<span style="color:Gray">[Adult Equipment Display not yet added]</span>Double-click this passage to edit it.<<nobr>>
<span style="color:Azure"><strong>--Accessories Drawer--</strong></span><br>
[[Bandages|Closet][$ClothingTypeAccessories to "Bandages"]]
-
[[Glasses|Closet][$ClothingTypeAccessories to "Glasses"]]
-
[[Costume|Closet][$ClothingTypeAccessories to "Costume"]]<br>
<<if $ClothingTypeAccessories == "Bandages">>
<<include"Closet Accessories Bandages">>
<<elseif $ClothingTypeAccessories == "Glasses">>
<<include"Closet Accessories Glasses">>
<<elseif $ClothingTypeAccessories == "Costume">>
<<include"Closet Accessories Costume">>
<<else>>
<<include"Closet Accessories Bandages">>
<<endif>>
<</nobr>><<nobr>>
<<if $ActingLearned != 1>>
<span style="color:LightGreen">You learned the Acting skill! This skill will determine your Drama grade! You can train it at many locations throughout the town!</span><br>
<<set $ActingLearned to 1>>
<<endif>>
<<if $ActingXP >= 100>>
<<set $ActingXP to 0>>
<<set $ActingSkill += 1>>
<<if $ActingSkill > 10>>
<<set $ActingSkill to 10>>
<<endif>>
<<if $ActingSkill == 2>>
<span style="color:LightGreen">You have reached Acting level 2! You can feel your skills becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Alistair Constantine</span> is the Headmaster of your school and childhood friend of <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<strong>--Appearance--</strong><br>
He is 42 years old, has Neat Black Hair that Grayed slightly along the sides and Blue Eyes. <br>
He is tall and Muscular.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Generally wears dark suits.<br>
<strong>Pajamas</strong>: Unknown.<br>
<strong>Underwear</strong>: Unknown.<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenAlistairNaked == 1>>
<span style="color:Pink">UNKNOWN.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Alistair Naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Alistair</span> is the professional and strict Headmaster of your school. <br>
The students and teachers all either fear or respect him greatly.<br>
Is very strict, but fair.<br>
Is known to punish troublemakers severely.<br>
Never married or had kids of his own.<br>
<br>
<strong>Likes</strong>: Leading, punishing those who deserve it, remembering the old times<br>
<strong>Dislikes</strong>: Troublemakers, noisy parents, being told what to do<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Alistair</span> is loved throughout the community due to his looks, intelligence, and position.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Alistair.</span><br>
<br>
[[Back|Journal]]
<</nobr>><<nobr>>
<<if $AthleticsLearned != 1>>
<span style="color:LightGreen">You learned the Athletics skill! This skill will determine your Gym grade and is also used whenever your character does something physical! You can train it at many locations throughout the town!</span><br>
<<set $AthleticsLearned to 1>>
<<endif>>
<<if $AthleticsXP >= 100>>
<<set $AthleticsXP to 0>>
<<set $AthleticsSkill += 1>>
<<if $AthleticsSkill > 10>>
<<set $AthleticsSkill to 10>>
<<endif>>
<<if $AthleticsSkill == 2>>
<span style="color:LightGreen">You have reached Athletics level 2! You can feel your body becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
You walk into the school’s Main Office and up to the school secretary. Before you can even speak, she interrupts you.<br>
<br>
<span style="color:LightSteelBlue">“You are here for detention I’m assuming? One moment, let me see who is on detention duty today.”</span> The secretary begins to look through some papers.
<<if $Detention < 10>>
/* SELECTING DETENTION */
<<set $Random to random(1, 2)>>
/* 30 MIN SIT */
<<if $Random == 1>>
<<include"Detention 30 Min Sit">>
/* MOP GYM */
<<elseif $Random == 2>>
<<include"Detention Mop Gym">>
<<endif>>
<<elseif $Detention >= 10 and $Detention < 20>>
/* SELECTING DETENTION */
<<set $Random to random(1, 2)>>
/* SCRUB FLOOR */
<<if $Random == 1>>
<<include"Detention Scrub Floors">>
/* SPANK */
<<elseif $Random == 2>>
<<include"Detention Spank Normal">>
<<endif>>
<<elseif $Detention >= 20>>
/* SELECTING DETENTION */
<<set $Random to random(1, 2)>>
/* PADDLE */
<<if $Random == 1>>
<<include"Detention Spank Normal">>
/* UNDERWEAR LAPS */
<<elseif $Random == 2>>
<<include"Detention Underwear Laps">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!<br>
<<set $Detention += 5>>
<<set $Late to 0>>
/* LATE ENDIF */
<<endif>>
<<set $DramaClass to 1>>
<<set $SkillCheckType to "Acting">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
[[Continue|School Auditorium]]
<</nobr>><<nobr>>
/* TEACHER INTRODUCTION */
<<if $DramaIntro != 1>>
<<include"Drama Introduction">>
<<set $DramaIntro to 1>>
<<include"Attend Drama Finish">>
<<else>>
<<set $ClassEvent to random(1, 10)>>
/* 1 PULLEY SYSTEM WEDGIE */
<<if $ClassEvent == 1>>
<<include"DRAMA Pulley System Wedgie">>
/* 2 OVERSIZED SHORTS */
<<elseif $ClassEvent == 2>>
<<include"DRAMA Oversized Pants">>
/* 3 SELECT WHO PLAYS LEAD */
<<elseif $ClassEvent == 3>>
<<include"DRAMA Pick Lead Part">>
/* 4 SKILL BASED MONOLOGUE */
<<elseif $ClassEvent == 4>>
<<include"DRAMA Monologue">>
/* 5 SKILL CHECK WITH PARTNER */
<<elseif $ClassEvent == 5>>
<<include"DRAMA Partner Skill Check">>
/* 6 LUCAS SCRIPT STEAL */
<<elseif $ClassEvent == 6>>
<<include"DRAMA Lucas Script Steal">>
/* 7 CARTER STEAL PROP */
<<elseif $ClassEvent == 7>>
<<include"DRAMA Carter Steal Prop">>
/* 8 GOOD CLASS */
<<elseif $ClassEvent == 8>>
<<include"DRAMA Good Class">>
/* 9 TOO SMALL COSTUME */
<<elseif $ClassEvent == 9>>
<<include"DRAMA Too Small Costume">>
/* 10. CARTER KISS SCENE */
<<elseif $ClassEvent == 10>>
<<include"DRAMA Carter Kiss Scene">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
/* SCHOOL FOCUS HARD */
<<if $SchoolFocus == "Hard">>
<<set $ClassFocusBonus to 20>>
<<set $Stress += 1>>
<<elseif $SchoolFocus == "Relax">>
<<set $ClassFocusBonus to -20>>
<<set $Stress -= 1>>
<<else>>
<<set $ClassFocusBonus to 0>>
<<endif>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!
<<set $ClassFocusBonus to -50>>
<<set $Late to 0>>
<<endif>>
/* STUDY BONUS */
<<if $EnglishStudyClass > 0>>
<span style="color:lightgreen">You gained a bonus thanks to studying! </span>
<<set $ClassStudyBonus to $EnglishStudyClass>>
<<set $EnglishStudyClass to 0>>
<<else>>
<<set $ClassStudyBonus to 0>>
<<endif>>
/* CLASS SKILL CHECK */
<<set $SkillCheckType to "English">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SkillTime to "Class">>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:lightgreen">You pay attention in class and feel you have learned something!</span><br>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<elseif $SkillResults == "Fail">>
<span style="color:lightcoral">You have trouble paying attention in class and learn little!</span><br>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<endif>>
<<set $EnglishClass to 1>>
/* HOMEWORK */
<<if $Homework == 2>>
<<set $Homework to 0>>
<<endif>>
<<if $Homework == 1>>
<span style="color:Red">You didn't complete your homework last night and your grade has suffered!</span><br>
<<set $Homework to 2>>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<endif>>
/* FRIDAY MOCK EXAM */
<<if $Day == "Friday">>
<br>
<<include"English Mock Exam">>
<br>
<<endif>>
<br>
[[Continue|School English Classroom]]
<</nobr>><<nobr>>
<<set $GradeBonus to 0>>
<<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $EnglishIntro != 1>>
<<include"Hart Intro">>
<<include"Attend English Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
<<set $ClassEventType to random(1, 3)>>
<<set $EventPassFail to "None">>
/* ACEDMIC EVENT */
<<if $ClassEventType == 1>>
<<set $ClassEvent to random(1, 2)>>
/* 1. TEACHER QUESTION */
<<if $ClassEvent == 1>>
<<include"English Question">>
/* 2. GOOD CLASS */
<<elseif $ClassEvent == 2>>
<<include"English Good Class">>
<<endif>>
/* SOCIAL EVENT */
<<elseif $ClassEventType != 1>>
<<set $ClassEvent to random(1, 8)>>
/* 1. READ ALOUD */
<<if $ClassEvent == 1>>
<<include"ENG Read Aloud">>
/* 2. HOMEWORK REMINDER */
<<elseif $ClassEvent == 2>>
<<include"ENG Homework Reminder">>
/* 3. SHARE BOOK WITH LUCAS */
<<elseif $ClassEvent == 3>>
<<include"LUCAS English Share Book">>
/* 4. CARTER BALLS HIT */
<<elseif $ClassEvent == 4>>
<<include"CARTER English Balls Hit">>
/* 5. JACKSON CAN'T DEAL WITH */
<<elseif $ClassEvent == 5>>
<<include"JACKSON English Can't Deal With">>
/* 6. THOMAS JEKYLL HYDE DRAWING */
<<elseif $ClassEvent == 6>>
<<include"THOMAS English Jekyll Drawing">>
/* 7. JACKSON STRIP MIDCLASS */
<<elseif $ClassEvent == 7>>
<<include"JACKSON English Strip Midclass">>
/* 8. LUCAS MOVIE ACTRESS */
<<elseif $ClassEvent == 8>>
<<include"LUCAS English Movie Actress">>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $GymReawrdEXP != 1>>
<<if $Day == "Tuesday" or $Day == "Thursday">>
<<set $SkillCheckType to "Swimming">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<<else>>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<<endif>>
<<endif>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
<<set $GymClass to 2>>
<<set $Minutes += 1>>
/* REDOING CONSTANTS TO FIX A GLITCH THE EASY WAY */
<<include "LUCAS Constant">>
<<include "BEN Constant">>
<<include "MICHAEL Constant">>
<<include "CARTER Constant">>
<<include "JACKSON Constant">>
<<include "THOMAS Constant">>
<<include "XAVIER Constant">>
<<include "FELIX Constant">>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
<<set $Minutes += 30>>
/* TEACHER INTRODUCTION */
/* SWIMMING DAY */
<<if $Day == "Tuesday" or $Day == "Thursday">>
<<set $ClassGame to random(1, 2)>>
/* Swimming Basics */
<<if $ClassGame == 1>>
<<include"GYM Swimming Basics">>
/* DIVING PRACTICE */
<<elseif $ClassGame == 2>>
<<include"GYM Swimming Diving">>
<<endif>>
/* GYM DAY */
<<else>>
<<set $ClassGame to random(2, 2)>>
/* ROPE CLIMBING */
<<if $ClassGame == 1>>
<<include"GYM Rope Climbing">>
/* RUNNING LAPS */
<<elseif $ClassGame == 2>>
<<include"GYM Running Laps">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
/* SCHOOL FOCUS HARD */
<<if $SchoolFocus == "Hard">>
<<set $ClassFocusBonus to 20>>
<<set $Stress += 1>>
<<elseif $SchoolFocus == "Relax">>
<<set $ClassFocusBonus to -20>>
<<set $Stress -= 1>>
<<else>>
<<set $ClassFocusBonus to 0>>
<<endif>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!
<<set $ClassFocusBonus to -50>>
<<set $Late to 0>>
<<endif>>
/* STUDY BONUS */
<<if $HistoryStudyClass > 0>>
<span style="color:lightgreen">You gained a bonus thanks to studying! </span>
<<set $ClassStudyBonus to $HistoryStudyClass>>
<<set $HistoryStudyClass to 0>>
<<else>>
<<set $ClassStudyBonus to 0>>
<<endif>>
/* CLASS SKILL CHECK */
<<set $SkillCheckType to "History">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SkillTime to "Class">>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:lightgreen">You pay attention in class and feel you have learned something!</span><br>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<elseif $SkillResults == "Fail">>
<span style="color:lightcoral">You have trouble paying attention in class and learn little!</span><br>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<endif>>
<<set $HistoryClass to 1>>
/* HOMEWORK */
<<if $Homework == 2>>
<<set $Homework to 0>>
<<endif>>
<<if $Homework == 1>>
<span style="color:Red">You didn't complete your homework last night and your grade has suffered!</span><br>
<<set $Homework to 2>>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<endif>>
/* FRIDAY MOCK EXAM */
<<if $Day == "Friday">>
<br>
<<include"History Mock Exam">>
<br>
<<endif>>
<br>
[[Continue|School History Classroom][$PantsDown to 0]]
<</nobr>><<nobr>>
<<set $GradeBonus to 0>>
<<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $HistoryIntro != 1>>
<<include"De Leon Intro">>
<<include"Attend History Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
<<set $ClassEventType to random(1, 3)>>
<<set $EventPassFail to "None">>
/* ACEDMIC EVENT */
<<if $ClassEventType == 1>>
<<set $ClassEvent to random(1, 2)>>
/* 1. TEACHER QUESTION */
<<if $ClassEvent == 1>>
<<include"History Question">>
/* 2. GOOD CLASS */
<<elseif $ClassEvent == 2>>
<<include"History Good Class">>
<<endif>>
/* SOCIAL EVENT */
<<elseif $ClassEventType != 1>>
<<set $ClassEvent to random(1, 8)>>
/* 1. NUDE ARTWORK GREECE */
<<if $ClassEvent == 1>>
<<include"HIS Nude Artwork">>
/* 2. PANTS YANKED DOWN */
<<elseif $ClassEvent == 2>>
<<include"HIS Pants Yanked">>
/* 3. BEN SPIDER */
<<elseif $ClassEvent == 3>>
<<include"BEN History Spider">>
/* 4. MICHAEL DANCE */
<<elseif $ClassEvent == 4>>
<<include"MICHAEL History Historical Dance">>
/* 5. JACKSON MODELING */
<<elseif $ClassEvent == 5>>
<<include"JACKSON History Modeling Colonial">>
/* 6. THOMAS NAP */
<<elseif $ClassEvent == 6>>
<<include"THOMAS History Nap">>
/* 7. MICHAEL WEDGIE */
<<elseif $ClassEvent == 7>>
<<include"MICHAEL History Wedgie">>
/* 8. THOMAS PENCIL BUTT */
<<elseif $ClassEvent == 8>>
<<include"THOMAS History Pencil Butt">>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
/* SCHOOL FOCUS HARD */
<<if $SchoolFocus == "Hard">>
<<set $ClassFocusBonus to 20>>
<<set $Stress += 1>>
<<elseif $SchoolFocus == "Relax">>
<<set $ClassFocusBonus to -20>>
<<set $Stress -= 1>>
<<else>>
<<set $ClassFocusBonus to 0>>
<<endif>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!
<<set $Late to 0>>
<<set $ClassFocusBonus to -50>>
<<endif>>
/* STUDY BONUS */
<<if $MathStudyClass > 0>>
<span style="color:lightgreen">You gained a bonus thanks to studying! </span>
<<set $ClassStudyBonus to $MathStudyClass>>
<<set $MathStudyClass to 0>>
<<else>>
<<set $ClassStudyBonus to 0>>
<<endif>>
/* CLASS SKILL CHECK */
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SkillTime to "Class">>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:lightgreen">You pay attention in class and feel you have learned something!</span><br>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<elseif $SkillResults == "Fail">>
<span style="color:lightcoral">You have trouble paying attention in class and learn little!</span><br>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<endif>>
<<set $MathClass to 1>>
/* HOMEWORK */
<<if $Homework == 2>>
<<set $Homework to 0>>
<<endif>>
<<if $Homework == 1>>
<span style="color:Red">You didn't complete your homework last night and your grade has suffered!</span><br>
<<set $Homework to 2>>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<endif>>
/* FRIDAY MOCK EXAM */
<<if $Day == "Friday">>
<br>
<<include"Math Mock Exam">>
<br>
<<endif>>
<br>
[[Continue|School Math Classroom]]
<</nobr>><<nobr>>
<<include"School Skill Level">>
<<set $GradeBonus to 0>>
/* TEACHER INTRODUCTION */
<<if $MathIntro != 1>>
<<include"Randolph Intro">>
<<include"Attend Math Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
<<set $ClassEventType to random(1, 3)>>
<<set $EventPassFail to "None">>
/* ACEDMIC EVENT */
<<if $ClassEventType == 1>>
<<set $ClassEvent to random(1, 3)>>
/* 1. TEACHER QUESTION */
<<if $ClassEvent == 1>>
<<include"Math Question">>
/* 2. GOOD CLASS */
<<elseif $ClassEvent == 2>>
<<include"Math Good Class">>
/* 3. SURPRISE QUESTION! */
<<elseif $ClassEvent == 3>>
<<include"MATH Surprise Question">>
<<endif>>
/* SOCIAL EVENT */
<<elseif $ClassEventType != 1>>
<<set $ClassEvent to random(1, 8)>>
/* 1. STUDENT FALLS ASLEEP */
<<if $ClassEvent == 1>>
<<include"MATH Student Falls Asleep">>
/* 2. LUCAS MATH Untied Shoes */
<<elseif $ClassEvent == 2>>
<<include"LUCAS Math Untied Shoes">>
/* 3. MICHAEL CHEATS OFF YOU */
<<elseif $ClassEvent == 3>>
<<include"MICHAEL Math Cheating">>
/* 4. XAVIER ULTIMATUM QUSTION */
<<elseif $ClassEvent == 4>>
<<include"XAVIER Math Ultimatum">>
/* 5. FELIX GROUP GRADING */
<<elseif $ClassEvent == 5>>
<<include"FELIX Math Group Grading">>
/* 6. FELIX GETS HARASSED */
<<elseif $ClassEvent == 6>>
<<include"FELIX Math Gets Harassed">>
/* 7. MICHAEL STEAL HOMEWORK */
<<elseif $ClassEvent == 7>>
<<include"MICHAEL Math Steal Homework">>
/* 7. MICHAEL RULER SPANKING */
<<elseif $ClassEvent == 8>>
<<include"MICHAEL Math Ruler Spanking">>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
/* SCHOOL FOCUS HARD */
<<if $SchoolFocus == "Hard">>
<<set $ClassFocusBonus to 20>>
<<set $Stress += 1>>
<<elseif $SchoolFocus == "Relax">>
<<set $ClassFocusBonus to -20>>
<<set $Stress -= 1>>
<<else>>
<<set $ClassFocusBonus to 0>>
<<endif>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!
<<set $ClassFocusBonus to -50>>
<<set $Late to 0>>
<<endif>>
/* STUDY BONUS */
<<if $ScienceStudyClass > 0>>
<span style="color:lightgreen">You gained a bonus thanks to studying! </span>
<<set $ClassStudyBonus to $ScienceStudyClass>>
<<set $ScienceStudyClass to 0>>
<<else>>
<<set $ClassStudyBonus to 0>>
<<endif>>
/* CLASS SKILL CHECK */
<<set $SkillCheckType to "Science">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SkillTime to "Class">>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:lightgreen">You pay attention in class and feel you have learned something!</span><br>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<elseif $SkillResults == "Fail">>
<span style="color:lightcoral">You have trouble paying attention in class and learn little!</span><br>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $SkillTime to "Class">>
<<include"Skill EXP Gain">>
<<endif>>
<<set $ScienceClass to 1>>
/* HOMEWORK */
<<if $Homework == 2>>
<<set $Homework to 0>>
<<endif>>
<<if $Homework == 1>>
<span style="color:Red">You didn't complete your homework last night and your grade has suffered!</span><br>
<<set $Homework to 2>>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<endif>>
/* FRIDAY MOCK EXAM */
<<if $Day == "Friday">>
<br>
<<include"Science Mock Exam">>
<br>
<<endif>>
<br>
<<if $Wet == 1>>
[[Continue|School South Hallway]]
<<else>>
[[Continue|School Science Classroom]]
<<endif>>
<</nobr>><<nobr>>
<<set $GradeBonus to 0>>
<<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $ScienceIntro != 1>>
<<include"Chang Intro">>
<<include"Attend Science Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
<<set $ClassEventType to random(1, 3)>>
<<set $EventPassFail to "None">>
/* ACEDMIC EVENT */
<<if $ClassEventType == 1>>
<<set $ClassEvent to random(1, 2)>>
/* 1. TEACHER QUESTION */
<<if $ClassEvent == 1>>
<<include"Science Question">>
/* 2. GOOD CLASS */
<<elseif $ClassEvent == 2>>
<<include"Science Good Class">>
<<endif>>
/* SOCIAL EVENT */
<<elseif $ClassEventType != 1>>
<<set $ClassEvent to random(1, 9)>>
/* 1. ARM BONE EXAMPLE */
<<if $ClassEvent == 1>>
<<include"SCI Arm Bone Example">>
/* 2. SMOKE BOMB */
<<elseif $ClassEvent == 2>>
<<include"SCI Smoke Bomb">>
/* 3. BEN SPILLED WATER */
<<elseif $ClassEvent == 3>>
<<include"BEN Science Spilled Water">>
/* 4. CARTER CHEST BONE EXAMPLE */
<<elseif $ClassEvent == 4>>
<<include"CARTER Science Chest Bone">>
/* 5. BEN HELPS WITH ASSIGNMENT */
<<elseif $ClassEvent == 5>>
<<if $BenSocial >= 10>>
<<include"BEN Science Helping with Work">>
<<else>>
<<include"Science Question">>
<<endif>>
/* 6. XAVIER SCIENCE SPILLED ON SHIRT */
<<elseif $ClassEvent == 6>>
<<include"XAVIER Science Spilled on Shirt">>
/* 7. FELIX FROG LEGS */
<<elseif $ClassEvent == 7>>
<<include"FELIX Science Frog Legs">>
/* 8. CARTER MAGNET PANTS */
<<elseif $ClassEvent == 8>>
<<include"CARTER Science Magnet Pants">>
/* 9. LEMON JUICE IN EYE */
<<elseif $ClassEvent == 9>>
<<include"Science Lemon Juice in Eye">>
<<endif>>
<<endif>>
<<endif>>
<</nobr>>/* ATTITUDE VARIABLES */
<<set $AttitudeNakedFather to 0>>
<<set $AttitudeNakedGabe to 0>>
<<set $AttitudeNakedNoah to 0>><<nobr>>
[[Kinks|Attitudes Menu][$AttitudeMenu to "Kinks"]]
<<if $ExhibitionLearned == 1>>
-
[[Exhibition|Attitudes Menu][$AttitudeMenu to "Exhibition"]]
<<endif>>
<br>
<<if $AttitudeMenu == "Kinks">>
<<include"Kinks">>
<<elseif $AttitudeMenu == "Exhibition">>
<<include"Exhibition Attitudes">>
<<endif>>
<br>
[[Exit|Player Bedroom]]
<</nobr>><<nobr>>
<<if $Location.Name == "Player Bedroom">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Home Bathroom">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Dad's Bathroom">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Dad's Bedroom">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Home Hallway">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Gabe's Bedroom">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Noah's Bedroom">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Home Living Room">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<<elseif $Location.Name == "Home Kitchen">>
<<if $Hours < 7 or $Hours > 18>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Night.png"
style="position: absolute; left: 0; top: 0">
</div>
<<else>>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\Living Room Day.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
/* SCHOOL */
<<elseif $Location.Name == "School South Hallway">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School West Hallway">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School East Hallway">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Main Office">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Art Classroom">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Cafeteria">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Courtyard">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Locker Room">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Auditorium">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Math Classroom">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School History Classroom">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Science Classroom">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School English Classroom">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<elseif $Location.Name == "School Restroom">>
<div style="position: relative">
<img class="image pixelated" src="Images\Backgrounds\School Hallway.png"
style="position: absolute; left: 0; top: 0">
</div>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\White.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Beige.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Brown.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Black.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $ADBack.Type != "None">>
<img class="image pixelated" src="$PlayerBack.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Blush == 1>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Beige\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Black\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Blush == 2>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Beige\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Black\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Blush == 3>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Beige\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Black\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* ABS */
<<if $AD.Build == "Muscular">>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\Abs\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* HUSKY */
<<if $AD.Build == "Husky">>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Husky\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\Husky\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Husky\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Husky\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Husky\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Body\Freckles\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Body\Freckles\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Body\Freckles\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Body\Freckles\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Body\Freckles\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $PlayerBottoms.Type!= "None" and $PlayerBottoms.Type!= "Jeans">>
<<if $BottomsColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Blue Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Green Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Yellow">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Yellow Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Orange">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Orange Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Red Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Purple Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Black Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "White">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\White Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Gray Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Brown Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Pink Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Teal Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Beige Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $PlayerBottoms.Type!= "None" and $PlayerBottoms.Type== "Jeans">>
<<if $BottomsColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Blue Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Green Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Yellow">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Yellow Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Orange">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Orange Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Red Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Purple Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Black Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "White">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\White Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Gray Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Brown Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Pink Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Teal Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BottomsColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Beige Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADPantsDown == 1>>
<<set $ADPantsDown to 0>>
<<if $ADBottoms.PulledDownAvatar != "None">>
<img class="image pixelated" @src="$ADBottoms.PulledDownAvatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<set $PantsDown to 0>>
<<elseif $PantsSag != 1 or $ADBottoms.SagAvatar == "None">>
<<if $ADBottoms.Avatar != "None">>
<img class="image pixelated" @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $PantsSag == 1 and $ADBottoms.SagAvatar != "None">>
<<if $ADBottoms.SagAvatar != "None">>
<img class="image pixelated" @src="$ADBottoms.SagAvatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<else>>
<<if $ADBottoms.Avatar != "None">>
<img class="image pixelated" @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
/* NORMAL */
<<if $AD.Eyes == "Normal">>
<<if $AD.LeftEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Amber Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Amber Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Black Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Black Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Hazel Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Hazel Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Pink Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Pink Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Purple Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Purple Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Red Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Red Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\White Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\White Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* MAD */
<<elseif $AD.Eyes == "Mad">>
<<if $AD.LeftEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Amber Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Amber Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Black Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Black Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Hazel Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Hazel Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Pink Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Pink Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Purple Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Purple Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Red Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Red Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\White Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\White Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SAD */
<<elseif $AD.Eyes == "Sad">>
<<if $AD.LeftEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Amber Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Amber Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Black Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Black Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Hazel Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Hazel Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Pink Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Pink Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Purple Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Purple Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Red Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Red Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\White Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\White Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* TIRED */
<<elseif $AD.Eyes == "Tired">>
<<if $AD.LeftEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Amber Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Amber Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Black Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Black Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Hazel Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Hazel Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Pink Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Pink Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Purple Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Purple Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Red Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Red Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.LeftEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\White Left.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.RightEyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\White Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* CRY */
<<if $AD.Cry == 1>>
<img class="image pixelated" src="Images\Avatar\Eyes\Tears\Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 2>>
<img class="image pixelated" src="Images\Avatar\Eyes\Tears\Very Sad.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $ADFace.Avatar != "None">>
<img class="image pixelated" @src="$ADFace.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.HairStyle == "Messy">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Combed">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Long">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Long\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Medium">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Parted">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Parted\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Short">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Short\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Spiked">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Spiked\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Heroic">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Swooped">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Shaggy">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Unkempt">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.HairStyle == "Stylish">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<else>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $ADHands.Avatar != "None">>
<img class="image pixelated" @src="$ADHands.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADHead.Avatar != "None">>
<img class="image pixelated" @src="$ADHead.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADMouth.Avatar != "None">>
<img class="image pixelated" @src="$ADMouth.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Mouth == "Happy">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Normal">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Black\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Brown\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Sad">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Black\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Brown\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Smirk">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Black\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Brown\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $ADNeckAlt != 1>>
<<if $ADNeck.Avatar != "None">>
<img class="image pixelated" @src="$ADNeck.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $ADNeckAlt == 1>>
<<set $ADNeckAlt to 0>>
<<if $ADNeck.Avatar != "None">>
<img class="image pixelated" @src="$ADNeck.AvatarAlt"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Blue Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Green Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Yellow Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Orange Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Red Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Purple Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Black Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\White Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Gray Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Brown Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Pink Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Teal Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Beige Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* ZIP UP HOODIE */
<<if $OuterID == "OuZhBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Blue Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Green Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Yellow Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Orange Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Red Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Purple Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Black Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\White Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Gray Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Brown Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Pink Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Teal Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Beige Zip Up Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Blue Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Green Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Yellow Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Orange Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Red Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Purple Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\White Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Gray Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Brown Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Pink Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Teal Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Beige Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* ZIP UP HOODIE */
<<if $OuterID == "OuZhBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Blue Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Green Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Yellow Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Orange Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Red Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Purple Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Black Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\White Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Gray Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Brown Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Pink Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Teal Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $OuterID == "OuZhBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Zip Up Hoodie\Beige Zip Up Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* TOP */
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img class="image pixelated" @src="$ADTop.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* OUTER */
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADOuter.AvatarSleeve != "None">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADOuterAlt != 1>>
<<if $ADOuter.Avatar != "None">>
<img class="image pixelated" @src="$ADOuter.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $ADOuterAlt == 1>>
<<set $ADOuterAlt to 0>>
<<if $ADOuter.AvatarAlt != "None">>
<img class="image pixelated" @src="$ADOuter.AvatarAlt"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADOver.Avatar != "None">>
<img class="image pixelated" @src="$ADOver.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* GROWER */
<<if $Grower == 1>>
/* PINK */
<<if $Player.SkinColor == "Pink">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* WHITE */
<<elseif $Player.SkinColor == "White">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BEIGE */
<<elseif $Player.SkinColor == "Beige">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BROWN */
<<elseif $Player.SkinColor == "Brown">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLACK */
<<elseif $Player.SkinColor == "Black">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* SHOWER */
<<else>>
/* PINK */
<<if $Player.SkinColor == "Pink">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Pink\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* WHITE */
<<elseif $Player.SkinColor == "White">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\White\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BEIGE */
<<elseif $Player.SkinColor == "Beige">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Beige\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BROWN */
<<elseif $Player.SkinColor == "Brown">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Brown\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLACK */
<<elseif $Player.SkinColor == "Black">>
<<if $Player.PenisSize == "Tiny">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Small">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Average">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Large">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Player.PenisSize == "Gigantic">>
<img class="image pixelated" src="Images\Avatar\Penis\Erect\Black\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
/* PINK */
<<if $AD.SkinColor == "Pink">>
<<if $AD.PenisSize == "Tiny">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Small">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Average">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Large">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Gigantic">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
/* WHITE */
<<if $AD.SkinColor == "White">>
<<if $AD.PenisSize == "Tiny">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Small">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Average">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Large">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Gigantic">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
/* BEIGE */
<<if $AD.SkinColor == "Beige">>
<<if $AD.PenisSize == "Tiny">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Beige\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Beige\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Small">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Beige\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Beige\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Average">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Large">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Gigantic">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Beige\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Beige\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
/* BROWN */
<<if $AD.SkinColor == "Brown">>
<<if $AD.PenisSize == "Tiny">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Brown\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Brown\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Small">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Brown\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Brown\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Average">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Large">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Gigantic">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Brown\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Brown\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
/* BLACK */
<<if $AD.SkinColor == "Black">>
<<if $AD.PenisSize == "Tiny">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Black\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Black\Tiny.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Small">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Black\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Black\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Average">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Large">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PenisSize == "Gigantic">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Black\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Black\Gigantic.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
/* PUBIC HAIR */
<<if $AD.PubicHair == "Wisps">>
<<if $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PubicHair == "Short">>
<<if $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Short\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.PubicHair == "Long">>
<<if $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Long\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADShoes.Avatar != "None">>
<img class="image pixelated" @src="$ADShoes.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* TOP */
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img class="image pixelated" @src="$ADTop.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* OUTER */
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADSocks.Avatar != "None">>
<img class="image pixelated" @src="$ADSocks.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADTopAlt != 1>>
<<if $ADTop.Avatar != "None">>
<img class="image pixelated" @src="$ADTop.Avatar"
style="position: absolute; left: 0; top: 0">
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img class="image pixelated" @src="$ADTop.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<elseif $ADTopAlt == 1>>
<<set $ADTopAlt to 0>>
<<if $ADTop.Avatar != "None">>
<img class="image pixelated" @src="$ADTop.AvatarAlt"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LONG SLEEVED */
<<if $TopID == "ToLsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Blue Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Green Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Yellow Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Orange Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Red Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Purple Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Black Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\White Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Gray Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Brown Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Pink Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Teal Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Beige Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA SHIRTS */
<<if $TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Blue Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Green Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Yellow Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Orange Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Red Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Purple Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Black Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\White Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Gray Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Brown Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Pink Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Teal Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Beige Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $TopID == "ToVampireWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Vampire\Vampire Shirt Sleeves HideBind.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $HandID == "HaWerewolf">>
<<if $HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Brown Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Black Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Charcoal Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Blonde Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Ginger Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Light Brown Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Dark Brown Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Dirty Blonde Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Strawberry Blonde Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Auburn Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Teal Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Blue Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Dark Blue Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Lime Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Green Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Pink Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Purple Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Red Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\Gray Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Werewolf\White Werewolf Gloves Hide Bind.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LONG SLEEVED */
<<if $TopID == "ToLsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Blue Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Green Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Yellow Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Orange Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Red Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Purple Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Black Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\White Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Gray Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Brown Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Pink Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Teal Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToLsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Beige Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA SHIRTS */
<<if $TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Blue Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Green Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Yellow Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Orange Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Red Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Purple Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Black Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\White Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Gray Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Brown Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Pink Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Teal Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $TopID == "ToPjBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Beige Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $TopID == "ToVampireWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Costumes\Vampire\Vampire Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADUnder.Avatar != "None">>
<img class="image pixelated" @src="$ADUnder.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADUndies.Type != "Diaper">>
<<if $ADUndies.Avatar != "None">>
<img class="image pixelated" @src="$ADUndies.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ADUndies.AvatarLayer2 != "None">>
<img class="image pixelated" @src="$ADUndies.AvatarLayer2"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ADUndies.AvatarLayer3 != "None">>
<img class="image pixelated" @src="$ADUndies.AvatarLayer3"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ADUndies.AvatarLayer4 != "None">>
<img class="image pixelated" @src="$ADUndies.AvatarLayer4"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ADUndies.AvatarLayer5 != "None">>
<img class="image pixelated" @src="$ADUndies.AvatarLayer5"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $ADUndies.Type == "Diaper">>
<<if $ADBottoms.Type == "None">>
<img class="image pixelated" @src="$ADUndies.Avatar"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" @src="$ADUndies.AvatarUnder"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADBottoms.Type == "Shorts" or $ADBottoms.Type == "Jeans">>
<<if $ADWaist.AvatarAlt != "None">>
<img class="image pixelated" @src="$ADWaist.AvatarAlt"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<else>>
<<if $ADWaist.Avatar != "None">>
<img class="image pixelated" @src="$ADWaist.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
/* LAYER BEHIND */
<<include"Avatar Display Behind">>
/* LAYER ARMS_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Avatar Display Arms Bound">>
<<endif>>
/* LAYER SLEEVES_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Avatar Display Sleeves Bound">>
<<endif>>
/* LAYER BODY */
<<include"Avatar Display Body">>
/* LAYER ARMS_NORMAL */
<<if $AD.Arms == "Normal">>
<<include "Avatar Display Arms Normal">>
<<endif>>
/* LAYER PUBIC HAIR */
<<include"Avatar Display Pubic Hair">>
/* LAYER EYES */
<<include"Avatar Display Eyes">>
/* LAYER MOUTH */
<<include"Avatar Display Mouth">>
/* LAYER BLUSH */
<<include"Avatar Display Blush">>
/* LAYER HAIR */
<<include"Avatar Display Hair">>
/* LAYER PENIS */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Avatar Display Penis">>
<<endif>>
/* LAYER UNDIES */
<<if $ADUndies.Type != "None">>
<<include"Avatar Display Undies">>
<<endif>>
/* LAYER UNDER ACCESSORY */
<<include"Avatar Display Under Accessory">>
/* LAYER ITEM HOLDING BOTTOM */
<<include"Avatar Display Item Holding Bottom">>
/* LAYER UNDER TOP */
<<if $ADUnder.Type != "None">>
<<include"Avatar Display Under Top">>
<<endif>>
/* LAYER HANDS */
<<if $ADHands.Type != "None">>
<<include"Avatar Display Hands">>
<<endif>>
/* LAYER TOP TUCKED */
<<if $ADTop.Type != "None" and $ADTopTucked == 1>>
<<include"Avatar Display Top">>
<<endif>>
/* LAYER SOCKS */
<<if $ADSocks.Type != "None">>
<<include"Avatar Display Socks">>
<<endif>>
/* LAYER SHOES */
<<if $ADShoes.Type != "None">>
<<include"Avatar Display Shoes">>
<<endif>>
/* LAYER BOTTOMS */
<<if $ADBottoms.Type != "None">>
<<include"Avatar Display Bottoms">>
<<endif>>
/* LAYER WAIST */
<<if $ADWaist.Type != "None">>
<<include"Avatar Display Waist">>
<<endif>>
/* LAYER TOP */
<<if $ADTop.Type != "None" and $ADTopTucked != 1>>
<<include"Avatar Display Top">>
<<endif>>
/* LAYER Neck */
<<if $ADNeck.Type != "None">>
<<include"Avatar Display Neck">>
<<endif>>
/* LAYER TOP ACCESSORY */
/* PLACE HOLDER */
/* LAYER PENIS HARD */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Avatar Display Penis Hard">>
<<endif>>
/* LAYER OVER */
<<if $ADOver.Type != "None">>
<<include"Avatar Display Over">>
<<endif>>
/* LAYER OVER ACCESSORY */
/* PLACE HOLDER */
/* LAYER OUTER */
<<if $ADOuter.Type != "None">>
<<include"Avatar Display Outer">>
<<endif>>
/* LAYER OUTER SLEEVES NORMAL */
<<if $ADOuter.Type != "None" and $AD.Arms == "Normal">>
<<include"Avatar Display Outer Sleeves Normal">>
<<endif>>
/* LAYER OUTER ACCESSORY */
/* PLACE HOLDER */
/* LAYER ARMS HIDE */
<<if $AD.Arms == "Hide">>
<<include "Avatar Display Arms Hide">>
<<endif>>
/* LAYER SLEEVES HIDE */
<<if $AD.Arms == "Hide">>
<<include"Avatar Display Outer Sleeves Hide">>
<<endif>>
/* LAYER MOUTH ITEM */
<<if $ADMouth.Type != "None">>
<<include"Avatar Display Mouth Item">>
<<endif>>
/* LAYER FACE */
<<if $ADFace.Type != "None">>
<<include"Avatar Display Face">>
<<endif>>
/* LAYER HEAD */
<<if $ADHead.Type != "None">>
<<include"Avatar Display Head">>
<<endif>>
/* END LAYER */
<<set $ADTopTucked to 0>>
</div>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Avendale",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Avendale--</strong></big></span><br>
You stand at the gate to Avendale, a rich planned community of old, large estates. While not mansions, even from this distance the size of the buildings impressed you. With large driveways, pristine gardens, and even some fountains! It was no wonder that it was gated and could only be accessed by those who live there or those with guest passes. <br>
<br>
As you walk towards the gate, an older security guard pokes his head out of the gatehouse. <span style="color:LightSteelBlue">“Sorry kid, this is a private community. I can’t let you in unless you live here or have a Guest Pass.”</span> <span style="color:lightcoral">The guard sends you back the way you came.</span><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Dellwood Street][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 78px; top: 7px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="152,7,205,60" alt="2Story Neighborhood" onclick="$.wiki('<<goto[[Dellwood Street]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Medium">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to $BenCut>>
<<set $AD.PenisSize to "Small">>
<<set $ADUndies to $BenUndies>>
<<set $ADBottoms to $BenBottoms>>
<<set $ADTop to $BenTop>>
<<set $ADOuter to $BenOuter>>
<<set $ADSocks to $BenSocks>>
<<set $ADShoes to $BenShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $GrayRoundGlasses>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirt>>
<<set $ADBottoms to $BlackDressShorts>>
<<set $ADNeck to $SchoolTie>>
<<set $ADOver to $SchoolSweaterVest>>
<<set $ADShoes to $BlackDressShoes>>
<<set $ADSocks to $PrestonKneeSocks>>
<<set $ADTopTucked to 1>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* OPENING */
You are sitting on the bus, mindlessly gazing out the window, when you hear a crash behind you. You turn around and see <span style="color:DarkTurquoise">Ben</span> on the ground, the contents of his backpack scattered. The laughter of two nearby boys key you into what had happened as <span style="color:DarkTurquoise">Ben</span> retrieves his things.<br>
<br>
<div id=choice>
<<link "Help him ">>
<<replace"#choice">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You quickly stand up and begin helping <span style="color:DarkTurquoise">Ben</span>, who stops and stares at you in surprise for a moment. You flash him a smile, which causes him to blush and look away as he quickly picks up his things. You notice his book had slide under one of the seats and attempt to grab it when <span style="color:DarkTurquoise">Ben</span> quickly snatches it away and hides it in his backpack.<br>
<br>
<span style="color:LightSteelBlue"> “Sorry…”</span> <span style="color:DarkTurquoise">Ben</span> says, even more red than before, <span style="color:LightSteelBlue"> “I mean, Tha- thank you.”</span> He quickly runs over to his seat.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">><br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Ignore him ">>
<<replace"#choice">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Uninterested in his struggles, you turn away from <span style="color:DarkTurquoise">Ben</span> and go back to gazing mindlessly out the window.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Ben</span> at his table and begin to chat with him for a while. He seems shy, but is able to hold a conversation once he gets comfortable.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
In talking about the various cartoon shows you each watch, he reveals that he doesn’t watch too much TV, but he does enjoy an old Sci-fi show that he watches with his grandfather. It's called Space Force and is about a team of space rangers traveling around the galaxy and meeting aliens. You believe you have seen some of the show before, as it is an old favorite of <span style="color:DarkTurquoise">You Father</span>.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Ben</span> tells you about how he likes to read comic books in his spare time and has a pretty decent collection. He seems mildly embarrassed by it, but also passionate. His favorite hero is, ironically, a spider themed hero named Arachnokid.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
The topic of conversation falls to music, with <span style="color:DarkTurquoise">Ben</span> stating he mainly listened to older music from the 50s and 60s, since it is what his grandfather always listened to.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $BenDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<<set $BenDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"BEN Social Change">>
<<set $BenDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<include"BEN Route">>
<<include"BEN Visit">>
<</nobr>><<nobr>>
/* NOT FRIENDS */
<<if $BenSocial < 0>>
You walk over to <span style="color:DarkTurquoise">Ben</span> and ask if he would like to play. He jumps, previously unaware of your presence, and looks up nervously. <span style="color:LightSteelBlue"> “Oh umm, sorry <span style="color:DarkTurquoise">$Player.Name</span> but I-“</span> He pauses awkwardly, looking around, <span style="color:LightSteelBlue">“I’m reading this for a homework assignment, it’s due after lunch so I really need to finish. Sorry.”</span> He grabs his things and moves to a different reading spot, nervously glancing at you as he does. <span style="color:Red">It seems he doesn’t want to play with you.</span><br>
<br>
[[Continue|School Courtyard]]
/* FRIENDS */
<<else>>
<<set $Minutes += 20>>
You walk over to <span style="color:DarkTurquoise">Ben</span> and ask if he would like to play. He looks up from his book, <span style="color:LightSteelBlue">“Oh umm, Sorry <span style="color:DarkTurquoise">$Player.Name</span>. I didn’t get a lot of sleep last night, I’d rather just sit down.”</span> He pauses, eyeing the ground. <span style="color:LightSteelBlue">“But, you can stay… If you want to, I mean…”</span> You smile and sit down next to him.<br>
<br>
<div id=choice>
<<link "Chat about his book<br>">>
<<replace"#choice">>
You lean over to glance at the book he is reading, but he quickly shuts and hides it in his backpack. When you ask about it you can’t help but notice his checks turn red.<br>
<br>
<span style="color:LightSteelBlue">“It’s just some random book,”</span> He is clearly lying, <span style="color:LightSteelBlue"> “You wouldn’t really like it, it’s not really your thing.”</span> You press the topic, but it is clear he is against sharing it. Instead, he manages to change the subject to other types of books you both enjoy and you have a nice chat.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Chat about shows<br>">>
<<replace"#choice">>
You ask him about what types of shows he is into, listing some of your own favorites. He seems nervous about the topic, eventually explaining that he doesn’t watch many cartoons.<br>
<br>
<span style="color:LightSteelBlue">“My grandfather uses the TV most of the time, he watches a lot of older shows, so I tend to just stay in my room.”</span> He pauses, <span style="color:LightSteelBlue"> “But there is one show he watches that I like. It’s old though, you’ve probably never heard of it.”</span> You press him for more information and eventually he relents, <span style="color:LightSteelBlue">“It’s a space show, called Star Force. Some old show about a team of Space Rangers exploring the galaxy. It’s kind of nerdy I know-“</span> You inform him that you have seen the show, or at least one of it’s movies. <span style="color:DarkTurquoise">Your Father</span> is a massive fan of things like that. He is surprised by your knowledge of it and the two of you enjoy you time chatting about it, though it is clear his interest is far greater than yours. <br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<<endif>>
<</nobr>><<nobr>>
<<include"BEN Equipment">>
/* SELECTING ROUTE */
<<set $BenRoute to random(1, 2)>>
<<include"BEN Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $BenDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $BenSocial >= 15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"BEN Social Change">>
<br>
<<elseif $BenSocial >= 0>>
<<set $Random to random(1, 3)>>
<<if $Random > 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"BEN Social Change">>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and try to start a conversation, but he is quiet the entire time.<br>
<br>
<<endif>>
<<elseif $BenSocial < 0>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and try to start a conversation, but he is so nervous around you he is quiet the entire time.<br>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $BenEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $BenOuter over his $BenTop, $BenBottoms, and $BenShoes with $BenSocks.<br>
<<else>>
He is currently wearing a $BenTop, $BenBottoms, and $BenShoes with $BenSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $BenOuter == "White Hoodie">>
<span title="White Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\White Hoodie.png" alt="White Hoodie">
</span>
<<endif>>
<<if $BenTop == "White Button-up Shirt">>
<span title="White Button-up Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\White Long-sleeved Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $BenTop == "White Long-sleeved Shirt">>
<span title="White Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\White Long-sleeved Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $BenTop == "White Shirt">>
<span title="White Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<elseif $BenTop == "Gray Shirt">>
<span title="Gray Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Gray T-Shirt.png" alt="Green T-Shirt">
</span>
<<endif>>
<<if $BenBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $BenBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $BenBottoms == "Green Shorts">>
<span title="Green Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Green Shorts.png" alt="Green Shorts">
</span>
<<elseif $BenBottoms == "Black Jeans">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<elseif $BenBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<endif>>
<<if $BenSocks == "White Socks">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $BenShoes == "Black Sneakers">>
<span title="Black Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers">
</span>
<<endif>>
/* PJs */
<<elseif $BenEquipment == "PJs">>
He is currently wearing only a pair of $BenPJBottoms, revealing his boyish chest.<br>
<<set $SeenBenPJs to 1>>
<span title="Green Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Green Pajamas.png" alt="Green Pajama Pants">
</span>
/* UNDIES */
<<elseif $BenEquipment == "Undies">>
<<if $BenUndies == "White Briefs">>
<span title="White Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\White Briefs.png" alt="White Briefs">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $BenUndies to $WhiteBriefs>>
/* SHOES/SOCKS SELECTION */
<<set $BenShoes to $BlackSneakers>>
<<set $BenSocks to $WhiteSocks>>
/* PAJAMA SELECTION */
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<set $BenOuter to $WhiteHoodie>>
<<if $BenRandomTop == 1>>
<<set $BenTop to $WhiteDressShirt>>
<<elseif $BenRandomTop == 2>>
<<set $BenTop to $WhiteTShirt>>
<<endif>>
<<if $BenRandomBottoms == 1>>
<<set $BenBottoms to $BlackShorts>>
<<elseif $BenRandomBottoms == 2>>
<<set $BenBottoms to $BlackJeans>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<set $BenOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $BenRandomTop == 1>>
<<set $BenTop to $WhiteDressShirt>>
<<elseif $BenRandomTop == 2>>
<<set $BenTop to $WhiteTShirt>>
<<endif>>
<<if $BenRandomBottoms == 1>>
<<set $BenBottoms to $BlackShorts>>
<<elseif $BenRandomBottoms == 2>>
<<set $BenBottoms to $BlackJeans>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<set $BenOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $BenRandomTop == 1>>
<<set $BenTop to $WhiteTShirt>>
<<elseif $BenRandomTop == 2>>
<<set $BenTop to $GrayTShirt>>
<<endif>>
<<if $BenRandomBottoms == 1>>
<<set $BenBottoms to $BlueShorts>>
<<elseif $BenRandomBottoms == 2>>
<<set $BenBottoms to $GreenShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<set $BenOuter to $WhiteHoodie>>
<<if $BenRandomTop == 1>>
<<set $BenTop to $WhiteTShirt>>
<<elseif $BenRandomTop == 2>>
<<set $BenTop to $WhiteLongSleeved>>
<<endif>>
<<if $BenRandomBottoms == 1>>
<<set $BenBottoms to $BlackJeans>>
<<elseif $BenRandomBottoms == 2>>
<<set $BenBottoms to $BlueJeans>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. De León</span> pairs you off in groups in order to practice quiz questions while he works on grading homework. You get paired with <span style="color:DarkTurquoise">Ben</span>, sitting on the floor near the bookcase. You both quiz each other back and forth, though most of the class has just ended up talking amongst themselves. As <span style="color:DarkTurquoise">Ben</span> struggles to read some historical names, you notice a small spider on his shoulder climbing into his shirt. If <span style="color:DarkTurquoise">Ben</span> knew, he’d probably freak out.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Tell him<br> ">>
<<replace"#choice">>
You inform <span style="color:DarkTurquoise">Ben</span> of the spider you saw. He freezes for a moment, staring at you as if his brain is processing the magnitude of what you’ve just told him. Then, instantly, he jumps to his feet and begins yelling as he waves his shirt about in a desperate attempt to get it off. The other kids laugh, confused at this sudden display.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You don’t notice the spider fall out, <span style="color:Pink">but his frantic shirt waving does give you a nice view of his boyish belly.</span> Eventually, you tell him that it fell out in order to stop his overdramatic panic. <span style="color:DarkTurquoise">Ben</span> is hesitant to sit on the floor again, instead opting to pull up a chair. The kid sure is terrified of spiders. You briefly wonder what he would have done if you told him it crawled up his pantleg.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<<link "Ignore it">>
<<replace"#choice">>
You decide that it’s probably best he doesn’t know and ignore it. <span style="color:DarkTurquoise">Ben</span> manages to finish the question and the two of you go back to quizzing each other. A few minutes later, you notice the spider crawling out of the leg of his $BenBottomsType.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Ben == "School Playground">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> is sitting under a tree by himself reading a book. He seems to be engrossed in whatever he is reading, visually emoting as he mouths the words.<br>
<br>
[[Chat With (0:10)|BEN Playground Chat With]] <span style="color:Green">+Ben</span><br>
<<if $BenSocial > -50 or $BenSocialRank > 0>>
[[Read With (0:20)|BEN Playground Read With]] <span style="color:Green">+Ben</span><br>
<<endif>>
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
[[Drag over to the swings (0:20)|BEN Playground Drag to swings]] <span style="color:Green">+Ben</span><br>
<<endif>>
[[Leave|School Courtyard]]
<<elseif $Ben == "School Lunch">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits at a table near the far end of the cafeteria eating by himself. He stares down at his food as he eats, avoiding making eye contact with any of the other boys.<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|BEN Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
<br>
[[Leave|School Cafeteria]]
<<elseif $Ben == "Cafeteria">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits at one of the far tables by himself, silently reading a book. He seems to be enjoying it, visually emoting as he mouths the words.<br>
<br>
[[Chat With (0:10)|BEN Cafeteria Chat With]] <span style="color:Green">+Ben</span><br>
[[Leave|School Cafeteria]]
<<elseif $Ben == "Outside School">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> stands a bit away from the main group of boys waiting for the bus. He seems to not want to draw attention to himself.<br>
<br>
[[Leave|Middle School]]
<<elseif $Ben == "Shopping District Walking">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> walks down the sidewalk in the shopping district.<br>
<br>
[[Leave|Shopping District]]
<<elseif $Ben == "Dellwood Street Walking">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> walks along the sidewalk.<br>
<br>
[[Leave|Dellwood Street]]
<<elseif $Ben == "East Hallway">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> walks down the hallway gripping the straps of his backpack.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Ben == "South Hallway">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> walks down the hallway gripping the straps of his backpack.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Ben == "West Hallway">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> walks down the hallway gripping the straps of his backpack.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Ben == "English">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits at his desk near the front of the class getting ready to take notes, rummaging through his backpack for a pencil.<br>
<br>
[[Leave|School English Classroom]]
<<elseif $Ben == "History">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> is sitting at his desk near the front of the class, flipping through his history book as he waits for class to begin.<br>
<br>
[[Leave|School History Classroom]]
<<elseif $Ben == "Science">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits at his desk near the front of the class, worryingly looking for his notes. Thinking he may have lost them, he lets out a sigh of relief as he finally locates them at the bottom of his backpack.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Ben == "Math">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits at his desk near the front patiently waiting for class to begin. His desk is organized and clean.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Ben == "Computer Class">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits at his computer.<br>
<br>
[[Leave|School Computer Room]]
<<elseif $Ben == "Locker Room">>
<<include"BEN Avatar Undies">>
<span style="color:DarkTurquoise">Ben</span> is changing inside one of the shower stalls, still shy about being seen in his underwear in front of others. <span style="color:Pink">You peek inside and see <span style="color:DarkTurquoise">Ben</span> facing away from you in nothing but his $BenUndies as he finishes getting dressed.</span> You are careful not to make any noise as you eye his underwear-clad rear. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing, except for <span style="color:DarkTurquoise">Ben</span> it would seem.<br>
<<if $SeenBenUndies < 1>>
<<set $SeenBenUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Ben == "Gym">>
<<include"BEN Avatar Towel">>
<span style="color:DarkTurquoise">Ben</span> stands near his locker, surrounded by two larger boys. <span style="color:Pink">They were teasing him, holding a pair of his Tighty Whities in the air and flailing them around as they laughed and taunted him.</span> The embarrassed boy simply looked down blushing, probably just thankful they weren’t taking it a step further and let him keep his towel. <br>
<br>
[[Back|School Locker Room]]
<<elseif $Ben == "School Bathroom">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Ben</span> is standing near the sinks trying to use the paper towels to dry his drenched clothes. He seems to be upset and it having quite a bit of trouble.<br>
<br>
[[Hide & Spy on Him (0:15)|BEN Spy School Bathroom]]<br>
[[Back|School Restrooms]]
/* TOWN INSPECT */
<<elseif $Ben == "Reading to Kids LIbrary">>
<<include"BEN Avatar Everyday">>
<span style="color:DarkTurquoise">Ben</span> sits surrounded by little kids as young as 4. He is reading a story to them and seems to be having a good time.
<br>
[[Back|City Library]]
<<endif>>
<</nobr>><<nobr>>
/* OPENING */
You are awoken by a stick poking you in the stomach. You open your eyes to see <span style="color:DarkTurquoise">Ben</span> on his knees poking you from a foot away looking quite scared. <span style="color:LightSteelBlue">“Sorry!”</span> He whispers, before pointing the stick at your shoulder. <span style="color:lightcoral">You turn and are immediately greeted by a large brown spider on your shoulder.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=Choice>
/* FREAK OUT */
<<link "Freak out<br>">>
<<replace"#Choice">>
You let out a panicked scream and jump back, waving your $TopType around in an attempt to get the spider off. The spider lands on the grass and begins to scurry away in the direction of <span style="color:DarkTurquoise">Ben</span>, who also freaks out as it comes near him. Once it is gone, you notice a few other boys giving you both weird looks, but just chuckle nervously and ensure them everything is fine.<br>
<br>
<span style="color:LightSteelBlue">“I’m sorry!”</span> <span style="color:DarkTurquoise">Ben</span> apologizes as you both stand up, <span style="color:LightSteelBlue">“I saw it on your shoulder and tried to wake you up before it crawled into your nose or-“</span> <span style="color:DarkTurquoise">Ben</span> visibly shivers, terrified of spiders. But since he came close enough to it to wake you, you can tell that he at least cares about your wellbeing.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<<set $Player.Energy += 10>>
<span style="color:Green">+Energy </span><br>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* Laugh */
<<link "Laugh<br>">>
<<replace"#Choice">>
You chuckle and move your arm against the tree, prompting the harmless spider to crawl off you. Once you stand up and take a step away from it, <span style="color:DarkTurquoise">Ben</span> runs over to you, making sure to keep you between him and the spider. <span style="color:LightSteelBlue">“Are you alright!? Did it bite you!? I thought it was going to crawl into your nose or something!”</span><br>
<br>
You calm the panicked boy down and inform him that the spider is harmless and that you were in no real danger. <span style="color:LightSteelBlue">“Oh… well that’s good.”</span> He glances toward the spider, but visibly shivers and looks away. <span style="color:LightSteelBlue">“They freak me out, if it would have been on me, I probably would have screamed.”</span> You tease him for a moment and you both share a laugh before he heads off.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<<set $Player.Energy += 10>>
<span style="color:Green">+Energy </span><br>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
You are walking down the sidewalk near the trees when you suddenly hear a ruckus. You look into the trees right as a group of boys runs off laughing. Looking past them, you see <span style="color:DarkTurquoise">Ben</span> looking up at his backpack which has been tossed into a tree. The poor boy tries to jump up to reach it but doesn’t have the strength to do so.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=Choice>
/* HELP BEN */
<<link "Help Ben">>
<<replace"#Choice">>
You run up to <span style="color:DarkTurquoise">Ben</span> and ask what happened. He sighs and explains that those boys thought it would be funny to toss his backpack onto a branch. It was too high for <span style="color:DarkTurquoise">Ben</span> to reach, meaning he’d have to get a teacher, but he was afraid that they come back and steal his stuff if he left. You get him a reassuring pat on the shoulder and offer to help him get it down.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thank you but… You don’t have to do that for me.”</span> He says softly. You tell him that’s what friends are for and begin to climb the tree. It is easier than you thought, and you quickly reach the branch and unhook the backpack <span style="color:Red">when you suddenly hear a loud CRACK!</span> You freeze for a moment before the branch suddenly gives way! Sending you crashing to the ground!<br>
<br>
<span style="color:DarkTurquoise">Ben</span>, despite his normal cowardice, does attempt to catch you, but more so breaks your fall. When you get up, only slightly hurt, you notice that <span style="color:DarkTurquoise">Ben</span> was hunched over holding his wrist and trying to fight back tears. You quickly help him up and take him to the infirmary. By the time you get there, <span style="color:DarkTurquoise">Ben</span> can’t hold back his tears anymore and is crying from the pain.<br>
<br>
<span style="color:DarkTurquoise">Dr. Bertram</span> checks his wrist and, thankfully, it is only bruised. He gives <span style="color:DarkTurquoise">Ben</span> some painkillers and lets him sit down for a moment, scolding you both for climbing trees. As you both sit there, you notice that <span style="color:DarkTurquoise">Ben</span> is just staring down at his feet.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m such a baby.”</span> He whispers, <span style="color:LightSteelBlue">“I can’t stand up for myself and I cry over the slightest pain…”</span> You notice tears welling up in his eyes again and place your hand on his leg, reassuring him. It seems to have worked and he gives you a half-smile. <span style="color:LightSteelBlue">“Thank you, <span style="color:DarkTurquoise">$Player.Name</span>. I’m going to sit here for a while, I’ll see you back out there.”</span><br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Infirmary]]
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
/* DON'T HELP BEN */
<<link "Ignore him">>
<<replace"#Choice">>
You watch the weak boy struggle to get his backpack for a few moments, before getting bored and running back off to play.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">-Stress</span><br>
</div>
<</nobr>><<nobr>>
You are hanging around on the jungle gym, having a good time, when you suddenly hear someone cry out in the distance. You look over and see <span style="color:DarkTurquoise">Ben</span> pushed up against a tree by two older boys. One of them steals <span style="color:DarkTurquoise">Ben</span>’s backpack and begins rummaging through it, tossing the contents into the dirt. The small boy pleads for them to leave him alone, but they just laugh and continue shoving him against the tree.<br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Help Ben ">>
<<replace"#choice">>
You jump off the jungle gym and rush over to <span style="color:DarkTurquoise">Ben</span>. You quickly put yourself between <span style="color:DarkTurquoise">Ben</span> and the boy holding him against the tree, forcing him to let <span style="color:DarkTurquoise">Ben</span> go.<br>
<br>
<span style="color:LightSteelBlue">“What’s this?”</span> The older boy laughs, <span style="color:LightSteelBlue"> “Did <span style="color:DarkTurquoise">Ben</span> finally make himself a friend?”</span> You puff out your chest, trying to look intimidating, and tell them to leave him alone.<br>
<br>
<div id=choice2>
<<link "Continue">>
<<replace"#choice2">>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
<<if $PlayerUndies.Name != "None">>
<span style="color:Red">You are so focused on the boy in front of you that you don’t notice the other boy as he quickly runs up behind you, grabs the side of your $Bottoms, and yanks them down, exposing your $Undies!</span> As you look down at the sudden intrusion, the first boy pushes you backwards and sends you tumbling over the second boy onto the ground. They then use this opportunity to pull your $PlayerBottoms.Typecompletely off your legs, tossing them to the side as they laugh at you on the ground in your underwear.<br>
<br>
<span style="color:LightSteelBlue">“This is what happens to fucking heroes!”</span> The bully says as he kicks you hard in the stomach for good measure, <span style="color:LightSteelBlue">“Remember that next time!”</span> Thankfully, they decide you’ve had enough and leave you there. <span style="color:DarkTurquoise">Ben</span> quickly runs over and grabs your $PlayerBottoms.Typeand hands them back to you, turning away as you cover yourself.<br>
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
<<set $PantsDown to 1>>
<<include"Avatar Display">>
<<set $PantsDown to 0>>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Ben</span> hides his face but you can hear the tears in his voice, <span style="color:LightSteelBlue"> “It’s my fault. They go after anyone who tries to help, just leave me alone.”</span> You attempt to comfort him, but he just quickly grabs his things and runs off.<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 3>>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
<<set $TimesSeenUndies += 1>>
<<set $TimesPantsPulledDown += 1>>
[[Continue|School Courtyard]]
<<else>>
<span style="color:Red">You are so focused on the boy in front of you that you don’t notice the other boy as he quickly runs up behind you and pushes you forward, causing you to tumble into the first boy, whose knee raises up and hits you hard in the crotch!</span> You instantly fall to the ground in pain as shockwaves are sent throughout your body.<br>
<br>
<span style="color:LightSteelBlue">“This is what happens to fucking heroes!”</span> The bully says as he gives you another kick in the stomach for good measure. <span style="color:LightSteelBlue">“Next time remember that!”</span> Thankfully, they decide you’ve had enough and leave you there. <span style="color:DarkTurquoise">Ben</span> looks down at your pained expression and turns away.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Ben</span> hides his face but you can hear the tears in his voice, <span style="color:LightSteelBlue">“It’s my fault. They go after anyone who tries to help, just leave me alone.”</span> He quickly grabs his things and runs off as you manage to stand up.<br>
<<set $SocialChange to 2>>
<<set $Pained to 1>>
<<set $PainedHours += 10>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Pfft.”</span> The bully chuckles to himself, <span style="color:LightSteelBlue">“You guys aren’t worth the trouble. Let’s go.”</span> The two older boys walk off laughing amongst themselves. Once you are sure they are gone, you turn around and help <span style="color:DarkTurquoise">Ben</span> up, asking if he is alright.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Ye- yeah…”</span> He says softly, <span style="color:LightSteelBlue">“Thank you.”</span> He gives you a shy smile and the two of you recover his things. Just before you are about to head off, he gives you a quick hug then runs off. You feel good about what you’ve done.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">><br>
[[Continue|School Courtyard]]
<<endif>>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Watch<br>">>
<<replace"#choice">>
You decide to watch and see what the older kids are going to do to the poor boy. Once the contents of his backpack are thoroughly kicked into the dirt, the larger boy tosses the bag aside and tells his friend to hold <span style="color:DarkTurquoise">Ben</span>’s hands above his head. <span style="color:Pink">The bully smiles, slowly gripping the side of <span style="color:DarkTurquoise">Ben</span>’s $BenBottoms and tugging them down ever so slightly, slowly revealing the poor boy’s Briefs.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Ben</span> pleads and struggles to free himself, <span style="color:Pink">but can do nothing as his $BenBottomsType are yanked down to his ankles, fully exposing his $BenUndies.</span> Both of the bullies laugh as <span style="color:DarkTurquoise">Ben</span> begins to cry and beg to be let go. The boy holding his arm instead decides to begin swinging the bottomless boy around in a circle, treating him like a toy, before tossing him into the dirt as well as they both laugh hysterically. <span style="color:DarkTurquoise">Ben</span> quickly pulls his $BenBottomsType up and begins to pick up his things, still crying, as the older boys walk off.<br>
<<set $Player.Arousal += $HumiliatingArousal + 5>>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Ignore it<br>">>
<<replace"#choice">>
You decide you’d rather not get involved in <span style="color:DarkTurquoise">Ben</span>’s problems, ignoring him and going back to playing. After a few minutes you look back and see <span style="color:DarkTurquoise">Ben</span> picking up his things with tears rolling down his face.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Ben</span> and begin to chat with him for a while. He seems shy, but is able to hold a conversation once he gets comfortable.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
In talking about the various cartoon shows you each watch, he reveals that he doesn’t watch too much TV, but he does enjoy an old Sci-fi show that he watches with his grandfather. It's called Space Force and is about a team of space rangers traveling around the galaxy and meeting aliens. You believe you have seen some of the show before, as it is an old favorite of <span style="color:DarkTurquoise">You Father</span>.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Ben</span> tells you about how he likes to read comic books in his spare time and has a pretty decent collection. He seems mildly embarrassed by it, but also passionate. His favorite hero is, ironically, a spider themed hero named Arachnokid.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
The topic of conversation falls to music, with <span style="color:DarkTurquoise">Ben</span> stating he mainly listened to older music from the 50s and 60s, since it is what his grandfather always listened to.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $BenDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<<set $BenDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"BEN Social Change">>
<<set $BenDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You walk up to <span style="color:DarkTurquoise">Ben</span> and ask if he would like to play with you on the swings.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>,”</span> He says looking up from his book, <span style="color:LightSteelBlue">“But I’m really tired so would rather just sit down.”</span> You frown, before grabbing the quiet boy by his arms and pulling him to his feet. <span style="color:LightSteelBlue">“Wait, <span style="color:DarkTurquoise">$Player.Name</span>, what are you-!?”</span> You drag him over to the swings and sit him down, saying that he can sit here and still play with you. He sighs, but agrees and goes back to reading his book while swaying back and forth.<br>
<br>
<div id=choice>
<<link "Push him on the swing<br>">>
<<replace"#choice">>
Seeing that the boy was only interested in his book, you decide to walk up behind him and give him a hard push. <span style="color:LightSteelBlue">“Woah!”</span> <span style="color:DarkTurquoise">Ben</span> calls out, nearly falling off of the swing, <span style="color:LightSteelBlue">“What are you doing?”</span> You tell him that since he is too tired to swing on his own, you’ll push him instead. He attempts to decline, but you don’t give him the option. Grabbing his book and putting it back in his backpack, you begin to push <span style="color:DarkTurquoise">Ben</span> on the swings.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
He continues to protest, but eventually you begin to see a smile appear on his face as you push him higher and higher. Soon, he is laughing and swinging his legs in order to gain height. <span style="color:Pink">As reward for your efforts, you are given a cute view of the back of his $BenUndies.Name as his $BenTop.Type is displaced as he swings.</span> Despite his reluctance, <span style="color:DarkTurquoise">Ben</span> seems to really enjoy playing on the swings with you.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Swing next to him<br>">>
<<replace"#choice">>
You take a seat on the swing next to <span style="color:DarkTurquoise">Ben</span> and begin to kick your legs, gaining height and speed. <span style="color:DarkTurquoise">Ben</span> seems content to just sway slightly as he reads, but as you gain more and more height, you notice that <span style="color:DarkTurquoise">Ben</span> is now watching you with a smile. You slow down and ask him what he is smiling about, causing the shy boy to turn bright red and quickly look away.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Nothing! I just-!”</span> He seems flustered, <span style="color:LightSteelBlue">“You just looked really happy. It was nice to see.”</span> He gives you a shy smile as you return to swinging happily as <span style="color:DarkTurquoise">Ben</span> watches.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You take a seat next to <span style="color:DarkTurquoise">Ben</span> under the tree and ask if you can sit here and read next to him. He stutters a few words nervously before he nods and turns away. You pull out a book and the two of you read silently next to each other. While he seems to be enjoying your company, he is completely silent and seems nervous.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Pretend not to know a word<br>">>
<<replace"#choice">>
You tap <span style="color:DarkTurquoise">Ben</span> on the shoulder and show him your book. You point to the longest word you can see and ask if he knows what that word is, because it is confusing you. He gives you the definition, causing you to respond by teasingly poking his side and calling him smart. You continue to poke and tease him, causing the quiet boy to turn bright red and squirm. By the end of it, he seems much more comfortable around you.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Peek at his book<br>">>
<<replace"#choice">>
Making sure <span style="color:DarkTurquoise">Ben</span> wasn’t looking towards you, you turn your head and peek at his book over your shoulders. “Geoffrey caressed his partner, leaning in and whispering in their ear-“ Wait, was it a romance novel? You smirk at the thought of <span style="color:DarkTurquoise">Ben</span> being a hopeless romantic and return to your book before the quiet boy realizes you were looking and gets flustered.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Ben to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Ben to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Ben to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Ben to "School Playground">>
<<elseif $Hours == 8>>
<<set $Ben to "English">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Ben to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Ben to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Ben to "Computer Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Ben to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Ben to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Ben to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Ben to "Math">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Ben to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Ben to "Outside School">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Ben to "Homework">>
<<elseif $Hours == 15 and $Minutes < 50>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 15>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 16 and $Minutes < 35>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 16>>
<<set $Ben to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Ben to "Washing Up">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Ben to "Showering">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Ben to "Stairs Towel">>
<<elseif $Hours == 17>>
<<set $Ben to "Changing">>
<<elseif $Hours == 18 and $Minutes < 20>>
<<set $Ben to "Vacuuming">>
<<elseif $Hours == 18>>
<<set $Ben to "Studying">>
<<elseif $Hours == 19>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 20>>
<<set $Ben to "Board Games">>
<<elseif $Hours == 21 and $Minutes < 5>>
<<set $Ben to "Putting on Pullups">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Ben to "Computer PJ">>
<<else>>
<<set $Ben to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Ben to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Ben to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Ben to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Ben to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Ben to "English">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Ben to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Ben to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Ben to "Computer Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Ben to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Ben to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Ben to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Ben to "Math">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Ben to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Ben to "Outside School">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Ben to "Homework">>
<<elseif $Hours == 15 and $Minutes < 50>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 15>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 16 and $Minutes < 35>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 16>>
<<set $Ben to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Ben to "Washing Up">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Ben to "Showering">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Ben to "Stairs Towel">>
<<elseif $Hours == 17>>
<<set $Ben to "Changing">>
<<elseif $Hours == 18 and $Minutes < 20>>
<<set $Ben to "Vacuuming">>
<<elseif $Hours == 18>>
<<set $Ben to "Studying">>
<<elseif $Hours == 19>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 20>>
<<set $Ben to "Board Games">>
<<elseif $Hours == 21 and $Minutes < 5>>
<<set $Ben to "Putting on Pullups">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Ben to "Computer PJ">>
<<else>>
<<set $Ben to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Ben to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Ben to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Ben to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Ben to "School Playground">>
<<elseif $Hours == 8>>
<<set $Ben to "English">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Ben to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Ben to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Ben to "Computer Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Ben to "School Lunch">>
<<elseif $Hours == 11 and $Minutes < 30>>
<<set $Ben to "School Bathroom">>
<<elseif $Hours == 11>>
<<set $Ben to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Ben to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Ben to "Math">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Ben to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Ben to "Outside School">>
<<elseif $Hours == 15>>
<<set $Ben to "Reading to Kids Library">>
<<elseif $Hours == 16 and $Minutes < 15>>
<<set $Ben to "Shopping District Walking">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Ben to "Dellwood Street Walking">>
<<elseif $Hours == 16>>
<<set $Ben to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Ben to "Washing Up">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Ben to "Showering">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Ben to "Stairs Towel">>
<<elseif $Hours == 17>>
<<set $Ben to "Changing">>
<<elseif $Hours == 18 and $Minutes < 20>>
<<set $Ben to "Vacuuming">>
<<elseif $Hours == 18>>
<<set $Ben to "Studying">>
<<elseif $Hours == 19>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 20>>
<<set $Ben to "Board Games">>
<<elseif $Hours == 21 and $Minutes < 5>>
<<set $Ben to "Putting on Pullups">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Ben to "Computer PJ">>
<<else>>
<<set $Ben to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Ben to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Ben to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Ben to "Stairs PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Ben to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Ben to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Ben to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Ben to "English">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Ben to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Ben to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Ben to "Computer Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Ben to "School Lunch">>
<<elseif $Hours == 11 and $Minutes < 30>>
<<set $Ben to "School Bathroom">>
<<elseif $Hours == 11>>
<<set $Ben to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Ben to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Ben to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Ben to "Math">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Ben to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Ben to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Ben to "Outside School">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Ben to "Homework">>
<<elseif $Hours == 15 and $Minutes < 50>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 15>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 16 and $Minutes < 35>>
<<set $Ben to "Stairs">>
<<elseif $Hours == 16>>
<<set $Ben to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Ben to "Washing Up">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Ben to "Showering">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Ben to "Stairs Towel">>
<<elseif $Hours == 17>>
<<set $Ben to "Changing">>
<<elseif $Hours == 18 and $Minutes < 20>>
<<set $Ben to "Vacuuming">>
<<elseif $Hours == 18>>
<<set $Ben to "Studying">>
<<elseif $Hours == 19>>
<<set $Ben to "Playing on Computer">>
<<elseif $Hours == 20>>
<<set $Ben to "Board Games">>
<<elseif $Hours == 21 and $Minutes < 5>>
<<set $Ben to "Putting on Pullups">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Ben to "Computer PJ">>
<<else>>
<<set $Ben to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $BenRoute == 1>>
<<include "BEN Route 1 School">>
<<elseif $BenRoute == 2>>
<<include "BEN Route 2 School">>
<<endif>>
<</nobr>><<nobr>>
You are in <span style="color:DarkTurquoise">Mr. Chang</span>’s Science Class, working on an experiment involving magnets and filling out questions based on what they do. For some reason, it is just not clicking with you and the magnets are not acting in the way everyone else’s is. Sadly, <span style="color:DarkTurquoise">Mr. Chang</span> is helping another group of students and class was nearly over. Suddenly, you feel a tap on your shoulder and turn around to see <span style="color:DarkTurquoise">Ben</span>.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Having trouble?”</span> He gives you a shy smile, <span style="color:LightSteelBlue">“I already finished my project, I can help you… If you want that is!”</span> Realizing how little time you had left to complete the assignment; you accept <span style="color:DarkTurquoise">Ben</span>’s help and he takes you through it step by step. You are quickly able to see where you went wrong and are able to answer all the questions before class ends. <span style="color:DarkTurquoise">Ben</span> seems generally passionate about this, sounding much more confident than he normally does. When you point this out, he blushes and stutters, trying to come up with a response. You assure him it was a compliment and you both laugh as class comes to an end.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend Science Finish">>
<br>
<</nobr>><<nobr>>
You all stand at your tables following along as <span style="color:DarkTurquoise">Mr. Chang</span> demonstrates and experiment that recreates the water cycle. While the content is nothing new, seeing it shown off on a small scale is interesting. You can’t help but notice two boys near the front trying to pour water on each other whenever <span style="color:DarkTurquoise">Mr. Chang</span> looks away. Expectedly, this roughhousing eventually leads to shoving, which in turns leads to one of the boys getting pushed into the table behind them, causing one of the containers of water to spill all over poor <span style="color:DarkTurquoise">Ben</span>, soaking his $BenTop.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Mr. Chang</span> quickly turns around and begins to angrily scold the two boys, yanking them by the ear and dragging them to the Headmaster’s office as they continuously blame each other. You notice <span style="color:DarkTurquoise">Ben</span> struggling to dry his $BenTopType with the also soaked towel from his table.<br>
<br>
<div id=choice>
<<link "Help Ben">>
<<replace"#choice">>
You grab the dry towel from your own table and walk up to <span style="color:DarkTurquoise">Ben</span>, offering your help. He accepts, moving to grab the towel, but you decide to help him more personally. You begin to rub the front of his shirt dry.<br>
<br>
<span style="color:LightSteelBlue">“Oh! <span style="color:DarkTurquoise">$Player.Name</span>, I can do that-“</span> The boy was very clearly flustered and embarrassed, freezing up as you continued to rub him dry. While his chest was slightly bony, he overall still had the soft body of a young boy. <span style="color:Pink">As you moved up, you couldn’t help but notice that his nipples had hardened slightly from the cold water. They were obviously sensitive as well, causing him to squirm uncomfortably as you rubbed them.</span> Eventually, <span style="color:DarkTurquoise">Ben</span> takes a step back and crosses his arms nervously.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m good now <span style="color:DarkTurquoise">$Player.Name</span>. Ah- all dry!”</span> He was so red, part of you thinks he may have enjoyed it. <span style="color:LightSteelBlue">“Thank you.”</span> You return to your table as <span style="color:DarkTurquoise">Ben</span> finishes cleaning up his table.<br>
<<set $Player.Arousal += 20>>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Chat with classmates">>
<<replace"#choice">>
You ignore <span style="color:DarkTurquoise">Ben</span> and instead turn to the other boys around you and begin chatting. A few minutes pass before <span style="color:DarkTurquoise">Mr. Chang</span> returns with the two troublemakers, each sadly holding a detention slip, and returns to the lesson. <span style="color:DarkTurquoise">Ben</span>’s shirt is still soaked, leaving him uncomfortable and unable to fully focus on the lesson.<br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Ben == "School Playground">>
[[Ben|BEN Inspect][$Ben to "School Playground"]] is sitting under a tree reading a book.
<<elseif $Ben == "Outside School">>
[[Ben|BEN Inspect][$Ben to "Outside School"]] stands outside waiting for the bus.
<<elseif $Ben == "Shopping District Walking">>
[[Ben|BEN Inspect][$Ben to "Shopping District Walking"]] walks down the shopping district.
<<elseif $Ben == "Dellwood Street Walking">>
[[Ben|BEN Inspect][$Ben to "Dellwood Street Walking"]] walks down the street..
/* CLASS EVENTS */
<<elseif $Ben == "English">>
[[Ben|BEN Inspect][$Ben to "English"]] sits at his desk getting ready to take notes.
<<elseif $Ben == "History">>
[[Ben|BEN Inspect][$Ben to "History"]] is flipping through his history book.
<<elseif $Ben == "Computer Class">>
[[Ben|BEN Inspect][$Ben to "Computer Class"]] is in the process of turning his computer on.
<<elseif $Ben == "School Lunch">>
[[Ben|BEN Inspect][$Ben to "School Lunch"]] sits by himself eating lunch.
<<elseif $Ben == "Science">>
[[Ben|BEN Inspect][$Ben to "Science"]] sits at his desk looking through his backpack for his notes.
<<elseif $Ben == "Math">>
[[Ben|BEN Inspect][$Ben to "Math"]] sits at his desk patiently.
<<elseif $Ben == "School Bathroom">>
You see [[Ben|BEN Inspect][$Ben to "School Bathroom"]] struggling to dry his clothes.
<<elseif $Ben == "Locker Room">>
[[Ben|BEN Inspect][$Ben to "Locker Room"]] is changing in one of the shower stalls.
<<elseif $Ben == "Gym">>
[[Ben|BEN Inspect][$Ben to "Gym"]] is being teased by some boys.
/*SCHOOL EVENTS */
<<elseif $Ben == "Cafeteria">>
[[Ben|BEN Inspect][$Ben to "Cafeteria"]] sits in the back quietly reading a book.
<<elseif $Ben == "East Hallway">>
[[Ben|BEN Inspect][$Ben to "East Hallway"]] walks down the hallway.
<<elseif $Ben == "West Hallway">>
[[Ben|BEN Inspect][$Ben to "West Hallway"]] walks down the hallway.
<<elseif $Ben == "South Hallway">>
[[Ben|BEN Inspect][$Ben to "South Hallway"]] walks down the hallway.
/* TOWN EVENTS */
<<elseif $Ben == "Reading to Kids Library">>
[[Ben|BEN Inspect][$Ben to "South Hallway"]] is reading a story to little kids.
<<endif>>
<</nobr>><<nobr>>
$BenSocial
/* SOCIAL LEVELS */
<<if $BenSocialRank == -3>>
<<set $BenRelationship to "Hated">>
<span style="color:DarkRed">Ben Hates you!</span>
<<elseif $BenSocialRank == -2>>
<<set $BenRelationship to "Enemies">>
<span style="color:DarkRed">You and Ben are Enemies.</span>
<<elseif $BenSocialRank == -1>>
<<set $BenRelationship to "Very Disliked">>
<span style="color:Red">Ben really Dislikes you.</span>
<<elseif $BenSocialRank == 0 and $BenSocial <= -50>>
<<set $BenRelationship to "Disliked">>
<span style="color:Red">Ben Dislikes you. </span>
<<elseif $BenSocialRank == 0 and $BenSocial < 50>>
<<set $BenRelationship to "Acquaintances">>
<span style="color:Yellow">You and Ben are Acquaintances.</span>
<<elseif $BenSocialRank == 0 and $BenSocial >= 50>>
<<set $BenRelationship to "Liked">>
<span style="color:LightGreen">Ben Likes you.</span>
<<elseif $BenSocialRank == 1>>
<<set $BenRelationship to "Friends">>
<span style="color:Green">You and Ben are Friends.</span>
<<elseif $BenSocialRank == 2>>
<<set $BenRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Ben are Good Friends!</span>
<<elseif $BenSocialRank == 3>>
<<set $BenRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Ben are Close Friends!</span>
<<elseif $BenSocialRank == 4>>
<<set $BenRelationship to "Best Friends">>
<span style="color:Cyan">You and Ben are Best Friends!</span>
<<elseif $BenSocialRank == 5>>
<<set $BenRelationship to "Love">>
<span style="color:Pink">You and Ben Love each other!</span>
<<endif>>
<br>
<<if $BenSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $BenSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $BenSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $BenSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $BenSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $BenSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $BenSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $BenSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $BenSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $BenSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $BenSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $BenSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $BenSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $BenSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $BenSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $BenSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $BenSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $BenSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $BenSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $BenSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $BenSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $BenSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $BenSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $BenSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $BenSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $BenSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $BenSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $BenSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $BenSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $BenSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $BenSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $BenSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $BenSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $BenSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $BenSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $BenSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $BenSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $BenSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $BenSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $BenSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $BenSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $BenSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $BenSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $BenSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $BenSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $BenSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $BenSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $BenSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $BenSocial > 120>>
<<set $BenSocial to 120>>
<<endif>>
<<if $BenSocial < -120>>
<<set $BenSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $BenSocial += 1>>
<span style="color:Green">+Ben Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $BenSocial += 3>>
<span style="color:Green">++Ben Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $BenSocial += 5>>
<span style="color:Green">+++Ben Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $BenSocial -= 1>>
<span style="color:Red">-Ben Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $BenSocial -= 3>>
<span style="color:Red">- -Ben Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $BenSocial -= 5>>
<span style="color:Red">- - -Ben Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You look upon the panicking boy and, not wanting to be seen, quietly creep behind one of the stalls. You peek out just enough to be able to see <span style="color:DarkTurquoise">Ben</span> without being exposed enough to reveal your presence.<br>
<br>
<span style="color:LightSteelBlue">“Dang it…”</span> <span style="color:DarkTurquoise">Ben</span> sobs, tossing a soggy, crumbled wad of paper towels in the trashcan. <span style="color:LightSteelBlue">“Those jerks… Why can’t I just…”</span> <span style="color:DarkTurquoise">Ben</span> sighs loudly before grabbing some more towels. As you suspected, this wasn’t an accident on <span style="color:DarkTurquoise">Ben</span>’s part, but rather a mean prank by one of the many kids who target <span style="color:DarkTurquoise">Ben</span> due to his small stature and inability to defend himself. You find yourself feeling a little bad for the kid. <br>
<br>
<span style="color:LightSteelBlue">“If I go to class like this they’ll tell everyone I-“</span> You could see <span style="color:DarkTurquoise">Ben</span> blushing from your hiding spot. While most of his clothes were damp, his $BenBottoms were soaked, particularly in the front. It did, indeed, look like <span style="color:DarkTurquoise">Ben</span> had wet himself. <br>
<br>
<span style="color:DarkTurquoise">Ben</span> glances towards the entrance to the bathroom, causing you to quickly pull back into cover. You see him scurry to the entrance, peeking down the hallway to see if anyone was coming. You take the opportunity to crawl under the stalls to a closer, and more secure, hiding spot. <br>
<br>
Once <span style="color:DarkTurquoise">Ben</span> is sure that no one will walk in on him, he returns to the sink and takes a deep breath. <span style="color:LightSteelBlue">“Please, please let no one come in.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> slowly undoes his $BenBottomsType and pulls them off! You watch in disbelief as <span style="color:DarkTurquoise">Ben</span> bends down and picks them on, giving you a full view of his undie-clad little rear! You feel heat in your cheeks, as you realize the water had caused his $BenUndies to go slightly transparent and cling to his body, giving you a blurry view of his behind. His small stature and choice of underwear made him look absolutely adorable.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BottomID to "None">>
<<set $AD.ShoesID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You continue to admire the view as <span style="color:DarkTurquoise">Ben</span> dries his clothes to the best of his ability, occasionally freezing and staring at the entrance to the bathroom whenever he heard a noise. Though, thankfully for him, no one came. <span style="color:Pink">You couldn’t help but smile at the thought of getting this private little show to yourself, and how <span style="color:DarkTurquoise">Ben</span> would react if he knew you had seen him in such a state.</span> <br>
<br>
Eventually, the show comes to an end and <span style="color:DarkTurquoise">Ben</span> gets them dry enough to not get labeled as having wet himself and puts them back on. He then once again sighs and mumbles to himself in the mirror before leaving the bathroom. You wait a moment to make sure he is gone before exiting from your hiding spot. <br>
<br>
<<set $Player.Arousal += $VoyeurArousal>>
<<set $Minutes += 15>>
[[Continue|School Restrooms]]
<</nobr>>Double-click this passage to edit it.<<nobr>>
The bus ride is uneventful.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</nobr>><<nobr>>
You can’t help but squeal slightly as you hop in the shower as the icy water hits your body. You spend a few minutes desperately trying to switch it to hot water, but eventually give up as you shiver uncomfortably as you quickly clean yourself and hop out.<br>
<<set $Player.Hygiene += 70>>
<span style="color:Green"> ++ Hygiene</span><br>
<<set $Player.Arousal to 0>>
<span style="color:Red"> -Arousal</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
<<if $AttitudeNakedFather == 0>>
As you exit the shower and begin to dry your hair, you suddenly hear the door swing open. You barely manage to cover your <span style="color:Pink">$Player.PenisSize Penis</span> in time as <span style="color:DarkTurquoise">Your Father</span> walks in. <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$Player.Name</span>, you haven’t seen my phone have you? Can’t find it anywhere.”</span> He pauses upon seeing you standing there red-faced and grins. <span style="color:LightSteelBlue">“You don’t have anything I haven’t seen before you know? I don’t get why you and <span style="color:DarkTurquoise">Noah</span> are so shy, every boy has a penis! Every other boy has seen what you are hiding, so stop worrying. Now this is not permission to go walking down the street with your balls dangling in the open air-”</span> <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> goes on a long rant about your shyness with the door wide open behind him, <span style="color:Pink">inviting anyone walking by to glimpse at your exposed, wet body.</span> After a few minutes, he remembers what he was doing and leaves, allowing you to finish drying off.<br>
<<set $TimesSeenNaked += 1>>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $DadSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 3>>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<<else>>
As you exit the shower and begin to dry your hair, you suddenly hear the door swing open. <span style="color:DarkTurquoise">Your Father</span> walks in, glancing at the counter before turning to you. <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$Player.Name</span>, you haven’t seen the bug spray, have you? Can’t find it anywhere.”</span> You shake your head no and continue to dry off, <span style="color:Pink">standing there completely naked</span> as <span style="color:DarkTurquoise">Your Father</span> bends down to check the cupboard underneath the sink.<br>
<br>
Not finding it, <span style="color:DarkTurquoise">Your Father</span> turns and <span style="color:Pink">suddenly finds himself at eye-level with your $Player.PenisSize Penis. You aren’t paying attention when you suddenly feel him grab the tip of it with two of his fingers, causing you to jump and squeal slightly.</span><br>
<br>
<span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:Pink">He laughs as he turns your Penis in his hand</span>, <span style="color:LightSteelBlue">“Want to make sure you’re cleaning it right, your brother got an infection when he was your age because he wasn’t washing all the nooks and crannies.”</span> <span style="color:Pink">You blush, assuring him that you are cleaning it properly, but he continues to inspect it for a few more seconds until he is satisfied</span> and stands back up, patting you on the head and heading off to continue looking for the bug spray.<br>
<<set $TimesSeenNaked += 1>>
<<set $Player.Arousal += 40>>
<<set $DadSeenNaked += 1>>
<<set $Player.Hygiene += 75>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
As you are showering, you suddenly hear the door open and instinctively cover your <span style="color:Pink">$Player.PenisSize Penis</span> with your hands, despite the shower curtain being closed. Through it, you see <span style="color:DarkTurquoise">Gabe</span> grabbing something from the medicine cabinet before walking off, leaving the bathroom door wide open. You sigh and, waiting until you are sure no one is watching, exit the shower, <span style="color:Pink">still covering your privates with your hands</span>, and walk over and close the door.<br>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
<span style="color:Pink">You are in the middle of your shower, you suddenly hear the door open and instinctively cover your $Player.PenisSize Penis with your hands, despite the shower curtain being closed.</span> You stand there frozen for a moment before the shower curtain is suddenly flung open! You jump in surprise as <span style="color:DarkTurquoise">Gabe</span> smirks at you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I need to use the bathroom, so you need to get out of here.”</span> <span style="color:Pink">You try to tell him to give you a second, turning around to hide yourself, but are taken aback as <span style="color:DarkTurquoise">Gabe</span> grabs you from behind!</span> <span style="color:LightSteelBlue">“Don’t have a second, you’ve showered enough.”</span> <span style="color:Pink">He grabs you under your arms in such a way that makes it impossible for you to cover yourself, as he lifts you up in a very exposing position and carries you to the door, and drops you into the hallway completely naked! He then runs back inside and locks the bathroom door, not even giving you a chance to grab your towel!</span><br>
<br>
<<set $TimesSeenNaked += 1>>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $GabeSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 3>>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
As you exit the shower and reach for your towel, you freeze as your realize it isn’t there. You search around the bathroom for it only to realize you had forgotten to grab one. You shiver in the cold as you realize you’ll have to run back to your room <span style="color:Pink">naked and soaking wet</span>.<br>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
Having finished cleaning yourself, you turn off the water and let yourself drip dry for a moment before you take a step out of the shower. Right as you do, the door suddenly swings open as <span style="color:DarkTurquoise">Noah</span> walks in! He instantly stops as he makes eye contact with you, <span style="color:Pink">still with one foot in the tub and your $Player.PenisSize Penis and Balls dangling in clear view between your legs. His eyes glance down towards your boyhood, causing you to quickly cover yourself as <span style="color:DarkTurquoise">Noah</span> turns bright red and covers his eyes with <span style="color:DarkTurquoise">Bue</span>.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes loudly as he backs up out of the bathroom, <span style="color:LightSteelBlue">“I thought you were done!”</span> Your privacy restored, you quickly dry off and wrap a towel around your waist, only slightly embarrassed.<br>
<br>
<<set $TimesSeenNaked += 1>>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $NoahSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 3>>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
You quickly hop into the shower and clean yourself.<br>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
As you exit the shower, you slip on a small puddle of water and crash painfully onto the ground.<br>
<<set $Stress += 1>>
<span style="color:Red">+Stress</span><br>
<<set $Player.Hygiene += 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
<<include "Strip Character Closet">>
<<set $Minutes += 30>>
<<set $Random to random(1, 2)>>
<<if $Random == 2>>
<<set $Random2 to random(1, 7)>>
/* COLD WATER */
<<if $Random2 == 1>>
<<include"Bath Cold Water">>
/* SLIP AND FALL */
<<elseif $Random2 == 2>>
<<include"Bath Slip and Fall">>
/* NO TOWEL */
<<elseif $Random2 == 3>>
<<include"Bath No Towel">>
/* GABE DOOR OPEN */
<<elseif $Random2 == 4>>
<<include"Bath Gabe Door Open">>
/* DAD ENTER */
<<elseif $Random2 == 5>>
<<include"Bath Dad Enter">>
/* 6. NOAH ENTER */
<<elseif $Random2 == 6>>
<<include"Bath Noah Enter">>
/* 7. GABE TOSS OUT */
<<elseif $Random2 == 7>>
<<include"Bath Gabe Toss Out">>
<<endif>>
<<else>>
<<include"Bath Normal">>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Beach",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Beach",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Beach--</strong></big></span><br>
You stand on the beach of Opal City. This was a popular destination for the tourists that would frequent the city, though it still wasn’t extremely crowded. It had some changing rooms and showers nearby as well, so you could change into your swimwear. While larger and more open than the city’s pool, it was also more dangerous and unpredictable. <br>
<br>
<span style="color:lightcoral">“Beach currently closed due to renovations.”</span><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 4px; top: 229px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<if $PlayerUndies.Type == "Diaper">>
You awaken to a warm, heavy feeling on your groin. You feel the front of your diaper and sigh in disappointment as you confirm that it is indeed wet. You quickly get up, dispose of the used undergarment, and confirm that there were no leaks. You may have wet the bed, but at least you were protected.<br>
<br>
<<else>>
You awaken to a warm, heavy feeling on your groin. You quickly spring up and discover, to your embarrassment, that you have wet the bed! Your sheets and blanket were soaked, and the smell of urine filled the room. You are left with no choice other than to swallow your pride and inform <span style="color:DarkTurquoise">Your Father</span> of what happened so he could help you clean up.<br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 1>>
<<endif>>
<<set $Player.Bladder to 100>>
[[Continue|Player Bedroom]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Ben--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Ben Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Ben Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Ben Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Benjamin Fischer</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Short Brown Hair and Brown Eyes.<br>
He is thin and Short for his age.<br>
He has Pale skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to Wear Polo Shirts and Pants or Shorts. Wears glasses.<br>
<strong>Pajamas</strong>:
<<if $SeenBenPJs > 0>>
Teddy Bear Pajamas.<br>
<<else>>
<span style="color:Yellow">You have not seen Ben in his pajamas.<br></span>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenBenUndies > 0>>
Wears White Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Ben in his underwear.<br></span>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenBenNaked > 0>>
<span style="color:Pink">Ben has a Small Penis with no Pubic Hair and a Cute Butt.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Ben naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Ben</span> is very quiet and shy. <br>
He keeps to himself and doesn’t enjoy talking to people he doesn’t know. <br>
Enjoys reading books or comics by himself. <br>
Has a fear of Dogs. <br>
<strong>Likes</strong>: Reading Alone, Music, Comic Books.<br>
<strong>Dislikes</strong>: Dogs, Being Bullied, Being the Center of Attention.<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Ben</span> has a <span style="color:Red">Negative Reputation</span> at School. He is known as a Loser.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $BenSecret1 == 1>>
<span style="color:Pink">Ben wets the bed and therefore has to wear pullups while sleeping.</span><br>
<<else>>
<span style="color:Yellow">You do not know Ben's secret.</span><br>
<br>
<<endif>>
<strong>--Kinks--</strong><br>
<<if $BenKink == 1>>
<span style="color:Pink">Ben is Turned On by Being Spanked.</span><br>
<span style="color:Pink">Ben is Turned On by Being Dominated.</span><br>
<span style="color:Red">Ben is Turned Off by Bondage.</span><br>
<span style="color:Red">Ben is Turned Off by Public Humiliation.</span><br>
<<else>>
<span style="color:Yellow">Do do not know what turns Ben on or off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Ben == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Ben Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "Cafeteria" or $Ben == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Ben Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Ben Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Ben Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Ben History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Ben English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "Computer Class">>
<img class="image pixelated" src="Images\NPC Tracking\Ben Computer.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "Locker Room" or $Ben == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Ben Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Ben South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Ben East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Ben West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Ben == "School Bathroom">>
<img class="image pixelated" src="Images\NPC Tracking\Ben School Restrooms.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveBenWedgie</span> wedgies to Ben.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotBenWedgie</span> wedgies from Ben.<br>
You have pulled down Ben's pants <span style="color:DarkTurquoise">$PantsBen</span> times.<br>
Ben has pulled your pants down <span style="color:DarkTurquoise">$PantsByBen</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Ben <span style="color:DarkTurquoise">$KissedBen</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Ben in his underwear <span style="color:DarkTurquoise">$SeenBenUndies</span> times.<br>
Ben has seen you in your underwear <span style="color:DarkTurquoise">$BenSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Ben naked <span style="color:DarkTurquoise">$SeenBenNaked</span> times.<br>
Ben has seen you naked <span style="color:DarkTurquoise">$BenSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
<span style="color:Pink">
<<if $SexPlayerAction == "None">>
<span style="color:DarkTurquoise">Noah</span> waits for you to begin.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You gently bob your head up and down along <span style="color:DarkTurquoise">Noah</span>’s little shaft.
<<elseif $Random == 2>>
You pretend <span style="color:DarkTurquoise">Noah</span>’s Small Penis is an ice cream and slowly lick from the base to the tip.
<<elseif $Random == 3>>
You slowly slurp up <span style="color:DarkTurquoise">Noah</span>’s Penis, taking it all into your mouth.
<<elseif $Random == 4>>
You swish <span style="color:DarkTurquoise">Noah</span>’s Cock back and forth in your mouth.
<<elseif $Random == 5>>
You circle the shaft of <span style="color:DarkTurquoise">Noah</span>’s little prick around in your mouth with your tongue.
<<endif>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You furiously slurp up <span style="color:DarkTurquoise">Noah</span>’s Small Penis.
<<elseif $Random == 2>>
You push up on his butt to bounce him up and down into your mouth.
<<elseif $Random == 3>>
You furiously lick <span style="color:DarkTurquoise">Noah</span>’s shaft all over.
<<elseif $Random == 4>>
You suck on your little brother’s Cock like it was the last meal you’d ever have.
<<elseif $Random == 5>>
Your tongue teases every inch of the boy’s small member as you swish it around in your mouth.
<<endif>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You playfully nipple at the tip of his Penis.
<<elseif $Random == 2>>
You gently tickle his shaft with your teeth.
<<elseif $Random == 3>>
You playfully nipple on the shaft of his Penis.
<<endif>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You tickle his glans with your tongue.
<<elseif $Random == 2>>
You playfully prod his peehole with your tongue.
<<elseif $Random == 3>>
You wiggle your tongue quickly around his tip.
<<elseif $Random == 4>>
You fondle the underside of his Penis with your tongue.
<<elseif $Random == 5>>
You lick his tip like an ice cream cone.
<<endif>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You gently tickle his taint.
<<elseif $Random == 2>>
You use your fingers to massage his taint.
<<elseif $Random == 3>>
You move your finger from his Penis to his Butthole, tickling his taint.
<<elseif $Random == 4>>
You tickle <span style="color:DarkTurquoise">Noah</span>’s sweet spot.
<<endif>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You gently fondle the small ballsack in your hand.
<<elseif $Random == 2>>
You play with his balls like clay.
<<elseif $Random == 3>>
You carefully squeeze his balls tightly.
<<elseif $Random == 4>>
Your swish his balls around in your hands.
<<endif>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You gently tease his butthole.
<<elseif $Random == 2>>
You lightly push a finger into his anus.
<<elseif $Random == 3>>
You prob <span style="color:DarkTurquoise">Noah</span>’s tiny hole.
<<elseif $Random == 4>>
You slowly pop your finger in and out of his hole.
<<elseif $Random == 5>>
You tickle the inside of <span style="color:DarkTurquoise">Noah</span>’s anus.
<<endif>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You forcefully push a finger into his tiny hole.
<<elseif $Random == 2>>
You violently prob around his anus.
<<elseif $Random == 3>>
You force multiple fingers into his hole.
<<elseif $Random == 4>>
You forcefully move your fingers in and out of his hole.
<<elseif $Random == 5>>
You violate Noah’s boyish hole with your fingers.
<<endif>>
<<endif>>
</span>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob Action Descriptions Noah">>
<<endif>>
<</nobr>><<nobr>>
<<if $NPCArousal < 20>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Penis sits flaccid between his legs.
</span>
<<elseif $NPCArousal < 40>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Penis begins to twitch with excitement.
</span>
<<elseif $NPCArousal < 60>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Penis stands erect.
</span>
<<elseif $NPCArousal < 80>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Erect Penis twitches with desire.
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Erect Penis begs for release!
</span>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Arousal Noah">>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCComfort < 25>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Mouth to "Normal">>
<<elseif $NPCComfort < 75>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Mouth to "Happy">>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<if $NPCArousal < 25>>
<<set $AD.Blush to 1>>
<<set $AD.Hard to 0>>
<<elseif $NPCArousal < 50>>
<<set $AD.Blush to 2>>
<<set $AD.Hard to 0>>
<<elseif $NPCArousal < 75>>
<<set $AD.Blush to 2>>
<<set $AD.Hard to 1>>
<<else>>
<<set $AD.Eyes to "Closed">>
<<set $AD.Blush to 3>>
<<set $AD.Hard to 1>>
<<endif>>
<<set $AD.Outfit to "Naked">>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Avatar Noah">>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPosition == "Laying Down">>
<<if $SexCurrentClothing == "Naked">>
<span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> lays on his back completely naked with his legs spread apart. Granting easy access to his Small Penis and Butt.</span>
<<if $NPCArousal < 35>>
<span style="color:Pink">His cute Penis sits flaccid between his legs, ready to be used.</span>
<<elseif $NPCArousal < 65>>
<span style="color:Pink">His cute Penis has begun to stiffen and twitch with desire.</span>
<<else>>
<span style="color:Pink"> His cute Penis is rock hard, throbbing and begging for release.</span>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $NPCComfort < 20>>
<span style="color:Red">
<span style="color:DarkTurquoise">Noah</span> cries and tries to push you off him!
</span>
<<elseif $NPCComfort < 40>>
<span style="color:lightcoral">
<span style="color:DarkTurquoise">Noah</span> seems uncomfortable with this.
</span>
<<elseif $NPCComfort < 60>>
<span style="color:lightgreen">
<span style="color:DarkTurquoise">Noah</span> seems interested in what you are going to do next.
</span>
<<elseif $NPCComfort < 80>>
<span style="color:green">
<span style="color:DarkTurquoise">Noah</span> seems excited.
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span> seems very excited!
</span>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Comfort Noah">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Pink">
<<if $SexPlayerAction == "None">>
He smiles.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s breathing quickens.
<<elseif $Random == 2>>
His toes and fingers curl up as he lifts his pelvis up slowly.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span>’s body twitched slightly.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> is bites his lip.
<<endif>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s body bounces up and down with your sucking.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s body was mush from the overwhelming pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span>’s head reel back as his back arced up.
<<elseif $Random == 4>>
The poor boy was panting like a dog.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span>’s hand reached out for something to grip in response to the pleasure.
<<endif>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s body tenses up from the slight pain.
<<elseif $Random == 2>>
You feel his fingers and toes flex with every nibble.
<<elseif $Random == 3>>
His pelvis tries to pull away, but has nowhere to go.
<<endif>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> was breathing quickly.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s pelvis raised in response.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> couldn’t help but thrust his body upwards.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span>’s back arced up in response.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> places his hand on your shoulder and squeezed lightly.
<<endif>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s body begins to twitch and squirm.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> loses control of his limbs as you fondle his sweet spot.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> thrusts wildly in response to the tickling.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span>’s body was mush and defenseless.
<<endif>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> tries to pull away from you.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s back arcs upwards in response.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> wraps his legs around you in response.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> whines and begins to pull away.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> seems uncomfortable.
<<endif>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s ass clenches around your finger.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s body raises in response, granting you easy access.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span>’s breathing quickens.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> thrusts his hips to help you along.
<<elseif $Random == 5>>
Drool begins to fall from his mouth.
<<endif>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s anus clenches up.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> tries to pull away from you.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> begins to cry and whine.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> tries to push you away, but his arms are too weak from the sensation.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> begs you to be more gentle.
<<endif>>
<<endif>>
</span>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Movements Noah">>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPlayerAction == "None">>
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">++Comfort</span>
<<set $NPCComfort += 10>>
<br>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<span style="color:Red">-Arousal</span>
<<set $NPCArousal -= 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Red">- -Comfort</span>
<<set $NPCComfort -= 10>>
<br>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Reactions Noah">>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPlayerAction == "None">>
<span style="color:LightSteelBlue">"What are you going to do?"</span>
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“This feels weird…”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Noah</span> moans slowly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Don’t… stop…”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> lets out a slow, high-pitched moan.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Ahh… I-…”</span> <span style="color:DarkTurquoise">Noah</span> can’t get a word out.
<<endif>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Noah</span> moans loudly.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“St- stop! It’s too much!”</span>
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> can only moan loudly.
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“Too much-!”</span>
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> squeals like a girl.
<<endif>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“This feels weird.”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Ow! Stop that”</span> <span style="color:DarkTurquoise">Noah</span> giggles.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Careful!”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> moans softly.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> giggles from the sensation.
<<endif>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 6)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Not there!”</span>
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> moans loudly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>… more…”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> can only make unintelligent moans.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Sl-slower…”</span>
<<elseif $Random == 6>>
<span style="color:DarkTurquoise">Noah</span> pants slowly.
<<endif>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Not there!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Not again!”</span> <span style="color:DarkTurquoise">Noah</span> begins to giggle loudly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>,”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:LightSteelBlue">“Stop!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“No don’t!”</span> <span style="color:DarkTurquoise">Noah</span> giggles.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> giggles loudly.
<<endif>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Stop!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“That feels weird!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Noah</span> moans.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> lets out a childish squeal.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“I don’t like that…”</span> <span style="color:DarkTurquoise">Noah</span> whines.
<<endif>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Not there!”</span> <span style="color:DarkTurquoise">Noah</span> giggles loudly.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! That’s dirty”</span> <span style="color:DarkTurquoise">Noah</span> laughs.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> moans as you finger him.
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“That’s weird!”</span>
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“That feels funny.”</span>
<<endif>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ow! Stop it! That hurts!”</span> <span style="color:DarkTurquoise">Noah</span> cries out.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> stop! You’re hurting me!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Please stop!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“I don’t like this!”</span> <span style="color:DarkTurquoise">Noah</span> cries.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Please…. Stop…”</span> <span style="color:DarkTurquoise">Noah</span> says softly.
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Response Noah">>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPosition == "Laying Down">>
You are laying down between <span style="color:DarkTurquoise">$SexPartner</span>'s legs.
<<endif>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Clothes">>
<<endif>>
<</nobr>><<nobr>>
/* SPECIAL ACTION CHECK */
<<set $Random to random(1, 100)>>
<<if $Random > 90>>
<<set $SexNPCAction to "Come Up For Air">>
<<else>>
/* CHECK FOR ROUGH OR GENTLE */
<<set $Random to random(1, 100)>>
<<if $Random <= $NoahGentle>>
<<set $SexGentle to 1>>
<<else>>
<<set $SexGentle to 0>>
<<endif>>
/* ASSIGNING NPC ACTION */
<<if $SexPlayerAction == "Only Blow">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Blow Gently">>
<<else>>
<<set $SexNPCAction to "Blow Roughly">>
<<endif>>
<<elseif $SexPlayerAction == "Only Squeeze Balls">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Squeeze Balls Gently">>
<<else>>
<<set $SexNPCAction to "Squeeze Balls Roughly">>
<<endif>>
<<elseif $SexPlayerAction == "Only Tickle Taint">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Tickle Taint Gently">>
<<else>>
<<set $SexNPCAction to "Tickle Taint Roughly">>
<<endif>>
<<elseif $SexPlayerAction == "Only Finger">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Finger Gently">>
<<else>>
<<set $SexNPCAction to "Finger Roughly">>
<<endif>>
<<else>>
/* NO DIRECTION */
<<set $Random to random(1, 100)>>
<<if $Random <= $NoahPenisFocus>>
<<set $Random to random(1, 3)>>
<<if $Random != 3>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Blow Gently">>
<<else>>
<<set $SexNPCAction to "Blow Roughly">>
<<endif>>
<<else>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Squeeze Balls Gently">>
<<else>>
<<set $SexNPCAction to "Squeeze Balls Roughly">>
<<endif>>
<<endif>>
<<else>>
<<set $Random to random(1, 3)>>
<<if $Random != 3>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Finger Gently">>
<<else>>
<<set $SexNPCAction to "Finger Roughly">>
<<endif>>
<<else>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Tickle Taint Gently">>
<<else>>
<<set $SexNPCAction to "Tickle Taint Roughly">>
<<endif>>
<<endif>>
<<endif>>
<<endif>>
<<endif>>
<<if $SexPlayerAction == "Go Faster">>
<<set $Speed += 1>>
<span style="color:Pink">You tell him to go faster.</span>
<<elseif $SexPlayerAction == "Go Slower">>
<<set $Speed -= 1>>
<span style="color:Pink">You tell him to slow down.</span>
<<elseif $SexPlayerAction == "More Gentle">>
<<set $NoahGentle += 10>>
<span style="color:Pink">You tell him to be more gentle.</span>
<<elseif $SexPlayerAction == "More Rough">>
<<set $NoahGentle -= 10>>
<span style="color:Pink">You tell him to be more rough.</span>
<<elseif $SexPlayerAction == "Focus Penis">>
<<set $NoahPenisFocus += 10>>
<span style="color:Pink">You tell him to focus on your penis.</span>
<<elseif $SexPlayerAction == "Focus Butt">>
<<set $NoahPenisFocus -= 10>>
<span style="color:Pink">You tell him to play with your ass.</span>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob Recieve NPC Action Noah">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Pink">
<<if $SexNPCAction == "Blow Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> seems completely focused on blowing your cock gently.
<<elseif $Random == 2>>
You notice <span style="color:DarkTurquoise">Noah</span> smiling as he obverses your aroused expression.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> keeps looking to you for approval as he carefully sucks your dick.
<<endif>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s eyes are shut as he tries to take in as much of your cock as he can.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> seems to be having trouble, but doesn’t give up as he roughly blows you.
<<elseif $Random == 3>>
You can’t help but smile at the strange noises <span style="color:DarkTurquoise">Noah</span> makes as he blows you.
<<endif>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> gently massages your testicles.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> rolls your balls around in his hands.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> very gently squeezes your balls.
<<endif>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> tugs at your testicles.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> squeezes your balls like a squeaky toy.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> roughly handles your balls with both hands.
<<endif>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> tickles your taint.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> slowly moves his hand from your balls to your butthole.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> lightly squeezes your taint.
<<endif>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> lightly scratches your taint.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> squeezes the area under your balls.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> rubs your taint with all ten of his fingers.
<<endif>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> slowly slides a finger into your ass.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> probes your asshole slowly with his finger.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> presses against your sweet spot with his finger.
<<endif>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> shoves three of his fingers in your ass!
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> roughly stretches your asshole with his fingers.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> quickly shoves his fingers in and out of your ass.
<<endif>>
<<elseif $SexNPCAction == "Come Up For Air">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> briefly releases your Penis to catch his breath.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> stops briefly to wipe the drool from his mouth and gives you a smile.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> has no choice but to come up for air.
<<endif>>
<<endif>>
</span>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob Recieve NPC Actions Noah">>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob Recieve NPC Avatar Noah">>
<<endif>>
<</nobr>><<nobr>>
<<set $Player.ArousalGain to 0>>
<<if $SexNPCAction == "Come Up For Air">>
<<set $Player.ArousalGain to 0>>
<<elseif $SexNPCAction == "Blow Gently">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 5>>
<<set $Player.ArousalGain += $GentleArousal>>
<<set $Player.ArousalGain += $PenisArousal>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 10>>
<<set $Player.ArousalGain += $RoughArousal>>
<<set $Player.ArousalGain += $PenisArousal>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 5>>
<<set $Player.ArousalGain += $GentleArousal>>
<<set $Player.ArousalGain += $PenisArousal>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 10>>
<<set $Player.ArousalGain += $RoughArousal>>
<<set $Player.ArousalGain += $PenisArousal>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 5>>
<<set $Player.ArousalGain += $GentleArousal>>
<<set $Player.ArousalGain += $ButtArousal>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 10>>
<<set $Player.ArousalGain += $RoughArousal>>
<<set $Player.ArousalGain += $ButtArousal>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 5>>
<<set $Player.ArousalGain += $GentleArousal>>
<<set $Player.ArousalGain += $ButtArousal>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Player.ArousalGain to 0>>
<<set $Player.ArousalGain += 10>>
<<set $Player.ArousalGain += $RoughArousal>>
<<set $Player.ArousalGain += $ButtArousal>>
<<endif>>
/* SPEED MODIFIER */
<<if $Speed < 0>>
<<set $Player.ArousalGain -= 5>>
<<elseif $Speed > 0>>
<<set $Player.ArousalGain += 5>>
<<endif>>
/* CAP CHECK */
<<if $Player.ArousalGain < 5>>
<<set $Player.ArousalGain to 5>>
<<elseif $Player.ArousalGain > 15>>
<<set $Player.ArousalGain to 15>>
<<endif>>
<<if $SexNPCAction == "Come Up For Air">>
<<set $Player.ArousalGain to 0>>
<<endif>>
<<set $Player.Arousal += $Player.ArousalGain>>
<<if $Player.ArousalGain <= 0>>
<<elseif $Player.ArousalGain < 10>>
<span style="color:Lightgreen">+Arousal</span>
<<elseif $Player.ArousalGain < 15>>
<span style="color:Lightgreen">++Arousal</span>
<<else>>
<span style="color:Lightgreen">+++Arousal</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Pink">
<<if $SexNPCAction == "Blow Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You take in the sight of your little brother sucking your dick.
<<elseif $Random == 2>>
You lean your head back in utter bliss.
<<elseif $Random == 3>>
You and <span style="color:DarkTurquoise">Noah</span> lock eyes as he pleasures you.
<<endif>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You wince slightly as <span style="color:DarkTurquoise">Noah</span>’s teeth briefly brush against your shaft.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s drool was running down your shaft and tickling your balls.
<<elseif $Random == 3>>
You couldn’t help but thrust in sync with <span style="color:DarkTurquoise">Noah</span>’s bobbing.
<<endif>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a quiet moan.
<<elseif $Random == 2>>
You and <span style="color:DarkTurquoise">Noah</span> lock eyes as he pleasures you.
<<elseif $Random == 3>>
You lightly bite your lip.
<<endif>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You can’t help but let out a girlish scream.
<<elseif $Random == 2>>
Your body tenses up from the extreme arousal.
<<elseif $Random == 3>>
You start panting like a dog.
<<endif>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You moan slowly.
<<elseif $Random == 2>>
You notice <span style="color:DarkTurquoise">Noah</span> giggle at your reasons of pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> gives you a cheeky smile as he locks eyes with you.
<<endif>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a loud moan.
<<elseif $Random == 2>>
Your breathing quickens.
<<elseif $Random == 3>>
You bite your lip.
<<endif>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a quiet moan.
<<elseif $Random == 2>>
Your ass clenches from the sensation.
<<elseif $Random == 3>>
You close your eyes and lean back.
<<endif>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a loud moan.
<<elseif $Random == 2>>
Your asshole clenches tightly.
<<elseif $Random == 3>>
You start panting like a dog.
<<endif>>
<<elseif $SexNPCAction == "Come Up For Air">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You and <span style="color:DarkTurquoise">Noah</span> share a giggle.
<<elseif $Random == 2>>
The respite gives you a chance to catch your breath.
<<elseif $Random == 3>>
You grab <span style="color:DarkTurquoise">Noah</span>’s head and playfully push him back onto your dick.
<<endif>>
<<endif>>
</span>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob Recieve Player Reaction Noah">>
<<endif>>
<</nobr>><<nobr>>
<<if $Speed > 2>>
<<set $Speed to 2>>
<<elseif $Speed < -2>>
<<set $Speed to -2>>
<<endif>>
<span style="color:Pink">
<<if $Speed == -2>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> licks your Erect $Player.PenisSize Penis very slowly, giving full attention to every inch and dragging out your pleasure.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> teases your boyhood with his tongue, slowly. Pushing your resilience to its limits.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> very slowly traces the length of your shaft, keeping you constantly on edge.
<<endif>>
<<elseif $Speed == -1>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> sucks your dick slowly and carefully, making sure he gives attention to every spot.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> slowly circles your glans with his tongue, giggling as you moan out in pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> savors every inch of your boyhood with his tongue.
<<endif>>
<<elseif $Speed == 0>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> bobs his head up and down as his lips tease your shaft.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s tongue teases your peehole as his lips pleasure your shaft.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> takes in your shaft at a constant pace, giving you waves of pleasure.
<<endif>>
<<elseif $Speed == 1>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> quickly licks different parts of your cock, constantly changing the source of the pleasure.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> bobs up and down quickly as he pleases your shaft.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> circles your glans quickly with his tongue, causing an almost unbearable wave of pleasure.
<<endif>>
<<elseif $Speed == 2>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> licks your shaft like it was ice cream quickly melting on a hot summer day.
<<elseif $Random == 2>>
The speed of <span style="color:DarkTurquoise">Noah</span>’s sucking causes you to squeal in pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> wiggles his tongue along your tip as he blows you with quickening speeds.
<<endif>>
<<endif>>
</span>
<</nobr>><<nobr>>
<<if $SexPartner == "Noah">>
<<include"BlowJob Recieve Speed Noah">>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 1>>
<<include"BlowJob Recieve NPC Action">>
<<include"BlowJob Recieve Speed">>
<<include"BlowJob Recieve NPC Actions">>
<<include"BlowJob Recieve Player Reaction">>
<br>
<<include"BlowJob Recieve Player Arousal">>
<br>
<<include"BlowJob Recieve NPC Avatar">>
<<if $SexPartner == "Noah">>
<<include"Noah Training">>
<<endif>>
<<if $Player.Arousal <= 100>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Let Him Lead|BlowJob Recieve][$SexPlayerAction to ""]]<br>
[[Tell Him to Only Blow You|BlowJob Recieve][$SexPlayerAction to "Only Blow"]]<br>
[[Tell Him to Squeeze Your Balls|BlowJob Recieve][$SexPlayerAction to "Only Squeeze Balls"]]<br>
[[Tell Him to Tickle Your Taint|BlowJob Recieve][$SexPlayerAction to "Only Tickle Taint"]]<br>
[[Tell Him to Finger You|BlowJob Recieve][$SexPlayerAction to "Only Finger"]]<br>
<<if $SexPartner == "Noah">>
<span style="color:Azure"><strong>-Training-</strong></span><br>
[[Go Slower|BlowJob Recieve][$SexPlayerAction to "Go Slower"]]<br>
[[Go Faster|BlowJob Recieve][$SexPlayerAction to "Go Faster"]]<br>
[[Be More Gentle|BlowJob Recieve][$SexPlayerAction to "More Gentle"]]<br>
[[Be More Rough|BlowJob Recieve][$SexPlayerAction to "More Rough"]]<br>
[[Focus on Your Penis|BlowJob Recieve][$SexPlayerAction to "Focus Penis"]]<br>
[[Focus on Your Butt|BlowJob Recieve][$SexPlayerAction to "Focus Butt"]]<br>
<<endif>>
<<else>>
<span style="color:Azure"><strong>-Climax-</strong></span><br>
<<if $SexLocation == "Living Room Quest">>
[[Cum in His Mouth|Quest Stormy Night End Mouth]]<br>
[[Cum on His Face|Quest Stormy Night End Face]]<br>
<<elseif $SexLocation == "Noah Room Playing">>
[[Cum in His Mouth|NOAH Playing Blow Mouth]]<br>
[[Pull Out|NOAH Playing Blow Pullout]]<br>
<<else>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 1>>
<<include"BlowJob Action Descriptions">>
<<include"BlowJob NPC Response">>
<<include"BlowJob NPC Movements">>
<br>
<<include"BlowJob NPC Reactions">>
<br>
<<include"BlowJob Position">>
<br>
<<include"BlowJob NPC Avatar">>
<strong>Comfort:</strong>
<<include"NPC Comfort">>
<div style="text-indent: 2em;">
<<include"BlowJob NPC Comfort">>
</div>
<strong>Arousal:</strong>
<<include"NPC Arousal">>
<div style="text-indent: 2em;">
<<include"BlowJob NPC Arousal">>
</div>
<br>
<<if $NPCArousal < 100>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Blow Him Slowly|BlowJob][$SexPlayerAction to "Blow Him Slowly"]]<br>
[[Blow Him Furiously|BlowJob][$SexPlayerAction to "Blow Him Furiously"]]<br>
[[Nibble His Shaft|BlowJob][$SexPlayerAction to "Nibble His Shaft"]]<br>
[[Tease His Tip with Your Tongue|BlowJob][$SexPlayerAction to "Tease His Tip"]]<br>
[[Tickle His Taint|BlowJob][$SexPlayerAction to "Tickle His Taint"]]<br>
[[Squeeze His Balls|BlowJob][$SexPlayerAction to "Squeeze His Balls"]]<br>
[[Finger Him Gently|BlowJob][$SexPlayerAction to "Finger Him Gently"]]<br>
[[Finger Him Forcefully|BlowJob][$SexPlayerAction to "Finger Him Forcefully"]]<br>
<<else>>
<span style="color:Azure"><strong>-Climax-</strong></span><br>
<<if $SexPartner == "Noah">>
<<if $SexLocation == "Living Room Quest">>
[[Noah Finishes|Quest Stormy Night Post-Blow]]
<<elseif $SexLocation == "Noah Bedroom Sleeping">>
[[Noah Finishes|Noah Sleeping Post Blow]]
<<elseif $SexLocation == "Noah Bedroom Playing">>
[[Noah Finishes|Noah Playing Post Blow]]
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Boardwalk",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Downtown",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Boardwalk--</strong></big></span><br>
You stand at the entrance to the city’s impressive Boardwalk. Your old town didn’t have anything like this, it was like a permanent fair or amusement park built atop a dock! It was a bit pricey, having an entry fee along with fees for most of the rides, but you were sure it would be worth it! You could see a Ferris Wheel and a small coaster from the entrance. <br>
<br>
<span style="color:lightcoral">“Majority of Board Walk currently closed due to renovations.”</span><br>
<br>
<span style="color:Azure"><strong>-Shops-</strong></span><br>
<<if $Hours == 100>> /* DISABLED */
[[Special Pop-Up Shirt Kiosk|Contest T-Shirt Kiosk]]<br>
<<else>>
<span style="color:lightcoral">Special Pop-Up Shirt Kiosk (Closed pending redistrabution of Shirts under new management.)</span><br>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 4px; top: 155px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $BottomID == "None">>
<<endif>>
/* SHORTs */
<<if $BottomID == "BoShBk">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShBl">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShGy">>
<span title="Gray Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Gray Shorts.png" alt="Gray Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShGr">>
<span title="Green Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Green Shorts.png" alt="Green Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShOr">>
<span title="Orange Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Orange Shorts.png" alt="Orange Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShPu">>
<span title="Purple Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Purple Shorts.png" alt="Purple Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShRe">>
<span title="Red Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Red Shorts.png" alt="Red Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShWh">>
<span title="White Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\White Shorts.png" alt="White Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShYe">>
<span title="Yellow Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Yellow Shorts.png" alt="Yellow Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShBr">>
<span title="Brown Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Brown Shorts.png" alt="Brown Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShPi">>
<span title="Pink Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Pink Shorts.png" alt="Pink Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShTe">>
<span title="Teal Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Teal Shorts.png" alt="Teal Shorts">
</span>
<<endif>>
<<if $BottomID == "BoShBe">>
<span title="Beige Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Beige Shorts.png" alt="Beige Shorts">
</span>
<<endif>>
/* SHORT */
<<if $BottomID == "BoBsBk">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsBl">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsGy">>
<span title="Gray Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Gray Shorts.png" alt="Gray Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsGr">>
<span title="Green Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Green Shorts.png" alt="Green Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsOr">>
<span title="Orange Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Orange Shorts.png" alt="Orange Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsPu">>
<span title="Purple Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Purple Shorts.png" alt="Purple Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsRe">>
<span title="Red Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Red Shorts.png" alt="Red Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsWh">>
<span title="White Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\White Shorts.png" alt="White Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsYe">>
<span title="Yellow Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Yellow Shorts.png" alt="Yellow Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsBr">>
<span title="Brown Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Brown Shorts.png" alt="Brown Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsPi">>
<span title="Pink Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Pink Shorts.png" alt="Pink Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsTe">>
<span title="Teal Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Teal Shorts.png" alt="Teal Shorts">
</span>
<<endif>>
<<if $BottomID == "BoBsBe">>
<span title="Beige Shorts">
<img class="image pixelated" src="Images\Equipment\Saggy Shorts\Beige Shorts.png" alt="Beige Shorts">
</span>
<<endif>>
/* PANTS */
<<if $BottomID == "BoPaBk">>
<span title="Black Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaBl">>
<span title="Blue Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Blue Pants.png" alt="Blue Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaGy">>
<span title="Gray Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Gray Pants.png" alt="Gray Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaGr">>
<span title="Green Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Green Pants.png" alt="Green Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaOr">>
<span title="Orange Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Orange Pants.png" alt="Orange Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaPu">>
<span title="Purple Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Purple Pants.png" alt="Purple Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaRe">>
<span title="Red Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Red Pants.png" alt="Red Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaWh">>
<span title="White Pants">
<img class="image pixelated" src="Images\Equipment\Pants\White Pants.png" alt="White Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaYe">>
<span title="Yellow Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Yellow Pants.png" alt="Yellow Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaBr">>
<span title="Brown Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Brown Pants.png" alt="Brown Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaPi">>
<span title="Pink Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Pink Pants.png" alt="Pink Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaTe">>
<span title="Teal Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Teal Pants.png" alt="Teal Pants">
</span>
<<endif>>
<<if $BottomID == "BoPaBe">>
<span title="Beige Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Beige Pants.png" alt="Beige Pants">
</span>
<<endif>>
/* Slacks */
<<if $BottomID == "BoSlBk">>
<span title="Black Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Black Slacks.png" alt="Black Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlBl">>
<span title="Blue Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Blue Slacks.png" alt="Blue Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlGy">>
<span title="Gray Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Gray Slacks.png" alt="Gray Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlGr">>
<span title="Green Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Green Slacks.png" alt="Green Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlOr">>
<span title="Orange Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Orange Slacks.png" alt="Orange Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlPu">>
<span title="Purple Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Purple Slacks.png" alt="Purple Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlRe">>
<span title="Red Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Red Slacks.png" alt="Red Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlWh">>
<span title="White Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\White Slacks.png" alt="White Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlYe">>
<span title="Yellow Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Yellow Slacks.png" alt="Yellow Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlBr">>
<span title="Brown Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Brown Slacks.png" alt="Brown Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlPi">>
<span title="Pink Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Pink Slacks.png" alt="Pink Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlTe">>
<span title="Teal Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Teal Slacks.png" alt="Teal Slacks">
</span>
<<endif>>
<<if $BottomID == "BoSlBe">>
<span title="Beige Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Beige Slacks.png" alt="Beige Slacks">
</span>
<<endif>>
/* Cargo Shorts */
<<if $BottomID == "BoCsBk">>
<span title="Black Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Black Cargo Shorts.png" alt="Black Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsBl">>
<span title="Blue Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Blue Cargo Shorts.png" alt="Blue Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsGy">>
<span title="Gray Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Gray Cargo Shorts.png" alt="Gray Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsGr">>
<span title="Green Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Green Cargo Shorts.png" alt="Green Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsOr">>
<span title="Orange Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Orange Cargo Shorts.png" alt="Orange Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsPu">>
<span title="Purple Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Purple Cargo Shorts.png" alt="Purple Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsRe">>
<span title="Red Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Red Cargo Shorts.png" alt="Red Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsWh">>
<span title="White Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\White Cargo Shorts.png" alt="White Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsYe">>
<span title="Yellow Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Yellow Cargo Shorts.png" alt="Yellow Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsBr">>
<span title="Brown Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Brown Cargo Shorts.png" alt="Brown Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsPi">>
<span title="Pink Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Pink Cargo Shorts.png" alt="Pink Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsTe">>
<span title="Teal Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Teal Cargo Shorts.png" alt="Teal Cargo Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCsBe">>
<span title="Beige Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Beige Cargo Shorts.png" alt="Beige Cargo Shorts">
</span>
<<endif>>
/* JEANS */
<<if $BottomID == "BoJeBk">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeBl">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeGy">>
<span title="Gray Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Gray Jeans.png" alt="Gray Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeGr">>
<span title="Green Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeOr">>
<span title="Orange Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Orange Jeans.png" alt="Orange Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJePu">>
<span title="Purple Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Purple Jeans.png" alt="Purple Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeRe">>
<span title="Red Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Red Jeans.png" alt="Red Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeWh">>
<span title="White Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\White Jeans.png" alt="White Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeYe">>
<span title="Yellow Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Yellow Jeans.png" alt="Yellow Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeBr">>
<span title="Brown Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Brown Jeans.png" alt="Brown Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJePi">>
<span title="Pink Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Pink Jeans.png" alt="Pink Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeTe">>
<span title="Teal Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Teal Jeans.png" alt="Teal Jeans">
</span>
<<endif>>
<<if $BottomID == "BoJeBe">>
<span title="Beige Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Beige Jeans.png" alt="Beige Jeans">
</span>
<<endif>>
/* PAJAMA BOTTOMS */
<<if $BottomID == "BoPjBk">>
<span title="Black Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Black Pajamas.png" alt="Black Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjBl">>
<span title="Blue Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Blue Pajamas.png" alt="Blue Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjGr">>
<span title="Green Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Green Pajamas.png" alt="Green Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjGy">>
<span title="Gray Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Gray Pajamas.png" alt="Gray Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjOr">>
<span title="Orange Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Orange Pajamas.png" alt="Orange Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjPu">>
<span title="Purple Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Purple Pajamas.png" alt="Purple Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjRe">>
<span title="Red Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Red Pajamas.png" alt="Red Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjWh">>
<span title="White Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\White Pajamas.png" alt="White Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjYe">>
<span title="Yellow Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Yellow Pajamas.png" alt="Yellow Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjBr">>
<span title="Brown Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Brown Pajamas.png" alt="Brown Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjPi">>
<span title="Pink Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Pink Pajamas.png" alt="Pink Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjTe">>
<span title="Teal Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Teal Pajamas.png" alt="Teal Pajama Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoPjBe">>
<span title="Beige Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Beige Pajamas.png" alt="Beige Pajama Bottoms">
</span>
<<endif>>
/* GYM SHORTS */
<<if $BottomID == "BoGSPu">>
<span title="Purple Gym Shorts">
<img class="image pixelated" src="Images\Equipment\Gym Shorts\Purple Gym Shorts.png" alt="Purple Gym Shorts">
</span>
<<endif>>
/* SWIMMING TRUNKS */
<<if $BottomID == "BoTrBk">>
<span title="Black Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Black Trunks.png" alt="Black Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrBl">>
<span title="Blue Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Blue Trunks.png" alt="Blue Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrGy">>
<span title="Gray Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Gray Trunks.png" alt="Gray Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrGr">>
<span title="Green Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Green Trunks.png" alt="Green Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrOr">>
<span title="Orange Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Orange Trunks.png" alt="Orange Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrPu">>
<span title="Purple Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Purple Trunks.png" alt="Purple Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrRe">>
<span title="Red Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Red Trunks.png" alt="Red Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrWh">>
<span title="White Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\White Trunks.png" alt="White Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrYe">>
<span title="Yellow Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Yellow Trunks.png" alt="Yellow Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrBr">>
<span title="Brown Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Brown Trunks.png" alt="Brown Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrPi">>
<span title="Pink Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Pink Trunks.png" alt="Pink Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrTe">>
<span title="Teal Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Teal Trunks.png" alt="Teal Trunks">
</span>
<<endif>>
<<if $BottomID == "BoTrBe">>
<span title="Beige Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Beige Trunks.png" alt="Beige Trunks">
</span>
<<endif>>
/* TOWEL */
<<if $BottomID == "BoToWh">>
<span title="White Towel">
<img class="image pixelated" src="Images\Equipment\Towel\Towel.png" alt="White Towel">
</span>
<<endif>>
<<if $BottomID == "BoMummyWh">>
<span title="Mummy Bottoms">
<img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Bottoms.png" alt="Mummy Bottoms">
</span>
<<endif>>
<<if $BottomID == "BoVampireBk">>
<span title="Vampire Trousers">
<img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Trousers.png" alt="Vampire Trousers">
</span>
<<endif>>
<<if $BottomID == "BoWerewolfBl">>
<span title="Torn Shorts">
<img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Blue Werewolf Shorts.png" alt="Torn Shorts">
</span>
<<endif>>
<<if $BottomID == "BoCostumeBk">>
<span title="Black Costume Shorts">
<img class="image pixelated" src="Images\Equipment\Costumes\Black Costume Shorts.png" alt="Black Costume Shorts">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $BottomID == "None">>
<<set $PlayerBottoms.Name to "None">>
<<set $PlayerBottoms.Typeto "None">>
<<set $BottomsColor to "None">>
<<set $BottomsTemp to -2>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
/* SHORT */
<<if $BottomID == "BoShBk">>
<<set $PlayerBottoms.Name to "Black Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShBl">>
<<set $PlayerBottoms.Name to "Blue Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShGy">>
<<set $PlayerBottoms.Name to "Gray Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShGr">>
<<set $PlayerBottoms.Name to "Green Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShOr">>
<<set $PlayerBottoms.Name to "Orange Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShPu">>
<<set $PlayerBottoms.Name to "Purple Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShRe">>
<<set $PlayerBottoms.Name to "Red Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShWh">>
<<set $PlayerBottoms.Name to "White Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShYe">>
<<set $PlayerBottoms.Name to "Yellow Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShBr">>
<<set $PlayerBottoms.Name to "Brown Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShPi">>
<<set $PlayerBottoms.Name to "Pink Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShTe">>
<<set $PlayerBottoms.Name to "Teal Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoShBe">>
<<set $PlayerBottoms.Name to "Beige Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
/* SAGGY SHORT */
<<if $BottomID == "BoBsBk">>
<<set $PlayerBottoms.Name to "Black Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsBl">>
<<set $PlayerBottoms.Name to "Blue Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsGy">>
<<set $PlayerBottoms.Name to "Gray Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsGr">>
<<set $PlayerBottoms.Name to "Green Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsOr">>
<<set $PlayerBottoms.Name to "Orange Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsPu">>
<<set $PlayerBottoms.Name to "Purple Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsRe">>
<<set $PlayerBottoms.Name to "Red Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsWh">>
<<set $PlayerBottoms.Name to "White Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsYe">>
<<set $PlayerBottoms.Name to "Yellow Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsBr">>
<<set $PlayerBottoms.Name to "Brown Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsPi">>
<<set $PlayerBottoms.Name to "Pink Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsTe">>
<<set $PlayerBottoms.Name to "Teal Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoBsBe">>
<<set $PlayerBottoms.Name to "Beige Shorts">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
/* PANTS */
<<if $BottomID == "BoPaBk">>
<<set $PlayerBottoms.Name to "Black Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaBl">>
<<set $PlayerBottoms.Name to "Blue Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaGy">>
<<set $PlayerBottoms.Name to "Gray Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaGr">>
<<set $PlayerBottoms.Name to "Green Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaOr">>
<<set $PlayerBottoms.Name to "Orange Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaPu">>
<<set $PlayerBottoms.Name to "Purple Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaRe">>
<<set $PlayerBottoms.Name to "Red Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaWh">>
<<set $PlayerBottoms.Name to "White Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaYe">>
<<set $PlayerBottoms.Name to "Yellow Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaBr">>
<<set $PlayerBottoms.Name to "Brown Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaPi">>
<<set $PlayerBottoms.Name to "Pink Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaTe">>
<<set $PlayerBottoms.Name to "Teal Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoPaBe">>
<<set $PlayerBottoms.Name to "Beige Pants">>
<<set $PlayerBottoms.Typeto "Pants">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
/* SLACKS */
<<if $BottomID == "BoSlBk">>
<<set $PlayerBottoms.Name to "Black Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlBl">>
<<set $PlayerBottoms.Name to "Blue Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlGy">>
<<set $PlayerBottoms.Name to "Gray Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlGr">>
<<set $PlayerBottoms.Name to "Green Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlOr">>
<<set $PlayerBottoms.Name to "Orange Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlPu">>
<<set $PlayerBottoms.Name to "Purple Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlRe">>
<<set $PlayerBottoms.Name to "Red Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlWh">>
<<set $PlayerBottoms.Name to "White Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlYe">>
<<set $PlayerBottoms.Name to "Yellow Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlBr">>
<<set $PlayerBottoms.Name to "Brown Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlPi">>
<<set $PlayerBottoms.Name to "Pink Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlTe">>
<<set $PlayerBottoms.Name to "Teal Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoSlBe">>
<<set $PlayerBottoms.Name to "Beige Slacks">>
<<set $PlayerBottoms.Typeto "Slacks">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
/* JEANS */
<<if $BottomID == "BoJeBk">>
<<set $PlayerBottoms.Name to "Black Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeBl">>
<<set $PlayerBottoms.Name to "Blue Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeGy">>
<<set $PlayerBottoms.Name to "Gray Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeGr">>
<<set $PlayerBottoms.Name to "Green Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeOr">>
<<set $PlayerBottoms.Name to "Orange Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJePu">>
<<set $PlayerBottoms.Name to "Purple Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeRe">>
<<set $PlayerBottoms.Name to "Red Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeWh">>
<<set $PlayerBottoms.Name to "White Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeYe">>
<<set $PlayerBottoms.Name to "Yellow Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeBr">>
<<set $PlayerBottoms.Name to "Brown Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJePi">>
<<set $PlayerBottoms.Name to "Pink Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeTe">>
<<set $PlayerBottoms.Name to "Teal Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoJeBe">>
<<set $PlayerBottoms.Name to "Beige Jeans">>
<<set $PlayerBottoms.Typeto "Jeans">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
/* PAJAMA BOTTOMS */
<<if $BottomID == "BoPjBk">>
<<set $PlayerBottoms.Name to "Black Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjBl">>
<<set $PlayerBottoms.Name to "Blue Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjGy">>
<<set $PlayerBottoms.Name to "Gray Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjGr">>
<<set $PlayerBottoms.Name to "Green Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjOr">>
<<set $PlayerBottoms.Name to "Orange Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjPu">>
<<set $PlayerBottoms.Name to "Purple Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjRe">>
<<set $PlayerBottoms.Name to "Red Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjWh">>
<<set $PlayerBottoms.Name to "White Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjYe">>
<<set $PlayerBottoms.Name to "Yellow Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjBr">>
<<set $PlayerBottoms.Name to "Brown Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjPi">>
<<set $PlayerBottoms.Name to "Pink Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjTe">>
<<set $PlayerBottoms.Name to "Teal Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoPjBe">>
<<set $PlayerBottoms.Name to "Beige Pajama Bottoms">>
<<set $PlayerBottoms.Typeto "Pajama Bottoms">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to 1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
/* GYM SHORTS */
<<if $BottomID == "BoGSBk">>
<<set $PlayerBottoms.Name to "Black Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSBl">>
<<set $PlayerBottoms.Name to "Blue Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSGy">>
<<set $PlayerBottoms.Name to "Gray Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSGr">>
<<set $PlayerBottoms.Name to "Green Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSOr">>
<<set $PlayerBottoms.Name to "Orange Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSPu">>
<<set $PlayerBottoms.Name to "Purple Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSRe">>
<<set $PlayerBottoms.Name to "Red Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSWh">>
<<set $PlayerBottoms.Name to "White Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSYe">>
<<set $PlayerBottoms.Name to "Yellow Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSBr">>
<<set $PlayerBottoms.Name to "Brown Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSPi">>
<<set $PlayerBottoms.Name to "Pink Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSTe">>
<<set $PlayerBottoms.Name to "Teal Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoGSBe">>
<<set $PlayerBottoms.Name to "Beige Gym Shorts">>
<<set $PlayerBottoms.Typeto "Gym Shorts">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
/* SWIMMING TRUNKS */
<<if $BottomID == "BoTrBk">>
<<set $PlayerBottoms.Name to "Black Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrBl">>
<<set $PlayerBottoms.Name to "Blue Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrGy">>
<<set $PlayerBottoms.Name to "Gray Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrGr">>
<<set $PlayerBottoms.Name to "Green Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrOr">>
<<set $PlayerBottoms.Name to "Orange Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrPu">>
<<set $PlayerBottoms.Name to "Purple Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrRe">>
<<set $PlayerBottoms.Name to "Red Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrWh">>
<<set $PlayerBottoms.Name to "White Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrYe">>
<<set $PlayerBottoms.Name to "Yellow Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrBr">>
<<set $PlayerBottoms.Name to "Brown Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrPi">>
<<set $PlayerBottoms.Name to "Pink Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrTe">>
<<set $PlayerBottoms.Name to "Teal Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoTrBe">>
<<set $PlayerBottoms.Name to "Beige Trunks">>
<<set $PlayerBottoms.Typeto "Trunks">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 1>>
<<set $BottomsFormal to 0>>
<<endif>>
/* TOWEL */
<<if $BottomID == "BoToWh">>
<<set $PlayerBottoms.Name to "White Towel">>
<<set $PlayerBottoms.Typeto "Towel">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -2>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoMummyWh">>
<<set $PlayerBottoms.Name to "Mummy Bottoms">>
<<set $PlayerBottoms.Typeto "Bottoms">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -2>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoVampireBk">>
<<set $PlayerBottoms.Name to "Vampire Trousers">>
<<set $PlayerBottoms.Typeto "Trousers">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to 0>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoWerewolfBl">>
<<set $PlayerBottoms.Name to "Blue Torn Shorts">>
<<set $PlayerBottoms.Typeto "Torn Shorts">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
<<if $BottomID == "BoCostumeBk">>
<<set $PlayerBottoms.Name to "Black Costume Shorts">>
<<set $PlayerBottoms.Typeto "Costume Shorts">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 0>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 1>>
<<endif>>
/* SHORT */
<<if $BottomID == "BoCsBk">>
<<set $PlayerBottoms.Name to "Black Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Black">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsBl">>
<<set $PlayerBottoms.Name to "Blue Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Blue">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsGy">>
<<set $PlayerBottoms.Name to "Gray Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Gray">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsGr">>
<<set $PlayerBottoms.Name to "Green Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Green">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsOr">>
<<set $PlayerBottoms.Name to "Orange Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Orange">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsPu">>
<<set $PlayerBottoms.Name to "Purple Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Purple">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsRe">>
<<set $PlayerBottoms.Name to "Red Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Red">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsWh">>
<<set $PlayerBottoms.Name to "White Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "White">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsYe">>
<<set $PlayerBottoms.Name to "Yellow Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Yellow">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsBr">>
<<set $PlayerBottoms.Name to "Brown Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Brown">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsPi">>
<<set $PlayerBottoms.Name to "Pink Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Pink">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsTe">>
<<set $PlayerBottoms.Name to "Teal Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Teal">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<<if $BottomID == "BoCsBe">>
<<set $PlayerBottoms.Name to "Beige Cargo Shorts">>
<<set $PlayerBottoms.Typeto "Cargo Shorts">>
<<set $BottomsColor to "Beige">>
<<set $BottomsTemp to -1>>
<<set $BottomsSleep to 1>>
<<set $BottomsSwim to 0>>
<<set $BottomsFormal to 0>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Jeans ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeJeans>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackJeans>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueJeans>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownJeans>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayJeans>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenJeans>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeJeans>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkJeans>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleJeans>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedJeans>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealJeans>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteJeans>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowJeans>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Jeans:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeJeans)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackJeans)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueJeans)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownJeans)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayJeans)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenJeans)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeJeans)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkJeans)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleJeans)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedJeans)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealJeans)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteJeans)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowJeans)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-LongSleeved ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeLongSleeved>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackLongSleeved>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueLongSleeved>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownLongSleeved>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayLongSleeved>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenLongSleeved>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeLongSleeved>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkLongSleeved>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleLongSleeved>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedLongSleeved>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealLongSleeved>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteLongSleeved>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowLongSleeved>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>LongSleeved:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeLongSleeved)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackLongSleeved)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueLongSleeved)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownLongSleeved)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayLongSleeved)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenLongSleeved)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeLongSleeved)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkLongSleeved)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleLongSleeved)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedLongSleeved)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealLongSleeved)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteLongSleeved)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowLongSleeved)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pants ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigePants>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackPants>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BluePants>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownPants>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayPants>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenPants>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangePants>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkPants>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurplePants>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedPants>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealPants>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhitePants>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowPants>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Pants:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigePants)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackPants)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BluePants)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownPants)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayPants)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenPants)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangePants)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkPants)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurplePants)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedPants)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealPants)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhitePants)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowPants)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-PoloShirt ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigePoloShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackPoloShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BluePoloShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownPoloShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayPoloShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenPoloShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangePoloShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkPoloShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurplePoloShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedPoloShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealPoloShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhitePoloShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowPoloShirt>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>PoloShirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigePoloShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackPoloShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BluePoloShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownPoloShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayPoloShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenPoloShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangePoloShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkPoloShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurplePoloShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedPoloShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealPoloShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhitePoloShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowPoloShirt)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shorts ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowShorts>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeShorts)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayShorts)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleShorts)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealShorts)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowShorts)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-TShirt ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeTShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackTShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueTShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownTShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayTShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenTShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeTShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkTShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleTShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedTShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealTShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteTShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowTShirt>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>TShirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeTShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackTShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueTShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownTShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayTShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenTShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeTShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkTShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleTShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedTShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealTShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteTShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowTShirt)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Bottoms-</strong></span><br>
[[Shorts|Shopping District Boy Barn][$ClothingType to "Shorts";$ShopColor to "White"]]
-
[[Jeans|Shopping District Boy Barn][$ClothingType to "Jeans";$ShopColor to "White"]]
-
[[Pants|Shopping District Boy Barn][$ClothingType to "Pants";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Shorts">>
<<include"Boy Barn Bottoms Shorts">>
<<elseif $ClothingType == "Jeans">>
<<include"Boy Barn Bottoms Jeans">>
<<elseif $ClothingType == "Pants">>
<<include"Boy Barn Bottoms Pants">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Hoodie-</strong></span><br>
[[Hoodie|Shopping District Boy Barn][$ClothingType to "Shorts";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Shorts">>
<<include"Boy Barn Bottoms Shorts">>
<<elseif $ClothingType == "Jeans">>
<<include"Boy Barn Bottoms Jeans">>
<<elseif $ClothingType == "Pants">>
<<include"Boy Barn Bottoms Pants">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shoes-</strong></span><br>
[[Sneakers|Shopping District Boy Barn][$ClothingType to "Shorts";$ShopColor to "White"]]
-
[[Tennis Shoes|Shopping District Boy Barn][$ClothingType to "Jeans";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Shorts">>
<<include"Boy Barn Bottoms Shorts">>
<<elseif $ClothingType == "Jeans">>
<<include"Boy Barn Bottoms Jeans">>
<<elseif $ClothingType == "Pants">>
<<include"Boy Barn Bottoms Pants">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Socks-</strong></span><br>
[[Socks|Shopping District Boy Barn][$ClothingType to "Socks";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Shorts">>
<<include"Boy Barn Bottoms Shorts">>
<<elseif $ClothingType == "Jeans">>
<<include"Boy Barn Bottoms Jeans">>
<<elseif $ClothingType == "Pants">>
<<include"Boy Barn Bottoms Pants">>
<<endif>>
<</nobr>><<nobr>>
/* WHITE CAP */
[img[Images/Equipment/Baseball Cap/White Baseball Cap.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetHead.push({
Name: "White Baseball Cap",
ID: "HeaBasCap",
Type: "Baseball Cap",
Color: "White",
Slot: "Head",
Temp: 0,
Tags: [""],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/White Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/White Baseball Cap.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Baseball Cap/White Baseball Cap.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Baseball Cap/White Baseball Cap.png",
Description: "Even boys who don't like baseball wear one of these.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* ROUND GLASSES */
[img[Images/Equipment/Round Glasses/Gray Round Glasses.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetFace.push({
Name: "Gray Round Glasses",
ID: "FacRGlaGra",
Type: "Round Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: [""],
Durability: 5,
MaxDurability: 5,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Gray Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Gray Round Glasses.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Round Glasses/Gray Round Glasses.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Round Glasses/Gray Round Glasses.png",
Description: "They help you see!",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* FACE MASK */
[img[Images/Equipment/Face Mask/White Face Mask.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetMouth.push({
Name: "White Face Mask",
ID: "MouFMasWhi",
Type: "Face Mask",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: [""],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/White Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/White Face Mask.png",
AvatarTorn: "Images/AvatarTorn/Clothes/Face Mask/White Face Mask.png",
AvatarDamaged: "Images/AvatarDamaged/Clothes/Face Mask/White Face Mask.png",
Description: "A cute little face mask.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* VAMPIRE AMULET */
[img[Images/Equipment/Costumes/Vampire/Vampire Amulet.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetNeck.push({
Name: "Vampire Amulet",
ID: "NecVAmu",
Type: "Vampire Amulet",
Color: "Black",
Slot: "Neck",
Temp: 0,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Costumes/Vampire/Vampire Amulet.png",
Avatar: "Images/Avatar/Clothes/Costumes/Vampire/Vampire Amulet.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Costumes/Vampire/Vampire Amulet.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Costumes/Vampire/Vampire Amulet.png",
Description: "An amulet worn by an ancient vampire. Feels like plastic.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* T-SHIRT */
[img[Images/Equipment/T-Shirt/White T-Shirt.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetTop.push({
Name: "White T-Shirt",
ID: "TopTshWhi",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/White T-Shirt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/T-Shirt/White T-Shirt.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/T-Shirt/White T-Shirt.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A basic T-Shirt.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* SWEATER VEST */
[img[Images/Equipment/Uniforms/Sweater Vest/White Sweater Vest.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetOver.push({
Name: "White Sweater Vest",
ID: "OvToSwVeWh",
Type: "Sweater Vest",
Color: "White",
Slot: "Over",
Temp: 5,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Uniforms/Sweater Vest/White Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Uniforms/Sweater Vest/White Sweater Vest.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Uniforms/Sweater Vest/White Sweater Vest.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Uniforms/Sweater Vest/White Sweater Vest.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute sweater vest.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* HOODIE */
[img[Images/Equipment/Hoodie/White Hoodie.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetOuter.push({
Name: "White Hoodie",
ID: "OutHooWhi",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 5,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/White Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarTorn: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarDamaged: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveBase: "Images/Avatar/Clothes/Top Arm/Hoodie/White Hoodie.png",
AvatarSleeveBaseTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/White Hoodie.png",
AvatarSleeveBaseDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/White Hoodie.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Top Arm/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/White Hoodie Sleeves.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* SHORTS */
[img[Images/Equipment/Shorts/Blue Shorts.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetBottoms.push({
Name: "Blue Shorts",
ID: "BotShoBlu",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of shorts.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* BELT */
[img[Images/Equipment/Leather Belt/Brown Leather Belt.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetWaist.push({
Name: "Brown Leather Belt",
ID: "WaiLBeBro",
Type: "Leather Belt",
Color: "Brown",
Slot: "Waist",
Temp: 0,
Tags: ["Pants Immune"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/Brown Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/Brown Leather Belt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Leather Belt/Brown Leather Belt.png",
AvatarDamaged: "Images/Avatar/ClothesTorn/Leather Belt/Brown Leather Belt.png",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/Brown Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A nice leather belt.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* SOCKS */
[img[Images/Equipment/Socks/White Socks.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetSocks.push({
Name: "White Socks",
ID: "SocSocWhi",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 1,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Socks/White Socks.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Socks/White Socks.png",
Description: "Some comfy Softs.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* TENNIS SHOES */
[img[Images/Equipment/Tennis Shoes/Red Tennis Shoes.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetShoes.push({
Name: "Red Tennis Shoes",
ID: "ShoTShRed",
Type: "Tennis Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Red Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Red Tennis Shoes.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Tennis Shoes/Red Tennis Shoes.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Tennis Shoes/Red Tennis Shoes.png",
Description: "A nice pair of shoes.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
/* Gloves */
[img[Images/Equipment/Knitted Gloves/White Knitted Gloves.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetHands.push({
Name: "White Knitted Gloves",
ID: "HanKGlWhi",
Type: "Knitted Gloves",
Color: "White",
Slot: "Hands",
Temp: 5,
Tags: [],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/White Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/White Knitted Gloves.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Knitted Gloves/White Knitted Gloves.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Knitted Gloves/White Knitted Gloves.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some nice gloves..",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>><br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Tops-</strong></span><br>
[[T-Shirts|Shopping District Boy Barn][$ClothingType to "T-Shirts";$ShopColor to "White"]]
-
[[Long-Sleeved Shirt|Shopping District Boy Barn][$ClothingType to "Long-Sleeved Shirt";$ShopColor to "White"]]
-
[[Polo Shirts|Shopping District Boy Barn][$ClothingType to "Polo Shirts";$ShopColor to "White"]]
<br>
<<if $ClothingType == "T-Shirts">>
<<include"Boy Barn Bottoms T-Shirts">>
<<elseif $ClothingType == "Long-Sleeved Shirt">>
<<include"Boy Barn Bottoms Long-Sleeved Shirt">>
<<elseif $ClothingType == "Polo Shirts">>
<<include"Boy Barn Bottoms Polo Shirts">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Tanktop ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUnder to $BeigeTanktop>>
<<elseif $ShopColor == "Black">>
<<set $ADUnder to $BlackTanktop>>
<<elseif $ShopColor == "Blue">>
<<set $ADUnder to $BlueTanktop>>
<<elseif $ShopColor == "Brown">>
<<set $ADUnder to $BrownTanktop>>
<<elseif $ShopColor == "Gray">>
<<set $ADUnder to $GrayTanktop>>
<<elseif $ShopColor == "Green">>
<<set $ADUnder to $GreenTanktop>>
<<elseif $ShopColor == "Orange">>
<<set $ADUnder to $OrangeTanktop>>
<<elseif $ShopColor == "Pink">>
<<set $ADUnder to $PinkTanktop>>
<<elseif $ShopColor == "Purple">>
<<set $ADUnder to $PurpleTanktop>>
<<elseif $ShopColor == "Red">>
<<set $ADUnder to $RedTanktop>>
<<elseif $ShopColor == "Teal">>
<<set $ADUnder to $TealTanktop>>
<<elseif $ShopColor == "White">>
<<set $ADUnder to $WhiteTanktop>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUnder to $YellowTanktop>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Tanktop:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUnder.push($BeigeTanktop)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUnder.push($BlackTanktop)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUnder.push($BlueTanktop)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUnder.push($BrownTanktop)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUnder.push($GrayTanktop)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUnder.push($GreenTanktop)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUnder.push($OrangeTanktop)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUnder.push($PinkTanktop)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUnder.push($PurpleTanktop)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUnder.push($RedTanktop)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUnder.push($TealTanktop)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUnder.push($WhiteTanktop)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUnder.push($YellowTanktop)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Under Top-</strong></span><br>
[[Tank Tops|Shopping District Boy Barn][$ClothingType to "Tank Tops"]]
-
<br>
<<if $ClothingType == "Tank Tops">>
<<include"Boy Barn Under Tank Tops">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxer Briefs ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBoxerBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBoxerBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBoxerBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBoxerBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBoxerBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBoxerBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBoxerBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBoxerBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBoxerBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBoxerBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBoxerBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBoxerBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBoxerBriefs>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>BoxerBriefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBoxerBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBoxerBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBoxerBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBoxerBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBoxerBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBoxerBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBoxerBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBoxerBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBoxerBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBoxerBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBoxerBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBoxerBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBoxerBriefs)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxers ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBoxers>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBoxers>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBoxers>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBoxers>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBoxers>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBoxers>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBoxers>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBoxers>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBoxers>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBoxers>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBoxers>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBoxers>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBoxers>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Boxers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBoxers)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBoxers)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBoxers)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBoxers)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBoxers)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBoxers)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBoxers)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBoxers)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBoxers)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBoxers)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBoxers)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBoxers)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBoxers)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs ($3)-</strong></span><br>
<<set $IconLayers to $ShopBriefsIconLayers>>
<<set $AvatarLayers to $ShopBriefsAvatarLayers>>
<<set $ADUndies.Type to "Briefs">>
<<set $ADUndies.AvatarLayer1 to $ShopBriefsAvatarLayers.Layer1>>
<<set $ADUndies.AvatarLayer2 to $ShopBriefsAvatarLayers.Layer2>>
<<set $ADUndies.AvatarLayer3 to $ShopBriefsAvatarLayers.Layer3>>
<<set $ADUndies.AvatarLayer4 to $ShopBriefsAvatarLayers.Layer4>>
<<set $ADUndies.AvatarLayer5 to $ShopBriefsAvatarLayers.Layer5>>
<<include"Icon Display">>
<<include"Avatar Display">>
<strong>Base Center:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Beige Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Black Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Blue Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Brown Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Gray Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Green Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Orange Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Pink Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Purple Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Red Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Teal Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/White Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Yellow Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Base Sides:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Beige Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Black Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Blue Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Brown Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Gray Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Green Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Orange Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Pink Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Purple Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Red Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Teal Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/White Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Yellow Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Seams:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Beige Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Black Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Blue Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Brown Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Gray Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Green Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Orange Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Pink Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Purple Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Red Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Teal Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/White Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Yellow Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Waistband:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Beige Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Black Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Blue Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Brown Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Gray Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Green Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Orange Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Pink Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Purple Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Red Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Teal Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/White Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Yellow Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetUndies.push({
Name: $ShopBriefsIconLayers.Color + " Briefs",
ID: "UndBri",
Type: "Briefs",
Color: $ShopBriefsIconLayers.Color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
IconLayer1: $ShopBriefsIconLayers.Layer1,
IconLayer2: $ShopBriefsIconLayers.Layer2,
IconLayer3: $ShopBriefsIconLayers.Layer3,
IconLayer4: $ShopBriefsIconLayers.Layer4,
IconLayer5: $ShopBriefsIconLayers.Layer5,
AvatarLayer1: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTornLayer1: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamagedLayer1: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBriefs>>
<<elseif $ShopColor == "AltBeige">>
<<set $ADUndies to $BeigeAltBriefs>>
<<elseif $ShopColor == "AltBlack">>
<<set $ADUndies to $BlackAltBriefs>>
<<elseif $ShopColor == "AltBlue">>
<<set $ADUndies to $BlueAltBriefs>>
<<elseif $ShopColor == "AltBrown">>
<<set $ADUndies to $BrownAltBriefs>>
<<elseif $ShopColor == "AltGray">>
<<set $ADUndies to $GrayAltBriefs>>
<<elseif $ShopColor == "AltGreen">>
<<set $ADUndies to $GreenAltBriefs>>
<<elseif $ShopColor == "AltOrange">>
<<set $ADUndies to $OrangeAltBriefs>>
<<elseif $ShopColor == "AltPink">>
<<set $ADUndies to $PinkAltBriefs>>
<<elseif $ShopColor == "AltPurple">>
<<set $ADUndies to $PurpleAltBriefs>>
<<elseif $ShopColor == "AltRed">>
<<set $ADUndies to $RedAltBriefs>>
<<elseif $ShopColor == "AltTeal">>
<<set $ADUndies to $TealAltBriefs>>
<<elseif $ShopColor == "AltYellow">>
<<set $ADUndies to $YellowAltBriefs>>
<<endif>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Alt Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "AltBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "AltBlack">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "AltBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "AltBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "AltGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "AltGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "AltOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "AltPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "AltPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "AltRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "AltTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "AltYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBriefs)>>
<<elseif $ShopColor == "AltBeige">>
<<set $ClosetUndies.push($BeigeBriefs)>>
<<elseif $ShopColor == "AltBlack">>
<<set $ClosetUndies.push($BlackBriefs)>>
<<elseif $ShopColor == "AltBlue">>
<<set $ClosetUndies.push($BlueAltBriefs)>>
<<elseif $ShopColor == "AltBrown">>
<<set $ClosetUndies.push($BrownAltBriefs)>>
<<elseif $ShopColor == "AltGray">>
<<set $ClosetUndies.push($GrayAltBriefs)>>
<<elseif $ShopColor == "AltGreen">>
<<set $ClosetUndies.push($GreenAltBriefs)>>
<<elseif $ShopColor == "AltOrange">>
<<set $ClosetUndies.push($OrangeAltBriefs)>>
<<elseif $ShopColor == "AltPink">>
<<set $ClosetUndies.push($PinkAltBriefs)>>
<<elseif $ShopColor == "AltPurple">>
<<set $ClosetUndies.push($PurpleAltBriefs)>>
<<elseif $ShopColor == "AltRed">>
<<set $ClosetUndies.push($RedAltBriefs)>>
<<elseif $ShopColor == "AltTeal">>
<<set $ClosetUndies.push($TealAltBriefs)>>
<<elseif $ShopColor == "AltYellow">>
<<set $ClosetUndies.push($YellowAltBriefs)>>
<<endif>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Underwear-</strong></span><br>
[[Briefs|Shopping District Boy Barn][$ClothingType to "Briefs";$ShopColor to "White"]]
-
[[Boxers|Shopping District Boy Barn][$ClothingType to "Boxers";$ShopColor to "White"]]
-
[[Boxer Briefs|Shopping District Boy Barn][$ClothingType to "Boxer Briefs";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Briefs">>
<<include"Boy Barn Underwear Briefs">>
<<elseif $ClothingType == "Boxers">>
<<include"Boy Barn Underwear Boxers">>
<<elseif $ClothingType == "Boxer Briefs">>
<<include"Boy Barn Underwear Boxer Briefs">>
<<endif>>
<</nobr>><<nobr>>
<<set $Player.Hunger += 35>>
<<set $Minutes += 15>>
<<set $Meal to random(1, 3)>>
<<if $Meal == 1>>
You enjoy a nice bowl of cereal.<br>
<<elseif $Meal == 2>>
You enjoy a nice plate of eggs.<br>
<<elseif $Meal == 3>>
You enjoy some fresh fruit and oatmeal.<br>
<<endif>>
<span style="color:Green"> -Hunger</span><br>
<br>
[[Continue|PH Kitchen]] <br>
<<set $Breakfast to 1>>
<</nobr>><<nobr>>
<<set $BusIntroduction to 1>>
<<set $MetBen to 1>>
<<set $MetMichael to 1>>
<<set $MetCarter to 1>>
<<set $BenSocial to 0>>
<<set $MichaelSocial to 0>>
<<set $CarterSocial to 0>>
Getting on the bus, you sit down in an empty seat near the back across from a short boy. He watches you as you sit down, but quickly glances away as your eyes meet. You notice the boy’s plain white backpack with the name “<span style="color:DarkTurquoise">Ben</span>” stitched onto the front of it.<br>
<br>
<span style="color:DarkTurquoise">Ben</span> is a boy with Short Brown Hair, Brown Eyes, and Pale Skin. He looks to be a bit younger than you and is quite short and thin. He has a pair of silver-trimmed glasses on his face.
<<set $BenEquipment to "Everyday">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Not long later, the bus stops again and a taller boy stomps over, grabs <span style="color:DarkTurquoise">Ben</span>’s backpack, and pushes him harshly against the window. You hear <span style="color:DarkTurquoise">Ben</span> let out a pained groan as the other boy squishes him.<br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise"> Benny Boy</span>! Didn’t see your ass all summer, don’t tell me you were avoiding me?”</span> The boy asked in an happily eerie tone as he began to rummage through <span style="color:DarkTurquoise">Ben</span>’s backpack.<br>
<br>
<span style="color:LightSteelBlue">“No <span style="color:DarkTurquoise">Michael</span>, I wasn’t-“</span> The quiet boy is interrupted as <span style="color:DarkTurquoise">Michael</span> begins to twist his arm painfully as punishment.<br>
<br>
<span style="color:DarkTurquoise">Michael</span> is much taller and muscular than the smaller <span style="color:DarkTurquoise">Ben</span>. He has Long Black Hair that almost reaches his shoulders, Brown Eyes, and Brown Skin.
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
As <span style="color:DarkTurquoise">Ben</span> cries out in pain a third boy who was sitting at the front of the bus runs over. <span style="color:LightSteelBlue">“Stop fiend!”</span> The boy says in an over-exaggerated heroic tone, <span style="color:LightSteelBlue">“I won’t let you get away with bullying the innocent!”</span> Hearing this, <span style="color:DarkTurquoise">Michael</span> releases <span style="color:DarkTurquoise">Ben</span> and stands up smirking, towering over the short heroic boy.<br>
<br>
<span style="color:LightSteelBlue">“Well if it isn’t little <span style="color:DarkTurquoise">Carter</span>? Still wanting to play hero this year?”</span> <span style="color:DarkTurquoise">Michael</span> laughs. <span style="color:DarkTurquoise">Carter</span> responded by attempting to give a heroic speech about how evil can only win if good does nothing. You’re pretty sure you heard the exact speech on one of your younger brother’s cartoons.<br>
<br>
<span style="color:DarkTurquoise">Carter</span> stood firm, arms at his side in a heroic pose. He has Parted Black Hair, Blue Eyes, and Light Skin.
<<set $CarterEquipment to "Everyday">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Despite his confident demeanor, <span style="color:DarkTurquoise">Carter</span> was as short and thin as Ben. It was no surprise when he was suddenly overpowered by <span style="color:DarkTurquoise">Michael</span> mid-speech. <span style="color:DarkTurquoise">Michael</span> grabbed the bottom of his shirt and lifted it over his head, blinding and binding the arms of the poor heroic boy. He then spun the helpless boy around, <span style="color:Pink">giving you a nice view of his cute chest and nipples</span>, before pushing him headfirst between two seats. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> helplessly tried to free himself as <span style="color:DarkTurquoise">Michael</span> decides to add an extra level of embarrassment by <span style="color:Pink">pulling down the back of his pants just enough to reveal the back of his $CarterUndies.Name, leaving him stuck with his underwear-clad butt on full display in the alleyway.</span><br>
<br>
<span style="color:LightSteelBlue"> “Fucking hell <span style="color:DarkTurquoise">Carter</span>!”</span> <span style="color:DarkTurquoise">Michael</span> laughed loudly, <span style="color:LightSteelBlue">"Does your mommy still buy your clothes in the toddler section?”</span> He continues laughing as he walks off, leaving both boys in their separate embarrassment. <br>
<br>
<span style="color:Gray">[The choices you make will determine how the various people in the town will see you. Being Liked or Friends with them will unlock more options. Some NPCs require special missions to be completed in order to grow their Social Rank.]</span><br>
<br>
<div id=choice>
<<link "Stand up to Michael ">>
<<replace"#choice">>
You stand up and call out to <span style="color:DarkTurquoise">Michael</span>, stating that he can’t go around doing this to other people. He stops and turns around with an amused smirk. He walks up to you, stopping mere inches from your face, and there is a tense moment of silence.<br>
<br>
<span style="color:LightSteelBlue"> “So the new kid thinks he’s some kind of hero too huh?”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue"> “Do you also wear little toddler undies? Maybe I should take a look!”</span> You ready yourself as you think <span style="color:DarkTurquoise">Michael</span> is about to attack, when suddenly the bus driver yells out for everyone to sit down, threatening to tell the headmaster. <span style="color:DarkTurquoise">Michael</span> looks you up and down once more before heading to the back of the bus. Seeing that <span style="color:DarkTurquoise">Carter</span> has freed himself and returned to his seat, you sit down next to <span style="color:DarkTurquoise">Ben</span> and ask him if he’s alright.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “Yeah… thanks.”</span> He says softly, <span style="color:LightSteelBlue"> “But <span style="color:DarkTurquoise">Michael</span> always does that, ever since we were kids.”</span> He looks down sadly, but then gives you a smile and reaches out and shakes your hand. <span style="color:LightSteelBlue"> “I’m <span style="color:DarkTurquoise">Benjamin</span>, but everyone just calls me <span style="color:DarkTurquoise">Ben</span>. You’re new right? I don’t recall seeing you last year.”</span><br>
<br>
You and <span style="color:DarkTurquoise">Ben</span> talk the entire ride to school.<br>
<span style="color:Green">+Ben Relationship</span><br>
<<set $BenSocial to 50>>
<span style="color:Green">+Carter Relationship</span><br>
<<set $CarterSocial to 35>>
<span style="color:Red">-Michael Relationship</span><br>
<<set $MichaelSocial to -50>>
<br>
<span style="color:Gray"> [You can view your Relationship Status with NPCs by clicking the SOCIAL button on the sidebar. You can also view information about the various NPCs in the Journal in your room. Once you become Friends with an NPC, you can unlock more activities such as visiting their home or hanging out around town.]</span><br>
<br>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
<span style="color:Green">+Ben</span>
<span style="color:Green">+Carter</span>
<span style="color:Red">-Michael</span>
<br>
<<link "Help Carter ">>
<<replace"#choice">>
You run over and attempt to help the stuck boy, grabbing him by the waist. It takes a few tugs, but eventually you manage to free him. Though the force required sends you both tumbling backwards, resulting in a few chuckles from <span style="color:DarkTurquoise">Michael</span>.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks for your assistance!”</span> <span style="color:DarkTurquoise">Carter</span> says as you both stand up. As he gives you a thankful handshake, you realize the embarrassing state the boy is in. <span style="color:Pink">His shirt had gotten caught and was yanked off when you freed him and, due to Michael, his bottoms had been so loosened that they had fallen to his ankles as he stood up. This has practically left him standing in the middle of the bus in nothing but his $CarterUndies.Type.</span><br>
<<set $SeenCarterUndies += 1>>
<br>
Your awkward starring, along with the growing stifled laughter from everyone else on the bus, seems to cue him into it as he looks down and realizes his state of undress. He lets out an embarrassed scream, turning bright red as he quickly pulls his pants back up and grabs his shirt.<br>
<br>
The laughter grows as <span style="color:DarkTurquoise">Carter</span> sits back down and hides his face in his backpack. You sit down next to him, still unable to contain your smile, and introduce yourself.<br>
<br>
<span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Carter</span>.”</span> He says, his face still buried in his backpack, <span style="color:LightSteelBlue">“And I just showed my undies off to everyone on the bus on the first day of school.”</span> He lets out a shameful sigh, but then quickly perks up and strikes a heroic pose. <span style="color:LightSteelBlue">“But alas, such is the price one must pay to be a hero. Why, if it meant the ceasing of evil doers, I’d go to school everyday in nothing but a pair of briefs!”</span> Despite the humiliation, he seems to have bounced back quickly.<br>
<br>
<span style="color:LightSteelBlue"> “I mean, I hope it doesn’t come to that. Be really embarrassing, plus not even to mention the cold.”</span> <span style="color:DarkTurquoise">Carter</span> begins to go off on a tangent about the downsides of living life in nothing but your underwear. Once he realizes he’s been talking too much, he gives you a chance to talk and you two enjoy a nice conversation on the way to school.<br>
<span style="color:Green">+Ben Relationship</span><br>
<<set $BenSocial to 35>>
<span style="color:Green">+Carter Relationship</span><br>
<<set $CarterSocial to 50>>
<<set $MichaelSocial to -35>>
<<set $Player.Arousal += $HumiliatingArousal>>
<br>
<span style="color:Gray"> [You can view your Relationship Status with NPCs by clicking the SOCIAL button on the sidebar. You can also view information about the various NPCs in the Journal in your room. Once you become Friends with an NPC, you can unlock more activities such as visiting their home or hanging out around town.]</span><br>
<br>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
<span style="color:Green">+Carter</span>
<br>
<<link "Remain Quiet ">>
<<replace"#choice">>
You decide that it’s probably best if you don’t get involved, no need to make enemies on your first day. <span style="color:DarkTurquoise">Michael</span> sits in the back, soon joined by a crew of goons, and <span style="color:DarkTurquoise">Carter</span> is eventually able to free himself and fix his clothing. You won’t make any friends by staying quiet, but you won’t make any enemies either.<br>
<span style="color:Green">+Michael Relationship</span><br>
<<set $MichaelSocial to 5>>
<br>
<span style="color:Gray"> [You can view your Relationship Status with NPCs by clicking the SOCIAL button on the sidebar. You can also view information about the various NPCs in the Journal in your room. Once you become Friends with an NPC, you can unlock more activities such as visiting their home or hanging out around town.]</span><br>
<br>
<<set $BenSocial to 0>>
<<set $CarterSocial to 0>>
<<set $MichaelSocial to 10>>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
<span style="color:Green">+Michael</span><br>
<br>
</div>
<</nobr>><<nobr>>
You are riding the bus, looking out the windows and zoning out as everyone talks amongst themselves. Sitting next to you is a generally quiet boy who keeps to himself. As the bus hits a hard bump, the kid drops his notebook under the seat and has to bend down to get it. <span style="color:Pink">You glance over and see the waistband of his Green Briefs poking out in clear view.</span><br>
<br>
<div id=choice>
<<link "Give Him a Wedgie<br>">>
<<replace"#choice">>
You smile to yourself and quickly reach over and grab the back of his underwear. The boy yells out in surprise as you yank them upwards, lifting him off the seat. The other boys around you turn their attention and begin to laugh as you lift the poor boy as high as you can before dropping him down. To add to his misfortune, the boy finds himself wedged between the two seats with only his rear hanging out. Everyone gets a few more laughs until he is able to wiggle himself free and fix his underwear.<br>
<br>
<<set $GaveWedgie to 1>>
<<set $TimesGaveWedgie += 1>>
<<set $Player.Arousal += $GiveWedgieArousal>>
<<set $GaveWedgieHours += 3>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<<link "Leave Him Be<br>">>
<<replace"#choice">>
You decide to leave the boy be. He’s never done anything to you, so you see no need to embarrass him.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
/* NO EVENT */
<<if $RandomEvent == 1>>
<<include"BUS No Event">>
/* EVENT */
<<else>>
<<set $RandomEvent2 to random(1, 11)>>
/* 1 POSSIBLE GIVE WEDGIE */
<<if $RandomEvent2 == 1>>
<<include"Bus Possible Give Wedgie">>
/* 2 LUCAS BUS FALL LAP */
<<elseif $RandomEvent2 == 2>>
<<if $LucasSocial > 0>>
<<include"LUCAS Bus Lap Fall">>
<<else>>
<<include"BUS No Event">>
<<endif>>
/* 3 CARTER UNDIE IN SHIRT */
<<elseif $RandomEvent2 == 3>>
<<include"CARTER BUS Underwear in Shirt">>
/* 4 BEN TRIPPED */
<<elseif $RandomEvent2 == 4>>
<<include"BEN BUS Tripped">>
/* 5 MICHAEL DUMPS WATER */
<<elseif $RandomEvent2 == 5>>
<<include"MICHAEL BUS Water Dump">>
/* 6 CARTER PAPER FALL */
<<elseif $RandomEvent2 == 6>>
<<if $CarterSocial >= 50>>
<<include"CARTER Bus Dropped Papers">>
<<else>>
<<include"BUS No Event">>
<<endif>>
/* 7 JACKSON BUS BONER */
<<elseif $RandomEvent2 == 7>>
<<include"JACKSON Bus Boner">>
/* 8 THOMAS BUS NAP */
<<elseif $RandomEvent2 == 8>>
<<include"THOMAS Bus Nap">>
/* 9 FELIX HARD HOMEWORK */
<<elseif $RandomEvent2 == 9>>
<<include"FELIX Bus Hard Homework">>
/* 10. LUCAS FALLS INTO OLDER STUDENTS */
<<elseif $RandomEvent2 == 10>>
<<include"LUCAS Bus Falls Into Older Students">>
/* 11. FELIX BUS WEDGIE */
<<elseif $RandomEvent2 == 11>>
<<include"FELIX Bus Wedgie">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $BusRide to "School">>
<<set $Minutes += 20>>
<<set $RideBusToSchool to 1>>
<<if $BusIntroduction != 1>>
<<include "Bus Introduction">>
<<else>>
<<include"Bus Ride Events">>
<<endif>>
<</nobr>><<nobr>>
<<if $BusEnd == "Avendale">>
[[Continue|Avendale]]
<<elseif $BusEnd == "Northend">>
[[Continue|Player Neighborhood]]
<<elseif $BusEnd == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $BusEnd == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $BusEnd == "Trailer Park">>
[[Continue|Trailer Park]]
<<elseif $BusEnd == "Food District">>
[[Continue|Food District]]
<<elseif $BusEnd == "Shopping District">>
[[Continue|Shopping District]]
<<elseif $BusEnd == "Main Street">>
[[Continue|Main Street]]
<<elseif $BusEnd == "Pool">>
[[Continue|Pool]]
<<elseif $BusEnd == "Community Center">>
[[Continue|Community Center]]
<<elseif $BusEnd == "Park">>
[[Continue|Park]]
<<elseif $BusEnd == "Entertainment District">>
[[Continue|Entertainment District]]
<<elseif $BusEnd == "Middle School">>
[[Continue|Middle School]]
<<elseif $BusEnd == "High School">>
[[Continue|High School]]
<<elseif $BusEnd == "Elementary School">>
[[Continue|Elementary School]]
<<elseif $BusEnd == "Mall">>
[[Continue|Mall]]
<<elseif $BusEnd == "Hospital">>
[[Continue|Hospital]]
<<elseif $BusEnd == "Boardwalk">>
[[Continue|Boardwalk]]
<<elseif $BusEnd == "Beach">>
[[Continue|Beach]]
<<elseif $BusEnd == "Redlight District">>
[[Continue|Redlight District]]
<<endif>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 1)>>
<<set $Minutes += 10>>
<<set $Money -= 3>>
/* NO EVENT */
<<if $RandomEvent == 1>>
The bus ride is quiet and uneventful.<br>
<br>
<<include"Bus Trip End">>
<<endif>>
<</nobr>><<nobr>>
<<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Heroic">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $CarterCut>>
<<set $AD.PenisSize to "Small">>
<<set $ADUndies to $CarterUndies>>
<<set $ADBottoms to $CarterBottoms>>
<<set $ADTop to $CarterTop>>
<<set $ADOuter to $CarterOuter>>
<<set $ADSocks to $CarterSocks>>
<<set $ADShoes to $CarterShoes>>
<<set $ADShortsSag to 1>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADShoes to $BlackTennisShoes>>
<<set $ADTop to $SchoolDressShirtRolledUp>>
<<set $ADBottoms to $BlackDressShortShorts>>
<<set $ADNeck to $SchoolTie>>
<<set $ADSocks to $PrestonSocks>>
<<set $ADTopAlt to 1>>
<<set $ADOuterAlt to 1>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
As you sit down at an empty seat on the bus, you notice <span style="color:DarkTurquoise">Carter</span> at the seat across from you, leaning over the seat in front of him as he laughs with another boy. <span style="color:Pink">You clearly notice that <span style="color:DarkTurquoise">Carter</span>’s $CarterTop had been mistakenly tucked into his $CarterUndies, giving a comically clear view of them.</span> You don’t think anyone else has noticed yet.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TuckedInUndies to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Tell Him ">>
<<replace"#choice">>
You wait for the bus to stop and quickly slide over to his seat, getting his attention. You point out his wardrobe malfunction, causing him to blush and quickly fix it.<br>
<br>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He laughs, slightly embarrassed, <span style="color:LightSteelBlue">“Guess I was in a hurry getting changed.”</span><br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">><br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Carter</span><br>
<<link "Don't Tell Him ">>
<<replace"#choice">>
You decide to sit back and enjoy the view, letting <span style="color:DarkTurquoise">Carter</span> deal with whatever embarrassment this causes. Sure enough, after a few minutes you hear snickering from some of the boys behind you as they point out <span style="color:DarkTurquoise">Carter</span>’s “little boy underwear” to their friends. You even hear one of them snap a picture.<br>
<br>
<<set $Player.Arousal += $HumiliatingArousal>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
You are riding on the bus, sitting next to <span style="color:DarkTurquoise">Carter</span> chatting and rifling through your backpack looking for something, when it suddenly hits a very large pothole. It bounces you up a few inches, causing you to drop your backpack, spilling some of the papers onto the floor. You curse and quickly go to pick them up, but notice a few of them has slide a few seats back.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’ll get them!”</span> <span style="color:DarkTurquoise">Carter</span> jumps up out of his chair before you have a chance and begins to crawl under the seats to collect your papers. After a few moments of watching him disappear under the seats, leaving only his lower half exposed, you hear him call out. <span style="color:LightSteelBlue">“Got them! But uh… I may require your assistance!”</span> It seems the boy was stuck. You laugh and grab him by the waist, pulling him out and helping him up. He gives you a thankful smile and hands you your papers. You thank him in return and the two of you return to your seat.<br>
<<set $SocialChange to 1>>
<<include"CARTER Social Change">><br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You stop <span style="color:DarkTurquoise">Carter</span> at the bottom of the slide and begin to chat with him as he climbs back up to the top.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Carter</span> goes on and on about super heroes. Owlman, Ultraman, and everything in between. The boy is extremely knowleadgeable and passionate about the topic, hoping to one day be a super hero himself.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Carter</span> talks about some of the charity work he does on the weekends. From spending time with the elderly to helping out at a daycare. It surprises you how genuinely his desire to help others is.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
In telling you about some of the stories he’d played out at home, <span style="color:DarkTurquoise">Carter</span> mentions some names that you don’t recognize. In pressing for information about them, he embarrassingly reveals that they are his stuffed animals. He admits that he is a bit old for them, but they work great as characters in his stories.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $CarterDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<<set $CarterDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"CARTER Social Change">>
<<set $CarterDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<include"CARTER Route">>
<</nobr>><<nobr>>
<<include"CARTER Equipment">>
/* SELECTING ROUTE */
<<set $CarterRoute to random(1, 1)>>
<<include"CARTER Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $CarterDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $CarterSocial >= 15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"CARTER Social Change">>
<br>
<<elseif $CarterSocial >= -10>>
<<set $Random to random(1, 3)>>
<<if $Random > 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"CARTER Social Change">>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and try to start a conversation, but he is distracted the entire time.<br>
<br>
<<endif>>
<<elseif $CarterSocial < -10>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and try to start a conversation, but he is so nervous around you he is quiet the entire time.<br>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Hart</span> spends the first few minutes of class brewing another pot of coffee. Judging by the smell lingering in the room, you’d guess this was his 4th pot. Once he realizes everyone sitting at their desks waiting for him to start the class, he sighs loudly and speaks.<br>
<br>
<span style="color:LightSteelBlue">“Alright, umm… Could the people in the front row collect the homework from everyone behind them and bring it to my desk? Thanks.”</span> He returns to his coffee as all the boys begin to rummage for their homework. <span style="color:DarkTurquoise">Carter</span> happily hums as he collects the homework from the row next to you when you notice his shoelaces are untied. Before you can say anything, he stumbles forward. He manages to avoid slamming headfirst into a desk, instead falling into another boy. Unfortunately for <span style="color:DarkTurquoise">Carter</span>, his groin slams against the boy’s elbow as he falls, sending a painful shockwave throughout his entire body.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Carter</span> immediately lets out a pained groan as he falls to the floor, gripping his balls. Everyone who witnessed it cringes, as if feeling a bit of the pain themselves. The boy who had mistakenly elbowed <span style="color:DarkTurquoise">Carter</span> quickly apologized and attempted to help the unfortunate lad up, but his legs were like jelly. He managed to return to his seat, spending the remainder of the class hunched over in pain, and learned a valuable lesson about tying his shoes.<br>
<br>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $CarterEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $CarterOuter over his $CarterTop, $CarterBottoms, and $CarterShoes with $CarterSocks.<br>
<<else>>
He is currently wearing a $CarterTop, $CarterBottoms, and $CarterShoes with $CarterSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $CarterOuter == "Blue Superhero Hoodie">>
<span title="Blue Superhero Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Superhero Hoodie">
</span>
<<endif>>
<<if $CarterTop == "Blue T-Shirt">>
<span title="Blue T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $CarterTop == "Red T-Shirt">>
<span title="Red T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Red T-Shirt.png" alt="Red T-Shirt">
</span>
<<elseif $CarterTop == "Orange T-Shirt">>
<span title="Orange T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Orange T-Shirt.png" alt="Orange T-Shirt">
</span>
<<endif>>
<<if $CarterBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $CarterBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $CarterBottoms == "Green Jeans">>
<span title="Green Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<<elseif $CarterBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<endif>>
<<if $CarterSocks == "Blue Socks">>
<span title="Blue Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Blue Socks.png" alt="BlaBlueck Socks">
</span>
<<endif>>
<<if $CarterShoes == "Red Tennis Shoes">>
<span title="Red Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Red Tennis Shoes.png" alt="Red Tennis Shoes">
</span>
<<endif>>
/* PJs */
<<elseif $CarterEquipment == "PJs">>
He is currently wearing only a pair of $CarterPJBottoms, revealing his boyish chest.<br>
<<set $SeenCarterPJs to 1>>
<span title="Black Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Black Pajamas.png" alt="Black Pajama Pants">
</span>
/* UNDIES */
<<elseif $CarterEquipment == "Undies">>
<<if $CarterUndies == "Red Superhero Briefs">>
<span title="Red Superhero Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Superhero Briefs">
</span>
<<elseif $CarterUndies == "Green Camo Briefs">>
<span title="Green Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Camo Briefs">
</span>
<<elseif $CarterUndies == "Blue Cartoon Briefs">>
<span title="Blue Cartoon Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Cartoon Briefs">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $CarterRandomUndies to random(1, 4)>>
<<if $CarterRandomUndies == 1>>
<<set $CarterUndies to $BlueUltramanBriefs>>
<<elseif $CarterRandomUndies == 2>>
<<set $CarterUndies to $RedUltramanBriefs>>
<<elseif $CarterRandomUndies == 3>>
<<set $CarterUndies to $GreenCamoBriefs>>
<<elseif $CarterRandomUndies == 4>>
<<set $CarterUndies to $OwlmanBriefs>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $CarterShoes to $RedTennisShoes>>
<<set $CarterSocks to $BlueSocks>>
/* PAJAMA SELECTION */
<<set $CarterPJs to "Blue Superhero Onsie">>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<set $CarterOuter to $HeroicHoodie>>
<<if $CarterRandomTop == 1>>
<<set $CarterTop to $WhiteUltramanTShirt>>
<<elseif $CarterRandomTop == 2>>
<<set $CarterTop to $BlueUltramanTShirt>>
<<endif>>
<<if $CarterRandomBottoms == 1>>
<<set $CarterBottoms to $BlueJeans>>
<<elseif $CarterRandomBottoms == 2>>
<<set $CarterBottoms to $BlueJeans>>>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<set $CarterOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $CarterRandomTop == 1>>
<<set $CarterTop to $BlueUltramanTShirt>>
<<elseif $CarterRandomTop == 2>>
<<set $CarterTop to $RedUltramanTShirt>>
<<endif>>
<<if $CarterRandomBottoms == 1>>
<<set $CarterBottoms to $BlackShorts>>
<<elseif $CarterRandomBottoms == 2>>
<<set $CarterBottoms to $BlueShorts>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<set $CarterOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $CarterRandomTop == 1>>
<<set $CarterTop to $YellowTShirt>>
<<elseif $CarterRandomTop == 2>>
<<set $CarterTop to $RedUltramanTShirt>>
<<endif>>
<<if $CarterRandomBottoms == 1>>
<<set $CarterBottoms to $BlackShorts>>
<<elseif $CarterRandomBottoms == 2>>
<<set $CarterBottoms to $BlueShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<set $CarterOuter to $HeroicHoodie>>
<<if $CarterRandomTop == 1>>
<<set $CarterTop to $BlueUltramanTShirt>>
<<elseif $CarterRandomTop == 2>>
<<set $CarterTop to $RedUltramanTShirt>>
<<endif>>
<<if $CarterRandomBottoms == 1>>
<<set $CarterBottoms to $BlueJeans>>
<<elseif $CarterRandomBottoms == 2>>
<<set $CarterBottoms to $GreenJeans>>
<<endif>>
<<endif>>
/* CARTER BANDAGES RANDOM */
<<set $CarterBandaidLeftKnee to random(1, 2)>>
<<set $CarterBandaidRightKnee to random(1, 2)>>
<<set $CarterBandaidLeftArm to random(1, 5)>>
<<set $CarterBandaidRightArm to random(1, 5)>>
<<set $CarterBandaidLeftCheek to random(1, 7)>>
<<set $CarterBandaidRightCheek to random(1, 7)>>
<<set $CarterBandaidLeftNipple to random(1, 10)>>
<<set $CarterBandaidRightNipple to random(1, 10)>>
<<set $CarterBandaidRightNose to random(1, 10)>>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Carter == "School Playground">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> is happily going down the slide, joyfully laughing and not caring how childish it makes him look. At one point, he even goes down the slide headfirst, imitating a superhero’s flight pose.<br>
<br>
[[Chat With (0:10)|CARTER Playground Chat With]] <span style="color:Green">+Carter</span><br>
<<if $CarterSocial > -50 or $CarterSocialRank > 0>>
[[Slide with him (0:20)|CARTER School Slide]] <span style="color:Green">+Carter</span><br>
<<endif>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
[[Ask to play (0:20)|CARTER Playground Play]] <span style="color:Green">+Carter</span><br>
<<endif>>
[[Leave|School Courtyard]]
<<elseif $Carter == "School Lunch">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> eats his lunch while reading a colorful superhero comic book. He is extremely careful not to spill anything on it.<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|CARTER Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
<br>
[[Leave|School Cafeteria]]
<<elseif $Carter == "Cafeteria">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> sits against one of the walls happily reading one of his comic books. This one appears to be an issue of Cosmic Rangers, a cartoon your little brother watches often.<br>
<br>
[[Chat With (0:10)|CARTER Cafeteria Chat With]] <span style="color:Green">+Carter</span><br>
[[Leave|School Cafeteria]]
<<elseif $Carter == "Outside School">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> happily hops from rock to rock while he waits for the bus. Despite nearly falling at one point, he continues to make further and further jumps.<br>
<br>
[[Leave|Middle School]]
<<elseif $Carter == "East Hallway">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> walks down the hallway happily swinging his arms.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Carter == "South Hallway">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> walks down the hallway happily swinging his arms.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Carter == "West Hallway">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> walks down the hallway happily swinging his arms.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Carter == "English">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> is secretly reading a comic book hidden within his English Textbook. While you can’t tell exactly what the comic is about, you can tell by the bright colors and character designs that it is definitely an old superhero comic.<br>
<br>
[[Leave|School English Classroom]]
<<elseif $Carter == "History">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> is reading a book about heroic knights. Despite not being entirely historically accurate, <span style="color:DarkTurquoise">Mr. De León</span> doesn’t seem to mind him reading it between assignments.<br>
<br>
[[Leave|School History Classroom]]
<<elseif $Carter == "Science">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> is helping <span style="color:DarkTurquoise">Mr. Chang</span> set up some equipment for class today. Despite his normally expressive movements, he is extremely careful with the glass beakers and vials.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Carter == "Math">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> is struggling to complete some late homework before class begins. Math doesn’t seem to be his strong suit.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Carter == "Drama Class">>
<<include"CARTER Avatar Everyday">>
<span style="color:DarkTurquoise">Carter</span> stands at the center of the stage, practicing heroic poses and giving “inspiring” speeches. Some of the other kids giggle at his performance, but he seems to be enjoying himself regardless.<br>
<br>
[[Leave|School Auditorium]]
<<elseif $Carter == "Locker Room">>
<<include"CARTER Avatar Undies">>
<span style="color:DarkTurquoise">Carter</span> changes away from everyone else, tucked away behind a row of lockers. <span style="color:Pink">He stands there in nothing but his $CarterUndies, which combined with his short height make him look like an elementary schooler.</span> He notices you looking towards him and blushing, turning away to avoid eye-contact. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing, though <span style="color:DarkTurquoise">Carter</span> still seems a bit shy.<br><br>
<<if $SeenCarterUndies < 1>>
<<set $SeenCarterUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Carter == "Gym">>
<<include"CARTER Avatar Towel">>
<span style="color:DarkTurquoise">Carter</span> sits on a bench in another aisle mostly by himself. He held his $CarterUndies in his hands and was in the process of putting them on under his towel, shyly trying to keep the large towel from falling off his small body. <br>
<br>
[[Back|School Locker Room]]
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 10>>
/* OPENING */
You stop <span style="color:DarkTurquoise">Carter</span> at the bottom of the slide and begin to chat with him as he climbs back up to the top.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Carter</span> goes on and on about super heroes. Owlman, Ultraman, and everything in between. The boy is extremely knowleadgeable and passionate about the topic, hoping to one day be a super hero himself.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Carter</span> talks about some of the charity work he does on the weekends. From spending time with the elderly to helping out at a daycare. It surprises you how genuinely his desire to help others is.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
In telling you about some of the stories he’d played out at home, <span style="color:DarkTurquoise">Carter</span> mentions some names that you don’t recognize. In pressing for information about them, he embarrassingly reveals that they are his stuffed animals. He admits that he is a bit old for them, but they work great as characters in his stories.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $CarterDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<<set $CarterDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"CARTER Social Change">>
<<set $CarterDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
You are enjoying yourself, climbing up the rope ladder and going down the slide, when you notice <span style="color:DarkTurquoise">Carter</span> atop the jungle gym as well.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, hello <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He gives you a cute smile, <span style="color:LightSteelBlue">“I hope your day is going well!”</span> As you chat, <span style="color:DarkTurquoise">Carter</span> stretches his arms up above his head, lifting his $CarterTop.Type enough to reveal to you <span style="color:Pink">that the fly of his $CarterBottoms.Type was down, revealing the front of his Briefs!</span> <span style="color:DarkTurquoise">Carter</span> seems completely oblivious to this and you wonder how long it had been like that.<br>
<br>
<div id=choice>
<<link "Inform him ">>
<<replace"#choice">>
You lean in close to <span style="color:DarkTurquoise">Carter</span> and whisper in his ear that his fly is down. He instantly turns red, looks down to confirm it, and quickly turns around and zips up his $CarterBottoms.Type. He then turns back around, chuckling nervously while still blushing.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$Player.Name</span>! Guess I was a bit too excited to play when I got done using the bathroom.”</span> He laughs and gives you a thumbs up before jumping down the slide.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Carter</span><br>
<<link "Leave it be ">>
<<replace"#choice">>
You take a mental picture of the unaware boy before telling him you’ll see him later and parting ways. <span style="color:DarkTurquoise">Carter</span> then jumps down the slide, unaware of his tiny embarrassment. You chuckle to yourself and go back to playing.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Arousal += $HumiliatingArousal>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Carter</span> leads you over to the outskirts of the courtyard, where some of the stranger playground equipment is, such as the large concrete tunnel, which sits shaded under some trees surrounded by pull-up bars and other exercise equipment disguised as playground structures. The two of you duck behind a bush and scout out the tunnel as <span style="color:DarkTurquoise">Carter</span> explains the mission.<br>
<br>
<span style="color:LightSteelBlue">“I have received word from two distressed peasants of the kingdom.”</span> <span style="color:DarkTurquoise">Carter</span> said, determined to stay in character, <span style="color:LightSteelBlue">“The mystical cavern over yonder use to be where they would relax and play games, but lately an evil dragon has taken to nesting inside the cave and has driven them away. They have tasked us with slaying this beast and returning to them their cave of friendship!”</span> <span style="color:DarkTurquoise">Carter</span> stood up and posed, but quickly knelt back down once he remember the two of you were meant to be hiding.<br>
<br>
You both sneak over towards the tunnel, careful not to make too much noise, and peeked your heads in. The evil dragon turned out to be a familiar face, as you recognized <span style="color:DarkTurquoise">Thomas</span> quietly napping within the tunnel. <span style="color:LightSteelBlue">“I believe our best course of action would be to charge in and scare the beast off. With two of us, armed and ready, the dragon would be a fool to attempt to attack us. What do you think squire?”</span><br>
<br>
<div id=choice>
<<link "Attempt to scare the dragon away<br>">>
<<replace"#choice">>
You agree to <span style="color:DarkTurquoise">Carter</span>’s plan and the two of you ready yourselves as he counts down from three. Then you both rush in yelling and smacking your swords against the concrete tunnel in order to make as much noise as possible in order to scare off the dragon.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* NOTHING HAPPENS */
<<if $RandomEvent == 1>>
<span style="color:DarkTurquoise">Thomas</span> let out a short panicked scream as he was awoken by surprise, jumping to his feet before losing his balance on the curved floor and tumbling back to the ground. You both stopped a foot from the beast as he looked up at you, recognizing you both, and groaned loudly.<br>
<br>
<span style="color:LightSteelBlue">“What the hell is wrong with you two!?”</span> <span style="color:DarkTurquoise">Thomas</span> yelled, standing up and patting the dust off his $ThomasBottomsType. <span style="color:LightSteelBlue">“You nearly gave me a heart attack!”</span><br>
<br>
<span style="color:LightSteelBlue">“Foul creature!”</span> <span style="color:DarkTurquoise">Carter</span> called out, still speaking in an accent as he pointed his stick towards <span style="color:DarkTurquoise">Thomas</span>, <span style="color:LightSteelBlue">“You will no longer torment the two friends whose bond of friendship was formed within this tunnel! Relinquish your hold and return to from whence you came!”</span><br>
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You actually see <span style="color:DarkTurquoise">Thomas</span>’ eye twitch as he let out an angered sigh, before grabbing <span style="color:DarkTurquoise">Carter</span>’s sword from him. <span style="color:LightSteelBlue">“God you are so annoying!”</span> The angered boy said through gritted teeth as he snapped the stick in two. <span style="color:DarkTurquoise">Thomas</span> than walked off to look for another place to nap, grumbling at having been awoken. You wonder if the boys who requested help had actually been driven off by <span style="color:DarkTurquoise">Thomas</span>, or if they had simply found him sleeping here when the came to do… whatever it is they do here.<br>
<br>
Regardless, the mission was complete and the two of you informed the two boys who happily returned to their cave now that the ‘monster’ was driven off. <span style="color:DarkTurquoise">Carter</span> was awfully proud of himself for having completed the mission so successfully; Retelling an over-exaggerated version of the tale as the two of you walked off.<br>
/* CARTER GETS KICKED */
<<elseif $RandomEvent == 2>>
As expected of one who was suddenly awoken by two screaming figures running towards him, <span style="color:DarkTurquoise">Thomas</span>’ first reaction was to defend himself and kick towards the shadowy figures. The sound of <span style="color:DarkTurquoise">Thomas</span>’ scream of surprised soon mixed with <span style="color:DarkTurquoise">Carter</span>’s scream of pain as the unlucky boy was kicked right in the leg. He soon fell to the ground as <span style="color:DarkTurquoise">Thomas</span> realized that it was just you two.<br>
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What the hell is wrong with you!?”</span> <span style="color:DarkTurquoise">Thomas</span> yelled out as <span style="color:DarkTurquoise">Carter</span> rolled on the ground holding his leg in pain. <span style="color:LightSteelBlue">“You nearly gave me a heart attack!”</span><br>
<br>
<span style="color:LightSteelBlue">“Begone… foul… beast…”</span> <span style="color:DarkTurquoise">Carter</span> managed to say through his pained groans. The boy didn’t know how fortunate he was, had <span style="color:DarkTurquoise">Thomas</span> kicked a bit higher the pain he’s feeling would have been multiplied a hundred fold. <span style="color:DarkTurquoise">Thomas</span> looked at you for some sort of explanation, but you just shrugged. The tired boy sighed loudly, apologized to <span style="color:DarkTurquoise">Carter</span>, then left to find somewhere else to rest.<br>
<br>
You looked down at the heroic boy, who honestly probably deserved to be kick for scaring <span style="color:DarkTurquoise">Thomas</span>, before helping him to his feet and walking him over to a table to rest for a few minutes.<br>
<<endif>>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $CarterPlay to random(1, 1)>>
/* EVIL DRAGON THOMAS */
<<if $CarterPlay == 1>>
<<include"CARTER Playground Knight Thomas Dragon">>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<<set $RandomPlay to random(1, 1)>>
/* PRETEND KNIGHTS */
<<if $RandomPlay == 1 or $RandomPlay == 2>>
You walk up to <span style="color:DarkTurquoise">Carter</span> and ask if he would like to play something. He gives you a wide smile before dragging you over towards the trees and picking up and handing you a stick, which he insists is actually a sword.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Well my dear squire,”</span> <span style="color:DarkTurquoise">Carter</span> says, grabbing a stick of his own and holding it like a knight, <span style="color:LightSteelBlue">“As a Knight of Preston, I have been on the look out for a quest suitable to my skills and believe I have found one!”</span> He puffed out his chest and attempted a British accent as he spoke. <span style="color:LightSteelBlue">“But alas, I fear this may be too big a task for me alone. If you would accompany me on this quest I would be forever grateful!”</span> You can’t help but smile at his enthusiasm and give him a bow, agreeing to aid him.<br>
<br>
<<include"CARTER Playground Knights">>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Carter to "Stretching PJ">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Carter to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Carter to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Carter to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Carter to "School Playground">>
<<elseif $Hours == 8>>
<<set $Carter to "History">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Carter to "Math">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Carter to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Carter to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Carter to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Carter to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Carter to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Carter to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Carter to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Carter to "Outside School">>
<<elseif $Hours == 15>>
<<set $Carter to "Cartoons">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Carter to "Homework">>
<<elseif $Hours == 16>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Carter to "Hallway">>
<<elseif $Hours == 17>>
<<set $Carter to "Playing in Room">>
<<elseif $Hours == 18 and $Minutes < 25>>
<<set $Carter to "Bathing">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Carter to "Hallway Towel">>
<<elseif $Hours == 18 and $Minutes < 45>>
<<set $Carter to "Changing">>
<<elseif $Hours == 18>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Carter to "Play Self Bondage PJ">>
<<elseif $Hours == 19>>
<<set $Carter to "Play Self Bondage Undies">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Carter to "Play Self Bondage Naked">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Carter to "Play Self Bondage Stuck Naked">>
<<elseif $Hours == 20>>
<<set $Carter to "Reading Comics PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Carter to "Meditation">>
<<else>>
<<set $Carter to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Carter to "Stretching PJ">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Carter to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Carter to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Carter to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Carter to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Carter to "History">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Carter to "Math">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Carter to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Carter to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Carter to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Carter to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Carter to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Carter to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Carter to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Carter to "Outside School">>
<<elseif $Hours == 15>>
<<set $Carter to "Cartoons">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Carter to "Homework">>
<<elseif $Hours == 16>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Carter to "Hallway">>
<<elseif $Hours == 17>>
<<set $Carter to "Playing in Room">>
<<elseif $Hours == 18 and $Minutes < 25>>
<<set $Carter to "Bathing">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Carter to "Hallway Towel">>
<<elseif $Hours == 18 and $Minutes < 45>>
<<set $Carter to "Changing">>
<<elseif $Hours == 18>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Carter to "Play Self Bondage PJ">>
<<elseif $Hours == 19>>
<<set $Carter to "Play Self Bondage Undies">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Carter to "Play Self Bondage Naked">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Carter to "Play Self Bondage Stuck Naked">>
<<elseif $Hours == 20>>
<<set $Carter to "Reading Comics PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Carter to "Meditation">>
<<else>>
<<set $Carter to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Carter to "Stretching PJ">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Carter to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Carter to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Carter to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Carter to "School Playground">>
<<elseif $Hours == 8>>
<<set $Carter to "History">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Carter to "Math">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Carter to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Carter to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Carter to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Carter to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Carter to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Carter to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Carter to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Carter to "Outside School">>
<<elseif $Hours == 15>>
<<set $Carter to "Park Cleaning Litter">>
<<elseif $Hours == 16 and $Minutes < 10>>
<<set $Carter to "Main Street Walking">>
<<elseif $Hours == 16 and $Minutes < 20>>
<<set $Carter to "Shopping District Walking">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Carter to "Northend Walking">>
<<elseif $Hours == 16 and $Minutes < 40>>
<<set $Carter to "Wald Street Walking">>
<<elseif $Hours == 16>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Carter to "Hallway">>
<<elseif $Hours == 17>>
<<set $Carter to "Playing in Room">>
<<elseif $Hours == 18 and $Minutes < 25>>
<<set $Carter to "Bathing">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Carter to "Hallway Towel">>
<<elseif $Hours == 18 and $Minutes < 45>>
<<set $Carter to "Changing">>
<<elseif $Hours == 18>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Carter to "Play Self Bondage PJ">>
<<elseif $Hours == 19>>
<<set $Carter to "Play Self Bondage Undies">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Carter to "Play Self Bondage Naked">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Carter to "Play Self Bondage Stuck Naked">>
<<elseif $Hours == 20>>
<<set $Carter to "Reading Comics PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Carter to "Meditation">>
<<else>>
<<set $Carter to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Carter to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Carter to "Stretching PJ">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Carter to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Carter to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Carter to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Carter to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Carter to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Carter to "History">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Carter to "Math">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Carter to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Carter to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Carter to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Carter to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Carter to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Carter to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Carter to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Carter to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Carter to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Carter to "Outside School">>
<<elseif $Hours == 15>>
<<set $Carter to "Cartoons">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Carter to "Homework">>
<<elseif $Hours == 16>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 15>>
<<set $Carter to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Carter to "Hallway">>
<<elseif $Hours == 17>>
<<set $Carter to "Playing in Room">>
<<elseif $Hours == 18 and $Minutes < 25>>
<<set $Carter to "Bathing">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Carter to "Hallway Towel">>
<<elseif $Hours == 18 and $Minutes < 45>>
<<set $Carter to "Changing">>
<<elseif $Hours == 18>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Carter to "Playing in Room PJ">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Carter to "Play Self Bondage PJ">>
<<elseif $Hours == 19>>
<<set $Carter to "Play Self Bondage Undies">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Carter to "Play Self Bondage Naked">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Carter to "Play Self Bondage Stuck Naked">>
<<elseif $Hours == 20>>
<<set $Carter to "Reading Comics PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Carter to "Meditation">>
<<else>>
<<set $Carter to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $CarterRoute == 1>>
<<include "CARTER Route 1 School">>
<<elseif $CarterRoute == 2>>
<<include "CARTER Route 2 School">>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You meet <span style="color:DarkTurquoise">Carter</span> as he comes down the slide and ask if you can play with him.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Carter</span> says, a little bit too excited, <span style="color:LightSteelBlue"> “I’m trying to see how fast I can go down the slide. Come on!”</span> He grabs your hand and the two of you quickly run back to the top of the slide. It is a decently long slide, sitting atop the 8-foot-tall jungle gym, that shoots down into the sand. There was enough room for you to get a running start if you wanted to dive headfirst, you could also swing in using the railing from the top of the slide.<br>
<br>
<span style="color:LightSteelBlue"> “I’ll wait at the bottom,”</span> <span style="color:DarkTurquoise">Carter</span> says as he sits down at the slide, <span style="color:LightSteelBlue"> “to see how fast you go. Good luck but be careful!”</span> He gives you one last smile before he heads down.<br>
<br>
<div id=choice>
/* SLIDE NORMALLY */
<<link "Slide normally<br>">>
<<replace"#choice">>
Not caring about speed, you sit down normally at the top of the slide and slide down. Despite this, you still gain more speed than you were expecting and nearly trip and fall as you come flying out of the bottom.<br>
<br>
<span style="color:LightSteelBlue">“Not bad!”</span> <span style="color:DarkTurquoise">Carter</span> smiles, <span style="color:LightSteelBlue">“But watch this!”</span> <span style="color:DarkTurquoise">Carter</span> gleefully runs back up and dives headfirst down the slide, coming out with his arms outstretched like a superhero. His speed and form are impressive, until he lands face first into the sand. You help him up and the two of you continue going down the slide for a while.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* SWING DOWN */
<<link "Swing down with railing<br>">>
<<replace"#choice">>
You grip the top railing above the slide, taking a step back, before you jump up and use the momentum to send you flying down the slide. You come down so fast that you are unable to keep your balance as you land and tumble forward into the sand. <span style="color:DarkTurquoise">Carter</span> quickly runs over and help you up, patting the sand off your clothes.<br>
<br>
<span style="color:LightSteelBlue">“That was awesome!”</span> <span style="color:DarkTurquoise">Carter</span> yells out in excitement, <span style="color:LightSteelBlue">“You were like a blur, I’ve never been that fast before! You have to show me how you did it!”</span> You spend some time teaching <span style="color:DarkTurquoise">Carter</span> your trick, which does lead to some bruising, but otherwise is a good time.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* HEADFIRST */
<<link "Dive headfirst<br>">>
<<replace"#choice">>
<<set $Random to random(1, 2)>>
<<if $Random != 1>>
You step back to the edge of the jungle gym and take a deep breath, before sprinting forward and diving headfirst into the slide! The speed is insane, but as you are about to reach the bottom, a painful realization enters your mind. You don’t have a landing strategy. You dive face first into the sand, getting sand in your eyes, mouth, and nose. You even feel sand under your clothes, in every nook and cranny. As <span style="color:DarkTurquoise">Carter</span> helps you up, you begin coughing and spitting out sand. He attempts to help by patting sand off your clothes, but can’t hide his laughter.<br>
<br>
<span style="color:LightSteelBlue">“That could have gone better!”</span> <span style="color:DarkTurquoise">Carter</span> laughs, <span style="color:LightSteelBlue">“The first time I went down like that, I got so much sand in my briefs I could feel it for like a week!”</span> You both laugh as <span style="color:DarkTurquoise">Carter</span> wipes your eyes with his shirt, allowing you to see again. He then offers to show you how to land without blinding yourself and the two of you enjoy the rest of your time together.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<br>
[[Continue|School Courtyard]]
/* LOOSE PANTS */
<<else>>
/* UNDERWEAR*/
<<if $PlayerUndies.Name != "None">>
You step back to the edge of the jungle gym and take a deep breath, before sprinting forward and diving headfirst into the slide! It is only after your feet leave the ground that you realize you’ve jumped slightly too early. Your stomach crashes into the bottom edge of the slide, but that’s not the worst of it. <span style="color:Red">You feel the waist of your $PlayerBottoms.Typeget caught on the edge of the slide just enough to yank them down to your ankles, exposing your $PlayerUndies.Name as you are unable to stop yourself as you slide down!</span><br>
<br>
You come down fast, flying out of the slide and landing face first in the sand. <span style="color:DarkTurquoise">Carter</span> lets out an excited yell <span style="color:Pink">that quickly turns into a muffled scream of realization as he looks upon your exposed $UndiesType. He attempts to hide his laughter as he runs over and helps you up.</span><br>
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “You were so fast your pants came off!”</span> <span style="color:DarkTurquoise">Carter</span> laughs as you pull your $PlayerBottoms.Typeback up blushing, <span style="color:LightSteelBlue"> “Don’t worry, I don’t think anyone else saw that. It was super funny though!”</span> Realizing it could have been a lot worse, you laugh it off and the two of you continue playing for a while longer.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 3>>
<<set $TimesSeenUndies += 1>>
<<set $CarterSeenUndies += 1>>
<<set $TimesPantsPulledDown += 1>>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $Pained to 1>>
<<set $PainedHours += 5>>
<br>
[[Continue|School Courtyard]]
/* NO UNDERWEAR */
<<elseif $PlayerUndies.Name == "None">>
You step back to the edge of the jungle gym and take a deep breath, before sprinting forward and diving headfirst into the slide! It is only after your feet leave the ground that you realize you’ve jumped slightly too early. Your stomach crashes into the bottom edge of the slide, but that’s not the worst of it. <span style="color:Red">You feel the waist of your $PlayerBottoms.Typeget caught on the edge of the slide just enough to yank them down to your ankles as you are unable to stop yourself as you slide down! You choose the wrong day to not wear any underwear, as not only are your Butt and $Player.PenisSize Penis exposed, but your crotch is rubbed painfully against the plastic slide as you go down!</span><br>
<br>
For better or for worse, the painful rubbing slows you down to a crawl as you reach the bottom of the slide, your face falls into the sand while <span style="color:Pink">your Butt still sits on the slide, exposed and raised for anybody around to see.</span> <span style="color:DarkTurquoise">Carter</span> lets out a surprised scream as he sees your exposed state.<br>
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “$Player.Name! Your butt, I can-“</span> <span style="color:DarkTurquoise">Carter</span> turns bright red as he turns away from you, attempting to block your exposed rear from any onlookers. <span style="color:LightSteelBlue"> “Pull them back up before someone sees!”</span> You have to basically crawl off the remainder of the slide, <span style="color:Pink">which would have revealed your $Player.PenisSize Penis to everyone around you if <span style="color:DarkTurquoise">Carter</span> hadn’t quickly shielded you</span>, in order fix your clothing. Once he realizes you’ve covered yourself <span style="color:DarkTurquoise">Carter</span> turns around.<br>
<br>
<span style="color:LightSteelBlue"> “I don’t think anyone else saw anything,”</span> <span style="color:DarkTurquoise">Carter</span> pauses, turning bright red again, <span style="color:LightSteelBlue"> “Not that I saw anything! I mean, I did see your butt when you came down, but only for like a second! And I didn’t see anything else, promise!”</span> <span style="color:DarkTurquoise">Carter</span> seems more embarrassed than you about this whole endeavor. You are grateful for his quick thinking, however, as without it a lot more people could have seen you.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 3>>
<<set $TimesSeenNaked += 1>>
<<set $CarterSeenNaked += 1>>
<<set $TimesPantsPulledDown += 1>>
<<set $Player.Arousal += $HumiliatedArousal + 10>>
<<set $Pained to 1>>
<<set $PainedHours += 5>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Chang</span> is giving a lecture about the human skeleton, more specifically the rib cage. The projector shows an image of a skeletal torso with the different bones labeled. Things are going well until, in the middle of him explaining, the projector freezes and turns off.<br>
<br>
<span style="color:LightSteelBlue"> “Damn thing!”</span> <span style="color:DarkTurquoise">Mr. Chang</span> sighs as he attempts to restart it, <span style="color:LightSteelBlue"> “I really hope that replacement projector gets here soon, this thing has given me nothing but problems.”</span> He takes a deep breath before rolling the projector away and turning the lights back on. <span style="color:LightSteelBlue"> “Sorry class, technical problems. Let’s see…”</span> He pauses, thinking for a moment, before he snaps his fingers and smiles. <span style="color:LightSteelBlue"> “This is a good opportunity for a live example, can I have a volunteer to help me out?”</span><br>
<br>
Most of the class silently looks away, not wanting to be dragged to the front of the class for a demonstration. Everyone except <span style="color:DarkTurquoise">Carter</span>, who nearly jumps out of his chair at the chance to help. <span style="color:LightSteelBlue"> “Alright <span style="color:DarkTurquoise">Carter</span>,”</span> <span style="color:DarkTurquoise">Mr. Chang</span> laughs, <span style="color:LightSteelBlue"> “Come on up!”</span> <span style="color:DarkTurquoise">Carter</span> eagerly runs up and is asked to lift up his $CarterTop.Type, which he happily does.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Carter</span> was very thin, his rib cage being visible, ironically making him a perfect example. <span style="color:Pink">You couldn’t help but notice the two small pink dots on his chest and that his $CarterBottoms.Type sagged slightly, revealing the waistband of his Briefs.</span> <span style="color:DarkTurquoise">Carter</span> didn’t seem to mind being the center of attention, however, as he joyfully stood there as <span style="color:DarkTurquoise">Mr. Chang</span> used a pen to point out the various bones. <span style="color:DarkTurquoise">Carter</span> only squirmed slightly when the pen slid along his side, a ticklish spot for the young boy.<br>
<br>
Once he was finished, <span style="color:DarkTurquoise">Mr. Chang</span> thanked <span style="color:DarkTurquoise">Carter</span> for his help and returned him to his seat. Despite the earlier technical difficulties, everyone has seemed to gain at least a small understanding of the lesson.<br>
<br>
<<set $Player.Arousal += 20>>
<<set $EventPassFail to "Pass">>
<<include"Attend Science Finish">>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:DarkTurquoise">Mr. Chang</span> has separated everyone into pairs to perform an experiment involving very strong magnets. You are paired up with <span style="color:DarkTurquoise">Carter</span> and both of you listen as he goes over the experiment and safety instructions for dealing with such strong magnets.<br>
<br>
The experiment is going well and you both are enjoying yourselves when suddenly <span style="color:DarkTurquoise">Carter</span> drops one of the magnets onto the metal sink on the table. As he goes to try to free it, it grabs hold of his metal watch leaving him stuck! The boy’s misfortune doesn’t end there, however, as he leans forward over the table in an attempt to free his hand, another magnet pulls at the button to his $CarterBottoms.Type, causing them to become undone and fall to his ankles!<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You watch in disbelief as the unlucky boy now finds himself leaning over the table, his hands stuck, his $CarterBottoms.Type around his ankles, and his $CarterUndies on display for everyone in the class to see!</span> It is truly an embarrassing sight to behold and you find yourself wondering just how unlucky one little boy could be as the class erupts into laughter.<br>
<<set $CarterEquipment to "Undies">>
<<include "CARTER Equipment Display">><br>
<br>
<<set $SeenCarterUndies += 1>>
<div id=choice>
<<link "Help Carter">>
<<replace"#choice">>
You quickly kneel down and pull up <span style="color:DarkTurquoise">Carter</span>’s $CarterBottoms.Type, preserving the little dignity he has left, and make sure they are securely buttoned and away from any more magnets. You then aid the small boy in freeing his hands. In the end, <span style="color:DarkTurquoise">Carter</span> is very embarrassed but also thankful for your help.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Carter</span><br>
<<link "Laugh<br>">>
<<replace"#choice">>
You begin to laugh at the boy’s misfortune, leaning back to get a good look at his underwear-clad butt. <span style="color:DarkTurquoise">Carter</span> struggling to free himself only adds to his helpless appearance as he is stuck there for nearly 5 minutes before <span style="color:DarkTurquoise">Mr. Chang</span> realizes what has happened and frees the poor lad. This is surely a humiliation that <span style="color:DarkTurquoise">Carter</span> won’t soon forget.<br>
<<set $SeenCarterUndies += 1>>
<<set $Player.Arousal += $HumiliatingArousal>>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Carter == "School Playground">>
[[Carter|CARTER Inspect][$Carter to "School Playground"]] is happily going down the slide.
<<elseif $Carter == "Outside School">>
[[Carter|CARTER Inspect][$Carter to "Outside School"]] stands outside waiting for the bus.
/* CLASS EVENTS */
<<elseif $Carter == "English">>
[[Carter|CARTER Inspect][$Carter to "English"]] is secretly reading a comic book hidden in his textbook.
<<elseif $Carter == "History">>
[[Carter|CARTER Inspect][$Carter to "History"]] is reading about heroic knights.
<<elseif $Carter == "Drama Class">>
[[Carter|CARTER Inspect][$Carter to "Drama Class"]] is practicing his heroic poses.
<<elseif $Carter == "School Lunch">>
[[Carter|CARTER Inspect][$Carter to "School Lunch"]] eats his lunch while reading a comic book.
<<elseif $Carter == "Science">>
[[Carter|CARTER Inspect][$Carter to "Science"]] is helping set up the equipment.
<<elseif $Carter == "Math">>
[[Carter|CARTER Inspect][$Carter to "Math"]] is struggling to complete late homework.
<<elseif $Carter == "Locker Room">>
[[Carter|CARTER Inspect][$Carter to "Locker Room"]] is changing behind some of the lockers.
<<elseif $Carter == "Gym">>
[[Carter|CARTER Inspect][$Carter to "Gym"]] is getting dressed under his towel.
/*SCHOOL EVENTS */
<<elseif $Carter == "Cafeteria">>
[[Carter|CARTER Inspect][$Carter to "Cafeteria"]] is happily reading comic books.
<<elseif $Carter == "East Hallway">>
[[Carter|CARTER Inspect][$Carter to "East Hallway"]] walks down the hallway.
<<elseif $Carter == "West Hallway">>
[[Carter|CARTER Inspect][$Carter to "West Hallway"]] walks down the hallway.
<<elseif $Carter == "South Hallway">>
[[Carter|CARTER Inspect][$Carter to "South Hallway"]] walks down the hallway.
<<endif>>
<</nobr>><<nobr>>
$CarterSocial
/* SOCIAL LEVELS */
<<if $CarterSocialRank == -3>>
<<set $CarterRelationship to "Hated">>
<span style="color:DarkRed">Carter Hates you!</span>
<<elseif $CarterSocialRank == -2>>
<<set $CarterRelationship to "Enemies">>
<span style="color:DarkRed">You and Carter are Enemies.</span>
<<elseif $CarterSocialRank == -1>>
<<set $CarterRelationship to "Very Disliked">>
<span style="color:Red">Carter really Dislikes you.</span>
<<elseif $CarterSocialRank == 0 and $CarterSocial <= -50>>
<<set $CarterRelationship to "Disliked">>
<span style="color:Red">Carter Dislikes you. </span>
<<elseif $CarterSocialRank == 0 and $CarterSocial < 50>>
<<set $CarterRelationship to "Acquaintances">>
<span style="color:Yellow">You and Carter are Acquaintances.</span>
<<elseif $CarterSocialRank == 0 and $CarterSocial >= 50>>
<<set $CarterRelationship to "Liked">>
<span style="color:LightGreen">Carter Likes you.</span>
<<elseif $CarterSocialRank == 1>>
<<set $CarterRelationship to "Friends">>
<span style="color:Green">You and Carter are Friends.</span>
<<elseif $CarterSocialRank == 2>>
<<set $CarterRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Carter are Good Friends!</span>
<<elseif $CarterSocialRank == 3>>
<<set $CarterRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Carter are Close Friends!</span>
<<elseif $CarterSocialRank == 4>>
<<set $CarterRelationship to "Best Friends">>
<span style="color:Cyan">You and Carter are Best Friends!</span>
<<elseif $CarterSocialRank == 5>>
<<set $CarterRelationship to "Love">>
<span style="color:Pink">You and Carter Love each other!</span>
<<endif>>
<br>
<<if $CarterSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $CarterSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $CarterSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $CarterSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $CarterSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $CarterSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $CarterSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $CarterSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $CarterSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $CarterSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $CarterSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $CarterSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $CarterSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $CarterSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $CarterSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $CarterSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $CarterSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $CarterSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $CarterSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $CarterSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $CarterSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $CarterSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $CarterSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $CarterSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $CarterSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $CarterSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $CarterSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $CarterSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $CarterSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $CarterSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $CarterSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $CarterSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $CarterSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $CarterSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $CarterSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $CarterSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $CarterSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $CarterSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $CarterSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $CarterSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $CarterSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $CarterSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $CarterSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $CarterSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $CarterSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $CarterSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $CarterSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $CarterSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $CarterSocial > 120>>
<<set $CarterSocial to 120>>
<<endif>>
<<if $CarterSocial < -120>>
<<set $CarterSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $CarterSocial += 1>>
<span style="color:Green">+Carter Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $CarterSocial += 3>>
<span style="color:Green">++Carter Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $CarterSocial += 5>>
<span style="color:Green">+++Carter Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $CarterSocial -= 1>>
<span style="color:Red">-Carter Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $CarterSocial -= 3>>
<span style="color:Red">- -Carter Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $CarterSocial -= 5>>
<span style="color:Red">- - -Carter Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:Darkgreen">-[Basics]-</span>
<span style="color:Darkgreen">-[Physical]-</span>
<span style="color:Darkgreen">-[Privates]-</span>
<span style="color:Darkgreen">-[Traits]-</span>
<span style="color:lightgreen">-[Attributes]-</span>
<span style="color:Gray">-[Clothing]-</span>
<span style="color:Gray">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Azure"><strong>--$Player.Name's Attributes--</strong></span>
<br>
<<if $Adopted == 0>>
<<link "$Player.Name lives with his biological family.">>
<<set $Adopted to 1>>
<<goto "CC Attributes">>
<</link>>
<<elseif $Adopted == 1>>
<<link "$Player.Name was adopted as a baby.">>
<<set $Adopted to 0>>
<<goto "CC Attributes">>
<</link>>
<<endif>><br>
<<if $Bedwetter == 0>>
<<link "$Player.Name does not have nighttime problems.">>
<<set $Bedwetter to 1>>
<<goto "CC Attributes">>
<</link>>
<<elseif $Bedwetter == 1>>
<<link "$Player.Name occasionally wets the bed.">>
<<set $Bedwetter to 0>>
<<goto "CC Attributes">>
<</link>>
<<endif>><br>
/*
<<if $SexKnowledge == 0>>
<<link "$Player.Name has no idea what Sex is.">>
<<set $SexKnowledge to 1>>
<<goto "CC Attributes">>
<</link>>
<<elseif $SexKnowledge == 1>>
<<link "$Player.Name knows about Sex and Masturbation.">>
<<set $SexKnowledge to 0>>
<<goto "CC Attributes">>
<</link>>
<<endif>><br>
<<if $CanCum == 0>>
<<link "$Player.Name can not produce semen.">>
<<set $CanCum to 1>>
<<goto "CC Attributes">>
<</link>>
<<elseif $CanCum == 1>>
<<link "$Player.Name produces semen when climaxing.">>
<<set $CanCum to 0>>
<<goto "CC Attributes">>
<</link>>
<<endif>><br>
*/
<span style="color:Azure"><strong>--$Player.Name's Fears--</strong></span>
<br>
<span style="color:Red">Afraid</span> | <span style="color:Green">Not Afraid</span>
<br>
<<if $FearDark == 0>>
<span class="green"><<link "The Dark">>
<<set $FearDark to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearDark == 1>>
<span class="red"><<link "The Dark">>
<<set $FearDark to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearBugs == 0>>
<span class="green"><<link "Bugs & Spiders">>
<<set $FearBugs to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearBugs == 1>>
<span class="red"><<link "Bugs & Spiders">>
<<set $FearBugs to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearThunder == 0>>
<span class="green"><<link "Thunder">>
<<set $FearThunder to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearThunder == 1>>
<span class="red"><<link "Thunder">>
<<set $FearThunder to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearOcean == 0>>
<span class="green"><<link "Ocean">>
<<set $FearOcean to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearOcean == 1>>
<span class="red"><<link "Ocean">>
<<set $FearOcean to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearMonsters == 0>>
<span class="green"><<link "Imaginary Monsters">>
<<set $FearMonsters to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearMonsters == 1>>
<span class="red"><<link "Imaginary Monsters">>
<<set $FearMonsters to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearHeights == 0>>
<span class="green"><<link "Heights">>
<<set $FearHeights to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearHeights == 1>>
<span class="red"><<link "Heights">>
<<set $FearHeights to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearAnimals == 0>>
<span class="green"><<link "Vicious & Large Animals">>
<<set $FearAnimals to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearAnimals == 1>>
<span class="red"><<link "Vicious & Large Animals">>
<<set $FearAnimals to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
|
<<if $FearDoctor == 0>>
<span class="green"><<link "The Doctor">>
<<set $FearDoctor to 1>>
<<goto "CC Attributes">>
<</link>>
</span>
<<elseif $FearDoctor == 1>>
<span class="red"><<link "The Doctor">>
<<set $FearDoctor to 0>>
<<goto "CC Attributes">>
<</link>>
</span>
<<endif>>
<br>
<span style="color:Azure"><strong>--Family Nicknames--</strong></span><br>
What Noah calls $Player.Name:
<<textbox "$NoahNickname" $Player.Name>>
<br>
What Gabe calls $Player.Name:
<<textbox "$GabeNickname" $Player.Name>>
<br>
What Dad calls $Player.Name:
<<textbox "$DadNickname" $Player.Name>>
<br>
<<include"Kinks">>
[[Continue|CC Clothing]]
<</nobr>><<nobr>>
<<if $Bedwetter == 1>>
<<set $ClosetUndies.push($WhiteDiaper)>>
<<endif>>
<<if $StarterUndies == 1>>
<<set $ClosetUndies.push({
Name: "White Briefs",
ID: "UndBri",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $ClosetUndies.push({
Name: "Blue Briefs",
ID: "UndBri",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Blue Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Blue Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $ClosetUndies.push({
Name: "Red Briefs",
ID: "UndBri",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Red Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Red Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<endif>>
<<if $StarterTops == 1>>
<<set $ClosetTop.push({
Name: "White T-Shirt",
ID: "TopTshWhi",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/White T-Shirt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/T-Shirt/White T-Shirt.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/T-Shirt/White T-Shirt.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A T-Shirt in a plain color. Simple and stylish.",
})>>
<<set $ClosetTop.push({
Name: "Blue T-Shirt",
ID: "TopTshBlue",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/T-Shirt/Blue T-Shirt.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/T-Shirt/Blue T-Shirt.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A T-Shirt in a plain color. Simple and stylish.",
})>>
<<set $ClosetTop.push({
Name: "Red T-Shirt",
ID: "TopTshRed",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Red T-Shirt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/T-Shirt/Red T-Shirt.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/T-Shirt/Red T-Shirt.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A T-Shirt in a plain color. Simple and stylish.",
})>>
<<endif>>
<<if $StarterBottoms == 1>>
<<set $ClosetBottoms.push({
Name: "Blue Shorts",
ID: "BotShoBlu",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of shorts.",
})>>
<<set $ClosetBottoms.push({
Name: "Blue Jeans",
ID: "BotJeaBlu",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
})>>
<<set $ClosetBottoms.push({
Name: "Black Jeans",
ID: "BotJeaBlk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Jeans/Black Jeans.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
})>>
<<endif>>
<<if $StarterOuter == 1>>
<<set $ClosetOuter.push({
Name: "Gray Hoodie",
ID: "OutHooGra",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 5,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Gray Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarTorn: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarDamaged: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveBase: "Images/Avatar/Clothes/Top Arm/Hoodie/Gray Hoodie.png",
AvatarSleeveBaseTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/Gray Hoodie.png",
AvatarSleeveBaseDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/Gray Hoodie.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Top Arm/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/Gray Hoodie Sleeves.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A nice, comfy sweater with a hood to protect your little head from the rain.",
})>>
<<endif>>
<<if $StarterSocks == 1>>
<<set $ClosetSocks.push({
Name: "White Socks",
ID: "SocSocWhi",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 1,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Socks/White Socks.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Socks/White Socks.png",
Description: "Some comfy softs to keep your little toes warm.",
})>>
<<set $ClosetSocks.push({
Name: "White Socks",
ID: "SocSocWhi",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 1,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Socks/White Socks.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Socks/White Socks.png",
Description: "Some comfy softs to keep your little toes warm.",
})>>
<<set $ClosetSocks.push({
Name: "White Socks",
ID: "SocSocWhi",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 1,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Socks/White Socks.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Socks/White Socks.png",
Description: "Some comfy softs to keep your little toes warm.",
})>>
<<endif>>
<<if $StarterShoes == 1>>
<<set $ClosetShoes.push({
Name: "Blue Sneakers",
ID: "ShoSneBle",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Blue Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Sneakers/Blue Sneakers.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Sneakers/Blue Sneakers.png",
Description: "You'd think 'Sneakers' would be quiet, but these tend to squeak.",
})>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:Darkgreen">-[Basics]-</span>
<span style="color:Darkgreen">-[Physical]-</span>
<span style="color:Darkgreen">-[Privates]-</span>
<span style="color:Darkgreen">-[Traits]-</span>
<span style="color:Darkgreen">-[Attributes]-</span>
<span style="color:lightgreen">-[Clothing]-</span>
<span style="color:Gray">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Gray">[Select your starting clothing. You will also start with enough money to buy some clothes around town.]</span><br>
<span style="color:Gray">[NOTE: The starting clothes currently cannot be changed. will be updated soon once we figure out the best system to do so.]</span><br>
<span style="color:Azure"><strong>--Underwear--</strong></span><br>
<label>[
<<radiobutton "$StarterUndies" 1 autocheck>>
[img[Images/Equipment/Briefs/White Briefs.png]]
[img[Images/Equipment/Briefs/Blue Briefs.png]]
[img[Images/Equipment/Briefs/Red Briefs.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Tops--</strong></span><br>
<label>[
<<radiobutton "$StarterTops" 1 autocheck>>
[img[Images/Equipment/T-Shirt/White T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Blue T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Red T-Shirt.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Bottoms--</strong></span><br>
<label>[
<<radiobutton "$StarterBottoms" 1 autocheck>>
[img[Images/Equipment/Shorts/Blue Shorts.png]]
[img[Images/Equipment/Jeans/Blue Jeans.png]]
[img[Images/Equipment/Jeans/Black Jeans.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Outer--</strong></span><br>
<label>[
<<radiobutton "$StarterOuter" 1 autocheck>>
[img[Images/Equipment/Hoodie/Gray Hoodie.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Socks--</strong></span><br>
<label>[
<<radiobutton "$StarterSocks" 1 autocheck>>
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/White Socks.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Shoes--</strong></span><br>
<label>[
<<radiobutton "$StarterShoes" 1 autocheck>>
[img[Images/Equipment/Sneakers/Blue Sneakers.png]]
]</label>
<br>
<br>
[[Continue|CC Options]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
As you walked into the hallway, you turned to see your brothers just coming out as well. Leaning against his bedroom door was your little brother <span style="color:DarkTurquoise">Noah</span>. He was a few years younger than you and is rather short for his age. He has messy $Noah.HairColor Hair and $Noah.EyeColor Eyes. He is leaning against the door frame with his eyes closed, looking like he had fallen asleep, and was hugging his stuffed blue bear <span style="color:DarkTurquoise">Bue</span>. He has had that bear since he was a baby and practically carried it everywhere outside of school.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is wearing nothing but a pair of $NoahUndies.Name, which leave little to the imagination.</span>
<<else>>
He is wearing a pair of Blue Pajamas.
<<endif>><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
Further down the hallway was your older brother <span style="color:DarkTurquoise">Gabriel</span>, who was yawning loudly as he walked into the hallway complaining about being awoken. He is tall and muscular, has Short $Gabe.HairColor Hair, and $Gabe.EyeColor Eyes. Despite having a bad habit of picking on you and <span style="color:DarkTurquoise">Noah</span>, he is generally seen as a good kid and would often help <span style="color:DarkTurquoise">Your Father</span> around the house. He is wearing nothing but a pair of $GabeUndies.Name.<br>
<br>
<span style="color:LightSteelBlue">“Come on, wake up everyone! Vacations over!”</span> <span style="color:DarkTurquoise">Your Father</span> laughs as you three groan in response, <span style="color:LightSteelBlue">“I know these past few months have been crazy, but you’ll like it here. Trust me. I grew up in this town, I went through each of your schools. I played at the park, explored the forest, hung out at the beach. You’ll love it.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs at each of your once again tired responses, <span style="color:LightSteelBlue">“Plus, with the hoops we had to go through to get you all enrolled, you don’t really have much of a choice.”</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> pulls out a piece of paper and quickly informs each of you when school starts and when your buses will be here. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, your first class starts at 8:00, but make sure you head to the office before then so you can get your schedule. Oh, and your bus will be on the street between 7:00 and 7:30, so make sure you don’t miss it! I can’t take any of you if you miss the bus, so you’ll have to walk.”</span> He stops for a moment as <span style="color:DarkTurquoise">Noah</span> nearly falls over due to falling asleep, thankfully being caught in time by <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<span style="color:LightSteelBlue">“You all stayed up way too late unpacking.”</span> He laughs, rolling his eyes, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, hop in the shower. I’ll have breakfast ready by the time you come out.”</span><br>
<br>
[[Continue|Opening Shower]]
<</nobr>><<nobr>>
<<if $SchoolUniforms == 1>>
<<set $ClosetTop.push($SchoolDressShirt)>>
<<set $ClosetBottoms.push($BlackSlacks)>>
<<set $ClosetBottoms.push($BlackDressShorts)>>
<<set $ClosetShoes.push($BlackDressShoes)>>
<<set $ClosetSocks.push($BlackSocks)>>
<<set $ClosetOuter.push($PrestonJacket)>>
<<set $ClosetNeck.push($SchoolTie)>>
<<endif>>
/* LOCATION */
<<set $Location to {
Name: "Player Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bedroom",
}>>
/* NOAH and Gabe Setting */
<<set $Noah.SkinColor to $Player.SkinColor>>
<<set $Gabe.SkinColor to $Player.SkinColor>>
<<set $Noah.Hair to "Boyish">>
<<set $Noah.HairColor to $Player.HairColor>>
<<set $Gabe.HairColor to $Player.HairColor>>
<<set $Noah.EyeColor to $Player.LeftEyeColor>>
<<set $Gabe.EyeColor to "Green">>
<<set $Noah.PenisStyle to $Player.PenisStyle>>
<<set $Gabe.PenisStyle to $Player.PenisStyle>>
<<set $Noah.Freckles to $Player.Freckles>>
<<set $Dad.HairColor to $Player.HairColor>>
<<set $Dad.EyeColor to "Green">>
<<set $Dad.SkinColor to $Player.SkinColor>>
<<set $NoahSocial to 0>>
<<set $GabeSocial to 0>>
<<set $DadSocial to 0>>
/* VARIABLE TOGGLE */
<<include"Weather Control">>
<<set $Weather to "Clear Skies">>
<<set $Player.Arousal to 0>>
/* Starting Routes */
<<include"Chore Selection">>
/* Moodlet Sets */
<<set $CC to 1>>
/* DAILIES */
<<include"Daily Events">>
/* OPENING */
Your name is <span style="color:DarkTurquoise">$Player.Name $Player.LastName</span>. You are a young boy who has just moved to your new home of <span style="color:Teal">Opal City</span> with your two brothers and father. You had arrived late in the afternoon and spent most of the night unpacking since, due to some unfortunate circumstances, you arrived only a day before the school year started. You awaken groggy in the still unfamiliar bedroom, laying face down without a blanket. The cold morning breeze blowing over your exposed body from your slightly open window causes <span style="color:Pink">you to realize you were completely naked!</span><br>
<br>
You quickly sit up and cover yourself with a nearby pillow, until your brain processes just where you were and you relax, returning the pillow to its spot. You were so tired last night that you must have passed out while changing into your pajamas.<br>
<br>
<<if $Bedwetter == 1>>
As you stand up you come to another upsetting realization of passing out naked and nervously pat the spot where you slept. Finding it dry, you let out a sigh of relief. Soaking your mattress would have been a poor way to start life at your new home, not to mention embarrassing to have to tell <span style="color:DarkTurquoise">Your Father</span> what happened. <span style="color:Pink">You glance toward your closet, where a slightly hidden box of Pull-Ups sat.</span> You make a mental note to remember to put those on before sleeping to avoid any uncomfortable conversations with <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<<else>>
You stand up and stretch your arms out, catching the reflection of your fully exposed body in your mirror. You can’t help but blush, wondering if <span style="color:DarkTurquoise">Your Father</span> or anyone else had come into your room to check on you after you passed out, getting an unobstructed view of your boyish body.<br>
<br>
<<endif>>
<div id="continue1">
<<link "Continue<br>">>
<<replace"#continue1">>
As you turn around to close your window, your door suddenly swings open! <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>? Are you awake yet? I wanted to talk to you all before-“</span> <span style="color:DarkTurquoise">You Father</span> pauses and smiles upon seeing your exposed rear end right before you turn around, covering your boy bits with your hands. <span style="color:LightSteelBlue">“You know you don’t have anything I haven’t seen a hundred times right? Besides, you didn’t seem so shy when I checked in on your last night.”</span> <span style="color:Pink">You blush as <span style="color:DarkTurquoise">Your Father</span> confirmed that he saw you in your embarrassing sleeping position and tosses you a towel.</span><br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Your Father</span> is a middle-aged gentleman in his forties with $Dad.HairColor Neatly Cut Hair, a bit of stubble, and Green Eyes. He is tall, slender, and a lot stronger than he looks. While he can be annoying and overbearing, you knew that he cared about you and your brothers deeply.
<<if $ToggleSpanking == 1>>
Though he also believes in strict punishment and your rear end has been on the receiving end of many spankings over the years.
<<if $Traits.includes("Slap Happy")>>
<span style="color:Pink">Something you’ve grown surprisingly fond of. </span>
<<endif>>
<<else>>
Though he also believes in strict punishment and, while he doesn’t believe in spanking, his punishments can often get a little ‘too creative’ for your liking.
<<endif>><br>
<br>
<span style="color:Gray">[Your responses will set up your starting relationship with the various people in $Player.Name’s life. You can also set if you are sexually attracted to that NPC. If $Player.Name is attracted to an NPC, they will generally have more lewd thoughts about that NPC and some interactions may change. You can change his attractions in the Attitude Menu.]</span>
/* Putting On Starting Clothes */
<<set $PlayerBottoms to $WhiteTowel>>
<<set $Player.Exposed to "Towel">>
<br>
<br>
<div id="continue2">
How do you feel about <span style="color:DarkTurquoise">Your Father</span>?<br>
<<link "Wrap yourself in the towel">>
<<replace"#continue2">>
<span style="color:Pink">Without thinking, you intentionally expose yourself to <span style="color:DarkTurquoise">Your Father</span> as you grab the towel, though quickly blush and cover yourself with it, prompting a laugh from him.</span> You were at that age when boys became self-conscious about being seen naked by their family. <span style="color:Pink">Though for some reason the thought of being exposed around <span style="color:DarkTurquoise">Your Father</span>, a man who bathed you as a little kid more times than you remember, causes you to grow extra flustered.</span><br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */ <<set $ADBottoms to $WhiteTowel>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You don’t have to be shy around me.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“But come out here before you get dressed, I want to talk to you and your brothers before you all head to school.”</span> <br>
<br>
<<set $DadSocial to 25>>
<<set $Attractions.Dad to 1>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Wrap yourself in the towel">>
<<replace"#continue2">>
It is difficult to wrap a towel around your waist while covering your privates with one hand, <span style="color:Pink">a task which <span style="color:DarkTurquoise">Your Father</span> must find amusing as your struggle prompts a few chuckles.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You don’t have to be shy around me.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“But come out here before you get dressed, I want to talk to you and your brothers before you all head to school.”</span> <br>
<br>
<<set $DadSocial to 25>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
<<link "Demand that he knocks before entering">>
<<replace"#continue2">>
You quickly and haphazardly tie the towel around your waist before turning to <span style="color:DarkTurquoise">Your Father</span> annoyed, demanding that he should knock before entering your room. Your attitude causes <span style="color:DarkTurquoise">Your Father</span> to smirk, being all too used to your rebellious behavior at this point. <br>
<br>
<span style="color:LightSteelBlue">“Tell you what, you start paying rent and I’ll start knocking.”</span> <span style="color:DarkTurquoise">Your Father</span> playfully teases you before glancing his eyes downward, <span style="color:LightSteelBlue">“Plus, it’s hard to take you seriously with your cute little thing on display like that.”</span> <span style="color:Pink">You look down and realize that your towel had slipped off nearly right after you put it on, meaning you had been trying to berate <span style="color:DarkTurquoise">Your Father</span> with your $Player.PenisSize Penis visibly dangling between your legs!</span> You quickly grab the towel and wrap it much more securely around your waist. <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Now stop playing the little tough guy and come out here real quick.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“I want to talk to you and your brothers real quick before you head to school.”</span> <br>
<br>
<<set $DadSocial to -25>>
<<set $Attractions.Dad to 1>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Demand that he knocks before entering">>
<<replace"#continue2">>
You quickly and haphazardly tie the towel around your waist before turning to <span style="color:DarkTurquoise">Your Father</span> annoyed, demanding that he should knock before entering your room. Your attitude causes <span style="color:DarkTurquoise">Your Father</span> to smirk, being all too used to your rebellious behavior at this point. <br>
<br>
<span style="color:LightSteelBlue">“Tell you what, you start paying rent and I’ll start knocking.”</span> <span style="color:DarkTurquoise">Your Father</span> playfully teases you before glancing his eyes downward, <span style="color:LightSteelBlue">“And until then, maybe you should practice putting on a towel.”</span> <span style="color:Pink">You look down and realize that your towel had slipped off nearly right after you put it on, meaning you had been trying to berate <span style="color:DarkTurquoise">Your Father</span> with your $Player.PenisSize Penis visibly dangling between your legs!</span> You quickly grab the towel and wrap it much more securely around your waist. <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Now stop playing the little tough guy and come out here real quick.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“I want to talk to you and your brothers real quick before you head to school.”</span> <br>
<br>
<<set $DadSocial to -25>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>
<</replace>>
<</link>>
</div>
/* DEBUG MODE */
<<if $Player.LastName == "Debug">>
<<set $Debug to 1>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:Darkgreen">-[Basics]-</span>
<span style="color:Darkgreen">-[Physical]-</span>
<span style="color:Darkgreen">-[Privates]-</span>
<span style="color:Darkgreen">-[Traits]-</span>
<span style="color:Darkgreen">-[Attributes]-</span>
<span style="color:Darkgreen">-[Clothing]-</span>
<span style="color:lightgreen">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<include"CC Clothes Confirm">>
<span style="color:Azure"><strong>--School--</strong></span><br>
School Elective:
<<listbox "$Elective">>
<<option "Drama" "Drama" selected>>
<</listbox>><br>
<strong>School Uniforms:</strong>
<label>
<<radiobutton "$SchoolUniforms" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$SchoolUniforms" 0 autocheck>>
Off
</label>
<br>
<br>
<<include"Options Settings">>
<br>
[[Finish|CC Confirm]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:Darkgreen">-[Basics]-</span>
<span style="color:lightgreen">-[Physical]-</span>
<span style="color:Gray">-[Privates]-</span>
<span style="color:Gray">-[Traits]-</span>
<span style="color:Gray">-[Attributes]-</span>
<span style="color:Gray">-[Clothing]-</span>
<span style="color:Gray">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Azure"><strong>--Physical--</strong></span><br>
<strong>Hair Color: </strong>
<<if $Player.HairColor != "Brown">>
[[Brown|CC Physical][$Player.HairColor to "Brown"]]
<<else>>
<span style="color:lightgreen">Brown</span>
<<endif>>
-
<<if $Player.HairColor != "Black">>
[[Black|CC Physical][$Player.HairColor to "Black"]]
<<else>>
<span style="color:lightgreen">Black</span>
<<endif>>
-
<<if $Player.HairColor != "Charcoal">>
[[Charcoal|CC Physical][$Player.HairColor to "Charcoal"]]
<<else>>
<span style="color:lightgreen">Charcoal</span>
<<endif>>
-
<<if $Player.HairColor != "Blonde">>
[[Blonde|CC Physical][$Player.HairColor to "Blonde"]]
<<else>>
<span style="color:lightgreen">Blonde</span>
<<endif>>
-
<<if $Player.HairColor != "Ginger">>
[[Ginger|CC Physical][$Player.HairColor to "Ginger"]]
<<else>>
<span style="color:lightgreen">Ginger</span>
<<endif>>
-
<<if $Player.HairColor != "Light Brown">>
[[Light Brown|CC Physical][$Player.HairColor to "Light Brown"]]
<<else>>
<span style="color:lightgreen">Light Brown</span>
<<endif>>
<br><div style="text-indent: 5.4em;">
<<if $Player.HairColor != "Dark Brown">>
[[Dark Brown|CC Physical][$Player.HairColor to "Dark Brown"]]
<<else>>
<span style="color:lightgreen">Dark Brown</span>
<<endif>>
-
<<if $Player.HairColor != "Dirty Blonde">>
[[Dirty Blonde|CC Physical][$Player.HairColor to "Dirty Blonde"]]
<<else>>
<span style="color:lightgreen">Dirty Blonde</span>
<<endif>>
-
<<if $Player.HairColor != "Strawberry Blonde">>
[[Strawberry Blonde|CC Physical][$Player.HairColor to "Strawberry Blonde"]]
<<else>>
<span style="color:lightgreen">Strawberry Blonde</span>
<<endif>>
-
<<if $Player.HairColor != "Auburn">>
[[Auburn|CC Physical][$Player.HairColor to "Auburn"]]
<<else>>
<span style="color:lightgreen">Auburn</span>
<<endif>>
<br></div>
<strong>Hair Style: </strong>
<<if $Player.HairStyle != "Short">>
[[Short|CC Physical][$Player.HairStyle to "Short"]]
<<else>>
<span style="color:lightgreen">Short</span>
<<endif>>
-
<<if $Player.HairStyle != "Messy">>
[[Messy|CC Physical][$Player.HairStyle to "Messy"]]
<<else>>
<span style="color:lightgreen">Messy</span>
<<endif>>
-
<<if $Player.HairStyle != "Medium">>
[[Medium|CC Physical][$Player.HairStyle to "Medium"]]
<<else>>
<span style="color:lightgreen">Medium</span>
<<endif>>
-
<<if $Player.HairStyle != "Combed">>
[[Combed|CC Physical][$Player.HairStyle to "Combed"]]
<<else>>
<span style="color:lightgreen">Combed</span>
<<endif>>
-
<<if $Player.HairStyle != "Long">>
[[Long|CC Physical][$Player.HairStyle to "Long"]]
<<else>>
<span style="color:lightgreen">Long</span>
<<endif>>
-
<<if $Player.HairStyle != "Spiked">>
[[Spiked|CC Physical][$Player.HairStyle to "Spiked"]]
<<else>>
<span style="color:lightgreen">Spiked</span>
<<endif>>
-
<<if $Player.HairStyle != "Parted">>
[[Parted|CC Physical][$Player.HairStyle to "Parted"]]
<<else>>
<span style="color:lightgreen">Parted</span>
<<endif>>
<br><div style="text-indent: 5.2em;">
<<if $Player.HairStyle != "Heroic">>
[[Heroic|CC Physical][$Player.HairStyle to "Heroic"]]
<<else>>
<span style="color:lightgreen">Heroic</span>
<<endif>>
-
<<if $Player.HairStyle != "Swooped">>
[[Swooped|CC Physical][$Player.HairStyle to "Swooped"]]
<<else>>
<span style="color:lightgreen">Swooped</span>
<<endif>>
-
<<if $Player.HairStyle != "Shaggy">>
[[Shaggy|CC Physical][$Player.HairStyle to "Shaggy"]]
<<else>>
<span style="color:lightgreen">Shaggy</span>
<<endif>>
-
<<if $Player.HairStyle != "Unkempt">>
[[Unkempt|CC Physical][$Player.HairStyle to "Unkempt"]]
<<else>>
<span style="color:lightgreen">Unkempt</span>
<<endif>>
-
<<if $Player.HairStyle != "Stylish">>
[[Stylish|CC Physical][$Player.HairStyle to "Stylish"]]
<<else>>
<span style="color:lightgreen">Stylish</span>
<<endif>>
<br></div>
<<include"Character Creator Eyes">>
<strong>Skin Color: </strong>
<<if $Player.SkinColor != "Pink">>
[[Pink|CC Physical][$Player.SkinColor to "Pink"]]
<<else>>
<span style="color:lightgreen">Pink</span>
<<endif>>
-
<<if $Player.SkinColor != "White">>
[[White|CC Physical][$Player.SkinColor to "White"]]
<<else>>
<span style="color:lightgreen">White</span>
<<endif>>
-
<<if $Player.SkinColor != "Beige">>
[[Beige|CC Physical][$Player.SkinColor to "Beige"]]
<<else>>
<span style="color:lightgreen">Beige</span>
<<endif>>
-
<<if $Player.SkinColor != "Brown">>
[[Brown|CC Physical][$Player.SkinColor to "Brown"]]
<<else>>
<span style="color:lightgreen">Brown</span>
<<endif>>
-
<<if $Player.SkinColor != "Black">>
[[Black|CC Physical][$Player.SkinColor to "Black"]]
<<else>>
<span style="color:lightgreen">Black</span>
<<endif>>
<br>
<strong>Build: </strong>
<<if $Player.Build != "Skinny">>
[[Skinny|CC Physical][$Player.Build to "Skinny"]]
<<else>>
<span style="color:lightgreen">Skinny</span>
<<endif>>
-
/*
<<if $Player.Build != "Muscular">>
[[Muscular|CC Physical][$Player.Build to "Muscular"]]
<<else>>
<span style="color:lightgreen">Muscular</span>
<<endif>>
-
*/
<<if $Player.Build != "Husky">>
[[Husky|CC Physical][$Player.Build to "Husky"]]
<<else>>
<span style="color:lightgreen">Husky</span>
<<endif>>
<br>
<strong>--Extras-- </strong><br>
<strong>Freckles:</strong>
<<if $Player.Freckles == 1>>
[[On|CC Physical][$Player.Freckles to 0]]
<<else>>
[[Off|CC Physical][$Player.Freckles to 1]]
<<endif>>
<br>
<br>
[[Continue|CC Privates]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:Darkgreen">-[Basics]-</span>
<span style="color:Darkgreen">-[Physical]-</span>
<span style="color:lightgreen">-[Privates]-</span>
<span style="color:Gray">-[Traits]-</span>
<span style="color:Gray">-[Attributes]-</span>
<span style="color:Gray">-[Clothing]-</span>
<span style="color:Gray">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Azure"><strong>--Privates--</strong></span><br>
<strong>Penis Size: </strong>
<<if $Player.PenisSize != "Tiny">>
[[Tiny|CC Privates][$Player.PenisSize to "Tiny"]]
<<else>>
<span style="color:lightgreen">Tiny</span>
<<endif>>
-
<<if $Player.PenisSize != "Small">>
[[Small|CC Privates][$Player.PenisSize to "Small"]]
<<else>>
<span style="color:lightgreen">Small</span>
<<endif>>
-
<<if $Player.PenisSize != "Average">>
[[Average|CC Privates][$Player.PenisSize to "Average"]]
<<else>>
<span style="color:lightgreen">Average</span>
<<endif>>
-
<<if $Player.PenisSize != "Large">>
[[Large|CC Privates][$Player.PenisSize to "Large"]]
<<else>>
<span style="color:lightgreen">Large</span>
<<endif>>
-
<<if $Player.PenisSize != "Gigantic">>
[[Gigantic|CC Privates][$Player.PenisSize to "Gigantic"]]
<<else>>
<span style="color:lightgreen">Gigantic</span>
<<endif>>
<br>
<strong>Penis Style: </strong>
<<if $Player.PenisStyle != "Cut">>
[[Cut|CC Privates][$Player.PenisStyle to "Cut"]]
<<else>>
<span style="color:lightgreen">Cut</span>
<<endif>>
-
<<if $Player.PenisStyle != "Uncut">>
[[Uncut|CC Privates][$Player.PenisStyle to "Uncut"]]
<<else>>
<span style="color:lightgreen">Uncut</span>
<<endif>>
<br>
<strong>Pubic Hair: </strong>
<<if $Player.PubicHair != "None">>
[[None|CC Privates][$Player.PubicHair to "None"]]
<<else>>
<span style="color:lightgreen">None</span>
<<endif>>
-
<<if $Player.PubicHair != "Wisps">>
[[Wisps|CC Privates][$Player.PubicHair to "Wisps"]]
<<else>>
<span style="color:lightgreen">Wisps</span>
<<endif>>
-
<<if $Player.PubicHair != "Short">>
[[Short|CC Privates][$Player.PubicHair to "Short"]]
<<else>>
<span style="color:lightgreen">Short</span>
<<endif>>
-
<<if $Player.PubicHair != "Long">>
[[Long|CC Privates][$Player.PubicHair to "Long"]]
<<else>>
<span style="color:lightgreen">Long</span>
<<endif>>
<br>
<strong>--Traits-- </strong><br>
<strong>Grower:</strong>
<<if $Grower == 1>>
[[On|CC Privates][$Grower to 0]]
<<else>>
[[Off|CC Privates][$Grower to 1]]
<<endif>>
<br>
<<if $Player.Arousal != 100>>
[[Toggle Erection|CC Privates][$Player.Arousal to 100]]
<<else>>
[[Toggle Erection|CC Privates][$Player.Arousal to 0]]
<<endif>><br>
<br>
[[Continue|CC Traits]]
<</nobr>><<nobr>>
<<set $LucasNickname to $Player.Name>>
<<set $GabeNickname to $Player.Name>>
<<set $DadNickname to $Player.Name>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:Darkgreen">-[Basics]-</span>
<span style="color:Darkgreen">-[Physical]-</span>
<span style="color:Darkgreen">-[Privates]-</span>
<span style="color:lightgreen">-[Traits]-</span>
<span style="color:Gray">-[Attributes]-</span>
<span style="color:Gray">-[Clothing]-</span>
<span style="color:Gray">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
[[Continue|CC Attributes]]<br>
<span style="color:Gray">[Your character can have up to 3 traits.]</span><br>
<span style="color:Gray">[TRAITS CURRENTLY DISABLED DUE TO A GLITCH. However, choosing your Traits now will allow you to have them in the patch without needing a new save or cheats.]</span><br>
<strong>Traits:</strong>
<<for _i to 0; _i lt $Traits.length; _i++>>
<<capture _i>>
<<link "[$Traits[_i]]">>
<<set $Traits.deleteAt(_i)>>
<<goto "CC Traits">>
<</link>>
<</capture>>
<</for>>
<br>
<br>
/* TRAITS */
/* ATHLETIC */
<span style="color:Lightblue"><strong>Athletic:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Athletic")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Athletic")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Levels up the <span style="color:teal">Athletic</span> Skill Faster.
</div>
<div style="text-indent: 3em;">
Gains more <span style="color:lightgreen">+Fun</span> from Physical Activities.
</div>
<div style="text-indent: 3em;">
Reduces <span style="color:lightcoral">-Energy</span> cost of Physical Activites.
</div>
/* BOOKWORM */
<span style="color:Lightblue"><strong>Bookworm:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Bookworm")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Bookworm")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains more <span style="color:lightgreen">+XP</span> from Studying from Books.
</div>
<div style="text-indent: 3em;">
Gains more <span style="color:lightgreen">+Fun</span> from Reading.
</div>
<div style="text-indent: 3em;">
<span style="color:lightgreen">+Grade</span> to English Class.
</div>
/* CHILDISH */
<span style="color:Lightblue"><strong>Childish:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Childish")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Childish")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains more <span style="color:lightgreen">+Fun</span> from Childish Activities.
</div>
<div style="text-indent: 3em;">
<span style="color:lightgreen">+Social</span> with Child-Aged NPCs.
</div>
<div style="text-indent: 3em;">
<span style="color:Teal">Fun Need</span> reduces slightly faster.
</div>
/* COMMANDO */
<span style="color:Lightblue"><strong>Commando:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Commando")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Commando")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains a <span style="color:lightgreen">Positive Stressor</span> when not wearing underwear.
</div>
<div style="text-indent: 3em;">
Gains a <span style="color:lightcoral">Negative Stressor</span> when wearing underwear.
</div>
/* FREEFOOTED */
<span style="color:Lightblue"><strong>Free Footed:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Free Footed")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Free Footed")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Doesn’t receive a <span style="color:lightcoral">Negative Stressor</span> when walking around Barefoot.
</div>
/* GENIUS */
<span style="color:Lightblue"><strong>Genius:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Genius")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Genius")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
<span style="color:lightgreen">+Grade</span> to All Classes.
</div>
<div style="text-indent: 3em;">
<span style="color:lightgreen">+Skill Checks</span> involving <span style="color:Teal">School Skills</span>.
</div>
/* HEAVY SLEEPER */
<span style="color:Lightblue"><strong>Heavy Sleeper:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Heavy Sleeper")>>
<span style="color:Green">Added!</span>
<<elseif $Traits.includes("Light Sleeper")>>
<span style="color:Red">Conflicts with Light Sleeper!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Heavy Sleeper")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Less likely to awaken during <span style="color:Teal">Night-Time Encounters</span>.
</div>
<div style="text-indent: 3em;">
More likely to awaken to <span style="color:Teal">Post-Encounter Situations</span>.
</div>
/* INDOOR KID */
<span style="color:Lightblue"><strong>Indoor Kid:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Indoor Kid")>>
<span style="color:Green">Added!</span>
<<elseif $Traits.includes("Outdoorsy")>>
<span style="color:Red">Conflicts with Outdoorsy!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Indoor Kid")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains a <span style="color:lightgreen">Positive Stressor</span> when Indoors.
</div>
<div style="text-indent: 3em;">
<span style="color:lightgreen">+Fun</span> from Indoor Activities.
</div>
/* LIGHT SLEEPER */
<span style="color:Lightblue"><strong>Light Sleeper:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Light Sleeper")>>
<span style="color:Green">Added!</span>
<<elseif $Traits.includes("Heavy Sleeper")>>
<span style="color:Red">Conflicts with Heavy Sleeper!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Light Sleeper")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
More likely to awaken during <span style="color:Teal">Night-Time Encounters</span>.
</div>
<div style="text-indent: 3em;">
Less likely to awaken to <span style="color:Teal">Post-Encounter Situations</span>.
</div>
/* LOVES THE COLD */
<span style="color:Lightblue"><strong>Loves the Cold:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Loves the Cold")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Loves the Cold")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Doesn’t gain a <span style="color:Lightcoral">Negative Stressor</span> from being Cold.
</div>
<div style="text-indent: 3em;">
Still gains side-effects from <span style="color:lightcoral">Extreme Cold</span>.
</div>
/* LOVES THE HEAT */
<span style="color:Lightblue"><strong>Loves the Heat:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Loves the Heat")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Loves the Heat")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Doesn’t gain a <span style="color:Lightcoral">Negative Stressor</span> from being Hot.
</div>
<div style="text-indent: 3em;">
Still gains side-effects from <span style="color:lightcoral">Extreme Heat</span>.
</div>
/* NEAT */
<span style="color:Lightblue"><strong>Neat:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Neat")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Neat")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Receives less <span style="color:lightcoral">-Hygiene</span> from certain activities.
</div>
<div style="text-indent: 3em;">
Stronger <span style="color:lightcoral">Negative Stressors</span> from being dirty.
</div>
/* OUTDOORSY */
<span style="color:Lightblue"><strong>Outdoorsy:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Outdoorsy")>>
<span style="color:Green">Added!</span>
<<elseif $Traits.includes("Indoor Kid")>>
<span style="color:Red">Conflicts with Indoor Kid!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Outdoorsy")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains a <span style="color:lightgreen">Positive Stressor</span> when Outdoors.
</div>
<div style="text-indent: 3em;">
<span style="color:lightgreen">+Fun</span> from Outdoor Activities.
</div>
/* SLAP HAPPY */
<span style="color:Lightblue"><strong>Slap Happy:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Slap Happy")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Slap Happy")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains a <span style="color:lightgreen">Positive Stressor</span> from being <span style="color:Pink">Spanked</span>.
</div>
/* SMALL BLADDER */
<span style="color:Lightblue"><strong>Small Bladder:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Small Bladder")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Small Bladder")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
<span style="color:Teal">Bladder Need</span> reduces faster.
</div>
/* WEDGIE FIEND */
<span style="color:Lightblue"><strong>Wedgie Fiend:</strong></span>
<<if $Traits.length < 3>>
<<if $Traits.includes("Wedgie Fiend")>>
<span style="color:Green">Added!</span>
<<else>>
<<link "Add">>
<<set $Traits.push("Wedgie Fiend")>>
<<goto "CC Traits">>
<</link>>
<<endif>>
<<endif>>
<br>
<div style="text-indent: 3em;">
Gains a <span style="color:lightgreen">Positive Stressor</span> from receiving a <span style="color:pink">Wedgie</span>.
</div>
<</nobr>><<nobr>>
<<set $Minutes += 60>>
You walk up to the counter where a young woman sits, typing on a computer, and ask if they need any more volunteer tutors. <span style="color:LightSteelBlue">“Yes please!”</span> She smiles, standing up. <span style="color:LightSteelBlue">“Honestly, we never have enough. So many kids seem to be struggling in school these days.”</span> She takes down your name and gives you a small name badge that says ‘Tutor’ at the bottom. She then leads you into a large room full of tables, chairs, some beanbags, and other assorted things. It looked like a pretty nice place to do homework or hang out. It was full of mostly elementary schoolers, but you saw some kids your age as well as some high schoolers.<br>
<br>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<<include"Tutor Kid From School">>
<<elseif $Random == 2>>
<<include"Tutor Help Kid Reading">>
<<elseif $Random == 3>>
<<include"Tutor Spoiled Brat">>
<<endif>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
<<set $Minutes += 15>>
<<set $Money -= 2>>
You walk inside and go up to the register. The young man at the register asks what you would like and you order one coffee. He seems a bit surprised that someone your age is ordering coffee, but shrugs it off and asks you to take a seat outside and he’d have it brought to you shortly. Thankfully, the Café isn’t too busy and you are able to quickly find a seat and a minute later your coffee is brought out to you.<br>
<br>
You put in more sugars than one of their normal customers would, but drink the entire thing and soon feel a jittering surge of energy. You heard young boys drinking caffeine may cause them to crash, but for now, it gives you all the energy you need!<br>
<span style="color:Green">+Energy</span><br>
<<set $Player.Energy += 25>>
<<set $Caffeine to 1>>
<<set $CaffeineHours to 6>>
<br>
[[Continue|Cafe]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<<set $Money -= 5>>
You walk inside and go up to the register. The young man at the register asks what you would like and you order a salad. He asks you a few questions about what you want in it then asks you to sit down outside and he’ll have it brought out in just a moment. Thankfully, the Café isn’t too busy and you are able to quickly find a seat and a minute later your salad is brought out to you.<br>
<br>
The salad is full of bright colors of different veggitables and fruits, you’re sure <span style="color:DarkTurquoise">Your Father</span> would be proud to see you eating so healthy. Not only is it delicious, but the freshness of it leaves you feeling happier and confident!<br>
<span style="color:Green">-Hunger</span><br>
<<set $Player.Hunger += 35>>
<<set $Delicious to 1>>
<<set $DeliciousHours to 7>>
<br>
[[Continue|Cafe]]
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Café Le Chat Blanc--</strong></big></span><br>
You stand in front of the small French Café. It is a cute establishment that is painted blue and white and serves coffees, teas, pastries, and salads. It has a few seats inside, but a majority of the seating is outside along small circular tables under a blue awning. It is very popular as a place to start your day, meet up and chat, or relax after a long day. Due to how busy it is, they are always looking for more servers and generally hire High School or Middle School kids.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 2 and $Caffeine != 1 and $Caffeine != 2>>
[[Have a Coffee ($2 0:15)|Cafe Coffee]] <span style="color:Green">+Energy</span><br>
<<elseif $Caffeine == 1 or $Caffeine == 2>>
<span style="color:lightcoral">Have a Coffee (You can't handle anymore Caffeine at the moment.)</span><br>
<<else>>
<span style="color:lightcoral">Have a Coffee ($2 0:15)</span><br>
<<endif>>
<<if $Money >= 5>>
[[Order a Meal ($5 0:20)|Cafe Meal]] <span style="color:Green">-Hunger</span><br>
<<else>>
<span style="color:lightcoral">Order a Meal ($5 0:20)</span><br>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:01)|Food District][$Minutes += 1]]<br>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Carter--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Carter Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Carter Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Carter Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Carter Kent</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Parted Black Hair, and Blue Eyes.<br>
He is Skinny and Short for his age.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:A Superhero T-Shirt and Jeans or Shorts<br>
<strong>Pajamas</strong>:
<<if $SeenCarterPJs > 0>>
Sleeps in Blue Pajamas<br>
<<else>>
<span style="color:Yellow">You have not seen Carter in his pajamas.</span><br>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenCarterUndies > 0>>
Wears Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Carter in his underwear.<br></span>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenCarterNaked > 0>>
<span style="color:Pink">Carter has a Small Penis and Butt</span><br>
<br>
<<else>>
<span style="color:Yellow">You have not seen Carter naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Carter</span> is Friendly and Heroic. <br>
He has a desire to be a “Super Hero”, so often goes out of his way to help those around him. <br>
Always willing to help others, even at his own expense. <br>
Doesn’t see when someone is taking advantage of him. <br>
<strong>Likes</strong>: Superheroes, Comic Books, Helping Others, Stuffed Animals<br>
<strong>Dislikes</strong>: Bullies, Getting in Trouble, His Height<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Carter</span> has a <span style="color:LightGreen">Positive Reputation</span> at School. He is known for being Friendly and Helpful.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $CarterSecret == 1>>
<span style="color:DarkTurquoise">Carter</span> loves playing pretend as a superhero with his stuffed animals.<br>
<span style="color:Pink">Carter fantasies about being beaten and captured by a supervillain where he is then made to strip naked and perform lewd acts. He acts out this fantasy with his stuffed animals.</span><br>
<<else>>
<span style="color:Yellow">You do not know any secrets about Carter.</span><br>
<<endif>>
<br>
<strong>--Kinks--</strong><br>
<<if $CarterKink == 1>>
<span style="color:Pink"> Carter is Turned On by Role Play.</span><br>
<span style="color:Pink"> Carter is Turned On by Bondage.</span><br>
<span style="color:Red"> Carter is Turned Off by Public Humiliation.</span><br>
<span style="color:Red"> Carter is Turned Off by Dominating Others.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Carter on or off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Carter == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Carter Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "Cafeteria" or $Carter == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Carter Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Carter Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Carter Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Carter History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Carter English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "Drama Class">>
<img class="image pixelated" src="Images\NPC Tracking\Carter Drama.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "Locker Room" or $Carter == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Carter Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Carter South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Carter East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Carter == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Carter West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveCarterWedgie</span> wedgies to Carter.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotCarterWedgie</span> wedgies from Carter.<br>
You have pulled down Carter's pants <span style="color:DarkTurquoise">$PantsCarter</span> times.<br>
Carter has pulled your pants down <span style="color:DarkTurquoise">$PantsByCarter</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Carter <span style="color:DarkTurquoise">$KissedCarter</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Carter in his underwear <span style="color:DarkTurquoise">$SeenCarterUndies</span> times.<br>
Carter has seen you in your underwear <span style="color:DarkTurquoise">$CarterSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Carter naked <span style="color:DarkTurquoise">$SeenCarterNaked</span> times.<br>
Carter has seen you naked <span style="color:DarkTurquoise">$CarterSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
<<set $Show to random(1, 2)>>
/* MYSTERIES INCLUDED */
<<if $Show == 1>>
You watch a show called Mysteries Included, a cartoon about three brothers and their dog that live in a town with an above average amount of mysterious. To be expanded upon later.<br>
<br>
/* THE LONGEST WALL */
<<elseif $Show == 2>>
You watch a show called The Longest Wall, which follows two Chinese boys, Qinshi and Huang, as they travel across Northern China exploring the different lands all to one day fulfill their dream of building the longest wall ever seen.<br>
<<endif>>
<<set $Player.Fun += 20>>
<</nobr>><<nobr>>
As the class begins, the man at the front of the class clears his throat to get everyone’s attention. <span style="color:LightSteelBlue"> “Good afternoon everyone, my name is <span style="color:DarkTurquoise">Mr. Chang</span>, I’ll be your science teacher for this year.”</span> He was a young Chinese man, probably only recently out of college, with short brown hair and black-rimmed glasses. He was dressed slightly less professionally than the other teachers, wearing a Blue Polo Shirt and Brown Pants. He sits on his desk and continues. <span style="color:LightSteelBlue"> “This class will cover a wide range of topics, from Biology and Chemistry to Physics and Earth Science. Think of this as a catch all or introduction to science so you get an idea of what you want to focus on going forward. We’ll generally either be reading from our textbook or preforming experiments, regardless safety is our number one priority.”</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. Chang</span> goes over the main safety rules of the class, demonstrating the eye wash stations and chemical shower, though the idea of having to shower in the middle of class worries some of the boys. <span style="color:LightSteelBlue"> “Lastly, like your other classes there will be an exam at the end of each month, testing what you’ve learned. This will make up a large part of your grade, so make sure you study. Every Friday your classes will have a test to prepare you for the exam, these will give you an idea of what you need to improve on.”</span> <br>
<br>
<span style="color:Gray">[Each month you will receive a final grade which is based on your overall Skill Level, Class Grade, and Final Exam. Every Friday you will have a mock exam that will inform you on your progress. (NOT CURRENTLY IMPLEMENTED) Getting good grades can result in rewards from the school or Your Father, while bad grades can have the opposite effect! You can check you current Grades in the CHARACTER menu on the sidebar.]</span><br>
<br>
<br>
<<set $ScienceIntro to 1>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<span style="color:lightgreen">-[Basics]-</span>
<span style="color:Gray">-[Physical]-</span>
<span style="color:Gray">-[Privates]-</span>
<span style="color:Gray">-[Traits]-</span>
<span style="color:Gray">-[Attributes]-</span>
<span style="color:Gray">-[Clothing]-</span>
<span style="color:Gray">-[Options]-</span>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Azure"><strong>--Basics--</strong></span><br>
First Name:
<<textbox "$Player.Name" $Player.Name>>
<br>
Family Name:
<<textbox "$Player.LastName" $Player.LastName>>
<br>
<br>
[[Continue|CC Physical]]
<</nobr>><<nobr>>
<strong>Eye Color: </strong> <br>
/* LEFT EYE */
<div style="text-indent: 3em;">
<strong>Left Eye Color: </strong>
<<if $Player.LeftEyeColor != "Blue">>
[[Blue|CC Physical][$EyeColor to "Blue";$Player.LeftEyeColor to "Blue"]]
<<else>>
<span style="color:lightgreen">Blue</span>
<<endif>>
-
<<if $Player.LeftEyeColor != "Green">>
[[Green|CC Physical][$EyeColor to "Green";$Player.LeftEyeColor to "Green"]]
<<else>>
<span style="color:lightgreen">Green</span>
<<endif>>
-
<<if $Player.LeftEyeColor != "Brown">>
[[Brown|CC Physical][$EyeColor to "Brown";$Player.LeftEyeColor to "Brown"]]
<<else>>
<span style="color:lightgreen">Brown</span>
<<endif>>
-
<<if $Player.LeftEyeColor != "Gray">>
[[Gray|CC Physical][$EyeColor to "Gray";$Player.LeftEyeColor to "Gray"]]
<<else>>
<span style="color:lightgreen">Gray</span>
<<endif>>
-
<<if $Player.LeftEyeColor != "Amber">>
[[Amber|CC Physical][$EyeColor to "Amber";$Player.LeftEyeColor to "Amber"]]
<<else>>
<span style="color:lightgreen">Amber</span>
<<endif>>
-
<<if $Player.LeftEyeColor != "Hazel">>
[[Hazel|CC Physical][$EyeColor to "Hazel";$Player.LeftEyeColor to "Hazel"]]
<<else>>
<span style="color:lightgreen">Hazel</span>
<<endif>>
<br>
</div>
/* RIGHT EYE */
<div style="text-indent: 3em;">
<strong>Right Eye Color: </strong>
<<if $Player.RightEyeColor != "Blue">>
[[Blue|CC Physical][$EyeColor to "Blue";$Player.RightEyeColor to "Blue"]]
<<else>>
<span style="color:lightgreen">Blue</span>
<<endif>>
-
<<if $Player.RightEyeColor != "Green">>
[[Green|CC Physical][$EyeColor to "Green";$Player.RightEyeColor to "Green"]]
<<else>>
<span style="color:lightgreen">Green</span>
<<endif>>
-
<<if $Player.RightEyeColor != "Brown">>
[[Brown|CC Physical][$EyeColor to "Brown";$Player.RightEyeColor to "Brown"]]
<<else>>
<span style="color:lightgreen">Brown</span>
<<endif>>
-
<<if $Player.RightEyeColor != "Gray">>
[[Gray|CC Physical][$EyeColor to "Gray";$Player.RightEyeColor to "Gray"]]
<<else>>
<span style="color:lightgreen">Gray</span>
<<endif>>
-
<<if $Player.RightEyeColor != "Amber">>
[[Amber|CC Physical][$EyeColor to "Amber";$Player.RightEyeColor to "Amber"]]
<<else>>
<span style="color:lightgreen">Amber</span>
<<endif>>
-
<<if $Player.RightEyeColor != "Hazel">>
[[Hazel|CC Physical][$EyeColor to "Hazel";$Player.RightEyeColor to "Hazel"]]
<<else>>
<span style="color:lightgreen">Hazel</span>
<<endif>>
<br>
</div>
<</nobr>><<set $Player to {
Name: "Elliot",
LastName: "Warren",
SkinColor: "White",
Build: "Skinny",
LeftEyeColor: "Blue",
RightEyeColor: "Blue",
HairStyle: "Messy",
HairColor: "Brown",
Freckles: 0,
PenisSize: "Small",
PenisSizeErect: "Small",
PenisStyle: "Uncut",
PubicHair: "None",
Exposed: "None",
Mood: 50,
CurrentMood: "Normal",
Energy: 100,
Hunger: 60,
Hygiene: 60,
Fun: 75,
Bladder: 75,
Arousal: 0,
}>>
<<set $PlayerTraits to {
Grower: 0,
}>>
<<set $Money to 5>>
<<set $Traits to []>>
/* GRADES */
<<set $MathGrade to 75>>
<<set $HistoryGrade to 75>>
<<set $ScienceGrade to 75>>
<<set $EnglishGrade to 75>>
/* PUNISHMENT */
<<set $Detention to 0>>
<<set $MissedClass to 0>>
<<set $Punishment to 0>>
/* SCHOOL */
<<set $MathClass to 0>>
<<set $HistoryClass to 0>>
<<set $ElectiveClass to 0>>
<<set $LunchClass to 0>>
<<set $ScienceClass to 0>>
<<set $EnglishClass to 0>>
<<set $GymClass to 0>>
<<set $DramaClass to 0>>
<<set $Homework to 0>>
<<set $SchoolBreakfast to 0>>
<<set $AD to {
SkinColor: "None",
Build: "None",
LeftEyeColor: "None",
RightEyeColor: "None",
HairStyle: "None",
HairColor: "None",
Freckles: 0,
PenisSize: "None",
PenisSizeErect: "None",
PenisStyle: "None",
PubicHair: "None",
Arms: "Normal",
Eyes: "Normal",
Mouth: "Happy",
Blush: 0,
}>>
<<set $ADHead to {
Type: "None",
}>>
<<set $ADFace to {
Type: "None",
}>>
<<set $ADMouth to {
Type: "None",
}>>
<<set $ADNeck to {
Type: "None",
}>>
<<set $ADUnder to {
Type: "None",
}>>
<<set $ADTop to {
Type: "None",
}>>
<<set $ADOver to {
Type: "None",
}>>
<<set $ADOuter to {
Type: "None",
}>>
<<set $ADBack to {
Type: "None",
}>>
<<set $ADHands to {
Type: "None",
}>>
<<set $ADBottoms to {
Type: "None",
}>>
<<set $ADWaist to {
Type: "None",
}>>
<<set $ADUndies to {
Type: "None",
}>>
<<set $ADSocks to {
Type: "None",
}>>
<<set $ADShoes to {
Type: "None",
}>>
/* ATTRACTIONS */
<<set $Attractions to {
Dad: 0,
Noah: 0,
Gabe: 0,
}>>
/* ATTRIBUTES */
<<set $Adopted to 0>>
<<set $Bedwetter to 0>>
<<set $SexKnowledge to 1>>
<<set $CanCum to 1>>
<<set $FearDark to 0>>
<<set $FearBugs to 0>>
<<set $FearThunder to 0>>
<<set $FearOcean to 0>>
<<set $FearMonsters to 0>>
<<set $FearHeights to 0>>
<<set $FearAnimals to 0>>
<<set $FearDoctor to 0>>
<<set $ExhibitionArousal to 0>>
<<set $VoyeurArousal to 0>>
<<set $HumiliatedArousal to 0>>
<<set $HumiliatingArousal to 0>>
<<set $ReceiveWedgieArousal to 0>>
<<set $GiveWedgieArousal to 0>>
<<set $SpankedArousal to 0>>
<<set $SpankingArousal to 0>>
<<set $GentleArousal to 0>>
<<set $RoughArousal to 0>>
<<set $ButtArousal to 0>>
<<set $PenisArousal to 0>>
<<set $StarterUndies to 1>>
<<set $StarterTops to 1>>
<<set $StarterBottoms to 1>>
<<set $StarterOuter to 1>>
<<set $StarterSocks to 1>>
<<set $StarterShoes to 1>><<nobr>>
<span style="color:Azure"><strong><big>$Player.Name $Player.LastName</big></strong></span><br>
You are a young boy. You have $Player.HairStyle $Player.HairColor Hair and $Player.LeftEyeColor Eyes. Your skin is $Player.SkinColor. When naked, you have a <span style="color:Pink">$Player.PenisSize $Player.PenisStyle Penis
<<if $Player.PubicHair == "None">>
<<else>>
with $Player.PubicHair Pubic Hair around it
<<endif>>
and a Cute Butt.</span>
/* CURRENT MOOD */
<<if $CurrentMood == "Ecstatic">>
<span style="color:Teal">You feel Ecstatic!</span>
<<elseif $CurrentMood == "Very Happy">>
<span style="color:DarkGreen">You feel Very Happy!</span>
<<elseif $CurrentMood == "Happy">>
<span style="color:Green">You feel Happy.</span>
<<elseif $CurrentMood == "Normal">>
<span style="color:Yellow">You feel Normal.</span>
<<elseif $CurrentMood == "Sad">>
<span style="color:Red">You feel Sad.</span>
<<elseif $CurrentMood == "Very Sad">>
<span style="color:Red">You feel Very Sad!</span>
<<elseif $CurrentMood == "Depressed">>
<span style="color:DarkRed">You feel Depressed!</span>
<<endif>>
<br>
You are currently wearing:
<<if $Player.Exposed != "Naked">>
<<include"Equipment Icon Display">>
<<else>>
<span style="color:Red">Nothing! You're completely naked!</span>
<<endif>><br>
<br>
<span style="color:Azure"><big><strong>--Grades--</strong></big></span><br>
<<if $Homework == 1>>
<span style="color:Red">You have Homework due!</span><br>
<<endif>>
<img class="image pixelated" src="Images\School Map\Individual Icons\Math Classroom.png" alt="Math">
<strong>Math: </strong>
<<if $MathGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $MathGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $MathGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $MathGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $MathGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $MathGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $MathGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $MathGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $MathGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $MathGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $MathGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $MathGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $MathGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<<if $MathStudyClass > 0>>
<span style="color:Lightgreen">(+$MathStudyClass Next Class Bonus) </span>
<<endif>>
<br>
<img class="image pixelated" src="Images\School Map\Individual Icons\History Classroom.png" alt="History">
<strong>History: </strong>
<<if $HistoryGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $HistoryGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $HistoryGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $HistoryGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $HistoryGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $HistoryGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $HistoryGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $HistoryGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $HistoryGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $HistoryGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $HistoryGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $HistoryGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $HistoryGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<<if $HistoryStudyClass > 0>>
<span style="color:Lightgreen">(+$HistoryStudyClass Next Class Bonus) </span>
<<endif>>
<br>
<img class="image pixelated" src="Images\School Map\Individual Icons\Science Classroom.png" alt="Science">
<strong>Science: </strong>
<<if $ScienceGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $ScienceGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $ScienceGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $ScienceGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $ScienceGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $ScienceGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $ScienceGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $ScienceGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $ScienceGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $ScienceGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $ScienceGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $ScienceGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $ScienceGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<<if $ScienceStudyClass > 0>>
<span style="color:Lightgreen">(+$ScienceStudyClass Next Class Bonus) </span>
<<endif>>
<br>
<img class="image pixelated" src="Images\School Map\Individual Icons\English Classroom.png" alt="English">
<strong>English: </strong>
<<if $EnglishGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $EnglishGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $EnglishGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $EnglishGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $EnglishGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $EnglishGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $EnglishGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $EnglishGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $EnglishGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $EnglishGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $EnglishGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $EnglishGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $EnglishGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<<if $EnglishStudyClass > 0>>
<span style="color:Lightgreen">(+$EnglishStudyClass Next Class Bonus) </span>
<<endif>>
<br>
<strong>Reputation: </strong>
<<include"School Reputation">><br>
<<include"Mood Menu">>
<</nobr>><<nobr>>
/* RESTORING CLOTHES */
<<if $SaveHead != "None">>
<<set $PlayerHead to $SaveHead>>
<<else>>
<<set $SaveHead to "None">>
<<endif>>
<<if $SaveFace != "None">>
<<set $PlayerFace to $SaveFace>>
<<else>>
<<set $SaveFace to "None">>
<<endif>>
<<if $SaveMouth != "None">>
<<set $PlayerMouth to $SaveMouth>>
<<else>>
<<set $SaveMouth to "None">>
<<endif>>
<<if $SaveNeck != "None">>
<<set $PlayerNeck to $SaveNeck>>
<<else>>
<<set $SaveNeck to "None">>
<<endif>>
<<if $SaveUnder != "None">>
<<set $PlayerUnder to $SaveUnder>>
<<else>>
<<set $SaveUnder to "None">>
<<endif>>
<<if $SaveTop != "None">>
<<set $PlayerTop to $SaveTop>>
<<else>>
<<set $SaveTop to "None">>
<<endif>>
<<if $SaveOver != "None">>
<<set $PlayerOver to $SaveOver>>
<<else>>
<<set $SaveOver to "None">>
<<endif>>
<<if $SaveOuter != "None">>
<<set $PlayerOuter to $SaveOuter>>
<<else>>
<<set $SaveOuter to "None">>
<<endif>>
<<if $SaveBack != "None">>
<<set $PlayerBack to $SaveBack>>
<<else>>
<<set $SaveBack to "None">>
<<endif>>
<<if $SaveHands != "None">>
<<set $PlayerHands to $SaveHands>>
<<else>>
<<set $SaveHands to "None">>
<<endif>>
<<if $SaveBottoms != "None">>
<<set $PlayerBottoms to $SaveBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<<endif>>
<<if $SaveWaist != "None">>
<<set $PlayerWaist to $SaveWaist>>
<<else>>
<<set $SaveWaist to "None">>
<<endif>>
<<if $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
<</nobr>><<nobr>>
/* SAVING CLOTHES */
<<if $PlayerHead.Type != "None">>
<<set $SaveHead to $PlayerHead>>
<<else>>
<<set $SaveHead to "None">>
<<endif>>
<<if $PlayerFace.Type != "None">>
<<set $SaveFace to $PlayerFace>>
<<else>>
<<set $SaveFace to "None">>
<<endif>>
<<if $PlayerMouth.Type != "None">>
<<set $SaveMouth to $PlayerMouth>>
<<else>>
<<set $SaveMouth to "None">>
<<endif>>
<<if $PlayerNeck.Type != "None">>
<<set $SaveNeck to $PlayerNeck>>
<<else>>
<<set $SaveNeck to "None">>
<<endif>>
<<if $PlayerUnder.Type != "None">>
<<set $SaveUnder to $PlayerUnder>>
<<else>>
<<set $SaveUnder to "None">>
<<endif>>
<<if $PlayerTop.Type != "None">>
<<set $SaveTop to $PlayerTop>>
<<else>>
<<set $SaveTop to "None">>
<<endif>>
<<if $PlayerOver.Type != "None">>
<<set $SaveOver to $PlayerOver>>
<<else>>
<<set $SaveOver to "None">>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $SaveOuter to $PlayerOuter>>
<<else>>
<<set $SaveOuter to "None">>
<<endif>>
<<if $PlayerBack.Type != "None">>
<<set $SaveBack to $PlayerBack>>
<<else>>
<<set $SaveBack to "None">>
<<endif>>
<<if $PlayerHands.Type != "None">>
<<set $SaveHands to $PlayerHands>>
<<else>>
<<set $SaveHands to "None">>
<<endif>>
<<if $PlayerBottoms.Type != "None">>
<<set $SaveBottoms to $PlayerBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<<endif>>
<<if $PlayerWaist.Type != "None">>
<<set $SaveWaist to $PlayerWaist>>
<<else>>
<<set $SaveWaist to "None">>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<<else>>
<<set $SaveUndies to "None">>
<<endif>>
<<if $PlayerSocks.Type != "None">>
<<set $SaveSocks to $PlayerSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $PlayerShoes.Type != "None">>
<<set $SaveShoes to $PlayerShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
<</nobr>><<nobr>>
<<set $CheatsMenuSelect to "Character">>
/* BASICS */
<span style="color:Azure"><big><strong>--Name--</strong></big></span><br>
First Name:
<<textbox "$Player.Name" $Player.Name>>
<br>
Family Name:
<<textbox "$Player.LastName" $Player.LastName>>
<br>
/* Physical */
<span style="color:Azure"><big><strong>--Physical--</strong></big></span><br>
Hair Color:
[[Brown|Cheats Menu][$HairColor to "Brown"]]
-
[[Black|Cheats Menu][$HairColor to "Black"]]
-
[[Charcoal|Cheats Menu][$HairColor to "Charcoal"]]
-
[[Blonde|Cheats Menu][$HairColor to "Blonde"]]
-
[[Ginger|Cheats Menu][$HairColor to "Ginger"]]
-
[[Light Brown|Cheats Menu][$HairColor to "Light Brown"]]
<br>
[[Dark Brown|Cheats Menu][$HairColor to "Dark Brown"]]
-
[[Dirty Blonde|Cheats Menu][$HairColor to "Dirty Blonde"]]
-
[[Strawberry Blonde|Cheats Menu][$HairColor to "Strawberry Blonde"]]
-
[[Auburn|Cheats Menu][$HairColor to "Auburn"]]
<br>
Hair Style:
[[Short|Cheats Menu][$HairStyle to "Short"]]
-
[[Messy|Cheats Menu][$HairStyle to "Messy"]]
-
[[Medium|Cheats Menu][$HairStyle to "Medium"]]
-
[[Combed|Cheats Menu][$HairStyle to "Combed"]]
-
[[Long|Cheats Menu][$HairStyle to "Long"]]
-
[[Spiked|Cheats Menu][$HairStyle to "Spiked"]]
-
[[Parted|Cheats Menu][$HairStyle to "Parted"]]
-
[[Heroic|Cheats Menu][$HairStyle to "Heroic"]]
-
[[Swooped|Cheats Menu][$HairStyle to "Swooped"]]
-
[[Shaggy|Cheats Menu][$HairStyle to "Shaggy"]]
-
[[Unkempt|Cheats Menu][$HairStyle to "Unkempt"]]
-
[[Stylish|Cheats Menu][$HairStyle to "Stylish"]]
<br>
Left Eye Color:
[[Amber|Cheats Menu][$LeftEye to "Amber"]]
-
[[Blue|Cheats Menu][$LeftEye to "Blue"]]
-
[[Brown|Cheats Menu][$LeftEye to "Brown"]]
-
[[Gray|Cheats Menu][$LeftEye to "Gray"]]
-
[[Green|Cheats Menu][$LeftEye to "Green"]]
-
[[Hazel|Cheats Menu][$LeftEye to "Hazel"]]
<br>
[[Purple|Cheats Menu][$LeftEye to "Purple"]]
-
[[Pink|Cheats Menu][$LeftEye to "Pink"]]
-
[[Red|Cheats Menu][$LeftEye to "Red"]]
-
[[White|Cheats Menu][$LeftEye to "White"]]
<br>
Right Eye Color:
[[Amber|Cheats Menu][$RightEye to "Amber"]]
-
[[Blue|Cheats Menu][$RightEye to "Blue"]]
-
[[Brown|Cheats Menu][$RightEye to "Brown"]]
-
[[Gray|Cheats Menu][$RightEye to "Gray"]]
-
[[Green|Cheats Menu][$RightEye to "Green"]]
-
[[Hazel|Cheats Menu][$RightEye to "Hazel"]]
<br>
[[Purple|Cheats Menu][$RightEye to "Purple"]]
-
[[Pink|Cheats Menu][$RightEye to "Pink"]]
-
[[Red|Cheats Menu][$RightEye to "Red"]]
-
[[White|Cheats Menu][$RightEye to "White"]]
<br>
Skin Color:
[[Pink|Cheats Menu][$SkinColor to "Pink"]]
-
[[White|Cheats Menu][$SkinColor to "White"]]
-
[[Beige|Cheats Menu][$SkinColor to "Beige"]]
-
[[Brown|Cheats Menu][$SkinColor to "Brown"]]
-
[[Black|Cheats Menu][$SkinColor to "Black"]]
<br>
<strong>--Extras-- </strong><br>
<strong>Freckles:</strong>
<<if $Freckles == 1>>
[[On|Cheats Menu][$Freckles to 0]]
<<else>>
[[Off|Cheats Menu][$Freckles to 1]]
<<endif>><br>
<br>
/* PRIVATES */
<span style="color:Azure"><big><strong>--Privates--</strong></big></span><br>
Penis Size:
[[Tiny|Cheats Menu][$Player.PenisSize to "Tiny"]]
-
[[Small|Cheats Menu][$Player.PenisSize to "Small"]]
-
[[Average|Cheats Menu][$Player.PenisSize to "Average"]]
-
[[Large|Cheats Menu][$Player.PenisSize to "Large"]]
-
[[Gigantic|Cheats Menu][$Player.PenisSize to "Gigantic"]]
<br>
Penis Style:
[[Uncut|Cheats Menu][$PenisStyle to "Uncut"]]
-
[[Cut|Cheats Menu][$PenisStyle to "Cut"]]
<br>
Pubic Hair:
[[None|Cheats Menu][$PubicHair to "None"]]
-
[[Wisps|Cheats Menu][$PubicHair to "Wisps"]]
-
[[Short|Cheats Menu][$PubicHair to "Short"]]
-
[[Long|Cheats Menu][$PubicHair to "Long"]]
<br>
<strong>Grower:</strong>
<label>
<<radiobutton "$Grower" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$Grower" 0 autocheck>>
Off
</label>
<br>
<br>
<</nobr>><<nobr>>
<<set $CheatsSkills to "Creative">>
<span style="color:Azure"><big><strong>--Social Skills--</strong></big></span><br>
/* ACTING */
<strong>Acting:</strong>
<<if $ActingLearned == 1>>
[[(-)|Cheats Menu][$ActingSkill -= 1]]
$ActingSkill
[[(+)|Cheats Menu][$ActingSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$ActingXP -= 5]]
$ActingXP / 100
[[(+)|Cheats Menu][$ActingXP += 5]]
</div>
<<if $ActingSkill <= 0>>
<<set $ActingSkill to 1>>
<<elseif $ActingSkill > 10>>
<<set $ActingSkill to 10>>
<<endif>>
<<if $ActingXP < 0>>
<<set $ActingXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$ActingLearned to 1; $ActingSkill to 1]] <br>
<<endif>>
/* COOKING */
<strong>Cooking:</strong>
<<if $CookingLearned == 1>>
[[(-)|Cheats Menu][$CookingSkill -= 1]]
$CookingSkill
[[(+)|Cheats Menu][$CookingSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$CookingXP -= 5]]
$CookingXP / 100
[[(+)|Cheats Menu][$CookingXP += 5]]
</div>
<<if $CookingSkill <= 0>>
<<set $CookingSkill to 1>>
<<elseif $CookingSkill > 10>>
<<set $CookingSkill to 10>>
<<endif>>
<<if $CookingXP < 0>>
<<set $CookingXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$CookingLearned to 1; $CookingSkill to 1]] <br>
<<endif>>
<</nobr>><<nobr>>
<<set $CheatsSkills to "Lewd">>
<span style="color:Azure"><big><strong>--Lewd Skills--</strong></big></span><br>
/* EXHIBITION */
<strong>Exhibition:</strong>
<<if $ExhibitionLearned == 1>>
[[(-)|Cheats Menu][$ExhibitionSkill -= 1]]
$ExhibitionSkill
[[(+)|Cheats Menu][$ExhibitionSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$ExhibitionXP -= 5]]
$ExhibitionXP / 100
[[(+)|Cheats Menu][$ExhibitionXP += 5]]
</div>
<<if $ExhibitionSkill <= 0>>
<<set $ExhibitionSkill to 1>>
<<elseif $ExhibitionSkill > 10>>
<<set $ExhibitionSkill to 10>>
<<endif>>
<<if $ExhibitionXP < 0>>
<<set $ExhibitionXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$ExhibitionLearned to 1; $ExhibitionSkill to 1]] <br>
<<endif>>
<</nobr>><<nobr>>
<<link "[Character]">>
<<replace"#CheatsMenu">>
<<include"Cheats Character">>
<</replace>>
<</link>>
-
<<link "[Needs & Moodlets]">>
<<replace"#CheatsMenu">>
<<include"Cheats Needs & Moodlets">>
<</replace>>
<</link>>
-
<<link "[Skills & Money]">>
<<replace"#CheatsMenu">>
<<include"Cheats Skills & Money">>
<</replace>>
<</link>>
-
<<link "[Social]">>
<<replace"#CheatsMenu">>
<<include"Cheats Social">>
<</replace>>
<</link>>
-
<<link "[Weather & Time]">>
<<replace"#CheatsMenu">>
<<include"Cheats Weather & Time">>
<</replace>>
<</link>>
-
<<link "[Quests]">>
<<replace"#CheatsMenu">>
<<include"Cheats Quests">>
<</replace>>
<</link>>
/*
-
<<link "[Equipment]">>
<<replace"#CheatsMenu">>
<<include"Cheats Equipment">>
<</replace>>
<</link>>
*/
<div id=CheatsMenu>
<<if $CheatsMenuSelect == "Needs">>
<<include"Cheats Needs & Moodlets">>
<<elseif $CheatsMenuSelect == "Skills">>
<<include"Cheats Skills & Money">>
<<elseif $CheatsMenuSelect == "Social">>
<<include"Cheats Social">>
<<elseif $CheatsMenuSelect == "Time">>
<<include"Cheats Weather & Time">>
<<elseif $CheatsMenuSelect == "Character">>
<<include"Cheats Character">>
<<elseif $CheatsMenuSelect == "Quest">>
<<include"Cheats Quests">>
<<else>>
<<include"Cheats Needs & Moodlets">>
<<endif>>
</div>
/*
CHEATS<br>
--Time--<br>
[[Advance 1 Minute|Cheats Menu][$Minutes += 1]]<br>
[[Advance 10 MInutes|Cheats Menu][$Minutes += 10]]<br>
[[Advance 1 Hour|Cheats Menu][$Minutes += 60]]<br>
[[Advance 1 Day|Cheats Menu][$Minutes += 1440]]<br>
[[Money|Cheats Menu][$Money += 100]]<br>
<br>
--Needs--<br>
[[Increase Energy|Cheats Menu][$Player.Energy += 10]]<br>
[[Reduce Energy|Cheats Menu][$Player.Energy -= 10]]<br>
[[Increase Hunger|Cheats Menu][$Player.Hunger += 10]]<br>
[[Reduce Hunger|Cheats Menu][$Player.Hunger -= 10]]<br>
[[Increase Hygiene|Cheats Menu][$Player.Hygiene += 10]]<br>
[[Reduce Hygiene|Cheats Menu][$Player.Hygiene -= 10]]<br>
<br>
[[Increase Arousal|Cheats Menu][$Player.Arousal += 10]]<br>
[[Reduce Arousal|Cheats Menu][$Player.Arousal -= 10]]<br>
<br>
[[Increase Rep|Cheats Menu][$SchoolRep += 10]]<br>
[[Decrease Rep|Cheats Menu][$SchoolRep -= 10]]<br>
--Skills--<br>
[[Athletics+|Cheats Menu][$AthleticsXP += 5]]<br>
--Social--<br>
[[Increase Rep|Cheats Menu][$SchoolRep += 10]]<br>
[[Decrease Rep|Cheats Menu][$SchoolRep -= 10]]<br>
[[Increase Noah|Cheats Menu][$NoahSocial += 10]]<br>
[[Decrease Noah|Cheats Menu][$NoahSocial -= 10]]<br>
--Moodlets--<br>
[[Increase Stress|Cheats Menu][$Stress += 1]]<br>
[[Reduce Stress|Cheats Menu][$Stress -= 1]]<br>
[[Get Wet|Cheats Menu][$Wet to 1]]<br>
<br>
--Clothing--<br>
[[Unlock All Briefs|Cheats Menu][$BlueBriefs to 1;$GreenBriefs to 1;$YellowBriefs to 1;$OrangeBriefs to 1;$RedBriefs to 1;$PurpleBriefs to 1;$BlackBriefs to 1;$WhiteBriefs to 1;$GrayBriefs to 1;$BrownBriefs to 1;$BriefsUnlock to 1;$PinkBriefs to 1;$TealBriefs to 1;$BeigeBriefs to 1]]<br>
[[Unlock All ALT Briefs|Cheats Menu][$BlueAltBriefs to 1;$GreenAltBriefs to 1;$YellowAltBriefs to 1;$OrangeAltBriefs to 1;$RedAltBriefs to 1;$PurpleAltBriefs to 1;$BlackAltBriefs to 1;$GrayAltBriefs to 1;$BrownAltBriefs to 1;$BriefsAltUnlock to 1;$PinkAltBriefs to 1;$TealAltBriefs to 1;$BeigeAltBriefs to 1]]<br>
[[Unlock All Boxers|Cheats Menu][$BlueBoxers to 1;$GreenBoxers to 1;$YellowBoxers to 1;$OrangeBoxers to 1;$RedBoxers to 1;$PurpleBoxers to 1;$BlackBoxers to 1;$WhiteBoxers to 1;$GrayBoxers to 1;$BoxersUnlock to 1;$BrownBoxers to 1;$PinkBoxers to 1;$TealBoxers to 1;$BeigeBoxers to 1]]<br>
[[Unlock All Boxers Briefs|Cheats Menu][$BlueBoxerBriefs to 1;$GreenBoxerBriefs to 1;$YellowBoxerBriefs to 1;$OrangeBoxerBriefs to 1;$RedBoxerBriefs to 1;$PurpleBoxerBriefs to 1;$BlackBoxerBriefs to 1;$WhiteBoxerBriefs to 1;$GrayBoxerBriefs to 1;$BoxerBriefsUnlock to 1;$BrownBoxerBriefs to 1;$PinkBoxerBriefs to 1;$TealBoxerBriefs to 1;$BeigeBoxerBriefs to 1]]<br>
[[Unlock All T-Shirts|Cheats Menu][$BlueTShirt to 1;$GreenTShirt to 1;$YellowTShirt to 1;$OrangeTShirt to 1;$RedTShirt to 1;$PurpleTShirt to 1;$BlackTShirt to 1;$WhiteTShirt to 1;$GrayTShirt to 1;$TShirtUnlock to 1;$BrownTShirt to 1;$PinkTShirt to 1;$TealTShirt to 1;$BeigeTShirt to 1]]<br>
[[Unlock All Tanktops|Cheats Menu][$BlueTank to 1;$GreenTank to 1;$YellowTank to 1;$OrangeTank to 1;$RedTank to 1;$PurpleTank to 1;$BlackTank to 1;$WhiteTank to 1;$GrayTank to 1;$TankUnlock to 1;$BrownTank to 1;$PinkTank to 1;$TealTank to 1;$BeigeTank to 1]]<br>
[[Unlock All Long-sleeved Shirts|Cheats Menu][$BlueLongSleeve to 1;$GreenLongSleeve to 1;$YellowLongSleeve to 1;$OrangeLongSleeve to 1;$RedLongSleeve to 1;$PurpleLongSleeve to 1;$BlackLongSleeve to 1;$WhiteLongSleeve to 1;$GrayLongSleeve to 1;$LongSleeveUnlock to 1;$BrownLongSleeve to 1;$PinkLongSleeve to 1;$TealLongSleeve to 1;$BeigeLongSleeve to 1]]<br>
[[Unlock All Hoodie|Cheats Menu][$BlueHoodie to 1;$GreenHoodie to 1;$YellowHoodie to 1;$OrangeHoodie to 1;$RedHoodie to 1;$PurpleHoodie to 1;$BlackHoodie to 1;$WhiteHoodie to 1;$GrayHoodie to 1;$HoodieUnlock to 1;$BrownHoodie to 1;$PinkHoodie to 1;$TealHoodie to 1;$BeigeHoodie to 1]]<br>
[[Unlock All Shorts|Cheats Menu][$BlueShorts to 1;$GreenShorts to 1;$YellowShorts to 1;$OrangeShorts to 1;$RedShorts to 1;$PurpleShorts to 1;$BlackShorts to 1;$WhiteShorts to 1;$GrayShorts to 1;$ShortsUnlock to 1;$BrownShorts to 1;$PinkShorts to 1;$TealShorts to 1;$BeigeShorts to 1]]<br>
[[Unlock All Pants|Cheats Menu][$BluePants to 1;$GreenPants to 1;$YellowPants to 1;$OrangePants to 1;$RedPants to 1;$PurplePants to 1;$BlackPants to 1;$WhitePants to 1;$GrayPants to 1;$PantsUnlock to 1;$BrownPants to 1;$PinkPants to 1;$TealPants to 1;$BeigePants to 1]]<br>
[[Unlock All Jeans|Cheats Menu][$BlueJeans to 1;$GreenJeans to 1;$YellowJeans to 1;$OrangeJeans to 1;$RedJeans to 1;$PurpleJeans to 1;$BlackJeans to 1;$WhiteJeans to 1;$GrayJeans to 1;$JeansUnlock to 1;$BrownJeans to 1;$PinkJeans to 1;$TealJeans to 1;$BeigeJeans to 1]]<br>
[[Unlock All Pajamas|Cheats Menu][$BluePajama to 1;$GreenPajama to 1;$YellowPajama to 1;$OrangePajama to 1;$RedPajama to 1;$PurplePajama to 1;$BlackPajama to 1;$WhitePajama to 1;$GrayPajama to 1;$PajamaUnlock to 1;$BrownPajama to 1;$PinkPajama to 1;$TealPajama to 1;$BeigePajama to 1]]<br>
[[Unlock All Socks|Cheats Menu][$BlueSocks to 1;$GreenSocks to 1;$YellowSocks to 1;$OrangeSocks to 1;$RedSocks to 1;$PurpleSocks to 1;$BlackSocks to 1;$WhiteSocks to 1;$GraySocks to 1;$SocksUnlock to 1;$BrownSocks to 1;$PinkSocks to 1;$TealSocks to 1;$BeigeSocks to 1]]<br>
[[Unlock All Sneakers|Cheats Menu][$BlueSneakers to 1;$GreenSneakers to 1;$YellowSneakers to 1;$OrangeSneakers to 1;$RedSneakers to 1;$PurpleSneakers to 1;$BlackSneakers to 1;$WhiteSneakers to 1;$GraySneakers to 1;$SneakersUnlock to 1;$BrownSneakers to 1;$PinkSneakers to 1;$TealSneakers to 1;$BeigeSneakers to 1]]<br>
[[Unlock All Tennis Shoes|Cheats Menu][$BlueTennis to 1;$GreenTennis to 1;$YellowTennis to 1;$OrangeTennis to 1;$RedTennis to 1;$PurpleTennis to 1;$BlackTennis to 1;$WhiteTennis to 1;$GrayTennis to 1;$TennisUnlock to 1;$BrownTennis to 1;$PinkTennis to 1;$TealTennis to 1;$BeigeTennis to 1]]<br>
*/
[[Return|previous()]]
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<set $CheatsMoodlets to "Negative">>
/* BAD DREAM */
<span title="Bad Dream">
<img class="image pixelated" src="Images\Icons\Moodlets\Bad Dream.png" alt="Bad Dream">
</span>
<strong>Bad Dream:</strong>
<<if $BadDream == 1>>
[[Remove|Cheats Menu][$BadDream to 0; $BadDreamHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$BadDreamHours -= 5]]
[[(-)|Cheats Menu][$BadDreamHours -= 1]]
$BadDreamHours
[[(+)|Cheats Menu][$BadDreamHours += 1]]
[[(++)|Cheats Menu][$BadDreamHours += 5]]
<<else>>
[[Add|Cheats Menu][$BadDream to 1; $BadDreamHours to 1]]
<<endif>>
<br>
/* CAFFEINE CRASH */
<span title="Caffeine Crash">
<img class="image pixelated" src="Images\Icons\Moodlets\Caffeine Crash.png" alt="Caffeine Crash">
</span>
<strong>Caffeine Crash:</strong>
<<if $Caffeine == 2>>
[[Remove|Cheats Menu][$Caffeine to 0; $CaffeineHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$CaffeineHours -= 5]]
[[(-)|Cheats Menu][$CaffeineHours -= 1]]
$CaffeineHours
[[(+)|Cheats Menu][$CaffeineHours += 1]]
[[(++)|Cheats Menu][$CaffeineHours += 5]]
<<else>>
[[Add|Cheats Menu][$Caffeine to 2; $CaffeineHours to 1]]
<<endif>>
<br>
/* NIGHTMARE */
<span title="Nightmare">
<img class="image pixelated" src="Images\Icons\Moodlets\Nightmare.png" alt="Nightmare">
</span>
<strong>Nightmare:</strong>
<<if $Nightmare == 1>>
[[Remove|Cheats Menu][$Nightmare to 0; $NightmareHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$NightmareHours -= 5]]
[[(-)|Cheats Menu][$NightmareHours -= 1]]
$NightmareHours
[[(+)|Cheats Menu][$NightmareHours += 1]]
[[(++)|Cheats Menu][$NightmareHours += 5]]
<<else>>
[[Add|Cheats Menu][$Nightmare to 1; $NightmareHours to 1]]
<<endif>>
<br>
/* PAINED */
<span title="Pained">
<img class="image pixelated" src="Images\Icons\Moodlets\Pained.png" alt="Pained">
</span>
<strong>Pained:</strong>
<<if $Pained == 1>>
[[Remove|Cheats Menu][$Pained to 0; $PainedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$PainedHours -= 5]]
[[(-)|Cheats Menu][$PainedHours -= 1]]
$PainedHours
[[(+)|Cheats Menu][$PainedHours += 1]]
[[(++)|Cheats Menu][$PainedHours += 5]]
<<else>>
[[Add|Cheats Menu][$Pained to 1; $PainedHours to 1]]
<<endif>>
<br>
/* SCARY MOVIE */
<span title="Scary Movie">
<img class="image pixelated" src="Images\Icons\Moodlets\Scary Movie.png" alt="Scary Movie">
</span>
<strong>Scary Movie:</strong>
<<if $ScaryMovie == 1>>
[[Remove|Cheats Menu][$ScaryMovie to 0; $ScaryMovieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$ScaryMovieHours -= 5]]
[[(-)|Cheats Menu][$ScaryMovieHours -= 1]]
$ScaryMovieHours
[[(+)|Cheats Menu][$ScaryMovieHours += 1]]
[[(++)|Cheats Menu][$ScaryMovieHours += 5]]
<<else>>
[[Add|Cheats Menu][$ScaryMovie to 1; $ScaryMovieHours to 1]]
<<endif>>
<br>
/* SEEN NAKED */
<span title="Seen Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\Seen Naked.png" alt="Seen Naked">
</span>
<strong>Seen Naked:</strong>
<<if $SeenNaked == 1>>
[[Remove|Cheats Menu][$SeenNaked to 0; $SeenNakedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$SeenNakedHours -= 5]]
[[(-)|Cheats Menu][$SeenNakedHours -= 1]]
$SeenNakedHours
[[(+)|Cheats Menu][$SeenNakedHours += 1]]
[[(++)|Cheats Menu][$SeenNakedHours += 5]]
<<else>>
[[Add|Cheats Menu][$SeenNaked to 1; $SeenNakedHours to 1]]
<<endif>>
<br>
/* SEEN UNDIES */
<span title="Seen Undies">
<img class="image pixelated" src="Images\Icons\Moodlets\Seen Undies.png" alt="Seen Undies">
</span>
<strong>Seen in Underwear:</strong>
<<if $SeenUndies == 1>>
[[Remove|Cheats Menu][$SeenUndies to 0; $SeenUndiesHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$SeenUndiesHours -= 5]]
[[(-)|Cheats Menu][$SeenUndiesHours -= 1]]
$SeenUndiesHours
[[(+)|Cheats Menu][$SeenUndiesHours += 1]]
[[(++)|Cheats Menu][$SeenUndiesHours += 5]]
<<else>>
[[Add|Cheats Menu][$SeenUndies to 1; $SeenUndiesHours to 1]]
<<endif>>
<br>
/* SPANKED */
<span title="Spanked">
<img class="image pixelated" src="Images\Icons\Moodlets\Spanked.png" alt="Spanked">
</span>
<strong>Spanked:</strong>
<<if $Spanked == 1>>
[[Remove|Cheats Menu][$Spanked to 0; $SpankedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$SpankedHours -= 5]]
[[(-)|Cheats Menu][$SpankedHours -= 1]]
$SpankedHours
[[(+)|Cheats Menu][$SpankedHours += 1]]
[[(++)|Cheats Menu][$SpankedHours += 5]]
<<else>>
[[Add|Cheats Menu][$Spanked to 1; $SpankedHours to 1]]
<<endif>>
<br>
/* STRESSED */
<span title="Stressed">
<img class="image pixelated" src="Images\Icons\Moodlets\Stressed.png" alt="Stressed">
</span>
<strong>Stressed:</strong>
<<if $Stress >= 1>>
[[Remove|Cheats Menu][$Stress to 0]]
Stress Level:
[[(-)|Cheats Menu][$Stress -= 1]]
$Stress
[[(+)|Cheats Menu][$Stress += 1]]
<<else>>
[[Add|Cheats Menu][$Stress to 1]]
<<endif>>
<br>
/* WEDGIE */
<span title="Wedgie">
<img class="image pixelated" src="Images\Icons\Moodlets\Wedgie.png" alt="Wedgie">
</span>
<strong>Wedgie:</strong>
<<if $Wedgie == 1>>
[[Remove|Cheats Menu][$Wedgie to 0; $WedgieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$WedgieHours -= 5]]
[[(-)|Cheats Menu][$WedgieHours -= 1]]
$WedgieHours
[[(+)|Cheats Menu][$WedgieHours += 1]]
[[(++)|Cheats Menu][$WedgieHours += 5]]
<<else>>
[[Add|Cheats Menu][$Wedgie to 1; $WedgieHours to 1]]
<<endif>>
<br>
/* WET */
<span title="Wet">
<img class="image pixelated" src="Images\Icons\Moodlets\Wet.png" alt="Wet">
</span>
<strong>Wet:</strong>
<<if $Wet == 1>>
[[Remove|Cheats Menu][$Wet to 0]]
<<else>>
[[Add|Cheats Menu][$Wet to 1]]
<<endif>>
<br>
<</nobr>><<nobr>>
<<set $CheatsMoodlets to "Positive">>
/* CAFFEINE BUZZ +5 */
<span title="Caffeine Buzz">
<img class="image pixelated" src="Images\Icons\Moodlets\Caffeine Buzz.png" alt="Caffeine Buzz">
</span>
<strong>Caffeine Buzz:</strong>
<<if $Caffeine == 1>>
[[Remove|Cheats Menu][$Caffeine to 0; $CaffeineHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$CaffeineHours -= 5]]
[[(-)|Cheats Menu][$CaffeineHours -= 1]]
$CaffeineHours
[[(+)|Cheats Menu][$CaffeineHours += 1]]
[[(++)|Cheats Menu][$CaffeineHours += 5]]
<<else>>
[[Add|Cheats Menu][$Caffeine to 1; $CaffeineHours to 1]]
<<endif>>
<br>
/* DELICIOUS +5 */
<span title="Delicious">
<img class="image pixelated" src="Images\Icons\Moodlets\Delicious.png" alt="Delicious">
</span>
<strong>Delicious:</strong>
<<if $Delicious == 1>>
[[Remove|Cheats Menu][$Delicious to 0; $DeliciousHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$DeliciousHours -= 5]]
[[(-)|Cheats Menu][$DeliciousHours -= 1]]
$DeliciousHours
[[(+)|Cheats Menu][$DeliciousHours += 1]]
[[(++)|Cheats Menu][$DeliciousHours += 5]]
<<else>>
[[Add|Cheats Menu][$Delicious to 1; $DeliciousHours to 1]]
<<endif>>
<br>
/* GAVE WEDGIE +5 */
<span title="Gave Wedgie">
<img class="image pixelated" src="Images\Icons\Moodlets\Gave Wedgie.png" alt="Gave Wedgie">
</span>
<strong>Gave Wedgie:</strong>
<<if $GaveWedgie == 1>>
[[Remove|Cheats Menu][$GaveWedgie to 0; $GaveWedgieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GaveWedgieHours -= 5]]
[[(-)|Cheats Menu][$GaveWedgieHours -= 1]]
$GaveWedgieHours
[[(+)|Cheats Menu][$GaveWedgieHours += 1]]
[[(++)|Cheats Menu][$GaveWedgieHours += 5]]
<<else>>
[[Add|Cheats Menu][$GaveWedgie to 1; $GaveWedgieHours to 1]]
<<endif>>
<br>
/* GOOD DREAM +5 */
<span title="Good Dream">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Dream.png" alt="Good Dream">
</span>
<strong>Good Dream:</strong>
<<if $GoodDream == 1>>
[[Remove|Cheats Menu][$GoodDream to 0; $GoodDreamHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GoodDreamHours -= 5]]
[[(-)|Cheats Menu][$GoodDreamHours -= 1]]
$GoodDreamHours
[[(+)|Cheats Menu][$GoodDreamHours += 1]]
[[(++)|Cheats Menu][$GoodDreamHours += 5]]
<<else>>
[[Add|Cheats Menu][$GoodDream to 1; $GoodDreamHours to 1]]
<<endif>>
<br>
/* GOOD SHOW +5 */
<span title="Good Show">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Show.png" alt="Good Show">
</span>
<strong>Good Show:</strong>
<<if $GoodShow == 1>>
[[Remove|Cheats Menu][$GoodShow to 0; $GoodShowHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GoodShowHours -= 5]]
[[(-)|Cheats Menu][$GoodShowHours -= 1]]
$GoodShowHours
[[(+)|Cheats Menu][$GoodShowHours += 1]]
[[(++)|Cheats Menu][$GoodShowHours += 5]]
<<else>>
[[Add|Cheats Menu][$GoodShow to 1; $GoodShowHours to 1]]
<<endif>>
<br>
/* GOOD WANK +5 */
<span title="Good Wank">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Wank.png" alt="Good Wank">
</span>
<strong>Good Wank:</strong>
<<if $GoodWank == 1>>
[[Remove|Cheats Menu][$GoodWank to 0; $GoodWankHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GoodWankHours -= 5]]
[[(-)|Cheats Menu][$GoodWankHours -= 1]]
$GoodWankHours
[[(+)|Cheats Menu][$GoodWankHours += 1]]
[[(++)|Cheats Menu][$GoodWankHours += 5]]
<<else>>
[[Add|Cheats Menu][$GoodWank to 1; $GoodWankHours to 1]]
<<endif>>
<br>
/* GREAT MOVIE +5 */
<span title="Great Movie">
<img class="image pixelated" src="Images\Icons\Moodlets\Great Movie.png" alt="Great Movie">
</span>
<strong>Great Movie:</strong>
<<if $GreatMovie == 1>>
[[Remove|Cheats Menu][$GreatMovie to 0; $GreatMovieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GreatMovieHours -= 5]]
[[(-)|Cheats Menu][$GreatMovieHours -= 1]]
$GreatMovieHours
[[(+)|Cheats Menu][$GreatMovieHours += 1]]
[[(++)|Cheats Menu][$GreatMovieHours += 5]]
<<else>>
[[Add|Cheats Menu][$GreatMovie to 1; $GreatMovieHours to 1]]
<<endif>>
<br>
/* KISSED +5 */
<span title="Kissed">
<img class="image pixelated" src="Images\Icons\Moodlets\Kissed.png" alt="Kissed">
</span>
<strong>Kissed:</strong>
<<if $Kissed == 1>>
[[Remove|Cheats Menu][$Kissed to 0; $KissedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$KissedHours -= 5]]
[[(-)|Cheats Menu][$KissedHours -= 1]]
$KissedHours
[[(+)|Cheats Menu][$KissedHours += 1]]
[[(++)|Cheats Menu][$KissedHours += 5]]
<<else>>
[[Add|Cheats Menu][$Kissed to 1; $KissedHours to 1]]
<<endif>>
<br>
/* LEWD EXPERIENCE +5 */
<span title="Lewd Experience">
<img class="image pixelated" src="Images\Icons\Moodlets\Lewd Experience.png" alt="Lewd Experience">
</span>
<strong>Lewd Experience:</strong>
<<if $LewdExperience == 1>>
[[Remove|Cheats Menu][$LewdExperience to 0; $LewdExperienceHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$LewdExperienceHours -= 5]]
[[(-)|Cheats Menu][$LewdExperienceHours -= 1]]
$LewdExperienceHours
[[(+)|Cheats Menu][$LewdExperienceHours += 1]]
[[(++)|Cheats Menu][$LewdExperienceHours += 5]]
<<else>>
[[Add|Cheats Menu][$LewdExperience to 1; $LewdExperienceHours to 1]]
<<endif>>
<br>
/* RELAXED */
<span title="Relaxed">
<img class="image pixelated" src="Images\Icons\Moodlets\Relaxed.png" alt="Relaxed">
</span>
<strong>Relaxed:</strong>
<<if $Stress <= -1>>
[[Remove|Cheats Menu][$Stress to 0]]
<<else>>
[[Add|Cheats Menu][$Stress to -1]]
<<endif>>
<br>
<</nobr>><<nobr>>
<<set $CheatsMenuSelect to "Needs">>
/* NEEDS */
<span style="color:Azure"><big><strong>--Needs--</strong></big></span><br>
/* ALL */
[[(Min)|Cheats Menu][$Player.Hunger to 0; $Player.Hygiene to 0; $Player.Energy to 0]]
[[(--)|Cheats Menu][$Player.Hunger -= 20; $Player.Hygiene -= 20; $Player.Energy -= 20]]
[[(-)|Cheats Menu][$Player.Hunger -= 5; $Player.Hygiene -= 5; $Player.Energy -= 5]]
<strong>All Needs</strong>
[[(+)|Cheats Menu][$Player.Hunger += 5; $Player.Hygiene += 5; $Player.Energy += 5]]
[[(++)|Cheats Menu][$Player.Hunger += 20; $Player.Hygiene += 20; $Player.Energy += 20]]
[[(Max)|Cheats Menu][$Player.Hunger to 100; $Player.Hygiene to 100; $Player.Energy to 100]]
<br>
/* ENERGY */
[[(--)|Cheats Menu][$Player.Energy -= 20]]
[[(-)|Cheats Menu][$Player.Energy -= 5]]
<strong>Energy:</strong> $Player.Energy/100
[[(+)|Cheats Menu][$Player.Energy += 5]]
[[(++)|Cheats Menu][$Player.Energy += 20]]
<br>
/* HUNGER */
[[(--)|Cheats Menu][$Player.Hunger -= 20]]
[[(-)|Cheats Menu][$Player.Hunger -= 5]]
<strong>Hunger:</strong> $Player.Hunger/100
[[(+)|Cheats Menu][$Player.Hunger += 5]]
[[(++)|Cheats Menu][$Player.Hunger += 20]]
<br>
/* HYGIENE */
[[(--)|Cheats Menu][$Player.Hygiene -= 20]]
[[(-)|Cheats Menu][$Player.Hygiene -= 5]]
<strong>Hygiene:</strong> $Player.Hygiene/100
[[(+)|Cheats Menu][$Player.Hygiene += 5]]
[[(++)|Cheats Menu][$Player.Hygiene += 20]]
<br>
/* BLADDER */
[[(--)|Cheats Menu][$Player.Bladder -= 20]]
[[(-)|Cheats Menu][$Player.Bladder -= 5]]
<strong>Bladder:</strong> $Player.Bladder/100
[[(+)|Cheats Menu][$Player.Bladder += 5]]
[[(++)|Cheats Menu][$Player.Bladder += 20]]
<br>
/* FUN */
[[(--)|Cheats Menu][$Player.Fun -= 20]]
[[(-)|Cheats Menu][$Player.Fun -= 5]]
<strong>Bladder:</strong> $Player.Bladder/100
[[(+)|Cheats Menu][$Player.Fun += 5]]
[[(++)|Cheats Menu][$Player.Fun += 20]]
<br>
/* AROUSAL */
[[(--)|Cheats Menu][$Player.Arousal -= 20]]
[[(-)|Cheats Menu][$Player.Arousal -= 5]]
<span style="color:Pink"><strong>Arousal:</strong></span> $Player.Arousal/130
[[(+)|Cheats Menu][$Player.Arousal += 5]]
[[(++)|Cheats Menu][$Player.Arousal += 20]]
<br>
<br>
/* PUNISHMENT */
[[(--)|Cheats Menu][$Punishment -= 20]]
[[(-)|Cheats Menu][$Punishment -= 5]]
<span style="color:Pink"><strong>Punishment:</strong></span> $Punishment
[[(+)|Cheats Menu][$Punishment += 5]]
[[(++)|Cheats Menu][$Punishment += 20]]
<br>
/* DETENTION */
[[(--)|Cheats Menu][$Detention -= 20]]
[[(-)|Cheats Menu][$Detention -= 5]]
<span style="color:Pink"><strong>Detention:</strong></span> $Detention
[[(+)|Cheats Menu][$Detention += 5]]
[[(++)|Cheats Menu][$Detention += 20]]
<br>
/* MOODLETS */
<span style="color:Azure"><big><strong>--Moodlets--</strong></big></span><br>
<<link "[Positive]">>
<<replace"#MoodletMenu">>
<<include"Cheats Moodlets Positive">>
<</replace>>
<</link>>
-
<<link "[Negative]">>
<<replace"#MoodletMenu">>
<<include"Cheats Moodlets Negative">>
<</replace>>
<</link>>
<div id=MoodletMenu>
<<if $CheatsMoodlets == "Positive">>
<<include"Cheats Moodlets Positive">>
<<elseif $CheatsMoodlets == "Negative">>
<<include"Cheats Moodlets Negative">>
<<else>>
<<include"Cheats Moodlets Positive">>
<<endif>>
</div>
<</nobr>><<nobr>>
<<set $CheatsMenuSelect to "Quest">>
/* CHORES */
<span style="color:Azure"><big><strong>--Chores--</strong></big></span><br>
<strong>Quest Stage:</strong>
<<if $ChoreQuest == 0>>
0
[[1|Cheats Menu][$ChoreQuest to 1]]
[[2|Cheats Menu][$ChoreQuest to 2]]
[[3|Cheats Menu][$ChoreQuest to 3]]
<<elseif $ChoreQuest == 1>>
[[0|Cheats Menu][$ChoreQuest to 0]]
1
[[2|Cheats Menu][$ChoreQuest to 2]]
[[3|Cheats Menu][$ChoreQuest to 3]]
<<elseif $ChoreQuest == 2>>
[[0|Cheats Menu][$ChoreQuest to 0]]
[[1|Cheats Menu][$ChoreQuest to 1]]
2
[[3|Cheats Menu][$ChoreQuest to 3]]
<<elseif $ChoreQuest == 3>>
[[0|Cheats Menu][$ChoreQuest to 0]]
[[1|Cheats Menu][$ChoreQuest to 1]]
[[2|Cheats Menu][$ChoreQuest to 2]]
3
<<endif>>
[[Reset|Cheats Menu][$ChoreQuest to 1;$ChoreOutdoorObj to 0;$ChoreEasyObj to 0;$ChoreHardObj to 0;$MopKitchen to 0;$MopDadBath to 0;$MopBathroom to 0]]
<br>
<<if $ChoreQuest == 0>>
The Quest is Disabled.
<<elseif $ChoreQuest == 1>>
The Player has to complete their chores.
<<elseif $ChoreQuest == 2>>
The chores are done, but the player has yet to get their allowance.
<<elseif $ChoreQuest == 3>>
The player has recieved their allowance and chores are marked as complete.
<<endif>><br>
<strong>Chore #1:</strong>
<<if $ChoreOutdoor == "Mow Lawn">>
<span style="color:lightgreen">Mow Lawn </span>
[[Pull Weeds|Cheats Menu][$ChoreOutdoor to "Pull Weeds"]]
<<elseif $ChoreOutdoor == "Pull Weeds">>
[[Mow Lawn|Cheats Menu][$ChoreOutdoor to "Mow Lawn"]]
<span style="color:lightgreen">Pull Weeds </span>
<<endif>>
|
<<if $ChoreOutdoorObj == 1>>
[[Completed|Cheats Menu][$ChoreOutdoorObj to 0]]
<<else>>
[[Not Completed|Cheats Menu][$ChoreOutdoorObj to 1]]
<<endif>>
<br>
<strong>Chore #2:</strong>
<<if $ChoreEasy == "Vacuum">>
<span style="color:lightgreen">Vacuum</span>
[[Laundry|Cheats Menu][$ChoreEasy to "Laundry"]]
[[Take Out Trash|Cheats Menu][$ChoreEasy to "Take Out Trash"]]
<<elseif $ChoreEasy == "Laundry">>
[[Vacuum|Cheats Menu][$ChoreEasy to "Vacuum"]]
<span style="color:lightgreen">Laundry</span>
[[Take Out Trash|Cheats Menu][$ChoreEasy to "Take Out Trash"]]
<<elseif $ChoreEasy == "Take Out Trash">>
[[Vacuum|Cheats Menu][$ChoreEasy to "Vacuum"]]
[[Laundry|Cheats Menu][$ChoreEasy to "Laundry"]]
<span style="color:lightgreen">Take Out Trash</span>
<<endif>>
|
<<if $ChoreEasyObj == 1>>
[[Completed|Cheats Menu][$ChoreEasyObj to 0]]
<<else>>
[[Not Completed|Cheats Menu][$ChoreEasyObj to 1]]
<<endif>>
<br>
<strong>Chore #3:</strong>
<<if $ChoreHard == "Mop">>
<span style="color:lightgreen">Mop</span>
<<endif>>
|
<<if $ChoreHardObj == 1>>
[[Completed|Cheats Menu][$ChoreHardObj to 0;$MopKitchen to 0;$MopDadBath to 0;$MopBathroom to 0]]
<<else>>
[[Not Completed|Cheats Menu][$ChoreHardObj to 1;$MopKitchen to 1;$MopDadBath to 1;$MopBathroom to 1]]
<<endif>>
<br>
<</nobr>><<nobr>>
<<set $CheatsSkills to "School">>
<span style="color:Azure"><big><strong>--School Skills--</strong></big></span><br>
/* ENGLISH */
<strong>English:</strong>
<<if $EnglishLearned == 1>>
[[(-)|Cheats Menu][$EnglishSkill -= 1]]
$EnglishSkill
[[(+)|Cheats Menu][$EnglishSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$EnglishXP -= 5]]
$EnglishXP / 100
[[(+)|Cheats Menu][$EnglishXP += 5]]
</div>
<<if $EnglishSkill <= 0>>
<<set $EnglishSkill to 1>>
<<elseif $EnglishSkill > 10>>
<<set $EnglishSkill to 10>>
<<endif>>
<<if $EnglishXP < 0>>
<<set $EnglishXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$EnglishLearned to 1; $EnglishSkill to 1]]<br>
<<endif>>
/* HISTORY */
<strong>History:</strong>
<<if $HistoryLearned == 1>>
[[(-)|Cheats Menu][$HistorySkill -= 1]]
$HistorySkill
[[(+)|Cheats Menu][$HistorySkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$HistoryXP -= 5]]
$HistoryXP / 100
[[(+)|Cheats Menu][$HistoryXP += 5]]
</div>
<<if $HistorySkill <= 0>>
<<set $HistorySkill to 1>>
<<elseif $HistorySkill > 10>>
<<set $HistorySkill to 10>>
<<endif>>
<<if $HistoryXP < 0>>
<<set $HistoryXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$HistoryLearned to 1; $HistorySkill to 1]]<br>
<<endif>>
/* MATH */
<strong>Math:</strong>
<<if $MathLearned == 1>>
[[(-)|Cheats Menu][$MathSkill -= 1]]
$MathSkill
[[(+)|Cheats Menu][$MathSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$MathXP -= 5]]
$MathXP / 100
[[(+)|Cheats Menu][$MathXP += 5]]
</div>
<<if $MathSkill <= 0>>
<<set $MathSkill to 1>>
<<elseif $MathSkill > 10>>
<<set $MathSkill to 10>>
<<endif>>
<<if $MathXP < 0>>
<<set $MathXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$MathLearned to 1; $MathSkill to 1]]<br>
<<endif>>
/* SCIENCE */
<strong>Science:</strong>
<<if $ScienceLearned == 1>>
[[(-)|Cheats Menu][$ScienceSkill -= 1]]
$ScienceSkill
[[(+)|Cheats Menu][$ScienceSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$ScienceXP -= 5]]
$ScienceXP / 100
[[(+)|Cheats Menu][$ScienceXP += 5]]
</div>
<<if $ScienceSkill <= 0>>
<<set $ScienceSkill to 1>>
<<elseif $ScienceSkill > 10>>
<<set $ScienceSkill to 10>>
<<endif>>
<<if $ScienceXP < 0>>
<<set $ScienceXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$ScienceLearned to 1; $ScienceSkill to 1]]<br>
<<endif>>
<span style="color:Azure"><big><strong>--Physical Skills--</strong></big></span><br>
/* ATHLETICS */
<strong>Athletics:</strong>
<<if $AthleticsLearned == 1>>
[[(-)|Cheats Menu][$AthleticsSkill -= 1]]
$AthleticsSkill
[[(+)|Cheats Menu][$AthleticsSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$AthleticsXP -= 5]]
$AthleticsXP / 100
[[(+)|Cheats Menu][$AthleticsXP += 5]]
</div>
<<if $AthleticsSkill <= 0>>
<<set $AthleticsSkill to 1>>
<<elseif $AthleticsSkill > 10>>
<<set $AthleticsSkill to 10>>
<<endif>>
<<if $AthleticsXP < 0>>
<<set $AthleticsXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$AthleticsLearned to 1; $AthleticsSkill to 1]] <br>
<<endif>>
/* SWIMMING */
<strong>Swimming:</strong>
<<if $SwimmingLearned == 1>>
[[(-)|Cheats Menu][$SwimmingSkill -= 1]]
$SwimmingSkill
[[(+)|Cheats Menu][$SwimmingSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$SwimmingXP -= 5]]
$SwimmingXP / 100
[[(+)|Cheats Menu][$SwimmingXP += 5]]
</div>
<<if $SwimmingSkill <= 0>>
<<set $SwimmingSkill to 1>>
<<elseif $SwimmingSkill > 10>>
<<set $SwimmingSkill to 10>>
<<endif>>
<<if $SwimmingXP < 0>>
<<set $SwimmingXP to 0>>
<<endif>>
<<else>>
[[Learn|Cheats Menu][$SwimmingLearned to 1; $SwimmingSkill to 1]] <br>
<<endif>>
<</nobr>><<nobr>>
<<set $CheatsMenuSelect to "Skills">>
/* MONEY */
<span style="color:Azure"><big><strong>--Money--</strong></big></span><br>
/* Money */
[[(---)|Cheats Menu][$Money -= 100]]
[[(--)|Cheats Menu][$Money -= 10]]
[[(-)|Cheats Menu][$Money -= 1]]
<strong>Money:</strong> $Money
[[(+)|Cheats Menu][$Money += 1]]
[[(++)|Cheats Menu][$Money += 10]]
[[(+++)|Cheats Menu][$Money += 100]]
<<if $Money < 0>>
<<set $Money to 0>>
<<endif>>
<br>
/* SKILLS */
<span style="color:Azure"><big><strong>--Skills--</strong></big></span><br>
<span style="color:Gray">[If you set XP to 100 or more, the skill will level up during the next natural XP gain.]</span><br>
<<link "[School Skills]">>
<<replace"#CheatsSkillMenu">>
<<include"Cheats School Skills">>
<</replace>>
<</link>>
-
<<link "[Creative Skills]">>
<<replace"#CheatsSkillMenu">>
<<include"Cheats Creative Skills">>
<</replace>>
<</link>>
-
<<link "[Lewd Skills]">>
<<replace"#CheatsSkillMenu">>
<<include"Cheats Lewd Skills">>
<</replace>>
<</link>>
<div id=CheatsSkillMenu>
<<if $CheatsSkills == "School">>
<<include"Cheats School Skills">>
<<elseif $CheatsSkills == "Creative">>
<<include"Cheats Creative Skills">>
<<elseif $CheatsSkills == "Lewd">>
<<include"Cheats Lewd Skills">>
<<else>>
<<include"Cheats School Skills">>
<<endif>>
</div>
<</nobr>><<nobr>>
<<set $CheatsSocial to "Classmates">>
/* CLASSMATES */
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
/* LUCAS */
<span style="color:Azure"><strong>Lucas</strong></span><br>
<<include"LUCAS Social Bar">><br>
<<if $MetLucas == 1>>
[[(--)|Cheats Menu][$LucasSocial -= 10]]
[[(-)|Cheats Menu][$LucasSocial -= 5]]
[[(+)|Cheats Menu][$LucasSocial += 5]]
[[(++)|Cheats Menu][$LucasSocial += 10]]<br>
<<else>>
You have not met Lucas.<br>
<<endif>>
/* BEN */
<span style="color:Azure"><strong>Ben</strong></span><br>
<<include"BEN Social Bar">><br>
<<if $MetBen == 1>>
[[(--)|Cheats Menu][$BenSocial -= 10]]
[[(-)|Cheats Menu][$BenSocial -= 5]]
[[(+)|Cheats Menu][$BenSocial += 5]]
[[(++)|Cheats Menu][$BenSocial += 10]]<br>
<<else>>
You have not met Ben.<br>
<<endif>>
/* MICHAEL */
<span style="color:Azure"><strong>Michael</strong></span><br>
<<include"MICHAEL Social Bar">><br>
<<if $MetMichael == 1>>
[[(--)|Cheats Menu][$MichaelSocial -= 10]]
[[(-)|Cheats Menu][$MichaelSocial -= 5]]
[[(+)|Cheats Menu][$MichaelSocial += 5]]
[[(++)|Cheats Menu][$MichaelSocial += 10]]<br>
<<else>>
You have not met Michael.<br>
<<endif>>
/* CARTER */
<span style="color:Azure"><strong>Carter</strong></span><br>
<<include"CARTER Social Bar">><br>
<<if $MetCarter == 1>>
[[(--)|Cheats Menu][$CarterSocial -= 10]]
[[(-)|Cheats Menu][$CarterSocial -= 5]]
[[(+)|Cheats Menu][$CarterSocial += 5]]
[[(++)|Cheats Menu][$CarterSocial += 10]]<br>
<<else>>
You have not met Carter.<br>
<<endif>>
<</nobr>><<nobr>>
<<set $CheatsSocial to "Classmates2">>
/* CLASSMATES */
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
/* JACKSON */
<span style="color:Azure"><strong>Jackson</strong></span><br>
<<include"JACKSON Social Bar">><br>
<<if $MetJackson == 1>>
[[(--)|Cheats Menu][$JacksonSocial -= 10]]
[[(-)|Cheats Menu][$JacksonSocial -= 5]]
[[(+)|Cheats Menu][$JacksonSocial += 5]]
[[(++)|Cheats Menu][$JacksonSocial += 10]]<br>
<<else>>
You have not met Jackson.<br>
<<endif>>
/* THOMAS */
<span style="color:Azure"><strong>Thomas</strong></span><br>
<<include"THOMAS Social Bar">><br>
<<if $MetThomas == 1>>
[[(--)|Cheats Menu][$ThomasSocial -= 10]]
[[(-)|Cheats Menu][$ThomasSocial -= 5]]
[[(+)|Cheats Menu][$ThomasSocial += 5]]
[[(++)|Cheats Menu][$ThomasSocial += 10]]<br>
<<else>>
You have not met Thomas.<br>
<<endif>>
/* XAVIER */
<span style="color:Azure"><strong>Xavier</strong></span><br>
<<include"XAVIER Social Bar">><br>
<<if $MetXavier == 1>>
[[(--)|Cheats Menu][$XavierSocial -= 10]]
[[(-)|Cheats Menu][$XavierSocial -= 5]]
[[(+)|Cheats Menu][$XavierSocial += 5]]
[[(++)|Cheats Menu][$XavierSocial += 10]]<br>
<<else>>
You have not met Xavier.<br>
<<endif>>
/* FELIX */
<span style="color:Azure"><strong>Félix</strong></span><br>
<<include"FELIX Social Bar">><br>
<<if $MetFelix == 1>>
[[(--)|Cheats Menu][$FelixSocial -= 10]]
[[(-)|Cheats Menu][$FelixSocial -= 5]]
[[(+)|Cheats Menu][$FelixSocial += 5]]
[[(++)|Cheats Menu][$FelixSocial += 10]]<br>
<<else>>
You have not met Felix.<br>
<<endif>>
<</nobr>><<nobr>>
<<set $CheatsSocial to "Family">>
/* FAMILY */
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
/* NOAH */
<span style="color:Azure"><strong>Noah</strong></span><br>
<<include"NOAH Social Bar">><br>
[[(--)|Cheats Menu][$NoahSocial -= 10]]
[[(-)|Cheats Menu][$NoahSocial -= 5]]
[[(+)|Cheats Menu][$NoahSocial += 5]]
[[(++)|Cheats Menu][$NoahSocial += 10]]<br>
/* GABE */
<span style="color:Azure"><strong>Gabe</strong></span><br>
<<include"GABE Social Bar">><br>
[[(--)|Cheats Menu][$GabeSocial -= 10]]
[[(-)|Cheats Menu][$GabeSocial -= 5]]
[[(+)|Cheats Menu][$GabeSocial += 5]]
[[(++)|Cheats Menu][$GabeSocial += 10]]<br>
/* FATHER */
<span style="color:Azure"><strong>Father</strong></span><br>
<<include"DAD Social Bar">><br>
[[(--)|Cheats Menu][$DadSocial -= 10]]
[[(-)|Cheats Menu][$DadSocial -= 5]]
[[(+)|Cheats Menu][$DadSocial += 5]]
[[(++)|Cheats Menu][$DadSocial += 10]]<br>
<</nobr>><<nobr>>
<<set $CheatsMenuSelect to "Social">>
/* Social */
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
<<link "[Family]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social Family">>
<</replace>>
<</link>>
-
<<link "[Classmates 1]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social Classmates">>
<</replace>>
<</link>>
-
<<link "[Classmates 2]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social Classmates2">>
<</replace>>
<</link>>
<div id=CheatsSocialMenu>
<<if $CheatsSocial == "Family">>
<<include"Cheats Social Family">>
<<elseif $CheatsSocial == "Classmates">>
<<include"Cheats Social Classmates">>
<<elseif $CheatsSocial == "Classmates2">>
<<include"Cheats Social Classmates2">>
<<else>>
<<include"Cheats Social Family">>
<<endif>>
</div>
<</nobr>><<nobr>>
<<set $CheatsMenuSelect to "Time">>
/* Time */
<span style="color:Azure"><big><strong>--Time Advancement--</strong></big></span><br>
[[+1 Minute|Cheats Menu][$Minutes += 1]]<br>
[[+10 Minutes|Cheats Menu][$Minutes += 10]]<br>
[[+1 Hour|Cheats Menu][$Minutes += 60]]<br>
[[+12 Hours|Cheats Menu][$Minutes += 720]]<br>
[[+1 Day|Cheats Menu][$Minutes += 1440]]<br>
/* Time */
<span style="color:Azure"><big><strong>--Weather & Temperature--</strong></big></span><br>
<span style="color:Gray">[Changing the Weather & Temperature in this way won't update NPC outfits. It should, however, update their Routes/Schedules.]</span><br>
<strong>Set Weather to:</strong>
[[Clear Skies|Cheats Menu][$Weather to "Clear Skies"]]
-
[[Overcast|Cheats Menu][$Weather to "Overcast"]]
-
[[Rain|Cheats Menu][$Weather to "Rain"]]
-
[[Storm|Cheats Menu][$Weather to "Storm"]]
<br>
<strong>Set Temp to:</strong>
[[Hot|Cheats Menu][$Temp to "Hot"]]
-
[[Warm|Cheats Menu][$Temp to "Warm"]]
-
[[Temperate|Cheats Menu][$Temp to "Temperate"]]
-
[[Cool|Cheats Menu][$Temp to "Cool"]]
-
[[Cold|Cheats Menu][$Temp to "Cold"]]
<br>
<br>
<</nobr>><<nobr>>
/* MOP CHECKING */
<<if $MopKitchen == 1 and $MopDadBath == 1 and $MopBathroom == 1>>
<<set $ChoreHardObj to 1>>
<<endif>>
<<if $ChoreQuest == 1 and $ChoreOutdoorObj == 1 and $ChoreEasyObj == 1 and $ChoreHardObj == 1>>
<<set $ChoreQuest to 2>>
<<endif>>
<</nobr>><<nobr>>
/* CHORE RESET */
<<set $ChoreQuest to 1>>
<<set $ChoreOutdoorObj to 0>>
<<set $ChoreEasyObj to 0>>
<<set $ChoreHardObj to 0>>
<<set $MopKitchen to 0>>
<<set $MopDadBath to 0>>
<<set $MopBathroom to 0>>
/* OUTDOOR CHORE SELECTION */
<<set $ChoreOutdoorSelection to random(1, 2)>>
<<if $ChoreOutdoorSelection == 1>>
<<set $ChoreOutdoor to "Mow Lawn">>
<<elseif $ChoreOutdoorSelection == 2>>
<<set $ChoreOutdoor to "Pull Weeds">>
<<endif>>
/* EASY CHORE SELECTION */
<<set $ChoreEasySelection to random(1, 3)>>
<<if $ChoreEasySelection == 1>>
<<set $ChoreEasy to "Vacuum">>
<<elseif $ChoreEasySelection == 2>>
<<set $ChoreEasy to "Laundry">>
<<elseif $ChoreEasySelection == 3>>
<<set $ChoreEasy to "Take Out Trash">>
<<endif>>
/* HARD CHORE SELECTION */
<<set $ChoreHardSelection to random(1, 1)>>
<<if $ChoreHardSelection == 1>>
<<set $ChoreHard to "Mop">>
<<elseif $ChoreHardSelection == 2>>
<<set $ChoreHard to "Wash Counters">>
<<elseif $ChoreHardSelection == 3>>
<<set $ChoreHard to "Change Bedsheets">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Your Father</span> has posted a list of Chores for you and your brothers to do this week. If you complete them by the end of the week you can get your allowence. If you don't, you could get in trouble.<br>
<br>
<strong>--Your chores for this week--</strong><br>
<<if $Chore1 == "Laundry" or $Chore2 == "Laundry" or $Chore3 == "Laundry">>
<strong>Laundry</strong><br>
You need to clean the Laundry at the washing machine in the Kitchen. Then take it outside and hang it to dry.<br>
<<endif>>
<<if $Chore1 == "Mop" or $Chore2 == "Mop" or $Chore3 == "Mop">>
<strong>Mop</strong><br>
You need to Mop the Kitchen and both Bathrooms.<br>
<<endif>>
<<if $Chore1 == "Mow Lawn" or $Chore2 == "Mow Lawn" or $Chore3 == "Mow Lawn">>
<strong>Mow Lawn</strong><br>
You need to Mow the Front Lawn.<br>
<<endif>>
<<if $Chore1 == "Pull Weeds" or $Chore2 == "Pull Weeds" or $Chore3 == "Pull Weeds">>
<strong>Pull Weeds</strong><br>
You need to Pull Weeds growing in the back yard.<br>
<<endif>>
<<if $Chore1 == "Take out Trash" or $Chore2 == "Take out Trash" or $Chore3 == "Take out Trash">>
<strong>Take out Trash</strong><br>
You need to Take out the Trash in the Kitchen.<br>
<<endif>>
<<if $Chore1 == "Vacuum" or $Chore2 == "Vacuum" or $Chore3 == "Vacuum">>
<strong>Vacuum</strong><br>
You need to Vacuum the Living Room.<br>
<<endif>>
<<if $Chore1 == "Complete" and $Chore2 == "Complete" and $Chore3 == "Complete">>
You have completed all of your Chores for this week! Make sure you collect your allowance from <span style="color:DarkTurquoise">Your Father</span>.<br>
<<endif>>
<<if $Chore1 == "Finished for this week" and $Chore2 == "Finished for this week" and $Chore3 == "Finished for this week">>
You have completed all of your Chores for this week!<br>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<span style="color:Gray">[Studying is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time studying $SkillCheckType! You feel you understand it a bit better than before!</span><br>
/* XP GAIN */
<<set $SkillCheckLevel to $SchoolSkillLevel - 1>>
<<include"Skill Checks">>
<<set $SkillTime to 20>>
<<include"Skill EXP Gain">>
<br>
<<include"Study Bonus">>
[[Continue|City Library]]
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Opal City Public Library--</strong></big></span><br>
You stand inside the Opal City Public Library. It is an impressive multistory library with large windows and dark wood floors. It is very modern, with a lot of open floor space, work tables, and computer stations. It has stairs leading up to the other floors, along with a single elevator. Each floor seems to be dedicated to a different type of visitor, with the bottom floors more for workers and college students and the top floors more aimed toward children.<br>
<br>
/* NPC SEEN */
<<if $Ben == "Reading to Kids Library">>
<<include"BEN Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Study Math (0:20)|City Library Study][$SkillCheckType to "Math"]] <span style="color:Green">+Math</span><br>
[[Study History (0:20)|City Library Study][$SkillCheckType to "History"]] <span style="color:Green">+History</span><br>
[[Study Science (0:20)|City Library Study][$SkillCheckType to "Science"]] <span style="color:Green">+Science</span><br>
[[Study English (0:20)|City Library Study][$SkillCheckType to "English"]] <span style="color:Green">+English</span><br>
[[Study Cooking (0:20)|City Library Study][$SkillCheckType to "Cooking"]] <span style="color:Green">+Cooking</span><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Exit Library|Main Street]] <br>
<br>
<</nobr>><<nobr>>
<<include"GNPC Generate">>
<<set $Minutes += 20>>
/* OPENING */
You are swinging on the swings, going really high, and just enjoying the feeling of falling and rising along with the wind blowing in your face. Suddenly, you hear a small crash followed by loud crying. You slow down and turn to see a little boy with $GNPCHair $GNPCHairColor Hair laying on the ground holding his leg while crying. The poor kid had tripped and hurt himself. You didn’t see their parents around and felt bad for the little guy.<br>
<br>
/* HELP THE BOY */
<div id=choice>
<<link "Help the Little Boy<br>">>
<<replace"#choice">>
You hop off the swing and run over, kneeling down next to the crying boy. He looks up at you with tears rolling down his cheeks and snot from his nose. His lip was quivering as you wipe a tear from his cheek and ask him if he is okay.<br>
<br>
<span style="color:LightSteelBlue">“I couldn’t get my shoes tied, but I wanted to play.”</span> The boy speaks between large breaths and sniffles. <span style="color:LightSteelBlue">“And I falled over and I hurt my knee and I-“</span> The boy begins to cry again, prompting you to give him a hug and pat him on the head, saying you’ll help him. The little boy shows you the scrap on his knees and as you reposition him to get a closer look, you make an interesting discovery.<br>
<br>
The young lad was wearing a baggy pair of $BottomsColor Shorts. With his knee being held up like this, you could easily see down the large leg holes. <span style="color:Pink">The most interesting part was that the little boy wasn’t wearing any underwear. This gave you a clear view of the lad’s Tiny Penis and Balls, which sat cutely in his Shorts pointing up directly at you, almost as a reward for helping the young lad. You stare at them for a few moments, noticing his little cock twitch as the boy sniffles, as you pretend to inspect the wound.</span><br>
<br>
After realizing the boy may get suspicious, you actually turn your focus on the wound. It was just a simple scrape, wasn’t even bleeding. You give the big a smile and tell him so, alleviating his fears slightly. <span style="color:LightSteelBlue">“But it hurts…”</span> He whines, wiping his tears. You smile and plant a gentle kiss on his knee, asking if that made it feel better. He nods, pausing for a moment, <span style="color:LightSteelBlue">“I think I hurt my cheek to…”</span> He looks at you with big sad eyes. <span style="color:Pink">You couldn’t help but blush at the little boy’s forwardness, but relent and give him a little kiss on both his cheeks, since he didn’t specify.</span><br>
<br>
The young boy giggles, the smile returning to his face, and stands up. Just then, an older man runs over. <span style="color:LightSteelBlue">“There you are! I told you to let me tie your shoes for you before you ran off.”</span> He sees the scrape on the boy’s knees and sighs.<br>
<br>
<span style="color:LightSteelBlue">“It’s okay daddy! He kissed it and now it don’t hurt no more!”</span> The little boy says smiling. The dad chuckles and turns to you. <span style="color:LightSteelBlue">“Thank you, he is quite a handful. Seems to hurt himself every day.”</span> You say it was your pleasure and begin to walk away when the dad stops you, handing you a $5 bill. <span style="color:LightSteelBlue">“For the trouble.”</span> You try to refuse it, but he insists before picking up his son and walking off. The little boy waves at you as they depart.<br>
<<set $Player.Arousal += $VoyeurArousal + 5>>
<<set $Kissed to 1>>
<<set $KissedHours += 5>>
<<set $Money += 5>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* IGNORE HIM */
<<link "Ignore him and relax">>
<<replace"#choice">>
You decide to leave the kid to his parents, even if they are nowhere to be seen. The poor kid is crying for a few minutes before his father runs over and grabs him. He scolds the little boy for running with his shoes untied but figures the boy had learned his lesson and gives him loving kisses until he stops crying.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
<span style="color:Green">-Stress</span><br>
</div>
<</nobr>><<nobr>>
<<if $PlayerUndies.Name == "None">>
You check each of the stalls to make sure you are alone. You are a bit unsure about stripping in the park’s restroom to dry off your clothes, but you guess it beats walking home dripping wet. You just hope you’ll hear anyone before they come in. <span style="color:Pink">You quickly strip down naked while you dry off your clothes.</span><br>
<br>
<<else>>
You check each of the stalls to make sure you are alone. You are a bit unsure about stripping in the park’s restroom to dry off your clothes, but you guess it beats walking home dripping wet. You just hope you’ll hear anyone before they come in. <span style="color:Pink">You quickly strip down to your $PlayerUndies.Name while you dry off your clothes.</span><br>
<br>
<<endif>>
<<set $Wet to 0>>
<<set $ClothSave to "Save">>
<<include"Strip Character Undies Save Restore">>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
<<set $RandomEvent to random(1, 5)>>
/* NO EVENT */
<<if $RandomEvent != 5>>
Thankfully, nobody comes into the bathroom while you are exposed and you are quickly able to get dressed, keeping your dignity for now.<br>
<br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
[[Continue|Park Restrooms]]
/* PEOPLE WALK IN */
<<else>>
<<set $RandomEvent2 to random(1, 1)>>
/* LITTLE BOY WALKS IN */
<<if $RandomEvent2 == 1>>
<<include"Park Dry Off Little Boy Walk In">>
<<endif>>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
You were playing alone on the playground. Despite there being a large number of people there, you didn’t know any of them and decided to just keep to yourself. That was until a small group of boys who were running by stopped and asked you to join them.<br>
<br>
<span style="color:LightSteelBlue">“Hey. We’re going to be starting a big game of zombie tag. Wanna play?”</span> One of the boys asks. You nod and follow them to the center of the park. Through a randomized selection process, you are declared ‘it’ and begin to count as the entire group scatters. After 30 seconds, you give chase, going after the slowest boys.<br>
<br>
You are able to catch quite a few boys, bringing them to your side, and use your numbers to begin to corner the others. Soon, you are in command of an army of ‘zombies’ and only have the quickest boy to catch. With your larger numbers, he is soon cornered, and since he is the last one you give your army the order to eat him, rather than convert him. It is quite a funny scene as some of the younger boys jump on him and begin to pretend to nibble on him while the older kids hold him down. In the end, everyone is laughing and talking about how fun it was.<br>
<<set $Player.Energy -= 3>>
<<set $Player.Hygiene -= 4>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">-Hygiene</span><br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<<if $AthleticsSkill <= 2>>
<<set $AthleticsXP += 5>>
<span style="color:Green">+5 Athletics XP!</span><br>
<<include"Athletics Skill Level Up">>
<<else>>
<<set $AthleticsXP += 1>>
<span style="color:Green">+1 Athletics XP!</span><br>
<<include"Athletics Skill Level Up">>
<<endif>>
<br>
[[Continue|Park]]
<</nobr>><<nobr>>
You are running around one of the grass fields, going over a story in your head, when you start to get tired and decide to lay back in the grass and look at the clouds. After a moment of gazing, you close your eyes and just let the sounds of the park and the feeling of the grass take over and find yourself in a moment of bliss.<br>
<br>
<span style="color:lightcoral">Of course, this could never last as you are suddenly hit by a small rubber object in the chest that explodes into a wave of water.</span> You let out a scream and jump to your feet right as another water balloon hits you in the back. You turn around angrily and see a pair of teenage boys your elder brother’s age laughing while holding a bag of water balloons.<br>
<br>
You curse at them and tell them to leave you alone. They wind up for another throw, causing you to dive for cover. Thankfully, before the boys can toss anymore, a woman comes running up and begins to hit them with her purse. They take off running as the older woman gives chase, making sure they didn’t try to go after anyone else.<br>
<br>
You’re safe from any further attacks by the delinquents, but now find yourself at the park completely drenched from head to toe. You should probably dry off your clothes before you catch a cold.<br>
<span style="color:Green">-Stress</span><br>
<<set $Wet to 1>>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<br>
[[Continue|Park]]
<</nobr>><<nobr>>
<<set $SocialMenuRemember to "Classmates">>
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
<<if $LucasSocialBar == 1>>
<span style="color:Azure"><strong>Lucas</strong></span><br>
<<if $MetLucas == 1>>
<<include"LUCAS Social Bar">>
<<else>>
You have not meet Lucas.
<<endif>>
<br>
<<endif>>
<<if $BenSocialBar == 1>>
<span style="color:Azure"><strong>Ben</strong></span><br>
<<if $MetBen == 1>>
<<include"BEN Social Bar">>
<<else>>
You have not meet Ben.
<<endif>>
<br>
<<endif>>
<<if $MichaelSocialBar == 1>>
<span style="color:Azure"><strong>Michael</strong></span><br>
<<if $MetMichael == 1>>
<<include"MICHAEL Social Bar">>
<<else>>
You have not meet Michael.
<<endif>>
<br>
<<endif>>
<<if $CarterSocialBar == 1>>
<span style="color:Azure"><strong>Carter</strong></span><br>
<<if $MetCarter == 1>>
<<include"CARTER Social Bar">>
<<else>>
You have not meet Carter.
<<endif>>
<br>
<<endif>>
<<if $JacksonSocialBar == 1>>
<span style="color:Azure"><strong>Jackson</strong></span><br>
<<if $MetJackson == 1>>
<<include"JACKSON Social Bar">>
<<else>>
You have not meet Jackson.
<<endif>>
<br>
<<endif>>
<<if $ThomasSocialBar == 1>>
<span style="color:Azure"><strong>Thomas</strong></span><br>
<<if $MetThomas == 1>>
<<include"THOMAS Social Bar">>
<<else>>
You have not meet Thomas.
<<endif>>
<br>
<<endif>>
<<if $XavierSocialBar == 1>>
<span style="color:Azure"><strong>Xavier</strong></span><br>
<<if $MetXavier == 1>>
<<include"XAVIER Social Bar">>
<<else>>
You have not meet Xavier.
<<endif>>
<br>
<<endif>>
<<if $FelixSocialBar == 1>>
<span style="color:Azure"><strong>Félix</strong></span><br>
<<if $MetFelix == 1>>
<<include"FELIX Social Bar">>
<<else>>
You have not meet Félix.
<<endif>>
<br>
<<endif>>
<</nobr>><<nobr>>
You take a deep breath, make sure the coast is as clear as its going to get, then sprint to the fence, covering yourself as best as you can with your hands.
<<set $RandomEvent to random(1, 4)>>
/* POSTIVE */
<<if $RandomEvent < 4>>
<span style="color:Green">Reaching the fence, you use your momentum to quickly scale it and make it to the other side. You sigh in relief as, you believe, no one saw you.</span><br>
<br>
[[Continue|PH Backyard]]
/* NEGATIVE */
<<elseif $RandomEvent == 4>>
/* UNDERWEAR */
<<if $Player.Exposed == "Undies">>
<<set $RandomEvent2 to random(1, 3)>>
/* CAR HONK */
<<if $RandomEvent2 == 1>>
As you are half way up, you loose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in the embarrassing position of your underwear-clad Butt dangling over the fence in clear view of any pedestrians.</span> As you kick your legs about in an attempt to free yourself, you hear a car pass by your house. The honk followed by laughter confirms that they saw you. At least they didn’t see your face, you hope. Finally, you make it to the other side and land in your backyard.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $TimesSeenUndies += 1>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
[[Continue|PH Backyard]]
/* TEENAGER */
<<elseif $RandomEvent2 == 2>>
As you are half way up, you loose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in the embarrassing position of your underwear-clad Butt dangling over the fence in clear view of any pedestrians.</span> As you kick your legs in an attempt to free yourself, you hear two voices behind you.<br>
<br>
<span style="color:LightSteelBlue">”Hey nice $UndiesType loser! Bet you’d look better without them!”</span> A teenage voice laughs as you suddenly hear two sets of footsteps run towards you. You panic as you try get over, but soon you feel a pair of hands begin to pull at your $PlayerUndies.Type, <span style="color:Red">yanking them down to your knees and revealing your Butt and $Player.PenisSize Penis!</span><br>
<br>
/* PENIS SIZE CHECK */
<<if $Hard >= 1>>
<span style="color:LightSteelBlue">”Dude! The kid's hard! He must of been wanking off out here!”</span> You hear the boy laugh at your exposed Hard Penis. <span style="color:LightSteelBlue">”If we take pictures of him we can make him do whatever we want!”</span>
<<elseif $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">”Dude! Check out this kid’s little pecker!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">”Hurry up and get a picture of it!”</span>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">”I bet this kid can’t even cum yet!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">”Quick, get a picture of his cock!”</span>
<<else>>
<span style="color:LightSteelBlue">”Fuck dude, this kid’s got a big cock!”</span> The boys laugh and leer at your exposed Penis. <span style="color:LightSteelBlue">”Hurry up and get a picture of it!”</span>
<<endif>>
The teenage boys nearly have your underwear completely off when you finally manage to kick yourself forward, <span style="color:Green">releasing yourself from their grip and tumbling out of your underwear and down into your backyard.</span><br>
<br>
<span style="color:LightSteelBlue">”Fuck dude, I didn’t get the picture."</span> One boy curses. <span style="color:LightSteelBlue">”Who cares, bet you we can sell his underwear online.”</span> You hear the boys laughing as they run off with your $Undies. <span style="color:Red">Leaving you safe, but naked in your backyard!</span><br>
<br>
<<set $PlayerUndies to $None>>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $TimesSeenUndies += 1>>
<<set $TimesSeenNaked += 1>>
<<set $TimesUndiesStolen += 1>>
<<include"Clothing Type Stat Set">>
[[Continue|PH Backyard]]
/* WEDGIE */
<<elseif $RandomEvent2 == 3>>
Reaching the fence, you use your momentum to quickly scale it and jump to the other side. Unfortunately, you $PlayerUndies.Name get caught on the top of the fence, <span style="color:Red">giving you a painful wedgie as you hang by your $UndiesType.</span> On the bright side, you hang facing your back yard, so no one can see you in such a humiliating predicament.
<<set $RandomEvent3 to random(1, 2)>>
/* FREE SELF */
<<if $RandomEvent3 == 1>>
It takes you a few moments, but you manage to unhook your $UndiesType from the fence and allow yourself to fall to the ground.<br>
<br>
<<set $Wedgie to 1>>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $WedgieHours += 6>>
<<set $TimesWedgied += 1>>
[[Continue|PH Backyard]]
/* FALLS OUT OF UNDIES */
<<elseif $RandomEvent3 == 2>>
You are unable to reach back to unhook your $UndiesType from the fence by hand, so instead begin to swing back in forth in a painful attempt to free yourself. <span style="color:Red">However, you swing too far forward and instead fall face first onto the ground as you slide completely out of your $UndiesType!</span> Your pride taking a hit, you quickly retrieve your underwear and put it back on, thankful no one was around to see that.<br>
<br>
<<set $Wedgie to 1>>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $WedgieHours += 6>>
<<set $TimesWedgied += 1>>
[[Continue|PH Backyard]]
<<endif>>
<<endif>>
/* NAKED */
<<elseif $Player.Exposed == "Naked">>
<<set $RandomEvent2 to random(1, 2)>>
/* CAR HONK */
<<if $RandomEvent2 == 1>>
As you are half way up, you loose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in an embarrassing position, as your bareass and $Player.PenisSize Penis dangle on the other side of the fence in clear view of any pedestrians.</span> As you kick your legs about in an attempt to free yourself, you hear a car pass by your house. The honk followed by laughter confirms that they saw you. At least they didn’t see your face, you hope. Finally, you make it to the other side and land in your backyard.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 2>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
[[Continue|PH Backyard]]
/* TEENAGER */
<<elseif $RandomEvent2 == 2>>
As you are half way up, you loose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in the embarrassing position of your $Player.PenisSize Penis and ass dangling over the fence in clear view of any pedestrians.</span> As you kick your legs in an attempt to free yourself, you hear two voices behind you.<br>
<br>
<span style="color:LightSteelBlue">”Dude check it out, some kids stuck on that fence naked! Let’s get him!”</span> A teenage voice laughs as you suddenly hear two sets of footsteps run towards you. You panic as you try get over, <span style="color:Red">but soon you feel a pair of hands grab your legs in an attempt to pull you down!</span>
<br>
<br>
/* PENIS SIZE CHECK */
<<if $Hard >= 1>>
<span style="color:LightSteelBlue">”Dude! The kid's hard! He must of been wanking off out here!”</span> You hear the boy laugh at your exposed Hard Penis. <span style="color:LightSteelBlue">”If we take pictures of him we can make him do whatever we want!”</span>
<<elseif $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">”Dude! Check out this kid’s little pecker!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">”If we take pictures of him we can make him do whatever we want!”</span>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">”I bet this kid can’t even cum yet!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">” If we take pictures of him we can make him do whatever we want!”</”</span>
<<else>>
<span style="color:LightSteelBlue">”Fuck dude, this kid’s got a big cock!”</span> The boys laugh and leer at your exposed Penis. <span style="color:LightSteelBlue">” If we take pictures of him we can make him do whatever we want!”</!”</span>
<<endif>>
You nearly lose your grip, which would result in you being taken by the teenagers and left at their mercy,<span style="color:Green"> when you manage to kick off one of them, getting them to let go as you tumble to the other side of the yard.</span><br>
<br>
<span style="color:LightSteelBlue">”Fuck that hurt!</span> The boy you kicked yells out, <span style="color:LightSteelBlue">”Better watch you back kid! If I see that ass again, I’m going to fuck it until you lose the ability to kick!”</span> You hear the boys grumble to themselves as they run off. <span style="color:Green">Leaving you safe in your backyard!</span>
<br>
<br>
<<set $PlayerUndies to $None>>
<<set $Player.Arousal += $HumiliatedArousal>>
<<include"Clothing Type Stat Set">>
[[Continue|PH Backyard]]
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Bandages--</strong></span><br>
<<if $BandaidLeftArm != 1>>
[[Apply to Left Arm|Closet][$BandaidLeftArm to 1]]
<<else>>
[[Remove from Left Arm|Closet][$BandaidLeftArm to 0]]
<<endif>>
<br>
<<if $BandaidRightArm != 1>>
[[Apply to Right Arm|Closet][$BandaidRightArm to 1]]
<<else>>
[[Remove from Right Arm|Closet][$BandaidRightArm to 0]]
<<endif>>
<br>
<<if $BandaidLeftKnee != 1>>
[[Apply to Left Knee|Closet][$BandaidLeftKnee to 1]]
<<else>>
[[Remove from Left Knee|Closet][$BandaidLeftKnee to 0]]
<<endif>>
<br>
<<if $BandaidRightKnee != 1>>
[[Apply to Right Knee|Closet][$BandaidRightKnee to 1]]
<<else>>
[[Remove from Right Knee|Closet][$BandaidRightKnee to 0]]
<<endif>>
<br>
<<if $BandaidLeftCheek != 1>>
[[Apply to Left Cheek|Closet][$BandaidLeftCheek to 1]]
<<else>>
[[Remove from Left Cheek|Closet][$BandaidLeftCheek to 0]]
<<endif>>
<br>
<<if $BandaidRightCheek != 1>>
[[Apply to Right Cheek|Closet][$BandaidRightCheek to 1]]
<<else>>
[[Remove from Right Cheek|Closet][$BandaidRightCheek to 0]]
<<endif>>
<br>
<<if $BandaidLeftNipple != 1>>
[[Apply to Left Nipple|Closet][$BandaidLeftNipple to 1]]
<<else>>
[[Remove from Left Nipple|Closet][$BandaidLeftNipple to 0]]
<<endif>>
<br>
<<if $BandaidRightNipple != 1>>
[[Apply to Right Nipple|Closet][$BandaidRightNipple to 1]]
<<else>>
[[Remove from Right Nipple|Closet][$BandaidRightNipple to 0]]
<<endif>>
<br>
<<if $BandaidNose != 1>>
[[Apply to Nose|Closet][$BandaidNose to 1]]
<<else>>
[[Remove from Nose|Closet][$BandaidNose to 0]]
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Costumes--</strong></span><br>
<<if $AngelHalo == 1>>
<span title="Angel Halo"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Halo.png" alt="Angel Halo"></span>
<<if $HeadID != "HeAngelYe">>
[[Wear|Closet][$HeadID to "HeAngelYe"]]
<<else>>
[[Remove|Closet][$HeadID to "None"]]
<<endif>>
<<endif>>
<<if $AngelWings == 1>>
<span title="Angel Wings"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Wings.png" alt="Angel Wings"></span>
<<if $BackID != "BaAngelWh">>
[[Wear|Closet][$BackID to "BaAngelWh"]]
<<else>>
[[Remove|Closet][$BackID to "None"]]
<<endif>>
<<endif>>
<<if $AngelToga == 1>>
<span title="Angel Toga"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Toga.png" alt="Angel Toga"></span>
<<if $TopID != "ToAngelWh">>
[[Wear|Closet][$TopID to "ToAngelWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $AngelSandals == 1>>
<span title="Angel Sandals"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Sandals.png" alt="Angel Sandals"></span>
<<if $ShoesID != "ShAngelYe">>
[[Wear|Closet][$ShoesID to "ShAngelYe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $DemonHorns == 1>>
<span title="Demon Horns"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Horns.png" alt="Demon Horns"></span>
<<if $HeadID != "HeDemonBk">>
[[Wear|Closet][$HeadID to "HeDemonBk"]]
<<else>>
[[Remove|Closet][$HeadID to "None"]]
<<endif>>
<<endif>>
<<if $DemonWings == 1>>
<span title="Demon Wings"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Wings.png" alt="Demon Wings"></span>
<<if $BackID != "BaDemonBk">>
[[Wear|Closet][$BackID to "BaDemonBk"]]
<<else>>
[[Remove|Closet][$BackID to "None"]]
<<endif>>
<<endif>>
<<if $DemonGarb == 1>>
<span title="Demon Garb"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Garb.png" alt="Demon Garb"></span>
<<if $TopID != "ToDemonBk">>
[[Wear|Closet][$TopID to "ToDemonBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $DemonTail == 1>>
<span title="Demon Tail"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Tail.png" alt="Demon Tail"></span>
<<if $WaistID != "WaDemonBk">>
[[Wear|Closet][$WaistID to "WaDemonBk"]]
<<else>>
[[Remove|Closet][$WaistID to "None"]]
<<endif>>
<<endif>>
<<if $DemonBoots == 1>>
<span title="Demon Boots"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Boots.png" alt="Demon Boots"></span>
<<if $ShoesID != "ShDemonBk">>
[[Wear|Closet][$ShoesID to "ShDemonBk"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $MummyMask == 1>>
<span title="Mummy Mask"><img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Mask.png" alt="Mummy Mask"></span>
<<if $FaceID != "FaMummyWh">>
[[Wear|Closet][$FaceID to "FaMummyWh"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $MummyTop == 1>>
<span title="Mummy Top"><img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Top.png" alt="Mummy Top"></span>
<<if $TopID != "ToMummyWh">>
[[Wear|Closet][$TopID to "ToMummyWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $MummyBottoms == 1>>
<span title="Mummy Bottoms"><img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Bottoms.png" alt="Mummy Bottoms"></span>
<<if $BottomID != "BoMummyWh">>
[[Wear|Closet][$BottomID to "BoMummyWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $VampireFangs == 1>>
<span title="Vampire Fangs"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Fangs.png" alt="Vampire Fangs"></span>
<<if $MouthID != "MoVampire">>
[[Wear|Closet][$MouthID to "MoVampire"]]
<<else>>
[[Remove|Closet][$MouthID to "None"]]
<<endif>>
<<endif>>
<<if $VampireAmulet == 1>>
<span title="Vampire Amulet"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Amulet.png" alt="Vampire Amulet"></span>
<<if $NeckID != "NeVampireYe">>
[[Wear|Closet][$NeckID to "NeVampireYe"]]
<<else>>
[[Remove|Closet][$NeckID to "None"]]
<<endif>>
<<endif>>
<<if $VampireCape == 1>>
<span title="Vampire Cape"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Cape.png" alt="Vampire Cape"></span>
<<if $BackID != "BaVampireRe">>
[[Wear|Closet][$BackID to "BaVampireRe"]]
<<else>>
[[Remove|Closet][$BackID to "None"]]
<<endif>>
<<endif>>
<<if $VampireVest == 1>>
<span title="Vampire Vest"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Vest.png" alt="Vampire Vest"></span>
<<if $OverTopID != "OtVampireRe">>
[[Wear|Closet][$OverTopID to "OtVampireRe"]]
<<else>>
[[Remove|Closet][$OverTopID to "None"]]
<<endif>>
<<endif>>
<<if $VampireShirt == 1>>
<span title="Vampire Shirt"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Shirt.png" alt="Vampire Shirt"></span>
<<if $TopID != "ToVampireWh">>
[[Wear|Closet][$TopID to "ToVampireWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $VampireTrousers == 1>>
<span title="Vampire Trousers"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Trousers.png" alt="Vampire Trousers"></span>
<<if $BottomID != "BoVampireBk">>
[[Wear|Closet][$BottomID to "BoVampireBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $VampireHeels == 1>>
<span title="Vampire Heels"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Heels.png" alt="Vampire Heels"></span>
<<if $ShoesID != "ShVampireBk">>
[[Wear|Closet][$ShoesID to "ShVampireBk"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WerewolfEars == 1>>
<span title="Werewolf Ears"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Ears.png" alt="Werewolf Ears"></span>
<<if $HeadID != "HeWerewolf">>
[[Wear|Closet][$HeadID to "HeWerewolf"]]
<<else>>
[[Remove|Closet][$HeadID to "None"]]
<<endif>>
<<endif>>
<<if $WerewolfWhiskers == 1>>
<span title="Werewolf Whiskers"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Whiskers.png" alt="Werewolf Whiskers"></span>
<<if $FaceID != "FaWerewolf">>
[[Wear|Closet][$FaceID to "FaWerewolf"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $WerewolfFangs == 1>>
<span title="Werewolf Fangs"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Fangs.png" alt="Werewolf Fangs"></span>
<<if $MouthID != "MoWerewolf">>
[[Wear|Closet][$MouthID to "MoWerewolf"]]
<<else>>
[[Remove|Closet][$MouthID to "None"]]
<<endif>>
<<endif>>
<<if $WerewolfCollar == 1>>
<span title="Werewolf Collar"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Collar.png" alt="Werewolf Collar"></span>
<<if $NeckID != "NeWerewolfBk">>
[[Wear|Closet][$NeckID to "NeWerewolfBk"]]
<<else>>
[[Remove|Closet][$NeckID to "None"]]
<<endif>>
<<endif>>
<<if $RedWerewolfShirt == 1>>
<span title="Red Torn Shirt"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Red Werewolf Shirt.png" alt="Red Torn Shirt"></span>
<<if $TopID != "ToWerewolfRe">>
[[Wear|Closet][$TopID to "ToWerewolfRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $WerewolfGloves == 1>>
<span title="Werewolf Gloves"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Gloves.png" alt="Werewolf Gloves"></span>
<<if $HandID != "HaWerewolf">>
[[Wear|Closet][$HandID to "HaWerewolf"]]
<<else>>
[[Remove|Closet][$HandID to "None"]]
<<endif>>
<<endif>>
<<if $BlueWerewolfShorts == 1>>
<span title="Blue Torn Shorts"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Blue Werewolf Shorts.png" alt="Blue Torn Shorts"></span>
<<if $BottomID != "BoWerewolfBl">>
[[Wear|Closet][$BottomID to "BoWerewolfBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $WerewolfTail == 1>>
<span title="Werewolf Tail"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Tail.png" alt="Werewolf Tail"></span>
<<if $WaistID != "WaWerewolf">>
[[Wear|Closet][$WaistID to "WaWerewolf"]]
<<else>>
[[Remove|Closet][$WaistID to "None"]]
<<endif>>
<<endif>>
<<if $WerewolfShoes == 1>>
<span title="Werewolf Shoes"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Shoes.png" alt="Werewolf Shoes"></span>
<<if $ShoesID != "ShWerewolf">>
[[Wear|Closet][$ShoesID to "ShWerewolf"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $CostumeShorts == 1>>
<span title="Black Costume Shorts"><img class="image pixelated" src="Images\Equipment\Costumes\Black Costume Shorts.png" alt="Black Costume Shorts"></span>
<<if $BottomID != "BoCostumeBk">>
[[Wear|Closet][$BottomID to "BoCostumeBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Glasses--</strong></span><br>
<<if $BlueSquareGlasses == 1>>
<span title="Blue SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Blue Square Glasses.png" alt="Blue SquareGlasses"></span>
<<if $FaceID != "FaSgBl">>
[[Wear|Closet][$FaceID to "FaSgBl"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $GreenSquareGlasses == 1>>
<span title="Green SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Green Square Glasses.png" alt="Green SquareGlasses"></span>
<<if $FaceID != "FaSgGr">>
[[Wear|Closet][$FaceID to "FaSgGr"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $YellowSquareGlasses == 1>>
<span title="Yellow SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Yellow Square Glasses.png" alt="Yellow SquareGlasses"></span>
<<if $FaceID != "FaSgYe">>
[[Wear|Closet][$FaceID to "FaSgYe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeSquareGlasses == 1>>
<span title="Orange SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Orange Square Glasses.png" alt="Orange SquareGlasses"></span>
<<if $FaceID != "FaSgOr">>
[[Wear|Closet][$FaceID to "FaSgOr"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $RedSquareGlasses == 1>>
<span title="Red SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Red Square Glasses.png" alt="Red SquareGlasses"></span>
<<if $FaceID != "FaSgRe">>
[[Wear|Closet][$FaceID to "FaSgRe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleSquareGlasses == 1>>
<span title="Purple SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Purple Square Glasses.png" alt="Purple SquareGlasses"></span>
<<if $FaceID != "FaSgPu">>
[[Wear|Closet][$FaceID to "FaSgPu"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $BlackSquareGlasses == 1>>
<span title="Black SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Black Square Glasses.png" alt="Black SquareGlasses"></span>
<<if $FaceID != "FaSgBk">>
[[Wear|Closet][$FaceID to "FaSgBk"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteSquareGlasses == 1>>
<span title="White SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\White Square Glasses.png" alt="White SquareGlasses"></span>
<<if $FaceID != "FaSgWh">>
[[Wear|Closet][$FaceID to "FaSgWh"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $GraySquareGlasses == 1>>
<span title="Gray SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Gray Square Glasses.png" alt="Gray SquareGlasses"></span>
<<if $FaceID != "FaSgGy">>
[[Wear|Closet][$FaceID to "FaSgGy"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $BrownSquareGlasses == 1>>
<span title="Brown SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Brown Square Glasses.png" alt="Brown SquareGlasses"></span>
<<if $FaceID != "FaSgBr">>
[[Wear|Closet][$FaceID to "FaSgBr"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $PinkSquareGlasses == 1>>
<span title="Pink SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Pink Square Glasses.png" alt="Pink SquareGlasses"></span>
<<if $FaceID != "FaSgPi">>
[[Wear|Closet][$FaceID to "FaSgPi"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $TealSquareGlasses == 1>>
<span title="Teal SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Teal Square Glasses.png" alt="Teal SquareGlasses"></span>
<<if $FaceID != "FaSgTe">>
[[Wear|Closet][$FaceID to "FaSgTe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeSquareGlasses == 1>>
<span title="Beige SquareGlasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Beige Square Glasses.png" alt="Beige SquareGlasses"></span>
<<if $FaceID != "FaSgBe">>
[[Wear|Closet][$FaceID to "FaSgBe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $BlueRoundGlasses == 1>>
<span title="Blue RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Blue Round Glasses.png" alt="Blue RoundGlasses"></span>
<<if $FaceID != "FaRgBl">>
[[Wear|Closet][$FaceID to "FaRgBl"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $GreenRoundGlasses == 1>>
<span title="Green RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Green Round Glasses.png" alt="Green RoundGlasses"></span>
<<if $FaceID != "FaRgGr">>
[[Wear|Closet][$FaceID to "FaRgGr"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $YellowRoundGlasses == 1>>
<span title="Yellow RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Yellow Round Glasses.png" alt="Yellow RoundGlasses"></span>
<<if $FaceID != "FaRgYe">>
[[Wear|Closet][$FaceID to "FaRgYe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeRoundGlasses == 1>>
<span title="Orange RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Orange Round Glasses.png" alt="Orange RoundGlasses"></span>
<<if $FaceID != "FaRgOr">>
[[Wear|Closet][$FaceID to "FaRgOr"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $RedRoundGlasses == 1>>
<span title="Red RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Red Round Glasses.png" alt="Red RoundGlasses"></span>
<<if $FaceID != "FaRgRe">>
[[Wear|Closet][$FaceID to "FaRgRe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleRoundGlasses == 1>>
<span title="Purple RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Purple Round Glasses.png" alt="Purple RoundGlasses"></span>
<<if $FaceID != "FaRgPu">>
[[Wear|Closet][$FaceID to "FaRgPu"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $BlackRoundGlasses == 1>>
<span title="Black RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Black Round Glasses.png" alt="Black RoundGlasses"></span>
<<if $FaceID != "FaRgBk">>
[[Wear|Closet][$FaceID to "FaRgBk"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteRoundGlasses == 1>>
<span title="White RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\White Round Glasses.png" alt="White RoundGlasses"></span>
<<if $FaceID != "FaRgWh">>
[[Wear|Closet][$FaceID to "FaRgWh"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $GrayRoundGlasses == 1>>
<span title="Gray RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Gray Round Glasses.png" alt="Gray RoundGlasses"></span>
<<if $FaceID != "FaRgGy">>
[[Wear|Closet][$FaceID to "FaRgGy"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $BrownRoundGlasses == 1>>
<span title="Brown RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Brown Round Glasses.png" alt="Brown RoundGlasses"></span>
<<if $FaceID != "FaRgBr">>
[[Wear|Closet][$FaceID to "FaRgBr"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $PinkRoundGlasses == 1>>
<span title="Pink RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Pink Round Glasses.png" alt="Pink RoundGlasses"></span>
<<if $FaceID != "FaRgPi">>
[[Wear|Closet][$FaceID to "FaRgPi"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $TealRoundGlasses == 1>>
<span title="Teal RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Teal Round Glasses.png" alt="Teal RoundGlasses"></span>
<<if $FaceID != "FaRgTe">>
[[Wear|Closet][$FaceID to "FaRgTe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeRoundGlasses == 1>>
<span title="Beige RoundGlasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Beige Round Glasses.png" alt="Beige RoundGlasses"></span>
<<if $FaceID != "FaRgBe">>
[[Wear|Closet][$FaceID to "FaRgBe"]]
<<else>>
[[Remove|Closet][$FaceID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Cargo Shorts--</strong></span><br>
<<if $BlueCargoShorts == 1>>
<span title="Blue Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Blue Cargo Shorts.png" alt="Blue Cargo Shorts"></span>
<<if $BottomID != "BoCsBl">>
[[Wear|Closet][$BottomID to "BoCsBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenCargoShorts == 1>>
<span title="Green Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Green Cargo Shorts.png" alt="Green Cargo Shorts"></span>
<<if $BottomID != "BoCsGr">>
[[Wear|Closet][$BottomID to "BoCsGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowCargoShorts == 1>>
<span title="Yellow Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Yellow Cargo Shorts.png" alt="Yellow Cargo Shorts"></span>
<<if $BottomID != "BoCsYe">>
[[Wear|Closet][$BottomID to "BoCsYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeCargoShorts == 1>>
<span title="Orange Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Orange Cargo Shorts.png" alt="Orange Cargo Shorts"></span>
<<if $BottomID != "BoCsOr">>
[[Wear|Closet][$BottomID to "BoCsOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedCargoShorts == 1>>
<span title="Red Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Red Cargo Shorts.png" alt="Red Cargo Shorts"></span>
<<if $BottomID != "BoCsRe">>
[[Wear|Closet][$BottomID to "BoCsRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleCargoShorts == 1>>
<span title="Purple Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Purple Cargo Shorts.png" alt="Purple Cargo Shorts"></span>
<<if $BottomID != "BoCsPu">>
[[Wear|Closet][$BottomID to "BoCsPu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackCargoShorts == 1>>
<span title="Black Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Black Cargo Shorts.png" alt="Black Cargo Shorts"></span>
<<if $BottomID != "BoCsBk">>
[[Wear|Closet][$BottomID to "BoCsBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteCargoShorts == 1>>
<span title="White Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\White Cargo Shorts.png" alt="White Cargo Shorts"></span>
<<if $BottomID != "BoCsWh">>
[[Wear|Closet][$BottomID to "BoCsWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GrayCargoShorts == 1>>
<span title="Gray Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Gray Cargo Shorts.png" alt="Gray Cargo Shorts"></span>
<<if $BottomID != "BoCsGy">>
[[Wear|Closet][$BottomID to "BoCsGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownCargoShorts == 1>>
<span title="Brown Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Brown Cargo Shorts.png" alt="Brown Cargo Shorts"></span>
<<if $BottomID != "BoCsBr">>
[[Wear|Closet][$BottomID to "BoCsBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkCargoShorts == 1>>
<span title="Pink Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Pink Cargo Shorts.png" alt="Pink Cargo Shorts"></span>
<<if $BottomID != "BoCsPi">>
[[Wear|Closet][$BottomID to "BoCsPi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealCargoShorts == 1>>
<span title="Teal Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Teal Cargo Shorts.png" alt="Teal Cargo Shorts"></span>
<<if $BottomID != "BoCsTe">>
[[Wear|Closet][$BottomID to "BoCsTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeCargoShorts == 1>>
<span title="Beige Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Beige Cargo Shorts.png" alt="Beige Cargo Shorts"></span>
<<if $BottomID != "BoCsBe">>
[[Wear|Closet][$BottomID to "BoCsBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Jeans--</strong></span><br>
<<if $BlueJeans == 1>>
<span title="Blue Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans"></span>
<<if $BottomID != "BoJeBl">>
[[Wear|Closet][$BottomID to "BoJeBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenJeans == 1>>
<span title="Green Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans"></span>
<<if $BottomID != "BoJeGr">>
[[Wear|Closet][$BottomID to "BoJeGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowJeans == 1>>
<span title="Yellow Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Yellow Jeans.png" alt="Yellow Jeans"></span>
<<if $BottomID != "BoJeYe">>
[[Wear|Closet][$BottomID to "BoJeYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeJeans == 1>>
<span title="Orange Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Orange Jeans.png" alt="Orange Jeans"></span>
<<if $BottomID != "BoJeOr">>
[[Wear|Closet][$BottomID to "BoJeOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedJeans == 1>>
<span title="Red Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Red Jeans.png" alt="Red Jeans"></span>
<<if $BottomID != "BoJeRe">>
[[Wear|Closet][$BottomID to "BoJeRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleJeans == 1>>
<span title="Purple Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Purple Jeans.png" alt="Purple Jeans"></span>
<<if $BottomID != "BoJePu">>
[[Wear|Closet][$BottomID to "BoJePu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackJeans == 1>>
<span title="Black Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans"></span>
<<if $BottomID != "BoJeBk">>
[[Wear|Closet][$BottomID to "BoJeBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteJeans == 1>>
<span title="White Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\White Jeans.png" alt="White Jeans"></span>
<<if $BottomID != "BoJeWh">>
[[Wear|Closet][$BottomID to "BoJeWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GrayJeans == 1>>
<span title="Gray Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Gray Jeans.png" alt="Gray Jeans"></span>
<<if $BottomID != "BoJeGy">>
[[Wear|Closet][$BottomID to "BoJeGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownJeans == 1>>
<span title="Brown Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Brown Jeans.png" alt="Brown Jeans"></span>
<<if $BottomID != "BoJeBr">>
[[Wear|Closet][$BottomID to "BoJeBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkJeans == 1>>
<span title="Pink Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Pink Jeans.png" alt="Pink Jeans"></span>
<<if $BottomID != "BoJePi">>
[[Wear|Closet][$BottomID to "BoJePi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealJeans == 1>>
<span title="Teal Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Teal Jeans.png" alt="Teal Jeans"></span>
<<if $BottomID != "BoJeTe">>
[[Wear|Closet][$BottomID to "BoJeTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeJeans == 1>>
<span title="Beige Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Beige Jeans.png" alt="Beige Jeans"></span>
<<if $BottomID != "BoJeBe">>
[[Wear|Closet][$BottomID to "BoJeBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Pajama Pants--</strong></span><br>
<<if $BluePajama == 1>>
<span title="Blue Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Blue Pajamas.png" alt="Blue Pajama Pants"></span>
<<if $BottomID != "BoPjBl">>
[[Wear|Closet][$BottomID to "BoPjBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenPajama == 1>>
<span title="Green Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Green Pajamas.png" alt="Green Pajama Pants"></span>
<<if $BottomID != "BoPjGr">>
[[Wear|Closet][$BottomID to "BoPjGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowPajama == 1>>
<span title="Yellow Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Yellow Pajamas.png" alt="Yellow Pajama Pants"></span>
<<if $BottomID != "BoPjYe">>
[[Wear|Closet][$BottomID to "BoPjYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangePajama == 1>>
<span title="Orange Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Orange Pajamas.png" alt="Orange Pajama Pants"></span>
<<if $BottomID != "BoPjOr">>
[[Wear|Closet][$BottomID to "BoPjOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedPajama == 1>>
<span title="Red Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Red Pajamas.png" alt="Red Pajama Pants"></span>
<<if $BottomID != "BoPjRe">>
[[Wear|Closet][$BottomID to "BoPjRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurplePajama == 1>>
<span title="Purple Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Purple Pajamas.png" alt="Purple Pajama Pants"></span>
<<if $BottomID != "BoPjPu">>
[[Wear|Closet][$BottomID to "BoPjPu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackPajama == 1>>
<span title="Black Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Black Pajamas.png" alt="Black Pajama Pants"></span>
<<if $BottomID != "BoPjBk">>
[[Wear|Closet][$BottomID to "BoPjBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhitePajama == 1>>
<span title="White Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\White Pajamas.png" alt="White Pajama Pants"></span>
<<if $BottomID != "BoPjWh">>
[[Wear|Closet][$BottomID to "BoPjWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GrayPajama == 1>>
<span title="Gray Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Gray Pajamas.png" alt="Gray Pajama Pants"></span>
<<if $BottomID != "BoPjGy">>
[[Wear|Closet][$BottomID to "BoPjGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownPajama == 1>>
<span title="Brown Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Brown Pajamas.png" alt="Brown Pajama Pants"></span>
<<if $BottomID != "BoPjBr">>
[[Wear|Closet][$BottomID to "BoPjBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkPajama == 1>>
<span title="Pink Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Pink Pajamas.png" alt="Pink Pajama Pants"></span>
<<if $BottomID != "BoPjPi">>
[[Wear|Closet][$BottomID to "BoPjPi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealPajama == 1>>
<span title="Teal Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Teal Pajamas.png" alt="Teal Pajama Pants"></span>
<<if $BottomID != "BoPjTe">>
[[Wear|Closet][$BottomID to "BoPjTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigePajama == 1>>
<span title="Beige Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Beige Pajamas.png" alt="Beige Pajama Pants"></span>
<<if $BottomID != "BoPjBe">>
[[Wear|Closet][$BottomID to "BoPjBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Pants--</strong></span><br>
<<if $BluePants == 1>>
<span title="Blue Pants"><img class="image pixelated" src="Images\Equipment\Pants\Blue Pants.png" alt="Blue Pants"></span>
<<if $BottomID != "BoPaBl">>
[[Wear|Closet][$BottomID to "BoPaBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenPants == 1>>
<span title="Green Pants"><img class="image pixelated" src="Images\Equipment\Pants\Green Pants.png" alt="Green Pants"></span>
<<if $BottomID != "BoPaGr">>
[[Wear|Closet][$BottomID to "BoPaGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowPants == 1>>
<span title="Yellow Pants"><img class="image pixelated" src="Images\Equipment\Pants\Yellow Pants.png" alt="Yellow Pants"></span>
<<if $BottomID != "BoPaYe">>
[[Wear|Closet][$BottomID to "BoPaYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangePants == 1>>
<span title="Orange Pants"><img class="image pixelated" src="Images\Equipment\Pants\Orange Pants.png" alt="Orange Pants"></span>
<<if $BottomID != "BoPaOr">>
[[Wear|Closet][$BottomID to "BoPaOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedPants == 1>>
<span title="Red Pants"><img class="image pixelated" src="Images\Equipment\Pants\Red Pants.png" alt="Red Pants"></span>
<<if $BottomID != "BoPaRe">>
[[Wear|Closet][$BottomID to "BoPaRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurplePants == 1>>
<span title="Purple Pants"><img class="image pixelated" src="Images\Equipment\Pants\Purple Pants.png" alt="Purple Pants"></span>
<<if $BottomID != "BoPaPu">>
[[Wear|Closet][$BottomID to "BoPaPu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackPants == 1>>
<span title="Black Pants"><img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants"></span>
<<if $BottomID != "BoPaBk">>
[[Wear|Closet][$BottomID to "BoPaBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhitePants == 1>>
<span title="White Pants"><img class="image pixelated" src="Images\Equipment\Pants\White Pants.png" alt="White Pants"></span>
<<if $BottomID != "BoPaWh">>
[[Wear|Closet][$BottomID to "BoPaWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GrayPants == 1>>
<span title="Gray Pants"><img class="image pixelated" src="Images\Equipment\Pants\Gray Pants.png" alt="Gray Pants"></span>
<<if $BottomID != "BoPaGy">>
[[Wear|Closet][$BottomID to "BoPaGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownPants == 1>>
<span title="Brown Pants"><img class="image pixelated" src="Images\Equipment\Pants\Brown Pants.png" alt="Brown Pants"></span>
<<if $BottomID != "BoPaBr">>
[[Wear|Closet][$BottomID to "BoPaBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkPants == 1>>
<span title="Pink Pants"><img class="image pixelated" src="Images\Equipment\Pants\Pink Pants.png" alt="Pink Pants"></span>
<<if $BottomID != "BoPaPi">>
[[Wear|Closet][$BottomID to "BoPaPi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealPants == 1>>
<span title="Teal Pants"><img class="image pixelated" src="Images\Equipment\Pants\Teal Pants.png" alt="Teal Pants"></span>
<<if $BottomID != "BoPaTe">>
[[Wear|Closet][$BottomID to "BoPaTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigePants == 1>>
<span title="Beige Pants"><img class="image pixelated" src="Images\Equipment\Pants\Beige Pants.png" alt="Beige Pants"></span>
<<if $BottomID != "BoPaBe">>
[[Wear|Closet][$BottomID to "BoPaBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Shorts--</strong></span><br>
<<if $BlueShorts == 1>>
<span title="Blue Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts"></span>
<<if $BottomID != "BoShBl">>
[[Wear|Closet][$BottomID to "BoShBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenShorts == 1>>
<span title="Green Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Green Shorts.png" alt="Green Shorts"></span>
<<if $BottomID != "BoShGr">>
[[Wear|Closet][$BottomID to "BoShGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowShorts == 1>>
<span title="Yellow Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Yellow Shorts.png" alt="Yellow Shorts"></span>
<<if $BottomID != "BoShYe">>
[[Wear|Closet][$BottomID to "BoShYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeShorts == 1>>
<span title="Orange Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Orange Shorts.png" alt="Orange Shorts"></span>
<<if $BottomID != "BoShOr">>
[[Wear|Closet][$BottomID to "BoShOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedShorts == 1>>
<span title="Red Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Red Shorts.png" alt="Red Shorts"></span>
<<if $BottomID != "BoShRe">>
[[Wear|Closet][$BottomID to "BoShRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleShorts == 1>>
<span title="Purple Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Purple Shorts.png" alt="Purple Shorts"></span>
<<if $BottomID != "BoShPu">>
[[Wear|Closet][$BottomID to "BoShPu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackShorts == 1>>
<span title="Black Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts"></span>
<<if $BottomID != "BoShBk">>
[[Wear|Closet][$BottomID to "BoShBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteShorts == 1>>
<span title="White Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\White Shorts.png" alt="White Shorts"></span>
<<if $BottomID != "BoShWh">>
[[Wear|Closet][$BottomID to "BoShWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GrayShorts == 1>>
<span title="Gray Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Gray Shorts.png" alt="Gray Shorts"></span>
<<if $BottomID != "BoShGy">>
[[Wear|Closet][$BottomID to "BoShGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownShorts == 1>>
<span title="Brown Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Brown Shorts.png" alt="Brown Shorts"></span>
<<if $BottomID != "BoShBr">>
[[Wear|Closet][$BottomID to "BoShBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkShorts == 1>>
<span title="Pink Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Pink Shorts.png" alt="Pink Shorts"></span>
<<if $BottomID != "BoShPi">>
[[Wear|Closet][$BottomID to "BoShPi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealShorts == 1>>
<span title="Teal Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Teal Shorts.png" alt="Teal Shorts"></span>
<<if $BottomID != "BoShTe">>
[[Wear|Closet][$BottomID to "BoShTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeShorts == 1>>
<span title="Beige Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Beige Shorts.png" alt="Beige Shorts"></span>
<<if $BottomID != "BoShBe">>
[[Wear|Closet][$BottomID to "BoShBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Slacks--</strong></span><br>
<<if $BlueSlacks == 1>>
<span title="Blue Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Blue Slacks.png" alt="Blue Slacks"></span>
<<if $BottomID != "BoSlBl">>
[[Wear|Closet][$BottomID to "BoSlBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenSlacks == 1>>
<span title="Green Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Green Slacks.png" alt="Green Slacks"></span>
<<if $BottomID != "BoSlGr">>
[[Wear|Closet][$BottomID to "BoSlGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowSlacks == 1>>
<span title="Yellow Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Yellow Slacks.png" alt="Yellow Slacks"></span>
<<if $BottomID != "BoSlYe">>
[[Wear|Closet][$BottomID to "BoSlYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeSlacks == 1>>
<span title="Orange Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Orange Slacks.png" alt="Orange Slacks"></span>
<<if $BottomID != "BoSlOr">>
[[Wear|Closet][$BottomID to "BoSlOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedSlacks == 1>>
<span title="Red Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Red Slacks.png" alt="Red Slacks"></span>
<<if $BottomID != "BoSlRe">>
[[Wear|Closet][$BottomID to "BoSlRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleSlacks == 1>>
<span title="Purple Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Purple Slacks.png" alt="Purple Slacks"></span>
<<if $BottomID != "BoSlPu">>
[[Wear|Closet][$BottomID to "BoSlPu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackSlacks == 1>>
<span title="Black Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Black Slacks.png" alt="Black Slacks"></span>
<<if $BottomID != "BoSlBk">>
[[Wear|Closet][$BottomID to "BoSlBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteSlacks == 1>>
<span title="White Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\White Slacks.png" alt="White Slacks"></span>
<<if $BottomID != "BoSlWh">>
[[Wear|Closet][$BottomID to "BoSlWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GraySlacks == 1>>
<span title="Gray Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Gray Slacks.png" alt="Gray Slacks"></span>
<<if $BottomID != "BoSlGy">>
[[Wear|Closet][$BottomID to "BoSlGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownSlacks == 1>>
<span title="Brown Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Brown Slacks.png" alt="Brown Slacks"></span>
<<if $BottomID != "BoSlBr">>
[[Wear|Closet][$BottomID to "BoSlBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkSlacks == 1>>
<span title="Pink Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Pink Slacks.png" alt="Pink Slacks"></span>
<<if $BottomID != "BoSlPi">>
[[Wear|Closet][$BottomID to "BoSlPi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealSlacks == 1>>
<span title="Teal Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Teal Slacks.png" alt="Teal Slacks"></span>
<<if $BottomID != "BoSlTe">>
[[Wear|Closet][$BottomID to "BoSlTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeSlacks == 1>>
<span title="Beige Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Beige Slacks.png" alt="Beige Slacks"></span>
<<if $BottomID != "BoSlBe">>
[[Wear|Closet][$BottomID to "BoSlBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Swimming Trunks--</strong></span><br>
<<if $BlueTrunks == 1>>
<span title="Blue Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Blue Trunks.png" alt="Blue Trunks"></span>
<<if $BottomID != "BoTrBl">>
[[Wear|Closet][$BottomID to "BoTrBl"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GreenTrunks == 1>>
<span title="Green Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Green Trunks.png" alt="Green Trunks"></span>
<<if $BottomID != "BoTrGr">>
[[Wear|Closet][$BottomID to "BoTrGr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $YellowTrunks == 1>>
<span title="Yellow Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Yellow Trunks.png" alt="Yellow Trunks"></span>
<<if $BottomID != "BoTrYe">>
[[Wear|Closet][$BottomID to "BoTrYe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeTrunks == 1>>
<span title="Orange Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Orange Trunks.png" alt="Orange Trunks"></span>
<<if $BottomID != "BoTrOr">>
[[Wear|Closet][$BottomID to "BoTrOr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $RedTrunks == 1>>
<span title="Red Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Red Trunks.png" alt="Red Trunks"></span>
<<if $BottomID != "BoTrRe">>
[[Wear|Closet][$BottomID to "BoTrRe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleTrunks == 1>>
<span title="Purple Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Purple Trunks.png" alt="Purple Trunks"></span>
<<if $BottomID != "BoTrPu">>
[[Wear|Closet][$BottomID to "BoTrPu"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BlackTrunks == 1>>
<span title="Black Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Black Trunks.png" alt="Black Trunks"></span>
<<if $BottomID != "BoTrBk">>
[[Wear|Closet][$BottomID to "BoTrBk"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteTrunks == 1>>
<span title="White Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\White Trunks.png" alt="White Trunks"></span>
<<if $BottomID != "BoTrWh">>
[[Wear|Closet][$BottomID to "BoTrWh"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $GrayTrunks == 1>>
<span title="Gray Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Gray Trunks.png" alt="Gray Trunks"></span>
<<if $BottomID != "BoTrGy">>
[[Wear|Closet][$BottomID to "BoTrGy"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BrownTrunks == 1>>
<span title="Brown Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Brown Trunks.png" alt="Brown Trunks"></span>
<<if $BottomID != "BoTrBr">>
[[Wear|Closet][$BottomID to "BoTrBr"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $PinkTrunks == 1>>
<span title="Pink Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Pink Trunks.png" alt="Pink Trunks"></span>
<<if $BottomID != "BoTrPi">>
[[Wear|Closet][$BottomID to "BoTrPi"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $TealTrunks == 1>>
<span title="Teal Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Teal Trunks.png" alt="Teal Trunks"></span>
<<if $BottomID != "BoTrTe">>
[[Wear|Closet][$BottomID to "BoTrTe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeTrunks == 1>>
<span title="Beige Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Beige Trunks.png" alt="Beige Trunks"></span>
<<if $BottomID != "BoTrBe">>
[[Wear|Closet][$BottomID to "BoTrBe"]]
<<else>>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
--Equiped--<br>
Undies:
<<if $PlayerUndies.Name == "None">>
$PlayerUndies.Description
<<else>>
[img[$PlayerUndies.Icon]]
<<endif>><br>
<<if $PlayerUndies.Tags.includes("Sleepwear")>>
You can sleep in these!<br>
<<endif>>
<<if $PlayerUndies.Name != "None">>
<<link "Remove">>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "None",
Avatar: "None",
Description: "Nothing at all.",
}>>
<<goto "Closet Buy Undies">>
<</link>>
<<endif>>
<br>
<br>
--Current Undies--<br>
<<for _i to 0; _i lt $ClosetUndies.length; _i++>>
$ClosetUndies[_i].Name
[img[$ClosetUndies[_i].Icon]]
<<capture _i>>
<<link "Wear">>
<<if $PlayerUndies.Name == "None">>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Closet Buy Undies">>
<<else>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Closet Buy Undies">>
<<endif>>
<</link>><br>
<</capture>>
<</for>>
<br>
--Buyable Undies--<br>
<<link "White Briefs">>
<<set $ClosetUndies.push({
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "Images/Equipment/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
Description: "A nice pair of White Briefs",
})>>
<<goto "Closet Buy Undies">>
<</link>><br>
<<link "Blue Briefs">>
<<set $ClosetUndies.push({
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "Images/Equipment/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Blue Briefs.png",
Description: "A nice pair of Blue Briefs",
})>>
<<goto "Closet Buy Undies">>
<</link>><br>
<<link "Red Briefs">>
<<set $ClosetUndies.push({
Name: "Red Briefs",
ID: "UnBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "Images/Equipment/Briefs/Red Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Red Briefs.png",
Description: "A nice pair of Red Briefs",
})>>
<<goto "Closet Buy Undies">>
<</link>><br>
<br>
[[Back|Test Closet]]
<</nobr>><<nobr>>
<<set $ClosetUndies to []>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "None",
Avatar: "None",
Description: "Nothing at all.",
}>>
[[Back|Test Closet]]
<</nobr>><<nobr>>
/* HEAD */
<<if $PlayerHead.Type != "None">>
<span style="color:Azure"><strong><big>--Head--</big></strong></span><br>
[img[$PlayerHead.Icon]] <strong><big>$PlayerHead.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHead.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHead.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHead.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHead.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHead.Durability/$PlayerHead.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHead.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHead.Description<br>
</div>
<<endif>>
/* FACE */
<<if $PlayerFace.Type != "None">>
<span style="color:Azure"><strong><big>--Face--</big></strong></span><br>
[img[$PlayerFace.Icon]] <strong><big>$PlayerFace.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerFace.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerFace.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerFace.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerFace.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerFace.Durability/$PlayerFace.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerFace.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerFace.Description<br>
</div>
<<endif>>
/* MOUTH */
<<if $PlayerMouth.Type != "None">>
<span style="color:Azure"><strong><big>--Mouth--</big></strong></span><br>
[img[$PlayerMouth.Icon]] <strong><big>$PlayerMouth.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerMouth.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerMouth.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerMouth.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerMouth.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerMouth.Durability/$PlayerMouth.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerMouth.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerMouth.Description<br>
</div>
<<endif>>
/* NECK */
<<if $PlayerNeck.Type != "None">>
<span style="color:Azure"><strong><big>--Neck--</big></strong></span><br>
[img[$PlayerNeck.Icon]] <strong><big>$PlayerNeck.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerNeck.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerNeck.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerNeck.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerNeck.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerNeck.Durability/$PlayerNeck.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerNeck.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerNeck.Description<br>
</div>
<<endif>>
/* UNDER */
<<if $PlayerUnder.Type != "None">>
<span style="color:Azure"><strong><big>--Under--</big></strong></span><br>
[img[$PlayerUnder.Icon]] <strong><big>$PlayerUnder.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUnder.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUnder.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUnder.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUnder.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUnder.Durability/$PlayerUnder.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUnder.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUnder.Description<br>
</div>
<<endif>>
/* TOP */
<<if $PlayerTop.Type != "None">>
<span style="color:Azure"><strong><big>--Top--</big></strong></span><br>
[img[$PlayerTop.Icon]] <strong><big>$PlayerTop.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerTop.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerTop.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerTop.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerTop.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerTop.Durability/$PlayerTop.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerTop.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerTop.Description<br>
</div>
<<endif>>
/* OVER */
<<if $PlayerOver.Type != "None">>
<span style="color:Azure"><strong><big>--Over--</big></strong></span><br>
[img[$PlayerOver.Icon]] <strong><big>$PlayerOver.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOver.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOver.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOver.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOver.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOver.Durability/$PlayerOver.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOver.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOver.Description<br>
</div>
<<endif>>
/* OUTER */
<<if $PlayerOuter.Type != "None">>
<span style="color:Azure"><strong><big>--Outer--</big></strong></span><br>
[img[$PlayerOuter.Icon]] <strong><big>$PlayerOuter.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOuter.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOuter.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOuter.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOuter.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOuter.Durability/$PlayerOuter.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOuter.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOuter.Description<br>
</div>
<<endif>>
/* BACK */
<<if $PlayerBack.Type != "None">>
<span style="color:Azure"><strong><big>--Back--</big></strong></span><br>
[img[$PlayerBack.Icon]] <strong><big>$PlayerBack.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBack.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBack.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBack.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBack.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBack.Durability/$PlayerBack.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBack.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBack.Description<br>
</div>
<<endif>>
/* HANDS */
<<if $PlayerHands.Type != "None">>
<span style="color:Azure"><strong><big>--Hands--</big></strong></span><br>
[img[$PlayerHands.Icon]] <strong><big>$PlayerHands.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHands.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHands.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHands.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHands.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHands.Durability/$PlayerHands.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHands.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHands.Description<br>
</div>
<<endif>>
/* BOTTOMS */
<<if $PlayerBottoms.Type != "None">>
<span style="color:Azure"><strong><big>--Bottoms--</big></strong></span><br>
[img[$PlayerBottoms.Icon]] <strong><big>$PlayerBottoms.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBottoms.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBottoms.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBottoms.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBottoms.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBottoms.Durability/$PlayerBottoms.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBottoms.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBottoms.Description<br>
</div>
<<endif>>
/* WAIST */
<<if $PlayerWaist.Type != "None">>
<span style="color:Azure"><strong><big>--Waist--</big></strong></span><br>
[img[$PlayerWaist.Icon]] <strong><big>$PlayerWaist.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerWaist.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerWaist.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerWaist.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerWaist.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerWaist.Durability/$PlayerWaist.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerWaist.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerWaist.Description<br>
</div>
<<endif>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Azure"><strong><big>--Underwear--</big></strong></span><br>
[img[$PlayerUndies.Icon]] <strong><big>$PlayerUndies.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUndies.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUndies.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUndies.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUndies.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUndies.Durability/$PlayerUndies.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUndies.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUndies.Description<br>
</div>
<<endif>>
/* SOCKS */
<<if $PlayerSocks.Type != "None">>
<span style="color:Azure"><strong><big>--Socks--</big></strong></span><br>
[img[$PlayerSocks.Icon]] <strong><big>$PlayerSocks.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerSocks.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerSocks.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerSocks.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerSocks.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerSocks.Durability/$PlayerSocks.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerSocks.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerSocks.Description<br>
</div>
<<endif>>
/* SHOES */
<<if $PlayerShoes.Type != "None">>
<span style="color:Azure"><strong><big>--Shoes--</big></strong></span><br>
[img[$PlayerShoes.Icon]] <strong><big>$PlayerShoes.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerShoes.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerShoes.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerShoes.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerShoes.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerShoes.Durability/$PlayerShoes.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerShoes.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerShoes.Description<br>
</div>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Hoodies--</strong></span><br>
<<if $BlueHoodie == 1>>
<span title="Blue Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie"></span>
<<if $OuterID != "OuHoBl">>
[[Wear|Closet][$OuterID to "OuHoBl"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $GreenHoodie == 1>>
<span title="Green Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Green Hoodie.png" alt="Green Hoodie"></span>
<<if $OuterID != "OuHoGr">>
[[Wear|Closet][$OuterID to "OuHoGr"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $YellowHoodie == 1>>
<span title="Yellow Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Yellow Hoodie.png" alt="Yellow Hoodie"></span>
<<if $OuterID != "OuHoYe">>
[[Wear|Closet][$OuterID to "OuHoYe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeHoodie == 1>>
<span title="Orange Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Orange Hoodie.png" alt="Orange Hoodie"></span>
<<if $OuterID != "OuHoOr">>
[[Wear|Closet][$OuterID to "OuHoOr"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $RedHoodie == 1>>
<span title="Red Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Red Hoodie.png" alt="Red Hoodie"></span>
<<if $OuterID != "OuHoRe">>
[[Wear|Closet][$OuterID to "OuHoRe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleHoodie == 1>>
<span title="Purple Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Purple Hoodie.png" alt="Purple Hoodie"></span>
<<if $OuterID != "OuHoPu">>
[[Wear|Closet][$OuterID to "OuHoPu"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $BlackHoodie == 1>>
<span title="Black Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Hoodie"></span>
<<if $OuterID != "OuHoBk">>
[[Wear|Closet][$OuterID to "OuHoBk"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteHoodie == 1>>
<span title="White Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\White Hoodie.png" alt="White Hoodie"></span>
<<if $OuterID != "OuHoWh">>
[[Wear|Closet][$OuterID to "OuHoWh"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $GrayHoodie == 1>>
<span title="Gray Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Gray Hoodie.png" alt="Gray Hoodie"></span>
<<if $OuterID != "OuHoGy">>
[[Wear|Closet][$OuterID to "OuHoGy"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $BrownHoodie == 1>>
<span title="Brown Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Brown Hoodie.png" alt="Brown Hoodie"></span>
<<if $OuterID != "OuHoBr">>
[[Wear|Closet][$OuterID to "OuHoBr"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $PinkHoodie == 1>>
<span title="Pink Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Pink Hoodie.png" alt="Pink Hoodie"></span>
<<if $OuterID != "OuHoPi">>
[[Wear|Closet][$OuterID to "OuHoPi"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $TealHoodie == 1>>
<span title="Teal Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Teal Hoodie.png" alt="Teal Hoodie"></span>
<<if $OuterID != "OuHoTe">>
[[Wear|Closet][$OuterID to "OuHoTe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeHoodie == 1>>
<span title="Beige Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Beige Hoodie.png" alt="Beige Hoodie"></span>
<<if $OuterID != "OuHoBe">>
[[Wear|Closet][$OuterID to "OuHoBe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Zip Up Hoodies--</strong></span><br>
<<if $BlueZipUpHoodie == 1>>
<span title="Blue Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Blue Zip Up Hoodie.png" alt="Blue Zip Up Hoodie"></span>
<<if $OuterID != "OuZhBl">>
[[Wear|Closet][$OuterID to "OuZhBl"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $GreenZipUpHoodie == 1>>
<span title="Green Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Green Zip Up Hoodie.png" alt="Green Zip Up Hoodie"></span>
<<if $OuterID != "OuZhGr">>
[[Wear|Closet][$OuterID to "OuZhGr"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $YellowZipUpHoodie == 1>>
<span title="Yellow Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Yellow Zip Up Hoodie.png" alt="Yellow Zip Up Hoodie"></span>
<<if $OuterID != "OuZhYe">>
[[Wear|Closet][$OuterID to "OuZhYe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeZipUpHoodie == 1>>
<span title="Orange Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Orange Zip Up Hoodie.png" alt="Orange Zip Up Hoodie"></span>
<<if $OuterID != "OuZhOr">>
[[Wear|Closet][$OuterID to "OuZhOr"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $RedZipUpHoodie == 1>>
<span title="Red Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Red Zip Up Hoodie.png" alt="Red Zip Up Hoodie"></span>
<<if $OuterID != "OuZhRe">>
[[Wear|Closet][$OuterID to "OuZhRe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleZipUpHoodie == 1>>
<span title="Purple Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Purple Zip Up Hoodie.png" alt="Purple Zip Up Hoodie"></span>
<<if $OuterID != "OuZhPu">>
[[Wear|Closet][$OuterID to "OuZhPu"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $BlackZipUpHoodie == 1>>
<span title="Black Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Black Zip Up Hoodie.png" alt="Black Zip Up Hoodie"></span>
<<if $OuterID != "OuZhBk">>
[[Wear|Closet][$OuterID to "OuZhBk"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteZipUpHoodie == 1>>
<span title="White Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\White Zip Up Hoodie.png" alt="White Zip Up Hoodie"></span>
<<if $OuterID != "OuZhWh">>
[[Wear|Closet][$OuterID to "OuZhWh"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $GrayZipUpHoodie == 1>>
<span title="Gray Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Gray Zip Up Hoodie.png" alt="Gray Zip Up Hoodie"></span>
<<if $OuterID != "OuZhGy">>
[[Wear|Closet][$OuterID to "OuZhGy"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $BrownZipUpHoodie == 1>>
<span title="Brown Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Brown Zip Up Hoodie.png" alt="Brown Zip Up Hoodie"></span>
<<if $OuterID != "OuZhBr">>
[[Wear|Closet][$OuterID to "OuZhBr"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $PinkZipUpHoodie == 1>>
<span title="Pink Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Pink Zip Up Hoodie.png" alt="Pink Zip Up Hoodie"></span>
<<if $OuterID != "OuZhPi">>
[[Wear|Closet][$OuterID to "OuZhPi"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $TealZipUpHoodie == 1>>
<span title="Teal Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Teal Zip Up Hoodie.png" alt="Teal Zip Up Hoodie"></span>
<<if $OuterID != "OuZhTe">>
[[Wear|Closet][$OuterID to "OuZhTe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeZipUpHoodie == 1>>
<span title="Beige Zip Up Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Beige Zip Up Hoodie.png" alt="Beige Zip Up Hoodie"></span>
<<if $OuterID != "OuZhBe">>
[[Wear|Closet][$OuterID to "OuZhBe"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<<if $NeonJacket == 1>>
<span title="Neon Jacket"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Neon Jacket.png" alt="Neon Jacket"></span>
<<if $OuterID != "OuZuNeonJacket">>
[[Wear|Closet][$OuterID to "OuZuNeonJacket"]]
<<else>>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Dress Shoes--</strong></span><br>
<<if $BlueDressShoes == 1>>
<span title="Blue Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Blue Dress Shoes.png" alt="Blue Dress Shoes"></span>
<<if $ShoesID != "ShDsBl">>
[[Wear|Closet][$ShoesID to "ShDsBl"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GreenDressShoes == 1>>
<span title="Green Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Green Dress Shoes.png" alt="Green Dress Shoes"></span>
<<if $ShoesID != "ShDsGr">>
[[Wear|Closet][$ShoesID to "ShDsGr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $YellowDressShoes == 1>>
<span title="Yellow Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Yellow Dress Shoes.png" alt="Yellow Dress Shoes"></span>
<<if $ShoesID != "ShDsYe">>
[[Wear|Closet][$ShoesID to "ShDsYe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeDressShoes == 1>>
<span title="Orange Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Orange Dress Shoes.png" alt="Orange Dress Shoes"></span>
<<if $ShoesID != "ShDsOr">>
[[Wear|Closet][$ShoesID to "ShDsOr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $RedDressShoes == 1>>
<span title="Red Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Red Dress Shoes.png" alt="Red Dress Shoes"></span>
<<if $ShoesID != "ShDsRe">>
[[Wear|Closet][$ShoesID to "ShDsRe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleDressShoes == 1>>
<span title="Purple Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Purple Dress Shoes.png" alt="Purple Dress Shoes"></span>
<<if $ShoesID != "ShDsPu">>
[[Wear|Closet][$ShoesID to "ShDsPu"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BlackDressShoes == 1>>
<span title="Black Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Black Dress Shoes.png" alt="Black Dress Shoes"></span>
<<if $ShoesID != "ShDsBk">>
[[Wear|Closet][$ShoesID to "ShDsBk"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteDressShoes == 1>>
<span title="White Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\White Dress Shoes.png" alt="White Dress Shoes"></span>
<<if $ShoesID != "ShDsWh">>
[[Wear|Closet][$ShoesID to "ShDsWh"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GrayDressShoes == 1>>
<span title="Gray Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Gray Dress Shoes.png" alt="Gray Dress Shoes"></span>
<<if $ShoesID != "ShDsGy">>
[[Wear|Closet][$ShoesID to "ShDsGy"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BrownDressShoes == 1>>
<span title="Brown Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Brown Dress Shoes.png" alt="Brown Dress Shoes"></span>
<<if $ShoesID != "ShDsBr">>
[[Wear|Closet][$ShoesID to "ShDsBr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PinkDressShoes == 1>>
<span title="Pink Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Pink Dress Shoes.png" alt="Pink Dress Shoes"></span>
<<if $ShoesID != "ShDsPi">>
[[Wear|Closet][$ShoesID to "ShDsPi"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $TealDressShoes == 1>>
<span title="Teal Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Teal Dress Shoes.png" alt="Teal Dress Shoes"></span>
<<if $ShoesID != "ShDsTe">>
[[Wear|Closet][$ShoesID to "ShDsTe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeDressShoes == 1>>
<span title="Beige Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Beige Dress Shoes.png" alt="Beige Dress Shoes"></span>
<<if $ShoesID != "ShDsBe">>
[[Wear|Closet][$ShoesID to "ShDsBe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Sandals--</strong></span><br>
<<if $BlueSandals == 1>>
<span title="Blue Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Blue Sandals.png" alt="Blue Sandals"></span>
<<if $ShoesID != "ShSaBl">>
[[Wear|Closet][$ShoesID to "ShSaBl"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GreenSandals == 1>>
<span title="Green Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Green Sandals.png" alt="Green Sandals"></span>
<<if $ShoesID != "ShSaGr">>
[[Wear|Closet][$ShoesID to "ShSaGr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $YellowSandals == 1>>
<span title="Yellow Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Yellow Sandals.png" alt="Yellow Sandals"></span>
<<if $ShoesID != "ShSaYe">>
[[Wear|Closet][$ShoesID to "ShSaYe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeSandals == 1>>
<span title="Orange Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Orange Sandals.png" alt="Orange Sandals"></span>
<<if $ShoesID != "ShSaOr">>
[[Wear|Closet][$ShoesID to "ShSaOr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $RedSandals == 1>>
<span title="Red Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Red Sandals.png" alt="Red Sandals"></span>
<<if $ShoesID != "ShSaRe">>
[[Wear|Closet][$ShoesID to "ShSaRe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleSandals == 1>>
<span title="Purple Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Purple Sandals.png" alt="Purple Sandals"></span>
<<if $ShoesID != "ShSaPu">>
[[Wear|Closet][$ShoesID to "ShSaPu"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BlackSandals == 1>>
<span title="Black Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Black Sandals.png" alt="Black Sandals"></span>
<<if $ShoesID != "ShSaBk">>
[[Wear|Closet][$ShoesID to "ShSaBk"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteSandals == 1>>
<span title="White Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\White Sandals.png" alt="White Sandals"></span>
<<if $ShoesID != "ShSaWh">>
[[Wear|Closet][$ShoesID to "ShSaWh"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GraySandals == 1>>
<span title="Gray Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Gray Sandals.png" alt="Gray Sandals"></span>
<<if $ShoesID != "ShSaGy">>
[[Wear|Closet][$ShoesID to "ShSaGy"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BrownSandals == 1>>
<span title="Brown Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Brown Sandals.png" alt="Brown Sandals"></span>
<<if $ShoesID != "ShSaBr">>
[[Wear|Closet][$ShoesID to "ShSaBr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PinkSandals == 1>>
<span title="Pink Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Pink Sandals.png" alt="Pink Sandals"></span>
<<if $ShoesID != "ShSaPi">>
[[Wear|Closet][$ShoesID to "ShSaPi"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $TealSandals == 1>>
<span title="Teal Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Teal Sandals.png" alt="Teal Sandals"></span>
<<if $ShoesID != "ShSaTe">>
[[Wear|Closet][$ShoesID to "ShSaTe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeSandals == 1>>
<span title="Beige Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Beige Sandals.png" alt="Beige Sandals"></span>
<<if $ShoesID != "ShSaBe">>
[[Wear|Closet][$ShoesID to "ShSaBe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Sneakers--</strong></span><br>
<<if $BlueSneakers == 1>>
<span title="Blue Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Blue Sneakers.png" alt="Blue Sneakers"></span>
<<if $ShoesID != "ShSnBl">>
[[Wear|Closet][$ShoesID to "ShSnBl"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GreenSneakers == 1>>
<span title="Green Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Green Sneakers.png" alt="Green Sneakers"></span>
<<if $ShoesID != "ShSnGr">>
[[Wear|Closet][$ShoesID to "ShSnGr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $YellowSneakers == 1>>
<span title="Yellow Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Yellow Sneakers.png" alt="Yellow Sneakers"></span>
<<if $ShoesID != "ShSnYe">>
[[Wear|Closet][$ShoesID to "ShSnYe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeSneakers == 1>>
<span title="Orange Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Orange Sneakers.png" alt="Orange Sneakers"></span>
<<if $ShoesID != "ShSnOr">>
[[Wear|Closet][$ShoesID to "ShSnOr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $RedSneakers == 1>>
<span title="Red Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Red Sneakers.png" alt="Red Sneakers"></span>
<<if $ShoesID != "ShSnRe">>
[[Wear|Closet][$ShoesID to "ShSnRe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleSneakers == 1>>
<span title="Purple Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Purple Sneakers.png" alt="Purple Sneakers"></span>
<<if $ShoesID != "ShSnPu">>
[[Wear|Closet][$ShoesID to "ShSnPu"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BlackSneakers == 1>>
<span title="Black Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers"></span>
<<if $ShoesID != "ShSnBk">>
[[Wear|Closet][$ShoesID to "ShSnBk"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteSneakers == 1>>
<span title="White Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\White Sneakers.png" alt="White Sneakers"></span>
<<if $ShoesID != "ShSnWh">>
[[Wear|Closet][$ShoesID to "ShSnWh"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GraySneakers == 1>>
<span title="Gray Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Gray Sneakers.png" alt="Gray Sneakers"></span>
<<if $ShoesID != "ShSnGy">>
[[Wear|Closet][$ShoesID to "ShSnGy"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BrownSneakers == 1>>
<span title="Brown Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Brown Sneakers.png" alt="Brown Sneakers"></span>
<<if $ShoesID != "ShSnBr">>
[[Wear|Closet][$ShoesID to "ShSnBr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PinkSneakers == 1>>
<span title="Pink Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Pink Sneakers.png" alt="Pink Sneakers"></span>
<<if $ShoesID != "ShSnPi">>
[[Wear|Closet][$ShoesID to "ShSnPi"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $TealSneakers == 1>>
<span title="Teal Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Teal Sneakers.png" alt="Teal Sneakers"></span>
<<if $ShoesID != "ShSnTe">>
[[Wear|Closet][$ShoesID to "ShSnTe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeSneakers == 1>>
<span title="Beige Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Beige Sneakers.png" alt="Beige Sneakers"></span>
<<if $ShoesID != "ShSnBe">>
[[Wear|Closet][$ShoesID to "ShSnBe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Tennis Shoes--</strong></span><br>
<<if $BlueTennis == 1>>
<span title="Blue Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes"></span>
<<if $ShoesID != "ShTsBl">>
[[Wear|Closet][$ShoesID to "ShTsBl"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GreenTennis == 1>>
<span title="Green Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Green Tennis Shoes.png" alt="Green Tennis Shoes"></span>
<<if $ShoesID != "ShTsGr">>
[[Wear|Closet][$ShoesID to "ShTsGr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $YellowTennis == 1>>
<span title="Yellow Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Yellow Tennis Shoes.png" alt="Yellow Tennis Shoes"></span>
<<if $ShoesID != "ShTsYe">>
[[Wear|Closet][$ShoesID to "ShTsYe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeTennis == 1>>
<span title="Orange Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Orange Tennis Shoes.png" alt="Orange Tennis Shoes"></span>
<<if $ShoesID != "ShTsOr">>
[[Wear|Closet][$ShoesID to "ShTsOr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $RedTennis == 1>>
<span title="Red Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Red Tennis Shoes.png" alt="Red Tennis Shoes"></span>
<<if $ShoesID != "ShTsRe">>
[[Wear|Closet][$ShoesID to "ShTsRe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleTennis == 1>>
<span title="Purple Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Purple Tennis Shoes.png" alt="Purple Tennis Shoes"></span>
<<if $ShoesID != "ShTsPu">>
[[Wear|Closet][$ShoesID to "ShTsPu"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BlackTennis == 1>>
<span title="Black Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Black Tennis Shoes.png" alt="Black Tennis Shoes"></span>
<<if $ShoesID != "ShTsBk">>
[[Wear|Closet][$ShoesID to "ShTsBk"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteTennis == 1>>
<span title="White Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\White Tennis Shoes.png" alt="White Tennis Shoes"></span>
<<if $ShoesID != "ShTsWh">>
[[Wear|Closet][$ShoesID to "ShTsWh"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $GrayTennis == 1>>
<span title="Gray Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Gray Tennis Shoes.png" alt="Gray Tennis Shoes"></span>
<<if $ShoesID != "ShTsGy">>
[[Wear|Closet][$ShoesID to "ShTsGy"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BrownTennis == 1>>
<span title="Brown Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Brown Tennis Shoes.png" alt="Brown Tennis Shoes"></span>
<<if $ShoesID != "ShTsBr">>
[[Wear|Closet][$ShoesID to "ShTsBr"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $PinkTennis == 1>>
<span title="Pink Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Pink Tennis Shoes.png" alt="Pink Tennis Shoes"></span>
<<if $ShoesID != "ShTsPi">>
[[Wear|Closet][$ShoesID to "ShTsPi"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $TealTennis == 1>>
<span title="Teal Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Teal Tennis Shoes.png" alt="Teal Tennis Shoes"></span>
<<if $ShoesID != "ShTsTe">>
[[Wear|Closet][$ShoesID to "ShTsTe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeTennis == 1>>
<span title="Beige Tennis Shoes"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Beige Tennis Shoes.png" alt="Beige Tennis Shoes"></span>
<<if $ShoesID != "ShTsBe">>
[[Wear|Closet][$ShoesID to "ShTsBe"]]
<<else>>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Socks--</strong></span><br>
<<if $BlueSocks == 1>>
<span title="Blue Socks"><img class="image pixelated" src="Images\Equipment\Socks\Blue Socks.png" alt="Blue Socks"></span>
<<if $SocksID != "SoSoBl">>
[[Wear|Closet][$SocksID to "SoSoBl"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $GreenSocks == 1>>
<span title="Green Socks"><img class="image pixelated" src="Images\Equipment\Socks\Green Socks.png" alt="Green Socks"></span>
<<if $SocksID != "SoSoGr">>
[[Wear|Closet][$SocksID to "SoSoGr"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $YellowSocks == 1>>
<span title="Yellow Socks"><img class="image pixelated" src="Images\Equipment\Socks\Yellow Socks.png" alt="Yellow Socks"></span>
<<if $SocksID != "SoSoYe">>
[[Wear|Closet][$SocksID to "SoSoYe"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeSocks == 1>>
<span title="Orange Socks"><img class="image pixelated" src="Images\Equipment\Socks\Orange Socks.png" alt="Orange Socks"></span>
<<if $SocksID != "SoSoOr">>
[[Wear|Closet][$SocksID to "SoSoOr"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $RedSocks == 1>>
<span title="Red Socks"><img class="image pixelated" src="Images\Equipment\Socks\Red Socks.png" alt="Red Socks"></span>
<<if $SocksID != "SoSoRe">>
[[Wear|Closet][$SocksID to "SoSoRe"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleSocks == 1>>
<span title="Purple Socks"><img class="image pixelated" src="Images\Equipment\Socks\Purple Socks.png" alt="Purple Socks"></span>
<<if $SocksID != "SoSoPu">>
[[Wear|Closet][$SocksID to "SoSoPu"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $BlackSocks == 1>>
<span title="Black Socks"><img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks"></span>
<<if $SocksID != "SoSoBk">>
[[Wear|Closet][$SocksID to "SoSoBk"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteSocks == 1>>
<span title="White Socks"><img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks"></span>
<<if $SocksID != "SoSoWh">>
[[Wear|Closet][$SocksID to "SoSoWh"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $GraySocks == 1>>
<span title="Gray Socks"><img class="image pixelated" src="Images\Equipment\Socks\Gray Socks.png" alt="Gray Socks"></span>
<<if $SocksID != "SoSoGy">>
[[Wear|Closet][$SocksID to "SoSoGy"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $BrownSocks == 1>>
<span title="Brown Socks"><img class="image pixelated" src="Images\Equipment\Socks\Brown Socks.png" alt="Brown Socks"></span>
<<if $SocksID != "SoSoBr">>
[[Wear|Closet][$SocksID to "SoSoBr"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $PinkSocks == 1>>
<span title="Pink Socks"><img class="image pixelated" src="Images\Equipment\Socks\Pink Socks.png" alt="Pink Socks"></span>
<<if $SocksID != "SoSoPi">>
[[Wear|Closet][$SocksID to "SoSoPi"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $TealSocks == 1>>
<span title="Teal Socks"><img class="image pixelated" src="Images\Equipment\Socks\Teal Socks.png" alt="Teal Socks"></span>
<<if $SocksID != "SoSoTe">>
[[Wear|Closet][$SocksID to "SoSoTe"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeSocks == 1>>
<span title="Beige Socks"><img class="image pixelated" src="Images\Equipment\Socks\Beige Socks.png" alt="Beige Socks"></span>
<<if $SocksID != "SoSoBe">>
[[Wear|Closet][$SocksID to "SoSoBe"]]
<<else>>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Contest Clothing--</strong></span><br>
<<if $BueTShirt == 1>>
<span title="Bue T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bue.png" alt="Bue T-Shirt"></span>
<<if $TopID != "ToTsBue">>
[[Wear|Closet][$TopID to "ToTsBue"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BunnicaTShirt == 1>>
<span title="Bunnica T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bunnica.png" alt="Bunnica T-Shirt"></span>
<<if $TopID != "ToTsBunnica">>
[[Wear|Closet][$TopID to "ToTsBunnica"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $FlexTShirt == 1>>
<span title="Flex T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Flex.png" alt="Flex T-Shirt"></span>
<<if $TopID != "ToTsFlex">>
[[Wear|Closet][$TopID to "ToTsFlex"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $JapanTShirt == 1>>
<span title="Japan T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Japan.png" alt="Japan T-Shirt"></span>
<<if $TopID != "ToTsJapan">>
[[Wear|Closet][$TopID to "ToTsJapan"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $JerseyTShirt == 1>>
<span title="Jersey"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Jersey.png" alt="Jersey"></span>
<<if $TopID != "ToTsJersey">>
[[Wear|Closet][$TopID to "ToTsJersey"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $JZTShirt == 1>>
<span title="JZ Style T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\JZ Style.png" alt="JZ Style T-Shirt"></span>
<<if $TopID != "ToTsJZ">>
[[Wear|Closet][$TopID to "ToTsJZ"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $MeshTShirt == 1>>
<span title="Mesh T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Mesh.png" alt="Mesh T-Shirt"></span>
<<if $TopID != "ToTsMesh">>
[[Wear|Closet][$TopID to "ToTsMesh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RainbowStarTShirt == 1>>
<span title="Rainbow Star T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow Star.png" alt="Rainbow Star T-Shirt"></span>
<<if $TopID != "ToTsRainbowStar">>
[[Wear|Closet][$TopID to "ToTsRainbowStar"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RainbowTShirt == 1>>
<span title="Rainbow T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow.png" alt="Rainbow T-Shirt"></span>
<<if $TopID != "ToTsRainbow">>
[[Wear|Closet][$TopID to "ToTsRainbow"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $SpaceFightTShirt == 1>>
<span title="Space Fight T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Space Fight.png" alt="Space Fight T-Shirt"></span>
<<if $TopID != "ToTsSpaceFight">>
[[Wear|Closet][$TopID to "ToTsSpaceFight"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $SpankTShirt == 1>>
<span title="Spank T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Spank.png" alt="Spank T-Shirt"></span>
<<if $TopID != "ToTsSpank">>
[[Wear|Closet][$TopID to "ToTsSpank"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $ToastTShirt == 1>>
<span title="Toast T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Toast.png" alt="Toast T-Shirt"></span>
<<if $TopID != "ToTsToast">>
[[Wear|Closet][$TopID to "ToTsToast"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Dress Shirts--</strong></span><br>
<<if $BlueDressShirt == 1>>
<span title="Blue Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Blue Dress Shirt.png" alt="Blue Dress Shirt"></span>
<<if $TopID != "ToDsBl">>
[[Wear|Closet][$TopID to "ToDsBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GreenDressShirt == 1>>
<span title="Green Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Green Dress Shirt.png" alt="Green Dress Shirt"></span>
<<if $TopID != "ToDsGr">>
[[Wear|Closet][$TopID to "ToDsGr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $YellowDressShirt == 1>>
<span title="Yellow Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Yellow Dress Shirt.png" alt="Yellow Dress Shirt"></span>
<<if $TopID != "ToDsYe">>
[[Wear|Closet][$TopID to "ToDsYe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeDressShirt == 1>>
<span title="Orange Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Orange Dress Shirt.png" alt="Orange Dress Shirt"></span>
<<if $TopID != "ToDsOr">>
[[Wear|Closet][$TopID to "ToDsOr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedDressShirt == 1>>
<span title="Red Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Red Dress Shirt.png" alt="Red Dress Shirt"></span>
<<if $TopID != "ToDsRe">>
[[Wear|Closet][$TopID to "ToDsRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleDressShirt == 1>>
<span title="Purple Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Purple Dress Shirt.png" alt="Purple Dress Shirt"></span>
<<if $TopID != "ToDsPu">>
[[Wear|Closet][$TopID to "ToDsPu"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BlackDressShirt == 1>>
<span title="Black Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Black Dress Shirt.png" alt="Black Dress Shirt"></span>
<<if $TopID != "ToDsBk">>
[[Wear|Closet][$TopID to "ToDsBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteDressShirt == 1>>
<span title="White Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\White Dress Shirt.png" alt="White Dress Shirt"></span>
<<if $TopID != "ToDsWh">>
[[Wear|Closet][$TopID to "ToDsWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GrayDressShirt == 1>>
<span title="Gray Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Gray Dress Shirt.png" alt="Gray Dress Shirt"></span>
<<if $TopID != "ToDsGy">>
[[Wear|Closet][$TopID to "ToDsGy"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BrownDressShirt == 1>>
<span title="Brown Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Brown Dress Shirt.png" alt="Brown Dress Shirt"></span>
<<if $TopID != "ToDsBr">>
[[Wear|Closet][$TopID to "ToDsBr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PinkDressShirt == 1>>
<span title="Pink Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Pink Dress Shirt.png" alt="Pink Dress Shirt"></span>
<<if $TopID != "ToDsPi">>
[[Wear|Closet][$TopID to "ToDsPi"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $TealDressShirt == 1>>
<span title="Teal Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Teal Dress Shirt.png" alt="Teal Dress Shirt"></span>
<<if $TopID != "ToDsTe">>
[[Wear|Closet][$TopID to "ToDsTe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeDressShirt == 1>>
<span title="Beige Dress Shirt"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Beige Dress Shirt.png" alt="Beige Dress Shirt"></span>
<<if $TopID != "ToDsBe">>
[[Wear|Closet][$TopID to "ToDsBe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Long-Sleeved Shirts--</strong></span><br>
<<if $BlueLongSleeve == 1>>
<span title="Blue Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Blue Long-sleeved Shirt.png" alt="Blue Long-sleeved Shirt"></span>
<<if $TopID != "ToLsBl">>
[[Wear|Closet][$TopID to "ToLsBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GreenLongSleeve == 1>>
<span title="Green Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Green Long-sleeved Shirt.png" alt="Green Long-sleeved Shirt"></span>
<<if $TopID != "ToLsGr">>
[[Wear|Closet][$TopID to "ToLsGr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $YellowLongSleeve == 1>>
<span title="Yellow Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Yellow Long-sleeved Shirt.png" alt="Yellow Long-sleeved Shirt"></span>
<<if $TopID != "ToLsYe">>
[[Wear|Closet][$TopID to "ToLsYe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeLongSleeve == 1>>
<span title="Orange Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Orange Long-sleeved Shirt.png" alt="Orange Long-sleeved Shirt"></span>
<<if $TopID != "ToLsOr">>
[[Wear|Closet][$TopID to "ToLsOr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedLongSleeve == 1>>
<span title="Red Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Red Long-sleeved Shirt.png" alt="Red Long-sleeved Shirt"></span>
<<if $TopID != "ToLsRe">>
[[Wear|Closet][$TopID to "ToLsRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleLongSleeve == 1>>
<span title="Purple Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Purple Long-sleeved Shirt.png" alt="Purple Long-sleeved Shirt"></span>
<<if $TopID != "ToLsPu">>
[[Wear|Closet][$TopID to "ToLsPu"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BlackLongSleeve == 1>>
<span title="Black Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Black Long-sleeved Shirt.png" alt="Black Long-sleeved Shirt"></span>
<<if $TopID != "ToLsBk">>
[[Wear|Closet][$TopID to "ToLsBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteLongSleeve == 1>>
<span title="White Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\White Long-sleeved Shirt.png" alt="White Long-sleeved Shirt"></span>
<<if $TopID != "ToLsWh">>
[[Wear|Closet][$TopID to "ToLsWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GrayLongSleeve == 1>>
<span title="Gray Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Gray Long-sleeved Shirt.png" alt="Gray Long-sleeved Shirt"></span>
<<if $TopID != "ToLsGy">>
[[Wear|Closet][$TopID to "ToLsGy"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BrownLongSleeve == 1>>
<span title="Brown Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Brown Long-sleeved Shirt.png" alt="Brown Long-sleeved Shirt"></span>
<<if $TopID != "ToLsBr">>
[[Wear|Closet][$TopID to "ToLsBr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PinkLongSleeve == 1>>
<span title="Pink Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Pink Long-sleeved Shirt.png" alt="Pink Long-sleeved Shirt"></span>
<<if $TopID != "ToLsPi">>
[[Wear|Closet][$TopID to "ToLsPi"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $TealLongSleeve == 1>>
<span title="Teal Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Teal Long-sleeved Shirt.png" alt="Teal Long-sleeved Shirt"></span>
<<if $TopID != "ToLsTe">>
[[Wear|Closet][$TopID to "ToLsTe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeLongSleeve == 1>>
<span title="Beige Long-sleeved Shirt"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Beige Long-sleeved Shirt.png" alt="Beige Long-sleeved Shirt"></span>
<<if $TopID != "ToLsBe">>
[[Wear|Closet][$TopID to "ToLsBe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Pajama Shirts--</strong></span><br>
<<if $BluePajama == 1>>
<span title="Blue Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Blue Pajama.png" alt="Blue Pajama Shirt"></span>
<<if $TopID != "ToPjBl">>
[[Wear|Closet][$TopID to "ToPjBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GreenPajama == 1>>
<span title="Green Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Green Pajama.png" alt="Green Pajama Shirt"></span>
<<if $TopID != "ToPjGr">>
[[Wear|Closet][$TopID to "ToPjGr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $YellowPajama == 1>>
<span title="Yellow Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Yellow Pajama.png" alt="Yellow Pajama Shirt"></span>
<<if $TopID != "ToPjYe">>
[[Wear|Closet][$TopID to "ToPjYe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $OrangePajama == 1>>
<span title="Orange Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Orange Pajama.png" alt="Orange Pajama Shirt"></span>
<<if $TopID != "ToPjOr">>
[[Wear|Closet][$TopID to "ToPjOr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedPajama == 1>>
<span title="Red Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Red Pajama.png" alt="Red Pajama Shirt"></span>
<<if $TopID != "ToPjRe">>
[[Wear|Closet][$TopID to "ToPjRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PurplePajama == 1>>
<span title="Purple Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Purple Pajama.png" alt="Purple Pajama Shirt"></span>
<<if $TopID != "ToPjPu">>
[[Wear|Closet][$TopID to "ToPjPu"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BlackPajama == 1>>
<span title="Black Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Black Pajama.png" alt="Black Pajama Shirt"></span>
<<if $TopID != "ToPjBk">>
[[Wear|Closet][$TopID to "ToPjBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhitePajama == 1>>
<span title="White Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\White Pajama.png" alt="White Pajama Shirt"></span>
<<if $TopID != "ToPjWh">>
[[Wear|Closet][$TopID to "ToPjWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GrayPajama == 1>>
<span title="Gray Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Gray Pajama.png" alt="Gray Pajama Shirt"></span>
<<if $TopID != "ToPjGy">>
[[Wear|Closet][$TopID to "ToPjGy"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BrownPajama == 1>>
<span title="Brown Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Brown Pajama.png" alt="Brown Pajama Shirt"></span>
<<if $TopID != "ToPjBr">>
[[Wear|Closet][$TopID to "ToPjBr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PinkPajama == 1>>
<span title="Pink Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Pink Pajama.png" alt="Pink Pajama Shirt"></span>
<<if $TopID != "ToPjPi">>
[[Wear|Closet][$TopID to "ToPjPi"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $TealPajama == 1>>
<span title="Teal Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Teal Pajama.png" alt="Teal Pajama Shirt"></span>
<<if $TopID != "ToPjTe">>
[[Wear|Closet][$TopID to "ToPjTe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BeigePajama == 1>>
<span title="Beige Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Beige Pajama.png" alt="Beige Pajama Shirt"></span>
<<if $TopID != "ToPjBe">>
[[Wear|Closet][$TopID to "ToPjBe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Polo Shirts--</strong></span><br>
<<if $BluePolo == 1>>
<span title="Blue Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Blue Polo.png" alt="Blue Polo Shirt"></span>
<<if $TopID != "ToPsBl">>
[[Wear|Closet][$TopID to "ToPsBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GreenPolo == 1>>
<span title="Green Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Green Polo.png" alt="Green Polo Shirt"></span>
<<if $TopID != "ToPsGr">>
[[Wear|Closet][$TopID to "ToPsGr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $YellowPolo == 1>>
<span title="Yellow Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Yellow Polo.png" alt="Yellow Polo Shirt"></span>
<<if $TopID != "ToPsYe">>
[[Wear|Closet][$TopID to "ToPsYe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $OrangePolo == 1>>
<span title="Orange Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Orange Polo.png" alt="Orange Polo Shirt"></span>
<<if $TopID != "ToPsOr">>
[[Wear|Closet][$TopID to "ToPsOr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedPolo == 1>>
<span title="Red Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Red Polo.png" alt="Red Polo Shirt"></span>
<<if $TopID != "ToPsRe">>
[[Wear|Closet][$TopID to "ToPsRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PurplePolo == 1>>
<span title="Purple Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Purple Polo.png" alt="Purple Polo Shirt"></span>
<<if $TopID != "ToPsPu">>
[[Wear|Closet][$TopID to "ToPsPu"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BlackPolo == 1>>
<span title="Black Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Black Polo.png" alt="Black Polo Shirt"></span>
<<if $TopID != "ToPsBk">>
[[Wear|Closet][$TopID to "ToPsBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhitePolo == 1>>
<span title="White Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\White Polo.png" alt="White Polo Shirt"></span>
<<if $TopID != "ToPsWh">>
[[Wear|Closet][$TopID to "ToPsWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GrayPolo == 1>>
<span title="Gray Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Gray Polo.png" alt="Gray Polo Shirt"></span>
<<if $TopID != "ToPsGy">>
[[Wear|Closet][$TopID to "ToPsGy"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BrownPolo == 1>>
<span title="Brown Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Brown Polo.png" alt="Brown Polo Shirt"></span>
<<if $TopID != "ToPsBr">>
[[Wear|Closet][$TopID to "ToPsBr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PinkPolo == 1>>
<span title="Pink Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Pink Polo.png" alt="Pink Polo Shirt"></span>
<<if $TopID != "ToPsPi">>
[[Wear|Closet][$TopID to "ToPsPi"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $TealPolo == 1>>
<span title="Teal Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Teal Polo.png" alt="Teal Polo Shirt"></span>
<<if $TopID != "ToPsTe">>
[[Wear|Closet][$TopID to "ToPsTe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BeigePolo == 1>>
<span title="Beige Polo Shirt"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Beige Polo.png" alt="Beige Polo Shirt"></span>
<<if $TopID != "ToPsBe">>
[[Wear|Closet][$TopID to "ToPsBe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--T-Shirts--</strong></span><br>
<<if $BlueTShirt == 1>>
<span title="Blue T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt"></span>
<<if $TopID != "ToTsBl">>
[[Wear|Closet][$TopID to "ToTsBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GreenTShirt == 1>>
<span title="Green T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt"></span>
<<if $TopID != "ToTsGr">>
[[Wear|Closet][$TopID to "ToTsGr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $YellowTShirt == 1>>
<span title="Yellow T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Yellow T-Shirt.png" alt="Yellow T-Shirt"></span>
<<if $TopID != "ToTsYe">>
[[Wear|Closet][$TopID to "ToTsYe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeTShirt == 1>>
<span title="Orange T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Orange T-Shirt.png" alt="Orange T-Shirt"></span>
<<if $TopID != "ToTsOr">>
[[Wear|Closet][$TopID to "ToTsOr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedTShirt == 1>>
<span title="Red T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Red T-Shirt.png" alt="Red T-Shirt"></span>
<<if $TopID != "ToTsRe">>
[[Wear|Closet][$TopID to "ToTsRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleTShirt == 1>>
<span title="Purple T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Purple T-Shirt.png" alt="Purple T-Shirt"></span>
<<if $TopID != "ToTsPu">>
[[Wear|Closet][$TopID to "ToTsPu"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BlackTShirt == 1>>
<span title="Black T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt"></span>
<<if $TopID != "ToTsBk">>
[[Wear|Closet][$TopID to "ToTsBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteTShirt == 1>>
<span title="White T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt"></span>
<<if $TopID != "ToTsWh">>
[[Wear|Closet][$TopID to "ToTsWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GrayTShirt == 1>>
<span title="Gray T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Gray T-Shirt.png" alt="Gray T-Shirt"></span>
<<if $TopID != "ToTsGy">>
[[Wear|Closet][$TopID to "ToTsGy"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BrownTShirt == 1>>
<span title="Brown T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Brown T-Shirt.png" alt="Brown T-Shirt"></span>
<<if $TopID != "ToTsBr">>
[[Wear|Closet][$TopID to "ToTsBr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PinkTShirt == 1>>
<span title="Pink T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Pink T-Shirt.png" alt="Pink T-Shirt"></span>
<<if $TopID != "ToTsPi">>
[[Wear|Closet][$TopID to "ToTsPi"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $TealTShirt == 1>>
<span title="Teal T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Teal T-Shirt.png" alt="Teal T-Shirt"></span>
<<if $TopID != "ToTsTe">>
[[Wear|Closet][$TopID to "ToTsTe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeTShirt == 1>>
<span title="Beige T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt\Beige T-Shirt.png" alt="Beige T-Shirt"></span>
<<if $TopID != "ToTsBe">>
[[Wear|Closet][$TopID to "ToTsBe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $BlueUltramanTShirt == 1>>
<span title="\Blue Ultraman T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Blue Ultraman T-Shirt.png" alt="\Blue Ultraman T-Shirt"></span>
<<if $TopID != "ToUsBl">>
[[Wear|Closet][$TopID to "ToUsBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedUltramanTShirt == 1>>
<span title="Red Ultraman T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Red Ultraman T-Shirt.png" alt="Red Ultraman T-Shirt"></span>
<<if $TopID != "ToUsRe">>
[[Wear|Closet][$TopID to "ToUsRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $WhiteUltramanTShirt == 1>>
<span title="White Ultraman T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt Designed\White Ultraman T-Shirt.png" alt="White Ultraman T-Shirt"></span>
<<if $TopID != "ToUsWh">>
[[Wear|Closet][$TopID to "ToUsWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Tanktops--</strong></span><br>
<<if $BlueTank == 1>>
<span title="Blue Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Blue Tanktop.png" alt="Blue Tanktop"></span>
<<if $TopID != "ToTtBl">>
[[Wear|Closet][$TopID to "ToTtBl"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GreenTank == 1>>
<span title="Green Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop"></span>
<<if $TopID != "ToTtGr">>
[[Wear|Closet][$TopID to "ToTtGr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $YellowTank == 1>>
<span title="Yellow Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Yellow Tanktop.png" alt="Yellow Tanktop"></span>
<<if $TopID != "ToTtYe">>
[[Wear|Closet][$TopID to "ToTtYe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $OrangeTank == 1>>
<span title="Orange Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Orange Tanktop.png" alt="Orange Tanktop"></span>
<<if $TopID != "ToTtOr">>
[[Wear|Closet][$TopID to "ToTtOr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $RedTank == 1>>
<span title="Red Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Red Tanktop.png" alt="Red Tanktop"></span>
<<if $TopID != "ToTtRe">>
[[Wear|Closet][$TopID to "ToTtRe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PurpleTank == 1>>
<span title="Purple Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Purple Tanktop.png" alt="Purple Tanktop"></span>
<<if $TopID != "ToTtPu">>
[[Wear|Closet][$TopID to "ToTtPu"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BlackTank == 1>>
<span title="Black Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop"></span>
<<if $TopID != "ToTtBk">>
[[Wear|Closet][$TopID to "ToTtBk"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteTank == 1>>
<span title="White Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\White Tanktop.png" alt="White Tanktop"></span>
<<if $TopID != "ToTtWh">>
[[Wear|Closet][$TopID to "ToTtWh"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $GrayTank == 1>>
<span title="Gray Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Gray Tanktop.png" alt="Gray Tanktop"></span>
<<if $TopID != "ToTtGy">>
[[Wear|Closet][$TopID to "ToTtGy"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BrownTank == 1>>
<span title="Brown Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Brown Tanktop.png" alt="Brown Tanktop"></span>
<<if $TopID != "ToTtBr">>
[[Wear|Closet][$TopID to "ToTtBr"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $PinkTank == 1>>
<span title="Pink Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Pink Tanktop.png" alt="Pink Tanktop"></span>
<<if $TopID != "ToTtPi">>
[[Wear|Closet][$TopID to "ToTtPi"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $TealTank == 1>>
<span title="Teal Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Teal Tanktop.png" alt="Teal Tanktop"></span>
<<if $TopID != "ToTtTe">>
[[Wear|Closet][$TopID to "ToTtTe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<<if $BeigeTank == 1>>
<span title="Beige Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Beige Tanktop.png" alt="Beige Tanktop"></span>
<<if $TopID != "ToTtBe">>
[[Wear|Closet][$TopID to "ToTtBe"]]
<<else>>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Boxer Briefs--</strong></span><br>
<<if $BlueBoxerBriefs == 1>>
<span title="Blue Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Blue BB.png" alt="Blue Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbBl">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbBl"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GreenBoxerBriefs == 1>>
<span title="Green Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Green BB.png" alt="Green Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbGr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbGr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $YellowBoxerBriefs == 1>>
<span title="Yellow Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Yellow BB.png" alt="Yellow Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbYe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbYe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $OrangeBoxerBriefs == 1>>
<span title="Orange Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Orange BB.png" alt="Orange Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbOr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbOr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedBoxerBriefs == 1>>
<span title="Red Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Red BB.png" alt="Red Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbRe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbRe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PurpleBoxerBriefs == 1>>
<span title="Purple Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Purple BB.png" alt="Purple Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbPu">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbPu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlackBoxerBriefs == 1>>
<span title="Black Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Black BB.png" alt="Black Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbBk">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbBk"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteBoxerBriefs == 1>>
<span title="White Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\White BB.png" alt="White Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbWh">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbWh"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GrayBoxerBriefs == 1>>
<span title="Gray Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Gray BB.png" alt="Gray Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbGy">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbGy"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BrownBoxerBriefs == 1>>
<span title="Brown Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Brown BB.png" alt="Brown Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbBr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbBr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PinkBoxerBriefs == 1>>
<span title="Pink Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Pink BB.png" alt="Pink Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbPi">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbPi"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $TealBoxerBriefs == 1>>
<span title="Teal Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Teal BB.png" alt="Teal Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbTe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbTe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BeigeBoxerBriefs == 1>>
<span title="Beige Boxer Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Beige BB.png" alt="Beige Boxer Briefs"></span>
<<if $PlayerUndies.Type != "UnBbBe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBbBe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Boxers--</strong></span><br>
<<if $BlueBoxers == 1>>
<span title="Blue Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Blue Boxers.png" alt="Blue Boxers"></span>
<<if $PlayerUndies.Type != "UnBoBl">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoBl"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GreenBoxers == 1>>
<span title="Green Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers"></span>
<<if $PlayerUndies.Type != "UnBoGr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoGr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $YellowBoxers == 1>>
<span title="Yellow Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Yellow Boxers.png" alt="Yellow Boxers"></span>
<<if $PlayerUndies.Type != "UnBoYe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoYe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $OrangeBoxers == 1>>
<span title="Orange Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Orange Boxers.png" alt="Orange Boxers"></span>
<<if $PlayerUndies.Type != "UnBoOr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoOr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedBoxers == 1>>
<span title="Red Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Red Boxers.png" alt="Red Boxers"></span>
<<if $PlayerUndies.Type != "UnBoRe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoRe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PurpleBoxers == 1>>
<span title="Purple Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Purple Boxers.png" alt="Purple Boxers"></span>
<<if $PlayerUndies.Type != "UnBoPu">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoPu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlackBoxers == 1>>
<span title="Black Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers"></span>
<<if $PlayerUndies.Type != "UnBoBk">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoBk"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteBoxers == 1>>
<span title="White Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\White Boxers.png" alt="White Boxers"></span>
<<if $PlayerUndies.Type != "UnBoWh">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoWh"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GrayBoxers == 1>>
<span title="Gray Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Gray Boxers.png" alt="Gray Boxers"></span>
<<if $PlayerUndies.Type != "UnBoGy">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoGy"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BrownBoxers == 1>>
<span title="Brown Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Brown Boxers.png" alt="Brown Boxers"></span>
<<if $PlayerUndies.Type != "UnBoBr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoBr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PinkBoxers == 1>>
<span title="Pink Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Pink Boxers.png" alt="Pink Boxers"></span>
<<if $PlayerUndies.Type != "UnBoPi">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoPi"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $TealBoxers == 1>>
<span title="Teal Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Teal Boxers.png" alt="Teal Boxers"></span>
<<if $PlayerUndies.Type != "UnBoTe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoTe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BeigeBoxers == 1>>
<span title="Beige Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Beige Boxers.png" alt="Beige Boxers"></span>
<<if $PlayerUndies.Type != "UnBoBe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBoBe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Briefs--</strong></span><br>
<<if $BlueBriefs == 1>>
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs"></span>
<<if $PlayerUndies.Type != "UnBrBl">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrBl"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GreenBriefs == 1>>
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs"></span>
<<if $PlayerUndies.Type != "UnBrGr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrGr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $YellowBriefs == 1>>
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Yellow Briefs.png" alt="Yellow Briefs"></span>
<<if $PlayerUndies.Type != "UnBrYe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrYe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $OrangeBriefs == 1>>
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Orange Briefs.png" alt="Orange Briefs"></span>
<<if $PlayerUndies.Type != "UnBrOr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrOr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedBriefs == 1>>
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs"></span>
<<if $PlayerUndies.Type != "UnBrRe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrRe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PurpleBriefs == 1>>
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Purple Briefs.png" alt="Purple Briefs"></span>
<<if $PlayerUndies.Type != "UnBrPu">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrPu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlackBriefs == 1>>
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Black Briefs.png" alt="Black Briefs"></span>
<<if $PlayerUndies.Type != "UnBrBk">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrBk"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteBriefs == 1>>
<span title="White Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\White Briefs.png" alt="White Briefs"></span>
<<if $PlayerUndies.Type != "UnBrWh">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrWh"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GrayBriefs == 1>>
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Gray Briefs.png" alt="Gray Briefs"></span>
<<if $PlayerUndies.Type != "UnBrGy">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrGy"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BrownBriefs == 1>>
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Brown Briefs.png" alt="Brown Briefs"></span>
<<if $PlayerUndies.Type != "UnBrBr">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrBr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PinkBriefs == 1>>
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Pink Briefs.png" alt="Pink Briefs"></span>
<<if $PlayerUndies.Type != "UnBrPi">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrPi"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $TealBriefs == 1>>
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Teal Briefs.png" alt="Teal Briefs"></span>
<<if $PlayerUndies.Type != "UnBrTe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrTe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BeigeBriefs == 1>>
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Beige Briefs.png" alt="Beige Briefs"></span>
<<if $PlayerUndies.Type != "UnBrBe">>
[[Wear|Closet][$PlayerUndies.Type to "UnBrBe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<<if $BlueAltBriefs == 1>>
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Blue Briefs.png" alt="Blue Briefs"></span>
<<if $PlayerUndies.Type != "UnABBl">>
[[Wear|Closet][$PlayerUndies.Type to "UnABBl"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GreenAltBriefs == 1>>
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Green Briefs.png" alt="Green Briefs"></span>
<<if $PlayerUndies.Type != "UnABGr">>
[[Wear|Closet][$PlayerUndies.Type to "UnABGr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $YellowAltBriefs == 1>>
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Yellow Briefs.png" alt="Yellow Briefs"></span>
<<if $PlayerUndies.Type != "UnABYe">>
[[Wear|Closet][$PlayerUndies.Type to "UnABYe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $OrangeAltBriefs == 1>>
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Orange Briefs.png" alt="Orange Briefs"></span>
<<if $PlayerUndies.Type != "UnABOr">>
[[Wear|Closet][$PlayerUndies.Type to "UnABOr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedAltBriefs == 1>>
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Red Briefs.png" alt="Red Briefs"></span>
<<if $PlayerUndies.Type != "UnABRe">>
[[Wear|Closet][$PlayerUndies.Type to "UnABRe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PurpleAltBriefs == 1>>
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Purple Briefs.png" alt="Purple Briefs"></span>
<<if $PlayerUndies.Type != "UnABPu">>
[[Wear|Closet][$PlayerUndies.Type to "UnABPu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlackAltBriefs == 1>>
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Black Briefs.png" alt="Black Briefs"></span>
<<if $PlayerUndies.Type != "UnABBk">>
[[Wear|Closet][$PlayerUndies.Type to "UnABBk"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteAltBriefs == 1>>
<span title="White Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\White Briefs.png" alt="White Briefs"></span>
<<if $PlayerUndies.Type != "UnABWh">>
[[Wear|Closet][$PlayerUndies.Type to "UnABWh"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GrayAltBriefs == 1>>
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Gray Briefs.png" alt="Gray Briefs"></span>
<<if $PlayerUndies.Type != "UnABGy">>
[[Wear|Closet][$PlayerUndies.Type to "UnABGy"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BrownAltBriefs == 1>>
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Brown Briefs.png" alt="Brown Briefs"></span>
<<if $PlayerUndies.Type != "UnABBr">>
[[Wear|Closet][$PlayerUndies.Type to "UnABBr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PinkAltBriefs == 1>>
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Pink Briefs.png" alt="Pink Briefs"></span>
<<if $PlayerUndies.Type != "UnABPi">>
[[Wear|Closet][$PlayerUndies.Type to "UnABPi"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $TealAltBriefs == 1>>
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Teal Briefs.png" alt="Teal Briefs"></span>
<<if $PlayerUndies.Type != "UnABTe">>
[[Wear|Closet][$PlayerUndies.Type to "UnABTe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BeigeAltBriefs == 1>>
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Beige Briefs.png" alt="Beige Briefs"></span>
<<if $PlayerUndies.Type != "UnABBe">>
[[Wear|Closet][$PlayerUndies.Type to "UnABBe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlueCamoBriefs == 1>>
<span title="Blue Camo Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Camo Briefs.png" alt="Blue Camo Briefs"></span>
<<if $PlayerUndies.Type != "UnSbBc">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbBc"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedCamoBriefs == 1>>
<span title="Red Camo Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Camo Briefs.png" alt="Red Camo Briefs"></span>
<<if $PlayerUndies.Type != "UnSbRc">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbRc"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GreenCamoBriefs == 1>>
<span title="Green Camo Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Green Camo Briefs.png" alt="Green Camo Briefs"></span>
<<if $PlayerUndies.Type != "UnSbGc">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbGc"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlueUltramanBriefs == 1>>
<span title="Blue Ultraman Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Ultraman Briefs.png" alt="Blue Ultraman Briefs"></span>
<<if $PlayerUndies.Type != "UnSbBu">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbBu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedUltramanBriefs == 1>>
<span title="Red Ultraman Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Ultraman Briefs.png" alt="Red Ultraman Briefs"></span>
<<if $PlayerUndies.Type != "UnSbRu">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbRu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $OwlmanBriefs == 1>>
<span title="Owlman Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Owlman Briefs.png" alt="Owlman Briefs"></span>
<<if $PlayerUndies.Type != "UnSbOm">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbOm"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Slip On Briefs--</strong></span><br>
<<if $BlueSlipOnBriefs == 1>>
<span title="Blue Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Blue Slip On Briefs.png" alt="Blue Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbBl">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbBl"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GreenSlipOnBriefs == 1>>
<span title="Green Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Green Slip On Briefs.png" alt="Green Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbGr">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbGr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $YellowSlipOnBriefs == 1>>
<span title="Yellow Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Yellow Slip On Briefs.png" alt="Yellow Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbYe">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbYe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $OrangeSlipOnBriefs == 1>>
<span title="Orange Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Orange Slip On Briefs.png" alt="Orange Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbOr">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbOr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $RedSlipOnBriefs == 1>>
<span title="Red Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Red Slip On Briefs.png" alt="Red Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbRe">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbRe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PurpleSlipOnBriefs == 1>>
<span title="Purple Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Purple Slip On Briefs.png" alt="Purple Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbPu">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbPu"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BlackSlipOnBriefs == 1>>
<span title="Black Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Black Slip On Briefs.png" alt="Black Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbBk">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbBk"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<<if $WhiteSlipOnBriefs == 1>>
<span title="White Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\White Slip On Briefs.png" alt="White Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbWh">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbWh"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $GraySlipOnBriefs == 1>>
<span title="Gray Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Gray Slip On Briefs.png" alt="Gray Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbGy">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbGy"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BrownSlipOnBriefs == 1>>
<span title="Brown Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Brown Slip On Briefs.png" alt="Brown Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbBr">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbBr"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $PinkSlipOnBriefs == 1>>
<span title="Pink Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Pink Slip On Briefs.png" alt="Pink Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbPi">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbPi"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $TealSlipOnBriefs == 1>>
<span title="Teal Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Teal Slip On Briefs.png" alt="Teal Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbTe">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbTe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<<if $BeigeSlipOnBriefs == 1>>
<span title="Beige Slip On Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Beige Slip On Briefs.png" alt="Beige Slip On Briefs"></span>
<<if $PlayerUndies.Type != "UnSbBe">>
[[Wear|Closet][$PlayerUndies.Type to "UnSbBe"]]
<<else>>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<<endif>>
<br>
<br>
<</nobr>><<nobr>>
--Undies--<br>
<<for _i to 0; _i lt $ClosetUndies.length; _i++>>
$ClosetUndies[_i].Name<br>
<</for>>
<br>
[[Back|Test Closet]]
<</nobr>><<nobr>>
<<include"Equipment Trait Set">>
<span style="color:Azure"><big>--Equipment--</big></span>
<<if $TutorPrompt == 1>>
<<button "?">>
<<script>>
Dialog.setup("Equipment", "Equipment");
Dialog.wiki(Story.get("Equipment Tutorial").processText());
Dialog.open();
<</script>>
<</button>>
<<endif>>
<br>
/* STRIPPING CHARACTER */
<<if $ClosetStrip == 1>>
<<include "Strip Character">>
<<set $ClosetStrip to 0>>
<<elseif $ClosetStrip == 2>>
<<include "Strip Character Underwear">>
<<set $ClosetStrip to 0>>
<<endif>>
[[Outfits|Closet][$OpenDrawer to "Outfits"]]<br>
[[Outer|Closet][$OpenDrawer to "Outer"]]:
<<include "Outer Equipment Icon Display">>
<<if $OuterType == "Hoodie">>
<span style="color:Cyan">$Outer</span>
<<else>>
$Outer
<<endif>>
<<if $Outer != "None">>
[[Remove|Closet][$OuterID to "None"]]
<<endif>>
<br>
[[Top|Closet][$OpenDrawer to "Shirt"]]:
<<include "Top Equipment Icon Display">>
<<if $TopType == "Tanktop">>
<span style="color:Orange">$Top</span>
<<elseif $TopType == "Long-sleeved Shirt">>
<span style="color:Cyan">$Top</span>
<<else>>
$Top
<<endif>>
<<if $PlayerTop.Name != "None">>
[[Remove|Closet][$TopID to "None"]]
<<endif>>
<<if $TopType != "None">>
<<if $TopTucked != 1>>
[[(Toggle Shirt Tucked In)|Closet][$TopTucked to 1]]
<<else>>
[[(Toggle Shirt Tucked In)|Closet][$TopTucked to 0]]
<<endif>>
<<endif>>
<<if $TopType == "Dress Shirt">>
<<if $TopButton != 1>>
[[(Toggle Top Button)|Closet][$TopButton to 1]]
<<else>>
[[(Toggle Top Button)|Closet][$TopButton to 0]]
<<endif>>
<<endif>>
<br>
[[Bottoms|Closet][$OpenDrawer to "Pants"]]:
<<include "Bottoms Equipment Icon Display">>
<<if $PlayerBottoms.Type== "Shorts">>
<span style="color:Orange">$Bottoms</span>
<<elseif $PlayerBottoms.Type== "Pants">>
<span style="color:Cyan">$Bottoms</span>
<<else>>
$Bottoms
<<endif>>
<<if $PlayerBottoms.Name != "None">>
[[Remove|Closet][$BottomID to "None"]]
<<endif>>
<<if $PlayerBottoms.Type== "Shorts" or $PlayerBottoms.Type== "Trunks">>
<<if $ShortsSag != 1>>
[[(Toggle Sag)|Closet][$ShortsSag to 1]]
<<else>>
[[(Toggle Sag)|Closet][$ShortsSag to 0]]
<<endif>>
<<endif>>
<br>
[[Underwear|Closet][$OpenDrawer to "Underwear"]]:
<<include "Underwear Equipment Icon Display">>
$PlayerUndies.Name
<<if $PlayerUndies.Name != "None">>
[[Remove|Closet][$PlayerUndies.Type to "None"]]
<<endif>>
<br>
[[Socks|Closet][$OpenDrawer to "Socks"]]:
<<include "Socks Equipment Icon Display">>
$Socks
<<if $Socks != "None">>
[[Remove|Closet][$SocksID to "None"]]
<<endif>>
<br>
[[Shoes|Closet][$OpenDrawer to "Shoes"]]:
<<include "Shoes Equipment Icon Display">>
$Shoes
<<if $Shoes != "None">>
[[Remove|Closet][$ShoesID to "None"]]
<<endif>>
<br>
[[Accessories & Costumes|Closet][$OpenDrawer to "Accessories"]]<br>
<br>
<<if $PlayerUndies.Name != "None" or $PlayerTop.Name != "None" or $PlayerBottoms.Name != "None" or $Outer != "None" or $Socks != "None" or $Shoes != "None">>
[[Strip naked|Closet][$ClosetStrip to 1]]<br>
<<endif>>
<<if $PlayerUndies.Name != "None">>
<<if $PlayerTop.Name != "None" or $PlayerBottoms.Name != "None" or $Outer != "None" or $Socks != "None" or $Shoes != "None">>
[[Strip to underwear|Closet][$ClosetStrip to 2]]<br>
<<endif>>
<<endif>>
<<if $OpenDrawer == "Underwear">>
<<include "Underwear Drawer">>
<<elseif $OpenDrawer == "Socks">>
<<include "Sock Drawer">>
<<elseif $OpenDrawer == "Shirt">>
<<include "Shirt Drawer">>
<<elseif $OpenDrawer == "Pants">>
<<include "Pants Drawer">>
<<elseif $OpenDrawer == "Shoes">>
<<include "Shoes Drawer">>
<<elseif $OpenDrawer == "Outer">>
<<include "Outer Drawer">>
<<elseif $OpenDrawer == "Outfits">>
<<include "Outfit Drawer">>
<<elseif $OpenDrawer == "Accessories">>
<<include "Accessories Drawer">>
<<elseif $OpenDrawer == "Test">>
<<include "Test Drawer">>
<<endif>>
<<if $LucasIntroduction == 1>>
[[Back|Player Bedroom]]
<<else>>
<<if $BottomID != "None" and $TopID != "None" and $ShoesID != "None">>
[[Continue|Opening Breakfast]]
<<else>>
<span style="color:lightcoral">You need to be dressed for school!</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
--NEW EQUIPMENT NOT AFFECTED BY THIS YET. BASIC SET OF CLOTHING AUTOMATICALLY ADDED!--<br>
/* NEW STARTING CLOTHES */
<<set $ClosetUndies.push({
Name: "White Briefs",
ID: "UndBri",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
/* T-SHIRT */
<<set $ClosetTop.push({
Name: "Red T-Shirt",
ID: "TopTshRed",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Red T-Shirt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/T-Shirt/Red T-Shirt.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/T-Shirt/Red T-Shirt.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A T-Shirt in a plain color. Simple and stylish.",
})>>
/* HOODIE */
<<set $ClosetOuter.push({
Name: "Gray Hoodie",
ID: "OutHooGra",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 5,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Gray Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarTorn: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarDamaged: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveBase: "Images/Avatar/Clothes/Top Arm/Hoodie/Gray Hoodie.png",
AvatarSleeveBaseTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/Gray Hoodie.png",
AvatarSleeveBaseDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/Gray Hoodie.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Top Arm/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/Gray Hoodie Sleeves.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A nice, comfy sweater with a hood to protect your little head from the rain.",
})>>
/* SHORTS */
<<set $ClosetBottoms.push({
Name: "Blue Shorts",
ID: "BotShoBlu",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of shorts.",
})>>
/* SOCKS */
<<set $ClosetSocks.push({
Name: "White Socks",
ID: "SocSocWhi",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 1,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Socks/White Socks.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Socks/White Socks.png",
Description: "Some comfy softs to keep your little toes warm.",
})>>
/* TENNIS SHOES */
<<set $ClosetShoes.push({
Name: "Red Tennis Shoes",
ID: "ShoTShRed",
Type: "Tennis Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Red Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Red Tennis Shoes.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Tennis Shoes/Red Tennis Shoes.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Tennis Shoes/Red Tennis Shoes.png",
Description: "Why are they called 'Tennis Shoes' if you don't play tennis? Something to think about.",
})>>
<<if $SettingCCClothesDefault != 1>>
<<set $TopColor to "Red">>
<<set $TopType to "T-Shirt">>
<<set $BottomsColor to "Blue">>
<<set $PlayerBottoms.Typeto "Shorts">>
<<set $BottomsColor to "Blue">>
<<set $UndiesColor to "White">>
<<set $UndiesType to "Briefs">>
<<set $ShoesColor to "Blue">>
<<set $ShoesType to "Sneakers">>
<<set $SettingCCClothesDefault to 1>>
<<endif>>
<span style="color:Azure"><big><strong>--Starter Clothing--</strong></big></span><br>
<span style="color:Azure"><strong>--Tops--</strong></span><br>
<<listbox "$TopColor">>
<<option "Blue" "Blue">>
<<option "Green" "Green">>
<<option "Yellow" "Yellow">>
<<option "Orange" "Orange">>
<<option "Red" "Red" selected>>
<<option "Purple" "Purple">>
<<option "Black" "Black">>
<<option "White" "White">>
<<option "Gray" "Gray">>
<<option "Brown" "Brown">>
<<option "Pink" "Pink">>
<<option "Teal" "Teal">>
<<option "Beige" "Beige">>
<</listbox>>
<<listbox "$TopType">>
<<option "T-Shirt" "T-Shirt">>
<<option "Tanktop" "Tanktop">>
<<option "Long-sleeved Shirt" "Long-sleeved Shirt">>
<</listbox>>
<br>
<span style="color:Azure"><strong>--Bottoms--</strong></span><br>
<<listbox "$BottomsColor">>
<<option "Blue" "Blue">>
<<option "Green" "Green">>
<<option "Yellow" "Yellow">>
<<option "Orange" "Orange">>
<<option "Red" "Red">>
<<option "Purple" "Purple">>
<<option "Black" "Black">>
<<option "White" "White">>
<<option "Gray" "Gray">>
<<option "Brown" "Brown">>
<<option "Pink" "Pink">>
<<option "Teal" "Teal">>
<<option "Beige" "Beige">>
<</listbox>>
<<listbox "$BottomsType">>
<<option "Shorts" "Shorts">>
<<option "Pants" "Pants">>
<<option "Jeans" "Jeans">>
<</listbox>>
<br>
<span style="color:Azure"><strong>--Underwear--</strong></span><br>
<<listbox "$UndiesColor">>
<<option "Blue" "Blue">>
<<option "Green" "Green">>
<<option "Yellow" "Yellow">>
<<option "Orange" "Orange">>
<<option "Red" "Red">>
<<option "Purple" "Purple">>
<<option "Black" "Black">>
<<option "White" "White" selected>>
<<option "Gray" "Gray">>
<<option "Brown" "Brown">>
<<option "Pink" "Pink">>
<<option "Teal" "Teal">>
<<option "Beige" "Beige">>
<</listbox>>
<<listbox "$UndiesType">>
<<option "Briefs" "Briefs">>
<<option "Boxers" "Boxers">>
<<option "Boxer Briefs" "Boxer Briefs">>
<</listbox>>
<br>
<span style="color:Azure"><strong>--Shoes--</strong></span><br>
<<listbox "$ShoesColor">>
<<option "Blue" "Blue">>
<<option "Green" "Green">>
<<option "Yellow" "Yellow">>
<<option "Orange" "Orange">>
<<option "Red" "Red">>
<<option "Purple" "Purple">>
<<option "Black" "Black">>
<<option "White" "White">>
<<option "Gray" "Gray">>
<<option "Brown" "Brown">>
<<option "Pink" "Pink">>
<<option "Teal" "Teal">>
<<option "Beige" "Beige">>
<</listbox>>
<<listbox "$ShoesType">>
<<option "Sneakers" "Sneakers">>
<<option "Tennis Shoes" "Tennis Shoes">>
<</listbox>>
<br>
<span style="color:Azure"><strong>--Outerwear--</strong></span><br>
<<listbox "$OuterColor">>
<<option "Blue" "Blue">>
<<option "Green" "Green">>
<<option "Yellow" "Yellow">>
<<option "Orange" "Orange">>
<<option "Red" "Red" selected>>
<<option "Purple" "Purple">>
<<option "Black" "Black">>
<<option "White" "White">>
<<option "Gray" "Gray">>
<<option "Brown" "Brown">>
<<option "Pink" "Pink">>
<<option "Teal" "Teal">>
<<option "Beige" "Beige">>
<</listbox>>
<<listbox "$OuterType">>
<<option "Hoodie" "Hoodie">>
<</listbox>>
<br>
<span style="color:Azure"><strong>--Pajamas--</strong></span><br>
<<listbox "$PJColor">>
<<option "Blue" "Blue">>
<<option "Green" "Green">>
<<option "Yellow" "Yellow">>
<<option "Orange" "Orange">>
<<option "Red" "Red">>
<<option "Purple" "Purple">>
<<option "Black" "Black">>
<<option "White" "White">>
<<option "Gray" "Gray">>
<<option "Brown" "Brown">>
<<option "Pink" "Pink">>
<<option "Teal" "Teal">>
<<option "Beige" "Beige">>
<</listbox>>
<<listbox "$PJType">>
<<option "Pajama Shirt & Pants" "Two-Piece">>
<</listbox>>
<br>
<span style="color:Azure"><strong>--Other--</strong></span><br>
<strong>Glasses:</strong>
<label>
<<radiobutton "$PCWearsGlasses" 1 autocheck>>
Wears
</label>
<label>
<<radiobutton "$PCWearsGlasses" 0 autocheck>>
Does Not
</label>
<br>
[[Continue|CC Confirm]]
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Cargo Shorts-</strong></span><br>
/* BLUE CARGO SHORTS */
<span title="Blue Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Blue Cargo Shorts.png" alt="Blue Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $BlueCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$BlueCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$BlueCargoShorts to 1;$BottomID to "BoCsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN CARGO SHORTS */
<span title="Green Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Green Cargo Shorts.png" alt="Green Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $GreenCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$GreenCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$GreenCargoShorts to 1;$BottomID to "BoCsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW CARGO SHORTS */
<span title="Yellow Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Yellow Cargo Shorts.png" alt="Yellow Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $YellowCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$YellowCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$YellowCargoShorts to 1;$BottomID to "BoCsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE CARGO SHORTS */
<span title="Orange Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Orange Cargo Shorts.png" alt="Orange Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $OrangeCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$OrangeCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$OrangeCargoShorts to 1;$BottomID to "BoCsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED CARGO SHORTS */
<span title="Red Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Red Cargo Shorts.png" alt="Red Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $RedCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$RedCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$RedCargoShorts to 1;$BottomID to "BoCsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE CARGO SHORTS */
<span title="Purple Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Purple Cargo Shorts.png" alt="Purple Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $PurpleCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$PurpleCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$PurpleCargoShorts to 1;$BottomID to "BoCsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK CARGO SHORTS */
<span title="Black Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Black Cargo Shorts.png" alt="Black Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $BlackCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$BlackCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$BlackCargoShorts to 1;$BottomID to "BoCsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE CARGO SHORTS */
<span title="White Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\White Cargo Shorts.png" alt="White Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $WhiteCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$WhiteCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$WhiteCargoShorts to 1;$BottomID to "BoCsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY CARGO SHORTS */
<span title="Gray Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Gray Cargo Shorts.png" alt="Gray Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $GrayCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$GrayCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$GrayCargoShorts to 1;$BottomID to "BoCsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN CARGO SHORTS */
<span title="Brown Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Brown Cargo Shorts.png" alt="Brown Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $BrownCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$BrownCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$BrownCargoShorts to 1;$BottomID to "BoCsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK CARGO SHORTS */
<span title="Pink Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Pink Cargo Shorts.png" alt="Pink Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $PinkCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$PinkCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$PinkCargoShorts to 1;$BottomID to "BoCsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL CARGO SHORTS */
<span title="Teal Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Teal Cargo Shorts.png" alt="Teal Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $TealCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$TealCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$TealCargoShorts to 1;$BottomID to "BoCsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE CARGO SHORTS */
<span title="Beige Cargo Shorts"><img class="image pixelated" src="Images\Equipment\Cargo Shorts\Beige Cargo Shorts.png" alt="Beige Cargo Shorts"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $BeigeCargoShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 4;$BeigeCargoShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 4;$BeigeCargoShorts to 1;$BottomID to "BoCsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Jeans-</strong></span><br>
/* BLUE JEANS */
<span title="Blue Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlueJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlueJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlueJeans to 1;$BottomID to "BoJeBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN JEANS */
<span title="Green Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GreenJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GreenJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GreenJeans to 1;$BottomID to "BoJeGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW JEANS */
<span title="Yellow Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Yellow Jeans.png" alt="Yellow Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $YellowJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$YellowJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$YellowJeans to 1;$BottomID to "BoJeYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE JEANS */
<span title="Orange Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Orange Jeans.png" alt="Orange Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $OrangeJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$OrangeJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$OrangeJeans to 1;$BottomID to "BoJeOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED JEANS */
<span title="Red Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Red Jeans.png" alt="Red Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RedJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$RedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$RedJeans to 1;$BottomID to "BoJeRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE JEANS */
<span title="Purple Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Purple Jeans.png" alt="Purple Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $PurpleJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$PurpleJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJePu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$PurpleJeans to 1;$BottomID to "BoJePu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK JEANS */
<span title="Black Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlackJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlackJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlackJeans to 1;$BottomID to "BoJeBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE JEANS */
<span title="White Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\White Jeans.png" alt="White Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $WhiteJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$WhiteJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$WhiteJeans to 1;$BottomID to "BoJeWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY JEANS */
<span title="Gray Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Gray Jeans.png" alt="Gray Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GrayJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GrayJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GrayJeans to 1;$BottomID to "BoJeGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN JEANS */
<span title="Brown Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Brown Jeans.png" alt="Brown Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BrownJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BrownJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BrownJeans to 1;$BottomID to "BoJeBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK JEANS */
<span title="Pink Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Pink Jeans.png" alt="Pink Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $PinkJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$PinkJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJePi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$PinkJeans to 1;$BottomID to "BoJePi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL JEANS */
<span title="Teal Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Teal Jeans.png" alt="Teal Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $TealJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$TealJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$TealJeans to 1;$BottomID to "BoJeTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE JEANS */
<span title="Beige Jeans"><img class="image pixelated" src="Images\Equipment\Jeans\Beige Jeans.png" alt="Beige Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BeigeJeans != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BeigeJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoJeBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BeigeJeans to 1;$BottomID to "BoJeBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pants-</strong></span><br>
/* BLUE PANTS */
<span title="Blue Pants"><img class="image pixelated" src="Images\Equipment\Pants\Blue Pants.png" alt="Blue Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BluePants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BluePants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BluePants to 1;$BottomID to "BoPaBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN PANTS */
<span title="Green Pants"><img class="image pixelated" src="Images\Equipment\Pants\Green Pants.png" alt="Green Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GreenPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$GreenPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$GreenPants to 1;$BottomID to "BoPaGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW PANTS */
<span title="Yellow Pants"><img class="image pixelated" src="Images\Equipment\Pants\Yellow Pants.png" alt="Yellow Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $YellowPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$YellowPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$YellowPants to 1;$BottomID to "BoPaYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE PANTS */
<span title="Orange Pants"><img class="image pixelated" src="Images\Equipment\Pants\Orange Pants.png" alt="Orange Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $OrangePants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$OrangePants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$OrangePants to 1;$BottomID to "BoPaOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED PANTS */
<span title="Red Pants"><img class="image pixelated" src="Images\Equipment\Pants\Red Pants.png" alt="Red Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $RedPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$RedPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$RedPants to 1;$BottomID to "BoPaRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE PANTS */
<span title="Purple Pants"><img class="image pixelated" src="Images\Equipment\Pants\Purple Pants.png" alt="Purple Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PurplePants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$PurplePants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$PurplePants to 1;$BottomID to "BoPaPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK PANTS */
<span title="Black Pants"><img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlackPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BlackPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BlackPants to 1;$BottomID to "BoPaBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE PANTS */
<span title="White Pants"><img class="image pixelated" src="Images\Equipment\Pants\White Pants.png" alt="White Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $WhitePants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$WhitePants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$WhitePants to 1;$BottomID to "BoPaWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY PANTS */
<span title="Gray Pants"><img class="image pixelated" src="Images\Equipment\Pants\Gray Pants.png" alt="Gray Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GrayPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$GrayPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$GrayPants to 1;$BottomID to "BoPaGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN PANTS */
<span title="Brown Pants"><img class="image pixelated" src="Images\Equipment\Pants\Brown Pants.png" alt="Brown Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BrownPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BrownPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BrownPants to 1;$BottomID to "BoPaBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK PANTS */
<span title="Pink Pants"><img class="image pixelated" src="Images\Equipment\Pants\Pink Pants.png" alt="Pink Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PinkPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$PinkPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$PinkPants to 1;$BottomID to "BoPaPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL PANTS */
<span title="Teal Pants"><img class="image pixelated" src="Images\Equipment\Pants\Teal Pants.png" alt="Teal Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $TealPants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$TealPants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$TealPants to 1;$BottomID to "BoPaTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE PANTS */
<span title="Beige Pants"><img class="image pixelated" src="Images\Equipment\Pants\Beige Pants.png" alt="Beige Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BeigePants != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BeigePants to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoPaBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BeigePants to 1;$BottomID to "BoPaBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shorts-</strong></span><br>
/* BLUE SHORTS */
<span title="Blue Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueShorts to 1;$BottomID to "BoShBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SHORTS */
<span title="Green Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Green Shorts.png" alt="Green Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenShorts to 1;$BottomID to "BoShGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SHORTS */
<span title="Yellow Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Yellow Shorts.png" alt="Yellow Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowShorts to 1;$BottomID to "BoShYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SHORTS */
<span title="Orange Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Orange Shorts.png" alt="Orange Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeShorts to 1;$BottomID to "BoShOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SHORTS */
<span title="Red Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Red Shorts.png" alt="Red Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedShorts to 1;$BottomID to "BoShRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SHORTS */
<span title="Purple Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Purple Shorts.png" alt="Purple Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleShorts to 1;$BottomID to "BoShPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SHORTS */
<span title="Black Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackShorts to 1;$BottomID to "BoShBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SHORTS */
<span title="White Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\White Shorts.png" alt="White Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteShorts to 1;$BottomID to "BoShWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SHORTS */
<span title="Gray Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Gray Shorts.png" alt="Gray Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GrayShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GrayShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GrayShorts to 1;$BottomID to "BoShGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SHORTS */
<span title="Brown Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Brown Shorts.png" alt="Brown Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownShorts to 1;$BottomID to "BoShBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SHORTS */
<span title="Pink Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Pink Shorts.png" alt="Pink Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkShorts to 1;$BottomID to "BoShPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SHORTS */
<span title="Teal Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Teal Shorts.png" alt="Teal Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealShorts to 1;$BottomID to "BoShTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SHORTS */
<span title="Beige Shorts"><img class="image pixelated" src="Images\Equipment\Shorts\Beige Shorts.png" alt="Beige Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeShorts != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoShBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeShorts to 1;$BottomID to "BoShBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Slacks-</strong></span><br>
/* BLUE SLACKS */
<span title="Blue Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Blue Slacks.png" alt="Blue Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlueSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlueSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlueSlacks to 1;$BottomID to "BoSlBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SLACKS */
<span title="Green Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Green Slacks.png" alt="Green Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GreenSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GreenSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GreenSlacks to 1;$BottomID to "BoSlGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SLACKS */
<span title="Yellow Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Yellow Slacks.png" alt="Yellow Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $YellowSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$YellowSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$YellowSlacks to 1;$BottomID to "BoSlYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SLACKS */
<span title="Orange Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Orange Slacks.png" alt="Orange Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $OrangeSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$OrangeSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$OrangeSlacks to 1;$BottomID to "BoSlOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SLACKS */
<span title="Red Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Red Slacks.png" alt="Red Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $RedSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$RedSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$RedSlacks to 1;$BottomID to "BoSlRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SLACKS */
<span title="Purple Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Purple Slacks.png" alt="Purple Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PurpleSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PurpleSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PurpleSlacks to 1;$BottomID to "BoSlPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SLACKS */
<span title="Black Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Black Slacks.png" alt="Black Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlackSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlackSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlackSlacks to 1;$BottomID to "BoSlBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SLACKS */
<span title="White Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\White Slacks.png" alt="White Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $WhiteSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$WhiteSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$WhiteSlacks to 1;$BottomID to "BoSlWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SLACKS */
<span title="Gray Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Gray Slacks.png" alt="Gray Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GraySlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GraySlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GraySlacks to 1;$BottomID to "BoSlGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SLACKS */
<span title="Brown Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Brown Slacks.png" alt="Brown Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BrownSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BrownSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BrownSlacks to 1;$BottomID to "BoSlBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SLACKS */
<span title="Pink Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Pink Slacks.png" alt="Pink Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PinkSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PinkSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PinkSlacks to 1;$BottomID to "BoSlPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SLACKS */
<span title="Teal Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Teal Slacks.png" alt="Teal Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $TealSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$TealSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$TealSlacks to 1;$BottomID to "BoSlTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SLACKS */
<span title="Beige Slacks"><img class="image pixelated" src="Images\Equipment\Slacks\Beige Slacks.png" alt="Beige Slacks"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BeigeSlacks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BeigeSlacks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoSlBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BeigeSlacks to 1;$BottomID to "BoSlBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Shorts|Shopping District Clothing Store][$ClothingType to "Shorts"]]
-
[[Pants|Shopping District Clothing Store][$ClothingType to "Pants"]]
-
[[Jeans|Shopping District Clothing Store][$ClothingType to "Jeans"]]
-
[[Cargo Shorts|Shopping District Clothing Store][$ClothingType to "Cargo Shorts"]]
-
[[Slacks|Shopping District Clothing Store][$ClothingType to "Slacks"]]
<br>
<<if $ClothingType == "Shorts">>
<<include"Clothing Store Bottoms Shorts">>
<<elseif $ClothingType == "Pants">>
<<include"Clothing Store Bottoms Pants">>
<<elseif $ClothingType == "Jeans">>
<<include"Clothing Store Bottoms Jeans">>
<<elseif $ClothingType == "Cargo Shorts">>
<<include"Clothing Store Bottoms Cargo Shorts">>
<<elseif $ClothingType == "Slacks">>
<<include"Clothing Store Bottoms Slacks">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Hoodies-</strong></span><br>
/* BLUE HOODIE */
<span title="Blue Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlueHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlueHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlueHoodie to 1;$OuterID to "OuHoBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN HOODIE */
<span title="Green Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Green Hoodie.png" alt="Green Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GreenHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GreenHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GreenHoodie to 1;$OuterID to "OuHoGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW HOODIE */
<span title="Yellow Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Yellow Hoodie.png" alt="Yellow Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $YellowHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$YellowHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$YellowHoodie to 1;$OuterID to "OuHoYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE HOODIE */
<span title="Orange Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Orange Hoodie.png" alt="Orange Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $OrangeHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$OrangeHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$OrangeHoodie to 1;$OuterID to "OuHoOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED HOODIE */
<span title="Red Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Red Hoodie.png" alt="Red Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $RedHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$RedHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$RedHoodie to 1;$OuterID to "OuHoRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE HOODIE */
<span title="Purple Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Purple Hoodie.png" alt="Purple Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PurpleHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PurpleHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PurpleHoodie to 1;$OuterID to "OuHoPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK HOODIE */
<span title="Black Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlackHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlackHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlackHoodie to 1;$OuterID to "OuHoBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE HOODIE */
<span title="White Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\White Hoodie.png" alt="White Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $WhiteHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$WhiteHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$WhiteHoodie to 1;$OuterID to "OuHoWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY HOODIE */
<span title="Gray Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Gray Hoodie.png" alt="Gray Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GrayHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GrayHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GrayHoodie to 1;$OuterID to "OuHoGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN HOODIE */
<span title="Brown Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Brown Hoodie.png" alt="Brown Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BrownHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BrownHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BrownHoodie to 1;$OuterID to "OuHoBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK HOODIE */
<span title="Pink Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Pink Hoodie.png" alt="Pink Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PinkHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PinkHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PinkHoodie to 1;$OuterID to "OuHoPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL HOODIE */
<span title="Teal Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Teal Hoodie.png" alt="Teal Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $TealHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$TealHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$TealHoodie to 1;$OuterID to "OuHoTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE HOODIE */
<span title="Beige Hoodie"><img class="image pixelated" src="Images\Equipment\Hoodie\Beige Hoodie.png" alt="Beige Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BeigeHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BeigeHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuHoBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BeigeHoodie to 1;$OuterID to "OuHoBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Zip-Up Hoodies-</strong></span><br>
/* BLUE HOODIE */
<span title="Blue Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Blue Zip Up Hoodie.png" alt="Blue Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlueZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlueZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlueZipUpHoodie to 1;$OuterID to "OuZhBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN HOODIE */
<span title="Green Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Green Zip Up Hoodie.png" alt="Green Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GreenZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GreenZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GreenZipUpHoodie to 1;$OuterID to "OuZhGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW HOODIE */
<span title="Yellow Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Yellow Zip Up Hoodie.png" alt="Yellow Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $YellowZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$YellowZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$YellowZipUpHoodie to 1;$OuterID to "OuZhYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE HOODIE */
<span title="Orange Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Orange Zip Up Hoodie.png" alt="Orange Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $OrangeZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$OrangeZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$OrangeZipUpHoodie to 1;$OuterID to "OuZhOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED HOODIE */
<span title="Red Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Red Zip Up Hoodie.png" alt="Red Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $RedZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$RedZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$RedZipUpHoodie to 1;$OuterID to "OuZhRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE HOODIE */
<span title="Purple Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Purple Zip Up Hoodie.png" alt="Purple Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PurpleZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PurpleZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PurpleZipUpHoodie to 1;$OuterID to "OuZhPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK HOODIE */
<span title="Black Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Black Zip Up Hoodie.png" alt="Black Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlackZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlackZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlackZipUpHoodie to 1;$OuterID to "OuZhBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE HOODIE */
<span title="White Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\White Zip Up Hoodie.png" alt="White Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $WhiteZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$WhiteZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$WhiteZipUpHoodie to 1;$OuterID to "OuZhWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY HOODIE */
<span title="Gray Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Gray Zip Up Hoodie.png" alt="Gray Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GrayZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GrayZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GrayZipUpHoodie to 1;$OuterID to "OuZhGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN HOODIE */
<span title="Brown Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Brown Zip Up Hoodie.png" alt="Brown Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BrownZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BrownZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BrownZipUpHoodie to 1;$OuterID to "OuZhBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK HOODIE */
<span title="Pink Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Pink Zip Up Hoodie.png" alt="Pink Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PinkZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PinkZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PinkZipUpHoodie to 1;$OuterID to "OuZhPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL HOODIE */
<span title="Teal Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Teal Zip Up Hoodie.png" alt="Teal Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $TealZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$TealZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$TealZipUpHoodie to 1;$OuterID to "OuZhTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE HOODIE */
<span title="Beige Hoodie"><img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Beige Zip Up Hoodie.png" alt="Beige Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BeigeZipUpHoodie != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BeigeZipUpHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZhBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BeigeZipUpHoodie to 1;$OuterID to "OuZhBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Hoodies|Shopping District Clothing Store][$ClothingType to "Hoodies"]]
-
[[Zip-Up Hoodie|Shopping District Clothing Store][$ClothingType to "Zip Up Hoodie"]]
<br>
<<if $ClothingType == "Hoodies">>
<<include"Clothing Store Outerwear Hoodies">>
<<elseif $ClothingType == "Zip Up Hoodie">>
<<include"Clothing Store Outerwear Zip Up Hoodies">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Dress Shoes-</strong></span><br>
/* BLUE DRESS SHOES */
<span title="Blue Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Blue Dress Shoes.png" alt="Blue Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $BlueDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$BlueDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$BlueDressShoes to 1;$ShoesID to "ShDsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN DRESS SHOES */
<span title="Green Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Green Dress Shoes.png" alt="Green Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $GreenDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$GreenDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$GreenDressShoes to 1;$ShoesID to "ShDsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW DRESS SHOES */
<span title="Yellow Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Yellow Dress Shoes.png" alt="Yellow Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $YellowDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$YellowDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$YellowDressShoes to 1;$ShoesID to "ShDsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE DRESS SHOES */
<span title="Orange Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Orange Dress Shoes.png" alt="Orange Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $OrangeDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$OrangeDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$OrangeDressShoes to 1;$ShoesID to "ShDsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED DRESS SHOES */
<span title="Red Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Red Dress Shoes.png" alt="Red Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $RedDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$RedDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$RedDressShoes to 1;$ShoesID to "ShDsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE DRESS SHOES */
<span title="Purple Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Purple Dress Shoes.png" alt="Purple Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $PurpleDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$PurpleDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$PurpleDressShoes to 1;$ShoesID to "ShDsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK DRESS SHOES */
<span title="Black Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Black Dress Shoes.png" alt="Black Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $BlackDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$BlackDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$BlackDressShoes to 1;$ShoesID to "ShDsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE DRESS SHOES */
<span title="White Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\White Dress Shoes.png" alt="White Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $WhiteDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$WhiteDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$WhiteDressShoes to 1;$ShoesID to "ShDsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY DRESS SHOES */
<span title="Gray Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Gray Dress Shoes.png" alt="Gray Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $GrayDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$GrayDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$GrayDressShoes to 1;$ShoesID to "ShDsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN DRESS SHOES */
<span title="Brown Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Brown Dress Shoes.png" alt="Brown Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $BrownDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$BrownDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$BrownDressShoes to 1;$ShoesID to "ShDsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK DRESS SHOES */
<span title="Pink Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Pink Dress Shoes.png" alt="Pink Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $PinkDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$PinkDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$PinkDressShoes to 1;$ShoesID to "ShDsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL DRESS SHOES */
<span title="Teal Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Teal Dress Shoes.png" alt="Teal Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $TealDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$TealDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$TealDressShoes to 1;$ShoesID to "ShDsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE DRESS SHOES */
<span title="Beige Dress Shoes"><img class="image pixelated" src="Images\Equipment\Dress Shoes\Beige Dress Shoes.png" alt="Beige Dress Shoes"></span>
<strong>$14</strong>
<<if $Money >= 14>>
<<if $BeigeDressShoes != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 14;$BeigeDressShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 14;$BeigeDressShoes to 1;$ShoesID to "ShDsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Sandals-</strong></span><br>
/* BLUE SANDALS */
<span title="Blue Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Blue Sandals.png" alt="Blue Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueSandals to 1;$ShoesID to "ShSaBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SANDALS */
<span title="Green Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Green Sandals.png" alt="Green Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenSandals to 1;$ShoesID to "ShSaGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SANDALS */
<span title="Yellow Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Yellow Sandals.png" alt="Yellow Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowSandals to 1;$ShoesID to "ShSaYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SANDALS */
<span title="Orange Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Orange Sandals.png" alt="Orange Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeSandals to 1;$ShoesID to "ShSaOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SANDALS */
<span title="Red Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Red Sandals.png" alt="Red Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedSandals to 1;$ShoesID to "ShSaRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SANDALS */
<span title="Purple Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Purple Sandals.png" alt="Purple Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleSandals to 1;$ShoesID to "ShSaPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SANDALS */
<span title="Black Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Black Sandals.png" alt="Black Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackSandals to 1;$ShoesID to "ShSaBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SANDALS */
<span title="White Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\White Sandals.png" alt="White Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteSandals to 1;$ShoesID to "ShSaWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SANDALS */
<span title="Gray Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Gray Sandals.png" alt="Gray Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GraySandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GraySandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GraySandals to 1;$ShoesID to "ShSaGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SANDALS */
<span title="Brown Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Brown Sandals.png" alt="Brown Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownSandals to 1;$ShoesID to "ShSaBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SANDALS */
<span title="Pink Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Pink Sandals.png" alt="Pink Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkSandals to 1;$ShoesID to "ShSaPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SANDALS */
<span title="Teal Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Teal Sandals.png" alt="Teal Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealSandals to 1;$ShoesID to "ShSaTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SANDALS */
<span title="Beige Sandals"><img class="image pixelated" src="Images\Equipment\Sandals\Beige Sandals.png" alt="Beige Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeSandals != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSaBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeSandals to 1;$ShoesID to "ShSaBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Sneakers-</strong></span><br>
/* BLUE SNEAKERS */
<span title="Blue Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Blue Sneakers.png" alt="Blue Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlueSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlueSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlueSneakers to 1;$ShoesID to "ShSnBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SNEAKERS */
<span title="Green Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Green Sneakers.png" alt="Green Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GreenSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GreenSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GreenSneakers to 1;$ShoesID to "ShSnGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SNEAKERS */
<span title="Yellow Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Yellow Sneakers.png" alt="Yellow Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $YellowSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$YellowSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$YellowSneakers to 1;$ShoesID to "ShSnYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SNEAKERS */
<span title="Orange Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Orange Sneakers.png" alt="Orange Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $OrangeSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$OrangeSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$OrangeSneakers to 1;$ShoesID to "ShSnOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SNEAKERS */
<span title="Red Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Red Sneakers.png" alt="Red Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $RedSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$RedSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$RedSneakers to 1;$ShoesID to "ShSnRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SNEAKERS */
<span title="Purple Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Purple Sneakers.png" alt="Purple Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PurpleSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PurpleSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PurpleSneakers to 1;$ShoesID to "ShSnPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SNEAKERS */
<span title="Black Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlackSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BlackSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BlackSneakers to 1;$ShoesID to "ShSnBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SNEAKERS */
<span title="White Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\White Sneakers.png" alt="White Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $WhiteSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$WhiteSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$WhiteSneakers to 1;$ShoesID to "ShSnWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SNEAKERS */
<span title="Gray Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Gray Sneakers.png" alt="Gray Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $GraySneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$GraySneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$GraySneakers to 1;$ShoesID to "ShSnGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SNEAKERS */
<span title="Brown Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Brown Sneakers.png" alt="Brown Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BrownSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BrownSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BrownSneakers to 1;$ShoesID to "ShSnBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SNEAKERS */
<span title="Pink Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Pink Sneakers.png" alt="Pink Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $PinkSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$PinkSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$PinkSneakers to 1;$ShoesID to "ShSnPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SNEAKERS */
<span title="Teal Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Teal Sneakers.png" alt="Teal Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $TealSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$TealSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$TealSneakers to 1;$ShoesID to "ShSnTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SNEAKERS */
<span title="Beige Sneakers"><img class="image pixelated" src="Images\Equipment\Sneakers\Beige Sneakers.png" alt="Beige Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BeigeSneakers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 8;$BeigeSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShSnBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 8;$BeigeSneakers to 1;$ShoesID to "ShSnBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Tennis Shoes-</strong></span><br>
/* BLUE TENNIS SHOES */
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BlueTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BlueTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BlueTennis to 1;$ShoesID to "ShTsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN TENNIS SHOES */
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Green Tennis Shoes.png" alt="Green Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $GreenTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$GreenTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$GreenTennis to 1;$ShoesID to "ShTsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW TENNIS SHOES */
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Yellow Tennis Shoes.png" alt="Yellow Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $YellowTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$YellowTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$YellowTennis to 1;$ShoesID to "ShTsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE TENNIS SHOES */
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Orange Tennis Shoes.png" alt="Orange Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $OrangeTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$OrangeTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$OrangeTennis to 1;$ShoesID to "ShTsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED TENNIS SHOES */
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Red Tennis Shoes.png" alt="Red Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $RedTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$RedTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$RedTennis to 1;$ShoesID to "ShTsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE TENNIS SHOES */
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Purple Tennis Shoes.png" alt="Purple Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $PurpleTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$PurpleTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$PurpleTennis to 1;$ShoesID to "ShTsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK TENNIS SHOES */
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Black Tennis Shoes.png" alt="Black Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BlackTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BlackTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BlackTennis to 1;$ShoesID to "ShTsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE TENNIS SHOES */
<span title="White Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\White Tennis Shoes.png" alt="White Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $WhiteTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$WhiteTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$WhiteTennis to 1;$ShoesID to "ShTsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY TENNIS SHOES */
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Gray Tennis Shoes.png" alt="Gray Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $GrayTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$GrayTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$GrayTennis to 1;$ShoesID to "ShTsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN TENNIS SHOES */
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Brown Tennis Shoes.png" alt="Brown Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BrownTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BrownTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BrownTennis to 1;$ShoesID to "ShTsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK TENNIS SHOES */
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Pink Tennis Shoes.png" alt="Pink Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $PinkTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$PinkTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$PinkTennis to 1;$ShoesID to "ShTsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL TENNIS SHOES */
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Teal Tennis Shoes.png" alt="Teal Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $TealTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$TealTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$TealTennis to 1;$ShoesID to "ShTsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE TENNIS SHOES */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\Tennis Shoes\Beige Tennis Shoes.png" alt="Beige Briefs"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BeigeTennis != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BeigeTennis to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShTsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BeigeTennis to 1;$ShoesID to "ShTsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Tennis Shoes|Shopping District Clothing Store][$ClothingType to "Tennis Shoes"]]
- [[Sneakers|Shopping District Clothing Store][$ClothingType to "Sneakers"]]
- [[Sandals|Shopping District Clothing Store][$ClothingType to "Sandals"]]
- [[Dress Shoes|Shopping District Clothing Store][$ClothingType to "Dress Shoes"]]<br>
<<if $ClothingType == "Tennis Shoes">>
<<include"Clothing Store Shoes Tennis Shoes">>
<<elseif $ClothingType == "Sneakers">>
<<include"Clothing Store Shoes Sneakers">>
<<elseif $ClothingType == "Sandals">>
<<include"Clothing Store Shoes Sandals">>
<<elseif $ClothingType == "Dress Shoes">>
<<include"Clothing Store Shoes Dress Shoes">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pajamas-</strong></span><br>
/* BLUE PAJAMAS */
<span title="Blue Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Blue Pajama.png" alt="Blue Pajama Shirt"></span>
<span title="Blue Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Blue Pajamas.png" alt="Blue Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BluePajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BluePajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjBl" or $BottomID != "BoPjBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BluePajama to 1;$TopID to "ToPjBl";$BottomID to "BoPjBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN PAJAMAS */
<span title="Green Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Green Pajama.png" alt="Green Pajama Shirt"></span>
<span title="Green Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Green Pajamas.png" alt="Green Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $GreenPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$GreenPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjGr" or $BottomID != "BoPjGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$GreenPajama to 1;$TopID to "ToPjGr";$BottomID to "BoPjGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW PAJAMAS */
<span title="Yellow Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Yellow Pajama.png" alt="Yellow Pajama Shirt"></span>
<span title="Yellow Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Yellow Pajamas.png" alt="Yellow Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $YellowPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$YellowPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjYe" or $BottomID != "BoPjYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$YellowPajama to 1;$TopID to "ToPjYe";$BottomID to "BoPjYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE PAJAMAS */
<span title="Orange Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Orange Pajama.png" alt="Orange Pajama Shirt"></span>
<span title="Orange Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Orange Pajamas.png" alt="Orange Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $OrangePajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$OrangePajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjOr" or $BottomID != "BoPjOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$OrangePajama to 1;$TopID to "ToPjOr";$BottomID to "BoPjOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED PAJAMAS */
<span title="Red Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Red Pajama.png" alt="Red Pajama Shirt"></span>
<span title="Red Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Red Pajamas.png" alt="Red Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $RedPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$RedPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjRe" or $BottomID != "BoPjRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$RedPajama to 1;$TopID to "ToPjRe";$BottomID to "BoPjRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE PAJAMAS */
<span title="Purple Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Purple Pajama.png" alt="Purple Pajama Shirt"></span>
<span title="Purple Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Purple Pajamas.png" alt="Purple Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $PurplePajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$PurplePajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjPu" or $BottomID != "BoPjPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$PurplePajama to 1;$TopID to "ToPjPu";$BottomID to "BoPjPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK PAJAMAS */
<span title="Black Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Black Pajama.png" alt="Black Pajama Shirt"></span>
<span title="Black Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Black Pajamas.png" alt="Black Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BlackPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BlackPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjBk" or $BottomID != "BoPjBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BlackPajama to 1;$TopID to "ToPjBk";$BottomID to "BoPjBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE PAJAMAS */
<span title="White Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\White Pajama.png" alt="White Pajama Shirt"></span>
<span title="White Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\White Pajamas.png" alt="White Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $WhitePajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$WhitePajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjWh" or $BottomID != "BoPjWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$WhitePajama to 1;$TopID to "ToPjWh";$BottomID to "BoPjWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY PAJAMAS */
<span title="Gray Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Gray Pajama.png" alt="Gray Pajama Shirt"></span>
<span title="Gray Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Gray Pajamas.png" alt="Gray Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $GrayPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$GrayPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjGy" or $BottomID != "BoPjGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$GrayPajama to 1;$TopID to "ToPjGy";$BottomID to "BoPjGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN PAJAMAS */
<span title="Brown Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Brown Pajama.png" alt="Brown Pajama Shirt"></span>
<span title="Brown Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Brown Pajamas.png" alt="Brown Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BrownPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BrownPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjBr" or $BottomID != "BoPjBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BrownPajama to 1;$TopID to "ToPjBr";$BottomID to "BoPjBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK PAJAMAS */
<span title="Pink Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Pink Pajama.png" alt="Pink Pajama Shirt"></span>
<span title="Pink Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Pink Pajamas.png" alt="Pink Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $PinkPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$PinkPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjPi" or $BottomID != "BoPjPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$PinkPajama to 1;$TopID to "ToPjPi";$BottomID to "BoPjPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL PAJAMAS */
<span title="Teal Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Teal Pajama.png" alt="Teal Pajama Shirt"></span>
<span title="Teal Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Teal Pajamas.png" alt="Teal Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $TealPajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$TealPajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjTe" or $BottomID != "BoPjTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$TealPajama to 1;$TopID to "ToPjTe";$BottomID to "BoPjTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE PAJAMAS */
<span title="Beige Pajama Shirt"><img class="image pixelated" src="Images\Equipment\Pajama Shirt\Beige Pajama.png" alt="Beige Pajama Shirt"></span>
<span title="Beige Pajama Pants"><img class="image pixelated" src="Images\Equipment\Pajama Pants\Beige Pajamas.png" alt="Beige Pajama Pants"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $BeigePajama != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 10;$BeigePajama to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPjBe" or $BottomID != "BoPjBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 10;$BeigePajama to 1;$TopID to "ToPjBe";$BottomID to "BoPjBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Pajamas|Shopping District Clothing Store][$ClothingType to "Two"]]<br>
<<if $ClothingType == "Two">>
<<include"Clothing Store Sleepwear Two">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Socks-</strong></span><br>
/* BLUE SOCKS */
<span title="Blue Socks"><img class="image pixelated" src="Images\Equipment\Socks\Blue Socks.png" alt="Blue Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueSocks to 1;$SocksID to "SoSoBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SOCKS */
<span title="Green Socks"><img class="image pixelated" src="Images\Equipment\Socks\Green Socks.png" alt="Green Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenSocks to 1;$SocksID to "SoSoGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SOCKS */
<span title="Yellow Socks"><img class="image pixelated" src="Images\Equipment\Socks\Yellow Socks.png" alt="Yellow Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowSocks to 1;$SocksID to "SoSoYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SOCKS */
<span title="Orange Socks"><img class="image pixelated" src="Images\Equipment\Socks\Orange Socks.png" alt="Orange Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeSocks to 1;$SocksID to "SoSoOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SOCKS */
<span title="Red Socks"><img class="image pixelated" src="Images\Equipment\Socks\Red Socks.png" alt="Red Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedSocks to 1;$SocksID to "SoSoRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SOCKS */
<span title="Purple Socks"><img class="image pixelated" src="Images\Equipment\Socks\Purple Socks.png" alt="Purple Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleSocks to 1;$SocksID to "SoSoPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SOCKS */
<span title="Black Socks"><img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackSocks to 1;$SocksID to "SoSoBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SOCKS */
<span title="White Socks"><img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteSocks to 1;$SocksID to "SoSoWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SOCKS */
<span title="Gray Socks"><img class="image pixelated" src="Images\Equipment\Socks\Gray Socks.png" alt="Gray Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GraySocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GraySocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GraySocks to 1;$SocksID to "SoSoGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SOCKS */
<span title="Brown Socks"><img class="image pixelated" src="Images\Equipment\Socks\Brown Socks.png" alt="Brown Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownSocks to 1;$SocksID to "SoSoBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SOCKS */
<span title="Pink Socks"><img class="image pixelated" src="Images\Equipment\Socks\Pink Socks.png" alt="Pink Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkSocks to 1;$SocksID to "SoSoPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SOCKS */
<span title="Teal Socks"><img class="image pixelated" src="Images\Equipment\Socks\Teal Socks.png" alt="Teal Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealSocks to 1;$SocksID to "SoSoTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SOCKS */
<span title="Beige Socks"><img class="image pixelated" src="Images\Equipment\Socks\Beige Socks.png" alt="Beige Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeSocks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $SocksID != "SoSoBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeSocks to 1;$SocksID to "SoSoBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Socks|Shopping District Clothing Store][$ClothingType to "Socks"]]<br>
<<if $ClothingType == "Socks">>
<<include"Clothing Store Socks Socks">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Trunks-</strong></span><br>
/* BLUE TRUNKS */
<span title="Blue Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Blue Trunks.png" alt="Blue Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlueTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlueTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlueTrunks to 1;$BottomID to "BoTrBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN TRUNKS */
<span title="Green Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Green Trunks.png" alt="Green Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GreenTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GreenTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GreenTrunks to 1;$BottomID to "BoTrGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW TRUNKS */
<span title="Yellow Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Yellow Trunks.png" alt="Yellow Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $YellowTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$YellowTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$YellowTrunks to 1;$BottomID to "BoTrYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE TRUNKS */
<span title="Orange Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Orange Trunks.png" alt="Orange Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $OrangeTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$OrangeTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$OrangeTrunks to 1;$BottomID to "BoTrOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED TRUNKS */
<span title="Red Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Red Trunks.png" alt="Red Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RedTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$RedTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$RedTrunks to 1;$BottomID to "BoTrRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE TRUNKS */
<span title="Purple Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Purple Trunks.png" alt="Purple Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $PurpleTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$PurpleTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$PurpleTrunks to 1;$BottomID to "BoTrPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK TRUNKS */
<span title="Black Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Black Trunks.png" alt="Black Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlackTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlackTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlackTrunks to 1;$BottomID to "BoTrBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE TRUNKS */
<span title="White Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\White Trunks.png" alt="White Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $WhiteTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$WhiteTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$WhiteTrunks to 1;$BottomID to "BoTrWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY TRUNKS */
<span title="Gray Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Gray Trunks.png" alt="Gray Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GrayTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GrayTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GrayTrunks to 1;$BottomID to "BoTrGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN TRUNKS */
<span title="Brown Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Brown Trunks.png" alt="Brown Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BrownTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BrownTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BrownTrunks to 1;$BottomID to "BoTrBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK TRUNKS */
<span title="Pink Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Pink Trunks.png" alt="Pink Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $PinkTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$PinkTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$PinkTrunks to 1;$BottomID to "BoTrPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL TRUNKS */
<span title="Teal Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Teal Trunks.png" alt="Teal Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $TealTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$TealTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$TealTrunks to 1;$BottomID to "BoTrTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE TRUNKS */
<span title="Beige Trunks"><img class="image pixelated" src="Images\Equipment\Trunks\Beige Trunks.png" alt="Beige Trunks"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BeigeTrunks != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BeigeTrunks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoTrBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BeigeTrunks to 1;$BottomID to "BoTrBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Trunks|Shopping District Clothing Store][$ClothingType to "Trunks"]]<br>
<<if $ClothingType == "Trunks">>
<<include"Clothing Store Swimwear Trunks">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Dress Shirts-</strong></span><br>
/* BLUE DRESS SHIRT */
<span title=Dress Shirt”><img class="image pixelated" src="Images\Equipment\Dress Shirt\Blue Dress Shirt.png" alt=Dress Shirt”></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $BlueDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$BlueDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$BlueDressShirt to 1;$TopID to "ToDsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN DRESS SHIRT */
<span title="Green Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Green Dress Shirt.png" alt="Green Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $GreenDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$GreenDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$GreenDressShirt to 1;$TopID to "ToDsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW DRESS SHIRT */
<span title="Yellow Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Yellow Dress Shirt.png" alt="Yellow Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $YellowDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$YellowDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$YellowDressShirt to 1;$TopID to "ToDsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE DRESS SHIRT */
<span title="Orange Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Orange Dress Shirt.png" alt="Orange Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $OrangeDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$OrangeDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$OrangeDressShirt to 1;$TopID to "ToDsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED DRESS SHIRT */
<span title="Red Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Red Dress Shirt.png" alt="Red Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $RedDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$RedDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$RedDressShirt to 1;$TopID to "ToDsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE DRESS SHIRT */
<span title="Purple Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Purple Dress Shirt.png" alt="Purple Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $PurpleDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$PurpleDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$PurpleDressShirt to 1;$TopID to "ToDsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK DRESS SHIRT */
<span title="Black Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Black Dress Shirt.png" alt="Black Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $BlackDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$BlackDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$BlackDressShirt to 1;$TopID to "ToDsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE DRESS SHIRT */
<span title="White Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\White Dress Shirt.png" alt="White Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $WhiteDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$WhiteDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$WhiteDressShirt to 1;$TopID to "ToDsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY DRESS SHIRT */
<span title="Gray Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Gray Dress Shirt.png" alt="Gray Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $GrayDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$GrayDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$GrayDressShirt to 1;$TopID to "ToDsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN DRESS SHIRT */
<span title="Brown Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Brown Dress Shirt.png" alt="Brown Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $BrownDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$BrownDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$BrownDressShirt to 1;$TopID to "ToDsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK DRESS SHIRT */
<span title="Pink Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Pink Dress Shirt.png" alt="Pink Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $PinkDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$PinkDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$PinkDressShirt to 1;$TopID to "ToDsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL DRESS SHIRT */
<span title="Teal Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Teal Dress Shirt.png" alt="Teal Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $TealDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$TealDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$TealDressShirt to 1;$TopID to "ToDsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE DRESS SHIRT */
<span title="Beige Jeans"><img class="image pixelated" src="Images\Equipment\Dress Shirt\Beige Dress Shirt.png" alt="Beige Jeans"></span>
<strong>$12</strong>
<<if $Money >= 12>>
<<if $BeigeDressShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 12;$BeigeDressShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 12;$BeigeDressShirt to 1;$TopID to "ToDsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Long-Sleeved Shirts-</strong></span><br>
/* BLUE LONG-SLEEVED */
<span title="Blue Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Blue Long-sleeved Shirt.png" alt="Blue Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlueLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BlueLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BlueLongSleeve to 1;$TopID to "ToLsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN LONG-SLEEVED */
<span title="Green Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Green Long-sleeved Shirt.png" alt="Green Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GreenLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$GreenLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$GreenLongSleeve to 1;$TopID to "ToLsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW LONG-SLEEVED */
<span title="Yellow Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Yellow Long-sleeved Shirt.png" alt="Yellow Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $YellowLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$YellowLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$YellowLongSleeve to 1;$TopID to "ToLsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE LONG-SLEEVED */
<span title="Orange Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Orange Long-sleeved Shirt.png" alt="Orange Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $OrangeLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$OrangeLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$OrangeLongSleeve to 1;$TopID to "ToLsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED LONG-SLEEVED */
<span title="Red Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Red Long-sleeved Shirt.png" alt="Red Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $RedLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$RedLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$RedLongSleeve to 1;$TopID to "ToLsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE LONG-SLEEVED */
<span title="Purple Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Purple Long-sleeved Shirt.png" alt="Purple Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PurpleLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$PurpleLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$PurpleLongSleeve to 1;$TopID to "ToLsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK LONG-SLEEVED */
<span title="Black Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Black Long-sleeved Shirt.png" alt="Black Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlackLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BlackLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BlackLongSleeve to 1;$TopID to "ToLsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE LONG-SLEEVED */
<span title="White Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\White Long-sleeved Shirt.png" alt="White Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $WhiteLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$WhiteLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$WhiteLongSleeve to 1;$TopID to "ToLsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY LONG-SLEEVED */
<span title="Gray Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Gray Long-sleeved Shirt.png" alt="Gray Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GrayLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$GrayLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$GrayLongSleeve to 1;$TopID to "ToLsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN LONG-SLEEVED */
<span title="Brown Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Brown Long-sleeved Shirt.png" alt="Brown Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BrownLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BrownLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BrownLongSleeve to 1;$TopID to "ToLsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK LONG-SLEEVED */
<span title="Pink Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Pink Long-sleeved Shirt.png" alt="Pink Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PinkLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$PinkLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$PinkLongSleeve to 1;$TopID to "ToLsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL LONG-SLEEVED */
<span title="Teal Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Teal Long-sleeved Shirt.png" alt="Teal Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $TealLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$TealLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$TealLongSleeve to 1;$TopID to "ToLsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE LONG-SLEEVED */
<span title="Beige Pants"><img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Beige Long-sleeved Shirt.png" alt="Beige Pants"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BeigeLongSleeve != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BeigeLongSleeve to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToLsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BeigeLongSleeve to 1;$TopID to "ToLsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Polo Shirts-</strong></span><br>
/* BLUE POLO SHIRT */
<span title=Polo Shirt”><img class="image pixelated" src="Images\Equipment\Polo Shirt\Blue Polo.png" alt=Polo Shirt”></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BluePolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BluePolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BluePolo to 1;$TopID to "ToPsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN POLO SHIRT */
<span title="Green Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Green Polo.png" alt="Green Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GreenPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$GreenPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$GreenPolo to 1;$TopID to "ToPsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW POLO SHIRT */
<span title="Yellow Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Yellow Polo.png" alt="Yellow Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $YellowPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$YellowPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$YellowPolo to 1;$TopID to "ToPsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE POLO SHIRT */
<span title="Orange Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Orange Polo.png" alt="Orange Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $OrangePolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$OrangePolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$OrangePolo to 1;$TopID to "ToPsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED POLO SHIRT */
<span title="Red Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Red Polo.png" alt="Red Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $RedPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$RedPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$RedPolo to 1;$TopID to "ToPsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE POLO SHIRT */
<span title="Purple Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Purple Polo.png" alt="Purple Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PurplePolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$PurplePolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$PurplePolo to 1;$TopID to "ToPsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK POLO SHIRT */
<span title="Black Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Black Polo.png" alt="Black Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlackPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BlackPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BlackPolo to 1;$TopID to "ToPsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE POLO SHIRT */
<span title="White Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\White Polo.png" alt="White Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $WhitePolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$WhitePolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$WhitePolo to 1;$TopID to "ToPsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY POLO SHIRT */
<span title="Gray Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Gray Polo.png" alt="Gray Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GrayPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$GrayPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$GrayPolo to 1;$TopID to "ToPsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN POLO SHIRT */
<span title="Brown Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Brown Polo.png" alt="Brown Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BrownPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BrownPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BrownPolo to 1;$TopID to "ToPsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK POLO SHIRT */
<span title="Pink Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Pink Polo.png" alt="Pink Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PinkPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$PinkPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$PinkPolo to 1;$TopID to "ToPsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL POLO SHIRT */
<span title="Teal Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Teal Polo.png" alt="Teal Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $TealPolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$TealPolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$TealPolo to 1;$TopID to "ToPsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE POLO SHIRT */
<span title="Beige Jeans"><img class="image pixelated" src="Images\Equipment\Polo Shirt\Beige Polo.png" alt="Beige Jeans"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BeigePolo != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 7;$BeigePolo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToPsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 7;$BeigePolo to 1;$TopID to "ToPsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-T-Shirts-</strong></span><br>
/* BLUE T-SHIRT */
<span title=T-Shirt”><img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt=T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlueTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlueTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlueTShirt to 1;$TopID to "ToTsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN T-SHIRT */
<span title="Green Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GreenTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GreenTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GreenTShirt to 1;$TopID to "ToTsGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW T-SHIRT */
<span title="Yellow Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Yellow T-Shirt.png" alt="Yellow Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $YellowTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$YellowTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$YellowTShirt to 1;$TopID to "ToTsYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE T-SHIRT */
<span title="Orange Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Orange T-Shirt.png" alt="Orange Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $OrangeTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$OrangeTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$OrangeTShirt to 1;$TopID to "ToTsOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED T-SHIRT */
<span title="Red Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Red T-Shirt.png" alt="Red Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RedTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$RedTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$RedTShirt to 1;$TopID to "ToTsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE T-SHIRT */
<span title="Purple Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Purple T-Shirt.png" alt="Purple Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $PurpleTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$PurpleTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$PurpleTShirt to 1;$TopID to "ToTsPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK T-SHIRT */
<span title="Black Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlackTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlackTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlackTShirt to 1;$TopID to "ToTsBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE T-SHIRT */
<span title="White Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $WhiteTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$WhiteTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$WhiteTShirt to 1;$TopID to "ToTsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY T-SHIRT */
<span title="Gray Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Gray T-Shirt.png" alt="Gray Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GrayTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GrayTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GrayTShirt to 1;$TopID to "ToTsGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN T-SHIRT */
<span title="Brown Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Brown T-Shirt.png" alt="Brown Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BrownTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BrownTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BrownTShirt to 1;$TopID to "ToTsBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK T-SHIRT */
<span title="Pink Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Pink T-Shirt.png" alt="Pink Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $PinkTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$PinkTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$PinkTShirt to 1;$TopID to "ToTsPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL T-SHIRT */
<span title="Teal Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Teal T-Shirt.png" alt="Teal Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $TealTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$TealTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$TealTShirt to 1;$TopID to "ToTsTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE T-SHIRT */
<span title="Beige Jeans"><img class="image pixelated" src="Images\Equipment\T-Shirt\Beige T-Shirt.png" alt="Beige Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BeigeTShirt != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BeigeTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BeigeTShirt to 1;$TopID to "ToTsBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Tanktop-</strong></span><br>
/* BLUE TANKTOP */
<span title="Blue Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Blue Tanktop.png" alt="Blue Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueTank to 1;$TopID to "ToTtBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN TANKTOP */
<span title="Green Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenTank to 1;$TopID to "ToTtGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW TANKTOP */
<span title="Yellow Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Yellow Tanktop.png" alt="Yellow Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowTank to 1;$TopID to "ToTtYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE TANKTOP */
<span title="Orange Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Orange Tanktop.png" alt="Orange Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeTank to 1;$TopID to "ToTtOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED TANKTOP */
<span title="Red Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Red Tanktop.png" alt="Red Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedTank to 1;$TopID to "ToTtRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE TANKTOP */
<span title="Purple Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Purple Tanktop.png" alt="Purple Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleTank to 1;$TopID to "ToTtPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK TANKTOP */
<span title="Black Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackTank to 1;$TopID to "ToTtBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE TANKTOP */
<span title="White Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\White Tanktop.png" alt="White Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteTank to 1;$TopID to "ToTtWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY TANKTOP */
<span title="Gray Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Gray Tanktop.png" alt="Gray Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GrayTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GrayTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GrayTank to 1;$TopID to "ToTtGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN TANKTOP */
<span title="Brown Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Brown Tanktop.png" alt="Brown Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownTank to 1;$TopID to "ToTtBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK TANKTOP */
<span title="Pink Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Pink Tanktop.png" alt="Pink Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkTank to 1;$TopID to "ToTtPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL TANKTOP */
<span title="Teal Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Teal Tanktop.png" alt="Teal Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealTank to 1;$TopID to "ToTtTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE TANKTOP */
<span title="Beige Tanktop"><img class="image pixelated" src="Images\Equipment\Tanktop\Beige Tanktop.png" alt="Beige Tanktop"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeTank != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeTank to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTtBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeTank to 1;$TopID to "ToTtBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[T-Shirts|Shopping District Clothing Store][$ClothingType to "Shirts"]]
-
[[Tanktops|Shopping District Clothing Store][$ClothingType to "Tanktops"]]
-
[[Long-Sleeved Shirts|Shopping District Clothing Store][$ClothingType to "Long-Sleeved Shirts"]]
-
[[Polo Shirts|Shopping District Clothing Store][$ClothingType to "Polo Shirts"]]
-
[[Dress Shirts|Shopping District Clothing Store][$ClothingType to "Dress Shirts"]]
<br>
<<if $ClothingType == "Shirts">>
<<include"Clothing Store Top Shirts">>
<<elseif $ClothingType == "Tanktops">>
<<include"Clothing Store Top Tanktops">>
<<elseif $ClothingType == "Long-Sleeved Shirts">>
<<include"Clothing Store Top Long-Sleeved Shirts">>
<<elseif $ClothingType == "Polo Shirts">>
<<include"Clothing Store Top Polo Shirts">>
<<elseif $ClothingType == "Dress Shirts">>
<<include"Clothing Store Top Dress Shirts">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs-</strong></span><br>
/* BLUE BRIEFS */
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Blue Briefs.png" alt="Blue Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueAltBriefs to 1;$PlayerUndies.Type to "UnABBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN BRIEFS */
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Green Briefs.png" alt="Green Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenAltBriefs to 1;$PlayerUndies.Type to "UnABGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW BRIEFS */
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Yellow Briefs.png" alt="Yellow Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowAltBriefs to 1;$PlayerUndies.Type to "UnABYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE BRIEFS */
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Orange Briefs.png" alt="Orange Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeAltBriefs to 1;$PlayerUndies.Type to "UnABOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED BRIEFS */
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Red Briefs.png" alt="Red Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedAltBriefs to 1;$PlayerUndies.Type to "UnABRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE BRIEFS */
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Purple Briefs.png" alt="Purple Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleAltBriefs to 1;$PlayerUndies.Type to "UnABPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK BRIEFS */
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Black Briefs.png" alt="Black Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackAltBriefs to 1;$PlayerUndies.Type to "UnABBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY BRIEFS */
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Gray Briefs.png" alt="Gray Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GrayAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GrayAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GrayAltBriefs to 1;$PlayerUndies.Type to "UnABGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN BRIEFS */
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Brown Briefs.png" alt="Brown Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownAltBriefs to 1;$PlayerUndies.Type to "UnABBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK BRIEFS */
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Pink Briefs.png" alt="Pink Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkAltBriefs to 1;$PlayerUndies.Type to "UnABPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL BRIEFS */
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Teal Briefs.png" alt="Teal Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealAltBriefs to 1;$PlayerUndies.Type to "UnABTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE BRIEFS */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\Alt Briefs\Beige Briefs.png" alt="Beige Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeAltBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeAltBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnABBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeAltBriefs to 1;$PlayerUndies.Type to "UnABBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxer Briefs-</strong></span><br>
/* BLUE BOXER BRIEFS */
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Blue BB.png" alt="Blue Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueBoxerBriefs to 1;$PlayerUndies.Type to "UnBbBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN BOXER BRIEFS */
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Green BB.png" alt="Green Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenBoxerBriefs to 1;$PlayerUndies.Type to "UnBbGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW BOXER BRIEFS */
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Yellow BB.png" alt="Yellow Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowBoxerBriefs to 1;$PlayerUndies.Type to "UnBbYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE BOXER BRIEFS */
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Orange BB.png" alt="Orange Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeBoxerBriefs to 1;$PlayerUndies.Type to "UnBbOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED BOXER BRIEFS */
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Red BB.png" alt="Red Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedBoxerBriefs to 1;$PlayerUndies.Type to "UnBbRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE BOXER BRIEFS */
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Purple BB.png" alt="Purple Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleBoxerBriefs to 1;$PlayerUndies.Type to "UnBbPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK BOXER BRIEFS */
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Black BB.png" alt="Black Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackBoxerBriefs to 1;$PlayerUndies.Type to "UnBbBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE BOXER BRIEFS */
<span title="White Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\White BB.png" alt="White Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteBoxerBriefs to 1;$PlayerUndies.Type to "UnBbWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY BOXER BRIEFS */
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Gray BB.png" alt="Gray Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GrayBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GrayBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GrayBoxerBriefs to 1;$PlayerUndies.Type to "UnBbGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN BOXER BRIEFS */
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Brown BB.png" alt="Brown Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownBoxerBriefs to 1;$PlayerUndies.Type to "UnBbBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK BOXER BRIEFS */
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Pink BB.png" alt="Pink Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkBoxerBriefs to 1;$PlayerUndies.Type to "UnBbPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL BOXER BRIEFS */
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Teal BB.png" alt="Teal Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealBoxerBriefs to 1;$PlayerUndies.Type to "UnBbTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE BOXER BRIEFS */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\BoxerBriefs\Beige BB.png" alt="Beige Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeBoxerBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBbBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeBoxerBriefs to 1;$PlayerUndies.Type to "UnBbBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxers-</strong></span><br>
/* BLUE BOXERS */
<span title="Blue Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Blue Boxers.png" alt="Blue Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueBoxers to 1;$PlayerUndies.Type to "UnBoBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN BOXERS */
<span title="Green Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenBoxers to 1;$PlayerUndies.Type to "UnBoGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW BOXERS */
<span title="Yellow Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Yellow Boxers.png" alt="Yellow Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowBoxers to 1;$PlayerUndies.Type to "UnBoYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE BOXERS */
<span title="Orange Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Orange Boxers.png" alt="Orange Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeBoxers to 1;$PlayerUndies.Type to "UnBoOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED BOXERS */
<span title="Red Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Red Boxers.png" alt="Red Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedBoxers to 1;$PlayerUndies.Type to "UnBoRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE BOXERS */
<span title="Purple Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Purple Boxers.png" alt="Purple Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleBoxers to 1;$PlayerUndies.Type to "UnBoPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK BOXERS */
<span title="Black Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackBoxers to 1;$PlayerUndies.Type to "UnBoBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE BOXERS */
<span title="White Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\White Boxers.png" alt="White Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteBoxers to 1;$PlayerUndies.Type to "UnBoWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY BOXERS */
<span title="Gray Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Gray Boxers.png" alt="Gray Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GrayBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GrayBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GrayBoxers to 1;$PlayerUndies.Type to "UnBoGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN BOXERS */
<span title="Brown Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Brown Boxers.png" alt="Brown Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownBoxers to 1;$PlayerUndies.Type to "UnBoBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK BOXERS */
<span title="Pink Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Pink Boxers.png" alt="Pink Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkBoxers to 1;$PlayerUndies.Type to "UnBoPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL BOXERS */
<span title="Teal Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Teal Boxers.png" alt="Teal Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealBoxers to 1;$PlayerUndies.Type to "UnBoTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE BOXERS */
<span title="Beige Boxers"><img class="image pixelated" src="Images\Equipment\Boxers\Beige Boxers.png" alt="Beige Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeBoxers != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBoBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeBoxers to 1;$PlayerUndies.Type to "UnBoBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs-</strong></span><br>
/* BLUE BRIEFS */
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueBriefs to 1;$PlayerUndies.Type to "UnBrBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN BRIEFS */
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenBriefs to 1;$PlayerUndies.Type to "UnBrGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW BRIEFS */
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Yellow Briefs.png" alt="Yellow Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowBriefs to 1;$PlayerUndies.Type to "UnBrYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE BRIEFS */
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Orange Briefs.png" alt="Orange Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeBriefs to 1;$PlayerUndies.Type to "UnBrOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED BRIEFS */
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedBriefs to 1;$PlayerUndies.Type to "UnBrRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE BRIEFS */
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Purple Briefs.png" alt="Purple Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleBriefs to 1;$PlayerUndies.Type to "UnBrPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK BRIEFS */
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Black Briefs.png" alt="Black Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackBriefs to 1;$PlayerUndies.Type to "UnBrBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE BRIEFS */
<span title="White Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\White Briefs.png" alt="White Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteBriefs to 1;$PlayerUndies.Type to "UnBrWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY BRIEFS */
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Gray Briefs.png" alt="Gray Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GrayBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GrayBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GrayBriefs to 1;$PlayerUndies.Type to "UnBrGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN BRIEFS */
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Brown Briefs.png" alt="Brown Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownBriefs to 1;$PlayerUndies.Type to "UnBrBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK BRIEFS */
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Pink Briefs.png" alt="Pink Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkBriefs to 1;$PlayerUndies.Type to "UnBrPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL BRIEFS */
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Teal Briefs.png" alt="Teal Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealBriefs to 1;$PlayerUndies.Type to "UnBrTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE BRIEFS */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\Briefs\Beige Briefs.png" alt="Beige Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnBrBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeBriefs to 1;$PlayerUndies.Type to "UnBrBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Slip-On Briefs-</strong></span><br>
/* BLUE SLIP ON BRIEFS */
<span title="Blue Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Blue Slip On Briefs.png" alt="Blue Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlueSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbBl">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlueSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SLIP ON BRIEFS */
<span title="Green Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Green Slip On Briefs.png" alt="Green Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GreenSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GreenSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbGr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GreenSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SLIP ON BRIEFS */
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Yellow Slip On Briefs.png" alt="Yellow Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $YellowSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$YellowSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbYe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$YellowSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SLIP ON BRIEFS */
<span title="Orange Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Orange Slip On Briefs.png" alt="Orange Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $OrangeSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$OrangeSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbOr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$OrangeSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SLIP ON BRIEFS */
<span title="Red Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Red Slip On Briefs.png" alt="Red Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $RedSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$RedSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbRe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$RedSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SLIP ON BRIEFS */
<span title="Purple Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Purple Slip On Briefs.png" alt="Purple Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PurpleSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PurpleSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbPu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PurpleSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SLIP ON BRIEFS */
<span title="Black Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Black Slip On Briefs.png" alt="Black Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlackSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BlackSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbBk">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BlackSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SLIP ON BRIEFS */
<span title="White Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\White Slip On Briefs.png" alt="White Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WhiteSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$WhiteSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbWh">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$WhiteSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SLIP ON BRIEFS */
<span title="Gray Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Gray Slip On Briefs.png" alt="Gray Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $GraySlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$GraySlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbGy">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$GraySlipOnBriefs to 1;$PlayerUndies.Type to "UnSbGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SLIP ON BRIEFS */
<span title="Brown Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Brown Slip On Briefs.png" alt="Brown Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BrownSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BrownSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbBr">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BrownSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SLIP ON BRIEFS */
<span title="Pink Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Pink Slip On Briefs.png" alt="Pink Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $PinkSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$PinkSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbPi">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$PinkSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SLIP ON BRIEFS */
<span title="Teal Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Teal Slip On Briefs.png" alt="Teal Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $TealSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$TealSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbTe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$TealSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SLIP ON BRIEFS */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Equipment\Slip On Briefs\Beige Slip On Briefs.png" alt="Beige Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BeigeSlipOnBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 3;$BeigeSlipOnBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbBe">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 3;$BeigeSlipOnBriefs to 1;$PlayerUndies.Type to "UnSbBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Styled Briefs-</strong></span><br>
/* BLUE CAMO BRIEFS */
<span title="Blue Camo Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Camo Briefs.png" alt="Blue Camo Briefs"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlueCamoBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlueCamoBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbBc">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlueCamoBriefs to 1;$PlayerUndies.Type to "UnSbBc"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED CAMO BRIEFS */
<span title="Red Camo Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Camo Briefs.png" alt="Red Camo Briefs"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RedCamoBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$RedCamoBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbRc">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$RedCamoBriefs to 1;$PlayerUndies.Type to "UnSbRc"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN CAMO BRIEFS */
<span title="Green Camo Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Green Camo Briefs.png" alt="Green Camo Briefs"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $GreenCamoBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$GreenCamoBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbGc">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$GreenCamoBriefs to 1;$PlayerUndies.Type to "UnSbGc"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLUE ULTRAMAN BRIEFS */
<span title="Blue Ultraman Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Ultraman Briefs.png" alt="Blue Ultraman Briefs"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BlueUltramanBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$BlueUltramanBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbBu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$BlueUltramanBriefs to 1;$PlayerUndies.Type to "UnSbBu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED ULTRAMAN BRIEFS */
<span title="Red Ultraman Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Ultraman Briefs.png" alt="Red Ultraman Briefs"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RedUltramanBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$RedUltramanBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbRu">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$RedUltramanBriefs to 1;$PlayerUndies.Type to "UnSbRu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* OWLMAN BRIEFS */
<span title="Owlman Briefs"><img class="image pixelated" src="Images\Equipment\Styled Briefs\Owlman Briefs.png" alt="Owlman Briefs"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $OwlmanBriefs != 1>>
[[Purchase|Shopping District Clothing Store][$Money -= 5;$OwlmanBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $PlayerUndies.Type != "UnSbOm">>
[[Purchase & Wear|Shopping District Clothing Store][$Money -= 5;$OwlmanBriefs to 1;$PlayerUndies.Type to "UnSbOm"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Briefs|Shopping District Clothing Store][$ClothingType to "Briefs"]] - [[Alt Briefs|Shopping District Clothing Store][$ClothingType to "Alt Briefs"]] - [[Boxer Briefs|Shopping District Clothing Store][$ClothingType to "Boxer Briefs"]] - [[Boxers|Shopping District Clothing Store][$ClothingType to "Boxers"]]
-
[[Slip-On Briefs|Shopping District Clothing Store][$ClothingType to "Slip On Briefs"]]
-
[[Styled Briefs|Shopping District Clothing Store][$ClothingType to "Styled Briefs"]]
<br>
<<if $ClothingType == "Briefs">>
<<include"Clothing Store Underwear Briefs">>
<<elseif $ClothingType == "Boxer Briefs">>
<<include"Clothing Store Underwear Boxer Briefs">>
<<elseif $ClothingType == "Boxers">>
<<include"Clothing Store Underwear Boxers">>
<<elseif $ClothingType == "Alt Briefs">>
<<include"Clothing Store Underwear Alt Briefs">>
<<elseif $ClothingType == "Slip On Briefs">>
<<include"Clothing Store Underwear Slip On Briefs">>
<<elseif $ClothingType == "Styled Briefs">>
<<include"Clothing Store Underwear Styled Briefs">>
<<endif>>
<</nobr>><<nobr>>
<<if $PlayerBottoms.Name == "None">>
<<set $PlayerBottoms.Typeto "None">>
<<set $BottomsColor to "None">>
<<endif>>
<<if $PlayerTop.Name == "None">>
<<set $TopType to "None">>
<<set $TopColor to "None">>
<<endif>>
<<if $PlayerUndies.Name == "None">>
<<set $UndiesType to "None">>
<<set $UndiesColor to "None">>
<<endif>>
<<if $Socks == "None">>
<<set $SocksType to "None">>
<<set $SocksColor to "None">>
<<endif>>
<<if $Shoes == "None">>
<<set $SocksType to "None">>
<<set $SocksColor to "None">>
<<endif>>
<<if $Outer == "None">>
<<set $OuterType to "None">>
<<set $OuterColor to "None">>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Community Center",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Community Center--</strong></big></span><br>
You stand just outside The Opal City Community Center, which is a large, modern building that was built only a few years ago. It houses everything from locally taught classes, concerts, plays, and even has a daycare. The center is always looking for volunteers and is often a great way to connect with the community. <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $MathSkill >= 3>>
<<if $Hours >= 10 and $Hours <= 16>>
[[Tutor Kids (1:00)|CC Tutor]]
<span style="color:Green">+???</span>
<br>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Wald Street][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Pool][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\High School.png">
[[High School (0:10)|High School][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Middle School][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 448px; top: 81px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="374,81,427,134" alt="Pool" onclick="$.wiki('<<goto[[Pool]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="522,81,575,134" alt="High School" onclick="$.wiki('<<goto[[High School]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="448,155,501,208" alt="Middle School" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,7,427,60" alt="Other Neighborhood" onclick="$.wiki('<<goto[[Wald Street]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<img class="image pixelated" src="Images\Avatar\Special\Oni and Orange.png" alt="Oni and Orange"><br>
You walk up to the counter where the two young boys are working and ask what this kiosk is for. The young blonde boy with what appears to be horns from a costume tilts his head at you curiously, turning towards the T-Shirts that line the wall and then to the sign that says, “T-Shirts for sell!”<br>
<br>
<span style="color:LightSteelBlue">“Honestly, I don’t know. I was just told to stand here and take people’s money. But I think we MIGHT be selling T-Shirts.”</span> The kid shrugs as he places money in the register. You sigh at the lad’s obvious smart-ass response and rephrase your question, asking if this kiosk was set up for some special reason. <br>
<br>
<span style="color:LightSteelBlue">“Now you’re asking the right questions!”</span> The ginger haired boy popped out from behind the counter and circled around you. <span style="color:LightSteelBlue">“You see kid, we’re something of an entrepreneur. We pretended to be a big-time fashion brand online and hosted a T-Shirt Design Contest. We then shamelessly stole the best submissions to sell to the masses to make a profit.”</span> You are taken aback by the little kid’s forwardness and question if that’s legal. <br>
<br>
<span style="color:LightSteelBlue">“What are you a cop?”</span> The blonde kid laughs, before thinking for a moment. <span style="color:LightSteelBlue">“Wait, you’re not a cop, are you?”</span> The horned kid reaches for a plastic bat on the wall behind him as you assure him that you are, indeed, not a cop. He squints at you, unsure, and places the toy bat on the counter, motioning that he is keeping an eye on you. You nervously back up and try to put some distance between you and the two strange little boys. <br>
<br>
[[Continue|Contest T-Shirt Kiosk]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Special T-Shirt Kiosk--</strong></big></span><br>
This shop has not yet been converted to the new Equipment System.<br>
<br>
A special kiosk has been set up near the start of the boardwalk selling a collection of really cool T-Shirts! A large banner along the top say they are selling entrants from some big, nation-wide T-Shirt Design contest to raise money for… something? Regardless, all the shirts look super cool!<br>
<img class="image pixelated" src="Images\Icons\Special\T-Shirt Contest Plaque.png" alt="Contest Plaque">
<br>
Though, strangely, the kiosk wasn’t run by any adults that you could see. Instead, two little boys about your brother’s age stood near the counter and were interacting with customers. They looked a little strange, though seemed completely confident in what they were doing.<br>
<br>
[[Ask What the Kiosk is for|Contest Kiosk Question]]<br>
<br>
<span style="color:Azure"><strong>-Special T-Shirts-</strong></span><br>
/* BUE */
<span title="Bue T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bue.png" alt=Bue T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BueTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$BueTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsBue">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$BueTShirt to 1;$TopID to "ToTsBue"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BUNNICA */
<span title="Bunnica T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bunnica.png" alt=Bunnica T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $BunnicaTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$BunnicaTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsBunnica">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$BunnicaTShirt to 1;$TopID to "ToTsBunnica"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* FLEX */
<span title="Flex T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Flex.png" alt=Flex T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $FlexTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$FlexTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsFlex">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$FlexTShirt to 1;$TopID to "ToTsFlex"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* JAPAN */
<span title="Japan T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Japan.png" alt=Japan T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $JapanTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$JapanTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsJapan">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$JapanTShirt to 1;$TopID to "ToTsJapan"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* JERSEY */
<span title="Jersey"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Jersey.png" alt=Jersey”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $JerseyTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$JerseyTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsJersey">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$JerseyTShirt to 1;$TopID to "ToTsJersey"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* JZ */
<span title="JZ T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\JZ Style.png" alt=JZ T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $JZTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$JZTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsJZ">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$JZTShirt to 1;$TopID to "ToTsJZ"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* MESH */
<span title="Mesh T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Mesh.png" alt=MESH T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $MeshTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$MeshTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsMesh">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$MeshTShirt to 1;$TopID to "ToTsMesh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RAINBOWS TAR */
<span title="Rainbow Star T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow Star.png" alt=Rainbow Star T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RainbowStarTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$RainbowStarTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsRainbowStar">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$RainbowStarTShirt to 1;$TopID to "ToTsRainbowStar"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RAINBOW */
<span title="Rainbow T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow.png" alt=Rainbow T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $RainbowTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$RainbowTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsRainbow">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$RainbowTShirt to 1;$TopID to "ToTsRainbow"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* SPACE FIGHT */
<span title="Space Fight T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Space Fight.png" alt=Space Fight T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $SpaceFightTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$SpaceFightTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsSpaceFight">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$SpaceFightTShirt to 1;$TopID to "ToTsSpaceFight"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* SPANK */
<span title="Spank T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Spank.png" alt=Spank T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $SpankTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$SpankTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsSpank">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$SpankTShirt to 1;$TopID to "ToTsSpank"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TOAST */
<span title="Toast T-Shirt"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Toast.png" alt=Toast T-Shirt”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $ToastTShirt != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$ToastTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToTsToast">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$ToastTShirt to 1;$TopID to "ToTsToast"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* NEON JACKET */
<span title="Neon Jacket"><img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Neon Jacket.png" alt=Neon Jacket”></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NeonJacket != 1>>
[[Purchase|Contest T-Shirt Kiosk][$Money -= 5;$NeonJacket to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OuterID != "OuZuNeonJacket">>
[[Purchase & Wear|Contest T-Shirt Kiosk][$Money -= 5;$NeonJacket to 1;$OuterID to "OuZuNeonJacket"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<br>
[[Leave|Boardwalk]]
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<set $Money -= 4>>
/* BASIC MEAL */
<<if $MealLevel == "Basic">>
<<set $SkillCheckType to "Cooking">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">While the recipe may be basic, you still manage to nail it and make something quite tasty!</span> You enjoy your meal, made all the more tastier by the fact that you made it all by yourself.<br>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Hunger += 30>>
<span style="color:Green"> -Hunger</span><br>
<br>
[[Continue|PH Kitchen]]
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">Despite your best efforts, you make a few mistakes and the meal turns out worse than you had hoped.</span> A few burnt spots and an utter lack of taste makes it something you’d rather not finish.<br>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Hunger += 15>>
<span style="color:Green"> -Hunger</span><br>
<br>
[[Continue|PH Kitchen]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
You watch the Cooking Channel. It is full of angry British men and overly joyous grandmas, but it inspires you to cook more and even teaches you a couple things!<br>
<<set $SkillCheckType to "Cooking">>
<<set $SkillCheckDifficulty to 0>>
<<set $SkillResults to "Pass">>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Fun += 10>>
<</nobr>><<nobr>>
<<if $CookingLearned != 1>>
<span style="color:LightGreen">You learned the Cooking skill! This skill allows you to cook varies foods and snacks. You've unlocked the ability to cook basic meals at home, just be careful not to start a fire.</span><br>
<<set $CookingLearned to 1>>
<<endif>>
<<if $CookingXP >= 100>>
<<set $CookingXP to 0>>
<<set $CookingSkill += 1>>
<<if $CookingSkill > 10>>
<<set $CookingSkill to 10>>
<<endif>>
<<if $CookingSkill == 2>>
<span style="color:LightGreen">You have reached Cooking level 2! You can feel your skills becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Corner Store--</strong></big></span><br>
You stand in the small, but popular, locally owned Corner Store. It sells a variety of food, cleaners, and other household products. It is commonly visited when people don’t want to make full trips to the grocery store or mall. It has a few rows of shelves, a freezer section, and some coin machines.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/*
<<if $Money >= 5 and $FrozenDinners <= 5>>
[[Buy frozen dinner ($5)|Corner Store][$Money -= 5; $FrozenDinners += 1]] $FrozenDinners/5<br>
<<else>>
<span style="color:lightcoral">Buy frozen dinner ($5)</span> $FrozenDinners/5<br>
<<endif>>
*/
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Angel Costume-</strong></span><br>
/* ANGEL HALO */
<span title="Angel Halo"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Halo.png" alt="Angel Halo"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $AngelHalo != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$AngelHalo to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $HeadID != "HeAngelYe">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$AngelHalo to 1;$HeadID to "HeAngelYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ANGEL HALO */
<span title="Angel Sandals"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Sandals.png" alt="Angel Sandals"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $AngelSandals != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$AngelSandals to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShAngelYe">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$AngelSandals to 1;$ShoesID to "ShAngelYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ANGEL TOGA */
<span title="Angel Toga"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Toga.png" alt="Angel Toga"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $AngelToga != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$AngelToga to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToAngelWh">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$AngelToga to 1;$TopID to "ToAngelWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ANGEL WINGS */
<span title="Angel Wings"><img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Wings.png" alt="Angel Wings"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $AngelWings != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$AngelWings to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BackID != "BaAngelWh">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$AngelWings to 1;$BackID to "BaAngelWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK COSTUME SHORTS */
<span title="Black Costume Shorts"><img class="image pixelated" src="Images\Equipment\Costumes\Black Costume Shorts.png" alt="Black Costume Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $CostumeShorts != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$CostumeShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCostumeBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$CostumeShorts to 1;$BottomID to "BoCostumeBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Colored Contacts ($1)--</strong></big></span><br>
<span style="color:Gray">[Your eyes will stay this color unless changed again.]</span><br>
<<if $Money >= 1>>
<strong>-Left Eye-</strong><br>
[[Blue|Mall Costume Store][$LeftEye to "Blue";$Money -= 1]]
-
[[Green|Mall Costume Store][$LeftEye to "Green";$Money -= 1]]
-
[[Brown|Mall Costume Store][$LeftEye to "Brown";$Money -= 1]]
-
[[Gray|Mall Costume Store][$LeftEye to "Gray";$Money -= 1]]
-
[[Amber|Mall Costume Store][$LeftEye to "Amber";$Money -= 1]]
-
[[Hazel|Mall Costume Store][$LeftEye to "Hazel";$Money -= 1]]
-
[[Red|Mall Costume Store][$LeftEye to "Red";$Money -= 1]]
-
[[White|Mall Costume Store][$LeftEye to "White";$Money -= 1]]
-
[[Purple|Mall Costume Store][$LeftEye to "Purple";$Money -= 1]]
-
[[Pink|Mall Costume Store][$LeftEye to "Pink";$Money -= 1]]
-
[[Black|Mall Costume Store][$LeftEye to "Black";$Money -= 1]]
<br>
<strong>-Right Eye-</strong><br>
[[Blue|Mall Costume Store][$RightEye to "Blue";$Money -= 1]]
-
[[Green|Mall Costume Store][$RightEye to "Green";$Money -= 1]]
-
[[Brown|Mall Costume Store][$RightEye to "Brown";$Money -= 1]]
-
[[Gray|Mall Costume Store][$RightEye to "Gray";$Money -= 1]]
-
[[Amber|Mall Costume Store][$RightEye to "Amber";$Money -= 1]]
-
[[Hazel|Mall Costume Store][$RightEye to "Hazel";$Money -= 1]]
-
[[Red|Mall Costume Store][$RightEye to "Red";$Money -= 1]]
-
[[White|Mall Costume Store][$RightEye to "White";$Money -= 1]]
-
[[Purple|Mall Costume Store][$RightEye to "Purple";$Money -= 1]]
-
[[Pink|Mall Costume Store][$RightEye to "Pink";$Money -= 1]]
-
[[Black|Mall Costume Store][$RightEye to "Black";$Money -= 1]]
<br>
<<else>>
<span style="color:lightcoral">You can't afford Colored Contacts!<br></span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Demon Costume-</strong></span><br>
/* DEMON HORNS */
<span title="Demon Horns"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Horns.png" alt="Demon Horns"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $DemonHorns != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$DemonHorns to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $HeadID != "HeDemonBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$DemonHorns to 1;$HeadID to "HeDemonBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* DEMON WINGS */
<span title="Demon Wings"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Wings.png" alt="Demon Wings"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $DemonWings != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$DemonWings to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BackID != "BaDemonBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$DemonWings to 1;$BackID to "BaDemonBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* DEMON GARD */
<span title="Demon Garb"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Garb.png" alt="Demon Garb"></span>
<strong>$6</strong>
<<if $Money >= 6>>
<<if $DemonGarb != 1>>
[[Purchase|Mall Costume Store][$Money -= 6;$DemonGarb to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToDemonBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 6;$DemonGarb to 1;$TopID to "ToDemonBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK COSTUME SHORTS */
<span title="Black Costume Shorts"><img class="image pixelated" src="Images\Equipment\Costumes\Black Costume Shorts.png" alt="Black Costume Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $CostumeShorts != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$CostumeShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoCostumeBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$CostumeShorts to 1;$BottomID to "BoCostumeBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* DEMON TAIL */
<span title="Demon Tail"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Tail.png" alt="Demon Tail"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $DemonTail != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$DemonTail to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $WaistID != "WaDemonBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$DemonTail to 1;$WaistID to "WaDemonBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* DEMON BOOTS */
<span title="Demon Boots"><img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Boots.png" alt="Demon Boots"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $DemonBoots != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$DemonBoots to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShDemonBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$DemonBoots to 1;$ShoesID to "ShDemonBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Mummy Costume-</strong></span><br>
/* MUMMY MASK */
<span title="Mummy Mask"><img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Mask.png" alt="Mummy Mask"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $MummyMask != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$MummyMask to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaMummyWh">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$MummyMask to 1;$FaceID to "FaMummyWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* MUMMY TOP */
<span title="Mummy Top"><img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Top.png" alt="Mummy Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $MummyTop != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$MummyTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToMummyWh">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$MummyTop to 1;$TopID to "ToMummyWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* MUMMY BOTTOMS */
<span title="Mummy Bottoms"><img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Bottoms.png" alt="Mummy Bottoms"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $MummyBottoms != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$MummyBottoms to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoMummyWh">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$MummyBottoms to 1;$BottomID to "BoMummyWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Vampire Costume-</strong></span><br>
/* VAMPIRE FANGS */
<span title="Vampire Fangs"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Fangs.png" alt="Vampire Fangs"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $VampireFangs != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$VampireFangs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $MouthID != "MoVampire">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$VampireFangs to 1;$MouthID to "MoVampire"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* VAMPIRE AMULET */
<span title="Vampire Amulet"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Amulet.png" alt="Vampire Amulet"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $VampireAmulet != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$VampireAmulet to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $NeckID != "NeVampireYe">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$VampireAmulet to 1;$NeckID to "NeVampireYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* VAMPIRE CAPE */
<span title="Vampire Cape"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Cape.png" alt="Vampire Cape"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $VampireCape != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$VampireCape to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BackID != "BaVampireRe">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$VampireCape to 1;$BackID to "BaVampireRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* VAMPIRE VEST */
<span title="Vampire Vest"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Vest.png" alt="Vampire Vest"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $VampireVest != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$VampireVest to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $OverTopID != "OtVampireRe">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$VampireVest to 1;$OverTopID to "OtVampireRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* VAMPIRE SHIRT */
<span title="Vampire Shirt"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Shirt.png" alt="Vampire Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $VampireShirt != 1>>
[[Purchase|Mall Costume Store][$Money -= 5;$VampireShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToVampireWh">>
[[Purchase & Wear|Mall Costume Store][$Money -= 5;$VampireShirt to 1;$TopID to "ToVampireWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* VAMPIRE TROUSERS */
<span title="Vampire Trousers"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Trousers.png" alt="Vampire Trousers"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $VampireTrousers != 1>>
[[Purchase|Mall Costume Store][$Money -= 4;$VampireTrousers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoVampireBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 4;$VampireTrousers to 1;$BottomID to "BoVampireBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* VAMPIRE HEELS */
<span title="Vampire Heels"><img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Heels.png" alt="Vampire Heels"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $VampireHeels != 1>>
[[Purchase|Mall Costume Store][$Money -= 4;$VampireHeels to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShVampireBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 4;$VampireHeels to 1;$ShoesID to "ShVampireBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Werewolf Costume-</strong></span><br>
/* WEREWOLF EARS */
<span title="Werewolf Ears"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Ears.png" alt="Werewolf Ears"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WerewolfEars != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$WerewolfEars to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $HeadID != "HeWerewolf">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$WerewolfEars to 1;$HeadID to "HeWerewolf"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF WHISKERS */
<span title="Werewolf Whiskers"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Whiskers.png" alt="Werewolf Whiskers"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $WerewolfWhiskers != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$WerewolfWhiskers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaWerewolf">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$WerewolfWhiskers to 1;$FaceID to "FaWerewolf"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF FANGS */
<span title="Werewolf Fangs"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Fangs.png" alt="Werewolf Fangs"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $WerewolfFangs != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$WerewolfFangs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $MouthID != "MoWerewolf">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$WerewolfFangs to 1;$MouthID to "MoWerewolf"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF COLAR */
<span title="Werewolf Collar"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Collar.png" alt="Werewolf Collar"></span>
<strong>$2</strong>
<<if $Money >= 2>>
<<if $WerewolfCollar != 1>>
[[Purchase|Mall Costume Store][$Money -= 2;$WerewolfCollar to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $NeckID != "NeWerewolfBk">>
[[Purchase & Wear|Mall Costume Store][$Money -= 2;$WerewolfCollar to 1;$NeckID to "NeWerewolfBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF SHIRT */
<span title="Red Werewolf Shirt"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Red Werewolf Shirt.png" alt="Red Werewolf Shirt"></span>
<strong>$4</strong>
<<if $Money >= 4>>
<<if $RedWerewolfShirt != 1>>
[[Purchase|Mall Costume Store][$Money -= 4;$RedWerewolfShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToWerewolfRe">>
[[Purchase & Wear|Mall Costume Store][$Money -= 4;$RedWerewolfShirt to 1;$TopID to "ToWerewolfRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF GLOVES */
<span title="Werewolf Gloves"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Gloves.png" alt="Werewolf Gloves"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WerewolfGloves != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$WerewolfGloves to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $HandID != "HaWerewolf">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$WerewolfGloves to 1;$HandID to "HaWerewolf"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF SHORTS */
<span title="Blue Werewolf Shorts"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Blue Werewolf Shorts.png" alt="Blue Werewolf Shorts"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $BlueWerewolfShorts != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$BlueWerewolfShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $BottomID != "BoWerewolfBl">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$BlueWerewolfShorts to 1;$BottomID to "BoWerewolfBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF TAIL */
<span title="Werewolf Tail"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Tail.png" alt="Werewolf Tail"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WerewolfTail != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$WerewolfTail to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $WaistID != "WaWerewolf">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$WerewolfTail to 1;$WaistID to "WaWerewolf"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WEREWOLF SHOES */
<span title="Werewolf Shoes"><img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Shoes.png" alt="Werewolf Shoes"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $WerewolfShoes != 1>>
[[Purchase|Mall Costume Store][$Money -= 3;$WerewolfShoes to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $ShoesID != "ShWerewolf">>
[[Purchase & Wear|Mall Costume Store][$Money -= 3;$WerewolfShoes to 1;$ShoesID to "ShWerewolf"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<<set $SkillMenuRemember to "Creative">>
<span style="color:Azure"><strong><big>--Social Skills--</big></strong></span><br>
/* ACTING */
<strong>Acting</strong><br>
<<if $ActingLearned == 1>>
<<if $ActingXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ActingXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ActingXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ActingXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ActingXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ActingXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ActingXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ActingXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ActingXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ActingXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ActingXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $ActingSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ActingSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ActingSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ActingSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ActingSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ActingSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ActingSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ActingSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ActingSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ActingSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Creative Skills--</big></strong></span><br>
/* ACTING */
<strong>Cooking</strong><br>
<<if $CookingLearned == 1>>
<<if $CookingXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $CookingXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $CookingXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $CookingXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $CookingXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $CookingXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $CookingXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $CookingXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $CookingXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $CookingXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $CookingXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $CookingSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $CookingSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $CookingSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $CookingSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $CookingSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $CookingSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $CookingSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $CookingSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $CookingSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $CookingSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<</nobr>><<nobr>>
<<include"DAD Route">>
<</nobr>><<nobr>>
<<include"DAD Equipment">>
/* SELECTING ROUTE */
<<set $DadRoute to random(1, 1)>>
<<include"DAD Route">>
/* RESETTING INTERACTION VARIABLES */
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* BREAKFAST */
<<if $EatWith == "Breakfast">>
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and eat breakfast with him while chatting. He asks if you slept well and if you have clean clothes for the day.<br>
<<set $SocialChange to 1>>
<<include"DAD Social Change">><br>
<<include"Breakfast">>
/* LUNCH */
<<elseif $EatWith == "Lunch">>
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and eat lunch with him. The two of you talk about some movies that have come out recently.
<<set $SocialChange to 1>>
<<include"DAD Social Change">><br>
<<include"Lunch">>
/* DINNER */
<<elseif $EatWith == "Dinner">>
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and eat dinner with him. He mainly asks you about school, but at least he is interested in your life.<br>
<<set $SocialChange to 1>>
<<include"DAD Social Change">><br>
<<include"Dinner">>
<<endif>>
<</nobr>><<nobr>>
<<if $DadEquipment == "Everyday">>
<<if $Weather == "Rain" or $Weather == "Storm" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $DadOuter over his $DadTop, $DadBottoms, and $DadShoes with $DadSocks.<br>
<<else>>
He is currently wearing a $DadTop, $DadBottoms, and $DadShoes with $DadSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $DadOuter == "Black Jacket">>
<span title="Black Jacket">
<img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Jacket">
</span>
<<endif>>
<<if $DadTop == "White Shirt">>
<span title="White Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White Shirt">
</span>
<<elseif $DadTop == "Black Shirt">>
<span title="Black Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black Shirt">
</span>
<<endif>>
<<if $DadBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $DadBottoms == "Black Pants">>
<span title="Black Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants">
</span>
<<endif>>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<span title="Black Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Dress Shoes">
</span>
/* NO SHOES */
<<elseif $DadEquipment == "NoShoes">>
He is currently wearing a $DadTop, $DadBottoms, and $DadSocks.<br>
<<if $DadTop == "White Shirt">>
<span title="White Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White Shirt">
</span>
<<elseif $DadTop == "Black Shirt">>
<span title="Black Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black Shirt">
</span>
<<endif>>
<<if $DadBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $DadBottoms == "Black Pants">>
<span title="Black Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants">
</span>
<<endif>>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<br>
<<elseif $DadCurrentOutfit == "PJs">>
THIS IS A GLITCH, HE DOESN'T WEAR PJS. REPORT THIS PLZ!
<<elseif $DadEquipment == "Undies">>
<<if $DadUndies == "Black Boxer Briefs">>
<span title="Black Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Black BB.png" alt="Black Boxer Briefs">
</span>
<<elseif $DadUndies == "Blue Boxer Briefs">>
<span title="Blue Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Blue BB.png" alt="Blue Boxer Briefs">
</span>
<<elseif $DadUndies == "Gray Boxer Briefs">>
<span title="Gray Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Gray BB.png" alt="Gray Boxer Briefs">
</span>
<<endif>>
<<elseif $DadEquipment == "Towel">>
<span title="White Towel">
<img class="image pixelated" src="Images\Equipment\Towel\Towel.png" alt="White Towel">
</span>
<<endif>>
<br>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $DadRandomUndies to random(1, 3)>>
<<if $DadRandomUndies == 1>>
<<set $DadUndies to "Gray Boxer Briefs">>
<<set $DadUndiesType to "Boxer Briefs">>
<<elseif $DadRandomUndies == 2>>
<<set $DadUndies to "Blue Boxer Briefs">>
<<set $DadUndiesType to "Boxer Briefs">>
<<elseif $DadRandomUndies == 3>>
<<set $DadUndies to "Black Boxer Briefs">>
<<set $DadUndiesType to "Boxer Briefs">>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $DadShoes to "Black Dress Shoes">>
<<set $DadSocks to "Black Socks">>
/* PAJAMA SELECTION */
<<set $DadRandomPJs to random(1, 1)>>
/* HE DUN WEAR PJS */
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "Black Jacket">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<<endif>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "None">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<<endif>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "None">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<<endif>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "Black Jacket">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<<endif>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 25>>
You walk up and ask <span style="color:DarkTurquoise">Your Father</span> if he would like any help cleaning.<br>
<br>
<span style="color:LightSteelBlue">“Sure, thanks bud!”</span> He ruffles your hair and hands you a duster, <span style="color:LightSteelBlue">“Would you mind dusting the shelves and dresser? They collect dust faster than I’ve ever seen.”</span> You walk around the room, dusting things to the best of your abilities, as you and <span style="color:DarkTurquoise">Your Father</span> chat about work and school. You enjoy your time together.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* NO EVENT */
<<if $RandomEvent == 1>>
It isn’t long before everything is looking dust free and <span style="color:DarkTurquoise">Your Father</span> gives you a thankful pat on the head and sends you on your way.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
/* FALL BETWEEN BED */
<<elseif $RandomEvent == 2>>
As you are dusting his dresser, you accidentally knock something off and it rolls under his bed, stopping in the space between the bed and the wall. You apologize and hop onto his bed, reaching your arms down into the space behind his bed trying to reach it. You can feel it on the tip of your fingers and attempt to stretch out to reach it when you suddenly fall headfirst into the opening. Hitting the wooden floor with a slight thud, you find yourself stuck between his bed and the wall, <span style="color:Pink">with your bottom half dangling helplessly above the bed.</span> You hear <span style="color:DarkTurquoise">Your Father</span> laugh as he beholds your situation.<br>
<br>
<div id=choice>
<<link "Ask Your Father for help<br>">>
<<replace"#choice">>
/* WEARING BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
You call out to <span style="color:DarkTurquoise">Your Father</span> for help. He tells you to hold on as he climbs onto the bed and grips the sides of your legs. He begins to pull, and you feel yourself coming loose when, suddenly, you crash back to the floor and hear <span style="color:DarkTurquoise">Your Father</span> fall backwards onto the bed. <span style="color:Pink">The cold breeze on your legs informs you to your situation as you realize he had accidentally pulled your $PlayerBottoms.Name completely off your legs!</span><br>
<br>
/* WEARING UNDIES */
<<if $PlayerUndies.Name != "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he beholds your now underwear-clad butt dangling helplessly atop his bed.</span> You blush and cry out again for assistance, which <span style="color:DarkTurquoise">Your Father</span> only gives after laughing for a minute, managing to pull you out and returning your $BottomsType. As you put them on, you both can’t help but laugh at the situation.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
/* WEARING NO UNDIES */
<<elseif $PlayerUndies.Name == "None">>
<<set $RandomEvent2 to random(1, 2)>>
/* NORMAL */
<<if $RandomEvent2 == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he beholds your exposed $Player.PenisSize Penis and Butt dangling defenselessly atop his bed. You blush, attempting to cover your exposed privates with your legs, as you cry out for help.</span><br>
<br>
<span style="color:LightSteelBlue">“I don’t know <span style="color:DarkTurquoise">$Player.Name</span>,”</span> <span style="color:Pink">He laughs as he placed his hand on your rear,</span> <span style="color:LightSteelBlue">“I think this is a good look for you.”</span> You cry out again in embarrassment as <span style="color:DarkTurquoise">Your Father</span> finally pulls you out and returns your clothing. Despite the embarrassment, you can’t help but laugh along with him at the situation.<br>
<<set $DadSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
/* SWEARING SPANKED */
<<elseif $RandomEvent2 == 2>>
<span style="color:Pink">You blush, attempting to cover your exposed privates with your legs as you cry out for help. But <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he beholds your exposed $Player.PenisSize Penis and Butt dangling defenselessly atop his bed.</span> Embarrassed, you let out a quiet swear, but instantly cover your mouth as you realize your mistake.<br>
<br>
<span style="color:LightSteelBlue">“What was that!?”</span> <span style="color:DarkTurquoise">Your Father</span> calls out. You quickly apologize, saying it just slipped out because you hurt your head. <span style="color:LightSteelBlue">“You know how I feel about swearing in the house, what if <span style="color:DarkTurquoise">Noah</span> heard you? Though I guess this situation may be punishment enough.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs as he places his cold hand on your exposed rear. <span style="color:LightSteelBlue">“Well almost enough.”</span><br>
<br>
<span style="color:Red">As you are halfway through questioning what he meant by that, you suddenly feel a painful impact as <span style="color:DarkTurquoise">Your Father</span> smacks your exposed butt!</span> You cry out, bracing yourself for more as you can do nothing to protect your poor exposed rear end, but instead <span style="color:DarkTurquoise">Your Father</span> laughs and rubs your now redden cheek. <span style="color:LightSteelBlue">“There, consider yourself punished.”</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> finally pulls you out and returns your clothing. Despite the embarrassing, and slightly painful, situation you can’t help but laugh along with him at the silliness of the situation.<br>
<<set $DadSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<set $Spanked to 1>>
<<set $SpankedHours to 2>>
<<set $SpankedByDad += 1>>
<<set $TimesSpanked += 1>>
<<set $SocialChange to 2>>
<<set $Player.Arousal += $SpankedArousal>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
<<endif>>
<<endif>>
/* NOT WEARING PANTS */
<<elseif $PlayerBottoms.Name == "None">>
You call out for help as <span style="color:DarkTurquoise">Your Father</span> laughs at the situation, climbing onto the bed and <span style="color:Pink">softly patting your underwear-clad behind.</span><br>
<br>
<span style="color:LightSteelBlue">“I don’t know <span style="color:DarkTurquoise">$Player.Name</span>, I think this is a good look for you.”</span> You hear his laughter continue as he grabs you by the waist and manages to pull you out. Once freed, you both laugh at the situation and finish cleaning.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
<<endif>>
<</replace>>
<</link>>
<<link "Attempt to slip out<br>">>
<<replace"#choice">>
You begin to wriggle your body in an attempt to free yourself and eventually slip free as your entire body crashes to the floor underneath the bed. Any pain you would have felt is offset by the cold feeling of the floor on your bare bottom! <span style="color:Pink">You look down and blush as you realize your clothes had gotten caught and slipped off! Leaving you naked under <span style="color:DarkTurquoise">Your Father</span>’s bed!</span> You can hear him laughing and poke your head out, seeing him standing there holding your clothes. He tosses you your clothes and you quickly redress yourself before crawling out. You both can’t help but laugh at the silliness of the situation.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
<</replace>>
<</link>>
</div>
<<endif>>
<</nobr>><<nobr>>
You walk up to <span style="color:DarkTurquoise">Your Father</span> and ask if you could help him cook dinner.<br>
<br>
<span style="color:LightSteelBlue">“Sure thing! You know, I may not be a world class chef, but I still have a couple things I can teach you!”</span> He pats you on the back and points towards to pantry, <span style="color:LightSteelBlue">“If you can grab me the ingredients as I list them out that would be perfect.”</span> You help <span style="color:DarkTurquoise">Your Father</span> prepare dinner, happily grabbing him things from the pantry and fridge as he explains his cooking process to you. He may not be the best cook, but you do learn a lot.<br>
<<set $SkillCheckType to "Cooking">>
<<set $SkillCheckDifficulty to 0>>
<<set $SkillResults to "Pass">>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Minutes += 25>>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You run up to <span style="color:DarkTurquoise">Your Father</span> and call out to him. He doesn’t respond, so you yell louder. He snaps back to reality and turns to you.<br>
<br>
<span style="color:LightSteelBlue">“Sorry son, was lost in thought for a second there.”</span> You ask if you could water the plants with him and he smiles. <span style="color:LightSteelBlue">“Sure! Here, you just move the hose slowly over them. Careful not to drown them.”</span> He hands you the hose and the two of you chat as you water the plants.<br>
<br>
/* DECIDING IF WATER FIGHT */
<<set $RandomEvent to random(1, 2)>>
/* NO WATER FIGHT */
<<if $RandomEvent == 1>>
After a few minutes, all the plants are watered and <span style="color:DarkTurquoise">Your Father</span> turns off the hose. <span style="color:LightSteelBlue">“Good job, thanks buddy!”</span> He says, ruffling your hair. <span style="color:LightSteelBlue">“Your mother was a much better gardener than me, but with your help maybe we can keep these flowers alive.”</span><br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
[[Continue|PH Backyard]]
/* WATER FIGHT */
<<elseif $RandomEvent == 2>>
After a few minutes, all the plants are watered and <span style="color:DarkTurquoise">Your Father</span> walks over to turn the hose off. You suddenly get a fiendish idea and spray <span style="color:DarkTurquoise">Your Father</span> in the back with water. He calls out in shock, as he is now soaked, and turns to you with an annoyed look. He walks up to you and demands the hose. You give it to him, believing yourself in trouble, but are taken by surprise when <span style="color:DarkTurquoise">Your Father</span> blasts you right in the face with the water, sending you crashing backwards onto the grass.<br>
<br>
You both can’t help but burst out laughing as <span style="color:DarkTurquoise">Your Father</span> puts the hose away.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<set $Wet to 1>>
[[Continue|PH Backyard]]
<<endif>>
<</nobr>><<nobr>>
/* HALLWAY */
<<if $Dad.Position == "Hallway">>
<span style="color:DarkTurquoise">Your Father</span> walks down the hallway, reading through the messages on his phone.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Leave|PH Hallway]]
/* EATING */
<<elseif $Dad.Position == "Breakfast">>
<span style="color:DarkTurquoise">Your Father</span> sits at the nook eating his breakfast and drinking his morning coffee. He seems pretty tired.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
<<if $Breakfast != 1>>
[[Eat With (0:15)|DAD Eat With][$EatWith to "Breakfast"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Dad.Position == "Dinner">>
<span style="color:DarkTurquoise">Your Father</span> sits in the nook eating his dinner while responding to messages from his clients on his phone.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
<<if $Dinner != 1>>
[[Eat With (0:15)|DAD Eat With][$EatWith to "Dinner"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Dad.Position == "Lunch">>
<span style="color:DarkTurquoise">Your Father</span> sits in the nook eating his lunch while chatting.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
<<if $Lunch != 1>>
[[Eat With (0:15)|DAD Eat With][$EatWith to "Lunch"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
/* LEWD ENCOUNTERS */
<<elseif $Dad.Position == "Changing">>
<span style="color:DarkTurquoise">Your Father</span> is in the middle of changing, wearing only his $DadUndies. His clothes are laid out on the bed. <span style="color:Pink">As he turns to face you, you can’t help but be drawn to the large package you see bulging out from the front of his underwear.</span> He notices you staring at him and asks if you need something.<br>
<<set $DadEquipment to "Undies">>
<<include"DAD Equipment Display">>
[[Apologize and leave|PH Hallway]]
/* PLAYING */
<<elseif $Dad.Position == "Reading News">>
<span style="color:DarkTurquoise">Your Father</span> sits at the counter on one of the stools, scrolling through the news on his phone. While he seems mostly disinterested, you assume knowing things like this is part of his work as a financial advisor.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Leave|PH Kitchen]]
<<elseif $Dad.Position == "Cooking Dinner">>
<span style="color:DarkTurquoise">Your Father</span> is currently working to prepare dinner for your family. He busily chops vegetables and stirs the pot. You are not sure what he is making, but it sure smells good!
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Offer to help (0:25)|DAD Help Cook Dinner]]<br>
[[Leave|PH Kitchen]]
<<elseif $Dad.Position == "Dishes">>
<span style="color:DarkTurquoise">Your Father</span> is in the process of washing up all the dishes.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Offer to help (0:15)|DAD Wash Dishes]]<br>
[[Leave|PH Kitchen]]
<<elseif $Dad.Position == "Cleaning Room">>
<span style="color:DarkTurquoise">Your Father</span> is cleaning his bedroom, dusting his bookshelf, and cleaning the windows. Quiet instrumental music is playing from his computer’s speakers. He gives you a smile and wave as you walk in.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Offer to help (0:25)|DAD Help Clean Room]]<br>
[[Leave|PH Dad Bedroom]]
<<elseif $Dad.Position == "Watering Plants">>
<span style="color:DarkTurquoise">Your Father</span> stands in the backyard watering the bushes and flowerbeds that line the fence. He seems lost in thought, but has a smile upon his face.
<<set $DadEquipment to "Everyday">>
<<include"DAD Equipment Display">>
[[Offer to help (0:20)|DAD Help Water Plants]]<br>
[[Leave|PH Backyard]]
<<elseif $Dad.Position == "TV">>
<span style="color:DarkTurquoise">Your Father</span> sits on his recliner watching TV.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Watch TV With (0:30)|DAD Watch TV]]<br>
[[Leave|PH Living Room]]
<<elseif $Dad.Position == "Watching Film">>
<span style="color:DarkTurquoise">Your Father</span> lays on his bed watching an old movie on his TV.
<<set $DadEquipment to "NoShoes">>
<<include"DAD Equipment Display">>
[[Ask to join him (1:00)|DAD Watch Film]]<br>
[[Leave|PH Dad Bedroom]]
<<elseif $Dad.Position == "Gardening">>
<span style="color:DarkTurquoise">Your Father</span> is on his knees in the garden pulling weeds and tending to his plants. He also collects a few trimmings and put them in a basket.
<<set $DadEquipment to "Everyday">>
<<include"DAD Equipment Display">>
[[Leave|PH Backyard]]
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Dad.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Dad.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 45>>
<<set $Dad.Position to "Breakfast">>
<<elseif $Hours == 7>>>
<<set $Dad.Position to "Watering Plants">>
<<elseif $Hours == 8>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 9 and $Minutes < 40>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 9 and $Minutes < 45>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 9>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 10 and $Minutes < 30>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 10>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 11>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 12 and $Minutes < 30>>
<<set $Dad.Position to "Lunch">>
<<elseif $Hours == 12>>
<<set $Dad.Position to "Gardening">>
<<elseif $Hours == 13 and $Minutes < 30>>
<<set $Dad.Position to "Gardening">>
<<elseif $Hours == 13>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 14 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Dad.Position to "Cleaning Room">>
<<elseif $Hours == 14 and $Minutes < 45>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 14>>
<<set $Dad.Position to "Reading News">>
<<elseif $Hours == 15>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 16>>
<<set $Dad.Position to "Cooking Dinner">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Dad.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 55>>
<<set $Dad.Position to "Dishes">>
<<elseif $Hours == 17>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 18>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 19>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 20>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 21>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 22 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<else>>
<<set $Dad.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Dad.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Dad.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 45>>
<<set $Dad.Position to "Breakfast">>
<<elseif $Hours == 7>>>
<<set $Dad.Position to "Watering Plants">>
<<elseif $Hours == 8>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 9 and $Minutes < 40>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 9 and $Minutes < 45>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 9>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 10 and $Minutes < 30>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 10>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 11>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 12 and $Minutes < 30>>
<<set $Dad.Position to "Lunch">>
<<elseif $Hours == 12>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 13 and $Minutes < 30>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 13>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 14 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Dad.Position to "Cleaning Room">>
<<elseif $Hours == 14 and $Minutes < 45>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 14>>
<<set $Dad.Position to "Reading News">>
<<elseif $Hours == 15>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 16>>
<<set $Dad.Position to "Cooking Dinner">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Dad.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 55>>
<<set $Dad.Position to "Dishes">>
<<elseif $Hours == 17>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 18>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Dad.Position to "Watching Film">>
<<elseif $Hours == 19>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 20>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 21>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 22 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<else>>
<<set $Dad.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Dad.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 15>>
<<set $Dad.Position to "Showering">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Dad.Position to "Changing">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 6 and $Minutes < 50>>
<<set $Dad.Position to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Dad.Position to "Reading News">>
<<elseif $Hours == 7>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 8>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 9>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 10>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 11>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 12>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 13>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 14>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 15>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 16>>
<<set $Dad.Position to "Cooking Dinner">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Dad.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Dad.Position to "Dishes">>
<<elseif $Hours == 17 and $Minutes < 35>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Dad.Position to "Cleaning Room">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 40>>
<<set $Dad.Position to "Watering Plants">>
<<elseif $Hours == 18>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 19>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 20>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 21 and $Minutes < 50>>
<<set $Dad.Position to "Changing">>
<<else>>
<<set $Dad.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Dad.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 15>>
<<set $Dad.Position to "Showering">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Dad.Position to "Changing">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 6 and $Minutes < 50>>
<<set $Dad.Position to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Dad.Position to "Reading News">>
<<elseif $Hours == 7>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 8>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 9>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 10>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 11>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 12>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 13>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 14>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 15>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Dad.Position to "Work">>
<<elseif $Hours == 16>>
<<set $Dad.Position to "Cooking Dinner">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Dad.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Dad.Position to "Dishes">>
<<elseif $Hours == 17 and $Minutes < 35>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Dad.Position to "Cleaning Room">>
<<elseif $Hours == 18 and $Minutes < 40>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 18>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 19>>
<<set $Dad.Position to "TV">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Dad.Position to "Hallway">>
<<elseif $Hours == 20>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Dad.Position to "Work Computer">>
<<elseif $Hours == 21 and $Minutes < 50>>
<<set $Dad.Position to "Changing">>
<<else>>
<<set $Dad.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $DadRoute == 1>>
<<if $Schoolday == 1>>
<<include "DAD Route 1 Work">>
<<else>>
<<include"DAD Route 1 Weekend">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SLEEPING */
<<if $Dad.Position == "Sleeping">>
You walk up to <span style="color:DarkTurquoise">Your Father</span>’s bedroom door, only to find it locked. You notice the lights are off and figure he must be asleep.<br>
/* HALLWAY */
<<elseif $Dad.Position == "Hallway">>
[[Your Father|DAD Inspect][$Dad.Position to "Hallway"]] walks down the hallway.
/* EATING */
<<elseif $Dad.Position == "Breakfast">>
[[Your Father|DAD Inspect][$Dad.Position to "Breakfast"]] sits in the nook drinking coffee and eating his breakfast.
<<elseif $Dad.Position == "Dinner">>
[[Your Father|DAD Inspect][$Dad.Position to "Dinner"]] sits in the nook eating dinner.
<<elseif $Dad.Position == "Lunch">>
[[Your Father|DAD Inspect][$Dad.Position to "Lunch"]] sits in the nook eating lunch.
/* LEWD ENCOUNTERS */
<<elseif $Dad.Position == "Showering">>
You walk up <span style="color:DarkTurquoise">Your Father</span>’s bathroom door, only to find it locked. You hear the sound of the shower running and suspect he didn’t want you or your brothers to walk in on him. You find yourself jealous that his bathroom has a lock but yours doesn’t.<br>
<br>
<<elseif $Dad.Position == "Changing">>
You walk into [[Your Father|DAD Inspect][$Dad.Position to "Changing"]]’s room <span style="color:Pink">only to find him in nothing but his $DadUndies.</span> He is in the middle of changing, his clothes laid out on his bed.
/*PLAYING */
<<elseif $Dad.Position == "Reading News">>
[[Your Father|DAD Inspect][$Dad.Position to "Reading News"]] sits at the counter reading some stuff on his phone.
<<elseif $Dad.Position == "Cooking Dinner">>
[[Your Father|DAD Inspect][$Dad.Position to "Cooking Dinner"]] stands in the kitchen cooking dinner.
<<elseif $Dad.Position == "Dishes">>
[[Your Father|DAD Inspect][$Dad.Position to "Dishes"]] stands at the sink washing the dishes.
<<elseif $Dad.Position == "Cleaning Room">>
[[Your Father|DAD Inspect][$Dad.Position to "Cleaning Room"]] is in his bedroom cleaning.
<<elseif $Dad.Position == "Watering Plants">>
[[Your Father|DAD Inspect][$Dad.Position to "Watering Plants"]] is in the backyard watering the bushes and flower beds that line the fence.
<<elseif $Dad.Position == "TV">>
[[Your Father|DAD Inspect][$Dad.Position to "TV"]] sits at his recliner watching TV.
<<elseif $Dad.Position == "Watching Film">>
[[Your Father|DAD Inspect][$Dad.Position to "Watching Film"]] lays in his bed watching a film.
<<elseif $Dad.Position == "Gardening">>
[[Your Father|DAD Inspect][$Dad.Position to "Gardening"]] is on his knees in the garden pulling weeds and tending to his plants.
/* WORK */
<<elseif $Dad.Position == "Work Computer">>
You walk up to <span style="color:DarkTurquoise">Your Father</span>’s bedroom door, only to find it locked. You listen and hear the sound of a keyboard clicking along with your father talking to someone. You assume he is working with a client and does not wish to be bothered.<br>
<<endif>>
<</nobr>><<nobr>>
$DadSocial
/* SOCIAL LEVELS */
<<if $DadSocialRank == -4>>
<<set $DadRelationship to "Hated">>
<span style="color:DarkRed">Your Father Hates you!</span>
<<elseif $DadSocialRank == -3>>
<<set $DadRelationship to "Enemies">>
<span style="color:DarkRed">You and Your Father are Enemies.</span>
<<elseif $DadSocialRank == -2>>
<<set $DadRelationship to "Very Disliked">>
<span style="color:Red">Your Father really Dislikes you.</span>
<<elseif $DadSocialRank == 0 and $DadSocial <= -50>>
<<set $DadRelationship to "Disliked">>
<span style="color:Red">Your Father Dislikes you. </span>
<<elseif $DadSocialRank == 0 and $DadSocial < 50>>
<<set $DadRelationship to "Acquaintances">>
<span style="color:Yellow">You and Your Father are Acquaintances.</span>
<<elseif $DadSocialRank == 0 and $DadSocial >= 50>>
<<set $DadRelationship to "Liked">>
<span style="color:LightGreen">Your Father Likes you.</span>
<<elseif $DadSocialRank == 1>>
<<set $DadRelationship to "Friends">>
<span style="color:Green">You and Your Father are Friends.</span>
<<elseif $DadSocialRank == 2>>
<<set $DadRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Your Father are Good Friends!</span>
<<elseif $DadSocialRank == 3>>
<<set $DadRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Your Father are Close Friends!</span>
<<elseif $DadSocialRank == 4>>
<<set $DadRelationship to "Best Friends">>
<span style="color:Cyan">You and Your Father are Best Friends!</span>
<<elseif $DadSocialRank == 5>>
<<set $DadRelationship to "Love">>
<span style="color:Pink">You and Your Father Love each other!</span>
<<endif>>
<br>
<<if $DadSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $DadSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $DadSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $DadSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $DadSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $DadSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $DadSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $DadSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $DadSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $DadSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $DadSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $DadSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $DadSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $DadSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $DadSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $DadSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $DadSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $DadSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $DadSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $DadSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $DadSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $DadSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $DadSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $DadSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $DadSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $DadSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $DadSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $DadSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $DadSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $DadSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $DadSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $DadSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $DadSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $DadSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $DadSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $DadSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $DadSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $DadSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $DadSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $DadSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $DadSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $DadSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $DadSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $DadSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $DadSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $DadSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $DadSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $DadSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $DadSocial > 120>>
<<set $DadSocial to 120>>
<<endif>>
<<if $DadSocial < -120>>
<<set $DadSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $DadSocial += 1>>
<span style="color:Green">+Father Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $DadSocial += 3>>
<span style="color:Green">++Father Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $DadSocial += 5>>
<span style="color:Green">+++Father Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $DadSocial -= 1>>
<span style="color:Red">-Father Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $DadSocial -= 3>>
<span style="color:Red">- -Father Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $DadSocial -= 5>>
<span style="color:Red">- - -Father Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
You walk up to <span style="color:DarkTurquoise">Your Father</span> and offer to help him wash the dishes. Surprised but appreciative, he accepts, and has you dry after he washes them. It takes you two a minute to get into a good rhythm, but eventually you are both moving at a steady pace. The two of you talk as you clean, mainly about recent movies <span style="color:DarkTurquoise">Your Father</span> have seen and your various interests. <span style="color:DarkTurquoise">Your Father</span> seems very happy to be spending some quality time with you.<br>
<br>
/* 50% CHANCE TO SPILL WATER ON SELF */
<<set $RandomEvent to random(1, 2)>>
/* DOES NOT SPILL WATER */
<<if $RandomEvent == 1>>
Once finished, <span style="color:DarkTurquoise">Your Father</span> gives you a thankful pat on the head.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
[[Continue|PH Kitchen]]
/* DOES SPILL */
<<elseif $RandomEvent == 2>>
<<set $RandomEvent2 to random(1, 2)>>
<<if $PlayerTop.Type == "None">>
<<set $RandomEvent2 to 2>>
<<endif>>
/* SPILLS WATER ON SHIRT */
<<if $RandomEvent2 == 1>>
You attempt to grab the last cup to dry, not realizing it is full of water, and accidentally dump it all over yourself! You fall backwards onto your butt in surprised as your $PlayerTop.Name and face are completely soaked. <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he helps you to your feet.<br>
<br>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> He laughs as he helps you take off your $TopType and hands you a dish towel. You chuckle, slightly embarrassed, as he quickly finishes up. <span style="color:LightSteelBlue">“I’ll hang these up to dry. Thank you for your help <span style="color:DarkTurquoise">$Player.Name</span>.”</span><br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<<endif>>
<<set $PlayerTop to $None>>
<<set $PlayerOuter to $None>>
[[Continue|PH Kitchen]]
/* SPILL WATER ON PANTS */
<<elseif $RandomEvent2 == 2 and $PlayerBottoms.Type != "None">>
You attempt to grab the last cup to dry, not realizing it is full of water, and accidentally dump it all over yourself! You fall backwards onto your butt in surprise as your $PlayerBottoms.Name are completely soaked! <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he helps you to your feet.<br>
<br>
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> He laughs as he quickly kneels down and pulls your $PlayerBottoms.Type down! <span style="color:Pink">You can’t help but blush slightly as <span style="color:DarkTurquoise">Your Father</span> has you step out of them, leaving you in your underwear.</span> <span style="color:LightSteelBlue">“Can’t have you running around looking like you had an accident.”</span> He laughs as he places your $PlayerBottoms.Type on the counter. He then realizes that your $PlayerUndies.Type are a bit wet as well and attempts to pat them dry. <span style="color:Pink">You feel a pleasurable sensation as he rubs your groin, causing you to move your hips slightly in response.</span><br>
<br>
<span style="color:LightSteelBlue">“I’ll hang these up to dry, go put something else on. Thanks for your help <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He gives you a thankful pat on the head and walks off.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<set $Player.Arousal += 30>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms.Type to "None">>
[[Continue|PH Kitchen]]
/* NOT WEARING UNDERWEAR */
<<elseif $PlayerUndies.Type == "None">>
<<if $AttitudeNakedFather == 0>>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> <span style="color:Red">He laughs as he quickly kneels down and pulls your $PlayerBottoms.Type down! You cry out and quickly cover your $Player.PenisSize Penis with your hands.</span> <span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:DarkTurquoise">Your Father</span> laughs loudly, <span style="color:LightSteelBlue">“I thought you’d be wearing underwear.”</span> You stand there bright red as <span style="color:DarkTurquoise">Your Father</span> has you step out of your $PlayerBottoms.Type and gives you a towel to cover yourself with.<br>
<br>
<span style="color:LightSteelBlue">“I’ll hang these up to dry, go put something else on. Thanks for your help <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He gives you a thankful pat on the head and walks off.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<set $Player.Arousal += $ExhibitionArousal>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms to $WhiteTowel>>
<<set $PlayerUndies to $None>>
<<set $DadSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 1>>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> <span style="color:Pink">He laughs as he quickly kneels down and pulls your $PlayerBottoms.Typedown! He is surprised by your lack of underwear, being instead greeted by your $Player.PenisSize Penis.</span> He looks up at you with a smirk, <span style="color:LightSteelBlue">“What? You don’t wear underwear anymore?”</span> You laugh and explain that sometimes it is more comfortable to not wear any as <span style="color:DarkTurquoise">Your Father</span> grabs a towel from a nearby basket and wraps it around your waist.<br>
<br>
<span style="color:LightSteelBlue">“Yeah well, you may be cute, but that doesn’t mean everyone wants to see you running around with your balls jiggling in the wind. Go put something on, I’ll toss these in the dryer.”</span> He pats you on the head and walks off.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<set $Player.Arousal += $ExhibitionArousal>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<<endif>>
<<set $PlayerBottoms to $WhiteTowel>>
<<set $PlayerUndies to $None>>
<<set $DadSeenNaked += 1>>
[[Continue|PH Kitchen]]
<<endif>>
<<endif>>
/* SPILLED WATER ON UNDERWEAR */
<<elseif $RandomEvent2 == 2 and $PlayerBottoms.Name == "None">>
<<if $AttitudeNakedFather == 0>>
You attempt to grab the last cup to dry, not realizing it is full of water, and accidentally dump it all over yourself! You fall backwards onto your butt in surprise as your $PlayerUndies.Name are completely soaked! <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he helps you to your feet.<br>
<br>
<span style="color:LightSteelBlue">“You weren’t supposed to do that! Hold your arms up real quick.”</span> He laughs as he grabs a towel from the table and wraps it around your waist. <span style="color:Pink">As you chuckle in slight embarrassment, <span style="color:DarkTurquoise">Your Father</span> quickly reaches up your towel skirt and pulls down your $PlayerUndies.Type! You blush and quickly grab the towel, which nearly slips off from the sudden movement.</span> <span style="color:DarkTurquoise">Your Father</span> smiles at your embarrassment as he holds up your $PlayerUndies.Type.<br>
<br>
<span style="color:LightSteelBlue">“You know I’ve seen you naked before right? I use to bathe your stinky butt every night!”</span> He begins to tickle your sides slightly, nearly causing you to drop the towel. <span style="color:LightSteelBlue">“I’ll hang this up to dry, go put on another pair. Thanks for your help <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He gives you a thankful pat on the head and walks off.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<set $Player.Arousal += $ExhibitionArousal>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<<endif>>
<<set $PlayerBottoms to $WhiteTowel>>
<<set $PlayerUndies to $None>>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">“You weren’t supposed to do that! Hold your arms up real quick.”</span> He laughs as he grabs a towel from the table and wraps it around your waist. <span style="color:Pink">You chuckle in slight embarrassment as you watch <span style="color:DarkTurquoise">Your Father</span> reach up your towel skirt and pull down your $PlayerUndies.Type. This causes the towel to slip off, falling to the ground and leaving your $Player.PenisSize Penis and Balls in clear view of <span style="color:DarkTurquoise">Your Father</span>.</span><br>
<br>
<span style="color:LightSteelBlue">“Whoops, sorry.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs as he places your underwear on the counter and picks up the towel. <span style="color:Pink">You smirk and ask <span style="color:DarkTurquoise">Your Father</span> if he likes what he sees, shaking your hips slightly and causing your Penis to jiggle in front of him.</span> <span style="color:DarkTurquoise">Your Father</span> laughs at your lewd comment, wrapping the towel around your waist again before tickling your side. <span style="color:LightSteelBlue">“If you are trying to get me to toss $1 bills at you, you’ll have to try harder than that.”</span> You both laugh as he ruffles your hair and walks off.<br>
<<set $SocialChange to 2>>
<<include"DAD Social Change">><br>
<<set $TimesSeenNaked += 1>>
<<set $DadSeenNaked += 1>>
<<set $Player.Arousal += $ExhibitionArousal>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<<endif>>
<<set $PlayerBottoms to $WhiteTowel>>
<<set $PlayerUndies to $None>>
[[Continue|PH Kitchen]]
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
You stand there watching the movie from the door for a few moments before <span style="color:DarkTurquoise">Your Father</span> pauses it and turns to you.<br>
<br>
<span style="color:LightSteelBlue">“Did you need something <span style="color:DarkTurquoise">$Player.Name</span>?”</span> You ask if you could watch the movie with him and he smiles. <span style="color:LightSteelBlue">“Sure! This one may look a bit old, but it is a classic!”</span> He opens the blanket and you happily run over and lay down next to him. He briefly explains what the movie is about and what had happened prior to you coming in.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* SCARED RANDOM EVENT */
<<if $RandomEvent == 1>>
You find the movie really interesting and are enjoying yourself. Since it is not a scary movie, a sudden jump scare catches you off guard. <span style="color:Pink">You let out an embarrassing high-pitched scream and nearly jump out of the bed. <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh at your childish fear.</span><br>
<br>
<span style="color:LightSteelBlue"> “Don’t worry <span style="color:DarkTurquoise">$Player.Name</span>,”</span> He grabs you and lays you on top of him, wrapping his arms around your waist, <span style="color:LightSteelBlue"> “I’ll keep you safe from the big bad monster.”</span> You turn red as <span style="color:DarkTurquoise">Your Father</span> teases you, but also feel safe and warm in his embrace and cuddle back. You enjoy the rest of the movie, though nearly fall asleep near the end.<br>
/* NO RANDOM EVENT */
<<else>>
You find the movie really interesting and are enjoying yourself. You do nearly doze off near the end, but manage to barely keep yourself awake until the credits roll. Despite not talking during the movie, you feel closer to <span style="color:DarkTurquoise">Your Father</span> by the end of it.<br>
<<endif>>
<<set $Minutes += 60>>
<<set $SocialChange to 2>>
<<include"DAD Social Change">>
<br>
[[Continue|PH Dad Bedroom]]
<</nobr>><<nobr>>
<<set $Channel to "Cartoons">>
You walk up to <span style="color:DarkTurquoise">Your Father</span> and ask if you could watch TV with him.<br>
<br>
<span style="color:LightSteelBlue">“Of course!”</span> He smiles. You go to take a seat on the couch, when you are suddenly picked up from behind. <span style="color:DarkTurquoise">Your Father</span> carries you back over to his recliner and lays down on it with you on top of him. <span style="color:Pink">You both laugh and cuddle together as you watch TV.</span><br>
<<set $SocialChange to 1>>
<<include"DAD Social Change">><br>
<<include"Watch TV">>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> announces that today everyone will be practicing the scene most of the boys had been dreading, <span style="color:Pink">the kissing scene at the end of Romeo & Julius.</span> He splits you each into groups, deciding who will be laying down pretending to be dead and who will be doing the kissing, to avoid any conflict. For better or for worse, you are paired with the young <span style="color:DarkTurquoise">Carter</span> and assigned the role of doing the actual kissing.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“So I guess we’re going to, uh… kiss…”</span> <span style="color:DarkTurquoise">Carter</span> says shyly, avoiding eye contact, <span style="color:LightSteelBlue">“But it's all for the play right and we’re both boys? So, it doesn’t count? Right?”</span> He chuckles nervously. You get the feeling that this boy has not had much practice in the kissing department. You all take your seat and watch as each group does the scene, sharing a, usually only brief, kiss. <span style="color:DarkTurquoise">Mr. Julien</span> is disappointed with most of the groups for being so embarrassed and not giving it their all, <span style="color:Pink">except for <span style="color:DarkTurquoise">Lucas</span>, who doesn’t see it as a big deal and gives it his all, much to the surprise of his partner.</span><br>
<br>
Finally, you and <span style="color:DarkTurquoise">Carter</span> are called up to the stage. <span style="color:DarkTurquoise">Carter</span> nervously lays down and closes his eyes, leaving you to give your lines and decide on just how the kiss will go.<br>
<br>
<div id=Choice>
/* PASSIONATE KISS */
<<link "Give him a passionate kiss<br>">>
<<replace"#Choice">>
You smile as you begin the scene, reading your lines with passion and drive. You glance over at <span style="color:DarkTurquoise">Mr. Julien</span>, who is on the edge of his seat with a smile on his face. You commanded the stage, letting your excitement for what is to come put emotion behind your words. Now you just had to finish the scene.<br>
<br>
<span style="color:Pink">You bend down and look at <span style="color:DarkTurquoise">Carter</span>, who was laying with his eyes closed. If not for how red he was, you’d think he was asleep. You caress his cheek, causing the small boy’s eyes to twitch, before leaning down and pressing your lips together! You smile as you not only kiss the boy but force your tongue into his mouth. <span style="color:DarkTurquoise">Carter</span> squirms as he feels your tongue invade his mouth and tickle his own, but used your hand to hold his head in place, forcing the boy to kiss you for nearly a minute.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">When you finally pull away, a string of saliva connects your mouths. <span style="color:DarkTurquoise">Carter</span> was looking at you, redder than you’ve ever seen him and seemingly speechless. As you stared back at the boy, you couldn’t help but notice the small tent that was being pitched in his $CarterBottoms.Type, no doubt a result of your forward actions.</span> The lustful silence is broken by <span style="color:DarkTurquoise">Mr. Julien</span>, who jumps up and applauds, motioning some of the other students to give a standing ovation as well.<br>
<br>
<span style="color:LightSteelBlue">“Now that is a kissing scene!”</span> <span style="color:DarkTurquoise">Mr. Julien</span> cheered, <span style="color:LightSteelBlue">“Passion, lust, desire! Those are the emotions you all must strive to display. Brilliant job from both of you!”</span> <span style="color:Pink">As you both returned to your seat, <span style="color:DarkTurquoise">Carter</span> seemingly notices his mild erection and attempts to discreetly hide it.</span> He avoided eye contact with you the entire rest of the class, still seemingly in shock from the kiss.<br>
<<set $KissedCarter += 1>>
<<set $Kissed to 1>>
<<set $KissedHours += 6>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<set $DramaFaithPlayer += 5>>
<<set $DramaFaithLucas += 5>>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* SMALL PECK */
<<link "Give him a small peck<br>">>
<<replace"#Choice">>
You have trouble remembering your lines, knowing what is to come. <span style="color:Pink">When you finally finish and turn towards <span style="color:DarkTurquoise">Carter</span>, who lays down with his eyes closed, looking like he was asleep if not for the fact that he was also bright red. You lean down slowly over him, you both twitching as you feel each other's breath, before planting a small peck on his lips.</span> It is a dry kiss, with little romance behind it, but <span style="color:DarkTurquoise">Mr. Julien</span> seems content enough and allows you both to return to your seat. <span style="color:DarkTurquoise">Carter</span> just seems thankful that it is over.<br>
<<set $KissedCarter += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
While a large focus in the class is acting, <span style="color:DarkTurquoise">Mr. Julien</span> does spend time teaching everyone the other aspects of theater. Today, he has you each creating different pieces of scenery for the upcoming play. Despite being different from what you normally do in class, everyone is seemingly having a fun time. You notice that <span style="color:DarkTurquoise">Carter</span> has created a rather impressive piece of foliage for the backdrop, despite being made almost entirely of cardboard. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As the class ends, <span style="color:DarkTurquoise">Mr. Julien</span> asks you each to put a sticky note with your name on it on the work you completed, for grading purposes. As everyone is rushing out, you notice that <span style="color:DarkTurquoise">Carter</span>’s has slipped off. You could put it back on for him, or put your own name on his impressive work.<br>
<br>
<div id=Choice>
/* DONT TAKE CREDIT */
<<link "Put his name back on his work<br>">>
<<replace"#Choice">>
Not wanting to steal the poor boy’s work, you reattach the sticky note to his scenery before heading out of the classroom yourself.<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* TAKE CREDIT */
<<link "Put your name on his work<br>">>
<<replace"#Choice">>
Waiting until you are sure no one is watching, you quickly move your own sticky note to <span style="color:DarkTurquoise">Carter</span>’s work and toss his fallen one aside. The boy may lose a few grade points, but he should be fine.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:Green">The class goes extremely well and everyone seems to be on point with their performances today.</span> <span style="color:DarkTurquoise">Mr. Julien</span> is very impressed with everyone’s work. By the end of the class, everyone's confidence is soaring!<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</nobr>><<nobr>>
For today’s class, <span style="color:DarkTurquoise">Mr. Julien</span> asks you each to write a short scene. While he doesn’t require you to perform the scene, he believes that actors should have an understanding of the script writing process and what goes into a scene. Once everyone has finished, he asks you to collect them and place them on his desk backstage.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You collect <span style="color:DarkTurquoise">Lucas</span>’ last and, as you are turning it in, you notice he had forgotton to write his name on it. You also realize that it’s really good! <span style="color:DarkTurquoise">Lucas</span> seems like he might have a knack for writing. Regardless, it’s much better than any of the others. Shame he had forgotten to put his name on it.<br>
<br>
You look over your shoulder, you are currently alone. You could write his name on it for him, or put your own on it. Nobody would know either way…<br>
<br>
<div id=Choice>
/* DONT TAKE CREDIT */
<<link "Write Lucas' name on the paper<br>">>
<<replace"#Choice">>
You decide against taking credit for someone else’s work and write <span style="color:DarkTurquoise">Lucas</span>’ name at the top of the paper. He definitely owes you one!<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* TAKE CREDIT */
<<link "Write your name on the paper<br>">>
<<replace"#Choice">>
You smirk and grab a nearby pen, writing your name atop <span style="color:DarkTurquoise">Lucas</span>’ script and “misplacing” your own. <span style="color:DarkTurquoise">Lucas</span> may lose some points towards his grade for not turning anything in, but you're sure he’ll be fine.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
For today’s class, <span style="color:DarkTurquoise">Mr. Julien</span> asks you each to perform a monologue, which is generally a long dramatic speech. You are each given one at random and given a short amount of time to memorize it. <span style="color:DarkTurquoise">Mr. Julien</span> will allow you to consult the script if need be but would deduct points for doing so.<br>
<br>
You are given a speech from an old movie, which you vaguely remember having seen once with your family. This doesn’t make memorizing it much easier, but by the time you have to give your monologue, you are fairly confident and ready.<br>
<br>
<<set $SkillCheckType to "Acting">>
<<set $SkillCheckLevel to random(1, 3)>>
<<include"Skill Checks">>
<div id=Choice>
/* SKILL CHECK */
<<link "Continue">>
<<replace"#Choice">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">Though nervous, you are able to remember the entire speech and deliver it well enough to earn an applaud from <span style="color:DarkTurquoise">Mr. Julien</span>!</span> <span style="color:LightSteelBlue"> “Brilliant <span style="color:DarkTurquoise">Mr. $Player.LastName</span>. Keep up that quality and you may find yourself center stage one day!”</span><br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">Despite being confident, the nervous feeling in your stomach and the heat of the lights cause you to stutter your lines.</span> Seeing <span style="color:DarkTurquoise">Mr. Julien</span> stare at you with an unimpressed glare made it even worse as you begin to forget your lines and completely bomb the monologue.<br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">>
<br>
</div>
<</nobr>><<nobr>>
/* OPENING */
For today’s class, <span style="color:DarkTurquoise">Mr. Julien</span> wants you each to perform a scene in costume. You are sent to get the costumes for <span style="color:DarkTurquoise">Lucas</span>, <span style="color:DarkTurquoise">Carter</span>, and yourself. The costume room is large, having everything from medieval attire to some over-the-top alien outfits, but you are easily able to find what you need.<br>
<br>
As you are running back, you inspect the costumes and find that one of them is quite a bit bigger than the others. To make matters worse, the belt on the costume is broken. Whoever wears this one will have a hard time focusing on their performance while trying to keep their pants up.<br>
<br>
<div id=Choice>
/* LUCAS */
<<link "Give them to Lucas<br>">>
<<replace"#Choice">>
You decide to give the larger outfit to <span style="color:DarkTurquoise">Lucas</span>, placing it on the table next to his small, curtained changing shack, and run over to get dressed yourself. It isn’t long until <span style="color:DarkTurquoise">Mr. Julien</span> calls everyone to take a seat as the boys begin to perform short scenes either by themselves or in a small group. You notice <span style="color:DarkTurquoise">Lucas</span> takes longer than the other to finish changing and keeps fidgeting with his Shorts.<br>
<br>
About halfway through the class, <span style="color:DarkTurquoise">Lucas</span> and two other boys are called up and given a scene. <span style="color:DarkTurquoise">Lucas</span> is playing <span style="color:DarkTurquoise">Romeo</span> while one of the other boys plays his cousin. They are discussing the party last night and how <span style="color:DarkTurquoise">Romeo</span> was enchanted by the mysterious noble he saw there, referring to <span style="color:DarkTurquoise">Juliet</span>, or in this case <span style="color:DarkTurquoise">Julius</span>.<br>
<br>
Suddenly, the third boy runs in and steals their bag, running off. The two noble boys give chase, running from one side of the stage to the other, <span style="color:Pink">but <span style="color:DarkTurquoise">Lucas</span> only makes it halfway before his oversized Shorts slip down to his ankles and cause him to trip! A sudden gasp from the crowd is followed by a burst of laughter as the boy’s underwear-clad butt sits in the air, exposing his $LucasUndies to the entire class!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Lucas</span> quickly stands up and pulls up the shorts, blushing bright red as he quickly finishes running off the stage. You turn and notice <span style="color:DarkTurquoise">Mr. Julien</span>’s head in his hands as he sighs unimpressed.<br>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenLucasUndies += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* CARTER */
<<link "Give them to Carter<br>">>
<<replace"#Choice">>
You decide to give the larger outfit to <span style="color:DarkTurquoise">Carter</span>, placing it on the table next to his small, curtained changing shack, and run back to get dressed yourself. A few minutes later, <span style="color:DarkTurquoise">Mr. Julien</span> calls for everyone to take a seat as students begin to perform their scenes solo or with a small group. <span style="color:Pink"><span style="color:DarkTurquoise">Carter</span> happily runs over to his seat, seemingly unaware of the large size of his bottoms as they sag, nearly falling down before he even gets on the stage.</span><br>
<br>
<span style="color:DarkTurquoise">Carter</span> is called up with another boy shortly after and given a sword dual scene to perform. <span style="color:DarkTurquoise">Carter</span> happily takes his prop sword and the two begin a slow, but interesting dual.<span style="color:Pink"> But your eyes sit fully on <span style="color:DarkTurquoise">Carter</span>’s over-sized shorts, which bounce and slide with every swing, revealing more and more of his $CarterUndies.</span> Some of the other boy’s have noticed as well, as you hear snickering and whispering around you.<br>
<br>
Still, they’ve nearly held up for the entire fight and you think he may get away with it, <span style="color:Pink">until, as he rushes in for the final blow, they finally slide down to his ankles! Taken by surprise, <span style="color:DarkTurquoise">Carter</span> stumbles forward and falls into the other boy! They tumble and roll for a moment, before stopping with the other boy now on top of a face-down <span style="color:DarkTurquoise">Carter</span>, his underwear-clad butt facing the crowd!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Laughter erupts as <span style="color:DarkTurquoise">Carter</span> tries to free himself from under the boy, <span style="color:Pink">but his wiggling just makes the view all the better.</span> By the time he does manage to get up and cover himself, the class is already dying of laughter. Still, both boys finish the scene and give a closing bow, though <span style="color:DarkTurquoise">Mr. Julien</span> doesn’t look impressed after that display.<br>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenCarterUndies += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* PLAYER */
<<link "Take them yourself<br>">>
<<replace"#Choice">>
Not wanting to subject the poor boys to that, and thinking you’d be able to keep them up since you are aware of how large they are, you give them the normal sized costumes and take the larger one yourself. You quickly undress and put on the costume, seeing that the bottoms weren’t as big as you thought. Though they were still large enough to slide off you, but you should be able to hold them up without too much difficulty.<br>
<br>
Everyone is soon called to take a seat as <span style="color:DarkTurquoise">Mr. Julien</span> begins to have the class perform solo or in small groups. You walk over, holding the Shorts up with one hand while trying not to make it look obvious that they were over-sized. You’re sure if they other boys knew how large these were, they’d try to pull them down themselves.<br>
<br>
It is near the end of class when you are finally called up to perform a solo scene. You walk up to the stage, still holding up the Shorts. You are given a script and begin to perform a monologue, professing your love and determination to win over your soulmate. You then realize that the scene has you grab a prop sword and hold it up as you give the final line. You grab the sword with one hand and begin to give the line when <span style="color:DarkTurquoise">Mr. Julien</span> stops you.<br>
<br>
<span style="color:LightSteelBlue">“Both hands my boy! I really need to FEEL your determination. You are a man on a mission, not some frightened farm boy. Do it again!”</span> You take a deep breath and start from the beginning, this time spreading your legs out slightly in an attempt to hold up the over-sized bottoms as you grip the sword with both hands and dramatically give the final line.<br>
<br>
<span style="color:Red">Then you feel the Shorts slip down…</span><br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<span style="color:Pink">You freeze with your arms still in the air, which ironically keeps your similarly over-sized Shirt raised enough to provide no protection for your exposed $Undies. Something about this happening on stage, even in front of a small crowd of about a dozen boys, causes your entire body to stiffen and freeze up, only releasing its hold as a wave of laughter snaps you out of it and you quickly drop the sword and pull your shirt down in an attempt to cover yourself.</span><br>
<br>
<span style="color:DarkTurquoise">Mr. Julien</span>’s sigh can be heard clearly through the giggling of your classmates. <span style="color:LightSteelBlue">“Thank you <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, but that is not the show I was hoping for. Return to your seat please.”</span> You quickly pull up your Shorts and run back to your seat, avoiding eye contact with the others as you do so.<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $TimesSeenUndies += 1>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 6>>
<<set $CarterSeenUndies += 1>>
<<set $LucasSeenUndies += 1>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* NO UNDERIES */
<<elseif $PlayerUndies.Name == "None">>
<span style="color:Pink">You freeze with your arms still in the air, which ironically keeps your similarly over-sized Shirt raised enough to provide no protection for your exposed nude body. Something about this happening on stage, even in front of a small crowd of about a dozen boys, causes your entire body to stiffen and freeze up. Despite your mind screaming for you to move and cover yourself, you are completely frozen in embarrassment as a stunned crowd eyes your unprotected bits.</span><br>
<br>
The laughter from your class breaks this spell as you quickly pull your shirt down and cover yourself, though this does little to quell your reddened face and tear-filled eyes as the laughter continues. You turn to <span style="color:DarkTurquoise">Mr. Julien</span>, who sighs loudly.<br>
<br>
<span style="color:LightSteelBlue">“Thank you <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, but that was not the show I was hoping for. Please return to your seat, after you make yourself decent.”</span> You quickly pull up your Shorts and run back to your seat, avoiding eye contact with the other boys, who giggle and taunt you as you walk by. <span style="color:LightSteelBlue">“Also I would advise you all wear some sort of underwear, too avoid situations like this. Wardrobe malfunctions aren’t uncommon in theater.”</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $TimesSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 6>>
<<set $CarterSeenNaked += 1>>
<<set $LucasSeenNaked += 1>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> is going to have you each perform a variety of scenes in pairs. The point of the exercise is to practice playing off your partner and learning timing when it comes to line delivery.
<<set $RandomPartner to random(1, 2)>>
/* LUCAS */
<<if $RandomPartner == 1>>
You are paired with <span style="color:DarkTurquoise">Lucas</span>. You realize that you are going to have to pull your weight or else you both will look bad.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $SkillCheckType to "Acting">>
<<set $SkillCheckLevel to random(1, 3)>>
<<include"Skill Checks">>
<div id=Choice>
/* SKILL CHECK */
<<link "Continue">>
<<replace"#Choice">>
/* PASS */
<<if $SkillResults == "Pass">>
You and <span style="color:DarkTurquoise">Lucas</span> work well together and play off each other’s delivery well. <span style="color:DarkTurquoise">Mr. Julien</span> seems impressed!<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* FAIL */
<<elseif $SkillResults == "Fail">>
While <span style="color:DarkTurquoise">Lucas</span>’ performance was spot on, your stuttering and lackluster line delivery cause him to lose his grove and the two of you end up making fools of yourselves on stage.<br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">>
<br>
</div>
/* CARTER */
<<elseif $RandomPartner == 2>>
You are paired with <span style="color:DarkTurquoise">Carter</span>. You realize that you are going to have to pull your weight or else you both will look bad. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $SkillCheckType to "Acting">>
<<set $SkillCheckLevel to random(1, 3)>>
<<include"Skill Checks">>
<div id=Choice>
/* SKILL CHECK */
<<link "Continue">>
<<replace"#Choice">>
/* PASS */
<<if $SkillResults == "Pass">>
You manage to match your own energy and delivery to that of <span style="color:DarkTurquoise">Carter</span> and the scene ends up working quite well!<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:DarkTurquoise">Carter</span>’s over-the-top performance does not mesh well with your flat and lackluster line delivery, causing the entire performance to look more like a sad comedy act rather than a serious scene.<br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">>
<br>
</div>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Julien</span> is dividing the class into groups of 3 and giving them each a scene to rehearse and memorize for 30 minutes before performing it for him. Ironically, you are paired with <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Carter</span>. You are handed the scripts and told to pick who plays what role.<br>
<br>
Despite being a 3-person scene, it is closer to a solo since the lead is given the most to do and will easily outshine the others. Whoever plays the lead will easily look the best in front of <span style="color:DarkTurquoise">Mr. Julien</span> and gain the most favor with him.<br>
<br>
<div id=Choice>
/* PLAYER LEADS */
<<link "You play the lead<br>">>
<<replace"#Choice">>
You decide to take the lead and hand the other two boys the supporting parts. They don’t seem to mind and enjoy falling into their roles. The three of you have fun practicing and when the times comes for you all to perform the scene, you blow it out of the park! <span style="color:DarkTurquoise">Mr. Julien</span> seems rather impressed with your ability to lead.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* LUCAS LEADS */
<<link "Lucas plays the lead<br>">>
<<replace"#Choice">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You decide to give <span style="color:DarkTurquoise">Lucas</span> the lead part and take one of the minor roles yourself. He seems a bit nervous to have so much responsibility, but you and <span style="color:DarkTurquoise">Carter</span> encourage him. The three of you have fun practicing and when the time comes for you all to perform the scene, <span style="color:DarkTurquoise">Mr. Julien</span> seems very impressed with <span style="color:DarkTurquoise">Lucas</span>' physical acting and ability to hold attention.<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* CARTER LEADS */
<<link "Carter plays the lead<br>">>
<<replace"#Choice">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You decide to give <span style="color:DarkTurquoise">Carter</span> the lead part and take one of the minor parts for yourself. He falls into the role like a natural and gives good, if a bit over-the-top, performances during practice, much to <span style="color:DarkTurquoise">Lucas</span> and your amusement. When the time comes to perform the scene <span style="color:DarkTurquoise">Mr. Julien</span> seems to enjoy the imaginative boy’s over-dramatic line delivery.<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> has you all line up on the stage and reveals a strange rope pulley system on either side. <span style="color:LightSteelBlue">"This is a rig, or more accurately a flight rig. Today we will be practicing using this rig to achieve a flight-like effect.”</span> <span style="color:DarkTurquoise">Mr. Julien</span> has one of the boys come up and he demonstrates how to properly attach the rig.<br>
<br>
<span style="color:LightSteelBlue">“While this can be a very fun experience, it is also dangerous, so make sure to take it seriously! I’m going to pair you up and groups, one of you will wear the rig and the other will attach it. Once I call your name, the rigger will use one of these cranks to lift their partner into the sky! Any questions?”</span> Some of the more nervous boys questioned if having a class of 11 year olds being charged with attaching this rig was wise, but <span style="color:DarkTurquoise">Mr. Julien</span> assured them it was fine and they do it every year.<br>
<br>
/* RANDOM PARTNER SELECTOR */
<<set $RandomPartner to random(1, 2)>>
/* LUCAS */
<<if $RandomPartner == 1>>
You are partnered with <span style="color:DarkTurquoise">Lucas</span> and perform rock, paper, scissors to decide who gets to fly. <span style="color:DarkTurquoise">Lucas</span> wins and you begin to attach the rig onto him.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Due to the young age of the performers, the harness was extra secure and went around not only the waist and shoulders, but also between the boy’s legs right next to his groin. <span style="color:DarkTurquoise">Lucas</span> was instructed to stand perfectly still with his legs spread and his arms out as you applied the harness. <span style="color:Pink">As you were attaching it, you may have lightly caressed his groin, not that the excited boy would have noticed.</span> <br>
<br>
As you are attaching the harness to the pulley system, you realize that one of the three ropes, which normally attached to the harness just above his butt, could find a different home. <span style="color:Pink">The boy’s $LucasUndies were within easy reach after all, and it would be even more entertaining.</span><br>
<br>
<div id=Choice>
/* LUCAS PROPERLY ATTATCHED */
<<link "Attach it properly">>
<<replace"#Choice">>
Deciding against lifting the friendly boy in the air by his Briefs, you attach the ropes properly and stand ready as <span style="color:DarkTurquoise">Mr. Julien</span> gives you a countdown. 3… 2… 1! You begin to crank the lever and slowly <span style="color:DarkTurquoise">Lucas</span> is raised into the air.<br>
<br>
The boy is taken aback at first, nearly falling forwards, but is instructed on how to keep his balance. He does well for a while as you lift him nearly 8 feet into the air, before he stumbles and falls backwards, leaving him hanging upside down. The class gets a slight laugh while the poor boy spins uncontrollably You quickly lower <span style="color:DarkTurquoise">Lucas</span> down before he throws up. The entire class has a fun time, though most aren’t very good at keeping their balance.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
/* LUCAS ROPE WEDGIE */
<<link "Attach it to his underwear">>
<<replace"#Choice">>
You smile as you discreetly attach the final rope to the back of <span style="color:DarkTurquoise">Lucas</span>’ Briefs and try to contain your laughter as you walk over to the lever and give <span style="color:DarkTurquoise">Mr. Julien</span> a thumbs up. He gives you a countdown. 3… 2… 1! You begin to crank the lever as fast as you can! <span style="color:Pink">It doesn’t take long for <span style="color:DarkTurquoise">Lucas</span> to notice something is off as he suddenly feels a squeezing sensation on his groins and is quickly hoisted up into the air by his underwear!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The whole class begins to laugh as they view <span style="color:DarkTurquoise">Lucas</span> dangling in the air, painfully holding his groin as he begs to be let down. <span style="color:DarkTurquoise">Mr. Julien</span> yells for you to lower him, <span style="color:Pink">but you pretend the lever is jammed, quickly lowering and raising the boy, bouncing him up and down.</span><br>
<br>
<span style="color:Pink">After nearly a minute of <span style="color:DarkTurquoise">Lucas</span> helplessly dangling 8 feet in the air almost entirely by his Briefs</span>, the teacher runs over and pushes you aside in order to lower him. <span style="color:DarkTurquoise">Mr. Julien</span> then scowls at you. You try to play it off as an accident, but he isn’t buying it.<br>
<br>
<span style="color:LightSteelBlue">“If you are going to play around with the theater equipment instead of following directions, then you can instead play around in detention!</span>” <span style="color:DarkTurquoise">Mr. Julien</span> drags you off by the ear and forces you to sit on your hands in the corner for the rest of the class.<br>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 5>>
<<set $SocialChange to -2>>
<<include"LUCAS Social Change">>
<<set $Player.Arousal += $GiveWedgieArousal>>
<<set $TimesGaveWedgie += 1>>
<<set $TimesGaveLucasWedgie += 1>>
<<set $Detention += 10>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
</div>
/* CARTER */
<<elseif $RandomPartner == 2>>
You are partnered with <span style="color:DarkTurquoise">Carter</span>, who is so excited by the prospect of flying like a superhero that you agree to let him be the one to wear it. The giddy boy happily stands with his legs spread apart and his arms out as you attach the harness to him.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Due to the young age of the performers, the harness was extra secure and went not only around the waist and shoulders, but also between the boy’s legs, right next to his groin. <span style="color:Pink">As you are attaching the harness, you take your time and “accidentally” brush up against the boy’s crotch multiple times, though he doesn’t seem to notice.</span><br>
<br>
As you are attaching the harness to the pulley system, just needing the third rope that goes on the harness right above his butt, <span style="color:Pink">you notice his $CarterUndies poking out of his $CarterBottoms.Type, practically begging to be utilized.</span> <br>
<br>
<div id=Choice>
/* CARTER PROPERLY ATTATCHED */
<<link "Attach it properly">>
<<replace"#Choice">>
You decide it may be a bit mean to lift the heroic boy in the air by his Briefs and decide to let him fly normally, attaching the ropes properly, though you leave his underwear sticking out for your own amusement. You stand ready as <span style="color:DarkTurquoise">Mr. Julien</span> gives you a countdown. 3… 2… 1! You begin to crank the lever and slowly <span style="color:DarkTurquoise">Carter</span> is lifted into the air. He does a few heroic poses as he is raised up, surprisingly able to keep his balance much better than some of the other boys. <span style="color:DarkTurquoise">Mr. Julien</span> also seems impressed, applauding the boy and even using him to demonstrate how the ropes can be moved to simulate flying or high jumps during a performance. Overall, it is a fun time.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
/* CARTER ROPE WEDGIE */
<<link "Attach it to his underwear">>
<<replace"#Choice">>
<span style="color:Pink">You smile and stealthfully attach the rope to <span style="color:DarkTurquoise">Carter</span>’s exposed Briefs and silently giggle as you imagine what it’ll look like.</span> You run over to the lever and tell <span style="color:DarkTurquoise">Mr. Julien</span> that you are ready. He gives you a countdown. 3… 2… 1! You begin to crank with all your might! The small, heroic boy is extremely light, so you find it easy to quickly lift him up before he has time to react to the tightening of his groin.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Everyone begins to laugh and <span style="color:DarkTurquoise">Mr. Julien</span> yells for you to lower him. You do so, though very slowly as everyone takes in the spectacle. <span style="color:Pink">As he is nearly halfway down, <span style="color:DarkTurquoise">Carter</span> looses his balance and flips upside down, which wouldn’t be so bad if his $CarterUndies weren’t being pulled up, showing off his Cute Bare Ass to everyone in the class!</span><br>
<br>
Once he is finally lowered back down to the stage, the teary-eyed boy quickly fixes his clothing and another boy rushes over to help release him from the harness. As you are still giggling away, you suddenly feel a painful yank on your ear as <span style="color:DarkTurquoise">Mr. Julien</span> pulls you off the stage. <span style="color:LightSteelBlue">“Fancy yourself a clown, boy? Perhaps I should string you up in your birthday suit, see if some humiliation would teach you, hmmm!?”</span> The teacher forces you to sit on your hands in a corner and gives you a detention slip.<br>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 5>>
<<set $SocialChange to -2>>
<<include"CARTER Social Change">>
<<set $Player.Arousal += $GiveWedgieArousal>>
<<set $TimesGaveWedgie += 1>>
<<set $TimesGaveCarterWedgie += 1>>
<<set $Detention += 10>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
</div>
<<endif>>
<</nobr>><<nobr>>
<<set $ClothSave to "Save">>
<<include"Cloth Save Restore Underwear">>
<<include"Strip Character Underwear">>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
Today the class will be practicing some scenes in costume. Everyone is given an outfit to wear and sent into one of the small, curtained changing shacks. You strip down to your $UndiesType and place your clothes in a bag before attempting to get dressed, only to find the outfit given to you to be way too small! As <span style="color:DarkTurquoise">Mr. Julien</span> walks by, telling everyone to head to the stage once they are changed, you inform him of your predicament and ask for a larger costume. Instead, <span style="color:DarkTurquoise">Mr. Julien</span> opens the curtain to the changing shack and walks in!<br>
<br>
<div id='Dressed'>
<<link "Continue">>
<<replace"#Dressed">>
<span style="color:LightSteelBlue">“Too small? I could have sworn it was your size, let me see.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Mr. Julien</span> grabs the costume from you and inspects it while you stand there blushing and attempting to cover your $PlayerUndies.Name with your hands.</span> <span style="color:LightSteelBlue">“Perhaps you are right, put your arms out and let me take your measurements and I will find a suitable costume.”</span><br>
<br>
You attempt to protest but are forced to hold your arms out as <span style="color:DarkTurquoise">Mr. Julien</span> measures your arms and waist. <span style="color:Pink">It is humiliating to stand there in nothing but your $UndiesType in front of your teacher, but you eventually get through it and are given an outfit that fits.</span><br>
<<set $ClothSave to "Restore">>
<<include"Cloth Save Restore Underwear">>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $TimesSeenUndies += 1>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 3>>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
/* NO UNDIES */
<<else>>
Today the class will be practicing some scenes in costume. Everyone is given an outfit to wear and sent into one of the small, curtained changing shacks. You strip down and place your clothes in a bag before attempting to give dressed, only to find the outfit given to you to be way too small! As <span style="color:DarkTurquoise">Mr. Julien</span> walks by, telling everyone to head to the stage once they are changed, you inform him of your predicament and ask for a larger costume. Instead, <span style="color:DarkTurquoise">Mr. Julien</span> opens the curtain to the changing shack and walks in!<br>
<br>
<div id='Dressed'>
<<link "Continue">>
<<replace"#Dressed">>
<span style="color:LightSteelBlue">“Too small? I could have sworn it was your size, let me see.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Mr. Julien</span> grabs the costume and begins to inspect it while you stand there blushing, completely naked, and covering your $Player.PenisSize Penis with your hands.</span> <span style="color:LightSteelBlue">“Perhaps you are right, put your arms out and let me take your measurements and I will find a suitable costume.”</span><br>
<br>You attempt to protest but in the end are forced to hold your arms out, completely exposing yourself to your teacher, as he measures your arms and waist. <span style="color:Pink">It is humiliating to stand there completely naked with your Penis in clear view of your teacher, unable to cover yourself as your teacher measures your body, but you eventually get through it and are given an outfit that fits.</span><br>
<<set $ClothSave to "Restore">>
<<include"Cloth Save Restore Underwear">>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $TimesSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 3>>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
You open the top drawer of <span style="color:DarkTurquoise">Your Father</span>’s dresser. It is full of plain color boxer briefs and dark socks. They are very neatly organized by color and brand. You compare his underwear to the size of your own body and wonder when you will be that big. As you were now, you could easily use his underwear as shorts or even pants, though keeping them from falling would be a challenge, due to your smaller waist size.<br>
<br>
<div id=choice>
<<link "Smell his underwear<br>">>
<<replace"#choice">>
You grab a pair of his boxer briefs and hold them to your nose. Even well washed, they still smell of <span style="color:DarkTurquoise">Your Father</span>’s body spray and you could imagine yourself cuddling with him closely if you closed your eyes. The thought enters your mind of <span style="color:DarkTurquoise">Your Father</span> walking in on your doing this, so you quickly stop and return the underwear.<br>
<br>
<</replace>>
<</link>>
</div>
[[Close the drawer|PH Dad Bedroom]]
<</nobr>><<nobr>>
<<if $Dad.Position == "Sleeping" or $Dad.Position == "Changing" or $Dad.Position == "Cleaning Room" or $Dad.Position == "Watching Film" or $Dad.Position == "Work Computer">>
<img class="image pixelated" src="Images\NPC Tracking\Dad Bedroom.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<<endif>>
<<if $Dad.Position == "Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Dad Hallway.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<<endif>>
<<if $Dad.Position == "Breakfast" or $Dad.Position == "Dinner" or $Dad.Position == "Lunch" or $Dad.Position == "Reading News" or $Dad.Position == "Cooking Dinner" or $Dad.Position == "Dishes">>
<img class="image pixelated" src="Images\NPC Tracking\Dad Kitchen.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<<endif>>
<<if $Dad.Position == "Showering">>
<img class="image pixelated" src="Images\NPC Tracking\Dad Bathroom.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<<endif>>
<<if $Dad.Position == "Watering Plants" or $Dad.Position == "Gardening">>
<img class="image pixelated" src="Images\NPC Tracking\Dad Backyard.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<<endif>>
<<if $Dad.Position == "TV">>
<img class="image pixelated" src="Images\NPC Tracking\Dad Living Room.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveDadWedgie</span> wedgies to Your Father.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotDadWedgie</span> wedgies from Your Father.<br>
You have pulled down Your Father's pants <span style="color:DarkTurquoise">$PantsDad</span> times.<br>
Your Father has pulled your pants down <span style="color:DarkTurquoise">$PantsByDad</span> times.<br>
<br>
<br>
You have been spanked by Your Father <span style="color:DarkTurquoise">$SpankedByDad</span> times.<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Your Father <span style="color:DarkTurquoise">$KissedDad</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Your Father naked <span style="color:DarkTurquoise">$SeenDadNaked</span> times.<br>
Your Father has seen you naked <span style="color:DarkTurquoise">$DadSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
/* SCHOOL DAILIES */
<<set $MathClass to 0>>
<<set $HistoryClass to 0>>
<<set $LunchClass to 0>>
<<set $ScienceClass to 0>>
<<set $EnglishClass to 0>>
<<set $GymClass to 0>>
<<set $GymNoShower to 0>>
<<set $PlayerGymWearing to "None">>
<<set $SchoolBreakfast to 0>>
<<if $Elective == "Drama">>
<<set $DramaClass to 0>>
<<endif>>
<<set $RideBusToSchool to 0>>
/* NPC Dailies */
<<include"LUCAS Daily Events">>
<<include"BEN Daily Events">>
<<include"MICHAEL Daily Events">>
<<include"CARTER Daily Events">>
<<include"JACKSON Daily Events">>
<<include"THOMAS Daily Events">>
<<include"XAVIER Daily Events">>
<<include"FELIX Daily Events">>
<<include"NOAH Daily Events">>
<<include"GABE Daily Events">>
<<include"DAD Daily Events">>
/* Meal Reset */
<<set $Breakfast to 0>>
<<set $Lunch to 0>>
<<set $FriendLunch to 0>>
<<set $Dinner to 0>>
/* SCHOOL VARIABLE RESET */
<<set $ShoweredGym to 0>>
<<set $GymReawrdEXP to 0>>
/* QUEST DAILIES */
<<include"Quest Tracking">>
/* CHORE RESET */
<<if $Day == "Sunday">>
<<if $ChoreQuest >= 2>>
<<include"Chore Selection">>
<<else>>
<<set $Punishment += 20>>
<<set $PunishmentNoChores to 1>>
<<include"Chore Selection">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* DAY OF WEEK */
<<if $Day == "Sunday">>
<<set $Day to "Monday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Monday">>
<<set $Day to "Tuesday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Tuesday">>
<<set $Day to "Wednesday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Wednesday">>
<<set $Day to "Thursday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Thursday">>
<<set $Day to "Friday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Friday">>
<<set $Day to "Saturday">>
<<set $Schoolday to 0>>
<<elseif $Day == "Saturday">>
<<set $Day to "Sunday">>
<<set $Schoolday to 0>>
<<endif>>
<<set $Date += 1>>
<<if $Month == "January">>
<<if $Date > 31>>
<<set $Month to "February">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "February">>
<<if $Date > 29>>
<<set $Month to "March">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "March">>
<<if $Date > 31>>
<<set $Month to "April">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "April">>
<<if $Date > 30>>
<<set $Month to "May">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "May">>
<<if $Date > 31>>
<<set $Month to "June">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "June">>
<<if $Date > 30>>
<<set $Month to "July">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "July">>
<<if $Date > 31>>
<<set $Month to "August">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "August">>
<<if $Date > 31>>
<<set $Month to "September">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "September">>
<<if $Date > 30>>
<<set $Month to "October">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "October">>
<<if $Date > 31>>
<<set $Month to "November">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "November">>
<<if $Date > 30>>
<<set $Month to "December">>
<<set $Date to 1>>
<<endif>>
<<elseif $Month == "December">>
<<if $Date > 31>>
<<set $Month to "January">>
<<set $Date to 1>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
As the class settles down, the teacher stands up and addresses everybody. <span style="color:LightSteelBlue"> “Good morning everyone, my name is <span style="color:DarkTurquoise">Professor Maximillian De León</span>, but you can just call me <span style="color:DarkTurquoise">Mr. De León</span>.”</span> He says with a slight French accent. The man had tan skin, dark brown hair that was pulled back into a ponytail, and a brown and black suit with a bowtie. <span style="color:LightSteelBlue"> “Each of you are about to take the first step of the rest of your lives. I’m not going to lie, it’s going to be hard work. But a man named Henry David Thoreau used to say, “Success usually comes to those who are too busy to be looking for it.” This is something I want all of you to remember because-“</span><br>
<br>
<span style="color:DarkTurquoise">Mr. De León</span> goes on a tangent about hard work and dedication that somehow ends up comparing your first day of middle school to the Alamo. Once he’s realized how far off-point he’s gotten, he apologizes and returns to what he was saying. <span style="color:LightSteelBlue"> “While we don’t believe in giving each student huge piles of homework everyday, it is required that each class give you a small amount, shouldn’t take you more than 45 minutes to an hour each night to complete every class's and it will really affect your grade, so keep that in mind. Anyway, we’ll start today’s lesson in-“</span> <br>
<br>
<span style="color:Gray">[You will be assigned homework every school night that must be done before your first class. Homework can be done at home in the Kitchen or at the City Library, other places may be added in the future as well that provide benefits. So keep a lookout! Failure to turn in your homework will lower your grade for every class.]</span><br>
<br>
<<set $HistoryIntro to 1>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Empty Lot--</strong></big></span><br>
You stand at an empty lot at the end of Dellwood Street. The end of the street has quite a few empty or unfinished lots, which you heard was due to some budgeting issue. This one in particular was around a corner of the end of the street and was surrounded by large bushes, making it essentially hidden from view. While the concrete foundation was mostly clear, there were a large amount of discarded boxes and construction supplies scattered around the bushes.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Explore (0:15)|Dellwood Lot Explore]]<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Dellwood Street (0:01)|Dellwood Street][$Minutes += 1]]<br>
<</nobr>><<nobr>>
<<set $Minutes+= 15>>
You step into the bushes and shrubbery and begin to search around the foliage and boxes, seeing if you can find anything of interest.
<<set $RandomEvent to random(1, 10)>>
/* DOLLAR */
<<if $RandomEvent == 1>>
While most of the boxes seem to be empty or full of trash, <span style="color:lightgreen">you eventually do find a dollar that was snagged on one of the bushes and pocket it before returning to the empty lot.</span><br>
<<set $Player.Energy -= 1>>
<span style="color:Red">-Energy</span><br>
<<set $Money += 1>>
<br>
[[Continue|Dellwood Empty Lot]]
/* CUT SELF */
<<elseif $RandomEvent == 2>>
As you are moving through a collection of bushes, <span style="color:lightcoral">you suddenly feel a sharp pain as one of the brambles cuts your legs.</span> You wince and hop out of the bush to discover you are bleeding slightly. It's only a small cut, but still stings like hell!<br>
<<set $Player.Energy -= 2>>
<span style="color:Red">-Energy</span><br>
<<set $Pained to 1>>
<<set $PainedHours += 5>>
<br>
[[Continue|Dellwood Empty Lot]]
/* NOTHING */
<<else>>
After searching for roughly 15 minutes and finding only trash, bugs, and strange scraps of cloth, you decide to take a break and return to the empty lot to rest and dust the dirt off your clothes.<br>
<<set $Player.Energy -= 1>>
<span style="color:Red">-Energy</span><br>
<br>
[[Continue|Dellwood Empty Lot]]
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Dellwood Street",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Dellwood Street--</strong></big></span><br>
You stand at the corner of Dellwood Street. The street was full of fancy, newer houses that were all at least two stories. Large stone or brick walls completely obscured the backyards while the fronts were covered by smaller, wooden fences. Trees were placed along the sidewalk in an organized fashion, giving the neighborhood a pretentious look. Near the end of the street sit some empty lots, still undeveloped in their relatively new neighborhood. <br>
<br>
/* NPC SEEN */
<<if $Ben == "Dellwood Street Walking">>
<<include"BEN Seen">>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Empty Lot (0:01)|Dellwood Empty Lot][$Minutes += 1]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Player Neighborhood][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:10)|Avendale][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 7px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="300,7,353,60" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Player Neighborhood]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="78,7,131,60" alt="Gated Neighborhood" onclick="$.wiki('<<goto[[Avendale]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<span style="color:LightSteelBlue">“Oh, you’re in luck. Seems <span style="color:DarkTurquoise">Mr. Hart</span> is on duty today. Please head to his class.”</span> The secretary signs your detention slip and sends you on your way. <br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
You head into the English Classroom and see quite a few other boys sitting there. <span style="color:DarkTurquoise">Mr. Hart</span> is drowsily laying down at his seat reading.<br>
<br>
<span style="color:LightSteelBlue">“Oh, another one?”</span> He yawns, <span style="color:LightSteelBlue">“Take a seat. You are to write an essay about what you did wrong and how you will take steps to correct your behavior in the future. I’ll collect them in 30 minutes. No talking, no getting up without permission, or else I’ll double your detention time.”</span> You sit down and begin to write your essay.<br>
<br>
Time seems to go slower than you’ve ever seen it go, as every second feels like hours. You start by writing your essay, but quickly get bored and just sit there staring at the paper. It wasn’t just the writing and the boredom that was getting to you, but also the utter silence of the classroom. The only sound was the occasional ticking of the clock, the scribbling of pencils, and the sound of pages turning. It was maddening. Eventually, the silence was cut by loud snoring, as <span style="color:DarkTurquoise">Mr. Hart</span> had fallen asleep. Some of the boys tried to take this opportunity to escape, <span style="color:lightcoral">but right as they were halfway to the door, <span style="color:DarkTurquoise">Mr. Hart</span> suddenly sprung up like a zombie, scaring everyone half to death and glared at them. The two were berated, sent back to their seats, and told they’d be staying an extra 30 minutes.</span><br>
<br>
The sight of <span style="color:DarkTurquoise">Mr. Hart</span> coming back from the dead and dealing out a flurry of punishments was enough to scare you into finishing your essay and shutting up for the rest of detention. When it is finally over, you hand it to the teacher, who briefly glances over it, before you are set free.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Minutes += 30>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School West Hallway]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span>.”</span> The secretary smirks, <span style="color:LightSteelBlue">“Good luck.”</span> They sign your detention slip and send you to the locker room to meet with <span style="color:DarkTurquoise">The Coach</span>.<br>
<br>
You walk into the locker room to discover you are the only student there and <span style="color:DarkTurquoise">Coach Kohler</span> has already planned how you will be spending your detention, holding a mop and bucket.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:LightSteelBlue">“You’re lucky the gym floors need mopping.”</span> He laughs, tossing you the bucket, <span style="color:LightSteelBlue">“I was originally going to have you run laps for an hour. Now hurry up!”</span> Not only do you have to carry the bucket, but <span style="color:DarkTurquoise">Coach Kohler</span> makes you fill it up completely. <span style="color:lightcoral">It is extremely heavy and every time you slow down or spill a little, <span style="color:DarkTurquoise">Coach Kohler</span> smacks you hard on the butt with the mop.</span> Once you finally are able to get it inside, he has you put it down in the center of the gym and tosses you the mop, saying you are not allowed to leave until it is completely spotless.<br>
<br>
As you start you suddenly notice that <span style="color:DarkTurquoise">Coach Kohler</span> wasn’t going to leave you to it, instead standing a few feet away from you staring. <span style="color:lightcoral">He kept telling you to either go faster or straighten up your back or that you missed a stop. Occasionally, he would blow his whistle without warning, startling you.</span> The constant beratement kept you on edge and made the chore drag on even longer.<br>
<br>
/* RANDOM CHECK */
<<set $Random to random(1, 2)>>
/* NO SPILL */
<<if $Random == 1>>
It takes over 45 minutes, but after a lot of hard work and endless berating, you finally finish mopping the gym. <span style="color:DarkTurquoise">Coach Kohler</span> makes you stand there as he inspects your work, even though he watched you mop the entire time, and takes his sweet time doing so. Once he’s realized he can’t call you out on anything, he gives you the go-ahead to leave and you run out, thankful that it is over.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Minutes += 50>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School East Hallway]]
/* SPILL BUCKET */
<<elseif $Random == 2>>
The constant berating makes you nervous and fumbles the mop a few times, only adding to the reprimanding. <span style="color:lightcoral">Suddenly, you step onto the still wet floor and slip, falling directly against the bucket and spilling part of it all over yourself!</span> You quickly get back up and realize that your $PlayerBottoms.Name are completely soaked!<br>
<br>
<span style="color:LightSteelBlue">“Damn it, boy.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> curses, <span style="color:LightSteelBlue">“How clumsy can you be!? You’re going to get sick walking around in those, give them here and I’ll put them in the school’s dryer while you finish up.”</span>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
You attempt to protest, but <span style="color:DarkTurquoise">Coach Kohler</span> grabs your arm and says you don’t have a choice. <span style="color:Pink">He forcefully pulls down your $PlayerBottoms.Typeand makes you step out of them, leaving you standing in the middle of the gym shyly pulling your $TopType down in order to cover your $UndiesType.</span><br>
<br>
<span style="color:LightSteelBlue">“I see you change everyday kid. Now stop hiding yourself and get back to mopping. If I come back and you’re not mopping I’ll make you run laps in front of the school like this.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Coach Kohler</span> stands there until you continue mopping, before walking off to dry your $BottomsType.</span><br>
<br>
<span style="color:Pink">You are forced to continue cleaning for what feels like hours in the middle of the large gym with your $PlayerUndies.Name on full display. Even though you were alone, being in the middle of such a large, empty space without any way to cover yourself felt humiliating. The occasional shadow appearing in the windows on the doors didn’t help, as you wonder if another student or teacher was watching you.</span><br>
<br>
Eventually, <span style="color:DarkTurquoise">Coach Kohler</span> comes back with your $PlayerBottoms.Type<span style="color:Pink">but refuses to give them back to you until you’ve finished.</span> He said it was a great motivator for you to work faster, which was true. <span style="color:DarkTurquoise">Coach Kohler</span> watches you the entire time, continuing to berate you. When you finally finish, <span style="color:DarkTurquoise">Coach Kohler</span> slowly inspects your work before finally returning your clothing and allowing you to leave, thankful that the humiliation was over.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Minutes += 50>>
<<set $Detention to 0>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 7>>
<<set $TimesSeenUndies += 1>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
[[Finish Detention|School East Hallway]]
/* NAKED */
<<elseif $PlayerUndies.Type == "None">>
You attempt to protest, shyly informing <span style="color:DarkTurquoise">Coach Kohler</span> that you are not wearing any underwear. <span style="color:Pink">But he doesn’t care and instead forcefully pulls down your $PlayerBottoms.Typeand makes you step out of them, leaving you standing in the middle of the gym shyly pulling your $TopType down in order to cover your $Player.PenisSize Penis.</span><br>
<br>
<span style="color:LightSteelBlue">“Please, boys your age don’t have much to hide down there. Now get your tiny prick out of your hands and get back to work! If I come back and you’re touching yourself instead of mopping, I’ll make you run laps in front of the school like this.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Coach Kohler</span> doesn’t leave until you uncover yourself and continue mopping, making sure you use two hands to do it right while also giving you no way to cover your exposed body.</span><br>
<br>
<span style="color:Pink">You are forced to continue mopping for what feels like hours in the middle of the large gym with your Penis and Butt on full display. Even though you were alone, being in the middle of such a large, empty space without any way to cover yourself felt humiliating. The occasional shadow appearing in the windows on the doors didn’t help, as you wonder if another student or teacher was watching you.</span><br>
<br>
Eventually, <span style="color:DarkTurquoise">Coach Kohler</span> comes back with your $PlayerBottoms.Type<span style="color:Pink">but refuses to give them back to you until you’ve finished.</span> He said it was a great motivator for you to work faster, which was true. <span style="color:DarkTurquoise">Coach Kohler</span> watches you the entire time, continuing to berate you. <span style="color:Pink">Being naked from the waist down made it even worse; It made you feel small and helpless.</span> When you finally finish, <span style="color:DarkTurquoise">Coach Kohler</span> slowly inspects your work before returning your clothing and allowing you to leave, thankful that the humiliation was over.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Minutes += 50>>
<<set $Detention to 0>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 7>>
<<set $TimesSeenNaked += 1>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
[[Finish Detention|School East Hallway]]
<<endif>>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. De León</span>. Please head to the history classroom to serve your detention.”</span> The secretary signs your detention slip and sends you on your way.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
The door to the classroom opens right as you reach it as <span style="color:DarkTurquoise">Mr. De León</span> walks out holding a bucket and a hand brush. <span style="color:LightSteelBlue">“Oh! There you are. Was just about to come looking.”</span> He hands you the bucket and brush and motions for you to follow him. <span style="color:LightSteelBlue">“I was asked to have the detentionees clean the hallway floors. I have a few other students in the South and West hallway, so you will do the East.”</span> Realizing how small the hand scrubber was and how long it would take to clean the entire floor with it on your hands and knees, you ask if there is anything else you could use. <span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but I was told that you all have to use these, to build character. Now get to it, the sooner you are done the sooner you can go home.”</span><br>
<br>
<span style="color:lightcoral">You groan as you look at the long hallway. It was going to take you forever!</span> You fill the bucket in the bathroom before starting at one of the ends of the hallway, getting on your hands and knees and scrubbing the floor. The brush is old and warn, meaning you have to put a lot of force behind it in order to get the floor looking clean. Your $PlayerBottoms.Typeand $TopType also get damp, leading to an uncomfortable time. <span style="color:DarkTurquoise">Mr. De León</span> pops back in every few minutes to check on you, but other than that you are alone in the hallway the entire time.<br>
<br>
It takes you a full hour to finish the hallway. Your knees ache and your back is sore, but at least it is done. You inform <span style="color:DarkTurquoise">Mr. De León</span>, who after inspecting your work allows you to leave.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Pained to 1>>
<<set $PainedHours += 7>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School East Hallway]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* GETTING DRESSED */
<<include"Character Restore Clothes">>
<span style="color:LightSteelBlue">“Alright, that is enough for now. I think you’ve just about learned your lesson. Stand up.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> finally stops spanking you and lets you stand. <span style="color:Pink">You do so, covering your privates with your hands as you turned to face <span style="color:DarkTurquoise">Mr. Randolph</span>. Your back was aching for being hunched over for so long, but the painful stinging in your rear was all you really felt.</span> <span style="color:LightSteelBlue">“Still hiding yourself?”</span> He chuckles, <span style="color:LightSteelBlue">“Good. It’s the shy ones that learn faster. You still have half an hour left in your detention, so you will stand in the corner with your nose against the wall. I don’t want to hear a single peep out of you.”</span><br>
<br>
You nod and bend down to pull up your $PlayerBottoms.Typewhen <span style="color:DarkTurquoise">Mr. Randolph</span> stops you. <span style="color:LightSteelBlue">“Those stay down while you stand in the corner. The spanking was only half the punishment. Being forced to stand there with your red behind on display for anyone who comes into the classroom will act as a badge of shame, this will teach you humility and hopefully remind you of what happens to troublemakers the next time you think of misbehaving.”</span> You opened your mouth to complain, but knew it was no use. At least the only one who would see you like this was <span style="color:DarkTurquoise">Mr. Randolph</span>, right?<br>
<br>
You do as you're told and stand in the corner. <span style="color:DarkTurquoise">Mr. Randolph</span> came by to make sure your nose was touching the wall and warned you that moving or talking would result in more punishment. <span style="color:Pink">You felt like a small child who had just been put in timeout; Having your lower half completely exposed made it even worse.</span> Thankfully, no one else came in to see you like this and <span style="color:DarkTurquoise">Mr. Randolph</span> seemed more interested in getting work done than eyeing your butt.<br>
<br>
<span style="color:LightSteelBlue">“Alright, time’s up. You can pull up your $PlayerBottoms.Typeand go <span style="color:DarkTurquoise">Mr. $Player.LastName</span>. I pray you do not find yourself here again.”</span> You quickly cover yourself and leave the classroom, thankful that it was over.<br>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 8>>
<<set $TimesSeenNaked += 1>>
<<set $Player.Arousal += $SpankedArousal + $SpankedArousal>>
<<set $Player.Arousal += $ExhibitionArousal>>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Minutes += 30>>
<<set $Detention to 0>>
<<set $Spanked to 1>>
<<set $SpankedHours += 7>>
<br>
[[Continue|School South Hallway]]
<</nobr>><<nobr>>
/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Randolph</span>.”</span> They chuckle. <span style="color:LightSteelBlue">“Well, at least you know what to expect.”</span> They sign your detention slip and send you to the Math Classroom.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:DarkTurquoise">Mr. Randolph</span> is waiting for you, sitting on his desk with the wooden paddle next to him and a folder in his hand with your name on it. You can already feel your butt aching as he tells you to stand in front of him. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name $Player.LastName</span>. Let’s see what you did to end up here this evening.”</span> He begins to list off what you did to earn detention before pausing for a moment and picking up the painful-looking paddle. <span style="color:LightSteelBlue">“Lucky for you, I don’t think you deserve the paddle today. But ungrateful boys like you must still be punished, so I’ll just use my hand. Lean on the desk.”</span> He moves aside and places a small pillow on the desk for you to lean over and tells you to grip the other end of the desk with your hand and spread your legs. <span style="color:Pink">This position leaves your rear completely defenseless.</span><br>
<br>
/* SAVING CLOTHES */
<<include"Character Save Clothes">>
<<set $SpankClothing to "None">>
<<set $SpankNumber to $Detention>>
<<set $SpankAnger to 100>>
<<set $SpankPain to 0>>
<<set $SpankLocation to "School Math">>
<<set $Spanker to "Randolph">>
<<set $SpankingStart to 0>>
<<set $SpankPosition to "Lean Over Desk">>
<<set $SpankPlayerAction to "None">>
<<if $SpankNumber > 30>>
<<set $SpankNumber to 30>>
<<endif>>
<<set $TimesSpanked += $SpankNumber>>
[[Continue|Spanking]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span>.”</span> The secretary smirks, <span style="color:LightSteelBlue">“Good luck.”</span> They sign your detention slip and send you to the locker room to meet with <span style="color:DarkTurquoise">The Coach</span>.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
You walk into the locker room to discover you are the only student there. <span style="color:DarkTurquoise">Coach Kohler</span> is waiting with a disapproving frown on his face. <span style="color:LightSteelBlue">“You’re going to be running laps boy. Put your clothes in the locker, now!”</span>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">His booming voice causes you to jump, as you quickly strip down to your $PlayerUndies.Name and place your clothes in your locker.</span> You go to grab your gym clothes <span style="color:lightcoral">but are confused to find them missing.</span><br>
<br>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> You attempt to protest as <span style="color:DarkTurquoise">Coach Kohler</span> pushes you out of the locker room, asking if you could put your normal clothes back on. <span style="color:LightSteelBlue">“No can do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, <span style="color:LightSteelBlue">“Headmaster’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span><br>
<br>
<span style="color:Pink">You continue to protest as you are forcefully pushed into the gym in nothing but your $UndiesType, not even being able to grab your $ShoesType.</span> <span style="color:DarkTurquoise">Coach Kohler</span> starts you off with some basic exercises, such as push-ups and squats. <span style="color:Pink">Being watched and constantly berated by <span style="color:DarkTurquoise">The Coach</span>, which leaves you feeling completely humiliated by the time he finally lets you start on the actual laps.</span><br>
<br>
<span style="color:Pink">To make things even worse, <span style="color:DarkTurquoise">Coach Kohler</span> is running directly behind you the entire time, forcing you to keep a consistent pace as you feel his eyes on your $UndiesType covered butt.</span> He doesn’t tell you how many laps you have to run, instead only stopping after a few dozen when you look like you are about to pass out.<br>
<br>
<span style="color:Pink">To add one more layer of humiliation, he then instructs you to do 20 jumping jacks before you are allowed to go. He sits down on the bleachers in front of you and counts them, not accepting half-assed jumps. You turn redder than you already were, as you can feel your boyhood bouncing and jiggling with every jump. Being only in your underwear, it would have been clearly obvious to <span style="color:DarkTurquoise">Coach Kohler</span> as well, who glances down and chuckles a few times.</span><br>
<br>
After over an hour of exercising with only your $PlayerUndies.Name protecting your dignity, <span style="color:DarkTurquoise">Coach Kohler</span> finally gives you permission to get dressed and go home. As you leave, he says he hopes that this experience has taught you an important lesson about behaving at school and gives you a hard smack on the rear as you walk out.<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 20>>
<<set $TimesSeenUndies += 1>>
<br>
[[Continue|School East Hallway]]
/* NAKED */
<<else>>
<span style="color:Pink">His booming voice causes you to jump, as you quickly take off your $PlayerTop.Type, but freeze as you grip your $Bottoms. You shyly inform <span style="color:DarkTurquoise">Coach Kohler</span>, who was staring at you disapprovingly, that you’re not wearing any underwear and ask if he can turn around while you change. He yells that that is your problem and threatens to strip you himself if you don’t hurry up. You embarrassingly strip down completely naked and place your clothes in your locker.</span> You go to grab your gym clothes <span style="color:lightcoral">but are confused to find them missing.</span><br>
<br>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> You attempt to protest as <span style="color:DarkTurquoise">Coach Kohler</span> pushes you out of the locker room, asking if you could put your normal clothes back on. <span style="color:LightSteelBlue">“No can do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, <span style="color:LightSteelBlue">“Headmaster’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span><br>
<br>
<span style="color:Pink">You continue to protest as you are forcefully pushed into the gym completely naked, not even being able to grab your $ShoesType! <span style="color:DarkTurquoise">Coach Kohler</span> starts you off with some basic exercises, such as push-ups and squats. Doing them naked is even worse, as your $Player.PenisSize Penis dangles exposed between your legs. Being watched and constantly berated by <span style="color:DarkTurquoise">The Coach</span> leaves you feeling completely humiliated by the time he finally lets you start on the actual laps.</span><br>
<br>
<span style="color:Pink">To make things even worse, <span style="color:DarkTurquoise">Coach Kohler</span> is running directly behind you the entire time, forcing you to keep a consistent pace as you feel his eyes watching your cute bare butt bounce as you run. Your penis bounces as you run as well, smacking against your stomach. It isn’t long before it gets erect, and you find yourself running laps with a raging boner in clear view.</span> He doesn’t tell you how many laps you have to run, instead only stopping after a few dozen when you look like you are about to pass out.<br>
<br>
<span style="color:Pink">To add one final layer of humiliation, he then instructs you to do 20 jumping jacks before you are allowed to go. He sits down on the bleachers in front of you and counts them, not accepting half-assed jumps. You turn redder than you already were, as your erect boyhood bounces and throbs as you jump directly in front of <span style="color:DarkTurquoise">Coach Kohler</span>, who can’t hide his occasional chuckle as he watches you.</span><br>
<br>
After over an hour of exercising completely naked, <span style="color:DarkTurquoise">Coach Kohler</span> finally gives you permission to get dressed and go home. As you leave, he says he hopes that this experience has taught you an important lesson about behaving at school and gives you a hard smack on the rear as you walk out.<br>
<<set $Player.Arousal to 90>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 20>>
<<set $TimesSeenNaked += 1>>
<br>
[[Continue|School East Hallway]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $Schoolday == 1>>
<<if $Detention > 0>>
<span style="color: lightcoral">You have been given detention! Head to the Main Office after class to serve your time.</span><br>
<<endif>>
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<set $Player.Hunger += 35>>
<<set $Minutes += 15>>
<<set $Meal to random(1, 3)>>
<<if $Meal == 1>>
You enjoy a nice grilled cheese.<br>
<<elseif $Meal == 2>>
You enjoy a nice plate of meatloaf and mashed potatoes.<br>
<<elseif $Meal == 3>>
You enjoy a nice plate of spaghetti.<br>
<<endif>>
<span style="color:Green"> -Hunger</span><br>
<br>
[[Continue|PH Kitchen]] <br>
<<set $Dinner to 1>>
<</nobr>><<nobr>>
/* PLAYER CHANGE */
<<if $PlayerDramaFaithChange == "Increase">>
<<set $DramaFaithPlayer += 10>>
<span style="color:Green">+Mr. Julien's Faith in you has increased!</span>
<br>
<<elseif $PlayerDramaFaithChange == "Decrease">>
<<set $DramaFaithPlayer -= 10>>
<span style="color:Red">-Mr. Julien's Faith in you has decreased!</span>
<br>
<<elseif $PlayerDramaFaithChange == "None">>
<<endif>>
/* LUCAS CHANGE */
<<if $LucasDramaFaithChange == "Increase">>
<<set $DramaFaithLucas += 10>>
<span style="color:Green">+Mr. Julien's Faith in Lucas has increased!</span>
<br>
<<elseif $LucasDramaFaithChange == "Decrease">>
<<set $DramaFaithLucas -= 10>>
<span style="color:Red">-Mr. Julien's Faith in Lucas has decreased!</span>
<br>
<<elseif $LucasDramaFaithChange == "None">>
<<endif>>
/* CARTER CHANGE */
<<if $CarterDramaFaithChange == "Increase">>
<<set $DramaFaithCarter += 10>>
<span style="color:Green">+Mr. Julien's Faith in Carter has increased!</span>
<br>
<<elseif $CarterDramaFaithChange == "Decrease">>
<<set $DramaFaithCarter -= 10>>
<span style="color:Red">-Mr. Julien's Faith in Carter has decreased!</span>
<br>
<<elseif $CarterDramaFaithChange == "None">>
<<endif>>
/* CHANGING ROLE */
/* PLAYER ROLES */
<<if $DramaFaithPlayer > 90>>
<<set $PlayerDramaRole to "Romeo">>
<<elseif $DramaFaithPlayer > 70>>
<<set $PlayerDramaRole to "Mercutio">>
<<elseif $DramaFaithPlayer > 40>>
<<set $PlayerDramaRole to "Lord Capulet">>
<<elseif $DramaFaithPlayer > 20>>
<<set $PlayerDramaRole to "Night Guard">>
<<else>>
<<set $PlayerDramaRole to "House Capulet Servant">>
<<endif>>
/* LUCAS ROLES */
<<if $DramaFaithLucas > 90 and $DramaFaithLucas >= $DramaFaithCarter>>
<<set $LucasDramaRole to "Julius">>
<<elseif $DramaFaithLucas > 90>>
<<set $LucasDramaRole to "Friar Laurence">>
<<elseif $DramaFaithLucas > 70>>
<<set $LucasDramaRole to "The Nurse">>
<<elseif $DramaFaithLucas > 40>>
<<set $LucasDramaRole to "Count Paris">>
<<elseif $DramaFaithLucas > 20>>
<<set $LucasDramaRole to "Friar John">>
<<else>>
<<set $LucasDramaRole to "Chorus Member">>
<<endif>>
/* CARTER ROLES */
<<if $DramaFaithCarter > 90 and $DramaFaithPlayer < 90>>
<<set $CarterDramaRole to "Romeo">>
<<elseif $DramaFaithCarter > 90 and $DramaFaithCarter > $DramaFaithLucas>>
<<set $CarterDramaRole to "Julius">>
<<elseif $DramaFaithCarter > 90>>
<<set $CarterDramaRole to "Friar Laurence">>
<<elseif $DramaFaithCarter > 70>>
<<set $CarterDramaRole to "Tybalt">>
<<elseif $DramaFaithCarter > 40>>
<<set $CarterDramaRole to "Prince Escalus">>
<<elseif $DramaFaithCarter > 20>>
<<set $CarterDramaRole to "Apothecary">>
<<else>>
<<set $CarterDramaRole to "Citizen of Verona">>
<<endif>>
/* MAX MIN */
<<if $DramaFaithPlayer > 100>>
`<<set $DramaFaithPlayer to 100>>
<<elseif $DramaFaithPlayer < 0>>
<<set $DramaFaithPlayer to 0>>
<<endif>>
<<if $DramaFaithLucas > 100>>
`<<set $DramaFaithLucas to 100>>
<<elseif $DramaFaithLucas < 0>>
<<set $DramaFaithLucas to 0>>
<<endif>>
<<if $DramaFaithCarter > 100>>
`<<set $DramaFaithCarter to 100>>
<<elseif $DramaFaithCarter < 0>>
<<set $DramaFaithCarter to 0>>
<<endif>>
<</nobr>><<nobr>>
As you walk down the large, dimly lit Auditorium, you and the other students notice name badges attached to the front row of seats with everyone’s name on them listed in alphabetical order. As you take your seats, you notice both <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Carter</span> there as well, anxiously waiting with the rest of you.<br>
<br>
Suddenly, music began to fade in as the curtains were drawn. Standing at the center of the stage in a showbiz pose, wearing a long purple scarf and a suit with an over-the-top artsy pattern, was a young man that you could only assume was the teacher.<br>
<br>
<span style="color:LightSteelBlue">“Welcome students to the Preston Drama and Acting Academy! My name is <span style="color:DarkTurquoise">Mr. Simon Julien</span>. You heard correctly, THE <span style="color:DarkTurquoise">Simon Julien</span>. Star of Broadway’s hit musicals Dogs, Wicken, and Timmy Elliot, in my youth.”</span> He posed in sync with the music with nearly every word he spoke. His voice was slightly high-pitched and had a sing-song nature to it. As he took off his large hat and begin to scan the room, you noticed that he was wearing makeup. Not the makeup that girls and women would wear for a night on the town, but rather a complex mix of shading and coloring that made his features pop.<br>
<br>
<span style="color:LightSteelBlue">“Let’s get down to business!”</span> <span style="color:DarkTurquoise">Mr. Julien</span> said as the music stopped and he sat down at the edge of the stage looking down at you all. <span style="color:LightSteelBlue">“Every month we will practice and perform a play or musical that I have selected. Everyone from parents to local politicians to talent scouts could be attending, meaning you all got to give it your all! But we also do things a bit differently here at Preston. There are no single auditions, in the real world LIFE is an audition. Every moment of it. So that’s what we do here. You each will practice every part and, depending on how you do, I’ll update that board daily with your current roles. The role you have at the end of the month will be what you perform and what you’re grade will be based off. So you will all not only be performing WITH each other, but also AGAINST each other. Everybody understand? Good. Our first play will be a classic, Romeo and Juliet!”</span><br>
<br>
A boy raised his hand and asked the question that was on everyone’s mind. <span style="color:LightSteelBlue">“But, this is an all-boys school. How are we going to do the play without any girls?”</span> <span style="color:DarkTurquoise">Mr. Julien</span> hopped down from the stage and put his hand on the boy’s shoulder. <span style="color:LightSteelBlue">“Excellent question! You see, to account for our lack of the fairer gender, I’ve taken the liberty to rewrite all the plays we will be performing to account for an all-male cast. So the real title of the play we will be performing is “Romeo and Julius!”"</span> The crowd murmured nervously as <span style="color:DarkTurquoise">Mr. Julien</span> began to explain the play and all the characters.<br>
<br>
<span style="color:Gray">[Unlike most classes, in Drama you will be competing for roles in a play over the course of a month. As Mr. Julien’s Faith in you increases or decreases, your assigned role will change. You can see roles for you and other students at any time in the Auditorium. Your final grade for the month will be determined not only by your final role, but how well you perform it. A great performance as a minor character can earn you top marks just as easily as tanking the lead can earn you a failing grade.]</span><br>
<br>
<span style="color:Gray">[Your role isn’t the only one you will affect. Both Carter and Lucas’ roles can change based on your actions. This allows you to control who are the leads and what outcome the play will have, if you play your cards right. Will you set up yourself to co-star with one of the two? Or will you leave them to share the stage?]</span><br>
<br>
<span style="color:Gray">[NOTE: The final performance of the play is not currently implemented. It will be coming soon!]</span><br>
/* SETTING INITIAL VARIABLES FOR EACH STUDENT */
<<set $DramaFaithPlayer to 0>>
<<set $DramaFaithLucas to 21>>
<<set $DramaFaithCarter to 0>>
<</nobr>><<nobr>>
Safely stored behind a thin layer of glass is the Role Board. Each student has their name engraved on a magnet for easily movement, which <span style="color:DarkTurquoise">Mr. Julien</span> does at the end of every class. The board is divided into 5 groups: Lead, Major Character, Side Character, One-Liner, and Extra, with the various roles in the play under one of the categories.<br>
<br>
/* PLAYER ROLES */
<span style="color:DarkTurquoise">$Player.Name</span>:
<<if $DramaFaithPlayer > 90>>
Romeo [Lead]
<<elseif $DramaFaithPlayer > 70>>
Mercutio [Major Character]
<<elseif $DramaFaithPlayer > 40>>
Lord Capulet [Side Character]
<<elseif $DramaFaithPlayer > 20>>
Night Guard [One-Liner]
<<else>>
House Capulet Servant [Extra]
<<endif>><br>
<br>
/* LUCAS ROLES */
<span style="color:DarkTurquoise">Lucas</span>:
<<if $DramaFaithLucas > 90 and $DramaFaithLucas >= $DramaFaithCarter>>
Julius [Lead]
<<elseif $DramaFaithLucas > 90>>
Friar Laurence [Lead]
<<elseif $DramaFaithLucas > 70>>
The Nurse [Major Character]
<<elseif $DramaFaithLucas > 40>>
Count Paris [Side Character]
<<elseif $DramaFaithLucas > 20>>
Friar John [One-Liner]
<<else>>
Chorus Member [Extra]
<<endif>><br>
<br>
/* CARTER ROLES */
<span style="color:DarkTurquoise">Carter</span>:
<<if $DramaFaithCarter > 90 and $DramaFaithPlayer < 90>>
Romeo [Lead]
<<elseif $DramaFaithCarter > 90 and $DramaFaithCarter > $DramaFaithLucas>>
Julius [Lead]
<<elseif $DramaFaithCarter > 90>>
Friar Laurence [Lead]
<<elseif $DramaFaithCarter > 70>>
Tybalt [Major Character]
<<elseif $DramaFaithCarter > 40>>
Prince Escalus [Side Character]
<<elseif $DramaFaithCarter > 20>>
Apothecary [One-Liner]
<<else>>
Citizen of Verona [Extra]
<<endif>><br>
<br>
[[Leave|School Auditorium]]
<</nobr>><<nobr>>
<<set $DreamLevel to 1>>
/* Amusement Park */
As you drift off to sleep you suddenly find yourself at an amusement park, quickly drifting from one ride to another. The adrenaline and excitement from the rides nearly wake you up multiple times, but you manage to hold onto the dream and enjoy a fun filed night that you can still vividly recall when you awaken.<br>
<span style="color:Green">+++ Energy</span><br>
<br>
<<if $Bedwetter == 1 and $Player.Bladder < 20>>
[[Continue|Bed Wetting]]<br>
<<else>>
[[Continue|Player Bedroom]] <br>
<<endif>>
<</nobr>><<nobr>>
<<set $DreamLevel to -1>>
/* Maze Running */
The comfort of your bed is soon stolen as you suddenly find yourself standing within a dark hedge maze, an eerie buzzing being the only sound you can hear. You spin around trying to find a way out, but every path looks exactly the same. The buzzing suddenly grows louder and louder as you begin to run, you are being chased. You run as fast as you can, but it’s like moving through jelly. You are jolted awake in a cold sweat right before the monster reaches you.<br>
<span style="color:Green">+++ Energy</span><br>
<br>
<<if $Bedwetter == 1 and $Player.Bladder < 20>>
[[Continue|Bed Wetting]]<br>
<<else>>
[[Continue|Player Bedroom]] <br>
<<endif>>
<</nobr>><<nobr>>
<<if $DreamLevel == 2>>
<<set $GoodDream to 1>>
<<set $GoodDreamHours to 8>>
<<set $DreamLevel to 0>>
<<elseif $DreamLevel == 1>>
<<set $GoodDream to 1>>
<<set $GoodDreamHours to 6>>
<<set $DreamLevel to 0>>
<<elseif $DreamLevel == -1>>
<<set $BadDream to 1>>
<<set $BadDreamHours to 6>>
<<set $DreamLevel to 0>>
<<elseif $DreamLevel == -2>>
<<set $Nightmare to 1>>
<<set $NightmareHours to 6>>
<<set $DreamLevel to 0>>
<<endif>>
<</nobr>><<nobr>>
Class is nearly finished and <span style="color:DarkTurquoise">Mr. Hart</span> lazily sits at his desk, instructing everyone to read together in groups until class is over, though most of the students are using the time to socialize. Suddenly you remember the homework assignment that should have been due today. You had finished it and were really proud of your work, but <span style="color:DarkTurquoise">Mr. Hart</span> seems to have forgotten all about it. You could remind him, it would certainly help your grade, but you can tell some of the other students are glad he forgot, and they wouldn’t appreciate the reminder.<br>
<br>
<div id=Choice>
<<link "Remind Him">>
<<replace"#Choice">>
You walk up to <span style="color:DarkTurquoise">Mr. Hart</span>’s desk and try to quietly remind him about the homework. <span style="color:LightSteelBlue">“Oh right, the assignment!”</span> <span style="color:DarkTurquoise">Mr. Hart</span> exclaims loudly, drawing everyone’s attention. <span style="color:LightSteelBlue">“If everyone could hand in their homework assignment from yesterday. Thank you for reminding me <span style="color:DarkTurquoise">$Player.Name</span>, I nearly forgot!</span> Quite a few of the students grumble and stare daggers at you as they pull out their rushed and low quality assignments.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span><br>
<<set $EnglishGrade += 1>>
<span style="color:Green">+Your English Grade has improved slightly.</span><br>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
<span style="color:Red">-Reputation</span> <span style="color:Green">+English</span><br>
<<link "Remain Quiet<br>">>
<<replace"#Choice">>
You decide the slight improvement to your grade isn’t worth the risk of incurring the scorn of your classmates. Instead, you decide to enjoy the rest of the class socializing along with everyone else.<br>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Hart</span> tiredly sits at his desk, head down, reading aloud a chapter from the book the class is currently reading. He reads slowly, yawning every couple sentences, making all the boys antsy to go faster. The entire class has nearly passed out from boredom when a high pitched ding rings from <span style="color:DarkTurquoise">Mr. Hart</span>’s computer. He pauses and looks over, mumbling something to himself before addressing the class.<br>
<br>
<span style="color:LightSteelBlue">”The headmaster needs me to send him over some files, so I want one of you to continue to reading aloud while the rest of the class follows along. <span style="color:DarkTurquoise">$Player.Name</span>, please continue where I left off and stand so everyone can hear you.”</span> You blush and stumble to your feet, all eyes on you. <span style="color:Green">Though you are nervous, you read in a concise and quick pace, much to the joy of everyone else.</span> Soon, everyone is once again engrossed in the story and <span style="color:DarkTurquoise">Mr. Hart</span> decides to let you continue reading aloud until the class is over. When the bell rings, a few students whisper words of appreciation in saving them from their boredom.<br>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span><br>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend English Finish">>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Elementary School",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Preston Boy's Academy Elementary School--</strong></big></span><br>
You stand at the gate of the Preston Academy’s Elementary School Building. Unlike the other two schools, the elementary building was smaller and older. While still in pristine condition, it was very clearly the oldest school. Though the school did have a large playground and its own sports fields, it wasn’t uncommon for them to use the Middle School’s facilities for their sports teams or events. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Middle School][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Hospital][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 448px; top: 229px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="448,155,501,208" alt="Middle School" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,229,427,282" alt="Hospital" onclick="$.wiki('<<goto[[Hospital]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $SexPlayerAction to "None">>
You quickly clean up your mess and redress yourself as you finish.<br>
<br>
/* CLOTH RESTORING */
<<set $ClothSave to "Restore">>
<<include"Strip Character Save Restore">>
<<set $SexClothSaving to 0>>
[[Continue|Player Bedroom]]
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Hart</span> decides that the class should spend the hour reading quietly to themselves so he can nurse a headache with a nap. <span style="color:Green">The peace and quiet helps you better understand the material.</span><br>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
Near the end of the class, <span style="color:DarkTurquoise">Mr. Chang</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $EnglishGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $EnglishGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $EnglishGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $EnglishGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $EnglishGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $EnglishGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $EnglishGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $EnglishGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $EnglishGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $EnglishGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $EnglishGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $EnglishGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $EnglishGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<br>
/* STUDY */
<strong>Study Results:</strong>
<<if $EnglishStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $EnglishStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $EnglishStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $EnglishStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $EnglishStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $EnglishStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $EnglishStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $EnglishStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $EnglishStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $EnglishStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $EnglishStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<<endif>>
<br>
/* SKILL LEVEL */
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $EnglishSkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<<endif>>
<br>
/* FINAL */
<<set $SkillCheckType to "English">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<<endif>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $EnglishGrade + $StudyFinal + $SkillFinal + $FinalFinal>>
<<if $FinalGrade >= 400>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 380>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 360>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 340>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 320>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 300>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 280>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 260>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 240>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 220>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 200>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“You need to get dressed, walking around like that is asking for trouble. Plus, school rules.”</span><br>
<br>
[[Leave|School West Hallway]]
<</nobr>><<nobr>>
<<set $SkillCheckLevel to random(1, 3)>>
<<set $SkillCheckType to "English">>
You spend the first half of the class reading chapters from the book The Outsiders. Afterwards, <span style="color:DarkTurquoise">Mr. Hart</span> tiredly asks if anyone could give their take on the themes and message of the book.
<<if $SkillCheckLevel < $EnglishSkill + 1>>
<span style="color:Green">You believe you decent understanding of the material can could explain it well enough.</span> Though you wonder if your conclusion is what <span style="color:DarkTurquoise">Mr. Hart</span> is looking for.
<<elseif $SkillCheckLevel == $EnglishSkill + 1>>
<span style="color:Yellow">You understand the material, but are unsure if you can put it into simple words.</span> You could give it a shot, but worry about stumbling over your words and it just sounding like gibberish.
<<elseif $SkillCheckLevel > $EnglishSkill + 1>>
<span style="color:Red">You didn’t really understand it at all.</span> But you think you can spin something together that sounds at least partially coherent.
<<endif>><br>
<br>
<div id=choice>
<<link "Raise hand">>
<<replace"#choice">>
<<include "Skill Checks">>
<<if $SkillResults == "Pass">>
You raise your hand and are asked to stand up and give your thoughts. <span style="color:Green">You give a short, yet thoughtful explanation of the character’s motivations and how they fit into the theme of the book.</span> Many of the students seem to agree with your points and soon a discussion is formed around it. <span style="color:DarkTurquoise">Mr. Hart</span> seems impressed and gives you a thumbs up<br>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend English Finish">>
<<else>>
You raise your hand and are asked to stand up and give your thoughts. <span style="color:Red">As you talk you soon realize that what you’re saying contradicts itself.</span> A student points this out, causing some of the other boys to laugh at you as you sit back down. <span style="color:DarkTurquoise">Mr. Hart</span> asks the other student to explain, who gives a much better interpretation.<br>
<br>
<<set $EventPassFail to "Fail">>
<<include"Attend English Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
<<link "Remain quiet<br>">>
<<replace"#choice">>
You decide against giving your thoughts and remain quiet with the rest of the class. Thankfully, <span style="color:DarkTurquoise">Mr. Hart</span> seems to have fallen asleep at his desk and no one is forced to answer.<br>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $EnglishLearned != 1>>
<span style="color:Gold">You have learned the English Skill! This will determine your class grade. The English Language is a complex beast, where none of the rules make sense. But somehow, it is one of the most widely spoken languages in the world. Improving your English Skill will increase your persuasion ability.</span><br>
<<set $EnglishLearned to 1>>
<<endif>>
<<if $EnglishXP >= 100>>
<<set $EnglishXP to 0>>
<<set $EnglishSkill += 1>>
<<if $EnglishSkill > 10>>
<<set $EnglishSkill to 10>>
<<endif>>
<<if $EnglishSkill == 2>>
<span style="color:Gold">You have reached English level 2! You can feel your mind becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“I could hear the dripping before you even walked in. You need to go dry off, all the noise will drive me crazy!”</span><br>
<br>
[[Leave|School West Hallway]]
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Entertainment District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Entertainment District--</strong></big></span><br>
You stand in the middle of The Entertainment District, which sits strategically near the schools, catering to its targeted audience of children. From arcades, to bowling, to laser tag, this area is the go-to place for after-school fun, or for kids to be dropped off while their parents enjoy their vacation. A full wallet and an afternoon could easily lead to a lifetime of memories. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Hours >= 10 and $Hours <= 23>>
[[Movie Theatre|Movie Theatre]]<br>
<<else>>
<span style="color:lightcoral">Movie Theatre (Open 10am to Midnight)</spaN><br>
<<endif>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Pool][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Middle School][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 155px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="300,155,353,208" alt="Park" onclick="$.wiki('<<goto[[Park]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,81,427,134" alt="Pool" onclick="$.wiki('<<goto[[Pool]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="448,155,501,208" alt="Middle School" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<if $PlayerHead.Icon != "None">>
[img[$PlayerHead.Icon]]
<<endif>>
<<if $PlayerFace.Icon != "None">>
[img[$PlayerFace.Icon]]
<<endif>>
<<if $PlayerMouth.Icon != "None">>
[img[$PlayerMouth.Icon]]
<<endif>>
<<if $PlayerNeck.Icon != "None">>
[img[$PlayerNeck.Icon]]
<<endif>>
<<if $PlayerUnder.Icon != "None">>
[img[$PlayerUnder.Icon]]
<<endif>>
<<if $PlayerTop.Icon != "None">>
[img[$PlayerTop.Icon]]
<<endif>>
<<if $PlayerOver.Icon != "None">>
[img[$PlayerOver.Icon]]
<<endif>>
<<if $PlayerOuter.Icon != "None">>
[img[$PlayerOuter.Icon]]
<<endif>>
<<if $PlayerBack.Icon != "None">>
[img[$PlayerBack.Icon]]
<<endif>>
<<if $PlayerHands.Icon != "None">>
[img[$PlayerHands.Icon]]
<<endif>>
<<if $PlayerBottoms.Icon != "None">>
[img[$PlayerBottoms.Icon]]
<<endif>>
<<if $PlayerWaist.Icon != "None">>
[img[$PlayerWaist.Icon]]
<<endif>>
<<if $PlayerUndies.Icon != "None">>
[img[$PlayerUndies.Icon]]
<<endif>>
<<if $PlayerSocks.Icon != "None">>
[img[$PlayerSocks.Icon]]
<<endif>>
<<if $PlayerShoes.Icon != "None">>
[img[$PlayerShoes.Icon]]
<<endif>>
<</nobr>>/* CLOSET INVENTORIES */
<<set $ClosetHead to []>>
<<set $ClosetFace to []>>
<<set $ClosetMouth to []>>
<<set $ClosetNeck to []>>
<<set $ClosetUnder to []>>
<<set $ClosetTop to []>>
<<set $ClosetOver to []>>
<<set $ClosetOuter to []>>
<<set $ClosetBack to []>>
<<set $ClosetHands to []>>
<<set $ClosetBottoms to []>>
<<set $ClosetWaist to []>>
<<set $ClosetUndies to []>>
<<set $ClosetSocks to []>>
<<set $ClosetShoes to []>>
<<set $PlayerInventoryClothes to []>>
<<include"Equipment Stat Init">>
/* PLAYER CLOTHING SLOTS */
/* HEAD */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* FACE */
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* Mouth */
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* NECK */
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDER TOP */
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* TOP */
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OVER */
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OUTER */
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
/* BACK */
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
/* HANDS */
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* WAIST */
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDIES */
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
/* SOCKS */
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* SHOES */
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $MirrorEyes to "Normal">>
<<set $MirrorCry to 0>>
<<set $MirrorMouth to "Normal">>
<<set $MirrorBlush to 0>>
<<set $MirrorArms to "Normal">><<nobr>>
<<set $BeigeAltBriefs to ({
Name: "Beige Briefs",
ID: "UnAlBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Beige Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Beige Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlackAltBriefs to ({
Name: "Black Briefs",
ID: "UnAlBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Black Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Black Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlueAltBriefs to ({
Name: "Blue Briefs",
ID: "UnAlBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Blue Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Blue Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BrownAltBriefs to ({
Name: "Brown Briefs",
ID: "UnAlBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Brown Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Brown Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GrayAltBriefs to ({
Name: "White Gray",
ID: "UnAlBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Gray Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Gray Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GreenAltBriefs to ({
Name: "Green Briefs",
ID: "UnAlBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Green Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Green Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $OrangeAltBriefs to ({
Name: "Orange Briefs",
ID: "UnAlBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Orange Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Orange Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PinkAltBriefs to ({
Name: "Pink Briefs",
ID: "UnAlBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Pink Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Pink Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PurpleAltBriefs to ({
Name: "Purple Briefs",
ID: "UnAlBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Purple Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Purple Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $RedAltBriefs to ({
Name: "Red Briefs",
ID: "UnAlBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Red Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Red Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $TealAltBriefs to ({
Name: "Teal Briefs",
ID: "UnAlBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Teal Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Teal Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $WhiteAltBriefs to ({
Name: "White Briefs",
ID: "UnAlBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/White Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/White Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $YellowAltBriefs to ({
Name: "Yellow Briefs",
ID: "UnAlBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Yellow Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Yellow Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBikiniBriefs to ({
Name: "Beige Briefs",
ID: "UnBiBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Beige Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Beige Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $BlackBikiniBriefs to ({
Name: "Black Briefs",
ID: "UnBiBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Black Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Black Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $BlueBikiniBriefs to ({
Name: "Blue Briefs",
ID: "UnBiBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Blue Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Blue Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $BrownBikiniBriefs to ({
Name: "Brown Briefs",
ID: "UnBiBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Brown Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Brown Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $GrayBikiniBriefs to ({
Name: "Gray Briefs",
ID: "UnBiBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Gray Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Gray Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $GreenBikiniBriefs to ({
Name: "Green Briefs",
ID: "UnBiBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Green Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Green Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $OrangeBikiniBriefs to ({
Name: "Orange Briefs",
ID: "UnBiBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Orange Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Orange Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $PinkBikiniBriefs to ({
Name: "Pink Briefs",
ID: "UnBiBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Pink Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Pink Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $PurpleBikiniBriefs to ({
Name: "Purple Briefs",
ID: "UnBiBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Purple Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Purple Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $RedBikiniBriefs to ({
Name: "Red Briefs",
ID: "UnBiBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Red Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Red Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $TealBikiniBriefs to ({
Name: "Teal Briefs",
ID: "UnBiBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Teal Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Teal Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $WhiteBikiniBriefs to ({
Name: "White Briefs",
ID: "UnBiBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/White Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/White Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $YellowBikiniBriefs to ({
Name: "Yellow Briefs",
ID: "UnBiBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Yellow Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Yellow Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBoxerBriefs to ({
Name: "Beige Boxer Briefs",
ID: "UnBbBe",
Type: "Boxer Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Beige BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Beige Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $BlackBoxerBriefs to ({
Name: "Black Boxer Briefs",
ID: "UnBbBk",
Type: "Boxer Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Black BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Black Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $BlueBoxerBriefs to ({
Name: "Blue Boxer Briefs",
ID: "UnBbBl",
Type: "Boxer Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Blue BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Blue Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $BrownBoxerBriefs to ({
Name: "Brown Boxer Briefs",
ID: "UnBbBr",
Type: "Boxer Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Brown BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Brown Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $GrayBoxerBriefs to ({
Name: "Gray Boxer Briefs",
ID: "UnBbGy",
Type: "Boxer Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Gray BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Gray Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $GreenBoxerBriefs to ({
Name: "Green Boxer Briefs",
ID: "UnBbGr",
Type: "Boxer Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Green BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Green Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $OrangeBoxerBriefs to ({
Name: "Orange Boxer Briefs",
ID: "UnBbOr",
Type: "Boxer Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Orange BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Orange Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $PinkBoxerBriefs to ({
Name: "Pink Boxer Briefs",
ID: "UnBbPi",
Type: "Boxer Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Pink BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Pink Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $PurpleBoxerBriefs to ({
Name: "Purple Boxer Briefs",
ID: "UnBbPu",
Type: "Boxer Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Purple BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Purple Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $RedBoxerBriefs to ({
Name: "Red Boxer Briefs",
ID: "UnBbRe",
Type: "Boxer Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Red BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Red Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $TealBoxerBriefs to ({
Name: "Teal Boxer Briefs",
ID: "UnBbTe",
Type: "Boxer Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Teal BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Teal Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $WhiteBoxerBriefs to ({
Name: "White Boxer Briefs",
ID: "UnBbWh",
Type: "Boxer Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/White BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/White Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $YellowBoxerBriefs to ({
Name: "Yellow Boxer Briefs",
ID: "UnBbYe",
Type: "Boxer Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Yellow BB.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Yellow Boxer Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBoxers to ({
Name: "Beige Boxers",
ID: "UnBoBe",
Type: "Boxers",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Beige Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Beige Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlackBoxers to ({
Name: "Black Boxers",
ID: "UnBoBk",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Black Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Black Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlueBoxers to ({
Name: "Blue Boxers",
ID: "UnBoBl",
Type: "Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Blue Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Blue Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BrownBoxers to ({
Name: "Brown Boxers",
ID: "UnBoBr",
Type: "Boxers",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Brown Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Brown Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GrayBoxers to ({
Name: "Gray Boxers",
ID: "UnBoGy",
Type: "Boxers",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Gray Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Gray Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GreenBoxers to ({
Name: "Green Boxers",
ID: "UnBoGr",
Type: "Boxers",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Green Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Green Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $OrangeBoxers to ({
Name: "Orange Boxers",
ID: "UnBoOr",
Type: "Boxers",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Orange Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Orange Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PinkBoxers to ({
Name: "Pink Boxers",
ID: "UnBoPi",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Pink Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Pink Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PurpleBoxers to ({
Name: "Purple Boxers",
ID: "UnBoPu",
Type: "Boxers",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Purple Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Purple Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $RedBoxers to ({
Name: "Red Boxers",
ID: "UnBoRe",
Type: "Boxers",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Red Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Red Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $TealBoxers to ({
Name: "Teal Boxers",
ID: "UnBoTe",
Type: "Boxers",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Teal Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Teal Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $WhiteBoxers to ({
Name: "White Boxers",
ID: "UnBoWh",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/White Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/White Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $YellowBoxers to ({
Name: "Yellow Boxers",
ID: "UnBoYe",
Type: "Boxers",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Yellow Boxers.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Boxers/Yellow Boxers.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBriefs to ({
Name: "Beige Briefs",
ID: "UnBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Beige Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Beige Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlackBriefs to ({
Name: "Black Briefs",
ID: "UnBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Black Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Black Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlueBriefs to ({
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Blue Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Blue Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BrownBriefs to ({
Name: "Brown Briefs",
ID: "UnBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Brown Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Brown Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GrayBriefs to ({
Name: "White Gray",
ID: "UnBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Gray Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Gray Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GreenBriefs to ({
Name: "Green Briefs",
ID: "UnBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Green Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Green Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $OrangeBriefs to ({
Name: "Orange Briefs",
ID: "UnBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Orange Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Orange Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PinkBriefs to ({
Name: "Pink Briefs",
ID: "UnBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Pink Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Pink Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PurpleBriefs to ({
Name: "Purple Briefs",
ID: "UnBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Purple Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Purple Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $RedBriefs to ({
Name: "Red Briefs",
ID: "UnBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Red Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Red Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $TealBriefs to ({
Name: "Teal Briefs",
ID: "UnBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Teal Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Teal Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $WhiteBriefs to ({
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $YellowBriefs to ({
Name: "Yellow Briefs",
ID: "UnBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Yellow Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Briefs/Yellow Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<</nobr>><<nobr>>
<<set $BeigeCargoShorts to {
Name: "Beige Cargo Shorts",
ID: "BoCaShBe",
Type: "Cargo Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Beige Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Beige Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $BlackCargoShorts to {
Name: "Black Cargo Shorts",
ID: "BoCaShBk",
Type: "Cargo Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Black Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Black Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $BlueCargoShorts to {
Name: "Blue Cargo Shorts",
ID: "BoCaShBl",
Type: "Cargo Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Blue Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Blue Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $BrownCargoShorts to {
Name: "Brown Cargo Shorts",
ID: "BoCaShBr",
Type: "Cargo Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Brown Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Brown Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $GrayCargoShorts to {
Name: "Gray Cargo Shorts",
ID: "BoCaShGy",
Type: "Cargo Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Gray Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Gray Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $GreenCargoShorts to {
Name: "Green Cargo Shorts",
ID: "BoCaShGr",
Type: "Cargo Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Green Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Green Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $OrangeCargoShorts to {
Name: "Orange Cargo Shorts",
ID: "BoCaShOr",
Type: "Cargo Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Orange Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Orange Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $PinkCargoShorts to {
Name: "Pink Cargo Shorts",
ID: "BoCaShPi",
Type: "Cargo Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Pink Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Pink Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $PurpleCargoShorts to {
Name: "Purple Cargo Shorts",
ID: "BoCaShPu",
Type: "Cargo Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Purple Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Purple Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $RedCargoShorts to {
Name: "Red Cargo Shorts",
ID: "BoCaShRe",
Type: "Cargo Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Red Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Red Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $TealCargoShorts to {
Name: "Teal Cargo Shorts",
ID: "BoCaShte",
Type: "Cargo Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Teal Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Teal Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $WhiteCargoShorts to {
Name: "White Cargo Shorts",
ID: "BoCaShWh",
Type: "Cargo Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/White Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/White Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $YellowCargoShorts to {
Name: "Yellow Cargo Shorts",
ID: "BoCaShYe",
Type: "Cargo Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Yellow Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Yellow Cargo Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<</nobr>><<nobr>>
<<set $ContestBue to {
Name: "Bue T-Shirt",
ID: "ToTsCBue",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Bue.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Bue.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt that, somehow, features a bear with the exact likeness of your little brother’s stuffed bear Bue. Created by Miner.",
}>>
<<set $ContestBunnica to {
Name: "Bunnica T-Shirt",
ID: "ToTsCBunnica",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Bunnica.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Bunnica.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A band T-Shirt of the popular Metal Band Bunnica! Created by aaraito.",
}>>
<<set $ContestHardbody to {
Name: "Hardbody T-Shirt",
ID: "ToTsCHardbody",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Hardbody.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Hardbody.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A reference to a certain American Psycho, though you are too young to understand what the name means. Created by beachguymike.",
}>>
<<set $ContestJapan to {
Name: "Japan T-Shirt",
ID: "ToTsCJapan",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Japan.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Japan.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fun T-Shirt featuring the country of Japan. Created by Iloveshotas.",
}>>
<<set $ContestJersey to {
Name: "Black Jersey",
ID: "ToJeBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Jersey.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Jersey.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish and well-crafted Jersey featuring an ‘S’ on the chest. Created by indubio.",
}>>
<<set $ContestJZStyle to {
Name: "JZ Style Shirt",
ID: "ToTsCJZ Style",
Type: "Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/JZ Style.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/JZ Style.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt and vest combo of the popular JZ Style brand. Created by oldbearsleep.",
}>>
<<set $ContestMesh to {
Name: "Mest Shirt",
ID: "ToTsCMesh",
Type: "Mesh Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Lewd"],
Durability: 5,
MaxDurability: 5,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Mesh.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Mesh.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A mesh shirt. Which is, somehow, technically a shirt. Created by reanimator073",
}>>
<<set $ContestNeonJacket to {
Name: "Red Neon Jacket",
ID: "ToNeJaRe",
Type: "Jacket",
Color: "Red",
Slot: "Outer",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A futuristic jacket featuring neon stitching. Created by Shoti.Lalara.",
}>>
<<set $ContestRainbowStar to {
Name: "Rainbow Star T-Shirt",
ID: "ToTsCRainbowStar",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Rainbow Star.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Rainbow Star.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A colorful shirt featuring a beautiful rainbow star. Created by Phlixel.",
}>>
<<set $ContestRainbow to {
Name: "Rainbow T-Shirt",
ID: "ToTsCRainbow",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Rainbow.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Rainbow.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A prideful rainbow shirt! Created by KamiLeon.",
}>>
<<set $ContestSpaceFight to {
Name: "Space Fight T-Shirt",
ID: "ToTsCSpaceFight",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Space Fight.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Space Fight.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt featuring the popular sci-fi movie series, Space Fight. Created by idarkbouquet.",
}>>
<<set $ContestSpank to {
Name: "Spank T-Shirt",
ID: "ToTsCSpank",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Spank.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Spank.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A White T-Shirt that appears to have been drawn on to embarrass naughty kids who just got spanked. Created by Arclos.",
}>>
<<set $ContestToast to {
Name: "Toast T-Shirt",
ID: "ToTsCToast",
Type: "T-Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Toast.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Toast.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fun T-Shirt featuring a happy piece of Toast. Created by Shogu.",
}>>
<</nobr>><<nobr>>
<<set $BlueUltramanTShirt to {
Name: "Blue Ultraman T-Shirt",
ID: "ToTsUltramanBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirts Designed/Blue Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Blue Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set $RedUltramanTShirt to {
Name: "Red Ultraman T-Shirt",
ID: "ToTsUltramanRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirts Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set $WhiteUltramanTShirt to {
Name: "White Ultraman T-Shirt",
ID: "ToTsUltramanWh",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirts Designed/White Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/White Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set $GreenCamoTShirt to {
Name: "Green Camo T-Shirt",
ID: "ToTsCamoGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirts Designed/Green Camo T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Green Camo T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A patterned T-Shirt for the adventurous lads who want to blend into their surroundings. As long as those surroundings are Green.",
}>>
<</nobr>><<nobr>>
<<set $DeadHeadHoodie to {
Name: "Dead Head Hoodie",
ID: "OuHoDeHe",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Dead Head Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Dead Head Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring the Dead Head mascot character.",
}>>
<<set $HeroicHoodie to {
Name: "Heroic Hoodie",
ID: "OuHoHe",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Hero Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Hero Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a heroic design.",
}>>
<</nobr>><<nobr>>
<<set $WhiteDiaper to ({
Name: "White Diaper",
ID: "UnDiWh",
Type: "Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Diaper/White Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Diaper/White Diaper.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Diaper/White Diaper_Under.png",
Description: "A large diaper designed for older boys who still have some trouble reaching the bathroom at night. Much less embarrassing than waking up in a puddle. Created by Pixel",
})>>
<</nobr>><<nobr>>
<<set $BeigeDressShirt to {
Name: "Beige Dress Shirt",
ID: "ToDsBe",
Type: "Dress Shirt",
Color: "Beige",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Beige Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Beige Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Beige Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Beige Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Beige Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $BlackDressShirt to {
Name: "Black Dress Shirt",
ID: "ToDsBk",
Type: "Dress Shirt",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Black Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Black Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Black Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Black Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Black Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $BlueDressShirt to {
Name: "Blue Dress Shirt",
ID: "ToDsBl",
Type: "Dress Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Blue Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Blue Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Blue Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Blue Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Blue Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $BrownDressShirt to {
Name: "Brown Dress Shirt",
ID: "ToDsBr",
Type: "Dress Shirt",
Color: "Brown",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Brown Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Brown Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Brown Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Brown Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Brown Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $GrayDressShirt to {
Name: "Gray Dress Shirt",
ID: "ToDsGy",
Type: "Dress Shirt",
Color: "Gray",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Gray Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Gray Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Gray Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Gray Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Gray Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $GreenDressShirt to {
Name: "Green Dress Shirt",
ID: "ToDsGreen",
Type: "Dress Shirt",
Color: "Green",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Green Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Green Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Green Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Green Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Green Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $OrangeDressShirt to {
Name: "Orange Dress Shirt",
ID: "ToDsOr",
Type: "Dress Shirt",
Color: "Orange",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Orange Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Orange Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Orange Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Orange Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Orange Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $PinkDressShirt to {
Name: "Pink Dress Shirt",
ID: "ToDsPi",
Type: "Dress Shirt",
Color: "Pink",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Pink Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Pink Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Pink Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Pink Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Pink Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $PurpleDressShirt to {
Name: "Purple Dress Shirt",
ID: "ToDsPu",
Type: "Dress Shirt",
Color: "Purple",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Purple Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Purple Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Purple Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Purple Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Purple Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $RedDressShirt to {
Name: "Red Dress Shirt",
ID: "ToDsRe",
Type: "Dress Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Red Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Red Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/BRedlack Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Red Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Red Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $TealDressShirt to {
Name: "Teal Dress Shirt",
ID: "ToDsTe",
Type: "Dress Shirt",
Color: "Teal",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Teal Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Teal Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Teal Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Teal Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Teal Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $WhiteDressShirt to {
Name: "White Dress Shirt",
ID: "ToDsWh",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/White Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/White Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/White Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/White Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/White Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $YellowDressShirt to {
Name: "Yellow Dress Shirt",
ID: "ToDsYe",
Type: "Dress Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Yellow Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Yellow Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Yellow Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Yellow Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Yellow Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<</nobr>><<nobr>>
<<set $BeigeDressShoes to {
Name: "Beige Dress Shoes",
ID: "ShDrShBe",
Type: "Dress Shoes",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Beige Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Beige Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $BlackDressShoes to {
Name: "Black Dress Shoes",
ID: "ShDrShBk",
Type: "Dress Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Black Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Black Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $BlueDressShoes to {
Name: "Blue Dress Shoes",
ID: "ShDrShBl",
Type: "Dress Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Blue Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Blue Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $BrownDressShoes to {
Name: "Brown Dress Shoes",
ID: "ShDrShBr",
Type: "Dress Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Brown Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Brown Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $GrayDressShoes to {
Name: "Gray Dress Shoes",
ID: "ShDrShGy",
Type: "Dress Shoes",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Gray Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Gray Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $GreenDressShoes to {
Name: "Green Dress Shoes",
ID: "ShDrShGr",
Type: "Dress Shoes",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Green Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Green Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $OrangeDressShoes to {
Name: "Orange Dress Shoes",
ID: "ShDrShOr",
Type: "Dress Shoes",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Orange Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Orange Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $PinkDressShoes to {
Name: "Pink Dress Shoes",
ID: "ShDrShPi",
Type: "Dress Shoes",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Pink Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Pink Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $PurpleDressShoes to {
Name: "Purple Dress Shoes",
ID: "ShDrShPu",
Type: "Dress Shoes",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Purple Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Purple Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $RedDressShoes to {
Name: "Red Dress Shoes",
ID: "ShDrShRe",
Type: "Dress Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Red Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Red Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $TealDressShoes to {
Name: "Teal Dress Shoes",
ID: "ShDrShTe",
Type: "Dress Shoes",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Teal Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Teal Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $WhiteDressShoes to {
Name: "White Dress Shoes",
ID: "ShDrShWh",
Type: "Dress Shoes",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/White Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/White Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $YellowDressShoes to {
Name: "Yellow Dress Shoes",
ID: "ShDrShYe",
Type: "Dress Shoes",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Yellow Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Yellow Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<</nobr>><<nobr>>
<<set $BeigeDressShortShorts to {
Name: "Beige Dress Shorts",
ID: "BoDrShBe",
Type: "Dress Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Beige Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Beige Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlackDressShortShorts to {
Name: "Black Dress Shorts",
ID: "BoDrShBk",
Type: "Dress Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Black Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Black Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlueDressShortShorts to {
Name: "Blue Dress Shorts",
ID: "BoDrShBl",
Type: "Dress Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Blue Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Blue Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BrownDressShortShorts to {
Name: "Brown Dress Shorts",
ID: "BoDrShBr",
Type: "Dress Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Brown Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Brown Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GrayDressShortShorts to {
Name: "Gray Dress Shorts",
ID: "BoDrShGy",
Type: "Dress Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Gray Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Gray Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GreenDressShortShorts to {
Name: "Green Dress Shorts",
ID: "BoDrShGr",
Type: "Dress Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Green Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Green Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $OrangeDressShortShorts to {
Name: "Orange Dress Shorts",
ID: "BoDrShOr",
Type: "Dress Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Orange Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Orange Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PinkDressShortShorts to {
Name: "Pink Dress Shorts",
ID: "BoDrShPi",
Type: "Dress Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Pink Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Pink Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PurpleDressShortShorts to {
Name: "Purple Dress Shorts",
ID: "BoDrShPu",
Type: "Dress Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Purple Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Purple Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $RedDressShortShorts to {
Name: "Red Dress Shorts",
ID: "BoDrShRe",
Type: "Dress Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Red Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Red Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $TealDressShortShorts to {
Name: "Teal Dress Shorts",
ID: "BoDrShTe",
Type: "Dress Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Teal Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Teal Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $WhiteDressShortShorts to {
Name: "White Dress Shorts",
ID: "BoDrShWh",
Type: "Dress Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/White Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/White Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $YellowDressShortShorts to {
Name: "Yellow Dress Shorts",
ID: "BoDrShYe",
Type: "Dress Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Yellow Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Yellow Dress Short Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<</nobr>><<nobr>>
<<set $BeigeDressShorts to {
Name: "Beige Dress Shorts",
ID: "BoDrShBe",
Type: "Dress Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Beige Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Beige Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlackDressShorts to {
Name: "Black Dress Shorts",
ID: "BoDrShBk",
Type: "Dress Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Black Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Black Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlueDressShorts to {
Name: "Blue Dress Shorts",
ID: "BoDrShBl",
Type: "Dress Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Blue Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Blue Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BrownDressShorts to {
Name: "Brown Dress Shorts",
ID: "BoDrShBr",
Type: "Dress Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Brown Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Brown Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GrayDressShorts to {
Name: "Gray Dress Shorts",
ID: "BoDrShGy",
Type: "Dress Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Gray Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Gray Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GreenDressShorts to {
Name: "Green Dress Shorts",
ID: "BoDrShGr",
Type: "Dress Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Green Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Green Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $OrangeDressShorts to {
Name: "Orange Dress Shorts",
ID: "BoDrShOr",
Type: "Dress Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Orange Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Orange Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PinkDressShorts to {
Name: "Pink Dress Shorts",
ID: "BoDrShPi",
Type: "Dress Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Pink Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Pink Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PurpleDressShorts to {
Name: "Purple Dress Shorts",
ID: "BoDrShPu",
Type: "Dress Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Purple Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Purple Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $RedDressShorts to {
Name: "Red Dress Shorts",
ID: "BoDrShRe",
Type: "Dress Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Red Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Red Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $TealDressShorts to {
Name: "Teal Dress Shorts",
ID: "BoDrShTe",
Type: "Dress Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Teal Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Teal Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $WhiteDressShorts to {
Name: "White Dress Shorts",
ID: "BoDrShWh",
Type: "Dress Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/White Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/White Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $YellowDressShorts to {
Name: "Yellow Dress Shorts",
ID: "BoDrShYe",
Type: "Dress Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Yellow Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Yellow Dress Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<</nobr>><<nobr>>
<<set $PurpleGymShirt to {
Name: "Gym Shirt",
ID: "ToGyShPu",
Type: "Gym Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/Gym Shirt/Purple Gym Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard School Gym Shirt that is so light, you almost feel like you’re not wearing anything.",
}>>
<</nobr>><<nobr>>
<<set $PurpleGymShorts to {
Name: "Gym Shorts",
ID: "BoGyShPu",
Type: "Gym Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Athletic", "Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shorts/Purple Gym Shorts.png",
Avatar: "Images/Avatar/Clothes/Gym Shorts/Purple Gym Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard pair of School Gym Shorts that, despite being super baggy and easy to yank down, manage to stay on while running.",
}>>
<</nobr>><<nobr>>
<<set $BeigeHoodie to {
Name: "Beige Hoodie",
ID: "OuHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Beige Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Beige Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Beige Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Beige Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Beige Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackHoodie to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Black Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Black Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Black Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueHoodie to {
Name: "Blue Hoodie",
ID: "OuHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Blue Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Blue Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Blue Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Blue Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Blue Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownHoodie to {
Name: "Brown Hoodie",
ID: "OuHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Brown Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Brown Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Brown Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Brown Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Brown Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayHoodie to {
Name: "Gray Hoodie",
ID: "OuHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Gray Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenHoodie to {
Name: "Green Hoodie",
ID: "OuHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Green Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Green Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Green Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Green Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Green Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeHoodie to {
Name: "Orange Hoodie",
ID: "OuHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Orange Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Orange Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Orange Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Orange Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Orange Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkHoodie to {
Name: "Pink Hoodie",
ID: "OuHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Pink Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Pink Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Pink Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Pink Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Pink Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleHoodie to {
Name: "Purple Hoodie",
ID: "OuHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Purple Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Purple Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Purple Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Purple Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Purple Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedHoodie to {
Name: "Red Hoodie",
ID: "OuHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Red Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Red Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Red Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Red Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Red Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealHoodie to {
Name: "Teal Hoodie",
ID: "OuHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Teal Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Teal Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Teal Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Teal Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Teal Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteHoodie to {
Name: "White Hoodie",
ID: "OuHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/White Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowHoodie to {
Name: "Yellow Hoodie",
ID: "OuHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Yellow Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<</nobr>><<nobr>>
<<set $BeigeJeans to {
Name: "Beige Jeans",
ID: "BoJeBe",
Type: "Jeans",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Beige Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Beige Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $BlackJeans to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $BlueJeans to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $BrownJeans to {
Name: "Brown Jeans",
ID: "BoJeBr",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Brown Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Brown Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $GrayJeans to {
Name: "Gray Jeans",
ID: "BoJeGy",
Type: "Jeans",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Gray Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Gray Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $GreenJeans to {
Name: "Green Jeans",
ID: "BoJeGr",
Type: "Jeans",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Green Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Green Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $OrangeJeans to {
Name: "Orange Jeans",
ID: "BoJeOr",
Type: "Jeans",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Orange Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Orange Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $PinkJeans to {
Name: "Pink Jeans",
ID: "BoJePi",
Type: "Jeans",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Pink Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Pink Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $PurpleJeans to {
Name: "Purple Jeans",
ID: "BoJePu",
Type: "Jeans",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Purple Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Purple Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $RedJeans to {
Name: "Red Jeans",
ID: "BoJeRe",
Type: "Jeans",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Red Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Red Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $TealJeans to {
Name: "Teal Jeans",
ID: "BoJeTe",
Type: "Jeans",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Teal Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Teal Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $WhiteJeans to {
Name: "White Jeans",
ID: "BoJeWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/White Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/White Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $YellowJeans to {
Name: "Yellow Jeans",
ID: "BoJeYe",
Type: "Jeans",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Yellow Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Yellow Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<</nobr>><<nobr>>
<<set $BeigeLongSleeved to {
Name: "Beige Long-Sleeved Shirt",
ID: "ToLsShBe",
Type: "Long-Sleeved Shirt",
Color: "Beige",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Beige Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Beige Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Beige Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Beige Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $BlackLongSleeved to {
Name: "Black Long-Sleeved Shirt",
ID: "ToLsShBk",
Type: "Long-Sleeved Shirt",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Black Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Black Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Black Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Black Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $BlueLongSleeved to {
Name: "Blue Long-Sleeved Shirt",
ID: "ToLsShBl",
Type: "Long-Sleeved Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Blue Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Blue Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Blue Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Blue Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $BrownLongSleeved to {
Name: "Brown Long-Sleeved Shirt",
ID: "ToLsShBr",
Type: "Long-Sleeved Shirt",
Color: "Brown",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Brown Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Brown Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Brown Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Brown Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $GrayLongSleeved to {
Name: "Gray Long-Sleeved Shirt",
ID: "ToLsShGy",
Type: "Long-Sleeved Shirt",
Color: "Gray",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Gray Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Gray Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Gray Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Gray Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $GreenLongSleeved to {
Name: "Green Long-Sleeved Shirt",
ID: "ToLsShGr",
Type: "Long-Sleeved Shirt",
Color: "Green",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Green Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Green Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Green Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Green Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $OrangeLongSleeved to {
Name: "Orange Long-Sleeved Shirt",
ID: "ToLsShOr",
Type: "Long-Sleeved Shirt",
Color: "Orange",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Orange Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Orange Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Orange Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Orange Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $PinkLongSleeved to {
Name: "Pink Long-Sleeved Shirt",
ID: "ToLsShPi",
Type: "Long-Sleeved Shirt",
Color: "Pink",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Pink Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Pink Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Pink Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Pink Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $PurpleLongSleeved to {
Name: "Purple Long-Sleeved Shirt",
ID: "ToLsShPu",
Type: "Long-Sleeved Shirt",
Color: "Purple",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Purple Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Purple Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Purple Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Purple Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $RedLongSleeved to {
Name: "Red Long-Sleeved Shirt",
ID: "ToLsShRe",
Type: "Long-Sleeved Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Red Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Red Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Red Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Red Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $TealLongSleeved to {
Name: "Teal Long-Sleeved Shirt",
ID: "ToLsShTe",
Type: "Long-Sleeved Shirt",
Color: "Teal",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Teal Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Teal Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Teal Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Teal Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $WhiteLongSleeved to {
Name: "White Long-Sleeved Shirt",
ID: "ToLsShWh",
Type: "Long-Sleeved Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/White Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/White Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/White Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/White Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $YellowLongSleeved to {
Name: "Yellow Long-Sleeved Shirt",
ID: "ToLsShYe",
Type: "Long-Sleeved Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Yellow Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Yellow Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Yellow Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Yellow Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<</nobr>><<nobr>>
<<set $BeigePajamaPants to {
Name: "Beige Pajama Bottoms",
ID: "BoPjBoBe",
Type: "Pajama Bottoms",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Beige Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Beige Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BlackPajamaPants to {
Name: "Black Pajama Bottoms",
ID: "BoPjBoBk",
Type: "Pajama Bottoms",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Black Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Black Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BluePajamaPants to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBoBl",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Blue Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Blue Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BrownPajamaPants to {
Name: "Brown Pajama Bottoms",
ID: "BoPjBoBr",
Type: "Pajama Bottoms",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Brown Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Brown Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GrayPajamaPants to {
Name: "Gray Pajama Bottoms",
ID: "BoPjBoGy",
Type: "Pajama Bottoms",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Gray Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Gray Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GreenPajamaPants to {
Name: "Green Pajama Bottoms",
ID: "BoPjBoGr",
Type: "Pajama Bottoms",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Green Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Green Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $OrangePajamaPants to {
Name: "Orange Pajama Bottoms",
ID: "BoPjBoOr",
Type: "Pajama Bottoms",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Orange Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Orange Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PinkPajamaPants to {
Name: "Pink Pajama Bottoms",
ID: "BoPjBoPi",
Type: "Pajama Bottoms",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Pink Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Pink Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PurplePajamaPants to {
Name: "Purple Pajama Bottoms",
ID: "BoPjBoPu",
Type: "Pajama Bottoms",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Purple Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Purple Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $RedPajamaPants to {
Name: "Red Pajama Bottoms",
ID: "BoPjBoRe",
Type: "Pajama Bottoms",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Red Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Red Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $TealPajamaPants to {
Name: "Teal Pajama Bottoms",
ID: "BoPjBoTe",
Type: "Pajama Bottoms",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Teal Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Teal Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $WhitePajamaPants to {
Name: "White Pajama Bottoms",
ID: "BoPjBoWh",
Type: "Pajama Bottoms",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/White Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/White Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $YellowPajamaPants to {
Name: "Yellow Pajama Bottoms",
ID: "BoPjBoYe",
Type: "Pajama Bottoms",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Yellow Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Yellow Pajama Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<</nobr>><<nobr>>
<<set $BeigePajamaShirt to {
Name: "Beige Pajama Shirt",
ID: "ToPjShBe",
Type: "Pajama Shirt",
Color: "Beige",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Beige Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Beige Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Beige Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Beige Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BlackPajamaShirt to {
Name: "Black Pajama Shirt",
ID: "ToPjShBk",
Type: "Pajama Shirt",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Black Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Black Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Black Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Black Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BluePajamaShirt to {
Name: "Blue Pajama Shirt",
ID: "ToPjShBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Blue Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BrownPajamaShirt to {
Name: "Brown Pajama Shirt",
ID: "ToPjShBr",
Type: "Pajama Shirt",
Color: "Brown",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Brown Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Brown Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Brown Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Brown Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GrayPajamaShirt to {
Name: "Gray Pajama Shirt",
ID: "ToPjShGy",
Type: "Pajama Shirt",
Color: "Gray",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Gray Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Gray Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Gray Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Gray Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GreenPajamaShirt to {
Name: "Green Pajama Shirt",
ID: "ToPjShGreen",
Type: "Pajama Shirt",
Color: "Green",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Green Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Green Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Green Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Green Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $OrangePajamaShirt to {
Name: "Orange Pajama Shirt",
ID: "ToPjShOr",
Type: "Pajama Shirt",
Color: "Orange",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Orange Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Orange Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Orange Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Orange Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PinkPajamaShirt to {
Name: "Pink Pajama Shirt",
ID: "ToPjShPi",
Type: "Pajama Shirt",
Color: "Pink",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Pink Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Pink Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Pink Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Pink Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PurplePajamaShirt to {
Name: "Purple Pajama Shirt",
ID: "ToPjShPu",
Type: "Pajama Shirt",
Color: "Purple",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Purple Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Purple Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Purple Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Purple Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $RedPajamaShirt to {
Name: "Red Pajama Shirt",
ID: "ToPjShRe",
Type: "Pajama Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Red Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Red Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/BRedlack Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Red Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $TealPajamaShirt to {
Name: "Teal Pajama Shirt",
ID: "ToPjShTe",
Type: "Pajama Shirt",
Color: "Teal",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Teal Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Teal Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Teal Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Teal Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $WhitePajamaShirt to {
Name: "White Pajama Shirt",
ID: "ToPjShWh",
Type: "Pajama Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/White Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/White Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/White Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/White Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $YellowPajamaShirt to {
Name: "Yellow Pajama Shirt",
ID: "ToPjShYe",
Type: "Pajama Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Yellow Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Yellow Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Yellow Pajama Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Yellow Pajama Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<</nobr>><<nobr>>
<<set $BeigePants to {
Name: "Beige Pants",
ID: "BoPaBe",
Type: "Pants",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Beige Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Beige Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $BlackPants to {
Name: "Black Pants",
ID: "BoPaBk",
Type: "Pants",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Black Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Black Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $BluePants to {
Name: "Blue Pants",
ID: "BoPaBl",
Type: "Pants",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Blue Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Blue Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $BrownPants to {
Name: "Brown Pants",
ID: "BoPaBr",
Type: "Pants",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Brown Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Brown Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $GrayPants to {
Name: "Gray Pants",
ID: "BoPaGy",
Type: "Pants",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Gray Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Gray Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $GreenPants to {
Name: "Green Pants",
ID: "BoPaGr",
Type: "Pants",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Green Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Green Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $OrangePants to {
Name: "Orange Pants",
ID: "BoPaOr",
Type: "Pants",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Orange Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Orange Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $PinkPants to {
Name: "Pink Pants",
ID: "BoPaPi",
Type: "Pants",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Pink Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Pink Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $PurplePants to {
Name: "Purple Pants",
ID: "BoPaPu",
Type: "Pants",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Purple Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Purple Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $RedPants to {
Name: "Red Pants",
ID: "BoPaRe",
Type: "Pants",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Red Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Red Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $TealPants to {
Name: "Teal Pants",
ID: "BoPaTe",
Type: "Pants",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Teal Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Teal Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $WhitePants to {
Name: "White Pants",
ID: "BoPaWh",
Type: "Pants",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/White Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/White Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $YellowPants to {
Name: "Yellow Pants",
ID: "BoPaYe",
Type: "Pants",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Yellow Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Yellow Pants.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<</nobr>><<nobr>>
<<set $BeigePoloShirt to {
Name: "Beige Polo Shirt",
ID: "ToPoShBe",
Type: "Polo Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Beige Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Beige Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $BlackPoloShirt to {
Name: "Black Polo Shirt",
ID: "ToPoShBk",
Type: "Polo Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Black Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Black Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $BluePoloShirt to {
Name: "Blue Polo Shirt",
ID: "ToPoShBl",
Type: "Polo Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Blue Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Blue Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $BrownPoloShirt to {
Name: "Brown Polo Shirt",
ID: "ToPoShBr",
Type: "Polo Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Brown Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Brown Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $GrayPoloShirt to {
Name: "Gray Polo Shirt",
ID: "ToPoShGy",
Type: "Polo Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Gray Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Gray Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $GreenPoloShirt to {
Name: "Green Polo Shirt",
ID: "ToPoShGr",
Type: "Polo Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Green Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Green Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $OrangePoloShirt to {
Name: "Orange Polo Shirt",
ID: "ToPoShOr",
Type: "Polo Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Orange Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Orange Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $PinkPoloShirt to {
Name: "Pink Polo Shirt",
ID: "ToPoShPi",
Type: "Polo Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Pink Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Pink Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $PurplePoloShirt to {
Name: "Purple Polo Shirt",
ID: "ToPoShPu",
Type: "Polo Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Purple Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Purple Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $RedPoloShirt to {
Name: "Red Polo Shirt",
ID: "ToPoShRe",
Type: "Polo Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Red Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Red Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $TealPoloShirt to {
Name: "Teal Polo Shirt",
ID: "ToPoShTe",
Type: "Polo Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Teal Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Teal Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $WhitePoloShirt to {
Name: "White Polo Shirt",
ID: "ToPoShWh",
Type: "Polo Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/White Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/White Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $YellowPoloShirt to {
Name: "Yellow Polo Shirt",
ID: "ToPoShYe",
Type: "Polo Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Yellow Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Yellow Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<</nobr>><<nobr>>
<<set $BlueRangerTShirt to {
Name: "Blue Ranger T-Shirt",
ID: "ToTsRangerBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirst/Blue Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Blue Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Blue Cosmic Ranger.",
}>>
<<set $GreenRangerTShirt to {
Name: "Green Ranger T-Shirt",
ID: "ToTsRangerGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirst/Green Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Green Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Green Cosmic Ranger.",
}>>
<<set $PinkRangerTShirt to {
Name: "Pink Ranger T-Shirt",
ID: "ToTsRangerPi",
Type: "T-Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirst/Pink Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Pink Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Pink Cosmic Ranger.",
}>>
<<set $RedRangerTShirt to {
Name: "Red Ranger T-Shirt",
ID: "ToTsRangerRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirst/Red Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Red Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Red Cosmic Ranger.",
}>>
<<set $YellowRangerTShirt to {
Name: "Yellow Ranger T-Shirt",
ID: "ToTsRangerYe",
Type: "T-Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirst/Yellow Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Yellow Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Yellow Cosmic Ranger.",
}>>
<</nobr>><<nobr>>
<<set $BeigeRippedJeans to {
Name: "Beige Jeans",
ID: "BoRiJeBe",
Type: "Jeans",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Beige Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Beige Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $BlackRippedJeans to {
Name: "Black Jeans",
ID: "BoRiJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Black Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Black Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $BlueRippedJeans to {
Name: "Blue Jeans",
ID: "BoRiJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Blue Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Blue Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $BrownRippedJeans to {
Name: "Brown Jeans",
ID: "BoRiJeBr",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Brown Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Brown Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $GrayRippedJeans to {
Name: "Gray Jeans",
ID: "BoRiJeGy",
Type: "Jeans",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Gray Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Gray Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $GreenRippedJeans to {
Name: "Green Jeans",
ID: "BoRiJeGr",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Green Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Green Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $OrangeRippedJeans to {
Name: "Orange Jeans",
ID: "BoRiJeOr",
Type: "Jeans",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Orange Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Orange Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $PinkRippedJeans to {
Name: "Pink Jeans",
ID: "BoRiJePi",
Type: "Jeans",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Pink Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Pink Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $PurpleRippedJeans to {
Name: "Purple Jeans",
ID: "BoRiJePu",
Type: "Jeans",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Purple Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Purple Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $RedRippedJeans to {
Name: "Red Jeans",
ID: "BoRiJeRe",
Type: "Jeans",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Red Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Red Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $TealRippedJeans to {
Name: "Teal Jeans",
ID: "BoRiJeTe",
Type: "Jeans",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Teal Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Teal Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $WhiteRippedJeans to {
Name: "White Jeans",
ID: "BoRiJeWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/White Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/White Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $YellowRippedJeans to {
Name: "Yellow Jeans",
ID: "BoRiJeYe",
Type: "Jeans",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Yellow Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Yellow Ripped Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<</nobr>><<nobr>>
<<set $BeigeRoundGlasses to {
Name: "Beige Round Glasses",
ID: "FaRoGlBe",
Type: "Glasses",
Color: "Beige",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Beige Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Beige Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlackRoundGlasses to {
Name: "Black Round Glasses",
ID: "FaRoGlBk",
Type: "Glasses",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Black Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Black Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlueRoundGlasses to {
Name: "Blue Round Glasses",
ID: "FaRoGlBl",
Type: "Glasses",
Color: "Blue",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Blue Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Blue Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BrownRoundGlasses to {
Name: "Brown Round Glasses",
ID: "FaRoGlBr",
Type: "Glasses",
Color: "Brown",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Brown Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Brown Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GrayRoundGlasses to {
Name: "Gray Round Glasses",
ID: "FaRoGlGy",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Gray Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Gray Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GreenRoundGlasses to {
Name: "Green Round Glasses",
ID: "FaRoGlGr",
Type: "Glasses",
Color: "Green",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Green Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Green Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $OrangeRoundGlasses to {
Name: "Orange Round Glasses",
ID: "FaRoGlOr",
Type: "Glasses",
Color: "Orange",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Orange Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Orange Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PinkRoundGlasses to {
Name: "Pink Round Glasses",
ID: "FaRoGlPi",
Type: "Glasses",
Color: "Pink",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Pink Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Pink Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PurpleRoundGlasses to {
Name: "Purple Round Glasses",
ID: "FaRoGlPu",
Type: "Glasses",
Color: "Purple",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Purple Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Purple Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $RedRoundGlasses to {
Name: "Red Round Glasses",
ID: "FaRoGlRe",
Type: "Glasses",
Color: "Red",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Red Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Red Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $TealRoundGlasses to {
Name: "Teal Round Glasses",
ID: "FaRoGlTe",
Type: "Glasses",
Color: "Teal",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Teal Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Teal Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $WhiteRoundGlasses to {
Name: "White Round Glasses",
ID: "FaRoGlWh",
Type: "Glasses",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/White Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/White Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $YellowRoundGlasses to {
Name: "Yellow Round Glasses",
ID: "FaRoGlYe",
Type: "Glasses",
Color: "Yellow",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Yellow Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Yellow Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSandals to {
Name: "Beige Sandals",
ID: "ShSnBe",
Type: "Sandals",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Beige Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Beige Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $BlackSandals to {
Name: "Black Sandals",
ID: "ShSnBk",
Type: "Sandals",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Black Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Black Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $BlueSandals to {
Name: "Blue Sandals",
ID: "ShSnBl",
Type: "Sandals",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Blue Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Blue Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $BrownSandals to {
Name: "Brown Sandals",
ID: "ShSnBr",
Type: "Sandals",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Brown Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Brown Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $GraySandals to {
Name: "Gray Sandals",
ID: "ShSnGy",
Type: "Sandals",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Gray Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Gray Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $GreenSandals to {
Name: "Green Sandals",
ID: "ShSnGr",
Type: "Sandals",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Green Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Green Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $OrangeSandals to {
Name: "Orange Sandals",
ID: "ShSnOr",
Type: "Sandals",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Orange Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Orange Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $PinkSandals to {
Name: "Pink Sandals",
ID: "ShSnPi",
Type: "Sandals",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Pink Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Pink Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $PurpleSandals to {
Name: "Purple Sandals",
ID: "ShSnPu",
Type: "Sandals",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Purple Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Purple Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $RedSandals to {
Name: "Red Sandals",
ID: "ShSnRe",
Type: "Sandals",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Red Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Red Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $TealSandals to {
Name: "Teal Sandals",
ID: "ShSnTe",
Type: "Sandals",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Teal Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Teal Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $WhiteSandals to {
Name: "White Sandals",
ID: "ShSnWh",
Type: "Sandals",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/White Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/White Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $YellowSandals to {
Name: "Yellow Sandals",
ID: "ShSnYe",
Type: "Sandals",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Yellow Sandals",
Avatar: "Images/Avatar/Clothes/Sandals/Yellow Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<</nobr>><<nobr>>
<<set $SchoolDressShirt to {
Name: "School Dress Shirt",
ID: "ToDsSc",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/School Dress Shirt/Preston Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<<set $SchoolDressShirtRolledUp to {
Name: "School Dress Shirt",
ID: "ToDsRUSc",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Rolled-Up Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Rolled-Up Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<</nobr>><<nobr>>
<<set $PrestonJacket to {
Name: "Preston Jacket",
ID: "OutPrJaSc",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket Buttoned.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<<set $PrestonRolledUpJacket to {
Name: "Preston Jacket",
ID: "OutPrRUJaSc",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket Buttoned.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Rolled-up Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Rolled-up Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<</nobr>><<nobr>>
<<set $PrestonKneeSocks to {
Name: "Black Socks",
ID: "SoKnSoSc",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Socks/Preston Knee-High Socks.png",
Avatar: "Images/Avatar/Clothes/School Socks/Preston Knee-High Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $PrestonSocks to {
Name: "Black Socks",
ID: "SoSoSc",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Socks/Preston Socks.png",
Avatar: "Images/Avatar/Clothes/School Socks/Preston Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<</nobr>><<nobr>>
<<set $SchoolTie to {
Name: "School Tie",
ID: "NeTiSc",
Type: "School Tie",
Color: "Purple",
Slot: "Neck",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Tie/Preston Tie.png",
Avatar: "Images/Avatar/Clothes/School Tie/Preston Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Tie/Preston Tie Undone.png",
Description: "A Preston Academy school tie. While not a required part of the uniform, it is highly recommended.",
}>>
<</nobr>><<nobr>>
<<set $SchoolArgyleSweaterVest to {
Name: "School Sweater Vest",
ID: "OvSwVePSc",
Type: "Sweater Vest",
Color: "Purple",
Slot: "Over",
Temp: 5,
Tags: ["Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Prestone Sweater Vest/Preston Solid Argyle Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Preston Sweater Vest/Preston Solid Argyle Sweater Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sweater vest with the school colors and logo of Preston Academy.",
}>>
<<set $SchoolSweaterVest to {
Name: "School Sweater Vest",
ID: "OvSwVePSc",
Type: "Sweater Vest",
Color: "Purple",
Slot: "Over",
Temp: 5,
Tags: ["Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Prestone Sweater Vest/Preston Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Preston Sweater Vest/Preston Sweater Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sweater vest with the school colors and logo of Preston Academy.",
}>>
<</nobr>><<nobr>>
<<set $BeigeShorts to {
Name: "Beige Shorts",
ID: "BoShBe",
Type: "Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Beige Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Beige Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Beige Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlackShorts to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Black Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Black Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlueShorts to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BrownShorts to {
Name: "Brown Shorts",
ID: "BoShBr",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Brown Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Brown Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Brown Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GrayShorts to {
Name: "Gray Shorts",
ID: "BoShGy",
Type: "Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Gray Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Gray Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Gray Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GreenShorts to {
Name: "Green Shorts",
ID: "BoShGr",
Type: "Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Green Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Green Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Green Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $OrangeShorts to {
Name: "Orange Shorts",
ID: "BoShOr",
Type: "Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Orange Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Orange Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Orange Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PinkShorts to {
Name: "Pink Shorts",
ID: "BoShPi",
Type: "Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Pink Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Pink Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Pink Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PurpleShorts to {
Name: "Purple Shorts",
ID: "BoShPu",
Type: "Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Puirple Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Purple Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Purple Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $RedShorts to {
Name: "Red Shorts",
ID: "BoShRe",
Type: "Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Red Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Red Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Red Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $TealShorts to {
Name: "Teal Shorts",
ID: "BoShTe",
Type: "Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Teal Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Teal Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Teal Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $WhiteShorts to {
Name: "White Shorts",
ID: "BoShWh",
Type: "Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/White Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/White Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/White Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $YellowShorts to {
Name: "Yellow Shorts",
ID: "BoShYe",
Type: "Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Yellow Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Yellow Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Yellow Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSlacks to {
Name: "Beige Slacks",
ID: "BoSlBe",
Type: "Slacks",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Beige Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Beige Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $BlackSlacks to {
Name: "Black Slacks",
ID: "BoSlBk",
Type: "Slacks",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Black Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Black Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $BlueSlacks to {
Name: "Blue Slacks",
ID: "BoSlBl",
Type: "Slacks",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Blue Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Blue Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $BrownSlacks to {
Name: "Brown Slacks",
ID: "BoSlBr",
Type: "Slacks",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Brown Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Brown Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $GraySlacks to {
Name: "Gray Slacks",
ID: "BoSlGy",
Type: "Slacks",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Gray Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Gray Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $GreenSlacks to {
Name: "Green Slacks",
ID: "BoSlGr",
Type: "Slacks",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Green Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Green Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $OrangeSlacks to {
Name: "Orange Slacks",
ID: "BoSlOr",
Type: "Slacks",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Orange Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Orange Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $PinkSlacks to {
Name: "Pink Slacks",
ID: "BoSlPi",
Type: "Slacks",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Pink Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Pink Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $PurpleSlacks to {
Name: "Purple Slacks",
ID: "BoSlPu",
Type: "Slacks",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Purple Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Purple Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $RedSlacks to {
Name: "Red Slacks",
ID: "BoSlRe",
Type: "Slacks",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Red Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Red Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $TealSlacks to {
Name: "Teal Slacks",
ID: "BoSlTe",
Type: "Slacks",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Teal Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Teal Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $WhiteSlacks to {
Name: "White Slacks",
ID: "BoSlWh",
Type: "Slacks",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/White Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/White Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $YellowSlacks to {
Name: "Yellow Slacks",
ID: "BoSlYe",
Type: "Slacks",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Yellow Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Yellow Slacks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSlipOnBriefs to ({
Name: "Beige Briefs",
ID: "UnSOBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Beige Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Beige Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $BlackSlipOnBriefs to ({
Name: "Black Briefs",
ID: "UnSOBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Black Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Black Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $BlueSlipOnBriefs to ({
Name: "Blue Briefs",
ID: "UnSOBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Blue Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Blue Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $BrownSlipOnBriefs to ({
Name: "Brown Briefs",
ID: "UnSOBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Brown Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Brown Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $GraySlipOnBriefs to ({
Name: "Gray Briefs",
ID: "UnSOBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Gray Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Gray Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $GreenSlipOnBriefs to ({
Name: "Green Briefs",
ID: "UnSOBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Green Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Green Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $OrangeSlipOnBriefs to ({
Name: "Orange Briefs",
ID: "UnSOBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Orange Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Orange Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $PinkSlipOnBriefs to ({
Name: "Pink Briefs",
ID: "UnSOBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Pink Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Pink Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $PurpleSlipOnBriefs to ({
Name: "Purple Briefs",
ID: "UnSOBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Purple Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Purple Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $RedSlipOnBriefs to ({
Name: "Red Briefs",
ID: "UnSOBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Red Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Red Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $TealSlipOnBriefs to ({
Name: "Teal Briefs",
ID: "UnSOBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Teal Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Teal Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $WhiteSlipOnBriefs to ({
Name: "White Briefs",
ID: "UnSOBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/White Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/White Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $YellowSlipOnBriefs to ({
Name: "Yellow Briefs",
ID: "UnSOBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Yellow Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Yellow Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<</nobr>><<nobr>>
<<set $BeigeSneakers to {
Name: "Beige Sneakers",
ID: "ShSnBe",
Type: "Sneakers",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Beige Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Beige Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BlackSneakers to {
Name: "Black Sneakers",
ID: "ShSnBk",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Black Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BlueSneakers to {
Name: "Blue Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Blue Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BrownSneakers to {
Name: "Brown Sneakers",
ID: "ShSnBr",
Type: "Sneakers",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Brown Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Brown Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $GraySneakers to {
Name: "Gray Sneakers",
ID: "ShSnGy",
Type: "Sneakers",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Gray Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Gray Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $GreenSneakers to {
Name: "Green Sneakers",
ID: "ShSnGr",
Type: "Sneakers",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Green Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Green Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $OrangeSneakers to {
Name: "Orange Sneakers",
ID: "ShSnOr",
Type: "Sneakers",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Orange Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Orange Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $PinkSneakers to {
Name: "Pink Sneakers",
ID: "ShSnPi",
Type: "Sneakers",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Pink Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Pink Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $PurpleSneakers to {
Name: "Purple Sneakers",
ID: "ShSnPu",
Type: "Sneakers",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Purple Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Purple Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $RedSneakers to {
Name: "Red Sneakers",
ID: "ShSnRe",
Type: "Sneakers",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Red Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Red Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $TealSneakers to {
Name: "Teal Sneakers",
ID: "ShSnTe",
Type: "Sneakers",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Teal Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Teal Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $WhiteSneakers to {
Name: "White Sneakers",
ID: "ShSnWh",
Type: "Sneakers",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/White Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/White Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $YellowSneakers to {
Name: "Yellow Sneakers",
ID: "ShSnYe",
Type: "Sneakers",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Yellow Sneakers",
Avatar: "Images/Avatar/Clothes/Sneakers/Yellow Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSocks to {
Name: "Beige Socks",
ID: "SoSoBe",
Type: "Socks",
Color: "Beige",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Beige Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Beige Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $BlackSocks to {
Name: "Black Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Black Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $BlueSocks to {
Name: "Blue Socks",
ID: "SoSoBl",
Type: "Socks",
Color: "Blue",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Blue Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Blue Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $BrownSocks to {
Name: "Brown Socks",
ID: "SoSoBr",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Brown Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Brown Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $GraySocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $GreenSocks to {
Name: "Green Socks",
ID: "SoSoGr",
Type: "Socks",
Color: "Green",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Green Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Green Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $OrangeSocks to {
Name: "Orange Socks",
ID: "SoSoOr",
Type: "Socks",
Color: "Orange",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Orange Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Orange Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $PinkSocks to {
Name: "Pink Socks",
ID: "SoSoPi",
Type: "Socks",
Color: "Pink",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Pink Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Pink Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $PurpleSocks to {
Name: "Purple Socks",
ID: "SoSoPu",
Type: "Socks",
Color: "Purple",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Purple Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Purple Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $RedSocks to {
Name: "Red Socks",
ID: "SoSoRe",
Type: "Socks",
Color: "Red",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Red Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Red Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $TealSocks to {
Name: "Teal Socks",
ID: "SoSoTe",
Type: "Socks",
Color: "Teal",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Teal Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Teal Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $WhiteSocks to {
Name: "White Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $YellowSocks to {
Name: "Yellow Socks",
ID: "SoSoYe",
Type: "Socks",
Color: "Yellow",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Yellow Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Yellow Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSportsBriefs to ({
Name: "Beige Briefs",
ID: "UnSpBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Beige Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Beige Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $BlackSportsBriefs to ({
Name: "Black Briefs",
ID: "UnSpBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Black Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Black Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $BlueSportsBriefs to ({
Name: "Blue Briefs",
ID: "UnSpBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Blue Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Blue Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $BrownSportsBriefs to ({
Name: "Brown Briefs",
ID: "UnSpBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Brown Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Brown Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $GraySportsBriefs to ({
Name: "Gray Briefs",
ID: "UnSpBrGy",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Gray Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Gray Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $GreenSportsBriefs to ({
Name: "Green Briefs",
ID: "UnSpBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Green Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Green Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $OrangeSportsBriefs to ({
Name: "Orange Briefs",
ID: "UnSpBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Orange Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Orange Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $PinkSportsBriefs to ({
Name: "Pink Briefs",
ID: "UnSpBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Pink Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Pink Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $PurpleSportsBriefs to ({
Name: "Purple Briefs",
ID: "UnSpBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Purple Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Purple Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $RedSportsBriefs to ({
Name: "Red Briefs",
ID: "UnSpBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Red Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Red Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $TealSportsBriefs to ({
Name: "Teal Briefs",
ID: "UnSpBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Teal Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Teal Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $WhiteSportsBriefs to ({
Name: "White Briefs",
ID: "UnSpBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/White Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/White Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $YellowSportsBriefs to ({
Name: "Yellow Briefs",
ID: "UnSpBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Yellow Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Yellow Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<</nobr>><<nobr>>
<<set $BeigeSquareGlasses to {
Name: "Beige Square Glasses",
ID: "FaSqGlBe",
Type: "Glasses",
Color: "Beige",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Beige Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Beige Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlackSquareGlasses to {
Name: "Black Square Glasses",
ID: "FaSqGlBk",
Type: "Glasses",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Black Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Black Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlueSquareGlasses to {
Name: "Blue Square Glasses",
ID: "FaSqGlBl",
Type: "Glasses",
Color: "Blue",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Blue Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Blue Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BrownSquareGlasses to {
Name: "Brown Square Glasses",
ID: "FaSqGlBr",
Type: "Glasses",
Color: "Brown",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Brown Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Brown Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GraySquareGlasses to {
Name: "Gray Square Glasses",
ID: "FaSqGlGy",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Gray Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Gray Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GreenSquareGlasses to {
Name: "Green Square Glasses",
ID: "FaSqGlGr",
Type: "Glasses",
Color: "Green",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Green Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Green Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $OrangeSquareGlasses to {
Name: "Orange Square Glasses",
ID: "FaSqGlOr",
Type: "Glasses",
Color: "Orange",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Orange Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Orange Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PinkSquareGlasses to {
Name: "Pink Square Glasses",
ID: "FaSqGlPi",
Type: "Glasses",
Color: "Pink",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Pink Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Pink Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PurpleSquareGlasses to {
Name: "Purple Square Glasses",
ID: "FaSqGlPu",
Type: "Glasses",
Color: "Purple",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Purple Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Purple Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $RedSquareGlasses to {
Name: "Red Square Glasses",
ID: "FaSqGlRe",
Type: "Glasses",
Color: "Red",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Red Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Red Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $TealSquareGlasses to {
Name: "Teal Square Glasses",
ID: "FaSqGlTe",
Type: "Glasses",
Color: "Teal",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Teal Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Teal Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $WhiteSquareGlasses to {
Name: "White Square Glasses",
ID: "FaSqGlWh",
Type: "Glasses",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/White Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/White Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $YellowSquareGlasses to {
Name: "Yellow Square Glasses",
ID: "FaSqGlYe",
Type: "Glasses",
Color: "Yellow",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Yellow Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Yellow Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<</nobr>><<nobr>>
<<set $BlueCamoBriefs to ({
Name: "Blue Camo Briefs",
ID: "UnCaBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Camo Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Camo Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
})>>
<<set $RedCamoBriefs to ({
Name: "Red Camo Briefs",
ID: "UnCaBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Camo Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Camo Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
})>>
<<set $GreenCamoBriefs to ({
Name: "Green Camo Briefs",
ID: "UnCaBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Green Camo Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Green Camo Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
})>>
<<set $BlueUltramanBriefs to ({
Name: "Blue Ultraman Briefs",
ID: "UnBrUltramanBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Ultraman Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Ultraman Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
})>>
<<set $RedUltramanBriefs to ({
Name: "Red Ultraman Briefs",
ID: "UnBrUltramanRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Ultraman Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Ultraman Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
})>>
<<set $OwlmanBriefs to ({
Name: "Owlman Briefs",
ID: "UnBrOwlman",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Owlman Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Owlman Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
})>>
<</nobr>><<nobr>>
<<set $BeigeTShirt to {
Name: "Beige T-Shirt",
ID: "ToTsBe",
Type: "T-Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Beige T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Beige T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $BlackTShirt to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $BlueTShirt to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $BrownTShirt to {
Name: "Brown T-Shirt",
ID: "ToTsBr",
Type: "T-Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Brown T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Brown T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $GrayTShirt to {
Name: "Gray T-Shirt",
ID: "ToTsGy",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Gray T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Gray T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $GreenTShirt to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $OrangeTShirt to {
Name: "Orange T-Shirt",
ID: "ToTsOr",
Type: "T-Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Orange T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Orange T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $PinkTShirt to {
Name: "Pink T-Shirt",
ID: "ToTsPi",
Type: "T-Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Pink T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Pink T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $PurpleTShirt to {
Name: "Purple T-Shirt",
ID: "ToTsPu",
Type: "T-Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Purple T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Purple T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $RedTShirt to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Red T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $TealTShirt to {
Name: "Teal T-Shirt",
ID: "ToTsTe",
Type: "T-Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Teal T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Teal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $WhiteTShirt to {
Name: "White T-Shirt",
ID: "ToTsWh",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/White T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $YellowTShirt to {
Name: "Yellow T-Shirt",
ID: "ToTsYe",
Type: "T-Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Yellow T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Yellow T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTanktop to {
Name: "Beige Tanktop",
ID: "ToTtBe",
Type: "Tanktop",
Color: "Beige",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Beige Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Beige Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $BlackTanktop to {
Name: "Black Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Black",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Black Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $BlueTanktop to {
Name: "Blue Tanktop",
ID: "ToTtBl",
Type: "Tanktop",
Color: "Blue",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Blue Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Blue Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $BrownTanktop to {
Name: "Brown Tanktop",
ID: "ToTtBr",
Type: "Tanktop",
Color: "Brown",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Brown Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Brown Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $GrayTanktop to {
Name: "Gray Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Gray",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Gray Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Gray Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $GreenTanktop to {
Name: "Green Tanktop",
ID: "ToTtGr",
Type: "Tanktop",
Color: "Green",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Green Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Green Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $OrangeTanktop to {
Name: "Orange Tanktop",
ID: "ToTtOr",
Type: "Tanktop",
Color: "Orange",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Orange Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Orange Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $PinkTanktop to {
Name: "Pink Tanktop",
ID: "ToTtPi",
Type: "Tanktop",
Color: "Pink",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Pink Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Pink Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $PurpleTanktop to {
Name: "Purple Tanktop",
ID: "ToTtPu",
Type: "Tanktop",
Color: "Purple",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Purple Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Purple Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $RedTanktop to {
Name: "Red Tanktop",
ID: "ToTtRe",
Type: "Tanktop",
Color: "Red",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Red Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Red Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $TealTanktop to {
Name: "Teal Tanktop",
ID: "ToTtTe",
Type: "Tanktop",
Color: "Teal",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Teal Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Teal Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $WhiteTanktop to {
Name: "White Tanktop",
ID: "ToTtWh",
Type: "Tanktop",
Color: "White",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/White Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/White Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $YellowTanktop to {
Name: "Yellow Tanktop",
ID: "ToTtYe",
Type: "Tanktop",
Color: "Yellow",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Yellow Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Yellow Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTennisShoes to {
Name: "Beige Tennis Shoes",
ID: "ShTsBe",
Type: "Tennis Shoes",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Beige Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Beige Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $BlackTennisShoes to {
Name: "Black Tennis Shoes",
ID: "ShTsBk",
Type: "Tennis Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Black Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Black Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $BlueTennisShoes to {
Name: "Blue Tennis Shoes",
ID: "ShTsBl",
Type: "Tennis Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Blue Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Blue Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $BrownTennisShoes to {
Name: "Brown Tennis Shoes",
ID: "ShTsBr",
Type: "Tennis Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Brown Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Brown Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $GrayTennisShoes to {
Name: "Gray Tennis Shoes",
ID: "ShTsGy",
Type: "Tennis Shoes",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Gray Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Gray Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $GreenTennisShoes to {
Name: "Green Tennis Shoes",
ID: "ShTsGr",
Type: "Tennis Shoes",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Green Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Green Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $OrangeTennisShoes to {
Name: "Orange Tennis Shoes",
ID: "ShTsOr",
Type: "Tennis Shoes",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Orange Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Orange Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $PinkTennisShoes to {
Name: "Pink Tennis Shoes",
ID: "ShTsPi",
Type: "Tennis Shoes",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Pink Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Pink Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $PurpleTennisShoes to {
Name: "Purple Tennis Shoes",
ID: "ShTsPu",
Type: "Tennis Shoes",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Purple Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Purple Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $RedTennisShoes to {
Name: "Red Tennis Shoes",
ID: "ShTsRe",
Type: "Tennis Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Red Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Red Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $TealTennisShoes to {
Name: "Teal Tennis Shoes",
ID: "ShTsTe",
Type: "Tennis Shoes",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Teal Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Teal Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $WhiteTennisShoes to {
Name: "White Tennis Shoes",
ID: "ShTsWh",
Type: "Tennis Shoes",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/White Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/White Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $YellowTennisShoes to {
Name: "Yellow Tennis Shoes",
ID: "ShTsYe",
Type: "Tennis Shoes",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Yellow Tennis Shoes",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Yellow Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<</nobr>><<nobr>>
<<set $WhiteTowel to {
Name: "White Towel",
ID: "BoToWh",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A towel you can tie around your waist. It’s pretty loose though, so better hold onto it tightly unless you want to lose it.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTrunks to {
Name: "Beige Trunks",
ID: "BoTrBe",
Type: "Trunks",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Beige Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Beige Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Beige Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $BlackTrunks to {
Name: "Black Trunks",
ID: "BoTrBk",
Type: "Trunks",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Black Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Black Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Black Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $BlueTrunks to {
Name: "Blue Trunks",
ID: "BoTrBl",
Type: "Trunks",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Blue Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Blue Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Blue Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $BrownTrunks to {
Name: "Brown Trunks",
ID: "BoTrBr",
Type: "Trunks",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Brown Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Brown Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Brown Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $GrayTrunks to {
Name: "Gray Trunks",
ID: "BoTrGy",
Type: "Trunks",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Gray Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Gray Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Gray Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $GreenTrunks to {
Name: "Green Trunks",
ID: "BoTrGr",
Type: "Trunks",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Green Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Green Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Green Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $OrangeTrunks to {
Name: "Orange Trunks",
ID: "BoTrOr",
Type: "Trunks",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Orange Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Orange Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Orange Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $PinkTrunks to {
Name: "Pink Trunks",
ID: "BoTrBk",
Type: "Trunks",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Pink Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Pink Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Pink Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $PurpleTrunks to {
Name: "Purple Trunks",
ID: "BoTrPu",
Type: "Trunks",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Purple Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Purple Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Purple Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $RedTrunks to {
Name: "Red Trunks",
ID: "BoTrRe",
Type: "Trunks",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Red Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Red Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Red Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $TealTrunks to {
Name: "Teal Trunks",
ID: "BoTrTe",
Type: "Trunks",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Teal Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Teal Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Teal Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $WhiteTrunks to {
Name: "White Trunks",
ID: "BoTrWh",
Type: "Trunks",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/White Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/White Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/White Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $YellowTrunks to {
Name: "Yellow Trunks",
ID: "BoTrYe",
Type: "Trunks",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Yellow Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Yellow Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Yellow Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<</nobr>><<nobr>>
<<set $BeigeZipUpHoodie to {
Name: "Beige Hoodie",
ID: "OuZiHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Beige Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Beige Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Beige Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Beige Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Beige Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackZipUpHoodie to {
Name: "Black Hoodie",
ID: "OuZiHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Black Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Black Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Black Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Black Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Black Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueZipUpHoodie to {
Name: "Blue Hoodie",
ID: "OuZiHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Blue Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Blue Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Blue Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Blue Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Blue Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownZipUpHoodie to {
Name: "Brown Hoodie",
ID: "OuZiHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Brown Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Brown Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Brown Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Brown Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Brown Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayZipUpHoodie to {
Name: "Gray Hoodie",
ID: "OuZiHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Gray Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Gray Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Gray Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Gray Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Gray Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenZipUpHoodie to {
Name: "Green Hoodie",
ID: "OuZiHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Green Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Green Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Green Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Green Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Green Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeZipUpHoodie to {
Name: "Orange Hoodie",
ID: "OuZiHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Orange Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Orange Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Orange Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Orange Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Orange Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkZipUpHoodie to {
Name: "Pink Hoodie",
ID: "OuZiHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Pink Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Pink Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Pink Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Pink Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Pink Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleZipUpHoodie to {
Name: "Purple Hoodie",
ID: "OuZiHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Purple Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Purple Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Purple Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Purple Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Purple Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedZipUpHoodie to {
Name: "Red Hoodie",
ID: "OuZiHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Red Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Red Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Red Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Red Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Red Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealZipUpHoodie to {
Name: "Teal Hoodie",
ID: "OuZiHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Teal Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Teal Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Teal Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Teal Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Teal Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteZipUpHoodie to {
Name: "White Hoodie",
ID: "OuZiHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/White Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/White Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/White Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/White Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/White Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowZipUpHoodie to {
Name: "Yellow Hoodie",
ID: "OuZiHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Yellow Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Yellow Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Yellow Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Yellow Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Yellow Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<</nobr>><<nobr>>
<<set $None to ({
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Temp: 0,
Tags: ["None"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "None",
Icon: "None",
Avatar: "None",
Description: "None",
})>>
/* UNDIES */
<<include"Equipment Stat Init Briefs">>
<<include"Equipment Stat Init Alt Briefs">>
<<include"Equipment Stat Init Boxers">>
<<include"Equipment Stat Init Boxerbriefs">>
<<include"Equipment Stat Init Slip On Briefs">>
<<include"Equipment Stat Init Styled Briefs">>
<<include"Equipment Stat Init Bikini Briefs">>
<<include"Equipment Stat Init Sport Briefs">>
<<include"Equipment Stat Init Diapers">>
/* BOTTOMS */
<<include"Equipment Stat Init Shorts">>
<<include"Equipment Stat Init Jeans">>
<<include"Equipment Stat Init Ripped Jeans">>
<<include"Equipment Stat Init Pants">>
<<include"Equipment Stat Init Slacks">>
<<include"Equipment Stat Init Cargo Shorts">>
<<include"Equipment Stat Init Gym Shorts">>
<<include"Equipment Stat Init Pajama Pants">>
<<include"Equipment Stat Init Dress Shorts">>
<<include"Equipment Stat Init Dress Short Shorts">>
<<include"Equipment Stat Init Trunks">>
<<include"Equipment Stat Init Towel">>
/* TOPS */
<<include"Equipment Stat Init T-Shirts">>
<<include"Equipment Stat Init Long-Sleeve Shirts">>
<<include"Equipment Stat Init Polo Shirts">>
<<include"Equipment Stat Init Ranger Shirts">>
<<include"Equipment Stat Init Designed T-Shirts">>
<<include"Equipment Stat Init Contest T-Shirts">>
<<include"Equipment Stat Init Dress Shirts">>
<<include"Equipment Stat Init School Dress Shirts">>
<<include"Equipment Stat Init Gym Shirts">>
<<include"Equipment Stat Init Pajama Shirts">>
/* UNDER */
<<include"Equipment Stat Init Tanktops">>
/* OVER */
<<include"Equipment Stat Init School Vest">>
/* OUTER */
<<include"Equipment Stat Init Hoodie">>
<<include"Equipment Stat Init Zip-Up Hoodie">>
<<include"Equipment Stat Init School Jacket">>
<<include"Equipment Stat Init Designer Hoodie Designed">>
/* SOCKS */
<<include"Equipment Stat Init Socks">>
<<include"Equipment Stat Init School Socks">>
/* FEET */
<<include"Equipment Stat Init Sneakers">>
<<include"Equipment Stat Init Tennis Shoes">>
<<include"Equipment Stat Init Dress Shoes">>
<<include"Equipment Stat Init Sandals">>
/* NECK */
<<include"Equipment Stat Init School Tie">>
/* MOUTH */
/* FACE */
<<include"Equipment Stat Init Round Glasses">>
<<include"Equipment Stat Init Square Glasses">>
/* HEAD */
/* HANDS */
/* WAIST */
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<<include"Underwear Equipment Trait Set">>
<<include"Top Equipment Trait Set">>
<<include"Bottoms Equipment Trait Set">>
<<include"Socks Equipment Trait Set">>
<<include"Shoes Equipment Trait Set">>
<<include"Outer Equipment Trait Set">>
<</nobr>><<nobr>>
There are currently 6 equipment slots. Top, Bottoms, Underwear, Socks, Shoes, and Outer. These are not only for appearance, and keeping your bits covered, but also have other uses as well!<br>
<br>
Some clothes can help against hot and cold weather, these clothes will be highlighted Orange and Blue, respectively, when equipped. Outwear will also protect you from getting wet in the rain.<br>
<br>
Not wearing shoes outside will hurt your feet and led to a reduction in mood, so don’t forget them!<br>
<br>
Some clothes provide benefits when sleeping, such as pajamas, and for swimming, such as trunks. Make sure you are dressed for whatever activity you are going to perform!
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Exhibitionism Attitudes--</strong></span>
<<button "?">>
<<script>>
Dialog.setup("Exhibition Help", "Exhibition Help");
Dialog.wiki(Story.get("Exhibition Help").processText());
Dialog.open();
<</script>>
<</button>>
<br>
<table>
<tr>
<th></th>
<th><span style="color:Red">Shy</span></th>
<th><span style="color:Yellow">Fine</span></th>
<th><span style="color:Pink">Excited</span></th>
</tr>
/* FAMILY LABEL */
<tr>
<td><strong>--Family--</strong></td>
</tr>
/* FATHER */
<tr>
<td>Being seen Naked by <span style="color:DarkTurquoise">Your Father</span>:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedFather" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedFather" 1 autocheck>>]
</div>
</td>
/*
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedFather" 2 autocheck>>]
</div>
</td>
*/
</tr>
/* GABE */
<tr>
<td>Being seen Naked by <span style="color:DarkTurquoise">Gabe</span>:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedGabe" 0 autocheck>>]
</div>
</td>
/*
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedGabe" 1 autocheck>>]
</div>
</td>
*/
/*
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedGabe" 2 autocheck>>]
</div>
</td>
*/
</tr>
/* NOAH */
<tr>
<td>Being seen Naked by <span style="color:DarkTurquoise">Noah</span>:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedNoah" 0 autocheck>>]
</div>
</td>
/*
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedNoah" 1 autocheck>>]
</div>
</td>
*/
/*
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$AttitudeNakedNoah" 2 autocheck>>]
</div>
</td>
*/
</tr>
</table>
<</nobr>><<nobr>>
Exhibitionism Attitudes is how your character feels about being exposed in front of certain people. Embarrassed, Fine, or Excited.<br>
<br>
<strong>Embarrassed</strong> means your character will attempt to hide their nudity when possible and will feel humiliated if seen exposed.<br>
<strong>Fine</strong> means your character won’t make an attempt to cover themselves up and will not see anything wrong with being seen exposed.<br>
<strong>Excited</strong> means your character will want to flaunt their nudity and have a desire for people to see their privates.<br>
<br>
<strong>Note:</strong> Just because your character in Embarrassed, doesn’t mean you will be restricted from Exhibition Actions, it just changes how your character reacts. An embarrassed character can be made to streak down the street, they will just feel humiliated rather than excited.
<</nobr>><<nobr>>
<<if $ExhibitionLearned != 1>>
<span style="color:Pink">You’ve found yourself exposed in public! Your body laid bare to the world. It is humiliating and scary, but also exciting? You feel a strange, pleasant sensation that is new to you. You've learned the Exhibition Skill! <br>
<br>
You’ve unlocked something new in the Attitudes Menu in your bedroom. You feel brave enough to wander your house naked after your family has gone to sleep.</span>
<<set $ExhibitionLearned to 1>>
<<endif>>
<<if $ExhibitionXP >= 100>>
<<set $ExhibitionXP to 0>>
<<set $ExhibitionSkill += 1>>
<<if $ExhibitionSkill > 10>>
<<set $ExhibitionSkill to 10>>
<<endif>>
<<if $ExhibitionSkill == 2>>
Level 2.
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<<set $Player.Exposed to "Undies">>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<set $Player.Exposed to "Naked">>
<<elseif $PlayerBottoms.Type == "Towel">>
<<set $Player.Exposed to "Towel">>
<<else>>
<<set $Player.Exposed to "Clothed">>
<<endif>>
/* MOODLETS */
<<if $Player.Exposed == "Towel">>
<<set $TowelMoodlet to 1>>
<<else>>
<<set $TowelMoodlet to 0>>
<<endif>>
<<if $Player.Exposed == "Undies" and $Location.Safe == 0>>
<<set $UndiesMoodlet to 1>>
<<elseif $Player.Exposed == "Undies" and $Location.Safe == 1>>
<<set $UndiesMoodlet to 2>>
<<else>>
<<set $UndiesMoodlet to 0>>
<<endif>>
<<if $Player.Exposed == "Naked" and $Location.Nudity == 0>>
<<set $NakedMoodlet to 1>>
<<elseif $Player.Exposed == "Naked" and $Location.Nudity == 1>>
<<set $NakedMoodlet to 2>>
<<else>>
<<set $NakedMoodlet to 0>>
<<endif>>
/* STREAKING TRACKER */
<<if $Player.Exposed == "Naked" and $ExhibitionLearned != 1>>
<<set $Streaking to 0>>
<<elseif $Player.Exposed == "Naked" and $ExhibitionLearned == 1>>
<<if $Hours < 6 or $Hours > 22>>
<<set $Streaking to 1>>
<<else>>
<<set $Streaking to 0>>
<<endif>>
<<endif>>
<<if $Player.Exposed == "Naked" and $Streaking == 1>>
<<set $NakedMoodlet to 3>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Round Glasses-</strong></span><br>
/* BLUE ROUNDGLASSES */
<span title="Blue Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Blue Round Glasses.png" alt="Blue Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlueRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BlueRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgBl">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BlueRoundGlasses to 1;$FaceID to "FaRgBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN ROUNDGLASSES */
<span title="Green Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Green Round Glasses.png" alt="Green Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GreenRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$GreenRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgGr">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$GreenRoundGlasses to 1;$FaceID to "FaRgGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW ROUNDGLASSES */
<span title="Yellow Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Yellow Round Glasses.png" alt="Yellow Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $YellowRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$YellowRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgYe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$YellowRoundGlasses to 1;$FaceID to "FaRgYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE ROUNDGLASSES */
<span title="Orange Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Orange Round Glasses.png" alt="Orange Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $OrangeRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$OrangeRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgOr">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$OrangeRoundGlasses to 1;$FaceID to "FaRgOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED ROUNDGLASSES */
<span title="Red Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Red Round Glasses.png" alt="Red Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $RedRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$RedRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgRe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$RedRoundGlasses to 1;$FaceID to "FaRgRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE ROUNDGLASSES */
<span title="Purple Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Purple Round Glasses.png" alt="Purple Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PurpleRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$PurpleRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgPu">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$PurpleRoundGlasses to 1;$FaceID to "FaRgPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK ROUNDGLASSES */
<span title="Black Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Black Round Glasses.png" alt="Black Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlackRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BlackRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgBk">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BlackRoundGlasses to 1;$FaceID to "FaRgBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE ROUNDGLASSES */
<span title="White Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\White Round Glasses.png" alt="White Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $WhiteRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$WhiteRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgWh">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$WhiteRoundGlasses to 1;$FaceID to "FaRgWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY ROUNDGLASSES */
<span title="Gray Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Gray Round Glasses.png" alt="Gray Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GrayRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$GrayRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgGy">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$GrayRoundGlasses to 1;$FaceID to "FaRgGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN ROUNDGLASSES */
<span title="Brown Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Brown Round Glasses.png" alt="Brown Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BrownRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BrownRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgBr">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BrownRoundGlasses to 1;$FaceID to "FaRgBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK ROUNDGLASSES */
<span title="Pink Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Pink Round Glasses.png" alt="Pink Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PinkRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$PinkRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgPi">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$PinkRoundGlasses to 1;$FaceID to "FaRgPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL ROUNDGLASSES */
<span title="Teal Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Teal Round Glasses.png" alt="Teal Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $TealRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$TealRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgTe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$TealRoundGlasses to 1;$FaceID to "FaRgTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE ROUNDGLASSES */
<span title="Beige Round Glasses"><img class="image pixelated" src="Images\Equipment\Round Glasses\Beige Round Glasses.png" alt="Beige Round Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BeigeRoundGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BeigeRoundGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaRgBe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BeigeRoundGlasses to 1;$FaceID to "FaRgBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Square Glasses-</strong></span><br>
/* BLUE SQUAREGLASSES */
<span title="Blue Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Blue Square Glasses.png" alt="Blue Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlueSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BlueSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgBl">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BlueSquareGlasses to 1;$FaceID to "FaSgBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GREEN SQUAREGLASSES */
<span title="Green Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Green Square Glasses.png" alt="Green Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GreenSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$GreenSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgGr">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$GreenSquareGlasses to 1;$FaceID to "FaSgGr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* YELLOW SQUAREGLASSES */
<span title="Yellow Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Yellow Square Glasses.png" alt="Yellow Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $YellowSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$YellowSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgYe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$YellowSquareGlasses to 1;$FaceID to "FaSgYe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* ORANGE SQUAREGLASSES */
<span title="Orange Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Orange Square Glasses.png" alt="Orange Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $OrangeSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$OrangeSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgOr">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$OrangeSquareGlasses to 1;$FaceID to "FaSgOr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED SQUAREGLASSES */
<span title="Red Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Red Square Glasses.png" alt="Red Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $RedSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$RedSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgRe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$RedSquareGlasses to 1;$FaceID to "FaSgRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PURPLE SQUAREGLASSES */
<span title="Purple Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Purple Square Glasses.png" alt="Purple Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PurpleSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$PurpleSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgPu">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$PurpleSquareGlasses to 1;$FaceID to "FaSgPu"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BLACK SQUAREGLASSES */
<span title="Black Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Black Square Glasses.png" alt="Black Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BlackSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BlackSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgBk">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BlackSquareGlasses to 1;$FaceID to "FaSgBk"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE SQUAREGLASSES */
<span title="White Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\White Square Glasses.png" alt="White Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $WhiteSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$WhiteSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgWh">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$WhiteSquareGlasses to 1;$FaceID to "FaSgWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* GRAY SQUAREGLASSES */
<span title="Gray Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Gray Square Glasses.png" alt="Gray Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $GraySquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$GraySquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgGy">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$GraySquareGlasses to 1;$FaceID to "FaSgGy"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BROWN SQUAREGLASSES */
<span title="Brown Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Brown Square Glasses.png" alt="Brown Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BrownSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BrownSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgBr">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BrownSquareGlasses to 1;$FaceID to "FaSgBr"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* PINK SQUAREGLASSES */
<span title="Pink Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Pink Square Glasses.png" alt="Pink Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $PinkSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$PinkSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgPi">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$PinkSquareGlasses to 1;$FaceID to "FaSgPi"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* TEAL SQUAREGLASSES */
<span title="Teal Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Teal Square Glasses.png" alt="Teal Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $TealSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$TealSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgTe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$TealSquareGlasses to 1;$FaceID to "FaSgTe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* BEIGE SQUAREGLASSES */
<span title="Beige Square Glasses"><img class="image pixelated" src="Images\Equipment\Square Glasses\Beige Square Glasses.png" alt="Beige Square Glasses"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $BeigeSquareGlasses != 1>>
[[Purchase|Mall Eye Doctor][$Money -= 7;$BeigeSquareGlasses to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $FaceID != "FaSgBe">>
[[Purchase & Wear|Mall Eye Doctor][$Money -= 7;$BeigeSquareGlasses to 1;$FaceID to "FaSgBe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<set $AD.SkinColor to "Pink">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Stylish">>
<<set $AD.HairColor to "Dark Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $FelixCut>>
<<set $AD.PenisSize to "Large">>
<<set $ADUndies to $FelixUndies>>
<<set $ADBottoms to $FelixBottoms>>
<<set $ADTop to $FelixTop>>
<<set $ADOuter to $FelixOuter>>
<<set $ADSocks to $FelixSocks>>
<<set $ADShoes to $FelixShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirt>>
<<set $ADBottoms to $BlackDressShorts>>
<<set $ADNeck to $SchoolTie>>
<<set $ADOver to $SchoolSweaterVest>>
<<set $ADOuter to $PrestonJacket>>
<<set $ADShoes to $BlackDressShoes>>
<<set $ADSocks to $PrestonKneeSocks>>
<<set $ADTopTucked to 1>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
You are riding on the bus sitting across from <span style="color:DarkTurquoise">Félix</span>. He seems to be having some trouble, with his English Textbook open on his lap and his notebook in his hands. He is mumbling to himself in French and looks stressed out. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once he notices you watching he sighs deeply. <span style="color:LightSteelBlue">“It is my English homework, I do not understand it at all!”</span> He sighs louder and buries his head in his books, <span style="color:LightSteelBlue">“Why does your language have to be so complicated!?”</span><br>
<br>
<div id=choice>
<<link "Help him">>
<<replace"#choice">>
You smile at the poor boy’s misfortune and move over to his seat, offering to help. <span style="color:DarkTurquoise">Félix</span> smiles, thanks you, and shows you what he is having trouble with. You spend the rest of the bus ride explaining things to him that are, understandably, confusing about English. By the end he seems to have a better understanding of it all.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">><br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Wish him luck<br>">>
<<replace"#choice">>
You give <span style="color:DarkTurquoise">Félix</span> a smile and wish him luck, telling him that he’ll get it eventually. The French boy gives you a half smile back and continues to struggle with his homework.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
You are sitting against the window, gazing out mindlessly, when your eyes are drawn to the space between the seat and the window in front of you, <span style="color:Pink">most notably the $FelixUndies popping out of someone’s $FelixBottomsType.</span> It was <span style="color:DarkTurquoise">Félix</span>, who was oblivious to the cute view he was giving you. You could entertain yourself by gripping ahold of them and yanking them backward through the space between the seats, giving the French boy a unique and unexpected wedgie. But then again, tickling him would be a much nicer way to entertain yourself.<br>
<br>
<div id=choice>
/* WEDGIE */
<<link "Give him a painful wedgie">>
<<replace"#choice">>
You smirk as you wait for the perfect moment, before quickly reaching forward and gripping the waistband of his Briefs. <span style="color:Pink"><span style="color:DarkTurquoise">Félix</span> lets out a scream of surprise as his rear is pulled against the seat and he finds himself stuck in a painful and embarrassing position.</span><br>
<br>
<span style="color:LightSteelBlue">“He- hey! What are you doing!?”</span> <span style="color:DarkTurquoise">Félix</span> yells out as you pull with all your might! <span style="color:Pink">You use your feet on the back of his seat as leverage and stretch his underwear out so much that you can perfectly see the French boy’s well-defined butt being squeezed through the seat.</span> <span style="color:LightSteelBlue">“Stop it! Please!”</span> <span style="color:DarkTurquoise">Félix</span> pleads, the pain in his voice obvious. Thinking that the boy was on the brink of crying and not wanting to get in trouble, you finally let go, causing the waistband to smack painfully against his back. The poor boy is stuck between the seat and the wall of the bus for a moment before he is finally able to free himself and turns to you with a look of anger.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You’re a jerk!”</span> <span style="color:DarkTurquoise">Félix</span> yells in an uncharacteristically angry tone, tears forming in his eyes. He gets up and walks to another seat, though has trouble walking due to the pain in his groin. Guess you hurt him more than you thought.<br>
<<set $SocialChange to -2>>
<<include"FELIX Social Change">>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 7>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Red">-Félix</span><br>
/* CHAT */
<<link "Tickle him">>
<<replace"#choice">>
<span style="color:Pink">You smile and decide to give the boy a little fright and quickly tickle his exposed back right above his briefs. The French boy yelps in surprise, jumping up out of his chair and turning around blushing.</span> You give him a coy smile and stick your tongue out at him.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Tu es bizarre!”</span> <span style="color:DarkTurquoise">Félix</span> laughs in French as you move over next to him, <span style="color:LightSteelBlue">“Do you go around touching all the boy’s butts?”</span> You laugh and say you only do it to people you like, and only when they are flaunting their underwear around like he was. <span style="color:LightSteelBlue">“Oh? That is how you say you like someone here? Well then, I like you too!“</span> <span style="color:Pink">You are taken by surprise as <span style="color:DarkTurquoise">Félix</span> suddenly sticks his hand in the back of your $PlayerBottoms.Typeand painfully pinches your butt. You both giggle as you begin to playfully pinch each other, only stopping once some of the other boys give you weird looks.</span><br>
<br>
You spend the rest of the bus ride chatting with <span style="color:DarkTurquoise">Félix</span> and overall have a nice time.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Félix</span>, who puts his book down and smiles upon seeing you. You start up a conversation with him and the two of you enjoy your time together.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Félix</span> talks about his home, in France. He didn’t live in any of the major cities, but a smaller town slightly near Paris. It had some farms and was a bit of a tourist destination due to its “French Old Country Town” appearance. His parents owned a bakery there that was quite popular.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
You ask if <span style="color:DarkTurquoise">Félix</span> played soccer back home and he simply laughs. He didn’t just play soccer, he was the best player in his town. He didn’t like to brag, but he was very proud of his skills and really enjoyed talking about his special moves.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Félix</span> describes himself as a free spirit. When you question what he means by that he explains that his parents always let him explore his various interests and be whoever he wanted to be. He wasn’t a fan of strict rules or regulations and he enjoyed wandering around and trying new things.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $FelixDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<<set $FelixDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"FELIX Social Change">>
<<set $FelixDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<include"FELIX Route">>
<</nobr>><<nobr>>
<<include"FELIX Equipment">>
/* SELECTING ROUTE */
<<set $FelixRoute to random(1, 1)>>
<<include"FELIX Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $FelixDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $JacksonSocial > -15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Félix</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"FELIX Social Change">>
<br>
<<else>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Félix</span> and attempt to start a conversation, but he seems nervous around you and it gets no where.<br>
<<elseif $Random == 2>>
You take a seat at the same table as <span style="color:DarkTurquoise">Félix</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"FELIX Social Change">>
<<endif>>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $FelixEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $FelixOuter over his $FelixTop, $FelixBottoms, and $FelixShoes with $FelixSocks.<br>
<<else>>
He is currently wearing a $FelixTop, $FelixBottoms, and $FelixShoes with $FelixSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $FelixOuter == "Gray Hoodie">>
<span title="Gray Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Gray Hoodie.png" alt="Gray Hoodie">
</span>
<<endif>>
<<if $FelixTop == "White Polo Shirt">>
<span title="White Polo Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White Polo Shirt">
</span>
<<elseif $FelixTop == "Blue Polo Shirt">>
<span title="Blue Polo Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue Polo Shirt">
</span>
<<endif>>
<<if $FelixBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $FelixBottoms == "Blue Pants">>
<span title="Blue Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Blue Pants.png" alt="Blue Pants">
</span>
<<elseif $FelixBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $FelixBottoms == "Gray Shorts">>
<span title="Gray Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Gray Shorts.png" alt="Gray Shorts">
</span>
<<endif>>
<<if $FelixSocks == "White Socks">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $FelixShoes == "Blue Sneakers">>
<span title="Blue Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Blue Sneakers.png" alt="Blue Sneakers">
</span>
<<endif>>
/* PJs */
<<elseif $FelixEquipment == "PJs">>
He is currently a pair of $FelixPJBottoms and $FelixPJTop<br>
<<set $SeenFelixPJs to 1>>
<span title="White Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\White Pajamas.png" alt="White Pajama Pants">
</span>
<span title="White Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\White Pajamas.png" alt="White Pajama Shirt">
</span>
/* UNDIES */
<<elseif $FelixEquipment == "Undies">>
<<if $FelixUndies == "Orange Briefs">>
<span title="Orange Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Orange Briefs.png" alt="Orange Briefs">
</span>
<<elseif $FelixUndies == "Blue-Striped Briefs">>
<span title="Blue-Striped Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Blue-Striped Briefs.png" alt="Blue-Striped Briefs">
</span>
<<elseif $FelixUndies == "Yellow Briefs">>
<span title="Yellow Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Yellow Briefs.png" alt="Yellow Briefs">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $FelixRandomUndies to random(1, 2)>>
<<if $FelixRandomUndies == 1>>
<<set $FelixUndies to $OrangeBriefs>>
<<elseif $FelixRandomUndies == 2>>
<<set $FelixUndies to $YellowBriefs>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $FelixShoes to $BlueSneakers>>
<<set $FelixSocks to $WhiteSocks>>
/* PAJAMA SELECTION */
<<set $FelixPJBottoms to "White Pajama Bottoms">>
<<set $FelixPJBottomsType to "Pajama Bottoms">>
<<set $FelixPJTop to "White Pajama Shirt">>
<<set $FelixPJTopType to "Pajama Shirt">>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<set $FelixOuter to $GrayHoodie>>
<<if $FelixRandomTop == 1>>
<<set $FelixTop to $WhitePoloShirt>>
<<elseif $FelixRandomTop == 2>>
<<set $FelixTop to $BluePoloShirt>>
<<endif>>
<<if $FelixRandomBottoms == 1>>
<<set $FelixBottoms to $BluePants>>
<<elseif $FelixRandomBottoms == 2>>
<<set $FelixBottoms to $BlackShorts>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<set $FelixOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $FelixRandomTop == 1>>
<<set $FelixTop to $WhitePoloShirt>>
<<elseif $FelixRandomTop == 2>>
<<set $FelixTop to $BluePoloShirt>>
<<endif>>
<<if $FelixRandomBottoms == 1>>
<<set $FelixBottoms to $BlueShorts>>
<<elseif $FelixRandomBottoms == 2>>
<<set $FelixBottoms to $GrayShorts>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<set $FelixOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $FelixRandomTop == 1>>
<<set $FelixTop to $WhitePoloShirt>>
<<elseif $FelixRandomTop == 2>>
<<set $FelixTop to $BluePoloShirt>>
<<endif>>
<<if $FelixRandomBottoms == 1>>
<<set $FelixBottoms to $BlackShorts>>
<<elseif $FelixRandomBottoms == 2>>
<<set $FelixBottoms to $BlueShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<set $FelixOuter to $GrayHoodie>>
<<if $FelixRandomTop == 1>>
<<set $FelixTop to $WhitePoloShirt>>
<<elseif $FelixRandomTop == 2>>
<<set $FelixTop to $BluePoloShirt>>
<<endif>>
<<if $FelixRandomBottoms == 1>>
<<set $FelixBottoms to $BluePants>>
<<elseif $FelixRandomBottoms == 2>>
<<set $FelixBottoms to $BlueShorts>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Felix == "School Playground">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> is playing soccer in one of the grass fields. He is defiantly skilled, but his team seems to be outnumbered.<br>
<br>
[[Chat With (0:10)|FELIX Playground Chat With]] <span style="color:Green">+Félix</span><br>
<<if $FelixSocial > -50 or $FelixSocialRank > 0>>
[[Join soccer game (0:20)|FELIX Playground Soccer Game]] <span style="color:Green">+Félix</span><br>
<<endif>>
<<if $FelixSocial >= 50 or $FelixSocialRank > 0>>
[[Ask for help with soccer skills (0:20)|FELIX Playground Help Shooting]] <span style="color:Green">+Félix</span><br>
<<endif>>
[[Leave|School Courtyard]]
<<elseif $Felix == "Cafeteria">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at a table with a few other boys, but he isn’t interacting with them, instead reading a novel. Upon further investigation, you see that it is an English young adult novel.<br>
<br>
[[Chat With (0:10)|FELIX Cafeteria Chat With]] <span style="color:Green">+Félix</span><br>
[[Leave|School Cafeteria]]
<<elseif $Felix == "School Lunch">>
<<include"FELIX Avatar Everyday">><br>
<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|FELIX Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
[[Leave|School Cafeteria]]
<<elseif $Felix == "Outside School">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> whistles while he waits for the bus to arrive.<br>
<br>
[[Leave|Middle School]]
<<elseif $Felix == "East Hallway">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> walks down the hallway happily.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Felix == "South Hallway">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> walks down the hallway happily.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Felix == "West Hallway">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> walks down the hallway happily.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Felix == "English">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at his desk reading a novel. Upon further investigation, you see that it is an English young adult novel.<br>
<br>
[[Leave|School English Classroom]]
<<elseif $Felix == "History">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> is speaking to <span style="color:DarkTurquoise">Mr. De León</span> in French. He seems happy to be able to talk to someone about home.<br>
<br>
[[Leave|School History Classroom]]
<<elseif $Felix == "Science">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> is in the middle of preparing his station for class, getting the required materials listed on the whiteboard.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Felix == "Math">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> hums quietly at his desk as he waits for class to begin.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Felix == "Music Class">>
<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at an electric keyboard playing. He sounds pretty good.<br>
<br>
[[Leave|School Art Classroom]]
<<elseif $Felix == "Locker Room">>
<<include"FELIX Avatar Undies">>
<span style="color:DarkTurquoise">Félix</span> happily mumbles to himself as he changes, occasionally talking to the boy next to him. <span style="color:Pink">He doesn’t seem at all shy about being in nothing but his $FelixUndies, which fits tightly around his well-defined butt, giving you a nice view.</span> Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenFelixUndies < 1>>
<<set $SeenFelixUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Felix == "Gym">>
<<include"FELIX Avatar Towel">>
<span style="color:DarkTurquoise">Félix</span> stood in front of his locker in nothing but a towel as he collected his clothes. He whistled happily as he did so, slightly swaying his hips back and forth with his tune. You watched him out of the corner of your eye, partially hoping that his swaying would cause the towel to slip off, but it didn’t seem likely.<br>
<br>
[[Back|School Locker Room]]
<<endif>>
<</nobr>><<nobr>>
/* OPENING */
Math class is as boring as usual, with <span style="color:DarkTurquoise">Mr. Randolph</span> reexplaining some confusing concepts due to the class average on the last test being low when <span style="color:DarkTurquoise">Headmaster Constantine</span> walks in and asks to speak to <span style="color:DarkTurquoise">Mr. Randolph</span> for a minute. Your teacher gives you all some problems from your textbook to attempt while he is gone and leaves the classroom.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
It is hardly 60 seconds later when a group of three older students, having failed this class multiple times before, begin to goof off and cause trouble. Suddenly, they turn their ire on the young French boy <span style="color:DarkTurquoise">Félix</span>, who had finished the problems and was now doodling and humming to himself. <span style="color:lightcoral">They grabbed the boy and began to roughhouse him, obviously trying to intimidate him as they attempted to coerce him into letting them copy his homework.</span> <span style="color:DarkTurquoise">Félix</span> stood his ground, but he was clearly outnumbered.<br>
<br>
<div id=result>
<<link "Help Félix">>
<<replace"#result">>
You quickly jump to your feet and put yourself between <span style="color:DarkTurquoise">Félix</span> and the three elder boys. You tell the boys that they better leave your friend alone if they know what’s good for them. <span style="color:DarkTurquoise">Félix</span> looks at you with a face of surprise, but also joy as you have come to defend him. The three boys pause and look at each other, deciding if you were actually a threat or not.<br>
<br>
/* GOOD REP PASS */
<<if $SchoolRep > 0>>
<span style="color:Green">They know you have a good reputation and don’t want to draw too much attention to themselves.</span> One of the boys scoffs loudly, saying that you aren’t worth the trouble, and the three head back to their seats to goof around some more.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Merci <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Félix</span> gives you a hug from behind, <span style="color:LightSteelBlue">“I guess you are my hero today.”</span> You blush and tell him it was nothing. <span style="color:DarkTurquoise">Félix</span> offers to help you with the assigned problems and the two of you enjoy your time together.<br>
/* BAD REP FAIL */
<<else>>
<span style="color:Red">The boys all smirk at each other, knowing your poor reputation when one suddenly grabs you from behind and holds your hands behind your back! Another one quickly lifts up your $PlayerTop.Name and smacks you hard in the belly with his open palm!</span> You feel your breath completely knocked out of you as they drop you to the ground and you begin to cough and gasp loudly. <span style="color:DarkTurquoise">Félix</span> quickly kneels down to help you as the older boys walk off to get someone else to do the homework for them.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Are you alright!?”</span> <span style="color:DarkTurquoise">Félix</span> asks worriedly. Once you are able to catch your breath you assure him you are fine, as it could have been much worse. <span style="color:LightSteelBlue">“I’m sorry. I just hate bullies, but I’m not much of a fighter, so I guess I can’t back up my words.”</span> He helps you up and offers to help you with the assigned problems as a thank you.<br>
<<set $Pained to 1>>
<<set $PainedHours += 6>>
<<endif>>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Don't intervene<br>">>
<<replace"#result">>
You decide to not get involved and instead watch from your seat. Angered by the stubborn boy’s refusal, one of the older students get behind him and put him in a full nelson. As <span style="color:DarkTurquoise">Félix</span> tries to break free, one of the other boys lifts up his $FelixTop and smacks him hard in the stomach! <span style="color:DarkTurquoise">Félix</span> is dropped to the floor coughing and clenching his belly as the older boys walk off to find another prey to copy off of.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Eventually, <span style="color:DarkTurquoise">Mr. Randolph</span> returns, but <span style="color:DarkTurquoise">Félix</span> doesn’t inform him of the incident and the class resumes uneventful.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Randolph</span> had just surprised everyone with a pop quiz, mainly containing stuff you’ve barely touched on. A half hour of stress and trying to do as well as you can later, and your teacher reveals that the test won’t be counted on your grade. Everyone lets out a sigh of relief, obviously not confident in their answers, and question what the test was for.<br>
<br>
<span style="color:LightSteelBlue">“This is an example of the final we are going to be working towards. Don’t worry, we’ll have plenty of time to focus on each individual concept. I just wanted you to see them all and give it your best try. I’m going to pair you all up and have you grade each other’s quizzes. Talk about how you each got to your answer and look at the answer sheet I’ll pass out for explanations on how it is meant to be done.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> begins listing off students in groups of two and hands them each an answer sheet. It was admittedly a strange way to introduce these new concepts, but you were just relieved that it wasn’t going to affect your grade.<br>
<br>
You end up paired with <span style="color:DarkTurquoise">Félix</span> who happily comes over and sits next to you. Exchanging quizzes, you begin to go through each of the questions and realize that the boy had gotten most of them right! You question how he could know concepts that haven’t been taught yet.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, we went over a lot of this at my old school.”</span> The French boy shrugs, <span style="color:LightSteelBlue">“My last school was a bit big on math, so it doesn’t surprise me that we were a bit ahead. I can explain some of it if you want?”</span> You agree and <span style="color:DarkTurquoise">Félix</span> begins to explain some of the concepts. His explanations are much clearer than the ones written down on the answer sheet and you feel you’ve learned quite a bit.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<<set $EventPassFail to "Pass">>
<br>
<<include"Attend Math Finish">>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 10>>
/* OPENING */
As his soccer match finishes and <span style="color:DarkTurquoise">Félix</span> takes a seat on the grass to catch his breath, you sit down next to him and begin to chat.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Félix</span> talks about his home, in France. He didn’t live in any of the major cities, but a smaller town slightly near Paris. It had some farms and was a bit of a tourist destination due to its “French Old Country Town” appearance. His parents owned a bakery there that was quite popular.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
You ask if <span style="color:DarkTurquoise">Félix</span> played soccer back home and he simply laughs. He didn’t just play soccer, he was the best player in his town. He didn’t like to brag, but he was very proud of his skills and really enjoyed talking about his special moves.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Félix</span> describes himself as a free spirit. When you question what he means by that he explains that his parents always let him explore his various interests and be whoever he wanted to be. He wasn’t a fan of strict rules or regulations and he enjoyed wandering around and trying new things.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $FelixDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<<set $FelixDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"FELIX Social Change">>
<<set $FelixDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
As the soccer game comes to an end and the boys disperse, you walk up to <span style="color:DarkTurquoise">Félix</span>, who is sitting on the grass wiping the sweat off his forehead with his $FelixTop.Type. He jumps to his feet and smiles upon seeing you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! If you’ve come to play football, you’re out of luck. Game just wrapped up.”</span> You inform him that you were actually wondering if he could help you improve your shooting and dribbling. He responds with a big smile. <span style="color:LightSteelBlue">“Of course! As the former captain of my school’s club, I helped all the new recruits practice. Come on!”</span> He joyfully grabs you by the arm and drags you over to the net.<br>
<br>
<span style="color:LightSteelBlue">“Alright. I want you to shoot and I’ll block. Try to get passed me!”</span> You spend a while kicking balls towards the goal. <span style="color:DarkTurquoise">Félix</span> is quite skilled at blocking your attacks, but he offers helpful advice with every shot and you soon fine yourself getting a few goals in. At the end, <span style="color:DarkTurquoise">Félix</span> cheers and sprints towards you, tackling you to the ground.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That is how we hug back home when someone shows a big improvement!”</span> You laugh as <span style="color:DarkTurquoise">Félix</span> rolls off of you and the two of you lay in the grass. <span style="color:LightSteelBlue">“I missed training the juniors back home. It’s weird being so far away. It’s so different here.”</span> He turns to you with a smile, <span style="color:LightSteelBlue">“But you make it not terrible.”</span> You smile back and the two of you lay there for a moment.<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 0>>
<<set $SkillResults to "Pass">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
You are walking down the sidewalk near the soccer field when you hear a rustling from behind a bush. You investigate and are surprised to see the lower half of a boy sticking out of the bushes. Whoever they were, they were on their knees searching through the foliage for something. You walk up behind them and <span style="color:Pink">can’t help but notice their $FelixUndies poking out of the back of their $FelixBottomsType, giving you a cute view.</span> You poke them in the butt with your foot, causing them to yelp and fall backwards out of the bush.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The mystery boy was <span style="color:DarkTurquoise">Félix</span>, who greets you with a smile as he stands up. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! You came at the perfect time! I kicked my ball into the bushes by mistake and can not find it anywhere I am looking! Please can you help me find it?”</span> The French boy gives you a hopeful smile.<br>
<br>
<div id=choice>
<<link "Agree to help">>
<<replace"#choice">>
You nod and agree to help him. His smile widens and he points you towards another collection of bushes. <span style="color:LightSteelBlue">“Thank you very much! Come, you search over there and I will search over here.”</span> The two of you split up and begin searching the various foliage. At one point <span style="color:DarkTurquoise">Félix</span> begins to complain about the amount of bushes, claiming his $FelixTopType keeps getting caught on the branches.<br>
<br>
After a few minutes of searching, you locate the ball all the way in the back against the wall of the school. You grab it and toss it out. <span style="color:DarkTurquoise">Félix</span> is overjoyed and runs over and gives you a hug, though it is a little tight. <span style="color:LightSteelBlue">“Thank you very much! I was thinking I would be looking until the next class.”</span> He notices your awkward expression and quickly let’s go and blushes. <br>
<br>
<span style="color:LightSteelBlue">“Sorry! Was that a bit too tight?”</span> You both laugh as you reassure the now panicked boy that it was fine. He thanks you again and runs back to keep playing soccer.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Refuse">>
<<replace"#choice">>
You politely refuse, saying you have other things to do and would rather not crawl around in the bushes. <span style="color:DarkTurquoise">Félix</span> sighs, but says he understands and begins to crawl back into the bushes to search for his ball alone.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $SocialChange to -2>>
<<include"FELIX Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Félix</span><br>
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You call out to <span style="color:DarkTurquoise">Félix</span> as he is celebrating scoring a goal and ask to join him. <span style="color:LightSteelBlue">“Yeah!”</span> He says excitedly, <span style="color:LightSteelBlue">“We are a man down and could do with another striker if you think you can keep up! The other team could probably do with another goalie as well!”</span> <span style="color:DarkTurquoise">Félix</span> laughs. It was clear from what you saw that the other team’s goalie wasn’t the best, especially against a player like <span style="color:DarkTurquoise">Félix</span>. <br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<div id=choice>
<<link "Join Félix's team as a striker">>
<<replace"#choice">>
<<set $Minutes += 20>>
You decide to play on <span style="color:DarkTurquoise">Félix</span>’s team as a striker! He gladly welcomes you and the next match begins with both teams even, with the enemy starting out with the ball. At the start, your team is forced to play on the defensive, but a failed shot soon puts the ball in <span style="color:DarkTurquoise">Félix</span>’s hands, or feet. He is surrounded, but the goal is wide open for you. Noticing this, <span style="color:DarkTurquoise">Félix</span> waits for his opening and passes the ball to you!<br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:Green">Timing it perfectly, you kick the ball hard towards the goal!</span> The goalie wasn’t expecting your shot and is unable to stop the ball from entering the goal. Your team cheers and runs over to you. <span style="color:DarkTurquoise">Félix</span> jumps on your back, causing you both to tumble to the ground laughing. The game continues for a while longer, with your team ending up the clear victor.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:Red">You kick, but unfortunately are a bit too slow and miss the ball!</span> To add to this, you’ve kicked so hard that you throw yourself off balance and fall backwards onto your butt. Some of the opposing team laughs at you as they take the ball back and manage to score a goal. You feel embarrassed at your mistake, but <span style="color:DarkTurquoise">Félix</span> gives you an encouraging pat on the back as the game continues.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 2>>
<<link "Join opposing team as a goalie">>
<<replace"#choice">>
<<set $Minutes += 20>>
You decide to play as a goalie against <span style="color:DarkTurquoise">Félix</span>’s team. He wishes you luck and everyone takes their positions. Things are seemingly going well for the first few minutes, with your team having near complete control of the ball, but eventually <span style="color:DarkTurquoise">Félix</span> manages to steal it and has a clear path right to you. You ready yourself to block his attack.<br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:Green"><span style="color:DarkTurquoise">Félix</span> tries to fake you out, but you see it coming!</span> He kicks, sending the ball curving towards the goal, but you manage to dive towards it just in time, catching it and blocking the shot! Your teams cheers as you kick the ball back towards one of your teammates and your team manages to score a goal not long after.<br>
<br>
<span style="color:DarkTurquoise">Félix</span> seems impressed by your skills.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:Red">You keep your eye on <span style="color:DarkTurquoise">Félix</span>, believing you know where he is going. But as he kicks the ball, it curves in the air, heading towards the other side of the goal!</span> You dive towards the ball, but are just short. You fall face first into the grass as the ball enters the goal and the opposing team cheers. Embarrassed by your fail, you sigh, as <span style="color:DarkTurquoise">Félix</span> runs over to help you up.<br>
<br>
<span style="color:LightSteelBlue">“Don’t be too hard on yourself.”</span> He laughs, <span style="color:LightSteelBlue">“That was a hard one to block!”</span> Despite your failure, you still have a fun time playing soccer.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
</div>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Felix to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Felix to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Felix to "Stairs PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Felix to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Felix to "Stairs PJ">>
<<elseif $Hours == 7 and $Minutes < 10>>
<<set $Felix to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Felix to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Felix to "School Playground">>
<<elseif $Hours == 8>>
<<set $Felix to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Felix to "West Hallway">>
<<elseif $Hours == 9>>
<<set $Felix to "English">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Felix to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Felix to "Music Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Felix to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Felix to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Felix to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Felix to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Felix to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Felix to "East Hallway">>
<<elseif $Hours == 13>>
<<set $Felix to "History">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Felix to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Felix to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Felix to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Felix to "Outside School">>
<<elseif $Hours == 15>>
<<set $Felix to "Homework">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Felix to "Playing Outside">>
<<elseif $Hours == 16>>
<<set $Felix to "Watering Plants">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Felix to "Stairs">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Felix to "Playing in Room">>
<<elseif $Hours == 17>>
<<set $Felix to "Video Calling">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Felix to "Stairs">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Felix to "Dinner">>
<<elseif $Hours == 18 and $Minutes < 55>>
<<set $Felix to "Showering">>
<<elseif $Hours == 18>>
<<set $Felix to "Stairs Towel">>
<<elseif $Hours == 19 and $Minutes < 15>>
<<set $Felix to "Changing">>
<<elseif $Hours == 19>>
<<set $Felix to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Felix to "Cartoons PJ">>
<<elseif $Hours == 20>>
<<set $Felix to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 15>>
<<set $Felix to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Felix to "Practicing English PJ">>
<<else>>
<<set $Felix to "Sleeping">>
<<endif>>
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Felix to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Felix to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Felix to "Stairs PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Felix to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Felix to "Stairs PJ">>
<<elseif $Hours == 7 and $Minutes < 10>>
<<set $Felix to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Felix to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Felix to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Felix to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Felix to "West Hallway">>
<<elseif $Hours == 9>>
<<set $Felix to "English">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Felix to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Felix to "Music Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Felix to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Felix to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Felix to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Felix to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Felix to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Felix to "East Hallway">>
<<elseif $Hours == 13>>
<<set $Felix to "History">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Felix to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Felix to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Felix to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Felix to "Outside School">>
<<elseif $Hours == 15>>
<<set $Felix to "Homework">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Felix to "Cartoons">>
<<elseif $Hours == 16>>
<<set $Felix to "Watching Rain">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Felix to "Stairs">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Felix to "Playing in Room">>
<<elseif $Hours == 17>>
<<set $Felix to "Video Calling">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Felix to "Stairs">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Felix to "Dinner">>
<<elseif $Hours == 18 and $Minutes < 55>>
<<set $Felix to "Showering">>
<<elseif $Hours == 18>>
<<set $Felix to "Stairs Towel">>
<<elseif $Hours == 19 and $Minutes < 15>>
<<set $Felix to "Changing">>
<<elseif $Hours == 19>>
<<set $Felix to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Felix to "Cartoons PJ">>
<<elseif $Hours == 20>>
<<set $Felix to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 15>>
<<set $Felix to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Felix to "Practicing English PJ">>
<<else>>
<<set $Felix to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $FelixRoute == 1>>
<<include "FELIX Route 1 School">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Chang</span> announced that you would all be dissecting frogs today and quickly paired you off in groups. You were paired with <span style="color:DarkTurquoise">Félix</span> and the two of you quickly got to work on the gross yet interesting process. As you are working, the two boys at the table over call out to get <span style="color:DarkTurquoise">Félix</span>’s attention.<br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">Félix</span>, open up!”</span> One of the boys laughed, holding up the frog by the leg, <span style="color:LightSteelBlue">“You guys eat this shit right?”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah, but I’ve only had them a few times.”</span> <span style="color:DarkTurquoise">Félix</span> responds without looking up from his work, <span style="color:LightSteelBlue">“They are pretty good fried, tastes like chicken. I could ask my uncle for the recipe if you wanted to try them. It would be hard to find some to cook though.”</span> The two boys who were obviously trying to poke fun at the boy’s nationality were left confused and pondering about whether or not the other would try it, eventually leading to a small argument. <span style="color:DarkTurquoise">Félix</span> simply chuckles to himself and continues working.<br>
<br>
<<include"Attend Science Finish">>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Felix == "School Playground">>
[[Félix|FELIX Inspect][$Felix to "School Playground"]] is playing soccer.
<<elseif $Felix == "Outside School">>
[[Félix|FELIX Inspect][$Felix to "Outside School"]] is whistling while he waits for the bus.
/* CLASS EVENTS */
<<elseif $Felix == "English">>
[[Félix|FELIX Inspect][$Felix to "English"]] is reading a novel.
<<elseif $Felix == "History">>
[[Félix|FELIX Inspect][$Felix to "History"]] is talking in French to the teacher.
<<elseif $Felix == "Music Class">>
[[Félix|FELIX Inspect][$Felix to "Music Class"]] is playing the piano.
<<elseif $Felix == "School Lunch">>
[[Félix|FELIX Inspect][$Felix to "School Lunch"]] is eating lunch at a table.
<<elseif $Felix == "Science">>
[[Félix|FELIX Inspect][$Felix to "Science"]] preparing his station for class.
<<elseif $Felix == "Math">>
[[Félix|FELIX Inspect][$Felix to "Math"]] is waiting patiently for class to begin while he hums.
<<elseif $Felix == "Locker Room">>
[[Félix|FELIX Inspect][$Felix to "Locker Room"]] is happily changing.
<<elseif $Felix == "Gym">>
[[Félix|FELIX Inspect][$Felix to "Gym"]] whistles happily as he pulls his clothes out of his locker.
/*SCHOOL EVENTS */
<<elseif $Felix == "Cafeteria">>
[[Félix|FELIX Inspect][$Felix to "Cafeteria"]] is sitting at a table reading a novel.
<<elseif $Felix == "East Hallway">>
[[Félix|FELIX Inspect][$Felix to "East Hallway"]] walks down the hallway.
<<elseif $Felix == "West Hallway">>
[[Félix|FELIX Inspect][$Felix to "West Hallway"]] walks down the hallway.
<<elseif $Felix == "South Hallway">>
[[Félix|FELIX Inspect][$Felix to "South Hallway"]] walks down the hallway.
<<endif>>
<</nobr>><<nobr>>
$FelixSocial
/* SOCIAL LEVELS */
<<if $FelixSocialRank == -3>>
<<set $FelixRelationship to "Hated">>
<span style="color:DarkRed">Felix Hates you!</span>
<<elseif $FelixSocialRank == -2>>
<<set $FelixRelationship to "Enemies">>
<span style="color:DarkRed">You and Felix are Enemies.</span>
<<elseif $FelixSocialRank == -1>>
<<set $FelixRelationship to "Very Disliked">>
<span style="color:Red">Felix really Dislikes you.</span>
<<elseif $FelixSocialRank == 0 and $FelixSocial <= -50>>
<<set $FelixRelationship to "Disliked">>
<span style="color:Red">Felix Dislikes you. </span>
<<elseif $FelixSocialRank == 0 and $FelixSocial < 50>>
<<set $FelixRelationship to "Acquaintances">>
<span style="color:Yellow">You and Felix are Acquaintances.</span>
<<elseif $FelixSocialRank == 0 and $FelixSocial >= 50>>
<<set $FelixRelationship to "Liked">>
<span style="color:LightGreen">Felix Likes you.</span>
<<elseif $FelixSocialRank == 1>>
<<set $FelixRelationship to "Friends">>
<span style="color:Green">You and Felix are Friends.</span>
<<elseif $FelixSocialRank == 2>>
<<set $FelixRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Felix are Good Friends!</span>
<<elseif $FelixSocialRank == 3>>
<<set $FelixRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Felix are Close Friends!</span>
<<elseif $FelixSocialRank == 4>>
<<set $FelixRelationship to "Best Friends">>
<span style="color:Cyan">You and Felix are Best Friends!</span>
<<elseif $FelixSocialRank == 5>>
<<set $FelixRelationship to "Love">>
<span style="color:Pink">You and Felix Love each other!</span>
<<endif>>
<br>
<<if $FelixSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $FelixSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $FelixSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $FelixSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $FelixSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $FelixSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $FelixSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $FelixSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $FelixSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $FelixSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $FelixSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $FelixSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $FelixSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $FelixSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $FelixSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $FelixSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $FelixSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $FelixSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $FelixSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $FelixSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $FelixSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $FelixSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $FelixSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $FelixSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $FelixSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $FelixSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $FelixSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $FelixSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $FelixSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $FelixSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $FelixSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $FelixSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $FelixSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $FelixSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $FelixSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $FelixSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $FelixSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $FelixSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $FelixSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $FelixSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $FelixSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $FelixSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $FelixSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $FelixSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $FelixSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $FelixSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $FelixSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $FelixSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $FelixSocial > 120>>
<<set $FelixSocial to 120>>
<<endif>>
<<if $FelixSocial < -120>>
<<set $FelixSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $FelixSocial += 1>>
<span style="color:Green">+Felix Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $FelixSocial += 3>>
<span style="color:Green">++Felix Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $FelixSocial += 5>>
<span style="color:Green">+++Felix Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $FelixSocial -= 1>>
<span style="color:Red">-Felix Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $FelixSocial -= 3>>
<span style="color:Red">- -Felix Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $FelixSocial -= 5>>
<span style="color:Red">- - -Felix Relationship</span><br>
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<set $SocialMenuRemember to "Family">>
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
<<if $NoahSocialBar == 1>>
<span style="color:Azure"><strong>Noah</strong></span><br>
<<include"NOAH Social Bar">><br>
<<endif>>
<<if $GabeSocialBar == 1>>
<span style="color:Azure"><strong>Gabe</strong></span><br>
<<include"GABE Social Bar">><br>
<<endif>>
<<if $DadSocialBar == 1>>
<span style="color:Azure"><strong>Your Father</strong></span><br>
<<include"DAD Social Bar">><br>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Your Father--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Father Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Father Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Dad Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">James</span> is <span style="color:DarkTurquoise">Your Father</span>. <br>
<br>
<strong>--Appearance--</strong><br>
He is 41 years old, has Short Brown Hair, Stubble, and Green Eyes. <br>
He is tall and slender.<br>
He has $SkinColor skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Tends to wear a Button-Up Shirt and Pants most days and Shorts and T-Shirts on weekends.<br>
<strong>Pajamas</strong>: Generally wears Red Pajama Pants.<br>
<strong>Underwear</strong>: Wears Boxer-Briefs<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenDadNaked == 1>>
<span style="color:Pink">UNKNOWN.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Your Father Naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">You Father</span> is a workaholic and tends spend most of his time on his small financial advisory business.<br>
He tends to leave <span style="color:DarkTurquoise">Gabe</span> in charge.<br>
Is very strict, but fair.<br>
Makes sure to set time aside on the weekend to spend time with his sons.<br>
Lost his wife recently.<br>
<br>
<strong>Likes</strong>: Working with money, his sons, barbecuing, movies<br>
<strong>Dislikes</strong>: Freeloading, nosy neighbors, his brothers<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Your Father</span> is known as a very smart and professional man who cares for his kids.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Your Father.</span><br>
<br>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Your Father</span> takes you into his room, shuts the door, and sits you down at the end his bed. You can feel your heart beating in your chest as he sighs and sits down at his desk. <span style="color:LightSteelBlue">“Do you want to say what you did or shall I?”</span> He asks, but doesn’t give you a chance to respond.<br>
<br>
/* MISSED CLASS */
<<if $MissedClass > 0>>
<span style="color:LightSteelBlue">“Got a call from your school, says you missed class? I don’t remember you telling me you were staying home that day. I’d ask what you were doing instead of going to class, but it clearly wasn’t what you were suppose to be doing.”</span><br>
<br>
<<set $MissedClass to 0>>
/* NOT DOING CHORES */
<<elseif $PunishmentNoChores > 0>>
<span style="color:LightSteelBlue">“You know you need to get you chores done every week, no excuses. You had a whole week to do them and still didn’t get them done.”</span><br>
<br>
<<set $PunishmentNoChores to 0>>
/* BULLYING NOAH */
<<elseif $PunishmentBullyNoah > 0>>
<span style="color:LightSteelBlue">“Have you been bullying your brother? I found him crying in his room and he told me what you did.”</span> He gives you a disappointed glare, <span style="color:LightSteelBlue">“Just because he’s smaller, doesn’t mean you can take advantage of him!”</span><br>
<br>
<<set $PunishmentNoChores to 0>>
<<endif>>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
/* MINOR PUNISHMENT */
<<if $Punishment < 10>>
<<include"Punishment Timeout">>
/* MEDIUM PUNISHMENT */
<<else>>
<<include"Punishment Spanking">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Félix--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Felix Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Felix Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Felix Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Félix Allard</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Medium Length Light Brown Hair, and Blue Eyes.<br>
He is Fit and Average Height for his age.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Polo Shirts and Pants or Shorts.<br>
<strong>Pajamas</strong>:
<<if $SeenFelixPJs > 0>>
Sleeps in White Pajamas<br>
<<else>>
<span style="color:Yellow">You have not seen Felix in his pajamas.</span><br>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenFelixUndies > 0>>
Wears Briefs with Fancy Designs on them.<br>
<<else>>
<span style="color:Yellow">You have not seen Felix in his underwear.</span><br>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenFelixNaked > 0>>
<span style="color:Pink"> Félix has an Average Sized Penis and a Cute Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Felix naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Félix</span> is Funny and Charming. <br>
He is an exchange student from France, still learning English.<br>
His humor is a mix of witty play on words and crude, almost sexual, jokes.<br>
Is liked by most due to his politeness and charm, which is also why some don’t like him.<br>
<strong>Likes</strong>: Doing anything with friends, being a free spirit, things that remind him of home<br>
<strong>Dislikes</strong>: Bullying, People making fun of his accent, Bad smells<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color: DarkTurquoise">Félix</span> has as a <span style="color:LightGreen">Positive Reputation</span> at School. He is known being Polite and Charming.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $FelixSecret == 1>>
<span style="color:Pink">Félix has a strange love, and habit, of getting himself into embarrassing situations. Getting in and out of these with his best friend back home are some of his fondness memories and he has a secret hope that similar things will happen here.</span><br>
<<else>>
<span style="color:Yellow">You do now know Felix's secret.</span><br>
<<endif>>
<br>
<strong>--Kinks--</strong><br>
<<if $FelixKink == 1>>
<span style="color:Pink"> Félix is Turned On by Private Humiliation.</span><br>
<span style="color:Pink"> Félix is Turned On by Role Play.</span><br>
<span style="color:Red"> Félix is Turned Off by Edging.</span><br>
<span style="color:Red"> Félix is Turned Off by Slave Play.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Felix on and off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Felix == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Felix Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "Cafeteria" or $Felix == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Felix Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Felix Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Felix Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Felix History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Felix English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "Music Class">>
<img class="image pixelated" src="Images\NPC Tracking\Felix Music.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "Locker Room" or $Felix == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Felix Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Felix South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Felix East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Felix == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Felix West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveFelixWedgie</span> wedgies to Felix.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotFelixWedgie</span> wedgies from Felix.<br>
You have pulled down Felix's pants <span style="color:DarkTurquoise">$PantsFelix</span> times.<br>
Felix has pulled your pants down <span style="color:DarkTurquoise">$PantsByFelix</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Felix <span style="color:DarkTurquoise">$KissedFelix</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Felix in his underwear <span style="color:DarkTurquoise">$SeenFelixUndies</span> times.<br>
Felix has seen you in your underwear <span style="color:DarkTurquoise">$FelixSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Felix naked <span style="color:DarkTurquoise">$SeenFelixNaked</span> times.<br>
Felix has seen you naked <span style="color:DarkTurquoise">$FelixSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Food District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Food District--</strong></big></span><br>
You stand in the center of the Food District of Opal City. Many tourists flock to the city, so a very large foodie scene has developed. While formal dining restaurants do exist, a majority of them seem to be small cafés or eateries. There are also a few fast-food restaurants, though those tend to cater more towards locals. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Hours >= 6 and $Hours <= 18>>
[[Café Le Chat Blanc|Cafe]]<br>
<<else>>
<span style="color:lightcoral">Cafe Le Chat Blanc (Open 6am to 6pm)</span><br>
<<endif>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 81px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $AD.BottomID == "BoShBl">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Shorts\Blue Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Shorts\Black Shorts.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* JEANS */
<<if $AD.BottomID == "BoJeBl">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Jeans\Blue Jeans.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Jeans\Black Jeans.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.BottomID == "BoToWh">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Towel\Towel.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.ShoesID == "ShSnBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Sneakers\Black Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.SocksID == "SoSoBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Socks\Black Socks.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRTS */
<<if $AD.TopID == "ToTsBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\T-Shirt\Black T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGr">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\T-Shirt\Green T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* TANK TOP */
<<if $AD.TopID == "ToTtBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Tank Top\Black Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGr">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Tank Top\Green Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<set $AD.SkinColor to $Gabe.SkinColor>>
<<set $AD.Freckles to $Gabe.Freckles>>
<<set $AD.Hair to "Handsome">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to $Gabe.EyeColor>>
<<set $AD.LeftEyeColor to $Gabe.EyeColor>>
<<set $AD.RightEyeColor to $Gabe.EyeColor>>
<<set $AD.PenisStyle to $Gabe.PenisStyle>>
<<set $AD.PenisSize to "Large">>
<<set $ADUndies to $GabeUndies>>
<<set $ADBottoms to $GabeBottoms>>
<<set $ADTop to $GabeTop>>
<<set $ADOuter to $GabeOuter>>
<<set $ADSocks to $GabeSocks>>
<<set $ADShoes to $GabeShoes>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* NOT WEARING PJs */
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $GabeNoShoes == 1>>
<<set $ADShoes to $None>>
<<endif>>
<<if $GabeNoShirt == 1>>
<<set $ADTop to $None>>
<<endif>>
<</nobr>><<nobr>>
<<include"GABE Route">>
/* CHANGING CLOTHES */
<<if $GabeNewClothes != 1 and $Hours >= 19>>
<<include"GABE Equipment">>
<<set $GabeNewClothes to 1>>
<<set $GabeStrippedSleeping to 0>>
<<endif>>
<</nobr>><<nobr>>
<<include"GABE Equipment">>
/* SELECTING ROUTE */
<<set $GabeRoute to random(1, 1)>>
<<include"GABE Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $GabeNewClothes to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* BREAKFAST */
<<if $EatWith == "Breakfast">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> and eat breakfast with him while chatting. He doesn't add much to the conversation, being very tired, but you enjoy your time together regardless.<br>
<<set $SocialChange to 1>>
<<include"GABE Social Change">><br>
<<include"Breakfast">>
/* LUNCH */
<<elseif $EatWith == "Lunch">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> and eat lunch with him. You attempt to hold a conversation, but he is so busy on his phone you don't think it gets very far.<br>
<<set $SocialChange to 1>>
<<include"GABE Social Change">><br>
<<include"Lunch">>
/* DINNER */
<<elseif $EatWith == "Dinner">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> and eat dinner with him. He spends most of his time on his phone, but does respond to the occasional comment.<br>
<<set $SocialChange to 1>>
<<include"GABE Social Change">><br>
<<include"Dinner">>
<<endif>>
<</nobr>><<nobr>>
<<if $GabeEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $GabeOuter over his $GabeTop, $GabeBottoms, and $GabeShoes with $GabeSocks.<br>
<<else>>
He is currently wearing a $GabeTop, $GabeBottoms, and $GabeShoes with $GabeSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $GabeOuter == "Black Hoodie">>
<span title="Black Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Hoodie">
</span>
<<endif>>
<<if $GabeTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<elseif $GabeTop == "Green Tanktop">>
<span title="Green Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop">
</span>
<<elseif $GabeTop == "Black Tanktop">>
<span title="Black Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop">
</span>
<<elseif $GabeTop == "Black T-Shirt">>
<span title="Black T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt">
</span>
<<endif>>
<<if $GabeBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $GabeBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $GabeBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $GabeBottoms == "Black Jeans">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<endif>>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<span title="Black Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers">
</span>
/* NO SHOES */
<<elseif $GabeEquipment == "NoShoes">>
He is currently wearing a $GabeTop, $GabeBottoms, and $GabeSocks.<br>
<<if $GabeTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<elseif $GabeTop == "Green Tanktop">>
<span title="Green Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop">
</span>
<<elseif $GabeTop == "Black Tanktop">>
<span title="Black Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop">
</span>
<<elseif $GabeTop == "Black T-Shirt">>
<span title="Black T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt">
</span>
<<endif>>
<<if $GabeBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $GabeBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $GabeBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $GabeBottoms == "Black Jeans">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<endif>>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
/* NO SHIRT */
<<elseif $GabeEquipment == "NoShirt">>
He is currently wearing $GabeBottoms and $GabeSocks <span style="color:Pink">with no shirt, showing off his muscled chest.</span><br>
<<if $GabeBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $GabeBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $GabeBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $GabeBottoms == "Black Jeans">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<endif>>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<<elseif $GabeCurrentOutfit == "PJs">>
THIS IS A GLITCH, HE DOESN'T WEAR PJS. REPORT THIS PLZ!
<<elseif $GabeEquipment == "Undies">>
<<if $GabeUndies == "Black Boxers">>
<span title="Black Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers">
</span>
<<elseif $GabeUndies == "Blue Boxers">>
<span title="Blue Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Blue Boxers.png" alt="Blue Boxers">
</span>
<<elseif $GabeUndies == "Green Boxers">>
<span title="Green Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers">
</span>
<<endif>>
<<elseif $GabeEquipment == "Towel">>
<span title="White Towel">
<img class="image pixelated" src="Images\Equipment\Towel\Towel.png" alt="White Towel">
</span>
<br>
<<endif>>
<br>
<</nobr>><<nobr>>
<<if $GabeNewClothes != 1>>
/* UNDERWEAR SELECTION */
<<set $GabeRandomUndies to random(1, 3)>>
<<if $GabeRandomUndies == 1>>
<<set $GabeUndies to {
Name: "Green Boxers",
ID: "UnBoGr",
Type: "Boxers",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Boxers/Green Boxers.png",
Avatar: "Images/Avatar/Teen/Clothes/Boxers/Green Boxers.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Boxers/Green Boxers.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Boxers/Green Boxers.png",
Description: "A pair of Green Boxers.",
}>>
<<elseif $GabeRandomUndies == 2>>
<<set $GabeUndies to {
Name: "Black Boxers",
ID: "UnBoBk",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Boxers/Black Boxers.png",
Avatar: "Images/Avatar/Teen/Clothes/Boxers/Black Boxers.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Boxers/Black Boxers.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Boxers/Black Boxers.png",
Description: "A pair of Black Boxers.",
}>>
<<elseif $GabeRandomUndies == 3>>
<<set $GabeUndies to {
Name: "Gray Boxers",
ID: "UnBoGy",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Boxers/Gray Boxers.png",
Avatar: "Images/Avatar/Teen/Clothes/Boxers/Gray Boxers.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Boxers/Gray Boxers.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Boxers/Gray Boxers.png",
Description: "A pair of Gray Boxers.",
}>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $GabeSocks to {
Name: "Black Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Size: "Teen",
Icon: "Images/Equipment/Socks/Black Socks.png",
Avatar: "Images/Avatar/Teen/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of White Socks.",
}>>
<<set $GabeShoes to {
Name: "Green Sneakers",
ID: "ShSnGr",
Type: "Sneakers",
Color: "Green",
Slot: "Shoes",
Size: "Teen",
Icon: "Images/Equipment/Sneakers/Green Sneakers.png",
Avatar: "Images/Avatar/Teen/Clothes/Sneakers/Green Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Size: "Teen",
Icon: "Images/Equipment/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Hide Arms.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A Black Hoodie.",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<endif>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Black Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Jeans.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Jeans.",
}>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Outer",
Size: "Teen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Black Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/Tank Top/Black Tank Top.png",
Avatar: "Images/Avatar/Teen/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tanktop.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Green Tanktop",
ID: "ToTtGr",
Type: "Tanktop",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/Tank Top/Green Tank Top.png",
Avatar: "Images/Avatar/Teen/Clothes/Tank Top/Green Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tanktop.",
}>>
<<endif>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Shorts.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Outer",
Size: "Teen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Black Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/Tank Top/Black Tank Top.png",
Avatar: "Images/Avatar/Teen/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tanktop.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<endif>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Shorts.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Size: "Teen",
Icon: "Images/Equipment/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Hide Arms.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A Black Hoodie.",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<endif>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Black Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Jeans.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Jeans.",
}>>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Pink">You are taken in by your elder brother’s Large Cock and your curiosity gets the better of you as you take a deep breath before gripping it tightly with your hand!</span> It was very warm, much like the heated blankets you'd cuddle up with when you were sick. What’s more, you could feel his heartbeat through his member, every pulse just adding to the warmth in your hand. You wonder what your brother could be dreaming about to be so hard in his sleep, was it a past girlfriend or perhaps something a bit more interesting?<br>
<br>
<span style="color:Pink">The warmth in your hand and the thoughts in your head had begun to cause your own $Player.PenisSize Penis to harden, and you soon found yourself unintentionally moving your hand up and down, rubbing and pleasuring his cock. Lewd thoughts you couldn’t control filled your head and you zoned out until suddenly-</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sleep">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Gabe</span> <span style="color:Red">moaned loudly. You freeze, gripping his Large Penis tighter in fear as you stare into his closed eyes.</span> <span style="color:LightSteelBlue"> “Please…”</span> He moaned again, slightly quieter. Was he still asleep? You lean in close and poke his cheek. No reaction. You sigh in relief and release his cock from your grip, backing up towards the door as you calm yourself. <span style="color:Pink">Did he really say your name or where you just hearing things? Why would he-? You pause, staring directly at his still erect penis, before leaving the room and going back into the hallway.</span><br>
<br>
<<set $Player.Arousal += 50>>
<<set $Minutes += 10>>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
/* SLEEPING */
<<if $Gabe.Position == "Sleeping">>
<<include"Gabe Avatar Sleeping">>
You peak over at your elder brother <span style="color:DarkTurquoise">Gabe</span>, who is currently passed out in his bed.
<<if $GabeStrippedSleeping != 1>>
He has no blanket and is currently only wearing a pair of $GabeUndies, giving you a clear look at his muscled body. <span style="color:Pink">You can’t help but blush as your eyes are drawn to the slight boner poking up from his boxers.</span>
<<elseif $GabeStrippedSleeping == 1>>
<span style="color:Pink">He is completely naked, his Large Erect Penis standing straight up, exposed and defenseless.</span>
<<endif>><br>
<br>
<<if $GabeStrippedSleeping != 1>>
[[Remove his boxers (0:05)|GABE Remove Boxers Sleeping]]<br>
<<elseif $GabeStrippedSleeping == 1>>
[[Grip his erect penis (0:10)|GABE Grip Sleeping Penis]]<br>
[[Smell his Underwear (0:10)|GABE Smell Worn Undies]]<br>
<<endif>>
[[Leave|PH Gabe Bedroom]]
/* HALLWAY */
<<elseif $Gabe.Position == "Hallway PJ">>
<<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> walks down the hallway in nothing but a pair of $GabeUndies. He yawns tiredly and scratches his stomach.<br>
<br>
[[Leave|PH Hallway]]
<<elseif $Gabe.Position == "Hallway Towel">>
<<include"Gabe Avatar Towel">>
<span style="color:DarkTurquoise">Gabe</span> walks down the hallway wearing nothing but a towel that is loosely tied around his waist. His body is still wet and his hair drips as he walks by.<br>
<br>
[[Pull off his towel|GABE Towel Pull Off]]<br>
[[Leave|PH Hallway]]
<<elseif $Gabe.Position == "Hallway">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> walks down the hallway. He seems tired, yawning and stretching his arms out as he passes by. <br>
<br>
[[Leave|PH Hallway]]
/* EATING */
<<elseif $Gabe.Position == "Breakfast">>
<<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> sits at the nook eating breakfast, tiredly struggling to keep his eyes open. He is wearing nothing but a pair of $GabeUndies and <span style="color:Pink">you can’t help but notice a slight morning stiffy poking up.</span><br>
<br>
<<if $Breakfast != 1>>
[[Eat With (0:15)|GABE Eat With][$EatWith to "Breakfast"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Gabe.Position == "Dinner">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at the nook eating dinner, or at least he would be was he not so distracted by his phone. Every time he starts to eat, a chime or ding from his phone sends him back to it.<br>
<br>
<<if $Dinner != 1>>
[[Eat With (0:15)|GABE Eat With][$EatWith to "Dinner"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Gabe.Position == "Lunch">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at the nook eating lunch, or at least he would be was he not so distracted by his phone. Every time he starts to eat, a chime or ding from his phone sends him back to it.<br>
<br>
<<if $Lunch != 1>>
[[Eat With (0:15)|GABE Eat With][$EatWith to "Lunch"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
/* LEWD ENCOUNTERS */
<<elseif $Gabe.Position == "Showering">>
You enter the bathroom and are immediately greeted by a blast of hot steam. You wonder how your brother can even survive in water hot enough to produce this much steam! You look over and see <span style="color:DarkTurquoise">Gabe</span> in the shower. The curtain is drawn, but you can still see a blurry outline of him, <span style="color:Pink">including what appears to be the outline a raging hard erection!</span><br>
<br>
[[Leave|PH Hallway]]
<<elseif $Gabe.Position == "Changing">>
<<include"Gabe Avatar Naked">>
As you walk in your freeze in shock as you are greeted by the sight <span style="color:Pink">Gabe’s Firm ass as he bends over to pick up his clothes. Having heard you enter, he turns around, giving you further view of his body as his Large Penis with Short Black Pubic Hair comes into view, dangling flacid between his legs.</span> <br>
<br>
<span style="color:LightSteelBlue">”What did I tell you about coming in my room!?”</span> He says angerily. He walks up to you, grabs you by the shoulder, and begins to push you backwards out of his room; <span style="color:Pink">Unintentionally holding your face a few inches from his exposed cock!</span><br>
<<set $SeenGabeNaked += 1>>
<br>
[[Leave|PH Hallway]]
<<elseif $Gabe.Position == "Porn Room">>
You get on your hands and knees and peek underneath the door. You see who you believe is <span style="color:DarkTurquoise">Gabe</span>, or at least his lower legs, sitting at his computer desk. Strangely, his $GabeUndies are pulled down around his ankles and he seems to be thrusting violently. You blush and jump back to your feet upon realizing what he is doing.<br>
<br>
[[Leave|PH Hallway]]
/*PLAYING */
<<elseif $Gabe.Position == "Lifting">>
<<set $GabeNoShirt to 1>>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at his workout bench lifting large weights. You can hear his heavy breathing as he alternates between hands. He has his earbuds in, listening to loud music as he works out, and thus hasn’t seemed to have noticed you enter.<br>
<br>
<<if $GabeSocial > -50 or $GabeSocialRank > 0>>
[[Ask to lift weights (0:25)|GABE Lift Weights With]]<br>
<<endif>>
[[Leave|PH Gabe Bedroom]]
<<elseif $Gabe.Position == "Computer Games">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at his computer playing online games with his friends. He quickly switches from laughing to swearing depending on how well he is doing. He notices you out of the corner of his eye and frowns. <span style="color:LightSteelBlue">“You know you’re not allowed in here without my permission. Get out before I decide to use you as a footstool.”</span> <br>
<br>
[[Ask to watch (0:20)|GABE Watch Computer Games]]<br>
[[Leave|PH Gabe Bedroom]]
<<elseif $Gabe.Position == "Computer Games PJ">>
<<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> sits at his computer playing online games with his friends. He quickly switches from laughing to swearing depending on how well he is doing. He notices you out of the corner of his eye and frowns. <span style="color:LightSteelBlue">“You know you’re not allowed in here without my permission. Get out before I decide to hang you on my wall by your underwear.” </span> <br>
<br>
[[Ask to watch (0:20)|GABE Watch Computer Games]]<br>
[[Leave|PH Gabe Bedroom]]
<<elseif $Gabe.Position == "Texting Kitchen">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> lays down on the bench of the book texting and watching videos on his phone. You don’t recognize what he’s watching, but he seems to be enjoying it.<br>
<br>
[[Leave|PH Kitchen]]
<<elseif $Gabe.Position == "TV">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> lays splayed on the couch watching TV. While he looks uninterested in what he is watching, he doesn’t look away, implying he at least tolerates the show.<br>
<br>
[[Watch TV With (0:30)|GABE Watch TV]]<br>
[[Leave|PH Living Room]]
<<elseif $Gabe.Position == "TV PJ">>
<<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> lays splayed on the couch watching TV in nothing but his $GabeUndies. While he looks uninterested in what he is watching, he doesn’t look away, implying he at least tolerates the show.<br>
<br>
[[Watch TV With (0:30)|GABE Watch TV]]<br>
[[Leave|PH Living Room]]
<<elseif $Gabe.Position == "Texting Bedroom PJ">>
<<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> lays on his stomach across his bed, texting away on his phone. He is wearing nothing but a pair of $GabeUndies, giving you a good look at his body. He is facing away from you, and thus hasn’t noticed you yet. <span style="color:Pink">You, on the other hand, can’t help but notice a glimpse of his balls peeking out from his boxers!</span><br>
<br>
[[Leave|PH Gabe Bedroom]]
/* HOMEWORK */
<<elseif $Gabe.Position == "Homework Computer">>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at his computer desk doing homework. He seems to be frustrated, either from the difficulty of the assignment or the sheer desire to be doing anything else. He notices you, raising an eyebrow, but doesn’t immediately demand that you leave like he normally does.<br>
<br>
[[Leave|PH Gabe Bedroom]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 25>>
<<include"Strip Character Underwear Closet">>
<span style="color:Pink">You agree and soon find yourself sitting at Gabe’s workout bench in nothing but your $Undies. You blush slightly as you feel him leering at your body,</span> before he pulls out a few weights. <span style="color:LightSteelBlue">“So, what weight do you wanna try?”</span><br>
<br>
<<set $SkillCheckType to "Athletics">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Tiny 2lb weight">>
<<replace"#choice">>
You point at the 2lb weight. <span style="color:LightSteelBlue">“So still a baby then?”</span> He laughs as he hands you the tiny weight. <span style="color:LightSteelBlue">“Alright, let’s see how you do. Try not to embarrass yourself any more than you already have.”</span><br>
<br>
<<set $SkillCheckLevel to 1>>
<<include "Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">You manage to do quite a bit before you even start to tire out. Gabe seems generally surprised, and you bond a little as he gives you tips to increase your strength.</span> At the end he happily tells you to flex your new muscles for the camera as he pulls out his phone. <span style="color:Pink">You do so, caught up in his praise, and only remember your state of undress after he shows you the picture laughing.</span><br>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<<set $SocialChange to 2>>
<<include"GABE Social Change">>
<br>
[[Continue|PH Gabe Bedroom]]
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">Though you start out fine, you soon realize just how weak your arms are as they quickly become sore and you find yourself struggling.</span> Gabe informs you that your form is all wrong and picks you up, sitting you down on his lap as he grabs your arm and shows you the proper way to lift. <span style="color:Pink">You can’t help but notice how he intentionally places his other hand on the front of your $PlayerUndies.Type, right atop your crotch.</span><br>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<<set $SocialChange to 2>>
<<include"GABE Social Change">>
<br>
[[Continue|PH Gabe Bedroom]]
<<endif>>
<</replace>>
<</link>>
<<set $SkillCheckLevel to 1>>
<<include"Skill Level Display">><br>
<<link "Small 5lb weight">>
<<replace"#choice">>
You point at the 5lb weight. He chuckles at your request as he hands you the small weight. <span style="color:LightSteelBlue">“Alright, let’s see how you do. Try not to embarrass yourself anymore than you already have.”</span><br>
<br>
<<set $SkillCheckLevel to 3>>
<<include "Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">You manage to do quite a bit before you even begin to tire out. Gabe seems generally surprised, and you bond a little as he gives you tips to increase your strength.</span> At the end happily tells you to flex your new muscles for the camera as he pulls out his phone. <span style="color:Pink">You do so, caught up in his praise, and only remember your state of undress after he shows you the picture laughing.</span><br>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<<set $SocialChange to 2>>
<<include"GABE Social Change">>
<br>
[[Continue|PH Gabe Bedroom]]
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">Though you start out fine, you soon realize just how weak your arms are as they quickly become sore and you find yourself struggling.</span> Gabe informs you that your form is all wrong and picks you up, sitting you down on his lap as he grabs your arm and shows you the proper way to lift. <span style="color:Pink">You can’t help but notice how he intentionally places his other hand on the front of your $PlayerUndies.Type, right atop your crotch.</span><br>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<<set $SocialChange to 2>>
<<include"GABE Social Change">>
<br>
[[Continue|PH Gabe Bedroom]]
<<endif>>
<</replace>>
<</link>>
<<set $SkillCheckLevel to 3>>
<<include"Skill Level Display">><br>
</div>
<</nobr>><<nobr>>
You walk in front of <span style="color:DarkTurquoise">Gabe</span> and wave in order to get his attention. He takes out his headphones and looks at you annoyed.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You know you’re not allowed in here without my permission. What do you want?”</span> You quickly explain that you would like to work out with him and he gives you a puzzled look in response.
/* CHECKING MUSCLES */
<<if $PlayerTop.Type != "None">>
<span style="color:LightSteelBlue">“Lift up your $PlayerTop.Type.”</span> He responds after thinking for a moment. You do so, a little confused. He leans in close and examines your chest and pokes your belly, chuckling to himself. You stand their blushing until he allows you to lower your $PlayerTop.Type.<br>
<br>
<<else>>
He leans in close and examines your chest and pokes your belly, chuckling to himself. You stand their blushing until he leans back.<br>
<br>
<<endif>>
/* ACCEPTS */
/* WEARING PANTS */
<<if $PlayerBottoms.Type != "None">>
<span style="color:LightSteelBlue">“Sure, why not. Maybe we can get rid of some of that baby fat.”</span> Before you can celebrate, he smirks and holds up a finger. <span style="color:LightSteelBlue">“But I have one condition.”</span> He points at your $PlayerBottoms.Type. <span style="color:LightSteelBlue">“Those got to go.”</span> You blush, questioning why you have to take off your $PlayerBottoms.Type in order to lift weights.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“So I can make sure all your muscles are developing correctly!”</span> He smiles, <span style="color:LightSteelBlue">“Plus it’ll be funny. That’s my condition. If you want to use my weights, underwear only.”</span> <span style="color:Pink">You knew your brother wouldn’t let you use his stuff without some humiliating catch.</span><br>
<br>
/* NOT WEARING PANTS */
<<elseif $PlayerBottoms.Type == "None">>
<span style="color:LightSteelBlue">“Sure, why not. Maybe we can get rid of some of that baby fat.”</span> You blush as you notice your brother eyeing your exposed $PlayerUndies.Type. <span style="color:LightSteelBlue">“But you can only wear your underwear. So I can make sure all your muscles are developing correctly, of course.”</span> He smiles. <span style="color:Pink">You knew your brother wouldn’t let you use his stuff without some humiliating catch.</span><br>
<br>
<<endif>>
<div id=choice>
<<if $PlayerUndies.Type == "None">>
<span style="color:Red">There is no way you can work out in front of your brother naked! You’ll need to put on some underwear!</span><br>
<<else>>
[[Agree|GABE Lift Weights Undies]]<br>
<<endif>>
<<link "Say you'll think about it<br>">>
<<replace"#choice">>
You shyly say you’ll think about it, causing laughter from your brother as you walk back into the hallway.<br>
<br>
[[Continue|PH Hallway]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
You quietly sneak up to the side of <span style="color:DarkTurquoise">Gabe</span>’s bed and carefully put your hands on the side of his $GabeUndies.Name. <span style="color:Pink">Pulling them down, you begin to see his Short Black Pubic Hairs as his erect dick is pulled down by his $GabeUndies.Type before it pops free suddenly, smacking against his stomach.</span> You freeze, worried you’ve woken him up, as his Large Penis slowly stops wiggling and returns to an erect standing up position. He is still asleep. You sigh in relief as you completely remove his $GabeUndies.Type and toss them aside.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sleep">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You’re eyes are drawn all over <span style="color:DarkTurquoise">Gabe</span>’s body, from his muscled chest and arms to his large, intimidating cock that stands straight up pointing directly towards you, as if it was looking at you.</span> Your brother was a bit promiscuous, so this wasn’t the first time you’ve seen him naked. <span style="color:Pink">But like this, asleep and unaware of what you were doing, it made your heart race. You wonder what he would do if he woke up, seeing you leering at his body? He had once threatened to tie you to a streetlight completely naked for sneaking into his room, but would he really do something like that? The thought sent strange chills down your spine.</span><br>
<br>
<<set $GabeStrippedSleeping to 1>>
<<set $StrippedGabeSleeping += 1>>
<<set $SeenGabeNaked += 1>>
<<set $Player.Arousal += 30>>
<<set $Minutes += 5>>
[[Continue|GABE Inspect][$Gabe.Position to "Sleeping"]]
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Gabe.Position to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Gabe.Position to "Showering">>
<<elseif $Hours == 7 and $Minutes < 10>>
<<set $Gabe.Position to "Showering">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Gabe.Position to "Hallway Towel">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 8>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 9>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 10>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 11>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 12>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 13>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 14>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 15>>
<<set $Gabe.Position to "Homework Computer">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Gabe.Position to "Lifting">>
<<elseif $Hours == 16 and $Minutes < 50>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 16>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 17 and $Minutes < 10>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Gabe.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 18>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 19 and $Minutes < 15>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Gabe.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 20 and $Minutes < 45>>
<<set $Gabe.Position to "Texting Bedroom PJ">>
<<elseif $Hours == 20>>
<<set $Gabe.Position to "Computer Games PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Gabe.Position to "Computer Games PJ">>
<<elseif $Hours == 21>>
<<set $Gabe.Position to "Porn Room">>
<<else>>
<<set $Gabe.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Gabe.Position to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Gabe.Position to "Showering">>
<<elseif $Hours == 7 and $Minutes < 10>>
<<set $Gabe.Position to "Showering">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Gabe.Position to "Hallway Towel">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 8>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 9>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 10>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 11>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 12>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 13>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 14>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Gabe.Position to "School">>
<<elseif $Hours == 15>>
<<set $Gabe.Position to "Homework Computer">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Gabe.Position to "Lifting">>
<<elseif $Hours == 16 and $Minutes < 50>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 16>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 17 and $Minutes < 10>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Gabe.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 18>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 19 and $Minutes < 15>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Gabe.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 20 and $Minutes < 45>>
<<set $Gabe.Position to "Texting Bedroom PJ">>
<<elseif $Hours == 20>>
<<set $Gabe.Position to "Computer Games PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Gabe.Position to "Computer Games PJ">>
<<elseif $Hours == 21>>
<<set $Gabe.Position to "Porn Room">>
<<else>>
<<set $Gabe.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 7>>
<<set $Gabe.Position to "Breakfast">>
<<elseif $Hours == 8 and $Minutes < 30>>
<<set $Gabe.Position to "TV PJ">>
<<elseif $Hours == 8 and $MInutes < 35>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 8>>
<<set $Gabe.Position to "Computer Games PJ">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 9 and $Minutes < 30>>
<<set $Gabe.Position to "Showering">>
<<elseif $Hours == 9 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway Towel">>
<<elseif $Hours == 9>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 10>>
<<set $Gabe.Position to "Lifting">>
<<elseif $Hours == 11 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 11 and $Minutes < 45>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 11>>
<<set $Gabe.Position to "Lunch">>
<<elseif $Hours == 12>>
<<set $Gabe.Position to "Jogging">>
<<elseif $Hours == 13>>
<<set $Gabe.Position to "TV">>
<<elseif $Hours == 14 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $Gabe.Position to "Lifting">>
<<elseif $Hours == 14>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 15>>
<<set $Gabe.Position to "Porn Room">>
<<elseif $Hours == 16>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Gabe.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Gabe.Position to "TV">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 18>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 19 and $Mintues < 25>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Gabe.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Gabe.Position to "Texting Bedroom PJ">>
<<elseif $Hours == 21>>
<<set $Gabe.Position to "Computer Games PJ">>
<<else>>
<<set $Gabe.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Gabe.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 7>>
<<set $Gabe.Position to "Breakfast">>
<<elseif $Hours == 8 and $Minutes < 30>>
<<set $Gabe.Position to "TV PJ">>
<<elseif $Hours == 8 and $MInutes < 35>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 8>>
<<set $Gabe.Position to "Computer Games PJ">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 9 and $Minutes < 30>>
<<set $Gabe.Position to "Showering">>
<<elseif $Hours == 9 and $Minutes < 35>>
<<set $Gabe.Position to "Hallway Towel">>
<<elseif $Hours == 9>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 10>>
<<set $Gabe.Position to "Lifting">>
<<elseif $Hours == 11 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 11 and $Minutes < 45>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 11>>
<<set $Gabe.Position to "Lunch">>
<<elseif $Hours == 12>>
<<set $Gabe.Position to "Texting Kitchen">>
<<elseif $Hours == 13>>
<<set $Gabe.Position to "TV">>
<<elseif $Hours == 14 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $Gabe.Position to "Lifting">>
<<elseif $Hours == 14>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 15>>
<<set $Gabe.Position to "Porn Room">>
<<elseif $Hours == 16>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Gabe.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Gabe.Position to "TV">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway">>
<<elseif $Hours == 18>>
<<set $Gabe.Position to "Computer Games">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Gabe.Position to "Changing">>
<<elseif $Hours == 19 and $Mintues < 25>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Gabe.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Gabe.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Gabe.Position to "Texting Bedroom PJ">>
<<elseif $Hours == 21>>
<<set $Gabe.Position to "Computer Games PJ">>
<<else>>
<<set $Gabe.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $GabeRoute == 1>>
<<if $Schoolday == 1>>
<<include "GABE Route 1 School">>
<<else>>
<<include"GABE Route 1 Weekend">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SLEEPING */
<<if $Gabe.Position == "Sleeping">>
[[Gabe|GABE Inspect][$Gabe.Position to "Sleeping"]] sleeps in his bed.
/* HALLWAY */
<<elseif $Gabe.Position == "Hallway PJ">>
[[Gabe|GABE Inspect][$Gabe.Position to "Hallway PJ"]] walks down the hallway in his boxers.
<<elseif $Gabe.Position == "Hallway Towel">>
[[Gabe|GABE Inspect][$Gabe.Position to "Hallway Towel"]] walks down the hallway in a towel.
<<elseif $Gabe.Position == "Hallway">>
[[Gabe|GABE Inspect][$Gabe.Position to "Hallway"]] walks down the hallway.
/* EATING */
<<elseif $Gabe.Position == "Breakfast">>
[[Gabe|GABE Inspect][$Gabe.Position to "Breakfast"]] sits in the nook eating breakfast.
<<elseif $Gabe.Position == "Dinner">>
[[Gabe|GABE Inspect][$Gabe.Position to "Dinner"]] sits in the nook eating dinner.
<<elseif $Gabe.Position == "Lunch">>
[[Gabe|GABE Inspect][$Gabe.Position to "Lunch"]] sits in the nook eating lunch.
/* LEWD ENCOUNTERS */
<<elseif $Gabe.Position == "Showering">>
You hear the sound of running water and assume <span style="color:DarkTurquoise">Gabe</span> is currently in the bathroom showering.<br>
<br>
[[Walk in|GABE Inspect][$Gabe.Position to "Showering"]]<br>
<<elseif $Gabe.Position == "Changing">>
<span style="color:Pink">[[Gabe|GABE Inspect][$Gabe.Position to "Changing"]] is standing in his room completely naked in the middle of changing!</span>
<<elseif $Gabe.Position == "Porn Room">>
You walk up to <span style="color:DarkTurquoise">Gabe</span>’s bedroom door only to find it locked. Listening, you hear what sounds like soft grunts coming from inside his room.<br>
<br>
[[Peek under the door|GABE Inspect][$Gabe.Position to "Porn Room"]]<br>
/* PLAYING */
<<elseif $Gabe.Position == "Lifting">>
[[Gabe|GABE Inspect][$Gabe.Position to "Lifting"]] sits on his workout bench lifting weights while listening to music.
<<elseif $Gabe.Position == "Computer Games">>
[[Gabe|GABE Inspect][$Gabe.Position to "Computer Games"]] sits at his desk playing a game on his computer online with his friends.
<<elseif $Gabe.Position == "Texting Kitchen">>
[[Gabe|GABE Inspect][$Gabe.Position to "Texting Kitchen"]] sits at the nook texting on his phone.
<<elseif $Gabe.Position == "TV">>
[[Gabe|GABE Inspect][$Gabe.Position to "TV"]] lays on the couch watching TV.
/* PLAY PJ */
<<elseif $Gabe.Position == "Computer Games PJ">>
[[Gabe|GABE Inspect][$Gabe.Position to "Computer Games PJ"]] sits at his desk in his boxers playing a game on his computer online with his friends.
<<elseif $Gabe.Position == "TV PJ">>
[[Gabe|GABE Inspect][$Gabe.Position to "TV PJ"]] sits on the couch watching TV in his boxers.
<<elseif $Gabe.Position == "Texting Bedroom PJ">>
[[Gabe|GABE Inspect][$Gabe.Position to "Texting Bedroom PJ"]] lays on his bed, playing on his phone and listening to music.
/* HOMEWORK */
<<elseif $Gabe.Position == "Homework Computer">>
[[Gabe|GABE Inspect][$Gabe.Position to "Homework Computer"]] sits at his computer doing homework.
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
You bend over and pick up <span style="color:DarkTurquoise">Gabe</span>’s $GabeUndies. <span style="color:Pink">They were slightly warm and sweaty from being worn by your elder brother.</span> Normally, you’d be grossed out by the thought of smelling <span style="color:DarkTurquoise">Gabe</span>’s worn underwear, but for some reason, you now found them enticing. You close your eyes, hold the front up to your nose, and take in the smell of your brother’s musk. It wasn’t a pleasant smell, but it strangely made you feel secure. Despite all his faults and bullying, you knew <span style="color:DarkTurquoise">Gabe</span> would protect you and it almost felt like you were in his arms right now, being protected from a scary storm or monster in your closet. It was nice.<br>
<br>
<<set $Random to random(1, 2)>>
<div id=choice1>
<<link "Continue">>
<<replace"#choice1">>
/* BATH TIME */
<<if $Random == 1>>
But the scent also brought back memories from a few years ago. You were about 6 years old and your parents had gone out on a date night. <span style="color:DarkTurquoise">Noah</span> was still a baby and was left with your grandmother while <span style="color:DarkTurquoise">Gabe</span> was in charge of watching you. He was about as old as you are now and was much more playful and kiddie.<br>
<br>
Instead of bathing you and then showering himself, <span style="color:DarkTurquoise">Gabe</span> opted to just get in the bath with you. <span style="color:Pink">It wasn’t anything special, the two of you had seen each other naked all the time, being brothers and all. But as <span style="color:DarkTurquoise">Gabe</span> lounged in the bathtub completely nude, you noticed something was different about him.</span><br>
<br>
<span style="color:Pink">His penis had gotten bigger and he had faint hairs growing around his privates. Being the questioning little boy you were and not knowing what puberty was, you asked your big brother about it. You remember him chuckling, finding your questions funny, before sitting up and letting you get a closer look at his developing dick. He had already had ‘the talk’ with <span style="color:DarkTurquoise">Your Father</span> and was confidently showing off his member as a sign of his maturity.</span><br>
<br>
He gave you a brief rundown of what <span style="color:DarkTurquoise">Your Father</span> had told him. That when boys start to become men their penises get bigger, they grow hair all over their body, and their voice gets deeper. You giggled, thinking it was weird and gross to have so much hair all over yourself. But <span style="color:DarkTurquoise">Gabe</span> thought it was so cool and wanted a full beard. <span style="color:Pink">You teased him, calling him a monkey man, which prompted him to begin tickling you mercilessly.</span><br>
<br>
<span style="color:Pink">You tried to wiggle free but being stuck in the small bathtub and unable to compete with your elder brother's strength, you found that you and your nude body were completely in his control. You remember that as he finally released you from his tickle attacks, you noticed that his penis had grown again and gotten stiff. You teased and pointed it out, telling <span style="color:DarkTurquoise">Gabe</span> that he is growing really fast. Though he would similarly point out your own stiffy as you both finished cleaning yourselves.</span><br>
<br>
You remove the underwear from your face and take in a clean breath before tossing them aside and turning to your elder brother, naked on the bed with his cock standing up rock hard. It’s hard to believe he used to be so small like you.<br>
/* LAY TIME */
<<elseif $Random == 2>>
As you sit there taking in the scent with your eyes clothes, you remember something from about 6 to 7 years ago. <span style="color:Pink">You were laying on the floor in the living room watching cartoons in your underwear, as you liked to do, when <span style="color:DarkTurquoise">Gabe</span> crawled over and laid down by your feet. He was wearing a pair of green dinosaur boxers, which were part of the first pack of boxers he got. You remember how much he begged to be bought boxers, since he hated wearing briefs, and was so happy when your parents bought him some that he would spend whole weekends in just his underwear to show them off. It was cute.</span><br>
<br>
After a few minutes, <span style="color:DarkTurquoise">Gabe</span> rolled over and <span style="color:Pink">begin to smirk at you while poking the front of your briefs, hitting your penis.</span> You gave him a confused smile, as doing weird stuff like this was common for <span style="color:DarkTurquoise">Gabe</span> at that age, but otherwise continued watching your cartoon. <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> took your passive response as permission and you soon felt him slowly inching down your briefs.</span><br>
<br>
<span style="color:Pink">You laughed slightly at his weirdness but otherwise didn’t care as you felt his small hands begin to inspect your tiny boyhood.
<<if $GabeCut == 1>>
He investigated it in his hands, turning it around while poking the tip and rubbing the glans. <br>
<<else>>
He investigated it in his hands, slowly pulling back your foreskin and poking the bright pink tip as it poked out. You squirmed slightly as he touched the sensitive parts of your bits, but otherwise, let him continue unimpeded.<br>
<<endif>></span>
<br>
You heard some shuffling and looked down to see him curiously inspecting something on his own body. <span style="color:Pink">Nowadays, you could guess that he was probably looking at his own penis, comparing it to yours. You didn’t know at the time, but <span style="color:DarkTurquoise">Gabe</span> had just started to go through puberty. He was a curious little boy, comparing his own changing body to yours.</span><br>
<br>
<span style="color:Pink">Though what he did next was unexpected, as you began to feel him rub your penis in a different way. Unlike the simple inspecting he did before, this rubbing sent little shockwaves throughout your spine, causing your toes to curl and your face to squish.</span> The feeling soon became too much for you to handle, as you ripped your body away from him and told him to stop. But <span style="color:DarkTurquoise">Gabe</span> relented, attempting to pull your knees apart to get back at your tingling boyhood. He only stopped as you began to whine and threatened to tell your parents.<br>
<br>
<span style="color:DarkTurquoise">Gabe</span> then went and laid down on the couch. <span style="color:Pink">You would glance over at him sometime later and find him aimlessly watching the cartoons with his hand in his boxers, slowly teasing his own groin.</span> You remember thinking that he was so weird, believing that he was doing this in an attempt to be funny. Though you know better now.<br>
<br>
You remove the underwear from your face and take in a clean breath before tossing them aside and turning to your elder brother, naked on the bed with his cock standing up rock hard. It’s hard to believe he used to be so small like you.<br>
<<endif>>
<<set $Player.Arousal += 30>>
<br>
[[Continue|PH Gabe Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
$GabeSocial
/* SOCIAL LEVELS */
<<if $GabeSocialRank == -3>>
<<set $GabeRelationship to "Hated">>
<span style="color:DarkRed">Gabe Hates you!</span>
<<elseif $GabeSocialRank == -2>>
<<set $GabeRelationship to "Enemies">>
<span style="color:DarkRed">You and Gabe are Enemies.</span>
<<elseif $GabeSocialRank == -1>>
<<set $GabeRelationship to "Very Disliked">>
<span style="color:Red">Gabe really Dislikes you.</span>
<<elseif $GabeSocialRank == 0 and $GabeSocial <= -50>>
<<set $GabeRelationship to "Disliked">>
<span style="color:Red">Gabe Dislikes you. </span>
<<elseif $GabeSocialRank == 0 and $GabeSocial < 50>>
<<set $GabeRelationship to "Acquaintances">>
<span style="color:Yellow">You and Gabe are Acquaintances.</span>
<<elseif $GabeSocialRank == 0 and $GabeSocial >= 50>>
<<set $GabeRelationship to "Liked">>
<span style="color:LightGreen">Gabe Likes you.</span>
<<elseif $GabeSocialRank == 1>>
<<set $GabeRelationship to "Friends">>
<span style="color:Green">You and Gabe are Friends.</span>
<<elseif $GabeSocialRank == 2>>
<<set $GabeRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Gabe are Good Friends!</span>
<<elseif $GabeSocialRank == 3>>
<<set $GabeRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Gabe are Close Friends!</span>
<<elseif $GabeSocialRank == 4>>
<<set $GabeRelationship to "Best Friends">>
<span style="color:Cyan">You and Gabe are Best Friends!</span>
<<elseif $GabeSocialRank == 5>>
<<set $GabeRelationship to "Love">>
<span style="color:Pink">You and Gabe Love each other!</span>
<<endif>>
<br>
<<if $GabeSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $GabeSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $GabeSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $GabeSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $GabeSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $GabeSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $GabeSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $GabeSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $GabeSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $GabeSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $GabeSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $GabeSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $GabeSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $GabeSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $GabeSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $GabeSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $GabeSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $GabeSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $GabeSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $GabeSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $GabeSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $GabeSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $GabeSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $GabeSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $GabeSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $GabeSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $GabeSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $GabeSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $GabeSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $GabeSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $GabeSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $GabeSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $GabeSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $GabeSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $GabeSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $GabeSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $GabeSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $GabeSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $GabeSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $GabeSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $GabeSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $GabeSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $GabeSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $GabeSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $GabeSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $GabeSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $GabeSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $GabeSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $GabeSocial > 120>>
<<set $GabeSocial to 120>>
<<endif>>
<<if $GabeSocial < -120>>
<<set $GabeSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $GabeSocial += 1>>
<span style="color:Green">+Gabe Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $GabeSocial += 3>>
<span style="color:Green">++Gabe Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $GabeSocial += 5>>
<span style="color:Green">+++Gabe Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $GabeSocial -= 1>>
<span style="color:Red">-Gabe Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $GabeSocial -= 3>>
<span style="color:Red">- -Gabe Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $GabeSocial -= 5>>
<span style="color:Red">- - -Gabe Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
You glance at your elder brother walking down the hallway in nothing but a towel and get a devious idea. Sneaking up behind him, you quickly grab his towel and rip it off in one quick motion. <span style="color:Pink">You can’t help but chuckle as you eye <span style="color:DarkTurquoise">Gabe</span>’s Firm Butt. He turns around, glancing down at you with an annoyed look on his face as his Large Penis lays flaccid in clear view in front of you.</span> Your chuckle turns into more nervous laughter as your brother glares at you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“If you wanted a peak at a real man, <span style="color:DarkTurquoise">$Player.Name</span>, all you had to do was ask!”</span> <span style="color:Pink">Before you can react, <span style="color:DarkTurquoise">Gabe</span> grabs you by the hair and slams your face directly into his crotch! You cry out and try to pull yourself free as your face is mercilessly rubbed against his cock!</span><br>
<br>
<span style="color:LightSteelBlue">“What do you think bro, did I clean it well enough?”</span> <span style="color:Pink">He laughs as you noticed his member begin to stiffen against your face,</span> <span style="color:LightSteelBlue">“Maybe I should have you do a taste test? Just in case!”</span> He continues to laugh as he shoves you to the ground and walks into his room, <span style="color:Pink">not afraid to give you one last look at his rear.</span><br>
<<set $Minutes += 5>>
<<set $SeenGabeNaked += 1>>
<br>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<if $Gabe.Position == "Computer Games">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
You disregard <span style="color:DarkTurquoise">Gabe</span>’s warnings and take a few steps closer to his computer. You ask if you can stay and watch him play for a bit, promising to be quiet.<br>
<br>
<<set $Minutes += 20>>
<<set $RandomEvent to random(1, 2)>>
/* LETS YOU WATCH */
<<if $RandomEvent == 1>>
<span style="color:DarkTurquoise">Gabe</span> raises his eyebrow and gives a slightly annoyed look, but realizing he is still in the middle of a game he just sighs. <span style="color:LightSteelBlue">”You’re lucky this is an important match.”</span> <span style="color:Green">He motions towards the bed and you happily sit down, watching your brother play.</span> He is playing a game called Herowatch, which seems to be a team based shooter. He is playing as a strong looking lady with pink hair and a laser gun.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Gabe.Position == "Computer Games">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
Even though you don’t fully understand what is going on, you get excited with <span style="color:DarkTurquoise">Gabe</span> as he and his team manages to clutch a close fight! He jumps up in celebration, picking you up and squeezing you before tossing you on the bed. <span style="color:LightSteelBlue">”You just got to watch your brother kick ass!”</span> He seems so caught up in his victory that he has forgotten his earlier annoyance at your presence and you feel that the two of you have bonded a little.<br>
<<set $SocialChange to 2>>
<<include"GABE Social Change">>
<br>
[[Continue|PH Gabe Bedroom]]
/* GETS MAD */
<<else>>
<span style="color:DarkTurquoise">Gabe</span> sighs loudly before telling his friends that he’ll be right back. You quickly turn around and attempt to sprint out the door, but <span style="color:DarkTurquoise">Gabe</span> manages to grab you from behind and put you in a headlock. <span style="color:LightSteelBlue">”I warned you! Now, how should I punish you?”</span> <span style="color:Red"> You are unable to escape as <span style="color:DarkTurquoise">Gabe</span> pulls you over to his bed.</span><br>
<br>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
/* WEDGIE */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">”Oh I have an idea!”</span> <span style="color:DarkTurquoise">Gabe</span> looks at you with an evil grin. He turns you over, laying you face down on his bed, <span style="color:Red">and begins to tie your arms behind your back!</span> You panic, attempting to struggle free, but soon find yourself helpless with your arms completely bound.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<if $Gabe.Position == "Computer Games">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“There we go! Now, let’s see here…”</span> You blush as you feel <span style="color:DarkTurquoise">Gabe</span>’s hand reach down your back and grip your $PlayerUndies.Type. <span style="color:Pink"> He yanks them, holding your body down as he gives you a painful wedgie!</span> <span style="color:LightSteelBlue">“Just got to make sure these are strong enough!”</span> He laughs, releasing your underwear, causing it to snap painfully against your back, before picking you up and walking you over to a rack on his wall.<br>
/* WEARING BOTTOMS */
<<if $PlayerBottoms.Type != "None">>
He grabs your $PlayerUndies.Type again, <span style="color:Red">but this time hooks it around the rack and lets you go, painfully hanging you by your underwear!</span> He takes a step back to admire his work, <span style="color:LightSteelBlue"> “Something is still missing. Oh, I know!”</span> His smile widens as he grips the bottom of your $PlayerBottoms.Type and pulls them completely off your legs, leaving you hanging with your $PlayerUndies.Type completely exposed! <span style="color:Pink">Your underwear is also being pulled back so hard that it clearly shows the outline of your $Player.PenisSize Penis and Balls, which just add to your humiliation as <span style="color:DarkTurquoise">Gabe</span> pulls out his phone and takes a picture of you in such an embarrassing state!</span><br>
/* NO BOTTOMS */
<<else>>
He grabs your $PlayerUndies.Type again, <span style="color:Red">but this time hooks it around the rack and lets you go, painfully hanging you by your underwear!</span> He takes a step back to admire his work, leaving you hanging with your $PlayerUndies.Type completely exposed! <span style="color:Pink">Your underwear is also being pulled back so hard that it clearly shows the outline of your $Player.PenisSize Penis and Balls, which just add to your humiliation as <span style="color:DarkTurquoise">Gabe</span> pulls out his phone and takes a picture of you in such an embarrassing state!</span><br>
<br>
<<endif>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<if $Gabe.Position == "Computer Games">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “There! Now you can watch, and I have a nice little photo for the family scrap book!”</span> He smiles, returning to his game. You attempt to wiggle free, but find yourself completely stuck and unable to move with your arms bound. To make things worse, every move only tightens the wedgie <span style="color:Pink">squeezing your privates even more!</span> After nearly 20 minutes, you manage to get one hand free and unhook your $PlayerUndies.Type, sending you crashing to the ground. <span style="color:DarkTurquoise">Gabe</span> laughs as he watches you run out into the hallway.<br>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms to $None>>
<<set $Player.Exposed to "Undies">>
<<set $SocialChange to -2>>
<<include"GABE Social Change">>
<<set $TimesWedgied += 1>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 8>>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
[[Leave|PH Hallway]]
/* NO UNDERWEAR, TOSSED OUT */
<<else>>
<span style="color:LightSteelBlue">“Oh I have an idea!”</span> <span style="color:DarkTurquoise">Gabe</span> looks at you with an evil grin. He turns you over, laying you face down on his bed, <span style="color:Red">and begins to tie your arms behind your back!</span> You panic, attempting to struggle free, but soon find yourself helpless with your arms completely bound. <br>
<br>
<span style="color:LightSteelBlue">“There we go! Now let’s see here…”</span> <span style="color:Pink">You blush as you feel <span style="color:DarkTurquoise">Gabe</span>’s hand reach into the back of your $Bottoms, searching for your underwear but instead just finds your bare butt.</span> <span style="color:LightSteelBlue">“Not wearing any underwear <span style="color:DarkTurquoise">$Player.Name</span>? What would dad think? Guess I’ll have to give you an extra harsh punishment and I know just how!”</span> <span style="color:DarkTurquoise">Gabe</span> pulls his hand out of your $BottomsType, instead choosing to grip the side of them!<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<if $Gabe.Position == "Computer Games">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Red">You yell out as he quickly pulls your $PlayerBottoms.Name off, completely exposing your rear-end to him!</span> <span style="color:LightSteelBlue"> “What a cute, spankable butt!”</span> He laughs, placing his cold hand onto your buttcheek, causing shivers to run down your spine, <span style="color:LightSteelBlue"> “But I have a much better punishment than spanking in mind.”</span> <span style="color:Pink">He flips you over and you blush as he leers at your $Player.PenisSize Penis.</span><br>
<br>
/* PENIS SIZE CHECK */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Fuck, I forgot how tiny your cock is!”</span> He laughs at the size of your boyhood, adding to your embarrassment, <span style="color:LightSteelBlue">“I’d bet even <span style="color:DarkTurquoise">Noah</span> is bigger!”</span><br>
<br>
<<elseif $Player.PenisSize == "Large" or $Player.PenisSize == "Gigantic">>
He chuckles as he sees your <span style="color:Pink">$Player.PenisSize Penis</span>, <span style="color:LightSteelBlue">“At least you’re not a baby where it matters.”</span> He smirks, <span style="color:LightSteelBlue">“I’m sure if I tied you up outside like this we’d have lines going all the way down the road wanting to suck this bad boy.”</span><br>
<br>
<<else>>
<span style="color:LightSteelBlue">“What a cute little thing!”</span> He laughs, poking the tip of your penis, causing you to squirm in embarrassment.
<<endif>>
<span style="color:Red"><span style="color:DarkTurquoise">Gabe</span> then pulls out his phone and takes a picture of you</span>, causing you to bend your legs in a desperate attempt to hide your privates. <br>
<br>
<span style="color:LightSteelBlue">“Just something to remember our bonding time together!”</span> <span style="color:Pink">He then picks you up, tossing you over his shoulder in an embarrassing and exposing position, and carries you into the hallway and drops you to the floor.</span> <span style="color:LightSteelBlue">“Good luck trying to put some pants on without your hands!”</span> He laughs once more, closing the door to his bedroom and <span style="color:Red">leaving you on the floor bound and exposed!</span> It takes some time for you to get up without your hands, but you manage to get to your feet.<br>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms to $None>>
<<set $Player.Exposed to "Naked">>
<<include "Clothing Type Stat Set">>
<<set $SocialChange to -2>>
<<include"GABE Social Change">>
<<set $GabeSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
[[Leave|PH Hallway]]
<<endif>>
<</replace>>
<</link>>
</div>
<<endif>>
<</nobr>><<nobr>>
<<set $Channel to "Cartoons">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Gabe.Position == "TV PJ">>
<<set $AD.Outfit to "Pajama">>
<<else>>
<<set $AD.Outfit to "Normal">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
You walk up to the coach and ask <span style="color:DarkTurquoise">Gabe</span> if you can watch TV with him.<br>
<br>
<span style="color:LightSteelBlue">“I won’t stop you.”</span> He says without looking away from the TV. You happily sit next to him on the coach and watch some cartoons.<br>
<<set $SocialChange to 1>>
<<include"GABE Social Change">><br>
<<include"Watch TV">>
<</nobr>><<nobr>>
<<set $GNPCHairColorE1 to $GNPCHairColor>>
<<set $GNPCHairE1 to $GNPCHair>>
<<set $GNPCHeightE1 to $GNPCHeight>>
<<set $GNPCBuildE1 to $GNPCBuild>>
<<set $GNPCButtE1 to $GNPCButt>>
<<set $GNPCPenisE1 to $GNPCPenis>>
<<set $GNPCUndiesColorE1 to $GNPCUndiesColor>>
<<set $GNPCUndiesE1 to $GNPCUndies>>
<<set $GNPCTopColorE1 to $GNPCTopColor>>
<<set $GNPCTopE1 to $GNPCTop>>
<<set $GNPCBottomsColorE1 to $GNPCBottomsColor>>
<<set $GNPCBottomsE1 to $GNPCBottoms>>
<</nobr>><<nobr>>
/* HAIR */
<<set $GNPCHairColorGen to random(1, 6)>>
<<if $GNPCHairColorGen == 1>>
<<set $GNPCHairColor to "Brown">>
<<elseif $GNPCHairColorGen == 2>>
<<set $GNPCHairColor to "Ginger">>
<<elseif $GNPCHairColorGen == 3>>
<<set $GNPCHairColor to "Blonde">>
<<elseif $GNPCHairColorGen == 4>>
<<set $GNPCHairColor to "Black">>
<<elseif $GNPCHairColorGen == 5>>
<<set $GNPCHairColor to "Light Brown">>
<<elseif $GNPCHairColorGen == 6>>
<<set $GNPCHairColor to "Dirty Blonde">>
<<endif>>
/* HAIR STYLE */
<<set $GNPCHairGen to random(1, 6)>>
<<if $GNPCHairGen == 1>>
<<set $GNPCHair to "Short">>
<<elseif $GNPCHairGen == 2>>
<<set $GNPCHair to "Messy">>
<<elseif $GNPCHairGen == 3>>
<<set $GNPCHair to "Long">>
<<elseif $GNPCHairGen == 4>>
<<set $GNPCHair to "Combed">>
<<elseif $GNPCHairGen == 5>>
<<set $GNPCHair to "Neat">>
<<elseif $GNPCHairGen == 6>>
<<set $GNPCHair to "Medium">>
<<endif>>
/* HEIGHT */
<<set $GNPCHeightGen to random(1, 3)>>
<<if $GNPCHeightGen == 1>>
<<set $GNPCHeight to "Short">>
<<elseif $GNPCHeightGen == 2>>
<<set $GNPCHeight to "Average Height">>
<<elseif $GNPCHeightGen == 3>>
<<set $GNPCHeight to "Tall">>
<<endif>>
/* BUILD */
<<set $GNPCBuildGen to random(1, 5)>>
<<if $GNPCBuildGen == 1>>
<<set $GNPCBuild to "Slim">>
<<elseif $GNPCBuildGen == 2>>
<<set $GNPCBuild to "Skinny">>
<<elseif $GNPCBuildGen == 3>>
<<set $GNPCBuild to "Muscled">>
<<elseif $GNPCBuildGen == 4>>
<<set $GNPCBuild to "Husky">>
<<elseif $GNPCBuildGen == 5>>
<<set $GNPCBuild to "Thin">>
<<endif>>
/* BUTT */
<<set $GNPCButtGen to random(1, 4)>>
<<if $GNPCButtGen == 1>>
<<set $GNPCButt to "Cute">>
<<elseif $GNPCButtGen == 2>>
<<set $GNPCButt to "Small">>
<<elseif $GNPCButtGen == 3>>
<<set $GNPCButt to "Soft">>
<<elseif $GNPCButtGen == 4>>
<<set $GNPCButt to "Defined">>
<<endif>>
/* PENIS */
<<set $GNPCPenisGen to random(1, 4)>>
<<if $GNPCPenisGen == 1>>
<<set $GNPCPenis to "Tiny">>
<<elseif $GNPCPenisGen == 2>>
<<set $GNPCPenis to "Small">>
<<elseif $GNPCPenisGen == 3>>
<<set $GNPCPenis to "Average-Sized">>
<<elseif $GNPCPenisGen == 4>>
<<set $GNPCPenis to "Large">>
<<endif>>
/* PENIS STYLE */
<<set $GNPCPenisStyleGen to random(1, 2)>>
<<if $GNPCPenisStyleGen == 1>>
<<set $GNPCPenisStyle to "Uncut">>
<<elseif $GNPCPenisStyleGen == 2>>
<<set $GNPCPenisStyle to "Cut">>
<<endif>>
<<if $AD.CutToggle == 1>>
<<set $GNPCPenisStyle to "Cut">>
<<elseif $AD.CutToggle == -1>>
<<set $GNPCPenisStyle to "Uncut">>
<<endif>>
/* UNDERWEAR COLOR */
<<set $GNPCUndiesColorGen to random(1, 13)>>
<<if $GNPCUndiesColorGen == 1>>
<<set $GNPCUndiesColor to "Blue">>
<<elseif $GNPCUndiesColorGen == 2>>
<<set $GNPCUndiesColor to "Green">>
<<elseif $GNPCUndiesColorGen == 3>>
<<set $GNPCUndiesColor to "Yellow">>
<<elseif $GNPCUndiesColorGen == 4>>
<<set $GNPCUndiesColor to "Orange">>
<<elseif $GNPCUndiesColorGen == 5>>
<<set $GNPCUndiesColor to "Red">>
<<elseif $GNPCUndiesColorGen == 6>>
<<set $GNPCUndiesColor to "Purple">>
<<elseif $GNPCUndiesColorGen == 7>>
<<set $GNPCUndiesColor to "Black">>
<<elseif $GNPCUndiesColorGen == 8>>
<<set $GNPCUndiesColor to "White">>
<<elseif $GNPCUndiesColorGen == 9>>
<<set $GNPCUndiesColor to "Gray">>
<<elseif $GNPCUndiesColorGen == 10>>
<<set $GNPCUndiesColor to "Brown">>
<<elseif $GNPCUndiesColorGen == 11>>
<<set $GNPCUndiesColor to "Pink">>
<<elseif $GNPCUndiesColorGen == 12>>
<<set $GNPCUndiesColor to "Teal">>
<<elseif $GNPCUndiesColorGen == 13>>
<<set $GNPCUndiesColor to "Beige">>
<<endif>>
/* UNDERWEAR TYPE */
<<set $GNPCUndiesGen to random(1, 3)>>
<<if $GNPCUndiesGen == 1>>
<<set $GNPCUndies to "Briefs">>
<<elseif $GNPCUndiesGen == 2>>
<<set $GNPCUndies to "Boxer Briefs">>
<<elseif $GNPCUndiesGen == 3>>
<<set $GNPCUndies to "Boxers">>
<<endif>>
/* TOP COLOR */
<<set $GNPCTopColorGen to random(1, 13)>>
<<if $GNPCTopColorGen == 1>>
<<set $GNPCTopColor to "Blue">>
<<elseif $GNPCTopColorGen == 2>>
<<set $GNPCTopColor to "Green">>
<<elseif $GNPCTopColorGen == 3>>
<<set $GNPCTopColor to "Yellow">>
<<elseif $GNPCTopColorGen == 4>>
<<set $GNPCTopColor to "Orange">>
<<elseif $GNPCTopColorGen == 5>>
<<set $GNPCTopColor to "Red">>
<<elseif $GNPCTopColorGen == 6>>
<<set $GNPCTopColor to "Purple">>
<<elseif $GNPCTopColorGen == 7>>
<<set $GNPCTopColor to "Black">>
<<elseif $GNPCTopColorGen == 8>>
<<set $GNPCTopColor to "White">>
<<elseif $GNPCTopColorGen == 9>>
<<set $GNPCTopColor to "Gray">>
<<elseif $GNPCTopColorGen == 10>>
<<set $GNPCTopColor to "Brown">>
<<elseif $GNPCTopColorGen == 11>>
<<set $GNPCTopColor to "Blue">>
<<elseif $GNPCTopColorGen == 12>>
<<set $GNPCTopColor to "Teal">>
<<elseif $GNPCTopColorGen == 13>>
<<set $GNPCTopColor to "Beige">>
<<endif>>
/* TOP TYPE */
<<set $GNPCTopGen to random(1, 2)>>
<<if $GNPCTopGen == 1>>
<<set $GNPCTop to "T-Shirt">>
<<elseif $GNPCTopGen == 2>>
<<set $GNPCTop to "Tanktop">>
<<endif>>
/* BOTTOM COLOR */
<<set $GNPCBottomsColorGen to random(1, 13)>>
<<if $GNPCBottomsColorGen == 1>>
<<set $GNPCBottomsColor to "Blue">>
<<elseif $GNPCBottomsColorGen == 2>>
<<set $GNPCBottomsColor to "Green">>
<<elseif $GNPCBottomsColorGen == 3>>
<<set $GNPCBottomsColor to "Black">>
<<elseif $GNPCBottomsColorGen == 4>>
<<set $GNPCBottomsColor to "Gray">>
<<elseif $GNPCBottomsColorGen == 5>>
<<set $GNPCBottomsColor to "Red">>
<<elseif $GNPCBottomsColorGen == 6>>
<<set $GNPCBottomsColor to "Purple">>
<<elseif $GNPCBottomsColorGen == 7>>
<<set $GNPCBottomsColor to "Black">>
<<elseif $GNPCBottomsColorGen == 8>>
<<set $GNPCBottomsColor to "White">>
<<elseif $GNPCBottomsColorGen == 9>>
<<set $GNPCBottomsColor to "Gray">>
<<elseif $GNPCBottomsColorGen == 10>>
<<set $GNPCBottomsColor to "Brown">>
<<elseif $GNPCBottomsColorGen == 11>>
<<set $GNPCBottomsColor to "Blue">>
<<elseif $GNPCBottomsColorGen == 12>>
<<set $GNPCBottomsColor to "Teal">>
<<elseif $GNPCBottomsColorGen == 13>>
<<set $GNPCBottomsColor to "Beige">>
<<endif>>
/* BOTTOM TYPE */
<<set $GNPCBottomGen to random(1, 2)>>
<<if $GNPCBottomGen == 1>>
<<set $GNPCBottoms to "Shorts">>
<<elseif $GNPCBottomGen == 2>>
<<set $GNPCBottoms to "Jeans">>
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
Hair Color: $GNPCHairColor<br>
Hair Style: $GNPCHair<br>
Height: $GNPCHeight<br>
Build: $GNPCBuild<br>
Butt: $GNPCButt<br>
Penis: $GNPCPenis<br>
Penis Style: $GNPCPenisStyle<br>
Underwear: $GNPCUndiesColor $GNPCUndies<br>
Top: $GNPCTopColor $GNPCTop<br>
Bottoms: $GNPCBottomsColor $GNPCBottoms<br>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* RAINNING */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomChance to random(1, 3)>>
/* NO NEGATIVE EVENT */
<<if $RandomChance != 3>>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble painfully to the ground. A few boys giggle and chuckle as they run past you, while a few stop or slow down to make sure you’re alright.<br>
/* PANTS SLIDE DOWN */
<<else>>
<<if $PlayerUndies.Type != "None">>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble forward, slidding painfully across the ground. <span style="color:Pink">To make matters worse, your $PlayerBottoms.Type are pulled down to your knees as you slide forward, exposing the back of your $PlayerUndies.Name!</span> The boys that pass you can’t help but laugh at the sight as you quickly pull them back up.<br>
<<set $SchoolRep -= 2>>
<span style="color:Red">-Reputation</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 4>>
<<set $TimesSeenUndies += 1>>
<<else>>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble forward, sliding painfully across the ground. <span style="color:Pink">To make matters worse, your $PlayerBottoms.Type are pulled down to your knees as you slide forward, exposing your bare butt!</span> The boys that pass you can’t help but laugh at the sight as you quickly pull them back up.<br>
<<set $SchoolRep -= 5>>
<span style="color:Red">-Reputation</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $TimesSeenNaked += 1>>
<<endif>>
<<endif>>
<br>
<span style="color:LightSteelBlue">“Enough gawking!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> yells out. <span style="color:LightSteelBlue">“You can’t let a little tumble stop you. On your feet!”</span> Everyone continues their laps as you quickly stand up and make sure you are alright. Thankfully, only your pride is injured as you continue running only slightly pained.<br>
<<set $Pained to 1>>
<<set $PainedHours += 6>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>
/* NOT RAINNING */
<<else>>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble painfully to the ground. To make matters worse, you roll directly into some mud, covering your shirt. A few boys giggle and chuckle as they run past you, while a few stop or slow down to make sure you’re alright.<br>
<br>
<span style="color:LightSteelBlue">“Enough gawking!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> yells out. <span style="color:LightSteelBlue">“You can’t let a little tumble stop you. On your feet!”</span> Everyone continues their laps as you quickly stand up and make sure you are alright. Thankfully, only your pride is injured as you continue running only slightly pained.<br>
<br>
As you are passing by <span style="color:DarkTurquoise">Coach Kohler</span>, he stops you. <span style="color:LightSteelBlue">“Did you have to fall in the mud? Your shirt is covered!”</span> <span style="color:Pink">Before you can react, he begins to take off your $PlayerTop.Type, leaving your chest and belly exposed!</span> <span style="color:LightSteelBlue">“Leave this here and finish your laps, can’t have you running around caked in mud!”</span> You try to protest but are quickly sent on your way, now topless.<br>
<<set $PlayerTop to $None>>
<<set $Pained to 1>>
<<set $PainedHours += 6>>
<<set $GymNeedReduce to "Extra">>
<<set $Player.Hygiene -= 4>>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>
<<endif>>
<</nobr>><<nobr>>
You are mindlessly running the laps, though it is more of a jog, when you hear a familiar voice behind you. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> It was <span style="color:DarkTurquoise">Carter</span>, happily smiling as he runs up next to you. <span style="color:LightSteelBlue">“Running laps is pretty boring, right? Wonder why <span style="color:DarkTurquoise">The Coach</span> is having us do it?”</span> You shrug, not knowing if someone had upset him. <span style="color:LightSteelBlue">“Well do you want to have a little fun? We could race to the next turn and see whose faster!”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
It did sound entertaining and <span style="color:DarkTurquoise">Carter</span> seemed hopeful you would agree, though attempting a race in the middle of running laps may tire you out more than it already is.<br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to random(1, 2)>>
<<include"Skill Checks">>
<div id=Choice>
<<link "Agree to race him ">>
<<replace"#Choice">>
You smile and agree to a short race. <span style="color:DarkTurquoise">Carter</span> happily giggles as he lays out the rules and where it will end. Neither of you can stop running, but match your pace as <span style="color:DarkTurquoise">Carter</span> does a count down and you both take off at top speed, passing by a bunch of jogging boys!<br>
<br>
/* WIN THE RACE */
<<if $SkillResults == "Pass">>
<<set $RandomChance to random(1, 3)>>
/* NO RANDOM CHANCE */
<<if $RandomChance != 3>>
The two of you are evenly matched for most of the race <span style="color:Green">when suddenly <span style="color:DarkTurquoise">Carter</span>’s foot slips and he nearly trips and falls!</span> Luckily, he manages to catch himself, but not before you are able to speed ahead and claim victory! You slow down so <span style="color:DarkTurquoise">Carter</span> can catch up as you both laugh.<br>
<br>
<span style="color:LightSteelBlue">“You only won cause I almost tripped!”</span> He laughs, <span style="color:LightSteelBlue">“Next time I’ll see victory and the only thing you’ll see is my butt passing you!”</span> You both chat for a while as you continue running the laps, though slower and with less energy.<br>
/* CARTER'S PANTS FALL DOWN*/
<<else>>
The two of you are evenly matched for most of the race when suddenly <span style="color:DarkTurquoise">Carter</span> passes you with a burst of speed! But this is short-lived, as you notice his Gym Shorts sagging slightly more than usual as <span style="color:Green">they suddenly slip down to his ankles, causing the small boy to faceplant into the ground!</span> <span style="color:Pink">You stop and admire the view, as the groaning boy’s $CarterUndies.Name are completely exposed.</span> Your voyeurism is cut short, as <span style="color:DarkTurquoise">Coach Kohler</span> calls for you both to get moving before he starts adding laps. You quickly help <span style="color:DarkTurquoise">Carter</span> up and even pull his Gym Shorts back up for him, mainly so you can get a closer look, and the two of you continue running.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BottomsColor to "Purple">>
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That didn’t count!”</span> The poor boy whines before mumbling under his breath, <span style="color:LightSteelBlue">“You think they’d give me clothes in my size…”</span> Despite being upset for a few minutes, <span style="color:DarkTurquoise">Carter</span> eventually returns to his normal, cheerful self.<br>
<<endif>>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
/* LOSE THE RACE */
<<elseif $SkillResults == "Fail">>
The two of you are evenly matched for most of the race <span style="color:lightcoral">when suddenly <span style="color:DarkTurquoise">Carter</span> blasts ahead of you with a burst of speed.</span> You attempt to catch up, but can’t match the small boy’s incredible agility. <span style="color:Pink">Though, as compensation, you get a nice view as you notice that <span style="color:DarkTurquoise">Carter</span>’s Gym Shorts are a bit big on his small body, sagging down. His Shirt fluttering as he runs gives you a cute view of his $CarterUndies.Name, which is almost enough to make you glad you’ve lost.</span><br>
<br>
Once finished, <span style="color:DarkTurquoise">Carter</span> slows down enough for you to catch up and playfully gloats about his victory. You concede defeat, though mentioned you enjoyed the view from behind. <span style="color:DarkTurquoise">Carter</span> doesn’t understand what you are referring to, so you both just laugh it off and continue running the laps.<br>
<<set $SocialChange to 2>>
<<include"CARTER Social Change">>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
/* REFUSE */
<<link "Refuse<br>">>
<<replace"#Choice">>
You apologize and tell <span style="color:DarkTurquoise">Carter</span> that you’d rather conserve your energy since you still have a long way to go. He seems a bit saddened by this, but understands, and eventually, you two separate and the class continues.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* SCENE */
As you pass the halfway point into your mile run, you suddenly feel a brief but sharp pain in your ankle and stumble. <span style="color:DarkTurquoise">Coach Kohler</span> notices and calls out. <span style="color:LightSteelBlue">“Careful not to pull anything! Step to the side for a minute and stretch, we don’t want you hurting yourself.”</span> You do as he says and take the opportunity to not only stretch but also to catch your breath after running for a few minutes straight.<br>
<br>
It is as you are stretching that <span style="color:DarkTurquoise">Thomas</span> finally passes the halfway point, being in the complete back of the pack and looking like he could barely stand. <span style="color:DarkTurquoise">Coach Kohler</span> notices this as well and calls the tired boy to the side to sit down for a second and talk. You overhear part of their conversation.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Coach Kohler</span> asks if <span style="color:DarkTurquoise">Thomas</span> has been sleeping much recently, bringing up that he knows the boy has a habit of working late hours. <span style="color:DarkTurquoise">Thomas</span> assures <span style="color:DarkTurquoise">The Coach</span> that he is fine and is about to continue the run when he is stopped and instead instructed to go to the Nurse’s Office to lay down for a bit. <span style="color:DarkTurquoise">Thomas</span> tries to protest, but has no choice in the matter and walks off.<br>
<br>
As you watch him leave, <span style="color:DarkTurquoise">Coach Kohler</span> notices you standing there staring and yells for you to get back to running before he adds more laps.<br>
/* ENDING */
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</nobr>><<nobr>>
/* OPENING */
As everyone gets dressed and walks into the gym, you all stare at the three ropes that descend from the ceiling to the ground where padded mats were set up. <span style="color:DarkTurquoise">Coach Kohler</span> stood there looking at you all with a smirk, you knew what was coming.<br>
<br>
<span style="color:LightSteelBlue">“Today we are going to be climbing these ropes. This will test your grip and upper body strength.”</span> He grabbed the rope and began to demonstrate how to climb it, hardly having any exertion in his voice as he reached the top and climbed back down. <span style="color:LightSteelBlue">“I’ve marked the rope with red lines. Each red line between you and the top is an extra lap you’ll have to run around the gym.”</span> All the boys groaned at the prospect of having to run laps, which just resulted in a chuckle from <span style="color:DarkTurquoise">Coach Kohler</span>, who divided everyone into 3 groups.<br>
<br>
/* NPC APPEARANCE */
<<set $RandomNPC to random(1, 8)>>
/* LUCAS */
<<if $RandomNPC == 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
In front of you is <span style="color:DarkTurquoise">Lucas</span>, who looks a bit nervous but gives it his all once it is his turn. While athletics is not his strength, he surprises both you and himself as he makes it halfway up the rope before his arms give out and he falls down to the mat below. Thankfully, the mat seems to fully cushion his fall and the only pain he has is in his arms.<br>
<br>
<span style="color:LightSteelBlue">“Not bad.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says, helping the tired boy up, <span style="color:LightSteelBlue">“Half-way up means you only have to do 5 laps and you’re doing better than half the class.”</span> <span style="color:DarkTurquoise">Lucas</span>’ face is a mix of pride and despair, realizing he still has to actually run the 5 laps.<br>
<br>
/* BEN */
<<elseif $RandomNPC == 2>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You could almost hear <span style="color:DarkTurquoise">Ben</span>’s legs shaking as he stands in front of you waiting for his turn. He nearly jumps out of his Gym Shorts once his name is called and he timidly grips the rope. Taking a deep breath, he jumps up and begins to climb… before immediately losing his grip and falling backward onto the mat.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> blows his whistle and stands over him. <span style="color:LightSteelBlue">“Come on <span style="color:DarkTurquoise">Benjamin</span>! You call that climbing!? How do you expect to get anywhere in life with those scrawny arms?”</span> <span style="color:DarkTurquoise">Ben</span> just sobbed quietly as he picked himself up and was sent off to run the full 10 laps around the gym.<br>
<br>
/* MICHAEL */
<<elseif $RandomNPC == 3>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Michael</span> made a cocky show as he walked up to the rope, spitting on his hands and rolling his neck in preparation. <span style="color:DarkTurquoise">Coach Kohler</span> was not impressed, at least not until <span style="color:DarkTurquoise">Michael</span> jumped up and began to climb the rope with impressive speed and skill. But <span style="color:DarkTurquoise">Michael</span>’s confidence gets the better of him as he loses his grip and falls just before reaching the top. Thankfully, he is caught by <span style="color:DarkTurquoise">Coach Kohler</span>.<br>
<br>
<span style="color:LightSteelBlue">“Not bad kid, but you used all your strength trying to go fast. Next time try conserving your energy and you may just reach the top. 2 laps, then rest those arms.”</span> <span style="color:DarkTurquoise">Michael</span> is slightly embarrassed that he didn’t reach the top but is still better than most of the class.<br>
<br>
/* CARTER */
<<elseif $RandomNPC == 4>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Carter</span> approaches the rope and grabs it, staring deeply at it as he quotes an inspiring speech from his favorite T.V. show. Meanwhile, <span style="color:DarkTurquoise">Coach Kohler</span> is standing next to him looking annoyed. He loudly blows his whistle and begins to yell for <span style="color:DarkTurquoise">Carter</span> to climb. Sadly, the small boy overestimated his own strength and only makes it to the third line before he is unable to pull himself up any further and falls down to the mat.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> sighs loudly as <span style="color:DarkTurquoise">Carter</span> picks himself up and gives <span style="color:DarkTurquoise">The Coach</span> a nervous smile. <span style="color:LightSteelBlue">“I guess that was about as good as most of your classmates. 7 laps.”</span> He sighs again as <span style="color:DarkTurquoise">Carter</span> quickly runs off.<br>
<br>
/* JACKSON */
<<elseif $RandomNPC == 5>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Jackson</span> stands in front of you, joyfully jumping up and down waiting for his turn. He was generally excited to be able to climb something at school and NOT get in trouble. When his turn was called, he didn’t even wait for <span style="color:DarkTurquoise">Coach Kohler</span> to tell him to go before he was scaling that rope like a monkey. Though his appearance didn’t give it off, anyone who knew <span style="color:DarkTurquoise">Jackson</span> knew that climbing was his specialty.<br>
<br>
As <span style="color:DarkTurquoise">Jackson</span> reached the top and climbed back down, <span style="color:DarkTurquoise">Coach Kohler</span> looked on in genuine surprise. <span style="color:LightSteelBlue">“Well, you did reach the top. So no laps, you can sit down and relax.”</span> <span style="color:DarkTurquoise">The Coach</span> was even more surprised when <span style="color:DarkTurquoise">Jackson</span> asked if he could run some laps anyway, since sitting down was too boring. What a strange boy.<br>
<br>
/* THOMAS */
<<elseif $RandomNPC == 6>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Thomas</span> looked uninterested as he strolled up to the rope and yanked at it a few times. <span style="color:DarkTurquoise">Coach Kohler</span> blew the whistle and <span style="color:DarkTurquoise">Thomas</span> began climbing, though you can tell he wasn’t giving it his all. He reached just under halfway before he gave up and dropped back down.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> looked unimpressed, also catching on that <span style="color:DarkTurquoise">Thomas</span> wasn’t really trying, and sent him off to run his 6 laps before, sighing as he turned his attention to the next boy.<br>
<br>
/* XAVIER */
<<elseif $RandomNPC == 7>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Xavier</span> is stretching his arms as he walks up to the rope. Some of his followers begin to cheer for him, but it is quickly stopped by <span style="color:DarkTurquoise">Coach Kohler</span>. Once the whistle is blown, <span style="color:DarkTurquoise">Xavier</span> begins to climb with the clearest technique and consistency you’ve seen. It surprises no one that he manages to quickly reach the top and climb back down.<br>
<br>
<span style="color:LightSteelBlue">“Good job kid!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> gives him a proud pat on the back, <span style="color:LightSteelBlue">“You can go take a seat on the bleachers and relax.”</span> <span style="color:DarkTurquoise">Xavier</span> doesn’t say anything in response, instead just walking over to the bleachers and sitting down as he takes off his Gym Shirt and drinks some water.<br>
<br>
/* FELIX */
<<elseif $RandomNPC == 8>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Félix</span> was performing some stretches as he waited for his turn. You overhear him mention that back home all their physical classes were outside, so he’s never done a rope climb before and was a little excited. <span style="color:DarkTurquoise">Coach Kohler</span> calls him up and blows his whistle. <span style="color:DarkTurquoise">Félix</span> has a rough start but manages to perform decently well and gets just over the halfway point.<br>
<br>
<span style="color:LightSteelBlue">“Not bad <span style="color:DarkTurquoise">Félix</span>.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says as the boy climbs back down, <span style="color:LightSteelBlue">“4 laps, then get some water.”</span> You see <span style="color:DarkTurquoise">Félix</span> blowing on his slightly rope-burnt hands as he starts running his laps.<br>
<br>
<<endif>>
/* PLAYER ATTEMPT */
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 4>>
<<include"Ranked Skill Checks">>
<div id=Choice>
<<link "Your turn">>
<<replace"#Choice">>
<<if $SkillResults == "Major Pass">>
<<set $RopeClimb to $AthleticsSkill + 2>>
<<elseif $SkillResults == "Pass">>
<<set $RopeClimb to $AthleticsSkill + 1>>
<<elseif $SkillResults == "Close Pass">>
<<set $RopeClimb to $AthleticsSkill>>
<<elseif $SkillResults == "Close Fail">>
<<set $RopeClimb to $AthleticsSkill - 1>>
<<elseif $SkillResults == "Fail">>
<<set $RopeClimb to $AthleticsSkill - 3>>
<<elseif $SkillResults == "Major Fail">>
<<set $RopeClimb to $AthleticsSkill - 5>>
<<endif>>
<span style="color:DarkTurquoise">Coach Kohler</span> calls you up next. You take a deep breath before gripping and tugging the rope a few times. You turn to <span style="color:DarkTurquoise">Coach Kohler</span> and give him a nod, signaling that you are ready. Then the whistle blows and you begin to climb.<br>
<br>
<<if $RopeClimb <= 1>>
<<set $RandomChance to random(1, 2)>>
/* NO EVENT */
<<if $RandomChance == 1>>
<span style="color:Red">You jump up and grip the rope, passing by the first line, but then instantly feel your grip slip as you fall backward onto the mat.</span> You turn bright red as you fear a few boys laugh as you pick yourself up and turn towards the disappointed <span style="color:DarkTurquoise">Coach Kohler</span>.<br>
<br>
/* LOSES PANTS */
<<elseif $RandomChance == 2>>
<<set $PantsDown to 1>>
<<set $ArmsBound to 1>>
<<include"Avatar Display">>
<<set $PantsDown to 0>>
<<set $ArmsBound to 0>>
<<if $PlayerUndies.Type != "None">>
<span style="color:Red">You jump up and grip the rope, passing by the first line, but then instantly feel your grip slip as you fall backward onto the mat. To make matters worse, you feel your leg get tangled as you fall and the rope pulls your $PlayerBottoms.Typeup to your knee, exposing the front of your $PlayerUndies.Name!</span> <span style="color:Pink">You are stuck there on the ground with your lower half in the air pointing directly at <span style="color:DarkTurquoise">Coach Kohler</span>, who just stares at you unamused as you quickly free yourself and fix your bottoms.</span> Thankfully, you believe <span style="color:DarkTurquoise">The Coach</span>’s large frame blocked most of your classmates from seeing your $PlayerUndies.Type, though a few boys off to the side are laughing hysterically as you finally get back on your feet.<br>
<<set $SchoolRep -= 2>>
<span style="color:Red">-Reputation</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 4>>
<<set $TimesSeenUndies += 1>>
<br>
<<else>>
<span style="color:Red">You jump up and grip the rope, passing by the first line, but then instantly feel your grip slip as you fall backward onto the mat. To make matters worse, you feel your leg get tangled as you fall and the rope pulls your $PlayerBottoms.Typeup to your knee, exposing your $Player.PenisSize Penis and Butt!</span> <span style="color:Pink">You are stuck there on the ground with your lower half raised and your $PlayerTop.Type displaced, giving <span style="color:DarkTurquoise">Coach Kohler</span> the perfect view of your pre-teen Penis and body. He glanced at your boyhood for a moment, before glancing down at you with a mixed look of pity and annoyance.</span> You quickly untangled yourself and covered up your bits, practically burning bright red. Thankfully, <span style="color:DarkTurquoise">Coach Kohler</span>’s large frame blocked most of your classmates from seeing your exposed body, though a few off to the side are laughing hysterically at your misfortune as you finally get to your feet.<br>
<<set $SchoolRep -= 5>>
<span style="color:Red">-Reputation</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $TimesSeenNaked += 1>>
<br>
<<endif>>
<<endif>>
<span style="color:LightSteelBlue">“Pathetic. I’ve seen elementary schoolers perform better. 9 laps and don’t let me see you slacking or I’ll double it, you clearly need the exercise.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> gives you a hard slap on the ass as he pushes you aside so the next boy can go. You are left to run 9 long laps as you feel disappointed in yourself.<br>
<<set $GymNeedReduce to "Super">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 2>>
<span style="color:Red">You jump up and grip the rope, passing by the first line. You feel a pain in your arm but push past it as you pass the second line. The third line is within reach when your weak arms finally give out and you fall hard onto the mat down below.</span><br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> sighs loudly, <span style="color:LightSteelBlue">“I’ve seen better. But I suppose I’ve also seen worse. 8 laps, and maybe do some pushups at home to strengthen those weak arms.”</span> You head off to run your laps, slightly disappointed in yourself. But at least you weren’t the worst in the class.<br>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 3>>
<span style="color:Lightcoral">You grip the rope and begin to climb with impressive speed, quickly passing by the first and second lines. But it doesn’t last as the pain finally hits you as you pass the third line and you fall down to the mat below.</span> While <span style="color:DarkTurquoise">Coach Kohler</span> doesn’t look impressed, he doesn’t seem too surprised either, as you did only slightly below average.<br>
<br>
<span style="color:LightSteelBlue">“Good attempt <span style="color:DarkTurquoise">$Player.Name</span>, but you could do better if you pace yourself. 7 laps and make sure to drink plenty of water.”</span> You sigh in relief now that it is over, but also grimace knowing you still have a lot of laps to run.<br>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 4>>
<span style="color:lightcoral">You quickly begin climbing, remembering what you have learned, and find yourself going at a steady pace. You pass the first two lines with no problem, but soon find your arms begin to hurt as you struggle to pull yourself up further.</span> Still, you resist giving up and manage to pass two more lines before you are forced to give in and drop down.<br>
<br>
<span style="color:LightSteelBlue">“Not bad.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says as he helps you up, <span style="color:LightSteelBlue">“You’re about average for your class. Now you just have 6 laps to run before you can rest. Get going.”</span> You are hurried off so the next boy takes his turn. Your arms ache, but you feel slightly proud of yourself for making it as far as you did.<br>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 5>>
<span style="color:yellow">Using what you’ve learned, you begin to climb, pacing yourself and using your strength to ascend the rope. You are doing quite well, but despite your best efforts you only make it halfway up before you have to stop due to your aching arms.</span><br>
<br>
<span style="color:LightSteelBlue">“Very good <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> gives you an affirming smile, <span style="color:LightSteelBlue">“You’ve been making some good progress. Keep it up! Only 5 laps today.”</span> You leave, quite proud of yourself.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 6>>
<span style="color: yellow">Using what you’ve learned, you begin to climb. You pace yourself carefully and use all your strength to ascend the rope. Right as you reach the halfway point, you feel your arms about to give out, but manage to push yourself a little further, passing by one more red line before you lose your grip and fall.</span> Thankfully, <span style="color:DarkTurquoise">Coach Kohler</span> was watching and caught you, saving you from what could have been a hard fall.<br>
<br>
<span style="color:LightSteelBlue">“Good effort, but don’t push yourself too far.”</span> He laughs, putting you down, <span style="color:LightSteelBlue">“But you did pass the 6th line, so only 4 laps. Good job.”</span> He gives you a proud pat on the back as you walk off to run your laps, happy with your performance.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 7>>
<span style="color:lightgreen">You are confident of your ability and quickly begin to scale the rope. Your strength and skill are impressive, as you pass the halfway point and then some. But you are still a bit short of reaching the top and are forced to give in and climb down to prevent your arms from giving way and you crashing into the ground.</span> Still, you are impressed with your efforts, and so is <span style="color:DarkTurquoise">Coach Kohler</span>.<br>
<br>
<span style="color:LightSteelBlue">“Not bad at all!”</span> He laughs as he helps you down, grabbing you and placing you on the ground like a small child, <span style="color:LightSteelBlue">“Your improvement is an inspiration. 3 laps today, but keep it up and I’m sure you will reach the top!”</span><br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 8>>
<span style="color: lightgreen">You are confident of your ability and quickly begin to scale the rope. Your strength and skill are impressive as you manage to pass the halfway point. But soon you begin to feel the familiar pain in your arms as you pass lines 6 and 7. You feel you are about to give way, but just manage to pass the 8th line as your grip fails and you begin to slide down.</span> For better or worse, you use the ropes to slow your descent, stopping you from crashing into the mat, but giving you a pretty bad rope burn on your hands. <br>
<br>
<span style="color:LightSteelBlue">“Ouch.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, grabbing your wrist to examine the slight burns, <span style="color:LightSteelBlue">“I have some cream to help with that. Probably would have been better to just fall, these are some of the best mats money can buy.”</span> He puts some lotion on your hand to help with the burn and sends you off to run 2 laps.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb == 9>>
<span style="color:green">You push yourself to your limits, climbing with all your might. A few of the boys still waiting for their turn look towards you with impressed gasps as you pass the halfway point with ease. You continue climbing, your eyes on the goal of reaching the top and touching the ceiling. You are nearly there when…</span> your grip slips. You try to grab hold of the rope to stop your fall but are only able to slow it as you descend back down to the floor, only inches away from the goal.<br>
<br>
It is only when you reach the ground that the disappointment is drowned out by the pain of rope burn on your hands. You cry out slightly and wave them around in a desperate attempt to stop the burning as <span style="color:DarkTurquoise">Coach Kohler</span> runs over and applies a soothing cream that calms it down. <span style="color:LightSteelBlue">“So close <span style="color:DarkTurquoise">$Player.Name</span>! Only 1 lap, but try to think where you went wrong and how you can reach the top next time as you are resting.”</span><br>
<<set $GymNeedReduce to "Easy">>
<<include"Gym Need Reduce">>
<br>
<<elseif $RopeClimb >= 10>>
<span style="color: green"> You push yourself to your limits, climbing with all your might. A few of the boys still waiting for their turn look towards you with impressed gasps as you pass the halfway point with ease. You continue climbing, your eyes on the goal of reaching the top and touching the ceiling. You are nearly there when… you do it. You reach the top and a wave of excitement runs over you!</span> Which only lasts for a second as you realize how tired your arms are and quickly descend back down to the ground before you fall.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> is waiting there with a surprised, but proud look on his face. <span style="color:LightSteelBlue">“Nice job kid! One of only 3 students in your grade who can reach the top. All the training was worth it.”</span> He gives you a pat on the back and lets you sit and relax as everyone else takes their turn and runs laps.<br>
<<set $GymNeedReduce to "Easy">>
<<include"Gym Need Reduce">>
<br>
<<endif>>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<include"Skill Level Display">>
</div>
<</nobr>><<nobr>>
/* RAINNING */
<<if $Weather == "Rain" or $Weather == "Storm">>
Once everyone is dressed, you all wait in the gym for <span style="color:DarkTurquoise">Coach Kohler</span>, who eventually comes out with a stopwatch and a clipboard. <span style="color:LightSteelBlue">“Alright everyone, today we are going to be working on cardio. Unfortunately, it is raining outside and the last thing I want is you guys to get your uniforms all muddy, so we’ll be running inside the gym today."</span> Everyone groans, knowing that “cardio” is just a fancy way to say “running laps”. You overhear a few of the boys wondering if the class had pissed off <span style="color:DarkTurquoise">Coach Kohler</span> at some point and this was the punishment.<br>
<br>
You all get in line as <span style="color:DarkTurquoise">Coach Kohler</span> prepares his clipboard and explains. <span style="color:LightSteelBlue">“The gym is a lot smaller than the football field outside, so in order to run a mile, you’ll each have to do 20 laps. You don’t have to run the entire way, jogging is fine. But if I see anyone walking I’ll add 5 more laps, understand?”</span> Everyone murmurs quiet responses, but after <span style="color:DarkTurquoise">Coach Kohler</span> clears his throat loudly, everyone gives a much more enthusiastic response. You all lineup and, at the sound of his whistle, take off. Some kids try to run quickly right out of the gate to get ahead, while some either wish to preserve their energy or are only going as fast as they have to in order to not get in trouble.<br>
<br>
/* NOT RAINNING */
<<else>>
Once everyone is dressed, you all wait in the gym for <span style="color:DarkTurquoise">Coach Kohler</span>, who eventually comes out with a stopwatch and a clipboard. <span style="color:LightSteelBlue">“Alright everyone, today we are going to be working on cardio. It’s a nice day out so we’ll head outside.”</span> Everyone groans, knowing that “cardio” is just a fancy way to say “running laps”. You overhear a few boys wondering if the class had pissed <span style="color:DarkTurquoise">Coach Kohler</span> off at some point and this was the punishment.<br>
<br>
You are all led to the large track that runs around the football field. <span style="color:LightSteelBlue">“I’m going to be timing how long it takes you to run a mile, that is 4 laps around the field. You don’t have to run the entire way, jogging is fine. But if I see anyone walking I’ll add another lap, understood?”</span> Everyone murmurs quiet responses, but after <span style="color:DarkTurquoise">Coach Kohler</span> clears his throat loudly, everyone gives a much more enthusiastic response. You all line up and, at the sound of his whistle, take off. Some kids try to run quickly right out of the gate to get ahead, while some either wish to preserve their energy or are only going as fast as they have to in order to not get in trouble.<br>
<br>
<<endif>>
<<set $RandomEvent to random(1, 3)>>
/* PLAYER TRIPS */
<<if $RandomEvent == 1>>
<<include"GYM Laps Player Trips">>
/* PLAYER RACES CARTER */
<<elseif $RandomEvent == 2>>
<<include"GYM Laps Race Carter">>
/* 3. THOMAS TIRED */
<<elseif $RandomEvent == 3>>
<<include"GYM Laps Thomas Tired">>
<<endif>>
<</nobr>><<nobr>>
Once you are all in your swimming trunks, <span style="color:DarkTurquoise">Coach Kohler</span> has you each line up by the edge of the pool. <span style="color:Pink">As you look down the line, you can’t get over how cute some of your classmates look in just their trunks, especially after they get wet and it clings to their bodies.</span> Your perverted thoughts are interrupted as <span style="color:DarkTurquoise">Coach Kohler</span> calls for everyone’s attention.<br>
<br>
<span style="color:LightSteelBlue">“Listen up! Today we are going to go over swimming basics. Mainly run-of-the-mill strokes and exercises to make sure you all are swimming properly. You may think going over something so simple is a waste of time, but if I’ve learned anything in my 35 years, it's that the basics will save your life.”</span> The class is spent doing simple exercises and practicing the basic swimming strokes. While it is rather easy, it is not very exciting.<br>
<br>
<<set $ClassEvent to random(1, 3)>>
/* HELP BEN WITH SWIMMING */
<<if $ClassEvent == 1>>
<<include"GYM Swimming Help Ben">>
/* RACING LUCAS */
<<elseif $ClassEvent == 2>>
<<include"GYM Swimming Race Lucas">>
/* HOLD BREATH CONTEST */
<<elseif $ClassEvent == 3>>
<<include"GYM Swimming Hold Breath">>
<<endif>>
<</nobr>><<nobr>>
<<set $GymReawrdEXP to 1>>
/* OPENING */
Once everyone is in their Trunks, <span style="color:DarkTurquoise">Coach Kohler</span> tells everyone to line up at the edge of the pool near the diving boards. The school had a collection of Springboards along with a large, climbable Diving Platform went about 10 meters in the air! Some of the boys whispered worries about having to dive off such a height when <span style="color:DarkTurquoise">Coach Kohler</span> blows his whistle and everyone shuts up.<br>
<br>
<span style="color:LightSteelBlue">“Today we are going to practice everyone’s diving. You will each take turns diving into the pool. Once you dive in, swim away from the diving boards for safety then observe your classmates going in. Once everyone is done I want you all to provide tips and criticisms about each other’s diving techniques.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> had you all get in an orderly line, which left you near the front, <span style="color:LightSteelBlue">“I know some of you aren’t the best swimmers or may be afraid of heights, so I’ll let you each choose what height you want to dive off of. Just know, the higher you go, the harder it will be, but you’ll be able to learn a lot more.”</span><br>
<br>
Everyone begins diving off one at a time, <span style="color:DarkTurquoise">Coach Kohler</span> shoots tips and words of encouragement to each boy. Most of the boys are having fun, though a few unintentional belly flops have left some redder than others. Finally, it is your turn, and you are asked which height you’d like to dive off of.<br>
<br>
<<set $SkillCheckType to "Swimming">>
/* CHOOSING DIVING BOARD */
<div id=Choice>
/* 1M SPRINGBOARD */
<<link "1m Springboard">>
<<replace"#Choice">>
<<set $SkillCheckLevel to 1>>
You decide to take the springboard that is just above the water, prompting some quiet laughs and taunts from your classmates. You walk to the end and bounce a little to get the springboard going before you jump off and dive into the pool!<br>
<br>
<<include"Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">You dive in head first in a beautiful display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed enough and the class continues as you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* RANDOM EVENT SELECTION */
<<set $RandomEvent to random(1, 3)>>
/* BASIC NO EVENT */
<<if $RandomEvent == 1>>
The rest of the class goes smoothly. By the end everyone feels like they have learned something.<br>
/* 2. */
<<elseif $RandomEvent == 2>>
<<include"Swimming Diving Ben Bellyflop">>
/* 3. */
<<elseif $RandomEvent ==3>>
<<include"Swimming Diving Carter Shorts">>
<<endif>>
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">But right as you jump off, your foot slips ever so slightly. This turns your elegant dive into more of a pathetic tumble.</span>
/* RANDOM EVENT SELECTION */
<<set $RandomEvent to random(1, 3)>>
/* BASIC NO EVENT */
<<if $RandomEvent == 1>>
You splash painfully into the water and inhale a large amount of water. You surface coughing and gasping for air. When you finally stop, you look over and see <span style="color:DarkTurquoise">Coach Kohler</span> shaking his head disapprovingly, saying you need a lot more practice. At least it wasn’t as bad as it could have been.<br>
/* 2. */
<<elseif $RandomEvent == 2>>
<<include"Swimming Diving Bellyflop">>
/* 3. */
<<elseif $RandomEvent ==3>>
<<include"Swiming Diving Shorts Come Off">>
<<endif>>
<<endif>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<set $SkillCheckLevel to 1>>
<<include"Skill Level Display">><br>
/* 3M SPRINGBOARD */
<<link "3m Springboard">>
<<replace"#Choice">>
<<set $SkillCheckLevel to 3>>
You decide to take the springboard that is a few meters above the pool. You won’t look super brave, but you also won’t look like a coward. It is a bit spooky to be on a springboard that is 3 meters up, as it bends and bounces with your movements. But eventually, you are ready and dive off into the pool!<br>
<br>
<<include"Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">You dive in head first in a beautiful display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed enough and the class continues as you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">But right as you jump off, your foot slips ever so slightly. This turns your elegant dive into more of a pathetic tumble.</span>
<<endif>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<set $SkillCheckLevel to 3>>
<<include"Skill Level Display">><br>
/* 5M PLATFORM */
<<link "5m Platform">>
<<replace"#Choice">>
<<set $SkillCheckLevel to 5>>
You decide to try your hand at one of the taller platform diving boards and climb halfway up the ladder to the 5m platform. It is a bit weird that there is no bounce to it like the springboards, but that is probably for the best since looking over the edge makes you feel slightly dizzy. You go to the edge, take a deep breath, and jump up and dive into the water!<br>
<br>
<<include"Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">The acceleration of diving causes adrenaline to swell throughout your body as you spin into a swan dive and enter the water was very nice form and display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed and gives you an affirming nod as class continues and you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">It is only as you are jumping off that your body freezes in the sudden rush of diving, this turns your elegant dive into more of a pathetic tumble.</span>
<<endif>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<set $SkillCheckLevel to 5>>
<<include"Skill Level Display">><br>
/* 10M PLATFORM */
<<link "10m Platform">>
<<replace"#Choice">>
<<set $SkillCheckLevel to 8>>
You look up to the top of the platform ladder and begin to climb up, impressing some of your classmates who were too afraid to do it. <span style="color:lightcoral">It is only when you reach the top that you begin to second guess yourself. The height was dizzying, and you could feel your butt cheeks clench.</span> Still, you were already up here and if you chickened out now you would never live it down. So you slowly walked to the end of the platform, glancing down. The distance to the bottom seems to double and you feel like you are about to throw up, but take a deep breath and leap off into the water!<br>
<br>
<<include"Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">The acceleration of diving causes adrenaline to swell throughout your body as you spin into a swan dive and enter the water was very nice form and display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed and gives you an affirming nod as class continues and you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* FAIL */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">It is only as you are jumping off that your body freezes in the sudden rush of diving, this turns your elegant dive into more of a pathetic tumble.</span>
<<endif>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<set $SkillCheckLevel to 8>>
<<include"Skill Level Display">>
</div>
<</nobr>><<nobr>>
While <span style="color:DarkTurquoise">Coach Kohler</span> is busy scolding some boys for running around the pool, everyone else is hanging out and enjoying a nice swim. In the corner of your eye, you notice that <span style="color:DarkTurquoise">Ben</span> was hugging the edge of the pool, out of breath and obviously having trouble. While he could paddle enough to keep himself from drowning, he couldn’t do much else. He may appreciate some help while the teacher is busy.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.FaceID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=Choice>
<<link "Help Ben">>
<<replace"#Choice">>
You swim over to <span style="color:DarkTurquoise">Ben</span> and ask if he would like some help. He blushes, obviously embarrassed that you noticed his weak swimming, but shyly nods. You spend a few minutes giving him pointers and encouragement before the class resumes. While he isn’t going to be a master swimmer anytime soon, he is grateful for your help and seems happy that you were looking out for and thinking of him.<br>
<<set $SocialChange to 2>>
<<include"BEN Social Change">>
/* POSSIBLE LEWD EVENT */
<<set $RandomChance to random(1, 2)>>
/* BEN SHORTS SLIP DOWN */
<<if $RandomChance == 1>>
<br>
You and <span style="color:DarkTurquoise">Ben</span> are about to swim back over when <span style="color:DarkTurquoise">Coach Kohler</span> instead instructs everyone to exit the pool so you can practice diving. <span style="color:Pink">You swim behind <span style="color:DarkTurquoise">Ben</span> over to the ladder and are taken by surprise as <span style="color:DarkTurquoise">Ben</span>’s Swimming Trunks slip down as he exits the water, giving you a full look at the shy boy’s cute, wet butt!</span> <span style="color:DarkTurquoise">Ben</span> almost immediately notices, lets out an embarrassed scream, and pulls them back up. You can’t help but giggle as the poor boy turns bright red and rushes off.<br>
<<endif>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Relax<br>">>
<<replace"#Choice">>
You shrug and go back to relaxing, it’s not like the boy is in any danger and <span style="color:DarkTurquoise">Coach Kohler</span> should be able to give him all the help he needs. After a few minutes of relaxing, class resumes.<br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* GNPC GENERATION */
<<include"GNPC Generate">>
/* OPENING */
Near the end of class <span style="color:DarkTurquoise">Coach Kohler</span> decides to give you all some free time to play in the pool. You are in the middle of a large group of boys who all decide to try to see who can hold their breath underwater the longest. A $GNPCBuild boy with $GNPCHair $GNPCHairColor hair declares he is the best at holding his breath underwater and begins to gloat before the contest has even begun, much to your and the other boy’s annoyance.<br>
<br>
As the contest begins and you all begin to hold your breath, many of the boys tap out early and surface. This eventually just leaves you, the gloating boy, and two others. Eventually, despite all his gloating, the $GNPCBuild boy is forced to surface. <span style="color:Pink">Looking up at the boy, who was distracted giving excuses as to why he lost, you get a devious idea that may land you in trouble, but would humble the boy a bit.</span><br>
<br>
<div id=Choice>
/* PULL DOWN TRUNKS */
<<link "Pull off his trunks<br>">>
<<replace"#Choice">>
<span style="color:Pink">You swim up and, in one swift motion, pull the $GNPCBuild boy’s Trunks down and completely off his legs! This fully exposes the poor lad’s $GNPCPenis Penis and $GNPCButt Butt to you and everyone else, who begin laughing at him. It takes him a moment to figure out why everyone is pointing and laughing at him, but when he does he lets out an embarrassed scream and quickly covers himself, looking around for where his Trunks went.</span><br>
<br>
You surface a few feet away and hold up the Trunks, waving them around to taunt the nude boy and toss them as far as you can. <span style="color:Pink">As you are enjoying the show of the humbled boy swimming desperately to recover his dignity</span><span style="color:Red"> you suddenly hear <span style="color:DarkTurquoise">Coach Kohler</span> call out your name in an angry and unamused tone.</span><br>
<br>
You are forced to exit the pool, apologize to the boy, and sit on the side for the rest of the class. <span style="color:Red">When class is finally over, you are also given a detention slip.</span> <span style="color:LightSteelBlue">“I hope it was worth it.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says as he glares at you disapprovingly.<br>
<<set $Player.Arousal += $HumiliatingArousal + 5>>
<<set $Detention += 10>>
/* END */
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
/* FOCUS ON WINNING */
<<link "Focus on winning<br>">>
<<replace"#Choice">>
You decide humiliating the boy isn’t worth the trouble you’d get into if you were caught, so instead, focus on winning the contest. Unfortunately, you find that you are unable to hold your breath much longer and are soon forced to surface. <span style="color:Green">But in some strange twist of luck, both you and the other two boys surface at roughly the same time and the contest is considered a draw.</span><br>
<<set $SchoolRep += 5>>
<span style="color:Green">+Reputation</span><br>
/* END */
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
Near the end of class, <span style="color:DarkTurquoise">Coach Kohler</span> gives you all some free time in the pool to do whatever you want. As you were relaxing, <span style="color:DarkTurquoise">Lucas</span> swims up to you and pats you on the shoulder.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey!”</span> He says cheerfully, <span style="color:LightSteelBlue">“Wanna have a race?”</span> You agree and you both swim to one end of the pool, agreeing that the first person to touch the other side wins. Another boy agrees to give you a countdown and you both take off swimming!.<br>
<br>
<<set $SkillCheckType to "Swimming">>
<<set $SkillCheckLevel to random(1, 2)>>
<<include"Skill Checks">>
<div id=Choice>
<<link "Continue ">>
<<replace"#Choice">>
/* WIN THE RACE */
<<if $SkillResults == "Pass">>
<span style="color:Green">Using what you have learned, you rocket ahead of <span style="color:DarkTurquoise">Lucas</span> and leave him in your dust.</span> You win easily and <span style="color:DarkTurquoise">Lucas</span> is completely out of breath by the time he finishes.<br>
<br>
<span style="color:LightSteelBlue">“Wow,”</span> He smiles as he grabs the ledge to give his arms and legs a break, <span style="color:LightSteelBlue">“You’re really good at this!”</span>
/* POSSIBLE LEWD EVENT */
<<set $RandomChance to random(1, 2)>>
/* NO EVENT */
<<if $RandomChance == 1>>
You both laugh and enjoy the rest of the class together.<br>
/* LUCAS TRUNKS SLIP DOWN */
<<else>>
As <span style="color:DarkTurquoise">Lucas</span> swims off, you notice a happy accident! <span style="color:pink">The back of the boy’s Trunks has slipped down during the race, revealing a large part of the playful boy’s rear. Better yet, he hadn’t seemed to have noticed, giving you an extended look at his cute behind as class continues.</span><br>
<<endif>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
/* LOSE THE RACE */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">You try to use some of the strokes you’ve been taught, but mainly end up just making a fool of yourself and get left in <span style="color:DarkTurquoise">Lucas</span>’ dust.</span> You are completely out of breath by the time you reach the end, where <span style="color:DarkTurquoise">Lucas</span> is already waiting.<br>
<br>
<span style="color:LightSteelBlue">“Don’t worry, you almost had me!”</span> He smiles and gives you a pat on the back. As he does, you notice him suddenly turn bright red. <span style="color:LightSteelBlue">“You- you’re swimsuit!”</span> <span style="color:Pink">You blush as you realize that your $PlayerBottoms.Type have slid down slightly during the race, revealing part of your butt!</span><br>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">>
</div>
<</nobr>><<nobr>>
/* BODY */
<<if $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\White.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Teen\Body\Fit Abs\White.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Beige.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Brown.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Black.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* BLUSH */
<<if $AD.SkinColor == "White">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Beige\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Beige\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Beige\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* FRECKLES */
<</nobr>><<nobr>>
<<if $AD.EyeColor == "Amber">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Blue">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Brown">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Gray">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Green">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Hazel">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* TEARS */
<<if $AD.Cry == 1>>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tears\Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 2>>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tears\Very Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 3>>
<<endif>>
<</nobr>><<nobr>>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Black.png"
style="position: absolute; left: 0; top: 0">
/*
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Beard\Stubble.png"
style="position: absolute; left: 0; top: 0">
*/
<</nobr>><<nobr>>
<<if $AD.SkinColor == "White">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Teen">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Pubic Hair\Short Thick\Black.png"
style="position: absolute; left: 0; top: 0">
<<if $NoahSkin == "White">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Pink">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Beige">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Brown">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Black">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $NoahSkin == "White">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Flaccid Cut\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Flaccid Uncut\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Pink">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Beige">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Brown">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Black">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Pubic Hair\Short Thick\Black.png"
style="position: absolute; left: 0; top: 0">
<</nobr>><<nobr>>
/* BRIEFS */
<<if $AD.UndiesID == "UnBoBk">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Boxers\Black Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoGr">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Boxers\Green Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBl">>
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Boxers\Blue Boxers.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* TOWEL */
<<if $AD.Outfit == "Towel">>
<<set $AD.BottomID to "BoToWh">>
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<<set $AD.SocksID to "None">>
<<set $AD.ShoesID to "None">>
<<set $AD.UndiesID to "None">>
<<endif>>
/* LAYER ONE BODY */
<<include"Teen Avatar Display Body">>
/* LAYER TWO EYES AND BLUSH */
<<include"Teen Avatar Display Eyes">>
<<include"Teen Avatar Display Mouth">>
/* LAYER THREE HAIR */
<<include"Teen Avatar Display Hair">>
/* LAYER FOUR UNDERWEAR/PENIS */
<<if $AD.Outfit == "Naked">>
<<if $AD.Hard == 1>>
<<include"Teen Avatar Display Penis Hard">>
<<else>>
<<include"Teen Avatar Display Penis">>
<<endif>>
<<else>>
<<include"Teen Avatar Display Undies">>
<<endif>>
/* LAYER FIVE SOCKS */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<include"Teen Avatar Display Socks">>
<<endif>>
/* LAYER SIX SHOES */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<include"Teen Avatar Display Shoes">>
<<endif>>
/* LAYER SEVEN BOTTOMS */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<if $ADPantsDown != 1>>
<<include"Teen Avatar Display Bottoms">>
<<elseif $ADPantsDown == 1>>
<<include"Teen Avatar Display Bottoms Pulled Down">>
<<set $ADPantsDown to 0>>
<<endif>>
<<endif>>
/* LAYER EIGHT TOP */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<if $AD.Arms == "Normal">>
<<include"Teen Avatar Display Top">>
<<else>>
<<include"Teen Avatar Display Top Hide">>
<<endif>>
<<endif>>
/* LAYER NINE OUTER */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<if $AD.Arms == "Normal">>
<<include"Teen Avatar Display Outer">>
<<elseif $AD.Arms == "Hide">>
<<include"Teen Avatar Display Outer Hide">>
<<include"Teen Avatar Display Outer Sleeves">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sleep">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $GabeStrippedSleeping != 1>>
<<set $AD.Outfit to "Pajama">>
<<elseif $GabeStrippedSleeping == 1>>
<<set $AD.Outfit to "Naked">>
<<endif>>
<<set $AD.Hard to 1>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Teen\Clothes\Towel\Towel.png" style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
You open the top drawer of <span style="color:DarkTurquoise">Gabe</span>’s dresser. It is mainly full of a variety of darkly colored boxers, along with a few pairs of jock straps and, strangely, some small pairs of white briefs. They are clearly too small for <span style="color:DarkTurquoise">Gabe</span>, but don’t look like yours or <span style="color:DarkTurquoise">Noah</span>’s.<br>
<br>
<div id=choice>
<<link "Smell his underwear<br>">>
<<replace"#choice">>
You grab a pair of his boxers and hold them to your nose. Despite being well washed, the boxers smell heavily of your older brother, you’d almost think he was in the room with you. You briefly wonder what <span style="color:DarkTurquoise">Gabe</span> would do if he discovered you doing this. You quickly put the underwear back and close the drawer.<br>
<br>
<</replace>>
<</link>>
</div>
[[Close the drawer|PH Gabe Bedroom]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Gabe--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Gabe Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Gabe Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Gabe Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Gabriel</span> is your elder brother. <br>
<br>
<strong>--Appearance--</strong><br>
He is a teenager, has Short Black Hair, and Green Eyes. <br>
He is tall and muscular.<br>
He has $SkinColor skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: He tends to wear Tank tops and T-Shirts with Gym Shorts.<br>
<strong>Pajamas</strong>: Owns Black Pajama Pants, but tends to sleep in underwear.<br>
<strong>Underwear</strong>: Boxers.<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenGabeNaked >= 1>>
<span style="color:Pink">Gabe has a Large Penis with Short Black Pubic Hair around it. His Butt is Firm and Well Defined.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Gabe Naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Gabe</span> is a sporty and exercise type who puts a lot of care into his appearance.<br>
He has a part time job that he goes to sometimes after school.<br>
He enjoys picking on and embarrass his younger brothers which has slightly strained their relationship, but he does seem to care about them.<br>
Often butts heads with his father, but they still have a good relationship.<br>
He has no problem being seen naked by his family, even if he is hard.<br>
<br>
<strong>Likes</strong>: Exercising, picking on his brothers, playing football and soccer.<br>
<strong>Dislikes</strong>: School, his job, his annoying little brothers.<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Gabe</span> has a <span style="color:Green">Good Reputation</span> and is known at school as a popular kid and jock, but has a bad habit of bullying younger kids.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Gabe.</span><br>
<br>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Gabe.Position == "Sleeping" or $Gabe.Position == "Changing" or $Gabe.Position == "Porn Room" or $Gabe.Position == "Lifting" or $Gabe.Position == "Computer Games" or $Gabe.Position == "Computer Games PJ" or $Gabe.Position == "Texting Bedroom PJ" or $Gabe.Position == "Homework Computer">>
<img class="image pixelated" src="Images\NPC Tracking\Gabe Bedroom.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<<endif>>
<<if $Gabe.Position == "Hallway PJ" or $Gabe.Position == "Hallway Towel" or $Gabe.Position == "Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Gabe Hallway.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<<endif>>
<<if $Gabe.Position == "Breakfast" or $Gabe.Position == "Lunch" or $Gabe.Position == "Dinner" or $Gabe.Position == "Texting Kitchen">>
<img class="image pixelated" src="Images\NPC Tracking\Gabe Kitchen.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<<endif>>
<<if $Gabe.Position == "Showering">>
<img class="image pixelated" src="Images\NPC Tracking\Gabe Bathroom.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<<endif>>
<<if $Gabe.Position == "TV" or $Gabe.Position == "TV PJ">>
<img class="image pixelated" src="Images\NPC Tracking\Gabe Living Room.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveGabeWedgie</span> wedgies to Gabe.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotGabeWedgie</span> wedgies from Gabe.<br>
You have pulled down Gabe's pants <span style="color:DarkTurquoise">$PantsGabe</span> times.<br>
Gabe has pulled your pants down <span style="color:DarkTurquoise">$PantsByGabe</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Gabe <span style="color:DarkTurquoise">$KissedGabe</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Gabe naked <span style="color:DarkTurquoise">$SeenGabeNaked</span> times.<br>
Gabe has seen you naked <span style="color:DarkTurquoise">$GabeSeenNaked</span> times.<br>
You have stripped Gabe as he sleeps <span style="color:DarkTurquoise">$StrippedGabeSleeping</span> times.<br>
<br>
<</nobr>><<nobr>>
/* MATH */
<<if $GradeChange == "Math">>
<<if $GradeChangeType == "Increase">>
<<set $MathGrade += 2>>
<span style="color:Green">+Your Math Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $MathGrade -= 4>>
<<else>>
<<set $MathGrade -= 2>>
<<endif>>
<span style="color:Red">-Your Math Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $MathGrade -= 5>>
<span style="color:Red">-Your Math Grade has suffered greatly!</span><br>
<<endif>>
/* HISTORY */
<<elseif $GradeChange == "History">>
<<if $GradeChangeType == "Increase">>
<<set $HistoryGrade += 2>>
<span style="color:Green">+Your History Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $HistoryGrade -= 4>>
<<else>>
<<set $HistoryGrade -= 2>>
<<endif>>
<span style="color:Red">-Your History Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $HistoryGrade -= 5>>
<span style="color:Red">-Your History Grade has suffered greatly!</span><br>
<<endif>>
/* SCIENCE */
<<elseif $GradeChange == "Science">>
<<if $GradeChangeType == "Increase">>
<<set $ScienceGrade += 2>>
<span style="color:Green">+Your Science Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $ScienceGrade -= 4>>
<<else>>
<<set $ScienceGrade -= 2>>
<<endif>>
<span style="color:Red">-Your Science Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $ScienceGrade -= 5>>
<span style="color:Red">-Your Science Grade has suffered greatly!</span><br>
<<endif>>
/* English */
<<elseif $GradeChange == "English">>
<<if $GradeChangeType == "Increase">>
<<set $EnglishGrade += 2>>
<span style="color:Green">+Your English Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $EnglishGrade -= 4>>
<<else>>
<<set $EnglishGrade -= 2>>
<<endif>>
<span style="color:Red">-Your English Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $EnglishGrade -= 5>>
<span style="color:Red">-Your English Grade has suffered greatly!</span><br>
<<endif>>
<<endif>>
/* RESETTING MAX */
<<if $MathGrade > 100>>
<<set $MathGrade to 100>>
<<endif>>
<<if $MathGrade < 0>>
<<set $MathGrade to 0>>
<<endif>>
<<if $HistoryGrade > 100>>
<<set $HistoryGrade to 100>>
<<endif>>
<<if $HistoryGrade < 0>>
<<set $HistoryGrade to 0>>
<<endif>>
<<if $ScienceGrade > 100>>
<<set $ScienceGrade to 100>>
<<endif>>
<<if $ScienceGrade < 0>>
<<set $ScienceGrade to 0>>
<<endif>>
<<if $EnglishGrade > 100>>
<<set $EnglishGrade to 100>>
<<endif>>
<<if $EnglishGrade < 0>>
<<set $EnglishGrade to 0>>
<<endif>>
<</nobr>><<nobr>>
/* SETTING BOTTOMS */
<<if $GymClassType == "Gym">>
<<set $GymBottoms to "Gym Shorts">>
<<elseif $GymClassType == "Swimming">>
<<set $GymBottoms to "Trunks">>
<<endif>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
You then grab your $GymBottoms and balance on one leg to put them on <span style="color:lightcoral">when you suddenly feel your leg buckle!</span> You try to adjust your balance to avoid falling, but it is already too late as you find yourself tumbling backward. You close your eyes and brace for impact when you are suddenly caught from behind only a foot from the ground. <span style="color:Pink">You open your eyes and see <span style="color:DarkTurquoise">Félix</span> standing there in just his $FelixUndies.Type, having just barely caught you in time.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Having trouble?”</span> <span style="color:DarkTurquoise">Félix</span> smiles as you give an embarrassed chuckle. <span style="color:Pink">Being held by <span style="color:DarkTurquoise">Félix</span> like this with you both in your underwear was embarrassing, but he just seemed to find the situation funny.</span> He helps you back up to your feet and hands you your $GymBottoms, which you had tossed aside as you fell. You thank him and he gives you a big smile before returning to getting dressed.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
/* NUDE */
<<else>>
You then grab your $GymBottoms and balance on one leg to put them on <span style="color:lightcoral">when you suddenly feel your leg buckle!</span> You reach out in a desperate attempt to save yourself but are unable to stop your tumble as you fall backward out of the curtain. You close your eyes and brace for impact when you are suddenly caught from behind only a foot from the ground. <span style="color:Pink">You open your eyes and see <span style="color:DarkTurquoise">Félix</span> standing there in just his $FelixUndies.Type, having just barely caught you in time.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Having trouble?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Félix</span> chuckles, before he looks at your body briefly and smiles, blushing slightly. You are confused for a moment before you look down and realize you are still completely naked! Your $Player.PenisSize Penis sitting in clear view of <span style="color:DarkTurquoise">Félix</span> and anyone else who’d be looking.</span> You let out an embarrassed squeal and quickly cover your privates with your hands as <span style="color:DarkTurquoise">Félix</span> helps you back to your feet. You then quickly dive back behind the curtain to protect what little dignity you have left and pop your head out, now bright red from embarrassment. <span style="color:DarkTurquoise">Félix</span> can only laugh at your misfortune.<br>
<br>
<span style="color:LightSteelBlue">“The boys here are so shy about their bodies.”</span> <span style="color:Pink">He stretches his arms out, giving you a clearer look at his well-defined body,</span> <span style="color:LightSteelBlue">“Back home we’d all shower in one big room after soccer, everybody saw everybody. But I guess being shy is pretty cute too.”</span> He gives you one last smile before walking away and finishing getting dressed.<br>
<<set $SocialChange to 2>>
<<include"FELIX Social Change">>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 6>>
<<set $TimesSeenNaked += 1>>
<<set $FelixSeenNaked += 1>>
<<endif>>
/* PUTTING ON CLOTHES */
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
/* UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
/* WEDGIE */
<<if $MichaelSocial < 50 or $MichaelSocialRank > 0>>
As you are grabbing your clothes to change into, you accidentally drop some to the floor and bend down to pick them up, not noticing as someone creeps up behind you. <span style="color:Red">Before you can react, <span style="color:DarkTurquoise">Michael</span> suddenly grabs hold of the back of your $PlayerUndies.Type, yanking them upwards enough to lift you off the ground and hooks them against the locker door!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey buddy, how’s it hanging?”</span> <span style="color:DarkTurquoise">Michael</span> teases. <span style="color:Red">You quickly attempt to unhook your $PlayerUndies.Type but are stopped by <span style="color:DarkTurquoise">Michael</span> as he pushes down on your shoulders, causing your underwear to squeeze your balls even more.</span> He savors your pained groans for a moment, before finally releasing you and allowing you to free yourself. You quickly unhook your underwear and fall to the floor holding your groin as <span style="color:DarkTurquoise">Michael</span> walks off laughing.<br>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 5>>
<<set $TimesWedgied += 1>>
<<set $TimesGotMichaelWedgie += 1>>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">>
<br>
It is a few seconds before you gather the strength to stand and finish getting dressed.<br>
/* TEASED */
<<else>>
As you are grabbing your clothes to change into, you accidentally drop some to the floor and bend down to pick them up, not noticing as someone creeps up behind you. Suddenly, two arms smack down against your shoulders, and a loud voice yells in your ear. You jump, letting out a slight scream, and bang your head painfully against the lockers. You turn around and see <span style="color:DarkTurquoise">Michael</span>, who can’t contain his laughter.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Shit, sorry!”</span> He manages to get out through his laughter. <span style="color:LightSteelBlue">“I forget how easily you scare sometimes.”</span> You painfully punch him in the shoulder, causing him to apologize again. As the laughter dies down, you turn back to your locker, <span style="color:Pink">but once again jump as you feel <span style="color:DarkTurquoise">Michael</span> stick two of his fingers into the waistband of your $PlayerUndies.Name and pull slightly.</span> <span style="color:LightSteelBlue">“Cute $PlayerUndues.Type, did your daddy buy them for you?”</span> <span style="color:DarkTurquoise">Michael</span> teases, releasing your underwear and causing it to snap back painfully against your back.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $Player.Arousal += 20>>
<br>
<span style="color:DarkTurquoise">Michael</span> continues to tease you until you are fully dressed, at which point you tell him that he should get dressed unless he plans to do class in nothing but his $MichaelUndies.Type.<br>
<<endif>>
/* NUDE */
<<else>>
/* SPANK */
<<if $MichaelSocial < 50 or $MichaelSocialRank > 0>>
<span style="color:Pink">As you bend over to grab your clothes, you don’t notice as someone stealthfully opens the curtains and smiles at your exposed rear. <span style="color:Red">Suddenly, you feel a hand painfully spank your butt!</span> You yelp out in pain and turn around, using your hands to cover your penis and see <span style="color:DarkTurquoise">Michael</span> and two of his goons standing there with large grins on their face.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What’s wrong <span style="color:DarkTurquoise">$Player.Name</span>? Are all your little undies dirty from wetting the bed or are you just a little pervert who likes to show his ass off to people?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Michael</span> laughed, taking a step forward and pushing you up against the shower wall.</span> <span style="color:LightSteelBlue">“Because if you are a pervert, maybe we can help you out and toss you into the hallway. But if you are a little baby who wets the bed, all you have to do is admit it and we’ll leave you alone.”</span><br>
<br>
<span style="color:DarkTurquoise">Michael</span>’s goons took a step closer. You were clearly outnumbered. Having no choice, you whisper that you are a baby, but <span style="color:DarkTurquoise">Michael</span> says he can’t hear you. <span style="color:Pink">You repeat it, loud enough for the three of them and half the locker room to hear.</span> Satisfied with your humiliation, <span style="color:DarkTurquoise">Michael</span> and his goons leave after pinching your exposed body a few times. You then quickly close the curtain and finished getting dressed.<br>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">>
<<set $TimesSeenNaked += 1>>
<<set $TimesSpanked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $MichaelSeenNaked += 1>>
<<set $TimesMichaelSpanked += 1>>
<<set $Spanked to 1>>
<<set $SpankedHours += 4>>
<<set $Player.Arousal += $HumiliatedArousal + $SpankedArousal>>
/* TEASED */
<<else>>
<span style="color:Pink">As you bend over to grab your clothes, you don’t notice as someone stealthfully opens the curtains and smiles at your exposed rear. Right as you straighten back up, you are suddenly shoved against the shower wall! You let out a pained yelp as you feel a hand slightly spank your rear.</span> As you are being squished against the wall, you turn your head and see <span style="color:DarkTurquoise">Michael</span> with a big smirk on his face.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey buddy, didn’t see you out there so I came looking. Wasn’t expecting a full moon!”</span> He chuckles as he lets you go. <span style="color:Pink">You turn around with an embarrassed smile, covering your Penis with your hands, which causes <span style="color:DarkTurquoise">Michael</span>’s smile to grow.</span> <span style="color:LightSteelBlue">“Aw, still a little shy? You know if I wanted to see you naked you couldn’t stop me.”</span> <span style="color:Pink">He gives you an evil grin as he places his hands against the shower wall on either side of your head, practically trapping you against the wall.</span> <span style="color:LightSteelBlue">“But I think you’re pretty cool, so you can keep your dignity.”</span> He pats you on the shoulder and walks out, closing the curtain behind him as he tells you to be more observant next time unless you want people to see your ass.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $TimesSeenNaked += 1>>
<<set $TimesSpanked += 1>>
<<set $MichaelSeenNaked += 1>>
<<set $TimesMichaelSpanked += 1>>
<<set $Player.Arousal += $HumiliatedArousal + $SpankedArousal>>
<<endif>>
<<endif>>
/* PUTTING ON CLOTHES */
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
/* SETTING BOTTOMS */
<<if $GymClassType == "Gym">>
<<set $GymBottoms to "Gym Shorts">>
<<elseif $GymClassType == "Swimming">>
<<set $GymBottoms to "Trunks">>
<<endif>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
You quickly grab your $GymBottoms and put them on when you suddenly feel a hand poking your shoulder. Turning around, you see <span style="color:DarkTurquoise">Xavier</span> standing there in his $XavierUndies.Type holding up another pair of $GymBottoms.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry to bother you, but I believe there has been a bit of a mix-up.”</span> He says, showing you the tag on the $GymBottoms he was holding. It had your name written on it. Confused, you look at the tag of the ones you were wearing and saw that they did indeed say “<span style="color:DarkTurquoise">Xavier</span>” on them. You both laugh at the silliness of the situation and quickly switch $GymBottoms.<br>
/* NUDE */
<<else>>
You quickly grab your $GymBottoms and put them on when you suddenly hear a knock on the shower wall. You quickly turn around and peek out of the curtain to see <span style="color:DarkTurquoise">Xavier</span> standing there in his $XavierUndies holding up another pair of $GymBottoms.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry to bother you, but I believe there has been a bit of a mix-up.”</span> He says, showing you the tag on the $GymBottoms he was holding. It had your name written on it. Confused, you look at the tag of the ones you were wearing and saw that they did indeed say “<span style="color:DarkTurquoise">Xavier</span>” on them. You both laugh at the silliness of the situation and quickly switch $GymBottoms.<br>
<<endif>>
/* PUTTING ON CLOTHES */
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
/* NORMAL GYM */
<<if $GymClassType == "Gym">>
/* UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
You grab your Gym Clothes from your locker, putting on the Gym Shirt before sitting down on the bench to pull the Gym Shorts up over your underwear. You then put your shoes back on and are ready for Class.<br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* NUDE */
<<else>>
You bend over and grab your Gym Shorts and put them on. It is a bit difficult, as you have to stand on one leg on the slightly wet and slippery floor, but manage to do it without trouble and put on the Gym Shirt as well. <span style="color:Pink">The shorts are quite baggy and you worry how visible your $Player.PenisSize Penis would be from the legs of them if you were sitting down or fell backward.</span> You try not to think about it as you collect your clothes, place them in your locker, and wait for class to begin.<br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<<endif>>
/* SWIMMING GYM */
<<elseif $GymClassType == "Swimming">>
/* UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
You grab your Swimming Trunks from your locker. <span style="color:Pink">You’re not allowed to wear anything under your Trunks, so quickly grab a towel and tie it around your waist to preserve your dignity, like most of the other boys are, and pull your $PlayerUndies.Type down and off before putting the Swimming Trunks on and tossing the towel aside.</span><br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* NUDE */
<<else>>
You are not allowed to wear anything under your Trunks, but since you didn’t have any underwear anyway, it wasn’t a problem. You quickly grabbed the Swimming Trunks and pulled them up. You then collected your clothes, placed them in your locker, and waited for class to begin.<br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* BASIC EVENT */
You only spend a few minutes washing your body to get rid of the smell of sweat and make yourself presentable enough for <span style="color:DarkTurquoise">The Coach</span> to let you leave. Once finished, you turn off the water and grab the towel from outside, tie it around your waist, and walk back towards your locker. You are quickly able to get dressed and are ready to leave.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<include"Strip Character Undies Save Restore">>
<<else>>
<<include"Strip Character Save Restore">>
<<endif>>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
/* GNPC GENERATION */
<<include"GNPC Generate">>
/* SCENE */
Once you finish, you turn off the water and grab your towel, wrapping it around your waist. As you return to your locker and are getting dressed, you hear some laughter behind you and <span style="color:Pink">turn to see a $GNPCHairColor haired boy walk out of the showers completely naked! The boy was bright red and covering his privates with his hands, no doubt the victim of a towel snatching. As he was forced to do the nude walk of shame down the locker room, many boys teased him and poked his exposed $GNPCBuild body.</span> <br>
<br>
The boy was obviously very embarrassed but was putting on a brave face. <span style="color:Pink"> As he passed by, you couldn’t help but lean over and eye his $GNPCButt Butt and even get a peek at his balls from behind as he quickly grabs and puts on his $GNPCUndiesColor $GNPCUndies.</span> You feel sorry for the kid but are mainly just glad it wasn’t you.<br>
<br>
<<set $Player.Arousal += $HumiliatingArousal + 5>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<include"Strip Character Undies Save Restore">>
<<else>>
<<include"Strip Character Save Restore">>
<<endif>>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
As you are washing your hair and zoning out, <span style="color:Red">you are suddenly jumped scared by someone tapping on your shoulder!</span> <span style="color:Pink">You scream, slipping and sliding on the wet floor and only barely catching yourself as you quickly cover your crotch and turn around. <span style="color:DarkTurquoise">Jackson</span> is standing there, completely naked and dripping wet. You can’t help your eyes glancing down towards his penis, which sits flaccid between his legs.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Do you have any shampoo? My shower is out and I like how the shampoo here smells better than what my dad buys.”</span> He asks, not even acknowledging the fact that he just gave you a mini heart attack. <span style="color:Pink">He sees that you are blushing bright red and covering yourself and gives you a confused look.</span> <span style="color:LightSteelBlue">“Why are you hiding you wiener? I’m a boy too, see!”</span>
<<if $JacksonCut == 0>>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> thrusts his pelvis forward and grabs his penis, pointing it up at you and even pulls back his foreskin enough to give you a peek at his bright red tip.</span> The kid really wasn’t shy about his body.<br>
<<elseif $JacksonCut == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> thrusts his pelvis forward and grabs his penis, pointing it up at you and even wiggles it around while making funny noises.</span> The kid really wasn’t shy about his body.<br>
<<endif>>
<br>
Feeling slightly embarrassed as you both stand there naked with water washing over you, you point to the shampoo on the shelf and say he can take it. He thanks you with a big smile and walks over and grabs it. As he is about to leave, <span style="color:Pink">he suddenly turns back to you and pokes your side with the tip of his penis, making a ‘boop’ noise, before running off giggling.</span> You stand there, blushing and confused, as you quickly finish your shower and get dressed.<br>
<br>
<<set $Player.Arousal += $ExhibitionArousal + $VoyeurArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<set $TimesSeenNaked += 1>>
<<set $JacksonSeenNaked += 1>>
<<set $SeenJacksonNaked += 1>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<include"Strip Character Undies Save Restore">>
<<else>>
<<include"Strip Character Save Restore">>
<<endif>>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
/* EVENT */
You finish after a few moments and turn the water off before reaching out to grab your towel, but… <span style="color:Red">you don’t feel it!?</span> You peek your head out and see that the rack that you had hung your towel on was empty. Nothing on the floor or around your shower stall either. <span style="color:Red">You put your head back into the shower and come to the realization that someone had taken your towel!</span> You spend a moment contemplating what you are going to do when you hear <span style="color:DarkTurquoise">The Coach</span> call out for everyone to finish up.<br>
<br>
/* Checking for Rescue */
<<set $TowelRescue to random(1, 4)>>
<<if $TowelRescue != 1>>
<<set $Rescue to 0>>
<<else>>
<<set $Rescue to 1>>
<<endif>>
<<if $Rescue == 1>>
<<if $LucasSocial >= 50 or $LucasSocialRank > 0>>
<<set $Rescue to 2>>
<<else>>
<<set $Rescue to 0>>
<<endif>>
<<endif>>
/* LUCAS */
<<if $Rescue == 2>>
<span style="color:Pink">As you are coming to the realization that you are going to have to walk back to your locker completely naked,</span> you hear a knocking on the shower wall. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> You hear the soft voice of <span style="color:DarkTurquoise">Lucas</span> whispering from the other side of the curtain. <span style="color:LightSteelBlue">“I saw that some of them took your towel to mess with you, I managed to sneak you another one.”</span> As he says this, he sticks his arm in and hands you a towel. <span style="color:Green">Your dignity was saved, this time. </span>You thank <span style="color:DarkTurquoise">Lucas</span> and quickly wrap the towel around your waist.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You then exit the stall and give <span style="color:DarkTurquoise">Lucas</span> a hug before you both walk back to the lockers. On your way, you pass by a small group of boys who were hanging out between the showers and lockers, no doubt the culprits of the little prank waiting for you to have to come walking by stark naked. Your suspicions are confirmed even more when they scoff and frown upon seeing you with a towel, their prank ruined.<br>
<br>
You quickly reach your locker and are able to get dressed before anyone else makes an attempt to steal your towel.<br>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<br>
/* NO RESCUE */
<<elseif $Rescue == 0>>
Everyone else had already left the showers, so there was no one to help you and no towel to take. The closest towels would be in the locker room, where everyone in class was currently getting dressed! <span style="color:Pink">Realizing you had no other choice, you cover your penis with your hands, take a deep breath, and begin walking back to the lockers completely naked!</span><br>
<<set $NakedMoodlet to 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You are immediately greeted by laughter from a small group of boys hanging out between the lockers and the showers. They were seemingly waiting for you to come out, confirming that they were most likely the culprits who took your towel. Their laughter and whistles attract the attention of a few more of the boys in the area, who all turn to you and begin to giggle and taunt you. You feel your face burning red and tears well up in your eyes as you are forced to push past them to get to your locker. You even feel a few hands squeeze your exposed rear as you walk by, causing you to squirm.</span><br>
<br>
<span style="color:Pink">By the time you finally reach your locker, you can feel the eyes of most of the locker room on your rear. It takes all your strength not to cry from embarrassment as you quickly get dressed and everyone’s attention turns away from you, as they are no longer being presented with a humiliating show.</span><br>
<br>
<<set $TimesSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 10>>
<<set $Player.Arousal += $HumiliatedArousal>>
<<endif>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<include"Strip Character Undies Save Restore">>
<<else>>
<<include"Strip Character Save Restore">>
<<endif>>
[[Continue|School Locker Room]]
<</nobr>><<nobr>>
<<if $GymClassType == "Swimming">>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "Purple Trunks",
ID: "BotTruPur",
Type: "Gym Trunks",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Purple Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Purple Trunks.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Purple Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of School Swimming Trunks.",
}>>
<<else>>
/* TOP */
<<set $PlayerTop to {
Name: "Purple Gym Shirt",
ID: "TopGyShPur",
Type: "Gym Shirt",
Color: "Purple",
Slot: "Top",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/Gym Shirt/Purple Gym Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A School Gym Shirt.",
}>>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "Purple Gym Shorts",
ID: "BotGyShPur",
Type: "Gym Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shorts/Purple Gym Shorts.png",
Avatar: "Images/Avatar/Clothes/Gym Shorts/Purple Gym Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of School Gym Shorts.",
}>>
<<if $SaveUndies != "None">>
<<set $PlayerUndies to $SaveUndies>>
<<else>>
<<set $SaveUndies to "None">>
<<endif>>
<<if $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
You walk into the locker room to see that a majority of the boys are already there. Among them, you see many of the faces you’ve met today including <span style="color:DarkTurquoise">Lucas</span>, <span style="color:DarkTurquoise">Ben</span>, <span style="color:DarkTurquoise">Michael</span>, <span style="color:DarkTurquoise">Carter</span>, <span style="color:DarkTurquoise">Jackson</span>, <span style="color:DarkTurquoise">Thomas</span>, <span style="color:DarkTurquoise">Xavier</span>, and <span style="color:DarkTurquoise">Félix</span>. Everyone has spread around, sitting on either the benches or the floor, and talking amongst themselves. You take a seat on a bench and wait with them.<br>
<br>
It is a few minutes before you notice loud footsteps approaching followed by a booming voice. <span style="color:LightSteelBlue">“Listen up!”</span> The loud, deep voice echoed throughout the locker room, scaring some of the boys as they jumped to their feet or fell backward. Standing at the entrance to the locker room was a mountain of a man. Looking about 7 feet tall with muscles the size of your head. He glared at you all with a frightening scowl.<br>
<br>
<span style="color:LightSteelBlue">“Everyone shut up and sit down.”</span> The boys did as they were told, intimidated by the towering man. The man had a large, square jaw that was mostly covered by a thick, but neat, black beard. His hair was short and combed back, outside of a few hairs that dangled down. He had two scars on his face, one along his forehead and another on his right cheek, that only added to his frightening appearance, and was wearing black tracksuit pants and a gray tank top with the school’s logo on it. He looked military, or what movies would have you believe was military, and his deep powerful voice only added to it.<br>
<br>
<span style="color:LightSteelBlue">“Most of you probably don’t know me, my name is <span style="color:DarkTurquoise">Tobias Kohler</span>. You will refer to me as <span style="color:DarkTurquoise">Coach</span> or <span style="color:DarkTurquoise">Sir</span>, I don’t do any of that mister crap. I was hired to replace the former gym teacher from this year forward.”</span> Everyone listened in perfect attention, even the kids who would normally act out. The man looked like he could squish any of you between his fingers, easily intimidating the classroom of pre-teen boys without even trying. <span style="color:LightSteelBlue">“On your feet.”</span><br>
<br>
The man realized he didn’t have to be loud for everyone to follow his orders, as the boys scrambled to their feet and stood with their arms at their side. He walked down the locker room and eyed each of you, looking mostly unimpressed, though giving slight nods to both <span style="color:DarkTurquoise">Xavier</span> and <span style="color:DarkTurquoise">Michael</span>. He stopped in front of you for a second, staring directly into your eyes. You could feel your legs shaking as he finally turned around and walked back to the entrance.<br>
<br>
<span style="color:LightSteelBlue">“I’ll cut to the chase. Tuesdays and Thursdays we'll have swimming class, every other day is normal gym. When you get here, you will change into either your gym clothes or your swimming trunks. These are provided by the school and will be stored in your assigned locker. You are to return them at the end of the day, as they are washed by the school. Each day we will have either a training activity or a game, depending on how I am feeling. After class you will be expected to shower, towels and soap will be provided by the school. Work hard and we’ll get along just fine. The lazy among you will either learn or will run laps until you pass out. Is that clear?”</span> Everyone responded affirmatively. <span style="color:DarkTurquoise">The Coach</span> then told everyone to line up so they could get their assigned gym clothing, write their names on it, and get their locker number. The rest of the class was spent on rules and safety instructions that the class was expected to follow.<br>
<br>
<<set $GymNoShower to 1>>
<<set $ShoweredGym to 1>>
<</nobr>><<nobr>>
<<if $GymNeedReduce == "Easy">>
<<set $Player.Energy -= 4>>
<<set $Player.Hygiene -= 4>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">-Hygiene</span><br>
<<elseif $GymNeedReduce == "Normal">>
<<set $Player.Energy -= 8>>
<<set $Player.Hygiene -= 8>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">-Hygiene</span><br>
<<elseif $GymNeedReduce == "Extra">>
<<set $Player.Energy -= 12>>
<<set $Player.Hygiene -= 12>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">-Hygiene</span><br>
<<elseif $GymNeedReduce == "Super">>
<<set $Player.Energy -= 16>>
<<set $Player.Hygiene -= 16>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">-Hygiene</span><br>
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<span style="color:DarkTurquoise">Mr. De León</span> is teaching the class about ancient Greece, deciding to show some paintings and statues from the time period, <span style="color:Pink">most of which show the subjects barely clothed or nude.</span> Throughout the presentation, a group of boys from the back of the class can be heard giggling and commenting on the subject’s “small manhoods”.<br>
<br>
<span style="color:LightSteelBlue">”If you boys don’t have a question can you please keep your comments to yourselves so the rest of the class can focus?”</span> <span style="color:DarkTurquoise">Mr. De León</span> says, sounding more annoyed then usual.<br>
<br>
<span style="color:LightSteelBlue">”Actually, I do have a question!”</span> One of the boys says, his words mixed in with laughter, <span style="color:LightSteelBlue">”Did everyone in this time have tiny cocks? Maybe you should pull yours out so we can compare it to the average size of today?”</span> All three boys, along with some other students, burst out laughing. <span style="color:DarkTurquoise">Mr. De León</span> just crosses his arms, unamused, and quickly retorts.<br>
<br>
<span style="color:LightSteelBlue">”Or maybe I can have you three stand up here with your shorts at your ankles so we can compare it to something, fairly less average.”</span> The boys all freeze, turning bright red at the suggestion, and attempt to defend the “size of their boyhoods”, but every comeback is met with <span style="color:DarkTurquoise">Mr. De León</span>’s invitation to come up and prove it, which causes them to sink into their chairs as the class laughs. Having embarrassed the troublemakers, <span style="color:DarkTurquoise">Mr. De León</span> continues on with his lesson.<br>
<br>
<<include"Attend History Finish">>
<</nobr>><<nobr>>
The class is just about finished and <span style="color:DarkTurquoise">Mr. De León</span> is having everyone return their textbooks to the shelf at the back of the class. Right as you put yours back, a boy behind you trips on his shoelace, sending him falling forward! He instinctively reaches out in an attempt to stop his fall, <span style="color:Red">unintentionally grasping your $PlayerBottoms.Type, yanking them down to your ankles! </span><br>
<<set $TimesPantsPulledDown += 1>>
<<set $ADPantsDown to 1>>
<br>
/* NO UNDIES */
<<if $PlayerUndies.Name == "None">>
<span style="color:Red">You freeze in embarrassment, as everyone behind you stands in stunned silence at your exposed Butt. You chose the wrong day to not wear any underwear!</span> The silence is broken as the class burst out laughing at you. The laughter is enough to knock you out of your stupor, as you quickly pull your $PlayerBottoms.Type back up. <span style="color:LightSteelBlue">”You should show us more <span style="color:DarkTurquoise">$Player.Name</span>!” “Yeah, you do have a cute little Butt though!” “Dude, I think I saw his balls!”</span> The class tease you as you rush back to your seat, hiding your face in your hands.<br>
<<set $SchoolRep -= 20>>
<span style="color:Red">-Reputation</span>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $TimesSeenNaked += 1>>
<br>
/* UNDIES */
<<else>>
<span style="color:Red">You freeze for a moment, as everyone behind you begins to laugh at your exposed $Undies.</span> <span style="color:LightSteelBlue">”Cute $PlayerUndies.Type <span style="color:DarkTurquoise">$Player.Name</span>!”</span> You hear a boy yell out as your quickly bend down and pull your $PlayerBottoms.Type back up. The class is still laughing as you return to your seat, your face burning bright red.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 4>>
<<set $TimesSeenUndies += 1>>
<br>
<<endif>>
<br>
<<include"Attend History Finish">>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
You sit down at one of the chairs and the stylist asks what color you would like your hair.<br>
<br>
<strong>Current Color:</strong> $HairColor<br>
<strong>New Color:</strong>
<<if $HairColor == $HairColorNew>>
<span style="color:lightcoral">$HairColorNew</span><br>
<<else>>
$HairColorNew<br>
<<endif>>
<br>
[[Brown|Hair Dyed][$HairColorNew to "Brown"]]
-
[[Black|Hair Dyed][$HairColorNew to "Black"]]
-
[[Blonde|Hair Dyed][$HairColorNew to "Blonde"]]
-
[[Ginger|Hair Dyed][$HairColorNew to "Ginger"]]
-
[[Light Brown|Hair Dyed][$HairColorNew to "Light Brown"]]
-
[[Dark Brown|Hair Dyed][$HairColorNew to "Dark Brown"]]
<br>
[[Dirty Blonde|Hair Dyed][$HairColorNew to "Dirty Blonde"]]
-
[[Strawberry Blonde|Hair Dyed][$HairColorNew to "Strawberry Blonde"]]
-
[[Auburn|Hair Dyed][$HairColorNew to "Auburn"]]
<br>
<br>
<<if $HairColor == $HairColorNew>>
<span style="color:lightcoral">Confirm ($8 0:10)</span><br>
<<else>>
[[Confirm ($8 0:10)|Shopping District Hair Salon][$HairColor to $HairColorNew;$Money -= 8;$Minutes += 10]]<br>
<<endif>>
<<back>>
<</nobr>><<nobr>>
You sit down at one of the chairs and the stylist asks what type of Hair Style you would like.<br>
<br>
<strong>Current Style:</strong> $HairStyle<br>
<strong>New Style:</strong>
<<if $HairStyle == $HairStyleNew>>
<span style="color:lightcoral">$HairStyleNew</span><br>
<<else>>
$HairStyleNew<br>
<<endif>>
<br>
[[Short|Hair Styled][$HairStyleNew to "Short"]]
-
[[Messy|Hair Styled][$HairStyleNew to "Messy"]]
-
[[Medium|Hair Styled][$HairStyleNew to "Medium"]]
-
[[Combed|Hair Styled][$HairStyleNew to "Combed"]]
-
[[Long|Hair Styled][$HairStyleNew to "Long"]]
-
[[Spiked|Hair Styled][$HairStyleNew to "Spiked"]]
-
[[Parted|Hair Styled][$HairStyleNew to "Parted"]]
<br>
[[Heroic|Hair Styled][$HairStyleNew to "Heroic"]]
-
[[Swooped|Hair Styled][$HairStyleNew to "Swooped"]]
-
[[Shaggy|Hair Styled][$HairStyleNew to "Shaggy"]]
-
[[Unkempt|Hair Styled][$HairStyleNew to "Unkempt"]]
-
[[Stylish|Hair Styled][$HairStyleNew to "Stylish"]]
<br>
<br>
<<if $HairStyle == $HairStyleNew>>
<span style="color:lightcoral">Confirm ($3 0:10)</span><br>
<<else>>
[[Confirm ($3 0:10)|Shopping District Hair Salon][$HairStyle to $HairStyleNew;$Money -= 3;$Minutes += 10]]<br>
<<endif>>
<<back>>
<</nobr>><<nobr>>
You take the basket of wet clothes and begin to hang them up in the backyard. You wish <span style="color:DarkTurquoise">Your Father</span> would just buy a dryer to make this easier. You briefly stop as you get to your underwear, slightly embarrassed to have them hanging out here in plain view, but eventually decide it’s not that big a deal since no one can see back here anyway.<br>
<br>
<<set $Minutes += 15>>
<<set $ChoreEasyObj to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Backyard]]
<</nobr>><<nobr>>
The class is all seated, awaiting the teacher to begin, when suddenly loud snoring can be heard. Everyone murmurs trying to figure out who it is when they suddenly realize it’s the teacher, who was napping at his desk. Before anyone can decide what to do, he suddenly wakes up yelling, <span style="color:LightSteelBlue">“Whose there!?”</span> Nearly everyone jumps in surprise. <span style="color:LightSteelBlue">“Oh, is it class time already?”</span> The man yawns, returning to his chair. His brown hair was a mess and he had deep dark bags under his eyes, looking like he hasn’t slept in days. His clothes were also disheveled, a half-buttoned up Dark Brown Coat atop a Blue Shirt. He laid his head on his desk as he spoke, yawning between sentences.<br>
<br>
<span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Mr. Hart</span>, your English Teacher. In this class we will be doing a lot of reading and writing, so I hope you’re good at that. They also wanted me to go over attendance with you all. Missing a class will affect your grade, so will being late. Come in more than 10 minutes after class started and you’re be considered late. After the halfway mark, the teachers aren’t allowed to accept you and you’ll receive a 0 for that day. So just try to get here on time alright? If you feel you can’t do that, come in early. Most teachers will let you wait in their classroom until class starts.”</span> <br>
<br>
<span style="color:Gray">[If you arrive more than 10 minutes late to a class, you will receive a penalty to your grade and a detention. If you miss a class, your grade will suffer harshly and Your Father will be called! Skipping school can also lead to trouble with the police, so be careful!]</span><br>
<br>
<br>
<<set $EnglishIntro to 1>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Equipment--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Navigation--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Needs & Moodlets--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--School--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Skills--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Text Colors--</strong></big></span><br>
This game uses Text Colors to convey certain information. This guide briefly explains what each color means, but most can be figured out without it.<br>
<br>
<span style="color:Green">Green:</span> Something good or a successful skill check.<br>
<br>
<span style="color:lightgreen">Light Green:</span> Something slightly good or a slightly successful skill check.<br>
<br>
<span style="color:Yellow">Yellow:</span> Has a chance of being either good or bad based on a skill check or random roll. Can also mean a neutral result.<br>
<br>
<span style="color:lightcoral">Light Red:</span> Something slightly bad or a slightly unsuccessful skill check.<br>
<br>
<span style="color:Red">Red:</span> Something bad or an unsuccessful skill check.<br>
<br>
<span style="color:Darkred">Dark Red:</span> Something very bad, generally resulting in danger to the player.<br>
<br>
<span style="color:Pink">Pink:</span> Something lewd, cute, or sexual. Also used when the player is embarrassed.<br>
<br>
<span style="color:LightSteelBlue">Light Blue:</span> Used for dialogue.<br>
<br>
<span style="color:DarkTurquoise">Teal:</span> Used for Character Names or important information.<br>
<br>
<span style="color:Gold">Gold:</span> Used to signal that a Quest is available.<br>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
<</nobr>><<nobr>>
<div id=HelpMenu>
<<link "[Needs & Moodlets]">>
<<replace"#HelpMenu">>
<<include"Help Menu Needs">>
<</replace>>
<</link>>
<br>
<<link "[Navigation]">>
<<replace"#HelpMenu">>
<<include"Help Menu Navigation">>
<</replace>>
<</link>>
<br>
<<link "[Equipment]">>
<<replace"#HelpMenu">>
<<include"Help Menu Equipment">>
<</replace>>
<</link>>
<br>
<<link "[School]">>
<<replace"#HelpMenu">>
<<include"Help Menu School">>
<</replace>>
<</link>>
<br>
<<link "[Skills]">>
<<replace"#HelpMenu">>
<<include"Help Menu Skills">>
<</replace>>
<</link>>
<br>
<<link "[Text Colors]">>
<<replace"#HelpMenu">>
<<include"Help Menu Text Colors">>
<</replace>>
<</link>>
</div>
/*
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
*/
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "High School",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Preston Boy's Academy High School--</strong></big></span><br>
You stand near the entrance to the High School. While the Middle and Elementary Schools are built to be more contemporary, the Preston Academy’s High School is a massively impressive structure. Containing many large buildings all connected by covered pathways, even including a small stadium, it puts even some colleges to shame. The school is designed to tailor to the educational needs of each student, offering courses that prepare them for whatever career they plan to study going forward. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 522px; top: 81px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Green"><span style="color:DarkTurquoise">Mr. De León</span> decides to put on a historical documentary today.</span> While a little old, it tells the story of The 100 Year War in an engaging and fun way. By the end of it, everyone feels they better understand the time period and talk about their favorite parts.<br>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend History Finish">>
<</nobr>><<nobr>>
Near the end of the class, <span style="color:DarkTurquoise">De León</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $HistoryGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $HistoryGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $HistoryGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $HistoryGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $HistoryGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $HistoryGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $HistoryGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $HistoryGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $HistoryGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $HistoryGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $HistoryGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $HistoryGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $HistoryGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<br>
/* STUDY */
<strong>Study Results:</strong>
<<if $HistoryStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $HistoryStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $HistoryStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $HistoryStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $HistoryStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $HistoryStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $HistoryStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $HistoryStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $HistoryStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $HistoryStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $HistoryStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<<endif>>
<br>
/* SKILL LEVEL */
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $HistorySkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<<endif>>
<br>
/* FINAL */
<<set $SkillCheckType to "History">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<<endif>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $HistoryGrade + $StudyFinal + $SkillFinal + $FinalFinal>>
<<if $FinalGrade >= 400>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 380>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 360>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 340>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 320>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 300>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 280>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 260>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 240>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 220>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 200>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. De León</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Woah woah woah!”</span> He pushes you back into the hallway, <span style="color:LightSteelBlue">“I'm sorry, but you can't come into class dressed like that. Go put something on.”</span><br>
<br>
[[Leave|School East Hallway]]
<</nobr>><<nobr>>
<<set $SkillCheckLevel to random(1, 3)>>
<<set $SkillCheckType to "History">>
As <span style="color:DarkTurquoise">Mr. De León</span> is talking about the founding of democracy in ancient Greece, he stops and asks if anybody can name the father of Athenian democracy. A few students blurt out random Greek people they know, but nobody seems to know the right answer.
<<if $SkillCheckLevel < $HistorySkill + 1>>
<span style="color:Green">You think you know the answer, </span> but worry about looking dumb in front of everyone.
<<elseif $SkillCheckLevel == $HistorySkill + 1>>
<span style="color:Yellow">You can’t remember exactly who it was, but have a few ideas in your head. </span> You could give it a shot, but are nervous about looking dumb in front of everyone.
<<elseif $SkillCheckLevel > $HistorySkill + 1>>
<span style="color:Red">You have no idea who he is referring to. </span> You could always guess, but will look stupid if you get it wrong.
<<endif>><br>
<br>
<div id=choice>
<<link "Attempt to answer">>
<<replace"#choice">>
<<include "Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:Green">You confidently blurt out that the answer is “Cleisthenes”.</span> Though your pronunciation may be off, <span style="color:DarkTurquoise">Mr. De León</span> applauds your answer and praises you for remembering.<br>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend History Finish">>
<<else>>
<span style="color:Red">You blurt a Greek name you remember right as a silence falls upon the room, moving everyone’s attention to you.</span> <span style="color:LightSteelBlue"> “I’m sorry <span style="color:DarkTurquoise">$Player.Name</span>, but that’s incorrect as well.”</span> You blush in embarrassment and quickly attempt to hide behind your textboox.<br>
<br>
<<set $EventPassFail to "Fail">>
<<include"Attend History Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
<<link "Pretend to look up answer<br>">>
<<replace"#choice">>
You decide not to take the risk, keeping your head down as you flick through your textbook, pretending to search for the answer along with some other students. Eventually, another boy finds out that the answer is “Cleisthenes” in the textbook, though <span style="color:DarkTurquoise">Mr. De León</span> is slightly disappointed no one could remember without looking it up.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $HistoryLearned != 1>>
<span style="color:Gold">You have learned the History Skill! This skill will determine your class grade. Learning from the past is the most important step for improving your future. Improving your History Skill will allow you to unlock secret locations and access Collections in the Museum.</span><br>
<<set $HistoryLearned to 1>>
<<endif>>
<<if $HistoryXP >= 100>>
<<set $HistoryXP to 0>>
<<set $HistorySkill += 1>>
<<if $HistorySkill > 10>>
<<set $HistorySkill to 10>>
<<endif>>
<<if $HistorySkill == 2>>
<span style="color:Gold">You have reached History Level 2! Knowing the history behind something can help you understand where it is and where it is going. You’ve heard that there was an incident at the local Museum. You’ve also unlocked a secret location.</span><br>
<<endif>>
<<if $HistorySkill == 3>>
<span style="color:Gold">You have reached History Level 3! The Town of Opal City has its own history, but it is steeped in mystery and intrigue. You’ve unlocked a secret location.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. De León</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Woah woah woah!”</span> He pushes you back into the hallway, <span style="color:LightSteelBlue">“I’m sorry <span style="color:DarkTurquoise">$Player.Name</span>, but I can’t have you in here dripping water all over my books. Please go to the bathroom and dry off.”</span><br>
<br>
[[Leave|School East Hallway]]
<</nobr>><<nobr>>
<<if $HomeClosetCategory2 != "Bottoms">>
<<link [img["Images/Icons/Closet/Bottoms.png"]]>>
<<set $HomeClosetCategory2 to "Bottoms">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Bottoms_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Waist">>
<<link [img["Images/Icons/Closet/Waist.png"]]>>
<<set $HomeClosetCategory2 to "Waist">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Waist_Selected.png"]]
<<endif>><br>
<<if $HomeClosetCategory2 == "Bottoms">>
/* BOTTOMS */
<<if $PlayerBottoms.Type != "None">>
<span style="color:Azure"><strong><big>--Bottoms--</big></strong></span><br>
[img[$PlayerBottoms.Icon]] <strong><big>$PlayerBottoms.Name</big></strong><br>
<<if $PlayerBottoms.SagAvatar != "None">>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Options:</strong></span>
<<if $PantsSag != 1>>
[[Sag|Home Closet][$PantsSag to 1]]
<<else>>
[[Unsag|Home Closet][$PantsSag to 0]]
<<endif>>
<br>
</div>
<<endif>>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBottoms.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBottoms.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBottoms.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBottoms.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBottoms.Durability/$PlayerBottoms.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBottoms.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBottoms.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Waist">>
/* WAIST */
<<if $PlayerWaist.Type != "None">>
<span style="color:Azure"><strong><big>--Waist--</big></strong></span><br>
[img[$PlayerWaist.Icon]] <strong><big>$PlayerWaist.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerWaist.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerWaist.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerWaist.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerWaist.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerWaist.Durability/$PlayerWaist.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerWaist.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerWaist.Description<br>
</div>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Bottoms">>
<<include"Home Closet2 Bottoms">>
<<elseif $HomeClosetCategory2 == "Waist">>
<<include"Home Closet2 Waist">>
<<endif>>
<</nobr>><<nobr>>
<<if $HomeClosetCategory2 != "Socks">>
<<link [img["Images/Icons/Closet/Socks.png"]]>>
<<set $HomeClosetCategory2 to "Socks">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Socks_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Shoes">>
<<link [img["Images/Icons/Closet/Shoes.png"]]>>
<<set $HomeClosetCategory2 to "Shoes">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Shoes_Selected.png"]]
<<endif>><br>
<<if $HomeClosetCategory2 == "Socks">>
/* SOCKS */
<<if $PlayerSocks.Type != "None">>
<span style="color:Azure"><strong><big>--Socks--</big></strong></span><br>
[img[$PlayerSocks.Icon]] <strong><big>$PlayerSocks.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerSocks.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerSocks.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerSocks.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerSocks.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerSocks.Durability/$PlayerSocks.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerSocks.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerSocks.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Shoes">>
/* SHOES */
<<if $PlayerShoes.Type != "None">>
<span style="color:Azure"><strong><big>--Shoes--</big></strong></span><br>
[img[$PlayerShoes.Icon]] <strong><big>$PlayerShoes.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerShoes.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerShoes.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerShoes.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerShoes.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerShoes.Durability/$PlayerShoes.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerShoes.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerShoes.Description<br>
</div>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Socks">>
<<include"Home Closet2 Socks">>
<<elseif $HomeClosetCategory2 == "Shoes">>
<<include"Home Closet2 Shoes">>
<<endif>>
<</nobr>><<nobr>>
<<if $HomeClosetCategory2 != "Head">>
<<link [img["Images/Icons/Closet/Head.png"]]>>
<<set $HomeClosetCategory2 to "Head">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Head_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Face">>
<<link [img["Images/Icons/Closet/Face.png"]]>>
<<set $HomeClosetCategory2 to "Face">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Face_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Mouth">>
<<link [img["Images/Icons/Closet/Mouth.png"]]>>
<<set $HomeClosetCategory2 to "Mouth">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Mouth_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Neck">>
<<link [img["Images/Icons/Closet/Neck.png"]]>>
<<set $HomeClosetCategory2 to "Neck">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Neck_Selected.png"]]
<<endif>><br>
<<if $HomeClosetCategory2 == "Head">>
/* HEAD */
<<if $PlayerHead.Type != "None">>
<span style="color:Azure"><strong><big>--Head--</big></strong></span><br>
[img[$PlayerHead.Icon]] <strong><big>$PlayerHead.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHead.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHead.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHead.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHead.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHead.Durability/$PlayerHead.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHead.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHead.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Face">>
/* FACE */
<<if $PlayerFace.Type != "None">>
<span style="color:Azure"><strong><big>--Face--</big></strong></span><br>
[img[$PlayerFace.Icon]] <strong><big>$PlayerFace.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerFace.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerFace.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerFace.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerFace.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerFace.Durability/$PlayerFace.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerFace.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerFace.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Mouth">>
/* MOUTH */
<<if $PlayerMouth.Type != "None">>
<span style="color:Azure"><strong><big>--Mouth--</big></strong></span><br>
[img[$PlayerMouth.Icon]] <strong><big>$PlayerMouth.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerMouth.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerMouth.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerMouth.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerMouth.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerMouth.Durability/$PlayerMouth.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerMouth.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerMouth.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Neck">>
/* NECK */
<<if $PlayerNeck.Type != "None">>
<span style="color:Azure"><strong><big>--Neck--</big></strong></span><br>
[img[$PlayerNeck.Icon]] <strong><big>$PlayerNeck.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerNeck.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerNeck.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerNeck.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerNeck.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerNeck.Durability/$PlayerNeck.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerNeck.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerNeck.Description<br>
</div>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Head">>
<<include"Home Closet2 Head">>
<<elseif $HomeClosetCategory2 == "Face">>
<<include"Home Closet2 Face">>
<<elseif $HomeClosetCategory2 == "Mouth">>
<<include"Home Closet2 Mouth">>
<<elseif $HomeClosetCategory2 == "Neck">>
<<include"Home Closet2 Neck">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $ClosetMoveToInventory == 1>>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<set $ClosetHead.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<set $ClosetFace.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<set $ClosetMouth.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<set $ClosetNeck.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<set $ClosetUnder.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<set $ClosetTop.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<set $ClosetOver.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<set $ClosetOuter.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<set $ClosetBack.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<set $ClosetHands.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<set $ClosetBottoms.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<set $ClosetWaist.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<set $ClosetUndies.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<set $ClosetSocks.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<set $ClosetShoes.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
/* WEARING THEM */
<<else>>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<if $PlayerHead.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<endif>>
<<set $PlayerHead to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<if $PlayerFace.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<endif>>
<<set $PlayerFace to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<if $PlayerMouth.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<endif>>
<<set $PlayerMouth to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<if $PlayerNeck.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<endif>>
<<set $PlayerNeck to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<if $PlayerUnder.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<endif>>
<<set $PlayerUnder to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<if $PlayerTop.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<endif>>
<<set $PlayerTop to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<if $PlayerOver.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<endif>>
<<set $PlayerOver to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<if $PlayerOuter.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<endif>>
<<set $PlayerOuter to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<if $PlayerBack.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<endif>>
<<set $PlayerBack to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<if $PlayerHands.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<endif>>
<<set $PlayerHands to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<if $PlayerBottoms.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<if $PlayerWaist.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<endif>>
<<set $PlayerWaist to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<if $PlayerUndies.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<endif>>
<<set $PlayerUndies to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<if $PlayerSocks.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<endif>>
<<set $PlayerSocks to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<if $PlayerShoes.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<endif>>
<<set $PlayerShoes to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
Empty.
/*
<<if $HomeClosetCategory2 != "Head">>
<<link [img["Images/Icons/Closet/Head.png"]]>>
<<set $HomeClosetCategory2 to "Head">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Head_Selected.png"]]
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Head">>
<<include"Home Closet2 Head">>
<<elseif $HomeClosetCategory2 == "Face">>
<<include"Home Closet2 Face">>
<<endif>>
*/
<</nobr>><<nobr>>
<<if $HomeClosetCategory2 != "Under">>
<<link [img["Images/Icons/Closet/Under.png"]]>>
<<set $HomeClosetCategory2 to "Under">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Under_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Top">>
<<link [img["Images/Icons/Closet/Top.png"]]>>
<<set $HomeClosetCategory2 to "Top">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Top_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Over">>
<<link [img["Images/Icons/Closet/Over.png"]]>>
<<set $HomeClosetCategory2 to "Over">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Over_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Outer">>
<<link [img["Images/Icons/Closet/Outer.png"]]>>
<<set $HomeClosetCategory2 to "Outer">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Outer_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Back">>
<<link [img["Images/Icons/Closet/Back.png"]]>>
<<set $HomeClosetCategory2 to "Back">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Back_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory2 != "Hands">>
<<link [img["Images/Icons/Closet/Hands.png"]]>>
<<set $HomeClosetCategory2 to "Hands">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Hands_Selected.png"]]
<<endif>><br>
<<if $HomeClosetCategory2 == "Under">>
/* UNDER */
<<if $PlayerUnder.Type != "None">>
<span style="color:Azure"><strong><big>--Under--</big></strong></span><br>
[img[$PlayerUnder.Icon]] <strong><big>$PlayerUnder.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUnder.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUnder.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUnder.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUnder.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUnder.Durability/$PlayerUnder.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUnder.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUnder.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Top">>
/* TOP */
<<if $PlayerTop.Type != "None">>
<span style="color:Azure"><strong><big>--Top--</big></strong></span><br>
[img[$PlayerTop.Icon]] <strong><big>$PlayerTop.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Options: </strong></span>
<<if $TopTucked != 1>>
[[Tuck In Top|Home Closet][$TopTucked to 1]]<br>
<<else>>
[[Untuck In Top|Home Closet][$TopTucked to 0]]<br>
<<endif>>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerTop.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerTop.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerTop.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerTop.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerTop.Durability/$PlayerTop.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerTop.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerTop.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Over">>
/* OVER */
<<if $PlayerOver.Type != "None">>
<span style="color:Azure"><strong><big>--Over--</big></strong></span><br>
[img[$PlayerOver.Icon]] <strong><big>$PlayerOver.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOver.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOver.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOver.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOver.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOver.Durability/$PlayerOver.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOver.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOver.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Outer">>
/* OUTER */
<<if $PlayerOuter.Type != "None">>
<span style="color:Azure"><strong><big>--Outer--</big></strong></span><br>
[img[$PlayerOuter.Icon]] <strong><big>$PlayerOuter.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOuter.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOuter.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOuter.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOuter.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOuter.Durability/$PlayerOuter.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOuter.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOuter.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Back">>
/* BACK */
<<if $PlayerBack.Type != "None">>
<span style="color:Azure"><strong><big>--Back--</big></strong></span><br>
[img[$PlayerBack.Icon]] <strong><big>$PlayerBack.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBack.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBack.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBack.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBack.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBack.Durability/$PlayerBack.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBack.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBack.Description<br>
</div>
<<endif>>
<<elseif $HomeClosetCategory2 == "Hands">>
/* HANDS */
<<if $PlayerHands.Type != "None">>
<span style="color:Azure"><strong><big>--Hands--</big></strong></span><br>
[img[$PlayerHands.Icon]] <strong><big>$PlayerHands.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHands.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHands.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHands.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHands.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHands.Durability/$PlayerHands.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHands.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHands.Description<br>
</div>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Under">>
<<include"Home Closet2 Under">>
<<elseif $HomeClosetCategory2 == "Top">>
<<include"Home Closet2 Top">>
<<elseif $HomeClosetCategory2 == "Over">>
<<include"Home Closet2 Over">>
<<elseif $HomeClosetCategory2 == "Outer">>
<<include"Home Closet2 Outer">>
<<elseif $HomeClosetCategory2 == "Back">>
<<include"Home Closet2 Back">>
<<elseif $HomeClosetCategory2 == "Hands">>
<<include"Home Closet2 Hands">>
<<endif>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetUndies.length; _i++>>
<<capture _i>>
<<link [img[$ClosetUndies[_i].Icon]]>>
<<if $PlayerUndies.Name == "None">>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>><br>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<if $HomeClosetCategory2 != "Undies">>
<<link [img["Images/Icons/Closet/Undies.png"]]>>
<<set $HomeClosetCategory2 to "Undies">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Undies_Selected.png"]]
<<endif>>
<br>
<<if $HomeClosetCategory2 == "Undies">>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Azure"><strong><big>--Underwear--</big></strong></span><br>
[img[$PlayerUndies.Icon]] <strong><big>$PlayerUndies.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUndies.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUndies.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUndies.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUndies.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUndies.Durability/$PlayerUndies.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUndies.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUndies.Description<br>
</div>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Undies">>
<<include"Home Closet2 Undies">>
<<endif>>
<</nobr>><<nobr>>
/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $ClosetHead.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $ClosetFace.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $ClosetMouth.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $ClosetNeck.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $ClosetUnder.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $ClosetTop.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $ClosetOver.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $ClosetOuter.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $ClosetBack.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $ClosetHands.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $ClosetWaist.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $ClosetSocks.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $ClosetShoes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<<endif>>
<</nobr>><<nobr>>
/* REMOVING TOWEL */
<<if $PlayerBottoms.Type == "Towel">>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<endif>>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span><<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<<if $PlayerUndies.Type != "None">>
<<link" [Strip to Underwear]">>
<<include"Strip Character Underwear Closet">>
<<goto "Home Closet">>
<</link>>
<<endif>>
<<link" [Strip Naked]">>
<<include"Strip Character Closet">>
<<goto "Home Closet">>
<</link>>
<br>
<<include "Home Closet Wearing">>
<br>
<br>
/* VIEW ALL */
<<if $HomeClosetCategory != "All">>
<<link [img["Images/Icons/Closet/View All.png"]]>>
<<set $HomeClosetCategory to "All">>
<<set $HomeClosetCategory2 to "All">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/View All_Selected.png"]]
<<endif>>
<strong> | </strong>
/* WEAR/INVENTORY */
<<if $ClosetMoveToInventory == 1>>
<<link [img["Images/Icons/Closet/Wear.png"]]>>
<<set $ClosetMoveToInventory to 0>>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Wear_Selected.png"]]
<<endif>>
<<if $ClosetMoveToInventory != 1>>
<<link [img["Images/Icons/Closet/Inventory.png"]]>>
<<set $ClosetMoveToInventory to 1>>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Inventory_Selected.png"]]
<<endif>>
<br>
/* SLOTS */
<<if $HomeClosetCategory != "Head">>
<<link [img["Images/Icons/Closet/Head.png"]]>>
<<set $HomeClosetCategory to "Head">>
<<set $HomeClosetCategory2 to "Head">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Head_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory != "Top">>
<<link [img["Images/Icons/Closet/Top.png"]]>>
<<set $HomeClosetCategory to "Top">>
<<set $HomeClosetCategory2 to "Top">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Top_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory != "Bottoms">>
<<link [img["Images/Icons/Closet/Bottoms.png"]]>>
<<set $HomeClosetCategory to "Bottoms">>
<<set $HomeClosetCategory2 to "Bottoms">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Bottoms_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory != "Undies">>
<<link [img["Images/Icons/Closet/Undies.png"]]>>
<<set $HomeClosetCategory to "Undies">>
<<goto "Home Closet">>
<<set $HomeClosetCategory2 to "Undies">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Undies_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory != "Feet">>
<<link [img["Images/Icons/Closet/Feet.png"]]>>
<<set $HomeClosetCategory to "Feet">>
<<set $HomeClosetCategory2 to "Socks">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Feet_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory != "Other">>
<<link [img["Images/Icons/Closet/Other.png"]]>>
<<set $HomeClosetCategory to "Other">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Other_Selected.png"]]
<<endif>>
<<if $HomeClosetCategory != "Inventory">>
<<link [img["Images/Icons/Closet/Inventory.png"]]>>
<<set $HomeClosetCategory to "Inventory">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Inventory_Selected.png"]]
<<endif>>
<br>
<<if $HomeClosetCategory == "Undies">>
<<include"Home Closet Undies">>
<<elseif $HomeClosetCategory == "Head">>
<<include"Home Closet Head">>
<<elseif $HomeClosetCategory == "Top">>
<<include"Home Closet Top">>
<<elseif $HomeClosetCategory == "Bottoms">>
<<include"Home Closet Bottoms">>
<<elseif $HomeClosetCategory == "Head">>
<<include"Home Closet Head">>
<<elseif $HomeClosetCategory == "Feet">>
<<include"Home Closet Feet">>
<<elseif $HomeClosetCategory == "Other">>
<<include"Home Closet Other">>
<<elseif $HomeClosetCategory == "Inventory">>
<<include"Home Closet Inventory">>
<<elseif $HomeClosetCategory == "All">>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
/* UNDIES */
<<include"Home Closet2 Head">>
<<include"Home Closet2 Face">>
<<include"Home Closet2 Mouth">>
<<include"Home Closet2 Neck">>
<<include"Home Closet2 Under">>
<<include"Home Closet2 Top">>
<<include"Home Closet2 Over">>
<<include"Home Closet2 Outer">>
<<include"Home Closet2 Back">>
<<include"Home Closet2 Hands">>
<<include"Home Closet2 Bottoms">>
<<include"Home Closet2 Waist">>
<<include"Home Closet2 Undies">>
<<include"Home Closet2 Socks">>
<<include"Home Closet2 Shoes">>
<<endif>><br>
<br>
<<if $LucasIntroduction == 1>>
[[Close|Player Bedroom]]
<<else>>
<<if $SchoolUniforms != 1>>
<<if $PlayerBottoms.Type != "None" and $PlayerTop.Type != "None" and $PlayerShoes.Top != "None">>
[[Continue|Opening Breakfast]]
<<else>>
<span style="color:lightcoral">You need to be dressed for school!</span>
<<endif>>
<<else>>
<<if $PlayerBottoms.Tags.includes("Uniform") and $PlayerTop.Tags.includes("Uniform")>>
[[Continue|Opening Breakfast]]
<<else>>
<span style="color:lightcoral">You need to be dressed for school! [If Uniforms are turned on, your Top and Bottoms must have the "Uniform" Tags.</span>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetBack.length; _i++>>
<<capture _i>>
<<link [img[$ClosetBack[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerBack.Name == "None">>
<<set $PlayerBack to $ClosetBack[_i]>>
<<set $ClosetBack.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetBack.push($PlayerBack)>>
<<set $PlayerBack to $ClosetBack[_i]>>
<<set $ClosetBack.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetBack[_i])>>
<<set $ClosetBack.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetBottoms.length; _i++>>
<<capture _i>>
<<link [img[$ClosetBottoms[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerBottoms.Name == "None">>
<<set $PlayerBottoms to $ClosetBottoms[_i]>>
<<set $ClosetBottoms.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<set $PlayerBottoms to $ClosetBottoms[_i]>>
<<set $ClosetBottoms.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetBottoms[_i])>>
<<set $ClosetBottoms.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetFace.length; _i++>>
<<capture _i>>
<<link [img[$ClosetFace[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerFace.Name == "None">>
<<set $PlayerFace to $ClosetFace[_i]>>
<<set $ClosetFace.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetFace.push($PlayerFace)>>
<<set $PlayerFace to $ClosetFace[_i]>>
<<set $ClosetFace.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetFace[_i])>>
<<set $ClosetFace.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetHands.length; _i++>>
<<capture _i>>
<<link [img[$ClosetHands[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerHands.Name == "None">>
<<set $PlayerHands to $ClosetHands[_i]>>
<<set $ClosetHands.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetHands.push($PlayerHands)>>
<<set $PlayerHands to $ClosetHands[_i]>>
<<set $ClosetHands.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetHands[_i])>>
<<set $ClosetHands.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetHead.length; _i++>>
<<capture _i>>
<<link [img[$ClosetHead[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerHead.Name == "None">>
<<set $PlayerHead to $ClosetHead[_i]>>
<<set $ClosetHead.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetHead.push($PlayerHead)>>
<<set $PlayerHead to $ClosetHead[_i]>>
<<set $ClosetHead.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetHead[_i])>>
<<set $ClosetHead.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetMouth.length; _i++>>
<<capture _i>>
<<link [img[$ClosetMouth[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerMouth.Name == "None">>
<<set $PlayerMouth to $ClosetMouth[_i]>>
<<set $ClosetMouth.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetMouth.push($PlayerMouth)>>
<<set $PlayerMouth to $ClosetMouth[_i]>>
<<set $ClosetMouth.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetMouth[_i])>>
<<set $ClosetMouth.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetNeck.length; _i++>>
<<capture _i>>
<<link [img[$ClosetNeck[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerNeck.Name == "None">>
<<set $PlayerNeck to $ClosetNeck[_i]>>
<<set $ClosetNeck.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetNeck.push($PlayerNeck)>>
<<set $PlayerNeck to $ClosetNeck[_i]>>
<<set $ClosetNeck.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetNeck[_i])>>
<<set $ClosetNeck.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetOuter.length; _i++>>
<<capture _i>>
<<link [img[$ClosetOuter[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerOuter.Name == "None">>
<<set $PlayerOuter to $ClosetOuter[_i]>>
<<set $ClosetOuter.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetOuter.push($PlayerOuter)>>
<<set $PlayerOuter to $ClosetOuter[_i]>>
<<set $ClosetOuter.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetOuter[_i])>>
<<set $ClosetOuter.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetOver.length; _i++>>
<<capture _i>>
<<link [img[$ClosetOver[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerOver.Name == "None">>
<<set $PlayerOver to $ClosetOver[_i]>>
<<set $ClosetOver.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetOver.push($PlayerOver)>>
<<set $PlayerOver to $ClosetOver[_i]>>
<<set $ClosetOver.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetOver[_i])>>
<<set $ClosetOver.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetShoes.length; _i++>>
<<capture _i>>
<<link [img[$ClosetShoes[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerShoes.Name == "None">>
<<set $PlayerShoes to $ClosetShoes[_i]>>
<<set $ClosetShoes.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetShoes.push($PlayerShoes)>>
<<set $PlayerShoes to $ClosetShoes[_i]>>
<<set $ClosetShoes.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetShoes[_i])>>
<<set $ClosetShoes.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetSocks.length; _i++>>
<<capture _i>>
<<link [img[$ClosetSocks[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerSocks.Name == "None">>
<<set $PlayerSocks to $ClosetSocks[_i]>>
<<set $ClosetSocks.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetSocks.push($PlayerSocks)>>
<<set $PlayerSocks to $ClosetSocks[_i]>>
<<set $ClosetSocks.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetSocks[_i])>>
<<set $ClosetSocks.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetTop.length; _i++>>
<<capture _i>>
<<link [img[$ClosetTop[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerTop.Name == "None">>
<<set $PlayerTop to $ClosetTop[_i]>>
<<set $ClosetTop.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetTop.push($PlayerTop)>>
<<set $PlayerTop to $ClosetTop[_i]>>
<<set $ClosetTop.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetTop[_i])>>
<<set $ClosetTop.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetUnder.length; _i++>>
<<capture _i>>
<<link [img[$ClosetUnder[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerUnder.Name == "None">>
<<set $PlayerUnder to $ClosetUnder[_i]>>
<<set $ClosetUnder.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetUnder.push($PlayerUnder)>>
<<set $PlayerUnder to $ClosetUnder[_i]>>
<<set $ClosetUnder.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetUnder[_i])>>
<<set $ClosetUnder.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetUndies.length; _i++>>
<<capture _i>>
<<link [img[$ClosetUndies[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerUndies.Name == "None">>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetUndies[_i])>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>><<nobr>>
<<for _i to 0; _i lt $ClosetWaist.length; _i++>>
<<capture _i>>
<<link [img[$ClosetWaist[_i].Icon]]>>
<<if $ClosetMoveToInventory != 1>>
<<if $PlayerWaist.Name == "None">>
<<set $PlayerWaist to $ClosetWaist[_i]>>
<<set $ClosetWaist.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetWaist.push($PlayerWaist)>>
<<set $PlayerWaist to $ClosetWaist[_i]>>
<<set $ClosetWaist.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<<else>>
<<set $PlayerInventoryClothes.push($ClosetWaist[_i])>>
<<set $ClosetWaist.deleteAt(_i)>>
<<goto "Home Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<if $Location.Name == "Home Hallway">>
[[Continue|PH Hallway]]
<<elseif $Location.Name == "Home Living Room">>
[[Continue|PH Living Room]]
<<elseif $Location.Name == "Home Kitchen">>
[[Continue|PH Kitchen]]
<<endif>>
<</nobr>><<nobr>>
You groggily open your eyes, feeling around in confusion as to where you were. Your panic is halted only by the familiar, soft bedsheets beneath you and the warm, cozy blanket on top of you. You sit up and rub your eyes as you look around to confirm that you are in your bedroom, tucked into your bed. You yawn and stretch your arms as you stand up. You assume <span style="color:DarkTurquoise">Your Father</span> had discovered you passed out around the house and decided to tuck you into bed.<br>
<br>
<<set $Minutes += 120>>
<<set $Player.Energy += 25>>
[[Continue|Player Bedroom][$Sleeping to 0]]
<</nobr>><<nobr>>
You’re eyes hang feel heavy as you slowly move throughout your house. You feel light-headed and your feet feel exhausted. Without thinking, you sit down. Just for a moment, just to catch your breath. <span style="color:Lightcoral">But are unable to stop yourself from passing out.</span><br>
<br>
<<set $Sleeping to 1>>
<<set $Random to random(1, 1)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<if $Random == 1>>
<<include"Home Pass Out Dad Bed">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:Lightcoral">You can’t hold it in anymore and your eyes begin to water as your bladder relieves itself. Your face goes red as the warm fluid envelopes your clothing and you wet yourself. You’re wet, embarrassed, and stink. But on the bright side, no one saw it.</span><br>
<br>
<<set $Player.Bladder to 100>>
<<set $Player.Hygiene to 0>>
<<if $PlayerBottoms.Type == "Diaper">>
<<set $Wet to 1>>
<<endif>>
<<include"Home Fail Location">>
<</nobr>><<nobr>>
<<set $SkillCheckType to "Athletics">>
<<set $Minutes += 20>>
<<set $SkillCheckDifficulty to 0>>
<span style="color:Gray">[Playing Soccer is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time playing Soccer. You feel your Athletics improve!</span><br>
<<set $SkillResults to "Pass">>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Energy -= 2>>
<span style="color:Red">-Energy</span><br>
<<set $Player.Hygiene -= 2>>
<span style="color:Red">-Hygiene</span><br>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
[[Continue|PH Backyard]]
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
<<if $ScienceSkill == 1>>
<<set $Minutes += 60>>
<<elseif $ScienceSkill == 2 or $ScienceSkill == 3>>
<<set $Minutes += 50>>
<<elseif $ScienceSkill >= 4>>
<<set $Minutes += 40>>
<<endif>>
<<if $RandomEvent != 10>>
You complete your Homework.<br>
<span style="color:Green">+Your grade has improved slightly.</span><br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
[[Continue|PH Kitchen]]
/* EVENT */
<<else>>
<<set $RandomEvent2 to random(1, 1)>>
/* LEWD SCIENCE HOMEWORK */
<<if $RandomEvent2 == 1>>
You are doing your homework for <span style="color:DarkTurquoise">Mr. Chang</span>’s Science Class. The current topic is Human Biology and genetic diversity, mainly the differences in things such as height and arm length. The assignment has you using a measuring tape to record the length of your different body parts and comparing them to the average for your age group. You are enjoying the assignment, until you get to the last question: <span style="color:LightSteelBlue"> “Measure the length of your Penis when flaccid and record it on the sheet. Compare it to the average lengths of other boys your age.” </span> <span style="color:Pink">You blush at not only the idea of measuring your Penis, but also writing it down for your teacher.</span> You could always lie and embellish it, it’s not like he’s going to check. Right?<br>
<br>
<div id=choice>
<<link "Lie and Embellish<br>">>
<<replace"#choice">>
Deciding there is no harm in it, you look at the measurements for boys your age and record it as “Above Average”. You then finish your remaining homework for the day.<br>
<br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<<link "Measure Your Penis">>
<<replace"#choice">>
<<if $PlayerBottoms.Name == "None">>
<span style="color:Pink">You move behind the counter to shield yourself just in case someone walks in and slip down your $PlayerUndies.Name enough to pull out your Penis, holding it out straight. .</span> You then grab the measuring tape and measure it from base to tip, writing down the length, before fixing your clothing.<br>
<br>
<<else>>
<span style="color:Pink">You move behind the counter to shield yourself just in case someone walks in and slip down your $PlayerBottoms.Type enough to pull out your Penis, holding it out straight.</span> You then grab the measuring tape and measure it from base to tip, writing down the length, before fixing your clothing.<br>
<br>
<<endif>>
You then compare the length of your Penis to the average of other boys your age listed in the book.
<<if $Player.PenisSize == "Tiny">>
You blush as you realize your Penis length isn’t even listed under your age group. <span style="color:Pink">Eventually, you find it listed as the average length of a 6 year old.</span> You embarrassing wonder what you’ll teacher will think when he grades the homework.<br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="color:Pink">You blush as you realize that your Penis length is listed as “Smaller than Average” for your age group.</span> The book tries to reassure you by stating that most length is gained at the end of puberty, but you still feel embarrassed.<br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:Pink">You Penis length is listed as average for your age group, which is what you were expecting.</span> Despite your length being fine, you still feel embarrassed to have it written down.<br>
<br>
<<else>>
<span style="color:Pink">You blush and smile upon seeing your Penis length listed as “Above Average”.</span> You briefly wonder what you’re teacher will think about you being well-endowed.<br>
<br>
<<endif>>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
</div>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Pharmacy--</strong></big></span><br>
You stand in the small Pharmacy attached to the hospital. The walls and floors are all pure white, slightly hurting your eyes. While there are a few shelves where people can buy what they need, most items are behind the counter and require the Pharmacist to get them. A young man stands at the counter waiting to see if you need help.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 3 and $Pained == 1>>
[[Buy Medicine & Take ($3)|Hospital Pharmacy][$Money -= 3;$Pained to 0;$PainedHours to 0]]<br>
<<endif>>
/*
<<if $Money >= 3>>
[[Buy Medicine & Store in Bathroom ($3)|Hospital Pharmacy][$Money -= 3;$Medicine += 1]] [Have: $Medicine]<br>
<<else>>
<span style="color:lightcoral">Buy Medicine & Store in Bathroom ($3)</span> [Have: $Medicine]<br>
<<endif>>
*/
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Hospital][$Minutes += 10]]<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Hospital",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Downtown",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Hospital--</strong></big></span><br>
You stand outside the large Opal City Hospital, more specifically the smaller Pharmacy attached to it. This small, attached pharmacy offers consultation, medicine, and medical check-ups to the people of Opal City. While the hospital itself has a great reputation, you have heard that the pharmacy does offer some “under the counter” services. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Pharmacy|Hospital Pharmacy]]<br>
<<if $QuestBoosterShot == 2 and $Hours >= 15 and $Hours < 18>>
[[Take Noah to his Appointment (1:00)|Quest Booster Shot 2]]<br>
<<endif>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:10)|Elementary School][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 229px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="300,229,353,282" alt="Mall" onclick="$.wiki('<<goto[[Mall]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="448,229,501,282" alt="Elementary School" onclick="$.wiki('<<goto[[Elementary School]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
You strip off your clothes and dry them off.<br>
<<set $Wet to 0>>
<<set $ClothSave to "Save">>
<<include"Strip Character Undies Save Restore">>
<br>
<div id='Dressed'>
<<link "Get Dressed">>
<<replace"#Dressed">>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
Once dry, you get dressed without incident.<br>
[[Continue|PH Bathroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $IconLayers.Layer1 != "None">>
<img class="image pixelated" @src="$IconLayers.Layer1"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $IconLayers.Layer2 != "None">>
<img class="image pixelated" @src="$IconLayers.Layer2"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $IconLayers.Layer3 != "None">>
<img class="image pixelated" @src="$IconLayers.Layer3"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $IconLayers.Layer4 != "None">>
<img class="image pixelated" @src="$IconLayers.Layer4"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $IconLayers.Layer5 != "None">>
<img class="image pixelated" @src="$IconLayers.Layer5"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<img class="image pixelated" src="Images/Equipment/Empty.png"
style="position: abgsolute; left: 0; top: 0">
<</nobr>><<nobr>>
/* BASICS */
<<set $JournalInfo to "Info">>
/* NOAH */
<<set $TimesGaveNoahWedgie to 0>>
<<set $TimesGotNoahWedgie to 0>>
<<set $PantsNoah to 0>>
<<set $PantsByNoah to 0>>
<<set $SeenNoahUndies to 0>>
<<set $NoahSeenUndies to 0>>
<<set $SeenNoahNaked to 0>>
<<set $NoahSeenNaked to 0>>
<<set $KissedNoah to 0>>
<<set $SpankedByNoah to 0>>
<<set $StrippedNoahSleeping to 0>>
<<set $TimesMolestedNoahSleeping to 0>>
/* GABE */
<<set $TimesGaveGabeWedgie to 0>>
<<set $TimesGotGabeWedgie to 0>>
<<set $PantsGabe to 0>>
<<set $PantsByGabe to 0>>
<<set $SeenGabeUndies to 0>>
<<set $GabeSeenUndies to 0>>
<<set $SeenGabeNaked to 0>>
<<set $GabeSeenNaked to 0>>
<<set $KissedGabe to 0>>
<<set $StrippedGabeSleeping to 0>>
/* DAD */
<<set $TimesGaveDadWedgie to 0>>
<<set $TimesGotDadWedgie to 0>>
<<set $PantsDad to 0>>
<<set $PantsByDad to 0>>
<<set $SeenDadUndies to 0>>
<<set $DadSeenUndies to 0>>
<<set $SeenDadNaked to 0>>
<<set $DadSeenNaked to 0>>
<<set $KissedDad to 0>>
<<set $SpankedByDad to 0>>
/* LUCAS */
<<set $TimesGaveLucasWedgie to 0>>
<<set $TimesGotLucasWedgie to 0>>
<<set $PantsLucas to 0>>
<<set $PantsByLucas to 0>>
<<set $SeenLucasUndies to 0>>
<<set $LucasSeenUndies to 0>>
<<set $SeenLucasNaked to 0>>
<<set $LucasSeenNaked to 0>>
<<set $KissedLucas to 0>>
/* BEN */
<<set $TimesGaveBenWedgie to 0>>
<<set $TimesGotBenWedgie to 0>>
<<set $PantsBen to 0>>
<<set $PantsByBen to 0>>
<<set $SeenBenUndies to 0>>
<<set $BenSeenUndies to 0>>
<<set $SeenBenNaked to 0>>
<<set $BenSeenNaked to 0>>
<<set $KissedBen to 0>>
/* MICHAEL */
<<set $TimesGaveMichaelWedgie to 0>>
<<set $TimesGotMichaelWedgie to 0>>
<<set $PantsMichael to 0>>
<<set $PantsByMichael to 0>>
<<set $SeenMichaelUndies to 0>>
<<set $MichaelSeenUndies to 0>>
<<set $SeenMichaelNaked to 0>>
<<set $MichaelSeenNaked to 0>>
<<set $KissedMichael to 0>>
/* CARTER */
<<set $TimesGaveCarterWedgie to 0>>
<<set $TimesGotCarterWedgie to 0>>
<<set $PantsCarter to 0>>
<<set $PantsByCarter to 0>>
<<set $SeenCarterUndies to 0>>
<<set $CarterSeenUndies to 0>>
<<set $SeenCarterNaked to 0>>
<<set $CarterSeenNaked to 0>>
<<set $KissedCarter to 0>>
/* JACKSON */
<<set $TimesGaveJacksonWedgie to 0>>
<<set $TimesGotJacksonWedgie to 0>>
<<set $PantsJackson to 0>>
<<set $PantsByJackson to 0>>
<<set $SeenJacksonUndies to 0>>
<<set $JacksonSeenUndies to 0>>
<<set $SeenJacksonNaked to 0>>
<<set $JacksonSeenNaked to 0>>
<<set $KissedJackson to 0>>
/* THOMAS */
<<set $TimesGaveThomasWedgie to 0>>
<<set $TimesGotThomasWedgie to 0>>
<<set $PantsThomas to 0>>
<<set $PantsByThomas to 0>>
<<set $SeenThomasUndies to 0>>
<<set $ThomasSeenUndies to 0>>
<<set $SeenThomasNaked to 0>>
<<set $ThomasSeenNaked to 0>>
<<set $KissedThomas to 0>>
/* XAVIER */
<<set $TimesGaveXavierWedgie to 0>>
<<set $TimesGotXavierWedgie to 0>>
<<set $PantsXavier to 0>>
<<set $PantsByXavier to 0>>
<<set $SeenXavierUndies to 0>>
<<set $XavierSeenUndies to 0>>
<<set $SeenXavierNaked to 0>>
<<set $XavierSeenNaked to 0>>
<<set $KissedXavier to 0>>
/* FELIX */
<<set $TimesGaveFelixWedgie to 0>>
<<set $TimesGotFelixWedgie to 0>>
<<set $PantsFelix to 0>>
<<set $PantsByFelix to 0>>
<<set $SeenFelixUndies to 0>>
<<set $FelixSeenUndies to 0>>
<<set $SeenFelixNaked to 0>>
<<set $FelixSeenNaked to 0>>
<<set $KissedFelix to 0>>
<</nobr>>/* ITEMS */
<<set $FrozenDinners to 0>>
<<set $Medicine to 0>>
<<set $Bandages to 0>><<nobr>>
<<set $AD.SkinColor to "Pink">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Unkempt">>
<<set $AD.HairColor to "Light Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $JacksonCut>>
<<set $AD.PenisSize to "Average">>
<<set $ADUndies to $JacksonUndies>>
<<set $ADBottoms to $JacksonBottoms>>
<<set $ADTop to $JacksonTop>>
<<set $ADOuter to $JacksonOuter>>
<<set $ADSocks to $JacksonSocks>>
<<set $ADShoes to $JacksonShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirtRolledUp>>
<<set $ADBottoms to $BlackDressShorts>>
<<set $ADNeck to $SchoolTie>>
<<set $ADSocks to $PrestonSocks>>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
You are sitting next to <span style="color:DarkTurquoise">Jackson</span> on the bus, who is anxiously jumping up and down in his seat. <span style="color:LightSteelBlue">“Augh! I’m so bored!”</span> <span style="color:DarkTurquoise">Jackson</span> complains as he slouches down in his seat and buries his head in his backpack. It is at this point, as you turn to say something, that <span style="color:Pink">you notice the large bulge sticking straight up from the center of <span style="color:DarkTurquoise">Jackson</span>’s $JacksonBottoms.Type! The boy’s boner was as clear as day!</span> You can't help but stare at it for a moment, noticing it twitch slightly.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You decide not to say anything, but judging by how uncomfortably the boy’s body squirmed, you’re pretty sure boredom wasn’t the only thing he was groaning about.<br>
<br>
<<set $Player.Arousal += 10>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</nobr>><<nobr>>
<<include"JACKSON Route">>
<</nobr>><<nobr>>
<<include"JACKSON Equipment">>
/* SELECTING ROUTE */
<<set $JacksonRoute to random(1, 1)>>
<<include"JACKSON Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $JacksonDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $JacksonSocial > -15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Jackson</span> and chat, enjoying your time together. He talks a majority of the time, but it is still nice.<br>
<<set $SocialChange to 1>>
<<include"JACKSON Social Change">>
<br>
<<else>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Jackson</span> and attempt to start a conversation, but he seems nervous around you and it goes no where.<br>
<<elseif $Random == 2>>
You take a seat at the same table as <span style="color:DarkTurquoise">Jackson</span> and chat, enjoying your time together. He talks a majority of the time, but it is still nice.<br>
<<set $SocialChange to 1>>
<<include"JACKSON Social Change">>
<<endif>>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
As class starts, <span style="color:DarkTurquoise">Mr. Hart</span> gets up from his desk and takes one look at <span style="color:DarkTurquoise">Jackson</span>, who is swinging side to side in his chair and humming random notes, and sighs loudly. He looks around the room, before walking over to the chalkboard and grabbing some of the erasers. He then walks over and places them on <span style="color:DarkTurquoise">Jackson</span>’s desk.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">Mr. Ward</span>?”</span> <span style="color:DarkTurquoise">Mr. Hart</span> motions for <span style="color:DarkTurquoise">Jackson</span> to stand up. <span style="color:LightSteelBlue"> “Would you do me a favor and take these erasers out to the courtyard and smack them together to clean the chalk dust out of them? I’m afraid I haven’t the energy.”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Jackson</span> smiled and quickly grabbed the erasers. <span style="color:LightSteelBlue"> “Yeah! I can do that!”</span> He said loudly, causing <span style="color:DarkTurquoise">Mr. Hart</span> to cringe slightly at the noise.<br>
<br>
<span style="color:LightSteelBlue"> “Thank you my boy.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> said as the boy ran out to the courtyard, <span style="color:LightSteelBlue"> “Take all the time you need.”</span> He then exhales loudly and sits back at his desk before realizing everyone else in the class was looking at his puzzled. <span style="color:LightSteelBlue"> “I’m sorry, I just couldn’t deal with him today.”</span> The class understood.<br>
<br>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
It is oddly warm in the classroom and the heat has seemingly sucked the energy out of everyone, except <span style="color:DarkTurquoise">Mr. Hart</span>, who seems as tired as he normally is. The teacher decides to do group reading of the next few chapters and separates everyone into small groups. You are paired with <span style="color:DarkTurquoise">Jackson</span> and a few other boys.<br>
<br>
The reading is going well, though <span style="color:DarkTurquoise">Jackson</span> is having a hard time paying attention. He keeps squirming and complaining about the heat. Eventually, he decides he’s had enough and slams his book down and <span style="color:Pink">begins to take off his $JacksonTopType, revealing his tanned chest. He then stands up and unbuttons his $JacksonBottoms, much to the surprise of you and your groupmates, before pulling them down to his ankles, revealing his $JacksonUndies!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Much better!”</span> <span style="color:DarkTurquoise">Jackson</span> lets out a sigh of relief, now standing in nothing but his $JacksonUndiesType. <span style="color:LightSteelBlue">“Wearing clothes should be illegal when it's this hot!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> laughs, before reaching for the waistband of his underwear! You all believe he is about to completely expose himself when <span style="color:DarkTurquoise">Mr. Hart</span> suddenly yells out from his desk.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Ward</span>!”</span> The teacher yells out, causing <span style="color:DarkTurquoise">Jackson</span> to freeze. <span style="color:LightSteelBlue">“Please refrain from stripping in the middle of class! Put your clothes back on and finish reading with your group!”</span> <span style="color:DarkTurquoise">Jackson</span> complains, slowly inching his underwear down as he does so, revealing part of his pubic area and butt, but <span style="color:DarkTurquoise">Mr. Hart</span> standing up angrily puts a stop to it. <span style="color:DarkTurquoise">Jackson</span> groans loudly, but redresses himself and sits back down as you all finish your reading.<br>
<br>
<<set $SeenJacksonUndies += 1>>
<<set $Player.Arousal += $VoyeurArousal>>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $JacksonRandomUndies to random(1, 3)>>
<<if $JacksonRandomUndies == 1>>
<<set $JacksonUndies to $BlueBoxerBriefs>>
<<elseif $JacksonRandomUndies == 2>>
<<set $JacksonUndies to $OrangeBoxerBriefs>>
<<elseif $JacksonRandomUndies == 3>>
<<set $JacksonUndies to $WhiteBoxerBriefs>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $JacksonShoes to $GreenTennisShoes>>
<<set $JacksonSocks to $OrangeSocks>>
/* PAJAMA SELECTION */
<<set $JacksonPJBottoms to "Orange Pajama Bottoms">>
<<set $JacksonPJBottomsType to "Pajama Bottoms">>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<set $JacksonOuter to $OrangeHoodie>>
<<if $JacksonRandomTop == 1>>
<<set $JacksonTop to $RedTShirt>>
<<elseif $JacksonRandomTop == 2>>
<<set $JacksonTop to $OrangeTShirt>>
<<endif>>
<<if $JacksonRandomBottoms == 1>>
<<set $JacksonBottoms to $BlackShorts>>
<<elseif $JacksonRandomBottoms == 2>>
<<set $JacksonBottoms to $BlueShorts>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<set $JacksonOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $JacksonRandomTop == 1>>
<<set $JacksonTop to $OrangeTShirt>>
<<elseif $JacksonRandomTop == 2>>
<<set $JacksonTop to $PurpleTShirt>>
<<endif>>
<<if $JacksonRandomBottoms == 1>>
<<set $JacksonBottoms to $BlackShorts>>
<<elseif $JacksonRandomBottoms == 2>>
<<set $JacksonBottoms to $GreenShorts>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<set $JacksonOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $JacksonRandomTop == 1>>
<<set $JacksonTop to $OrangeTShirt>>
<<elseif $JacksonRandomTop == 2>>
<<set $JacksonTop to $PurpleTShirt>>
<<endif>>
<<if $JacksonRandomBottoms == 1>>
<<set $JacksonBottoms to $BlueShorts>>
<<elseif $JacksonRandomBottoms == 2>>
<<set $JacksonBottoms to $GreenShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<set $JacksonOuter to $OrangeHoodie>>
<<if $JacksonRandomTop == 1>>
<<set $JacksonTop to $PurpleTShirt>>
<<elseif $JacksonRandomTop == 2>>
<<set $JacksonTop to $RedTShirt>>
<<endif>>
<<if $JacksonRandomBottoms == 1>>
<<set $JacksonBottoms to $BlackShorts>>
<<elseif $JacksonRandomBottoms == 2>>
<<set $JacksonBottoms to $GreenShorts>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. De León</span> is talking about military outfits during the colonial era, speaking on the purpose and history behind its design. He accompanies his lecture with pictures and paintings of the outfits, but suddenly pulls out a trunk from under his desk. The class all lean forward in curiosity as <span style="color:DarkTurquoise">Mr. De León</span> pulls out a colonial era coat and hat.<br>
<br>
<span style="color:LightSteelBlue">“Now class, this is just a recreation I had commissioned some years ago. I actually wore this at a costume contest in High School. It is safe to say I won!”</span> Despite saying he wore it as a costume, it was anything but! Even with your limited knowledge, you could tell it was finely crafted, must have cost him a fortune! <span style="color:LightSteelBlue">“May be a bit big, but could I have a volunteer model for a demonstration?”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Before anyone else can raise their hand, <span style="color:DarkTurquoise">Jackson</span> practically leaped out of his desk. It was no surprise, as the boy loved being the center of attention. <span style="color:DarkTurquoise">Mr. De León</span> had him come to the front of the class and carefully put the coat on the excited boy, talking about the materials that were used during the time period and even explaining the importance of the symbol engraved on the buttons. He then did the same with the hat, placing it neatly on <span style="color:DarkTurquoise">Jackson</span>’s head.<br>
<br>
The clothes were definitely big on the boy, the coat reaching his ankles and the hat nearly covering his eyes, but he seemed to be enjoying himself. <span style="color:DarkTurquoise">Mr. De León</span> rotated the boy as he continued, explaining the different parts of the outfit and even had <span style="color:DarkTurquoise">Jackson</span> do a little march down the center of the room, prompting a laugh from the rest of the class. Overall, it was a fun experience that everyone seemed to enjoy, especially <span style="color:DarkTurquoise">Jackson</span>!<br>
<br>
<<include"Attend History Finish">>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Jackson == "School Playground">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> hangs from the branch of a large tree by his arms, swinging back and forth. One of his shoes has come off and sit in the dirt below him, but he doesn’t even seem to notice.<br>
<br>
[[Chat With (0:10)|JACKSON Playground Chat With]] <span style="color:Green">+Jackson</span><br>
<<if $JacksonSocial > -50 or $JacksonSocialRank > 0>>
[[Ask to play (0:20)|JACKSON Playground Climb Tree]] <span style="color:Green">+Jackson</span><br>
<<endif>>
<<if $JacksonSocial >= 50 or $JacksonSocialRank > 0>>
[[Play Tag (0:20)|JACKSON Playground Tag]] <span style="color:Green">+Jackson</span><br>
<<endif>>
[[Leave|School Courtyard]]
<<elseif $Jackson == "School Playground Rain">>
<<include"JACKSON Avatar Undies">>
<span style="color:DarkTurquoise">Jackson</span> hangs from one of the tree branches upside-down in the rain. <span style="color:Pink">To your surprise he is wearing nothing but his $JacksonUndies!</span><br>
<<if $SeenJacksonUndies < 1>>
<<set $SeenJacksonUndies += 1>>
<<endif>>
<br>
[[Chat with (0:10)|JACKSON Playground Rain Chat With]] <span style="color:Green">+Jackson</span><br>
[[Leave|School Courtyard]]
<<elseif $Jackson == "School Lunch">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> sits on his knees, tossing pieces of food into the air and trying to catch it in his mouth. Everyone around him cheers him on whenever he manages to catch one.<br>
<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|JACKSON Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
[[Leave|School Cafeteria]]
<<elseif $Jackson == "Outside School">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> skips from one rock to another while waiting for the bus. He nearly trips a few times, but manages to keep his balance.<br>
<br>
[[Leave|Middle School]]
<<elseif $Jackson == "East Hallway">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> walks down the hallway happily swinging his arms around.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Jackson == "South Hallway">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> walks down the hallway happily swinging his arms around.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Jackson == "West Hallway">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> walks down the hallway happily swinging his arms around.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Jackson == "English">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> sits at his desk hitting his books like drums to a song he hums along to.<br>
<br>
[[Leave|School English Classroom]]
<<elseif $Jackson == "History">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> is attempting to do a handstand next to his desk to impress the other boys. <span style="color:Pink">His $JacksonTop slides down, revealing his boyish chest and nipples.</span><br>
<br>
[[Leave|School History Classroom]]
<<elseif $Jackson == "Science">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> is attempting to stack the glass beakers on top of each other. At one point they nearly tumble to the ground and break, but he manages to catch them. He then puts them back to normal before the teacher sees.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Jackson == "Math">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> was told he had to sit on his hands until class starts to avoid getting himself into trouble. He bounces up and down, obviously anxious to do something.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Jackson == "Art Class">>
<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> sets up some finger paint and a cardboard box. Instead of wearing a painter’s smock, he opts to take off his $JacksonTopType and wrap it around his leg, a loophole he found to not get in trouble since he was “technically still wearing it”. You doubt it’ll be long before he gets paint on his bare chest.<br>
<br>
[[Leave|School Art Classroom]]
<<elseif $Jackson == "Locker Room">>
<<include"JACKSON Avatar Undies">>
<span style="color:DarkTurquoise">Jackson</span> jumps around on the benches, being silly and attempting to make some of the other boys laugh. <span style="color:Pink">The sight of him jumping around in nothing but his $JacksonUndies was quite cute and he doesn’t seem to mind making a fool of himself if it makes other people laugh.</span> Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenJacksonUndies < 1>>
<<set $SeenJacksonUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Jackson == "Gym">>
<<include"JACKSON Avatar Naked">>
<span style="color:DarkTurquoise">Jackson</span> stands facing his locker, using his towel to dry his hair. <span style="color:Pink">This has left his body completely exposed! His Firm Butt is in clear view, attracting the looks of those around him. From the side, his Penis and Balls can easily be seen, which lays cutely between his legs. They were an average size for his age, but also had a childish nature to them. </span> The boy seems completely unfazed by being seen naked by his classmates. <br>
<<if $SeenJacksonNaked < 1>>
<<set $SeenJacksonNaked += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 10>>
/* OPENING */
You yell out for <span style="color:DarkTurquoise">Jackson</span> to come down and he does so, nearly tripping as he lands. You ask if he would like to chat and you do so while he swings around the tree in a circle.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Jackson</span>, unsurprisingly, talks about some of the various things he’s climbed. From trees to fences. He said he even climbed to the top of his house once, but got in trouble and was spanked pretty hard by his mom.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Jackson</span> mentions his love of nature. He loved running around in the woods, camping out with his dad, and swimming in the lake and river. When he was younger, he used to catch bugs and keep them in his room, until his mom found out.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
In talking about adults, <span style="color:DarkTurquoise">Jackson</span> mentions how his mom is over protective and won’t let him have any fun. He reveals that he sometimes likes to sneak out after his parents have gone to bed and play in the empty lot near his house.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $JacksonDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"JACKSON Social Change">>
<<set $JacksonDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"JACKSON Social Change">>
<<set $JacksonDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You call out to <span style="color:DarkTurquoise">Jackson</span>, asking if he would like to play with you, he smiles and pulls himself atop the large branch. <span style="color:LightSteelBlue">“Sure!”</span> <span style="color:DarkTurquoise">Jackson</span> responds as he begins to climb higher, <span style="color:LightSteelBlue">“But only if you can get up here!”</span> He disappears amongst the leaves as you decide what to do. The tree seemed sturdy enough to hold your weight and it shouldn’t be too difficult.<br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<div id=choice>
<<link "Climb the tree">>
<<replace"#choice">>
<<set $Minutes += 20>>
You jump from the base of the tree in order to grab a low hanging branch and begin to pull yourself up. Surprisingly, the tree hardly seems to buckle from your weight, and you soon begin to make progress getting up a few branches. But the tree is massive, and you still have a bit to go before you reach <span style="color:DarkTurquoise">Jackson</span>.<br>
<br>
<<include"Skill Checks">>
/* PASS */
<<if $SkillResults == "Pass">>
<span style="color:Green">You climb for a few more minutes before you realize you’ve reached the top!</span> <span style="color:DarkTurquoise">Jackson</span> sits on the branch, smiling as he helps you up. <span style="color:LightSteelBlue">“I wasn’t sure you were going to make it!”</span> He laughs as you both sit next to each other atop the branch and look out into the courtyard. You could see everything from there, all the students, teachers, the entire school.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I love climbing things, makes me feel so big and everything else so small. It’s nice.”</span> He begins to joyfully swing his legs back and forth, <span style="color:LightSteelBlue">"It's also quiet. Everything is normally so busy down there."</span> You and <span style="color:DarkTurquoise">Jackson</span> have a pleasant chat on top of the tree before you both decide to head down.<br>
<<set $SocialChange to 2>>
<<include"JACKSON Social Change">><br>
[[Continue|School Courtyard]]
/* FAIL */
<<else>>
<<set $RandomEvent to random(1, 2)>>
/* NO WEDGIE */
<<if $RandomEvent == 1>>
<span style="color:Red">Things seem to be going well, when suddenly you loose your grip and fall!</span> You crash hard into the ground, though the grass does cushion your fall slightly. Still, you find your body aching and head spinning, deciding you should sit down for a few minutes to make sure you are alright.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<br>
[[Continue|School Courtyard]]
/* BRANCH WEDGIE */
<<elseif $RandomEvent == 2>>
<span style="color:Red">Things seem to be going well, when suddenly you loose your grip and fall!</span> As you brace yourself to hit the ground, one of the branches catches the back of your $UndiesType! <span style="color:Pink">You can’t help but let out a painful yelp as your fall is stopped by a painful wedgie and you find yourself hanging from the tree by your underwear!</span> The intense and sudden squeezing of your balls knocks the wind out of you as you dangle there unable to move due to the pain, you briefly wonder if it would have been better to hit the ground!<br>
<br>
It takes a few minutes before you are able the muster up the energy to move and a few more to unhook your $UndiesType from the branch, allowing you to fall to the ground. You notice a few boys in the distance laughing, no doubt having saw your predicament as you freed yourself, and quickly fix your underwear before running off embarrassed.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $TimesWedgied += 1>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 5>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
<<link "Leave<br>">>
<<replace"#choice">>
You decide it would probably be better if you didn’t attempt to climb the tree and walk off, leaving <span style="color:DarkTurquoise">Jackson</span> to his own devices.<br>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You yell out to <span style="color:DarkTurquoise">Jackson</span>, asking him to come down to chat. He begins to climb down, but slips as he does so and lands in the mud. He stands up, laughing as he does so, covered in mud. <span style="color:Pink">The boy was soaked from head to toe, including his $JacksonUndies, which clung tightly to his body, giving an unmistakable outline of his Penis.</span> Trying not to stare, you ask if he would like to chat and he happily agrees.<br>
<br>
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
You question why the boy was in his underwear and he says that his teachers always get mad when he comes to class soaked and covered in mud, so he just decided to strip so he could play in the rain. Of course, he then got in trouble for running around naked, so settled to be in his underwear instead. You ask him where his clothes are and he just smiles and says that they are “In a safe place.”<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
Though knowing the answer, you ask if he likes the rain. He explains that he just loves the feeling of nature on his skin, whether it is rain, mud, or anything else. The feeling of being one with nature and being exposed to the elements was something he loved.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
Naturally due to the boy’s state of undress, the topic of conversation falls on nudity. <span style="color:DarkTurquoise">Jackson</span> says he loves being nude and the feeling of baring it all. The feeling of being so exposed and unable to hide any part of your self wasn’t just exciting to him, it felt natural.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $JacksonDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"JACKSON Social Change">>
<<set $JacksonDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"JACKSON Social Change">>
<<set $JacksonDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
You are hanging out near the monkey bars when <span style="color:DarkTurquoise">Jackson</span> comes running over. <span style="color:LightSteelBlue">“Hey! I bet you I can stand on the top of the monkey bars without falling!”</span> Without even giving you a chance to respond the hyperactive boy begins climbing. You watch as the thin boy struggles to live his body over the bars, though being a climbing expert, he eventually manages to get on top of it.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Alright, now just gotta-“</span> <span style="color:DarkTurquoise">Jackson</span> slowly attempts to stand up, his legs shaking ever so slightly. It quickly becomes clear to you that the boy is going to fall the instant he tries to stand up.<br>
<br>
<div id=choice>
<<link "Attempt to catch him">>
<<replace"#choice">>
You quickly run under <span style="color:DarkTurquoise">Jackson</span> right as he finally pushes himself up. As you predicted, his foot quickly slips off the bars and he tumbles backwards. While you were in the right spot to catch him, you weren’t ready for the speed at which he fell and you end up more so breaking his fall as you both tumble to the ground.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Thankfully, the pain is minor for the both of you, with <span style="color:DarkTurquoise">Jackson</span> beginning to laugh. <span style="color:LightSteelBlue">“I guess you won the bet! What were we betting for again?”</span> You both stand up and dust the dirt off your clothes, <span style="color:LightSteelBlue">“Next time, I should do it without shoes, these things make climbing so hard!”</span> <span style="color:DarkTurquoise">Jackson</span> is about to start climbing again, when a teacher calls over for him to stop. You can’t help but smirk as the wild boy is made to sit down for a few minutes as punishment.<br>
<span style="color:Red">+Stress</span><br>
<<set $SocialChange to 2>>
<<set $Stress += 1>>
<<include"JACKSON Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Jackson</span><br>
<<link "Watch him fall<br>">>
<<replace"#choice">>
You take a step back, to make sure you’ll be out of the crash zone, and watch as <span style="color:DarkTurquoise">Jackson</span> finally pushes himself up to his feet. As you predicted, his foot then slips off the bar and the boy tumbles backwards, crashing hard into the sand below. He lays there for a moment before sitting up and revealing a nasty cut on his elbow.<br>
<br>
<span style="color:LightSteelBlue">“Ow…”</span> The boy’s eyes teared up slightly, <span style="color:LightSteelBlue">“I guess I still need a bit more practice to do that, hehe. Stupid shoes always making me slip!”</span> The boy examined the bleeding wound on his elbow and sighed, <span style="color:LightSteelBlue">“Moms gonna kill me. You think if I pretend it hurts a bunch, she'll feel bad and won’t spank me?”</span> You give the strange boy a shrug and he runs off to the nurse to get a bandage. <br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 20>>
Upon seeing you, <span style="color:DarkTurquoise">Jackson</span> quickly climbs down and gives you a hug. <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$Player.Name</span>! Did you wanna climb with me?!”</span> The boy seemed excited to play with you. You smile, saying you had a different game in mind, before pushing him lightly against the tree and running off, calling back that he was “it”.<br>
<br>
<span style="color:DarkTurquoise">Jackson</span> laughed and jumped to his feet chasing after you. You are confident in your head start and speed, but glancing back you see <span style="color:DarkTurquoise">Jackson</span> gaining on you very quickly. Seems all those years of climbing trees and playing in the woods have made him quite athletic. You were going to have to think fast if you were going to lose him!<br>
<br>
<div id=choice>
<<link "Run into the trees<br>">>
<<replace"#choice">>
You quickly turn and run into the trees, attempting to lose him by ducking and weaving between the foliage. No longer seeing the wild boy after a few minutes, you decide to hide behind a tree to catch your breath. You are there for a solid minute with no sign from <span style="color:DarkTurquoise">Jackson</span> until you are suddenly grabbed at the waist from behind!<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Got you!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed as he pulled you into a tight bear hug, <span style="color:LightSteelBlue">“And now to punish you!”</span> <span style="color:Pink">You are unable to escape as <span style="color:DarkTurquoise">Jackson</span> lifts your $TopType up, revealing your stomach, and begins to tickle your sides! You fall into an uncontrollable fit of laughter, begging for him to stop.</span><br>
<br>
But <span style="color:DarkTurquoise">Jackson</span> doesn’t stop. In fact he increases the intensity of his tickling until you are no longer able to stand and fall backwards into him. But even that doesn’t stop him, as he holds you on top of him and continues to violate your sides with his fingers as tears begin to roll down your cheeks.<br>
<br>
Thankfully, <span style="color:DarkTurquoise">Jackson</span> decides to let you go before you pee yourself, which would have led to an embarrassing walk to the main office for both of you. Instead, you both lay in the grass together for a few moments before you decide to get up and head back to the playground. <span style="color:DarkTurquoise">Jackson</span> seems overjoyed that you spent time with him and thanks you.<br>
<<set $SocialChange to 2>>
<<include"JACKSON Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Climb up the slide<br>">>
<<replace"#choice">>
You turn and run towards the jungle gym, hoping to lose him in the crowd of boys playing, but find him following your every move and getting ever closer to you. Thinking quickly, you rush towards the bottom of one of the slides, hoping to quickly climb it. Thankfully, no one is going down it as you rush in and begin to ascend.<br>
<br>
You soon hear <span style="color:DarkTurquoise">Jackson</span> behind you, also attempting to climb the tunnel. You only realize your mistake of trying to out climb <span style="color:DarkTurquoise">Jackson</span> as he suddenly grabs your leg!<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Got you!”</span> He laughs, pulling your leg. Unfortunately, he also doesn’t realize his mistake as you lose your grip, sliding backwards directly into him! Your backside smacks against his face as you both tumble down the slide into the sand. Luckily, it didn’t hurt all that much. Though this is only because <span style="color:DarkTurquoise">Jackson</span> broke your fall, <span style="color:Pink">as you suddenly realize you are sitting directly on his face!</span> You quickly stand up and apologize as you help him to his feet.<br>
<br>
<span style="color:LightSteelBlue">“I knew I’d catch you!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, seemingly not even phased by his own fall, <span style="color:LightSteelBlue">“No one can outrun me!”</span> He proudly poses as you sigh and decide to sit down for a moment.<br>
<<set $SocialChange to 2>>
<<include"JACKSON Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Jackson to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Jackson to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Jackson to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Jackson to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Jackson to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Jackson to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Jackson to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Jackson to "School Playground">>
<<elseif $Hours == 8>>
<<set $Jackson to "Science">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Jackson to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Jackson to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Jackson to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Jackson to "Art Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Jackson to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Jackson to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Jackson to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Jackson to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Jackson to "Math">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Jackson to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Jackson to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Jackson to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Jackson to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Jackson to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Jackson to "Outside School">>
<<elseif $Hours == 15>>
<<set $Jackson to "Playing Empty Lot">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Jackson to "Homework">>
<<elseif $Hours == 16>>
<<set $Jackson to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Jackson to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Jackson to "Living Room Play">>
<<elseif $Hours == 17 and $Minutes < 50>>
<<set $Jackson to "Hallway">>
<<elseif $Hours == 17>>
<<set $Jackson to "Bedroom Play">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Jackson to "Bedroom Play">>
<<elseif $Hours == 18>>
<<set $Jackson to "Outside Play">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Jackson to "Outside Play">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Jackson to "Showering">>
<<elseif $Hours == 19>>
<<set $Jackson to "Living Room Towel">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Jackson to "Playing Outside Naked">>
<<elseif $Hours == 20 and $Minutes < 45>>
<<set $Jackson to "Scolding Towel">>
<<elseif $Hours == 20>>
<<set $Jackson to "Changing">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Jackson to "Playing Outside PJ">>
<<elseif $Hours == 21>>
<<set $Jackson to "Bedroom Play PJ">>
<<elseif $Hours == 22 and $Minutes < 10>>
<<set $Jackson to "Sneaking Out">>
<<elseif $Hours == 22 and $Minutes < 30>>
<<set $Jackson to "Empty Lot Naked">>
<<elseif $Hours == 22 and $Minutes < 40>>
<<set $Jackson to "Sneaking In">>
<<else>>
<<set $Jackson to "Sleeping">>
<<endif>>
/* RAINING */
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Jackson to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Jackson to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Jackson to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Jackson to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Jackson to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Jackson to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Jackson to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Jackson to "School Playground Rain">>
<<elseif $Hours == 8>>
<<set $Jackson to "Science">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Jackson to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Jackson to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Jackson to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Jackson to "Art Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Jackson to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Jackson to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Jackson to "School Playground Rain">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Jackson to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Jackson to "Math">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Jackson to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Jackson to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Jackson to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Jackson to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Jackson to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Jackson to "Outside School">>
<<elseif $Hours == 15>>
<<set $Jackson to "Playing Empty Lot Rain">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Jackson to "Homework">>
<<elseif $Hours == 16>>
<<set $Jackson to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Jackson to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Jackson to "Living Room Play">>
<<elseif $Hours == 17 and $Minutes < 50>>
<<set $Jackson to "Hallway">>
<<elseif $Hours == 17>>
<<set $Jackson to "Bedroom Play">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Jackson to "Bedroom Play">>
<<elseif $Hours == 18>>
<<set $Jackson to "Outside Play Rain">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Jackson to "Outside Play Rain">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Jackson to "Showering">>
<<elseif $Hours == 19>>
<<set $Jackson to "Living Room Towel">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Jackson to "Playing Outside Naked Rain">>
<<elseif $Hours == 20 and $Minutes < 45>>
<<set $Jackson to "Scolding Towel">>
<<elseif $Hours == 20>>
<<set $Jackson to "Changing">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Jackson to "Playing Outside PJ Rain">>
<<elseif $Hours == 21>>
<<set $Jackson to "Bedroom Play PJ">>
<<elseif $Hours == 22 and $Minutes < 10>>
<<set $Jackson to "Sneaking Out">>
<<elseif $Hours == 22 and $Minutes < 30>>
<<set $Jackson to "Empty Lot Naked Rain">>
<<elseif $Hours == 22 and $Minutes < 40>>
<<set $Jackson to "Sneaking In">>
<<else>>
<<set $Jackson to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $JacksonRoute == 1>>
<<include "JACKSON Route 1 School">>
<<endif>>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Jackson == "School Playground">>
[[Jackson|JACKSON Inspect][$Jackson to "School Playground"]] is swinging around on the branch of a tree.
<<elseif $Jackson == "Outside School">>
[[Jackson|JACKSON Inspect][$Jackson to "Outside School"]] skips on rocks while waiting for the bus.
<<elseif $Jackson == "School Playground Rain">>
[[Jackson|JACKSON Inspect][$Jackson to "School Playground Rain"]] swings around on a tree branch in nothing but his Boxer Briefs!
/* CLASS EVENTS */
<<elseif $Jackson == "English">>
[[Jackson|JACKSON Inspect][$Jackson to "English"]] pretending to play drums on his books.
<<elseif $Jackson == "History">>
[[Jackson|JACKSON Inspect][$Jackson to "History"]] is trying to do a handstand to impress nearby students.
<<elseif $Jackson == "Art Class">>
[[Jackson|JACKSON Inspect][$Jackson to "Art Class"]] is fingerpainting on a cardboard box.
<<elseif $Jackson == "School Lunch">>
[[Jackson|JACKSON Inspect][$Jackson to "School Lunch"]] is tossing his food into the air and trying to catch it in his mouth.
<<elseif $Jackson == "Science">>
[[Jackson|JACKSON Inspect][$Jackson to "Science"]] is trying to balance beakers ontop of each other.
<<elseif $Jackson == "Math">>
[[Jackson|JACKSON Inspect][$Jackson to "Math"]] was told to sit on his hands until class starts.
<<elseif $Jackson == "Locker Room">>
[[Jackson|JACKSON Inspect][$Jackson to "Locker Room"]] playfully jumping around while changing.
<<elseif $Jackson == "Gym">>
<span style="color:Pink">[[Jackson|JACKSON Inspect][$Jackson to "Gym"]] is completely naked, using his towel to dry his hair!</span>
/*SCHOOL EVENTS */
<<elseif $Jackson == "East Hallway">>
[[Jackson|JACKSON Inspect][$Jackson to "East Hallway"]] walks down the hallway.
<<elseif $Jackson == "West Hallway">>
[[Jackson|JACKSON Inspect][$Jackson to "West Hallway"]] walks down the hallway.
<<elseif $Jackson == "South Hallway">>
[[Jackson|JACKSON Inspect][$Jackson to "South Hallway"]] walks down the hallway.
<<endif>>
<</nobr>><<nobr>>
$JacksonSocial
/* SOCIAL LEVELS */
<<if $JacksonSocialRank == -3>>
<<set $JacksonRelationship to "Hated">>
<span style="color:DarkRed">Jackson Hates you!</span>
<<elseif $JacksonSocialRank == -2>>
<<set $JacksonRelationship to "Enemies">>
<span style="color:DarkRed">You and Jackson are Enemies.</span>
<<elseif $JacksonSocialRank == -1>>
<<set $JacksonRelationship to "Very Disliked">>
<span style="color:Red">Jackson really Dislikes you.</span>
<<elseif $JacksonSocialRank == 0 and $JacksonSocial <= -50>>
<<set $JacksonRelationship to "Disliked">>
<span style="color:Red">Jackson Dislikes you. </span>
<<elseif $JacksonSocialRank == 0 and $JacksonSocial < 50>>
<<set $JacksonRelationship to "Acquaintances">>
<span style="color:Yellow">You and Jackson are Acquaintances.</span>
<<elseif $JacksonSocialRank == 0 and $JacksonSocial >= 50>>
<<set $JacksonRelationship to "Liked">>
<span style="color:LightGreen">Jackson Likes you.</span>
<<elseif $JacksonSocialRank == 1>>
<<set $JacksonRelationship to "Friends">>
<span style="color:Green">You and Jackson are Friends.</span>
<<elseif $JacksonSocialRank == 2>>
<<set $JacksonRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Jackson are Good Friends!</span>
<<elseif $JacksonSocialRank == 3>>
<<set $JacksonRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Jackson are Close Friends!</span>
<<elseif $JacksonSocialRank == 4>>
<<set $JacksonRelationship to "Best Friends">>
<span style="color:Cyan">You and Jackson are Best Friends!</span>
<<elseif $JacksonSocialRank == 5>>
<<set $JacksonRelationship to "Love">>
<span style="color:Pink">You and Jackson Love each other!</span>
<<endif>>
<br>
<<if $JacksonSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $JacksonSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $JacksonSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $JacksonSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $JacksonSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $JacksonSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $JacksonSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $JacksonSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $JacksonSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $JacksonSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $JacksonSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $JacksonSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $JacksonSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $JacksonSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $JacksonSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $JacksonSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $JacksonSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $JacksonSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $JacksonSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $JacksonSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $JacksonSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $JacksonSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $JacksonSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $JacksonSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $JacksonSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $JacksonSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $JacksonSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $JacksonSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $JacksonSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $JacksonSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $JacksonSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $JacksonSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $JacksonSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $JacksonSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $JacksonSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $JacksonSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $JacksonSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $JacksonSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $JacksonSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $JacksonSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $JacksonSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $JacksonSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $JacksonSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $JacksonSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $JacksonSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $JacksonSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $JacksonSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $JacksonSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $JacksonSocial > 120>>
<<set $JacksonSocial to 120>>
<<endif>>
<<if $JacksonSocial < -120>>
<<set $JacksonSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $JacksonSocial += 1>>
<span style="color:Green">+Jackson Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $JacksonSocial += 3>>
<span style="color:Green">++Jackson Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $JacksonSocial += 5>>
<span style="color:Green">+++Jackson Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $JacksonSocial -= 1>>
<span style="color:Red">-Jackson Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $JacksonSocial -= 3>>
<span style="color:Red">- -Jackson Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $JacksonSocial -= 5>>
<span style="color:Red">- - -Jackson Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School South Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
You exit the bus and are immediately greeted by the grand sight of the Preston Boys Academy’s Middle School building. It is a large, two-story building with flags of the school’s mascot, the Dragon, hanging along the entrance. The building was mainly white and gray, with accents painted in the school’s colors, Purple and Gold. A large stone fence lined the property of the school, which was quite large as it also contained multiple sports fields, a pool, and an attached gym and auditorium, among other things. It was far larger and more impressive than any school you had attended previously, leaving you looking at it in stunned silence for a moment until another boy crashes into you, causing you both to tumble to the ground.<br>
<br>
<span style="color:LightSteelBlue">“Ouch.”</span> The boy laughs, <span style="color:LightSteelBlue">“Sorry about that!”</span> The boy tries to get up, but immediately falls over again. You notice his shoelaces were untied and causing the multiple stumbles. The boy finally manages to stand up, helping you up in the process. <span style="color:LightSteelBlue">“Sorry,”</span> He apologizes again laughing, <span style="color:LightSteelBlue">“I’m just so excited! My first day in middle school! And my teachers said I wouldn’t make it past 3rd grade, jokes on them now!”</span> The boy laughs a third time, leaving you feeling slightly uneasy as you nurse your now sore elbow. <span style="color:LightSteelBlue">“Oh right! I’m <span style="color:DarkTurquoise">Jackson</span>, you’re one of those new kids everyone is talking about right?”</span><br>
<br>
<span style="color:DarkTurquoise">Jackson</span> is a lean boy with tanned skin, Messy Light Brown Hair, and Blue Eyes. His clothes were also a bit disheveled and mismatched, though he seemed fine with his unkempt appearance.
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You question what the boy meant by everyone talking about you. <br>
<br>
<span style="color:LightSteelBlue">“Well duh! Preston never gets any new kids, its like against the rules or something.”</span> He shrugs, <span style="color:LightSteelBlue">“You must be really smart if they broke the rules to let you in, at least that’s what the rumor is.”</span> You blush at the sentiment, you were far from the smartest kid at your last school, though the thought of everyone thinking you were wasn’t a bad one. <span style="color:LightSteelBlue">“Anyway, I gotta go! I bet some friends I could climb the biggest tree in the courtyard on the first day! See ya later!”</span> As <span style="color:DarkTurquoise">Jackson</span> is about to run off you notice his shoes are still untied and will doubtless lead to another tumble.<br>
<br>
<span style="color:Gray">[Your Classmates will be who you primary interact with, but don’t be afraid to explore around town to meet other kids, teenagers, and adults who may want to be your friend, or enemy!]</span><br>
<br>
<div id=choice>
<<link "Tell him">>
<<replace"#choice">>
You quickly stop the boy before he runs off and inform him of his untied shoes. <span style="color:LightSteelBlue">“Oh!”</span> <span style="color:DarkTurquoise">Jackson</span> says as he realizes, <span style="color:LightSteelBlue">“That would explain why I’ve been tripping so much!”</span> The boy bends down and ties them, though not very well. You briefly wonder how the boy got so far without realizing, but before you can ask he is once again running off.<br>
<span style="color:Green">+Jackson Relationship</span><br>
<<set $JacksonSocial to 30>><br>
<<set $MetJackson to 1>>
[[Enter the school|Middle School Intro]]
<</replace>>
<</link>>
<span style="color:Green">+Jackson</span><br>
<<link "Don't tell him<br>">>
<<replace"#choice">>
You watch as the boy runs off, making it only halfway up the stairs before he once again trips into another boy, apologizing and continuing on. He was an interesting one.<br>
<<set $JacksonSocial to 15>><br>
<<set $MetJackson to 1>>
[[Enter the school|Middle School Intro]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Jackson--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Jackson Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Jackson Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Jackson Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Jackson Ward</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Messy Light Brown Hair, and Blue Eyes.<br>
He is Lean and Average Height for his age.<br>
He has Tanned skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to T-Shirts and Shorts.<br>
<strong>Pajamas</strong>:
<<if $SeenJacksonPJs > 0>>
Sleeps in Orange Pajamas, his Underwear, or Naked.<br>
<<else>>
<span style="color:Yellow">You have not seen Jackson in his pajamas.</span><br>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenJacksonUndies > 0>>
Wears Boxer Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Jackson in his underwear.</span><br>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenJacksonNaked > 0>>
<span style="color:Pink">Jackson has an Average Sized Penis and a Firm Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Jackson naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Jackson</span> is Outgoing and Wild. <br>
He has a desire to be the center of attention and often does strange things. <br>
He is always trying new things and isn’t afraid of looking silly. <br>
Enjoys talking to himself. <br>
<strong>Likes</strong>: Making Others Laugh, Trying New Things, Nature<br>
<strong>Dislikes</strong>: Being Stuck Inside, Sitting Still, Being ‘Normal’ & ‘Boring’<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Jackson</span> has a <span style="color:LightGreen">Positive Reputation</span> at School. He is known as a Class Clown and Weirdo.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $JacksonSecret == 1>>
<span style="color:Pink">Jackson enjoys sneaking out at night and wandering around different parts of the town Naked.</span><br>
<<else>>
<span style="color:Yellow">You do not know Jackson's Secret.</span><br>
<<endif>>
<br>
<strong>--Kinks--</strong><br>
<<if $JacksonKink == 1>>
<span style="color:Pink"> Jackson is Turned On by Exhibitionism.</span><br>
<span style="color:Pink"> Jackson is Turned On by Public Humiliation.</span><br>
<span style="color:Red"> Jackson is Turned Off by Dominating Others.</span><br>
<span style="color:Red"> Jackson is Turned Off by Bondage.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Jackson on and off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Jackson == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "Cafeteria" or $Jackson == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "Art Class">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson Art.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "Locker Room" or $Jackson == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Jackson == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Jackson West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveJacksonWedgie</span> wedgies to Jackson.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotJacksonWedgie</span> wedgies from Jackson.<br>
You have pulled down Jackson's pants <span style="color:DarkTurquoise">$PantsJackson</span> times.<br>
Jackson has pulled your pants down <span style="color:DarkTurquoise">$PantsByJackson</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Jackson <span style="color:DarkTurquoise">$KissedJackson</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Jackson in his underwear <span style="color:DarkTurquoise">$SeenJacksonUndies</span> times.<br>
Jackson has seen you in your underwear <span style="color:DarkTurquoise">$JacksonSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Jackson naked <span style="color:DarkTurquoise">$SeenJacksonNaked</span> times.<br>
Jackson has seen you naked <span style="color:DarkTurquoise">$JacksonSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
You pull out your secret Journal from under your bed. You write all sorts of things in there!<br>
<span style="color:Azure"><big><strong>--Stat Tracking--</strong></big></span><br>
[[Self Stats]]<br>
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
[[Noah|Noah Journal]]<br>
[[Gabriel|Gabe Journal]]<br>
[[Your Father|Father Journal]]<br>
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
<<if $MetLucas == 1>>
[[Lucas|Lucas Journal]]<br>
<<else>>
Unknown Classmate<br>
<<endif>>
<<if $BusIntroduction == 1>>
[[Ben|Ben Journal]]<br>
[[Michael|Michael Journal]]<br>
[[Carter|Carter Journal]]<br>
[[Jackson|Jackson Journal]]<br>
[[Thomas|Thomas Journal]]<br>
[[Xavier|Xavier Journal]]<br>
[[Félix|Felix Journal]]<br>
<<else>>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
<<endif>>
<span style="color:Azure"><big><strong>--Adults--</strong></big></span><br>
<<if $BusIntroduction == 1>>
[[Alistair|Alistair Journal]]<br>
<<else>>
Unknown Adult<br>
<<endif>>
<br>
[[Back|Player Bedroom]]
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Arms == "Hide">>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<if $AD.Arms == "Sleep">>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $NoahCape == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Cape\Black Cape Base.png"
style="position: absolute; left: 0; top: 0">
<<set $NoahCape to 0>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Blush == 1>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Beige\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Black\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Blush == 2>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Beige\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Black\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Blush == 3>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Beige\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Black\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $PantsDown == 1>>
<<if $ADBottoms.PulledDownAvatar != "None">>
<img class="image pixelated" @src="$ADBottoms.PulledDownAvatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<set $PantsDown to 0>>
<<elseif $PantsSag != 1 or $ADBottoms.SagAvatar == "None">>
<<if $ADBottoms.Avatar != "None">>
<img class="image pixelated" @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $PantsSag == 1 and $ADBottoms.SagAvatar != "None">>
<<if $ADBottoms.SagAvatar != "None">>
<img class="image pixelated" @src="$ADBottoms.SagAvatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<else>>
<<if $ADBottoms.Avatar != "None">>
<img class="image pixelated" @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
/* NORMAL */
<<if $AD.Eyes == "Normal">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Amber .png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* MAD */
<<elseif $AD.Eyes == "Mad">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SAD */
<<elseif $AD.Eyes == "Sad">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
/* BOYISH */
<<if $AD.Hair == "Boyish">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BOYISH SHORT */
<<elseif $AD.Hair == "Boyish Short">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SPIKED */
<<elseif $AD.Hair == "Spiked">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* LONG */
<<elseif $AD.Hair == "Long">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Mouth == "Happy">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Normal">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Sad">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Smirk">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
/* TOP */
<<if $ADTop.Type != "None">>
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img class="image pixelated" @src="$ADTop.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* OUTER */
<<if $ADOuter.Type != "None">>
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADOuter.AvatarSleeve != "None">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADOuter.Avatar != "None">>
<img class="image pixelated" @src="$ADOuter.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.PenisSize == "Average">>
<<if $AD.SkinColor == "White">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<<if $AD.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADShoes.Avatar != "None">>
<img class="image pixelated" @src="$ADShoes.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* TOP */
<<if $ADTop.Type != "None">>
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img class="image pixelated" @src="$ADTop.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* OUTER */
<<if $ADOuter.Type != "None">>
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ADSocks.Avatar != "None">>
<img class="image pixelated" @src="$ADSocks.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $BueHands == "Hands">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bue\Bue Default.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BueHands == "Hide">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bue\Bue Hide.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BueHands == "Sleep">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bue\Bue Sleep.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<set $BueHands to "None">>
<</nobr>><<nobr>>
<<if $ADTop.Avatar != "None">>
<img class="image pixelated" @src="$ADTop.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADUndies.Avatar != "None">>
<img class="image pixelated" @src="$ADUndies.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<elseif $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<div style="position: relative">
/* LAYER BEHIND */
<<include"Kid Avatar Display Behind">>
/* LAYER ARMS_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Kid Avatar Display Arms Bound">>
<<endif>>
/* LAYER SLEEVES_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Kid Avatar Display Sleeves Bound">>
<<endif>>
/* LAYER BODY */
<<include"Kid Avatar Display Body">>
/* LAYER ARMS_NORMAL */
<<if $AD.Arms == "Normal">>
<<include "Kid Avatar Display Arms Normal">>
<<endif>>
/* LAYER PUBIC HAIR */
<<include"Kid Avatar Display Pubic Hair">>
/* LAYER EYES */
<<include"Kid Avatar Display Eyes">>
/* LAYER MOUTH */
<<include"Kid Avatar Display Mouth">>
/* LAYER BLUSH */
<<include"Kid Avatar Display Blush">>
/* LAYER HAIR */
<<include"Kid Avatar Display Hair">>
/* LAYER PENIS */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Kid Avatar Display Penis">>
<<endif>>
/* LAYER UNDIES */
<<if $ADUndies.Type != "None">>
<<include"Kid Avatar Display Undies">>
<<endif>>
/* LAYER UNDER ACCESSORY */
<<include"Kid Avatar Display Under Accessory">>
/* LAYER ITEM HOLDING BOTTOM */
<<include"Kid Avatar Display Item Holding Bottom">>
/* LAYER UNDER TOP */
<<if $ADUnder.Type != "None">>
<<include"Kid Avatar Display Under Top">>
<<endif>>
/* LAYER HANDS */
<<if $ADHands.Type != "None">>
<<include"Kid Avatar Display Hands">>
<<endif>>
/* LAYER TOP TUCKED */
<<if $ADTop.Type != "None" and $TopTucked == 1>>
<<include"Kid Avatar Display Top">>
<<endif>>
/* LAYER SOCKS */
<<if $ADSocks.Type != "None">>
<<include"Kid Avatar Display Socks">>
<<endif>>
/* LAYER SHOES */
<<if $ADShoes.Type != "None">>
<<include"Kid Avatar Display Shoes">>
<<endif>>
/* LAYER BOTTOMS */
<<if $ADBottoms.Type != "None">>
<<include"Kid Avatar Display Bottoms">>
<<endif>>
/* LAYER WAIST */
<<if $ADWaist.Type != "None">>
<<include"Kid Avatar Display Waist">>
<<endif>>
/* LAYER TOP */
<<if $ADTop.Type != "None" and $TopTucked != 1>>
<<include"Kid Avatar Display Top">>
<<endif>>
/* LAYER Neck */
<<if $ADNeck.Type != "None">>
<<include"Kid Avatar Display Neck">>
<<endif>>
/* LAYER TOP ACCESSORY */
/* PLACE HOLDER */
/* LAYER PENIS HARD */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Kid Avatar Display Penis Hard">>
<<endif>>
/* LAYER OVER */
<<if $ADOver.Type != "None">>
<<include"Kid Avatar Display Over">>
<<endif>>
/* LAYER OVER ACCESSORY */
/* PLACE HOLDER */
/* LAYER OUTER */
<<if $ADOuter.Type != "None">>
<<include"Kid Avatar Display Outer">>
<<endif>>
/* LAYER OUTER SLEEVES NORMAL */
<<if $ADOuter.Type != "None" and $AD.Arms == "Normal">>
<<include"Kid Avatar Display Outer Sleeves Normal">>
<<endif>>
/* LAYER OUTER ACCESSORY */
/* PLACE HOLDER */
/* LAYER ARMS HIDE */
<<if $AD.Arms == "Hide" or $AD.Arms == "Sleep">>
<<include "Kid Avatar Display Arms Hide">>
<<endif>>
/* LAYER SLEEVES HIDE */
<<if $AD.Arms == "Hide">>
<<include"Kid Avatar Display Outer Sleeves Hide">>
<<endif>>
/* LAYER MOUTH ITEM */
<<if $ADMouth.Type != "None">>
<<include"Kid Avatar Display Mouth Item">>
<<endif>>
/* LAYER FACE */
<<if $ADFace.Type != "None">>
<<include"Kid Avatar Display Face">>
<<endif>>
/* LAYER HEAD */
<<if $ADHead.Type != "None">>
<<include"Kid Avatar Display Head">>
<<endif>>
<<include"Kid Avatar Display Special">>
/* END LAYER */
</div>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--$Player.Name's Kinks--</strong></span>
<br>
<span style="color:Gray">[These do not toggle them on/off. This changes the amount of Arousal your character gets from certain actions and whether or not the character enjoys that action.]</span>
<br>
<table>
<tr>
<th></th>
<th><span style="color:Pink">Love</span></th>
<th><span style="color:Green">Like</span></th>
<th><span style="color:Yellow">Neutral</span></th>
<th><span style="color:Orange">Dislike</span></th>
<th><span style="color:Red">Hate</span></th>
</tr>
/* EXPOSURE LABEL */
<tr>
<td><strong>--Exposure--</strong></td>
</tr>
/* EXHIBITIONISM */
<tr>
<td>Exhibitionism:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ExhibitionArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ExhibitionArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ExhibitionArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ExhibitionArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ExhibitionArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* VOYUERISM */
<tr>
<td>Voyeurism:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$VoyeurArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$VoyeurArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$VoyeurArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$VoyeurArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$VoyeurArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* BLOWJOBS LABEL */
<tr>
<td><strong>--Sex--</strong></td>
</tr>
/* GENTLE SEX */
<tr>
<td>Gentle Sex:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GentleArousal" 10 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GentleArousal" 5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GentleArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GentleArousal" -5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GentleArousal" -10 autocheck>>]
</div>
</td>
</tr>
/* ROUGH INTECOURSE */
<tr>
<td>Rough Sex:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$RoughArousal" 10 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$RoughArousal" 5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$RoughArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$RoughArousal" -5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$RoughArousal" -10 autocheck>>]
</div>
</td>
</tr>
/* PENIS FOCUSED */
<tr>
<td>Penis Focused:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$PenisArousal" 10 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$PenisArousal" 5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$PenisArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$PenisArousal" -5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$PenisArousal" -10 autocheck>>]
</div>
</td>
</tr>
/* BUTT FOCUSED */
<tr>
<td>Butt Focused:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ButtArousal" 10 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ButtArousal" 5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ButtArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ButtArousal" -5 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ButtArousal" -10 autocheck>>]
</div>
</td>
</tr>
/* BULLYING LABEL */
<tr>
<td><strong>--Bullying--</strong></td>
</tr>
/* BEING HUMILIATED */
<tr>
<td>Being Humiliated:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatedArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatedArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatedArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatedArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatedArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* HUMILIATING OTHERS */
<tr>
<td>Humiliating Others:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatingArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatingArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatingArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatingArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$HumiliatingArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* RECEIVING WEDGIES */
<tr>
<td>Receiving Wedgies:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ReceiveWedgieArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ReceiveWedgieArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ReceiveWedgieArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ReceiveWedgieArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$ReceiveWedgieArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* GIVING WEDGIES */
<tr>
<td>Giving Wedgies:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GiveWedgieArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GiveWedgieArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GiveWedgieArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GiveWedgieArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$GiveWedgieArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* BULLYING LABEL */
<tr>
<td><strong>--Punishment--</strong></td>
</tr>
/* GETTING SPANKED */
<tr>
<td>Getting Spanked:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankedArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankedArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankedArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankedArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankedArousal" -60 autocheck>>]
</div>
</td>
</tr>
/* SPANKING OTHERS */
<tr>
<td>Spanking Others:</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankingArousal" 60 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankingArousal" 30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankingArousal" 0 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankingArousal" -30 autocheck>>]
</div>
</td>
<td>
<div align='center' style='font-size: 100%;'>
[<<radiobutton "$SpankingArousal" -60 autocheck>>]
</div>
</td>
</tr>
</table>
<</nobr>><<nobr>>
<<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Messy">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to $LucasCut>>
<<set $AD.PenisSize to "Average">>
<<set $ADUndies to $LucasUndies>>
<<set $ADBottoms to $LucasBottoms>>
<<set $ADTop to $LucasTop>>
<<set $ADOuter to $LucasOuter>>
<<set $ADSocks to $LucasSocks>>
<<set $ADShoes to $LucasShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirt>>
<<set $ADBottoms to $BlackDressShorts>>
<<set $ADNeck to $SchoolTie>>
<<set $ADOuter to $PrestonJacket>>
<<set $ADSocks to $PrestonKneeSocks>>
<<set $ADShoes to $BlackDressShoes>>
<<endif>>
<<if $AD.Outfit == "Pajamas">>
<<set $AD.BottomsType to $LucasPJBottomType>>
<<set $AD.BottomID to $LucasPJBottomID>>
<<set $AD.BottomsColor to $LucasPJBottomColor>>
<<set $AD.TopType to $LucasPJTopType>>
<<set $AD.TopID to $LucasPJTopID>>
<<set $AD.TopColor to $LucasPJTopColor>>
<<set $AD.ShoesID to "None">>
<<set $AD.SocksID to "None">>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* OPENING */
You step onto the bus and move to take a seat near the back. You notice some of the older students sitting in the middle of the bus were roughhousing but didn’t think much of it. Suddenly, the bus starts moving before everyone has sat down. You manage to catch yourself, but <span style="color:DarkTurquoise">Lucas</span> wasn’t so lucky and fell right on top of some of the older boys.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Lucas</span> quickly apologizes, but one of the boys starts to berate him and grabs him by his backpack. They wouldn’t think of hurting him in front of the bus driver, but <span style="color:DarkTurquoise">Lucas</span> looked quite scared.<br>
<br>
<div id=choice>
<<link "Step in">>
<<replace"#choice">>
You quickly run up to them and grab <span style="color:DarkTurquoise">Lucas</span>, telling the older kids that it was an accident and they should leave him alone before the bus driver notices and everyone gets in trouble. The older boy scoffs at you but agrees to let it go for now. You quickly take <span style="color:DarkTurquoise">Lucas</span> back to your seat and sit down. Once everything has calmed down. He gives you a big hug as thanks, obviously shaken up from the confrontation.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Ignore it">>
<<replace"#choice">>
You decide to ignore the conflict and begin to gaze out the window, though still keep a look at what is happening out of the corner of your eye. The boys rough <span style="color:DarkTurquoise">Lucas</span> up a bit, who is apologizing the entire time, before eventually letting him go. <span style="color:DarkTurquoise">Lucas</span> ends up sitting across from you, he looks a little shaken, but not hurt.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
As you sit down on the bus, <span style="color:DarkTurquoise">Lucas</span> runs over and sits next to you. The two of you spend most of the ride chatting, when <span style="color:DarkTurquoise">Lucas</span> notices a dog out the windows and leans over you to get a closer look. Right then, the bus hits a large bump, causing <span style="color:DarkTurquoise">Lucas</span> to loose his balance and fall to the ground between your legs.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “Ow…”</span> <span style="color:DarkTurquoise">Lucas</span> groans softly. <span style="color:Pink">As he gets up, he places his hand right on your crotch!</span> <span style="color:DarkTurquoise">Lucas</span> quickly blushes and moves his hand away, causing him to fall to the ground again. <span style="color:LightSteelBlue"> “Sorry! Ow… I didn’t mean to-“</span> You laugh as a flustered <span style="color:DarkTurquoise">Lucas</span> manages to return to his seat.<br>
<<set $Player.Arousal += 10>>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Lucas</span>, glancing slightly at his notebook, and begin to chat with him.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Lucas</span> talks about one of his favorite shows, called The Cosmic Rangers. A live action show where a team of 5 colorful, spandex wearing heroes battle aliens and monsters. He knows it is not super popular, but loves it all the same.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Lucas</span> brings up that he has been writing a lot recently. While he has never been much of a reader, he has always enjoyed writing and loves coming up with stories and characters.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Lucas</span> gushes over a new episode of his favorite cartoon that came out recently. He realizes he is ranting and tries to stop himself, but you just find it adorable.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $LucasDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $LucasDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<<set $LucasDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<set $Minutes += 10>>
<<if $Lucas == "Take Out Trash">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $LucasTrashChat to 1>>
You call out to <span style="color:DarkTurquoise">Lucas</span>, who turns to you smiling. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Hey, what’s up?”</span> You spend a few minutes talking with <span style="color:DarkTurquoise">Lucas</span> before he heads back inside.<br>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
[[Continue|Player Neighborhood]]
<<elseif $Lucas == "Take Out Trash PJ">>
<<set $RandomEvent to random(1, 2)>>
<<set $SeenLucasPJs to 1>>
<<if $RandomEvent != 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Lucas</span> screams and jumps at your voice, but sighs in relief once he realized it was just you. <span style="color:LightSteelBlue"> “Sorry!”</span> He says blushing, <span style="color:LightSteelBlue"> “I hate coming out here at night. I thought you were a creep or something.”</span> You spend a few minutes talking before <span style="color:DarkTurquoise">Lucas</span> heads back inside.<br>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
[[Continue|Player Neighborhood]]
<<else>>
<<set $LucasTrashChat to 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Lucas</span> jumps at your voice, setting off an unfortunate series of events as he drops the bag of trash on his foot, loses his balance, stumbles backwards, and finally falls into the dirt and mud. <span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>!? You scared me!”</span> <span style="color:DarkTurquoise">Lucas</span> complains as you help him up and apologize while trying to contain your laughter. His Green Pajama Pants are completely covered in mud.<br>
<br>
<span style="color:LightSteelBlue"> “It’s not your fault.”</span> <span style="color:DarkTurquoise">Lucas</span> sighs as he tries to wipe the mud off, <span style="color:LightSteelBlue"> “I hate coming out here at night, the streets are so dark I keep thinking some creep is going to jump out at me.”</span> You talk for a moment while you help Lucas clean up the trash, then part ways. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you are walking back to your house, you hear <span style="color:DarkTurquoise">Lucas' Mother</span> complaining about him getting dirty and saying he can’t come inside covered in mud. <span style="color:Pink">You peek back over the fence to see <span style="color:DarkTurquoise">Lucas</span> having to strip off his Pajama Pants, leaving him standing on his porch in nothing but his $LucasUndies, as his mother makes him clean the rest of the mud off him with a towel before he is allowed inside.</span><br>
<<set $SeenLucasUndies += 1>>
<<set $Player.Arousal += $VoyeurArousal>>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
[[Continue|Player Neighborhood]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<include"LUCAS Route">>
<<include"LUCAS Visit">>
<</nobr>><<nobr>>
You awaken to a soft poking on your arm. <span style="color:LightSteelBlue"> “$Player.Name? Are you okay?”</span> You open your eyes and see <span style="color:DarkTurquoise">Lucas</span> kneeling next to you, with a slight look of concern that fades away into a smile as you tell him you're fine.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thank goodness!”</span> <span style="color:DarkTurquoise">Lucas</span> sighs, <span style="color:LightSteelBlue"> “Sorry, I saw you from the swings and it looked like you passed out. I got worried.”</span> He stands back up and pats the dirt off his $LucasBottomsType. <span style="color:LightSteelBlue"> “Well be careful sleeping out here, I heard some of the older kids like to play pranks on the younger kids.”</span> He gives you another smile before he runs off.<br>
<<set $Player.Energy += 10>>
<span style="color:Green">+Energy </span><br>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<include"LUCAS Equipment">>
/* SELECTING ROUTE */
<<set $LucasRoute to random(1, 1)>>
<<include"LUCAS Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $LucasSwingBet to 0>>
<<set $LucasTrashChat to 0>>
<<set $LucasSchoolBully to 0>>
<<set $LucasDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $LucasSocial > -15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Lucas</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
<<else>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Lucas</span> and attempt to start a conversation, but he seems nervous around you and it gets no where.<br>
<<elseif $Random == 2>>
You take a seat at the same table as <span style="color:DarkTurquoise">Lucas</span> and chat, enjoying your time together.<br>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<<endif>>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Hart</span> decides to let you all take it easy today, deciding to put on a few scenes from an old movie adaptation of the book you are all currently reading. It is about 15 years old, but still beats sitting in class and reading all day. The movie stars a woman who seems oddly familiar to you and you spend most of the film trying to remember where you’ve seen her before when it suddenly hits you, she was a famous actress in a lot of the old movies you’ve watched with <span style="color:DarkTurquoise">Your Father</span>! You couldn’t remember her name, since you never pay attention to that stuff, but you wonder if <span style="color:DarkTurquoise">Your Father</span> has seen this movie before.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You hear a quiet sigh from next to you and look over, seeing <span style="color:DarkTurquoise">Lucas</span> looking away from the movie with an uncomfortable look on his face. He looks up a few times, but you notice that whenever the actress is on screen, he looks away. You wonder if he is feeling sick, or perhaps if he has a crush on the actress?<br>
<br>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
It is near the start of class when <span style="color:DarkTurquoise">Mr. Hart</span> asks everyone to pull out their books so everyone can read together as a class. You pull yours out no problem, but soon here panicked shuffling from the desk next to you. You turn and see <span style="color:DarkTurquoise">Lucas</span> desperately searching through his backpack, unable to find his book. <span style="color:DarkTurquoise">Mr. Hart</span> notices and asks what the problem is.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry.”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, <span style="color:LightSteelBlue">“I forgot my book at home.”</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s fine. <span style="color:DarkTurquoise">$Player.Name</span>, share your book with <span style="color:DarkTurquoise">Lucas</span>. Just don’t forget it tomorrow.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> begins to read aloud, but stops when he sees <span style="color:DarkTurquoise">Lucas</span> just standing next to your desk reading over your shoulder. <span style="color:LightSteelBlue">“Your standing up is too distracting, just share his chair. You both should be able to sit down on it if you squeeze.”</span><br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 60px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $LucasSocial > 0>>
<span style="color:LightSteelBlue">“Oh, okay.”</span> <span style="color:DarkTurquoise">Lucas</span> replies as he attempts to squeeze in next to you. You manage to make it work, but it is a tight fit. <span style="color:Pink">Your entire bodies are touching, so close that you can actually smell the fruity shampoo <span style="color:DarkTurquoise">Lucas</span> had used the night before.</span> Despite how uncomfortable it looked, he didn’t seem to mind the closeness.<br>
<<set $Player.Arousal += 5>>
<br>
<<else>>
<span style="color:DarkTurquoise">Lucas</span> offers to sit on his knees, but <span style="color:DarkTurquoise">Mr. Hart</span> rejects the idea and the two of you are squeezed together. <span style="color:DarkTurquoise">Lucas</span> seems uncomfortable being so close to you, keeping his body entirely skill and his arms crossed to avoid accidentally brushing you with his hands.<br>
<br>
<<endif>>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $LucasEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $LucasOuter over his $LucasTop, $LucasBottoms, and $LucasShoes with $LucasSocks.<br>
<<else>>
He is currently wearing a $LucasTop, $LucasBottoms, and $LucasShoes with $LucasSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $LucasOuter == "Blue Hoodie">>
<span title="Blue Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie">
</span>
<<endif>>
<<if $LucasTop == "Blue T-Shirt">>
<span title="Blue T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $LucasTop == "White T-Shirt">>
<span title="White T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<elseif $LucasTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<endif>>
<<if $LucasBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $LucasBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $LucasBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $LucasBottoms == "Green Jeans">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<<endif>>
<<if $LucasSocks == "White Socks">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $LucasShoes == "Blue Tennis Shoes">>
<span title="Blue Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes">
</span>
<<endif>>
/* PJs */
<<elseif $LucasEquipment == "PJs">>
He is currently wearing only a pair of $LucasPJBottoms, revealing his boyish chest.<br>
<<set $SeenLucasPJs to 1>>
<span title="Green Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Green Pajamas.png" alt="Green Pajama Pants">
</span>
/* UNDIES */
<<elseif $LucasEquipment == "Undies">>
<<if $LucasUndies == "Blue Briefs">>
<span title="Blue Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<elseif $LucasUndies == "Green Briefs">>
<span title="Green Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<elseif $LucasUndies == "Red Briefs">>
<span title="Red Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<<endif>>
<<endif>>
/*
<<if $LucasOuter == "Blue Hoodie">>
<span title="Blue Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie">
</span>
<<endif>>
<<if $LucasTop == "Blue T-Shirt">>
<span title="Blue T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $LucasTop == "White T-Shirt">>
<span title="White T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<elseif $LucasTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<endif>>
<<if $LucasBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $LucasBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $LucasBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $LucasBottoms == "Green Jeans">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<<endif>>
<<if $LucasUndies == "Blue Briefs">>
<span title="Blue Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<elseif $LucasUndies == "Green Briefs">>
<span title="Green Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<elseif $LucasUndies == "Red Briefs">>
<span title="Red Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<<endif>>
<<if $LucasSocks == "White Socks">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $LucasShoes == "Blue Tennis Shoes">>
<span title="Blue Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes">
</span>
<<endif>>
*/
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $LucasRandomUndies to random(1, 3)>>
<<if $LucasRandomUndies == 1>>
<<set $LucasUndies to $BlueBriefs>>
<<elseif $LucasRandomUndies == 2>>
<<set $LucasUndies to $GreenBriefs>>
<<elseif $LucasRandomUndies == 3>>
<<set $LucasUndies to $RedBriefs>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $LucasShoes to $BlueTennisShoes>>
<<set $LucasSocks to $WhiteSocks>>
/* PAJAMA SELECTION */
<<set $LucasPJBottoms to $GreenPajamaBottoms>>
<<set $LucasPJTop to $GreenPajamaShirt>>
/* TOP SELECTION */
<<set $RandomLucasTop to random(1, 5)>>
<<if $RandomLucasTop == 1>>
<<set $LucasTop to $BlueRangerTShirt>>
<<elseif $RandomLucasTop == 2>>
<<set $LucasTop to $GreenRangerTShirt>>
<<elseif $RandomLucasTop == 3>>
<<set $LucasTop to $PinkRangerTShirt>>
<<elseif $RandomLucasTop == 4>>
<<set $LucasTop to $RedRangerTShirt>>
<<elseif $RandomLucasTop == 5>>
<<set $LucasTop to $YellowRangerTShirt>>
<<endif>>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomBottoms to random(1, 2)>>
<<set $LucasOuter to $DeadHeadHoodie>>
<<if $RandomBottoms == 1>>
<<set $LucasBottoms to $BlueJeans>>
<<elseif $RandomBottoms == 2>>
<<set $LucasBottoms to $GreenJeans>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $RandomBottoms to random(1, 2)>>
<<set $LucasOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $RandomBottoms == 1>>
<<set $LucasBottoms to $BlueJeans>>
<<elseif $RandomBottoms == 2>>
<<set $LucasBottoms to $BlueShorts>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $RandomBottoms to random(1, 2)>>
<<set $LucasOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $RandomBottoms == 1>>
<<set $LucasBottoms to $BlueShorts>>
<<elseif $RandomBottoms == 2>>
<<set $LucasBottoms to $GreenShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $RandomBottoms to random(1, 2)>>
<<set $LucasOuter to $DeadHeadHoodie>>
<<if $RandomBottoms == 1>>
<<set $LucasBottoms to $BlueJeans>>
<<elseif $RandomBottoms == 2>>
<<set $LucasBottoms to $BlackJeans>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $LucasHouseVisit == "Sleeping">>
You knock on <span style="color:DarkTurquoise">Lucas</span>’ door. You wait a few minutes, but there is no response. They are probably sleeping.<br>
<br>
[[Continue|Lucas Frontyard]]
<<endif>>
<</nobr>><<nobr>>
/* OUTDOOR EVENTS */
<<if $Lucas == "Waiting for Bus">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> stands at the sidewalk humming to himself while waiting for the school bus.
<<set $LucasEquipment to "Everyday">>
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<<endif>>
<br>
[[Back|Player Neighborhood]]
<<elseif $Lucas == "Outside School">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is leaning against the fence that surrounds the school, silently singing to himself as he waits for the bus.
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<<endif>>
<br>
[[Back|Middle School]]
<<elseif $Lucas == "Northend Walking">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is walking along the sidewalk.
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<<endif>>
<br>
[[Back|Player Neighborhood]]
<<elseif $Lucas == "Northend Walking">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is walking along the sidewalk.
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<<endif>>
<br>
[[Back|Wald Street]]
/* SCHOOL EVENTS */
<<elseif $Lucas == "School Playground">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is on the swing, seeing how high he can go before jumping off. He tumbles a few times, but doesn’t seem hurt as he gets up laughing, running back to the swings.<br>
<br>
[[Chat With (0:10)|LUCAS Playground Chat With]] <span style="color:Green">+Lucas</span><br>
<<if $LucasSocial > -50 or $LucasSocialRank > 0>>
[[Swing with (0:20)|LUCAS Swing With]] <span style="color:Green">+Lucas</span><br>
<<endif>>
<<if $LucasSocial >= 50 or $LucasSocialRank > 0>>
[[Push on swings (0:20)|LUCAS Push on swings]] <span style="color:Green">+Lucas</span><br>
<<endif>>
[[Back|School Courtyard]]
<<elseif $Lucas == "Drama Practice">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is on the stage with <span style="color:DarkTurquoise">Mr. Julien</span> going over some lines. Strangely, they aren't the lines from the play the Drama Class is currently practicing.<br>
<br>
[[Back|School Auditorium]]
<<elseif $Lucas == "Cafeteria">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at one of the lunch tables writing in a notebook. He seems laser focused on what he is writing and quietly mumbles to himself as he writes.<br>
<br>
[[Chat With (0:10)|LUCAS Cafeteria Chat With]] <span style="color:Green">+Lucas</span><br>
[[Back|School Cafeteria]]
<<elseif $Lucas == "Math">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br>
<br>
[[Back|School Math Classroom]]
<<elseif $Lucas == "History">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br>
<br>
[[Back|School History Classroom]]
<<elseif $Lucas == "Science">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br>
<br>
[[Back|School Science Classroom]]
<<elseif $Lucas == "English">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br>
<br>
[[Back|School English Classroom]]
<<elseif $Lucas == "Drama Class">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits on the edge of the stage reading his script. He seems to be focusing pretty hard.<br>
<br>
[[Back|School Auditorium]]
<<elseif $Lucas == "Locker Room">>
<<include"LUCAS Avatar Undies">>
<span style="color:DarkTurquoise">Lucas</span> is in the middle of changing. <span style="color:Pink">He stands in front of his locker in nothing but his $LucasUndies, with his clothes placed neatly on the bench behind him.</span> He hums happily, not caring if anyone sees his underwear. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenLucasUndies < 1>>
<<set $SeenLucasUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Lucas == "Gym">>
<<include"LUCAS Avatar Towel">>
<span style="color:DarkTurquoise">Lucas</span> stands in front of his locker, wearing nothing but a white towel, which he grips tightly with one hand. You notice him shiver slightly as someone opens the door to the locker room, letting in a cold breeze. While he doesn’t seem embarrassed to be seen in a towel, he is cautious and tightly held the towel to make sure it doesn’t slip.<br>
<br>
<br>
[[Back|School Locker Room]]
<<elseif $Lucas == "School Lunch">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at the table eating his lunch. It is a slice of pizza and a salad.<br>
<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|LUCAS Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
<br>
[[Back|School Cafeteria]]
<<elseif $Lucas == "South Hallway">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> walks down the hallway.<br>
<<if $LucasSchoolBully != 1>>
[[Give Lucas a Wedige|LUCAS School Wegie]] <span style="color:Red"> -Social</span><br>
[[Pull His Pants Down|LUCAS School Pantsing]] <span style="color:Red"> -Social</span><br>
<<endif>>
<br>
[[Back|School South Hallway]]
<<elseif $Lucas == "East Hallway">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> walks down the hallway.<br>
<<if $LucasSchoolBully != 1>>
[[Give Lucas a Wedige|LUCAS School Wegie]] <span style="color:Red"> -Social</span><br>
[[Pull His Pants Down|LUCAS School Pantsing]] <span style="color:Red"> -Social</span><br>
<<endif>>
<br>
[[Back|School East Hallway]]
<<elseif $Lucas == "West Hallway">>
<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> walks down the hallway. <br>
<<if $LucasSchoolBully != 1>>
[[Give Lucas a Wedige|LUCAS School Wegie]] <span style="color:Red"> -Social</span><br>
[[Pull His Pants Down|LUCAS School Pantsing]] <span style="color:Red"> -Social</span><br>
<<endif>>
<br>
[[Back|School West Hallway]]
/* HOME EVENTS */
<<elseif $Lucas == "Take Out Trash">>
<<include"LUCAS Avatar Everyday">>
You see <span style="color:DarkTurquoise">Lucas</span> lifting a large trash bag into garbage can. He seems to be struggling with it, even though it doesn’t look that heavy.<br>
<br>
<<if $LucasTrashChat != 1>>
[[Chat (0:10)|LUCAS Chat With][$Lucas to "Take Out TrashT"]] <span style="color:Green">+Social</span><br>
<<endif>>
[[Back|Lucas Frontyard]]
<<elseif $Lucas == "Take Out Trash PJ">>
<<include"LUCAS Avatar PJs">>
You see <span style="color:DarkTurquoise">Lucas</span> lifting a large trash bag into garbage can. He seems to be struggling with it, even though it doesn’t look that heavy.<br>
<br>
<<if $LucasTrashChat != 1>>
[[Chat (0:10)|LUCAS Chat With][$Lucas to "Take Out Trash PJ"]] <span style="color:Green">+Social</span><br>
<<endif>>
[[Back|Lucas Frontyard]]
<<else>>
Report this as a bug and what you clicked to get here please.
<<endif>>
<</nobr>><<nobr>>
<<set $LucasIntroduction to 1>>
<<set $MetLucas to 1>>
<<set $LucasSocial to 0>>
As you walk out the front door and make your way to the street you hear a voice call out. You turn and see a young boy your age waving at you from your neighbor’s yard. He quickly runs over to you. <span style="color:LightSteelBlue"> “Hello, you’re one of the kids that moved in last night right? I’m <span style="color:DarkTurquoise">Lucas</span>! I live in the house next door with my mom.”</span><br>
<br>
<span style="color:DarkTurquoise">Lucas</span> is a thin boy with Messy Blonde Hair, Green Eyes, and Light Skin.
<<set $LucasEquipment to "Everyday">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “I wanted to come by and meet you last night, but it was late, and my mom said you all looked tired.”</span> <span style="color:DarkTurquoise">Lucas</span> seems genuinely excited to meet you, a big smile never leaving his face. <span style="color:LightSteelBlue"> “You are going to Preston too, right? Maybe we’ll have some classes together and I can show you around!”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, realizing he hasn’t given you a chance to speak yet.<br>
<br>
<div id=choice>
<<link "Happy Introduction ">>
<<replace"#choice">>
You smile back, introducing yourself. You and <span style="color:DarkTurquoise">Lucas</span> spend a few minutes talking about where you moved from and your various interests. He seems like a very friendly and energetic kid. <br>
<span style="color:Green">+Lucas Relationship</span><br>
<<set $LucasSocial to 50>>
<br>
<span style="color:Gray"> [The following will be a series of encounters and interactions introducing you to some NPCs and the world. Once it is done you will be free to explore the world in a sandbox fashion.]</span><br>
<br>
[[Ride Bus to School (0:20)|Bus To School]]
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Mean Introduction ">>
<<replace"#choice">>
You frown and turn around from <span style="color:DarkTurquoise">Lucas</span>, saying that if you end up wanting a friend who is clearly so desperate, you’d let him know, but until then you’re not interested. <span style="color:DarkTurquoise">Lucas</span> shrinks back from your response. <span style="color:LightSteelBlue"> “O-oh…”</span> He looks down sadly, <span style="color:LightSteelBlue"> “Well, I’ll be around. If you- if you change your mind.”</span> <span style="color:DarkTurquoise">Lucas</span> disappointedly turns away and walks over to the bus stop.<br>
<span style="color:Red">-Lucas Relationship</span><br>
<<set $LucasSocial to -50>>
<br>
<span style="color:Gray"> [The following will be a series of encounters and interactions introducing you to the various NPCs you will know and the world. Once it is done you will be free to explore the world in a sandbox fashion.]</span><br>
<br>
[[Ride Bus to School (0:20)|Bus To School]]
<</replace>>
<</link>>
<span style="color:Red">-Lucas</span><br>
</div>
<</nobr>><<nobr>>
You are sitting in Math Class, listening to one of <span style="color:DarkTurquoise">Mr. Randolph</span>’s lectures, when your eyes begin to wander the room. You look at <span style="color:DarkTurquoise">Lucas</span> in the desk next to you and notice that his shoes had become untied. Right then, you hear <span style="color:DarkTurquoise">Mr. Randolph</span> ask Lucas to come up in solve an equation.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Warn Lucas">>
<<replace"#choice">>
Before he can stand up you quickly get <span style="color:DarkTurquoise">Lucas</span>’ attention and warn him that his shoes are untied. He thanks you and quickly ties them before walking to the front of the class. The question was simple enough and he manages to solve it without trouble. As he returns to his desk he gives you a smile and a thumbs up.<br>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Social</span><br>
<<link "Ignore it<br>">>
<<replace"#choice">>
You don’t say anything and watch as <span style="color:DarkTurquoise">Lucas</span> trips after only a few steps, crashing into another desk and slamming his wrist against a chair. <span style="color:DarkTurquoise">Mr. Randolph</span> quickly runs over to <span style="color:DarkTurquoise">Lucas</span> who know lays on the floor, holding his wrist and trying not to cry, and helps him up. <span style="color:DarkTurquoise">Mr. Randolph</span> begins to lecture him about his shoelaces, but stops when he realizes <span style="color:DarkTurquoise">Lucas</span> is on the verge of tears and sends him to the nurse.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Mr. Randolph</span> has somebody else solve the equation and the rest of the class continues as normal. <span style="color:DarkTurquoise">Lucas</span> returns about 20 minutes later with red, puffy eyes, but seems otherwise fine.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Lucas</span> on the swings and chat about your various interests while swaying back and forth.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Lucas</span> talks about one of his favorite shows, called The Cosmic Rangers. A live action show where a team of 5 colorful, spandex wearing heroes battle aliens and monsters. He knows it is not super popular, but loves it all the same.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Lucas</span> brings up that he has been writing a lot recently. While he has never been much of a reader, he has always enjoyed writing and loves coming up with stories and characters.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Lucas</span> gushes over a new episode of his favorite cartoon that came out recently. He realizes he is ranting and tries to stop himself, but you just find it adorable.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $LucasDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $LucasDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<<set $LucasDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
You stand atop the large jungle gym, looking out on the courtyard as you take a moment to catch your breath. You notice <span style="color:DarkTurquoise">Lucas</span> climbing up a rope ladder, barely able to keep his balance. He sees you watching him and waves, but this causes him to lose his balance and tumble backwards. Fortunately, his feet got tangled in the ropes and prevented him from falling painfully to the ground. Unfortunately, he now dangles upside-down a few feet above the ground. <span style="color:Pink">To make matters worse, his $LucasTop.Type falls down as well, completely obscuring his vision and revealing his boyish chest and nipples along with giving a clear view of the waistband of his Briefs.</span> He struggles in an attempt to free himself, but it’s clear he won’t be able to escape easily without some help.<br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Help him">>
<<replace"#choice">>
He’s too high up for you to help from the ground, so you carefully climb onto the rope ladder next to him and attempt to untangle his legs. <span style="color:DarkTurquoise">Lucas</span> at first panics when he feels something touching his legs, but relaxes once he realizes it is you. It takes a while, the rope ladder had completely tangled around his shoe, meaning you had to untie them so Lucas could slip out, but you finally manage to free him and return him to the ground only slightly lightheaded. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks $Player.Name!”</span> He says as he gives you a hug. <span style="color:DarkTurquoise">Lucas</span> is thankful, but you spent so much time helping him you feel more stressed than when you began.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Leave him be">>
<<replace"#choice">>
You decide it’s not your problem and move to another area of the playground to relax and relieve some stress. None of the other kids in the area seem to help <span style="color:DarkTurquoise">Lucas</span> either, though a few of them do stay to laugh at him. You’re sure <span style="color:DarkTurquoise">Lucas</span> will free himself eventually, but he’ll probably be pretty upset you left him.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $SocialChange to -1>>
<<include"LUCAS Social Change">>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Lucas</span><br>
</div>
<</nobr>><<nobr>>
You walk up behind <span style="color:DarkTurquoise">Lucas</span> on the swings and place your hands on his shoulders. He jumps, but lets out a sigh of relief upon seeing it was just you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You’ve got to stop sneaking up on me!”</span> He laughs, <span style="color:LightSteelBlue">“Do you want to swing?”</span> He points to the empty swing next to him, but you just give him a slight push on the back and say you’d rather push him on the swings. He smiles and you begin to push him harder, the two of you managing to get <span style="color:DarkTurquoise">Lucas</span> to an incredible height!<br>
<br>
The young boy cannot help but laugh as his heart races from the sensation of swinging so high. <span style="color:Pink">His $LucasTop.Type is displaced by the wind, giving you a cute look at the $LucasUndies that pop out the back of his $LucasBottomsType. At one point when you push him, you slide your hands down his back just enough to displace his Briefs slightly, enough to give you a view of the boy’s butt.</span> <span style="color:DarkTurquoise">Lucas</span> is so caught up in swinging that he doesn’t even seem to notice.<br>
<br>
Eventually, he calls out that he wants to try and jump off. Letting his height drop a little bit, he leaps off the swings and lands further than he had before, though also tumbled into the dirt due to his speed. You run over to make sure he is alright, but find him laughing loudly on the ground. He thanks you for pushing him on the swings before you both run back and play some more.<br>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $Minutes += 20>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
/* MORNINGS */
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Lucas to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Lucas to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Lucas to "School Playground">>
<<elseif $Hours == 8>>
<<set $Lucas to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Lucas to "Science">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Lucas to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Lucas to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Lucas to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Lucas to "East Hallway">>
<<elseif $Hours == 12>>
<<set $Lucas to "History">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Lucas to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Lucas to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Lucas to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Lucas to "Outside School">>
<<elseif $Hours == 15 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 15>>
<<set $Lucas to "Homework">>
<<elseif $Hours == 16>>
<<set $Lucas to "Outside Playing">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Lucas to "Dinner">>
<<elseif $Hours == 17>>
<<set $Lucas to "Watching Cartoons">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Lucas to "Outside Playing">>
<<elseif $Hours == 18 and $Minutes < 35>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18>>
<<set $Lucas to "Showering">>
<<elseif $Hours == 19 and $Minutes < 5>>
<<set $Lucas to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 19>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 20 and $Minutes < 55>>
<<set $Lucas to "Take Out Trash PJ">>
<<elseif $Hours == 20>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 21>>
<<set $Lucas to "Playing in Room PJ">>
<<else>>
<<set $Lucas to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Lucas to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Lucas to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Lucas to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Lucas to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Lucas to "Science">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Lucas to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Lucas to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Lucas to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Lucas to "East Hallway">>
<<elseif $Hours == 12>>
<<set $Lucas to "History">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Lucas to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Lucas to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Lucas to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Lucas to "Outside School">>
<<elseif $Hours == 15 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 15>>
<<set $Lucas to "Homework">>
<<elseif $Hours == 16>>
<<set $Lucas to "Playing in Room">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Lucas to "Dinner">>
<<elseif $Hours == 17>>
<<set $Lucas to "Watching Cartoons">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Lucas to "Take Out Trash">>
<<elseif $Hours == 18 and $Minutes < 35>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18>>
<<set $Lucas to "Showering">>
<<elseif $Hours == 19 and $Minutes < 5>>
<<set $Lucas to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 19>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 20 and $Minutes < 55>>
<<set $Lucas to "Watching Rain PJ">>
<<elseif $Hours == 20>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 21>>
<<set $Lucas to "Playing in Room PJ">>
<<else>>
<<set $Lucas to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* MORNINGS */
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Lucas to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Lucas to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Lucas to "School Playground">>
<<elseif $Hours == 8>>
<<set $Lucas to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Lucas to "Science">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Lucas to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Lucas to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Lucas to "Drama Practice">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Lucas to "East Hallway">>
<<elseif $Hours == 12>>
<<set $Lucas to "History">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Lucas to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Lucas to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Lucas to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Lucas to "Outside School">>
<<elseif $Hours == 15>>
<<set $Lucas to "Drama Youth Club">>
<<elseif $Hours == 16>>
<<set $Lucas to "Drama Youth Club">>
<<elseif $Hours == 17 and $Minutes < 10>>
<<set $Lucas to "Wald Street Walking">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Lucas to "Northend Walking">>
<<elseif $Hours == 17 and $Minutes < 50>>
<<set $Lucas to "Dinner">>
<<elseif $Hours == 17>>
<<set $Lucas to "Watching Cartoons">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Lucas to "Outside Playing">>
<<elseif $Hours == 18 and $Minutes < 35>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18>>
<<set $Lucas to "Showering">>
<<elseif $Hours == 19 and $Minutes < 5>>
<<set $Lucas to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 19>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 20 and $Minutes < 55>>
<<set $Lucas to "Take Out Trash PJ">>
<<elseif $Hours == 20>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 21>>
<<set $Lucas to "Playing in Room PJ">>
<<else>>
<<set $Lucas to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Lucas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 6 and $Minutes < 55>>
<<set $Lucas to "Breakfast">>
<<elseif $Hours == 6>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Lucas to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Lucas to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Lucas to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 9>>
<<set $Lucas to "Science">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Lucas to "Drama Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Lucas to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Lucas to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Lucas to "Drama Practice">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Lucas to "East Hallway">>
<<elseif $Hours == 12>>
<<set $Lucas to "History">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Lucas to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Lucas to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Lucas to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Lucas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Lucas to "Outside School">>
<<elseif $Hours == 15 and $Minutes < 20>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 15>>
<<set $Lucas to "Homework">>
<<elseif $Hours == 16>>
<<set $Lucas to "Playing in Room">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Lucas to "Dinner">>
<<elseif $Hours == 17>>
<<set $Lucas to "Watching Cartoons">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Lucas to "Take Out Trash">>
<<elseif $Hours == 18 and $Minutes < 35>>
<<set $Lucas to "Hallway">>
<<elseif $Hours == 18>>
<<set $Lucas to "Showering">>
<<elseif $Hours == 19 and $Minutes < 5>>
<<set $Lucas to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Lucas to "Changing">>
<<elseif $Hours == 19>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Lucas to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 20 and $Minutes < 55>>
<<set $Lucas to "Watching Rain PJ">>
<<elseif $Hours == 20>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Lucas to "Watching Cartoons PJ">>
<<elseif $Hours == 21 and $Minutes < 35>>
<<set $Lucas to "Hallway PJ">>
<<elseif $Hours == 21>>
<<set $Lucas to "Playing in Room PJ">>
<<else>>
<<set $Lucas to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $LucasRoute == 1>>
<<include "LUCAS Route 1 School">>
<<elseif $LucasRoute == 2>>
<<include "LUCAS Route 2 School">>
<<endif>>
<</nobr>><<nobr>>
<<set $LucasSchoolBully to 1>>
You walk down the hallway a few feet behind <span style="color:DarkTurquoise">Lucas</span>, who is oblivious to your presence as you close the distance. <span style="color:Pink">Without giving him any time to react, you grip the side of his $LucasBottomsType and yank them down.</span> <span style="color:DarkTurquoise">Lucas</span> freezes for a moment, before he quickly tries to bend down and pull them back up, but you quickly grab him from behind and hold his arms above his head while lifting his $LucasTop.Type up.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>!? Let me go!”</span> <span style="color:DarkTurquoise">Lucas</span> calls out, unintentionally drawing the attention of everyone else in the hallway. <span style="color:Pink">Everyone turns to see <span style="color:DarkTurquoise">Lucas</span> with his $LucasBottomsType at his ankles and his $LucasUndies completely exposed!</span> They all burst out laughing as <span style="color:DarkTurquoise">Lucas</span> turns bright red from embarrassment. <span style="color:LightSteelBlue"> “$Player.Name! Please!”</span> Lucas begins to sob as he tries to wiggle himself free, but his weak arms are unable to even budge your grip.<br>
<<set $LucasEquipment to "Undies">>
<<include"LUCAS Equipment Display">><br>
<br>
<span style="color:LightSteelBlue"> “I gotta post this online!”</span> A boy says while pulling out his phone. <span style="color:LightSteelBlue"> “Dude! You can totally see the outline of his little cock!”</span> Another one laughs. <span style="color:DarkTurquoise">Lucas</span> begins to cry as he is forcefully humiliated in front of everyone, which only adds to the other boy’s taunting.<br>
<br>
After a few more moments of holding him there, you eventually decide to let him go and push him to the ground. He looks up at your with his tear-filled eyes before quickly pulling his $LucasBottomsType back up and running off as the other boys continue to laugh.<br>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenLucasUndies += 1>>
<<set $PantsLucas += 1>>
<<set $SocialChange to -3>>
<<include"LUCAS Social Change">>
<br>
<<if $Lucas == "South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Lucas == "East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Lucas == "West Hallway">>
[[Continue|School West Hallway]]
<<endif>>
<</nobr>><<nobr>>
<<set $LucasSchoolBully to 1>>
You walk down the hallway a few feet behind <span style="color:DarkTurquoise">Lucas</span>, who is oblivious to your presence as you close the distance. Without giving him any time to react, <span style="color:Pink">you plunge your hands into the back of his $LucasUndies, grab hold tightly of the waistband, and yank him into the air by his underwear with all your might.</span><br>
<br>
<span style="color:LightSteelBlue"> “Ahh!”</span> <span style="color:DarkTurquoise">Lucas</span> lets out a girlish scream as he is hoisted up by his briefs, unintentionally attracting the attention of every other boy in the hallway. He is surprisingly light, so you decide to take advantage of this by bouncing him up and down while spinning in a circle, giving everyone a good look. Most of the other boys start laughing as <span style="color:DarkTurquoise">Lucas</span> can do nothing but plead and groan in pain. <span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>! Please let me go! It hurts!”</span> But you continue painfully bouncing him for a few more moments as his pleads grow louder. <br>
<br>
You then decide to let <span style="color:DarkTurquoise">Lucas</span> go, but only after he starts crying, dropping him to the ground. <span style="color:LightSteelBlue">“Aw, look he’s crying!”</span> You hear a boy from the crowd yell out, <span style="color:LightSteelBlue">“Is the little baby going to tell his mommy?”</span> Everyone continues laughing and teasing <span style="color:DarkTurquoise">Lucas</span> as he runs off in tears.<br>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 6>>
<<set $Player.Arousal += $GiveWedgieArousal>>
<<set $TimesGaveLucasWedgie += 1>>
<<set $TimesGaveWedgie += 1>>
<<set $SocialChange to -3>>
<<include"LUCAS Social Change">>
<br>
<<if $Lucas == "South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Lucas == "East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Lucas == "West Hallway">>
[[Continue|School West Hallway]]
<<endif>>
<</nobr>><<nobr>>
/* OUTDOOR EVENTS */
<<if $Lucas == "Waiting for Bus">>
[[Lucas|LUCAS Inspect][$Lucas to "Waiting for Bus"]] stands on the sidewalk waiting for the school bus.
<<elseif $Lucas == "Outside School">>
[[Lucas|LUCAS Inspect][$Lucas to "Outside School"]] stands outside waiting for the bus.
<<elseif $Lucas == "Northend Walking">>
[[Lucas|LUCAS Inspect][$Lucas to "Northend Walking"]] walks down the street.
<<elseif $Lucas == "Wald Street Walking">>
[[Lucas|LUCAS Inspect][$Lucas to "Wald Street Walking"]] walks down the street.
/* SCHOOL EVENTS */
<<elseif $Lucas == "School Playground">>
[[Lucas|LUCAS Inspect][$Lucas to "School Playground"]] is currently playing on the swings.
<<elseif $Lucas == "Drama Practice">>
[[Lucas|LUCAS Inspect][$Lucas to "School Playground"]] seems to be getting some personal acting practice with <span style="color:DarkTurquoise">Mr. Julien</span>.
<<elseif $Lucas == "Cafeteria">>
[[Lucas|LUCAS Inspect][$Lucas to "Cafeteria"]] sits at a table writing.
<<elseif $Lucas == "Math">>
[[Lucas|LUCAS Inspect][$Lucas to "Math"]] sits at his desk patiently.
<<elseif $Lucas == "Science">>
[[Lucas|LUCAS Inspect][$Lucas to "Science"]] sits at his desk patiently.
<<elseif $Lucas == "History">>
[[Lucas|LUCAS Inspect][$Lucas to "History"]] sits at his desk patiently.
<<elseif $Lucas == "English">>
[[Lucas|LUCAS Inspect][$Lucas to "English"]] sits at his desk patiently.
<<elseif $Lucas == "Drama Class">>
[[Lucas|LUCAS Inspect][$Lucas to "Drama Class"]] sits on the edge of the stage humming to himself.
<<elseif $Lucas == "Locker Room">>
[[Lucas|LUCAS Inspect][$Lucas to "Locker Room"]] is changing into his gym clothes.
<<elseif $Lucas == "Gym">>
[[Lucas|LUCAS Inspect][$Lucas to "Gym"]] stands in a towel going through his locker.
<<elseif $Lucas == "School Lunch">>
[[Lucas|LUCAS Inspect][$Lucas to "School Lunch"]] sits at the table eating lunch.
<<elseif $Lucas == "South Hallway">>
[[Lucas|LUCAS Inspect][$Lucas to "South Hallway"]] walks down the hallway.
<<elseif $Lucas == "East Hallway">>
[[Lucas|LUCAS Inspect][$Lucas to "East Hallway"]] walks down the hallway.
<<elseif $Lucas == "West Hallway">>
[[Lucas|LUCAS Inspect][$Lucas to "West Hallway"]] walks down the hallway.
/* HOME EVENTS */
<<elseif $Lucas == "Take Out Trash">>
You notice [[Lucas|LUCAS Inspect][$Lucas to "Take Out Trash"]] taking out the trash.
<<elseif $Lucas == "Take Out Trash PJ">>
You notice [[Lucas|LUCAS Inspect][$Lucas to "Take Out Trash PJ"]] in his Pajamas taking out the trash.
<<endif>>
<</nobr>><<nobr>>
$LucasSocial
/* SOCIAL LEVELS */
<<if $LucasSocialRank == -3>>
<<set $LucasRelationship to "Hated">>
<span style="color:DarkRed">Lucas Hates you!</span>
<<elseif $LucasSocialRank == -2>>
<<set $LucasRelationship to "Enemies">>
<span style="color:DarkRed">You and Lucas are Enemies.</span>
<<elseif $LucasSocialRank == -1>>
<<set $LucasRelationship to "Very Disliked">>
<span style="color:Red">Lucas really Dislikes you.</span>
<<elseif $LucasSocialRank == 0 and $LucasSocial <= -50>>
<<set $LucasRelationship to "Disliked">>
<span style="color:Red">Lucas Dislikes you. </span>
<<elseif $LucasSocialRank == 0 and $LucasSocial < 50>>
<<set $LucasRelationship to "Acquaintances">>
<span style="color:Yellow">You and Lucas are Acquaintances.</span>
<<elseif $LucasSocialRank == 0 and $LucasSocial >= 50>>
<<set $LucasRelationship to "Liked">>
<span style="color:LightGreen">Lucas Likes you.</span>
<<elseif $LucasSocialRank == 1>>
<<set $LucasRelationship to "Friends">>
<span style="color:Green">You and Lucas are Friends.</span>
<<elseif $LucasSocialRank == 2>>
<<set $LucasRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Lucas are Good Friends!</span>
<<elseif $LucasSocialRank == 3>>
<<set $LucasRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Lucas are Close Friends!</span>
<<elseif $LucasSocialRank == 4>>
<<set $LucasRelationship to "Best Friends">>
<span style="color:Cyan">You and Lucas are Best Friends!</span>
<<elseif $LucasSocialRank == 5>>
<<set $LucasRelationship to "Love">>
<span style="color:Pink">You and Lucas Love each other!</span>
<<endif>>
<br>
<<if $LucasSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $LucasSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $LucasSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $LucasSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $LucasSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $LucasSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $LucasSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $LucasSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $LucasSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $LucasSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $LucasSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $LucasSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $LucasSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $LucasSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $LucasSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $LucasSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $LucasSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $LucasSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $LucasSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $LucasSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $LucasSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $LucasSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $LucasSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $LucasSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $LucasSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $LucasSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $LucasSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $LucasSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $LucasSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $LucasSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $LucasSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $LucasSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $LucasSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $LucasSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $LucasSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $LucasSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $LucasSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $LucasSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $LucasSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $LucasSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $LucasSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $LucasSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $LucasSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $LucasSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $LucasSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $LucasSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $LucasSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $LucasSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $LucasSocial > 120>>
<<set $LucasSocial to 120>>
<<endif>>
<<if $LucasSocial < -120>>
<<set $LucasSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $LucasSocial += 1>>
<span style="color:Green">+Lucas Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $LucasSocial += 3>>
<span style="color:Green">++Lucas Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $LucasSocial += 5>>
<span style="color:Green">+++Lucas Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $LucasSocial -= 1>>
<span style="color:Red">-Lucas Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $LucasSocial -= 3>>
<span style="color:Red">- -Lucas Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $LucasSocial -= 5>>
<span style="color:Red">- - -Lucas Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
Standing in the small area between your house and the fence, you move to a hole in the fence just big enough to peer through. It faces <span style="color:DarkTurquoise">Lucas</span>’ bedroom, which has no curtains since it faces a wooden fence that he ‘believes’ obscures all vision. This gives you a clear view into his room and everyone inside it. His room is very kidlike. Blue painted walls, a bookcase filled with more toys than books, and videogame blanket on his bed. <br>
<br>
<<if $Lucas == "Sleeping">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "None">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You notice <span style="color:DarkTurquoise">Lucas</span> currently in his bed asleep. <span style="color:Pink">He looks cute and peaceful.</span>
<<set $SeenLucasPJs to 1>>
<br>
<<elseif $Lucas == "Changing">>
<span style="color:Pink">You blush upon seeing <span style="color:DarkTurquoise">Lucas</span> in the middle of changing, wearing nothing but a pair of $LucasUndies! <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
His briefs leave little to the imagination, as he bends down to grab clothes from his dresser drawer, giving you a clear view of his underwear-clad butt.</span> He then stops in front of his mirror and begins to flex and pose. You can’t help but laugh at how cute and silly he looks, oblivious to the fact that he is being watched.<br>
<br>
<<set $Player.Arousal += $VoyeurArousal>>
<<set $SeenLucasUndies += 1>>
<<elseif $Lucas == "Playing in Room">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.ShoesID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You see <span style="color:DarkTurquoise">Lucas</span> playing with a collection of toys from the cartoon Cosmic Rangers. You can’t hear what he is saying, but he seems to be having them battle his stuffed dog.
<br>
<<elseif $Lucas == "Playing in Room PJ">>
You see <span style="color:DarkTurquoise">Lucas</span> playing with a collection of toys from the cartoon Cosmic Rangers. You can’t hear what he is saying, but he seems to be having them battle his stuffed dog.
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $SeenLucasPJs to 1>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
At one point the stuffed dog gets in a big hit, as <span style="color:DarkTurquoise">Lucas</span> tosses all of the Rangers onto his bed. He then mimics the impact, jumping from his desk chair to his bed. He lands in the center of his bed, but looses his balance and tumbles backwards and slides off the side of the bed headfirst. <span style="color:Pink">As he does, his $LucasPJBottoms get caught and slip down to his ankles, revealing his $LucasUndies!</span> You can hear his muffled laughter as he pulls them back up and returns to his game.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Player.Arousal += $VoyeurArousal>>
<<set $SeenLucasUndies += 1>>
<<else>>
<<endif>>
<<else>>
The room appears to be empty at the moment.<br>
<br>
<<endif>>
[[Leave|PH Backyard][$Minutes += 5]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* OPENING */
<<if $LucasSocial >= 0>>
You walk over to <span style="color:DarkTurquoise">Lucas</span> and ask if you can join him. <span style="color:LightSteelBlue"> “Sure!”</span> He smiles, slowing himself down enough to talk as you take a seat on the swing next to him. <span style="color:LightSteelBlue"> “If you get really high and jump off at the right point, you can go super far. I bet you can’t jump further than me!”</span><br>
<br>
<<elseif $LucasSocial < 0>>
You walk over to <span style="color:DarkTurquoise">Lucas</span> and ask if you can join him. <span style="color:LightSteelBlue"> “Oh, okay.”</span> He smiles, though seems slightly unsure as you take a seat on the swing next to him. <span style="color:LightSteelBlue"> “Well, if you swing really high and jump off at the right point, you can go super far. So I was seeing how far I could go.”</span><br>
<br>
<<endif>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Swing Together ">>
<<replace"#choice">>
<<set $Random to random(1, 2)>>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. Taking a moment to catch your breath, you notice that you’ve gone about half a foot further than Lucas.<br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> over-dramatically falls to his knees. <span style="color:LightSteelBlue">“You’re pretty good $Player.Name. But I bet I’ll beat you if we do it again!”</span> You both laugh as your run back to the swings to go again. You enjoy your time together.<br>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. Taking a moment to catch your breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.<br>
<br>
<span style="color:LightSteelBlue">“I won!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers happily through deep breaths, <span style="color:LightSteelBlue">“I knew you couldn’t go further than me!”</span> You and Lucas both laugh as you run back to the swings to go again. You enjoy your time together.<br>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Social</span><br>
<<if $LucasSocial >= 0 and $LucasSwingBet != 1>>
<<link "Make it interesting ">>
<<replace"#choice">>
<<set $LucasSwingBet to 1>>
You smile, since <span style="color:DarkTurquoise">Lucas</span> seems so sure of himself you ask if you two should make it more interesting with a bet. <span style="color:LightSteelBlue"> “A bet?”</span> <span style="color:DarkTurquoise">Lucas</span> looks at you confused for a second then smiles, <span style="color:LightSteelBlue"> “Alright! What's the bet?”</span><br>
<br>
<div id=choice2>
<<if $Money > 0>>
<<link "Bet: $1<br>">>
<<replace"#choice2">>
<<set $Random to random(1, 2)>>
You pull out a dollar and say that the loser has to pay the winner. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> smiles in confidence, <span style="color:LightSteelBlue">“But when I win, I’m going to buy a candy bar with your dollar and you have to watch me eat it!”</span>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Green">Taking a moment to catch you breath, you notice that you’ve gone about half a foot further than Lucas.</span><br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> overdramatically falls to his knees. <span style="color:LightSteelBlue">“You’re pretty good $Player.Name. Here's your prize!”</span> He presents you with a folded up dollar from his pocket and you both run back to play on the swings some more.<br>
<<set $Money += 1>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Red">Taking a moment to catch you breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.</span><br>
<br>
<span style="color:LightSteelBlue">“I won!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers happily through deep breathes, <span style="color:LightSteelBlue">“I knew you couldn’t go further than me!”</span> You hand over a dollar and, as promised, you follow <span style="color:DarkTurquoise">Lucas</span> over to the vending machine and watch him get a candy bar. Though he decides to take pity on you, giving you half.<br>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $Money -= 1>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</replace>>
<</link>>
<<endif>>
<<if $PlayerUndies.Name != "None">>
<<link "Bet: Winner gives loser a wedgie<br>">>
<<replace"#choice2">>
You smile, suggesting that the winner gets to give the loser a wedgie. <span style="color:DarkTurquoise">Lucas</span> giggles at the embarrassing bet. <span style="color:LightSteelBlue"> “Alright, but we’ll do it behind a tree so the other kids don’t see. Well I mean I'll give it to you behind a tree, cause there’s no way I’m going to loose to you!”</span><br>
<br>
<<set $Random to random(1, 2)>>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Green">Taking a moment to catch your breath, you notice that you’ve gone about half a foot further than Lucas.</span><br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> over-dramatically falls to his knees. <span style="color:LightSteelBlue">“You beat me.”</span> You notice him blushing as he chuckles nervously, <span style="color:LightSteelBlue">“I guess that means you get to give me a wedgie.”</span> You take <span style="color:DarkTurquoise">Lucas</span> behind a tree near the corner of the courtyard, far out of view of the other boys. Once he makes sure no one can see you two, he turns around, lifts his shirt, and bends over. <span style="color:Pink">You eye the waistband of his $LucasUndies.Name peeking out from his $LucasBottoms.Type.</span><br>
<br>
<span style="color:Pink">You feel his body shiver as you grab hold of his underwear. You then take a deep breath, before yanking them upwards with all your strength!</span> <span style="color:DarkTurquoise">Lucas</span> instantly lets out a pained scream as he is lifted off the ground, but he quickly covers his mouth to avoid drawing attention. You dangle him there until you feel his muffled giggles and groans may draw attention and lower him to the ground. He immediately sticks his hands in the front of his $LucasBottoms.Type to free his crotch from being squeezed as he continues his pained laughter.<br>
<br>
<span style="color:LightSteelBlue">"That hurt!"</span> You’d almost feel bad if he wasn’t saying that with a large smile, <span style="color:LightSteelBlue">“I felt like my penis was going to go inside of me!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> unbuttons his $LucasBottoms.Type and pulls them down in order to fix his underwear, giving you a clear view of the front of his $LucasUndies.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once he’s fixed his clothing, you both return to the swings and continue playing.<br>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 3>>
<<set $Player.Arousal += $GiveWedgieArousal>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $TimesGaveWedgie += 1>>
<<set $TimesGaveLucasWedgie += 1>>
<<set $SeenLucasUndies += 1>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Red">Taking a moment to catch your breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.</span><br>
<br>
<span style="color:LightSteelBlue">“I won!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers happily through deep breaths, <span style="color:LightSteelBlue">“I knew you couldn’t go further than me!”</span> You sigh in frustration, but admit defeat. <span style="color:LightSteelBlue">“That means I get to give you a wedgie!”</span> <span style="color:DarkTurquoise">Lucas</span> doesn’t even try to hide his obvious excitement at this outcome. He leads you behind a tree in the corner of the courtyard, far away from any onlookers. He then has you turn around, lift your $TopType, and bend over. <span style="color:Pink">You shiver slightly as he grabs the waistband of your $PlayerUndies.Type and performs a few tiny pulls to test his grip.</span> <span style="color:LightSteelBlue">“Alright, I’ll do it on 3. One…!”</span> <span style="color:DarkTurquoise">Lucas</span> suddenly yanks up, catching you off guard and nearly causing you to fall forward. You let out a pained yelp as you feel your groin painfully squeezed. He isn’t strong enough to lift you off of the ground, but he does force you to your tippy toes. <br>
<br>
He continues to yank your $UndiesType for about a minute before he lets them go, causing the waistband to snap against your back. <span style="color:Pink">He begins to laugh loudly as you attempt to pick the wedgie out of your butt, before realizing you’ll have to pull your $PlayerBottoms.Type down in order to fix your underwear, giving <span style="color:DarkTurquoise">Lucas</span> a clear view of your $Undies.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
<div style="position: absolute; left: 125px; top: 0px">
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That was funny!”</span> <span style="color:DarkTurquoise">Lucas</span> face is bright red from laughing, <span style="color:LightSteelBlue">“Come on! You should practice more so you don’t lose so badly next time!”</span> He grabs your hand and you both run back to the swings.<br>
<<set $Wedgie to 1>>
<<set $WedgieHours += 2>>
<<set $Player.Arousal += $ReceiveWedgieArousal + 5>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $TimesWedgied += 1>>
<<set $TimesGotLucasWedgie += 1>>
<<set $TimesSeenUndies += 1>>
<<set $LucasSeenUndies += 1>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</replace>>
<</link>>
<<endif>>
<<link "Bet: Loser flashes their penis<br>">>
<<replace"#choice2">>
You think for a moment and then smile. You motion for <span style="color:DarkTurquoise">Lucas</span> to come closer and whisper in his ear that the loser should have to show his penis to the winner.
<<if $LucasSocial < 75>>
<span style="color:DarkTurquoise">Lucas</span> blushes and looks away, instinctively putting his hands in front of his crotch. <span style="color:LightSteelBlue">“I don’t… I don’t want to do that.”</span> <span style="color:Red"><span style="color:DarkTurquoise">Lucas</span> seems uncomfortable with the suggestion. If the two of you knew each other better, he may be more comfortable with the idea of exposing himself in front of you.</span><br>
<br>
Sensing the mood shift, you attempt to play it off as a joke and suggest you just swing together without making it a contest. Lucas agrees, but due to how uncomfortable the situation is you find yourselves swinging in an awkward silence.<br>
<<set $SocialChange to -2>>
<<include"LUCAS Social Change">>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:DarkTurquoise">Lucas</span> blushes and looks away, instinctively putting his hands in front of his crotch. <span style="color:LightSteelBlue">“But that’s naughty.”</span> <span style="color:Green">He can’t hide the shy smile that appears on his face.</span> <span style="color:LightSteelBlue">“Alright. But we can’t tell anyone or else we’d get in trouble.”</span> You nod in agreement, causing Lucas to giggle as you both sit back down on the swings.<br>
<br>
<<set $Random to random(1, 2)>>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Green">Taking a moment to catch your breath, you notice that you’ve gone about half a foot further than Lucas.</span><br>
<br>
You remind <span style="color:DarkTurquoise">Lucas</span> of the bet, causing him to once again turn bright red. <span style="color:LightSteelBlue">“We can’t do it here or someone else may see!”</span> He points to a collection of trees in the corner of the courtyard, away from all the other boys. <span style="color:LightSteelBlue">“Over there.”</span> <span style="color:DarkTurquoise">Lucas</span> walks over slowly, causing you to pull him quicker by the arm. Once there, he grips the front of his $LucasBottoms.Type and attempts to psych himself up.<br>
<br>
<span style="color:LightSteelBlue">“It’s alright, we’re friends. Friends see each other’s ‘things’ all the time. It’s perfectly normal.”</span> He begins to laugh nervously, <span style="color:LightSteelBlue">“It just feels so weird doing it at school, what if someone walks by? Or a camera sees us? We could get in big trouble!”</span> You tell Lucas to take a deep breath and calm down.<br>
<br>
<span style="color:LightSteelBlue">“Alright alright!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> unzips the front of his $LucasBottomsType and grabs hold of the front of his $LucasUndies.Name.</span> <span style="color:LightSteelBlue">“But only for a few seconds okay?”</span> <span style="color:Pink">He takes another deep breath before slowly pulling down the front of his underwear.</span><br>
<br>
<<if $LucasCut == 0>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ Average Sized Penis sits flaccid before you. You lean in closer to get a better look. It looks smooth and cute and he doesn’t even have the faintest wisps of Pubic Hair, adding to his boyish appearance. It was uncut and he had a bit of extra foreskin poking off the tip.</span>
<<elseif $LucasCut == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ Average Sized Penis sits flaccid before you. You lean in closer to get a better look. He was circumcised and the glans of his penis looked pink and sensitive, which added to his boyish appearance.</span>
<<endif>>
<span style="color:LightSteelBlue">“Your breath tickles.”</span> Lucas whispers as he tightens his hands uncomfortably. <span style="color:Pink">You smirk and intentionally blow on his Penis, causing it to twitch and begin to stiffen.</span> <span style="color:DarkTurquoise">Lucas</span> let out an embarrassed yelp and quickly pulls his Briefs back up.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Don’t do that!”</span> He cries out as he quickly fixes his clothes. You can’t help but laugh and point out how he seemed to like it, causing <span style="color:DarkTurquoise">Lucas</span> to become flustered and argue back. After a few seconds, you both realize that you were in danger of drawing attention so decided to head back to the swings, still giggling at your lewd actions.<br>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 4>>
<<set $Player.Arousal += $VoyeurArousal + 10>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $SeenLucasNaked += 1>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Red">Taking a moment to catch your breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.</span><br>
<br>
<span style="color:LightSteelBlue">“I won.”</span> <span style="color:DarkTurquoise">Lucas</span> giggles, <span style="color:LightSteelBlue">“So you remember what that means, right?”</span> You nod. <span style="color:DarkTurquoise">Lucas</span> grabs you by the arm, leading to behind some trees in the corner of the courtyard. <span style="color:LightSteelBlue">“We’ll do it over here so no one else sees.”</span> <span style="color:DarkTurquoise">Lucas</span> giggles to himself the whole way, worrying about being seen and getting in trouble. Once you are firmly behind the tree and are sure no one else is watching, <span style="color:Pink">you grab the front of your $PlayerBottoms.Type and pull them down enough to expose your $Player.PenisSize Penis.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $Player.PenisSize == "Small" or $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“It’s so cute.”</span> <span style="color:DarkTurquoise">Lucas</span> smirks at the size of your boyhood.
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“It looks just like mine.”</span> <span style="color:DarkTurquoise">Lucas</span> examines your Penis.
<<else>>
<span style="color:LightSteelBlue">“Wow, it’s so big.”</span> <span style="color:DarkTurquoise">Lucas</span> whispers.
<<endif>>
<span style="color:LightSteelBlue">“I know the grownups tell us we’re suppose to keep our privates… private.”</span> He leans in for a closer look. <span style="color:LightSteelBlue">“But it doesn’t feel that wrong, does it?”</span> <span style="color:Pink">He is close enough that you can feel his breath on your penis, tickling it and causing it to twitch.</span> <span style="color:LightSteelBlue">“It moved!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs as you decide to recover yourself. As you fix your clothing, <span style="color:DarkTurquoise">Lucas</span> looks like he wants to ask you something, but stops himself and says the two of you should head back to the playground before anyone gets suspicious.<br>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 4>>
<<set $Player.Arousal += $ExhibitionArousal + 10>>
<<set $SocialChange to 2>>
<<include"LUCAS Social Change">>
<<set $LucasSeenNaked += 1>>
<<set $TimesSeenNaked += 1>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<<endif>>
<</replace>>
<</link>>
/*SECOND DIV END */
</div>
<</replace>>
<</link>>
<span style="color:Yellow">+Social?</span><br>
<<endif>>
/* FIRST DIV END */
</div>
<</nobr>><<nobr>>
/* VISIT SET UP */
/* SLEEPING */
<<if $Hours < 7>>
<<set $LucasHouseVisit to "Sleeping">>
<<elseif $Hours >= 19>>
<<set $LucasHouseVisit to "Sleeping">>
/* SCHOOL */
<<elseif $Schoolday == 1>>
<<if $Hours > 7 and $Hours < 15>>
<<set $LucasHouseVisit to "School">>
<<endif>>
<<endif>>
<</nobr>>Change Log
New Events/Content
-You can now give Noah a Wedgie while he is playing in his room. Comes in a Playful and Painful variety.
(This can be done once per day, like with Lucas in the School Hallway.)
-Giving Noah a painful wedgie, or bullying him in general, will now make him mad. He won’t want to play with you when mad but will calm down by the next day.
-You can now help Your Father wash dishes after dinner.
-You can now help Your Father with watering the plants outside.
-You can now interact with Noah and Gabe while they are walking down the hallway in a towel.
-Added some interactions when Noah and Gabe are sleeping.
-You can now help Your Father clean his room.
-Added the ability to watch TV with Noah, Gabe, and Your Father.
-Added the ability to eat Breakfast, Lunch, and Dinner with Noah, Gabe, and Your Father.
-Added small event where you can tuck Noah in.
-Added the “Cooking” skill. You can learn it by reading at the library, watching the cooking channel, or the new event where you help Your Father cook dinner.
-At Level 1 Cooking, you can now cook your own meal at home.
-Added “Corner Store” location to Main Street. (Right now you can just buy Frozen Dinners, which act as storable meals for when you miss a meal or need an extra one)
-Chores will temporarily reset every day as a means to get money and experience events. This will be changed in the next update.
-4 New Colors for every piece of clothing: Brown, Pink, Teal, and Beige
Changes
-Complete overhaul of the equipment system: While this won’t change much from your point of view, the new system makes it much easier on my end. It also more easily allows for adding new kinds of clothing.
-Ability to Save Outfits: You can now save up to 6 Outfits in the closet and change into them with one click. This makes changing and getting dressed much easier.
-Added the “Strip Naked” and “Strip to Underwear” actions to the closet.
-Changed the Options Menu to make it look nicer.
-Added Social Menu Settings to the Options Menu: This can be used to Toggle NPCs from appearing in the SOCIAL Menu on the sidebar. This will allow you to turn off NPCs you are not currently focusing on to make reading the Menu easier.
-NPC Stats have been moved to each NPC’s Journal, to make it easier to find and read.
-Added “Wait” actions to various locations around the Player’s house and school. Thanks to shotaboi69 for the idea!
-Added “Relax” action to your living room. It is a short action to remove stress. May add Random Events onto it later.
-Added Cheats Menu toggle to the Options.
-School Breakfast and Lunch now use a List Box.
-To avoid future conflicts, your father will now only punish you after school on weekdays.
-You can no longer Rest or Play in the school courtyard when it is raining, since no one else is out there.
-Adjusted Skill Check difficulty to make hard skill checks harder. (Getting this exactly right will probably take some time)
-When you eat, I’ve change “+Hunger” to “-Hunger”. Even though the “Hunger Value” goes up when you eat, it makes more sense to say you’ve “Lost Hunger”.
-Mood Values for different moods changed to better match bar color.
-Game now tracks Times Kissed NPCs, though it is only currently used in one event with Noah.
-Sleeping now resets Stress Levels and Napping now reduces Stress.
-The description of the front gates of the Middle School now changes on weekends to display it is empty.
-Added location tracking for Noah, Gabe, and Your Father in the Social Menu.
- “The Bus is Outside” no longer appears after you’ve ridden the bus to school.
-Your family no longer wears shoes inside the house. Gabe also doesn’t wear a shirt when lifting weights.
Bug Fixes
-Fixed a bug where Vacuuming took an hour.
-Receiving a Wedgie from Gabe while watching TV now gives the proper moodlet.
-Fixed a bug where you could attend both Drama and Gym outside of their times which could lead to very bad results.
-Fixed a bug where Link Travel wouldn’t pop up in certain locations when you were nude.
-Fixed oversight where the Skill Difficulty number would display outside of Debug mode.
-Playing Soccer with Felix will now properly reward Athletics XP.
-Fixed a bug where you’d befriend Thomas when eating with Xavier.
-Fixed a bug where getting seen naked at school was not properly tracking.
-Fixed a bug where you could enter the school on the weekends if you weren’t dressed properly.
-Fixed a bug where interacting with Noah during lunch would lead to a blank page.
-Fixed a bug where you could level a skill above the max of 10.
-Fixed a bug where School Grades and Rep could go over and under max values.
-Same as above, but for NPC Socials.
-Remove the “Visit Lucas” button until it is properly added to avoid confusion.
-Added some tutorial text to the Felix Introduction to inform the player of the Top Left messages to make it more clear.
-Fixed certain negative moodlets gives a bonus to mood instead.
-Shooting contest against Noah now rewards XP.
-Fixed a bug where you would not gain XP for working hard in class.
-Fixed a bug where you couldn’t pick up Noah while playing Superheroes if you weren’t wearing underwear.
-Fixed a bug where you could pull pants down when playing with Noah that don’t exist.Change Log v0.00.03
New Events/Content
Masturbation Test:
-Added a test/beta version of the masturbation system for you all to enjoy. Not final, but in for fun times and to gauge opinion. Can only be done in the player’s bedroom.
Drama Class:
-The first elective, Drama, has been added. Unlike other classes, your grade is determined by the end of the month project, in this case a play. Over the course of the month, you will battle for roles with your classmates. You can also affect the roles Carter and Lucas get as well
-Note: The final Project/Play is not yet implemented, just like the end of the month exam for the classes. They will all be added following Gym/Swimming class being completed, as I want them all added at the same time, and I want to make sure all the classes are working first.
Added various Events to the Player’s Classmates:
-Every classmate got a “Chat With” interaction during Recess. This is a short, 10-minute interaction that grants a small number of Social Points. (The first time you do it each day it grants an additional bonus amount). This can be used to gain points with multiple people over the course of a day. When selected, it will randomly select a topic of interest for the NPC to chat about. This can provide insight into their various interests.
-Similar “Chat With” interactions have been added to each classmate when they are in the cafeteria during a rainy day. (Jackson’s is special since he is outside in the rain.)
-Lucas: Swing With interaction now requires the player to not be “Disliked” by Lucas. They have a new interaction that is unlocked when the player is at least “Liked” by Lucas.
-Ben: His old Playground event has been converted into the “Chat With” interaction and he now has 2 new events. Requirements for these events are the same as above.
-Michael: His “Hang Out Test” Interaction is now only available when he doesn’t like you. Has 2 new playground interactions, same requirements as above.
-Jackson: Added a special “Chat With” for when he is outside in the rain, has different topics related to what he is doing. Also has a new event when he is out on the playground that requires at least “Liked” by Jackson.
-Thomas: Thomas’ old playground interaction has been reworked into “Chat With”. Added 2 new playground interacts, same requirements as above.
-Xavier: Same as Thomas. His first event can be used to gain Reputation as well. Neither interaction requires Reputation, just Social Points with Xavier. His “Chat With” and other interactions still require Rep, however.
-Felix: Added a new interaction that requires “Liked” with Felix.
Added various Events for the Player’s Family Members
-Added a new “Pretend Superhero” scenario with Noah when playing in his room.
-Added a new game you can play with Noah in his room when selecting the “Play With” option. This game currently only has 1 scenario with 2 possible outcomes.
-Added a new variation to getting your bottoms pulled off by Your Father when you get stuck behind his bed.
-You can now join Your Father when he is watching a film on the weekend.
-You can now lift weights with Gabe. Currently has 2 difficulties to choose from. (Must have at least a 0 Social Score with Gabe.)
Other
-Redesigned the “Kinks” selection and added an “Attitudes” Menu in the Player’s Bedroom that can be used to change Kinks midgame.
-Added ‘Being Spanked’ and ‘Spanking Others’ to the Turn On/Offs.
-Added the “Spanked” negative moodlet.
-Added the “Kissed” positive moodlet.
-Added the “Good Wank” positive moodlet.
Changes
-Relationship System Overhaul: Changed the relationship system completely. Now uses a “Rank System”. Higher Social Ranks will unlock more interactions. Increasing Social Ranks above “Liked” it not currently implemented.
-Added clickable Tabs to the Social and Skill Menus to make navigation easier.
-Changed both Wedgie Icons to one that more so indicates what happened.
-Went through every existing event and proof-read them. [This probably took the longest]
Bug Fixes
-Fixed a bug where you’d get “Seen Naked” moodlet when helping Your Father despite wearing underwear.
-Fixed a bug where Thomas and Xavier would not appear in the cafeteria on rainy days.
-Fixed Weather breaking after August.
-Numerous other Bug Fixes I forgot to write down.Change Log v0.00.04
New Events/Content
Gym Class:
-The first version of Gym Class has been added to the game. It alternates between Gym and Swimming. Each day the teacher will select a game or activity and an event will be pulled from that activities pool. You will be expected to change before and after class, along with showering. The locker room is a good place to see your classmates in a whole new way.
-Gym has 2 activities while Swimming has 1. Both have a few random events associated with them.
-Showering after class has 2 random events that have a small chance of happening.
New Skill:
-Exhibition
-This lewd skill is tied to the player intentionally exposing themselves in public places. It can be unlocked by being exposed naked or in your underwear in the front yard, via chores or other means. The ways to unlock it will be expanded as more content is added.
-Currently includes some content for Level 1, Attitudes and Wandering the house naked. The skill will be expanded upon going forward. Currently little to do when wandering around naked.
-3 small, cute events where you character can do silly things while wandering the house naked.
New Locations:
-Main Street Clothing Store
-The clothing store sells all current equipment, excluding school gym uniforms and including some unavailable during character creation. Buying clothes have 2 options. “Purchase”, which will add the clothing to your closet and will be unavailable to purchase once you own it. And “Purchase & Wear”, this will add it to your closet and change your equipment to be wearing it. You can “Purchase & Wear” clothing you have already unlocked.
Various New Random Events:
-New random event added to Math Class involving Felix.
-New random event added to History Class involving Michael.
-New random event added to Science Class involving Carter.
-New random event added to English Class involving Jackson.
-New random event after bathing at home involving Noah.
-New random event added to riding the bus involving Lucas.
-New random event added to Playing on the Playground involving Thomas and Xavier.
-New random event added to Napping on the Playground involving Ben, requires at least “Liked” with Ben.
-New random event added to Drama Class.
Additions to Existing Events:
-Added variations to 3 moments where Your Father sees the player naked to account for being “Fine” with it in Exhibition Attitudes.
The following new equipment has been added:
-School Gym Shirt [Provided by School during Gym Class]
-School Gym Shorts [Provided by School during Gym Class]
-Swimming Trunks [All Colors, Purple provided by school]
-Alt Color Briefs
New Moodlets:
-“Exciting Nudity” for wandering the house naked after dark.
Changes
-You are no longer on a set path back to your bedroom when you find yourself naked in your home.
-Watching TV now reduces stress.
-Slightly increased chance of an event happening following bathing at home.
-Getting seen naked after bathing at home by Noah or Your Father now gives a “Seen Naked” Moodlet, if attitudes are set correctly, though it is a small, 1-hour moodlet.
-The game now tracks times spent masturbating, times climaxed, and what location the climax was at. These can be views in the Self Stats Menu and may be used in other ways in the future.
-Relaxing in the living room now recovers a small amount of energy.
-You now lose energy when doing a shooting contest with Noah
-Bad Dream and Nightmare moodlets now properly display how long they have left.
-Reading Aloud in English Class now guarantees gaining +English Grade.
-Slipping in the Shower now gives the player +Stress.
-Weather now includes a “Storm” option. This is currently exactly the same as Rain currently.
-You can not longer stop masturbating when you are on the brink of climax. Will be readded with Edging and Orgasm Denial down the line.
-Arousal Decay has been doubled to keep one action from leaving your boy hard for hours.
-Increased the amount of Social needed with Carter for one of his random events.
Bug Fixes
-Fixed an issue with Lucas’ Swing Bet “Flash Penis” no longer being allowed.
-Fixed a bug where you would perform the last action you did previously when returning to masturbation.
-Fixed an oversight with the Character Menu Equipment Display was not using the new system.
-Fixed Green Pajama Bottoms becoming Gray.
-Fixed a bug where you couldn’t see the Drama Events.
-Fixed various Typos
-Fixed certain times the Player Name wasn’t colored correctly.
-Fixed a bug where the “Well Fed” moodlet would appear twice.
-Fixed a bug involved in not doing your homework
-Fixed a bug where the “Good Show” moodlet wouldn’t appear in the Mood Menu.LaaB v0.00.05 Change Log
Locker Room Re-do:
Overhauled how the Locker Room in Gym works because I wasn’t happy with it. Changing and Showering now work as actions and have a chance of triggering an event. Every changing event has variants depending on if the player is or isn’t wearing underwear, as changing without underwear can get difficult. [See New Events for details on the events for Changing and Showering]
Detention:
The player now gets detention for misbehaving and must go to the Main Office after school to serve it. There are currently 5 different events that can occur during Detention. Which one is selected is partially based on how bad the player had been.
Punishments:
Like Detention, Punishments are when you misbehave. The difference is Punishments are carried out at home by your father. Currently only 2 things cause you to get in trouble with your father, missing class and not doing your weekly chores.
Quests:
Added the first version of the Quest System. Currently only Chores use this system and thus, the Chores system has changed slightly. You now will receive one chore for each category, Outdoor, Easy, and Hard. (Hard only has 1 at the moment). The chores you have, and your progress can be viewed via the ‘Quests’ Side Menu. Chores are weekly and reset Sunday. If you don’t complete your Chores by then, you will get in trouble with Your Father. For those who still want daily chores, you can reset this Quest in the Cheats Menu.
Cheats Menu Revamp:
The chests menu has been completely revamped to act more like a debug menu for testing and fun. The only Menu not finished is Equipment, which will come with the next update simply due to how much time it will take. (You can still unlock all equipment by giving yourself the money to do so.)
Ranked Skill Checks:
The previous skill checks would only return a pass or fail result. A new type of skill check has been introduced that will return a ranked result: Major Fail, Fail, Close Fail, Close Pass, Pass, and Major Pass. Some skill checks that have a varied result will use this. (The Rope Climbing gym activity has been changed over to this new skill check type.)
New Swimming Class Activity:
Swimming Class now has a new Activity in its selection pool, Diving. During this activity all the boys in class will practice their diving on 4 heights of diving board. Easier heights provide less chance of something embarrassing happening, but the higher heights give more XP when succeeding! Currently has 2 events for failing and 2 for passing, along with a basic event for each. [See New Events for details on the events for Diving Class]
New Moodlets:
Pained: Much like stress, this moodlet comes from events, specifically ones where the player gets hurt. This negative moodlet will disappear over a period of time or can be removed with medicine, either bought or acquired from places like the School Infirmary or Hospital (Once Implemented).
New School Location:
School Infirmary: The school infirmary is open for business! Maned by the school’s physician, Dr. Bertram, the infirmary offers medicine to deal with the new pained moodlet and allows the player to rest in there during hours of operation. You can only use the infirmary before and after school or during lunch. Will be expanded upon with events and an introduction to Dr. Bertram at a later date.
Generic NPC Generation:
Added code to test out the first version of NPC Generation. Used in 2 events, it generates an appearance and clothing for a random student NPC. Will be expanded upon later as more events use it!
New Events:
-Event when Changing involving Michael. Has variants for both depending on if the player has a positive or negative relationship with Michael.
-Event when Changing involving Felix.
-Small Event when Changing involving Xavier.
-School Shower Event with a negative outcome. If you are friends with certain NPCs, they may come to your rescue. Right now, this is only available with Lucas.
-School Shower Event that uses the new Generic NPC Generation.
-School Shower Event involving Jackson.
-Event when Running Laps in Gym involving Thomas.
-Event in Swimming Basics class involving a Generic NPC.
-2 Events in Diving Class involving the PC.
-2 Events in Diving class involving Ben and Lucas respectively.
-Event when bathing at home involving Gabe.
-Event on the Bus involving Felix.
-Event in Math Class involving Michael.
-Event in History Class involving Thomas.
-Event in Science Class involving the PC.
-Event in English Class involving Lucas.
-Event in Drama involving Carter.
-Event when playing on the playground involving Ben.
Changes:
-Some random events are now labeled as “NPC Story” Events. These events generally hint at or show a part of an NPCs personal story and will change as the player advances their story and their situation improves or worsens. (Added ahead of NPC stories being added next update.)
-The Skill and Social Side Menus now remember what tab you were on when last opened and reopens that tab.
Bug Fixes:
-Being late to class no longer relaxes the player.
-Fixed more Grammar and Text Color Issues on existing events.
-Fixed an error where Black Tennis Shoes would not display its icon.
-Fixed certain colors of Pajamas giving an error when putting them on.
-Fixed a bug with the “Spanked” Moodlet.
-Various other bug fixes I forgot to log.LaaB V0.01.00 "The Sprite & Town Update"
-Player Avatar-
Added a Player Sprite Avatar to the top of the Sidebar.
-Displays Hair, Eyes, Skin Color, and Equipment the player is wearing.
-Variations for Cut/Uncut Penis and Size, along with Pubic Hair.
-Emotions will change based on the PC's Mood.
-Mouth can go from a Smile, to Neutral, to a Frown.
-Eyes will get sad and tears will eventually form in their eyes.
-Eyes will eventually go red from crying.
-Player has 3 cycles of Blush for each level of Arousal.
-The player will Blush if exposed in a public place.
-Added a "Grower" Trait. When active, the player's Penis goes up 1 size when hard.
-The Player will react when 'Pained'.
-The Player will attempt to cover themselves when exposed in Public.
-New Hair Color: Charcoal
-The player can have two different eye colors.
-The player can apply bandages in their closet.
-Player can Toggle Short Sag, Tucking in Shirt, and Top Button on the Dress Shirt.
-NPC Avatars-
Classmate NPCs now have avatars. They use the same system as the Player Avatar but have some unique clothing or appearance.
-Cut/Uncut Toggle: In the Options Menu during Character Creation, can make all NPCs Cut, Uncut, or Default. (Default is the recommended way to play and has a mix of Cut/Uncut based on NPC's Family history.
-Pubic Hair Toggle: Choose whether or not to display Pubic Hair for NPCs.
-Muscle Toggle: Choose whether to display Muscles on NPCs.
-Noah Avatar-
Added Sprite pieces for the "Kid" Age group. Currently only applies to Noah.
-Noah's Skin, Hair, and Eye Color are based off the Player Character's default settings.
-Town Added-
The town of Opal City has been expanded and a new Town Map has been made. There are currently 20 Location Nodes, though most are currently empty.
Northend (Player's Neighborhood):
-Added a Small Playground. Has 2 possible 'Day' random events involving generic NPCs, along with a special 'Night random event that has special conditions to activate.
Dellwood Street:
-Added an Empty Lot where the player can Explore. Exploring certain locations will eventually lead to discovering secrets, items, or trouble. This one is a test and currently only has can be used to find money.
Shopping District:
-Added a Hair Salon to change the Player's Hair Style and Color.
-Moved the Corner Store and Clothing Store to the Shopping District.
Entertainment District:
-Added a Movie Theatre where the PC can currently watch 4 films.
Food District:
-Added a small French Cafe where the player can get Coffee for a temporary Energy Boost or order a nice meal.
Park:
-The player can now Play on the Playground. There are 3 possible random events.
-The player can Dry Off in the Park Bathroom. There is 1 possible random event.
Mall:
-Costume Store: Currently only sells colored contacts that can be used to change the Player's Eye Color. Includes non-natural colors: Red, White, Purple, Pink, Black.
-Pop Culture Clothing Store: Currently sell Ultraman T-Shirts that Carter Wears.
-Eye Doctor: The player can buy Glasses.
Hospital:
-Small Pharmacy: The player can buy and store Medicine in their Bathroom. Medicine can be used to cure the "Pained" Moodlet.
Locations Added but with No Additional Content Currently:
-Avendale (Rich Neighborhood), Wald Street (Middle Class Neighborhood), Pool (Closed for now), Beach (Closed for now), Boardwalk (Closed for now), Community Center, High School, Elementary School, Red Light District, and Trailer Park.
New Equipment:
-Square Glasses, Round Glasses, Ultraman T-Shirts, Polo Shirts, Dress Shirts, and Sandals.
New Events:
-4 Events added to the Park. (See above for details)
-3 Events added to Small Park(Northend). (See above for details)
-Added the ability to smell the freshly worn underwear of the Player's Brothers after removing them while they are sleeping. Doing so allows the player to remember events from the past. Has 2 variations for each brother.
Changes:
-GNPC Generation has been expanded to include clothing.
-The "Player Street" has been removed as it is no longer needed with the updated Town Map.
-Increased Homework Completion Time to 1 Hour in preparation for the Skill Revamp next update.
-The Player's Closet has been redone to further match the Clothing Shop.
-The Player can use the Bus to quickly travel the City for a small fee.
-The teachers will now require the Player to be dressed for Class.
-The player can now choose to Nap at night.
-The player can now Sleep for more than 8 hours.
-The player will now awake nude if they are stripped in their sleep.
-If the player is late for dinner, Your Father will now put it in the fridge. It will only stay in the fridge until midnight.
Bug Fixes:
-Kissing Carter during Drama Class now gives the 'Kissed' Moodlet.
-Racing Michael now properly added the "Pained" Moodlet.
-Chatting to Jackson in the Courtyard no longer teleports the player.
-Becoming Wet during 1 science event will now send the player to the Hallway.
-Various Typos/Grammar Fixes.
-The school is now locked at night.-LaaB V0.01.01-
Gabe Avatar:
The PC’s Older Brother Gabe now has his own Avatar!
Skill XP Rebalancing:
XP rewards for Skill Training Activities have been rebalanced. It now works where 10 hours of 'On Level' Skill Activities will level up the player. Lower-Level Activities will reduce XP gains by roughly 25% per level.
Math Revamp:
-At level 2, the player can help Noah with his homework. This grants a small amount of Math XP. Has 3 events.
-At level 3, the player can help Tutor at the Community Center. This grants some XP, along with other factors. Has 3 events.
Science Revamp:
-At level 2 & 4, the player’s Homework Completion Time Reduces.
-At level 3, the play gets a more accurate Skill Difficulty Display
Class Rework:
-You now gain a +5 Bonus to your next class when Studying. This Bonus is capped at +20.
-Your Study Bonus will be displayed in the CHARACTER MENU next to the Class Grade.
-Your Class Focus is now a +20/-20 rather than an instant Pass/Fail.
New Quests:
Noah’s Missing Toy (Action Quest, Repeatable)
Automatically triggered on the first Wednesday of the game. Can be acquired by talking to Noah when he is playing Outside or In His Room during the day. Randomizes the location of the Toy each time it is played. After the first time, it has a 25% chance to respawn every Wednesday. May be lowered in future updates.
Booster Shot (Event Quest, One-Time)
Will spawn on Saturday or Sunday after 10AM but before 6PM if the player enters the Living Room. Requires to player to go to a location and complete an event. Will be a requirement for some later Noah Quests.
New NPC Routes:
-Noah has gained 3 new Routes. One for School Days, one for Weekends, and a Special Route for Stormy days. (Routes are determined at the start of the day based on a number of factors. This adds variety to NPC Pathing.)
-Noah has 6 new possible states: Watching TV Scared, At the Small Playground, Walking down Northend Street, Hurt in Bedroom, Hiding Under Bed, and Time-Out.
New Equipment Items (29 Items):
Angel Halo, Angel Wings, Angel Toga, Angel Sandals
Demon Horns, Demon Wings, Demon Garb, Demon Tail, Demon Boots
Mummy Mask, Mummy Top, Mummy Bottoms
Vampire Fangs, Vampire Amulet, Vampire Cape, Vampire Vest, Vampire Shirt, Vampire Trousers, Vampire Heels
Werewolf Ears, Werewolf Whiskers, Fangs, Werewolf Collar, Werewolf Shirt, Werewolf Gloves, Werewolf Shorts, Werewolf Tail, Werewolf Shoes
Black Costume Shorts
New Events:
-3 Events, 2 small and 1 large, where the player helps Noah with his homework.
-3 Events, 2 small and 1 large, where the player tutors at the Community Center.
New Noah Events:
-1 New Pretend Super Hero Event with 2 possible options.
-1 New Pretend Dog Event with 2 Possible Options
-2 Events for the New Pretend Doctor Play With Noah option. Each has 2 possible options.
-1 Event for the New Blockz Play With Noah options, has 2 possible options.
-1 New Event when Noah is Drawing in the Kitchen. Has 2 possible options.
-4 New Events when watching TV with Noah.
-1 New Event when Noah is Coloring.
-1 Event for Noah when he is at the Northend Small Playground.
-1 Event for when Noah is Hurt in his Bedroom.
-1 Event for when Noah is Hiding under his Bed.
Changes:
-Reduced Skill Check Goal for On Level Skill Checks from 55 to 50.
-Grade in the CHARACTER MENU now appear in Class Order rather than Alphabetical Order.
-Added Penis Cut/Uncut Status to GNPC Generation.
Bug Fixes:
-History Skill Checks no longer use the Cooking Skill.
-You now receive Hunger in the Opening for Eating Breakfast.
-Fixed a Typo that made Carter’s Green Jeans not be pulled down correctly.
-Various OthersLaaB V0.01.02 "Noah Update Part II"
New Quest:
-A Stormy Night
Noah's big Social Rank Up Quest. Unlocked after completeing "Booster Shot" Quest and having 100+ Social Points with Noah. Triggers on Friday or Saturday in the afternoon.
Quest Events: (This quest has a special gameplay section with Exclusive Events.)
-2 Introduction Scenes to the Quest.
-2 Events when "Watching Cartoon"s with Noah.
-2 Events with 2 possible choices when "Playing in Room" with Noah.
-2 Events when "Watching the Rain" with Noah.
-2 Events when "Cudding on the Coach" with Noah.
-1 Event when "Tickling" Noah.
-1 Event when "Pillow Ambushing" Noah.
-1 Event when "Watching Cartoons in Pillow Fort" with Noah.
-1 Event when "Cuddling in Fort" with Noah.
-1 Large Event when "Cooking Dinner" with Noah.
Customizing Noah:
-After completeing Noah's Social Rank Quest, you unlock the ability to take him to get his hair Cut/Dyed along with buying him new clothes! You can edit Noah's wardrobe in his bedroom!
New Events:
-1 New Interaction with Noah after you strip him while sleeping. Has 1 Intro and 1 Outro.
-2 New Interactions with Noah while he is playing in his PJs or Underwear. Has 1 Intro each along with 3 Outros[1:2] spread throughout them.
Special System: It's a surprise. Get to the end of the Quest to see.
New Equipment:
The following new Clothing Items have been added thanks to Onihere:
-Zip Up Hoodie, Slacks, Dress Shoes
The following new Clothing Items have been added thanks to Pixel:
-Cargo Shorts, Slip-On Briefs
New Equipment (Noah):
The following new Clothing Items have been added for Noah:
-Boxers, Boxer Briefs, Patched Jeans, Animal T-Shirts
Bug Fixes:
-Added the "Shopping District" to the City Bus Menu.
-Various Others
V0.01.02b Additions & Bug Fixes:
New Features:
-You can now Edit the selection of clothes Noah chooses from Daily in the Wardrobe Customization. (Minus his Sleepwear.)
The following New Clothing Items have been added thanks to Onihere:
-Player: Ultraman Briefs (Blue & Red), Owlman Briefs, Camo Briefs (Blue, Red, & Green)
-Noah: Bear Briefs
Bug Fixes:
-Jackson now removes his Outerwear when stripping in class.
-Time now passes when getting or giving a Blow Job.
-Taking the Bus now Passes Time and Reduces Cash. (Finally)
-Fixed an error when wearing Red Socks.
-Fixed an error where Xavier was named Thomas.
-Fixed an bug where you could get changed in Gym before Gym and get stuck.-LaaB V0.01.03 "Map Update" Change Log-
New Maps:
Both the School & the Player House now have detailed maps.
NPC Tracking:
Family and Classmates are now tracked on the map and their current location is displayed via small, colored tokens.
Hair Salon Revamp:
The Hair Salon has been revamped to be closer to the Hair Salon for Noah, making it easier to change your character's appearance.
New Hair Colors:
The following new Hair Colors have been added for Noah and The Player in the Hair Salon: Blue, Dark Blue, Gray, Green, Lime, Pink, Purple, Red, Teal, & White.
New Route:
-Ben will now occasionally go into the School Restrooms after Lunch.
New Events:
-Added 4 Small Events where the PC's family sees them naked in the Hallway. Variations for Noah, Gabe, Noah & Gabe, and Dad.
-1 Event with Ben in the School Bathroom.
--Patch V0.01.03b Changelog--
New Event:
-1 New Random Event in Math Class involving Michael.
Changes:
-A new Class Marker will appear above the Player's next call on the map.
-Classroom Icons now appear in the Grade Section of the CHARACTER Menu.
-You can now Wait on the Player's Street.
-Added a Proper Plaque to the Special T-Shirt Kiosk.
Bug Fixes:
-Fixed the Icon for JZ Style not appearing correctly.
-Mesh Shirt now classified as a Shirt.
-Getting Spanked by Gabe in the Hallway now gives the proper Moodlet.
The following additions are thanks to the wonderful adhelheid:
-A new Random Event when playing on the Playground. Has variations that involve Lucas and Carter.
The following additions are thanks to the wonderful FSCYoutube:
-Added Werewolf Parts for the new Hair Colors.LaaB V0.02.00 “Equipment & Character System Overhaul
Equipment System Overhaul:
The Equipment System has been rebuilt from the ground up to be a more proper equipment and inventory system. The following major features are now supported:
-The player has an “Inventory” where they can store clothes.
-They can change clothes from their inventory at certain locations, such as public restrooms.
-Multiple copies of the same Clothing Item are now tracked separately. This allow for individual stat tracking.
-Clothes now have Durability, Weight, and Item Descriptions.
-Clothing items now have traits that affect certain situations.
-The player can move clothing from their closet to their inventory and back.
-You can view your inventory via the Sidebar.
-New Clothing Slots: Head, Mouth, Neck, Under, Over, Back, Hands, and Waist.
Closet Overhaul:
The closet has been recreated to better fit the new equipment system.
Character Creation Overhaul:
Character Creation has been rebuilt with the following new additions:
-Traits [Currently Disabled] will allow you to further customize your character.
-Whether or not your character is adopted.
-Whether or not your character wets the bed.
-Your characters fears.
-Family Nicknames for your character.
Mood System Overhaul:
The Mood System is still currently in the middle of its overhaul and will be expanded in the near future. Currently, it has the following features:
-A new ‘Fun Need’.
-An optional ‘Bladder Need’.
Need Failures:
Your PC can now pass out due to lack of energy. There are 3 test events in the 3 base locations. Home, School, and Town. More coming soon!
If Bladder is enabled, your PC can also wet themselves. Currently has a single test event.
Uniforms:
The school now has optional Uniforms. If enabled, be sure to wear at least your uniform top and bottoms! NPCs each have their own unique uniform as well! More uniform pieces will be available to buy soon!
Bedroom Mirror:
The Mirror in the Player’s Bedroom now acts as a sort of “Avatar Poser”.
Temporary Disables:
The following features are disabled until the near future due to conflicts with the new systems:
-Masturbation (Pending it’s own Overhaul)
-The ability to Customize Noah’s Clothing.
-Certain Clothing is now currently buyable, pending conversion in the near future.
Changes:
-Moodlets are being renamed to Stressors.
-Moodlets related to "Fun" Activities have been removed due to the new Need.
-Due to the complexity of new variables, History has been reduced to 5 to prevent lag.
-Certain NPC stats no longer tracked pending Journal Overhaul.
-Cheats can no longer be turned off after they have been turned on on a save.<<nobr>>
You open one of the pantries in the Kitchen to reveal your family’s washing machine. You quickly collect yours and your brother’s dirty clothes and begin to toss them into the washing machine, only stopping briefly as you are grossed out by your elder brother’s dirty underwear. Once finished, you put the clean, but wet, clothes into a basket to be dried outside. <br>
<br>
<<set $Minutes += 10>>
<<set $ChoreEasyObj to 2>>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
As you attempt to leave the school you are grabbed by the <span style="color:DarkTurquoise">Security Guard</span>.<br>
<br>
<span style="color:LightSteelBlue">“Now hold on there young man!”</span> He glares at you while holding a clipboard, <span style="color:LightSteelBlue">“You’re not going anywhere, you are listed as having detention! Get your ass to the main office and don’t try to sneak out again!”</span><br>
<br>
[[Continue|School South Hallway]]
<</nobr>><<nobr>>
<<set $SkillMenuRemember to "Lewd">>
<span style="color:Azure"><strong><big>--Lewd Skills--</big></strong></span><br>
/* EXHIBITION */
<strong>Exhibition</strong><br>
<<if $ExhibitionLearned == 1>>
<<if $ExhibitionXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ExhibitionXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ExhibitionXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ExhibitionXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ExhibitionXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ExhibitionXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ExhibitionXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ExhibitionXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ExhibitionXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ExhibitionXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ExhibitionXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $ExhibitionSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ExhibitionSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ExhibitionSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ExhibitionSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ExhibitionSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ExhibitionSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ExhibitionSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ExhibitionSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ExhibitionSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ExhibitionSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<</nobr>>/* LOCATION */
<<set $Location to {
Name: "None",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 1,
Environment: "Inside",
}>><<nobr>>
<<set $Location to "Frontyard">>
<span style="color:Azure"><big><strong>--Lucas' Front Yard--</strong></big></span><br>
You stand in the front yard of Lucas' house. It is a grassy, open yard with a stone path leading to the front door. You can easily be seen from the street or neighboring houses.
<<if $ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $ToD == "Day">>
It is sunny and bright out.
<<elseif $ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<<endif>><br>
/* NPC SEEN */
<<if $Lucas == "Take Out Trash PJ" or $Lucas == "Take Out Trash">>
<<include"LUCAS Seen">>
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/*
[[Visit Lucas|LUCAS House Visit]]<br>
*/
[[Exit to Neighborhood|Player Neighborhood]]<br>
<br>
<img class="image pixelated" src="Images\Lucas House\Lucas House Base.png" alt="Lucas House Base" usemap="#LucasHouse">
<map name="LucasHouse">
<area shape="rect" coords="300,100,399,199" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Lucas--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Lucas Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Lucas Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Lucas Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Lucas Taylor</span> is your next-door neighbor and classmate. <br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Messy Blonde Hair, and Green Eyes.<br>
He is thin and average height for his age.<br>
He has light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to wear T-Shirts with Shorts or Jeans.<br>
<strong>Pajamas</strong>:
<<if $SeenLucasPJs == 1>>
Wears Green Pajama Pants.
<<else>>
<span style="color:Yellow">You have not seen Lucas in his Pajamas.</span>
<<endif>>
<br>
<strong>Underwear</strong>:
<<if $SeenLucasUndies > 0>>
Wears Colorful Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Lucas in his underwear.<br></span>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenLucasNaked > 0>>
<span style="color:Pink">Lucas has an Average Penis with no Pubic Hair and a Cute Butt.</span>
<<else>>
<span style="color:Yellow">You have not seen Lucas naked.</span>
<<endif>>
<br>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Lucas</span> is very outgoing and friendly.<br>
He makes an effort to get along with everyone. <br>
He is easily persuaded by Peer Pressure. <br>
He always listens to adults. <br>
He is known for being very clumsy.<br>
<strong>Likes</strong>: Hanging out with Friends, Cartoons, Writing.<br>
<strong>Dislikes</strong>: Being Left Out, The Dark, Being Punished.<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Lucas</span> has a <span style="color:LightGreen">Slightly Positive Reputation</span> at School. He is known for being friendly, but clumsy.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $LucasSecret1 == 1>>
<span style="color:DarkTurquoise">Lucas</span> is babied by his mother to an extreme degree.<br>
<<else>>
<span style="color:Yellow">You do not know this Secret.<br></span>
<<endif>>
<<if $LucasSecret2 == 1>>
<span style="color:Pink">Lucas’ mother will punish him by making him do household chores in embarrassing outfits or completely naked.</span><br>
<<else>>
<span style="color:Yellow">You do not know this Secret.<br></span>
<<endif>>
<br>
<strong>--Kinks--</strong><br>
<<if $LucasKink1 == 1>>
<span style="color:Pink">Lucas is Turned On by Playful Nudity with Friends.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Lucas On.<br></span>
<<endif>>
<<if $LucasKink2 == 1>>
<span style="color:Pink">Lucas is Turned On by Being Humiliated around Friends.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Lucas On.<br></span>
<<endif>>
<<if $LucasKink3 == 1>>
<span style="color:Red">Lucas is Turned Off by Public Humiliation.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Lucas Off.<br></span>
<<endif>>
<<if $LucasKink4 == 1>>
<span style="color:Red">Lucas is Turned Off by Being Spanked.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Lucas Off.<br></span>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Lucas == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "Cafeteria" or $Lucas == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "Drama Class" or $Lucas == "Drama Practice">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas Drama.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "Locker Room" or $Lucas == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Lucas == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Lucas West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveLucasWedgie</span> wedgies to Lucas.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotLucasWedgie</span> wedgies from Lucas.<br>
You have pulled down Lucas' pants <span style="color:DarkTurquoise">$PantsLucas</span> times.<br>
Lucas has pulled your pants down <span style="color:DarkTurquoise">$PantsByLucas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Lucas <span style="color:DarkTurquoise">$KissedLucas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Lucas in his underwear <span style="color:DarkTurquoise">$SeenLucasUndies</span> times.<br>
Lucas has seen you in your underwear <span style="color:DarkTurquoise">$LucasSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Lucas naked <span style="color:DarkTurquoise">$SeenLucasNaked</span> times.<br>
Lucas has seen you naked <span style="color:DarkTurquoise">$LucasSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
<<set $Player.Hunger += 35>>
<<set $Minutes += 15>>
<<set $Meal to random(1, 3)>>
<<if $Meal == 1>>
You enjoy a nice PB&J sandwich.<br>
<<elseif $Meal == 2>>
You enjoy a nice ham sandwich.<br>
<<elseif $Meal == 3>>
You enjoy some fruit, cheese, and crackers.<br>
<<endif>>
<span style="color:Green"> -Hunger</span><br>
<br>
[[Continue|PH Kitchen]] <br>
<<set $Lunch to 1>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
You are tiredly listening to <span style="color:DarkTurquoise">Mr. Randolph</span> teach when he suddenly pauses, his attention fixated on someone in the back of the class. You turn around and notice that a boy had fallen asleep at his desk. Everyone watches in silence as <span style="color:DarkTurquoise">Mr. Randolph</span> walks over to him, ruler in hand, and smacks the desk loudly. The boy is awoken in a shock by the sudden noise, jumps to his feet, stumbles, and falls to the ground. The class erupts in laughter as the boy embarrassingly fumbles his way back to his feet.<br>
<br>
<span style="color:LightSteelBlue">”Glad you could join us.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> says in an unamused tone, <span style="color:LightSteelBlue">”Since you are confident enough to sleep during my class, why don’t you show the rest of the class what you can do.”</span> He grabs the boy by the arm and drags him to the chalkboard, then writes a long equation. <span style="color:LightSteelBlue">”Every minute you don’t solve this is a smack on that oh so tired rear of yours. And if you don’t solve it by the end of class, it’ll be with your pants down.”</span> Some of the others chuckle at boy’s misfortune, but quickly shut up as <span style="color:DarkTurquoise">Mr. Randolph</span> turns to the class and continues his lecture. The boy is still tearfully grappling with the tough question by the time the bell rings and is forced to stay behind after class.<br>
<br>
<<include"Attend Math Finish">>
<</nobr>><<nobr>>
/* OPENING */
The class watches half asleep as <span style="color:DarkTurquoise">Mr. Randolph</span>’s lecture seems to go on forever. Suddenly, there is a loud thud from the back of the class as one of the boys, barely able to stay awake through the boring lesson, passes out for a brief moment and slams his head onto the desk. The impact blasts him back to consciousness as he lets out a yell of pain, causing a ripple effect as each student snaps back into reality. Some of the boys ask if he’s alright, while others laugh at the red spot on his forehead. During all of this, <span style="color:DarkTurquoise">Mr. Randolph</span> still stands facing the chalkboard in silence.<br>
<br>
<span style="color:LightSteelBlue">“Oh I’m sorry!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> yells out suddenly, causing everyone to shut up in fear. <span style="color:LightSteelBlue">“I didn’t know my lesson was so boring that it was causing you all to fall asleep. If you all are not going to pay attention I guess I can spend the class assigning more homework.”</span> The class quickly attempts to defend themselves, stating that they were paying attention and the boy just wasn’t feeling well, but <span style="color:DarkTurquoise">Mr. Randolph</span>’s annoyed expression makes it clear he’s not buying it. <br>
<br>
<span style="color:LightSteelBlue">“Well if you all were paying attention, I’m sure you won’t mind proving it. Let’s select someone at random: ”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> walks over to his computer and pulls up the class roster. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, first name I saw. Could you come up here please?”</span> You nervously walk up to the chalkboard as the classes fearfully watches <span style="color:DarkTurquoise">Mr. Randolph</span> write an equation on the board. <span style="color:LightSteelBlue">“I was just explaining this topic before I was interrupted. If you were paying attention, it should be no problem. If you can’t, well then I guess I’ll have no choice than to assign double homework for everyone!”</span> <span style="color:Yellow">You find yourself sweating as the fate of the class is suddenly in your hand!</span><br>
<br>
/* SKILL CHECK */
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 2>>
<div id=result>
<<link "Continue">>
<<replace"#result">>
<<include"Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:Green">Thankfully, you were paying attention, even if only barely enough to understand the problem in quickly solve it.</span> The class watches in anticipation as <span style="color:DarkTurquoise">Mr. Randolph</span> examines your answer and frowns. <span style="color:LightSteelBlue">“Well clearly at least ONE of you were paying attention."</span> He sighs loudly, <span style="color:LightSteelBlue">“But I am a man of my word, so no extra homework.”</span> The class cheers, but quickly silence themselves as <span style="color:DarkTurquoise">Mr. Randolph</span> glares at the class and continues the lesson. Many of the students give you smiles or thumbs up as you return to your seat.<br>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span>
<<set $EventPassFail to "Pass">>
<br>
<<else>>
<span style="color:Red">Despite your best efforts, you find the question too tough for you and have no choice but to make an educated guess.</span> <span style="color:DarkTurquoise">Mr. Randolph</span>’s smiles briefly gives you hope, but it is quickly squashed as he laughs to himself. <span style="color:LightSteelBlue">“Not even close! Maybe if you all actually paid attention in class you could actually make something of yourselves. I’ll be giving out double homework tonight, with a punishment for any that don’t turn it in.</span> The class groans loudly, but have no choice but to accept it. Many of the students scowl and shake their head at you as you return to your seat, despite it not being entirely your fault. <br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span>
<<set $EventPassFail to "Fail">>
<br>
<<endif>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
</div>
<</nobr>><<nobr>>
<<set $AD.SkinColor to "Beige">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Swooped">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to $MichaelCut>>
<<set $AD.PenisSize to "Large">>
<<set $ADUndies to $MichaelUndies>>
<<set $ADBottoms to $MichaelBottoms>>
<<set $ADTop to $MichaelTop>>
<<set $ADOuter to $MichaelOuter>>
<<set $ADSocks to $MichaelSocks>>
<<set $ADShoes to $MichaelShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $WhiteTanktop>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirtRolledUp>>
<<set $ADBottoms to $BlackSlacks>>
<<set $ADNeck to $SchoolTie>>
<<set $ADSocks to $PrestonSocks>>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
<<if $MichaelSocial >= 10>>
You are sitting on the bus gazing passively out the window and listening to the idle chatter of the other boys when you suddenly hear snickering behind you. You suddenly feel a few cold drops of water hit your back, causing your body to instantly tense up as you quickly stand. You turn around and see <span style="color:DarkTurquoise">Michael</span> smirking with a water bottle in his hand.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “Chill <span style="color:DarkTurquoise">$Player.Name</span>, just wanted to make sure you were awake.”</span> <span style="color:DarkTurquoise">Michael</span> moves forward, sitting next to you, and takes a drink from the water bottle. <span style="color:LightSteelBlue">“I was going to pour this on <span style="color:DarkTurquoise">Ben</span>'s crotch, but he’s sitting to close to the bus driver. If I get another detention my mom is going to beat my ass.”</span> You and <span style="color:DarkTurquoise">Michael</span> enjoy a nice ride home as you make jokes.<br>
<<set $SocialChange to 1>>
<<include"MICHAEL Social Change">>
<<else>>
You are sitting on the bus gazing passively out the window and listening to the idle chatter of the other boys when you suddenly hear snickering behind you. <span style="color:Red">Before you can act, freezing cold water is suddenly poured down the back of your $PlayerTop.Type, soaking into all your clothes!</span> You yell out in surprise and discomfort, quickly standing up as the cold causes to forcibly shake. Sitting in the seat behind you, you see <span style="color:DarkTurquoise">Michael</span> and one of his goons laughing hysterically as they wave around now empty water bottles.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “What’s wrong <span style="color:DarkTurquoise">$Player.Name</span>? Had a little accident?”</span> <span style="color:DarkTurquoise">Michael </span>taunts.<br>
<br>
<span style="color:LightSteelBlue"> “Yeah, looks like you peed out of your butt!”</span> His goon adds as they both continue to laugh, drawing attention to your situation. You move seats to get away from them, your backside now completely soaked.<br>
<<set $SocialChange to -1>>
<<include"MICHAEL Social Change">>
<<set $Wet to 1>>
<<set $Stress += 1>>
<<endif>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You sit down at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. In the midst of the gossip and rough housing, the fit boy turns his attention to you and the two of you begin chatting.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Michael</span> mentions his love for soccer. He used to play on the elementary school’s team but fell out of it over the last year for various reasons.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
In a conversation about music, <span style="color:DarkTurquoise">Michael</span> shows an above average amount of knowledge of singing. You question this, but he brushes it off just random stuff he read off the internet and changes the subject.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Michael</span> spends a majority of the time complaining about his two older brothers, using a lot of choice words and swears. You assume they had gotten into a fight this morning judging by his level of anger.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $MichaelDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $MichaelDailyChat to 1>>
<<else>>
<<set $MichaelDailyChat to 1>>
<<include"MICHAEL Social Change">>
<<set $MichaelDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<include"MICHAEL Route">>
<</nobr>><<nobr>>
<<include"MICHAEL Equipment">>
/* SELECTING ROUTE */
<<set $MichaelRoute to random(1, 1)>>
<<include"MICHAEL Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $MichaelDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $MichaelSocial >= 10>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. You enjoy your time eating while chatting and making crude jokes.<br>
<<set $SocialChange to 1>>
<<include"MICHAEL Social Change">>
<br>
<<elseif $MichaelSocial >= 0>>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. Despite them clearly being annoyed at your presence, they let you stay and even find themselves slightly enjoying your presence.<br>
<<set $SocialChange to 1>>
<<include"MICHAEL Social Change">>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. <span style="color:Red">However, before you can start eating, one of them shoves you off the table to the floor, tossing your lunch to the ground as well.</span> They all laugh as you hurriedly run off with what remains of your food.<br>
<<set $Stress += 1>>
<br>
<<endif>>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. <span style="color:Red">However, before you can start eating, one of them shoves you off the table to the floor, tossing your lunch to the ground as well.</span> They all laugh as you hurriedly run off with what remains of your food.<br>
<<set $Stress += 1>>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $MichaelEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $MichaelOuter over his $MichaelTop, $MichaelBottoms, and $MichaelShoes with $MichaelSocks.<br>
<<else>>
He is currently wearing a $MichaelTop, $MichaelBottoms, and $MichaelShoes with $MichaelSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $MichaelOuter == "Red Hoodie">>
<span title="Red Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Red Hoodie.png" alt="Red Hoodie">
</span>
<<endif>>
<<if $MichaelTop == "Green Tanktop">>
<span title="Green Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop">
</span>
<<elseif $MichaelTop == "White Tanktop">>
<span title="White Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\White Tanktop.png" alt="White Tanktop">
</span>
<<elseif $MichaelTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<endif>>
<<if $MichaelBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $MichaelBottoms == "Brown Shorts">>
<span title="Brown Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Brown Shorts.png" alt="Brown Shorts">
</span>
<<elseif $MichaelBottoms == "Black Jeans">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<elseif $MichaelBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<endif>>
<<if $MichaelSocks == "Black Socks">>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<<endif>>
<<if $MichaelShoes == "Red Sneakers">>
<span title="Red Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Red Sneakers.png" alt="Red Sneakers">
</span>
<<endif>>
/* PJs */
<<elseif $MichaelEquipment == "PJs">>
He is currently wearing only a pair of $MichaelPJBottoms, revealing his boyish chest.<br>
<<set $SeenMichaelPJs to 1>>
<span title="Black Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Black Pajamas.png" alt="Black Pajama Pants">
</span>
/* UNDIES */
<<elseif $MichaelEquipment == "Undies">>
<<if $MichaelUndies == "Green Boxers">>
<span title="Green Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers">
</span>
<<elseif $MichaelUndies == "Red Boxers">>
<span title="Red Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Red Boxers.png" alt="Red Boxers">
</span>
<<elseif $MichaelUndies == "Black Boxers">>
<span title="Black Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $MichaelRandomUndies to random(1, 3)>>
<<if $MichaelRandomUndies == 1>>
<<set $MichaelUndies to $GreenBoxers>>
<<elseif $MichaelRandomUndies == 2>>
<<set $MichaelUndies to $RedBoxers>>
<<else>>
<<set $MichaelUndies to $BlackBoxers>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $MichaelShoes to $RedSneakers>>
<<set $MichaelSocks to $BlackSocks>>
/* PAJAMA SELECTION */
<<set $MichaelPJBottoms to $BlackPajamaPants>>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<set $MichaelOuter to $RedHoodie>>
<<if $MichaelRandomTop == 1>>
<<set $MichaelTop to $GreenTShirt>>
<<elseif $MichaelRandomTop == 2>>
<<set $MichaelTop to $WhiteTShirt>>
<<endif>>
<<if $MichaelRandomBottoms == 1>>
<<set $MichaelBottoms to $BlueRippedJeans>>
<<elseif $MichaelRandomBottoms == 2>>
<<set $MichaelBottoms to $BlackRippedJeans>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<set $MichaelOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $MichaelRandomTop == 1>>
<<set $MichaelTop to $GreenTShirt>>
<<elseif $MichaelRandomTop == 2>>
<<set $MichaelTop to $RedTShirt>>
<<endif>>
<<if $MichaelRandomBottoms == 1>>
<<set $MichaelBottoms to $BlackShorts>>
<<elseif $MichaelRandomBottoms == 2>>
<<set $MichaelBottoms to $BlackRippedJeans>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<set $MichaelOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $MichaelRandomTop == 1>>
<<set $MichaelTop to $GreenTShirt>>
<<elseif $MichaelRandomTop == 2>>
<<set $MichaelTop to $WhiteTShirt>>
<<endif>>
<<if $MichaelRandomBottoms == 1>>
<<set $MichaelBottoms to $BlackShorts>>
<<elseif $MichaelRandomBottoms == 2>>
<<set $MichaelBottoms to $BrownShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<set $MichaelOuter to $RedHoodie>>
<<if $MichaelRandomTop == 1>>
<<set $MichaelTop to $GreenTShirt>>
<<elseif $MichaelRandomTop == 2>>
<<set $MichaelTop to $RedTShirt>>
<<endif>>
<<if $MichaelRandomBottoms == 1>>
<<set $MichaelBottoms to $BlackRippedJeans>>
<<elseif $MichaelRandomBottoms == 2>>
<<set $MichaelBottoms to $BlueRippedJeans>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You walk to the bottom of the jungle gym but are quickly stopped by one of <span style="color:DarkTurquoise">Michael</span>’s goons. <span style="color:LightSteelBlue">“Well if it isn’t little <span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Michael</span> says with all the confidence of a king, <span style="color:LightSteelBlue">“What brings you to our neck of the woods? Fancy us shoving your head in a toilet?”</span> His goons all laugh. You ask if you could hang out with him, prompting a burst of laughter from his friends. But <span style="color:DarkTurquoise">Michael</span> seems intrigued by the idea.<br>
<br>
<span style="color:LightSteelBlue">“I suppose I could maybe let you hang out with us, but you’ve gotta prove yourself first.”</span> <span style="color:DarkTurquoise">Michael</span> puffed out his chest and flexed his, admittedly impressive, muscles. <span style="color:LightSteelBlue">“Best way to do that is to dominate one of the other losers out here. Think you can do that, or are you too much of a pussy?”</span><br>
<br>
<div id=choice>
/* AGREED */
<<link "Agree">>
<<replace"#choice">>
You nod, agreeing to bully your fellow classmates for <span style="color:DarkTurquoise">Michael</span>’s amusement. He smiles, motioning to his goons to let you walk up to him.<br>
<br>
<span style="color:LightSteelBlue">“Guess you’re not as big of a bitch as I thought. Here, I’ll even give you a choice.”</span> He puts his hand on your shoulder and points to some trees on the outskirts of the courtyard. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ben</span> doesn’t have any friends, so he likes to sit under a tree reading. He’s so oblivious he doesn’t even notice if people walk up to him. You should have no problem sneaking up behind him and hanging him by his Tighty Whities on one of the tree branches.”</span><br>
<br>
He then points your attention towards one of the larger play areas in the center of the courtyard. <span style="color:LightSteelBlue">“Or if you want something a bit more fun, you could go after <span style="color:DarkTurquoise">Carter</span>. Kid thinks he’s some super hero or something, always standing up to us. But he’s also a giant baby, he still wears underwear with cartoons and shit on them. Fucking dork. He likes to pose like a loser at the top of the slide before going down. Hang out there and right as he’s doing his dumb pose, rip his $CarterBottoms.Type down and show everyone his baby briefs.”</span><br>
<br>
<span style="color:DarkTurquoise">Michael</span> and his goons all laugh at both potential humiliations. <span style="color:LightSteelBlue">“So? Who will it be?”</span><br>
<br>
<div id=choice2>
/* BEN WEDGIE */
<<link "Ben">>
<<replace"#choice2">>
You agree to give <span style="color:DarkTurquoise">Ben</span> a wedgie. <span style="color:DarkTurquoise">Michael</span> laughs, stating that he is such an easy target. With his encouragement, you sneak along the edge of the courtyard, out of sight of <span style="color:DarkTurquoise">Ben</span>. Once you are behind him, you carefully sneak up to the tree he is sitting under.<br>
<br>
The quiet boy is none the wiser as you walk up behind him, completely engrossed in his book. So engrossed that he is leaning forward, lifting his $BenTopType and giving easy access to the waistband of his $BenUndies. Giving him no time to do anything other than squeal, you quickly grip the back of his briefs with both hands and yank upwards. The small boy is extremely light, allowing you to easily lift him up high. <span style="color:DarkTurquoise">Ben</span> screams out in surprise and pain, dropping his book and grabbing his crotch as it is tightly squeezed.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You can hear the cheer of <span style="color:DarkTurquoise">Michael</span> and his goons from here, as they gleefully watch you hook <span style="color:DarkTurquoise">Ben</span>’s briefs to a low branch on the tree. Dangling him there helplessly as you take a step back and look at him with mischievous pride. <span style="color:Pink">The boy’s head slumped down, causing his shirt to fall, revealing his lower back and a bit of his cute butt as it poked out of his stretched briefs.</span> A few tears rolled down his face as he begged you to let him down. You simply smirked and returned to <span style="color:DarkTurquoise">Michael</span> victorious.<br>
<br>
You were greeted with a barrage of high-fives and pats on the back. <span style="color:LightSteelBlue">“That was fucking great!”</span> <span style="color:DarkTurquoise">Michael</span> laughed, <span style="color:LightSteelBlue">“We could even see his little ass poking out from here! How much you wanna bet he’s stuck there until a teacher walks by?”</span> You spend a while hanging out with <span style="color:DarkTurquoise">Michael</span> and his friends.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $SocialChange to -2>>
<<include"BEN Social Change">>
<<set $Minutes += 20>>
<<set $GaveWedgie to 1>>
<<set $Player.Arousal += $GiveWedgieArousal + 5>>
<<set $GaveWedgieHours += 3>>
<<set $TimesGaveWedgie += 1>>
<<set $TimesGaveBenWedgie += 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Ben</span><br>
/* CARTER PANTS */
<<link "Carter">>
<<replace"#choice2">>
You agree to pull down <span style="color:DarkTurquoise">Carter</span>’s $CarterBottoms.Type at the top of the slide. <span style="color:LightSteelBlue">“Good choice!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“The guys a tool, so you should be able to just sit around up there and he’ll be none the wiser. Maybe some humiliation will teach him not to mess with his superiors.”</span> Getting words of encouragement from the other boys, you head off towards the slide.<br>
<br>
The slide was attached to the top of a large wooden jungle gym in the center of the courtyard where many of the boys played. Due to this, it wasn’t hard to sneak up there without drawing attention to yourself. Once there, you sat down near the top of the slide and pretended to doze off. A few moments later, you heard <span style="color:DarkTurquoise">Carter</span> rushing up.<br>
<br>
As expected, as the heroic boy reached the top he stopped, talking to some imaginary villain at the bottom of the slide. As he gave his heroic speech, you quietly snuck up behind him and, in one quick motion, grabbed the sides of his $CarterBottoms.Type and yanked them down. <span style="color:Pink">You were immediately greeted with an eyeful of the boy’s $CarterUndies.</span> The boy’s squeal at his sudden exposure was followed by the sound of <span style="color:DarkTurquoise">Michael</span> and his friends laughing in the distance. This also drew the attention of all the other boys on the jungle gym, who couldn’t help but giggle at the heroic boy's situation.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once the temporary paralysis caused by his embarrassment had worn off, <span style="color:DarkTurquoise">Carter</span> quickly bent down in an attempt to pull his $CarterBottoms.Type back up. <span style="color:Pink">Unaware that you were kneeling directly behind him, his soft underwear-clad butt smacks you in the face, sending you falling backwards and <span style="color:DarkTurquoise">Carter</span> falling headfirst down the slide, his $CarterBottoms.Type still around his ankles.</span> He landed face first in the dirt, but quickly managed to recover and pull his $CarterBottoms.Type up. You quickly pick yourself up and run back to <span style="color:DarkTurquoise">Michael</span>.<br>
<br>
<span style="color:LightSteelBlue">“Damn $Player.Name, nice job pushing that dork down the slide!”</span> <span style="color:DarkTurquoise">Michael</span> could hardly contain his laughter, <span style="color:LightSteelBlue">“Maybe <span style="color:DarkTurquoise">Carter</span> will learn his lesson and actually stop wearing toddler underwear.”</span> You laughed and chatted with <span style="color:DarkTurquoise">Michael</span> and the others, mostly about embarrassing things they’ve seen <span style="color:DarkTurquoise">Carter</span> do.<br>
<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $SocialChange to -2>>
<<include"CARTER Social Change">>
<<set $Minutes += 20>>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 3>>
<<set $PantsCarter += 1>>
<<set $SeenCarterUndies += 1>>
<<set $Player.Arousal += $HumiliatingArousal + 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Carter</span><br>
</div>
<</replace>>
<</link>>
<span style="color:Green">+Michael</span><br>
/* REFUSE */
<<link "Refuse">>
<<replace"#choice">>
You refuse to bully your fellow classmates solely for <span style="color:DarkTurquoise">Michael</span>’s amusement. He snorts, pushing you backwards away from the jungle Gym. <span style="color:LightSteelBlue">“Guess you are a Pussy then. Get out of here, go hang out with your nerd friends.”</span> His goons yell out taunts and insults as you walk away.<br>
<<set $SocialChange to -1>>
<<include"MICHAEL Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Michael</span><br>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. De León</span> spends the class explaining the art of the middle ages, showing paintings, snippets of music, and other such things. He then starts talking about a lesser known dance that lovers in a certain area of Europe would perform on their wedding day. He explains how it was seen as obscene for the time due to the closeness involved and then attempts to describe how the dance went, but is clearly having difficulty explaining the movements.<br>
<br>
<span style="color:LightSteelBlue">“This isn’t working,”</span> <span style="color:DarkTurquoise">Mr. De León</span> sighs, <span style="color:LightSteelBlue">“What we need is a demonstration. Ummm… <span style="color:DarkTurquoise">$Player.Name</span>, <span style="color:DarkTurquoise">Michael</span>, would you both come up here for a moment?”</span> Both you and <span style=“color:DarkTurquoise”>Michael</span> are about to protest when <span style="color:DarkTurquoise">Mr. De León</span> grabs you both by the arm. <span style="color:LightSteelBlue">“I only asked to be polite, you don’t really have a choice.”</span> He stands you both up at the front of the class.<br>
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 90px; top: 0px">
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Now, turn to face one another.”</span> You both follow <span style="color:DarkTurquoise">Mr. De León</span>’s instructions. <span style="color:LightSteelBlue">“No no! Stand closer!”</span> <span style="color:DarkTurquoise">Mr. De León</span> suddenly pushes you both closer. <span style="color:LightSteelBlue">“The lovers wanted nothing more than to gaze into the eyes of their beloved, standing so close as to block out all other sights! More like this-“</span> <span style="color:DarkTurquoise">Mr. De León</span> not only had you both stand toe-to-toe, but so close that your noses touched. <span style="color:DarkTurquoise">Mr. De León</span> then grabbed <span style="color:DarkTurquoise">Michael</span>’s arms and began to position them. <span style="color:LightSteelBlue">“Now you, <span style="color:DarkTurquoise">Michael</span>, you will play the man. He put one arm on his beloved's shoulder and the other cradled her-“</span>. <span style="color:Pink">You blush as you feel <span style="color:DarkTurquoise">Michael</span>'s hand briefly placed upon your rear.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“This is fucking gay!”</span> <span style="color:DarkTurquoise">Michael</span> yelled out, pushing you away from him. <span style="color:LightSteelBlue">“I’m not going to hold his ass!”</span><br>
<br>
<span style="color:LightSteelBlue">“Language <span style="color:DarkTurquoise">Mr. Reyes</span>!”</span> <span style="color:DarkTurquoise">Mr. De León</span> scolds <span style=“color:DarkTurquoise”>Michael</span>, grabbing his wrist, <span style="color:LightSteelBlue">“I have told you before, words like that are not welcome in my classroom!”</span> <span style="color:DarkTurquoise">Michael</span> tries to complain, but is stopped when <span style="color:DarkTurquoise">Mr. De León</span> puts his finger against his lips. <span style="color:LightSteelBlue">“Since you have no appreciation for the beauty and elegance of History, you can go sit with the Headmaster instead! Instead of holding <span style="color:DarkTurquoise">$Player.Name</span>’s bottom, you can hold your own after experiencing the pain of discipline!”</span> <span style="color:DarkTurquoise">Michael</span> attempted to protest again, but this just earns him a hard smack on the butt from <span style="color:DarkTurquoise">Mr. De León</span>’s history book.<br>
<br>
<span style="color:DarkTurquoise">Mr. De León</span> was so frustrated he decided to forgo the rest of the presentation and returns you to your seat.<br>
<br>
<<set $Player.Arousal += 20>>
<<include"Attend History Finish">>
<</nobr>><<nobr>>
/* FRIENDSHIP */
<<if $MichaelSocial > 30 or $MichaelSocialRank > 0>>
The class is watching an old documentary, but it wasn’t very well made. A few students have passed out while others have found quiet ways to entertain themselves. You are laying your head on your desk, looking up at the film, and trying hard to stay awake when you feel a hand poke your shoulder. You turn and see <span style="color:DarkTurquoise">Michael</span>, grinning ear to ear, who was pointing at another boy quietly napping at his desk. More specifically, to the boy’s Red Boxers, which were prominently poking out of the back of his Jeans.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Michael</span> quickly slid over <span style="color:Pink">and in one quick motion, gripped the back of the sleeping boy’s underwear and yanked them up into the air.</span> The poor boy, suddenly awoken from his nap by a painful squeezing of his balls, let out a girlish scream as he quickly jumped to his feet. <span style="color:DarkTurquoise">Mr. De León</span> quickly yelled at the boy, not seeing <span style="color:DarkTurquoise">Michael</span> as he jumped back to his seat, and told him to be quiet or risk detention. The boy did as he was told, not knowing who had given him the sudden wedgie.<br>
<<set $SocialChange to 1>>
<<include"MICHAEL Social Change">>
<br>
<<include"Attend History Finish">>
/* NO FRIENDSHIP */
<<else>>
/* WEDGIE */
<<if $PlayerUndies.Type != "None">>
The class is watching an old documentary, but it isn’t made very well. A few students have passed out while others have found quiet ways to entertain themselves. You are laying your head on your desk, looking up at the film, and trying hard to stay awake. This position unintentionally makes the back of your $PlayerUndies.Name poke out, a fact you only learn as you suddenly feel a hand grip them!<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Red">You let out a pained yell as <span style="color:DarkTurquoise">Michael</span> yanks the back of your $UndiesType upward, giving you a painful wedgie!</span> You stand up to confront <span style="color:DarkTurquoise">Michael</span> but are quickly yelled at to sit down and be quiet by <span style="color:DarkTurquoise">Mr. De León</span>. <span style="color:DarkTurquoise">Michael</span> giggles to himself as you sit back down and fix your clothing.<br>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 2>>
<<set $TimesWedgied += 1>>
<<set $TimesGotMichaelWedgie += 1>>
/* CHAIR PULL OUT */
<<else>>
Having just watched a short documentary, <span style="color:DarkTurquoise">Mr. De León</span> has everyone complete a short assignment on what they watched. Once everyone is finished, you are asked to collect them and bring them up, and you return to your seat and are about to sit down <span style="color:Red">when <span style="color:DarkTurquoise">Michael</span> pulls your chair out from behind you, causing you to fall painfully to the floor!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You let out a pained cry as <span style="color:DarkTurquoise">Michael</span> and his friends begin to laugh at you. You quickly get up to confront the bully but are stopped when <span style="color:DarkTurquoise">Mr. De León</span> demands everyone to sit down and shut up. You have no choice but to oblige as <span style="color:DarkTurquoise">Michael</span> gives you a taunting smirk.<br>
<<endif>>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">>
<br>
<<include"Attend History Finish">>
<<endif>>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Michael == "School Playground">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> stands at the top of the jungle gym with a bunch of his goons, laughing amongst themselves and occasionally yelling abuse to nearby boys. They seem to be enjoying themselves.<br>
<br>
[[Chat With (0:10)|MICHAEL Playground Chat With]] <span style="color:Green">+Michael</span><br>
<<if $MichaelSocial <= 0>>
[[Ask to hang out (0:20)|MICHAEL Hang Out Test]] <span style="color:Green">+Michael</span><br>
<<endif>>
<<if $MichaelSocial > -50>>
[[Challenge Michael to a Race (0:20)|MICHAEL Race Challenge]]
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 3>>
<<include"Skill Level Display">>
<span style="color:Green">+Michael</span><br>
<<endif>>
<<if $MichaelSocial >= 50>>
[[Roughhouse on the Jungle Gym|MICHAEL Playground Roughhouse]] <span style="color:Green">+Michael</span><br>
<<endif>>
[[Leave|School Courtyard]]
<<elseif $Michael == "School Lunch">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> sits at one of the center tables with his goons eating lunch. At one point, you notice him pick up a carrot and toss it at an unsuspecting teacher. Fortunately for <span style="color:DarkTurquoise">Michael</span>, the teacher seems to think it came from a different table and berates another group of students.<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|MICHAEL Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
<br>
[[Leave|School Cafeteria]]
<<elseif $Michael == "Cafeteria">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> sits at one of the center tables with his goons. You overhear them gossiping about some of the other students, laughing and making fun of various embarrassing things that may or may not be true.<br>
<br>
[[Chat With (0:10)|MICHAEL Cafeteria Chat With]] <span style="color:Green">+Michael</span><br>
[[Leave|School Cafeteria]]
<<elseif $Michael == "Outside School Detention">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> stands waiting outside the school after his detention. He stands awkwardly, as if his rear-end hurts. You can easily guess as to why.<br>
<br>
[[Leave|Middle School]]
<<elseif $Michael == "East Hallway">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> walks down the hallway, pretending to punch some of the smaller boys as he passes, making them flinch.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Michael == "South Hallway">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> walks down the hallway, pretending to punch some of the smaller boys as he passes, making them flinch.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Michael == "West Hallway">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> walks down the hallway, pretending to punch some of the smaller boys as he passes, making them flinch.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Michael == "English">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> naps comfortably, his head resting on his desk. <span style="color:Pink">You can’t help but notice the waistband of his $MichaelUndies peeking out from his $MichaelBottomsType.</span><br>
<br>
[[Leave|School English Classroom]]
<<elseif $Michael == "History">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> slouches in his chair drawing in his notebook. You glance over and notice it appears to be a crude drawing of <span style="color:DarkTurquoise">Mr. De León</span> orally pleasing the headmaster.<br>
<br>
[[Leave|School History Classroom]]
<<elseif $Michael == "Science">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> sits down at his desk looking extremely bored. At one point, he nearly passes out but manages to catch himself before his head falls into his desk.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Michael == "Math">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> sits at his desk folding paper air planes and tossing them towards the trash can. Eventually, <span style="color:DarkTurquoise">Mr. Randolph</span> notices and threatens him with detention. <span style="color:DarkTurquoise">Michael</span> quickly stops, silently cursing under his breath.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Michael == "Music Class">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> sits in one of the corners of the classroom with his friends, half-decently playing the flute. Occasionally, when the teacher’s back is turned, he makes an obscene gesture with the flute, but otherwise doesn’t cause any trouble.<br>
<<elseif $Michael == "Lunch Detention">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> is sitting at one of the desks serving his lunchtime detention. Seems he had gotten in trouble and is being made to do extra busywork instead of being allowed to play on the playground.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Michael == "Locker Room">>
<<include"MICHAEL Avatar Undies">>
<span style="color:DarkTurquoise">Michael</span> stands in a group with two of his goons, chatting away while they change. <span style="color:Pink">He is in nothing but his $MichaelUndies, but he doesn’t seem to mind at all.</span> Interestingly, he isn't making fun of the boys wearing briefs. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenMichaelUndies < 1>>
<<set $SeenMichaelUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Michael == "Gym">>
<<include"MICHAEL Avatar Towel">>
<span style="color:DarkTurquoise">Michael</span> leaned up against his locker flanked by some of his goons. He is wearing nothing but a towel as he and his friends whisper and chuckle to each other, no doubt making jokes at some of the other boy’s expense. <br>
<br>
[[Back|School Locker Room]]
/* TOWN EVENTS */
<<elseif $Michael == "Park Bully Little Kid">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> is standing above a young boy, holding his toy in the air taunting him. The kid is trying to jump to reach the toy, but isn't even getting close.<br>
<br>
[[Leave|Park]]
<<elseif $Michael == "Main Street Walking">>
<<include"MICHAEL Avatar Everyday">>
<span style="color:DarkTurquoise">Michael</span> is walking down the street.
<br>
[[Leave|Main Street]]
<<endif>>
<</nobr>><<nobr>>
As soon as class starts, <span style="color:DarkTurquoise">Mr. Randolph</span> surprises you all with a pop quiz. The class groans in unison, but <span style="color:DarkTurquoise">Mr. Randolph</span> explains that in life you have to always be prepared when the unexpected comes. He hands out the quiz and tells everyone to complete it in complete silence. He watches the class like a hawk for the first few minutes, but eventually returns to his desk to grade some homework.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The quiz is relatively easy, and you find yourself working through it at a quick pace, though some of the other boys appear to be struggling. In the corner of your eye, you catch <span style="color:DarkTurquoise">Michael</span> glancing at your paper and copying answers down. Seems <span style="color:DarkTurquoise">Michael</span> hasn’t been studying.<br>
<br>
<div id=choice>
<<link "Help him cheat">>
<<replace"#choice">>
You turn slightly, meeting his eyes, and give him a wink. You darken your answers to make them more viable and stealthfully move your quiz towards the edge of your desk to give him a better view. He gives you an appreciative smile and quickly begins to copy the answers over.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Green">Thankfully, <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t seem to notice.</span> He did give you both a heart attack when he suddenly stood up from his desk, but this was simply to collect something from the printer. For now, you’ve both gotten away with some little mischief and you’re sure <span style="color:DarkTurquoise">Michael</span> will be grateful. <br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">><br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Michael</span><br>
<<link "Ignore him<br>">>
<<replace"#choice">>
You decide the best course of action here is to pretend you didn’t notice and finish your quiz. <span style="color:DarkTurquoise">Mr. Randolph</span>, finishing with his grading, begins to walk around the room and watch as everyone does their test, forcing <span style="color:DarkTurquoise">Michael</span> to finish the rest on his own. You’re not sure how much he managed to copy, but at least no one noticed.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<<link "Hide your answers">>
<<replace"#choice">>
You decide to not let <span style="color:DarkTurquoise">Michael</span> cheat off of you and position your arm to hide your answers. <span style="color:DarkTurquoise">Michael</span> curses at you under his breath, but can’t do anything else as <span style="color:DarkTurquoise">Mr. Randolph</span> yells out for him to stop whispering.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
After the quizzes are collected, <span style="color:DarkTurquoise">Michael</span> leans over and whispers that you should <span style="color:LightSteelBlue"> “Watch your back.”</span> Seems he is angry with you.<br>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">><br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Red">-Michael</span><br>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> seems extra moody today, easily annoyed by any disturbance and scolding at even a simple cough.</span> This leaves everyone on edge, well everyone except <span style="color:DarkTurquoise">Michael</span>, who was lazily only half paying attention and was instead trying to balance his pencil on a stack of erasers.<br>
<br>
/* FRIENDS WITH MICHAEL */
<<if $MichaelSocial >= 50 or $MichaelSocialRank > 0>>
It was not long later that you suddenly felt a light tap on your shoulder. You glance over and see that <span style="color:DarkTurquoise">Michael</span> has completed his stack, which was about 6 inches tall and had 3 erasers topped by 2 pencils stacked precariously atop one another. You roll your eyes at him and go to turn your attention back to the teacher when he nudges you to look back. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
He grabs a third pencil and begins to try to balance it on top. You notice that the structure was teetering to one side and, without thinking, whisper shouted a warning to <span style="color:DarkTurquoise">Michael</span>. <span style="color:lightcoral">But it was too late, as the haphazardly constructed structure tumbled to the ground, causing multiple loud thuds as they scattered onto <span style="color:DarkTurquoise">Michael</span>’s desk and off to the ground.</span> <br>
<br>
Everyone in the classroom froze in fear, looking towards you and <span style="color:DarkTurquoise">Michael</span>, as <span style="color:DarkTurquoise">Mr. Randolph</span> stopped mid-explanation and stood there in silence for a moment. He then, very slowly, put his chalk down and turned around. <br>
<br>
/* NOT FRIENDS WITH MICHAEL */
<<else>>
<span style="color:lightcoral">You suddenly felt a sharp pain on your shoulder and winced, turning to see <span style="color:DarkTurquoise">Michael</span> smirking and holding a sharpened pencil toward you.</span> You glared at him angrily but, not wanting to get in trouble, decided to ignore him and turned your attention back to the lesson. <span style="color:DarkTurquoise">Michael</span>, seemingly offended by your lack of reaction, decided to take it a step further and grabbed his smallest eraser before tossing it toward you. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Thankfully, he missed, but the sound of the eraser lightly landing on your desk caused the entire room to freeze in fear. <span style="color:DarkTurquoise">Mr. Randolph</span> stopped for a moment and took a deep breath, before continuing. You let out a sigh of relief and mouth to <span style="color:DarkTurquoise">Michael</span> to ‘Stop!’ But this seemed to be the reaction he was hoping for, as instead of stopping he, very openly, lined up another one of his erasers towards you and positioned his hand to flick it towards you. <br>
<br>
You whisper shout at <span style="color:DarkTurquoise">Michael</span> that he better not, but this just seems to egg him on more as he quickly launches it towards you! You try to catch it, <span style="color:lightcoral">but instead only cause it to bounce off your hand onto the floor, causing another loud thud.</span> Everyone in the classroom froze in fear, looking towards you and <span style="color:DarkTurquoise">Michael</span>, as <span style="color:DarkTurquoise">Mr. Randolph</span> stopped mid-explanation and stood there in silence for a moment. He then, very slowly, put his chalk down and turned around. <br>
<br>
<<endif>>
/* CONTINUED */
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
He looked at you both which sent the fear of god down both your spines. You opened your mouth to try and defend yourself, but <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t even give you a chance as he grabbed you both painfully by the ear and dragged you to the front of the class. <br>
<br>
<span style="color:LightSteelBlue">“Why am I not surprised it is you two?”</span> He said angrily as he motioned for your both to face the chalkboard and place your hands on it. <span style="color:lightcoral">You knew what was coming,</span> as you felt your butt clench in fear. <span style="color:DarkTurquoise">Mr. Randolph</span> picked up a large yardstick and turned to address the rest of the class. <span style="color:LightSteelBlue">“Let this be an example to the rest of you, because if I have to drag anyone else up here, I won’t hold back."</span> <br>
<br>
<span style="color:lightcoral">You and <span style="color:DarkTurquoise">Michael</span> both let out a pained cry as the wooden stick is smacked painfully against your rears.</span> <span style="color:DarkTurquoise">Mr. Randolph</span> made sure to line it up so you both would be hit at the same time. <span style="color:Red">Smack!</span> Another hit, this one with slightly more strength than the last. This felt unfair, since you had technically done nothing wrong, but knew that bringing this up would only make it worse. <br>
<br>
<span style="color:Red">Smack!</span> A third hit, this one the strongest of the three, though still not as bad as it could be since your $PlayerBottoms.Typecushioned the blow. It causes your leg to buckle slightly, causing you to not hear what caused the other boys to gasp. You turn and see <span style="color:DarkTurquoise">Michael</span> has a face that screamed <span style="color:LightSteelBlue">“I just fucked up.”</span> It didn’t take long for you to realize that <span style="color:DarkTurquoise">Michael</span> had let a pretty nasty swear slip out in that last hit. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>, you may return to your seat.”</span> You quickly do as your told, even if sitting down causes another wave of stinging pain onto your butt. You watch as <span style="color:DarkTurquoise">Mr. Randolph</span> takes a few steps toward <span style="color:DarkTurquoise">Michael</span>.<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">Mr. Reyes</span>, you know my feeling about such offensive language being used in class, don’t you? Is there anything else you wish to say?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry, sir.”</span> <span style="color:DarkTurquoise">Michael</span> said meekly. <br>
<br>
<span style="color:LightSteelBlue">“$MichaelBottomsType down.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> demanded, now speaking in a calm but terrifying voice. <span style="color:DarkTurquoise">Michael</span> turned to protest, but realized that doing so at this point would make a bad situation worse. He turned towards the class red-faced, before doing as he was told and pulling down his $MichaelBottomsType, exposing his $MichaelUndies to the class. While this normally would prompt giggles or teasing, everyone stood in silence, fearful of drawing <span style="color:DarkTurquoise">Mr. Randolph</span>’s anger to themselves. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Michael</span> proceeded to receive half a dozen more smacks. His underwear did nothing to protect his rear, really only serving to protect the little bit of dignity he had left. <span style="color:DarkTurquoise">Michael</span> was then made to apologize again, his eyes red though no tears were visible. He then had to return to his seat, a difficult feat considering the state of his rear, though he did it without making another sound the entire class. No one did. <br>
<br>
<<set $TimesSpanked += 3>>
<<set $Player.Arousal += $SpankedArousal>>
<<set $Spanked to 1>>
<<set $SpankedHours += 5>>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
As the class is beginning and everyone is getting their homework out, <span style="color:DarkTurquoise">Mr. Randolph</span> calls <span style="color:DarkTurquoise">Michael</span> up to the front of the class and begins to scold him about bullying another student before class. <span style="color:DarkTurquoise">Michael</span> tries to defend himself, but <span style="color:DarkTurquoise">Mr. Randolph</span> knows better than to believe him. As they are both distracted, you glance over at <span style="color:DarkTurquoise">Michael</span>’s desk and notice what appears to be his math homework poking out of his backpack. You could take it, to get revenge on <span style="color:DarkTurquoise">Michael</span> for everything he does to the other students, but if you get caught you’d be in trouble with both him and <span style="color:DarkTurquoise">Mr. Randolph</span>.<br>
<br>
<div id=result>
/* STEAL */
<<link "Throw away his homework">>
<<replace"#result">>
You wait until you are sure no one is watching, but pretend you are picking something up just in case someone is watching, and quickly reach into <span style="color:DarkTurquoise">Michael</span>’s backpack and grab the homework! <br>
<br>
<<set $RandomChance to random(1, 2)>>
/* CAUGHT */
<<if $RandomChance == 1>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>!”</span><span style="color:Red"> You freeze as you hear <span style="color:DarkTurquoise">Mr. Randolph</span> yell out. You look up, your hand still in <span style="color:DarkTurquoise">Michael</span>’s backpack, as they both glare at you.</span> <span style="color:DarkTurquoise">Michael</span> curses, taking a step forward like he is going to punch you, but is stopped by the teacher. <span style="color:LightSteelBlue">“Would you mind explaining to me why you are searching through <span style="color:DarkTurquoise">Mr. Reyes</span>’ backpack?”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You are unable to provide a good enough answer and are given detention for going through another student’s belongings without their permission. What’s worse, <span style="color:DarkTurquoise">Michael</span> seems pissed off.<br>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">>
<<set $Detention += 10>>
<br>
<<include"Attend Math Finish">>
/* NOT CAUGHT */
<<elseif $RandomChance == 2>>
<span style="color:Green">You act as quickly and quietly as you can, pulling the homework away and stuffing it in your backpack.</span> You then quickly toss it in a nearby trashcan, just in case he searches those who are seated close to him. Once <span style="color:DarkTurquoise">Michael</span> returns to his seat and <span style="color:DarkTurquoise">Mr. Randolph</span> begins collecting homework, you notice <span style="color:DarkTurquoise">Michael</span> start to panic.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
He tries to convince the teacher that he had his homework and someone must have taken it, but <span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t believe a word he says and gives him a 0, threatening detention if he doesn’t sit down and shut up. You hear <span style="color:DarkTurquoise">Michael</span> curse under his breath as he glances around, trying to figure out who stole it. You think you’ve gotten away with it, for now.<br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
<br>
<<include"Attend Math Finish">>
<<endif>>
<</replace>>
<</link>>
<span style="color:Yellow">-Michael?</span><br>
/* DON'T STEAL */
<<link "Leave it alone<br>">>
<<replace"#result">>
You decide it is best to not tempt fate and risk incurring the wrath of both the school bully and the strictest teacher. You leave it alone and soon <span style="color:DarkTurquoise">Michael</span> returns to his seat and the homework is collected.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $PantsDown to 1>>
You are playing and enjoying your time on the playground, <span style="color:Red">not noticing as <span style="color:DarkTurquoise">Michael</span> sneaks up behind you.</span> In a quick motion he crouches down behind you, grabs the side of your $Bottoms, and yanks them down to your ankles.<br>
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<<set $PantsDown to 1>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $PlayerUndies.Name != "None">>
<span style="color:Pink">You gasp as your $PlayerUndies.Name are exposed and instinctively bend over to pull them back up, giving <span style="color:DarkTurquoise">Michael</span> the perfect opportunity to grip the back of your $UndiesType and yank them upwards, giving you a wedgie!</span> The sudden yank of your rear as you bend forward causes you to lose your balance and fall, leaving you completely at the mercy of <span style="color:DarkTurquoise">Michael</span> as he dangles you in the air.<br>
<br>
<span style="color:LightSteelBlue">“Nice ass <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Michael</span> laughs as he drops you hard onto the ground and walks off laughing. You quickly fix your clothes, blushing as quite a few boys watch you giggling, before running off.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span><br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 5>>
<<set $TimesPantsPulledDown += 1>>
<<set $PantsByMichael += 1>>
<<set $TimesSeenUndies += 1>>
<<set $MichaelSeenUndies += 1>>
<<set $Player.Arousal += $ReceiveWedgieArousal + $HumiliatedArousal>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 2>>
<<set $TimesWedgied += 1>>
<<set $TimesGotMichaelWedgie += 1>>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">><br>
<<else>>
<span style="color:Pink">You gasp as your $Player.PenisSize Penis and Butt are completely exposed to everyone!</span> <span style="color:DarkTurquoise">Michael</span>, getting an eyeful of your bare ass, can’t contain his laughter and falls backwards laughing loudly, getting the attention of everyone around you.<br>
<br>
<span style="color:LightSteelBlue">“The kids not even wearing any underwear!”</span> <span style="color:DarkTurquoise">Michael</span> was crying at this point, <span style="color:LightSteelBlue">“What a fucking loser!”</span> Everyone begins laughing and pointing at your exposed body. You quickly cover your Penis with one hand as you pull up your $PlayerBottoms.Typewith the other, unable to control the tears that form in your eyes as you run off.<br>
<<set $SchoolRep -= 20>>
<span style="color:Red">-Reputation</span><br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 6>>
<<set $TimesPantsPulledDown += 1>>
<<set $MichaelPantsPlayer += 1>>
<<set $TimesSeenNaked += 1>>
<<set $MichaelSeenNaked += 1>>
<<set $SocialChange to -2>>
<<include"MICHAEL Social Change">><br>
<<endif>>
<<set $Player.Arousal += $HumiliatedArousal + 10>>
[[Continue|School Courtyard][$PantsDown to 0]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 10>>
/* OPENING */
You hang out near the jungle gym with <span style="color:DarkTurquoise">Michael</span> and his goons. The lead delinquent sits at the top a bit away from everyone else. You climb up next to him and the two of you chat as you both look out over the playground.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Michael</span> mentions his love for soccer. He used to play on the elementary school’s team but fell out of it over the last year for various reasons.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
In a conversation about music, <span style="color:DarkTurquoise">Michael</span> shows an above average amount of knowledge of singing. You question this, but he brushes it off just random stuff he read off the internet and changes the subject.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Michael</span> spends a majority of the time complaining about his two older brothers, using a lot of choice words and swears. You assume they had gotten into a fight this morning judging by his level of anger.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $MichaelDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $MichaelDailyChat to 1>>
<<else>>
<<set $MichaelDailyChat to 1>>
<<include"MICHAEL Social Change">>
<<set $MichaelDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
You are walking over to the monkey bars to play when you are suddenly blocked by 3 older boys. You attempt to go around them, but they keep moving to block you.<br>
<br>
<span style="color:LightSteelBlue">“Sorry twerp, this stuff is off limits to you first years.”</span> The largest of the boys pushes you backwards, <span style="color:LightSteelBlue">“So fuck off before we decide to 'play' with you instead.”</span> His friends begin laughing, but are cut off when one of them is hit in the back of the head with a soccer ball. <span style="color:LightSteelBlue">“Ouch, who the fuck-!?“</span> A second soccer ball hits one of the other boys. You turn a see <span style="color:DarkTurquoise">Michael</span> a few feet away, smiling as he walks over with two of his goons.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry, guess I don’t know my own strength.”</span> <span style="color:DarkTurquoise">Michael</span> laughs. The largest boy gets in his face and begins swearing, but stops as he notices <span style="color:DarkTurquoise">Michael</span>’s goons surround him. <span style="color:LightSteelBlue">“Listen here kid,”</span> <span style="color:DarkTurquoise">Michael</span> puts his hand on the boy’s shoulder, <span style="color:LightSteelBlue">“You can go around picking on all the little first years you want. Shove them in lockers, hang them by their underwear, whatever you want! But you see, <span style="color:DarkTurquoise">$Player.Name</span> is under my protection. Now, I’m sure you remember our agreement-“</span><br>
<br>
You listen in mild surprise, as <span style="color:DarkTurquoise">Michael</span> sounds like a mafia boss and seems to be instilling a level of fear into the larger boy, despite the age difference. When the conversation is done, they both shake hands and the older boys walk off.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, <span style="color:DarkTurquoise">$Player.Name</span>, <span style="color:DarkTurquoise">$Player.Name</span>. What would you do without me?”</span> <span style="color:DarkTurquoise">Michael</span> laughs, putting his arm around you, <span style="color:LightSteelBlue">“You really got to get better at standing up for yourself, unless you want me to protect you forever?”</span> <span style="color:DarkTurquoise">Michael</span> pinches your side in jest and the two of you walk off to hang out.<br>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span>
<span style="color:Red">-Stress</span><br>
<<set $Stress -= 1>>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">><br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You hang from the top of the jungle gym and kick towards <span style="color:DarkTurquoise">Michael</span>, asking if he would like to play a game.<br>
<br>
<span style="color:LightSteelBlue">“Oh you’re on!”</span> He laughs, jumping up and grabbing the top of the jungle gym as well. You both hang only a foot away from each other and begin to kick at each other, trying to knock the other one off. The other boys gathered around to watch the fight as the two of you both got in some good hits. It may have hurt a little, but a little rough housing between friends was always a fun time.<br>
<br>
<<set $RandomEvent to random(1, 4)>>
/* NO EVENT */
<<if $RandomEvent < 4>>
Eventually, you both begin to tire out. Sensing that neither one of you would concede defeat, you motion to declare it a draw and <span style="color:DarkTurquoise">Michael</span> agrees. The two of you leap to the ground and he praises your skills as you both get some well deserved rest.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<br>
[[Continue|School Courtyard]]
/* PANTSING */
<<elseif $RandomEvent == 4>>
As you get the advantage over <span style="color:DarkTurquoise">Michael</span>, you notice his frustration turn into a devious smile.<br>
<br>
<span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">$Player.Name</span>, you win.”</span> <span style="color:Pink">In one quick motion <span style="color:DarkTurquoise">Michael</span> lets go of the metal bars and grips the sides of your $PlayerBottoms.Typeas he falls, pulling them down to your ankles!</span>
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">You let out an embarrassed scream as your $PlayerUndies.Name are exposed!</span> Laughter erupts from the spectating boys as <span style="color:DarkTurquoise">Michael</span> lands and looks up at his triumph with a smirk.<br>
<br>
You quickly leap down to the ground and pull your $PlayerBottomes.Type back up, still burning bright red, as <span style="color:DarkTurquoise">Michael</span> puts his arms around your shoulder.<br>
<br>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but the opportunity was so perfect I had to!”</span> <span style="color:DarkTurquoise">Michael</span> laughs as you playfully punch him in the side, though you still put enough force behind it for him to grimace from the pain, though he calls it a fair retaliation.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $PantsByMichael += 1>>
<<set $TimesPantsPulledDown += 1>>
<<set $MichaelSeenUndies += 1>>
<<set $TimesSeenUndies += 1>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 2>>
<br>
[[Continue|School Courtyard]]
/* NOT WEARING UNDERWEAR */
<<elseif $PlayerUndies.Name == "None">>
<span style="color:Pink">You let out an embarrassed scream as your $Player.PenisSize Penis and Butt are fully exposed!</span> A brief moment of stunned silence is followed by an eruption of laughter from all the boys watching as you quickly leap down to pull your $PlayerBottoms.Type up and cover yourself.<br>
<br>
/*PENIS SIZE CHECK */
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue"> “Fuck dude, my baby brother is bigger!” </span> One of the boys laugh.
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue"> “Come on guys, we shouldn’t laugh at the little guy!” </span> One of the boys laugh.
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue"> “Nice one <span style="color:DarkTurquoise">Michael</span>, look at <span style="color:DarkTurquoise">$Player.Name</span>’s face!” </span> One of the boys laugh.
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue"> “You were asking to show that thing off by not wearing any underwear <span style="color:DarkTurquoise">$Player.Name</span>!”</span> One of the boys laugh.
<<else>>
<span style="color:LightSteelBlue"> “Fuck <span style="color:DarkTurquoise">$Player.Name</span>, that’s nothing to be ashamed of!”</span> One of the boys laugh.
<<endif>>
<span style="color:DarkTurquoise">Michael</span> is pretty much rolling on the ground laughing as you finish covering yourself up. You, only partially playfully, kick him in the side as retaliation, causing his laughter to be mixed with pained yells. <span style="color:LightSteelBlue">“I’m sorry <span style="color:DarkTurquoise">$Player.Name</span>! Stop!”</span> Though you couldn’t have been hurting him to badly, as he still couldn’t contain his laughter. <span style="color:LightSteelBlue">“I thought you’d be wearing underwear! Sorry!”</span> You hit him a few more times as he stands up, putting his arm around you as he begs for forgiveness, though is still laughing as you do.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $PantsByMichael += 1>>
<<set $TimesPantsPulledDown += 1>>
<<set $MichaelSeenNaked += 1>>
<<set $TimesSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
Thinking of a way to earn the respect of <span style="color:DarkTurquoise">Michael</span> and his goons, you walk up to them and loudly announce that you were challenging <span style="color:DarkTurquoise">Michael</span> to a race across the courtyard. Naturally, <span style="color:DarkTurquoise">Michael</span> smiled at the prospect and accepted.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“We’ll race from here to the cafeteria door,”</span> <span style="color:DarkTurquoise">Michael</span> pointed to the door over 200 meters away. <span style="color:LightSteelBlue">“First one to touch the door wins. Sound easy enough?”</span> You agree and the two of you take positions at a line drawn in the dirt as one of <span style="color:DarkTurquoise">Michael</span>’s goons take off his shirt to act as the starting flag.<br>
<br>
<span style="color:DarkTurquoise">Michael</span> smirked at you as he stretched out, he was no pushover when it came to athletics, his muscled physique made that obvious. If you wanted to win you’d need both skill and luck on your side. Still, winning wasn’t everything as it was clear that both <span style="color:DarkTurquoise">Michael</span> and his goons were impressed by your challenge alone.<br>
<br>
As the countdown finishes and you both take off, the race is looking neck to neck. <span style="color:DarkTurquoise">Michael</span> is quick, but he underestimated you and you find yourself nearly halfway and still able to keep up with him.<br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 3>>
<<include"Skill Checks">>
/* WIN */
<<if $SkillResults == "Pass">>
<span style="color:Green">In his attempt to get ahead of you, <span style="color:DarkTurquoise">Michael</span> nearly stumbles and has to slow down to regain his balance. This allows you to easily grab the victory as you reach the door to the cafeteria and begin to cheer!</span> Michael looks upset at having lost, but gives you a smile and pat on the back regardless.<br>
<br>
<span style="color:LightSteelBlue">“Not bad <span style="color:DarkTurquoise">$Player.Name</span>. But you won’t get so lucky next time.”</span> <span style="color:DarkTurquoise">Michael</span> walks you back to his goons, who only cheer your victory when they see that <span style="color:DarkTurquoise">Michael</span> wasn’t too angry about having lost.<br>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">But it isn’t long until <span style="color:DarkTurquoise">Michael</span> manages to pull ahead of you. You feel your chance at victory fading away as you try to push your legs faster and faster until… you trip. Landing hard on the ground and tumbling forward, rolling a few meters before you come to a rest on your back.</span> You let out a pained groan as <span style="color:DarkTurquoise">Michael</span> stops and turns back towards you, unable to contain his laughter at your fall.<br>
<br>
<span style="color:LightSteelBlue">“Fuck, you alright dude?”</span> <span style="color:DarkTurquoise">Michael</span> surprisingly reaches down and helps you up. Your elbow bled slightly and your whole body felt bruised, but other than that you were fine. <span style="color:LightSteelBlue">“Shit, if you wanted to win that badly maybe I should have just let you.”</span> Your face is red, both from the pain and the embarrassment of falling, but <span style="color:DarkTurquoise">Michael</span> seems to have developed a bit of respect for you.<br>
<<set $Pained to 1>>
<<set $PainedHours += 7>>
<<set $SocialChange to 2>>
<<include"MICHAEL Social Change">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Michael to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Michael to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Michael to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Michael to "School Playground">>
<<elseif $Hours == 8>>
<<set $Michael to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Michael to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Michael to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Michael to "Music Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Michael to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Michael to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 12>>
<<set $Michael to "English">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Michael to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Michael to "Science">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Michael to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Michael to "Detention">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Michael to "Outside School Detention">>
<<elseif $Hours == 15>>
<<set $Michael to "Homework">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Michael to "Homework">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Michael to "Spanked">>
<<elseif $Hours == 16>>
<<set $Michael to "Sobbing">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Michael to "Hallway">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Michael to "Showering">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Michael to "Teased Towel">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Michael to "Hallway Towel">>
<<elseif $Hours == 17>>
<<set $Michael to "Changing">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 18>>
<<set $Michael to "Outside PJ">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Michael to "Dinner">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Michael to "Teased PJ">>
<<elseif $Hours == 20>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 21>>
<<set $Michael to "Room Playing PJ">>
<<else>>
<<set $Michael to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Michael to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Michael to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Michael to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Michael to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Michael to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Michael to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Michael to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Michael to "Music Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Michael to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Michael to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 12>>
<<set $Michael to "English">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Michael to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Michael to "Science">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Michael to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Michael to "Detention">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Michael to "Outside School Detention">>
<<elseif $Hours == 15>>
<<set $Michael to "Homework">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Michael to "Homework">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Michael to "Spanked">>
<<elseif $Hours == 16>>
<<set $Michael to "Sobbing">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Michael to "Hallway">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Michael to "Showering">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Michael to "Teased Towel">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Michael to "Hallway Towel">>
<<elseif $Hours == 17>>
<<set $Michael to "Changing">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 18>>
<<set $Michael to "TV PJ">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Michael to "Dinner">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Michael to "Teased PJ">>
<<elseif $Hours == 20>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 21>>
<<set $Michael to "Room Playing PJ">>
<<else>>
<<set $Michael to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Michael to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Michael to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Michael to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Michael to "School Playground">>
<<elseif $Hours == 8>>
<<set $Michael to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Michael to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Michael to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Michael to "Music Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Michael to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Michael to "Lunch Detention">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 12>>
<<set $Michael to "English">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Michael to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Michael to "Science">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Michael to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Michael to "Detention">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Michael to "Outside School Detention">>
<<elseif $Hours == 15>>
<<set $Michael to "Park Bully Little Kid">>
<<elseif $Hours == 16 and $Minutes < 20>>
<<set $Michael to "Park Bully Little Kid">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Michael to "Main Street Walking">>
<<elseif $Hours == 16 and $Minutes < 40>>
<<set $Michael to "Shopping District Walking">>
<<elseif $Hours == 16 and $Minutes < 50>>
<<set $Michael to "Northend Walking Walking">>
<<elseif $Hours == 16>>
<<set $Michael to "Wald Street Walking">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Michael to "Hallway">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Michael to "Showering">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Michael to "Teased Towel">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Michael to "Hallway Towel">>
<<elseif $Hours == 17>>
<<set $Michael to "Changing">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 18>>
<<set $Michael to "Outside PJ">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Michael to "Dinner">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Michael to "Teased PJ">>
<<elseif $Hours == 20>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 21>>
<<set $Michael to "Room Playing PJ">>
<<else>>
<<set $Michael to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Michael to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Michael to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Michael to "Changing">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Michael to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Michael to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Michael to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Michael to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Michael to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Michael to "Music Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Michael to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Michael to "Lunch Detention">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Michael to "West Hallway">>
<<elseif $Hours == 12>>
<<set $Michael to "English">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Michael to "South Hallway">>
<<elseif $Hours == 13>>
<<set $Michael to "Science">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Michael to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Michael to "Gym">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Michael to "Detention">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Michael to "Outside School Detention">>
<<elseif $Hours == 15>>
<<set $Michael to "Homework">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Michael to "Homework">>
<<elseif $Hours == 16 and $Minutes < 45>>
<<set $Michael to "Spanked">>
<<elseif $Hours == 16>>
<<set $Michael to "Sobbing">>
<<elseif $Hours == 17 and $Minutes < 5>>
<<set $Michael to "Hallway">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Michael to "Showering">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Michael to "Teased Towel">>
<<elseif $Hours == 17 and $Minutes < 45>>
<<set $Michael to "Hallway Towel">>
<<elseif $Hours == 17>>
<<set $Michael to "Changing">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 18>>
<<set $Michael to "TV PJ">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Michael to "Dinner">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Michael to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Michael to "Teased PJ">>
<<elseif $Hours == 20>>
<<set $Michael to "Room Playing PJ">>
<<elseif $Hours == 21>>
<<set $Michael to "Room Playing PJ">>
<<else>>
<<set $Michael to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $MichaelRoute == 1>>
<<include "MICHAEL Route 1 School">>
<<elseif $MichaelRoute == 2>>
<<include "MICHAEL Route 2 School">>
<<endif>>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Michael == "School Playground">>
[[Michael|MICHAEL Inspect][$Michael to "School Playground"]] hangs out at the top of the jungle gym with his crew of goons.
<<elseif $Michael == "Outside School Detention">>
[[Michael|MICHAEL Inspect][$Michael to "Outside School Detention"]] stands outside the school before heading home.
/* CLASS EVENTS */
<<elseif $Michael == "English">>
[[Michael|MICHAEL Inspect][$Michael to "English"]] naps at his desk.
<<elseif $Michael == "History">>
[[Michael|MICHAEL Inspect][$Michael to "History"]] is drawing in his notebook.
<<elseif $Michael == "Music Class">>
[[Michael|MICHAEL Inspect][$Michael to "Music Class"]] is playing with the flutes.
<<elseif $Michael == "School Lunch">>
[[Michael|MICHAEL Inspect][$Michael to "School Lunch"]] sits with his crew of goons eating lunch.
<<elseif $Michael == "Science">>
[[Michael|MICHAEL Inspect][$Michael to "Science"]] is sitting down looking bored.
<<elseif $Michael == "Math">>
[[Michael|MICHAEL Inspect][$Michael to "Math"]] is folding paper airplanes.
<<elseif $Michael == "Locker Room">>
[[Michael|MICHAEL Inspect][$Michael to "Locker Room"]] is chatting while changing.
<<elseif $Michael == "Gym">>
[[Michael|MICHAEL Inspect][$Michael to "Gym"]] is whispering jokes to his friends and laughing.
<<elseif $Michael == "Lunch Detention">>
[[Michael|MICHAEL Inspect][$Michael to "Lunch Detention"]] is sitting at the desk during extra work for his detention.
/*SCHOOL EVENTS */
<<elseif $Michael == "Cafeteria">>
[[Michael|MICHAEL Inspect][$Michael to "Cafeteria"]] is sitting and laughing with his crew of goons.
<<elseif $Michael == "East Hallway">>
[[Michael|MICHAEL Inspect][$Michael to "East Hallway"]] walks down the hallway.
<<elseif $Michael == "West Hallway">>
[[Michael|MICHAEL Inspect][$Michael to "West Hallway"]] walks down the hallway.
<<elseif $Michael == "South Hallway">>
[[Michael|MICHAEL Inspect][$Michael to "South Hallway"]] walks down the hallway.
/* TOWN EVENTS */
<<elseif $Michael == "Park Bully Little Kid">>
[[Michael|MICHAEL Inspect][$Michael to "Park Bully Little Kid"]] is taunting and picking on a little kid.
<<elseif $Michael == "Main Street Walking">>
[[Michael|MICHAEL Inspect][$Michael to "Main Street Walking"]] is walking down the street.
<<elseif $Michael == "Shopping District Walking">>
[[Michael|MICHAEL Inspect][$Michael to "Shopping District Walking"]] is walking down the street.
<<elseif $Michael == "Northend Walking">>
[[Michael|MICHAEL Inspect][$Michael to "Northend Walking"]] is walking down the street.
<<elseif $Michael == "Wald Street Walking">>
[[Michael|MICHAEL Inspect][$Michael to "Wald Street Walking"]] is walking down the street.
<<endif>>
<</nobr>><<nobr>>
$MichaelSocial
/* SOCIAL LEVELS */
<<if $MichaelSocialRank == -3>>
<<set $MichaelRelationship to "Hated">>
<span style="color:DarkRed">Michael Hates you!</span>
<<elseif $MichaelSocialRank == -2>>
<<set $MichaelRelationship to "Enemies">>
<span style="color:DarkRed">You and Michael are Enemies.</span>
<<elseif $MichaelSocialRank == -1>>
<<set $MichaelRelationship to "Very Disliked">>
<span style="color:Red">Michael really Dislikes you.</span>
<<elseif $MichaelSocialRank == 0 and $MichaelSocial <= -50>>
<<set $MichaelRelationship to "Disliked">>
<span style="color:Red">Michael Dislikes you. </span>
<<elseif $MichaelSocialRank == 0 and $MichaelSocial < 50>>
<<set $MichaelRelationship to "Acquaintances">>
<span style="color:Yellow">You and Michael are Acquaintances.</span>
<<elseif $MichaelSocialRank == 0 and $MichaelSocial >= 50>>
<<set $MichaelRelationship to "Liked">>
<span style="color:LightGreen">Michael Likes you.</span>
<<elseif $MichaelSocialRank == 1>>
<<set $MichaelRelationship to "Friends">>
<span style="color:Green">You and Michael are Friends.</span>
<<elseif $MichaelSocialRank == 2>>
<<set $MichaelRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Michael are Good Friends!</span>
<<elseif $MichaelSocialRank == 3>>
<<set $MichaelRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Michael are Close Friends!</span>
<<elseif $MichaelSocialRank == 4>>
<<set $MichaelRelationship to "Best Friends">>
<span style="color:Cyan">You and Michael are Best Friends!</span>
<<elseif $MichaelSocialRank == 5>>
<<set $MichaelRelationship to "Love">>
<span style="color:Pink">You and Michael Love each other!</span>
<<endif>>
<br>
<<if $MichaelSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $MichaelSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $MichaelSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $MichaelSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $MichaelSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $MichaelSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $MichaelSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $MichaelSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $MichaelSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $MichaelSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $MichaelSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $MichaelSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $MichaelSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $MichaelSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $MichaelSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $MichaelSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $MichaelSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $MichaelSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $MichaelSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $MichaelSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $MichaelSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $MichaelSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $MichaelSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $MichaelSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $MichaelSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $MichaelSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $MichaelSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $MichaelSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $MichaelSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $MichaelSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $MichaelSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $MichaelSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $MichaelSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $MichaelSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $MichaelSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $MichaelSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $MichaelSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $MichaelSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $MichaelSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $MichaelSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $MichaelSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $MichaelSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $MichaelSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $MichaelSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $MichaelSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $MichaelSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $MichaelSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $MichaelSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $MichaelSocial > 120>>
<<set $MichaelSocial to 120>>
<<endif>>
<<if $MichaelSocial < -120>>
<<set $MichaelSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $MichaelSocial += 1>>
<span style="color:Green">+Michael Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $MichaelSocial += 3>>
<span style="color:Green">++Michael Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $MichaelSocial += 5>>
<span style="color:Green">+++Michael Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $MichaelSocial -= 1>>
<span style="color:Red">-Michael Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $MichaelSocial -= 3>>
<span style="color:Red">- -Michael Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $MichaelSocial -= 5>>
<span style="color:Red">- - -Michael Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Main Street",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Main Street--</strong></big></span><br>
You walk down the sidewalk of Main Street. It is a large and fairly fancy street that moves through the center of Opal City and is filled with all the important buildings of the town. The Mayor’s Office, Police Station, Local TV Station, and other impressive buildings line the streets. Due to its importance, it is cleaned regularly and watched closely by law enforcement.
<<if $ToD == "Morning">>
Despite the early morning, the side of the road is filled with parks cars as people open up shop for the day.
<<elseif $ToD == "Day">>
The sidewalk is full of people as everyone goes about their day.
<<elseif $ToD == "Afternoon">>
The roads have started to clear, but many people still wander the sidewalks.
<<elseif $ToD == "Night">>
The streets are mainly empty, save for a few police officers and late night workers. The street is illuminated by many street lamps.
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[City Library|City Library]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Pool][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park][$Minutes += 10]]<br>
<<endif>>
<br>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 81px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,81,427,134" alt="Pool" onclick="$.wiki('<<goto[[Pool]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="300,155,353,208" alt="Park" onclick="$.wiki('<<goto[[Park]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Costume Store--</strong></big></span><br>
You stand in a small costume store in the mall. Despite believing it would only be popular around Halloween, the Costume Store somehow makes enough money to be open year-round. They have a wide arrange of costumes along with accessories.<br>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Colored Contacts|Mall Costume Store][$CostumeStore to "Contacts"]]
-
[[Angel|Mall Costume Store][$CostumeStore to "Angel"]]
-
[[Demon|Mall Costume Store][$CostumeStore to "Demon"]]
-
[[Mummy|Mall Costume Store][$CostumeStore to "Mummy"]]
-
[[Vampire|Mall Costume Store][$CostumeStore to "Vampire"]]
-
[[Werewolf|Mall Costume Store][$CostumeStore to "Werewolf"]]
<br>
<span style="color:Gray">[Note: All Costumes Pieces appear under the Accessories Tab in the Closet.]</span><br>
<<if $CostumeStore == "Contacts">>
<<include"Costume Store Contacts">>
<<elseif $CostumeStore == "Angel">>
<<include"Costume Store Angel">>
<<elseif $CostumeStore == "Demon">>
<<include"Costume Store Demon">>
<<elseif $CostumeStore == "Mummy">>
<<include"Costume Store Mummy">>
<<elseif $CostumeStore == "Vampire">>
<<include"Costume Store Vampire">>
<<elseif $CostumeStore == "Werewolf">>
<<include"Costume Store Werewolf">>
<<else>>
<<include"Costume Store Contacts">>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Eye Doctor--</strong></big></span><br>
The Eye Doctor is a medium sized room with beige floors and wooden walls. Mirrors and racks of different types of glasses lines the walls. A few desks sit in the middle of the room, where they help customers find the right pair and get their prescription. You also see a hallway, which no doubt leads to rooms where the doctor will check your eyes.<br>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Round Glasses|Mall Eye Doctor][$EyeDoctor to "Round Glasses"]]
-
[[Square Glasses|Mall Eye Doctor][$EyeDoctor to "Square Glasses"]]
<br>
<<if $EyeDoctor == "Round Glasses">>
<<include"Eye Doctor Round Glasses">>
<<elseif $EyeDoctor == "Square Glasses">>
<<include"Eye Doctor Square Glasses">>
<<else>>
<<include"Eye Doctor Round Glasses">>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Pop Culture Clothing Store--</strong></big></span><br>
You stand in the impressive Pop Culture Clothing Store in the Mall. Despite its name, it sells more than clothing and has all sorts of things from nerd culture. Though it is laid out like a proper clothing store, with changing rooms and racks full of clothing.<br>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[T-Shirts|Mall Pop Culture Clothing][$ClothingStore to "T-Shirts"]]<br>
<<if $$CostumeStore == "Contacts">>
<<include"Pop Culture Store T-Shirts">>
<<else>>
<<include"Pop Culture Store T-Shirts">>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Mall",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Opal Gate Mall--</strong></big></span><br>
You stand in the parking lot of The Opal Gate Mall. A large, multi-story structure that houses all sorts of shops and businesses, the mall attracts people due to its low prices, name brands, and varied items. While locals from the northern part of town prefer the Shopping and Food Districts, tourists and people from downtown tend to flock to the much more impressive Opal Gate Mall. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/*
<<if $Hours >= 7 and $Hours <= 22>>
[[Costume Store|Mall Costume Store]]<br>
<<else>>
<span style="color:lightcoral">Costume Store (Open 7am to 10pm)</span><br>
<<endif>>
<<if $Hours >= 7 and $Hours <= 22>>
[[Pop Culture Clothing Store|Mall Pop Culture Clothing]]<br>
<<else>>
<span style="color:lightcoral">Pop Culture Clothing Store (Open 7am to 10pm)</span><br>
<<endif>>
<<if $Hours >= 7 and $Hours <= 22>>
[[Eye Doctor|Mall Eye Doctor]]<br>
<<else>>
<span style="color:lightcoral">Eye Doctor (Open 7am to 10pm)</span><br>
<<endif>>
*/
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Hospital][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 229px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="300,155,353,208" alt="Park" onclick="$.wiki('<<goto[[Park]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,229,427,282" alt="Hospital" onclick="$.wiki('<<goto[[Hospital]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Green"><span style="color:DarkTurquoise">Mr. Randolph</span>’s lessons just seem to click with everyone today.</span>, making the class go smoothly and leaving everyone with a great understanding of the material.<br>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend Math Finish">>
<</nobr>><<nobr>>
Near the end of the class, <span style="color:DarkTurquoise">Mr. Randolph</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $MathGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $MathGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $MathGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $MathGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $MathGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $MathGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $MathGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $MathGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $MathGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $MathGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $MathGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $MathGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $MathGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<br>
/* STUDY */
<strong>Study Results:</strong>
<<if $MathStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $MathStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $MathStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $MathStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $MathStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $MathStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $MathStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $MathStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $MathStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $MathStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $MathStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<<endif>>
<br>
/* SKILL LEVEL */
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $MathSkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<<endif>>
<br>
/* FINAL */
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<<endif>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $MathGrade + $StudyFinal + $SkillFinal + $FinalFinal>>
<<if $FinalGrade >= 400>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 380>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 360>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 340>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 320>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 300>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 280>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 260>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 240>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 220>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 200>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Randolph</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Just what do you think you are doing? Coming into my class without proper clothing?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> looks mad, you try to explain what happened, but he is having none of it. <span style="color:LightSteelBlue">“Go get some clothing on and don't come back until you do!”</span><br>
<br>
[[Leave|School South Hallway]]
<</nobr>><<nobr>>
<<set $SkillCheckLevel to random(1, 3)>>
<<set $SkillCheckType to "Math">>
<span style="color:DarkTurquoise">Mr. Randolph</span> is teaching the class about fractions when he puts an equation on the board. <span style="color:LightSteelBlue"> “Alright, who here thinks they can solve this one?”</span> He looks around the room for a volunteer, but no one responds. <span style="color:LightSteelBlue"> “Nobody? Come on, it’s not that hard.” </span>
<<if $SkillCheckLevel < $MathSkill + 1>>
<span style="color:Green">The question does seem to be at your skill level.</span> You could give it a shot, but are worried what is would look like if you are wrong.
<<elseif $SkillCheckLevel == $MathSkill + 1>>
<span style="color:Yellow">The question seems a bit above your skill level.</span> You could give it a shot, but are nervous about looking dumb in front of everyone.
<<elseif $SkillCheckLevel > $MathSkill + 1>>
<span style="color:Red">The question looks very hard, you wouldn’t even know where to begin on solving it.</span> You could always guess, but will look stupid if you get it wrong.
<<endif>><br>
<br>
<div id=choice>
<<link "Attempt to solve it">>
<<replace"#choice">>
<<include "Skill Checks">>
<<if $SkillResults == "Pass">>
As you begin to solve the equation, your thoughts seem to flow naturally, and you soon find yourself coming to an answer you are confident about. As you turn around, however, you are worried since it seems most of the other students weren’t able to follow your process. <span style="color:Green">You worries disappear when <span style="color:DarkTurquoise">Mr. Randolph</span> pats you on the back joyfully!</span> <span style="color:LightSteelBlue">”Well atleast I know ONE of you were paying attention. Good job <span style="color:DarkTurquoise">$Player.Name</span>.”</span><br>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend Math Finish">>
<<else>>
You find your confidence weaken as you begin to work out the problem. Before long, it is clear you are moving in circles. The rest of the class seems to have noticed as well, as you begin to hear whispering and giggles behind you. <span style="color:Red">You feel your face begin to turn red as <span style="color:DarkTurquoise">Mr. Randolph</span> sighs and asks you to return to your seat.</span> You avoid eye contact with the other students as he reteaches the concept.<br>
<br>
<<set $EventPassFail to "Fail">>
<<include"Attend Math Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
<<link "Keep your head low<br>">>
<<replace"#choice">>
You decide not to take the risk, sinking lower in your chair and avoiding eye contact. Eventually, after a few moments of silence, another boy offers to give it a shot. Surprisingly, he gets the question right, garnering praise from <span style="color:DarkTurquoise">Mr. Randolph</span>.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $MathLearned != 1>>
<span style="color:gold">You learned the Math Skill! This skill will determine your class grade. As your understanding of Math grows, you will eventually be able to help other kids with their schoolwork and can even become a tutor. But for now, you are just starting your journey in the academic world!</span><br>
<<set $MathLearned to 1>>
<<endif>>
<<if $MathXP >= 100>>
<<set $MathXP to 0>>
<<set $MathSkill += 1>>
<<if $MathSkill > 10>>
<<set $MathSkill to 10>>
<<endif>>
<<if $MathSkill == 2>>
<span style="color:gold">You have reached Math Level 2! As you begin to understand the building blocks of the universe, you grow more confident in your own scholarly abilities. You can now help younger kids, like <span style="color:DarkTurquoise">Noah</span>, with their homework.</span><br>
<<endif>>
<<if $MathSkill == 3>>
<span style="color:gold">You have reached Math Level 3! You’ve become quite the wiz when it comes to fractions, division, and multiplication. The Community Center is always looking for tutors to help those who have a harder time and it’s a good way to improve your reputation with the town. You can Tutor at the Community Center between 10 AM and 5 PM.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Randolph</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Just what do you think you are doing? Coming into my class soaking wet?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> looks mad, you try to explain what happened, but he is having none of it. <span style="color:LightSteelBlue">“Go to the restrooms and dry off your clothing right now young man! And don’t come back until you are dry as a desert!”</span><br>
<br>
[[Leave|School South Hallway]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Michael--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Michael Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Michael Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Michael Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Michael Reyes</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Long Black Hair, and Brown Eyes.<br>
He is Slightly Muscular and Tall for his age.<br>
He has Brown skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to wear Tank Tops and Shorts or Jeans.<br>
<strong>Pajamas</strong>:
<<if $SeenMichaelPJs > 0>>
Sleeps in his underwear.<br>
<<else>>
<span style="color:Yellow">You have not seen Michael in his pajamas.</span><br>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenMichaelUndies > 0>>
Wears Boxers.<br>
<<else>>
<span style="color:Yellow">You have not seen Michael in his underwear.<br></span>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenMichaelNaked > 0>>
<span style="color:Pink">Michael has a Large Penis with Wisps of Public Hair and a Smooth Butt.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Michael naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Michael</span> is aggressive and mean. <br>
He enjoys picking on and bullying others. <br>
He is quite smart, though he often doesn’t show it. <br>
Spends most of his time away from home. <br>
<strong>Likes</strong>: Demeaning Others, Soccer, Physical Education<br>
<strong>Dislikes</strong>: His Brothers, His Cousins, Other People being Nosey<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Michael</span> has a <span style="color:Red">Negative Reputation</span> at School. He is known as a Bully.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $MichaelSecret == 1>>
<span style="color:DarkTurquoise">Michael</span> enjoys singing and wants to perform on Broadway someday. <br>
<span style="color:DarkTurquoise">Michael</span> wishes he lived with his Mother.<br>
<span style="color:Pink">Michael’s Twin Cousins enjoy bullying him to an extreme degree whenever they come to visit. They get a sick pleasure out of stripping him naked, tying him up, and molesting him.</span><br>
<br>
<<else>>
<span style="color:Yellow">You do not know Michael's secrets.</span><br>
<<endif>>
<strong>--Kinks--</strong><br>
<<if $MichaelKink == 1>>
<span style="color:Pink">Michael is Turned On by Dominating.</span><br>
<span style="color:Pink">Michael is Turned On by being Spanked.</span><br>
<span style="color:Red">Michael is Turned Off by Being Dominated.</span><br>
<span style="color:Red">Michael is Turned Off by Bondage.</span><br>
<<else>>
<span style="color:Yellow">You don't know what turns Michael on and off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Michael == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Michael Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "Cafeteria" or $Michael == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Michael Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Michael Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Michael Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Michael History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Michael English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "Music Class">>
<img class="image pixelated" src="Images\NPC Tracking\Michael Music.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "Locker Room" or $Michael == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Michael Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Michael South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Michael East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Michael == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Michael West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveMichaelWedgie</span> wedgies to Michael.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotMichaelWedgie</span> wedgies from Michael.<br>
You have pulled down Michael's pants <span style="color:DarkTurquoise">$PantsMichael</span> times.<br>
Michael has pulled your pants down <span style="color:DarkTurquoise">$PantsByMichael</span> times.<br>
<br>
Michael has spanked you <span style="color:DarkTurquoise">$TimesMichaelSpanked</span> times.
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Michael <span style="color:DarkTurquoise">$KissedMichael</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Michael in his underwear <span style="color:DarkTurquoise">$SeenMichaelUndies</span> times.<br>
Michael has seen you in your underwear <span style="color:DarkTurquoise">$MichaelSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Michael naked <span style="color:DarkTurquoise">$SeenMichaelNaked</span> times.<br>
Michael has seen you naked <span style="color:DarkTurquoise">$MichaelSeenNaked</span> times.<br>
<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School South Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
You walk through the doors of the school and enter into the large hallway. Rows of lockers fill the walls between the classes, each painted the school’s colors. Near the Main Office is a massive trophy case, showcasing the large number of awards the school has won over the years, ranging from academic contests, to sport tournaments, to even some obscure awards for acting and music. Next to each trophy are pictures of the winners holding up their award. You instantly feel intimidated by the prestige of this school and head towards the Main Office, walking past a large group of boys when you suddenly hear someone call out.<br>
<br>
<span style="color:LightSteelBlue">“Hey, hold on a second.”</span> You pause, turning towards the boy at the center of the crowd who walks up to you. <span style="color:LightSteelBlue">“You’re <span style="color:DarkTurquoise">$Player.Name</span>, right? I’m <span style="color:DarkTurquoise">Xavier Richards</span> pleasure to meet you.”</span> He shakes your hand with a firm and tight grip.<br>
<br>
<span style="color:DarkTurquoise">Xavier</span> was a muscular and tall boy with Short Blonde Hair, Hazel Eyes, and Light Skin. He looked at you with a smirk that was equal parts friendly and intimidating.
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I had heard on the grape vine that we had some new students. You’re not exactly what I was expecting, but that is hardly a bad thing.”</span> <span style="color:DarkTurquoise">Xavier</span> spoke in a very proper tone of voice, never stuttering nor misspeaking. The crowd around him waited patiently for his attention to be turned back to them. <span style="color:LightSteelBlue">“I’m the Grade’s Representative, so I figured it only proper for me to make an introduction.”</span><br>
<br>
<span style="color:DarkTurquoise">Xavier</span> is suddenly interrupted as another boy shoves past you two rudely. <span style="color:LightSteelBlue">“You’re blocking the hallway.”</span> The boy says, never making eye contact with either of you.<br>
<br>
<span style="color:LightSteelBlue">“Why if it isn't <span style="color:DarkTurquoise">Thomas</span>, I should have smelled you walking in. Would it kill you to say excuse me?”</span> <span style="color:DarkTurquoise">Xavier</span> said in a demeaning voice.<br>
<br>
<span style="color:DarkTurquoise">Thomas</span> is a Skinny boy with Messy Ginger Hair, Green Eyes, Pale Skin, and freckles. His clothes looked old and worn and he had a few cuts and bruises along his face and arms.
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Would it kill you to not be such a stuck up prick?”</span> <span style="color:DarkTurquoise">Thomas</span> retorts back, giving <span style="color:DarkTurquoise">Xavier</span> the finger as he turns down the hallway. You are left speechless for a moment before <span style="color:DarkTurquoise">Xavier</span> turns back to you and continues.<br>
<br>
<span style="color:LightSteelBlue">“A bit of friendly advice <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:DarkTurquoise">Xavier</span> puts his hand on your shoulder, like a parent talking to a child, <span style="color:LightSteelBlue">“Reputation and appearance are everything here. Choose the right outfit, choose the right friends, and you will do fine. You may even find yourself sitting at my table. But choose the wrong friends, like poor little <span style="color:DarkTurquoise">Thomas</span>, and you may find your time here much less fun.”</span><br>
<br>
<span style="color:Gray">[Being friends with everyone would be hard, some NPCs are just different and don’t get along! Somethings befriending one means isolating another, unless you are careful.]</span><br>
<br>
<div id=choice>
<<link "Agree with Xavier">>
<<replace"#choice">>
You nod and agree with <span style="color:DarkTurquoise">Xavier</span>’s advice, stating you’ll keep that in mind going forward. <span style="color:LightSteelBlue">“Good man.”</span> <span style="color:DarkTurquoise">Xavier</span> says as he begins walking off, giving you a slight wave, <span style="color:LightSteelBlue">“I look forward to seeing how you adapt to your new situation.”</span> Once he is gone you remember that you need to head to the Main Office before class.<br>
<span style="color:Green">+Xavier Relationship</span><br>
<<set $XavierSocial to 20>><br>
<<set $ThomasSocial to 0>>
<<set $MetXavier to 1>>
<<set $MetThomas to 1>>
[[Continue|Middle School Intro2]]
<</replace>>
<</link>>
<span style="color:Green">+Xavier</span><br>
<<link "Defend Thomas">>
<<replace"#choice">>
You move his hand off your shoulder and disagree, stating that he should be nicer to people like <span style="color:DarkTurquoise">Thomas</span>. Some of his followers glare at you angrily, but <span style="color:DarkTurquoise">Xavier</span> just chuckles slightly and continues smirking. <span style="color:LightSteelBlue">“As I said, just a bit of friendly advice. Your choices are your own, just remember what I said if you happen to find yourself friendless and alone.”</span> <span style="color:DarkTurquoise">Xavier</span> gives you a slight wave as he walks off. You stand there in distaste for awhile before you remember that you need to head to the Main Office before class.<br>
<span style="color:Red">-Xavier Relationship</span><br>
<<set $XavierSocial to -20>><br>
<<set $ThomasSocial to 0>>
<<set $MetXavier to 1>>
<<set $MetThomas to 1>>
[[Continue|Middle School Intro2]]
<</replace>>
<</link>>
<span style="color:Red">-Xavier</span><br>
</div>
<</nobr>><<nobr>>
You walk into the Main Office, it is filled with the same overbearing feeling of “school spirit” with posters, photos, and awards dotting the walls. It is a lot quieter though, with the Vice Principle and school secretary sitting at the front desk typing away at a computer. Upon noticing you, the Vice Principle quickly stands up and confirms your name. He has you sign some paperwork before leading you towards the Headmaster’s office in the back.<br>
<br>
The office was fairly large, with an expensive looking dark wooden desk with a fancy computer atop it. Behind the desk was a large one-way window that looked out into the courtyard, where you saw a large number of boys playing and relaxing before class. Two chairs faced the desk, most likely for guests of the Headmaster, and towering bookcases sat along one of the walls. As you are taking in the room, you suddenly feel a hand on your shoulder, causing you to jump and let out a small scream.<br>
<br>
<span style="color:LightSteelBlue">“Apologies.”</span> A deep voice says. You turn around and are greeted by a towering older gentleman in a Dark Black Suit. He has Neat Black Hair that grayed slightly on the sides and Blue Eyes that seemed to pierce into your soul. The man looked at you with a disapproving glare that sent fearful chills down your spine and made you feel small. <span style="color:LightSteelBlue">“What are you doing in my office?”</span> The man spoke in a serious tone, matching that of your father before punishing you for misbehaving, instinctively causing your legs to tremble. You try to respond but are only able to get out a few nondescript sounds. The man leans in close, his expression turning towards anger, you are frozen with fear when suddenly… the man laughs?<br>
<br>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>!”</span> The man’s laugh and smile cause all the fear and intimidation to disappear, though you still fall to your knees as you breathe in for the first time since he appeared. <span style="color:LightSteelBlue">“I know I can be intimidating, but did I truly scare you that badly?”</span> The man laughs as he helps you up. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Your Father</span> told me to give you a little scare, but perhaps I took it a bit too far?”</span> The man helps you to a chair, your legs still feeling like jelly, and sits at his desk. It is after the man’s face softens that you begin to recognize him. <span style="color:LightSteelBlue">“I am Headmaster <span style="color:DarkTurquoise">Alistair Constantine</span>, do you remember me?”</span><br>
<br>
<span style="color:DarkTurquoise">Alistair</span>, a man you heard about and saw pictures of much growing up, though he looked much older now. He was <span style="color:DarkTurquoise">Your Father</span>’s best friend growing up, they went to Preston together and were inseparable until your family moved when you were a baby.<br>
<br>
<span style="color:LightSteelBlue">“Last time I saw you, you were in diapers barely able to speak. Now look at you-“</span> <span style="color:DarkTurquoise">Alistair</span> stares at you in silence for a moment, <span style="color:LightSteelBlue">“You look just like your father did at your age.”</span> The look of familiar joy he gives you keys you into just how close he was to your father. He turns around a picture at his desk of him and your father as children, the same one your father keeps on his desk at home. You did resemble your father greatly, but this was nothing new to you as everyone has always said as much.<br>
<br>
<span style="color:LightSteelBlue">“Apologies again for the scare, it was your father’s idea. He had such a hard time believing that I was the ‘scary headmaster of Preston’ now. I was going to keep up the act longer, but you looked like you were about to faint.”</span> You blush and share a laugh with <span style="color:DarkTurquoise">Alistair</span>, your heartbeat only just slowing down. It really was like he was a different person than the man that had almost caused you to pass out.<br>
<br>
The two of you are interrupted by a knock on the door as the Vice Principal pokes his head inside. <span style="color:LightSteelBlue">“Headmaster, the other new student is here. Shall I send him in?”</span> <span style="color:DarkTurquoise">Alistair</span> nods in response, returning the picture to its spot and fixing his tie. A second later a boy your age walks in. The boy had a friendly smile on his face and bowed as the Headmaster stood up.<br>
<br>
<span style="color:LightSteelBlue">“No need to bow <span style="color:DarkTurquoise">Félix</span>, a simple handshake will do.”</span> <span style="color:DarkTurquoise">Alistair</span> said, grabbing the boy’s hand. His voice had changed to how it was before, more professional and less familiar, though not as scary.<br>
<br>
<span style="color:LightSteelBlue">“It will!?”</span> The boy blushed and straightened up, <span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Joshua</span> said-? Oh, I see, he played a joke on me.”</span> The boy spoke with a thick French accent and sounded out certain words slowly as if they were still new to him.<br>
<br>
<span style="color:LightSteelBlue">“Yes, he was a bit of a jokester if I remember correctly. Best to take his advice with a pinch of salt.”</span> <span style="color:DarkTurquoise">Alistair</span> gave a slight laugh as he turned the boy’s attention to you. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name $Player.LastName</span>, this is <span style="color:DarkTurquoise">Félix Allard</span>, an exchange student from France. He will also be starting here this year."</span><br>
<br>
<span style="color:LightSteelBlue">“Enchanté-! I mean, nice to meet you, <span style="color:DarkTurquoise">$Player.Name</span>!”</span><br>
<br>
<span style="color:DarkTurquoise">Félix</span> has Stylish Brown Hair, Blue Eyes, and Light Skin. He seemed fairly fit for his age and was dressed nicely. Outside of his accent and funny way of talking, he seemed like a normal, polite kid.
/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Alistair</span> has you both take a seat as he prints out your schedules. <span style="color:LightSteelBlue">“As you both may be aware, Preston is not a normal school. I won’t bore you with the history, but it was founded on the idea that if a single system controls the growth of children, they can more properly mold and create successful adults. With that goal in mind, the only time a new student can enter the system is when they enter first grade and they generally stay in the system until they graduate high school. May seem a bit excessive, but the results speak for themselves. Nearly every Preston graduate goes on to become successful and prominent figures. Because of that, the system has remained in place for over a hundred years.”</span> <span style="color:DarkTurquoise">Alistair</span> hands you both a packet containing information about the school along with its various rules and expectations.<br>
<br>
<span style="color:LightSteelBlue">“The two of you are special exceptions. The board is thinking about accepting new students up into the start of Middle School if they meet specific requirements. <span style="color:DarkTurquoise">$Player.Name</span>’s father graduated from the school with honors and legacy families bring in a lot of good publicity. Meanwhile, <span style="color:DarkTurquoise">Félix</span>, you scored highest on the entrance exam we gave to students from 15 different countries. You are clearly incredibly bright and gifted.”</span> <span style="color:DarkTurquoise">Félix</span> blushed slightly at the compliment as <span style="color:DarkTurquoise">Alistair</span> had you both sign the last little bits of paperwork. <span style="color:LightSteelBlue">“So you both will act as a bit of an experiment, to see how the board wishes to proceed. Due to this, a lot of pressure will be put on you both. The other students may even feel threatened and the teachers may grade you more harshly. Your best course of action would be to take it in stride and put your best foot forward. I’ll be here if you need me, so if you have any trouble don’t hesitate to ask.”</span> <span style="color:DarkTurquoise">Alistair</span> stands up, pausing to see if either of you have any questions, before leading you back out to the hallway.<br>
<br>
Once the door into the office shuts, <span style="color:DarkTurquoise">Félix</span> lets out a sigh of relief. <span style="color:LightSteelBlue">“He made it sound so intense!”</span> The French boy gives you a smile, <span style="color:LightSteelBlue">“Well at least I am not alone in this experience. We can help each other if things get crazy?”</span> A few students had heard <span style="color:DarkTurquoise">Félix</span> speak as they passed by and given him strange looks, a few had even giggled at how he talked. Did you really want to be seen as friends with the weird talking French kid?<br>
<br>
<span style="color:Gray">[You are now free to explore the world, or at least the school until class is over. Keep an eye on the clock to make sure you're not late to class. Your next class will appear on the top left, under the time and weather. Keep an eye out for messages there whenever something important is happening. Be a shame to get detention on the first day.]</span><br>
<br>
<div id=choice>
<<link "Agree to be his friend">>
<<replace"#choice">>
You smile and agree to look out for each other. <span style="color:DarkTurquoise">Félix</span> happily compares your schedules. <span style="color:LightSteelBlue">“We have Math together! I will see you there!”</span> He gives you a wave and runs off to find the rest of his classes so he doesn’t get lost later.<br>
<span style="color:Green">+Félix Relationship</span><br>
<<set $FelixSocial to 50>><br>
<<set $MetFelix to 1>>
<<set $MetAlistair to 1>>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Smile and walk away">>
<<replace"#choice">>
You don’t respond to his request, instead, you just smile and walk away. <span style="color:DarkTurquoise">Félix</span> is confused for a moment, before realizing you probably weren’t interested in being his friend and heads to his class sadly.<br>
<span style="color:Red">-Félix Relationship</span><br>
<<set $FelixSocial to -40>><br>
<<set $MetFelix to 1>>
<<set $MetAlistair to 1>>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
<span style="color:Red">-Félix</span><br>
</div>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Middle School",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Preston Boy's Academy Middle School--</strong></big></span><br>
You stand at the front gate of the <span style="color:Teal">Preston Boys Academy</span>, a prestigious school that has an Elementary, Middle, and High School building. They each have a great reputation for their academic and extracurricular activities. You stand in front of the Middle School building, where you are currently a student.
<<if $Schoolday == 1>>
<<if $ToD == "Morning">>
The school is busy as many students and teachers arrive for the day.
<<elseif $ToD == "Day">>
Many students and staff wander around the school grounds.
<<elseif $ToD == "Afternoon">>
The school is mainly empty save for a few students and staff lingering.
<<elseif $ToD == "Night">>
All the lights of the school are out and the gate is locked.
<<endif>>
<<else>>
The school is empty on the weekends.
<<endif>><br>
/* NPC SEEN */
<<if $Lucas == "Outside School">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "Outside School">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "Outside School Detention">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "Outside School">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "Outside School">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "Outside School">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "Outside School">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "Outside School">>
<<include "FELIX Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* BUS RIDE HOME */
<<if $Hours == 15 and $Minutes <= 30>>
[[Ride Bus Home (0:20)|Ride Bus Home]]<br>
<<endif>>
/* NOT DRESSED PROPERLY */
<<if $PlayerTop.Type == "None" or $PlayerShoes.Type == "None">>
<<if $Schoolday == 1 and $Hours < 17>>
[[Enter School|School Not Dressed Proper]]<br>
<<else>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<<endif>>
/* UNIFORMS */
/* WEEKEND SCHOOL LOCKED */
<<elseif $Schoolday != 1>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<<elseif $Schoolday == 1 and $Hours >= 17>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<<elseif $Schoolday == 1 and $Hours <= 5>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
/* ENTER SCHOOL */
<<else>>
[[Enter School|School South Hallway]]<br>
<<endif>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += 10]]<br><img class="image pixelated" src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Entertainment District][$Minutes += 10]]<br><img class="image pixelated" src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:10)|Elementary School][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 448px; top: 155px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,155,427,208" alt="Entertainment District" onclick="$.wiki('<<goto[[Entertainment District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="448,229,501,282" alt="Elementary School" onclick="$.wiki('<<goto[[Elementary School]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<set $AD.Eyes to $MirrorEyes>>
<<set $AD.Cry to $MirrorCry>>
<<set $AD.Mouth to $MirrorMouth>>
<<set $AD.Blush to $MirrorBlush>>
<<set $AD.Arms to $MirrorArms>>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<br>
<strong>Eyes:</strong><br>
[[Normal|Mirror][$MirrorEyes to "Normal"]]
-
[[Sad|Mirror][$MirrorEyes to "Sad"]]
-
[[Mad|Mirror][$MirrorEyes to "Mad"]]
<br>
<strong>Tears:</strong><br>
[[None|Mirror][$MirrorCry to 0]]
-
[[Watering|Mirror][$MirrorCry to 1]]
-
[[Crying|Mirror][$MirrorCry to 2]]
<br>
<strong>Mouth:</strong><br>
[[Normal|Mirror][$MirrorMouth to "Normal"]]
-
[[Sad|Mirror][$MirrorMouth to "Sad"]]
-
[[Happy|Mirror][$MirrorMouth to "Happy"]]
<br>
<strong>Blush:</strong><br>
[[None|Mirror][$MirrorBlush to 0]]
-
[[Slight Blush|Mirror][$MirrorBlush to 1]]
-
[[Blush|Mirror][$MirrorBlush to 2]]
-
[[Hard Blush|Mirror][$MirrorBlush to 3]]
<br>
<strong>Hand Movement:</strong><br>
[[Normal|Mirror][$MirrorArms to "Normal"]]
-
[[Hide|Mirror][$MirrorArms to "Hide"]]
-
[[Bound|Mirror][$MirrorArms to "Bound"]]
<br>
<br>
[[Back|Player Bedroom]]
<</nobr>><<nobr>>
<<set $Minutes += 15>>
/* RIGHT LOCATION */
<<if $QuestMissingToyLocation == 2>>
<<set $QuestMissingToy to 3>>
You walk down the stairs onto the grass and move to a small crawlspace that leads under the deck. It is mostly pitch black, with only a few strands of light getting through. It also looks extremely dirty. You take a deep breath, remembering that you are doing this for <span style="color:DarkTurquoise">Noah</span>, and get on your hands and knees, crawling underneath the deck.<br>
<br>
It is very dusty, and you find yourself having to cover your mouth to prevent coughing. You also think you feel a bug crawl up your leg at one point, but try not to think about it. You begin to try to feel around for the toy, touching a few fuzzy things that send chills down your spine, before you find something that feels like plastic. <span style="color:Green">Pulling it closer, you confirm that it is <span style="color:DarkTurquoise">Noah</span>’s toy!</span><br>
<br>
You let out a prideful cheer, though accidentally breathe in a bunch of dust, and begin to cough wildly. You decide to crawl out now before you meet any creepy little friends and celebrate once you are safe. You manage to turn yourself around, seeing the light emanating from the opening you crawled through. Suddenly, you hear a squeak to your left that makes you crawl even faster and basically fly out of the opening to the backyard. You quickly jump to your feet, shaking and brushing off anything that might have crawled onto you, before holding your prize up to the sky in success. <span style="color:Green">Now all you have to do is return the toy to <span style="color:DarkTurquoise">Noah</span> to get your reward!</span><br>
<span style="color:Red">-Hygiene</span><br>
<<set $Player.Hygiene -= 20>>
<br>
[[Continue|PH Backyard]]
<<else>>
You walk down the stairs onto the grass and move to a small crawlspace that leads under the deck. It is mostly pitch black, with only a few strands of light shining through. As you are about to get down on your hands and knees, you notice a small bug crawling out of the crawl space and feel shivers down your spine. The things you do for your little brother.<br>
<br>
You get on your knees and crawl under the deck, finding yourself forced to cover your mouth to prevent coughing from the extreme amount of dust. You begin to search around, though the search is mostly just you blindly feeling around hoping to find a small plastic toy. <br>
<br>
You feel around when you suddenly find something smooth and cold! Your excitement is cut short, however, as you discover it is simply a metal rod used for support. <span style="color:Lightcoral">You sigh in disappointment and let go of the rob right as you feel a large, fuzzy creature with many legs crawl onto your hand!</span> You let out a panicked scream and begin to wave your arm around in an attempt to get it off. <br>
<br>
<span style="color:Lightcoral">As you do so, you accidentally hit your head hard against the floor of the deck, not only causing a bunch of dust and dirt to fall down but also a bunch of other, smaller bugs that begin to crawl all over your body! You can’t hold in your high-pitched screams as you begin to roll around and frantically look for the exit. It is like a nightmare as you crawl around in the darkness covered in insects screaming for help.</span> Suddenly, you feel a hand grab your leg and yank you out from under the deck. <br>
<br>
You see <span style="color:DarkTurquoise">Your Father</span> standing above you with a concerned look on his face, before you look down and, now illuminated by the sun, <span style="color:Lightcoral">finally notice just how covered you were in small black bugs!</span> Before you can react and continue screaming, you are suddenly blasted by the hose! <br>
<br>
<span style="color:LightSteelBlue">“What the heck were you doing under there <span style="color:DarkTurquoise">$Player.Name</span>!?”</span> <span style="color:DarkTurquoise">Your Father</span> asks as he drenches you with the hose until every bug was either washed away or drowned. He stops the hose for a second to give you a chance to breathe, before blasting you a few more times and having you stand up. You get up to your feet and begin to cough up both water and dust as <span style="color:DarkTurquoise">Your Father</span> looks at you annoyed. <span style="color:LightSteelBlue">“Strip. I can’t risk you bringing those things inside.”</span> You try to protest, but every time you do <span style="color:DarkTurquoise">Your Father</span> once again blasts you with a hose. <span style="color:LightSteelBlue">“I wasn’t asking. Do it, now.”</span><br>
<<include "Strip Character Closet">>
<<set $NakedMoodlet to 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $AttitudeNakedFather == 0>>
<span style="color:Pink">You feel completely humiliated as you have to strip down completely naked in your backyard in front of <span style="color:DarkTurquoise">Your Father</span>. You try to hide yourself, but <span style="color:DarkTurquoise">Your Father</span> has you spin around as he blasts you with the hose from all angles, making sure you are completely grime and bug-free. Once you are thoroughly drenched, Your Father walks up to you and begins to scold you.</span><br>
<br>
<span style="color:LightSteelBlue">“What were you thinking!? Don’t you know what could be down there? Did anything bite you? Lift up your arms, let me see.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> forces you to raise your arms as he begins to inspect every inch of your nude body for bites. He checks your back, under your arms, and between your legs. If you weren’t embarrassed before, you sure were now.</span><br>
<br>
And he scolds you the entire time, warning you of what could have happened if something bit you or you cut yourself and it got infected. <span style="color:Pink">Getting scolded was bad enough, but getting scolded while you were dripping wet and butt-naked outside was even worse.</span> Eventually, <span style="color:DarkTurquoise">Your Father</span> finishes his inspection and grabs a towel to dry you off before letting you go inside. <br>
<br>
<<set $BottomID to "BoToWh">>
<<set $DadSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $Player.Arousal += $HumiliatedArousal>>
[[Continue|PH Backyard]]
<<else>>
<span style="color:Pink">Despite not normally caring if <span style="color:DarkTurquoise">Your Father</span> sees you naked, having to strip down in your backyard where your brothers or anyone else could get a peek at you was slightly embarrassing. <span style="color:DarkTurquoise">Your Father</span> forcing you to spin around while he blasts you with a hose from all angles to make sure you are bug-free only adds to the humiliation.</span> Once you are thoroughly drenched, <span style="color:DarkTurquoise">Your Father</span> walks up to you and begins to scold you. <br>
<br>
<span style="color:LightSteelBlue">“What were you thinking!? Don’t you know what could be down there? Did anything bite you? Lift up your arms, let me see.”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Your Father</span> forces you to raise your arms as he begins to inspect every inch of your nude body for bites. He checks your back, under your arms, and between your legs. If you weren’t embarrassed before, you sure were now.</span><br>
<br>
And he scolds you the entire time, warning you of what could have happened if something bit you or you cut yourself and it got infected. <span style="color:Pink">Getting scolded was bad enough, but getting scolded while you were dripping wet and butt-naked outside was even worse.</span> Eventually, <span style="color:DarkTurquoise">Your Father</span> finishes his inspection and grabs a towel to dry you off before letting you go inside. <br>
<br>
<<set $BottomID to "BoToWh">>
<<set $DadSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<set $Player.Arousal += $HumiliatedArousal>>
[[Continue|PH Backyard]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $QuestMissingToyInvestigate to 1>>
<<set $Minutes += 15>>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
<span style="color:Red">Unfortunately, after 15 minutes of looking at random things and making inquisitive noises, you find nothing of use.</span> You sigh, guess you are not the detective you thought you were. Seems like your only option is to start searching and hoping for the best.<br>
<br>
[[Continue|QUEST Search For Toy]]
<<else>>
<<if $QuestMissingToyLocation == 1>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
As you are walking around the deck, looking at small things that probably aren’t clues but could be, <span style="color:Lightgreen">you suddenly hear a loud crunch as you step on something!</span> You bend down and see a small pile of nut shells. You follow the trail to the stairs, where you discover small footprints next to what appears to be a line in the grass. Evidence of a robbery! You follow the tracks to the large tree that stands in your backyard, where the thief must have escaped with your little brother’s precious toy.<br>
<br>
[[Continue|QUEST Search For Toy]]
<<elseif $QuestMissingToyLocation == 2>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
As you are checking under some of the furniture on the deck, <span style="color:Lightgreen">you notice a small hole in the floorboards under a small table.</span> You remember seeing this hole when you moved in, <span style="color:DarkTurquoise">Your Father</span> had promised to fix it but it seemed he decided to just poorly cover it instead. It wasn’t large enough to be a danger, but was just the right size for a toy to fall through! Its pitch black down there, but you reach your arm in to see if you can find anything. The tip of your fingers touches something that you think is plastic, but you can’t reach it from here.<br>
<br>
[[Continue|QUEST Search For Toy]]
<<elseif $QuestMissingToyLocation == 3>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
As you are searching around, you realize that the deck was clean. <span style="color:Lightgreen">Too clean for a deck used by 3 boys and their father. Something was wrong.</span> You are trying to figure out why it is so clean when it hits you, <span style="color:DarkTurquoise">Your Father</span> had been cleaning the house furiously, saying something about an inspection from the H.O.A. That would explain why it was so clean! <span style="color:DarkTurquoise">Your Father</span> wouldn’t have had time to clean it properly though, so he most likely would have just shoved everything out of sight. The question was: "Where?”<br>
<br>
[[Continue|QUEST Search For Toy]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
/* RIGHT LOCATION */
<<if $QuestMissingToyLocation == 3>>
<<set $QuestMissingToy to 3>>
You walk up to the shed and open the door. It was nearly brand new, though didn’t have any lights in it which made it nearly pitch black if not for the few small windows built into the top of the walls. <span style="color:DarkTurquoise">Your Father</span> mostly used it for storage of random things, such as some furniture or boxes containing stuff that wouldn’t fit into the house. It was also fairly sizable, at least when it wasn’t full of junk. You wonder if <span style="color:DarkTurquoise">Your Father</span> would ever consider letting you use it because with some work it could become an interesting clubhouse.<br>
<br>
You begin to rummage through some of the boxes on top. If the toy was in here, it would have been placed here recently. While you don’t find the toy you are looking for, you do find some of <span style="color:DarkTurquoise">Gabe</span>’s old toys that you only barely remember. You also find some of <span style="color:DarkTurquoise">Your Mother</span>’s old things. <span style="color:lightgreen">After a few minutes, you finally see <span style="color:DarkTurquoise">Noah</span>’s Owlman Figure in a box atop an old wooden desk!</span><br>
<br>
Your prey in sight, you carefully pull a chair over to climb onto the desk, making sure it is sturdy enough to hold your weight before standing up and reaching for the toy. However, right as you grab it a rat suddenly jumps out from the box and scares you half to death! <span style="color:lightcoral">You lose your balance, and tumble backward!</span><br>
<br>
<<set $Random to random(1, 3)>>
/* PAINED */
<<if $Random == 1>>
You try to catch yourself but can’t find anything to grab as you fall backward off the desk and onto the floor. Thankfully, the only thing you hit is the ground, somehow managing to dodge the piles of stuff that fill the shed. <span style="color:lightcoral">Unfortunately, you don't land without injury as your bruise both your elbows and get some small cuts on your forearms.</span> Otherwise, you are fine enough to stand and don’t think anything is broken.<br>
<br>
You sigh, remembering you are doing this for your little brother, and painfully pick yourself up. You look up and see that rat that had startled you, crawling through the open window. You silently curse at it as you pick up the toy and walk out of the shed. <span style="color:Green">Now to finish your mission and return the toy!</span><br>
<<set $Pained to 1>>
<<set $PainedHours += 8>>
<span style="color:Red">+Pained</span><br>
<br>
[[Continue|PH Backyard]]
/* CLOTHES TORN */
<<elseif $Random == 2>>
You try to catch yourself, but just end up changing the direction you are falling towards a pile of boxes. You feel your $PlayerBottoms.Name catch on something, briefly stopping you. <span style="color:lightcoral">But this joy only lasts for a moment as your weight is too much for them to handle and you hear a loud <span style="color:Red">RIP!</span> Followed by you tumbling painfully to the ground!</span><br>
<br>
You groan as you lay on the ground, your elbows bruised and your arms slightly cut. <span style="color:Pink">What’s worse, your $PlayerBottoms.Typehave been completely torn off! You manage to stand up and find them hanging from the stack of boxes, destroyed beyond repair, and let out a deep sigh. You now had to walk back inside without your $BottomsType, but at least you were in the relative safety of your own backyard.</span> <span style="color:Green">Now to return the toy to <span style="color:DarkTurquoise">Noah</span>, after you cover yourself.</span><br>
<<set $Pained to 1>>
<<set $PainedHours += 8>>
<<set $BottomID to "None">>
<span style="color:Red">+Pained</span><br>
<br>
[[Continue|PH Backyard]]
/* WET */
<<elseif $Random == 3>>
You try to catch yourself, reaching out and grabbing one of the stacks of boxes. <span style="color:lightcoral">Unfortunately, the stack isn’t sturdy enough to hold your weight and you still fall backward while also pulling the stack on top of you!</span> Thankfully, the boxes aren’t that heavy and the only injury you receive is some bruises and a few cuts. <span style="color:lightcoral">But your luck isn’t perfect, as you move the boxes you discover that one of them must have collected some rainwater, at least you hope it is water, as you are now completely soaked in a slightly foul-smelling liquid.</span><br>
<br>
You silently curse as you stand up and pick up <span style="color:DarkTurquoise">Noah</span>’s toy. You hope he is appreciative of your efforts and keeps better track of his things. <span style="color:Green">Now, all you have to do is return the toy to your brother, though you may want to shower first.</span><br>
<span style="color:Red">-Hygiene</span><br>
<<set $Player.Hygiene -= 35>>
<<set $Wet to 1>>
<br>
[[Continue|PH Backyard]]
<<endif>>
<<else>>
You walk up to the shed and open the door. It was nearly brand new, though didn’t have any lights in it which made it nearly pitch black if not for the few small windows built into the top of the walls. <span style="color:DarkTurquoise">Your Father</span> mostly used it for storage of random things, such as some furniture or boxes containing stuff that wouldn’t fit into the house. It was also fairly sizable, at least when it wasn’t full of junk. You wonder if <span style="color:DarkTurquoise">Your Father</span> would ever consider letting you use it because with some work it could become an interesting clubhouse.<br>
<br>
As you begin to rummage through some of the boxes on top, you suddenly hear a loud creak from the door. You freeze, turning towards the shed door, and stare at it in fear, your heart racing. Silence. You let out a sigh of relief and laugh at your over-imagination <span style="color:Lightcoral">when suddenly the door slams shut! You let out a high-pitched scream at the loud noise and are plunged into near-total darkness. You stand up and race towards the door, nearly tripping over some boxes since you can’t see, only to find it blocked from the other side!</span> <br>
<br>
As you bang on the door and call for help, you hear the distinct sound of your elder brother laughing on the other side. <span style="color:LightSteelBlue">“What? Are you afraid of the dark?”</span> <span style="color:DarkTurquoise">Gabe</span> teases, <span style="color:LightSteelBlue">“I’d be more worried about all the rats and bugs in there if I were you!”</span> As he says that, you think you hear the sound of rummaging behind you. Was it just your imagination, or was something actually in there with you? <br>
<br>
You begin to beg for <span style="color:DarkTurquoise">Gabe</span> to open the door, as you hear more strange sounds behind you. <span style="color:LightSteelBlue">“Oh, I’ll let you out. But only if you take off all your clothes.”</span> You blush, asking why he wants you to do that. <span style="color:LightSteelBlue">“Um, because it’s hilarious? Plus, it’ll serve as a reminder of who’s in charge.”</span> Your brother laughs again, seemingly loving the idea of embarrassing you. <span style="color:LightCoral">Suddenly, you feel something scurry across your leg and let out another high-pitched scream.</span> <br>
<br>
<span style="color:LightSteelBlue">“I mean you can stay in there all night for all I care, I’ll just tell dad you’re at a friend’s.”</span> <span style="color:DarkTurquoise">Gabe</span> makes very audible footsteps, implying he is slowly walking away with your chance at freedom. Was this your only way out? You remember the windows in the shed, but they were small and high up. Would you be able to fit through them? <br>
<br>
<div id=choice1>
<<link "Agree & Strip<br>">>
<<replace"#choice1">>
Realizing a brief bit of humiliation was worth not having to spend the night in the dark, creepy shed. You call out to your brother and agree to do what he says if he unblocks the door. <span style="color:DarkTurquoise">Gabe</span> comes back, moves what was blocking the door, then opens it a crack. <span style="color:Pink">He demands that you hand him each piece of clothing as you take them off and, once you are completely naked, he’ll open the door. You make him promise not to lock you in there once you’re nude, though you still feel nervous that he’ll go back on his word.</span> <br>
<<include "Strip Character Closet">>
<<set $NakedMoodlet to 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Pink">You strip down completely and, after briefly wondering how you keep getting yourself into situations like this, hand your clothes over to <span style="color:DarkTurquoise">Gabe</span>. He pokes his head through the crack to make sure you are fully exposed and can’t help but laugh at the scene.</span> <span style="color:DarkTurquoise">Gabe</span> then says you are free to go and steps away from the door. <br>
<br>
Not trusting that he won’t try to pull something, you rush out the door as fast as you can towards the house, <span style="color:Pink">but <span style="color:DarkTurquoise">Gabe</span> was expecting this as he suddenly grabs you and holds you in front of him with your arms pinned behind your back. <span style="color:LightSteelBlue">“What’s the rush?”</span> He laughs as he holds you with your exposed $Player.PenisSize Penis facing the, thankfully empty, backyard. <span style="color:LightSteelBlue">“Don’t you want to spend some quality time with your big brother?”</span></span> You curse at <span style="color:DarkTurquoise">Gabe</span> as you struggle to free yourself. <br>
<<set $ArmsBound to 1>>
<<set $Pained to 1>>
<<include"Avatar Display">>
<<set $ArmsBound to 0>>
<<if $Player.Arousal < 60>>
<span style="color:LightSteelBlue">“Language! Sounds like this naughty boy needs to be punished!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> suddenly grips your flaccid penis with his free hand and begins to painfully squeeze it, causing you to squeal. <span style="color:LightSteelBlue">“You better apologize, or I may toss you back in there.”</span> You try to say you are sorry for cursing, but it is difficult through the pain of having your privates squeezed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fine, I guess I’ll let you go. Since you’re really sorry!”</span> <span style="color:DarkTurquoise">Gabe</span> finally releases you, allowing you to sprint inside as he continues laughing from the backyard. <br>
<<set $PainedHours to 3>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">+Pained</span><br>
<br>
<<set $Player.Energy -= 4>>
<<set $GabeSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $Player.Arousal += $HumiliatedArousal>>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">“Well, lookie here!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> says, seeing your erect dick standing proud and exposed, <span style="color:LightSteelBlue">“I guess someone’s having a good time. Let your big brother help you out.”</span> <span style="color:DarkTurquoise">Gabe</span> grips your hard-on tightly, causing you to involuntary moan as a wave of pleasure surges throughout your body.</span> <span style="color:LightSteelBlue">“Does the little perv need help wanking one out here in the open?”</span> <br>
<br>
<span style="color:Pink">Your brother begins to jack off your cock, causing you to squirm and moan as you are pulled closer to climax. Once he started fondling you, you became pudding in his arms and were unable to muster the strength to resist. He kept going, bringing you directly to the edge, before suddenly stopping and holding you still as your body reacts to the denial of final stimulation.</span> <br>
<br>
<span style="color:LightSteelBlue">“What? You thought I was actually going to fully jack you off?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> laughs as your sensitive penis twitches, desperate for release.</span> <span style="color:LightSteelBlue">“You are a little perv, aren’t you?”</span> He continues to hold you there until your body calms down. Once freed, you quickly run inside. <br>
<<set $PainedHours to 3>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">+Pained</span><br>
<br>
<<set $Player.Energy -= 4>>
<<set $GabeSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $Player.Arousal += 80>>
[[Continue|PH Kitchen]]
<<endif>>
<</replace>>
<</link>>
<<link "Attempt to Climb Out the Window">>
<<replace"#choice1">>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 2>>
<<include"Skill Checks">>
You smile at your cleverness in avoiding <span style="color:DarkTurquoise">Gabe</span>’s attempt at humiliating you and begin to move stuff over so you can reach the window. It takes some effort to move it all and you nearly knock a stack of boxes over, but you eventually make something that is tall and sturdy enough to climb. <br>
<br>
<<if $SkillResults == "Pass">>
As you carefully begin to ascend the makeshift tower a box tumbles down, nearly causing you to fall. <span style="color:Green">Thankfully, your stack stays standing and you open the window and carefully begin to climb through.</span> It is not the most elegant-looking escape, considering how small the window is and that you had to go in headfirst, but you manage to slip through and out without crashing painfully to the ground. <br>
<br>
As you sneak around, you glance over and see <span style="color:DarkTurquoise">Gabe</span> standing near the shed playing on his phone. Seems he thought you would give in and agree to his plan. Jokes on him, as you tip-toe back inside. <br>
<span style="color:Red">-Energy</span><br>
<<set $Player.Energy -= 4>>
<br>
[[Continue|PH Backyard]]
<<elseif $SkillResults == "Fail">>
As you are nearing the top of the makeshift tower, you hear a crunch from near the bottom. Realizing your stack was about to collapse, you panic and dive through the small window! The boxes collapse in a loud and messy display of poor construction. Thankfully, you managed to partially get through the window. <span style="color:Lightcoral">Unfortunately, with nothing to support your weight you now find yourself stuck in the window with your arms and head sticking out one side and the rest of your body on the other.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Gabe</span> quickly unblocks the door and runs in, worried you may be hurt, but as he sees your situation he can do nothing but laugh. You kick your feet in an attempt to free yourself, but find that you are completely stuck. <br>
<br>
<span style="color:LightSteelBlue">“Oh, this is too good!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:Pink">followed by the all-too-familiar sound of his camera taking a picture.</span> You call out for him to help you. <span style="color:LightSteelBlue">“Calm down <span style="color:DarkTurquoise">$Player.Name</span>, just give me a second.”</span> He continues laughing as you hear him move some of the fallen boxes and stand on the desk near the window. Luckily, he can reach you without having to make a stack himself. <br>
<br>
<span style="color:LightSteelBlue">“You really should have just taken my offer, you’d be in a much better position than you are now.”</span> You once again demand that <span style="color:DarkTurquoise">Gabe</span> help you, accidentally letting a curse slip out in your anger. <span style="color:LightSteelBlue">“Hey now! Is that how you treat someone who you want to help you?”</span> You quickly realize your mistake and apologize, but it is too late. <span style="color:LightSteelBlue">“I think I should leave you here for a little bit, think about your actions that led you here. In fact, I know just how to make sure you learn from this experience!”</span> <br>
<br>
<span style="color:Pink">Suddenly, you feel <span style="color:DarkTurquoise">Gabe</span>’s hands on your waist as he pulls down your $PlayerBottoms.Name! He proceeds to completely expose your bottom half, leaving your Butt and $Player.PenisSize Penis exposed! <span style="color:LightSteelBlue">“Now this is a view!”</span> Gabe laughs, once again taking a picture.</span> <br>
<<set $PlayerBottoms to $None>>
<<set $PlayerUndies to $None>>
<<set $PlayerSocks to $None>>
<<set $PlayerShoes to $None>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Pink">You begin to beg to be released, but are silenced as you feel <span style="color:DarkTurquoise">Gabe</span> stick his finger inside your anus! <span style="color:LightSteelBlue">“I knew that would shut you up.”</span> <span style="color:DarkTurquoise">Gabe</span> continues to probe around inside you, sending strange shockwaves up your spine. <span style="color:LightSteelBlue">“I’ll tell you what, I’ll come back in a few hours and if you give me a REALLY GOOD apology, I might let you out.”</span> <span style="color:DarkTurquoise">Gabe</span> removes his finger from inside you and hops off the desk.</span> Once you recover, you try to call him back, but soon see him on the outside of the shed holding your clothes with a large grin on his face as he walks back inside. <br>
<br>
You are stuck for what feels like hours, though it is actually only a few minutes, as your own weight causes your chest to become sore. Though through much effort, you manage to get your footing enough to push yourself through the other side and land in the grass. It hurts a little, but you are just glad you managed to free yourself before <span style="color:DarkTurquoise">Gabe</span> came back. <br>
<<set $PainedHours to 3>>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">+Pained</span><br>
<br>
<<set $Player.Energy -= 4>>
<<set $GabeSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $Player.Exposed to "Naked">>
[[Continue|PH Backyard]]
<<endif>>
<</replace>>
<</link>>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 2>>
<<include"Skill Level Display">>
<br>
</div>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<set $SkillTime to "20">>
<<include"Skill Checks">>
You walk up to the base of the tree. It was tall, taller than your house. To top was full of branches that looked sturdy enough to hold you, but the problem was actually getting up there. You stretch, take a deep breath, then begin climbing!<br>
<br>
<<if $SkillResults == "Pass">>
/* RIGHT LOCATION */
<<if $QuestMissingToyLocation == 1>>
<<set $QuestMissingToy to 3>>
<span style="color:lightgreen">It is a struggle to scale this large tree with your much smaller body, but eventually, you reach a large enough branch for you to sit on to rest for a minute.</span> You take a moment to admire the view, being able to see into the town to the south and the woods to the north. You are also able to see into other people’s yards, which feels a bit wrong but also exciting.<br>
<br>
Having caught your breath, you continue climbing when you suddenly notice a small hole in the tree and see a small black figure poking out of it. Jackpot! You position yourself on a nearby branch and move towards the hole. Right as you are about to reach into it, a squirrel suddenly pops out, staring at you. As your eyes meet, you yell and slam your hand against the tree to scare it away. It works, as the squirrel suddenly darts further up the tree.<br>
<br>
<span style="color:Green">You retrieve <span style="color:DarkTurquoise">Noah</span>’s toy before descending back down to the ground. Mission accomplished!</span> You should return the toy to <span style="color:DarkTurquoise">Noah</span> to make sure you are properly rewarded.<br>
<span style="color:Red">-Energy</span><br>
<<set $Player.Energy -= 4>>
<br>
[[Continue|PH Backyard]]
<<else>>
/* OPENING */
<<set $ClothSave to "Save">>
<<include"Cloth Save Restore">>
<<set $Pained to 1>>
<<set $PainedHours += 4>>
Scaling a tree seemed so much easier in cartoons because in reality, you had very few places to grip. You wonder how <span style="color:DarkTurquoise">Jackson</span> makes it look so easy. Though after a bit of struggling, you make it to a branch large enough for you to sit down to catch your breath.<br>
<br>
As you are resting, you hear a strange chittering noise from above you. Climbing up to the next branch, you notice a hole in the base of the tree with a small silhouette inside of it. Was this Noah’s toy? You reach in carefully inside and are suddenly scratched as a squirrel leaps out at your face! You let out a high-pitched scream as you toss the squirrel off you.<br>
<br>
It catches itself on a branch and looks at you in a way that could only be described as tiny anger. Your instincts take over and you begin to rapidly descend from the tree as the squirrel gives chase! You call out for help as you reach the bottom when suddenly the squirrel jumps at you from behind and crawls into your clothing! You let out another high-pitched yelp as the beast begins to run wild and scratch at your defenseless body. Your screams attracted <span style="color:DarkTurquoise">Gabe</span> who, after realizing what was happening, began to laugh uncontrollably from the deck. <br>
<br>
Without warning, the squirrel becomes fascinated by your nuts, even though they are not the nuts it would normally be after. <span style="color:Pink">As you feel the creature begin to mess with them, you panic and quickly rip down your $BottomsType!</span> <br>
<<set $PantsDown to 1>>
<<set $NoHide to 1>>
<<include"Avatar Display">>
<<set $NoHide to 0>>
<<set $PantsDown to 0>>
/* WEARING UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> begins to laugh uncontrollably as you begin to flail about in your underwear, the squirrel gripping onto your waistband as you shake it back and forth, convinced you are hiding something inside your $UndiesType. And while this was true, it was something you REALLY did not want the squirrel to get ahold of.</span><br>
<br>
Right as the creature finally manages to pull down the front of your underwear, <span style="color:Pink">causing your $Player.PenisSize Penis to plop out,</span> you manage to grab it and chuck it against the tree! The creature seems angry, having been so close to its prize, but relents and scurries off up the tree. <br>
<br>
<span style="color:Pink">You are so exhausted from the struggle that you don’t even realize you are standing there with your balls out until you turn to <span style="color:DarkTurquoise">Gabe</span> and realize he has been holding his phone up filming the entire time! You turn bright red, fix your clothing, and run inside to nurse your wounds as Gabe begins to rewatch the recording of the small creature basically stripping you. You really hope no one else sees that.</span><br>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">+Pained</span><br>
<br>
<<set $Player.Energy -= 4>>
<<set $Player.Arousal += $HumiliatedArousal>>
[[Continue|PH Kitchen]]
/* NOT WEARING UNDIES */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> begins to laugh uncontrollably as you begin to flail about with your privates exposed to the wind! As the squirrel continues to leap around and scratch at you, it suddenly glances up and notices the cute balls dangling between your legs and becomes enticed by them! </span><br>
<br>
It leaps up to try and snatch them and, desperate to keep your privates safe, you jump back to dodge and fall backward onto the grass. <span style="color:Pink">You quickly cover your bits with your hands as the little demon leaps on your stomach and begins to scratch at your hands in an attempt to free your boyhood.</span><br>
<br>
At this point, you couldn't hold back your pained tears and begin to cry out for help. <span style="color:DarkTurquoise">Gabe</span>, despite having been laughing and filming the entire tiny assault with his phone, realizes you were in real pain and quickly runs over and kicks the squirrel across the yard. He then stands between you and the small creature until it relents and retreats back up the tree. He then turns around to help you up, still stifling laughter, but with some genuine worry in his voice. <br>
<br>
<span style="color:LightSteelBlue">“You alright <span style="color:DarkTurquoise">$Player.Name</span>?”</span> You are a little cut up, but otherwise, tell him you are fine as you fix your clothing. <span style="color:LightSteelBlue">“Fuck, didn't know the squirrels around here were pedos! Better keep your windows locked tonight.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as he ruffles your hair and inspects your wounds. <span style="color:LightSteelBlue">“You should probably clean those, just in case. Oh, and don't worry about the video.”</span> He gives you an evil grin, <span style="color:LightSteelBlue">“I'll keep that private, at least until your wedding!”</span> <span style="color:DarkTurquoise">Gabe</span> walks off laughing as you head inside to nurse your wounds before continuing the search. <br>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">+Pained</span><br>
<br>
<<set $Player.Energy -= 4>>
<<set $GabeSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $Player.Arousal += $HumiliatedArousal>>
[[Continue|PH Kitchen]]
<<endif>>
<<endif>>
<<else>>
You are seemingly doing well, getting about halfway up the tree, <span style="color:Red">when you suddenly feel your grip slipping!</span> You try to hold on, but are unable to as you slip down the tree and fall hard to the grass on your butt. That hurt. You get up and rub your bruised behind, rethinking your plan before trying again.<br>
<span style="color:Red">-Energy</span><br>
<span style="color:Red">+Pained</span><br>
<br>
<<set $Pained to 1>>
<<set $PainedHours += 4>>
<<set $Player.Energy -= 4>>
[[Continue|QUEST Search For Toy]]
<<endif>>
<</nobr>>/* ACTION VARIABLES */
<<set $ActionMental to 0>>
<<set $ActionPhysical to 0>>
<<set $ActionSocial to 0>>
<<set $ActionWork to 0>>
/* MOODLETS */
<<set $Player.HungerPositive to 0>>
<<set $Player.EnergyPositive to 0>>
<<set $Player.HygienePositive to 0>>
<<set $Player.HungerNegative to 0>>
<<set $Player.EnergyNegative to 0>>
<<set $Player.HygieneNegative to 0>>
<<set $ExposureNegative to 0>>
<<set $NoShoesNegative to 0>>
<<set $Stress to 0>>
<<set $StressEffect to 0>>
<<set $SeenNakedNegative to 0>>
<<set $WetNegative to 0>>
<<set $Wet to 0>>
<<set $SeenUndiesNegative to 0>>
<<set $WedgieNegative to 0>>
<<set $Delicious to 0>>
<<set $DeliciousHours to 0>>
<<set $SeenNakedHours to 0>>
<<set $SeenUndiesHours to 0>>
<<set $WedgieHours to 0>>
<<set $GaveWedgieHours to 0>>
<<set $LewdExperienceHours to 0>>
<<set $GoodDreamHours to 0>>
<<set $BadDreamHours to 0>>
<<set $NightmareHours to 0>>
<<set $GoodDreamPositive to 0>>
<<set $BadDreamNegative to 0>>
<<set $NightmareNegative to 0>>
<<set $PainedHours to 0>>
<<set $SpankedHours to 0>>
<<set $KissedHours to 0>>
<<set $GreatMovie to 0>>
<<set $GreatMovieHours to 0>>
<<set $ScaryMovie to 0>>
<<set $ScaryMovieHours to 0>>
<<set $CaffeineBonus to 0>>
<<set $CaffeineHours to 0>><<nobr>>
<<if $CurrentMood == "Ecstatic">>
<span style="color:Teal">You feel Ecstatic! (+15 to All Skill Checks)</span>
<<elseif $CurrentMood == "Very Happy">>
<span style="color:DarkGreen">You feel Very Happy! (+10 to All Skill Checks)</span>
<<elseif $CurrentMood == "Happy">>
<span style="color:Green">You feel Happy. (+5 to All Skill Checks)</span>
<<elseif $CurrentMood == "Normal">>
<span style="color:Yellow">You feel Normal. (+0 to All Skill Checks)</span>
<<elseif $CurrentMood == "Sad">>
<span style="color:Red">You feel Sad. (-10 to All Skill Checks)</span>
<<elseif $CurrentMood == "Very Sad">>
<span style="color:Red">You feel Very Sad! (-20 to All Skill Checks)</span>
<<elseif $CurrentMood == "Depressed">>
<span style="color:DarkRed">You feel Depressed! (-50 to All Skill Checks)</span>
<<endif>><br>
<br>
<span style="color:Green"><big><strong>--Positive--</strong></big></span><br>
/* CAFFEINE BUZZ +5 */
<<if $Caffeine == 1>>
<span title="Caffeine Buzz">
<img class="image pixelated" src="Images\Icons\Moodlets\Caffeine Buzz.png" alt="Caffeine Buzz">
</span>
<span style="color:Green">
<strong>Caffeine Buzz [+5]:</strong> Coffee may not taste the best, but it sure makes you feel energized! ($CaffeineHours Hours until crash!)</span><br>
<<endif>>
/* CLEAN +5 */
<<if $CleanMoodlet == 1>>
<span title="Clean">
<img class="image pixelated" src="Images\Icons\Moodlets\Clean.png" alt="Clean">
</span>
<span style="color:Green">
<strong>Clean [+5]:</strong> You feel clean.</span><br>
<<endif>>
/* DELICIOUS +5 */
<<if $Delicious == 1>>
<span title="Delicious">
<img class="image pixelated" src="Images\Icons\Moodlets\Delicious.png" alt="Delicious">
</span>
<span style="color:Green">
<strong>Delicious [+5]:</strong> The food was amazing! You feel full and satisfied. ($DeliciousHours Hours Remaining)</span><br>
<<endif>>
/* ENTERTAINED +5 */
<<if $EntertainedMoodlet == 1>>
<span title="Entertained">
<img class="image pixelated" src="Images\Icons\Moodlets\Entertained.png" alt="Entertained">
</span>
<span style="color:Green">
<strong>Entertained [+5]:</strong> You feel entertained.</span><br>
<<endif>>
/* EXCITING NUDITY +5 */
<<if $NakedMoodlet == 3>>
<span title="Exciting Nudity">
<img class="image pixelated" src="Images\Icons\Moodlets\Exciting Nudity.png" alt="Exciting Nudity">
</span>
<span style="color:Green">
<strong>Exciting Nudity [+5]:</strong> You are sneaking around in a public place, completely naked! It is scary, but also exciting!</span><br>
<<endif>>
/* GAVE WEDGIE +5 */
<<if $GaveWedgie == 1>>
<span title="Gave Wedgie">
<img class="image pixelated" src="Images\Icons\Moodlets\Gave Wedgie.png" alt="Gave Wedgie">
</span>
<span style="color:Green">
<strong>Gave Wedgie [+5]:</strong> You gave another person a Wedgie, making you feel in control!. ($GaveWedgieHours Hours Remaining)</span><br>
<<endif>>
/* GOOD DREAM +5 */
<<if $GoodDream == 1>>
<span title="Good Dream">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Dream.png" alt="Good Dream">
</span>
<span style="color:Green">
<strong>Good Dream [+5]:</strong> Your mind is still full of memories of your nice dream. ($GoodDreamHours Hours Remaining)</span><br>
<<endif>>
/* GOOD SHOW +5 */
<<if $GoodShow == 1>>
<span title="Good Show">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Show.png" alt="Good Show">
</span>
<span style="color:Green">
<strong>Good Show [+5]:</strong> You watched a pretty good show. ($GoodShowHours Hours Remaining)</span><br>
<<endif>>
/* GOOD WANK +5 */
<<if $GoodWank == 1>>
<span title="Good Wank">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Wank.png" alt="Good Wank">
</span>
<span style="color:Green">
<strong>Good Wank [+5]:</strong> You had a good wank. ($GoodWankHours Hours Remaining)</span><br>
<<endif>>
/* GREAT MOVIE +5 */
<<if $GreatMovie == 1>>
<span title="Great Movie">
<img class="image pixelated" src="Images\Icons\Moodlets\Great Movie.png" alt="Great Movie">
</span>
<span style="color:Green">
<strong>Great Movie [+5]:</strong> The acting, the sets, the ending! The movie was an overall treat! ($GreatMovieHours Hours Remaining)</span><br>
<<endif>>
/* KISSED +5 */
<<if $Kissed == 1>>
<span title="Kissed">
<img class="image pixelated" src="Images\Icons\Moodlets\Kissed.png" alt="Kissed">
</span>
<span style="color:Green">
<strong>Kissed [+5]:</strong> You shared a kiss with someone you care about. ($KissedHours hours remaining)</span><br>
<<endif>>
/* LEWD EXPERIENCE +5 */
<<if $LewdExperience == 1>>
<span title="Lewd Experience">
<img class="image pixelated" src="Images\Icons\Moodlets\Lewd Experience.png" alt="Lewd Experience">
</span>
<span style="color:Green">
<strong>Lewd Experience [+5]:</strong> You did something lewd with another boy. How can something so wrong feel so right? ($LewdExperienceHours hours remaining)</span><br>
<<endif>>
/* RELAXED +5 */
<<if $Relaxed == 1>>
<span title="Relaxed">
<img class="image pixelated" src="Images\Icons\Moodlets\Relaxed.png" alt="Relaxed">
</span>
<span style="color:Green">
<strong>Relaxed [+5]:</strong> You feel Relaxed.</span><br>
<<endif>>
/* WELL FED +5 */
<<if $WellFedMoodlet == 1>>
<span title="Well Fed">
<img class="image pixelated" src="Images\Icons\Moodlets\Well Fed.png" alt="Well Fed">
</span>
<span style="color:Green">
<strong>Well Fed [+5]:</strong> You feel Well Fed from your last meal.</span><br>
<<endif>>
/* WELL RESTED +5 */
<<if $WellRestedMoodlet == 1>>
<span title="Well Rested">
<img class="image pixelated" src="Images\Icons\Moodlets\Well Rested.png" alt="Well Rested">
</span>
<span style="color:Green">
<strong>Well Rested [+5]:</strong> You feel Well Rested.</span><br>
<<endif>>
<br>
<span style="color:Yellow"><big><strong>--Neutral--</strong></big></span><br>
/* AROUNSED */
<<if $Hard == 1>>
<span title="Aroused">
<img class="image pixelated" src="Images\Icons\Moodlets\Aroused.png" alt="Uncomfortably Cold">
</span>
<span style="color:Yellow">
<strong>Aroused:</strong> You feel a tingling sensation in your groin.</span><br>
<<endif>>
/* NAKED SAFE */
<<if $NakedMoodlet == 2>>
<span title="Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\NakedN.png" alt="Naked">
</span>
<span style="color:Yellow">
<strong>Naked:</strong> You're naked, but you're in a safe place so its fine.</span><br>
<<endif>>
/* TOWEL SAFE */
<<if $TowelMoodlet == 1>>
<span title="Towel">
<img class="image pixelated" src="Images\Icons\Moodlets\Towel.png" alt="Towel">
</span>
<span style="color:Yellow">
<strong>In Towel:</strong> The only thing protecting your dignity is a White Towel you have wrapped around your waist.</span><br>
<<endif>>
/* UNDERWEAR SAFE */
<<if $UndiesMoodlet == 2>>
<span title="Underwear">
<img class="image pixelated" src="Images\Icons\Moodlets\UndiesN.png" alt="Underwear">
</span>
<span style="color:Yellow">
<strong>In Underwear:</strong> You’re in your underwear, but you're in a safe place so its fine.</span><br>
<<endif>>
<br>
<span style="color:Red"><big><strong>--Negative--</strong></big></span><br>
/* ABOUT TO BURST -10 */
<<if $HoldingItInMoodlet == 2>>
<span title="About to Burst">
<img class="image pixelated" src="Images\Icons\Moodlets\About to Burst.png" alt="Hard">
</span>
<span style="color:Red">
<strong>About to Burst[-5]:</strong> Your bladder is about to explode!</span><br>
<<endif>>
/* DYING OF BOREDOM -10 */
<<if $BoredMoodlet == 2>>
<span title="Dying of Boredom">
<img class="image pixelated" src="Images\Icons\Moodlets\Dying of Boredom.png" alt="Dirty">
</span>
<span style="color:Red">
<strong>Dying of Boredom [-10]:</strong> You are in desperate need of entertainment.</span><br>
<<endif>>
/* EXHAUSTED -10 */
<<if $ExhaustedMoodlet == 1>>
<span title="Exhausted">
<img class="image pixelated" src="Images\Icons\Moodlets\Exhausted.png" alt="Exhausted">
</span>
<span style="color:DarkRed">
<strong>Exhausted [-10]:</strong> You feel like you’re on the verge of passing out!</span><br>
<<endif>>
/* FILTHY -10 */
<<if $FilthyMoodlet == 1>>
<span title="Filthy">
<img class="image pixelated" src="Images\Icons\Moodlets\Filthy.png" alt="Filthy">
</span>
<span style="color:DarkRed">
<strong>Filthy [-10]:</strong> You can barely stand your own stench!</span><br>
<<endif>>
/* Naked -10 */
<<if $NakedMoodlet == 1>>
<span title="Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\Naked.png" alt="Naked">
</span>
<span style="color:DarkRed">
<strong>Naked [-10]:</strong> You’re Naked in public! Your face burns a bright red as you try to cover your privates!</span><br>
<<endif>>
/* NIGHTMARE -10 */
<<if $Nightmare == 1>>
<span title="Nightmare">
<img class="image pixelated" src="Images\Icons\Moodlets\Nightmare.png" alt="Nightmare">
</span>
<span style="color:DarkRed">
<strong>Nightmare [-10]:</strong> You can't get that scary nightmare out of your head! ($NightmareHours hours remaining)</span><br>
<<endif>>
/* PAINFULLY HORNY -10 */
<<if $Hard == 3>>
<span title="Painfully Horny">
<img class="image pixelated" src="Images\Icons\Moodlets\Painfully Horny.png" alt="Hard">
</span>
<span style="color:DarkRed">
<strong>Painfully Horny [-10]:</strong> Your penis throbs and twitches in desire. Your body begs for release.</span><br>
<<endif>>
/* REALLY STRESSED -10 */
<<if $Stress >= 4>>
<span title="Really Stressed">
<img class="image pixelated" src="Images\Icons\Moodlets\Really Stressed.png" alt="Really Stressed">
</span>
<span style="color:DarkRed">
<strong>Really Stressed [$StressEffect]:</strong> You feel really stressed out!</span><br>
<<endif>>
/* SEEN NAKED -10 */
<<if $SeenNaked == 1>>
<span title="Seen Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\Seen Naked.png" alt="Seen Naked">
</span>
<span style="color:DarkRed">
<strong>Seen Naked [-10]:</strong> Someone saw you naked! Your exposed body will forever be engraved in their memory. You can hardly contain your embarrassment. ($SeenNakedHours Hours Remaining)</span><br>
<<endif>>
/* STARVING -10 */
<<if $StarvingMoodlet == 1>>
<span title="Starving">
<img class="image pixelated" src="Images\Icons\Moodlets\Starving.png" alt="Starving">
</span>
<span style="color:DarkRed">
<strong>Starving [-10]:</strong> You feel like you haven’t eaten in ages!</span><br>
<<endif>>
/* WET -10 */
<<if $Wet == 1>>
<span title="Wet">
<img class="image pixelated" src="Images\Icons\Moodlets\Wet.png" alt="Wet">
</span>
<span style="color:Red">
<strong>Wet [-10]:</strong> You and your clothes are soaking wet! You can dry off in a bathroom.</span><br>
<<endif>>
/* VERY HOT -10 */
<<if $Hot == 2>>
<span title="Very Hot">
<img class="image pixelated" src="Images\Icons\Moodlets\Very Hot.png" alt="Very Hot">
</span>
<span style="color:Red">
<strong>Very Hot [-10]:</strong> You are sweating buckets! You feel a strong desire to remove some clothes.</span><br>
<<endif>>
/* VERY COLD -10 */
<<if $Cold == 2>>
<span title="Very Cold">
<img class="image pixelated" src="Images\Icons\Moodlets\Very Cold.png" alt="Very Cold">
</span>
<span style="color:Red">
<strong>Very Cold [-10]:</strong> You are freezing! You should really bundle up.</span><br>
<<endif>>
/* NEGATIVE FIVE */
/* BAD DREAM -5 */
<<if $BadDream == 1>>
<span title="Bad Dream">
<img class="image pixelated" src="Images\Icons\Moodlets\Bad Dream.png" alt="Bad Dream">
</span>
<span style="color:Red">
<strong>Bad Dream [-5]:</strong> You are still remembering your bad dream. ($BadDreamHours hours remaining)</span><br>
<<endif>>
/* BORED -5 */
<<if $BoredMoodlet == 1>>
<span title="Bored">
<img class="image pixelated" src="Images\Icons\Moodlets\Bored.png" alt="Dirty">
</span>
<span style="color:Red">
<strong>Bored [-5]:</strong> You are feeling Bored.</span><br>
<<endif>>
/* CAFFEINE CRASH -5 */
<<if $Caffeine == 2>>
<span title="Caffeine Crash">
<img class="image pixelated" src="Images\Icons\Moodlets\Caffeine Crash.png" alt="Caffeine Crash">
</span>
<span style="color:Red">
<strong>Caffeine Crash [-5]:</strong> You’re not feeling too hot. The caffeine made you feel energized for a while, but now you feel exhausted! ($CaffeineHours Hours Remaining.)</span><br>
<<endif>>
/* Dirty -5 */
<<if $DirtyMoodlet == 1>>
<span title="Dirty">
<img class="image pixelated" src="Images\Icons\Moodlets\Dirty.png" alt="Dirty">
</span>
<span style="color:Red">
<strong>Dirty [-5]:</strong> You could use a bath.</span><br>
<<endif>>
/* HARD -5 */
<<if $Hard == 2>>
<span title="Hard">
<img class="image pixelated" src="Images\Icons\Moodlets\Hard.png" alt="Hard">
</span>
<span style="color:Red">
<strong>Hard [-5]:</strong> Your penis is hard and sensitive. You wonder if anybody can notice.</span><br>
<<endif>>
/* HOLDING IT IN -5 */
<<if $HoldingItInMoodlet == 1>>
<span title="Holding It In">
<img class="image pixelated" src="Images\Icons\Moodlets\Holding It In.png" alt="Hard">
</span>
<span style="color:Red">
<strong>Holding It In [-5]:</strong> Your bladder is starting to feel full.</span><br>
<<endif>>
/* HUNGRY -5 */
<<if $HungryMoodlet == 1>>
<span title="Hungry">
<img class="image pixelated" src="Images\Icons\Moodlets\Hungry.png" alt="Hungry">
</span>
<span style="color:Red">
<strong>Hungry [-5]:</strong> You feel quite Hungry.</span><br>
<<endif>>
/* NO SHOES -5 */
<<if $NoShoesMoodlet == 1>>
<span title="No Shoes">
<img class="image pixelated" src="Images\Icons\Moodlets\No Shoes.png" alt="No Shoes">
</span>
<span style="color:Red">
<strong>No Shoes [-5]:</strong> Your feet hurt from walking around outside without any shoes on.</span><br>
<<endif>>
/* PAINED -5 */
<<if $Pained == 1>>
<span title="Pained">
<img class="image pixelated" src="Images\Icons\Moodlets\Pained.png" alt="Pained">
</span>
<span style="color:Red">
<strong>Pained [-5]:</strong> You are hurt! It will go away with time or medicine. ($PainedHours Hours Remaining)</span><br>
<<endif>>
/* SCARY MOVIE -5 */
<<if $ScaryMovie == 1>>
<span title="Scary Movie">
<img class="image pixelated" src="Images\Icons\Moodlets\Scary Movie.png" alt="Scary Movie">
</span>
<span style="color:Red">
<strong>Scary Movie [-5]:</strong> That movie sure was scary. Good thing monsters aren’t real… right? ($ScaryMovieHours Hours Remaining)</span><br>
<<endif>>
/* SEEN IN UNDERWEAR -5 */
<<if $SeenUndies == 1>>
<span title="Seen in underwear">
<img class="image pixelated" src="Images\Icons\Moodlets\Seen Undies.png" alt="Tired">
</span>
<span style="color:Red">
<strong>Seen in Underwear [-5]:</strong> Someone saw you in your underwear! ($SeenUndiesHours Hours Remaining) </span><br>
<<endif>>
/* SPANKED -5 */
<<if $Spanked == 1>>
<span title="Spanked">
<img class="image pixelated" src="Images\Icons\Moodlets\Spanked.png" alt="Spanked">
</span>
<span style="color:Red">
<strong>Spanked [-5]:</strong> Your red ass is sore from being spanked. You don’t know which is worse, the pain or the humiliation. ($SpankedHours Hours Remaining) </span><br>
<<endif>>
/* STRESSED -5 */
<<if $Stress >= 1 and $Stress < 4>>
<span title="Stressed">
<img class="image pixelated" src="Images\Icons\Moodlets\Stressed.png" alt="Stressed">
</span>
<span style="color:Red">
<strong>Stressed [$StressEffect]:</strong> You feel stressed out.</span><br>
<<endif>>
/* TIRED -5 */
<<if $TiredMoodlet == 1>>
<span title="Tired">
<img class="image pixelated" src="Images\Icons\Moodlets\Tired.png" alt="Tired">
</span>
<span style="color:Red">
<strong>Tired [-5]:</strong> You are beginning to feel sleepy.</span><br>
<<endif>>
/* UNCOMFORABLY HOT -5 */
<<if $Hot == 1>>
<span title="Uncomfortably Hot">
<img class="image pixelated" src="Images\Icons\Moodlets\Uncomfortably Hot.png" alt="Uncomfortably Hot">
</span>
<span style="color:Red">
<strong>Uncomfortably Hot [-5]:</strong> You feel quite hot, you should put on cooler clothes.</span><br>
<<endif>>
/* UNCOMFORABLY COLD -5 */
<<if $Cold == 1>>
<span title="Uncomfortably Cold">
<img class="image pixelated" src="Images\Icons\Moodlets\Uncomfortably Cold.png" alt="Uncomfortably Cold">
</span>
<span style="color:Red">
<strong>Uncomfortably Cold [-5]:</strong> You feel quite cold, you should put on warmer clothes.</span><br>
<<endif>>
/* UNDERWEAR EXPOSED -5 */
<<if $UndiesMoodlet == 1>>
<span title="Underwear Exposed">
<img class="image pixelated" src="Images\Icons\Moodlets\Undies.png" alt="Underwear Exposed">
</span>
<span style="color:Red">
<strong>Underwear Exposed [-5]:</strong> You blush as you find yourself in a public setting with your $PlayerUndies.Type Exposed!</span><br>
<<endif>>
/* WEDGIE -5 */
<<if $Wedgie == 1>>
<span title="Wedgie">
<img class="image pixelated" src="Images\Icons\Moodlets\Wedgie.png" alt="Wedgie">
</span>
<span style="color:Red">
<strong>Wedgie [-5]:</strong> You received a Wedgie! You can still feel your underwear being yanked. ($WedgieHours Hours Remaining) </span><br>
<<endif>>
<br>
<</nobr>><<nobr>>
/* NEGATIVE LEWD */
<<if $SeenNaked == 1>>
<<set $SeenNakedHours -= 1>>
<<if $SeenNakedHours <= 0>>
<<set $SeenNaked to 0>>
<<endif>>
<<endif>>
<<if $SeenUndies == 1>>
<<set $SeenUndiesHours -= 1>>
<<if $SeenUndiesHours <= 0>>
<<set $SeenUndies to 0>>
<<endif>>
<<endif>>
<<if $Wedgie == 1>>
<<set $WedgieHours -= 1>>
<<if $WedgieHours <= 0>>
<<set $Wedgie to 0>>
<<endif>>
<<endif>>
<<if $Spanked == 1>>
<<set $SpankedHours -= 1>>
<<if $SpankedHours <= 0>>
<<set $Spanked to 0>>
<<endif>>
<<endif>>
<<if $Pained == 1>>
<<set $PainedHours -= 1>>
<<if $PainedHours <= 0>>
<<set $Pained to 0>>
<<endif>>
<<endif>>
<<if $GoodWank == 1>>
<<set $GoodWankHours -= 1>>
<<if $GoodWankHours <= 0>>
<<set $GoodWank to 0>>
<<endif>>
<<endif>>
/* POSITIVE BULLY */
<<if $GaveWedgie == 1>>
<<set $GaveWedgieHours -= 1>>
<<if $GaveWedgieHours <= 0>>
<<set $GaveWedgie to 0>>
<<endif>>
<<endif>>
/* POSITIVE MOOD */
<<if $Delicious == 1>>
<<set $DeliciousHours -= 1>>
<<if $DeliciousHours <= 0>>
<<set $Delicious to 0>>
<<endif>>
<<endif>>
<<if $GoodShow == 1>>
<<set $GoodShowHours -= 1>>
<<if $GoodShowHours <= 0>>
<<set $GoodShow to 0>>
<<endif>>
<<endif>>
/* POSITIVE SOCIAL */
<<if $LewdExperience == 1>>
<<set $LewdExperienceHours -= 1>>
<<if $LewdExperienceHours <= 0>>
<<set $LewdExperience to 0>>
<<endif>>
<<endif>>
<<if $Kissed == 1>>
<<set $KissedHours -= 1>>
<<if $KissedHours <= 0>>
<<set $Kissed to 0>>
<<endif>>
<<endif>>
/* DREAM DECAYS */
<<if $GoodDream == 1>>
<<set $GoodDreamHours -= 1>>
<<if $GoodDreamHours <= 0>>
<<set $GoodDream to 0>>
<<endif>>
<<endif>>
<<if $BadDream == 1>>
<<set $BadDreamHours -= 1>>
<<if $BadDreamHours <= 0>>
<<set $BadDream to 0>>
<<endif>>
<<endif>>
<<if $Nightmare == 1>>
<<set $NightmareHours -= 1>>
<<if $NightmareHours <= 0>>
<<set $Nightmare to 0>>
<<endif>>
<<endif>>
/* MOVIE MOODLETS */
<<if $GreatMovie == 1>>
<<set $GreatMovieHours -= 1>>
<<if $GreatMovieHours <= 0>>
<<set $GreatMovie to 0>>
<<endif>>
<<endif>>
<<if $ScaryMovie == 1>>
<<set $ScaryMovieHours -= 1>>
<<if $ScaryMovieHours <= 0>>
<<set $ScaryMovie to 0>>
<<endif>>
<<endif>>
/* CAFE MOODLETS */
<<if $Caffeine == 1>>
<<set $CaffeineHours -= 1>>
<<if $CaffeineHours <= 0>>
<<set $Caffeine to 2>>
<<set $Player.Energy -= 35>>
<<set $CaffeineHours to 6>>
<<endif>>
<<endif>>
<<if $Caffeine == 2>>
<<set $CaffeineHours -= 1>>
<<if $CaffeineHours <= 0>>
<<set $Caffeine to 0>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $CC == 1>>
/* CAFFEINE BUZZ +5 */
<<if $Caffeine == 1>>
<span title="Caffeine Buzz">
<img class="image pixelated" src="Images\Icons\Moodlets\Caffeine Buzz.png" alt="Caffeine Buzz">
</span>
<<endif>>
/* CLEAN +5 */
<<if $CleanMoodlet == 1>>
<span title="Clean">
<img class="image pixelated" src="Images\Icons\Moodlets\Clean.png" alt="Clean">
</span>
<<endif>>
/* DELICIOUS +5 */
<<if $Delicious == 1>>
<span title="Delicious">
<img class="image pixelated" src="Images\Icons\Moodlets\Delicious.png" alt="Delicious">
</span>
<<endif>>
/* ENTERTAINED +5 */
<<if $EntertainedMoodlet == 1>>
<span title="Entertained">
<img class="image pixelated" src="Images\Icons\Moodlets\Entertained.png" alt="Entertained">
</span>
<<endif>>
/* EXCITING NUDITY +5 */
<<if $NakedMoodlet == 3>>
<span title="Exciting Nudity">
<img class="image pixelated" src="Images\Icons\Moodlets\Exciting Nudity.png" alt="Exciting Nudity">
</span>
<<endif>>
/* GAVE WEDGIE +5 */
<<if $GaveWedgie == 1>>
<span title="Gave Wedgie">
<img class="image pixelated" src="Images\Icons\Moodlets\Gave Wedgie.png" alt="Gave Wedgie">
</span>
<<endif>>
/* GOOD DREAM +5 */
<<if $GoodDream == 1>>
<span title="Good Dream">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Dream.png" alt="Good Dream">
</span>
<<endif>>
/* GOOD SHOW +5 */
<<if $GoodShow == 1>>
<span title="Good Show">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Show.png" alt="Good Show">
</span>
<<endif>>
/* GOOD WANK +5 */
<<if $GoodWank == 1>>
<span title="Good Wank">
<img class="image pixelated" src="Images\Icons\Moodlets\Good Wank.png" alt="Good Wank">
</span>
<<endif>>
/* GREAT MOVIE +5 */
<<if $GreatMovie == 1>>
<span title="Great Movie">
<img class="image pixelated" src="Images\Icons\Moodlets\Great Movie.png" alt="Great Movie">
</span>
<<endif>>
/* KISSED +5 */
<<if $Kissed == 1>>
<span title="Kissed">
<img class="image pixelated" src="Images\Icons\Moodlets\Kissed.png" alt="Kissed">
</span>
<<endif>>
/* LEWD EXPERIENCE +5 */
<<if $LewdExperience == 1>>
<span title="Lewd Experience">
<img class="image pixelated" src="Images\Icons\Moodlets\Lewd Experience.png" alt="Lewd Experience">
</span>
<<endif>>
/* RELAXED +5 */
<<if $Relaxed == 1>>
<span title="Relaxed">
<img class="image pixelated" src="Images\Icons\Moodlets\Relaxed.png" alt="Relaxed">
</span>
<<endif>>
/* WELL FED +5 */
<<if $WellFedMoodlet == 1>>
<span title="Well Fed">
<img class="image pixelated" src="Images\Icons\Moodlets\Well Fed.png" alt="Well Fed">
</span>
<<endif>>
/* WELL RESTED +5 */
<<if $WellRestedMoodlet == 1>>
<span title="Well Rested">
<img class="image pixelated" src="Images\Icons\Moodlets\Well Rested.png" alt="Well Rested">
</span>
<<endif>>
/* NEUTRAL */
/* AROUNSED */
<<if $Hard == 1>>
<span title="Aroused">
<img class="image pixelated" src="Images\Icons\Moodlets\Aroused.png" alt="Uncomfortably Cold">
</span>
<<endif>>
/* NAKED SAFE */
<<if $NakedMoodlet == 2>>
<span title="Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\NakedN.png" alt="Naked">
</span>
<<endif>>
/* TOWEL SAFE */
<<if $TowelMoodlet == 1>>
<span title="Towel">
<img class="image pixelated" src="Images\Icons\Moodlets\Towel.png" alt="Towel">
</span>
<<endif>>
/* UNDERWEAR SAFE */
<<if $UndiesMoodlet == 2>>
<span title="In Underwear">
<img class="image pixelated" src="Images\Icons\Moodlets\UndiesN.png" alt="Underwear">
</span>
<<endif>>
/* ABOUT TO BURST -10 */
<<if $HoldingItInMoodlet == 2>>
<span title="About to Burst">
<img class="image pixelated" src="Images\Icons\Moodlets\About to Burst.png" alt="Hard">
</span>
<<endif>>
/* DYING OF BOREDOM -5 */
<<if $BoredMoodlet == 2>>
<span title="Dying of Boredom">
<img class="image pixelated" src="Images\Icons\Moodlets\Dying of Boredom.png" alt="Dirty">
</span>
<<endif>>
/* EXHAUSTED -10 */
<<if $ExhaustedMoodlet == 1>>
<span title="Exhausted">
<img class="image pixelated" src="Images\Icons\Moodlets\Exhausted.png" alt="Exhausted">
</span>
<<endif>>
/* FILTHY -10 */
<<if $FilthyMoodlet == 1>>
<span title="Filthy">
<img class="image pixelated" src="Images\Icons\Moodlets\Filthy.png" alt="Filthy">
</span>
<<endif>>
/* Naked -10 */
<<if $NakedMoodlet == 1>>
<span title="Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\Naked.png" alt="Naked">
</span>
<<endif>>
/* NIGHTMARE -10 */
<<if $Nightmare == 1>>
<span title="Nightmare">
<img class="image pixelated" src="Images\Icons\Moodlets\Nightmare.png" alt="Wet">
</span>
<<endif>>
/* PAINFULLY HORNY -10 */
<<if $Hard == 3>>
<span title="Painfully Horny">
<img class="image pixelated" src="Images\Icons\Moodlets\Painfully Horny.png" alt="Hard">
</span>
<<endif>>
/* REALLY STRESSED -5 */
<<if $Stress >= 4>>
<span title="Really Stressed">
<img class="image pixelated" src="Images\Icons\Moodlets\Really Stressed.png" alt="Really Stressed">
</span>
<<endif>>
/* SEEN NAKED -10 */
<<if $SeenNaked == 1>>
<span title="Seen Naked">
<img class="image pixelated" src="Images\Icons\Moodlets\Seen Naked.png" alt="Seen Naked">
</span>
<<endif>>
/* STARVING -10 */
<<if $StarvingMoodlet == 1>>
<span title="Starving">
<img class="image pixelated" src="Images\Icons\Moodlets\Starving.png" alt="Starving">
</span>
<<endif>>
/* WET -10 */
<<if $Wet == 1>>
<span title="Wet">
<img class="image pixelated" src="Images\Icons\Moodlets\Wet.png" alt="Wet">
</span>
<<endif>>
/* VERY HOT -5 */
<<if $Hot == 2>>
<span title="Very Hot">
<img class="image pixelated" src="Images\Icons\Moodlets\Very Hot.png" alt="Very Hot">
</span>
<<endif>>
/* VERY COLD -5 */
<<if $Cold == 2>>
<span title="Very Cold">
<img class="image pixelated" src="Images\Icons\Moodlets\Very Cold.png" alt="Very Cold">
</span>
<<endif>>
/* NEGATIVE FIVE */
/* Bad Dream -5 */
<<if $BadDream == 1>>
<span title="Bad Dream">
<img class="image pixelated" src="Images\Icons\Moodlets\Bad Dream.png" alt="Bad Dream">
</span>
<<endif>>
/* BORED -5 */
<<if $BoredMoodlet == 1>>
<span title="Bored">
<img class="image pixelated" src="Images\Icons\Moodlets\Bored.png" alt="Dirty">
</span>
<<endif>>
/* CAFFEINE CRASH -5 */
<<if $Caffeine == 2>>
<span title="Caffeine Crash">
<img class="image pixelated" src="Images\Icons\Moodlets\Caffeine Crash.png" alt="Caffeine Crash">
</span>
<<endif>>
/* Dirty -5 */
<<if $DirtyMoodlet == 1>>
<span title="Dirty">
<img class="image pixelated" src="Images\Icons\Moodlets\Dirty.png" alt="Dirty">
</span>
<<endif>>
/* HARD -5 */
<<if $Hard == 2>>
<span title="Hard">
<img class="image pixelated" src="Images\Icons\Moodlets\Hard.png" alt="Hard">
</span>
<<endif>>
/* HOLDING IT IN -5 */
<<if $HoldingItInMoodlet == 1>>
<span title="Holding It In">
<img class="image pixelated" src="Images\Icons\Moodlets\Holding It In.png" alt="Hard">
</span>
<<endif>>
/* HUNGRY -5 */
<<if $HungryMoodlet == 1>>
<span title="Hungry">
<img class="image pixelated" src="Images\Icons\Moodlets\Hungry.png" alt="Hungry">
</span>
<<endif>>
/* NO SHOES -5 */
<<if $NoShoesMoodlet == 1>>
<span title="No Shoes">
<img class="image pixelated" src="Images\Icons\Moodlets\No Shoes.png" alt="No Shoes">
</span>
<<endif>>
/* PAINED -5 */
<<if $Pained == 1>>
<span title="Pained">
<img class="image pixelated" src="Images\Icons\Moodlets\Pained.png" alt="Pained">
</span>
<<endif>>
/* SCARY MOVIE -5 */
<<if $ScaryMovie == 1>>
<span title="Scary Movie">
<img class="image pixelated" src="Images\Icons\Moodlets\Scary Movie.png" alt="Scary Movie">
</span>
<<endif>>
/* SPANKED -5 */
<<if $Spanked == 1>>
<span title="Spanked">
<img class="image pixelated" src="Images\Icons\Moodlets\Spanked.png" alt="Spanked">
</span>
<<endif>>
/* STRESSED -5 */
<<if $Stress >= 1 and $Stress < 4>>
<span title="Stressed">
<img class="image pixelated" src="Images\Icons\Moodlets\Stressed.png" alt="Stressed">
</span>
<<endif>>
/* SEEN UNDIES -5 */
<<if $SeenUndies == 1>>
<span title="Seen in Underwear">
<img class="image pixelated" src="Images\Icons\Moodlets\Seen Undies.png" alt="Seen Undies">
</span>
<<endif>>
/* TIRED -5 */
<<if $TiredMoodlet == 1>>
<span title="Tired">
<img class="image pixelated" src="Images\Icons\Moodlets\Tired.png" alt="Tired">
</span>
<<endif>>
/* UNCOMFORABLY HOT -5 */
<<if $Hot == 1>>
<span title="Uncomfortably Hot">
<img class="image pixelated" src="Images\Icons\Moodlets\Uncomfortably Hot.png" alt="Uncomfortably Hot">
</span>
<<endif>>
/* UNCOMFORABLY COLD -5 */
<<if $Cold == 1>>
<span title="Uncomfortably Cold">
<img class="image pixelated" src="Images\Icons\Moodlets\Uncomfortably Cold.png" alt="Uncomfortably Cold">
</span>
<<endif>>
/* UNDERWEAR EXPOSED -5 */
<<if $UndiesMoodlet == 1>>
<span title="Underwear Exposed">
<img class="image pixelated" src="Images\Icons\Moodlets\Undies.png" alt="Underwear Exposed">
</span>
<<endif>>
/* WEDGIE -5 */
<<if $Wedgie == 1>>
<span title="Wedgie">
<img class="image pixelated" src="Images\Icons\Moodlets\Wedgie.png" alt="Tired">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NEED MOODLETS */
/* HUNGER */
<<if $Player.Hunger >= 60>>
<<set $WellFedMoodlet to 1>>
<<set $StarvingMoodlet to 0>>
<<set $HungryMoodlet to 0>>
<<set $HungerPositive to 5>>
<<set $HungerNegative to 0>>
<<elseif $Player.Hunger <= 45 and $Player.Hunger > 25>>
<<set $HungryMoodlet to 1>>
<<set $StarvingMoodlet to 0>>
<<set $WellFedMoodlet to 0>>
<<set $HungerNegative to -5>>
<<set $HungerPositive to 0>>
<<elseif $Player.Hunger <= 25>>
<<set $StarvingMoodlet to 1>>
<<set $WellFedMoodlet to 0>>
<<set $HungryMoodlet to 0>>
<<set $Player.HungerNegative to -10>>
<<set $Player.HungerPositive to 0>>
<<else>>
<<set $WellFedMoodlet to 0>>
<<set $HungryMoodlet to 0>>
<<set $StarvingMoodlet to 0>>
<<set $HungerNegative to 0>>
<<set $HungerPositive to 0>>
<<endif>>
/* HUNGER BONUS */
<<if $Delicious == 1>>
<<set $DeliciousPositive to 5>>
<<else>>
<<set $DeliciousPositive to 0>>
<<endif>>
/* ENERGY */
<<if $Player.Energy >= 60>>
<<set $WellRestedMoodlet to 1>>
<<set $ExhaustedMoodlet to 0>>
<<set $TiredMoodlet to 0>>
<<set $EnergyPositive to 5>>
<<set $EnergyNegative to 0>>
<<elseif $Player.Energy <= 45 and $Player.Energy > 25>>
<<set $TiredMoodlet to 1>>
<<set $ExhaustedMoodlet to 0>>
<<set $WellRestedMoodlet to 0>>
<<set $EnergyNegative to -5>>
<<set $EnergyPositive to 0>>
<<elseif $Player.Energy <= 25>>
<<set $ExhaustedMoodlet to 1>>
<<set $WellRestedMoodlet to 0>>
<<set $TiredMoodlet to 0>>
<<set $EnergyNegative to -10>>
<<set $EnergyPositive to 0>>
<<else>>
<<set $WellRestedMoodlet to 0>>
<<set $TiredMoodlet to 0>>
<<set $ExhaustedMoodlet to 0>>
<<set $EnergyNegative to 0>>
<<set $EnergyPositive to 0>>
<<endif>>
/* HYGIENE */
<<if $Player.Hygiene >= 60>>
<<set $CleanMoodlet to 1>>
<<set $FilthyMoodlet to 0>>
<<set $DirtyMoodlet to 0>>
<<set $HygienePositive to 5>>
<<set $HygieneNegative to 0>>
<<elseif $Player.Hygiene <= 45 and $Player.Hygiene > 25>>
<<set $DirtyMoodlet to 1>>
<<set $FilthyMoodlet to 0>>
<<set $CleanMoodlet to 0>>
<<set $HygieneNegative to -5>>
<<set $HygienePositive to 0>>
<<elseif $Player.Hygiene <= 25>>
<<set $FilthyMoodlet to 1>>
<<set $CleanMoodlet to 0>>
<<set $DirtyMoodlet to 0>>
<<set $HygieneNegative to -10>>
<<set $HygienePositive to 0>>
<<else>>
<<set $CleanMoodlet to 0>>
<<set $DirtyMoodlet to 0>>
<<set $FilthyMoodlet to 0>>
<<set $HygieneNegative to 0>>
<<set $HygienePositive to 0>>
<<endif>>
/* FUN */
<<if $Player.Fun >= 60>>
<<set $EntertainedMoodlet to 1>>
<<set $BoredMoodlet to 0>>
<<set $FunPositive to 5>>
<<set $FunNegative to 0>>
<<elseif $Player.Fun <= 45 and $Player.Fun > 25>>
<<set $EntertainedMoodlet to 0>>
<<set $BoredMoodlet to 1>>
<<set $FunNegative to -5>>
<<set $FunPositive to 0>>
<<elseif $Player.Fun <= 25>>
<<set $EntertainedMoodlet to 0>>
<<set $BoredMoodlet to 2>>
<<set $FunNegative to -10>>
<<set $FunPositive to 0>>
<<else>>
<<set $EntertainedMoodlet to 0>>
<<set $BoredMoodlet to 0>>
<<set $FunNegative to 0>>
<<set $FunPositive to 0>>
<<endif>>
/* BLADDER */
<<if $Player.Bladder >= 60>>
<<set $HoldingItInMoodlet to 0>>
<<set $BladderNegative to 0>>
<<elseif $Player.Bladder <= 45 and $Player.Fun > 25>>
<<set $HoldingItInMoodlet to 1>>
<<set $BladderNegative to -5>>
<<elseif $Player.Bladder <= 25>>
<<set $HoldingItInMoodlet to 2>>
<<set $BladderNegative to -10>>
<<else>>
<<set $HoldingItInMoodlet to 0>>
<<set $BladderNegative to 0>>
<<endif>>
/* STRESS MOODLETS */
<<if $Stress >= 1>>
<<set $StressEffect to 0 - $Stress - $Stress>>
<<elseif $Stress == -1>>
<<set $StressEffect to 5>>
<<endif>>
<<if $Stress == 0>>
<<set $StressEffect to 0>>
<<endif>>
<<if $Stress < -1>>
<<set $Stress to -1>>
<<endif>>
<<if $Stress == -1>>
<<set $Relaxed to 1>>
<<elseif $Stress > -1>>
<<set $Relaxed to 0>>
<<endif>>
<<if $GoodShow == 1>>
<<set $GoodShowPositive to 5>>
<<else>>
<<set $GoodShowPositive to 0>>
<<endif>>
/* EXPOSURE MOODLETS */
<<if $UndiesMoodlet == 1>>
<<set $ExposureNegative to -5>>
<<elseif $UndiesMoodlet == 2>>
<<set $ExposureNegative to 0>>
<<elseif $NakedMoodlet == 1>>
<<set $ExposureNegative to -10>>
<<elseif $NakedMoodlet == 2>>
<<set $ExposureNegative to 0>>
<<elseif $NakedMoodlet == 3>>
<<set $ExposureNegative to 5>>
<<else>>
<<set $ExposureNegative to 0>>
<<endif>>
<<if $SeenNaked == 1>>
<<set $SeenNakedNegative to -10>>
<<elseif $SeenNaked == 0>>
<<set $SeenNakedNegative to 0>>
<<endif>>
<<if $SeenUndies == 1>>
<<set $SeenUndiesNegative to -10>>
<<elseif $SeenUndies == 0>>
<<set $SeenUndiesNegative to 0>>
<<endif>>
<<if $Wedgie == 1>>
<<set $WedgieNegative to -5>>
<<elseif $Wedgie != 1>>
<<set $WedgieNegative to 0>>
<<endif>>
/* BULLY MOODLETS */
<<if $GaveWedgie == 1>>
<<set $GaveWedgiePositive to 5>>
<<else>>
<<set $GaveWedgiePositive to 0>>
<<endif>>
<<if $Spanked == 1>>
<<set $SpankedNegative to -5>>
<<else>>
<<set $SpankedNegative to 0>>
<<endif>>
<<if $Pained == 1>>
<<set $PainedNegative to -5>>
<<else>>
<<set $PainedNegative to 0>>
<<endif>>
/* EQUIPMENT MOODLETS */
<<if $Shoes == "None" and $Indoors == 0>>
<<set $NoShoesMoodlet to 1>>
<<set $NoShoesNegative to -5>>
<<else>>
<<set $NoShoesMoodlet to 0>>
<<set $NoShoesNegative to 0>>
<<endif>>
/* ENVIROMENTAL MOODLETS */
<<if $Wet == 1>>
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Towel">>
<<set $Wet to 0>>
<<endif>>
<<endif>>
<<if $Wet == 1>>
<<set $WetNegative to -10>>
<<else>>
<<set $WetNegative to 0>>
<<endif>>
<<if $Hot == 1>>
<<set $TempNegative to -5>>
<<elseif $Hot == 2>>
<<set $TempNegative to -10>>
<<elseif $Cold == 1>>
<<set $TempNegative to -5>>
<<elseif $Cold == 2>>
<<set $TempNegative to -10>>
<<else>>
<<set $TempNegative to 0>>
<<endif>>
/* SOCIAL MOODLETS */
<<if $LewdExperience == 1>>
<<set $LewdExperiencePositive to 5>>
<<else>>
<<set $LewdExperiencePositive to 0>>
<<endif>>
/* HORNY MOODLETS */
<<if $Player.Arousal < 0>>
<<set $Player.Arousal to 0>>
<<elseif $Player.Arousal > 130>>
<<set $Player.Arousal to 130>>
<<endif>>
<<if $Player.Arousal >= 100>>
<<set $Hard to 3>>
<<set $HardNegative to -10>>
<<elseif $Player.Arousal >= 60>>
<<set $Hard to 2>>
<<set $HardNegative to -5>>
<<elseif $Player.Arousal >= 30>>
<<set $Hard to 1>>
<<set $HardNegative to 0>>
<<else>>
<<set $Hard to 0>>
<<set $HardNegative to 0>>
<<endif>>
<<if $GoodWank == 1>>
<<set $GoodWankBonus to 5>>
<<else>>
<<set $GoodWankBonus to 0>>
<<endif>>
<<if $Kissed == 1>>
<<set $KissedPositive to 5>>
<<else>>
<<set $KissedPositive to 0>>
<<endif>>
/* DREAM MOODLETS */
<<if $GoodDream == 1>>
<<set $GoodDreamPositive to 5>>
<<elseif $GoodDream == 0>>
<<set $GoodDreamPositive to 0>>
<<endif>>
<<if $BadDream == 1>>
<<set $BadDreamNegative to -5>>
<<elseif $BadDream == 0>>
<<set $BadDreamNegative to 0>>
<<endif>>
<<if $Nightmare == 1>>
<<set $NightmareNegative to -10>>
<<elseif $Nightmare == 0>>
<<set $NightmareNegative to 0>>
<<endif>>
/* MOVIE MOODLETS */
<<if $GreatMovie == 1>>
<<set $GreatMoviePositive to 5>>
<<else>>
<<set $GreatMoviePositive to 0>>
<<endif>>
<<if $ScaryMovie == 1>>
<<set $ScaryMovieNegative to -5>>
<<else>>
<<set $ScaryMovieNegative to 0>>
<<endif>>
/* CAFFEINE MOODLETS */
<<if $Caffeine == 1>>
<<set $CaffeineBonus to 5>>
<<elseif $Caffeine == 2>>
<<set $CaffeineBonus to -5>>
<<else>>
<<set $CaffeineBonus to 0>>
<<endif>>
<<set $MoodPositive to 0 + $HungerPositive + $EnergyPositive + $HygienePositive + $DeliciousPositive + $GaveWedgiePositive + $GoodShowPositive + $LewdExperiencePositive + $GoodDreamPositive + $KissedPositive + $GoodWankBonus + $GreatMoviePositive + $CaffeineBonus + $FunPositive>>
<<set $MoodNegative to 0 + $HungerNegative + $EnergyNegative + $HygieneNegative + $ExposureNegative + $NoShoesNegative + $StressEffect + $SeenNakedNegative + $WetNegative + $SeenUndiesNegative + $WedgieNegative + $TempNegative + $HardNegative + $BadDreamNegative + $NightmareNegative + $SpankedNegative + $PainedNegative + $ScaryMovieNegative + $FunNegative>>
/*
<<if $DebuffSeenNakedTime > 0>>
<<set $DebuffSeenNakedTime -= 1>>
<<endif>>
*/
<</nobr>><<nobr>>
While your main needs, Energy, Hunger, and Hygiene, can be taken care of easily, your Mood is a different story. It is the most important need and represents your character’s current mindset. It affects everything from Skill Checks to Social Encounters.<br>
<br>
Your Mood doesn’t degrade like the other needs, but instead is based off of your current Moodlets. Moodlets come in Positive(Green), Negative(Red), and Neutral(Yellow), depending on what they are. Green Moodlets increase your mood, while Red Moodlets decrease your mood. Icons appear under your Needs displaying the current Moodlets you have, you can click the Mood Button for more information on your current Moodlets or click the CHARACTER Menu on the sidebar.<br>
<br>
Yellow Moodlets are different, as they don’t directly affect your Mood. Instead, they provide information about your character that may turn into a negative or positive Moodlet or are important to know. Such as when you are exposed, but not in danger of being seen.
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
<<if $RandomEvent < 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s boring and slightly tiring, but you manage to get it done quickly and without incident.<br>
<<set $Minutes += 10>>
<<elseif $RandomEvent == 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s very boring and you soon find yourself losing focusing, moving on autopilot. Suddenly, as you’re backing up, <span style="color:Red">you trip over the bucket and splash water all over yourself!</span> You curse you clumsiness as you have to spend extra time cleaning clean up, but find yourself completely soaked!
<<set $Wet to 1>>
<<set $Minutes += 15>>
<<endif>>
<<set $MopBathroom to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
<<if $RandomEvent < 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s boring and slightly tiring, but you manage to get it done quickly and without incident.<br>
<<set $Minutes += 10>>
<<elseif $RandomEvent == 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s very boring and you soon find yourself losing focusing, moving on autopilot. Suddenly, as you’re backing up, <span style="color:Red">you trip over the bucket and splash water all over yourself!</span> You curse you clumsiness as you have to spend extra time cleaning clean up, but find yourself completely soaked!
<<set $Wet to 1>>
<<set $Minutes += 15>>
<<endif>>
<<set $MopDadBath to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Dad Bath]]
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 10)>>
<<if $RandomEvent < 10>>
You grab the mop and bucket and begin to mop the kitchen floor. It’s boring and slightly tiring, but you manage to get it done quickly and without incident.<br>
<<set $Minutes += 10>>
<<elseif $RandomEvent == 10>>
You grab the mop and bucket and begin to mop the kitchen floor. It’s very boring and you soon find yourself losing focusing, moving on autopilot. Suddenly, as you’re backing up, <span style="color:Red">you trip over the bucket and splash water all over yourself!</span> You curse you clumsiness as you have to spend extra time cleaning clean up, but find yourself completely soaked!
<<set $Wet to 1>>
<<set $Minutes += 15>>
<<endif>>
<<set $MopKitchen to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Movie Theatre--</strong></big></span><br>
You stand outside your local movie theatre. It is quite old-timey, with a large, triangular neon sign above the entrance listing some of the current movies being shown and posters of said movies lining the walls that lead up to it. It shows a variety of new movies along with a collection of older ones. Right next to the doors were two small booths where the ticket clerks sat. There was also a security guard that checked tickets as people entered, but that didn’t stop the occasional troublemaker from trying to sneak in, which generally lands them with a few hours of cleaning up after movies as punishment.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 9>>
[[See a Movie ($9 1:30)|Watch Movie]]
<<listbox "$MovieGenre">>
<<option "Animated" "Animated">>
<<option "Comedy" "Comedy">>
<<option "Horror" "Horror">>
<<option "Superhero" "Superhero">>
<</listbox>><br>
<<else>>
<span style="color:lightcoral">See a Movie ($9 1:30)</span><br>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:01)|Entertainment District][$Minutes += 1]]<br>
<</nobr>><<nobr>>
<<if $Channel == "Movie">>
<<set $Show to random(1, 2)>>
/* A CHRISTMAS TALE */
<<if $Show == 1>>
You watch a movie called A Christmas Tale. It is about a lonely CEO who pretends to adopt a homeless boy to make him look better to investors, but actually ends up caring for him and adopts him for real.<br>
/* PERRY LOTTER */
<<elseif $Show == 2>>
You watch a movie called Perry Lotter. It is about a boy who gets sent to a school for mages in another world.<br>
<<endif>>
<<endif>>
<<set $Player.Fun += 40>>
<</nobr>><<nobr>>
You grab the push mower from the side of the house and push it into the front lawn. You feel tired just looking at it, but decided to just suck it up and get it done.
<<set $RandomEvent to random(1, 4)>>
/* NOTHING HAPPENS */
<<if $RandomEvent > 2>>
It takes about an hour, but you finally get the lawn looking good enough to please <span style="color:DarkTurquoise">Your Father</span> and return the mower.<br>
/* POSITIVE */
<<elseif $RandomEvent > 1>>
Despite taking about an hour, you find yourself strangely relaxed as you mow the lawn, taking in the sounds and smell of the outdoors. <span style="color:Green">Time flies by and you find yourself relaxed upon finishing.</span><br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
/* NEGATIVE */
<<elseif $RandomEvent == 1>>
<<set $RandomEvent2 to random(1, 2)>>
/* SPRINKLERS */
<<if $RandomEvent2 == 1>>
As you are just about finished, <span style="color:Red">the sprinklers suddenly come on, blasting you with water.</span> You quickly grab the mower and run back to the front porch, soaking wet but otherwise fine.<br>
<<set $Wet to 1>>
/* PANTS RIPPED */
<<elseif $RandomEvent2 == 2>>
<<set $TimesPantsRippedOff += 1>>
As you are nearly finished, you notice something shining near your feet, wedged between the grass and sidewalk. As you bend down to pick it up, you don’t notice as your $PlayerBottoms.Name get hooked on the mower blades. Realizing it’s just a bottle cap, you attempt to get up, but slip due to your $PlayerBottoms.Type being catch. You fall atop the mower, <span style="color:Red">accidently pushing it forward and completely ripping off your $PlayerBottoms.Name as you tumble onto the sidewalk!</span> <br>
<<set $PlayerBottoms to $None>>
<<if $PlayerUndies.Type != "None">>
It takes you a second to realize what had happened as <span style="color:Red">you find yourself outside in your $Undies! </span> You turn bright red and quickly duck into a nearby bush without thinking.<br>
<<elseif $PlayerUndies.Type == "None">>
It takes you a second to realize what had happened as <span style="color:Red">you find yourself in the middle of the sidewalk naked! </span> You turn bright red and quickly duck into a nearby bush without thinking to cover yourself up.<br>
<<endif>>
<<endif>>
<<endif>>
<<set $Minutes += 60>>
<<set $ChoreOutdoorObj to 1>>
<<include"Chore Quest Check">>
<<set $Player.Energy -= 5>>
<span style="color:Red">-Energy</span><br>
<br>
[[Continue|PH Frontyard]]
<</nobr>><<nobr>>
<<include"NOAH Equipment Stat">>
<<set $AD.SkinColor to $Noah.SkinColor>>
<<set $AD.Freckles to $Noah.Freckles>>
<<set $AD.Hair to $Noah.Hair>>
<<set $AD.HairColor to $Noah.HairColor>>
<<set $AD.EyeColor to $Noah.EyeColor>>
<<set $AD.LeftEyeColor to $Noah.EyeColor>>
<<set $AD.RightEyeColor to $Noah.EyeColor>>
<<set $AD.PenisStyle to $Noah.PenisStyle>>
<<set $AD.PenisSize to "Average">>
<<set $ADUndies to $NoahUndies>>
<<set $ADBottoms to $NoahBottom>>
<<set $ADTop to $NoahTop>>
<<set $ADOuter to $NoahOuter>>
<<set $ADSocks to $NoahSocks>>
<<set $ADShoes to $NoahShoes>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* PAJAMA TOP */
<<set $ADTop to {
Name: "Blue Pajama Shirt",
ID: "TopPjBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Shirt.",
}>>
/* PAJAMA BOTTOMS */
<<set $ADBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBlu",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Pajama Bottoms.",
}>>
/* NOT WEARING PJs */
<<if $NoahPJType == "None">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
/* OTHER */
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $NoahNoShoes == 1>>
<<set $AD.ShoesID to "None">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> is laying on you at an odd angle, with his feet tucked between yours. He was in the middle of adjusting himself when an episode of Owlman The Animated series unexpectedly came on. Knowing <span style="color:DarkTurquoise">Noah</span>, he didn’t want to move or take his eyes off the screen at risk of missing something, even though he’s seen every episode like 100 times. <br>
<br>
<span style="color:Pink">A little over halfway through the show, you notice <span style="color:DarkTurquoise">Noah</span> place his hands on his groin. You think that maybe he was feeling a little something down there until you notice he also started to shake his legs.</span> You curiously ask him what’s wrong. <span style="color:LightSteelBlue">“I really have to pee!”</span> <span style="color:DarkTurquoise">Noah</span> says hunching over forward slightly, <span style="color:LightSteelBlue">"but the show is almost over!”</span> <span style="color:Pink">You laugh and tell him to go before he has an accident, but he insists he can make it to the end.</span> <br>
<br>
Despite looking very uncomfortable, <span style="color:DarkTurquoise">Noah</span> makes it until the credits roll and quickly tries to stand up when he falls. <span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Noah</span> begins laughing as he tries to crawl toward the bathroom. <span style="color:LightSteelBlue">“My foot's asleep!”</span> <span style="color:DarkTurquoise">Noah</span> was doing a mixture of laughing and groaning. You tell him to give it a second and it’ll wake up, but <span style="color:DarkTurquoise">Noah</span> continues trying to stand up. <span style="color:LightSteelBlue">“I can’t wait, I’m going to pee myself!”</span> Despite his giggles, you could tell he was on the edge of having an accident, which would land him in serious trouble if <span style="color:DarkTurquoise">Your Father</span> found out he prioritized a show over the bathroom. <br>
<br>
<span style="color:Pink">You decide to help the poor boy out and grab him by the waist and carry him to the bathroom. <span style="color:DarkTurquoise">Noah</span> can’t stop giggling the entire time, though whether he actually thought it was funny or was using it as a way to hold it in you didn’t know. Once you reached the bathroom, <span style="color:DarkTurquoise">Noah</span> began to pull his clothes down, but stopped and looked up at you with a suspicious look.</span> <br>
<br>
<span style="color:LightSteelBlue">“Close your eyes!”</span> <span style="color:DarkTurquoise">Noah</span> said, <span style="color:LightSteelBlue">“And no peeking!”</span> You roll your eyes at your brother’s innocence and agree not to peek. <span style="color:Pink">Though once he has finished, you do take a little peek at his Small Penis. Funnily enough, right as <span style="color:DarkTurquoise">Noah</span> goes to pull up his $NoahUndies.Name, they suddenly slide down his leg and off his body. <span style="color:DarkTurquoise">Noah</span> cries out and quickly covers himself as you find that you are now holding your nude little brother, whose feet were still asleep meaning he couldn’t stand on his own.</span> <br>
<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "TV">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADBottom to $None>>
<<set $ADUndies to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>>
<span style="color:Pink">You carry your now-nude brother back to the living room, much to his giggling protest, and lay him face down on the couch. You admire the cute view of his bare booty until his feet wake up and he manages to stumble back to collect his clothing, nearly falling a few times. Despite his embarrassment, <span style="color:DarkTurquoise">Noah</span> is laughing the entire time.</span> <br>
<<set $Player.Arousal += 33>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<span style="color:Green">-Stress</span><br>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> excitedly tells you that one of his favorite shows is on. Judging by the fact that he is not currently on his feet to pose and hum along with the theme song, you assume it isn’t Owlman The Animated Series. Instead, it is its sister show, Ultraman The Animated series, or as <span style="color:DarkTurquoise">Noah</span> would describe it: <span style="color:LightSteelBlue">“Not as good, but still pretty good.”</span><br>
<br>
The episode is alright, as it follows Ultraman tracking the disappearance of a wealthy landowner only to discover that he is actually a werewolf. How Ultraman has trouble with werewolves, considering he is all-powerful, is unknown to you. But <span style="color:DarkTurquoise">Noah</span> assures you it makes sense. <span style="color:Pink">Regardless, you enjoy yourself as you lay on the floor next to your little brother.</span> <br>
<br>
When the show comes back from a commercial, it suddenly has a jump scare as a lightning strike loudly hits the top of the abandoned mansion. <span style="color:Pink">This, unsurprisingly, causes <span style="color:DarkTurquoise">Noah</span> to jump up and scream as he hides his head in your lap.</span> Thunder was a major fear of his, though he seemed more annoyed that it had scared him. <br>
<br>
<span style="color:Pink"><span style="color:LightSteelBlue">“Stupid show!”</span> <span style="color:DarkTurquoise">Noah</span>’s voice was muffled since his face was buried in your lap. He looks up at you with a slightly embarrassed look. <span style="color:LightSteelBlue">“Sorry.”</span> You just laugh and let <span style="color:DarkTurquoise">Noah</span> sit in your lap, teasing him about getting scared from a cartoon.</span> The Owlman show had a lot more thunder strikes, but you suppose <span style="color:DarkTurquoise">Noah</span> had gotten more acclimated to those since he watches them all the time. You finish the cartoon and <span style="color:DarkTurquoise">Noah</span> quickly rolls out of your embrace and stands up to stretch.<br>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> is laying across your lap as the two of you watch a rather boring episode of a sub-par cartoon. <span style="color:DarkTurquoise">Noah</span> seems to think this as well as he groans and rolls around on your lap, looking up at you with a bored expression. You shrug and continue watching since there wasn’t much else to do, but <span style="color:DarkTurquoise">Noah</span> instead decides to find another way to entertain himself. <br>
<br>
Suddenly, you feel a tiny pinch on your side. You look down to see <span style="color:DarkTurquoise">Noah</span> looking away trying to hide a smile. You stare at him for a second, before returning to the show. Pinch! You quickly look down just to see <span style="color:DarkTurquoise">Noah</span> turning away. You ask what he thinks he is doing, and he looks up with a confused look. <span style="color:LightSteelBlue">“Just watching TV.”</span> <br>
<br>
You glare at him before slowly turning back to the TV, but quickly snap back a second later to catch him in the act! <span style="color:Pink">You quickly roll around so you are on top of him and begin to mercilessly tickle his armpits in retaliation.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! Stop! I’m sorry!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> begins to laugh uncontrollably and tries to push you off of him, but it's no use as he is now completely at your mercy. You sit on him to prevent him from moving as you go to town on his arms and sides, tickling him until tears are running down his face and his cheeks are redder than an apple.</span> <span style="color:LightSteelBlue">“Stop! Stop! I’m gonna pee!”</span> <br>
<br>
You finally let him go and <span style="color:DarkTurquoise">Noah</span> crawls away from you, still laughing and gasping for air. <span style="color:Pink">Once he is far enough away, you catch him checking his $NoahUndies.Type and blushing. You laugh and ask if he actually peed himself and he uses his fingers to indicate <span style="color:LightSteelBlue">“Just a tiny bit”</span>.</span> <br>
<<set $Player.Arousal += 20>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
The only shows that are on are a little kiddie, even for <span style="color:DarkTurquoise">Noah</span>. In fact, within a few minutes of the show starting <span style="color:DarkTurquoise">Noah</span>’s attention turned towards your feet, as he laid down on top of you and began to mess with your toes. <span style="color:Pink">This left you with an interesting view as <span style="color:DarkTurquoise">Noah</span>’s butt was raised directly in your face. You watched it cutely sway back and forth as <span style="color:DarkTurquoise">Noah</span> hummed a little tune. You couldn’t help but notice that his underwear was just sitting there, ripe for yanking.</span><br>
<br>
<span style="color:Pink">You slowly reach forward, without alerting <span style="color:DarkTurquoise">Noah</span> to your sinister plan, then, as fast as you could, you grabbed them and yanked them downwards, revealing the lad’s cute butt! <span style="color:DarkTurquoise">Noah</span> yelped and tried to grab his underwear to pull them back up, but you quickly rolled around so you were on top of him then changed the direction of your pull as you gave him a painful wedgie!</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Stop!”</span> <span style="color:DarkTurquoise">Noah</span> laughed, <span style="color:LightSteelBlue">“Ow! Please!”</span> <span style="color:Pink">Noah tried to wiggle free but was unable to move you as you stretched his $NoahUndies.Name as far up as they would go. You tell <span style="color:DarkTurquoise">Noah</span> that if he doesn’t want a wedgie he shouldn’t shake his butt in your face. <span style="color:LightSteelBlue">“You like looking at my butt, you weirdo!”</span> <span style="color:DarkTurquoise">Noah</span> doubled down giggling, though his giggles became groans as you pulled harder.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> likes little boy butts!”</span> Despite the pain, <span style="color:DarkTurquoise">Noah</span> continued to tease you in a way only a little brother could. You probably would have pulled his underwear all the way over his head if <span style="color:DarkTurquoise">Your Father</span> hadn’t stopped you, not wanting to have to buy <span style="color:DarkTurquoise">Noah</span> new underwear. <span style="color:Pink">As you separated and <span style="color:DarkTurquoise">Noah</span> fixed his wedgie, he intentionally flashes his cute rear at you, shaking it a little.</span> You stand up to grab him, but he runs off as <span style="color:DarkTurquoise">Your Father</span> rolls his eyes at both of your playfulness. <br>
<<set $Player.Arousal += 33>>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 4>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
<<if $HangOutIntro == 1>>
You find <span style="color:DarkTurquoise">Noah</span> and ask if he would like to go to the park. He quickly jumps up excitedly and rushes off to grab his shoes. You laugh at his eagerness as <span style="color:DarkTurquoise">Noah</span> returns with his shoes and his camping backpack, though it was empty and only contained <span style="color:DarkTurquoise">Bue</span>. You question why he is carrying <span style="color:DarkTurquoise">Bue</span> in his backpack.<br>
<br>
<span style="color:LightSteelBlue">“He wants to go to the park too! But…”</span> He looks down nervously, <span style="color:LightSteelBlue">“I don’t want anyone from my class to see him.”</span> <span style="color:Pink">He is so cute when he is shy.</spaN> You pat him on the head and tell him he shouldn’t worry about stuff like that as the two of you head off, calling back to <span style="color:DarkTurquoise">Your Father</span> to let him know where you are going.<br>
<br>
You opt to take the bus, which <span style="color:DarkTurquoise">Noah</span> offers to pay for since you were taking him to the park, and you both sit down as <span style="color:DarkTurquoise">Noah</span> talks about all the stuff you two are going to do. Finally, you arrive and <span style="color:DarkTurquoise">Noah</span> basically yanks you off the bus into the Opal City Park.<br>
<br>
<<set $HangOutIntro to 0>>
[[City Park|NOAH City Park]]
<<else>>
<<set $Location to "Town">>
<span style="color:Azure"><big><strong>--Park--</strong></big></span><br>
You and <span style="color:DarkTurquoise">Noah</span> stand on the outskirts of the city park. It is a large grassy field filled with many trees and other foliage. There is also a playground, some sports fields, places for barbecuing, and plenty of open space for events.
<<if $ToD == "Morning">>
The park is mostly empty, save for a few early morning joggers and dog walkers.
<<elseif $ToD == "Day">>
Much of the park is full of people enjoying themselves.
<<elseif $ToD == "Afternoon">>
Much of the park is full of people enjoying themselves.
<<elseif $ToD == "Night">>
The park is nearly pitch black, save for a few areas lit by small path lights.
<<endif>><br>
<br>
<<include"NOAH Hangout Needs">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Hours < 21>>
[[Play on the Playground|NOAH Hangout Park Playground]]<br>
<<endif>>
<br>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Jeans-</strong></span><br>
/* BLUE JEANS */
<span title="Blue Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Blue Jeans.png" alt="Blue Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN JEANS */
<span title="Green Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Green Jeans.png" alt="Green Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahGreenJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahGreenJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW JEANS */
<span title="Yellow Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png" alt="Yellow Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahYellowJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahYellowJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE JEANS */
<span title="Orange Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Orange Jeans.png" alt="Orange Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahOrangeJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahOrangeJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED JEANS */
<span title="Red Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Red Jeans.png" alt="Red Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahRedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahRedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE JEANS */
<span title="Purple Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Purple Jeans.png" alt="Purple Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahPurpleJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahPurpleJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK JEANS */
<span title="Black Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Black Jeans.png" alt="Black Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlackJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlackJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE JEANS */
<span title="White Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\White Jeans.png" alt="White Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahWhiteJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahWhiteJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY JEANS */
<span title="Gray Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Gray Jeans.png" alt="Gray Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahGrayJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahGrayJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN JEANS */
<span title="Brown Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Brown Jeans.png" alt="Brown Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBrownJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBrownJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK JEANS */
<span title="Pink Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Pink Jeans.png" alt="Pink Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahPinkJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahPinkJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL JEANS */
<span title="Teal Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Teal Jeans.png" alt="Teal Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahTealJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahTealJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE JEANS */
<span title="Beige Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Jeans\Beige Jeans.png" alt="Beige Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBeigeJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBeigeJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Patched Jeans-</strong></span><br>
/* BLUE PATCHED JEANS */
<span title="Blue Patched Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png" alt="Blue Patched Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBluePatchedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBluePatchedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BLUE BEAR PATCHED JEANS */
<span title="Blue Bear Patched Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png" alt="Blue Bear Patched Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueBearPatchedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueBearPatchedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLUE HEART PATCHED JEANS */
<span title="Blue Heart Patched Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png" alt="Blue Heart Patched Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueHeartPatchedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueHeartPatchedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BLUE STARBURST PATCHED JEANS */
<span title="Blue Starburst Patched Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png" alt="Blue Starburst Patched Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueStarburstPatchedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueStarburstPatchedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLUE OWLMAN PATCHED JEANS */
<span title="Blue Owlman Patched Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png" alt="Blue Owlman Patched Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueOwlmanPatchedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueOwlmanPatchedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BLUE ULTRAMAN PATCHED JEANS */
<span title="Blue Ultraman Patched Jeans"><img class="image pixelated" src="Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png" alt="Blue Ultraman Patched Jeans"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueUltramanPatchedJeans != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueUltramanPatchedJeans to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shorts-</strong></span><br>
/* BLUE SHORTS */
<span title="Blue Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Blue Shorts.png" alt="Blue Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN SHORTS */
<span title="Green Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Green Shorts.png" alt="Green Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahGreenShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahGreenShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW SHORTS */
<span title="Yellow Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png" alt="Yellow Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahYellowShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahYellowShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE SHORTS */
<span title="Orange Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Orange Shorts.png" alt="Orange Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahOrangeShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahOrangeShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED SHORTS */
<span title="Red Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Red Shorts.png" alt="Red Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahRedShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahRedShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE SHORTS */
<span title="Purple Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Purple Shorts.png" alt="Purple Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahPurpleShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahPurpleShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK SHORTS */
<span title="Black Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Black Shorts.png" alt="Black Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlackShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlackShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE SHORTS */
<span title="White Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\White Shorts.png" alt="White Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahWhiteShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahWhiteShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY SHORTS */
<span title="Gray Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Gray Shorts.png" alt="Gray Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahGrayShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahGrayShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN SHORTS */
<span title="Brown Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Brown Shorts.png" alt="Brown Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBrownShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBrownShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK SHORTS */
<span title="Pink Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Pink Shorts.png" alt="Pink Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahPinkShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahPinkShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL SHORTS */
<span title="Teal Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Teal Shorts.png" alt="Teal Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahTealShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahTealShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE SHORTS */
<span title="Beige Shorts"><img class="image pixelated" src="Images\Icons\Kids Clothes\Shorts\Beige Shorts.png" alt="Beige Shorts"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBeigeShorts != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBeigeShorts to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Jeans|NOAH Clothing Store][$ClothingType to "Jeans"]]
-
[[Patched Jeans|NOAH Clothing Store][$ClothingType to "Patched Jeans"]]
-
[[Shorts|NOAH Clothing Store][$ClothingType to "Shorts"]]
<br>
<<if $ClothingType == "Jeans">>
<<include"NOAH Clothing Store Bottoms Jeans">>
<<elseif $ClothingType == "Patched Jeans">>
<<include"NOAH Clothing Store Bottoms Patched Jeans">>
<<elseif $ClothingType == "Shorts">>
<<include"NOAH Clothing Store Bottoms Shorts">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Hoodie-</strong></span><br>
/* BLUE HOODIE */
<span title="Blue Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Blue Hoodie.png" alt="Blue Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBlueHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBlueHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN HOODIE */
<span title="Green Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Green Hoodie.png" alt="Green Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahGreenHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahGreenHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW HOODIE */
<span title="Yellow Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Yellow Hoodie.png" alt="Yellow Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahYellowHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahYellowHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE HOODIE */
<span title="Orange Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Orange Hoodie.png" alt="Orange Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahOrangeHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahOrangeHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED HOODIE */
<span title="Red Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Red Hoodie.png" alt="Red Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahRedHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahRedHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE HOODIE */
<span title="Purple Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Purple Hoodie.png" alt="Purple Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahPurpleHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahPurpleHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK HOODIE */
<span title="Black Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Black Hoodie.png" alt="Black Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBlackHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBlackHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE HOODIE */
<span title="White Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\White Hoodie.png" alt="White Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahWhiteHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahWhiteHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY HOODIE */
<span title="Gray Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Gray Hoodie.png" alt="Gray Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahGrayHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahGrayHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN HOODIE */
<span title="Brown Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Brown Hoodie.png" alt="Brown Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBrownHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBrownHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK HOODIE */
<span title="Pink Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Pink Hoodie.png" alt="Pink Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahPinkHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahPinkHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL HOODIE */
<span title="Teal Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Teal Hoodie.png" alt="Teal Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahTealHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahTealHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE HOODIE */
<span title="Beige Hoodie"><img class="image pixelated" src="Images\Icons\Kids Clothes\Hoodie\Beige Hoodie.png" alt="Beige Hoodie"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBeigeHoodie != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBeigeHoodie to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Hoodies|NOAH Clothing Store][$ClothingType to "Hoodies"]]
<br>
<<if $ClothingType == "Hoodies">>
<<include"NOAH Clothing Store Outerwear Hoodies">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Sneakers-</strong></span><br>
/* BLUE SNEAKERS */
<span title="Blue Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Blue Sneakers.png" alt="Blue Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBlueSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBlueSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN SNEAKERS */
<span title="Green Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Green Sneakers.png" alt="Green Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahGreenSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahGreenSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW SNEAKERS */
<span title="Yellow Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Yellow Sneakers.png" alt="Yellow Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahYellowSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahYellowSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE SNEAKERS */
<span title="Orange Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Orange Sneakers.png" alt="Orange Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahOrangeSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahOrangeSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED SNEAKERS */
<span title="Red Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Red Sneakers.png" alt="Red Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahRedSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahRedSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE SNEAKERS */
<span title="Purple Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Purple Sneakers.png" alt="Purple Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahPurpleSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahPurpleSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK SNEAKERS */
<span title="Black Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Black Sneakers.png" alt="Black Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBlackSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBlackSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE SNEAKERS */
<span title="White Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\White Sneakers.png" alt="White Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahWhiteSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahWhiteSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY SNEAKERS */
<span title="Gray Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Gray Sneakers.png" alt="Gray Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahGraySneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahGraySneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN SNEAKERS */
<span title="Brown Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Brown Sneakers.png" alt="Brown Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBrownSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBrownSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK SNEAKERS */
<span title="Pink Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Pink Sneakers.png" alt="Pink Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahPinkSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahPinkSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL SNEAKERS */
<span title="Teal Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Teal Sneakers.png" alt="Teal Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahTealSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahTealSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE SNEAKERS */
<span title="Beige Sneakers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Sneakers\Beige Sneakers.png" alt="Beige Sneakers"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $NoahBeigeSneakers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 8;$NoahBeigeSneakers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Sneakers|NOAH Clothing Store][$ClothingType to "Sneakers"]]
<br>
<<if $ClothingType == "Sneakers">>
<<include"NOAH Clothing Store Shoes Sneakers">>
<<endif>>
<</nobr>><<nobr>>
[[Two-Piece|NOAH Clothing Store][$ClothingType to "Two"]]
<br>
<<if $ClothingType == "Two">>
<<include"NOAH Clothing Store Tops Two">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Socks-</strong></span><br>
/* BLUE SOCKS */
<span title="Blue Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Blue Socks.png" alt="Blue Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlueSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlueSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN SOCKS */
<span title="Green Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Green Socks.png" alt="Green Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGreenSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGreenSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW SOCKS */
<span title="Yellow Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Yellow Socks.png" alt="Yellow Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahYellowSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahYellowSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE SOCKS */
<span title="Orange Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Orange Socks.png" alt="Orange Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahOrangeSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahOrangeSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED SOCKS */
<span title="Red Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Red Socks.png" alt="Red Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahRedSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahRedSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE SOCKS */
<span title="Purple Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Purple Socks.png" alt="Purple Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPurpleSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPurpleSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK SOCKS */
<span title="Black Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Black Socks.png" alt="Black Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlackSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlackSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE SOCKS */
<span title="White Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\White Socks.png" alt="White Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahWhiteSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahWhiteSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY SOCKS */
<span title="Gray Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Gray Socks.png" alt="Gray Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGraySocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGraySocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN SOCKS */
<span title="Brown Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Brown Socks.png" alt="Brown Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBrownSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBrownSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK SOCKS */
<span title="Pink Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Pink Socks.png" alt="Pink Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPinkSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPinkSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL SOCKS */
<span title="Teal Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Teal Socks.png" alt="Teal Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahTealSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahTealSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE SOCKS */
<span title="Beige Socks"><img class="image pixelated" src="Images\Icons\Kids Clothes\Socks\Beige Socks.png" alt="Beige Socks"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBeigeSocks != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBeigeSocks to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Socks|NOAH Clothing Store][$ClothingType to "Socks"]]
<br>
<<if $ClothingType == "Socks">>
<<include"NOAH Clothing Store Socks Socks">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Animal T-Shirt-</strong></span><br>
/* BLUE ANIMAL T-SHIRT */
<span title="Blue Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png" alt="Blue Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahBlueAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahBlueAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN ANIMAL T-SHIRT */
<span title="Green Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png" alt="Green Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahGreenAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahGreenAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* ORANGE ANIMAL T-SHIRT */
<span title="Orange Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png" alt="Orange Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahOrangeAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahOrangeAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* RED ANIMAL T-SHIRT */
<span title="Red Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png" alt="Red Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahRedAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahRedAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK ANIMAL T-SHIRT */
<span title="Black Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png" alt="Black Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahBlackAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahBlackAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE ANIMAL T-SHIRT */
<span title="White Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png" alt="White Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahWhiteAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahWhiteAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY ANIMAL T-SHIRT */
<span title="Gray Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png" alt="Gray Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahGrayAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahGrayAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL ANIMAL T-SHIRT */
<span title="Teal Animal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png" alt="Teal Animal T-Shirt"></span>
<strong>$7</strong>
<<if $Money >= 7>>
<<if $NoahTealAnimalShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 7;$NoahTealAnimalShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-T-Shirt-</strong></span><br>
/* BLUE T-SHIRT */
<span title="Blue T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlueTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlueTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN T-SHIRT */
<span title="Green T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahGreenTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahGreenTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW T-SHIRT */
<span title="Yellow T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png" alt="Yellow T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahYellowTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahYellowTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE T-SHIRT */
<span title="Orange T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png" alt="Orange T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahOrangeTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahOrangeTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED T-SHIRT */
<span title="Red T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png" alt="Red T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahRedTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahRedTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE T-SHIRT */
<span title="Purple T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png" alt="Purple T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahPurpleTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahPurpleTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK T-SHIRT */
<span title="Black T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBlackTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBlackTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE T-SHIRT */
<span title="White T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png" alt="White T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahWhiteTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahWhiteTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY T-SHIRT */
<span title="Gray T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png" alt="Gray T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahGrayTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahGrayTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN T-SHIRT */
<span title="Brown T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png" alt="Brown T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBrownTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBrownTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK T-SHIRT */
<span title="Pink T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png" alt="Pink T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahPinkTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahPinkTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL T-SHIRT */
<span title="Teal T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png" alt="Teal T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahTealTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahTealTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE T-SHIRT */
<span title="Beige T-Shirt"><img class="image pixelated" src="Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png" alt="Beige T-Shirt"></span>
<strong>$5</strong>
<<if $Money >= 5>>
<<if $NoahBeigeTShirt != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 5;$NoahBeigeTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Tank Top-</strong></span><br>
/* BLUE TANK TOP */
<span title="Blue Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png" alt="Blue Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlueTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlueTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN TANK TOP */
<span title="Green Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png" alt="Green Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGreenTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGreenTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW TANK TOP */
<span title="Yellow Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png" alt="Yellow Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahYellowTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahYellowTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE TANK TOP */
<span title="Orange Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png" alt="Orange Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahOrangeTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahOrangeTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED TANK TOP */
<span title="Red Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png" alt="Red Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahRedTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahRedTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE TANK TOP */
<span title="Purple Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png" alt="Purple Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPurpleTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPurpleTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK TANK TOP */
<span title="Black Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png" alt="Black Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlackTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlackTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE TANK TOP */
<span title="White Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\White Tank Top.png" alt="White Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahWhiteTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahWhiteTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY TANK TOP */
<span title="Gray Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png" alt="Gray Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGrayTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGrayTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN TANK TOP */
<span title="Brown Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png" alt="Brown Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBrownTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBrownTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK TANK TOP */
<span title="Pink Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png" alt="Pink Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPinkTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPinkTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL TANK TOP */
<span title="Teal Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png" alt="Teal Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahTealTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahTealTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE TANK TOP */
<span title="Beige Tank Top"><img class="image pixelated" src="Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png" alt="Beige Tank Top"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBeigeTankTop != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBeigeTankTop to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pajamas-</strong></span><br>
/* BLUE PAJAMAS */
<span title="Blue Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Blue Pajamas.png" alt="Blue Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahBluePajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahBluePajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN PAJAMAS */
<span title="Green Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Green Pajamas.png" alt="Green Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahGreenPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahGreenPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW PAJAMAS */
<span title="Yellow Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Yellow Pajamas.png" alt="Yellow Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahYellowPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahYellowPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE PAJAMAS */
<span title="Orange Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Orange Pajamas.png" alt="Orange Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahOrangePajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahOrangePajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED PAJAMAS */
<span title="Red Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Red Pajamas.png" alt="Red Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahRedPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahRedPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE PAJAMAS */
<span title="Purple Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Purple Pajamas.png" alt="Purple Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahPurplePajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahPurplePajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK PAJAMAS */
<span title="Black Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Black Pajamas.png" alt="Black Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahBlackPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahBlackPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE PAJAMAS */
<span title="White Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\White Pajamas.png" alt="White Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahWhitePajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahWhitePajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY PAJAMAS */
<span title="Gray Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Gray Pajamas.png" alt="Gray Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahGrayPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahGrayPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN PAJAMAS */
<span title="Brown Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Brown Pajamas.png" alt="Brown Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahBrownPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahBrownPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK PAJAMAS */
<span title="Pink Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Pink Pajamas.png" alt="Pink Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahPinkPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahPinkPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL PAJAMAS */
<span title="Teal Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Teal Pajamas.png" alt="Teal Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahTealPajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahTealPajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE PAJAMAS */
<span title="Beige Pajamas"><img class="image pixelated" src="Images\Icons\Kids Clothes\Pajamas\Beige Pajamas.png" alt="Beige Pajamas"></span>
<strong>$10</strong>
<<if $Money >= 10>>
<<if $NoahBeigePajamas != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 10;$NoahBeigePajamas to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[T-Shirt|NOAH Clothing Store][$ClothingType to "T-Shirt"]]
-
[[Tank Top|NOAH Clothing Store][$ClothingType to "Tank Top"]]
-
[[Animal T-Shirts|NOAH Clothing Store][$ClothingType to "Animal T-Shirts"]]
<br>
<<if $ClothingType == "T-Shirt">>
<<include"NOAH Clothing Store Tops T-Shirt">>
<<elseif $ClothingType == "Tank Top">>
<<include"NOAH Clothing Store Tops Tank Top">>
<<elseif $ClothingType == "Animal T-Shirts">>
<<include"NOAH Clothing Store Tops Animal T-Shirts">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxer Briefs-</strong></span><br>
/* BLUE BOXER BRIEFS */
<span title="Blue Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png" alt="Blue Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlueBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlueBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN BOXER BRIEFS */
<span title="Green Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png" alt="Green Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGreenBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGreenBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW BOXER BRIEFS */
<span title="Yellow Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png" alt="Yellow Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahYellowBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahYellowBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE BOXER BRIEFS */
<span title="Orange Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png" alt="Orange Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahOrangeBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahOrangeBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED BOXER BRIEFS */
<span title="Red Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png" alt="Red Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahRedBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahRedBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE BOXER BRIEFS */
<span title="Purple Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png" alt="Purple Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPurpleBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPurpleBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK BOXER BRIEFS */
<span title="Black Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png" alt="Black Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlackBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlackBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE BOXER BRIEFS */
<span title="White Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png" alt="White Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahWhiteBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahWhiteBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY BOXER BRIEFS */
<span title="Gray Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png" alt="Gray Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGrayBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGrayBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN BOXER BRIEFS */
<span title="Brown Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png" alt="Brown Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBrownBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBrownBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK BOXER BRIEFS */
<span title="Pink Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png" alt="Pink Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPinkBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPinkBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL BOXER BRIEFS */
<span title="Teal Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png" alt="Teal Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahTealBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahTealBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE BOXER BRIEFS */
<span title="Beige Boxer Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png" alt="Beige Boxer Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBeigeBoxerBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBeigeBoxerBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxers-</strong></span><br>
/* BLUE BOXERS */
<span title="Blue Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Blue Boxers.png" alt="Blue Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlueBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlueBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN BOXERS */
<span title="Green Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Green Boxers.png" alt="Green Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGreenBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGreenBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW BOXERS */
<span title="Yellow Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png" alt="Yellow Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahYellowBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahYellowBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE BOXERS */
<span title="Orange Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Orange Boxers.png" alt="Orange Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahOrangeBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahOrangeBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED BOXERS */
<span title="Red Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Red Boxers.png" alt="Red Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahRedBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahRedBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE BOXERS */
<span title="Purple Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Purple Boxers.png" alt="Purple Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPurpleBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPurpleBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK BOXERS */
<span title="Black Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Black Boxers.png" alt="Black Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlackBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlackBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE BOXERS */
<span title="White Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\White Boxers.png" alt="White Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahWhiteBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahWhiteBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY BOXERS */
<span title="Gray Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Gray Boxers.png" alt="Gray Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGrayBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGrayBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN BOXERS */
<span title="Brown Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Brown Boxers.png" alt="Brown Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBrownBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBrownBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK BOXERS */
<span title="Pink Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Pink Boxers.png" alt="Pink Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPinkBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPinkBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL BOXERS */
<span title="Teal Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Teal Boxers.png" alt="Teal Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahTealBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahTealBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE BOXERS */
<span title="Beige Boxers"><img class="image pixelated" src="Images\Icons\Kids Clothes\Boxers\Beige Boxers.png" alt="Beige Boxers"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBeigeBoxers != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBeigeBoxers to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs-</strong></span><br>
/* BLUE BRIEFS */
<span title="Blue Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Blue Briefs.png" alt="Blue Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlueBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlueBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* GREEN BRIEFS */
<span title="Green Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Green Briefs.png" alt="Green Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGreenBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGreenBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* YELLOW BRIEFS */
<span title="Yellow Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png" alt="Yellow Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahYellowBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahYellowBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* ORANGE BRIEFS */
<span title="Orange Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Orange Briefs.png" alt="Orange Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahOrangeBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahOrangeBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* RED BRIEFS */
<span title="Red Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Red Briefs.png" alt="Red Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahRedBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahRedBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* PURPLE BRIEFS */
<span title="Purple Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Purple Briefs.png" alt="Purple Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPurpleBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPurpleBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BLACK BRIEFS */
<span title="Black Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Black Briefs.png" alt="Black Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBlackBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBlackBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* WHITE BRIEFS */
<span title="White Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\White Briefs.png" alt="White Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahWhiteBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahWhiteBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* GRAY BRIEFS */
<span title="Gray Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Gray Briefs.png" alt="Gray Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahGrayBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahGrayBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BROWN BRIEFS */
<span title="Brown Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Brown Briefs.png" alt="Brown Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBrownBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBrownBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* PINK BRIEFS */
<span title="Pink Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Pink Briefs.png" alt="Pink Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahPinkBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahPinkBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* TEAL BRIEFS */
<span title="Teal Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Teal Briefs.png" alt="Teal Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahTealBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahTealBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
/* BEIGE BRIEFS */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Beige Briefs.png" alt="Beige Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBeigeBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBeigeBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
/* BEAR BRIEFS */
<span title="Beige Briefs"><img class="image pixelated" src="Images\Icons\Kids Clothes\Briefs\Bear Briefs.png" alt="Beige Briefs"></span>
<strong>$3</strong>
<<if $Money >= 3>>
<<if $NoahBearBriefs != 1>>
[[Purchase|NOAH Clothing Store][$Money -= 3;$NoahBearBriefs to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
<<else>>
<span style=“color:lightcoral”>Purchase</span>
<<endif>>
<br>
<</nobr>><<nobr>>
[[Briefs|NOAH Clothing Store][$ClothingType to "Briefs"]] - [[Boxer Briefs|NOAH Clothing Store][$ClothingType to "Boxer Briefs"]] - [[Boxers|NOAH Clothing Store][$ClothingType to "Boxers"]]
<br>
<<if $ClothingType == "Briefs">>
<<include"NOAH Clothing Store Underwear Briefs">>
<<elseif $ClothingType == "Boxer Briefs">>
<<include"NOAH Clothing Store Underwear Boxer Briefs">>
<<elseif $ClothingType == "Boxers">>
<<include"NOAH Clothing Store Underwear Boxers">>
<<endif>>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Kid's Clothing Store--</strong></big></span><br>
<<include"NOAH Hangout Avatar">>
<span style="color:DarkTurquoise">Noah</span> seems excited at the idea of getting new clothes.<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Underwear|NOAH Clothing Store][$ClothingCategory to "Underwear";$ClothingType to "Briefs"]]
- [[Bottoms|NOAH Clothing Store][$ClothingCategory to "Bottoms";$ClothingType to "Shorts"]]
- [[Tops|NOAH Clothing Store][$ClothingCategory to "Tops";$ClothingType to "T-Shirt"]]
- [[Outerwear|NOAH Clothing Store][$ClothingCategory to "Outerwear";$ClothingType to "Hoodies"]]
- [[Socks|NOAH Clothing Store][$ClothingCategory to "Socks";$ClothingType to "Socks"]]
- [[Shoes|NOAH Clothing Store][$ClothingCategory to "Shoes";$ClothingType to "Sneakers"]] <br>
[[Sleepwear|NOAH Clothing Store][$ClothingCategory to "Sleepwear";$ClothingType to "Two"]]
<br>
<span style="color:Azure"><strong>-$ClothingCategory-</strong></span><br>
<<if $ClothingCategory == "Underwear">>
<<include"NOAH Clothing Store Underwear">>
<<elseif $ClothingCategory == "Bottoms">>
<<include"NOAH Clothing Store Bottoms">>
<<elseif $ClothingCategory == "Tops">>
<<include"NOAH Clothing Store Tops">>
<<elseif $ClothingCategory == "Outerwear">>
<<include"NOAH Clothing Store Outerwear">>
<<elseif $ClothingCategory == "Socks">>
<<include"NOAH Clothing Store Socks">>
<<elseif $ClothingCategory == "Shoes">>
<<include"NOAH Clothing Store Shoes">>
<<elseif $ClothingCategory == "Sleepwear">>
<<include"NOAH Clothing Store Sleepwear">>
<<elseif $ClothingCategory == "Swimwear">>
<<include"NOAH Clothing Store Swimwear">>
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|NOAH Shopping District][$Minutes += 1]]<br>
<</nobr>><<nobr>>
<<include"NOAH Route">>
/* CHANGING CLOTHES */
<<if $NoahNewClothes != 1 and $Hours >= 20>>
<<include"NOAH Equipment">>
<<set $NoahNewClothes to 1>>
<<set $NoahStrippedSleeping to 0>>
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $NoahBeigeShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShBe"]]
<<endif>>
<<if $NoahBlackShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShBk"]]
<<endif>>
<<if $NoahBlueShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShBl"]]
<<endif>>
<<if $NoahBrownShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShBr"]]
<<endif>>
<<if $NoahGrayShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShGy"]]
<<endif>>
<<if $NoahGreenShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShGr"]]
<<endif>>
<<if $NoahOrangeShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShOr"]]
<<endif>>
<<if $NoahPinkShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShPi"]]
<<endif>>
<<if $NoahPurpleShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShPu"]]
<<endif>>
<<if $NoahRedShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShRe"]]
<<endif>>
<<if $NoahTealShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShTe"]]
<<endif>>
<<if $NoahWhiteShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShWh"]]
<<endif>>
<<if $NoahYellowShorts == 1>>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickedID to "BoShYe"]]
<<endif>>
/* JEANS */
<<if $NoahBeigeJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeBe"]]
<<endif>>
<<if $NoahBlackJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeBk"]]
<<endif>>
<<if $NoahBlueJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeBl"]]
<<endif>>
<<if $NoahBrownJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeBr"]]
<<endif>>
<<if $NoahGrayJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeGy"]]
<<endif>>
<<if $NoahGreenJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeGr"]]
<<endif>>
<<if $NoahOrangeJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeOr"]]
<<endif>>
<<if $NoahPinkJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJePi"]]
<<endif>>
<<if $NoahPurpleJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJePu"]]
<<endif>>
<<if $NoahRedJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeRe"]]
<<endif>>
<<if $NoahTealJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeTe"]]
<<endif>>
<<if $NoahWhiteJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeWh"]]
<<endif>>
<<if $NoahYellowJeans == 1>>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoJeYe"]]
<<endif>>
/* PATCHED JEANS */
<<if $NoahBluePatchedJeans == 1>>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoPjBlue"]]
<<endif>>
<<if $NoahBlueBearPatchedJeans == 1>>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoPjBear"]]
<<endif>>
<<if $NoahBlueHeartPatchedJeans == 1>>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoPjHeart"]]
<<endif>>
<<if $NoahBlueOwlmanPatchedJeans == 1>>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoPjOwlman"]]
<<endif>>
<<if $NoahBlueStarburstPatchedJeans == 1>>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoPjStarburst"]]
<<endif>>
<<if $NoahBlueUltramanPatchedJeans == 1>>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickedID to "BoPjUltraman"]]
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $NoahBeigeHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Beige Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoBe"]]
<<endif>>
<<if $NoahBlackHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Black Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoBk"]]
<<endif>>
<<if $NoahBlueHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Blue Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoBl"]]
<<endif>>
<<if $NoahBrownHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Brown Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoBr"]]
<<endif>>
<<if $NoahGrayHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Gray Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoGy"]]
<<endif>>
<<if $NoahGreenHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Green Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoGr"]]
<<endif>>
<<if $NoahOrangeHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Orange Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoOr"]]
<<endif>>
<<if $NoahOwlmanHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Owlman Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoOwlman"]]
<<endif>>
<<if $NoahPinkHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Pink Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoPi"]]
<<endif>>
<<if $NoahPurpleHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Purple Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoPu"]]
<<endif>>
<<if $NoahRedHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Red Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoRe"]]
<<endif>>
<<if $NoahTealHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Teal Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoTe"]]
<<endif>>
<<if $NoahWhiteHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\White Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoWh"]]
<<endif>>
<<if $NoahYellowHoodie == 1>>
[img[Images\Icons\Kids Clothes\Hoodie\Yellow Hoodie.png][NOAH Custom Wardrobe][$ClickedID to "OuHoYe"]]
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $NoahBeigeSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Beige Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnBe"]]
<<endif>>
<<if $NoahBlackSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Black Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnBk"]]
<<endif>>
<<if $NoahBlueSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Blue Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnBl"]]
<<endif>>
<<if $NoahBrownSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Brown Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnBr"]]
<<endif>>
<<if $NoahGraySneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Gray Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnGy"]]
<<endif>>
<<if $NoahGreenSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Green Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnGr"]]
<<endif>>
<<if $NoahOrangeSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Orange Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnOr"]]
<<endif>>
<<if $NoahOwlmanSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Owlman Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnOwlman"]]
<<endif>>
<<if $NoahPinkSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Pink Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnPi"]]
<<endif>>
<<if $NoahPurpleSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Purple Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnPu"]]
<<endif>>
<<if $NoahRedSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Red Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnRe"]]
<<endif>>
<<if $NoahTealSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Teal Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnTe"]]
<<endif>>
<<if $NoahWhiteSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\White Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnWh"]]
<<endif>>
<<if $NoahYellowSneakers == 1>>
[img[Images\Icons\Kids Clothes\Sneakers\Yellow Sneakers.png][NOAH Custom Wardrobe][$ClickedID to "ShSnYe"]]
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $NoahBeigeSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Beige Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoBe"]]
<<endif>>
<<if $NoahBlackSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Black Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoBk"]]
<<endif>>
<<if $NoahBlueSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Blue Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoBl"]]
<<endif>>
<<if $NoahBrownSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Brown Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoBr"]]
<<endif>>
<<if $NoahGraySocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Gray Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoGy"]]
<<endif>>
<<if $NoahGreenSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Green Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoGr"]]
<<endif>>
<<if $NoahOrangeSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Orange Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoOr"]]
<<endif>>
<<if $NoahOwlmanSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Owlman Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoOwlman"]]
<<endif>>
<<if $NoahPinkSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Pink Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoPi"]]
<<endif>>
<<if $NoahPurpleSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Purple Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoPu"]]
<<endif>>
<<if $NoahRedSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Red Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoRe"]]
<<endif>>
<<if $NoahTealSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Teal Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoTe"]]
<<endif>>
<<if $NoahWhiteSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\White Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoWh"]]
<<endif>>
<<if $NoahYellowSocks == 1>>
[img[Images\Icons\Kids Clothes\Socks\Yellow Socks.png][NOAH Custom Wardrobe][$ClickedID to "SoSoYe"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsOwlman"]]
<<if $NoahBeigeTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsBe"]]
<<endif>>
<<if $NoahBlackTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsBk"]]
<<endif>>
<<if $NoahBlueTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsBl"]]
<<endif>>
<<if $NoahBrownTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsBr"]]
<<endif>>
<<if $NoahGrayTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsGy"]]
<<endif>>
<<if $NoahGreenTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsGr"]]
<<endif>>
<<if $NoahOrangeTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsOr"]]
<<endif>>
<<if $NoahOwlmanTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsOwlman"]]
<<endif>>
<<if $NoahPinkTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsPi"]]
<<endif>>
<<if $NoahPurpleTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsPu"]]
<<endif>>
<<if $NoahRedTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsRe"]]
<<endif>>
<<if $NoahTealTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsTe"]]
<<endif>>
<<if $NoahWhiteTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsWh"]]
<<endif>>
<<if $NoahYellowTShirt == 1>>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToTsYe"]]
<<endif>>
/* TANK TOP */
<<if $NoahBeigeTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtBe"]]
<<endif>>
<<if $NoahBlackTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtBk"]]
<<endif>>
<<if $NoahBlueTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtBl"]]
<<endif>>
<<if $NoahBrownTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtBr"]]
<<endif>>
<<if $NoahGrayTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtGy"]]
<<endif>>
<<if $NoahGreenTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtGr"]]
<<endif>>
<<if $NoahOrangeTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtOr"]]
<<endif>>
<<if $NoahOwlmanTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Owlman Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtOwlman"]]
<<endif>>
<<if $NoahPinkTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtPi"]]
<<endif>>
<<if $NoahPurpleTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtPu"]]
<<endif>>
<<if $NoahRedTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtRe"]]
<<endif>>
<<if $NoahTealTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtTe"]]
<<endif>>
<<if $NoahWhiteTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtWh"]]
<<endif>>
<<if $NoahYellowTankTop == 1>>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickedID to "ToTtYe"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $NoahBeigeAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsBe"]]
<<endif>>
<<if $NoahBlackAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsBk"]]
<<endif>>
<<if $NoahBlueAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsBl"]]
<<endif>>
<<if $NoahBrownAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsBr"]]
<<endif>>
<<if $NoahGrayAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsGy"]]
<<endif>>
<<if $NoahGreenAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsGr"]]
<<endif>>
<<if $NoahOrangeAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsOr"]]
<<endif>>
<<if $NoahOwlmanAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Owlman Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsOwlman"]]
<<endif>>
<<if $NoahPinkAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsPi"]]
<<endif>>
<<if $NoahPurpleAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsPu"]]
<<endif>>
<<if $NoahRedAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsRe"]]
<<endif>>
<<if $NoahTealAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsTe"]]
<<endif>>
<<if $NoahWhiteAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsWh"]]
<<endif>>
<<if $NoahYellowAnimalShirt == 1>>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickedID to "ToAsYe"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $NoahBearBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrBear"]]
<<endif>>
<<if $NoahBeigeBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrBe"]]
<<endif>>
<<if $NoahBlackBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrBk"]]
<<endif>>
<<if $NoahBlueBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrBl"]]
<<endif>>
<<if $NoahBrownBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrBr"]]
<<endif>>
<<if $NoahGrayBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrGy"]]
<<endif>>
<<if $NoahGreenBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrGr"]]
<<endif>>
<<if $NoahOrangeBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrOr"]]
<<endif>>
<<if $NoahOwlmanBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrOwlman"]]
<<endif>>
<<if $NoahPinkBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrPi"]]
<<endif>>
<<if $NoahPurpleBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrPu"]]
<<endif>>
<<if $NoahRedBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrRe"]]
<<endif>>
<<if $NoahTealBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrTe"]]
<<endif>>
<<if $NoahWhiteBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrWh"]]
<<endif>>
<<if $NoahYellowBriefs == 1>>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBrYe"]]
<<endif>>
/* BOXERS */
<<if $NoahBeigeBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoBe"]]
<<endif>>
<<if $NoahBlackBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoBk"]]
<<endif>>
<<if $NoahBlueBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoBl"]]
<<endif>>
<<if $NoahBrownBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoBr"]]
<<endif>>
<<if $NoahGrayBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoGy"]]
<<endif>>
<<if $NoahGreenBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoGr"]]
<<endif>>
<<if $NoahOrangeBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoOr"]]
<<endif>>
<<if $NoahPinkBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoPi"]]
<<endif>>
<<if $NoahPurpleBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoPu"]]
<<endif>>
<<if $NoahRedBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoRe"]]
<<endif>>
<<if $NoahTealBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoTe"]]
<<endif>>
<<if $NoahWhiteBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoWh"]]
<<endif>>
<<if $NoahYellowBoxers == 1>>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickedID to "UnBoYe"]]
<<endif>>
/* BOXER BRIEFS */
<<if $NoahBeigeBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbBe"]]
<<endif>>
<<if $NoahBlackBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbBk"]]
<<endif>>
<<if $NoahBlueBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbBl"]]
<<endif>>
<<if $NoahBrownBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbBr"]]
<<endif>>
<<if $NoahGrayBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbGy"]]
<<endif>>
<<if $NoahGreenBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbGr"]]
<<endif>>
<<if $NoahOrangeBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbOr"]]
<<endif>>
<<if $NoahPinkBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbPi"]]
<<endif>>
<<if $NoahPurpleBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbPu"]]
<<endif>>
<<if $NoahRedBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbRe"]]
<<endif>>
<<if $NoahTealBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbTe"]]
<<endif>>
<<if $NoahWhiteBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbWh"]]
<<endif>>
<<if $NoahYellowBoxerBriefs == 1>>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickedID to "UnBbYe"]]
<<endif>>
<</nobr>><<nobr>>
<<if $ClickID == "NoahUndCurrent">>
<<set $NoahOpenWardrobe to "Undies">>
<<if $ClickedID != "None">>
<<set $NoahUndiesID to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahTopCurrent">>
<<set $NoahOpenWardrobe to "Top">>
<<if $ClickedID != "None">>
<<set $NoahTopID to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahBotCurrent">>
<<set $NoahOpenWardrobe to "Bottoms">>
<<if $ClickedID != "None">>
<<set $NoahBottomID to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahOutCurrent">>
<<set $NoahOpenWardrobe to "Outer">>
<<if $ClickedID != "None">>
<<set $NoahOuterID to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahSocCurrent">>
<<set $NoahOpenWardrobe to "Socks">>
<<if $ClickedID != "None">>
<<set $NoahSocksID to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahShoCurrent">>
<<set $NoahOpenWardrobe to "Shoes">>
<<if $ClickedID != "None">>
<<set $NoahShoesID to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahUnd1">>
<<set $NoahOpenWardrobe to "Undies">>
<<if $ClickedID != "None">>
<<set $NoahWarUndies1 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahUnd2">>
<<set $NoahOpenWardrobe to "Undies">>
<<if $ClickedID != "None">>
<<set $NoahWarUndies2 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahUnd3">>
<<set $NoahOpenWardrobe to "Undies">>
<<if $ClickedID != "None">>
<<set $NoahWarUndies3 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahUnd4">>
<<set $NoahOpenWardrobe to "Undies">>
<<if $ClickedID != "None">>
<<set $NoahWarUndies4 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahUnd5">>
<<set $NoahOpenWardrobe to "Undies">>
<<if $ClickedID != "None">>
<<set $NoahWarUndies5 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahTop1">>
<<set $NoahOpenWardrobe to "Top">>
<<if $ClickedID != "None">>
<<set $NoahWarTop1 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahTop2">>
<<set $NoahOpenWardrobe to "Top">>
<<if $ClickedID != "None">>
<<set $NoahWarTop2 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahTop3">>
<<set $NoahOpenWardrobe to "Top">>
<<if $ClickedID != "None">>
<<set $NoahWarTop3 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahTop4">>
<<set $NoahOpenWardrobe to "Top">>
<<if $ClickedID != "None">>
<<set $NoahWarTop4 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahTop5">>
<<set $NoahOpenWardrobe to "Top">>
<<if $ClickedID != "None">>
<<set $NoahWarTop5 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahBot1">>
<<set $NoahOpenWardrobe to "Bottoms">>
<<if $ClickedID != "None">>
<<set $NoahWarBottoms1 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahBot2">>
<<set $NoahOpenWardrobe to "Bottoms">>
<<if $ClickedID != "None">>
<<set $NoahWarBottoms2 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahBot3">>
<<set $NoahOpenWardrobe to "Bottoms">>
<<if $ClickedID != "None">>
<<set $NoahWarBottoms3 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahBot4">>
<<set $NoahOpenWardrobe to "Bottoms">>
<<if $ClickedID != "None">>
<<set $NoahWarBottoms4 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<elseif $ClickID == "NoahBot5">>
<<set $NoahOpenWardrobe to "Bottoms">>
<<if $ClickedID != "None">>
<<set $NoahWarBottoms5 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahOut1">>
<<set $NoahOpenWardrobe to "Outer">>
<<if $ClickedID != "None">>$NoahWarOuter1
<<set $NoahWarOuter1 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahSoc1">>
<<set $NoahOpenWardrobe to "Socks">>
<<if $ClickedID != "None">>$NoahWarSocks1
<<set $NoahWarSock1 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahSoc2">>
<<set $NoahOpenWardrobe to "Socks">>
<<if $ClickedID != "None">>$NoahWarSocks2
<<set $NoahWarSock2 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahSoc3">>
<<set $NoahOpenWardrobe to "Socks">>
<<if $ClickedID != "None">>$NoahWarSocks3
<<set $NoahWarSock3 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahSho1">>
<<set $NoahOpenWardrobe to "Shoes">>
<<if $ClickedID != "None">>$NoahWarShoes1
<<set $NoahWarShoes1 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<<if $ClickID == "NoahSho2">>
<<set $NoahOpenWardrobe to "Shoes">>
<<if $ClickedID != "None">>$NoahWarShoes2
<<set $NoahWarShoes2 to $ClickedID>>
<<set $ClickedID to "None">>
<<set $NoahOpenWardrobe to "None">>
<<endif>>
<<endif>>
<span style="color:Azure"><big><strong>--Noah's Wardrobe--</strong></big></span><br>
<span style="color:Gray">[You can edit Noah's current clothing along with the selection of items he will pick from everyday!]</span><br>
<<include"Noah Avatar Everyday">>
<strong>Current Outfit:</strong>
<<set $InputID to $NoahOuterID>>
<<include"Noah Wardrobe Input OuterC">>
<<set $InputID to $NoahTopID>>
<<include"Noah Wardrobe Input TopC">>
<<set $InputID to $NoahBottomID>>
<<include"Noah Wardrobe Input BottomC">>
<<set $InputID to $NoahUndiesID>>
<<include"Noah Wardrobe Input UndiesC">>
<<set $InputID to $NoahSocksID>>
<<include"Noah Wardrobe Input SocksC">>
<<set $InputID to $NoahShoesID>>
<<include"Noah Wardrobe Input ShoesC">>
<br>
<strong>Outerwear:</strong>
<<set $InputID to $NoahWarOuter1>>
<<include"Noah Wardrobe Input Outer1">>
<br>
<strong>Top:</strong>
<<set $InputID to $NoahWarTop1>>
<<include"Noah Wardrobe Input Top1">>
<<set $InputID to $NoahWarTop2>>
<<include"Noah Wardrobe Input Top2">>
<<set $InputID to $NoahWarTop3>>
<<include"Noah Wardrobe Input Top3">>
<<set $InputID to $NoahWarTop4>>
<<include"Noah Wardrobe Input Top4">>
<<set $InputID to $NoahWarTop5>>
<<include"Noah Wardrobe Input Top5">>
<br>
<strong>Bottoms:</strong>
<<set $InputID to $NoahWarBottoms1>>
<<include"Noah Wardrobe Input Bottoms1">>
<<set $InputID to $NoahWarBottoms2>>
<<include"Noah Wardrobe Input Bottoms2">>
<<set $InputID to $NoahWarBottoms3>>
<<include"Noah Wardrobe Input Bottoms3">>
<<set $InputID to $NoahWarBottoms4>>
<<include"Noah Wardrobe Input Bottoms4">>
<<set $InputID to $NoahWarBottoms5>>
<<include"Noah Wardrobe Input Bottoms5">>
<br>
<strong>Underwear:</strong>
<<set $InputID to $NoahWarUndies1>>
<<include"Noah Wardrobe Input Undies1">>
<<set $InputID to $NoahWarUndies2>>
<<include"Noah Wardrobe Input Undies2">>
<<set $InputID to $NoahWarUndies3>>
<<include"Noah Wardrobe Input Undies3">>
<<set $InputID to $NoahWarUndies4>>
<<include"Noah Wardrobe Input Undies4">>
<<set $InputID to $NoahWarUndies5>>
<<include"Noah Wardrobe Input Undies5">>
<br>
<strong>Socks:</strong>
<<set $InputID to $NoahWarSock1>>
<<include"Noah Wardrobe Input Socks1">>
<<set $InputID to $NoahWarSock2>>
<<include"Noah Wardrobe Input Socks2">>
<<set $InputID to $NoahWarSock3>>
<<include"Noah Wardrobe Input Socks3">>
<br>
<strong>Shoes:</strong>
<<set $InputID to $NoahWarShoes1>>
<<include"Noah Wardrobe Input Shoes1">>
<<set $InputID to $NoahWarShoes2>>
<<include"Noah Wardrobe Input Shoes2">>
<br>
<strong>Sleepwear:</strong><span style="color:lightcoral">Coming Soon!</span>
<br>
<span style="color:Azure"><big><strong>--$NoahOpenWardrobe--</strong></big></span><br>
<<if $NoahOpenWardrobe == "Undies">>
<<include"NOAH Custom Wardrobe Undies">>
<<elseif $NoahOpenWardrobe == "Top">>
<<include"NOAH Custom Wardrobe Top">>
<<elseif $NoahOpenWardrobe == "Bottoms">>
<<include"NOAH Custom Wardrobe Bottoms">>
<<elseif $NoahOpenWardrobe == "Outer">>
<<include"NOAH Custom Wardrobe Outer">>
<<elseif $NoahOpenWardrobe == "Socks">>
<<include"NOAH Custom Wardrobe Socks">>
<<elseif $NoahOpenWardrobe == "Shoes">>
<<include"NOAH Custom Wardrobe Shoes">>
<<endif>>
<<include"NOAH Equipment Stat">>
<br>
[[Close|PH Noah Bedroom]]
<</nobr>><<nobr>>
<<include"NOAH Equipment">>
/* SELECTING ROUTE */
<<set $NoahRoute to random(2, 2)>>
<<if $Weather == "Storm">>
<<set $NoahRoute to "S1">>
<<endif>>
<<include"NOAH Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $NoahBlanket to random(1, 2)>>
<<set $NoahNewClothes to 0>>
<<set $NoahRoomWedgie to 0>>
<<set $NoahMad to 0>>
<<set $NoahSleepCum to 0>>
<<set $NoahPlayCum to 0>>
<<set $NoahPlayGiveCum to 0>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask him what he is drawing. <span style="color:LightSteelBlue">“I’m trying to make my own comic book.”</span> He answers while coloring in the cape on his drawing. His superhero costume was extremely close to Owlman’s, so you’re pretty sure he’d get sued if he tried to publish it, but it was pretty cute. As he finishes, he spins towards you with a smile indicating he wanted something.<br>
<br>
<span style="color:LightSteelBlue">"But you know what I really need?”</span> <span style="color:Pink">He tilted his head and fluttered his eyes in the same manner he does when he is trying to convince <span style="color:DarkTurquoise">Your Father</span> to buy him sweets.</span> <span style="color:LightSteelBlue">“I really need someone to model a villain for me! But where will I find a super nice and cool big brother to do that?”</span> <span style="color:Pink">He smiles, putting his head on your shoulders as he looked up at you.</span> <br>
<br>
You sigh and agree to model for him, prompting a hug from your little brother as he quickly gathered a blank piece of paper. <span style="color:LightSteelBlue">“Okay! So, stand over here and do a villain pose and I’ll draw you in your costume!”</span> He doesn’t give you any other directions, so you assume he’ll design the villain based on whatever pose you do. <br>
<br>
<div id=choice1>
/* SILLY POSE */
<<link "Do a Silly Villain Pose<br>">>
<<replace"#choice1">>
You decide to do a goofy pose, mimicking Owlman’s most iconic rival, The Joke. <span style="color:DarkTurquoise">Noah</span> seems to get your inspiration and smiles wide. <span style="color:LightSteelBlue">“Yeah! Exactly like that!”</span> He grabs some crayons and begins to draw you. He takes a while to do it, leaving your limbs feeling sore from standing in that pose for so long. Any movement prompts Noah to call out for you to stand still. At one point he even moves to another seat to get a different angle. <br>
<br>
Once he is finally finished, you slump to the ground to relax your muscles as <span style="color:DarkTurquoise">Noah</span> happily runs over with his drawing. It isn’t completely colored in, he’ll have to do that part later, but it is actually pretty good for a little kid. Naturally, he put you in a jester costume, much like The Joke, but put his own flair on it. You compliment him on it, leading his smile to grow even wider. <br>
<br>
<span style="color:LightSteelBlue">“Thanks!”</span> <span style="color:Pink">He looks it over one more time, seemingly finding even more joy out of it with your approval,</span> <span style="color:LightSteelBlue">“You’ll have to model for me again. Owlman has like a million villains, so I’ll need a bunch too! Plus, you’re a pretty good model!”</span> <span style="color:Pink">He gives you a hug before returning to his seat to continue coloring.</span> <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
/* SCARY POSE */
<<link "Do a Scary Villain Pose<br>">>
<<replace"#choice1">>
You decide to go with a sinister, scary pose. Trying to contrast the more campy nature of <span style="color:DarkTurquoise">Noah</span>’s designs. <span style="color:LightSteelBlue">“Oh! You look just like Vain!”</span> Noah says as he begins to draw. <span style="color:LightSteelBlue">“He’s this really big guy that wears a mask and does wrestling moves. He’s pretty cool!”</span> <span style="color:DarkTurquoise">Noah</span> begins to go on a spiel about the character, giving you more details than you ever thought you’d need. <br>
<br>
He is so distracted, that it takes him longer than usual to complete the picture, leaving your muscles sore as you stand in the same, menacing pose for an extended period of time. At one point you almost fall over, just baring catching yourself, prompting <span style="color:DarkTurquoise">Noah</span> to call out and tell you to stand still. <br>
<br>
Once he is finally finished, you slump to the ground to relax your muscles as <span style="color:DarkTurquoise">Noah</span> happily runs over with his drawing. It isn’t completely colored in, he’ll have to do that part later, but it is actually pretty good for a little kid. Naturally, he dressed you in a costume similar to Vain, giving you big muscles and a mask. Though you know you are not actually that strong, it is nice that <span style="color:DarkTurquoise">Noah</span> can see you that way, at least in his drawings. You compliment him on it, leading his smile to grow even wider. <br>
<br>
<span style="color:LightSteelBlue">“Thanks!”</span> <span style="color:Pink">He looks it over one more time, seemingly finding even more joy out of it with your approval,</span> <span style="color:LightSteelBlue">“You’ll have to model for me again. Owlman has like a million villains, so I’ll need a bunch too! Plus, you’re a pretty good model!”</span> <span style="color:Pink">He gives you a hug before returning to his seat to continue coloring.</span> <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
</div>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* BREAKFAST */
<<if $EatWith == "Breakfast">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span> and eat breakfast with him, chatting about cartoons and superheroes.<br>
<<set $SocialChange to 1>>
<<include"NOAH Social Change">><br>
<<include"Breakfast">>
/* LUNCH */
<<elseif $EatWith == "Lunch">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span> and eat lunch with him. He attempts to tell a story about a dream he had last night, but it is hard to follow.<br>
<<set $SocialChange to 1>>
<<include"NOAH Social Change">><br>
<<include"Lunch">>
/* DINNER */
<<elseif $EatWith == "Dinner">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span> and eat dinner with him. He talks about some of the things he's been doing at school.<br>
<<set $SocialChange to 1>>
<<include"NOAH Social Change">><br>
<<include"Dinner">>
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $NoahBottomID == "BoShBe">>
<<set $NoahBottoms to "Beige Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Beige">>
<<endif>>
<<if $NoahBottomID == "BoShBk">>
<<set $NoahBottoms to "Black Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Black">>
<<endif>>
<<if $NoahBottomID == "BoShBl">>
<<set $NoahBottoms to "Blue Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoShBr">>
<<set $NoahBottoms to "Brown Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Brown">>
<<endif>>
<<if $NoahBottomID == "BoShGy">>
<<set $NoahBottoms to "Gray Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Gray">>
<<endif>>
<<if $NoahBottomID == "BoShGr">>
<<set $NoahBottoms to "Green Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Green">>
<<endif>>
<<if $NoahBottomID == "BoShOr">>
<<set $NoahBottoms to "Orange Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Orange">>
<<endif>>
<<if $NoahBottomID == "BoShPi">>
<<set $NoahBottoms to "Pink Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Pink">>
<<endif>>
<<if $NoahBottomID == "BoShPu">>
<<set $NoahBottoms to "Purple Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Purple">>
<<endif>>
<<if $NoahBottomID == "BoShRe">>
<<set $NoahBottoms to "Red Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Red">>
<<endif>>
<<if $NoahBottomID == "BoShTe">>
<<set $NoahBottoms to "Teal Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Teal">>
<<endif>>
<<if $NoahBottomID == "BoShWh">>
<<set $NoahBottoms to "White Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "White">>
<<endif>>
<<if $NoahBottomID == "BoShYe">>
<<set $NoahBottoms to "Yellow Shorts">>
<<set $NoahBottoms.Type to "Shorts">>
<<set $NoahBottomsColor to "Yellow">>
<<endif>>
/* JEANS */
<<if $NoahBottomID == "BoJeBe">>
<<set $NoahBottoms to "Beige Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Beige">>
<<endif>>
<<if $NoahBottomID == "BoJeBk">>
<<set $NoahBottoms to "Black Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Black">>
<<endif>>
<<if $NoahBottomID == "BoJeBl">>
<<set $NoahBottoms to "Blue Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoJeBr">>
<<set $NoahBottoms to "Brown Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Brown">>
<<endif>>
<<if $NoahBottomID == "BoJeGy">>
<<set $NoahBottoms to "Gray Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Gray">>
<<endif>>
<<if $NoahBottomID == "BoJeGr">>
<<set $NoahBottoms to "Green Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Green">>
<<endif>>
<<if $NoahBottomID == "BoJeOr">>
<<set $NoahBottoms to "Orange Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Orange">>
<<endif>>
<<if $NoahBottomID == "BoJePi">>
<<set $NoahBottoms to "Pink Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Pink">>
<<endif>>
<<if $NoahBottomID == "BoJePu">>
<<set $NoahBottoms to "Purple Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Purple">>
<<endif>>
<<if $NoahBottomID == "BoJeRe">>
<<set $NoahBottoms to "Red Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Red">>
<<endif>>
<<if $NoahBottomID == "BoJeTe">>
<<set $NoahBottoms to "Teal Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Teal">>
<<endif>>
<<if $NoahBottomID == "BoJeWh">>
<<set $NoahBottoms to "White Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "White">>
<<endif>>
<<if $NoahBottomID == "BoJeYe">>
<<set $NoahBottoms to "Yellow Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Yellow">>
<<endif>>
<<if $NoahBottomID == "BoJeBlue">>
<<set $NoahBottoms to "Blue Patched Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoJeBear">>
<<set $NoahBottoms to "Bear Patched Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoJeOwlman">>
<<set $NoahBottoms to "Owlman Patched Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoJeUltraman">>
<<set $NoahBottoms to "Ultraman Patched Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoJeStarburst">>
<<set $NoahBottoms to "Starburst Patched Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<<if $NoahBottomID == "BoJeHeart">>
<<set $NoahBottoms to "Heart Patched Jeans">>
<<set $NoahBottoms.Type to "Jeans">>
<<set $NoahBottomsColor to "Blue">>
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $NoahOuterID == "OuHoBe">>
<<set $NoahOuter to "Beige Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Beige">>
<<endif>>
<<if $NoahOuterID == "OuHoBk">>
<<set $NoahOuter to "Black Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Black">>
<<endif>>
<<if $NoahOuterID == "OuHoBl">>
<<set $NoahOuter to "Blue Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Blue">>
<<endif>>
<<if $NoahOuterID == "OuHoBr">>
<<set $NoahOuter to "Brown Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Brown">>
<<endif>>
<<if $NoahOuterID == "OuHoGy">>
<<set $NoahOuter to "Gray Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Gray">>
<<endif>>
<<if $NoahOuterID == "OuHoGr">>
<<set $NoahOuter to "Green Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Green">>
<<endif>>
<<if $NoahOuterID == "OuHoOr">>
<<set $NoahOuter to "Orange Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Orange">>
<<endif>>
<<if $NoahOuterID == "OuHoPi">>
<<set $NoahOuter to "Pink Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Pink">>
<<endif>>
<<if $NoahOuterID == "OuHoPu">>
<<set $NoahOuter to "Purple Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Purple">>
<<endif>>
<<if $NoahOuterID == "OuHoRe">>
<<set $NoahOuter to "Red Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Red">>
<<endif>>
<<if $NoahOuterID == "OuHoTe">>
<<set $NoahOuter to "Teal Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Teal">>
<<endif>>
<<if $NoahOuterID == "OuHoWh">>
<<set $NoahOuter to "White Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "White">>
<<endif>>
<<if $NoahOuterID == "OuHoYe">>
<<set $NoahOuter to "Yellow Hoodie">>
<<set $NoahOuterType to "Hoodie">>
<<set $NoahOuterColor to "Yellow">>
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $NoahShoesID == "ShSnBe">>
<<set $NoahShoes to "Beige Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Beige">>
<<endif>>
<<if $NoahShoesID == "ShSnBk">>
<<set $NoahShoes to "Black Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Black">>
<<endif>>
<<if $NoahShoesID == "ShSnBl">>
<<set $NoahShoes to "Blue Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Blue">>
<<endif>>
<<if $NoahShoesID == "ShSnBr">>
<<set $NoahShoes to "Brown Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Brown">>
<<endif>>
<<if $NoahShoesID == "ShSnGy">>
<<set $NoahShoes to "Gray Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Gray">>
<<endif>>
<<if $NoahShoesID == "ShSnGr">>
<<set $NoahShoes to "Green Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Green">>
<<endif>>
<<if $NoahShoesID == "ShSnOr">>
<<set $NoahShoes to "Orange Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Orange">>
<<endif>>
<<if $NoahShoesID == "ShSnPi">>
<<set $NoahShoes to "Pink Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Pink">>
<<endif>>
<<if $NoahShoesID == "ShSnPu">>
<<set $NoahShoes to "Purple Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Purple">>
<<endif>>
<<if $NoahShoesID == "ShSnRe">>
<<set $NoahShoes to "Red Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Red">>
<<endif>>
<<if $NoahShoesID == "ShSnTe">>
<<set $NoahShoes to "Teal Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Teal">>
<<endif>>
<<if $NoahShoesID == "ShSnWh">>
<<set $NoahShoes to "White Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "White">>
<<endif>>
<<if $NoahShoesID == "ShSnYe">>
<<set $NoahShoes to "Yellow Sneakers">>
<<set $NoahShoesType to "Sneakers">>
<<set $NoahShoesColor to "Yellow">>
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $NoahSocksID == "SoSoBe">>
<<set $NoahSocks to "Beige Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Beige">>
<<endif>>
<<if $NoahSocksID == "SoSoBk">>
<<set $NoahSocks to "Black Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Black">>
<<endif>>
<<if $NoahSocksID == "SoSoBl">>
<<set $NoahSocks to "Blue Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Blue">>
<<endif>>
<<if $NoahSocksID == "SoSoBr">>
<<set $NoahSocks to "Brown Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Brown">>
<<endif>>
<<if $NoahSocksID == "SoSoGy">>
<<set $NoahSocks to "Gray Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Gray">>
<<endif>>
<<if $NoahSocksID == "SoSoGr">>
<<set $NoahSocks to "Green Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Green">>
<<endif>>
<<if $NoahSocksID == "SoSoOr">>
<<set $NoahSocks to "Orange Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Orange">>
<<endif>>
<<if $NoahSocksID == "SoSoPi">>
<<set $NoahSocks to "Pink Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Pink">>
<<endif>>
<<if $NoahSocksID == "SoSoPu">>
<<set $NoahSocks to "Purple Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Purple">>
<<endif>>
<<if $NoahSocksID == "SoSoRe">>
<<set $NoahSocks to "Red Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Red">>
<<endif>>
<<if $NoahSocksID == "SoSoTe">>
<<set $NoahSocks to "Teal Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Teal">>
<<endif>>
<<if $NoahSocksID == "SoSoWh">>
<<set $NoahSocks to "White Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "White">>
<<endif>>
<<if $NoahSocksID == "SoSoYe">>
<<set $NoahSocks to "Yellow Socks">>
<<set $NoahSocksType to "Socks">>
<<set $NoahSocksColor to "Yellow">>
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $NoahTopID == "ToTsBe">>
<<set $NoahTop to "Beige T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Beige">>
<<endif>>
<<if $NoahTopID == "ToTsBk">>
<<set $NoahTop to "Black T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Black">>
<<endif>>
<<if $NoahTopID == "ToTsBl">>
<<set $NoahTop to "Blue T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Blue">>
<<endif>>
<<if $NoahTopID == "ToTsBr">>
<<set $NoahTop to "Brown T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Brown">>
<<endif>>
<<if $NoahTopID == "ToTsGy">>
<<set $NoahTop to "Gray T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Gray">>
<<endif>>
<<if $NoahTopID == "ToTsGr">>
<<set $NoahTop to "Green T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Green">>
<<endif>>
<<if $NoahTopID == "ToTsOr">>
<<set $NoahTop to "Orange T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Orange">>
<<endif>>
<<if $NoahTopID == "ToTsPi">>
<<set $NoahTop to "Pink T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Pink">>
<<endif>>
<<if $NoahTopID == "ToTsPu">>
<<set $NoahTop to "Purple T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Purple">>
<<endif>>
<<if $NoahTopID == "ToTsRe">>
<<set $NoahTop to "Red T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Red">>
<<endif>>
<<if $NoahTopID == "ToTsTe">>
<<set $NoahTop to "Teal T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Teal">>
<<endif>>
<<if $NoahTopID == "ToTsWh">>
<<set $NoahTop to "White T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "White">>
<<endif>>
<<if $NoahTopID == "ToTsYe">>
<<set $NoahTop to "Yellow T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Yellow">>
<<endif>>
<<if $NoahTopID == "ToTsOwlman">>
<<set $NoahTop to "Owlman T-Shirt">>
<<set $NoahTopType to "T-Shirt">>
<<set $NoahTopColor to "Black">>
<<endif>>
/* TANK TOP */
<<if $NoahTopID == "ToTtBe">>
<<set $NoahTop to "Beige Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Beige">>
<<endif>>
<<if $NoahTopID == "ToTtBk">>
<<set $NoahTop to "Black Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Black">>
<<endif>>
<<if $NoahTopID == "ToTtBl">>
<<set $NoahTop to "Blue Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Blue">>
<<endif>>
<<if $NoahTopID == "ToTtBr">>
<<set $NoahTop to "Brown Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Brown">>
<<endif>>
<<if $NoahTopID == "ToTtGy">>
<<set $NoahTop to "Gray Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Gray">>
<<endif>>
<<if $NoahTopID == "ToTtGr">>
<<set $NoahTop to "Green Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Green">>
<<endif>>
<<if $NoahTopID == "ToTtOr">>
<<set $NoahTop to "Orange Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Orange">>
<<endif>>
<<if $NoahTopID == "ToTtPi">>
<<set $NoahTop to "Pink Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Pink">>
<<endif>>
<<if $NoahTopID == "ToTtPu">>
<<set $NoahTop to "Purple Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Purple">>
<<endif>>
<<if $NoahTopID == "ToTtRe">>
<<set $NoahTop to "Red Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Red">>
<<endif>>
<<if $NoahTopID == "ToTtTe">>
<<set $NoahTop to "Teal Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Teal">>
<<endif>>
<<if $NoahTopID == "ToTtWh">>
<<set $NoahTop to "White Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "White">>
<<endif>>
<<if $NoahTopID == "ToTtYe">>
<<set $NoahTop to "Yellow Tank Top">>
<<set $NoahTopType to "Tank Top">>
<<set $NoahTopColor to "Yellow">>
<<endif>>
/* ANIMAL T-SHIRT */
<<if $NoahTopID == "ToAsBe">>
<<set $NoahTop to "Beige Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Beige">>
<<endif>>
<<if $NoahTopID == "ToAsBk">>
<<set $NoahTop to "Black Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Black">>
<<endif>>
<<if $NoahTopID == "ToAsBl">>
<<set $NoahTop to "Blue Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Blue">>
<<endif>>
<<if $NoahTopID == "ToAsBr">>
<<set $NoahTop to "Brown Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Brown">>
<<endif>>
<<if $NoahTopID == "ToAsGy">>
<<set $NoahTop to "Gray Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Gray">>
<<endif>>
<<if $NoahTopID == "ToAsGr">>
<<set $NoahTop to "Green Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Green">>
<<endif>>
<<if $NoahTopID == "ToAsOr">>
<<set $NoahTop to "Orange Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Orange">>
<<endif>>
<<if $NoahTopID == "ToAsPi">>
<<set $NoahTop to "Pink Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Pink">>
<<endif>>
<<if $NoahTopID == "ToAsPu">>
<<set $NoahTop to "Purple Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Purple">>
<<endif>>
<<if $NoahTopID == "ToAsRe">>
<<set $NoahTop to "Red Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Red">>
<<endif>>
<<if $NoahTopID == "ToAsTe">>
<<set $NoahTop to "Teal Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Teal">>
<<endif>>
<<if $NoahTopID == "ToAsWh">>
<<set $NoahTop to "White Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "White">>
<<endif>>
<<if $NoahTopID == "ToAsYe">>
<<set $NoahTop to "Yellow Animal T-Shirt">>
<<set $NoahTopType to "Animal T-Shirt">>
<<set $NoahTopColor to "Yellow">>
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $NoahUndiesID == "UnBrBe">>
<<set $NoahUndies to "Beige Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Beige">>
<<endif>>
<<if $NoahUndiesID == "UnBrBk">>
<<set $NoahUndies to "Black Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Black">>
<<endif>>
<<if $NoahUndiesID == "UnBrBl">>
<<set $NoahUndies to "Blue Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Blue">>
<<endif>>
<<if $NoahUndiesID == "UnBrBr">>
<<set $NoahUndies to "Brown Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Brown">>
<<endif>>
<<if $NoahUndiesID == "UnBrGy">>
<<set $NoahUndies to "Gray Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Gray">>
<<endif>>
<<if $NoahUndiesID == "UnBrGr">>
<<set $NoahUndies to "Green Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Green">>
<<endif>>
<<if $NoahUndiesID == "UnBrOr">>
<<set $NoahUndies to "Orange Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Orange">>
<<endif>>
<<if $NoahUndiesID == "UnBrPi">>
<<set $NoahUndies to "Pink Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Pink">>
<<endif>>
<<if $NoahUndiesID == "UnBrPu">>
<<set $NoahUndies to "Purple Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Purple">>
<<endif>>
<<if $NoahUndiesID == "UnBrRe">>
<<set $NoahUndies to "Red Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Red">>
<<endif>>
<<if $NoahUndiesID == "UnBrTe">>
<<set $NoahUndies to "Teal Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Teal">>
<<endif>>
<<if $NoahUndiesID == "UnBrWh">>
<<set $NoahUndies to "White Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "White">>
<<endif>>
<<if $NoahUndiesID == "UnBrYe">>
<<set $NoahUndies to "Yellow Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Yellow">>
<<endif>>
/* BOXERS */
<<if $NoahUndiesID == "UnBoBe">>
<<set $NoahUndies to "Beige Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Beige">>
<<endif>>
<<if $NoahUndiesID == "UnBoBk">>
<<set $NoahUndies to "Black Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Black">>
<<endif>>
<<if $NoahUndiesID == "UnBoBl">>
<<set $NoahUndies to "Blue Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Blue">>
<<endif>>
<<if $NoahUndiesID == "UnBoBr">>
<<set $NoahUndies to "Brown Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Brown">>
<<endif>>
<<if $NoahUndiesID == "UnBoGy">>
<<set $NoahUndies to "Gray Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Gray">>
<<endif>>
<<if $NoahUndiesID == "UnBoGr">>
<<set $NoahUndies to "Green Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Green">>
<<endif>>
<<if $NoahUndiesID == "UnBoOr">>
<<set $NoahUndies to "Orange Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Orange">>
<<endif>>
<<if $NoahUndiesID == "UnBoPi">>
<<set $NoahUndies to "Pink Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Pink">>
<<endif>>
<<if $NoahUndiesID == "UnBoPu">>
<<set $NoahUndies to "Purple Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Purple">>
<<endif>>
<<if $NoahUndiesID == "UnBoRe">>
<<set $NoahUndies to "Red Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Red">>
<<endif>>
<<if $NoahUndiesID == "UnBoTe">>
<<set $NoahUndies to "Teal Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Teal">>
<<endif>>
<<if $NoahUndiesID == "UnBoWh">>
<<set $NoahUndies to "White Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "White">>
<<endif>>
<<if $NoahUndiesID == "UnBoYe">>
<<set $NoahUndies to "Yellow Boxers">>
<<set $NoahUndies.Type to "Boxers">>
<<set $NoahUndiesColor to "Yellow">>
<<endif>>
/* BOXER BRIEFS */
<<if $NoahUndiesID == "UnBbBe">>
<<set $NoahUndies to "Beige Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Beige">>
<<endif>>
<<if $NoahUndiesID == "UnBbBk">>
<<set $NoahUndies to "Black Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Black">>
<<endif>>
<<if $NoahUndiesID == "UnBbBl">>
<<set $NoahUndies to "Blue Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Blue">>
<<endif>>
<<if $NoahUndiesID == "UnBbBr">>
<<set $NoahUndies to "Brown Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Brown">>
<<endif>>
<<if $NoahUndiesID == "UnBbGy">>
<<set $NoahUndies to "Gray Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Gray">>
<<endif>>
<<if $NoahUndiesID == "UnBbGr">>
<<set $NoahUndies to "Green Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Green">>
<<endif>>
<<if $NoahUndiesID == "UnBbOr">>
<<set $NoahUndies to "Orange Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Orange">>
<<endif>>
<<if $NoahUndiesID == "UnBbPi">>
<<set $NoahUndies to "Pink Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Pink">>
<<endif>>
<<if $NoahUndiesID == "UnBbPu">>
<<set $NoahUndies to "Purple Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Purple">>
<<endif>>
<<if $NoahUndiesID == "UnBbRe">>
<<set $NoahUndies to "Red Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Red">>
<<endif>>
<<if $NoahUndiesID == "UnBbTe">>
<<set $NoahUndies to "Teal Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Teal">>
<<endif>>
<<if $NoahUndiesID == "UnBbWh">>
<<set $NoahUndies to "White Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "White">>
<<endif>>
<<if $NoahUndiesID == "UnBbYe">>
<<set $NoahUndies to "Yellow Boxer Briefs">>
<<set $NoahUndies.Type to "Boxer Briefs">>
<<set $NoahUndiesColor to "Yellow">>
<<endif>>
/* SPECIAL UNDERWEAR */
<<if $NoahUndiesID == "UnBrBear">>
<<set $NoahUndies to "Bear Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Beige">>
<<endif>>
<<if $NoahUndiesID == "UnBrOwlman">>
<<set $NoahUndies to "Owlman Briefs">>
<<set $NoahUndies.Type to "Briefs">>
<<set $NoahUndiesColor to "Black">>
<<endif>>
<</nobr>><<nobr>>
<<include"NOAH Equipment Stat Undies">>
<<include"NOAH Equipment Stat Bottoms">>
<<include"NOAH Equipment Stat Top">>
<<include"NOAH Equipment Stat Socks">>
<<include"NOAH Equipment Stat Shoes">>
<<include"NOAH Equipment Stat Outer">>
<</nobr>><<nobr>>
<<if $NoahNewClothes != 1>>
/* UNDIES */
<<set $NoahRandomUndies to random(1, 5)>>
<<if $NoahRandomUndies == 1>>
<<set $NoahUndies to $NoahWarUndies1>>
<<elseif $NoahRandomUndies == 2>>
<<set $NoahUndies to $NoahWarUndies2>>
<<elseif $NoahRandomUndies == 3>>
<<set $NoahUndies to $NoahWarUndies3>>
<<elseif $NoahRandomUndies == 4>>
<<set $NoahUndies to $NoahWarUndies4>>
<<elseif $NoahRandomUndies == 5>>
<<set $NoahUndies to $NoahWarUndies5>>
<<endif>>
<<set $NoahRandomBottoms to random(1, 5)>>
<<if $NoahRandomBottoms == 1>>
<<set $NoahBottom to $NoahWarBottoms1>>
<<elseif $NoahRandomBottoms == 2>>
<<set $NoahBottom to $NoahWarBottoms2>>
<<elseif $NoahRandomBottoms == 3>>
<<set $NoahBottom to $NoahWarBottoms3>>
<<elseif $NoahRandomBottoms == 4>>
<<set $NoahBottom to $NoahWarBottoms4>>
<<elseif $NoahRandomBottoms == 5>>
<<set $NoahBottom to $NoahWarBottoms5>>
<<endif>>
<<set $NoahRandomTop to random(1, 5)>>
<<if $NoahRandomTop == 1>>
<<set $NoahTop to $NoahWarTop1>>
<<elseif $NoahRandomTop == 2>>
<<set $NoahTop to $NoahWarTop2>>
<<elseif $NoahRandomTop == 3>>
<<set $NoahTop to $NoahWarTop3>>
<<elseif $NoahRandomTop == 4>>
<<set $NoahTop to $NoahWarTop4>>
<<elseif $NoahRandomTop == 5>>
<<set $NoahTop to $NoahWarTop5>>
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $NoahOuter to $NoahWarOuter1>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $NoahOuter to $NoahWarOuter1>>
<<else>>
<<set $NoahOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<endif>>
<<set $NoahRandomSocks to random(1, 3)>>
<<if $NoahRandomSocks == 1>>
<<set $NoahSocks to $NoahWarSock1>>
<<elseif $NoahRandomSocks == 2>>
<<set $NoahSocks to $NoahWarSock2>>
<<elseif $NoahRandomSocks == 3>>
<<set $NoahSocks to $NoahWarSock3>>
<<endif>>
<<set $NoahRandomShoes to random(1, 2)>>
<<if $NoahRandomShoes == 1>>
<<set $NoahShoes to $NoahWarShoes1>>
<<elseif $NoahRandomShoes == 2>>
<<set $NoahShoes to $NoahWarShoes2>>
<<endif>>
/* PAJAMA SELECTION */
<<set $NoahRandomPJs to random(1, 2)>>
<<if $NoahRandomPJs == 1>>
<<set $NoahPJType to "Two">>
<<elseif $NoahRandomPJs == 2>>
<<set $NoahPJType to "None">>
<<set $NoahPJTop to "None">>
<<set $NoahPJBottom to "None">>
<<endif>>
<<endif>>
<<include"NOAH Equipment Stat">>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Hair Salon--</strong></big></span><br>
<<include"NOAH Hangout Avatar">>
<span style="color:DarkTurquoise">Noah</span> seems excited at the idea of getting his hair cut or dyed.<br>
<strong>Old Hair:</strong>
<<if $NoahHair == "Boyish">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<elseif $NoahHair == "Boyish Short">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<elseif $NoahHair == "Spiked">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<elseif $NoahHair == "Long">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<endif>>
<strong>New Hair:</strong>
<<if $HairSelect == "Boyish">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<elseif $HairSelect == "Boyish Short">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<elseif $HairSelect == "Spiked">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<elseif $HairSelect == "Long">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Hair Styles-</strong></span><br>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelect to "Boyish"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelect to "Boyish Short"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelect to "Spiked"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelect to "Long"]]
<br>
<span style="color:Azure"><strong>-Hair Colors-</strong></span><br>
<<if $HairSelect == "Boyish Short">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<elseif $HairSelect == "Spiked">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<elseif $HairSelect == "Long">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<else>>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<endif>>
<br>
<span style="color:Azure"><strong>-Confirm-</strong></span><br>
<<if $Money >= 5>>
[[Confirm ($5 0:15)|NOAH Hair Salon][$Money -= 5;$NoahHair to $HairSelect; $NoahHairColor to $HairSelectColor;$Minutes +=10]]<br>
<<endif>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|NOAH Shopping District][$Minutes += 1]]<br>
<</nobr>><<nobr>>
<<set $NoahNoShoes to 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
<<set $NoahNoShoes to 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Azure"><strong>-Noah-</strong></span><br>
<strong>Fun:</strong>
<<include"NPC Fun">><br>
<strong>Energy:</strong>
<<include"NPC Energy">><br>
<span style="color:Gray">[When hanging out with an NPC, they have a Fun Gauge and an Energy Gauge. With low Energy, they will be unable to perform physical activities. Meanwhile, a higher Fun Gauge will make them more willing to do certain activities.]</span><br>
<br>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<include"NOAH Hangout Avatar">>
<<set $HangOutIntro to 1>>
You find <span style="color:DarkTurquoise">Noah</span> and ask if he would like to hang out.<br>
<br>
<strong>Weather:</strong> $Weather<br>
<<if $Weather == "Storm">>
<span style="color:Lightcoral">
<span style="color:DarkTurquoise">Noah</span> is too afraid to go outside during a storm.</span>
<<elseif $Weather == "Rain">>
<span style="color:Yellow">
<span style="color:DarkTurquoise">Noah</span> is worried about being wet, but is fine going into town if he’s not outside too long.</span>
<<else>>
<span style="color:Lightgreen">
<span style="color:DarkTurquoise">Noah</span> thinks it’s the perfect weather to go out.</span>
<<endif>><br>
<br>
<span style="color:Azure"><big><strong>--Invite Noah Where?--</strong></big></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:05)|NOAH Shopping District][$Minutes += 5]]<br>
/*
[[To the City Park (0:05)|NOAH City Park][$Minutes += 5]]<br>
*/
<br>
<<set $NPCFun to 0>>
<<set $NPCEnergy to 100>>
<<back>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
<<if $RandomEvent == 1>>
<<include"NOAH Homework No Event">>
<<elseif $RandomEvent == 2>>
<<include"NOAH Homework Hug Break">>
<<elseif $RandomEvent == 3>>
<<include"NOAH Homework Strip Quiz">>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
You knock on <span style="color:DarkTurquoise">Noah</span>’s bedframe and ask if he is okay. He doesn’t respond, instead he just keeps sobbing in the corner. Instead, you ask if you can join him. <span style="color:LightSteelBlue">“Uh-huh.”</span> He says softly. You crawl under the bed and lay down next to the sobbing boy. <span style="color:Pink">He quickly rolls around and hugs you tightly, holding <span style="color:DarkTurquoise">Bue</span> in between you two.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<if $Noah.Position == "Hiding Under Bed">>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Why is it so loud?”</span> <span style="color:DarkTurquoise">Noah</span> asks tearfully. Lightning and thunder were big fears for <span style="color:DarkTurquoise">Noah</span>, so this wasn’t an uncommon sight. <span style="color:Pink">You knew he wasn’t really looking for an answer, just for someone to comfort him. You hug <span style="color:DarkTurquoise">Noah</span> back and let him rest his head on your chest. Eventually, his sobbing dies down to just the occasional sniffle. You warmly rub his back and after a few minutes you hear his breathing soften and realize he had fallen asleep.</span> <br>
<br>
You smile at the boy, who looked so cute and calm only minutes after crying in fear under this bed. Sadly, you weren’t as small as him and if you tried to sleep under the bed, you’d wake up in pain. So instead, you gently move <span style="color:DarkTurquoise">Noah</span> off of you and roll out from under the bed. <span style="color:DarkTurquoise">Noah</span> may go back to being afraid after he wakes up, but you’re sure he’ll remember this moment of calm. <br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</nobr>><<nobr>>
<<set $Minutes += 30>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span>, who looks pretty frustrated, and ask if he would like some help with his homework. <span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Noah</span> says, sighing cutely, <span style="color:LightSteelBlue">“This stuff is like… Impossible! I feel like my brain is gonna melt and come out of my ear!”</span> You chuckle and begin to look over his homework.<br>
<br>
As you begin to explain the problems to <span style="color:DarkTurquoise">Noah</span>, you can tell that he is struggling to understand them. To you, it may seem extremely simple, but your little brother was clearly having a lot of trouble with this problem. You slow down, taking it step by step so he can follow along, but it is clear that <span style="color:DarkTurquoise">Noah</span> was starting to get frustrated.<br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span> lightly slams his head on the counter and lets out an overexaggerated sigh. You chuckle, patting the poor boy on the head as he suddenly turns and wraps his arms tightly around you. You are taken by surprise at the sudden hug as <span style="color:DarkTurquoise">Noah</span> begins rubbing his face against your stomach before taking a deep breath. <br>
<br>
<span style="color:LightSteelBlue">“I need a hug break.”</span> He whispers, <span style="color:LightSteelBlue">“Just a few minutes, then we can keep going.”</span> <span style="color:Pink">You smile and cuddle the boy back. A hug or snuggle is <span style="color:DarkTurquoise">Noah</span>’s usual first response to stress, being the affectionate kid that he is. He takes several deep breaths as you both sit there and at one point puts his ear to your chest and closes his eyes.</span> It wasn’t too long later that he perked back up and clapped his hands together loudly.<br>
<br>
<span style="color:LightSteelBlue">“Alright! Let’s do this!”</span> <span style="color:DarkTurquoise">Noah</span> was back to his energized and stress-free self. With his mind now clear, it didn’t take long for him to start understanding the problems and finish his homework.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<br>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
<<set $Minutes += 30>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span>, who looks pretty frustrated, and ask if he would like some help with his homework. <span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Noah</span> says, sighing cutely, <span style="color:LightSteelBlue">“This stuff is like… Impossible! I feel like my brain is gonna melt and come out of my ear!”</span> You chuckle and begin to look over his homework.<br>
<br>
It takes some time of explaining and reexplaining, but <span style="color:DarkTurquoise">Noah</span> eventually seems to start to understand the concepts and is even able to do a few problems on his own. He seems genuinely excited about finally understanding these problems and gives you a big smile once his homework is complete. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$Player.Name</span>! You’re the best!”</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<br>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
You begin to tap your foot impatiently as <span style="color:DarkTurquoise">Noah</span> is sitting there thinking for a few minutes. <span style="color:LightSteelBlue">“Oh, I know!”</span> He finally says, blurting out an answer. <span style="color:Pink">You smile deviously as you tell him that his answer was incorrect, which means…</span><br>
<br>
<span style="color:LightSteelBlue">“Are you sure?”</span> <span style="color:DarkTurquoise">Noah</span> asks hopefully, <span style="color:LightSteelBlue">“Let me see!”</span> You hand <span style="color:DarkTurquoise">Noah</span> the flashcard, proving that his answer was wrong, remind him of the dare, and point to his underwear. <span style="color:LightSteelBlue">“Umm…”</span> <span style="color:DarkTurquoise">Noah</span> attempts to think of a way out but realizes that he has no choice. <span style="color:LightSteelBlue">“Fine! But I don’t want you to see my thingy!”</span> <span style="color:Pink">He covers his penis with one hand as he slowly pulls down his underwear with the other. You smirk as your little brother picks up his $NoahUndies.Type and hands them to you, leaving him standing in the kitchen completely naked. He was shivering slightly from the cool breeze coming in from the kitchen window and you could slightly see the reflection of his behind in the sliding glass door to the backyard. Even though he was hiding his cutest feature, seeing him like this was still really adorable. He looks down at his feet blushing.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Okay, I’m naked. I did the dare. But I’m going in my room to put clothes on now.”</span> Before he walks away, you get an interesting idea.<br>
<br>
<div id=choice2>
<<link "Demand to See His Butt">>
<<replace"#choice2">>
Right as <span style="color:DarkTurquoise">Noah</span> turns towards the hallway, you suddenly move between him and the safety of his room. <span style="color:LightSteelBlue">“What are you doing?”</span> He asks nervously. You tell <span style="color:DarkTurquoise">Noah</span> that he said you couldn’t see his penis, but didn’t say anything about his butt. You’ll let him go if he does a little spin for you. <span style="color:DarkTurquoise">Noah</span> gives you a shy smile, <span style="color:LightSteelBlue">“Fine!”</span> <span style="color:Pink">He spins around and sticks his butt out at you!</span><br>
<br>
<span style="color:Pink">He sings a goofy song and giggles as he shakes his rear at you. He even moves his hands off his penis, thinking you can’t see his frontside and begins smacking his cheeks. You both are giggling as you notice his Small Penis and Balls dangling partially in view between his legs. You point this out, causing <span style="color:DarkTurquoise">Noah</span> to stop dancing and embarrassingly cover himself again.</span> <span style="color:LightSteelBlue">“Whoops.”</span> He giggles, before rushing past you into his room. You roll your eyes at how the kid can be so goofy yet so shy at the same time.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenNoahNaked += 1>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Forcefully Expose Him">>
<<replace"#choice2">>
Right as <span style="color:DarkTurquoise">Noah</span> turns towards the hallway, you suddenly move between him and the safety of his room. <span style="color:LightSteelBlue">“What are you doing?”</span> He asks nervously. You tell <span style="color:DarkTurquoise">Noah</span> that covering himself wasn’t part of the deal and demand he moves his hands. <span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Noah</span> says, taking a step back, <span style="color:LightSteelBlue">“I said I don’t want you to see my thingy, so stop or I’ll tell daddy.”</span> You don’t take no for an answer and jump forward, grabbing <span style="color:DarkTurquoise">Noah</span>’s wrists as you both fall back onto the ground.<br>
<br>
<span style="color:LightSteelBlue">“Stop!”</span> <span style="color:DarkTurquoise">Noah</span> cries out as you try to forcefully pull his hands off his privates. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! I’m serious!”</span> He begins to cry as you finally pry his hands away, but <span style="color:DarkTurquoise">Noah</span> quickly lifts his knees to cover himself. <span style="color:Pink">You hold both his arms above his head with one hand and use the other to forcefully pull his knees apart, revealing the little boy's Small Penis.</span> <span style="color:LightSteelBlue">"Ow! Stop it! You're hurting me, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tried his hardest to free himself, but was no match for your strength as you pinned his legs beneath your body and now glared at the unobstructed view of his privates.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">It was slightly stiff, probably from being forcefully exposed, and wiggled as <span style="color:DarkTurquoise">Noah</span> continued to try and free himself. You rub it slightly with your free hand, causing <span style="color:DarkTurquoise">Noah</span> to begin to whine. Looking at your little brother’s face, you feel almost bad. He had tears rolling down his cheeks and a look of betrayal in his eyes. Despite this, you couldn’t help but love how helpless <span style="color:DarkTurquoise">Noah</span> was in this position, completely naked and unable to move.</span><br>
<br>
Eventually, you got up and let <span style="color:DarkTurquoise">Noah</span> go. Once he was free, he quickly scrambled to his feet and sprinted into his room. You could hear his sobbing from here. You may have taken it too far, but he was just so cute you couldn’t help yourself. Besides, he’ll get over it.<br>
<<set $SocialChange to -3>>
<<include"NOAH Social Change">>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenNoahNaked += 1>>
<<set $PunishmentBullyNoah to 1>>
<<set $Punishment += 10>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Red">-Noah</span><br>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if he needs any help with his homework. <span style="color:LightSteelBlue">“Pfft!”</span> He gives you a dismissive laugh, <span style="color:LightSteelBlue">“I’m like the smartest kid in class. I should be helping you with your homework!”</span> You smirk at your little brother’s playful boasting as he goes on about a time when he was the only kid who was able to answer a problem in class. As he does so, you glance around his collection of school supplies, notice a stack of flashcards, and get a devious idea.<br>
<br>
You ask <span style="color:DarkTurquoise">Noah</span> if, since he is so smart, he would like to prove it with a challenge. He tries to hide his smile as he asks you what type of challenge. You’ll ask him the questions from these 20 flashcards and for every question he gets wrong, he has to take something off that he is wearing. <span style="color:DarkTurquoise">Noah</span> shrinks slightly, his cheeks reddening. <span style="color:LightSteelBlue">“I don’t know…”</span> You lean in close and taunt him in his ear, saying that if he really was the smartest kid in class then it would be easy. The taunting seems to have worked as he once again smiles and agrees to your challenge.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> gets through the first few questions with hardly a thought, skyrocketing his cute little ego and erasing any nervousness he had. But you were intentionally giving him the easy questions first and he finally slips up on Question 11.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Dang it!”</span> <span style="color:DarkTurquoise">Noah</span> pouts as he lifts up his legs and pulls off his $NoahSocks.Name, revealing his bare feet. <span style="color:Pink">He tosses his socks at you, intentionally trying to hit you in the face, before wiggling his toes at you playfully.</span> <span style="color:LightSteelBlue">“That’s all you’re gonna see <span style="color:DarkTurquoise">$Player.Name</span>!”</span><br>
<br>
He gets the next few questions right, though takes a lot longer to think about each answer. Despite this, he still seems extremely confident, so much so that he accidentally slips up on Question 15! He tries to correct himself, but you don’t accept the correction and count it as incorrect.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADTop to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Jerk!”</span> <span style="color:DarkTurquoise">Noah</span> feigns anger and crosses his arms. <span style="color:LightSteelBlue">“Fine! But only because I wanted to take my shirt off anyway, ‘cause it’s getting hot!”</span> <span style="color:Pink">You chuckle as <span style="color:DarkTurquoise">Noah</span> pops his arms into his $NoahTop and pulls it up from the bottom, exposing his cute boyish belly and nipples. And despite what he had said, you notice him shiver slightly as the cool air blows against his now exposed skin.</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span> was much more cautious with the remaining questions, having you repeat each question and quietly muttering to himself before giving an answer. Seems he was getting nervous about being laid bare, having only two pieces of clothing left to cover himself with. You were almost annoyed at how careful he was being, hoping to catch another slip-up or two.<br>
<br>
But his expression as you reach Question 19 tells you that the little boy had no idea and you couldn’t help but give him an evil smile. <span style="color:DarkTurquoise">Noah</span> sat there in silence for a moment, tapping his two index fingers against his lips and swaying back and forth as he thought. After a few minutes, you begin to count down from ten and, despite complaining that a time limit was ‘against the rules’, <span style="color:DarkTurquoise">Noah</span> blurts out a random answer. It’s nowhere near correct.<br>
<br>
<span style="color:LightSteelBlue">“No fair! You cheated!”</span> <span style="color:DarkTurquoise">Noah</span> protests, hopping off his stool and playfully hitting you in the chest. <span style="color:LightSteelBlue">“You never said I’d have a time limit!”</span> You laugh, grabbing him by his wrists to stop his playful assault, and ask if he is going to go back on the dare. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pulls his hands away and pouts, but does as he has to and unzips his $NoahBottoms.Name and pulls them down to his ankles, exposing his $NoahUndies.Name. He hands you his $NoahBottoms.Type as you eye his now near-nude body. His legs shivered slightly from the chilly breeze blowing through the kitchen and his cheeks were rosy from embarrassment, both from having to strip in front of you and being proven to not be as clever as he thought.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“How many questions are left?”</span> <span style="color:DarkTurquoise">Noah</span> asks nervously. You tell him that there was only 1 left and he takes a deep breath. <span style="color:LightSteelBlue">“Alright! I got this!”</span> <span style="color:Pink">He begins to jump up and down to hype himself up, unintentionally giving you a cute sight as his tiny package bounces around inside his $NoahUndies.Type.</span> He then pretends to slap himself, like he’s seen people do in cartoons, before walking back up to you and asking for the last question.<br>
<br>
<span style="color:LightSteelBlue">“But no Time Limits!”</span> He demands. You accept and begin to read the final question slowly, it was a tricky one. <span style="color:DarkTurquoise">Noah</span> lays his head on the table, closing his eyes and covering his ears with his hands as he begins to think extremely hard. You can hear his quiet mumbles as he repeats the question and tries to break it down into small parts. You can’t help but give another evil smirk as you realize that he was having trouble.<br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
<<include"NOAH Homework Strip Undies">>
<<elseif $Random == 2>>
<<include"NOAH Homework Strip Naked">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:LightSteelBlue">“I got it!”</span> After a few minutes of silence, <span style="color:DarkTurquoise">Noah</span> suddenly perked up and gives you his answer. You make a big scene of slowly checking the answer, asking if that is his final answer in one desperate attempt to get him to slip up, be he doubles down and you are forced to reveal that he got it right, thus getting to keep his dignity. <span style="color:DarkTurquoise">Noah</span> jumps up and cheers his victory! <span style="color:LightSteelBlue">“I knew it! I told you I’m the smartest!”</span><br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> begins to do a cute little victory dance, shaking his hips and moving his arms in a circle. It is made even cuter due to the fact that he was still only in his $NoahUndies.Type. He then turns around and begins to shake his little rear at you, rubbing his victory in your face.</span> This little taunting dance does give you a possibly mean idea.<br>
<br>
<div id=choice2>
<<link "Toss him in the backyard">>
<<replace"#choice2">>
<span style="color:Pink">As he is shaking his butt at you, you suddenly grab him by the waist and lift him up over your shoulder.</span> <span style="color:LightSteelBlue">“Hey! What are you doing!? Put me down you butt!”</span> <span style="color:DarkTurquoise">Noah</span> laughs. You walk over to the sliding glass door that leads to your backyard and open it. As <span style="color:DarkTurquoise">Noah</span> realizes what you were doing he begins to wiggle and struggle in an attempt to free himself.<br>
<br>
<span style="color:Pink">You toss your underwear-clad little brother onto one of the benches before turning and running back inside.</span> <span style="color:DarkTurquoise">Noah</span> jumps to his feet to chase after you but is too slow as you quickly shut and lock the door behind you. <span style="color:Pink">You watch as <span style="color:DarkTurquoise">Noah</span> desperately pulls at the door, but is unable to budge it, leaving him in the backyard in just his $NoahUndies.Name.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Let me in!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:LightSteelBlue">“Someone’s gonna see me!”</span> You were too busy laughing at the sight to respond. <span style="color:Pink">The likelihood of someone seeing into your backyard with the large fences was low, which made <span style="color:DarkTurquoise">Noah</span>’s cries of embarrassment more of a cute act rather than him being actually upset.</span><br>
<br>
Eventually, he stops trying to pull the door open, wraps his arms around himself, and begins to bounce up and down in an attempt to warm himself up. <span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Noah</span> cries, <span style="color:LightSteelBlue">“It’s cold!”</span> You laugh at the humorous display, telling <span style="color:DarkTurquoise">Noah</span> that you’ll let him in if he presses his bare butt against the glass door. <span style="color:Pink">He tries to protest, but eventually gives in and turns around, pulling down the back of his $NoahUndies.Type and presses his cute, bare rear-end against the glass door. You can’t help but laugh at the sight, as the glass spread his cheeks enough to give you a peek at his hole and the chill causes his butt to turn bright pink.</span><br>
<br>
<span style="color:Pink">Getting what you wanted, you unlock the glass door and <span style="color:DarkTurquoise">Noah</span> rushes inside, not even taking a second to fix his underwear, and begins to quickly put his clothes back on.</span> <span style="color:LightSteelBlue">“It’s freezing out there you jerk!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, once again tossing his socks at your face. <span style="color:Pink">You take a step forward and threaten to toss him back outside, naked this time, which prompts your little brother to quickly take off running to his room, his bare butt still poking out the back of his $NoahUndies.Type.</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenNoahNaked += 1>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Toss him in the frontyard">>
<<replace"#choice2">>
As he is shaking his butt at you, you suddenly grab him by the waist and lift him up over your shoulder. <span style="color:LightSteelBlue">“Hey! What are you doing!? Put me down you butt!”</span> <span style="color:DarkTurquoise">Noah</span> laughs. But as you walk into the living room towards the front door, <span style="color:DarkTurquoise">Noah</span> begins to panic and struggles to free himself. <span style="color:LightSteelBlue">“Don’t!”</span> He protests, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> I’m serious! I’ll tell Daddy-“</span> <span style="color:Pink">You don’t listen to his pleas as you pull the door open and toss your exposed little brother onto the grass.</span> He quickly jumps to his feet and runs towards the door right as you close and lock it.<br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> begins to frantically bang on the door, crying out for you to open it as you watch from the window. Suddenly, you see a group of 3 women walk down the sidewalk. They all turn towards <span style="color:DarkTurquoise">Noah</span> as they walk by and begin to giggle. <span style="color:DarkTurquoise">Noah</span> quickly turns around, freezing for a moment as he sees these people, before quickly hunching down and attempting to cover his underwear with his hands.</span><br>
<br>
<span style="color:LightSteelBlue">“Please <span style="color:DarkTurquoise">$Player.Name</span>, I’m sorry!”</span> At this point, <span style="color:DarkTurquoise">Noah</span> was crying and begging to be let back in as a car drives by and honks its horn. <span style="color:Pink">You get one final idea to humiliate your brother further, telling him that you’ll only let him in if he takes off his underwear and puts it through the mail slot.</span><br>
<br>
<span style="color:LightSteelBlue">“Please don’t make me!”</span> <span style="color:DarkTurquoise">Noah</span> continues pleading and banging on the door. But when you threaten to leave, he stops. <span style="color:Pink">You hear quiet pouting, followed by some shuffling before a small hand pokes through the mail slot holding a pair of $NoahUndies.Name. You laugh, taking them before once again running to the windows. You take in the sight of your little brother standing at the front door completely naked, using his hands to cover himself and keep what little dignity he had left. Tears were rolling down his cheeks and he looked at you with pitiful eyes.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You finally relent, unlocking the door and letting your poor brother back in. He quickly pushes past you, not even bothering to grab his clothes, and runs into his room crying. You chuckle at the sight, but do feel slightly bad as you hear his distant sobbing.<br>
<<set $SocialChange to -3>>
<<include"NOAH Social Change">>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $SeenNoahNaked += 1>>
<<set $PunishmentBullyNoah to 1>>
<<set $Punishment += 10>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Red">-Noah</span><br>
</div>
<</nobr>><<nobr>>
/* SLEEPING */
<<if $Noah.Position == "Sleeping">>
<<include"Noah Avatar Sleeping">>
<span style="color:DarkTurquoise">Noah</span> sleeps quietly in his bed, cuddling his stuffed bear <span style="color:DarkTurquoise">Bue</span>.
<<if $NoahBlanket == 1>>
His blue superhero blanket lays on top of him, keeping him warm.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently not wearing a shirt, revealing his boyish chest.</span><br>
<<else>>
He is currently wearing a $NoahPJTop.<br>
<<endif>>
<<else>>
His blue superhero blanket has been tossed aside to the floor.
<<if $NoahPJType == "None" and $NoahStrippedSleeping != 1>>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies, which leave little to the imagination.</span><br>
<<elseif $NoahStrippedSleeping == 1>>
<span style="color:Pink">He is completely naked, his Tiny Penis and Balls laying cutely between his legs. He shivers from the cold, tossing and turning in his sleep as he unintentionally gives you a clear look at his Soft Butt.</span><br>
<<else>>
He is currently wearing a $NoahPJTop and $NoahPJBottoms.<br>
<<endif>>
<<endif>>
<<if $NoahBlanket == 1>>
[[Pull off his blanket|NOAH Inspect][$NoahBlanket to 0]]<br>
<<else>>
<<if $NoahPJType == "Two">>
[[Remove his pajamas (0:10)|NOAH Remove Pajamas]]<br>
<<elseif $NoahPJType == "None" and $NoahStrippedSleeping != 1>>
[[Remove his briefs (0:05)|NOAH Remove Briefs]]<br>
<<elseif $NoahPJType == "None" and $NoahStrippedSleeping == 1>>
<<if $NoahSocialRank >= 1>>
<<if $NoahSleepCum != 1>>
[[Suck Noah's Penis|NOAH Sleep Pre-Blow]]<br>
<<endif>>
<<endif>>
[[Play with his Penis (0:10)|NOAH Sleep Penis Play]]<br>
[[Smell his Underwear (0:10)|NOAH Smell Worn Undies]]<br>
<<endif>>
[[Tuck him in|NOAH Tuck In]]<br>
<<endif>>
[[Leave|PH Noah Bedroom]]
/* HALLWAYS */
<<elseif $Noah.Position == "Hallway PJ">>
<<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> walks through the hallway tiredly, rubbing his eye with one hand and carrying his stuffed bear <span style="color:DarkTurquoise">Bue</span> in the other.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $NoahPJTop and $NoahPJBottoms.<br>
<<set $NoahEquipment to "PJs">>
<<endif>>
[[Leave|PH Hallway]]
<<elseif $Noah.Position == "Hallway Towel">>
<<include"Noah Avatar Towel">>
<span style="color:DarkTurquoise">Noah</span> walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span>. He is wearing nothing but a towel, which is tied loosely around his waist.
<<if $NoahSocial > 0>>
He sticks his tongue out at you and laughs as he walks by.
<<endif>><br>
[[Pull off his towel|NOAH Towel Pull Off]]<br>
[[Leave|PH Hallway]]
<<elseif $Noah.Position == "Hallway">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span>. He hums something to himself as he swings his arms back and forth. He has Messy Brown Hair and Blue Eyes. He smiles and waves <span style="color:DarkTurquoise">Bue</span>’s little hand at you as he walks by. <br>
[[Leave|PH Hallway]]
/* EATING */
<<elseif $Noah.Position == "Breakfast">>
<<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> sits in the nook with <span style="color:DarkTurquoise">Bue</span> on his lap eating his breakfast.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $NoahPJTop and $NoahPJBottoms.<br>
<<endif>>
<<if $Breakfast != 1>>
[[Eat With (0:15)|NOAH Eat With][$EatWith to "Breakfast"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Noah.Position == "Lunch">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits in the nook with <span style="color:DarkTurquoise">Bue</span> on his lap eating his Lunch.<br>
<<if $Lunch != 1>>
[[Eat With (0:15)|NOAH Eat With][$EatWith to "Lunch"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Noah.Position == "Dinner">>
<<set $NoahNoShoes to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits in the nook with <span style="color:DarkTurquoise">Bue</span> on his lap eating his dinner.<br>
<<if $Dinner != 1>>
[[Eat With (0:15)|NOAH Eat With][$EatWith to "Dinner"]]<br>
<<endif>>
[[Leave|PH Kitchen]]
/* LEWD ENCOUNTERS */
<<elseif $Noah.Position == "Bath">>
<<include"Noah Avatar Bubbles">>
<span style="color:DarkTurquoise">Noah</span> gasps as he hears someone walk in and moves his hands to cover his privates, even though you wouldn't have been able to see anything through the bubbles. <span style="color:Pink">Upon seeing it is only you he yells out your name, half laughing, as he stands up. A convient wad of bubbles is covering his penis, but you still get a good look at his wet body. His plump boyish belly and nipples shine as the water drips down, ever so slightly causing the bubbles around his groin to sag, giving you a cute glimpse of his pubic area.</span><br>
<br>
<span style="color:LightSteelBlue">"Get out of here you weirdo!"</span> He laughs as he tosses a wet washcloth at you, which hits you in the face.<br>
<br>
[[Leave|PH Hallway]]
<<elseif $Noah.Position == "Changing">>
<<include"Noah Avatar Undies">>
<span style="color:DarkTurquoise">Noah</span> stands in his room in nothing but a pair of $NoahUndies, currently in the process of changing. He is facing away from you, not realizing you entered his room yet, and <span style="color:Pink">bends down to pick something up, giving you a full look at his cute underwear-clad butt!</span><br>
<br>
[[Leave|PH Noah Bedroom]]
<<elseif $Noah.Position == "Time Out">>
<<set $NoahNoShoes to 1>>
<<set $NPCHurt to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits on his hands in the “Time-Out Corner”. <span style="color:Pink">He is sniffling from crying after being scolded by <span style="color:DarkTurquoise">Your Father</span> and occasionally looks towards <span style="color:DarkTurquoise">Bue</span>, who was placed atop the fridge where <span style="color:DarkTurquoise">Noah</span> couldn’t get him. You don’t know what Noah did to earn this punishment, but there was something cute about seeing him be punished.</span><br>
<br>
[[Leave|PH Kitchen]]
/* PLAYING */
<<elseif $Noah.Position == "Playing in Room">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits cross legged on the floor playing with some of his superhero actions figures. <span style="color:DarkTurquoise">Bue</span> sits next to him.
<<if $QuestMissingToy == 1>>
<span style="color:Gold">Noah seems upset about something. </span>
<<endif>>
<br>
<br>
<<if $QuestMissingToy == 3>>
[[Return Noah's Toy|Noah Missing Toy Finish]]<br>
<<endif>>
<<if $QuestMissingToy == 1>>
[[Ask him what's wrong|Noah Missing Toy1]]<br>
<<endif>>
<<if $NoahMad != 1>>
[[Play with (0:30)|NOAH Room Play][$Noah.Position to "Playing in Room"]]<br>
<<endif>>
<<if $NoahRoomWedgie != 1>>
[[Give him a Wedgie|NOAH Room Wedgie]]
<<listbox "$WedgieType">>
<<option "Playful" "Playful">>
<<option "Painful" "Painful">>
<</listbox>><br>
<<endif>>
[[Leave|PH Noah Bedroom]]
<<elseif $Noah.Position == "TV">>
<<set $NoahNoShoes to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits cross legged on the center of the couch watching Cartoons with his arms wrapped around <span style="color:DarkTurquoise">Bue</span>, who sits on his lap. He giggles at something on the screen, nearly falling over, but manages to keep his balance.<br>
<br>
<<if $NoahMad != 1>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<<endif>>
[[Leave|PH Living Room]]
<<elseif $Noah.Position == "Coloring">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the kitchen counter with a pile of papers, crayons, and markers coloring. He happily swings his legs and hums as he does so.<br>
<br>
[[Ask to Join (0:20)|NOAH Join Coloring]]<br>
[[Leave|PH Kitchen]]
<<elseif $Noah.Position == "Drawing Kitchen">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the nook drawing with a collection of pencils and crayons. He seems to be drawing himself as a superhero with his blue bear sidekick. <span style="color:DarkTurquoise">Bue</span> sits on the table next to him.<br>
<br>
[[Model for Him (0:20)|NOAH Drawing Model]]<br>
[[Leave|PH Kitchen]]
<<elseif $Noah.Position == "Playing Outside">>
<<set $NoahNoShoes to 0>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is playing in the backyard, kicking around a soccer ball attempting to hit it between a makeshift goal made of two large rocks while <span style="color:DarkTurquoise">Bue</span> acts as the 'goalie'.
<<if $QuestMissingToy == 1>>
<span style="color:Gold">Noah seems upset about something. </span>
<<endif>>
<br>
<br>
<<if $QuestMissingToy == 1>>
[[Ask him what's wrong|Noah Missing Toy1]]<br>
<<endif>>
<<if $QuestMissingToy == 3>>
[[Return Noah's Toy|Noah Missing Toy Finish]]<br>
<<endif>>
<<if $NoahMad != 1>>
[[Challenge to shooting contest (0:30)|NOAH Shooting Contest]]<br>
<<endif>>
[[Leave|PH Backyard]]
<<elseif $Noah.Position == "Reading in Room">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> lays on his bed on his stomach reading a book. It is a children's book, but has more words than pictures. He seems to be enjoying himself, reading parts out loud to <span style="color:DarkTurquoise">Bue</span>.<br>
<br>
[[Leave|PH Noah Bedroom]]
<<elseif $Noah.Position == "Hurt Bedroom">>
<<set $NoahNoShoes to 1>>
<<set $NPCHurt to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is sitting on his bed, with tears in his eyes. He is inspecting a nasty cut on his knee that is bleeding a little bit. He is trying his best not to cry, but you can tell it hurts.<br>
<br>
[[Nurse His Wounds (0:20)|NOAH Nurse Wounds]]<br>
[[Leave|PH Noah Bedroom]]
<<elseif $Noah.Position == "TV Scared">>
<<set $NPCHurt to 1>>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> lays on the ground wrapped up like a burrito in a big blanket with <span style="color:DarkTurquoise">Bue</span> held tightly against his chest. The bottom half of his face is hidden underneath the blanket and he jumps from the occasional thunder strike in the distance.
<br>
<<if $NoahMad != 1>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<<endif>>
[[Leave|PH Living Room]]
<<elseif $Noah.Position == "Hiding Under Bed">>
<<set $NPCHurt to 1>>
<<set $NoahNoShoes to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar Everyday">>
You peek under the bed and see <span style="color:DarkTurquoise">Noah</span> curled up into a ball in the corner, clenching <span style="color:DarkTurquoise">Bue</span> tightly. He is lightly sobbing and flinches whenever thunder strikes in the distance.
<br>
[[Comfort (0:30)|NOAH Hiding Comfort]]<br>
[[Leave|PH Noah Bedroom]]
/* PLAYING PJ */
<<elseif $Noah.Position == "Playing in Room PJ">>
<<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> sits cross legged on the floor playing with some of his superhero actions figures. <span style="color:DarkTurquoise">Bue</span> sits next to him.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $NoahPJTop and $NoahPJBottoms.<br>
<<endif>>
<br>
<<if $QuestMissingToy == 3>>
[[Return Noah's Toy|Noah Missing Toy Finish]]<br>
<<endif>>
<<if $NoahMad != 1>>
<<if $NoahSocialRank >= 1>>
<<if $NoahPlayCum != 1>>
[[Offer a Blowjob|NOAH Play Pre-Blow]]<br>
<<endif>>
<<if $NoahPlayGiveCum != 1>>
[[Ask for a Blowjob|NOAH Play Give Pre-Blow]]<br>
<<endif>>
<<endif>>
[[Play with (0:30)|NOAH Room Play][$Noah.Position to "Playing in Room PJ"]]
<<endif>>
<br>
<<if $NoahRoomWedgie != 1>>
[[Give him a Wedgie|NOAH Room Wedgie]]
<<listbox "$WedgieType">>
<<option "Playful" "Playful">>
<<option "Painful" "Painful">>
<</listbox>><br>
<<endif>>
[[Leave|PH Noah Bedroom]]
<<elseif $Noah.Position == "Hiding Under Bed PJ">>
<<set $NPCHurt to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar PJs">>
You peek under the bed and see <span style="color:DarkTurquoise">Noah</span> curled up into a ball in the corner, clenching <span style="color:DarkTurquoise">Bue</span> tightly. He is lightly sobbing and flinches whenever thunder strikes in the distance.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $NoahPJTop and $NoahPJBottoms.<br>
<<endif>>
<br>
[[Comfort (0:30)|NOAH Hiding Comfort]]<br>
[[Leave|PH Noah Bedroom]]
<<elseif $Noah.Position == "TV PJ">>
<<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> lays on his stoamach watching TV in the living room. He rests his head on <span style="color:DarkTurquoise">Bue</span> and looks as though he is about to fall asleep.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $NoahPJTop and $NoahPJBottoms.<br>
<<endif>>
<br>
<<if $NoahMad != 1>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<<endif>>
[[Leave|PH Living Room]]
<<elseif $Noah.Position == "TV Scared PJ">>
<<set $NPCHurt to 1>>
<<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> lays on the ground wrapped up like a burrito in a big blanket with <span style="color:DarkTurquoise">Bue</span> held tightly against his chest. The bottom half of his face is hidden underneath the blanket and he jumps from the occasional thunder strike in the distance.
<br>
<<if $NoahMad != 1>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<<endif>>
[[Leave|PH Living Room]]
/* HOMEWORK */
<<elseif $Noah.Position == "Homework">>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the counter doing his homework with <span style="color:DarkTurquoise">Bue</span> on his lap. Looking at what his homework entails, you find yourself slightly jealous.<br>
<br>
<<if $MathSkill >= 2>>
[[Help Noah with his Homework (0:30)|NOAH Help with Homework]]<br>
<<endif>>
[[Leave|PH Kitchen]]
<<elseif $Noah.Position == "Homework Hard">>
<<set $NoahNoShoes to 1>>
<<set $NPCHurt to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the counter doing his homework with <span style="color:DarkTurquoise">Bue</span> on his lap. You hear him say a kid version of a swear and slam his head on the table. Seems he was having some trouble.<br>
<br>
<<if $MathSkill >= 2>>
[[Help Noah with his Homework (0:30)|NOAH Help with Homework]]<br>
<<endif>>
[[Leave|PH Kitchen]]
/* NOT HOME */
<<elseif $Noah.Position == "Northend Walking">>
<<set $NoahNoShoes to 0>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is walking down the sidewalk happily swinging his arms and humming to a tune in his head. <span style="color:DarkTurquoise">Your Father</span> only lets <span style="color:DarkTurquoise">Noah</span> walk down the street to the small playground by himself, since he is too nervous about letting him wander alone too far from home.<br>
<br>
[[Leave|Player Neighborhood]]
<<elseif $Noah.Position == "Small Playground">>
<<set $NoahNoShoes to 0>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is playing on the swings, happily kicking his feet and gaining height, though not too much since he is a little nervous. He doesn’t know any of the other kids playing, but seems content to just play by himself.<br>
<br>
[[Push on the Swings (0:20)|NOAH Push Swings]]<br>
[[Leave|Neighborhood Playground]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if you could join him. He happily agrees and gives you some of his paper. <span style="color:DarkTurquoise">Noah</span> seems to be coloring a bunch of sketches that he’s made, though most are superhero related. Noah has collected a large amount of coloring tools, from crayons and markers to paints. Interestingly enough, most of it <span style="color:DarkTurquoise">Noah</span> bought himself. <span style="color:DarkTurquoise">Your Father</span> believes in teaching you all to manage money and <span style="color:DarkTurquoise">Noah</span> seems to have nailed it. <br>
<br>
Eventually, <span style="color:DarkTurquoise">Noah</span> gets out his watercolors and begins to paint one of his pictures. <span style="color:Pink">You get a cheeky idea and, while he isn’t looking, put some of it on your finger and boop him on the nose.</span> <span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Noah</span> laughs as he tries to wipe it off, though just ends up smearing it. <span style="color:LightSteelBlue">“You butt!”</span> <span style="color:DarkTurquoise">Noah</span> flicks some paint at you, hitting you in the face. <span style="color:Pink">This leads to a small little paint fight as the two of you try to hit each other, which leads to your both covering not only yourselves, but also the kitchen counter.</span> <br>
<br>
<span style="color:LightSteelBlue">“What do you two think you are doing?”</span> <span style="color:DarkTurquoise">Your Father</span> yells out. You both freeze and fear and slowly turn to him, who was looking at you two in annoyance. <span style="color:LightSteelBlue">“He started it!”</span> <span style="color:DarkTurquoise">Noah</span> yells, ratting you out. You try to defend yourself, but <span style="color:DarkTurquoise">Your Father</span> puts a stop to it. He has you both wash the paint off you in the sink, takes your paint-stained clothes, and order you both to clean this place up. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<<set $PlayerTop to $None>>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<<set $PlayerOuter to $None>>
<<endif>>
<span style="color:LightSteelBlue">“If its not spotless in 15 minutes, I’m going to spank you both. Got that?”</span> You both apologize and promise to clean everything up. <span style="color:Pink">Despite you both being sad about getting scolded, neither of you can help giggle at each other once he is gone, playfully poking each other as you clean.</span> Thankfully, you get it clean in time and are saved a spanking, for now. <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You walk up and sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if he is okay. He turns away from you, wiping the tears from his eyes. <span style="color:LightSteelBlue">“I was playing at the playground when I tripped.”</span> The poor kid is fighting back tears.</span> <span style="color:LightSteelBlue">“And I hurt my knee really badly.”</span> You ask if you can take a look at it and <span style="color:DarkTurquoise">Noah</span> nods, turning to you while he lifts up the leg of his $NoahBottoms.Type. It was a nasty cut and was bleeding a little, already staining part of his $NoahBottoms.Type. It wasn’t super bad or anything, but would need to be cleaned to prevent infection. <br>
<br>
You tell <span style="color:DarkTurquoise">Noah</span> to take off his $NoahBottoms.Type while you run to the bathroom to grab some supplies. <span style="color:Pink">When you return the underwear-clad boy was sitting on his bed holding <span style="color:DarkTurquoise">Bue</span> as tightly as he could.</span> <span style="color:LightSteelBlue">“Is it bad?”</span> He asks worriedly. <span style="color:Pink">You pat him on the head and tell him that he’ll live, but that this will sting a little bit.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BottomID to "None">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You put some alcohol on a rag and tell Noah to close his eyes and breath. He does so, though still starts to cry as you clean his cut. <span style="color:LightSteelBlue">“Why does it burn so bad?”</span> <span style="color:DarkTurquoise">Noah</span> says through gritted teeth. You laugh and tell him to think of it as a reminder to be more careful. <span style="color:Pink">Once it is clean, you use another rag to dry <span style="color:DarkTurquoise">Noah</span>’s eyes and give him a kiss on the forehead.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:DarkTurquoise">Noah</span> says with a smile, <span style="color:LightSteelBlue">“You’re the best.”</span> <span style="color:Pink">He gives you a big hug before putting his $NoahBottoms.Name back on and running off to play.</span> Crazy kid was always hurting himself. <br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</nobr>><<nobr>>
<div id=choice1>
/* BUILD GUN */
<<link "Build a Blockz Gun<br>">>
<<replace"#choice1">>
Instead of trying to build something that would beat the Owlmobile, you decide to make something a bit more exciting. Using random blocks, you craft together a multi-colored gun of plastic. As <span style="color:DarkTurquoise">Noah</span> finishes his Owlmobile and turns around to see what you’ve made, you hold the gun up to him and tell him to put his hands up.<br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> He giggles, but you shush him and lightly hit him with the gun, and repeat your demand. He complies, putting his hands in the air and allowing you to lead him to his dresser. You tell him to open the top drawer where all his underwear is and demand that he put them in a bag. <span style="color:LightSteelBlue">“Why do you want all my undies?”</span> <span style="color:DarkTurquoise">Noah</span> giggles, <span style="color:LightSteelBlue">“You weirdo.”</span> <br>
<br>
You pretend to shoot the gun into the air and tell <span style="color:DarkTurquoise">Noah</span> to do it before you get upset. He does so, laughing at the situation, as you explain that you are going to sell them all to weirdos online to make a bunch of money and make sure Noah can never watch TV in his undies again. <span style="color:Pink">Once all the underwear is in the bag, you smile and tell <span style="color:DarkTurquoise">Noah</span> that there is still one more pair you want. He looks at you confused until you motion to the pair he is currently wearing.</span> <br>
<br>
<span style="color:LightSteelBlue">“No!”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> laughs, covering his crotch with his hands and backing up against the wall.</span> <span style="color:LightSteelBlue">“You can’t have these ones! I’ll do anything else, but you can’t have these.”</span> You smile at the boy, thinking for a moment, before agreeing to let him keep those ones <span style="color:Pink">if he turns around and flashes his booty at you.</span> <br>
<br>
<span style="color:Pink">Without even thinking, <span style="color:DarkTurquoise">Noah</span> spins around, pulls down the back of his $NoahUndies.Type, and sticks his bare butt out at you while doing a taunting little dance. You watch his little butt jiggle before smirking and suddenly spanking his buttcheek as hard as you can!</span> <br>
<br>
<span style="color:LightSteelBlue">“Ow!”</span> <span style="color:DarkTurquoise">Noah</span> cries out, nearly falling into the wall as he grabs his butt. <span style="color:LightSteelBlue">“You meanie!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> turns around and tackles you to the floor, causing the bag full of his underwear to fly into the air and rain little boy briefs down on top of you both.</span> You both then begin to wrestle and roll around on the floor, with his bare butt still out, until you both become tired. <br>
<br>
<span style="color:LightSteelBlue">“We need to refold my undies or else daddy will get mad at us.”</span> <span style="color:DarkTurquoise">Noah</span> says as you both get up and clean up your mess. <br>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 66>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* BUILD PENIS */
<<link "Build a Blockz Cock<br>">>
<<replace"#choice1">>
Instead of trying to build something that would beat the Owlmobile, you decide to make something a bit more naughty. <span style="color:Pink">You turn around so <span style="color:DarkTurquoise">Noah</span> can’t see what you are making and begin to make as good of a Blockz Penis as you can, using the smooth pieces to make it as nice as possible. When you are done, you are happy with what you have made, a plastic penis about the size of your own even with its own pair of plastic balls.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, I’m done!”</span> <span style="color:DarkTurquoise">Noah</span> calls out, happily displaying his completed car. <span style="color:LightSteelBlue">“What did you make?”</span> You tell him it’s a surprise and that he has to close his eyes. He looks at you suspiciously but does so. You then tell him to open his mouth, prompting an even more suspicious response. <span style="color:LightSteelBlue">“What? Why? I don’t wanna eat Blockz.”</span> You tell him that you made food and he has to pretend to eat it in order for the contest to be fair. <br>
<br>
<span style="color:Pink">He reluctantly agrees, opening his mouth. You smile and hold the plastic penis to your own crotch, before sliding it into his mouth. It looks extremely lewd as <span style="color:DarkTurquoise">Noah</span> moves his tongue around the toy cock, trying to figure out what it is as drool drips from his mouth. Once he opens his eyes and realizes what he was licking, he turns bright red and leaps backward.</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s gross!”</span> He laughs, <span style="color:LightSteelBlue">“Why did you build that and put it in my mouth?”</span> <span style="color:Pink">You wiggle it at <span style="color:DarkTurquoise">Noah</span> and ask if he liked the taste. You begin to chase him around the room with it as he giggles and runs away. When you finally catch and pin him down, he refuses to open his mouth, so instead, you flip him over and pull down the back of his $NoahUndies.Type instead and begin to rub it in between his butt cheeks.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No! Not there!”</span> <span style="color:DarkTurquoise">Noah</span> laughs as he tries to wiggle free. <span style="color:Pink">You don’t penetrate him with it, not wanting to upset him, but you do tickle his hole with it until he agrees to declare you the winner of the building contest.</span> <br>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 66>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<span style="color:LightSteelBlue">“Oh oh!”</span> <span style="color:DarkTurquoise">Noah</span> jumps up happily, <span style="color:LightSteelBlue">“Wanna play with my new Blockz set?”</span> You nod and <span style="color:DarkTurquoise">Noah</span> happily runs up and grabs his new Blockz Owlman Owlmobile Set, which he had taken apart, along with his big tub of other Blockz. <span style="color:LightSteelBlue">“I have an idea! I’ll build the Owlmobile and you use all the other Blockz and whoever makes the coolest thing wins! And then we can play with them!”</span> You agree, though acknowledge that the contest was slightly unfair since he had a full set and you had random blocks. Plus, <span style="color:DarkTurquoise">Noah</span> wouldn’t agree that anything was better than the Owlmobile. Still, would be a fun time. Now to think of what to build.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Random to random(1, 1)>>
/* BUILDING CONTEST */
<<if $Random == 1>>
<<include"NOAH Play Blockz Building Contest">>
<<endif>>
<</nobr>><<nobr>>
You sneak up behind <span style="color:DarkTurquoise">Noah</span> as he is playing, completely unaware of your presence. <span style="color:Pink">He was so cute, especially when he thought he was alone. Talking to himself and making silly noises, not at all caring about how funny it looked. He started humming a theme song and shaking his little butt to the beat. As you watched him, you suddenly got an idea and began to completely strip down behind him, quiet and quick, until you stood behind the unaware lad completely nude.</span> <br>
<br>
<span style="color:Pink">You held your $Player.PenisSize Penis out, placing it directly behind his head, before suddenly calling out to <span style="color:DarkTurquoise">Noah</span>. <span style="color:DarkTurquoise">Noah</span> jumps up at being called and turns around, only to get smacked right in the face by your waiting cock. <span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Noah</span> cries out. You take the chance and shove your waiting Penis into his open, unaware mouth. Before <span style="color:DarkTurquoise">Noah</span> even realized what happened, his mouth was full of dick.</span> <br>
<br>
You couldn’t help but laugh at how perfectly it worked out, <span style="color:DarkTurquoise">Noah</span>’s look of surprise as he realizes what was in his mouth was priceless. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> spits out your cock and looks up at you with an annoyed smile,</span> <span style="color:LightSteelBlue">“Really?”</span> He asked. <span style="color:Pink">You had to contain your laughter to respond, telling the boy that you didn’t know he was so eager to suck dick that he would devour it at a glance. You then began to tease him by rubbing your Penis along his face, now wet with his saliva.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> rolled his eyes and pushed you away. <span style="color:LightSteelBlue">“At least lay down on the bed you dummy!”</span> <span style="color:Pink">You both laugh as he playfully pushes you over and onto his bed. He then positions your body in the optimal position. He then prepares himself, still glaring at you with an annoyed smile, before beginning.</span> <br>
<<set $ClothSave to "Save">>
<<include"Cloth Save Restore">>
<<include"Strip Character">>
<<set $Location to "Player Bedroom">>
<br>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Room Playing">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Noah|BlowJob Recieve]]
<</nobr>><<nobr>>
You stand behind <span style="color:DarkTurquoise">Noah</span> watching him play, completely oblivious to your presence. <span style="color:Pink">He was so cute when he was playing, especially when he thought he was alone, as he talked to himself and made silly noises. As <span style="color:DarkTurquoise">Noah</span> stands up to grab another toy from his dresser, you take your chance and suddenly grab him from behind. Wrapping one arm around his waist while another invades the poor kid’s $NoahUndies.Type, grabbing his Small Penis. <span style="color:DarkTurquoise">Noah</span> lets you a high-pitched squeal as he is grabbed and tries to sink down to escape; But seeing as you have his cock in a tight grip, all this did was cause an unintentional tug at his boyhood.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Ow! You jerk!”</span> <span style="color:DarkTurquoise">Noah</span> yells out finally escaping your grasp. He turns around and kicks you hard in the ankle, causing you to fall backward onto his bed. <span style="color:LightSteelBlue">“That’s what you get for scaring me!”</span> You apologize as you rub your bruised knee. <span style="color:LightSteelBlue">“Sorry's not good enough.”</span> <span style="color:DarkTurquoise">Noah</span> crosses his arms and turns away from you upset. <span style="color:LightSteelBlue">“You hurt my peepee, so you have to make up for it.”</span> <span style="color:Pink">You smile as you realize what <span style="color:DarkTurquoise">Noah</span> was suggesting.</span> <br>
<br>
<span style="color:Pink">You hug <span style="color:DarkTurquoise">Noah</span> from behind, apologizing again and stating that you know just how to make his peepee feel better, but in order to do that he has to take his clothes off and lay on his bed. <span style="color:DarkTurquoise">Noah</span> attempts to hide his smile, but can’t, as he agrees to your reparations and strips down.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Within a minute, <span style="color:DarkTurquoise">Noah</span> was nude and assuming the position on his bed. His hands behind his head, his legs spread apart, and his Small Little Cock, ready and waiting for your apology. You smile, before getting down on your knees on his bed and leaning down towards his small member.</span> <br>
<br>
<<set $NPCArousal to 0>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Bedroom Playing">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]
<</nobr>><<nobr>>
<<set $ClothSave to "Restore">>
<<include"Cloth Save Restore">>
<span style="color:Pink">You feel a surge of pleasure welling up inside of you and call out a warning to <span style="color:DarkTurquoise">Noah</span>. He glances at you and, indicated by the fact that you didn’t pull out, takes it as a message for him to attempt to swallow it. He squishes his eyes and quickens his pace as you can’t hold it back anymore and unleash a blast of semen into his mouth!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tries his best to fully consume your load, as his face goes red and tears begin to form in the corner of his eyes. Unfortunately, the lad is unable to take it all and is forced to release your Penis, coughing and gagging as the rest of your semen unloads onto your stomach.</span> <span style="color:DarkTurquoise">Noah</span> quickly runs over to his trashcan and spits out the remainder in there, not wanting to make a mess. <br>
<br>
<span style="color:LightSteelBlue">“Why do you have to make so much?”</span> <span style="color:DarkTurquoise">Noah</span> complains as he wipes the remaining semen off his face with a dirty T-shirt.<span style="color:Pink"> You laugh, correcting the lad that you don’t make that much and he is just bad at swallowing it all. If he tried to blow someone like <span style="color:DarkTurquoise">Your Father</span>, he’d probably drown in cum.</span> <span style="color:LightSteelBlue">“That’s gross!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, tossing your clothes at you, <span style="color:LightSteelBlue">“Daddy’s peepee is really big and hairy. I don’t want that in my mouth!”</span> You and <span style="color:DarkTurquoise">Noah</span> joke about <span style="color:DarkTurquoise">Your Father</span> for a minute while you get dressed then he returns to his game, still tasting your cum in his mouth. <br>
<br>
<<set $Player.Arousal to 0>>
<<set $GoodWank to 1>>
<<set $GoodWankHours += 6>>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 6>>
[[Continue|PH Noah Bedroom]]
<</nobr>><<nobr>>
<<set $ClothSave to "Restore">>
<<include"Cloth Save Restore">>
<span style="color:Pink">As a powerful wave of sensation begins to well up in your toes and travel up your body, you moan out a warning to <span style="color:DarkTurquoise">Noah</span>. He looks at you for a moment, confused, as if asking if you want him to stop. Unable to hold out anymore, you pull out of <span style="color:DarkTurquoise">Noah</span>’s mouth right as a surge of semen erupts from your Penis. Some land in the boy’s mouth, but a large portion hits him directly in the face.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Face Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As <span style="color:DarkTurquoise">Noah</span> quickly tries to wipe it off with his hand, he suddenly calls out. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Gross! You got it on my bed!”</span> <span style="color:Pink">You look up, weak and confused, and confirm that as you pulled out a large amount of your seed had been splattered on the poor boy’s bed.</span><span style="color:LightSteelBlue"> “I’m not sleeping with your ‘stuff’ all over my bed!”</span> <span style="color:DarkTurquoise">Noah</span> complains, picking up your clothes and tossing them at you. <br>
<br>
But you were too spent to get up, complaining to <span style="color:DarkTurquoise">Noah</span> to go and get a towel. <span style="color:LightSteelBlue">“I can’t reach them.”</span> He argues,<span style="color:LightSteelBlue"> “And if I get Daddy’s help, he’ll come in here to see what the mess is. Do you really want him to see you like this?”</span> You think for a moment, realizing that if <span style="color:DarkTurquoise">Your Father</span> saw you in here completely naked having just orgasmed all over <span style="color:DarkTurquoise">Noah</span>’s bed, he’d probably have some questions. <br>
<br>
<span style="color:Pink">You sigh and relent, standing up and putting your clothes on. The feeling of your clothes touching your sensitive Penis causes aftershocks of pleasure,</span> but you are able to get dressed enough to go out to get a towel from the hallway closet. It is right as you grab a towel and close the closet door that you are jump scared by <span style="color:DarkTurquoise">Your Father</span>, who was standing directly behind the door. <br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Your Father</span> asks suspiciously, glancing down at the towel. <span style="color:LightSteelBlue">“Did you two make a mess in there?”</span> He takes a step towards <span style="color:DarkTurquoise">Noah</span>’s room, but you quickly block him. You explain that you were drinking some water while playing with <span style="color:DarkTurquoise">Noah</span> and spilled a little on his bed, but you were taking responsibility and cleaning it up. <br>
<br>
<span style="color:LightSteelBlue">“Oh, is that right?”</span> <span style="color:DarkTurquoise">Your Father</span> said, obviously not fully believing your story. You keep to your guns, however, as you recite a rant <span style="color:DarkTurquoise">Your Father</span> had given you all about taking responsibility and cleaning up after yourselves. You were just trying to follow his advice. <span style="color:LightSteelBlue">“Right.”</span> He smirked, <span style="color:LightSteelBlue">“Okay then, but if I go in his room later, I better not see any messes.”</span> He then continues walking down the hall. <br>
<br>
<span style="color:Pink">You let out a sigh of relief and quickly sprint into <span style="color:DarkTurquoise">Noah</span>’s room, cleaning up any evidence of your naughty actions and helping <span style="color:DarkTurquoise">Noah</span> clean off his face,</span> before hiding the towel with the other dirty clothes just in case <span style="color:DarkTurquoise">Your Father</span> chooses to inspect it. <br>
<br>
<<set $Player.Arousal to 0>>
<<set $GoodWank to 1>>
<<set $GoodWankHours += 6>>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 6>>
[[Continue|PH Noah Bedroom]]
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> puts on the lab coat, head mirror, and stethoscope. It was a bit of an old-fashioned doctor’s outfit but worked for playing pretend, <span style="color:Pink">and <span style="color:DarkTurquoise">Noah</span> looked very cute in it.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Alright patient, please strip down to your undies and lay on the bed here.”</span> <span style="color:DarkTurquoise">Noah says</span>, mimicking the voice of his own doctor. <span style="color:Pink">You do as he says, laying down on his bed in your underwear, as <span style="color:DarkTurquoise">Noah</span> listens to your heart and taps your knee with a tiny hammer. It is obvious that he doesn’t fully understand what this all does.</span> <span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">$Player.Name</span>, where do you hurt?”</span> <br>
<br>
<<set $ClothSave to "Save">>
<<include"Strip Character Undies Save Restore">>
<<else>>
<span style="color:LightSteelBlue">“Alright patient, please strip down to your undies and lay on the bed here.”</span> <span style="color:DarkTurquoise">Noah</span> says, mimicking the voice of his own doctor. <span style="color:Pink">You smirk and inform <span style="color:DarkTurquoise">Noah</span> that you are not wearing any underwear, causing him to blush.</span> <span style="color:LightSteelBlue">“Oh, ummm…”</span> <span style="color:DarkTurquoise">Noah</span> looks around the room, unprepared for this, before grabbing a small blanket and handing it to you. <span style="color:LightSteelBlue">“Use this to cover your peepee. I’ll turn around while you do it.”</span> <span style="color:Pink">You roll your eyes at Noah’s innocence but do as he asks. It does feel a little weird to be laying on his bed completely naked.</span> <br>
<br>
Once you are covered, you tell <span style="color:DarkTurquoise">Noah</span> he can turn around and he comes up and begins the check-up. He listens to your heart with his stethoscope and taps your knee with a tiny hammer. It is obvious that he doesn’t fully understand what this all does. <span style="color:Pink">Interestingly, he also doesn’t seem to notice as your penis begins to slowly lift the blanket from all the touching.</span> <span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">$Player.Name</span>, where do you hurt?”</span> <br>
<br>
<<set $ClothSave to "Save">>
<<include"Strip Character Undies Save Restore">>
<<endif>>
<div id=choice1>
/* BELLY HURTS */
<<link "Your Belly Hurts<br>">>
<<replace"#choice1">>
You point to your belly and tell the tiny doctor that you have a nasty stomach ache from eating too many sweets. <span style="color:DarkTurquoise">Noah</span> puts his fingers to his chin and nods along as you explore. <span style="color:LightSteelBlue">“I see, lemme listen to your belly with my scope-thingy.”</span> He places his stethoscope on your stomach and listens intently. He then tells you to wait a second and runs out of the room. <br>
<br>
When he returns he has a small cup full of some juice and a bandage. <span style="color:Pink">He tells you the juice in medicine and helps you drink it, though considering you are laying down you do get some on his bed. He then places the bandage on your nipple <span style="color:LightSteelBlue">“Just in case”</span>.</span> <br>
<br>
<span style="color:LightSteelBlue">“And for the final most important thing to make you feel better!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> leans down and plants a kiss right on your belly, the ultimate medicine to heal a boy. You get up and tell <span style="color:DarkTurquoise">Noah</span> that you are already feeling better and give him a big hug as thanks.</span> <span style="color:LightSteelBlue">“All in a day’s work for <span style="color:DarkTurquoise">Dr. Noah</span>!”</span> He gives you a military salute, still not fully understanding how doctors work. <br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
<<set $Player.Exposed to "Clothed">>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 33>>
<<set $BandaidRightNipple to 1>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* PENIS HURTS */
<<link "Your Penis Hurts<br>">>
<<replace"#choice1">>
You smile and motion for him to come closer. <span style="color:Pink">He leans down and you whisper that your penis hurts and you want him to check it.</span> <span style="color:DarkTurquoise">Noah</span> blushes and tries to explain that he isn’t that type of doctor, but you pretend that you will die if he doesn’t help you and begin to beg. <br>
<br>
<span style="color:LightSteelBlue">“I guess I can try…”</span> He says shyly. <span style="color:Pink">He covers his eyes with one hand and uses the other to move his stethoscope against your $Player.PenisSize Penis. You flinch slightly as the cold metal touches your sensitive skin, but he only holds it there for a second before pulling away.</span> <span style="color:LightSteelBlue">“I don’t hear anything wrong. Maybe you just have to pee really bad.”</span> <br>
<br>
<span style="color:Pink">You lift your pelvis up and ask if he will kiss it to make it feel better.</span> <span style="color:LightSteelBlue">“That’s gross!”</span> <span style="color:DarkTurquoise">Noah</span> laughs. He quickly changes the subject and begins to listen to your heart and head, making a joke about not being able to hear your brain. <span style="color:Pink">You reach up and pinch his nipples in retaliation, causing the little boy to squeal and giggle.</span> Eventually, he ends the check-up and takes off the doctor’s outfit. <br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
<<set $Player.Exposed to "Clothed">>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 50>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> runs over and hands you the lab coat, head mirror, and stethoscope. Seems he wants you to be the doctor while he’ll play the patient. It was a bit of an old-fashioned doctor’s outfit and was a bit small for you, but worked well for playing pretend. <br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once you are in costume, <span style="color:DarkTurquoise">Noah</span> runs out into the hallway and shuts his door. A second later, he knocks on it. You tell him to come in and he enters, pretending to be very sick. <span style="color:Pink">He was hunched over, grabbing his stomach, and groaning. It was actually pretty convincing.</span> You sit him down on the bed and ask him what’s wrong. <br>
<br>
<span style="color:LightSteelBlue">“It’s not good doc! I have-“</span> He pauses for dramatic effect, <span style="color:LightSteelBlue">“The Pink Flu!”</span> He pretends to faint, falling backward on his bed. <span style="color:LightSteelBlue">“I won’t live much longer unless you can find a cure, please help me, doctor!”</span> <span style="color:Pink">You laugh at <span style="color:DarkTurquoise">Noah</span>’s overdramatic display, prompting a brief break in his character as he giggles as well. You ask <span style="color:DarkTurquoise">Noah</span> to strip down to his undies and lay on the bed, which he happily does.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Your little brother looks so adorable, laying on his bed in just his undies while putting on a sickly, helpless look.</span> You start the operation by listening to his heart, though rather than use the stethoscope you place your ear up against his warm chest. You begin to examine his whole body, moving around his limbs and poking and pinching him occasionally. <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s roleplay is once again broken by a few giggles, but he does manage to keep it up most of the time. All your poking and touching seem to have had an interesting effect, as you notice a small lump starting to grow in the front of his $NoahUndies.Type.</span> You can’t help but smirk at it as you inform <span style="color:DarkTurquoise">Noah</span> that you have found the cure! <br>
<br>
<div id=choice1>
/* NIPPLE NIBBLE */
<<link "Cure: Nipple Nibble<br>">>
<<replace"#choice1">>
You tell <span style="color:DarkTurquoise">Noah</span> that the only way to save him is to suck the Pink Flu out through his nipple. <span style="color:DarkTurquoise">Noah</span> looks at you confused, <span style="color:LightSteelBlue">“What do you mean?”</span> <span style="color:Pink">Instead of responding, you quickly lurch down and begin to softly bite his nipple.</span> <span style="color:LightSteelBlue">“Ow! <span style="color:DarkTurquoise">$Player.Name</span>! Stop!”</span> <span style="color:Pink">Despite <span style="color:DarkTurquoise">Noah</span> telling you to stop, he can’t hold back the giggling as his entire body squirms from the sensation. You then switch to sucking and licking as <span style="color:DarkTurquoise">Noah</span> tries to push you off of him.</span> <span style="color:LightSteelBlue">“This is weird! Hahaha!”</span> <br>
<br>
<span style="color:Pink">As <span style="color:DarkTurquoise">Noah</span> begins to kick his legs about, you quickly switch to his other nipple, which is already hard and sensitive. This one seems to affect him more as his limbs become like jelly and his words begin to slur into moans and groans.</span> You stop as the pleasure starts to turn to pain as his chest becomes red. You stand up, declaring <span style="color:DarkTurquoise">Noah</span> cured as he lays there sweating and breathing heavily. <span style="color:Pink">You can’t help but notice the small lump in <span style="color:DarkTurquoise">Noah</span>’s undies has formed into a small erection.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> notices as well, quickly covering his groin with a pillow as he rolls over on his side. <span style="color:LightSteelBlue">“I think I need some rest to recover doctor. Thank you…”</span> The tired boy closes his eyes and rests as you smile and admire the view.</span> <br>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 20>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* FINGER IN BUTT */
<<link "Cure: Finger in Butt<br>">>
<<replace"#choice1">>
<span style="color:Pink">You tell <span style="color:DarkTurquoise">Noah</span> that the only way to save him is to put your finger in his butt. <span style="color:DarkTurquoise">Noah</span> immediately turns bright red and sits up.</span> <span style="color:LightSteelBlue">“Wha- what!? That’s gross. How would that cure me?”</span> <span style="color:DarkTurquoise">Noah</span> quickly became flustered, breaking the roleplay. You tell him that it is an ancient medical technique passed down through generations of doctors. <span style="color:DarkTurquoise">Noah</span> looks down, seemingly unsure about this. You decide to put pressure on the boy and tell him, in a very dramatic tone, that he only has 5 minutes to live unless you do this. You ask if he wants to die from the flu and say you are willing to do anything to save him. This seems to have worked, as <span style="color:DarkTurquoise">Noah</span> looks up and thinks for a second. <br>
<br>
<span style="color:LightSteelBlue">“Okay… But only a little bit!”</span> He uses his thumb and index finger to emphasize the ‘little bit’ part. You promise to only do what you need to to save him as <span style="color:DarkTurquoise">Noah</span> turns around and gets on his hands and knees. <span style="color:LightSteelBlue">“And don’t pull my undies down all the way!”</span> <span style="color:Pink">You comply, only pulling them down enough to get a clear shot at his small pink hole, along with a peek at his cute little balls.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lays his head down on his pillow and covers his eyes, obviously nervous about this, as you spread his cheeks with one hand and lick your finger on the other. You try to go slow, easing your finger in. But you do feel his anus clench up as soon as you start to go in, making it harder. The shy boy moans quietly as you get the first part of your finger inside.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“This is weird.”</span> <span style="color:Pink">He says quietly, though you swear you see a little smile on his face. You go further, getting half of your finger inside as you begin to probe for <span style="color:DarkTurquoise">Noah</span>’s special spot. The boy is groaning quietly as you finger him until you find the spot and press against it. <span style="color:DarkTurquoise">Noah</span> straightens up and lets out a loud, uncontrollable moan as you do so. This sudden wave of sensation causes the little boy to quickly roll over, forcing your finger out of his bum, as he covers his mouth with both hands and looks at you with a super embarrassed look.</span> <br>
<br>
<span style="color:LightSteelBlue">“I didn’t mean to make that noise!”</span> <span style="color:Pink">He cries out, glancing towards his bedroom door, probably wondering if anyone else heard that. You laugh at him and tell him that that noise means it worked and he is cured.</span> <span style="color:LightSteelBlue">“Yeah… I feel all better now. Let’s play something else.”</span> The little boy quickly stands up and moves to find another game for you two to play. <span style="color:Pink">You can’t help but notice the raging little erection he now has in the front of his underwear, silently exposing that he enjoyed that.</span> <br>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 66>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<span style="color:LightSteelBlue">“I know what we should play!”</span> <span style="color:DarkTurquoise">Noah</span> says happily, running to his toybox and pulling out the pieces to a Doctor Set. <span style="color:LightSteelBlue">“We’ll play doctor!”</span>
<<set $Random to random(1, 2)>>
/* NOAH DOCTOR */
<<if $Random == 1>>
<<include"NOAH Pretend Doctor Noah Doctor">>
/* PLAYER DOCTOR */
<<elseif $Random == 2>>
<<include"NOAH Pretend Doctor Player Doctor">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> crawled over to a small rope he had next to some of his camping stuff, picked it up with his mouth, and placed it at your feet, barking happily. Seems the puppy wants to go for a walk. You pick up the rope and tie it around his collar, making sure it is nice and tight, before opening <span style="color:DarkTurquoise">Noah</span>’s door and letting him out. Just like a real dog, <span style="color:DarkTurquoise">Noah</span> sprints out of the room and is caught by the leash as it tugs at his throat, causing him to yelp. You chuckle and ask if he is alright, to which <span style="color:DarkTurquoise">Noah</span> just barks again, rubbing his neck while giving you a slightly pained smile. <br>
<br>
You walk <span style="color:DarkTurquoise">Noah</span> down the hallway and through the living room and kitchen. <span style="color:Pink">He even finds one of his stuffed animals on the couch and runs up to it, pretending to sniff its butt before picking it up in his mouth and playing with it like a dog, though he does have to spit out a few hairs from it.</span> He then turns to you and barks, asking where you should go next. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice1>
/* DADS ROOM */
<<link "Take Him to Your Father's Room<br>">>
<<replace"#choice1">>
You think for a moment before leaning down and asking if the puppy wants to go see daddy. He barks happily and takes off, once again getting stopped by the leash. <span style="color:Pink">He looks back at you with an embarrassed smile, seems he is having too much fun getting lost in the roleplay.</span> Once the two of you reach <span style="color:DarkTurquoise">Your Father</span>’s door, he begins to scratch at it like a dog and barks until you open it. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> is laying on his bed reading, looking genuinely concerned for a moment before he sees <span style="color:DarkTurquoise">Noah</span>. <span style="color:LightSteelBlue">“Oh thank goodness, I thought one of you had actually brought a dog home.”</span> You correct <span style="color:DarkTurquoise">Your Father</span>, telling him that you did, in fact, bring a dog home as you stay in character. <span style="color:DarkTurquoise">Noah</span> happily runs up to <span style="color:DarkTurquoise">Your Father</span>’s bed and begins to bark. <span style="color:LightSteelBlue">“I see, my mistake.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> picks up <span style="color:DarkTurquoise">Noah</span> and places him on the bed, prompting <span style="color:DarkTurquoise">Noah</span> to begin to playfully lick his face.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, alright!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> laughs, being onslaught by a barrage of wet, dog kisses. <span style="color:DarkTurquoise">Noah</span>, meanwhile, is shaking his little butt the entire time, giving you an adorable view.</span> <span style="color:LightSteelBlue">“I guess he is kind of cute. If you promise to take care of and clean up after him, maybe we can keep him.”</span> <span style="color:DarkTurquoise">Noah</span> barks happily and turns back to you, joyfully bouncing on the bed now that he has been officially adopted. <span style="color:LightSteelBlue">“Of course, we’ll have to get him neutered.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> lightly flicks <span style="color:DarkTurquoise">Noah</span>’s privates, causing the small boy to yelp in surprise.</span> <br>
<br>
He turns back to <span style="color:DarkTurquoise">Your Father</span> in playful anger and growls before jumping at his hands to bite his fingers. <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> cries out as he is nibbled on and they both wrestle until <span style="color:DarkTurquoise">Noah</span> is restrained and handed back to you.</span> <span style="color:LightSteelBlue">“This one’s a bit too aggressive, best take him back to the pound.”</span> The two of you laugh as you carry <span style="color:DarkTurquoise">Noah</span> back to his room and you both lay on his bed for a few minutes to rest. <br>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 20>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
<<link "Take Him into the Backyard<br>">>
<<replace"#choice1">>
<<if $Noah.Position == "Playing in Room">>
You take <span style="color:DarkTurquoise">Noah</span> over to the backdoor and ask if he would like to go outside. He barks happily and does a little spin as you open to door.
<<elseif $NoahPJType == "Two">>
You take <span style="color:DarkTurquoise">Noah</span> over to the backdoor and ask if he would like to go outside. He barks happily and does a little spin as you open to door.
<<elseif $NoahPJType == "None">>
You take <span style="color:DarkTurquoise">Noah</span> over to the backdoor and ask if he would like to go outside. He turns to you, blushing slightly. <span style="color:LightSteelBlue">“But I’m in my undies.”</span> <span style="color:Pink">You remind <span style="color:DarkTurquoise">Noah</span> that dogs can’t talk and open the sliding glass door. He puffs out his lips and squints at you, before smiling and running outside.</span>
<<endif>>
You decide to let go of the leash as <span style="color:DarkTurquoise">Noah</span> leaps off the deck and begins to roll around in the grass like a dog. <span style="color:Pink">He then proceeds to pretend to chase his tail, but quickly gets dizzy and falls over giggling. It is an incredibly adorable sight.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> then finds his toy frisbee and carries it over to you, barking as he drops it by your feet. You briefly question how sanitary it is for him to put that in his mouth when it's been sitting out here for days, but you shrug it off and toss the frisbee out, playing fetch with the little puppy. <br>
<br>
It is all going well until <span style="color:DarkTurquoise">Noah</span> tries to catch the frisbee mid-flight and ends up hitting himself in the face with it.<span style="color:Pink"> He falls over and begins to cry as he holds his cheek. You quickly run up to him and scoop the wounded boy up. You can’t even tell he was hit, but give him a little kiss on the cheek to make him feel better. He then uses your pity against you, asking you to carry him back to his bed. You do so, though not before pretending to drop him to get him to squeal a little.</span> <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
After a few minutes of watching <span style="color:DarkTurquoise">Noah</span> prance around like a puppy, he crawls over to your legs and sits down, looking up at you with puppy dog eyes while he whines, rubbing his nose against your legs. It seems he wants attention.<br>
<br>
<div id=choice1>
<<link "Let him lick your face<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You lean down and pick up the “puppy”, rubbing your noses against his while calling him a good boy. <span style="color:Pink">On cue, <span style="color:DarkTurquoise">Noah</span> barks happily and begins to lick your face, giggling as he does so. You can’t help but laugh as well as his tongue tickles your face. You return his show of affection by kissing him on the forehead before returning him to the floor.</span> He begins to prance around you on all fours, happily barking and shaking his rear.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> eventually tires himself out, laying in the corner like a dog before pretending to take a nap, at least you think he is pretending.<br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
<<link "Give him tummy rubs<br>">>
<<replace"#choice1">>
You smile at the “puppy”, knowing exactly what will make him happy. <span style="color:Pink">You quickly turn <span style="color:DarkTurquoise">Noah</span> on his back, much to his surprise, and begin to rub his tummy like a dog.</span> The ticklish boy begins to giggle, but manages to keep up the illusion by happily panting with his tongue out and rolling around on the floor as you give him tummy rubs.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You can’t help but notice a small bump slowly showing from his groin as you rub his stomach, seems he was enjoying this more than you originally thought.</span> It doesn’t last, however, as the rubbing and patting of his stomach causes it to turn red and sensitive. You stop as <span style="color:DarkTurquoise">Noah</span> begins to get uncomfortable and he goes back to running around and barking like a dog before he tires himself out and lays down in a corner and pretends to take a nap. At least, you think he is pretending.<br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> thinks for a moment what game he wants to play when he suddenly remembers something and begins to search his toy chest. <span style="color:Pink">You watch his butt cutely sway back and forth as he searches</span> until he pops out holding a dog ear headband, a clip-on tail, and a collar. All once part of a costume <span style="color:DarkTurquoise">Noah</span> wore as a toddler, though the actual costume part was given away once Noah outgrew it.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’ll pretend to be a dog and you’ll be my owner!”</span> <span style="color:DarkTurquoise">Noah</span> smiles as he
<<if $Noah.Position == "Playing in Room">>
puts on the collar and ears before attaching the tail to the back of his $NoahBottoms.Name. He then got on his hands and knees and cutely barked while panting with his tongue out. <span style="color:Pink">He looks incredibly cute as he crawled around, shaking his butt in order to get his tail to wag.</span> You briefly wondered if you could convince him to let you take him on a walk down the street like this.<br>
<br>
<<elseif $NoahPJType == "Two">>
puts on the collar and ears before attaching the tail to the back of his $NoahPJBottoms.Name. He then got on his hands and knees and cutely barked while panting with his tongue out. <span style="color:Pink">He looks incredibly cute as he crawled around, shaking his butt in order to get his tail to wag.</span> You briefly wondered if you could convince him to let you take him on a walk down the street like this.<br>
<br>
<<elseif $NoahPJType == "None">>
puts on the collar and ears before attaching the tail to the back of his $NoahUndies.Name. He then got on his hands and knees and cutely barked while panting with his tongue out. <span style="color:Pink"> He looks incredibly cute as he crawled around, shaking his butt in order to get his tail to wag. The fact that he was only wearing a pair of $NoahUndies.Type only added to the incredible cuteness.</span> You briefly wondered if you could convince him to let you take him on a walk down the street like this.<br>
<br>
<<endif>>
<<set $Minutes += 30>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<set $RandomEvent to random(2, 2)>>
/* DOG WHINES */
<<if $RandomEvent == 1>>
<<include"NOAH Pretend Dog Whines">>
/* DOG WALK */
<<elseif $RandomEvent == 2>>
<<include"NOAH Pretend Dog Walk">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
The two of you arrive outside the bank that <span style="color:DarkTurquoise">Dr. Bue</span> is currently robbing and sneak inside. You follow <span style="color:DarkTurquoise">Noah</span>’s lead, squeezing through a tight ventilation shaft behind him. Eventually, you locate the villain and leap down from the vent to attack!<br>
<br>
During the battle, <span style="color:DarkTurquoise">Noah</span> describes how <span style="color:DarkTurquoise">Dr. Bue</span> catches one of your boomerangs and tosses it back at you! <span style="color:lightcoral">It doesn’t hit you, instead cutting your belt causing it and all your gadgets to fall to the ground!</span><br>
<br>
<div id=choice1>
<<if $PlayerUndies.Type != "None" and $PlayerBottoms.Type != "None">>
<<link "Pull your pants down and pretend to be embarrassed <br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
<div style="position: absolute; left: 125px; top: 0px">
<<set $PantsDown to 1>>
<<include"Avatar Display">>
<<set $PantsDown to 0>>
</div>
</div>
You get a funny idea, pretending that the make-believe belt was doing more than holding up your gadgets. <span style="color:Pink">You quickly grab the sides of your $PlayerBottoms.Type and yank them down to your ankles, exposing your $PlayerUndies.Name!</span> You pretend to be super embarrassed, attempting to cover your exposed underwear with your hands and falling over, causing your $PlayerBottoms.Type to fly off in an over-dramatic fashion.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> giggles loudly at your funny response to his story. You spend the rest of the fight battling in your underwear, much to <span style="color:DarkTurquoise">Noah</span>’s amusement. The two of you fight well together and manage to recover the stolen money, but unfortunately the evil <span style="color:DarkTurquoise">Dr. Bue</span> escapes into the night! <span style="color:DarkTurquoise">Noah</span> gives a short speech about how “evil will always exist” and that you two will have to catch him another night.<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
<<endif>>
<<link "Battle without your gadgets<br>">>
<<replace"#choice1">>
You laugh and say you don’t need your gadgets to defeat <span style="color:DarkTurquoise">Dr. Bue</span>! The two of you fight well together and manage to recover the stolen money, but unfortunately the evil <span style="color:DarkTurquoise">Dr. Bue</span> escapes into the night! <span style="color:DarkTurquoise">Noah</span> gives a short speech about how “evil will always exist” and that you two will have to catch him another night.<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
The two of you arrive at the airport following a report of an attack by the evil <span style="color:DarkTurquoise">Dr. Bue</span>, only to discover that he is already in the middle of his getaway, flying off in his jet! <span style="color:DarkTurquoise">Noah</span> has you both quickly jump into a helicopter in order to chase after him!<br>
<br>
As you are chasing after him, <span style="color:DarkTurquoise">Noah</span> describes that it was actually a trap and <span style="color:DarkTurquoise">Dr. Bue</span> fires a missile at you both that damages the helicopter! <span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> tries to regain control, but can’t and turns to you for help!</span><br>
<br>
<div id=choice1>
<<link "Pick up Noah and mimic a crash landing<br>">>
<<replace"#choice1">>
You get a fun idea, quickly scooping <span style="color:DarkTurquoise">Noah</span> up in your arms and begin spinning around yelling that you are both going to crash! <span style="color:DarkTurquoise">Noah</span> begins giggling uncontrollably as he is spun around quicker and quicker! As you begin to tire, you hold <span style="color:DarkTurquoise">Noah</span> close and leap into the air onto his bed, mimicking a crash.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is too dizzy to stand up and the both of you lay on his bed laughing for a few minutes before he is able to regain his composure and finish the story, stating that the two heroes will be ready next time and finally be able to catch the villain!<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
<<link "Attempt to fix the helicopter<br>">>
<<replace"#choice1">>
Thinking quickly you pull out a gadget from your belt and tell <span style="color:DarkTurquoise">Noah</span> to keep it steady while you fix the engine. He does so, and not a moment later it is repaired enough for him to regain control and prevent you both from crashing into the ground. Unfortunately, the engine still slows down and it is soon prevalent that you will not be able to catch <span style="color:DarkTurquoise">Dr. Bue</span> and <span style="color:DarkTurquoise">Noah</span> decides to land the helicopter. He gives a quick speech about how you both will never give up in your quest for justice and that you’ll get him next time.<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> had gotten a tip, the evil <span style="color:DarkTurquoise">Dr. Bue</span>’s lair in is inside the dark caverns that run underneath the city, which totally isn’t under <span style="color:DarkTurquoise">Noah</span>’s blanket. You both bust in, catching the villain by surprise, or so you thought! <span style="color:lightcoral">It was a trap, and <span style="color:DarkTurquoise">Dr. Bue</span> fires a mind controlling laser at you, taking control of your brain and forcing you to attack <span style="color:DarkTurquoise">Noah</span>!</span><br>
<br>
/* TICKLE ATTACK */
<div id=choice1>
<<link "Tickle attack <br>">>
<<replace"#choice1">>
You fall to your knees, attempting to resist the mind control. <span style="color:DarkTurquoise">Noah</span> runs up and yells at you to fight it, but this was your plan! As <span style="color:DarkTurquoise">Noah</span> kneels down next to you, <span style="color:Pink">you grab him, pinning his arms above his head, and begin to mercilessly tickle him! The poor boy attempts to break free, but is soon overcome with an uncontrollable laughter as you tickle his sides and armpits.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No, hahaha, please!”</span> <span style="color:DarkTurquoise">Noah</span> pleads and squirms, but is unable to overpower you as he is bound on the ground in a fit of giggles. His entire face turns red and tears begin to roll down his face as you only release him after over a minute of torture.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> lays on the ground, unable to move as he catches his breath and recovers. <span style="color:LightSteelBlue">“That’s not what I had in mind.”</span> He turns to you with a smile, <span style="color:LightSteelBlue">“He got away.”</span> <span style="color:DarkTurquoise">Noah</span>’s normally elaborate conclusions to his stories is cut short as he basically passes out on the floor from exhaustion. <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
/* PLAY FIGHT */
<<link "Play Fight <br>">>
<<replace"#choice1">>
As <span style="color:DarkTurquoise">Dr. Bue</span> orders you to attack, you take up a combat stance across from <span style="color:DarkTurquoise">Noah</span>, who does the same. After a brief pause, you both run at each other. The fight is vicious, violent, and oddly adorable as you let <span style="color:DarkTurquoise">Noah</span> hit you with some “powerful” attacks. Though said attacks are little more than your cute little brother rolling on the floor and hopping off his bed while kicking towards you.<br>
<br>
Every time you react to his “hit”, he whispers in your ear to ensure he didn’t actually hurt you, though his arms and legs were so small you weren’t sure that was possible. As the battle ends, you lay down face down on the ground as <span style="color:DarkTurquoise">Noah</span> sits on your back victoriously. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">$Player.Name</span>! I know the secret to break mind control and will save you!”</span>
<<if $PlayerBottoms.Name == "None">>
<span style="color:Pink">You are so distracted by the feeling of <span style="color:DarkTurquoise">Noah</span>’s Soft Butt on your back that you are taken by surprise as he quickly pulls down the back of your $PlayerUndies.Name and spanks your exposed rear!</span> <span style="color:lightcoral">Hard!</span><br>
<br>
<<else>>
<span style="color:Pink">You are so distracted by the feeling of <span style="color:DarkTurquoise">Noah</span>’s Soft Butt on your back that you are taken by surprise as he quickly pulls down the back of your $PlayerBottoms.Type and spanks your exposed rear!</span> <span style="color:lightcoral">Hard!</span> <br>
<br>
<<endif>>
<span style="color:lightcoral">You let out a pained scream, a real one this time, as <span style="color:DarkTurquoise">Noah</span> continues to smack your butt, giggling the entire time. While he may have been careful not to hurt you before, he wasn’t holding back now as he spanked your ass with all his might! For such a young boy, he hit hard!</span><br>
<br>
After nearly a dozen smacks, you jump up to your feet and attempt to grab <span style="color:DarkTurquoise">Noah</span> for some revenge, but the quick kid as already sprinted out of the room and hid, leaving you alone to nurse your sore behind and plan your revenge.<br>
<<set $TimesSpanked += 1>>
<<set $SpankedByNoah += 1>>
<<set $Player.Arousal += $SpankedArousal>>
<<set $Spanked to 1>>
<<set $SpankedHours += 2>>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
The evil <span style="color:DarkTurquoise">Dr. Bue</span> has just escaped from Prison and was spotted at an abandoned Toy Factory on the north side of town. Naturally, <span style="color:DarkTurquoise">Owlman</span> and his trusty sidekick <span style="color:DarkTurquoise">Sparrow</span> are on the case! Driving down in the Owlmobile, the two of you bust in and do an epic flip out of the car! Or, at least, you help <span style="color:DarkTurquoise">Noah</span> do a semi-successful flip off his bed.<br>
<br>
<span style="color:LightSteelBlue">“It’s over <span style="color:DarkTurquoise">Dr. Bue</span>!”</span> <span style="color:DarkTurquoise">Noah</span> says, doing a cute, heroic pose, <span style="color:LightSteelBlue">“We have you surrounded! Time to take you back to jail!”</span> This was easy, too easy. <span style="color:Pink">Suddenly, you grab <span style="color:DarkTurquoise">Noah</span> from behind!</span> Revealing that you are under the control of the evil doctor. <span style="color:DarkTurquoise">Noah</span> is surprised by this development but continues on with the story as he tries to break free. Sadly, his strength is no match for yours.<br>
<br>
<span style="color:Pink">Now that he is captured, you grab a jump rope and tie <span style="color:DarkTurquoise">Noah</span>’s arms together, leaving him bound on the bed.</span> <span style="color:DarkTurquoise">Noah</span>, naturally, refuses to give up and tries to break out, though you tied them pretty well, leaving him with little chance to escape!
/* STRIP NOAH */
<<if $NoahPJType != "None" or $Noah.Position == "Playing in Room">>
<span style="color:Pink">To add an extra layer of fun, you decide to strip <span style="color:DarkTurquoise">Noah</span> down to his underwear as he is tied up. You play it off as wanting to make sure he can’t use his gadgets to escape. <span style="color:DarkTurquoise">Noah</span> accepts this and only playfully resists as you leave him even more defenseless than he already was.</span>
<<endif>>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BackID to "BaCaBk">>
<<set $AD.TopUndies to "None">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice1>
/* PLAYFUL SPANKS */
<<link "Give Him Playful Spanks<br>">>
<<replace"#choice1">>
You smirk at the captive boy, saying you know just how to deal with heroes. <span style="color:DarkTurquoise">Noah</span> looks genuinely concerned as you flip him over on his stomach. <span style="color:LightSteelBlue">“I’ll never surrender to you villain!”</span> <span style="color:DarkTurquoise">Noah</span> tries to give another heroic speech, <span style="color:Pink">but all his bravery melts away as you pull down the back of his $NoahUndies.Name, exposing his Cute Butt!</span> <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$Player.Name</span>, no-!”</span> <br>
<br>
<span style="color:Pink">Before <span style="color:DarkTurquoise">Noah</span> can stop you, you begin to playfully slap his behind with both hands, making audible smacking sounds. Your little brother’s screams mix with laughter as you play his rear like a pair of bongos, playfully jiggling his butt cheeks as you do so. <span style="color:DarkTurquoise">Noah</span> continuously struggles to free himself, though can hardly breathe from laughing so hard, as you momentarily stop the spanking to spread his cheeks, and get a peek at his small, pink hole.</span> <br>
<br>
<span style="color:Pink">You smile as you begin to circle his little hole with your finger, causing the bound boy to try to clench his cheeks as he laughs louder. <span style="color:LightSteelBlue">“No! Don’t touch there! That’s gross!”</span> You can barely understand what he is saying through his high-pitched giggles. You begin to circle your finger closer, but before you can enter his anus, <span style="color:DarkTurquoise">Noah</span> suddenly gets his hands free and pushes you off of him!</span> <br>
<br>
He rolls off his bed and fixes his underwear, before standing in an adorable battle stance. His cheeks were red and he still had tears running down his cheeks from laughing. You decide to let him win the final battle and he frees you from the mind control. But the evil doctor got away yet again. <br>
<<set $SocialChange to 2>>
<<set $Player.Arousal += 33>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* CARRY HIM OFF */
<<link "Carry Him Off to be Sold<br>">>
<<replace"#choice1">>
You smirk at the captive boy, declaring that <span style="color:DarkTurquoise">Dr. Bue</span> has demanded the hero be sold off to the highest bidder! You suddenly pick <span style="color:DarkTurquoise">Noah</span> up over your shoulder and exit out into the hallway. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> can’t help but laugh loudly as you parade your underwear-clad captive around the house, even briefly waving him around in the backyard.</span> <br>
<br>
Eventually, you spot <span style="color:DarkTurquoise">Your Father</span> sitting on his recliner in the living room and walk up to him. He looks confused as to why you are caring around your brother like this, but you explain that the evil <span style="color:DarkTurquoise">Dr. Bue</span> has demanded that the hero be sold into slavery where he will never get another playtime or cookie again. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> smiles and rolls his eyes at the situation but goes along with it as he does a convincing evil laugh. <span style="color:LightSteelBlue">“Perfect! And he’s such a little cutie! I’m sure we’ll have plenty of buyers for this little hero. And of course, once he’s a slave, he won’t be needing these.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> begins to pull on the waistband of Noah’s $NoahUndies.Type.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! Daddy, no!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs as Your Father playfully tugs at his underwear, giving you a brief peek at your brother’s Small Penis.</span> As you and <span style="color:DarkTurquoise">Your Father</span> are laughing, <span style="color:DarkTurquoise">Noah</span> suddenly breaks free from your grasp and jumps into <span style="color:DarkTurquoise">Your Father</span>, who falls back in his chair, pretending to be defeated. <span style="color:DarkTurquoise">Noah</span> jumps up to his feet and declares that he will never be a slave before running off back to his room. You give chase to the undie superhero as <span style="color:DarkTurquoise">Your Father</span> returns to his show with a smile. <br>
<br>
You chase <span style="color:DarkTurquoise">Noah</span> back to his bedroom, where he puts on an adorable battle stance. <span style="color:Pink">His cheeks were red and he still had tears running down his cheeks from laughing.</span> You decide to let him win the final battle and he frees you from the mind control. But the evil doctor got away yet again. <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
He decides he wants to play pretend superheros. He is the heroic and strong <span style="color:DarkTurquoise">Owlman</span> while you are his noble and funny sidekick, <span style="color:DarkTurquoise">Sparrow</span>. He explains that the two of you have to battle the evil <span style="color:DarkTurquoise">Dr. Bue</span>, obviously played by his stuffed bear, and stop him from committing evil deeds!<br>
<<if $Noah.Position == "Playing in Room">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BackID to "BaCaBk">>
<<set $AD.TopUndies to "Owlman">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> puts a pair of his Black Owlman Briefs over his $NoahBottoms.Name and ties a small blanket around his neck to act as a cape. <span style="color:Pink">He looks silly, but also incredibly cute as he shows off his heroic poses.</span><br>
<br>
<<elseif $NoahPJType == "Two">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BackID to "BaCaBk">>
<<set $AD.TopUndies to "Owlman">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> puts a pair of his Black Owlman Briefs over his $NoahPJBottoms and ties a small blanket around his neck to act as a cape. <span style="color:Pink">He looks silly, but also incredibly cute as he shows off his heroic poses.</span><br>
<br>
<<elseif $NoahPJType == "None">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.BackID to "BaCaBk">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> ties a small blanket around his neck to act as a cape. <span style="color:Pink">You can’t help but giggle as your little brother shows off his heroic poses in nothing but his $NoahUndies.Name. He looks very silly, but also incredibly cute.</span><br>
<br>
<<endif>>
<<set $Minutes += 30>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<set $RandomEvent to random(1, 4)>>
/* BELT LOST */
<<if $RandomEvent == 1>>
<<include"NOAH Pretend Superheroes Belt Lost">>
/* CRASH LANDING */
<<elseif $RandomEvent == 2>>
<<include"NOAH Pretend Superheroes Crash Landing">>
/* MIND CONTROL */
<<elseif $RandomEvent == 3>>
<<include"NOAH Pretend Superheroes Mind Control">>
/* NOAH CAPTURED */
<<elseif $RandomEvent == 4>>
<<include"NOAH Pretend Superheroes Noah Captured">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<span style="color:Pink">You sneak up to <span style="color:DarkTurquoise">Noah</span> on the swings and suddenly smack your hands down on his shoulders. <span style="color:DarkTurquoise">Noah</span> lets out a high-pitched scream and nearly falls off the swing. Once he realizes it is only you, he jumps onto you laughing and playfully punches you.</span> <span style="color:LightSteelBlue">“You scared me you jerk! What are you doing here?”</span> You tell <span style="color:DarkTurquoise">Noah</span> you were just walking by when you saw him and thought you’d say hi. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Since you’re here do you wanna play with me?”</span> <span style="color:DarkTurquoise">Noah</span> asks happily, <span style="color:LightSteelBlue">“Having a playground close enough for me to walk to by myself is so much fun!”</span> <span style="color:DarkTurquoise">Noah</span> seemed to be having a great time, he loves going to parks and just running around. You sit him back down on the swing and begin to push him. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> is laughing and having a great time, meanwhile you enjoy the view of his shirt fluttering in the wind, exposing the back of his $NoahUndies.Name.</span> <br>
<br>
Eventually, <span style="color:DarkTurquoise">Noah</span> calls out that he is going to try to jump off. You tell him to be careful, but he promises that he can do it. You stop pushing him so he loses a little height, though he still jumps off at the peek of his swing! At first, he looks like he is going to make it, landing on his feet. Unfortunately, his forward momentum was a bit too much for the boy to handle and he tumbled forward, landing face first in the dirt! <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You run over to him to make sure he is alright, only to find him sitting up with a mixture of laughter and groans. <span style="color:LightSteelBlue">“I guess I wasn’t as careful as I thought, ouch.”</span> You inspect his hands, which he only just managed to stop his fall with, and see that they are a bit scraped up. Nothing too bad and he was hardly bleeding, but it looked like it hurt. You help the reckless boy to his feet and the two of you walk to a nearby drinking fountain so you can wash off his wounds. Despite the injury, <span style="color:DarkTurquoise">Noah</span> looks ready to continue playing in no time. <br>
<<set $SocialChange to 2>>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<include"NOAH Social Change">><br>
[[Continue|Neighborhood Playground]]
<</nobr><<nobr>>
<<set $NoahStrippedSleeping to 1>>
You poke at <span style="color:DarkTurquoise">Noah</span> a few times to be sure he is asleep before moving to his lower body and placing your hands on the sides of his $NoahUndies.Name. The small pair of $NoahUndies.Type were the only thing protecting your little brother’s dignity from your prying eyes, but it doesn’t stop you as you grip the sides of them and pull them down. <span style="color:Pink">Slowly revealing his pubic area, his shaft, and finally his boyish dick, all laid bare for you. His Tiny, Underdeveloped Penis lay flaccid, looking like a baby carrot nestled atop the two small grapes that were his balls. You toss his underwear to the side and stand above him, leering at his fully exposed body.</span><br>
<<include"Noah Avatar Sleeping">>
<span style="color:Pink">Somehow the purity of nudity made your little brother look even more innocent.</span> The only movement in the room was <span style="color:DarkTurquoise">Noah</span>’s plump stomach, slowly moving up and down. The only sound, the little boy breathing from his slightly open mouth. The young boy’s body looked so much smaller like this, so much more helpless. You couldn’t help the dark thoughts that entered your head.<br>
<br>
<span style="color:Pink">If you wanted to do something to <span style="color:DarkTurquoise">Noah</span> like this, anything at all, he wouldn’t be able to stop you. His weak arms wouldn’t be able to hold you back and his cute cries could easily be muffled.</span> He would certainly tell <span style="color:DarkTurquoise">Your Father</span>, eventually, but until then you’d be able to do anything, you’d be in complete control. Why were you thinking like this? <span style="color:DarkTurquoise">Noah</span> was your little brother, you were supposed to protect him from the dangers of the world. <span style="color:Pink">Was the allure of his cute, naked body so strong? Or was it how helpless he looked? You being able to expose him so easily without his knowledge?</span> You push the thoughts from your mind and take a step back.<br>
<br>
As your thoughts return to more humorous things, you smile, wondering what <span style="color:DarkTurquoise">Noah</span> will think upon waking up in the morning, finding his cute body laid bare. <span style="color:Pink">Would he remember to put on clothes, or will you find him at the breakfast table as naked as you left him?</span> If only you were so lucky.<br>
<<set $StrippedNoahSleeping += 1>>
<<set $SeenNoahNaked += 1>>
<<set $Player.Arousal += 30>>
<<set $Minutes += 5>>
<br>
[[Continue|NOAH Inspect][$Noah.Position to "Sleeping"]]
<</nobr>><<nobr>>
<<set $NoahPJType to "None">>
<<set $NoahPJTopID to "None">>
<<set $NoahPJBottomID to "None">>
<<include"Noah Avatar Sleeping">>
You kneel down next to <span style="color:DarkTurquoise">Noah</span>’s bed and slowly move <span style="color:DarkTurquoise">Bue</span> to the side. The boy squirms slightly, feeling his stuffed friend missing, but doesn’t awaken as you outstretch his arms and begin to unbutton his $NoahPJTop.Type. <span style="color:Pink">You carefully remove his shirt, revealing his soft boyish chest,</span> and toss it aside before moving this his $NoahPJBottoms.Type.<br>
<br>
You grip them by the legs and slowly pull them down, revealing his $NoahUndies.Name, before tossing his Pants to the side as well. <span style="color:Pink">You stare at <span style="color:DarkTurquoise">Noah</span> for a moment, wearing nothing but a pair of $NoahUndies.Type, as he turns and reaches out, grabbing <span style="color:DarkTurquoise">Bue</span> in his sleep and cuddling with it once again. He looks so cute and innocent.</span><br>
<br>
<<set $Minutes += 10>>
[[Continue|NOAH Inspect][$Noah.Position to "Sleeping"]]
<</nobr>><<nobr>>
You kneel down next to <span style="color:DarkTurquoise">Noah</span> and ask if you can play with him. He smiles excitably and agrees.
<<set $RandomPlay to random(1, 4)>>
/* PRETEND SUPER HEROES */
<<if $RandomPlay == 1>>
<<include"NOAH Pretend Superheroes">>
/* DOG */
<<elseif $RandomPlay == 2>>
<<include"NOAH Pretend Dog">>
/* DOCTOR */
<<elseif $RandomPlay == 3>>
<<include"NOAH Pretend Doctor">>
/* BLOCKZ */
<<elseif $RandomPlay == 4>>
<<include"NOAH Play Blockz">>
<<endif>>
<</nobr>><<nobr>>
<<set $NoahRoomWedgie to 1>>
<<if $WedgieType == "Playful">>
Silently giggling to yourself, you sneak up behind <span style="color:DarkTurquoise">Noah</span> while he is playing, eyeing the exposed waistband of his $NoahUndies.Type. Waiting for the perfect moment, you quickly reach down, grab them, and yank upward in one quick motion. You don’t yank hard enough to hurt him, but enough to dangle him helplessly off the ground.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Hey!”</span> <span style="color:DarkTurquoise">Noah</span> giggles as he tries to wiggle himself free. <span style="color:LightSteelBlue">”Hahaha! Put me down you Butt!”</span> <span style="color:Pink">You both giggle as you begin to bounce him up and down by his $NoahUndies.Name, nearly causing him to slip out of them onto the floor.</span> After a few moments, you put him back on the ground and he jumps on top of you. <span style="color:LightSteelBlue">”I’m gonna get you next time!”</span> He laughs as he playfully punches you.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">><br>
[[Continue|PH Noah Bedroom]]
<<elseif $WedgieType == "Painful">>
Silently giggling to yourself, you sneak up behind <span style="color:DarkTurquoise">Noah</span> while he is playing, eyeing the exposed waistband of his $NoahUndies.Type. You wait until he is distracted, then quickly grab and yank him painfully into the air as high as you can by his $NoahUndies.Type! <span style="color:DarkTurquoise">Noah</span> lets out a pained scream as his privates are painfully squeezed.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Stop! You’re hurting me!”</span> He cries. But you just laugh as you begin to maliciously bounce him up and down, sending painful shock waves into his balls with each one. You only stop once he begins to cry, dropping him onto the ground. You tell him not to be such a baby as he crawls into the corner and sobs.<br>
<<set $SocialChange to -2>>
<<include"NOAH Social Change">><br>
<<set $NoahMad to 1>>
[[Leave|PH Hallway]]
<<endif>>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 2>>
<<set $TimesGaveWedgie += 1>>
<<set $TimesGaveNoahWedgie += 1>>
<<set $Player.Arousal += $GiveWedgieArousal>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Noah.Position to "Homework">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 16 and $Minutes < 15>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 45>>
<<set $Noah.Position to "Homework">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 16 and $Minutes < 15>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 20 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 8 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 9 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 9 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 10 and $Minutes < 30>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 12 and $Minutes < 20>>
<<set $Noah.Position to "Lunch">>
<<elseif $Hours == 12 and $Minutes < 25>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "Reading in Room">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 15 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 8 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 9 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 9 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 10 and $Minutes < 30>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 12 and $Minutes < 20>>
<<set $Noah.Position to "Lunch">>
<<elseif $Hours == 12 and $Minutes < 25>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "Reading in Room">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 15 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "Homework Hard">>
<<elseif $Hours == 16 and $Minutes < 20>>
<<set $Noah.Position to "Homework Hard">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Time Out">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 21 and $Minutes < 25>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Noah.Position to "Hallway PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "Homework Hard">>
<<elseif $Hours == 16 and $Minutes < 20>>
<<set $Noah.Position to "Homework Hard">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Time Out">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 21 and $Minutes < 25>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Noah.Position to "Hallway PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 2*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 8 and $Minutes < 30>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 8 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 9 and $Minutes < 30>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 9 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 9 and $Minutes < 55>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 10 and $Minutes < 30>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "Playing Outside">>
<<elseif $Hours == 11 and $Minutes < 20>>
<<set $Noah.Position to "Lunch">>
<<elseif $Hours == 11 and $Minutes < 30>>
<<set $Noah.Position to "Northend Walking">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "Small Playground">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "Small Playground">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "Small Playground">>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $Noah.Position to "Small Playground">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Noah.Position to "Northend Walking">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "Hurt Bedroom">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 16 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 18 and $Minutes < 35>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 55>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 25>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 8 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 9 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 9 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 10 and $Minutes < 30>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 12 and $Minutes < 20>>
<<set $Noah.Position to "Lunch">>
<<elseif $Hours == 12 and $Minutes < 25>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "Reading in Room">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 15 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "TV">>
<<elseif $Hours == 19 and $Minutes < 20>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Noah.Position to "TV PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Schoolday == 1>>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 40>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 5>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Noah.Position to "School">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "Homework">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "TV Scared">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17 and $Minutes< 30>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "Hiding Under Bed">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 19 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Noah.Position to "Hallway Towel">>
<<elseif $Hours == 19 and $Minutes < 40>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "TV Scared PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Noah.Position to "TV Scared PJ">>
<<elseif $Hours == 20 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Hiding Under Bed PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
/* RAIN SCHOOL */
/* ROUTE 1 */
<<if $Schoolday != 1>>
<<if $Hours < 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 6>>
<<set $Noah.Position to "Sleeping">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Noah.Position to "Hiding Under Bed PJ">>
<<elseif $Hours == 7 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 7>>
<<set $Noah.Position to "Breakfast">>
<<elseif $Hours == 8>>
<<set $Noah.Position to "TV Scared PJ">>
<<elseif $Hours == 9 and $Minutes < 30>>
<<set $Noah.Position to "TV Scared PJ">>
<<elseif $Hours == 9 and $Minutes < 35>>
<<set $Noah.Position to "Hallway PJ">>
<<elseif $Hours == 9>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 10>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 11 and $Minutes < 30>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 11 and $Minutes < 35>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 11>>
<<set $Noah.Position to "Lunch">>
<<elseif $Hours == 12>>
<<set $Noah.Position to "TV Scared">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 13>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 14 and $Minutes < 30>>
<<set $Noah.Position to "Hiding Under Bed">>
<<elseif $Hours == 14 and $Minutes < 35>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 14>>
<<set $Noah.Position to "Coloring">>
<<elseif $Hours == 15 and $Minutes < 30>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 15>>
<<set $Noah.Position to "TV Scared">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Noah.Position to "TV Scared">>
<<elseif $Hours == 16>>
<<set $Noah.Position to "Drawing Kitchen">>
<<elseif $Hours == 17 and $Minutes < 25>>
<<set $Noah.Position to "Dinner">>
<<elseif $Hours == 17>>
<<set $Noah.Position to "TV Scared">>
<<elseif $Hours == 18 and $Minutes < 5>>
<<set $Noah.Position to "Hallway">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Noah.Position to "Hiding Under Bed">>
<<elseif $Hours == 18>>
<<set $Noah.Position to "Playing in Room">>
<<elseif $Hours == 19 and $Minutes < 25>>
<<set $Noah.Position to "Bath">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Noah.Position to "Towel">>
<<elseif $Hours == 19 and $Minutes < 50>>
<<set $Noah.Position to "Changing">>
<<elseif $Hours == 19>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 20 and $Minutes < 30>>
<<set $Noah.Position to "Playing in Room PJ">>
<<elseif $Hours == 20>>
<<set $Noah.Position to "Hiding Under Bed PJ">>
<<elseif $Hours == 21 and $Minutes < 45>>
<<set $Noah.Position to "Playing in Room PJ">>
<<else>>
<<set $Noah.Position to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $NoahRoute == 1>>
<<if $Schoolday == 1>>
<<include "NOAH Route 1 School">>
<<else>>
<<include"NOAH Route 1 Weekend">>
<<endif>>
<<elseif $NoahRoute == 2>>
<<if $Schoolday == 1>>
<<include "NOAH Route 2 School">>
<<else>>
<<include"NOAH Route 2 Weekend">>
<<endif>>
<<elseif $NoahRoute == "S1">>
<<include "NOAH Route Storm">>
<<endif>>
<</nobr>><<nobr>>
<<if $Noah.Position == "Sleeping">>
[[Noah|NOAH Inspect][$Noah.Position to "Sleeping"]] sleeps quietly in his bed.
/* HALLWAY */
<<elseif $Noah.Position == "Hallway PJ">>
<<if $NoahPJType == "None">>
[[Noah|NOAH Inspect][$Noah.Position to "Hallway PJ"]] is walking through the hallway in his underwear carrying <span style="color:DarkTurquoise">Bue</span>.
<<else>>
[[Noah|NOAH Inspect][$Noah.Position to "Hallway PJ"]] is walking through the hallway in his pajamas carrying <span style="color:DarkTurquoise">Bue</span>.
<<endif>>
<<elseif $Noah.Position == "Hallway Towel">>
[[Noah|NOAH Inspect][$Noah.Position to "Hallway Towel"]] walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span> with only a towel wrapped around his waist.
<<elseif $Noah.Position == "Hallway">>
[[Noah|NOAH Inspect][$Noah.Position to "Hallway"]] walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span>.
/* EATING */
<<elseif $Noah.Position == "Breakfast">>
[[Noah|NOAH Inspect][$Noah.Position to "Breakfast"]] sits in the nook eating breakfast.
<<elseif $Noah.Position == "Lunch">>
[[Noah|NOAH Inspect][$Noah.Position to "Lunch"]] sits in the nook eating lunch.
<<elseif $Noah.Position == "Dinner">>
[[Noah|NOAH Inspect][$Noah.Position to "Dinner"]] sits in the nook eating dinner.
/* LEWD ENCOUNTERS */
<<elseif $Noah.Position == "Changing">>
[[Noah|NOAH Inspect][$Noah.Position to "Changing"]] stands in his room in his underwear, in the process of changing.
<<elseif $Noah.Position == "Time Out">>
[[Noah|NOAH Inspect][$Noah.Position to "Time Out"]] sits on his hands in the “Time-Out Corner”.
/* PLAYING */
<<elseif $Noah.Position == "Playing in Room">>
[[Noah|NOAH Inspect][$Noah.Position to "Playing in Room"]] sits on the floor playing with his superhero action figures.
<<elseif $Noah.Position == "TV">>
[[Noah|NOAH Inspect][$Noah.Position to "TV"]] sits on the couch watching TV with <span style="color:DarkTurquoise">Bue</span> on his lap.
<<elseif $Noah.Position == "Playing Outside">>
[[Noah|NOAH Inspect][$Noah.Position to "Playing Outside"]] is kicking around a soccer ball.
<<elseif $Noah.Position == "Drawing Kitchen">>
[[Noah|NOAH Inspect][$Noah.Position to "Drawing Kitchen"]] sits at the nook drawing.
<<elseif $Noah.Position == "Reading in Room">>
[[Noah|NOAH Inspect][$Noah.Position to "Reading in Room"]] lays on his bed reading a book.
<<elseif $Noah.Position == "Coloring">>
[[Noah|NOAH Inspect][$Noah.Position to "Coloring"]] sits at the kitchen counter coloring.
<<elseif $Noah.Position == "Hurt Bedroom">>
[[Noah|NOAH Inspect][$Noah.Position to "Hurt Bedroom"]] is sitting on his bed. You think you hear him sniffling.
<<elseif $Noah.Position == "Hiding Under Bed">>
You hear [[Noah|NOAH Inspect][$Noah.Position to "Hiding Under Bed"]] hidding under his bed sobbing
<<elseif $Noah.Position == "TV Scared">>
[[Noah|NOAH Inspect][$Noah.Position to "TV Scared"]] is wrapped up tightly in a blanket watching TV.
<<elseif $Noah.Position == "TV Scared PJ">>
[[Noah|NOAH Inspect][$Noah.Position to "TV Scared PJ"]] is wrapped up tightly in a blanket watching TV.
/* PLAYING PJ */
<<elseif $Noah.Position == "TV PJ">>
[[Noah|NOAH Inspect][$Noah.Position to "TV PJ"]] lays on the carpet watching TV in his
<<if $NoahPJType == "None">>
underwear.
<<else>>
pajamas.
<<endif>>
<<elseif $Noah.Position == "Playing in Room PJ">>
[[Noah|NOAH Inspect][$Noah.Position to "Playing in Room PJ"]] sits on the floor playing with his toys in his
<<if $NoahPJType == "None">>
underwear.
<<else>>
pajamas.
<<endif>>
<<elseif $Noah.Position == "Hiding Under Bed PJ">>
You hear [[Noah|NOAH Inspect][$Noah.Position to "Hiding Under Bed PJ"]] hidding under his bed in his
<<if $NoahPJType == "None">>
underwear sobbing.
<<else>>
pajamas sobbing.
<<endif>>
/* WORK */
<<elseif $Noah.Position == "Homework">>
[[Noah|NOAH Inspect][$Noah.Position to "Homework"]] sits at the counter doing his homework.
<<elseif $Noah.Position == "Homework Hard">>
[[Noah|NOAH Inspect][$Noah.Position to "Homework Hard"]] seems to be struggling with his homework.
/* NOT HOME */
<<elseif $Noah.Position == "Northend Walking">>
[[Noah|NOAH Inspect][$Noah.Position to "Northend Walking"]] is walking along the sidewalk.
<<elseif $Noah.Position == "Small Playground">>
[[Noah|NOAH Inspect][$Noah.Position to "Small Playground"]] is playing on the swings.
<<endif>>
<</nobr>><<nobr>>
<<set $RandomEvent to random(1, 3)>>
<div id=choice2>
<<link "Continue<br>">>
<<replace"#choice2">>
/* SILLY DANCE */
<<if $RandomEvent == 1>>
<span style="color:LightSteelBlue">“Oh I know!”</span> <span style="color:DarkTurquoise">Noah</span> says excited, <span style="color:LightSteelBlue">“I want you to dance around!”</span> You smile at the tameness of his demand and begin to shake your hips and bounce up and down, mimicking the goofy dances you’ve seen him do. <span style="color:DarkTurquoise">Noah</span> begins to sing, giving you music to dance to. You then begin to thrust your hips as you move your shoulders back and forth. <br>
<br>
<<if $PlayerTop.Type != "None">>
You smile and lift your $PlayerTop.Name, revealing your stomach and chest to <span style="color:DarkTurquoise">Noah</span> as he giggles. You smack your belly and shake your Butt as <span style="color:DarkTurquoise">Noah</span>'s song comes to an end and you take a bow.
<<else>>
You smack your belly and shake your Butt as <span style="color:DarkTurquoise">Noah</span> song comes to an end and you take a bow.
<<endif>>
Your brother gives you a standing ovation as he laughs and claps.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
/* ICE IN UNDIES */
<<elseif $RandomEvent == 2>>
<span style="color:DarkTurquoise">Noah</span> thinks for a second before saying he’ll be right back as he runs into the house. He comes back carrying a small cup full to the brim with ice.<br>
<br>
<span style="color:LightSteelBlue">“I want you to dump this in your undies!”</span> He smiles as he hands you the cup. <span style="color:LightSteelBlue">“You have to hold it to make sure it stays until it’s completely melted!” </span><br>
<br>
<<if $PlayerUndies.Type != "None">>
You nod and take the cup. You can already feel the shiver of the cold as you hold open your $PlayerUndies.Type and, in one quick motion, dump the ice in, drop the cup, and hold it tightly against your groin. <span style="color:Pink">The instant the ice hits your $Player.PenisSize Penis you feel unimaginable chills throughout your entire body.</span> <span style="color:DarkTurquoise">Noah</span> laughs as you can’t help but let out a slightly girlish scream and bend forward from the intense discomfort. <br>
<br>
<<else>>
You take the cup, but hesitate as you whisper to <span style="color:DarkTurquoise">Noah</span> that you are not wearing any underwear. He blushes from your confession and tries to think of something else, but you agree to do it by holding it against your crotch with your hands. He agrees to this. You can already feel the shiver of the cold as you hold open your $PlayerBottoms.Typeand, in one quick motion, dump the ice in, drop the cup, and hold it tightly against your groin. <span style="color:Pink">The instant the ice hits your $Player.PenisSize Penis you feel unimaginable chills throughout your entire body.</span> <span style="color:DarkTurquoise">Noah</span> laughs as you can’t help but let out a slightly girlish scream and bend forward from the intense discomfort. <br>
<br>
<<endif>>
Your entire body begins to shake in a vain attempt to warm itself as water begins to drip from your hands. Your pained expression must be humorous, as <span style="color:DarkTurquoise">Noah</span> can’t stop laughing. You eventually feel your crotch area go numb, but it doesn’t help too much as you find yourself locked in a bent over position with your knees shaking uncontrollably until the ice is fully melted. You raise your hands and straighten your back in relief that it’s over, but <span style="color:DarkTurquoise">Noah</span>’s laughter continues.<br>
<br>
<span style="color:LightSteelBlue">“You look like you peed yourself!”</span> <span style="color:DarkTurquoise">Noah</span> has fallen on the ground giggling and is pointing at your crotch, which at this point looks exactly like you had an accident. You blush and decide it may be best to quickly run into your room and change before someone sees you and assumes as much.<br>
<<set $Wet to 1>>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
/* HORSE PLAY */
<<elseif $RandomEvent == 3>>
<span style="color:LightSteelBlue">“I want you to get on your hands and knees and pretend to be a horse!”</span> <span style="color:DarkTurquoise">Noah</span> giggles at his silly idea, <span style="color:LightSteelBlue">“And you have to let me ride you!”</span> You smile and do as he asks, getting down on all fours and neighing as he sits on your back. He grabs on to your shoulders and taps you in the side with his foot to command you to go. You begin to trot around the yard making horse noises with your little brother on your back pretending to be a cowboy.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Faster, faster!”</span> <span style="color:DarkTurquoise">Noah</span> commands. You oblige and begin galloping quickly, nearly causing <span style="color:DarkTurquoise">Noah</span> to fall off. He wraps his arms around you in order to stay on and begins laughing as he is bounced up and down on your back. It isn’t long before you feel <span style="color:DarkTurquoise">Noah</span>'s grip begin to weaken and decide to stop before he tumbles to the ground. <span style="color:DarkTurquoise">Noah</span> takes a deep breath as he lets go of you and allows himself to slide to the ground, he seems more worn out than you are.<br>
<br>
<span style="color:LightSteelBlue">“You make a pretty good horse,”</span> He says as you sit down next to him, <span style="color:LightSteelBlue">“You should let me ride you again, but next time we should pretend to go after some bandits!”</span> You nod and agree to do it again sometime as <span style="color:DarkTurquoise">Noah</span> smiles and goes back to playing by himself.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
What should you make him do?<br>
<br>
<div id=choice2>
<<link "Give you a kiss<br>">>
<<replace"#choice2">>
You think for a second before leaning down close to <span style="color:DarkTurquoise">Noah</span> and telling him your want a kiss on the lips.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”That’s easy!”</span> <span style="color:DarkTurquoise">Noah</span> smiles. You pucker up, expecting a small peck, but are taken by surprise when <span style="color:DarkTurquoise">Noah</span> grabs the back of your head and pulls you in for a big smooch! <span style="color:Pink">You playfully push your tongue into his mouth as you kiss and hear him giggling as your tongues tickle each other.</span> The kiss lasts for a minute before you both pull away laughing.<br>
<br>
<span style="color:LightSteelBlue">”That was fun, but next time I’ll win!”</span> He sticks his tongue out at you as he runs off to go back to playing.<br>
<<set $KissedNoah += 1>>
<<set $Kissed to 1>>
<<set $KissedHours += 3>>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<link "Do a silly dance<br>">>
<<replace"#choice2">>
You tell <span style="color:DarkTurquoise">Noah</span> that you want him to do a silly dance for you. He giggles and complies as he starts to bounce around, singing a song as he shakes his hips. While you wouldn’t call it a dance, it is immensely adorable. <span style="color:Pink">Eventually, he turns around and shakes his Butt at you, which causes you both to laugh. He spins around again and lifts his shirt up, giving you a nice view of his cute belly, as he begins to thrust his pelvis back and forth quickly while making musical noises.</span><br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span> loses his balance and falls forward into you, landing on top of your lap as you both crash into the grass. <span style="color:Pink">He continues to ‘dance’ as you both lay in the grass, though at this point it is little more than him rolling around on top of you laughing and singing which eventually devolves further into you two hugging on the ground.</span> Once you’ve both regained your composure, you stand up.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That was funny!”</span> <span style="color:DarkTurquoise">Noah</span> breathes heavily from laughing and dancing. <span style="color:LightSteelBlue">“We should do that again!”</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<link "Put ice in his underwear<br>">>
<<replace"#choice2">>
You tell <span style="color:DarkTurquoise">Noah</span> to hold on a second and run into the kitchen, filling a cup full of ice. You hand the cup to him and tell him he has to pour that into the front of his underwear and leave it there until it melts. <span style="color:DarkTurquoise">Noah</span> giggles and instinctively grabs his crotch.<br>
<br>
<span style="color:LightSteelBlue">“No! That’ll be so cold!”</span> <span style="color:DarkTurquoise">Noah</span> smiles as he looks at the ice. You egg him on until he agrees to do it. It takes him a few tries before he musters up the courage to do it, <span style="color:Pink">but eventually he grabs the front of his $NoahBottoms.Type and $NoahUndies.Type, pulling them open a tiny bit. Enough to fit the ice but not enough for you to get a peek at his bits.</span> He takes a quick deep breath before dumping it all into his $NoahUndies.Type and instantly screams as the ice hits his privates.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You can’t help but start laughing as <span style="color:DarkTurquoise">Noah</span> bounces around holding his crotch and breathing loudly. He begins to squeeze the front of his pants in an attempt to melt the ice quicker, but it just increases the pain on his groin. Despite his obvious discomfort, <span style="color:DarkTurquoise">Noah</span> is smiling and laughing the entire time.<br>
<br>
After a few long minutes, the ice is finally melted and <span style="color:DarkTurquoise">Noah</span> stands there in relief. <span style="color:Pink">You are still laughing as you point out the fact that it now looks like he wet himself.</span> <span style="color:DarkTurquoise">Noah</span> blushes and says he is going to run inside and change before someone sees him, yelling back that he’ll beat you next time.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
/* HAS TO BE LIKES */
<<if $NoahSocial >= 50 or $NoahSocialRank >>
<<link "Let you give him a wedgie<br>">>
<<replace"#choice2">>
You smile at your idea and tell <span style="color:DarkTurquoise">Noah</span> that he has to let you give him a wedgie. He giggles and agrees, as long as you don’t hurt him too badly. You position him in front of you and have him bend over and lift his shirt. <span style="color:Pink">The lewdness of this position may escape <span style="color:DarkTurquoise">Noah</span>, but it doesn’t escape you as you chuckle silently. You grab the side of his $NoahBottoms.Name and slide them down slightly, just enough to where to entire the waistband of his $NoahUndies.Type are visible.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You can hear <span style="color:DarkTurquoise">Noah</span> silently laughing to himself as he anticipates the wedgie. You brush your hands against his exposed sides, causing him to shiver slightly as you grab hold of his $NoahUndies.Type and tug at them slightly, <span style="color:Pink">getting a small peek of his Cute Butt without him realizing, before you suddenly yank upwards! <span style="color:DarkTurquoise">Noah</span> cries out as he falls forward with his ass in the air. His $NoahTop.Name falls down and covers his face, giving a nice view of his back and part of his Cute Butt to anyone who would be watching.</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span>, either not realizing or caring about how exposed his rear is, laughs uncontrollably as you spin around, swinging his limp body in a circle until you fall over from dizziness. You both stand up, still laughing, and you watch as <span style="color:DarkTurquoise">Noah</span> fixes his $NoahUndies.Name, pulling down his $NoahBottoms.Type in order to pick out the wedgie from his butt. <br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<<set $TimesGaveNoahWedgie += 1>>
<<set $GaveWedgie to 1>>
<<set $GaveWedgieHours += 3>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<link "Pull down his pants and dance<br>">>
<<replace"#choice2">>
You pretend to think for a long while, before smiling and telling <span style="color:DarkTurquoise">Noah</span> you want him to pull his $NoahBottoms.Type down and do a silly dance. He blushes at your demand.<br>
<br>
<span style="color:LightSteelBlue">“But what is someone sees my undies?”</span> He smiles. You assure him that the fence is high enough that no one will see him, but also inform him that even if it wasn’t he’d still have to do it because of the bet. <span style="color:Pink">Noah laughs as he slowly reaches down and grabs the sides of his $NoahBottoms.Name and then yanks them down in a quick motion, exposing his $NoahUndies.Name.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
He then lifts up his $NoahTop.Name, even though you didn’t ask for that, as he begins to move his hips in a circle while singing. <span style="color:Pink">You can’t help but laugh at the sight of your little brother gyrating his hips and bouncing around while leaving so little to the imagination. He then spins around, bending over and wiggling his Cute Little Butt at you as his singing is interrupted by his own laughter.</span> As he does so, he suddenly loses his balance and falls backwards directly into you, causing both of you to tumble to the grass.<br>
<br>
<span style="color:Pink">He continues to ‘dance’ on top of you, wiggling around as he unknowingly rubs his underwear-clad Butt against your groin, giving you a strange sensation.</span> You decide to take this moment to attack and begin tickling his exposed belly! His singing is halted as he erupts into uncontrollable giggles and his wiggling intensifies as he tries to wrestle himself free of your grasp.<br>
<br>
<span style="color:LightSteelBlue">“St- stop it! I’m gonna pee myself!”</span> <span style="color:DarkTurquoise">Noah</span> manages to say through his laughter, but you don’t relent and continue to tickle him until he is completely out of breath. You both then lay there on the grass, breathing deeply between the occasional chuckle. <span style="color:Pink">You look down at <span style="color:DarkTurquoise">Noah</span>, who lays on top of you with his $NoahBottoms.Type still around his ankles, and pat him on the stomach before you both stand up.</span> <span style="color:DarkTurquoise">Noah</span> pulls his $NoahBottoms.Type back up and states that next time he’ll be the winner and make you do something equally silly.<br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
You walk up to <span style="color:DarkTurquoise">Noah</span> and ask him if he would like to have a little shooting contest. He smiles widely and grabs the ball.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah!”</span> He jumps up and down excited, <span style="color:LightSteelBlue">"What does the winner get?”</span> You think for a moment then smile. You explain that the winner can make the loser do anything they want. <span style="color:DarkTurquoise">Noah</span> giggles at the prospect and agrees. He places <span style="color:DarkTurquoise">Bue</span> on the stairs to watch as you explain that the first person to score five goals wins.<br>
<br>
<div id=choice>
<<link "Play normally">>
<<replace"#choice">>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
/* VICTORY */
<<if $SkillResults == "Pass">>
<span style="color:Green">While the match starts out looking pretty even, a few early screw ups by your younger brother quickly put you in the lead.</span> He is unable to catch up and you soon manage to score the victory! He whines slightly, but is unable to hide his slight smile, showing he had fun.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Dang it!”</span> <span style="color:DarkTurquoise">Noah</span> sighs kicking that ball, but smirks as he turns towards you, <span style="color:LightSteelBlue">”What are you going to make me do?”</span> You pause for a moment, thinking of all the things you could make him do. You don’t want to go too far though, as he could still back out and run to <span style="color:DarkTurquoise">Your Father</span> if you try to force him to do something he is uncomfortable with.<br>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Energy -= 2>>
<span style="color:Red">-Energy</span>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
<<include"NOAH Shooting Contest Victory">>
/* DEFEAT */
<<else>>
<span style="color:Red">To your surprise, you spend the entire contest neck to neck in points! Your confidence drops and a single mistake on your part soon gives <span style="color:DarkTurquoise">Noah</span> the victory!</span> As he scores his last goal, he over-dramatically falls to his knees and does a cute little celebration dance. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”I beat you, I beat you!”</span> He taunts as he shakes his little butt at you, <span style="color:LightSteelBlue">”And now I can make you do WHATEVER I want!”</span> He does a little evil laugh as he thinks for a minute about what he should make you do.<br>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Energy -= 2>>
<span style="color:Red">-Energy</span>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
<<include"NOAH Shooting Contest Defeat">>
<<endif>>
<</replace>>
<</link>>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Level Display">><br>
<<link "Let Noah win<br>">>
<<replace"#choice">>
<span style="color:Green">While you make it look close, you intentionally miss a few shots in order to give <span style="color:DarkTurquoise">Noah</span> the win, curious at what he’ll make you do.</span> As he scores his last goal, he over-dramatically falls to his knees and does a cute little celebration dance. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”I beat you, I beat you!”</span> He taunts as he shakes his little butt at you, <span style="color:LightSteelBlue">”And now I can make you do WHATEVER I want!”</span> He does a little evil laugh as he thinks for a minute about what he should make you do.<br>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Energy -= 2>>
<span style="color:Red">-Energy</span>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<br>
<<include"NOAH Shooting Contest Defeat">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Location to "Town">>
<span style="color:Azure"><big><strong>--Shopping District--</strong></big></span><br>
You stand in a large shopping plaza. Due to the many tourists that flock to the city, a large number of shops that sell just about everything have sprung up in the center of town. While the mall near downtown offers cheaper prices, the quality of the stuff sold here often attracts attention. <br>
<br>
<<include"NOAH Hangout Avatar">>
<span style="color:LightSteelBlue">"Oh, are you going to buy me something?"</span> <span style="color:DarkTurquoise">Noah</span> asks excitedly.<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Hair Salon|NOAH Hair Salon]]<br>
[[Kid's Clothing Store|NOAH Clothing Store]]<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go Home (0:10)|PH Living Room][$Minutes += 10]]
<<set $HairSelect to $NoahHair>>
<<set $HairSelectColor to $NoahHairColor>>
<</nobr>><<nobr>>
You smile, once again kneeling next to <span style="color:DarkTurquoise">Noah</span>’s bed, and lean in closer to his Tiny Penis. <span style="color:Pink">You glance at the sleeping little boy one more time before you take his penis in your hand. It was small, barely filling up half your palm and feeling soft and slightly warm. You begin to tickle the tip of it, moving your thumb in a circular motion. <span style="color:DarkTurquoise">Noah</span> began to moan in his sleep and quickened his breathing, causing you to chuckle as your brother unknowingly enjoyed your touch.</span><br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span>’s hand reached down towards his crotch! You jump back, fearful that he had awoken, but are relieved when his hand simply grips his cock instinctively in response to the sensations. You are annoyed that your fun had been interrupted, but smirk as the sight of your little brother gripping his own cock gives you an idea.<br>
<br>
<span style="color:Pink">You reach out, placing your hand atop his, and begin to move it up in down. <span style="color:DarkTurquoise">Noah</span>’s breath once again begins to quicken as you force him to jack himself off. His grip tightens and you notice his member begin to stiffen into a tiny boner as you quicken your speed. Your little brother’s hips begin to move in rhythm with your hand as his moans and groans become more frequent.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Red">Just as he is at the peek of pleasure, he suddenly rips his hands away and begins to whine as he rubs his eyes!</span> Believing that he had woken up, you panic and sprint out of the room, hiding in the hallway. You stand there in silence for a moment, your own cock throbbing in unison with the pounding in your chest, before you peek your head back into his room. <span style="color:DarkTurquoise">Noah</span> had turned away from the door, cuddling <span style="color:DarkTurquoise">Bue</span> tightly as his loud breathing began to soften. He was still asleep. <span style="color:Pink">You glance at his exposed rear end longingly before quietly shutting the door.</span><br>
<br>
<span style="color:Pink">Had you driven him to a dry orgasm in his sleep? Or was his sudden movement just an unconscious response to the pleasure he was experiencing?</span> Regardless, you are too nervous about him waking up to take it any further.<br>
<br>
<<set $TimesMolestedNoahSleeping += 1>>
<<set $Player.Arousal += 50>>
<<set $Minutes += 10>>
<br>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
<<include"Noah Avatar Sleeping">>
<<if $NoahCut == "Cut">>
<span style="color:Pink">You sneak up to the end of the exposed little boy’s bed and position your face right above his cute little Penis, which sat flaccid between his legs. His glans sat just as exposed and his tiny peehole seemed to wink at you, as if asking to be devoured. You used your tongue to lift the tiny member and sucked it up into your mouth!</span> <br>
<br>
<<else>>
<span style="color:Pink">You sneak up to the end of the exposed little boy’s bed and position your face right above his cute little Penis, which sat flaccid between his legs. The cute way his little foreskin tried to hide it from you made it even more enticing. You used your tongue to lift the tiny member and sucked it up into your mouth!</span> <br>
<br>
<<endif>>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> whined as the sensation began to affect him. You stared at the little boy, sucking his dick like a straw as you waited for him to awaken from his slumber. You didn’t have to wait long, as soon <span style="color:DarkTurquoise">Noah</span> began to whine louder and rubbed his eyes. He peeked one eye open and saw you smirking with his little cock in your mouth. He groans loudly, turning on his side and pulling his Small Penis out of your mouth as he cuddles <span style="color:DarkTurquoise">Bue</span> tightly.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Sleep">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Sleep">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, go away!”</span> <span style="color:DarkTurquoise">Noah</span> said with a mixture of annoyance and amusement at your antics, <span style="color:LightSteelBlue">“I’m tired, I don’t want to or-gag-some right now.”</span> <span style="color:Pink">You took this refusal about as well as could be expected, as you gripped <span style="color:DarkTurquoise">Noah</span>’s ankles and pulled his crotch up to your face.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>~...!”</span> Noah groaned louder from sleepiness. <br>
<br>
<span style="color:Pink">You tell the tired boy that you will not be denied and begin to once again tease his little pecker with your tongue.</span> <span style="color:DarkTurquoise">Noah</span> responds by trying to kick you. You scold the boy for his rude behavior and stand up, lifting his lower half into the air, <span style="color:Pink">leaving him dangling upsidedown over his bed.</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s tired giggles are soon replaced with squeals of over-stimulation as you decide to punish the boy by slowly licking him across his taint.</span> <br>
<br>
<span style="color:LightSteelBlue">“Stop! Anything but that!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> squirms and pleads as you fondle his sweet spot, leaving his body like jelly from the overstimulation. <span style="color:LightSteelBlue">“Fine! Fine! Just stop!”</span> You release the defeated boy back onto his bed and return to your position between his legs as <span style="color:DarkTurquoise">Noah</span> groans and stretches. <span style="color:LightSteelBlue">“You better make my body really happy for waking me up.”</span></span> <br>
<br>
<<set $NPCArousal to 25>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Bedroom Sleeping">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]
<</nobr>><<nobr>>
<<set $Minutes += 10>>
You walk over to where you had tossed <span style="color:DarkTurquoise">Noah</span>’s $NoahUndies.Name and pick them up. <span style="color:Pink">They were small in your hand and still warm from being worn by your little brother. You close your eyes and hold them up to your face, taking in their scent.</span> It smelt just like your little brother as if you were holding him up to your nose. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s musk was completely present in his well-worn undies.</span> They did smell, though not in a bad way. The smell brought back memories of cuddling up on the floor to watch TV or of rolling around in the grass after a sweaty play session in the backyard. You’d normally complain about how your little brother smells, but like this, it was almost nice.<br>
<br>
<<set $Random to random(1, 2)>>
<div id=choice1>
<<link "Continue">>
<<replace"#choice1">>
/* BATH TIME */
<<if $Random == 1>>
It brought back one memory in particular, from a few years ago. <span style="color:DarkTurquoise">Noah</span> was only 5 or 6 at the time. It was a cold night just after dinner. <span style="color:DarkTurquoise">Your Father</span> had to take an important call and couldn’t give <span style="color:DarkTurquoise">Noah</span> a bath, so he ordered you to.<br>
<br>
You complained and pouted. The thought of having to take a bath with your baby brother was annoying. It wasn’t about being naked with <span style="color:DarkTurquoise">Noah</span>, back then you didn’t care about that and would often hang out in your room nude after a shower. But you were already showering alone, you were too old for bath time. <span style="color:Pink">But <span style="color:DarkTurquoise">Your Father</span> didn’t give you much of a choice and soon you were both naked and in the small tub.</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span> was even more hyper and playful back then, splashing around and laughing loudly. <span style="color:Pink">He was on his knees playing with his bath toys at the end of the tub, leaving his butt mere inches from your face. You remember it fondly now, though back then you found it annoying and gross.</span> Eventually, <span style="color:DarkTurquoise">Your Father</span> poked his head in and told <span style="color:DarkTurquoise">Noah</span> to stop playing so you could wash him.<br>
<br>
Your little brother frowned and whined but did as he was told. He laid down between your legs and let you scrub his little body clean. <span style="color:Pink">You remember the feeling of his back against your groin. It felt strange, though at the time you didn’t know why.</span> You just wanted to get done with bath time so you could go play before bed. It was as you were nearly finished that <span style="color:DarkTurquoise">Your Father</span> reminded you to clean your and <span style="color:DarkTurquoise">Noah</span>’s ‘bits’ extra good. Something he was keen about ever since your elder brother got an infection from not cleaning it.<br>
<br>
You groaned once again, it's almost funny how much you hated giving your little brother a bath back then. <span style="color:Pink">You had <span style="color:DarkTurquoise">Noah</span> stand up, his Tiny Penis sitting right in front of your face, as you cleaned his privates.
<<if $NoahCut == "Cut">>
You washed the head and shaft quickly, since it was so small, before moving onto the area between his legs and balls.
<<else>>
You cleaned his shaft before lightly peeling back the foreskin to clean it properly, his bright pink tip almost winking as you do so. <span style="color:DarkTurquoise">Noah</span> winced slightly as you peeled back his foreskin, still sensitive in that area.
<<endif>><br></span>
<br>
<span style="color:Pink">But <span style="color:DarkTurquoise">Noah</span> also couldn’t help but giggle as you washed his privates and you soon noticed that he was getting a stiffy, as you called it back then. It was the first time you saw <span style="color:DarkTurquoise">Noah</span> have one. You got them all the time, though didn’t know what they meant. Though you didn’t notice at that moment, you even had one then. Your tiny hard head poking out of the water. Much to the amusement of <span style="color:DarkTurquoise">Your Father</span> as he came in to help you both dry off. He teased you about it, asking if you found your little brother cute or if you had fun playing in the tub. Back then, you didn’t understand what he was saying and just ignored him. But now, it was a cute, if not embarrassing, memory.</span><br>
<br>
You put down <span style="color:DarkTurquoise">Noah</span>’s briefs and turn back to his nude body sleeping peacefully on his bed. He had grown so much yet also so little. Though it seems even back then you had an attraction for the young lad.<br>
/* LAY TIME */
<<elseif $Random == 2>>
The scent brought back one memory in particular, from about a year ago. <span style="color:Pink">You were lounging on the floor of your old living room, watching cartoons in your underwear when suddenly <span style="color:DarkTurquoise">Noah</span>, wearing nothing but a pair of cute White Briefs, crawled over and laid down between your legs. He would rest his head on your crotch and would play with your toes as you both watched TV.</span><br>
<br>
It was something he used to do often, he was a very affectionate kid and loved to lay on top of you or cuddle at random points of the day. <span style="color:Pink">In fact, back when the two of you shared a bedroom you used to wake up in the morning to find <span style="color:DarkTurquoise">Noah</span> cuddling you tightly under the blanket. You used to find it annoying, but nowadays you almost wish to wake up every morning being cuddled by your little brother in just his underwear.</span><br>
<br>
Noah eventually got bored with your toes and seemingly just laid there for a while. After a few minutes, you begin to feel him moving and heard him silently giggle. <span style="color:Pink">
<<if $NoahCut == "Cut">>
You glanced down and were surprised to see that <span style="color:DarkTurquoise">Noah</span> had pulled down the front of his Briefs and was playing with his Tiny Dick! He poked and squished the head and twisted it around while lightly squeezing his member.
<<else>>
You glanced down and were surprised to see that <span style="color:DarkTurquoise">Noah</span> had pulled down the front of his Briefs and was playing with his Tiny Dick! He peeled back the foreskin slowly and poked his sensitive, bright pink tip. He rolled the shaft around in his equally small hands while lightly squeezing his member.
<<endif>><br></span>
<br>
But you suppose it wasn’t completely strange. Just something boys do. <span style="color:Pink">You recall being fascinated by your own little willy when you were his age and would find your idle hands drawn to it while laying about. It was a cute memory of a more innocent time. You remember that <span style="color:DarkTurquoise">Noah</span> had fallen asleep on top of you shortly after, his Little Penis and Balls still out in the open. A sight that <span style="color:DarkTurquoise">Your Father</span> found so adorable that he took a picture. You wonder if he still has it somewhere.</span><br>
<br>
You put down <span style="color:DarkTurquoise">Noah</span>’s briefs and turn back to his nude body sleeping peacefully on his bed. He had grown so much yet also so little. Though it seems even back then you had an attraction for the young lad.<br>
<<endif>>
<<set $Player.Arousal += 30>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
$NoahSocial
/* SOCIAL LEVELS */
<<if $NoahSocialRank == -3>>
<<set $NoahRelationship to "Hated">>
<span style="color:DarkRed">Noah Hates you!</span>
<<elseif $NoahSocialRank == -2>>
<<set $NoahRelationship to "Enemies">>
<span style="color:DarkRed">You and Noah are Enemies.</span>
<<elseif $NoahSocialRank == -1>>
<<set $NoahRelationship to "Very Disliked">>
<span style="color:Red">Noah really Dislikes you.</span>
<<elseif $NoahSocialRank == 0 and $NoahSocial <= -50>>
<<set $NoahRelationship to "Disliked">>
<span style="color:Red">Noah Dislikes you. </span>
<<elseif $NoahSocialRank == 0 and $NoahSocial < 50>>
<<set $NoahRelationship to "Acquaintances">>
<span style="color:Yellow">You and Noah are Acquaintances.</span>
<<elseif $NoahSocialRank == 0 and $NoahSocial >= 50>>
<<set $NoahRelationship to "Liked">>
<span style="color:LightGreen">Noah Likes you.</span>
<<elseif $NoahSocialRank == 1>>
<<set $NoahRelationship to "Friends">>
<span style="color:Green">You and Noah are Friends.</span>
<<elseif $NoahSocialRank == 2>>
<<set $NoahRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Noah are Good Friends!</span>
<<elseif $NoahSocialRank == 3>>
<<set $NoahRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Noah are Close Friends!</span>
<<elseif $NoahSocialRank == 4>>
<<set $NoahRelationship to "Best Friends">>
<span style="color:Cyan">You and Noah are Best Friends!</span>
<<elseif $NoahSocialRank == 5>>
<<set $NoahRelationship to "Love">>
<span style="color:Pink">You and Noah Love each other!</span>
<<endif>>
<br>
<<if $NoahSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $NoahSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $NoahSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $NoahSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $NoahSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $NoahSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $NoahSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $NoahSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $NoahSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $NoahSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $NoahSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $NoahSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $NoahSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $NoahSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $NoahSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $NoahSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $NoahSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $NoahSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $NoahSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $NoahSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $NoahSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $NoahSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $NoahSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $NoahSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $NoahSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $NoahSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $NoahSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $NoahSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $NoahSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $NoahSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $NoahSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $NoahSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $NoahSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $NoahSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $NoahSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $NoahSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $NoahSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $NoahSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $NoahSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $NoahSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $NoahSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $NoahSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $NoahSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $NoahSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $NoahSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $NoahSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $NoahSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $NoahSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $NoahSocial > 120>>
<<set $NoahSocial to 120>>
<<endif>>
<<if $NoahSocial < -120>>
<<set $NoahSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $NoahSocial += 1>>
<span style="color:Green">+Noah Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $NoahSocial += 3>>
<span style="color:Green">++Noah Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $NoahSocial += 10>>
<span style="color:Green">+++Noah Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $NoahSocial -= 1>>
<span style="color:Red">-Noah Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $NoahSocial -= 3>>
<span style="color:Red">- -Noah Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $NoahSocial -= 5>>
<span style="color:Red">- - -Noah Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
Eyeing <span style="color:DarkTurquoise">Noah</span>’s wet, near nude body as he walks by, you get a devious idea. You sneak up behind him and quickly grab his towel, ripping it off him! <span style="color:Pink">You are instantly greeted by <span style="color:DarkTurquoise">Noah</span>’s Small, Cute Butt laid bare. Your naked little brother quickly turns around, using <span style="color:DarkTurquoise">Bue</span> to cover his penis, as he bends over and backs up into his room.</span><br>
<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hide">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<</nobr>>
<span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:DarkTurquoise">Noah</span> calls out, but judging by his stifled laughter and smile, he doesn’t actually seem all that mad. <span style="color:Pink">You watch for a minute as your blushing brother slowly backs up into his room, getting one more glimpse at his Butt as he turns to open the door and rushes inside.</span><br>
<<set $Minutes += 5>>
<<set $SeenNoahNaked += 1>>
<br>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
<<include"Noah Avatar Sleeping">>
You smile at the sight of your little brother <span style="color:DarkTurquoise">Noah</span> sleeping peacefully. You grab his blanket and tuck him in comfortably, making sure he stays warm, then give him a small kiss on the forehead. He smiles, as if aware of your presence in his sleep.<br>
<br>
<<set $NoahBlanket to 1>>
[[Continue|NOAH Inspect]]
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<if $Noah.Position == "TV">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<elseif $Noah.Position == "TV PJ">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<endif>>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if you can watch TV with him. <span style="color:Pink">He nods and the two of you cuddle up on the floor and watch some cartoons.</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">><br>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<<include"NOAH Cartoons Jumpscare">>
<<elseif $Random == 2>>
<<include"NOAH Cartoons Tickle Fight">>
<<elseif $Random == 3>>
<<include"NOAH Cartoons Wedgie">>
<<elseif $Random == 4>>
<<include"NOAH Cartoons Feet Asleep Pee">>
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<if $NPCArousal < 0>>
<<set $NPCArousal to 0>>
<<elseif $NPCArousal > 100>>
<<set $NPCArousal to 100>>
<<endif>>
<<if $NPCArousal < 5>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCArousal < 10>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCArousal < 15>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCArousal < 20>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCArousal < 25>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCArousal < 30>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCArousal < 35>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCArousal < 40>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCArousal < 45>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCArousal < 50>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCArousal < 55>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCArousal < 60>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCArousal < 65>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCArousal < 70>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCArousal < 75>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCArousal < 80>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCArousal < 85>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCArousal < 90>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCArousal < 95>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCArousal < 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCArousal >= 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* LUCAS */
<<if $AD. == "Lucas">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* BEN */
<<elseif $AD. == "Ben">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* MICHAEL */
<<elseif $AD. == "Michael">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Beige.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* CARTER */
<<elseif $AD. == "Carter">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* JACKSON */
<<elseif $AD. == "Jackson">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* THOMAS */
<<elseif $AD. == "Thomas">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* XAVIER */
<<elseif $AD. == "Xavier">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* FELIX */
<<elseif $AD. == "Felix">>
<<if $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<img class="image pixelated" src="Images\Avatar\Body\Bound Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LUCAS */
<<if $AD. == "Lucas">>
<img class="image pixelated" src="Images\Avatar\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* BEN */
<<elseif $AD. == "Ben">>
<img class="image pixelated" src="Images\Avatar\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* MICHAEL */
<<elseif $AD. == "Michael">>
<img class="image pixelated" src="Images\Avatar\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Beige.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.MuscleToggle == 1>>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Beige.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.PubicHairToggle == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* CARTER */
<<elseif $AD. == "Carter">>
<img class="image pixelated" src="Images\Avatar\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* JACKSON */
<<elseif $AD. == "Jackson">>
<img class="image pixelated" src="Images\Avatar\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* THOMAS */
<<elseif $AD. == "Thomas">>
<img class="image pixelated" src="Images\Avatar\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\White.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<img class="image pixelated" src="Images\Avatar\Body\Extras\Scars.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.PubicHairToggle == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* XAVIER */
<<elseif $AD. == "Xavier">>
<img class="image pixelated" src="Images\Avatar\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.MuscleToggle == 1>>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.PubicHairToggle == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Pubic Hair\Wisps\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* FELIX */
<<elseif $AD. == "Felix">>
<img class="image pixelated" src="Images\Avatar\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Body\Default Arms\Pink.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.MuscleToggle == 1>>
<img class="image pixelated" src="Images\Avatar\Body\Abs\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* CARTER BANDAIDS */
<<if $AD. == "Carter">>
<<if $CarterBandaidLeftArm == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Left Arm Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidLeftCheek == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Left Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidLeftKnee == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Left Knee Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidLeftNipple == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Left Nipple Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidNose == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Nose Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidRightArm == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Right Arm Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidRightCheek == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Right Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidRightKnee == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Right Knee Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $CarterBandaidRightNipple == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Ultraman Right Nipple Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* THOMAS BANDAIDS */
<<if $AD. == "Thomas">>
<<if $ThomasBandaidLeftArm == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Left Arm Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidLeftCheek == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Left Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidLeftKnee == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Left Knee Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidLeftNipple == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Left Nipple Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidNose == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Nose Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidRightArm == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Right Arm Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidRightCheek == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Right Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidRightKnee == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Right Knee Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $ThomasBandaidRightNipple == 1>>
<img class="image pixelated" src="Images\Avatar\Clothes\Bandaids\Beige Right Nipple Bandaid.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $AD.BottomsType != "None" and $AD.BottomsType != "Jeans">>
<<if $AD.BottomsColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Blue Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Green Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Yellow">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Yellow Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Orange">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Orange Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Red Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Purple Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Black Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "White">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\White Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Gray Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Brown Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Pink Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Teal Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Beige Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.BottomsType != "None" and $AD.BottomsType == "Jeans">>
<<if $AD.BottomsColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Blue Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Green Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Yellow">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Yellow Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Orange">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Orange Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Red Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Purple Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Black Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "White">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\White Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Gray Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Brown Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Pink Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Teal Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants Down\Beige Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $NPCShortsSag != 1>>
<<if $AD.BottomID == "BoShBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Blue Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Green Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Yellow Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Orange Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Red Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Purple Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Black Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\White Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Gray Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Brown Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Pink Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Teal Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Shorts\Beige Shorts.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SAGGY SHORTS */
<<else>>
<<if $AD.BottomID == "BoShBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Blue Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Green Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Yellow Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Orange Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Red Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Purple Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Black Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\White Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Gray Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Brown Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Pink Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Teal Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Shorts\Beige Saggy Shorts.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* JEANS */
<<if $AD.BottomID == "BoJeBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Blue Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Green Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Yellow Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Orange Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Red Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJePu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Purple Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Black Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\White Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Gray Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Brown Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJePi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Pink Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Teal Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Jeans\Beige Jeans.png"
style="position: absolute; left: 0; top: 0">
/* Pants */
<<elseif $AD.BottomID == "BoPaBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Blue Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Green Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Yellow Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Orange Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Red Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Purple Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Black Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\White Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Gray Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Brown Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Pink Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Teal Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPaBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pants\Beige Pants.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* TRUNKS */
<<if $ShortsSag != 1>>
<<if $AD.BottomID == "BoTrBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Blue Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Green Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Yellow Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Orange Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Red Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Purple Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Black Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\White Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Gray Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Brown Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Pink Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Teal Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Trunks\Beige Trunks.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<else>>
<<if $AD.BottomID == "BoTrBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Blue Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Green Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Yellow Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Orange Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Red Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Purple Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Black Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\White Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Gray Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Brown Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Pink Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Teal Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoTrBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Saggy Trunks\Beige Saggy Trunks.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* PAJAMA BOTTOMS */
<<if $AD.BottomID == "BoPjBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Blue Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Green Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Yellow Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Orange Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Red Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Purple Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Black Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\White Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Gray Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Brown Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Pink Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Teal Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Pants\Beige Pajama Pants.png"
style="position: absolute; left: 0; top: 0">
/* GYM SHORTS */
<<elseif $AD.BottomID == "BoGSPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Gym Shorts\Gym Shorts.png"
style="position: absolute; left: 0; top: 0">
/* TOWEL */
<<elseif $AD.BottomID == "BoToWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Towel\Towel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD. == "Lucas">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Ben">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Michael">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Brown Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Brown Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Carter">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Jackson">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Thomas">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Green Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Green Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<img class="image pixelated" src="Images\Avatar\Body\Freckles\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Xavier">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Gray Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Gray Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Felix">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Sad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Mad Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Left.png"
style="position: absolute; left: 0; top: 0">
<img class="image pixelated" src="Images\Avatar\Eyes\Tired Eyes\Blue Right.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* TEARS */
<<if $AD.Cry == 1>>
<img class="image pixelated" src="Images\Avatar\Eyes\Tears\Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 2>>
<img class="image pixelated" src="Images\Avatar\Eyes\Tears\Very Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 3>>
<<endif>>
<</nobr>><<nobr>>
/* ROUND GLASSES */
<<if $AD.FaceID == "FaRgBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Beige Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Black Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Blue Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Brown Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Gray Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Green Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Orange Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Pink Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Purple Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Red Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Teal Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaRgYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Round Glasses\Yellow Round Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SQUARE GLASSES */
<<if $AD.FaceID == "FaSgBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Beige Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Black Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Blue Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Brown Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Gray Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Green Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Orange Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Pink Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Purple Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Red Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Teal Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.FaceID == "FaSgYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Square Glasses\Yellow Square Glasses.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD. == "Lucas">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Ben">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Michael">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Beige\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Beige\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Beige\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Beige\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Carter">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Jackson">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Thomas">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Xavier">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Felix">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BLUSH */
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $AD.OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Blue Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Green Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Yellow Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Orange Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Red Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Purple Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Black Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\White Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Gray Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Brown Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Pink Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Teal Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Beige Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $AD.OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Blue Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Green Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Yellow Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Orange Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Red Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Purple Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\White Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Gray Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Brown Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Pink Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Teal Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Hoodie\Beige Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $AD.OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Blue Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Green Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Yellow Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Orange Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Red Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Purple Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\White Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Gray Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Brown Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Pink Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Teal Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Hoodie\Beige Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD. == "Lucas">>
<<if $LucasCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $LucasCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Ben">>
<<if $BenCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BenCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Michael">>
<<if $MichaelCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $MichaelCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Carter">>
<<if $CarterCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<elseif $CarterCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Small.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Jackson">>
<<if $JacksonCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $JacksonCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Thomas">>
<<if $ThomasCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $ThomasCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Xavier">>
<<if $XavierCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $XavierCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD. == "Felix">>
<<if $FelixCut == 0>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $FelixCut == 1>>
<img class="image pixelated" src="Images\Avatar\Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $AD.ShoesID == "ShSnBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Blue Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Green Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Yellow Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Orange Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Red Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Purple Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Black Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\White Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Gray Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Brown Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Pink Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Teal Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSnBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sneakers\Beige Sneakers.png"
style="position: absolute; left: 0; top: 0">
/* TENNIS SHOES */
<<elseif $AD.ShoesID == "ShTsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Blue Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Green Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Yellow Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Orange Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Red Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Purple Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Black Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\White Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Gray Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Brown Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Pink Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Teal Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShTsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tennis Shoes\Beige Tennis Shoes.png"
style="position: absolute; left: 0; top: 0">
/* SANDALS */
<<elseif $AD.ShoesID == "ShSaBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Blue Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Green Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Yellow Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Orange Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Red Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Purple Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Black Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\White Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Gray Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Brown Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Pink Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Teal Sandals.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID == "ShSaBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Sandals\Beige Sandals.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $AD.SocksID == "SoSoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Blue Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Green Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Yellow Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Orange Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Red Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Purple Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Black Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\White Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Gray Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Brown Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Pink Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Teal Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID == "SoSoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Socks\Beige Socks.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* LONG SLEEVED */
<<if $AD.TopID == "ToLsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Blue Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Green Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Yellow Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Orange Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Red Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Purple Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Black Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\White Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Gray Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Brown Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Pink Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Teal Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Beige Long Sleeved Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA SHIRTS */
<<if $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Blue Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Green Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Yellow Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Orange Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Red Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Purple Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Black Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\White Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Gray Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Brown Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Pink Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Teal Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Beige Pajama Shirt Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* LONG SLEEVED */
<<if $AD.TopID == "ToLsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Blue Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Green Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Yellow Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Orange Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Red Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Purple Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Black Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\White Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Gray Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Brown Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Pink Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Teal Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Long Sleeved Shirt\Beige Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA SHIRTS */
<<if $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Blue Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Green Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Yellow Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Orange Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Red Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Purple Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Black Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\White Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Gray Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Brown Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Pink Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Teal Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Top Arms\Pajama Shirt\Beige Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* Tanktop */
<<if $AD.TopID == "ToTtBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Blue Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Green Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Yellow Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Orange Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Red Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Purple Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Black Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\White Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Gray Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Brown Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Pink Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Teal Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Beige Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* T-SHIRTS */
<<if $AD.TopID == "ToTsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Blue T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Green T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Yellow T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Orange T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Red T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Purple T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Black T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\White T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Gray T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Brown T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Pink T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Teal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Beige T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* POLO SHIRTS */
<<if $AD.TopID == "ToPsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Blue Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Green Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Yellow Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Orange Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Red Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Purple Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Black Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\White Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Gray Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Brown Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Pink Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Teal Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Beige Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SENTAI SHIRTS */
<<if $AD.TopID == "ToRangerBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Blue Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Green Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Pink Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Red Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Yellow Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* GYM SHIRT */
<<if $AD.TopID == "ToGSPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Gym Shirt\Gym Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* ULTRAMAN SHIRTS */
<<if $AD.TopID == "ToUsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirts Designed\White Ultraman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToUsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirts Designed\Red Ultraman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToUsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirts Designed\Blue Ultraman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* LONG SLEEVED */
<<if $AD.TopID == "ToLsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Blue Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Green Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Yellow Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Orange Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Red Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Purple Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Black Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\White Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Gray Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Brown Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Pink Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Teal Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToLsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Long Sleeved Shirt\Beige Long Sleeved Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* Tanktop */
<<if $AD.TopID == "ToTtBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Blue Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Green Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Yellow Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Orange Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Red Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Purple Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Black Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\White Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Gray Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Brown Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Pink Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Teal Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Tank Top\Beige Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* T-SHIRTS */
<<if $AD.TopID == "ToTsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Blue T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Green T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Yellow T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Orange T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Red T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Purple T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Black T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\White T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Gray T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Brown T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Pink T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Teal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirt\Beige T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* POLO SHIRTS */
<<if $AD.TopID == "ToPsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Blue Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Green Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Yellow Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Orange Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Red Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Purple Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Black Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\White Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Gray Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Brown Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Pink Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Teal Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Polo Shirt\Beige Polo Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA SHIRTS */
<<if $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Blue Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Green Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Yellow Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Orange Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Red Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Purple Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Black Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\White Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Gray Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Brown Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Pink Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Teal Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Pajama Shirt\Beige Pajama Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* DRESS SHIRT */
<<if $AD.TopID == "ToDsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Blue Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Green Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Yellow Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Orange Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Red Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Purple Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Black Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\White Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Gray Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Brown Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Pink Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Teal Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToDsBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Dress Shirt\Beige Dress Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SENTAI SHIRTS */
<<if $AD.TopID == "ToRangerBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Blue Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Green Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Pink Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Red Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToRangerYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Ranger Shirts\Yellow Cosmic Ranger T-Shirt.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* GYM SHIRT */
<<if $AD.TopID == "ToGSPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Gym Shirt\Gym Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* ULTRAMAN SHIRTS */
<<if $AD.TopID == "ToUsWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirts Designed\White Ultraman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToUsRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirts Designed\Red Ultraman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToUsBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\T-Shirts Designed\Blue Ultraman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<nobr>>
/* BRIEFS */
<<if $AD.UndiesID == "UnBrBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Blue Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Green Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Yellow Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Orange Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Red Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Purple Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Black Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\White Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Gray Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Brown Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Pink Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Teal Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Briefs\Beige Briefs.png"
style="position: absolute; left: 0; top: 0">
/* ALT BRIEFS */
<<elseif $AD.UndiesID == "UnABBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Blue Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Green Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Yellow Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Orange Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Red Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Purple Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Black Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\White Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Gray Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Brown Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Pink Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Teal Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnABBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\AltBriefs\Beige Briefs.png"
style="position: absolute; left: 0; top: 0">
/* Boxer Briefs */
<<elseif $AD.UndiesID == "UnBbBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Blue Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Green Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Yellow Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Orange Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Red Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Purple Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Black Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\White Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Gray Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Brown Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Pink Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Teal Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxer Briefs\Beige Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
/* BOXERS */
<<elseif $AD.UndiesID == "UnBoBl">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Blue Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Green Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoYe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Yellow Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoOr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Orange Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoRe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Red Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoPu">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Purple Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBk">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Black Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoWh">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\White Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoGy">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Gray Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Brown Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoPi">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Pink Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoTe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Teal Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBe">>
<img class="image pixelated" src="Images\Avatar\Clothes\Boxers\Beige Boxers.png"
style="position: absolute; left: 0; top: 0">
/* SPECIAL BRIEFS */
<<elseif $AD.UndiesID == "UnSbCosmic">>
<img class="image pixelated" src="Images\Avatar\Clothes\Styled Briefs\Cosmic Rangers Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnSbOwlman">>
<img class="image pixelated" src="Images\Avatar\Clothes\Styled Briefs\Owlman Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnSbUltramanRed">>
<img class="image pixelated" src="Images\Avatar\Clothes\Styled Briefs\Red Ultraman Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnSbUltramanBlue">>
<img class="image pixelated" src="Images\Avatar\Clothes\Styled Briefs\Blue Ultraman Briefs.png"
style="position: absolute; left: 0; top: 0">
/* CAMO BRIEFS */
<<elseif $AD.UndiesID == "UnCbGr">>
<img class="image pixelated" src="Images\Avatar\Clothes\Styled Briefs\Green Camo Briefs.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>>
<</nobr>><<nobr>>
/* TOWEL */
<<if $AD.Outfit == "Towel">>
<<set $AD.BottomID to "BoToWh">>
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<<set $AD.SocksID to "None">>
<<set $AD.ShoesID to "None">>
<<set $AD.UndiesID to "None">>
/* GYM */
<<elseif $AD.Outfit == "Gym">>
<<set $AD.BottomID to "BoGSPu">>
<<set $AD.TopID to "ToGSPu">>
<<set $AD.OuterID to "None">>
/* GYM SWIM */
<<elseif $AD.Outfit == "Gym Swim">>
<<set $AD.BottomID to "BoTrPu">>
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<<set $AD.SocksID to "None">>
<<set $AD.ShoesID to "None">>
<<set $AD.UndiesID to "None">>
<<endif>>
/* LAYER ZERO BOUND ARMS */
<<if $AD.Arms == "Bound">>
<<include"Avatar Display Arms Hide">>
<<include"Avatar Display Top Bound Sleeves">>
<<include"Avatar Display Outer Bound Sleeves">>
<<endif>>
/* LAYER ONE BODY */
<<include"Avatar Display Body">>
/* LAYER TWO EYES AND BLUSH */
<<include"Avatar Display Eyes">>
<<include"Avatar Display Mouth">>
<<if $AD. == "Ben">>
<<include"Avatar Display Glasses">>
<<endif>>
/* LAYER THREE HAIR */
<<include"NPC Avatar Displey Hair">>
/* TUCKED IN UNDIES LATER */
<<if $AD.TuckedInUndies == 1>>
<<include"Avatar Display Top">>
<<endif>>
/* LAYER FIVE UNDERWEAR/PENIS */
<<if $AD.Outfit == "Naked">>
<<if $AD.Hard != 1>>
<<include"Avatar Display Penis">>
<<endif>>
<<else>>
<<include"Avatar Display Undies">>
<<endif>>
/* LAYER SIX SOCKS */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<include"Avatar Display Socks">>
<<endif>>
/* LAYER SEVEN BOTTOMS */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<if $ADPantsDown != 1>>
<<include"Avatar Display Bottoms">>
<<elseif $ADPantsDown == 1>>
<<include"Avatar Display Bottoms Pulled Down">>
<<set $ADPantsDown to 0>>
<<endif>>
<<endif>>
/* LAYER EIGHT TOPS */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies" and $AD.TuckedInUndies != 1>>
<<if $AD.Arms == "Normal">>
<<include"Avatar Display Top">>
<<elseif $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<<include"Avatar Display Top Bound">>
<<if $AD.Arms == "Hide">>
<<include"Avatar Display Top Bound Sleeves">>
<<endif>>
<<endif>>
<<elseif $AD.TuckedInUndies == 1>>
<<set $AD.TuckedInUndies to 0>>
<<endif>>
/* LAYER INTERLUDE HARD PENIS */
/* LAYER NINE OUTERWEAR */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<if $AD.Arms == "Normal">>
<<include"Avatar Display Outer">>
<<elseif $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<<include"Avatar Display Outer Bound">>
<<endif>>
<<endif>>
/* LAYER TEN SHOES */
<<if $AD.Outfit != "Naked" and $AD.Outfit != "Undies">>
<<include"Avatar Display Shoes">>
<<endif>>
/* LAYER ELEVEN ARMS HIDING SELF */
<<if $AD.Arms == "Hide">>
<<include"Avatar Display Arms Hide">>
<<include"Avatar Display Outer Bound Sleeves">>
<<endif>>
/* END LAYER */
/*
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
*/
<<set $ADPantsDown to 0>>
<</nobr>><<nobr>>
<<if $AD. == "Lucas">>
<img class="image pixelated" src="Images\Avatar\Hair\Messy\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Ben">>
<img class="image pixelated" src="Images\Avatar\Hair\Medium\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Michael">>
<img class="image pixelated" src="Images\Avatar\Hair\Swooped\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Carter">>
<img class="image pixelated" src="Images\Avatar\Hair\Heroic\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Jackson">>
<img class="image pixelated" src="Images\Avatar\Hair\Unkempt\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Thomas">>
<img class="image pixelated" src="Images\Avatar\Hair\Shaggy\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Xavier">>
<img class="image pixelated" src="Images\Avatar\Hair\Combed\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD. == "Felix">>
<img class="image pixelated" src="Images\Avatar\Hair\Stylish\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<if $NPCComfort < 0>>
<<set $NPCComfort to 0>>
<<elseif $NPCComfort > 100>>
<<set $NPCComfort to 100>>
<<endif>>
<<if $NPCComfort < 5>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCComfort < 10>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCComfort < 15>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCComfort < 20>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCComfort < 25>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCComfort < 30>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCComfort < 35>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCComfort < 40>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCComfort < 45>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCComfort < 50>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCComfort < 55>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCComfort < 60>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCComfort < 65>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCComfort < 70>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCComfort < 75>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCComfort < 80>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCComfort < 85>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCComfort < 90>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCComfort < 95>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCComfort < 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCComfort >= 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<<endif>>
<</nobr>><<nobr>>
<<include "LUCAS Constant">>
<<include "BEN Constant">>
<<include "MICHAEL Constant">>
<<include "CARTER Constant">>
<<include "JACKSON Constant">>
<<include "THOMAS Constant">>
<<include "XAVIER Constant">>
<<include "FELIX Constant">>
<<include "NOAH Constant">>
<<include "GABE Constant">>
<<include "DAD Constant">>
<</nobr>><<nobr>>
<<if $NPCEnergy < 5>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCEnergy < 10>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCEnergy < 15>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCEnergy < 20>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCEnergy < 25>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCEnergy < 30>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCEnergy < 35>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCEnergy < 40>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCEnergy < 45>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCEnergy < 50>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCEnergy < 55>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCEnergy < 60>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCEnergy < 65>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCEnergy < 70>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCEnergy < 75>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCEnergy < 80>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCEnergy < 85>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCEnergy < 90>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCEnergy < 95>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCEnergy < 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCEnergy >= 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<<endif>>
<</nobr>><<nobr>>
<<if $NPCFun < 5>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCFun < 10>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCFun < 15>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCFun < 20>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCFun < 25>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCFun < 30>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCFun < 35>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCFun < 40>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCFun < 45>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCFun < 50>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCFun < 55>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCFun < 60>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCFun < 65>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCFun < 70>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCFun < 75>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCFun < 80>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCFun < 85>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCFun < 90>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCFun < 95>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCFun < 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCFun >= 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<<endif>>
<</nobr>><<nobr>>
<<if $NPCHunger < 0>>
<<set $NPCHunger to 0>>
<<elseif $NPCHunger > 100>>
<<set $NPCHunger to 100>>
<<endif>>
<<if $NPCHunger < 5>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCHunger < 10>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCHunger < 15>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCHunger < 20>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCHunger < 25>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCHunger < 30>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCHunger < 35>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCHunger < 40>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCHunger < 45>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCHunger < 50>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCHunger < 55>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCHunger < 60>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCHunger < 65>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCHunger < 70>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCHunger < 75>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCHunger < 80>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCHunger < 85>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCHunger < 90>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCHunger < 95>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCHunger < 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCHunger >= 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<<endif>>
<</nobr>><<nobr>>
<<if $NPCHygiene < 0>>
<<set $NPCHygiene to 0>>
<<elseif $NPCHygiene > 100>>
<<set $NPCHygiene to 100>>
<<endif>>
<<if $NPCHygiene < 5>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCHygiene < 10>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCHygiene < 15>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCHygiene < 20>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCHygiene < 25>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCHygiene < 30>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCHygiene < 35>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCHygiene < 40>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCHygiene < 45>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCHygiene < 50>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCHygiene < 55>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCHygiene < 60>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCHygiene < 65>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCHygiene < 70>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCHygiene < 75>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCHygiene < 80>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCHygiene < 85>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCHygiene < 90>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCHygiene < 95>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCHygiene < 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCHygiene >= 100>>
<img class="image pixelated" src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<<endif>>
<</nobr>><<set $Noah to {
SocialRank: 0,
SkinColor: "White",
Hair: "Boyish",
HairColor: "Brown",
PenisStyle: "Uncut",
EyeColor: "Blue",
Freckles: 0,
Position: "None",
}>>
<<set $Gabe to {
SocialRank: 0,
SkinColor: "White",
HairColor: "Brown",
PenisStyle: "Uncut",
EyeColor: "Blue",
Position: "None",
}>>
<<set $Dad to {
SocialRank: 0,
SkinColor: "White",
HairColor: "Brown",
PenisStyle: "Uncut",
EyeColor: "Blue",
Position: "None",
}>><<nobr>>
/* NOAH */
<<set $NoahSocialRank to 0>>
<<set $NoahSocial to 0>>
/* GABE */
<<set $GabeSocialRank to 0>>
<<set $GabeSocial to 0>>
/* DAD */
<<set $DadSocialRank to 0>>
<<set $DadSocial to 0>>
/* LUCAS */
<<set $LucasSocialRank to 0>>
<<set $LucasSocial to 0>>
/* BEN */
<<set $BenSocialRank to 0>>
<<set $BenSocial to 0>>
/* MICHAEL */
<<set $MichaelSocialRank to 0>>
<<set $MichaelSocial to 0>>
/* CARTER */
<<set $CarterSocialRank to 0>>
<<set $CarterSocial to 0>>
/* JACKSON */
<<set $JacksonSocialRank to 0>>
<<set $JacksonSocial to 0>>
/* THOMAS */
<<set $ThomasSocialRank to 0>>
<<set $ThomasSocial to 0>>
/* XAVIER */
<<set $XavierSocialRank to 0>>
<<set $XavierSocial to 0>>
/* FELIX */
<<set $FelixSocialRank to 0>>
<<set $FelixSocial to 0>>
<</nobr>><<nobr>>
<<include"Noah NPC Tracking Home">>
<<include"Gabe NPC Tracking Home">>
<<include"Dad NPC Tracking Home">>
<</nobr>><<nobr>>
<<include"Lucas NPC Tracking School">>
<<include"Ben NPC Tracking School">>
<<include"Michael NPC Tracking School">>
<<include"Carter NPC Tracking School">>
<<include"Jackson NPC Tracking School">>
<<include"Xavier NPC Tracking School">>
<<include"Thomas NPC Tracking School">>
<<include"Felix NPC Tracking School">>
<<include"School Class Marker">>
<</nobr>><<nobr>>
<<set $Sleeping to 1>>
<<set $Stress -= 1>>
<<set $Minutes += 60>>
You take a short nap.<br>
<span style="color:Green">+Energy</span><br>
<br>
[[Continue|Player Bedroom]] <br>
<</nobr>><<nobr>>
/* MAX/MIN NEEDS */
<<if $Player.Mood > 100>>
<<set $Player.Mood to 100>>
<<elseif $Player.Mood < 0>>
<<set $Player.Mood to 0>>
<<endif>>
<<if $Player.Energy > 100>>
<<set $Player.Energy to 100>>
<<elseif $Player.Energy < 0>>
<<set $Player.Energy to 0>>
<<endif>>
<<if $Player.Hunger > 100>>
<<set $Player.Hunger to 100>>
<<elseif $Player.Hunger < 0>>
<<set $Player.Hunger to 0>>
<<endif>>
<<if $Player.Hygiene > 100>>
<<set $Player.Hygiene to 100>>
<<elseif $Player.Hygiene < 0>>
<<set $Player.Hygiene to 0>>
<<endif>>
<<if $Player.Fun > 100>>
<<set $Player.Fun to 100>>
<<elseif $Player.Fun < 0>>
<<set $Player.Fun to 0>>
<<endif>>
<<if $Player.Bladder > 100>>
<<set $Player.Bladder to 100>>
<<elseif $Player.Bladder < 0>>
<<set $Player.Bladder to 0>>
<<endif>>
<<if $ToggleBladder == 0>>
<<set $Player.Bladder to 100>>
<<endif>>
/* ENERGY */
<strong>Energy</strong>
<<if $NeedNumbers == 1>>
$Player.Energy/100
<<endif>>
<<if $Player.Energy >= 100>>
<img class="image pixelated" src="Images\UI\FullBar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 100 and $Player.Energy >= 90>>
<img class="image pixelated" src="Images\UI\9Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 90 and $Player.Energy >= 80>>
<img class="image pixelated" src="Images\UI\8Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 80 and $Player.Energy >= 70>>
<img class="image pixelated" src="Images\UI\7Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 70 and $Player.Energy >= 60>>
<img class="image pixelated" src="Images\UI\6Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 60 and $Player.Energy >= 50>>
<img class="image pixelated" src="Images\UI\5Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 50 and $Player.Energy >= 40>>
<img class="image pixelated" src="Images\UI\4Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 40 and $Player.Energy >= 30>>
<img class="image pixelated" src="Images\UI\3Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 30 and $Player.Energy >= 20>>
<img class="image pixelated" src="Images\UI\2Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Energy < 20 and $Player.Energy >= 10>>
<img class="image pixelated" src="Images\UI\1Bar.png" width="225" alt="Moodbar">
<<else>>
<img class="image pixelated" src="Images\UI\NoBar.png" width="225" alt="Moodbar">
<<endif>>
<br>
/* HUNGER */
<strong>Hunger</strong>
<<if $NeedNumbers == 1>>
$Player.Hunger/100
<<endif>>
<<if $Player.Hunger >= 100>>
<img class="image pixelated" src="Images\UI\FullBar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 100 and $Player.Hunger >= 90>>
<img class="image pixelated" src="Images\UI\9Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 90 and $Player.Hunger >= 80>>
<img class="image pixelated" src="Images\UI\8Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 80 and $Player.Hunger >= 70>>
<img class="image pixelated" src="Images\UI\7Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 70 and $Player.Hunger >= 60>>
<img class="image pixelated" src="Images\UI\6Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 60 and $Player.Hunger >= 50>>
<img class="image pixelated" src="Images\UI\5Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 50 and $Player.Hunger >= 40>>
<img class="image pixelated" src="Images\UI\4Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 40 and $Player.Hunger >= 30>>
<img class="image pixelated" src="Images\UI\3Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 30 and $Player.Hunger >= 20>>
<img class="image pixelated" src="Images\UI\2Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hunger < 20 and $Player.Hunger >= 10>>
<img class="image pixelated" src="Images\UI\1Bar.png" width="225" alt="Moodbar">
<<else>>
<img class="image pixelated" src="Images\UI\NoBar.png" width="225" alt="Moodbar">
<<endif>>
<br>
/* FUN */
<strong>Fun</strong>
<<if $NeedNumbers == 1>>
$Player.Fun/100
<<endif>>
<<if $Player.Fun >= 100>>
<img class="image pixelated" src="Images\UI\FullBar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 100 and $Player.Fun >= 90>>
<img class="image pixelated" src="Images\UI\9Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 90 and $Player.Fun >= 80>>
<img class="image pixelated" src="Images\UI\8Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 80 and $Player.Fun >= 70>>
<img class="image pixelated" src="Images\UI\7Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 70 and $Player.Fun >= 60>>
<img class="image pixelated" src="Images\UI\6Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 60 and $Player.Fun >= 50>>
<img class="image pixelated" src="Images\UI\5Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 50 and $Player.Fun >= 40>>
<img class="image pixelated" src="Images\UI\4Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 40 and $Player.Fun >= 30>>
<img class="image pixelated" src="Images\UI\3Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 30 and $Player.Fun >= 20>>
<img class="image pixelated" src="Images\UI\2Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Fun < 20 and $Player.Fun >= 10>>
<img class="image pixelated" src="Images\UI\1Bar.png" width="225" alt="Moodbar">
<<else>>
<img class="image pixelated" src="Images\UI\NoBar.png" width="225" alt="Moodbar">
<<endif>>
<br>
/* HYGIENE */
<strong>Hygiene</strong>
<<if $NeedNumbers == 1>>
$Player.Hygiene/100
<<endif>>
<<if $Player.Hygiene >= 100>>
<img class="image pixelated" src="Images\UI\FullBar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 100 and $Player.Hygiene >= 90>>
<img class="image pixelated" src="Images\UI\9Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 90 and $Player.Hygiene >= 80>>
<img class="image pixelated" src="Images\UI\8Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 80 and $Player.Hygiene >= 70>>
<img class="image pixelated" src="Images\UI\7Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 70 and $Player.Hygiene >= 60>>
<img class="image pixelated" src="Images\UI\6Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 60 and $Player.Hygiene >= 50>>
<img class="image pixelated" src="Images\UI\5Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 50 and $Player.Hygiene >= 40>>
<img class="image pixelated" src="Images\UI\4Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 40 and $Player.Hygiene >= 30>>
<img class="image pixelated" src="Images\UI\3Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 30 and $Player.Hygiene >= 20>>
<img class="image pixelated" src="Images\UI\2Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Hygiene < 20 and $Player.Hygiene >= 10>>
<img class="image pixelated" src="Images\UI\1Bar.png" width="225" alt="Moodbar">
<<else>>
<img class="image pixelated" src="Images\UI\NoBar.png" width="225" alt="Moodbar">
<<endif>>
<br>
/* BLADDER */
<<if $ToggleBladder == 1>>
<strong>Bladder</strong>
<<if $NeedNumbers == 1>>
$Player.Bladder/100
<<endif>>
<<if $Player.Bladder >= 100>>
<img class="image pixelated" src="Images\UI\FullBar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 100 and $Player.Bladder >= 90>>
<img class="image pixelated" src="Images\UI\9Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 90 and $Player.Bladder >= 80>>
<img class="image pixelated" src="Images\UI\8Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 80 and $Player.Bladder >= 70>>
<img class="image pixelated" src="Images\UI\7Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 70 and $Player.Bladder >= 60>>
<img class="image pixelated" src="Images\UI\6Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 60 and $Player.Bladder >= 50>>
<img class="image pixelated" src="Images\UI\5Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 50 and $Player.Bladder >= 40>>
<img class="image pixelated" src="Images\UI\4Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 40 and $Player.Bladder >= 30>>
<img class="image pixelated" src="Images\UI\3Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 30 and $Player.Bladder >= 20>>
<img class="image pixelated" src="Images\UI\2Bar.png" width="225" alt="Moodbar">
<<elseif $Player.Bladder < 20 and $Player.Bladder >= 10>>
<img class="image pixelated" src="Images\UI\1Bar.png" width="225" alt="Moodbar">
<<else>>
<img class="image pixelated" src="Images\UI\NoBar.png" width="225" alt="Moodbar">
<<endif>>
<br>
<<endif>>
/* NEED ACTION LOCKS */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Northend Playground--</strong></big></span><br>
You stand in the small playground on the corner of Northend. It is relatively small, with only a small jungle gym and two swings, but it is quite popular with younger kids due to how close it is to their homes, being only a short walk away. There are also a few benches where parents watch their kids play.<br>
<br>
<<if $Noah.Position == "Small Playground">>
<<include"NOAH Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play on Playground (0:20)|Northend Playground Play]] <span style="color:Green">-Stress</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:01)|Player Neighborhood][$Minutes += 1]]<br>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images/Avatar/Kids/Clothes/Bubbles/Bubbles.png" style="position: absolute; left: 0; top: 0">
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
<<if $AD.Arms == "Sleep">>
<<if $NoahSkin == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Sleep\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Arms == "Hide" or $AD.Arms == "Bound">>
<<if $NoahSkin == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahSkin == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Hide Bind\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $AD.BackID == "BaCaBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Cape\Black Cape Base.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* BODY */
<<if $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Beige.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Brown.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Black.png"
style="position: absolute; left: 0; top: 0">
<<if $AD.Arms == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Body\Arms Default\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* BLUSH */
<<if $AD.SkinColor == "White">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Beige\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Beige\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Beige\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<<if $AD.Blush == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<<if $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Freckles\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $AD.BottomsType != "None" and $AD.BottomsType != "Jeans">>
<<if $AD.BottomsColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Blue Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Green Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Yellow">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Yellow Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Orange">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Orange Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Red Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Purple Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Black Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\White Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Gray Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Brown Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Pink Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Teal Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Beige Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.BottomsType != "None" and $AD.BottomsType == "Jeans">>
<<if $AD.BottomsColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Blue Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Green Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Yellow">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Yellow Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Orange">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Orange Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Red Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Purple Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Black Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\White Pants Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Gray Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Brown Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Pink Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Teal Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomsColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pants Down\Beige Jeans Down.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $AD.BottomID == "BoShBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Beige Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Black Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Blue Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Brown Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Gray Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Green Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Orange Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Black Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Owlman Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Pink Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Purple Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Red Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Teal Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\White Shorts.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoShYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Shorts\Yellow Shorts.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* JEANS */
<<if $AD.BottomID == "BoJeBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Beige Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Black Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Blue Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Brown Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Gray Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Green Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Orange Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Black Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Owlman Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJePi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Pink Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJePu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Purple Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Red Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Teal Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\White Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoJeYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Jeans\Yellow Jeans.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PATCHED JEANS */
<<if $AD.BottomID == "BoPjBlue">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Patched Jeans\Blue Patched Jeans.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBear">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Patched Jeans\Blue Bear Patched Jeans.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Patched Jeans\Blue Owlman Patched Jeans.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjHeart">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Patched Jeans\Blue Heart Patched Jeans.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjStarburst">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Patched Jeans\Blue Starburst Patched Jeans.png" style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjUltraman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA BOTTOMS */
<<if $AD.BottomID == "BoPjBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Beige Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Black Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Blue Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Brown Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Gray Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Green Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Orange Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Black Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Pink Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Purple Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Red Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Teal Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\White Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.BottomID == "BoPjYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Bottoms\Yellow Pajama Bottoms.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.BottomID == "BoToWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Towel\Towel.png" style="position: absolute; left: 0; top: 0">
<<endif>>
/* BUBBLES */
<<if $AD.BottomID == "Bubbles">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bubbles\Bubbles.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $BueHands == "Hands">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bue\Bue Default.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BueHands == "Hide">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bue\Bue Hide.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BueHands == "Sleep">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Bue\Bue Sleep.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.EyeColor == "Amber">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tired Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Blue">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tired Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Brown">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tired Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Gray">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tired Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Green">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tired Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.EyeColor == "Hazel">>
<<if $AD.Eyes == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Mad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Mad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Sad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Eyes == "Tired">>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tired Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
/* TEARS */
<<if $AD.Cry == 1>>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tears\Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 2>>
<img class="image pixelated" src="Images\Avatar\Kids\Eyes\Tears\Very Sad.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Cry == 3>>
<<endif>>
<</nobr>><<nobr>>
<<if $AD.BackID == "BaCaBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Cape\Black Cape Overlay.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.TopUndies == "Owlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Owlman Briefs.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* BOYISH */
<<if $AD.Hair == "Boyish">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BOYISH SHORT */
<<elseif $AD.Hair == "Boyish Short">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Boyish Short\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SPIKED */
<<elseif $AD.Hair == "Spiked">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Spiked\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* LONG */
<<elseif $AD.Hair == "Long">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Kids\Hair\Long\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS HAT */
<<if $AD.HeadID == "HeBhBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs Hat\Blue Briefs Hat.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HeadID == "HeBhWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs Hat\White Briefs Hat.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HeadID == "HeBhOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs Hat\Owlman Briefs Hat.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.SkinColor == "White">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Pink">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Beige">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Brown">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.SkinColor == "Black">>
<<if $AD.Mouth == "Happy">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Frown.png"
style="position: absolute; left: 0; top: 0">
<<else>>
<img class="image pixelated" src="Images\Avatar\Kids\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $AD.OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Beige Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Blue Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Brown Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Gray Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Green Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Orange Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Owlman Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Pink Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Purple Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Red Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Teal Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\White Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Yellow Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $AD.OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Beige Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Black Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Blue Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Brown Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Gray Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Green Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Orange Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Black Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Owlman Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Pink Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Purple Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Red Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Teal Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\White Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Hoodie\Yellow Hoodie Sleeves.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $AD.OuterID == "OuHoBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Beige Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Blue Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Brown Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Gray Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Green Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Orange Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Black Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Owlman Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Pink Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Purple Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Red Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Teal Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\White Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.OuterID == "OuHoYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Hoodie\Yellow Hoodie.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $NoahSkin == "White">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Pink">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Beige">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Brown">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $NoahSkin == "Black">>
<<if $NoahCut == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $NoahCut == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Erect\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $Noah.SkinColor == "White">>
<<if $Noah.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Noah.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\White\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Noah.SkinColor == "Pink">>
<<if $Noah.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Noah.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Noah.SkinColor == "Beige">>
<<if $Noah.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Noah.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Noah.SkinColor == "Brown">>
<<if $Noah.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Noah.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Noah.SkinColor == "Black">>
<<if $Noah.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Cut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Noah.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Kids\Penis\Flaccid Uncut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $AD.ShoesID== "ShSnBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Beige Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Black Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Blue Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Brown Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Gray Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Green Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Orange Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Black Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Owlman Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Pink Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Purple Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Red Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Teal Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\White Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.ShoesID== "ShSnYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Sneakers\Yellow Sneakers.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $AD.SocksID== "SoSoBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Beige Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Black Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Blue Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Brown Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Gray Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Green Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Orange Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Black Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Owlman Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Pink Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Purple Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Red Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Teal Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\White Socks.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SocksID== "SoSoYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Socks\Yellow Socks.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Pajama Top\Blue Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* T-SHIRTS */
<<if $AD.TopID == "ToTsBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Blue T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Red T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\White T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Owlman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* TANK TOP */
<<if $AD.TopID == "ToTtBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Blue Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\White Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.Arms == "Sleep">>
<<if $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Pajama Top\Blue Pajama Top Sleep.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Arms == "Hide">>
<<if $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Top Arms\Pajama Top\Blue Pajama Top Sleeves.png" style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $AD.TopID == "ToTsBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Beige T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Black T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Blue T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Brown T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Gray T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Green T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Orange T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Black T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Owlman T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Pink T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Purple T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Red T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Teal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\White T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTsYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\T-Shirt\Yellow T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* TANK TOP */
<<if $AD.TopID == "ToTtBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Beige Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Black Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Blue Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Brown Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Gray Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Green Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Orange Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Black Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Owlman Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Pink Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Purple Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Red Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Teal Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\White Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToTtYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Tank Top\Yellow Tank Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* ANIMAL T-SHIRT */
<<if $AD.TopID == "ToAsBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Beige Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Black Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Blue Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Brown Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Gray Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Green Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Orange Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Black Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Owlman Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Pink Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Purple Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Red Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Teal Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\White Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToAsYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* PAJAMA TOP */
<<if $AD.TopID == "ToPjBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Beige Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Black Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Blue Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Brown Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Gray Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Green Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Orange Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Black Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Owlman Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Pink Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Purple Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Red Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Teal Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\White Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.TopID == "ToPjYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Pajama Top\Yellow Pajama Top.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $AD.UndiesID == "UnBrBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Beige Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Black Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Blue Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Brown Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Gray Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Green Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Orange Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Black Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Owlman Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Pink Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Purple Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Red Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Teal Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\White Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBrYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Yellow Briefs.png"
style="position: absolute; left: 0; top: 0">">
<<elseif $AD.UndiesID == "UnBrBear">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Bear Briefs.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BOXERS */
<<if $AD.UndiesID == "UnBoBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Beige Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Black Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Blue Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Brown Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Gray Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Green Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Orange Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Black Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Owlman Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Pink Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Purple Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Red Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Teal Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\White Boxers.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBoYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxers\Yellow Boxers.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* BOXER BRIEFS */
<<if $AD.UndiesID == "UnBbBe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Beige Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Black Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBl">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Blue Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Brown Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbGy">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Gray Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbGr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Green Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbOr">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Orange Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbBk">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Black Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbOwlman">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Owlman Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbPi">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Pink Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbPu">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Purple Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbRe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Red Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbTe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Teal Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbWh">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\White Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.UndiesID == "UnBbYe">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Boxer Briefs\Yellow Boxer Briefs.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Sleep">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<if $NoahStrippedSleeping != 1>>
<<set $AD.Outfit to "Pajama">>
<<elseif $NoahStrippedSleeping == 1>>
<<set $AD.Outfit to "Naked">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Sleep">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Towel\Towel.png" style="position: absolute; left: 0; top: 0">
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
You open the top drawer and behold his large collection of childish briefs. From his plain tighty whities, to his more colorful briefs, to his large collection of superhero and cartoon themed undies. They are all neated folded and organized according to color, most likely done by <span style="color:DarkTurquoise">Your Father</span>. In the back of his dresser he even has some of his old underwear from a few years ago, far too small for him to wear now, but kept for one reason or another.<br>
<br>
<div id=choice>
<<link "Smell his underwear<br>">>
<<replace"#choice">>
You pull out a pair of your little brother’s briefs and hold it to your nose. <span style="color:Pink">Despite being well washed, it still held remnants of his boyish scent.</span> You return his underwear before you are discovered and close the drawer.<br>
<br>
<</replace>>
<</link>>
</div>
[[Close the drawer|PH Noah Bedroom]]
<</nobr>><<set $GentleArousal to 0>>
<<set $RoughArousal to 0>>
<<set $ButtArousal to 0>>
<<set $PenisArousal to 0>>
<<set $NoahWhiteBriefs to 1>>
<<set $NoahBlueBriefs to 1>>
<<set $NoahOwlmanBriefs to 1>>
<<set $NoahBlueShort to 1>>
<<set $NoahBlackShorts to 1>>
<<set $NoahBlueJeans to 1>>
<<set $NoahBlueShirt to 1>>
<<set $NoahWhiteShirt to 1>>
<<set $NoahRedShirt to 1>>
<<set $NoahBlueTanktop to 1>>
<<set $NoahWhiteSocks to 1>>
<<set $NoahBlueHoodie to 1>>
<<set $NoahBlueSneakers to 1>>
<<set $NoahBluePajamas to 1>>
/* NOAH WARDROBE IDS */
<<set $NoahOpenWardrobe to "None">>
<<set $ClickedID to "None">>
/* NOAH STARTING UNDERWEAR */
<<set $NoahWarUndies1 to {
Name: "Owlman Briefs",
ID: "UnBrOwlman",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Owlman Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Owlman Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Owlman Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Owlman Briefs.png",
Description: "A cute little pair of Black Briefs with the symbol for Owlman on the front and the hero himself on the back.",
}>>
<<set $NoahWarUndies2 to {
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/White Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/White Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/White Briefs.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
<<set $NoahWarUndies3 to {
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/White Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/White Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/White Briefs.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
<<set $NoahWarUndies4 to {
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Blue Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Blue Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Blue Briefs.png",
Description: "A cute pair of Blue Briefs. The perfect undies for any little boy.",
}>>
<<set $NoahWarUndies5 to {
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Blue Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Blue Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Blue Briefs.png",
Description: "A cute pair of Blue Briefs. The perfect undies for any little boy.",
}>>
/* BOTTOMS */
/* BOTTOMS */
<<set $NoahWarBottoms1 to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute blue jeans.",
}>>
<<set $NoahWarBottoms2 to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute blue jeans.",
}>>
<<set $NoahWarBottoms3 to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Shorts.",
}>>
<<set $NoahWarBottoms4 to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Shorts.",
}>>
<<set $NoahWarBottoms5 to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
/* TOPS */
<<set $NoahWarTop1 to {
Name: "Owlman T-Shirt",
ID: "ToTsOwlman",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Owlman T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Owlman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $NoahWarTop2 to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $NoahWarTop3 to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $NoahWarTop4 to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Red T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $NoahWarTop5 to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
/* OUTERWEAR */
<<set $NoahWarOuter1 to {
Name: "Blue Hoodie",
ID: "OuHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Blue Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Blue Hoodie.",
}>>
/* SOCKS */
<<set $NoahWarSock1 to {
Name: "White Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/White Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of White Socks.",
}>>
<<set $NoahWarSock2 to {
Name: "White Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/White Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of White Socks.",
}>>
<<set $NoahWarSock3 to {
Name: "White Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/White Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of White Socks.",
}>>
/* SHOES */
<<set $NoahWarShoes1 to {
Name: "Blue Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Blue Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $NoahWarShoes2 to {
Name: "Blue Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Blue Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $NoahWarSleep1 to "SlTpBl">>
<<set $NoahWarSleep2 to "SlTpBl">>
<<set $NoahWarSleep3 to "None">>
<<set $NoahWarSleep4 to "None">>
<<set $NoahWarSleep5 to "None">><<nobr>>
<span style="color:Azure"><big><strong>--Noah--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Noah Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Noah Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Noah Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Noah</span> is your younger brother. <br>
<br>
<strong>--Appearance--</strong><br>
He is a little boy, has Messy Brown Hair, and Blue Eyes. <br>
He is thin and rather short for his age.<br>
He has $SkinColor skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Tends to wear T-Shirts and Tank Tops with Shorts.<br>
<strong>Pajamas</strong>: Owns Blue Superhero Pajamas and a Blue Superhero Onesie. Also sometimes sleeps in just his underwear.<br>
<strong>Underwear</strong>: Tends to wear Tighty Whities or Cartoon Briefs.<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenNoahNaked >= 1>>
<span style="color:Pink">Noah has a Small, Little Boy Penis and a Soft, Cute Butt.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Noah Naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Noah</span> is generally fun loving and goofy, always looking to play games or mess around. He is also very friendly and makes friends easily.<br>
His best friend is his stuffed bear <span style="color:DarkTurquoise">Bue</span> which he carries everywhere he can.<br>
He enjoys playing innocent funny pranks on his friends.<br>
<br>
<strong>Likes</strong>: Cartoons, superheroes, his stuffed bear<br>
<strong>Dislikes</strong>: Bullies, homework, scary things<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Noah</span> has a <span style="color:Green">Good Reputation</span> and is known at school for being a funny and playful kid.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Noah.</span><br>
<br>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<set $DreamLevel to 2>>
As you fall asleep you soon find yourself laying on a bed made of clouds in complete comfort, drifting through a pink sky. You are unable to move any body part other than your head, but feel no fear, instead you feel completely relaxed. Looking down, <span style="color:Pink">you realize you are completely naked</span>, save for a small pink towel that covers your privates. But not even this is enough to interrupt your feeling of total bliss, in fact it adds to it, as your body lay bare on the soft cloud.<br>
<br>
You lay there for what feels like hours, until you hear a noise. Looking down, you see your little brother <span style="color:DarkTurquoise">Noah</span> standing at the edge of the bed. He has Messy Brown Hair and Blue Eyes. He is wearing a $NoahTop and $NoahBottoms. He gives you a cute smile, which you return.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, have I been a bad brother?”</span> He asks frowning. You give him a puzzled look as he slowly takes off his $NoahTopType, <span style="color:Pink">revealing his boyish chest and nipples.</span> <span style="color:LightSteelBlue">“A little brother’s job is to take make their big brother feel good, but I haven’t been doing that.”</span> You begin to blush as he unbuttons his $NoahBottoms.Type and pulls them down, <span style="color:Pink">leaving him standing there in nothing but his $NoahUndies.</span> He climbs onto the cloud and begins to crawl towards you, stopping at the towel that covers your privates.<br>
<br>
<span style="color:LightSteelBlue">“But I’m going to make it up to you, I’m going to do my best to make you feel good.”</span> <span style="color:DarkTurquoise">Noah</span> gives you a seductive smile as <span style="color:Pink">he pulls off the towel, revealing your $Player.PenisSize Penis!</span> You feel your heart pounding in your chest as <span style="color:DarkTurquoise">Noah</span> eyes your Penis and begins to rub your stomach. You try to move, but your limbs are still frozen in a state of relaxation, yet you do not feel any fear, instead <span style="color:Pink">you feel a feeling of arousal fill your body.</span><br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s hands lower, from your stomach, to your pubic area, before finally finding perch upon your $Player.PenisSize Penis. You feel tingles swell throughout your body as his soft, warm hands begin to caress your genitals. You let out an involuntary moan as your Penis begins to stiffen, soon standing proud and erect from <span style="color:DarkTurquoise">Noah</span>’s touch. Your younger brother smiles as he looks upon the fruits of his labor.</span><br>
<br>
<span style="color:LightSteelBlue">“Now for my favorite part!”</span> He smiles widely, <span style="color:Pink">lowering his face down to your Penis, before sticking out his tongue and licking the length of your shaft. The feeling is nearly too much to handle, as he slowly pleasures your member and tickles your tip with his tongue. You feel a surge welling up inside you, begging for release, when suddenly-</span><br>
<br>
You wake up in your bed, breathing heavily and covered in sweat. You look around your room and find yourself alone, yet the image of your younger brother’s acts still fill your mind. You blush at the thought, why would you dream about your brother doing… that!? It has to be wrong, and yet your still remember the feeling, the utter pleasure. You push the thought from your mind and quickly get out of bed.<br>
<br>
<<if $Bedwetter == 1 and $Player.Bladder < 20>>
[[Continue|Bed Wetting]]<br>
<<else>>
[[Continue|Player Bedroom]] <br>
<<endif>>
<</nobr>><<nobr>>
<<set $QuestMissingToy to 4>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<else>>
<<set $AD.Outfit to "Normal">>
<<endif>>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<if $Noah.Position != "Playing Outside">>
<<set $AD.ShoesID to "None">>
<<endif>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You walk up to <span style="color:DarkTurquoise">Noah</span>, holding the toy behind your back, and tell him you have a surprise. <span style="color:LightSteelBlue">“Did you find it? Did you find it!?”</span> <span style="color:DarkTurquoise">Noah</span> jumps to his feet happily, with a big smile on his face. You play dumb, questioning what he is talking about. <span style="color:LightSteelBlue">“Come on <span style="color:DarkTurquoise">$Player.Name</span>!”</span> Noah tries to see what you are hiding, <span style="color:LightSteelBlue">“Let me see! Let me see!”</span> You relent, showing <span style="color:DarkTurquoise">Noah</span> the toy, which causes him to happily cheer and go to grab it, though you pull it back before he can.<br>
<br>
<div id=choice1>
<<link "Ask for a Kiss">>
<<replace"#choice1">>
You tell Noah that you want a reward for your efforts and demand he gives you a kiss. <span style="color:DarkTurquoise">Noah</span> smiles and blushes slightly. <span style="color:LightSteelBlue">“Of course! Anything for my hero!”</span> <span style="color:DarkTurquoise">Noah</span> puts on a girly, princess voice. <span style="color:Pink">You lean down a little as Noah stands on his tippy-toes and gives you a thankful kiss on the lips. He then does a little curtsy, prompting a round of giggles from you both.</span> <br>
<br>
You return the toy and <span style="color:DarkTurquoise">Noah</span> happily puts it back on his dresser, next to his other Owlman Figures, before giving you a big hug. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$Player.Name</span>, you’re the best big brother ever!”</span> <br>
<span style="color:Gold">Quest: Noah’s Missing Toy (Completed!)</span><br>
<<set $SocialChange to 3>>
<<include"NOAH Social Change">>
<<set $KissedNoah += 1>>
<<set $Kissed to 1>>
<<set $KissedHours += 3>>
<br>
<<if $Noah.Position == "Playing Outside">>
[[Continue|PH Backyard]]
<<else>>
[[Continue|PH Noah Bedroom]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Ask for Half His Allowance">>
<<replace"#choice1">>
You tell <span style="color:DarkTurquoise">Noah</span> that you want a reward for your efforts and demand half of his allowance. <span style="color:DarkTurquoise">Noah</span> frowns as you say that. <span style="color:LightSteelBlue">“But- but I was going to buy the new Owlman Blockz set. Daddy was going to take me tomorrow!”</span> He pouts and complains, but you threaten to put it back where you found it. <br>
<br>
<span style="color:LightSteelBlue">“Fine.”</span> <span style="color:DarkTurquoise">Noah</span> says sadly, grabbing a ten-dollar bill and handing it to you. <span style="color:LightSteelBlue">“Thank you.”</span> You take the money and hand <span style="color:DarkTurquoise">Noah</span> back his figure. He seems sad to have lost some of his cash, but also happy to have one of his favorite toys back. <br>
<span style="color:Gold">Quest: Noah’s Missing Toy (Completed!)</span><br>
<<set $Money += 10>>
<span style="color:Green">+$10</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
<<if $Noah.Position == "Playing Outside">>
[[Continue|PH Backyard]]
<<else>>
[[Continue|PH Noah Bedroom]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+$10</span><br>
</div>
<</nobr>><<nobr>>
<<if $Noah.Position == "Playing in Room">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<if $Noah.Position == "Playing in Room">>
<<set $AD.Outfit to "Normal">>
<<elseif $Noah.Position == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajama">>
<<endif>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<else>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $NoahNoShoes to 0>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<endif>>
You walk over to <span style="color:DarkTurquoise">Noah</span> and ask what’s wrong. <span style="color:LightSteelBlue">“It’s nothing.”</span> He sighs, <span style="color:LightSteelBlue">“I left my Owlman figure outside when I was playing and now I can’t find it anywhere! I thought I left it on the table in the backyard, but now it’s gone.”</span> <span style="color:DarkTurquoise">Noah</span> pouts, looking up at you with sad, puppydog eyes. You can’t help but smirk at <span style="color:DarkTurquoise">Noah</span>’s obvious attempt at pity.<br>
<br>
<div id=choice1>
<<link "Agree to Help<br>">>
<<replace"#choice1">>
You pat <span style="color:DarkTurquoise">Noah</span> laughing, telling him he should be more careful with his toys. <span style="color:LightSteelBlue">“But I only left it out there for like 30 seconds!”</span> He protests. You smile, giving him a side hug, and agree to look for it. <span style="color:LightSteelBlue">“Thanks!”</span> <span style="color:DarkTurquoise">Noah</span> says, happily jumping into your arms, <span style="color:LightSteelBlue">“You’re the best!”</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span> said the last place he saw it was on the deck in the backyard, that’s probably the best place to look. <br>
<span style="color:Gold">Began quest: “Noah’s Missing Toy”!</span><br>
<br>
<<set $QuestMissingToy to 2>>
<<set $QuestMissingToyLocation to random(1, 3)>>
<<if $Noah.Position == "Playing in Room">>
[[Continue|PH Noah Bedroom]]
<<else>>
[[Continue|PH Backyard]]
<<endif>>
<</replace>>
<</link>>
<<link "Wish Him Luck<br>">>
<<replace"#choice1">>
You pat <span style="color:DarkTurquoise">Noah</span> on the head and wish him luck in finding his toy. As you walk away, <span style="color:DarkTurquoise">Noah</span> sighs again, obviously hoping you would offer to help him, but thanks you anyway.<br>
<br>
<<if $Noah.Position == "Playing in Room">>
[[Continue|PH Noah Bedroom]]
<<else>>
[[Continue|PH Backyard]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $Noah.Position == "Sleeping" or $Noah.Position == "Changing" or $Noah.Position == "Playing in Room" or $Noah.Position == "Reading in Room" or $Noah.Position == "Hurt Bedroom" or $Noah.Position == "Hiding Under Bed" or $Noah.Position == "Playing in Room PJ" or $Noah.Position == "Hiding Under Bed PJ">>
<img class="image pixelated" src="Images\NPC Tracking\Noah Bedroom.png"
style="position: absolute; left: 0; top: 0px" alt="Noah" usemap="#PlayerHouse">
<<endif>>
<<if $Noah.Position == "Hallway" or $Noah.Position == "Hallway PJ" or $Noah.Position == "Hallway Towel">>
<img class="image pixelated" src="Images\NPC Tracking\Noah Hallway.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<<endif>>
<<if $Noah.Position == "Bath">>
<img class="image pixelated" src="Images\NPC Tracking\Noah Bathroom.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<<endif>>
<<if $Noah.Position == "Breakfast" or $Noah.Position == "Lunch" or $Noah.Position == "Dinner" or $Noah.Position == "Time Out" or $Noah.Position == "Drawing Kitchen" or $Noah.Position == "Coloring" or $Noah.Position == "Homework" or $Noah.Position == "Homework Hard">>
<img class="image pixelated" src="Images\NPC Tracking\Noah Kitchen.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<<endif>>
<<if $Noah.Position == "Playing Outside">>
<img class="image pixelated" src="Images\NPC Tracking\Noah Backyard.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<<endif>>
<<if $Noah.Position == "TV" or $Noah.Position == "TV Scared" or $Noah.Position == "TV PJ" or $Noah.Position == "TV Scared PJ">>
<img class="image pixelated" src="Images\NPC Tracking\Noah Living Room.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<<endif>>
<</nobr>><<nobr>>
Not long into the night you are suddenly stirred from your sleep by a light knocking on your door. You glance over and see <span style="color:DarkTurquoise">Noah</span> peeking his head inside,
<<if $NoahPJType == "Two">>
he is wearing a $NoahPJTop and $NoahPJBottoms
<<elseif $NoahPJType == "Onesie">>
he is wearing his $NoahPJBody
<<elseif $NoahPJType == "None">>
he is only wearing his $NoahUndies
<<endif>>
and hugs <span style="color:DarkTurquoise">Bue</span> tightly in his hands.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”I- I’m sorry.”</span> As he gets closer you notice tears welling up in his eyes. <span style="color:LightSteelBlue">”I had a nightmare and daddy’s door is locked… I’m sorry.”</span> He stands there fidgeting and starring at the ground.<br>
<br>
<div id=choice>
<<link "Let him sleep with you<br>">>
<<replace"#choice">>
You sigh and tell him he can sleep with you tonight. He smiles and walks over as he wipes his tears away.
<<if $Player.Exposed == "Naked">>
It is only as he is about to hop into your bed that you remember <span style="color:Pink">you are completely naked under your blankets</span>. You blush as he hops in and cuddles up next to you. Thankfully, he doesn’t seem to notice.<br>
<<else>>
<span style="color:DarkTurquoise">Noah</span> slides under your blanket and cuddles up close to you.<br>
<<endif>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Thanks <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He says before falling asleep hugging you. By the time you wake up in the morning, he seemingly has returned to his room.<br>
<br>
<span style="color:Green">+Noah Relationship!</span>
<<set $NoahSocial += 2>>
<br>
[[Continue|Player Bedroom]] <br>
<</replace>>
<</link>>
<<link "Tell him to grow up<br>">>
<<replace"#choice">>
You sigh audibly and tell <span style="color:DarkTurquoise">Noah</span> that he’s going to grow up and stop being afraid of nightmares. Your father probably locked his door because he got tired of <span style="color:DarkTurquoise">Noah</span> coming in crying every other night. So he has to stop being such a baby and go back to sleep, the monsters aren’t real.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”I’m sorry…”</span> He sniffles as he begins to sob and slowly backs out of your room, giving you one last glance right before shutting your door and returning to his room. Once he is gone, you return to sleep.<br>
<br>
<span style="color:Red">-Noah Relationship!</span>
<<set $NoahSocial -= 2>>
<br>
[[Continue|Player Bedroom]] <br>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It’s- coming-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pants as he feels a wave of pleasure welling up inside of him. <span style="color:DarkTurquoise">Noah</span> grips his sheets and begins to arc his back, slowly thrusting into your mouth. <span style="color:DarkTurquoise">Noah</span> lets out a loud, drawn-out moan as he climaxes. It was louder than both of you were expecting. <span style="color:DarkTurquoise">Noah</span> would have tried to cover his mouth but was unable to as he becomes pudding whenever you blow him.</span> The loud moan was sure to attract attention! <br>
<br>
Performing damage control as quickly as you can, you toss a blanket over your nude and spent little brother, kick his clothes under his bed, and sit down all innocent-like right as the door swings open. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>? Are you alright, I thought I heard you scream-“</span> <span style="color:DarkTurquoise">Your Father</span> barrages in worriedly, <span style="color:Pink">then notices <span style="color:DarkTurquoise">Noah</span> laying on the bed out of breath, red-faced, and sweating, then turns to you suspiciously. </span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? Are you messing with your brother again?”</span> He asks, stepping in front of you. Flustered and worried he knew what was happening, you ask what he was talking about. Your response only seems to make him more suspicious, so he turns to <span style="color:DarkTurquoise">Noah</span> and asks him. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>, is <span style="color:DarkTurquoise">$Player.Name</span> bullying you?”</span> <span style="color:Pink">It takes <span style="color:DarkTurquoise">Noah</span> a minute to respond, still spent from his orgasm.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No…”</span> <span style="color:Pink">He finally gets out as he grips the blanket tightly, obviously worried <span style="color:DarkTurquoise">Your Father</span> would discover him nude under the covers with a wet willy,</spaN> <span style="color:LightSteelBlue">“Tickled- he was tickling me. Sorry for being so loud.”</span> <span style="color:Pink">You both give him the innocent smile of two boys who totally were not just doing something naughty.</span> He seems to buy it as he sighs and begins to leave. <br>
<br>
<span style="color:LightSteelBlue">“Well make sure you play nice. If I hear any more crying, I’ll come back with the belt.”</span> He turns back to you two smiling, obviously kidding. <span style="color:Pink">Though you both feel a slight sting in your rears regardless. Once he is gone, <span style="color:DarkTurquoise">Noah</span> falls backward and lets out a sigh of relief. That was a close call, but it was also kind of exciting!</span> <br>
<br>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 6>>
<<set $NoahPlayCum to 1>>
[[Continue|PH Noah Bedroom]]
<</nobr>><<nobr>>
<span style="color:LightSteelBlue">“Nugh-”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> closes his eyes tightly as his body begins to tense up. Recognizing this as a sign that he is about to orgasm, you increase your intensity to make sure it is a strong one. <span style="color:DarkTurquoise">Noah</span> grabs <span style="color:DarkTurquoise">Bue</span> and pulls him into a tight squeeze, biting his ear as the pressure begins to build higher and higher! <span style="color:DarkTurquoise">Noah</span>’s pelvis begins to thrust slowly, acting on its own, as his breathing quickens, and he begins to moan.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Sleep">>
<<set $AD.Eyes to "Sleep">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Sleep">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Unable to hold back anymore, <span style="color:DarkTurquoise">Noah</span>’s back arcs as his body lifts into the air. He lets out a high-pitched moan as his penis begins to shake wildly, trying too hard to pump out a substance that he can’t yet produce. As quickly as it raised, the exhausted boy’s body flops back down onto the bed, his nude figure covered in sweat. His Small Penis was still twitching as his moans were replaced by his ever-softening breathing.</span> <br>
<br>
You ask <span style="color:DarkTurquoise">Noah</span> if he enjoyed himself but get no response. A few pokes on the belly confirm that the spent boy had passed out.<span style="color:Pink"> Seems his orgasm combined with his already spent state was too much for him to handle. You took a step back to admire the view. <span style="color:DarkTurquoise">Noah</span>’s legs were spread apart and bent, giving an easy view of his softening penis. His cheeks were red, and his face stayed in the pathetic post-nut look, his mouth agape with drool already slowly leaking out of it.</span> <br>
<br>
<span style="color:Pink">You wondered if all boys looked so cute following a sleepy orgasm. Part of you was upset that <span style="color:DarkTurquoise">Noah</span> wouldn’t be able to return the favor, but he would probably pass out before he even got you hard. You’ll have to remind yourself to make sure he pays you back at a later date. After all, it was only fair. You walk over and kiss him on the forehead before leaving him to his rest.</span> <br>
<br>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 6>>
<<set $NoahSleepCum to 1>>
[[Continue|PH Noah Bedroom]]
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveNoahWedgie</span> wedgies to Noah.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotNoahWedgie</span> wedgies from Noah.<br>
You have pulled down Noah's pants <span style="color:DarkTurquoise">$PantsNoah</span> times.<br>
Noah has pulled your pants down <span style="color:DarkTurquoise">$PantsByNoah</span> times.<br>
You have been spanked by Noah <span style="color:DarkTurquoise">$SpankedByNoah</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Noah <span style="color:DarkTurquoise">$KissedNoah</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Noah naked <span style="color:DarkTurquoise">$SeenNoahNaked</span> times.<br>
Noah has seen you naked <span style="color:DarkTurquoise">$NoahSeenNaked</span> times.<br>
You have stripped Noah as he sleeps <span style="color:DarkTurquoise">$StrippedNoahSleeping</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Sex--</strong></big></span><br>
You've molested Noah while he sleeps <span style="color:DarkTurquoise">$TimesMolestedNoahSleeping</span> times.<br>
<</nobr>><<nobr>>
<<if $NoahGentle > 100>>
<<set $NoahGentle to 100>>
<<elseif $NoahGentle < 0>>
<<set $NoahGentle to 0>>
<<endif>>
<<if $NoahPenisFocus > 100>>
<<set $NoahPenisFocus to 100>>
<<elseif $NoahPenisFocus < 0>>
<<set $NoahPenisFocus to 0>>
<<endif>>
<table>
<tr>
<td><strong>Rough</strong></td>
<td>
<<if $NoahGentle == 0>>
<img class="image pixelated" src="Images\UI\Dials\Dial00.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 10>>
<img class="image pixelated" src="Images\UI\Dials\Dial10.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 20>>
<img class="image pixelated" src="Images\UI\Dials\Dial20.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 30>>
<img class="image pixelated" src="Images\UI\Dials\Dial30.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 40>>
<img class="image pixelated" src="Images\UI\Dials\Dial40.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 50>>
<img class="image pixelated" src="Images\UI\Dials\Dial50.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 60>>
<img class="image pixelated" src="Images\UI\Dials\Dial60.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 70>>
<img class="image pixelated" src="Images\UI\Dials\Dial70.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 80>>
<img class="image pixelated" src="Images\UI\Dials\Dial80.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 90>>
<img class="image pixelated" src="Images\UI\Dials\Dial90.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 100>>
<img class="image pixelated" src="Images\UI\Dials\Dial100.png" width="200" alt="Dial">
<<endif>>
</td>
<td><strong>Gentle</strong></td>
</tr>
/* BREAK */<br>
<tr>
<td><strong>Butt Focus</strong></td>
<td>
<<if $NoahPenisFocus == 0>>
<img class="image pixelated" src="Images\UI\Dials\Dial00.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 10>>
<img class="image pixelated" src="Images\UI\Dials\Dial10.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 20>>
<img class="image pixelated" src="Images\UI\Dials\Dial20.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 30>>
<img class="image pixelated" src="Images\UI\Dials\Dial30.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 40>>
<img class="image pixelated" src="Images\UI\Dials\Dial40.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 50>>
<img class="image pixelated" src="Images\UI\Dials\Dial50.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 60>>
<img class="image pixelated" src="Images\UI\Dials\Dial60.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 70>>
<img class="image pixelated" src="Images\UI\Dials\Dial70.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 80>>
<img class="image pixelated" src="Images\UI\Dials\Dial80.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 90>>
<img class="image pixelated" src="Images\UI\Dials\Dial90.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 100>>
<img class="image pixelated" src="Images\UI\Dials\Dial100.png" width="200" alt="Dial">
<<endif>>
</td>
<td><strong>Penis Focus</strong></td>
</tr>
</table>
<<if $QuestStormyNight == 4>>
<span style="color:Gray">[Noah is a novice when it comes to sexual acts. Meaning he is looking to you for support. During lewd encounters, you can influence how Noah will act.]</span><br>
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $InputID == "BoShBe">>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShBk">>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShBl">>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShBr">>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShGy">>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShGr">>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShOr">>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShPi">>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShPu">>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShRe">>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShTe">>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShWh">>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoShYe">>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
/* JEANS */
<<if $InputID == "BoJeBe">>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeBk">>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeBl">>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeBr">>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeGy">>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeGr">>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeOr">>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJePi">>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJePu">>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeRe">>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeTe">>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeWh">>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoJeYe">>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
/* PATCHED JEANS */
<<if $InputID == "BoPjBlue">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoPjBear">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoPjHeart">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoPjOwlman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoPjStarburst">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<<if $InputID == "BoPjUltraman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBotCurrent"]]
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $InputID == "BoShBe">>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShBk">>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShBl">>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShBr">>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShGy">>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShGr">>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShOr">>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShPi">>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShPu">>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShRe">>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShTe">>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShWh">>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoShYe">>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
/* JEANS */
<<if $InputID == "BoJeBe">>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeBk">>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeBl">>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeBr">>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeGy">>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeGr">>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeOr">>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJePi">>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJePu">>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeRe">>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeTe">>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeWh">>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoJeYe">>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
/* PATCHED JEANS */
<<if $InputID == "BoPjBlue">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoPjBear">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoPjHeart">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoPjOwlman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoPjStarburst">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<<if $InputID == "BoPjUltraman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot1"]]
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $InputID == "BoShBe">>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShBk">>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShBl">>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShBr">>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShGy">>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShGr">>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShOr">>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShPi">>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShPu">>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShRe">>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShTe">>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShWh">>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoShYe">>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
/* JEANS */
<<if $InputID == "BoJeBe">>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeBk">>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeBl">>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeBr">>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeGy">>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeGr">>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeOr">>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJePi">>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJePu">>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeRe">>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeTe">>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeWh">>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoJeYe">>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
/* PATCHED JEANS */
<<if $InputID == "BoPjBlue">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoPjBear">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoPjHeart">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoPjOwlman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoPjStarburst">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<<if $InputID == "BoPjUltraman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot2"]]
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $InputID == "BoShBe">>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShBk">>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShBl">>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShBr">>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShGy">>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShGr">>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShOr">>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShPi">>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShPu">>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShRe">>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShTe">>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShWh">>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoShYe">>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
/* JEANS */
<<if $InputID == "BoJeBe">>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeBk">>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeBl">>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeBr">>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeGy">>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeGr">>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeOr">>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJePi">>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJePu">>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeRe">>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeTe">>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeWh">>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoJeYe">>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
/* PATCHED JEANS */
<<if $InputID == "BoPjBlue">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoPjBear">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoPjHeart">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoPjOwlman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoPjStarburst">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<<if $InputID == "BoPjUltraman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot3"]]
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $InputID == "BoShBe">>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShBk">>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShBl">>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShBr">>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShGy">>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShGr">>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShOr">>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShPi">>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShPu">>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShRe">>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShTe">>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShWh">>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoShYe">>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
/* JEANS */
<<if $InputID == "BoJeBe">>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeBk">>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeBl">>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeBr">>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeGy">>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeGr">>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeOr">>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJePi">>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJePu">>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeRe">>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeTe">>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeWh">>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoJeYe">>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
/* PATCHED JEANS */
<<if $InputID == "BoPjBlue">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoPjBear">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoPjHeart">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoPjOwlman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoPjStarburst">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<<if $InputID == "BoPjUltraman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot4"]]
<<endif>>
<</nobr>><<nobr>>
/* SHORTS */
<<if $InputID == "BoShBe">>
[img[Images\Icons\Kids Clothes\Shorts\Beige Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShBk">>
[img[Images\Icons\Kids Clothes\Shorts\Black Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShBl">>
[img[Images\Icons\Kids Clothes\Shorts\Blue Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShBr">>
[img[Images\Icons\Kids Clothes\Shorts\Brown Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShGy">>
[img[Images\Icons\Kids Clothes\Shorts\Gray Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShGr">>
[img[Images\Icons\Kids Clothes\Shorts\Green Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShOr">>
[img[Images\Icons\Kids Clothes\Shorts\Orange Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShPi">>
[img[Images\Icons\Kids Clothes\Shorts\Pink Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShPu">>
[img[Images\Icons\Kids Clothes\Shorts\Purple Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShRe">>
[img[Images\Icons\Kids Clothes\Shorts\Red Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShTe">>
[img[Images\Icons\Kids Clothes\Shorts\Teal Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShWh">>
[img[Images\Icons\Kids Clothes\Shorts\White Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoShYe">>
[img[Images\Icons\Kids Clothes\Shorts\Yellow Shorts.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
/* JEANS */
<<if $InputID == "BoJeBe">>
[img[Images\Icons\Kids Clothes\Jeans\Beige Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeBk">>
[img[Images\Icons\Kids Clothes\Jeans\Black Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeBl">>
[img[Images\Icons\Kids Clothes\Jeans\Blue Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeBr">>
[img[Images\Icons\Kids Clothes\Jeans\Brown Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeGy">>
[img[Images\Icons\Kids Clothes\Jeans\Gray Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeGr">>
[img[Images\Icons\Kids Clothes\Jeans\Green Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeOr">>
[img[Images\Icons\Kids Clothes\Jeans\Orange Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJePi">>
[img[Images\Icons\Kids Clothes\Jeans\Pink Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJePu">>
[img[Images\Icons\Kids Clothes\Jeans\Purple Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeRe">>
[img[Images\Icons\Kids Clothes\Jeans\Red Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeTe">>
[img[Images\Icons\Kids Clothes\Jeans\Teal Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeWh">>
[img[Images\Icons\Kids Clothes\Jeans\White Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoJeYe">>
[img[Images\Icons\Kids Clothes\Jeans\Yellow Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
/* PATCHED JEANS */
<<if $InputID == "BoPjBlue">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoPjBear">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Bear Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoPjHeart">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Heart Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoPjOwlman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Owlman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoPjStarburst">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Starburst Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<<if $InputID == "BoPjUltraman">>
[img[Images\Icons\Kids Clothes\Patched Jeans\Blue Ultraman Patched Jeans.png][NOAH Custom Wardrobe][$ClickID to "NoahBot5"]]
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $InputID == "OuHoBe">>
[img[Images\Icons\Kids Clothes\Hoodie\Beige Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoBk">>
[img[Images\Icons\Kids Clothes\Hoodie\Black Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoBl">>
[img[Images\Icons\Kids Clothes\Hoodie\Blue Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoBr">>
[img[Images\Icons\Kids Clothes\Hoodie\Brown Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoGy">>
[img[Images\Icons\Kids Clothes\Hoodie\Gray Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoGr">>
[img[Images\Icons\Kids Clothes\Hoodie\Green Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoOr">>
[img[Images\Icons\Kids Clothes\Hoodie\Orange Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoPi">>
[img[Images\Icons\Kids Clothes\Hoodie\Pink Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoPu">>
[img[Images\Icons\Kids Clothes\Hoodie\Purple Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoRe">>
[img[Images\Icons\Kids Clothes\Hoodie\Red Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoTe">>
[img[Images\Icons\Kids Clothes\Hoodie\Teal Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoWh">>
[img[Images\Icons\Kids Clothes\Hoodie\White Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<<if $InputID == "OuHoYe">>
[img[Images\Icons\Kids Clothes\Hoodie\Yellow Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOut1"]]
<<endif>>
<</nobr>><<nobr>>
/* HOODIE */
<<if $InputID == "OuHoBe">>
[img[Images\Icons\Kids Clothes\Hoodie\Beige Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoBk">>
[img[Images\Icons\Kids Clothes\Hoodie\Black Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoBl">>
[img[Images\Icons\Kids Clothes\Hoodie\Blue Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoBr">>
[img[Images\Icons\Kids Clothes\Hoodie\Brown Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoGy">>
[img[Images\Icons\Kids Clothes\Hoodie\Gray Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoGr">>
[img[Images\Icons\Kids Clothes\Hoodie\Green Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoOr">>
[img[Images\Icons\Kids Clothes\Hoodie\Orange Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoPi">>
[img[Images\Icons\Kids Clothes\Hoodie\Pink Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoPu">>
[img[Images\Icons\Kids Clothes\Hoodie\Purple Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoRe">>
[img[Images\Icons\Kids Clothes\Hoodie\Red Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoTe">>
[img[Images\Icons\Kids Clothes\Hoodie\Teal Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoWh">>
[img[Images\Icons\Kids Clothes\Hoodie\White Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<<if $InputID == "OuHoYe">>
[img[Images\Icons\Kids Clothes\Hoodie\Yellow Hoodie.png][NOAH Custom Wardrobe][$ClickID to "NoahOutCurrent"]]
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $InputID == "ShSnBe">>
[img[Images\Icons\Kids Clothes\Sneakers\Beige Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnBk">>
[img[Images\Icons\Kids Clothes\Sneakers\Black Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnBl">>
[img[Images\Icons\Kids Clothes\Sneakers\Blue Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnBr">>
[img[Images\Icons\Kids Clothes\Sneakers\Brown Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnGy">>
[img[Images\Icons\Kids Clothes\Sneakers\Gray Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnGr">>
[img[Images\Icons\Kids Clothes\Sneakers\Green Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnOr">>
[img[Images\Icons\Kids Clothes\Sneakers\Orange Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnPi">>
[img[Images\Icons\Kids Clothes\Sneakers\Pink Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnPu">>
[img[Images\Icons\Kids Clothes\Sneakers\Purple Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnRe">>
[img[Images\Icons\Kids Clothes\Sneakers\Red Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnTe">>
[img[Images\Icons\Kids Clothes\Sneakers\Teal Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnWh">>
[img[Images\Icons\Kids Clothes\Sneakers\White Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<<if $InputID == "ShSnYe">>
[img[Images\Icons\Kids Clothes\Sneakers\Yellow Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho1"]]
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $InputID == "ShSnBe">>
[img[Images\Icons\Kids Clothes\Sneakers\Beige Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnBk">>
[img[Images\Icons\Kids Clothes\Sneakers\Black Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnBl">>
[img[Images\Icons\Kids Clothes\Sneakers\Blue Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnBr">>
[img[Images\Icons\Kids Clothes\Sneakers\Brown Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnGy">>
[img[Images\Icons\Kids Clothes\Sneakers\Gray Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnGr">>
[img[Images\Icons\Kids Clothes\Sneakers\Green Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnOr">>
[img[Images\Icons\Kids Clothes\Sneakers\Orange Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnPi">>
[img[Images\Icons\Kids Clothes\Sneakers\Pink Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnPu">>
[img[Images\Icons\Kids Clothes\Sneakers\Purple Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnRe">>
[img[Images\Icons\Kids Clothes\Sneakers\Red Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnTe">>
[img[Images\Icons\Kids Clothes\Sneakers\Teal Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnWh">>
[img[Images\Icons\Kids Clothes\Sneakers\White Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<<if $InputID == "ShSnYe">>
[img[Images\Icons\Kids Clothes\Sneakers\Yellow Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahSho2"]]
<<endif>>
<</nobr>><<nobr>>
/* SNEAKERS */
<<if $InputID == "ShSnBe">>
[img[Images\Icons\Kids Clothes\Sneakers\Beige Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnBk">>
[img[Images\Icons\Kids Clothes\Sneakers\Black Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnBl">>
[img[Images\Icons\Kids Clothes\Sneakers\Blue Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnBr">>
[img[Images\Icons\Kids Clothes\Sneakers\Brown Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnGy">>
[img[Images\Icons\Kids Clothes\Sneakers\Gray Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnGr">>
[img[Images\Icons\Kids Clothes\Sneakers\Green Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnOr">>
[img[Images\Icons\Kids Clothes\Sneakers\Orange Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnPi">>
[img[Images\Icons\Kids Clothes\Sneakers\Pink Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnPu">>
[img[Images\Icons\Kids Clothes\Sneakers\Purple Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnRe">>
[img[Images\Icons\Kids Clothes\Sneakers\Red Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnTe">>
[img[Images\Icons\Kids Clothes\Sneakers\Teal Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnWh">>
[img[Images\Icons\Kids Clothes\Sneakers\White Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<<if $InputID == "ShSnYe">>
[img[Images\Icons\Kids Clothes\Sneakers\Yellow Sneakers.png][NOAH Custom Wardrobe][$ClickID to "NoahShoCurrent"]]
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $InputID == "SoSoBe">>
[img[Images\Icons\Kids Clothes\Socks\Beige Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoBk">>
[img[Images\Icons\Kids Clothes\Socks\Black Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoBl">>
[img[Images\Icons\Kids Clothes\Socks\Blue Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoBr">>
[img[Images\Icons\Kids Clothes\Socks\Brown Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoGy">>
[img[Images\Icons\Kids Clothes\Socks\Gray Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoGr">>
[img[Images\Icons\Kids Clothes\Socks\Green Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoOr">>
[img[Images\Icons\Kids Clothes\Socks\Orange Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoPi">>
[img[Images\Icons\Kids Clothes\Socks\Pink Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoPu">>
[img[Images\Icons\Kids Clothes\Socks\Purple Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoRe">>
[img[Images\Icons\Kids Clothes\Socks\Red Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoTe">>
[img[Images\Icons\Kids Clothes\Socks\Teal Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoWh">>
[img[Images\Icons\Kids Clothes\Socks\White Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<<if $InputID == "SoSoYe">>
[img[Images\Icons\Kids Clothes\Socks\Yellow Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc1"]]
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $InputID == "SoSoBe">>
[img[Images\Icons\Kids Clothes\Socks\Beige Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoBk">>
[img[Images\Icons\Kids Clothes\Socks\Black Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoBl">>
[img[Images\Icons\Kids Clothes\Socks\Blue Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoBr">>
[img[Images\Icons\Kids Clothes\Socks\Brown Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoGy">>
[img[Images\Icons\Kids Clothes\Socks\Gray Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoGr">>
[img[Images\Icons\Kids Clothes\Socks\Green Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoOr">>
[img[Images\Icons\Kids Clothes\Socks\Orange Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoPi">>
[img[Images\Icons\Kids Clothes\Socks\Pink Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoPu">>
[img[Images\Icons\Kids Clothes\Socks\Purple Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoRe">>
[img[Images\Icons\Kids Clothes\Socks\Red Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoTe">>
[img[Images\Icons\Kids Clothes\Socks\Teal Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoWh">>
[img[Images\Icons\Kids Clothes\Socks\White Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<<if $InputID == "SoSoYe">>
[img[Images\Icons\Kids Clothes\Socks\Yellow Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc2"]]
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $InputID == "SoSoBe">>
[img[Images\Icons\Kids Clothes\Socks\Beige Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoBk">>
[img[Images\Icons\Kids Clothes\Socks\Black Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoBl">>
[img[Images\Icons\Kids Clothes\Socks\Blue Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoBr">>
[img[Images\Icons\Kids Clothes\Socks\Brown Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoGy">>
[img[Images\Icons\Kids Clothes\Socks\Gray Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoGr">>
[img[Images\Icons\Kids Clothes\Socks\Green Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoOr">>
[img[Images\Icons\Kids Clothes\Socks\Orange Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoPi">>
[img[Images\Icons\Kids Clothes\Socks\Pink Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoPu">>
[img[Images\Icons\Kids Clothes\Socks\Purple Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoRe">>
[img[Images\Icons\Kids Clothes\Socks\Red Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoTe">>
[img[Images\Icons\Kids Clothes\Socks\Teal Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoWh">>
[img[Images\Icons\Kids Clothes\Socks\White Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<<if $InputID == "SoSoYe">>
[img[Images\Icons\Kids Clothes\Socks\Yellow Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSoc3"]]
<<endif>>
<</nobr>><<nobr>>
/* SOCKS */
<<if $InputID == "SoSoBe">>
[img[Images\Icons\Kids Clothes\Socks\Beige Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoBk">>
[img[Images\Icons\Kids Clothes\Socks\Black Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoBl">>
[img[Images\Icons\Kids Clothes\Socks\Blue Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoBr">>
[img[Images\Icons\Kids Clothes\Socks\Brown Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoGy">>
[img[Images\Icons\Kids Clothes\Socks\Gray Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoGr">>
[img[Images\Icons\Kids Clothes\Socks\Green Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoOr">>
[img[Images\Icons\Kids Clothes\Socks\Orange Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoPi">>
[img[Images\Icons\Kids Clothes\Socks\Pink Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoPu">>
[img[Images\Icons\Kids Clothes\Socks\Purple Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoRe">>
[img[Images\Icons\Kids Clothes\Socks\Red Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoTe">>
[img[Images\Icons\Kids Clothes\Socks\Teal Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoWh">>
[img[Images\Icons\Kids Clothes\Socks\White Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<<if $InputID == "SoSoYe">>
[img[Images\Icons\Kids Clothes\Socks\Yellow Socks.png][NOAH Custom Wardrobe][$ClickID to "NoahSocCurrent"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $InputID == "ToTsOwlman">>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsBe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsBk">>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsBl">>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsBr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsGy">>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsGr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsOr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsPi">>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsPu">>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsRe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsTe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsWh">>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTsYe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
/* TANK TOP */
<<if $InputID == "ToTtBe">>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtBk">>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtBl">>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtBr">>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtGy">>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtGr">>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtOr">>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtPi">>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtPu">>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtRe">>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtTe">>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtWh">>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToTtYe">>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $InputID == "ToAsBe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsBk">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsBl">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsBr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsGy">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsGr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsOr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsPink">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsPu">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsRe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsTe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsWh">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<<if $InputID == "ToAsYe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop1"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $InputID == "ToTsOwlman">>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsBe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsBk">>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsBl">>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsBr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsGy">>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsGr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsOr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsPi">>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsPu">>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsRe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsTe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsWh">>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTsYe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
/* TANK TOP */
<<if $InputID == "ToTtBe">>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtBk">>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtBl">>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtBr">>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtGy">>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtGr">>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtOr">>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtPi">>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtPu">>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtRe">>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtTe">>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtWh">>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToTtYe">>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $InputID == "ToAsBe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsBk">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsBl">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsBr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsGy">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsGr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsOr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsPink">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsPu">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsRe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsTe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsWh">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<<if $InputID == "ToAsYe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop2"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $InputID == "ToTsOwlman">>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsBe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsBk">>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsBl">>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsBr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsGy">>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsGr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsOr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsPi">>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsPu">>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsRe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsTe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsWh">>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTsYe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
/* TANK TOP */
<<if $InputID == "ToTtBe">>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtBk">>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtBl">>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtBr">>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtGy">>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtGr">>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtOr">>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtPi">>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtPu">>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtRe">>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtTe">>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtWh">>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToTtYe">>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $InputID == "ToAsBe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsBk">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsBl">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsBr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsGy">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsGr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsOr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsPink">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsPu">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsRe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsTe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsWh">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<<if $InputID == "ToAsYe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop3"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $InputID == "ToTsOwlman">>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsBe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsBk">>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsBl">>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsBr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsGy">>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsGr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsOr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsPi">>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsPu">>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsRe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsTe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsWh">>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTsYe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
/* TANK TOP */
<<if $InputID == "ToTtBe">>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtBk">>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtBl">>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtBr">>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtGy">>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtGr">>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtOr">>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtPi">>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtPu">>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtRe">>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtTe">>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtWh">>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToTtYe">>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $InputID == "ToAsBe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsBk">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsBl">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsBr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsGy">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsGr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsOr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsPink">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsPu">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsRe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsTe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsWh">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<<if $InputID == "ToAsYe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop4"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $InputID == "ToTsOwlman">>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsBe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsBk">>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsBl">>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsBr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsGy">>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsGr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsOr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsPi">>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsPu">>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsRe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsTe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsWh">>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTsYe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
/* TANK TOP */
<<if $InputID == "ToTtBe">>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtBk">>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtBl">>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtBr">>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtGy">>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtGr">>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtOr">>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtPi">>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtPu">>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtRe">>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtTe">>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtWh">>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToTtYe">>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $InputID == "ToAsBe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsBk">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsBl">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsBr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsGy">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsGr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsOr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsPink">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsPu">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsRe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsTe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsWh">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<<if $InputID == "ToAsYe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTop5"]]
<<endif>>
<</nobr>><<nobr>>
/* T-SHIRT */
<<if $InputID == "ToTsOwlman">>
[img[Images\Icons\Kids Clothes\T-Shirt\Owlman T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsBe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Beige T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsBk">>
[img[Images\Icons\Kids Clothes\T-Shirt\Black T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsBl">>
[img[Images\Icons\Kids Clothes\T-Shirt\Blue T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsBr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Brown T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsGy">>
[img[Images\Icons\Kids Clothes\T-Shirt\Gray T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsGr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Green T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsOr">>
[img[Images\Icons\Kids Clothes\T-Shirt\Orange T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsPi">>
[img[Images\Icons\Kids Clothes\T-Shirt\Pink T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsPu">>
[img[Images\Icons\Kids Clothes\T-Shirt\Purple T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsRe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Red T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsTe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Teal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsWh">>
[img[Images\Icons\Kids Clothes\T-Shirt\White T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTsYe">>
[img[Images\Icons\Kids Clothes\T-Shirt\Yellow T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
/* TANK TOP */
<<if $InputID == "ToTtBe">>
[img[Images\Icons\Kids Clothes\Tank Top\Beige Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtBk">>
[img[Images\Icons\Kids Clothes\Tank Top\Black Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtBl">>
[img[Images\Icons\Kids Clothes\Tank Top\Blue Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtBr">>
[img[Images\Icons\Kids Clothes\Tank Top\Brown Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtGy">>
[img[Images\Icons\Kids Clothes\Tank Top\Gray Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtGr">>
[img[Images\Icons\Kids Clothes\Tank Top\Green Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtOr">>
[img[Images\Icons\Kids Clothes\Tank Top\Orange Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtPi">>
[img[Images\Icons\Kids Clothes\Tank Top\Pink Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtPu">>
[img[Images\Icons\Kids Clothes\Tank Top\Purple Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtRe">>
[img[Images\Icons\Kids Clothes\Tank Top\Red Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtTe">>
[img[Images\Icons\Kids Clothes\Tank Top\Teal Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtWh">>
[img[Images\Icons\Kids Clothes\Tank Top\White Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToTtYe">>
[img[Images\Icons\Kids Clothes\Tank Top\Yellow Tank Top.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
/* ANIMAL T-SHIRT */
<<if $InputID == "ToAsBe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Beige Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsBk">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Black Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsBl">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Blue Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsBr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Brown Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsGy">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Gray Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsGr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Green Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsOr">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Orange Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsPink">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Pink Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsPu">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Purple Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsRe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Red Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsTe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Teal Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsWh">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\White Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<<if $InputID == "ToAsYe">>
[img[Images\Icons\Kids Clothes\Animal T-Shirt\Yellow Animal T-Shirt.png][NOAH Custom Wardrobe][$ClickID to "NoahTopCurrent"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBear">>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrBe">>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrBk">>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrBl">>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrBr">>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrGy">>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrGr">>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrOr">>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrOwlman">>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrPink">>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrPu">>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrRe">>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrTe">>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrWh">>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBrYe">>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBe">>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoBk">>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoBl">>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoBr">>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoGy">>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoGr">>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoOr">>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoPink">>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoPu">>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoRe">>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoTe">>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoWh">>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBoYe">>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbBk">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbBl">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbBr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbGy">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbGr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbOr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbPink">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbPu">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbRe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbTe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbWh">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<<if $InputID == "UnBbYe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd1"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBear">>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrBe">>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrBk">>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrBl">>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrBr">>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrGy">>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrGr">>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrOr">>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrOwlman">>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrPink">>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrPu">>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrRe">>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrTe">>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrWh">>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBrYe">>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBe">>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoBk">>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoBl">>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoBr">>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoGy">>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoGr">>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoOr">>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoPink">>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoPu">>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoRe">>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoTe">>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoWh">>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBoYe">>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbBk">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbBl">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbBr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbGy">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbGr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbOr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbPink">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbPu">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbRe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbTe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbWh">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<<if $InputID == "UnBbYe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd2"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBear">>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrBe">>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrBk">>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrBl">>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrBr">>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrGy">>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrGr">>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrOr">>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrOwlman">>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrPink">>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrPu">>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrRe">>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrTe">>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrWh">>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBrYe">>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBe">>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoBk">>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoBl">>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoBr">>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoGy">>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoGr">>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoOr">>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoPink">>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoPu">>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoRe">>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoTe">>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoWh">>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBoYe">>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbBk">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbBl">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbBr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbGy">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbGr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbOr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbPink">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbPu">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbRe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbTe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbWh">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<<if $InputID == "UnBbYe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd3"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBear">>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrBe">>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrBk">>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrBl">>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrBr">>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrGy">>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrGr">>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrOr">>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrOwlman">>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrPink">>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrPu">>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrRe">>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrTe">>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrWh">>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBrYe">>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBe">>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoBk">>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoBl">>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoBr">>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoGy">>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoGr">>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoOr">>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoPink">>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoPu">>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoRe">>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoTe">>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoWh">>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBoYe">>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbBk">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbBl">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbBr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbGy">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbGr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbOr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbPink">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbPu">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbRe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbTe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbWh">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<<if $InputID == "UnBbYe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd4"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBear">>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrBe">>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrBk">>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrBl">>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrBr">>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrGy">>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrGr">>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrOr">>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrOwlman">>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrPink">>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrPu">>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrRe">>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrTe">>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrWh">>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBrYe">>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBe">>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoBk">>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoBl">>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoBr">>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoGy">>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoGr">>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoOr">>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoPink">>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoPu">>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoRe">>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoTe">>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoWh">>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBoYe">>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbBk">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbBl">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbBr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbGy">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbGr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbOr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbPink">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbPu">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbRe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbTe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbWh">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<<if $InputID == "UnBbYe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUnd5"]]
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBear">>
[img[Images\Icons\Kids Clothes\Briefs\Bear Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrBe">>
[img[Images\Icons\Kids Clothes\Briefs\Beige Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrBk">>
[img[Images\Icons\Kids Clothes\Briefs\Black Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrBl">>
[img[Images\Icons\Kids Clothes\Briefs\Blue Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrBr">>
[img[Images\Icons\Kids Clothes\Briefs\Brown Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrGy">>
[img[Images\Icons\Kids Clothes\Briefs\Gray Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrGr">>
[img[Images\Icons\Kids Clothes\Briefs\Green Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrOr">>
[img[Images\Icons\Kids Clothes\Briefs\Orange Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrOwlman">>
[img[Images\Icons\Kids Clothes\Briefs\Owlman Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrPink">>
[img[Images\Icons\Kids Clothes\Briefs\Pink Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrPu">>
[img[Images\Icons\Kids Clothes\Briefs\Purple Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrRe">>
[img[Images\Icons\Kids Clothes\Briefs\Red Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrTe">>
[img[Images\Icons\Kids Clothes\Briefs\Teal Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrWh">>
[img[Images\Icons\Kids Clothes\Briefs\White Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBrYe">>
[img[Images\Icons\Kids Clothes\Briefs\Yellow Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBe">>
[img[Images\Icons\Kids Clothes\Boxers\Beige Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoBk">>
[img[Images\Icons\Kids Clothes\Boxers\Black Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoBl">>
[img[Images\Icons\Kids Clothes\Boxers\Blue Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoBr">>
[img[Images\Icons\Kids Clothes\Boxers\Brown Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoGy">>
[img[Images\Icons\Kids Clothes\Boxers\Gray Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoGr">>
[img[Images\Icons\Kids Clothes\Boxers\Green Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoOr">>
[img[Images\Icons\Kids Clothes\Boxers\Orange Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoPink">>
[img[Images\Icons\Kids Clothes\Boxers\Pink Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoPu">>
[img[Images\Icons\Kids Clothes\Boxers\Purple Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoRe">>
[img[Images\Icons\Kids Clothes\Boxers\Red Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoTe">>
[img[Images\Icons\Kids Clothes\Boxers\Teal Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoWh">>
[img[Images\Icons\Kids Clothes\Boxers\White Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBoYe">>
[img[Images\Icons\Kids Clothes\Boxers\Yellow Boxers.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Beige Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbBk">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Black Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbBl">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Blue Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbBr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Brown Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbGy">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Gray Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbGr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Green Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbOr">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Orange Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbPink">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Pink Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbPu">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Purple Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbRe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Red Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbTe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Teal Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbWh">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\White Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<<if $InputID == "UnBbYe">>
[img[Images\Icons\Kids Clothes\Boxer Briefs\Yellow Boxer Briefs.png][NOAH Custom Wardrobe][$ClickID to "NoahUndCurrent"]]
<<endif>>
<</nobr>><<nobr>>
<<include"GNPC Generate">>
<<include"GNPC Extra 1">>
<<include"GNPC Generate">>
As you are walking around the small playground, you notice two young boys your brother’s age kneeling around the tree line near some bushes. They had a collection of plastic boxes with air holes punched into them. As you walked closer, you saw that they were searching for and collecting bugs.<br>
<br>
<span style="color:LightSteelBlue">“Oh look at this one!”</span> The taller boy with $GNPCHair $GNPCHairColor Hair laughed as he held up a black beetle to his friend.<br>
<br>
<span style="color:LightSteelBlue">"Ewww! That one is so weird!”</span> The shorter boy with $GNPCHairE1 $GNPCHairColorE1 Hair giggled as he shrank away, being less loving of the creepy creatures. The taller boy taunted his friend with the bug, trying to put it on his face, but the shorter boy fell backward and covered his face with his hands and laughed for his friend to get it away.<br>
<br>
The taller boy got a devious idea as he quickly grabbed hold of his friend’s $GNPCBottomsColorE1 $GNPCBottomsE1 and pulled them open enough to toss the beetle inside. <span style="color:Pink">The shorter boy let out a girlish scream and jumped to his feet, yanking down his $GNPCBottomsE1 as he begins to furiously kick his legs out until the beetle fell out. Both you and the boy’s friend can’t help but laugh at the little boy’s exposed Dinosaur-Print $GNPCUndiesColor Briefs.</span><br>
<br>
<span style="color:LightSteelBlue">“Everyone can see your Dino undies!”</span> The boy fell backward laughing, <span style="color:LightSteelBlue">“You look so silly!”</span> The shorter boy blushed as he pulled his $GNPCBottomsE1 back up and playfully kicked his friend. <span style="color:LightSteelBlue">“At least mine don’t have puppies on them!”</span> He then proceeded to jump atop his friends and the two boys began to playfully wrestle in the dirt. <span style="color:Pink">You couldn’t help but smile at how innocent and cute the little boys looked.</span> You watch them for a moment before walking away, wondering how their parents might punish them for getting so dirty.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<<set $Player.Arousal += $VoyeurArousal + 5>>
<br>
[[Continue|Neighborhood Playground]]
<</nobr>><<nobr>>
/* OPENING */
You are sitting on the swings, glancing up at the night sky in taking in the silence. It was so quiet out here at night, only the occasional sound traveling through an open window or a car driving by breaking the silence. It was pretty relaxing, but something about it seemed off. You glance around the dark, empty park. In a slightly paranoid state, your vision lingers towards the darkened shadows at the edge of the park.<br>
<br>
<span style="color:lightcoral">And that’s when you hear it. A rustling in the bushes. You freeze in fear as you see two golden, glowing eyes peering at you from behind the bushes. You freeze in fear as you scream in your head to run, locking eyes with the creature.</span> It is only as the eyes begin to slowly creep from the bushes that your frozen state of panic is broken and you jump to your feet sprinting towards your house!<br>
<br>
<span style="color:lightcoral">You trip, tumbling into a bramble bush. You are so full of adrenaline that you don’t even care as the thorns give you little cuts, instead trying to free yourself only to find your $PlayerBottoms.Name are caught on the bush!</span> You hear a noise, a growl, or a voice. You can’t tell but become even more terrified as it grows closer. You use all your strength and hear a loud <span style="color:red">RIP!</span> as you free yourself. But you are so scared you don’t even bother to look to see what ripped and just keep running as fast as you can until you are safely in the illuminated streetlight in front of your house.<br>
<br>
It is only then, as you finally stop to catch your breath, that you notice what that sound was.
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">You had completely torn off your $PlayerBottoms.Typeas you freed yourself! Leaving your $PlayerUndies.Name fully exposed as you sprinted down the street. You cover them with your hands red-faced, but find the streetlight casting a spotlight on your embarrassing state and dive into a nearby bush to hide.</span><br>
<br>
/* NO UNDIES */
<<else>>
<span style="color:Pink">You had completely torn off your $PlayerBottoms.Typeas you freed yourself! Leaving your $Player.PenisSize Penis and Butt fully exposed as you sprinted down the street! You cover yourself with your hands, blushing bright red, but find the streetlight casting a spotlight on your embarrassing state and dive into a nearby bush to hide.</span><br>
<br>
<<endif>>
/* END */
It is only then that you see the “monster” that had scared you so much. A small black cat walking down the street, carrying a scrap of your now ruined $PlayerBottoms.Typein its mouth. As it turns to you, you swear it smiles, as if mocking how much you humiliated yourself out of fear of it and continues walking down the street. You sigh, in both relief and annoyance, and now have to try and get inside before someone sees you like this.<br>
<<set $Minutes += 20>>
<<set $BottomID to "None">>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $TimesPantsRippedOff += 1>>
<br>
[[Continue|PH Frontyard]]
<</nobr>><<nobr>>
<<if $Hours > 6 and $Hours < 20>>
<<set $RandomEvent to random(1, 2)>>
<<else>>
<<if $ScaryMovie == 1>>
<<set $RandomEvent to 3>>
<<else>>
<<set $RandomEvent to 1>>
<<endif>>
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomEvent to 1>>
<<endif>>
<<if $RandomEvent == 1>>
You are by yourself, but enjoy your time relaxing on the swings.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<br>
[[Continue|Neighborhood Playground]]
<<elseif $RandomEvent == 2>>
<<set $RandomEvent2 to random(1, 2)>>
/* PUSH BOY ON SWINGS */
<<if $RandomEvent2 == 1>>
<<include"Northend Push Boy Swings">>
/* BOYS COLLECTING BUGS */
<<elseif $RandomEvent2 == 2>>
<<include"Northend Collecting Bugs">>
<<endif>>
/* PARANOID EVENT */
<<elseif $RandomEvent == 3>>
<<set $RandomEvent2 to random(1, 2)>>
/* NO PARANOID EVENT */
<<if $RandomEvent2 == 1>>
You are by yourself, but enjoy your time relaxing on the swings.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<br>
[[Continue|Neighborhood Playground]]
/* MONSTER IN THE BUSHES */
<<elseif $RandomEvent2 == 2>>
<<include"Northend Monster in the Bushes">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<include"GNPC Generate">>
As you are running around enjoying yourself, you notice a $GNPCHairColor haired little boy sitting alone on the swing, silently looking down at his feet as he sways back and forth. The kid was very young, probably only around 5 or 6, and was wearing a $GNPCTopColor $GNPCTop and $GNPCBottomsColor $GNPCBottoms. He looked at some of the other boys playing on the playground, all older boys around your younger brother's age who had no interest in playing with the “baby” and sighed. You felt bad for the little dude.<br>
<br>
<div id=choice>
<<link "Push the little boy on the swings<br>">>
<<replace"#choice">>
You smile and walk up to the little boy, placing your hand on his shoulder. The cute boy looks up at you in confusion before speaking in a soft voice. <span style="color:LightSteelBlue">“Oh, sorry. Did you want to swing?”</span> He goes to stand up, but you grab his hands and place them back on the chains of the swing, telling him to hold on. The boy is confused for a moment before you start to push him gently on the swing. The boy then begins to giggle as he realizes what you are doing and turns to you with a smile. <br>
<br>
A few moments later and the boy is swinging his legs and giggling about how high he is; Though you are careful not to push him too high since he is so young. The kid’s joy is contagious, as you find yourself smiling and enjoying yourself as well. After a few minutes of playing on the swings, you hear a woman call out to the little boy, telling him it is time to come back inside. You help the boy stop and he hops off the swing <span style="color:Pink">before suddenly jumping against you, giving you a big hug.</span><br>
<br>
<span style="color:LightSteelBlue">“Thanks! That was super fun! Can you play with me again sometime?”</span> You smile and tell the boy maybe someday when he then motions for you to lean down closer to him. You are expecting him to whisper something in your ear, <span style="color:Pink">but instead, he quickly gets on his tippy toes and kisses you on the nose.</span> You are taken by surprise as the kid runs off to his mother giggling and waving goodbye.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<<set $Kissed to 1>>
<<set $KissedHours += 6>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<<link "Play with the other boys">>
<<replace"#choice">>
You turn away from the young kid and instead join the other boys in a game of zombie tag. Being the oldest there, you are chosen as “it” and tasked with hunting the other boys down and making them join your zombie army. It is quite fun and you especially enjoy jumping out from the bushes and scaring them, causing them to run off screaming as you chase them down. One boy even humorously admits that he has to run back home to change his underwear, as your jump scare had caused him to pee a little bit.<br>
<br>
It is all in good fun and you and the young boys all find yourself smiling and giggling as the game eventually comes to an end and most of the boys disperse to head home to rest. As you leave, you turn and see that the little boy on the swings had left as well.<br>
<<if $AthleticsSkill <= 2>>
<<set $AthleticsXP += 5>>
<span style="color:Green">+5 Athletics XP!</span><br>
<<include"Athletics Skill Level Up">>
<<else>>
<<set $AthleticsXP += 1>>
<span style="color:Green">+1 Athletics XP!</span><br>
<<include"Athletics Skill Level Up">>
<<endif>>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<span style="color:Green">+Athletics</span><br>
</div>
<</nobr>><<nobr>>
<span style="color:Azure"><strong><big>--School Skills--</big></strong></span><br>
/* ENGLISH */
<strong>English</strong><br>
<<if $EnglishLearned == 1>>
<<if $EnglishXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $EnglishXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $EnglishXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $EnglishXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $EnglishXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $EnglishXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $EnglishXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $EnglishXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $EnglishXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $EnglishXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $EnglishXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $EnglishSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $EnglishSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $EnglishSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $EnglishSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $EnglishSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $EnglishSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $EnglishSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $EnglishSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $EnglishSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $EnglishSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* HISTORY */
<strong>History</strong><br>
<<if $HistoryLearned == 1>>
<<if $HistoryXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $HistoryXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $HistoryXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $HistoryXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $HistoryXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $HistoryXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $HistoryXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $HistoryXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $HistoryXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $HistoryXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $HistoryXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $HistorySkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $HistorySkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $HistorySkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $HistorySkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $HistorySkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $HistorySkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $HistorySkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $HistorySkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $HistorySkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $HistorySkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* MATH */
<strong>Math</strong><br>
<<if $MathLearned == 1>>
<<if $MathXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $MathXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $MathXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $MathXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $MathXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $MathXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $MathXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $MathXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $MathXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $MathXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $MathXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $MathSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $MathSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $MathSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $MathSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $MathSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $MathSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $MathSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $MathSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $MathSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $MathSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* SCIENCE */
<strong>Science</strong><br>
<<if $ScienceLearned == 1>>
<<if $ScienceXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ScienceXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ScienceXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ScienceXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ScienceXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ScienceXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ScienceXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ScienceXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ScienceXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ScienceXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ScienceXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $ScienceSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ScienceSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ScienceSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ScienceSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ScienceSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ScienceSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ScienceSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ScienceSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ScienceSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ScienceSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Physical Skills--</big></strong></span><br>
/* ATHELETICS */
<strong>Athletics</strong><br>
<<if $AthleticsLearned == 1>>
<<if $AthleticsXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $AthleticsXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $AthleticsXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $AthleticsXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $AthleticsXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $AthleticsXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $AthleticsXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $AthleticsXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $AthleticsXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $AthleticsXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $AthleticsXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $AthleticsSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $AthleticsSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $AthleticsSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $AthleticsSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $AthleticsSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $AthleticsSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $AthleticsSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $AthleticsSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $AthleticsSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $AthleticsSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* SWIMMING */
<strong>Swimming</strong><br>
<<if $SwimmingLearned == 1>>
<<if $SwimmingXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $SwimmingXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $SwimmingXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $SwimmingXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $SwimmingXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $SwimmingXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $SwimmingXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $SwimmingXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $SwimmingXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $SwimmingXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $SwimmingXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $SwimmingSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $SwimmingSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $SwimmingSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $SwimmingSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $SwimmingSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $SwimmingSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $SwimmingSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $SwimmingSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $SwimmingSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $SwimmingSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Social Skills--</big></strong></span><br>
/* ACTING */
<strong>Acting</strong><br>
<<if $ActingLearned == 1>>
<<if $ActingXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ActingXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ActingXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ActingXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ActingXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ActingXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ActingXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ActingXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ActingXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ActingXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ActingXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $ActingSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ActingSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ActingSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ActingSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ActingSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ActingSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ActingSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ActingSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ActingSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ActingSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Creative Skills--</big></strong></span><br>
/* ACTING */
<strong>Cooking</strong><br>
<<if $CookingLearned == 1>>
<<if $CookingXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $CookingXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $CookingXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $CookingXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $CookingXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $CookingXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $CookingXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $CookingXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $CookingXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $CookingXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $CookingXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $CookingSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $CookingSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $CookingSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $CookingSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $CookingSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $CookingSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $CookingSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $CookingSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $CookingSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $CookingSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
<<if $NoahSocialBar == 1>>
<span style="color:Azure"><strong>Noah</strong></span><br>
<<include"NOAH Social Bar">><br>
<<endif>>
<<if $GabeSocialBar == 1>>
<span style="color:Azure"><strong>Gabe</strong></span><br>
<<include"GABE Social Bar">><br>
<<endif>>
<<if $DadSocialBar == 1>>
<span style="color:Azure"><strong>Your Father</strong></span><br>
<<include"DAD Social Bar">><br>
<<endif>>
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
<<if $LucasSocialBar == 1>>
<span style="color:Azure"><strong>Lucas</strong></span><br>
<<if $MetLucas == 1>>
<<include"LUCAS Social Bar">>
<<else>>
You have not meet Lucas.
<<endif>>
<br>
<<endif>>
<<if $BenSocialBar == 1>>
<span style="color:Azure"><strong>Ben</strong></span><br>
<<if $MetBen == 1>>
<<include"BEN Social Bar">>
<<else>>
You have not meet Ben.
<<endif>>
<br>
<<endif>>
<<if $MichaelSocialBar == 1>>
<span style="color:Azure"><strong>Michael</strong></span><br>
<<if $MetMichael == 1>>
<<include"MICHAEL Social Bar">>
<<else>>
You have not meet Michael.
<<endif>>
<br>
<<endif>>
<<if $CarterSocialBar == 1>>
<span style="color:Azure"><strong>Carter</strong></span><br>
<<if $MetCarter == 1>>
<<include"CARTER Social Bar">>
<<else>>
You have not meet Carter.
<<endif>>
<br>
<<endif>>
<<if $JacksonSocialBar == 1>>
<span style="color:Azure"><strong>Jackson</strong></span><br>
<<if $MetJackson == 1>>
<<include"JACKSON Social Bar">>
<<else>>
You have not meet Jackson.
<<endif>>
<br>
<<endif>>
<<if $ThomasSocialBar == 1>>
<span style="color:Azure"><strong>Thomas</strong></span><br>
<<if $MetThomas == 1>>
<<include"THOMAS Social Bar">>
<<else>>
You have not meet Thomas.
<<endif>>
<br>
<<endif>>
<<if $XavierSocialBar == 1>>
<span style="color:Azure"><strong>Xavier</strong></span><br>
<<if $MetXavier == 1>>
<<include"XAVIER Social Bar">>
<<else>>
You have not meet Xavier.
<<endif>>
<br>
<<endif>>
<<if $FelixSocialBar == 1>>
<span style="color:Azure"><strong>Félix</strong></span><br>
<<if $MetFelix == 1>>
<<include"FELIX Social Bar">>
<<else>>
You have not meet Félix.
<<endif>>
<br>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
Once dressed, you walk back out into the hallway right as <span style="color:DarkTurquoise">Noah</span> exits the bathroom. He blushes and gives you an apologetic look, before running into his room to get dressed himself. You walk into the kitchen, where <span style="color:DarkTurquoise">Your Father</span> is in the process of preparing breakfast, and sit down.<br>
<br>
<span style="color:LightSteelBlue">“How are you always the first one ready?”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, placing down a plate of eggs in front of you. <span style="color:LightSteelBlue">“Make sure you remember to go to the office before classes start. It would suck to be late to class on your first day.”</span> You nod along in response as you eat.<br>
<br>
<span style="color:DarkTurquoise">Gabe</span> enters the kitchen next, though is still only in his underwear and looks like he decided to take another 30-minute nap. He sits down next to you and <span style="color:DarkTurquoise">Your Father</span> places some food in front of him and tells him his bus will be here in half an hour. <span style="color:DarkTurquoise">Gabe</span> doesn’t seem worried though, stating that’s plenty of time for him to get ready.<br>
<br>
As their conversation ends and <span style="color:DarkTurquoise">Your Father</span> goes to check on <span style="color:DarkTurquoise">Noah</span>, your eyes begin to wander as you finish eating. Suddenly, you blush as you make a startling discovery!
<<if $SexKnowledge == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> has a raging erection! Not only that but his Large, Hard Penis was poking out of the fly of his $GabeUndies.Type in clear view! You blush and look at <span style="color:DarkTurquoise">Gabe</span>, who didn’t seem to notice or care.</span>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span>’s peepee was all stiff and pointy! Yours would do this occasionally too, but <span style="color:DarkTurquoise">Gabe</span>’s was thicker and poked straight through the fly of his $GabeUndies.Type, sitting in clear view! You blush and look at <span style="color:DarkTurquoise">Gabe</span>, who didn’t seem to notice or care.</span>
<<endif>><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 1>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
<<include"Teen Avatar Display Penis Hard">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 100px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
<div id="continue2">
How do you feel about <span style="color:DarkTurquoise">Gabe</span>?<br>
<<link "Try to Ignore It">>
<<replace"#continue2">>
You try to ignore it, but for some reason couldn’t keep your eyes off of his Large Penis. <span style="color:Pink">The way it throbbed and twitched occasionally, the smooth shaft, something about your brother’s member kept your eyes locked upon it.</span> You tried to be discrete about your staring, but it wasn’t long until <span style="color:DarkTurquoise">Gabe</span> noticed you.<br>
<br>
<span style="color:LightSteelBlue">“Didn’t know you were such a little pervert <span style="color:DarkTurquoise">$GabeNickname</span>.”</span> <span style="color:DarkTurquoise">Gabe</span> laughed. <span style="color:Pink">You blush upon realizing you were caught and tried to stumble out an excuse, saying you were just surprised and he should cover himself up.</span> <span style="color:DarkTurquoise">Gabe</span> just smirks during your ramble, not buying it for a second. <span style="color:LightSteelBlue">“It’s only natural you’d want to see what a real man looks like!”</span> He laughs, leaning in closer, <span style="color:LightSteelBlue">“Especially since all you see when you look in a mirror is a little baby boy with a little baby dick. Why don’t you have a feel so you can see what it's like to really be packing?”</span><br>
<br>
<span style="color:Pink">You blush and try to turn down the lewd invitation, but <span style="color:DarkTurquoise">Gabe</span> grabs your hand and forces its grip around his shaft! You let out an embarrassed squeal as the warmth of his penis fills your hand and attempt to pull away, but <span style="color:DarkTurquoise">Gabe</span> is stronger so all you manage to do is rub your hand up and down his shaft.</span> <span style="color:LightSteelBlue">“Damn <span style="color:DarkTurquoise">$GabeNickname</span>, I didn’t know you were so eager!”</span> He laughs as you struggle to free yourself, only managing to finally get free when he releases his grip as <span style="color:DarkTurquoise">Your Father</span> walks back in.<br>
<br>
<span style="color:DarkTurquoise">Your Father</span> looks at you both with a raised eyebrow, curious about <span style="color:DarkTurquoise">Gabe</span>’s big grin and the fact that you were bright red. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span>, what did you do?”</span> He asked accusatorily.<br>
<br>
<span style="color:LightSteelBlue">“Just a little brotherly bonding.”</span> <span style="color:DarkTurquoise">Gabe</span> gives an innocent smile, putting his arm on your shoulder, <span style="color:LightSteelBlue">“Little <span style="color:DarkTurquoise">$GabeNickname</span> just had some questions about growing up.”</span> <span style="color:DarkTurquoise">Your Father</span> seems to accept this answer as <span style="color:DarkTurquoise">Noah</span> walks into the kitchen, very tired but at least dressed for school. <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> gives you a surprise pat on the crotch before heading off to get ready himself.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<set $Player.Hunger += 35>>
<span style="color:Green"> -Hunger</span><br>
<<set $GabeSocial to 25>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Try to Ignore It">>
<<replace"#continue2">>
You scooch slightly away from your brother and try to ignore it. You quickly finish up the last of your breakfast and head to the sink to wash up as <span style="color:DarkTurquoise">Your Father</span> returns. He gives you a thankful pat for cleaning up before walking by the table and noticing <span style="color:DarkTurquoise">Gabe</span>.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabriel</span>,”</span> <span style="color:DarkTurquoise">Your Father</span> sighs loudly, <span style="color:LightSteelBlue">“Could you please put that ‘thing’ away? Nobody wants to see that.”</span> <span style="color:DarkTurquoise">Gabe</span> looks up at him confused for a moment, before realizing he was baring it all and laughing.<br>
<br>
<span style="color:LightSteelBlue">“Sorry pops, didn’t notice he escaped. You know how hard it is to keep such a monster down.”</span> <span style="color:DarkTurquoise">Gabe</span> smirks. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> rolls his eyes and takes a long sip of his coffee. <span style="color:LightSteelBlue">“Yes, well if ‘he’ keeps escaping at the table, I’ll put ‘him’ in a stronger cage.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs nervously at <span style="color:DarkTurquoise">Your Father</span>’s tease. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<set $Player.Hunger += 35>>
<span style="color:Green"> -Hunger</span><br>
<<set $GabeSocial to 25>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
<<link "Call Him Out">>
<<replace"#continue2">>
You angrily scowl at your brother’s lack of decency and call him out for being disgusting. <span style="color:DarkTurquoise">Gabe</span> looks confused for a second, before looking down and realizing what you were talking about. He then smirks and turns back to you. <span style="color:LightSteelBlue">“What <span style="color:DarkTurquoise">$GabeNickname</span>? You don’t like seeing what a man looks like? Mad because you’ll never have one this good?”</span><br>
<br>
<span style="color:Pink">You give a disgusted response and attempt to scooch away, <span style="color:lightcoral">but are caught off guard as <span style="color:DarkTurquoise">Gabe</span> grabs the back of your head by your hair and pushes your face directly into his crotch!</span> Instinctively, you cry out as you are grabbed, which turns out to be a big mistake as his penis goes directly into your mouth!</span><br>
<br>
<span style="color:Pink">It seems <span style="color:DarkTurquoise">Gabe</span> was also caught off guard by this, because as soon as he felt your wet mouth around his member, he quickly shoves you off. He gives you a surprised look for a second before he burst out laughing! <span style="color:LightSteelBlue">“Fuck <span style="color:DarkTurquoise">$GabeNickname</span>! I didn’t know you were so eager!”</span> You begin to spit as the taste of dick lingers in your mouth, before running to the sink to gurgle water.</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> returns to the kitchen to the confusing sight of you spitting in the sink and gurgling water while <span style="color:DarkTurquoise">Gabe</span> laughs uncontrollably in the nook. <span style="color:LightSteelBlue">“I don’t want to know.”</span> He sighs, walking past and grabbing his coffee. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<set $Player.Hunger += 35>>
<span style="color:Green"> -Hunger</span><br>
<<set $GabeSocial to -25>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Call Him Out">>
<<replace"#continue2">>
You angrily scowl at your brother’s lack of decency and call him out for being disgusting. <span style="color:DarkTurquoise">Gabe</span> looks confused for a second, before looking down and realizing what you were talking about. He then smirks and turns back to you. <span style="color:LightSteelBlue">“What <span style="color:DarkTurquoise">$GabeNickname</span>? You don’t like seeing what a man looks like? Mad because you’ll never have one this good?”</span><br>
<br>
You give a disgusted response and attempt to scooch away, <span style="color:Lightcoral">but are caught off guard as <span style="color:DarkTurquoise">Gabe</span> grabs your wrist and painfully twists your arm behind your back. You cry out and shout for <span style="color:DarkTurquoise">Gabe</span> to let you go.</span> <span style="color:LightSteelBlue">“Admit that you’re a baby dicked loser and I’ll let you go.”</span> He laughs.<br>
<br>
Thankfully, you manage to slip out and try to run away, but are grabbed again and soon the two of you begin to wrestle. Though it is less wrestling and more you trying to escape your brother’s grasp. The tussle ends with <span style="color:DarkTurquoise">Gabe</span> holding you in an arm bar with his smelly feet against your face, once again repeating his demands to release you. But you don’t relent, instead calling for help which soon comes when <span style="color:DarkTurquoise">Your Father</span> returns to the kitchen and forces <span style="color:DarkTurquoise">Gabe</span> to release you.<br>
<br>
Your shoulder is a bit sore and the smell of feet lingers on your nose, but otherwise you are fine. <span style="color:DarkTurquoise">Your Father</span> gives <span style="color:DarkTurquoise">Gabe</span> a small smack on the back of the head and tells him to ‘play nice’ before sending him off to his room to get ready. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<set $Player.Hunger += 35>>
<span style="color:Green"> -Hunger</span><br>
<<set $GabeSocial to -25>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
As you walk into the bathroom and close the door, you pull off the towel and drop it to the floor. You turn towards the mirror and stare at your drowsy expression for a moment. You still couldn’t believe you were going to a new school in a new town where you didn’t know anyone. It all seemed to happen so quickly. It was weird to leave everything you’ve ever known behind.
<<if $DadSocial >= 0>>
You didn’t blame <span style="color:DarkTurquoise">Your Father</span> for making this decision, you understood why, but it still felt weird.
<<else>>
You couldn’t help but blame <span style="color:DarkTurquoise">Your Father</span> for forcing you all to move. You understood why, but you still felt upset about it.
<<endif>><br>
<br>
You turn on the water and step into the shower, allowing the warm wave of droplets to wake you from your sleepy state. You wondered what kind of people you would meet, what experiences you’d have, and whether or not you’d like it here. The last time your family moved, you were still a toddler. You really didn’t know what to expect. As your thoughts linger, you begin to actually clean yourself, not wanting to spend the entire morning in the shower.<br>
<br>
As you finish, you turn off the water and step out, grabbing the towel as you begin to dry your hair while lost in thought. <span style="color:DarkTurquoise">Your Father</span> did seem happy about moving back here since it’s where he grew up. Though most of your extended family had moved away from here at one point or another, something seemed to have drawn him back. <br>
<br>
You are so lost in thought, that you don’t hear the bathroom door open as <span style="color:DarkTurquoise">Noah</span> sleepily walks in to pee, rubbing his eyes. Not paying attention or looking where he is going, <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> suddenly walks directly into your nude body! As he opens his eyes, he finds himself face-to-face with your exposed $Player.PenisSize Penis!</span> He quickly turns bright red, covering his eyes as he backs up and apologizes. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<div id="continue2">
How do you feel about <span style="color:DarkTurquoise">Noah</span>?<br>
<<link "Let Noah leave">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to instead feel for the door but instead slips on a small puddle of water! You think fast and try to catch your little brother, <span style="color:lightcoral">but this just causes you both to tumble to the ground.</span><br>
<br>
<span style="color:LightSteelBlue">“Ow…”</span> <span style="color:DarkTurquoise">Noah</span> whines, laying on top of you. <span style="color:Pink">As he goes to sit up, he accidentally places his hand right atop your groin and squeezes your member! You are taken completely off-guard by the act, as <span style="color:DarkTurquoise">Noah</span>, confused about what he was touching, squeezes it gently two more times. Letting his curiosity get the better of him, he peeks out from behind <span style="color:DarkTurquoise">Bue</span> and suddenly turns bright red as he realizes what he was gripping! You both share a look of mutual embarrassment as <span style="color:DarkTurquoise">Noah</span> quickly jumps back and releases your boyhood.</span><br>
<br>
<span style="color:LightSteelBlue">“Ah! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> practically rolls out of the bathroom and slams the door shut. You take a moment to regain your composure, before quickly wrapping the towel around yourself and sprinting to your room before any more embarrassing situations occur.<br>
<<set $Player.Hygiene to 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $NoahSocial to 25>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Let Noah leave">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to instead feel for the door but instead slips on a small puddle of water! He tries to catch himself, but can’t find anything to grab hold of without his sight, and instead falls sideways, ironically, straight out the door!<br>
<br>
<span style="color:LightSteelBlue">“Ow…”</span> You hear <span style="color:DarkTurquoise">Noah</span> begin to sob as <span style="color:DarkTurquoise">Gabe</span> walks by. <br>
<br>
<span style="color:LightSteelBlue">“You alright, bud?”</span> <span style="color:DarkTurquoise">Gabe</span> helps <span style="color:DarkTurquoise">Noah</span> to his feet and checks the side he landed on for bruises. <span style="color:LightSteelBlue">“Really got to be more careful.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs before turning towards the open door, seeing you still standing there in surprise. <span style="color:Pink">It isn’t until <span style="color:DarkTurquoise">Gabe</span> looks down and smirks that you remember that you were completely naked and quickly slam the door shut.</span> <br>
<br>
You take a moment to regain your composure, before quickly wrapping the towel around yourself and sprinting to your room before any more embarrassing situations occur. <br>
<<set $Player.Hygiene to 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $NoahSocial to 25>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
<<link "Get Revenge">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to instead feel for the door but had become completely turned around and is looking in the opposite direction.<br>
<br>
Slightly annoyed, and seeing a chance at revenge, you take a step forward and tell <span style="color:DarkTurquoise">Noah</span> that since he saw you naked it’s only fair that you get to see the same! Before <span style="color:DarkTurquoise">Noah</span> can react, <span style="color:Pink">you grip his bottoms and yank them down to his ankles, causing his little boy Penis to plop out!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<<set $ADPantsDown to 1>>
<<set $ADUndies to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! No!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> cries out, attempting to use his free hand to cover himself, but you beat him there and instead grip his tiny member in your hand, causing the little boy to squeal. <span style="color:LightSteelBlue">“Please! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> tries to pull away from you, but this just causes his penis to be yanked as you hold it in place. It is only when he begins to cry that you decide to relent, letting go of the poor lad’s dick and pushing him out into the hallway without even giving him a chance to cover himself up.</span> <br>
<br>
Slamming the door shut, you take a moment to regain your composure as <span style="color:DarkTurquoise">Noah</span> runs back to his room. You didn’t have to worry about him telling on you since he probably thought it was all his own fault for walking in on you. <br>
<<set $Player.Hygiene to 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $NoahSocial to -25>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Get Revenge">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to feel for the door but had become completely turned around and is looking in the opposite direction. <br>
<br>
Slightly annoyed, and seeing a chance at revenge, you take a step forward and tell <span style="color:DarkTurquoise">Noah</span> that since he saw you naked it’s only fair that you get to see the same! <span style="color:Pink">Before <span style="color:DarkTurquoise">Noah</span> can react, you grip his bottoms and yank them down to his ankles, causing his little boy Penis to plop out!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<<set $ADPantsDown to 1>>
<<set $ADUndies to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! No!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> cries out, quickly using his free hand to cover himself. Satisfied, you grab the young boy by the shoulders and toss him out the door and onto the floor of the hallway.</span> Slamming the door shut, you take a moment to regain your composure as <span style="color:DarkTurquoise">Noah</span> runs back to his room. You didn’t have to worry about him telling on you since he probably thought it was all his own fault for walking in on you. <br>
<<set $Player.Hygiene to 100>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $NoahSocial to -25>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>
<</nobr>>/* OPTIONS */
<<set $LinkTravel to 0>>
<<set $TutorPrompt to 0>>
<<set $NeedNumbers to 0>>
<<set $CheatsMenu to 0>>
<<set $SchoolUniforms to 1>>
<<set $NeedDifficulty to 2>>
<<set $SkillDifficulty to 2>>
/* TOGGLES */
<<set $ToggleBladder to 1>>
<<set $ToggleDiapers to 1>>
<<set $ToggleSpanking to 1>>
/* OPTION VARIABLES */
<<set $NoahSocialBar to 1>>
<<set $GabeSocialBar to 1>>
<<set $DadSocialBar to 1>>
<<set $LucasSocialBar to 1>>
<<set $BenSocialBar to 1>>
<<set $MichaelSocialBar to 1>>
<<set $CarterSocialBar to 1>>
<<set $JacksonSocialBar to 1>>
<<set $ThomasSocialBar to 1>>
<<set $XavierSocialBar to 1>>
<<set $FelixSocialBar to 1>>
/* OTHER PAGE VARIABLES */
<<include"Int NPC Stat">>
<<set $ClothingCategory to "Underwear">>
/* TOGGLES */
<<set $AD.MuscleToggle to 1>>
<<set $AD.PubicHairToggle to 1>>
<<set $AD.CutToggle to 0>>
<<set $Elective to "Drama">><<nobr>>
<span style="color:Azure"><strong>--Options--</strong></span><br>
<<if $OptionsMenu == "Settings">>
[X]
<<else>>
[ ]
<<endif>>
[[Game Settings|Options Menu][$OptionsMenu to "Settings"]]<br>
<<if $OptionsMenu == "Social Menu">>
[X]
<<else>>
[ ]
<<endif>>
[[Social Menu Settings|Options Menu][$OptionsMenu to "Social Menu"]]<br>
<br>
<<if $OptionsMenu == "Settings">>
<<include"Options Settings">>
<<elseif $OptionsMenu == "Social Menu">>
<<include"Social Menu Settings">>
<<endif>>
<br>
[[Confirm|Player Bedroom]]
<</nobr>><<nobr>>
/*
<span style="color:Azure"><strong>--Difficulty--</strong></span><br>
<strong>Need Decay:</strong><br>
<label>
<<radiobutton "$NeedDifficulty" 1 autocheck>>
<span style="color:Lightgreen">Easy (75% Decay)</span>
</label>
<label>
<<radiobutton "$NeedDifficulty" 2 autocheck>>
<span style="color:Yellow">Normal (100% Decay)</span>
</label>
<label>
<<radiobutton "$NeedDifficulty" 3 autocheck>>
<span style="color:Lightcoral">Hard (125% Decay)</span>
</label>
<br>
<strong>Skill Checks:</strong><br>
<label>
<<radiobutton "$SkillDifficulty" 1 autocheck>>
<span style="color:Lightgreen">Easy (50% Easier)</span>
</label>
<label>
<<radiobutton "$SkillDifficulty" 2 autocheck>>
<span style="color:Yellow">Normal (Default)</span>
</label>
<label>
<<radiobutton "$SkillDifficulty" 3 autocheck>>
<span style="color:Lightcoral">Hard (50% Harder)</span>
</label>
<br>
<br>
*/
<span style="color:Azure"><strong>--Settings--</strong></span><br>
<strong>Map Text Links:</strong>
<label>
<<radiobutton "$LinkTravel" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$LinkTravel" 0 autocheck>>
Off
</label>
<br>
<strong>Display Need Value Numbers:</strong>
<label>
<<radiobutton "$NeedNumbers" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$NeedNumbers" 0 autocheck>>
Off
</label>
<br>
<<if $CheatsMenu == 0>>
<strong>Enable Cheats Menu:</strong>
<label>
<<radiobutton "$CheatsMenu" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$CheatsMenu" 0 autocheck>>
Off
</label>
<br>
<span style="color:lightcoral">[Once cheats are turned on, they can not be turned off and you will be unable to earn Achievements.]</span><br>
<<else>>
<span style="color:lightcoral">Cheats are turned on for this save.</span><br>
<<endif>>
<br>
<span style="color:Azure"><strong>--Content Toggles--</strong></span><br>
<span style="color:Gray">[If untoggled content is important to an NPC story, it will become a 'Tell Don't Show' situation. Reducing it as much as possible.]</span><br>
<strong>Bladder Need:</strong><br>
<label>
<<radiobutton "$ToggleBladder" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ToggleBladder" 0 autocheck>>
Off
</label>
<br>
<br>
<span style="color:Azure"><strong>--NPC Sprites--</strong></span><br>
<span style="color:Gray">[Settings do not affect Player or Family Sprites.]</span><br>
<strong>Display Classmate NPC Muscles on Sprite:</strong><br>
<label>
<<radiobutton "$AD.MuscleToggle" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$AD.MuscleToggle" 0 autocheck>>
Off
</label>
<br>
<strong>Display Classmate NPC Pubic Hair on Sprite:</strong><br>
<label>
<<radiobutton "$AD.PubicHairToggle" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$AD.PubicHairToggle" 0 autocheck>>
Off
</label>
<br>
<strong>Global Penis Cut/Uncut Toggle:</strong><br>
<label>
<<radiobutton "$AD.CutToggle" 1 autocheck>>
All Cut
</label>
<label>
<<radiobutton "$AD.CutToggle" 0 autocheck>>
Default <strong>[Mixed]</strong>
</label>
<label>
<<radiobutton "$AD.CutToggle" -1 autocheck>>
All Uncut
</label>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Outerwear Drawer--</strong></span><br>
[[Hoodies|Closet][$ClothingTypeOuter to "Hoodies"]]
-
[[Zip Up Hoodies|Closet][$ClothingTypeOuter to "Zip Up Hoodies"]]
<br>
<<if $ClothingTypeOuter == "Hoodies">>
<<include"Closet Outerwear Hoodies">>
<<elseif $ClothingTypeOuter == "Zip Up Hoodies">>
<<include"Closet Outerwear Zip Up Hoodies">>
<<else>>
<<include"Closet Outerwear Hoodies">>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $OuterID == "None">>
<<endif>>
/* HOODIE */
<<if $OuterID == "OuHoBk">>
<span title="Black Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoBl">>
<span title="Blue Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoGy">>
<span title="Gray Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Gray Hoodie.png" alt="Gray Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoGr">>
<span title="Green Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Green Hoodie.png" alt="Green Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoOr">>
<span title="Orange Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Orange Hoodie.png" alt="Orange Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoPu">>
<span title="Purple Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Purple Hoodie.png" alt="Purple Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoRe">>
<span title="Red Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Red Hoodie.png" alt="Red Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoWh">>
<span title="White Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\White Hoodie.png" alt="White Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoYe">>
<span title="Yellow Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Yellow Hoodie.png" alt="Yellow Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoBr">>
<span title="Brown Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Brown Hoodie.png" alt="Brown Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoPi">>
<span title="Pink Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Pink Hoodie.png" alt="Pink Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoTe">>
<span title="Teal Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Teal Hoodie.png" alt="Teal Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuHoBe">>
<span title="Beige Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Beige Hoodie.png" alt="Beige Hoodie">
</span>
<<endif>>
/* ZIP UP HOODIE */
<<if $OuterID == "OuZhBk">>
<span title="Black Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Black Zip Up Hoodie.png" alt="Black Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhBl">>
<span title="Blue Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Blue Zip Up Hoodie.png" alt="Blue Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhGy">>
<span title="Gray Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Gray Zip Up Hoodie.png" alt="Gray Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhGr">>
<span title="Green Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Green Zip Up Hoodie.png" alt="Green Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhOr">>
<span title="Orange Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Orange Zip Up Hoodie.png" alt="Orange Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhPu">>
<span title="Purple Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Purple Zip Up Hoodie.png" alt="Purple Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhRe">>
<span title="Red Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Red Zip Up Hoodie.png" alt="Red Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhWh">>
<span title="White Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\White Zip Up Hoodie.png" alt="White Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhYe">>
<span title="Yellow Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Yellow Zip Up Hoodie.png" alt="Yellow Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhBr">>
<span title="Brown Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Brown Zip Up Hoodie.png" alt="Brown Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhPi">>
<span title="Pink Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Pink Zip Up Hoodie.png" alt="Pink Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhTe">>
<span title="Teal Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Teal Zip Up Hoodie.png" alt="Teal Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZhBe">>
<span title="Beige Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Beige Zip Up Hoodie.png" alt="Beige Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterID == "OuZuNeonJacket">>
<span title="Neon Jacket">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Neon Jacket.png" alt="Neon Jacket">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $OuterID == "None">>
<<set $Outer to "None">>
<<set $OuterType to "None">>
<<set $OuterColor to "None">>
<<set $OuterTemp to 0>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
/* HOODIE */
<<if $OuterID == "OuHoBk">>
<<set $Outer to "Black Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Black">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoBl">>
<<set $Outer to "Blue Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Blue">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoGy">>
<<set $Outer to "Gray Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Gray">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoGr">>
<<set $Outer to "Green Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Green">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoOr">>
<<set $Outer to "Orange Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Orange">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoPu">>
<<set $Outer to "Purple Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Purple">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoRe">>
<<set $Outer to "Red Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Red">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoWh">>
<<set $Outer to "White Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "White">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoYe">>
<<set $Outer to "Yellow Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Yellow">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoBr">>
<<set $Outer to "Brown Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Brown">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoPi">>
<<set $Outer to "Pink Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Pink">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoTe">>
<<set $Outer to "Teal Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Teal">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuHoBe">>
<<set $Outer to "Beige Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Beige">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
/* HOODIE */
<<if $OuterID == "OuZhBk">>
<<set $Outer to "Black Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Black">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhBl">>
<<set $Outer to "Blue Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Blue">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhGy">>
<<set $Outer to "Gray Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Gray">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhGr">>
<<set $Outer to "Green Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Green">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhOr">>
<<set $Outer to "Orange Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Orange">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhPu">>
<<set $Outer to "Purple Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Purple">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhRe">>
<<set $Outer to "Red Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Red">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhWh">>
<<set $Outer to "White Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "White">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhYe">>
<<set $Outer to "Yellow Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Yellow">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhBr">>
<<set $Outer to "Brown Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Brown">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhPi">>
<<set $Outer to "Pink Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Pink">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhTe">>
<<set $Outer to "Teal Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Teal">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZhBe">>
<<set $Outer to "Beige Hoodie">>
<<set $OuterType to "Hoodie">>
<<set $OuterColor to "Beige">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<<if $OuterID == "OuZuNeonJacket">>
<<set $Outer to "Neon Jacket">>
<<set $OuterType to "Jacket">>
<<set $OuterColor to "Black">>
<<set $OuterTemp to 2>>
<<set $OuterSleep to 0>>
<<set $OuterSwim to 0>>
<<set $OuterFormal to 0>>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $BottomInputID == "None">>
<<endif>>
/* SHORT */
<<if $BottomInputID == "BoShBk">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShBl">>
<span title="Blue Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShGy">>
<span title="Gray Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Gray Shorts.png" alt="Gray Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShGr">>
<span title="Green Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Green Shorts.png" alt="Green Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShOr">>
<span title="Orange Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Orange Shorts.png" alt="Orange Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShPu">>
<span title="Purple Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Purple Shorts.png" alt="Purple Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShRe">>
<span title="Red Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Red Shorts.png" alt="Red Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShWh">>
<span title="White Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\White Shorts.png" alt="White Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShYe">>
<span title="Yellow Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Yellow Shorts.png" alt="Yellow Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShBr">>
<span title="Brown Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Brown Shorts.png" alt="Brown Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShPi">>
<span title="Pink Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Pink Shorts.png" alt="Pink Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShTe">>
<span title="Teal Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Teal Shorts.png" alt="Teal Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoShBe">>
<span title="Beige Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Beige Shorts.png" alt="Beige Shorts">
</span>
<<endif>>
/* Cargo Shorts */
<<if $BottomInputID == "BoCsBk">>
<span title="Black Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Black Cargo Shorts.png" alt="Black Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsBl">>
<span title="Blue Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Blue Cargo Shorts.png" alt="Blue Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsGy">>
<span title="Gray Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Gray Cargo Shorts.png" alt="Gray Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsGr">>
<span title="Green Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Green Cargo Shorts.png" alt="Green Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsOr">>
<span title="Orange Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Orange Cargo Shorts.png" alt="Orange Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsPu">>
<span title="Purple Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Purple Cargo Shorts.png" alt="Purple Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsRe">>
<span title="Red Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Red Cargo Shorts.png" alt="Red Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsWh">>
<span title="White Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\White Cargo Shorts.png" alt="White Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsYe">>
<span title="Yellow Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Yellow Cargo Shorts.png" alt="Yellow Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsBr">>
<span title="Brown Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Brown Cargo Shorts.png" alt="Brown Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsPi">>
<span title="Pink Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Pink Cargo Shorts.png" alt="Pink Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsTe">>
<span title="Teal Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Teal Cargo Shorts.png" alt="Teal Cargo Shorts">
</span>
<<endif>>
<<if $BottomInputID == "BoCsBe">>
<span title="Beige Cargo Shorts">
<img class="image pixelated" src="Images\Equipment\Cargo Shorts\Beige Cargo Shorts.png" alt="Beige Cargo Shorts">
</span>
<<endif>>
/* PANTS */
<<if $BottomInputID == "BoPaBk">>
<span title="Black Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaBl">>
<span title="Blue Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Blue Pants.png" alt="Blue Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaGy">>
<span title="Gray Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Gray Pants.png" alt="Gray Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaGr">>
<span title="Green Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Green Pants.png" alt="Green Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaOr">>
<span title="Orange Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Orange Pants.png" alt="Orange Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaPu">>
<span title="Purple Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Purple Pants.png" alt="Purple Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaRe">>
<span title="Red Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Red Pants.png" alt="Red Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaWh">>
<span title="White Pants">
<img class="image pixelated" src="Images\Equipment\Pants\White Pants.png" alt="White Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaYe">>
<span title="Yellow Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Yellow Pants.png" alt="Yellow Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaBr">>
<span title="Brown Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Brown Pants.png" alt="Brown Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaPi">>
<span title="Pink Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Pink Pants.png" alt="Pink Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaTe">>
<span title="Teal Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Teal Pants.png" alt="Teal Pants">
</span>
<<endif>>
<<if $BottomInputID == "BoPaBe">>
<span title="Beige Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Beige Pants.png" alt="Beige Pants">
</span>
<<endif>>
/* Slacks */
<<if $BottomInputID == "BoSlBk">>
<span title="Black Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Black Slacks.png" alt="Black Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlBl">>
<span title="Blue Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Blue Slacks.png" alt="Blue Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlGy">>
<span title="Gray Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Gray Slacks.png" alt="Gray Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlGr">>
<span title="Green Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Green Slacks.png" alt="Green Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlOr">>
<span title="Orange Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Orange Slacks.png" alt="Orange Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlPu">>
<span title="Purple Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Purple Slacks.png" alt="Purple Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlRe">>
<span title="Red Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Red Slacks.png" alt="Red Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlWh">>
<span title="White Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\White Slacks.png" alt="White Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlYe">>
<span title="Yellow Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Yellow Slacks.png" alt="Yellow Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlBr">>
<span title="Brown Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Brown Slacks.png" alt="Brown Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlPi">>
<span title="Pink Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Pink Slacks.png" alt="Pink Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlTe">>
<span title="Teal Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Teal Slacks.png" alt="Teal Slacks">
</span>
<<endif>>
<<if $BottomInputID == "BoSlBe">>
<span title="Beige Slacks">
<img class="image pixelated" src="Images\Equipment\Slacks\Beige Slacks.png" alt="Beige Slacks">
</span>
<<endif>>
/* JEANS */
<<if $BottomInputID == "BoJeBk">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="Black Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeBl">>
<span title="Blue Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeGy">>
<span title="Gray Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Gray Jeans.png" alt="Gray Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeGr">>
<span title="Green Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeOr">>
<span title="Orange Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Orange Jeans.png" alt="Orange Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJePu">>
<span title="Purple Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Purple Jeans.png" alt="Purple Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeRe">>
<span title="Red Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Red Jeans.png" alt="Red Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeWh">>
<span title="White Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\White Jeans.png" alt="White Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeYe">>
<span title="Yellow Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Yellow Jeans.png" alt="Yellow Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeBr">>
<span title="Brown Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Brown Jeans.png" alt="Brown Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJePi">>
<span title="Pink Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Pink Jeans.png" alt="Pink Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeTe">>
<span title="Teal Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Teal Jeans.png" alt="Teal Jeans">
</span>
<<endif>>
<<if $BottomInputID == "BoJeBe">>
<span title="Beige Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Beige Jeans.png" alt="Beige Jeans">
</span>
<<endif>>
/* PAJAMA BOTTOMS */
<<if $BottomInputID == "BoPjBk">>
<span title="Black Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Black Pajamas.png" alt="Black Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjBl">>
<span title="Blue Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Blue Pajamas.png" alt="Blue Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjGy">>
<span title="Gray Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Gray Pajamas.png" alt="Gray Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjGr">>
<span title="Gray Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Gray Pajamas.png" alt="Gray Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjOr">>
<span title="Orange Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Orange Pajamas.png" alt="Orange Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjPu">>
<span title="Purple Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Purple Pajamas.png" alt="Purple Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjRe">>
<span title="Red Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Red Pajamas.png" alt="Red Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjWh">>
<span title="White Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\White Pajamas.png" alt="White Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjYe">>
<span title="Yellow Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Yellow Pajamas.png" alt="Yellow Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjBr">>
<span title="Brown Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Brown Pajamas.png" alt="Brown Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjPi">>
<span title="Pink Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Pink Pajamas.png" alt="Pink Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjTe">>
<span title="Teal Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Teal Pajamas.png" alt="Teal Pajama Bottoms">
</span>
<<endif>>
<<if $BottomInputID == "BoPjBe">>
<span title="Beige Pajama Bottoms">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Beige Pajamas.png" alt="Beige Pajama Bottoms">
</span>
<<endif>>
/* GYM SHORTS */
<<if $BottomInputID == "BoGSPu">>
<span title="Purple Gym Shorts">
<img class="image pixelated" src="Images\Equipment\Gym Shorts\Purple Gym Shorts.png" alt="Purple Gym Shorts">
</span>
<<endif>>
/* SWIMMING TRUNKS */
<<if $BottomInputID == "BoTrBk">>
<span title="Black Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Black Trunks.png" alt="Black Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrBl">>
<span title="Blue Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Blue Trunks.png" alt="Blue Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrGy">>
<span title="Gray Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Gray Trunks.png" alt="Gray Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrGr">>
<span title="Green Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Green Trunks.png" alt="Green Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrOr">>
<span title="Orange Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Orange Trunks.png" alt="Orange Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrPu">>
<span title="Purple Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Purple Trunks.png" alt="Purple Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrRe">>
<span title="Red Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Red Trunks.png" alt="Red Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrWh">>
<span title="White Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\White Trunks.png" alt="White Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrYe">>
<span title="Yellow Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Yellow Trunks.png" alt="Yellow Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrBr">>
<span title="Brown Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Brown Trunks.png" alt="Brown Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrPi">>
<span title="Pink Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Pink Trunks.png" alt="Pink Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrTe">>
<span title="Teal Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Teal Trunks.png" alt="Teal Trunks">
</span>
<<endif>>
<<if $BottomInputID == "BoTrBe">>
<span title="Beige Trunks">
<img class="image pixelated" src="Images\Equipment\Trunks\Beige Trunks.png" alt="Beige Trunks">
</span>
<<endif>>
/* TOWEL */
<<if $BottomInputID == "BoToWh">>
<span title="White Towel">
<img class="image pixelated" src="Images\Equipment\Towel\Towel.png" alt="White Towel">
</span>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Outfits--</strong></span><br>
<strong>--<<textbox "$Outfit1" $Outfit1>>--</strong>
[[Wear|Closet][$OuterID to $Outfit1OuterID, $TopID to $Outfit1TopID, $BottomID to $Outfit1BottomID, $PlayerUndies.Type to $Outfit1UndiesID, $SocksID to $Outfit1SocksID, $ShoesID to $Outfit1ShoesID]]<br>
[[Save Current Clothing as Outfit|Closet][$Outfit1OuterID to $OuterID, $Outfit1TopID to $TopID, $Outfit1BottomID to $BottomID, $Outfit1UndiesID to $PlayerUndies.Type, $Outfit1SocksID to $SocksID, $Outfit1ShoesID to $ShoesID]]<br>
<<set $UndiesInputID to $Outfit1UndiesID>>
<<set $TopInputID to $Outfit1TopID>>
<<set $BottomInputID to $Outfit1BottomID>>
<<set $OuterInputID to $Outfit1OuterID>>
<<set $SocksInputID to $Outfit1SocksID>>
<<set $ShoesInputID to $Outfit1ShoesID>>
<<include"Outfit Equipment Icon Display">>
<br>
<strong>--<<textbox "$Outfit2" $Outfit2>>--</strong>
[[Wear|Closet][$OuterID to $Outfit2OuterID, $TopID to $Outfit2TopID, $BottomID to $Outfit2BottomID, $PlayerUndies.Type to $Outfit2UndiesID, $SocksID to $Outfit2SocksID, $ShoesID to $Outfit2ShoesID]]<br>
[[Save Current Clothing as Outfit|Closet][$Outfit2OuterID to $OuterID, $Outfit2TopID to $TopID, $Outfit2BottomID to $BottomID, $Outfit2UndiesID to $PlayerUndies.Type, $Outfit2SocksID to $SocksID, $Outfit2ShoesID to $ShoesID]]<br>
<<set $UndiesInputID to $Outfit2UndiesID>>
<<set $TopInputID to $Outfit2TopID>>
<<set $BottomInputID to $Outfit2BottomID>>
<<set $OuterInputID to $Outfit2OuterID>>
<<set $SocksInputID to $Outfit2SocksID>>
<<set $ShoesInputID to $Outfit2ShoesID>>
<<include"Outfit Equipment Icon Display">>
<br>
<strong>--<<textbox "$Outfit3" $Outfit3>>--</strong>
[[Wear|Closet][$OuterID to $Outfit3OuterID, $TopID to $Outfit3TopID, $BottomID to $Outfit3BottomID, $PlayerUndies.Type to $Outfit3UndiesID, $SocksID to $Outfit3SocksID, $ShoesID to $Outfit3ShoesID]]<br>
[[Save Current Clothing as Outfit|Closet][$Outfit3OuterID to $OuterID, $Outfit3TopID to $TopID, $Outfit3BottomID to $BottomID, $Outfit3UndiesID to $PlayerUndies.Type, $Outfit3SocksID to $SocksID, $Outfit3ShoesID to $ShoesID]]<br>
<<set $UndiesInputID to $Outfit3UndiesID>>
<<set $TopInputID to $Outfit3TopID>>
<<set $BottomInputID to $Outfit3BottomID>>
<<set $OuterInputID to $Outfit3OuterID>>
<<set $SocksInputID to $Outfit3SocksID>>
<<set $ShoesInputID to $Outfit3ShoesID>>
<<include"Outfit Equipment Icon Display">>
<br>
<strong>--<<textbox "$Outfit4" $Outfit4>>--</strong>
[[Wear|Closet][$OuterID to $Outfit4OuterID, $TopID to $Outfit4TopID, $BottomID to $Outfit4BottomID, $PlayerUndies.Type to $Outfit4UndiesID, $SocksID to $Outfit4SocksID, $ShoesID to $Outfit4ShoesID]]<br>
[[Save Current Clothing as Outfit|Closet][$Outfit4OuterID to $OuterID, $Outfit4TopID to $TopID, $Outfit4BottomID to $BottomID, $Outfit4UndiesID to $PlayerUndies.Type, $Outfit4SocksID to $SocksID, $Outfit4ShoesID to $ShoesID]]<br>
<<set $UndiesInputID to $Outfit4UndiesID>>
<<set $TopInputID to $Outfit4TopID>>
<<set $BottomInputID to $Outfit4BottomID>>
<<set $OuterInputID to $Outfit4OuterID>>
<<set $SocksInputID to $Outfit4SocksID>>
<<set $ShoesInputID to $Outfit4ShoesID>>
<<include"Outfit Equipment Icon Display">>
<br>
<strong>--<<textbox "$Outfit5" $Outfit5>>--</strong>
[[Wear|Closet][$OuterID to $Outfit5OuterID, $TopID to $Outfit5TopID, $BottomID to $Outfit5BottomID, $PlayerUndies.Type to $Outfit5UndiesID, $SocksID to $Outfit5SocksID, $ShoesID to $Outfit5ShoesID]]<br>
[[Save Current Clothing as Outfit|Closet][$Outfit5OuterID to $OuterID, $Outfit5TopID to $TopID, $Outfit5BottomID to $BottomID, $Outfit5UndiesID to $PlayerUndies.Type, $Outfit5SocksID to $SocksID, $Outfit5ShoesID to $ShoesID]]<br>
<<set $UndiesInputID to $Outfit5UndiesID>>
<<set $TopInputID to $Outfit5TopID>>
<<set $BottomInputID to $Outfit5BottomID>>
<<set $OuterInputID to $Outfit5OuterID>>
<<set $SocksInputID to $Outfit5SocksID>>
<<set $ShoesInputID to $Outfit5ShoesID>>
<<include"Outfit Equipment Icon Display">>
<br>
<strong>--<<textbox "$Outfit6" $Outfit6>>--</strong>
[[Wear|Closet][$OuterID to $Outfit6OuterID, $TopID to $Outfit6TopID, $BottomID to $Outfit6BottomID, $PlayerUndies.Type to $Outfit6UndiesID, $SocksID to $Outfit6SocksID, $ShoesID to $Outfit6ShoesID]]<br>
[[Save Current Clothing as Outfit|Closet][$Outfit6OuterID to $OuterID, $Outfit6TopID to $TopID, $Outfit6BottomID to $BottomID, $Outfit6UndiesID to $PlayerUndies.Type, $Outfit6SocksID to $SocksID, $Outfit6ShoesID to $ShoesID]]<br>
<<set $UndiesInputID to $Outfit6UndiesID>>
<<set $TopInputID to $Outfit6TopID>>
<<set $BottomInputID to $Outfit6BottomID>>
<<set $OuterInputID to $Outfit6OuterID>>
<<set $SocksInputID to $Outfit6SocksID>>
<<set $ShoesInputID to $Outfit6ShoesID>>
<<include"Outfit Equipment Icon Display">>
<br>
<</nobr>><<nobr>>
<<include"Outfit Outer Equipment Icon Display">>
<<include"Outfit Top Equipment Icon Display">>
<<include"Outfit Bottoms Equipment Icon Display">>
<<include"Outfit Underwear Equipment Icon Display">>
<<include"Outfit Socks Equipment Icon Display">>
<<include"Outfit Shoes Equipment Icon Display">>
<</nobr>><<nobr>>
/* NONE */
<<if $OuterInputID == "None">>
<<endif>>
/* HOODIE */
<<if $OuterInputID == "OuHoBk">>
<span title="Black Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoBl">>
<span title="Blue Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoGy">>
<span title="Gray Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Gray Hoodie.png" alt="Gray Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoGr">>
<span title="Green Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Green Hoodie.png" alt="Green Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoOr">>
<span title="Orange Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Orange Hoodie.png" alt="Orange Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoPu">>
<span title="Purple Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Purple Hoodie.png" alt="Purple Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoRe">>
<span title="Red Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Red Hoodie.png" alt="Red Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoWh">>
<span title="White Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\White Hoodie.png" alt="White Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoYe">>
<span title="Yellow Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Yellow Hoodie.png" alt="Yellow Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoBr">>
<span title="Brown Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Brown Hoodie.png" alt="Brown Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoPi">>
<span title="Pink Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Pink Hoodie.png" alt="Pink Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoTe">>
<span title="Teal Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Teal Hoodie.png" alt="Teal Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuHoBe">>
<span title="Beige Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Beige Hoodie.png" alt="Beige Hoodie">
</span>
<<endif>>
/* ZIP UP HOODIE */
<<if $OuterInputID == "OuZhBk">>
<span title="Black Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Black Zip Up Hoodie.png" alt="Black Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhBl">>
<span title="Blue Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Blue Zip Up Hoodie.png" alt="Blue Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhGy">>
<span title="Gray Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Gray Zip Up Hoodie.png" alt="Gray Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhGr">>
<span title="Green Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Green Zip Up Hoodie.png" alt="Green Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhOr">>
<span title="Orange Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Orange Zip Up Hoodie.png" alt="Orange Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhPu">>
<span title="Purple Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Purple Zip Up Hoodie.png" alt="Purple Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhRe">>
<span title="Red Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Red Zip Up Hoodie.png" alt="Red Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhWh">>
<span title="White Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\White Zip Up Hoodie.png" alt="White Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhYe">>
<span title="Yellow Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Yellow Zip Up Hoodie.png" alt="Yellow Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhBr">>
<span title="Brown Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Brown Zip Up Hoodie.png" alt="Brown Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhPi">>
<span title="Pink Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Pink Zip Up Hoodie.png" alt="Pink Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhTe">>
<span title="Teal Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Teal Zip Up Hoodie.png" alt="Teal Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZhBe">>
<span title="Beige Zip Up Hoodie">
<img class="image pixelated" src="Images\Equipment\Zip Up Hoodie\Beige Zip Up Hoodie.png" alt="Beige Zip Up Hoodie">
</span>
<<endif>>
<<if $OuterInputID == "OuZuNeonJacket">>
<span title="Neon Jacket">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Neon Jacket.png" alt="Neon Jacket">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $ShoesInputID == "None">>
<<endif>>
/* SNEAKERS */
<<if $ShoesInputID == "ShSnBk">>
<span title="Black Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnBl">>
<span title="Blue Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Blue Sneakers.png" alt="Blue Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnGy">>
<span title="Gray Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Gray Sneakers.png" alt="Gray Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnGr">>
<span title="Green Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Green Sneakers.png" alt="Green Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnOr">>
<span title="Orange Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Orange Sneakers.png" alt="Orange Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnPu">>
<span title="Purple Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Purple Sneakers.png" alt="Purple Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnRe">>
<span title="Red Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Red Sneakers.png" alt="Red Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnWh">>
<span title="White Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\White Sneakers.png" alt="White Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnYe">>
<span title="Yellow Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Yellow Sneakers.png" alt="Yellow Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnBr">>
<span title="Brown Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Brown Sneakers.png" alt="Brown Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnPi">>
<span title="Pink Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Pink Sneakers.png" alt="Pink Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnTe">>
<span title="Teal Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Teal Sneakers.png" alt="Teal Sneakers">
</span>
<<endif>>
<<if $ShoesInputID == "ShSnBe">>
<span title="Beige Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Beige Sneakers.png" alt="Beige Sneakers">
</span>
<<endif>>
/* TENNIS SHOES */
<<if $ShoesInputID == "ShTsBk">>
<span title="Black Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Black Tennis Shoes.png" alt="Black Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsBl">>
<span title="Blue Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsGy">>
<span title="Gray Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Gray Tennis Shoes.png" alt="Gray Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsGr">>
<span title="Green Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Green Tennis Shoes.png" alt="Green Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsOr">>
<span title="Orange Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Orange Tennis Shoes.png" alt="Orange Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsPu">>
<span title="Purple Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Purple Tennis Shoes.png" alt="Purple Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsRe">>
<span title="Red Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Red Tennis Shoes.png" alt="Red Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsWh">>
<span title="White Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\White Tennis Shoes.png" alt="White Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsYe">>
<span title="Yellow Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Yellow Tennis Shoes.png" alt="Yellow Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsBr">>
<span title="Brown Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Brown Tennis Shoes.png" alt="Brown Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsPi">>
<span title="Pink Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Pink Tennis Shoes.png" alt="Pink Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsTe">>
<span title="Teal Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Teal Tennis Shoes.png" alt="Teal Tennis Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShTsBe">>
<span title="Beige Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Beige Tennis Shoes.png" alt="Beige Tennis Shoes">
</span>
<<endif>>
/* DRESS SHOES */
<<if $ShoesInputID == "ShDsBk">>
<span title="Black Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Black Dress Shoes.png" alt="Black Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsBl">>
<span title="Blue Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Blue Dress Shoes.png" alt="Blue Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsGy">>
<span title="Gray Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Gray Dress Shoes.png" alt="Gray Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsGr">>
<span title="Green Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Green Dress Shoes.png" alt="Green Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsOr">>
<span title="Orange Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Orange Dress Shoes.png" alt="Orange Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsPu">>
<span title="Purple Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Purple Dress Shoes.png" alt="Purple Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsRe">>
<span title="Red Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Red Dress Shoes.png" alt="Red Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsWh">>
<span title="White Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\White Dress Shoes.png" alt="White Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsYe">>
<span title="Yellow Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Yellow Dress Shoes.png" alt="Yellow Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsBr">>
<span title="Brown Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Brown Dress Shoes.png" alt="Brown Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsPi">>
<span title="Pink Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Pink Dress Shoes.png" alt="Pink Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsTe">>
<span title="Teal Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Teal Dress Shoes.png" alt="Teal Dress Shoes">
</span>
<<endif>>
<<if $ShoesInputID == "ShDsBe">>
<span title="Beige Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Beige Dress Shoes.png" alt="Beige Dress Shoes">
</span>
<<endif>>
/* SANDALS */
<<if $ShoesInputID == "ShSaBk">>
<span title="Black Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Black Sandals.png" alt="Black Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaBl">>
<span title="Blue Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Blue Sandals.png" alt="Blue Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaGy">>
<span title="Gray Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Gray Sandals.png" alt="Gray Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaGr">>
<span title="Green Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Green Sandals.png" alt="Green Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaOr">>
<span title="Orange Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Orange Sandals.png" alt="Orange Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaPu">>
<span title="Purple Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Purple Sandals.png" alt="Purple Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaRe">>
<span title="Red Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Red Sandals.png" alt="Red Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaWh">>
<span title="White Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\White Sandals.png" alt="White Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaYe">>
<span title="Yellow Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Yellow Sandals.png" alt="Yellow Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaBr">>
<span title="Brown Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Brown Sandals.png" alt="Brown Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaPi">>
<span title="Pink Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Pink Sandals.png" alt="Pink Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaTe">>
<span title="Teal Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Teal Sandals.png" alt="Teal Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShSaBe">>
<span title="Beige Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Beige Sandals.png" alt="Beige Sandals">
</span>
<<endif>>
<<if $ShoesInputID == "ShAngelYe">>
<span title="Angel Sandals">
<img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Sandals.png" alt="Angel Sandals">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $SocksInputID == "None">>
<<endif>>
/* SHORT */
<<if $SocksInputID == "SoSoBk">>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoBl">>
<span title="Blue Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Blue Socks.png" alt="Blue Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoGy">>
<span title="Gray Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Gray Socks.png" alt="Gray Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoGr">>
<span title="Green Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Green Socks.png" alt="Green Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoOr">>
<span title="Orange Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Orange Socks.png" alt="Orange Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoPu">>
<span title="Purple Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Purple Socks.png" alt="Purple Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoRe">>
<span title="Red Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Red Socks.png" alt="Red Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoWh">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoYe">>
<span title="Yellow Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Yellow Socks.png" alt="Yellow Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoBr">>
<span title="Brown Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Brown Socks.png" alt="Brown Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoPi">>
<span title="Pink Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Pink Socks.png" alt="Pink Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoTe">>
<span title="Teal Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Teal Socks.png" alt="Teal Socks">
</span>
<<endif>>
<<if $SocksInputID == "SoSoBe">>
<span title="Beige Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Beige Socks.png" alt="Beige Socks">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $TopInputID == "None">>
<<endif>>
/* T-SHIRT */
<<if $TopInputID == "ToTsBk">>
<span title="Black T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsBl">>
<span title="Blue T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsGy">>
<span title="Gray T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Gray T-Shirt.png" alt="Gray T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsGr">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsOr">>
<span title="Orange T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Orange T-Shirt.png" alt="Orange T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsPu">>
<span title="Purple T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Purple T-Shirt.png" alt="Purple T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsRe">>
<span title="Red T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Red T-Shirt.png" alt="Red T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsWh">>
<span title="White T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsYe">>
<span title="Yellow T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Yellow T-Shirt.png" alt="Yellow T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsBr">>
<span title="Brown T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Brown T-Shirt.png" alt="Brown T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsPi">>
<span title="Pink T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Pink T-Shirt.png" alt="Pink T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsTe">>
<span title="Teal T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Teal T-Shirt.png" alt="Teal T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsBe">>
<span title="Beige T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Beige T-Shirt.png" alt="Beige T-Shirt">
</span>
<<endif>>
/* Tanktop */
<<if $TopInputID == "ToTtBk">>
<span title="Black Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtBl">>
<span title="Blue Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Blue Tanktop.png" alt="Blue Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtGy">>
<span title="Gray Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Gray Tanktop.png" alt="Gray Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtGr">>
<span title="Green Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtOr">>
<span title="Orange Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Orange Tanktop.png" alt="Orange Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtPu">>
<span title="Purple Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Purple Tanktop.png" alt="Purple Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtRe">>
<span title="Red Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Red Tanktop.png" alt="Red Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtWh">>
<span title="White Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\White Tanktop.png" alt="White Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtYe">>
<span title="Yellow Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Yellow Tanktop.png" alt="Yellow Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtBr">>
<span title="Brown Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Brown Tanktop.png" alt="Brown Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtPi">>
<span title="Pink Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Pink Tanktop.png" alt="Pink Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtTe">>
<span title="Teal Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Teal Tanktop.png" alt="Teal Tanktop">
</span>
<<endif>>
<<if $TopInputID == "ToTtBe">>
<span title="Beige Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Beige Tanktop.png" alt="Beige Tanktop">
</span>
<<endif>>
/* LONG-SLEEVED SHIRT */
<<if $TopInputID == "ToLsBk">>
<span title="Black Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Black Long-sleeved Shirt.png" alt="Black Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsBl">>
<span title="Blue Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Blue Long-sleeved Shirt.png" alt="Blue Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsGy">>
<span title="Gray Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Gray Long-sleeved Shirt.png" alt="Gray Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsGr">>
<span title="Green Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Green Long-sleeved Shirt.png" alt="Green Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsOr">>
<span title="Orange Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Orange Long-sleeved Shirt.png" alt="Orange Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsPu">>
<span title="Purple Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Purple Long-sleeved Shirt.png" alt="Purple Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsRe">>
<span title="Red Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Red Long-sleeved Shirt.png" alt="Red Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsWh">>
<span title="White Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\White Long-sleeved Shirt.png" alt="White Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsYe">>
<span title="Yellow Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Yellow Long-sleeved Shirt.png" alt="Yellow Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsBr">>
<span title="Brown Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Brown Long-sleeved Shirt.png" alt="Brown Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsPi">>
<span title="Pink Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Pink Long-sleeved Shirt.png" alt="Pink Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsTe">>
<span title="Teal Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Teal Long-sleeved Shirt.png" alt="Teal Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToLsBe">>
<span title="Beige Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Beige Long-sleeved Shirt.png" alt="Beige Long-sleeved Shirt">
</span>
<<endif>>
/* POLO SHIRT */
<<if $TopInputID == "ToPsBk">>
<span title="Black Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Black Polo.png" alt="Black Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsBl">>
<span title="Blue Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Blue Polo.png" alt="Blue Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsGy">>
<span title="Gray Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Gray Polo.png" alt="Gray Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsGr">>
<span title="Green Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Green Polo.png" alt="Green Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsOr">>
<span title="Orange Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Orange Polo.png" alt="Orange Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsPu">>
<span title="Purple Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Purple Polo.png" alt="Purple Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsRe">>
<span title="Red Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Red Polo.png" alt="Red Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsWh">>
<span title="White Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\White Polo.png" alt="White Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsYe">>
<span title="Yellow Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Yellow Polo.png" alt="Yellow Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsBr">>
<span title="Brown Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Brown Polo.png" alt="Brown Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsPi">>
<span title="Pink Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Pink Polo.png" alt="Pink Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsTe">>
<span title="Teal Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Teal Polo.png" alt="Teal Polo Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPsBe">>
<span title="Beige Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Beige Polo.png" alt="Beige Polo Shirt">
</span>
<<endif>>
/* PAJAMA SHIRT */
<<if $TopInputID == "ToPjBk">>
<span title="Black Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Black Pajama.png" alt="Black Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjBl">>
<span title="Blue Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Blue Pajama.png" alt="Blue Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjGy">>
<span title="Gray Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Gray Pajama.png" alt="Gray Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjGr">>
<span title="Green Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Green Pajama.png" alt="Green Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjOr">>
<span title="Orange Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Orange Pajama.png" alt="Orange Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjPu">>
<span title="Purple Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Purple Pajama.png" alt="Purple Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjRe">>
<span title="Red Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Red Pajama.png" alt="Red Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjWh">>
<span title="White Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\White Pajama.png" alt="White Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjYe">>
<span title="Yellow Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Yellow Pajama.png" alt="Yellow Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjBr">>
<span title="Brown Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Brown Pajama.png" alt="Brown Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjPi">>
<span title="Pink Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Pink Pajama.png" alt="Pink Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjTe">>
<span title="Teal Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Teal Pajama.png" alt="Teal Pajama Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToPjBe">>
<span title="Beige Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Beige Pajama.png" alt="Beige Pajama Shirt">
</span>
<<endif>>
/* DRESS SHIRT */
<<if $TopInputID == "ToDsBk">>
<span title="Black Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Black Dress Shirt.png" alt="Black Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsBl">>
<span title="Blue Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Blue Dress Shirt.png" alt="Blue Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsGy">>
<span title="Gray Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Gray Dress Shirt.png" alt="Gray Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsGr">>
<span title="Green Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Green Dress Shirt.png" alt="Green Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsOr">>
<span title="Orange Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Orange Dress Shirt.png" alt="Orange Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsPu">>
<span title="Purple Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Purple Dress Shirt.png" alt="Purple Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsRe">>
<span title="Red Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Red Dress Shirt.png" alt="Red Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsWh">>
<span title="White Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\White Dress Shirt.png" alt="White Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsYe">>
<span title="Yellow Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Yellow Dress Shirt.png" alt="Yellow Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsBr">>
<span title="Brown Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Brown Dress Shirt.png" alt="Brown Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsPi">>
<span title="Pink Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Pink Dress Shirt.png" alt="Pink Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsTe">>
<span title="Teal Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Teal Dress Shirt.png" alt="Teal Dress Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToDsBe">>
<span title="Beige Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Beige Dress Shirt.png" alt="Beige Dress Shirt">
</span>
<<endif>>
/* GYM SHIRT */
<<if $TopInputID == "ToGSPu">>
<span title="Purple Gym Shirt">
<img class="image pixelated" src="Images\Equipment\Gym Shirt\Purple Gym Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
/* ULTRAMAN T-SHIRTS */
<<if $TopInputID == "ToUsBl">>
<span title="Blue Ultraman T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Blue Ultraman T-Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToUsRe">>
<span title="Red Ultraman T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Red Ultraman T-Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToUsWh">>
<span title="White Ultraman T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt Designed\White Ultraman T-Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToAngelWh">>
<span title="White Toga">
<img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Toga.png" alt="White Toga">
</span>
<<endif>>
<<if $TopInputID == "HeAngelYe">>
<span title="Angel Halo">
<img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Halo.png" alt="Angel Halo">
</span>
<<endif>>
<<if $TopInputID == "BaAngelWh">>
<span title="Angel Wings">
<img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Wings.png" alt="Angel Wings">
</span>
<<endif>>
/* CONEST SHIRTS */
<<if $TopInputID == "ToTsBue">>
<span title="Bue T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bue.png" alt="Bue T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsBunnica">>
<span title="Bunnica T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bunnica.png" alt="Bunnica T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsFlex">>
<span title="Flex T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Flex.png" alt="Flex T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsJapan">>
<span title="Japan T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Japan.png" alt="Japan T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsJersey">>
<span title="Black Jersey">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Jersey.png" alt="Black Jersey">
</span>
<<endif>>
<<if $TopInputID == "ToTsJZ">>
<span title="JZ Style T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\JZ.png" alt="JZ Style T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsMesh">>
<span title="Mesh T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Mesh.png" alt="Mesh T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsRainbowStar">>
<span title="Rainbow Star T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow Star.png" alt="Rainbow Star T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsRainbow">>
<span title="Rainbow T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow.png" alt="Rainbow T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsSpaceFight">>
<span title="Space Fight T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Space Fight.png" alt="Space Fight T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsSpank">>
<span title="Spank T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Spank.png" alt="Spank T-Shirt">
</span>
<<endif>>
<<if $TopInputID == "ToTsToast">>
<span title="Toast T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Toast.png" alt="Toast T-Shirt">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $UndiesInputID == "None">>
<<endif>>
/* BRIEFS */
<<if $UndiesInputID == "UnBrBk">>
<span title="Black Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Black Briefs.png" alt="Black Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrBl">>
<span title="Blue Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrGy">>
<span title="Gray Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Gray Briefs.png" alt="Gray Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrGr">>
<span title="Green Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrOr">>
<span title="Orange Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Orange Briefs.png" alt="Orange Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrPu">>
<span title="Purple Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Purple Briefs.png" alt="Purple Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrRe">>
<span title="Red Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrWh">>
<span title="White Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\White Briefs.png" alt="White Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrYe">>
<span title="Yellow Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Yellow Briefs.png" alt="Yellow Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrBr">>
<span title="Brown Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Brown Briefs.png" alt="Brown Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrPi">>
<span title="Pink Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Pink Briefs.png" alt="Pink Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrTe">>
<span title="Teal Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Teal Briefs.png" alt="Teal Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBrBe">>
<span title="Beige Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Beige Briefs.png" alt="Beige Briefs">
</span>
<<endif>>
/* ALT COLOR BRIEFS */
<<if $UndiesInputID == "UnABBk">>
<span title="Black Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Black Briefs.png" alt="Black Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABBl">>
<span title="Blue Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABGy">>
<span title="Gray Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Gray Briefs.png" alt="Gray Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABGr">>
<span title="Green Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABOr">>
<span title="Orange Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Orange Briefs.png" alt="Orange Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABPu">>
<span title="Purple Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Purple Briefs.png" alt="Purple Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABRe">>
<span title="Red Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABWh">>
<span title="White Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\White Briefs.png" alt="White Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABYe">>
<span title="Yellow Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Yellow Briefs.png" alt="Yellow Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABBr">>
<span title="Brown Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Brown Briefs.png" alt="Brown Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABPi">>
<span title="Pink Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Pink Briefs.png" alt="Pink Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABTe">>
<span title="Teal Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Teal Briefs.png" alt="Teal Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnABBe">>
<span title="Beige Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Beige Briefs.png" alt="Beige Briefs">
</span>
<<endif>>
/* SLIP ON BRIEFS */
<<if $UndiesInputID == "UnSbBk">>
<span title="Black Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Black Slip On Briefs.png" alt="Black Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbBl">>
<span title="Blue Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Blue Slip On Briefs.png" alt="Blue Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbGy">>
<span title="Gray Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Gray Slip On Briefs.png" alt="Gray Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbGr">>
<span title="Green Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Green Slip On Briefs.png" alt="Green Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbOr">>
<span title="Orange Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Orange Slip On Briefs.png" alt="Orange Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbPu">>
<span title="Purple Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Purple Slip On Briefs.png" alt="Purple Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbRe">>
<span title="Red Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Red Slip On Briefs.png" alt="Red Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbWh">>
<span title="White Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\White Slip On Briefs.png" alt="White Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbYe">>
<span title="Yellow Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Yellow Slip On Briefs.png" alt="Yellow Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbBr">>
<span title="Brown Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Brown Slip On Briefs.png" alt="Brown Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbPi">>
<span title="Pink Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Pink Slip On Briefs.png" alt="Pink Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbTe">>
<span title="Teal Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Teal Slip On Briefs.png" alt="Teal Slip On Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbBe">>
<span title="Beige Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Beige Slip On Briefs.png" alt="Beige Slip On Briefs">
</span>
<<endif>>
/* BOXERS */
<<if $UndiesInputID == "UnBoBk">>
<span title="Black Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoBl">>
<span title="Blue Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Blue Boxers.png" alt="Blue Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoGy">>
<span title="Gray Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Gray Boxers.png" alt="Gray Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoGr">>
<span title="Green Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoOr">>
<span title="Orange Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Orange Boxers.png" alt="Orange Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoPu">>
<span title="Purple Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Purple Boxers.png" alt="Purple Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoRe">>
<span title="Red Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Red Boxers.png" alt="Red Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoWh">>
<span title="White Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\White Boxers.png" alt="White Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoYe">>
<span title="Yellow Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Yellow Boxers.png" alt="Yellow Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoBr">>
<span title="Brown Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Brown Boxers.png" alt="Brown Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoPi">>
<span title="Pink Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Pink Boxers.png" alt="Pink Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoTe">>
<span title="Teal Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Teal Boxers.png" alt="Teal Boxers">
</span>
<<endif>>
<<if $UndiesInputID == "UnBoBe">>
<span title="Beige Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Beige Boxers.png" alt="Beige Boxers">
</span>
<<endif>>
/* BOXER BRIEFS */
<<if $UndiesInputID == "UnBbBk">>
<span title="Black Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Black BB.png" alt="Black Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbBl">>
<span title="Blue Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Blue BB.png" alt="Blue Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbGy">>
<span title="Gray Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Gray BB.png" alt="Gray Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbGr">>
<span title="Green Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Green BB.png" alt="Green Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbOr">>
<span title="Orange Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Orange BB.png" alt="Orange Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbPu">>
<span title="Purple Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Purple BB.png" alt="Purple Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbRe">>
<span title="Red Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Red BB.png" alt="Red Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbWh">>
<span title="White Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\White BB.png" alt="White Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbYe">>
<span title="Yellow Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Yellow BB.png" alt="Yellow Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbBr">>
<span title="Brown Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Brown BB.png" alt="Brown Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbPi">>
<span title="Pink Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Pink BB.png" alt="Pink Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbTe">>
<span title="Teal Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Teal BB.png" alt="Teal Boxer Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnBbBe">>
<span title="Beige Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Beige BB.png" alt="Beige Boxer Briefs">
</span>
<<endif>>
/* STYLED BRIEFS */
<<if $UndiesInputID == "UnSbBc">>
<span title="Blue Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Camo Briefs.png" alt="Blue Camo Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbRc">>
<span title="Red Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Camo Briefs.png" alt="Red Camo Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbGc">>
<span title="Green Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Green Camo Briefs.png" alt="Green Camo Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbRu">>
<span title="Red Ultraman Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Ultraman Briefs.png" alt="Red Ultraman Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbBu">>
<span title="Blue Ultraman Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Ultraman Briefs.png" alt="Blue Ultraman Briefs">
</span>
<<endif>>
<<if $UndiesInputID == "UnSbOm">>
<span title="Owlman Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Owlman Briefs.png" alt="Owlman Briefs">
</span>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Backyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Backyard",
}>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<else>>
<span style="color:Azure"><big><strong>--Backyard--</strong></big></span><br>
<<if $Player.Exposed == "Undies">>
<span style="color:Red">You stand in your back yard in your $PlayerUndies.Name.</span> You are glad no one can see over the large wooden fences and quickly run inside.<br>
<br>
<<elseif $Player.Exposed == "Naked">>
<span style="color:Red">You stand in your back yard completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> Thankfully, you are alone so no one will see you in such an exposed state.<br>
<br>
<<else>>
You stand in your back yard on the wooden deck. A short set of stairs lead down to a large grassy yard with a single tree and a shed.
<<if $ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $ToD == "Day">>
It is sunny and bright out.
<<elseif $ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<<endif>><br>
<br>
<<if $Player.Exposed == "Clothed">>
<<if $Noah.Position == "Playing Outside">>
<<include "NOAH Seen">>
<<endif>>
<<if $Gabe.Position == "Outside Shooting">>
<<include "Gabe Route">>
<<endif>>
<<if $Dad.Position == "Watering Plants" or $Dad.Position == "Gardening">>
<<include "DAD Seen">>
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Practice Soccer (0:20)|Home Practice Soccer]] <span style="color:Green">+Athletics</span><br>
<<if $ChoreEasy == "Laundry" and $ChoreEasyObj == 2>>
<<if $Weather != "Rain" and $Weather != "Storm">>
[[Hang up clothes (0:15)|Hang Up Clothes]]<br>
<<else>>
<span style="color:Red">Hang up clothes (You can't dry clothes in the rain!)</span><br>
<<endif>>
<<endif>>
<<if $ChoreOutdoor == "Pull Weeds" and $ChoreOutdoorObj != 1>>
[[Pull Weeds (1:00)|Pull Weeds]] <span style="color:Red">-Energy</span><br>
<<endif>>
<<if $MetLucas == 1>>
[[Spy on Lucas (0:05)|LUCAS Spying Through Window]]<br>
<<endif>>
[[Hang Out (0:05)|PH Backyard][$Minutes += 5]]<br>
/* QUESTS */
<<if $QuestMissingToy == 2>>
<<if $Hours > 5 and $Hours < 21>>
[[Search for Noah's Toy|QUEST Search For Toy]]<br>
<<endif>>
<<endif>>
/*
[[Ranked Skill Test]]<br>
*/
<<elseif $Player.Exposed == "Towel">>
<span style="color:Yellow">You blush as you stand outside in a towel.</span><br>
<<endif>>
<br>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 220px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bathroom",
}>>
<span style="color:Azure"><big><strong>--Bathroom--</strong></big></span><br>
<<if $Noah.Position == "Bath">>
You hear the sound of splashing and laughing in the bathroom. You believe <span style="color:DarkTurquoise">Noah</span> is in there bathing.<br>
<br>
[[Walk In|NOAH Inspect][$Noah.Position to "Bath"]]
<br>
<<elseif $Gabe.Position == "Showering">>
<<include"GABE Seen">>
<<else>>
You stand in the bathroom. It has a bath/shower combo, a toilet, and a sink with a mirror above it. Medicine can be stored here.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Use Bathroom (0:02)|Use Bathroom Home]] <span style="color:Green">-Bladder</span><br>
[[Bathe (0:30)|Bathe]]<br>
<<if $Wet == 1>>
[[Dry off clothes|House Dry Off]]<br>
<<endif>>
<<if $ChoreHard == "Mop" and $MopBathroom == 0>>
[[Mop Bathroom (0:10)|Mop Bathroom]]
<<endif>>
<<if $Medicine >= 1 and $Pained == 1>>
[[Take Medicine|PH Bathroom][$Pained to 0; $Medicine -= 1]] [Have: $Medicine]<br>
<<elseif $Medicine >= 1>>
<span style="color:gray">Take Medicine (You aren't in pain or sick.)</span> [Have: $Medicine]<br>
<<endif>>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 112px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Dad's Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bathroom",
}>>
<span style="color:Azure"><big><strong>--Dad's Bathroom--</strong></big></span><br>
<<if $Dad.Position == "Shower">>
<<include "Father Route">>
<<else>>
You stand in <span style="color:DarkTurquoise">You Father</span>’s Bathroom. It is larger than you and your brother’s and much more organized. It has new bright silver appliances that your father had put in before you moved in. It is very clean.<br>
<br>
<<if $ChoreHard == "Mop" and $MopDadBath == 0>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Mop Dad's Bathroom (0:10)|Mop Dad Bath]]
<<endif>>
<<endif>>
<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Dad's Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Dad's Bedroom--</strong></big></span><br>
<<if $Dad.Position == "Sleeping" or $Dad.Position == "Work Computer">>
<<include "DAD Seen">>
<<elseif $ChoreQuest == 2>>
You have finished all your chores. <span style="color:DarkTurquoise">You Father</span> thanks you and gives you your allowance.<br>
<span style="color:Green">+You've gained $20!</span><br>
<<set $Money += 20>>
<<set $ChoreQuest to 3>>
[[Continue|PH Dad Bedroom]]
<<else>>
You stand in <span style="color:DarkTurquoise">You Father</span>’s bedroom. It has a large king sized bed in the center of the room, a desk with a fancy dual monitor computer set-up, and a large bookcase. He has a few family photos on his desk, one of which includes your late mother. Everything is very clean and well-kept, showing how much he takes care of this things.<br>
<br>
<<if $Dad.Position == "Cleaning Room" or $Dad.Position == "Changing" or $Dad.Position == "Watching Film">>
<<include "DAD Seen">>
<<else>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through his dresser|Dad Dresser]]<br>
<<endif>>
<<endif>>
<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<if $Dad.Position != "Work Computer" and $Dad.Position != "Sleeping">>
[[Your Father's Bathroom (0:01)|PH Dad Bath][$Minutes += 1]] <br>
<<endif>>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<<if $Dad.Position == "Sleeping" or $Dad.Position == "Work Computer" or $Dad.Position == "Changing">>
<<else>>
<area shape="rect" coords="58,4,111,57" alt="Dads Bathroom" onclick="$.wiki('<<goto[[PH Dad Bath]]>><<set $Minutes += 1>>')" />
<<endif>>
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* WHAT EXPOSED */
<<if $Player.Exposed == "Undies">>
<span style="color:Red">You have found yourself in your Front Lawn in your $PlayerUndies.Name and are now hiding in one of the bushes that separate the houses! </span>
<<elseif $Player.Exposed == "Naked">>
<span style="color:Red">You have found yourself in your Front Lawn completely naked and are now desperately hiding in one of the bushes that separate the houses!</span> <span style="color:Pink">The wind causes the leaves to sway, tickling your Butt and groin, only adding to your humiliation. </span>
<<endif>>
/* WHAT TIME OF DAY */
<<if $ToD == "Morning">>
You peek out and are thankful that the streets are still mainly empty this early in the morning. Though you do hear the distant sound of talking and wonder if someone had spotted you from down the street. You turn towards your front door.
<<elseif $ToD == "Day" or $ToD == "Afternoon">>
You peek your head out right as a jogger passes by, giving you a coy smile and laughing as they continue down the road. They definitely saw you! You completely hide yourself as you hear more cars and people pass by, hopefully unaware of your humiliating presence and glance nervously towards your front door.
<<elseif $ToD == "Night">>
You peek out, but don’t see anyone in the darkness. Despite this, you still worry because the street light in front of your house would have illuminated you to anyone watching from the darkness. You gulp at the thought of the hidden dangers and look nervously towards your front door.
<<endif>><br>
<br>
You could attempt to sprint to your front door, some people may still see you, but if you’re quick enough you could get inside with minimal humiliation. But if the door is locked, you’ll be left helpless and exposed on the front porch without any cover! By that point anyone who wasn’t already looking would be. You could also try to climb over the fence into your backyard, you’d be safer there and it’d be your only option if the door is locked anyways. But you wouldn’t be able to cover yourself while you climbed,
<<if $Player.Exposed == "Naked">>
giving anyone looking an unobstructed view of your privates! <br>
<<elseif $Player.Exposed == "Undies">>
giving anyone looking an unobstructed view of your $Undies! <br>
<<endif>>
<<if $LearnedExhibition != 1>>
<br>
<<include"Exhibition Skill Level Up">>
<br>
<<endif>>
<br>
[[Sprint to door|Sprint to door]]<br>
[[Climb over fence|Climb Fence]]<br>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Frontyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Front Yard",
}>>
<span style="color:Azure"><big><strong>--Front Yard--</strong></big></span><br>
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Naked">>
<<include"PH Frontyard Exposed">>
<<elseif $LucasIntroduction != 1>>
<<include"LUCAS Introduction">>
<<else>>
You stand in the front yard of your house. It is a grassy, open yard with a stone path leading to the front door. You can easily be seen from the street or neighboring houses.
<<if $ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $ToD == "Day">>
It is sunny and bright out.
<<elseif $ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<<endif>><br>
/* NPC SEEN */
<<if $Lucas == "Take Out Trash PJ" or $Lucas == "Take Out Trash">>
You think you hear <span style="color:DarkTurquoise">Lucas</span> in his front yard.
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ChoreOutdoor == "Mow Lawn" and $ChoreOutdoorObj != 1>>
[[Mow Lawn (1:00)|Mow Front Lawn]] <span style="color:Red">-Energy</span><br>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $LinkTravel == 1>>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
<<endif>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:01)|Player Neighborhood][$Minutes += 1]]<br>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Gabe's Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
You stand in your brother, <span style="color:DarkTurquoise">Gabe</span>’s room. It is neat outside of a large pile of dirty clothes in the corner of the room. Posters of various bands and sport teams fill the walls. He has padded mats and various weights in one corner of the room and a computer in the other.
<<if $Streaking == 0>>
<span style="color:Red">You are completely naked in your elder brother's room! You shyly cover your exposed $Player.PenisSize Penis with your hands!</span><br>
<<elseif $Streaking == 1>>
<span style="color:Pink">Being naked in your elder brother’s room, with him sleeping only a few feet away, is both exciting and scary. You wonder what he would think if he awoke and found you in here like this.</span><br>
<<if $ExhibitionSkill == 1>>
<span style="color:Green">+1 Exhibition XP</span><br>
<<set $ExhibitionXP += 1>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<<endif>>
<br>
<<if $Gabe.Position == "Sleeping">>
<<include "GABE Seen">>
<br>
<<else>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through Gabe's dresser|Gabe Dresser]]<br>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 4px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Gabe's Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Gabe's Bedroom--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Gabe Bedroom Naked">>
<<else>>
<<if $Gabe.Position == "Porn Room">>
<<include "GABE Seen">>
<<else>>
You stand in your brother, <span style="color:DarkTurquoise">Gabe</span>’s room. It is neat outside of a large pile of dirty clothes in the corner of the room. Posters of various bands and sport teams fill the walls. He has padded mats and various weights in one corner of the room and a computer in the other.<br>
<br>
<<if $Gabe.Position == "Sleeping" or $Gabe.Position == "Lifting" or $Gabe.Position == "Computer Games" or $Gabe.Position == "Homework Computer" or $Gabe.Position == "Texting Bedroom PJ" or $Gabe.Position == "Computer Games PJ" or $Gabe.Position == "Changing">>
<<include "GABE Seen">>
<br>
<<else>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through Gabe's dresser|Gabe Dresser]]<br>
<<endif>>
<br>
<<endif>>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 4px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
<<if $Gabe.Position == "Hallway" or $Gabe.Position == "Hallway PJ" or $Gabe.Position == "Hallway Towel">>
/* NOAH AND GABE */
<<if $Noah.Position == "Hallway" or $Noah.Position == "Hallway PJ" or $Noah.Position == "Hallway Towel">>
<<set $TimesSeenNaked += 2>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> Both <span style="color:DarkTurquoise">Noah</span> and <span style="color:DarkTurquoise">Gabe</span> stand in the hallway, doubling your embarrassment! <span style="color:DarkTurquoise">Noah</span> blushes while <span style="color:DarkTurquoise">Gabe</span> can’t help but laugh at your exposed state. You quickly try to run to your room, but are stopped by <span style="color:DarkTurquoise">Gabe</span>, who grabs you by the shoulders.<br>
<br>
<span style="color:LightSteelBlue">“Hey little bro, interesting outfit choice!”</span> <span style="color:DarkTurquoise">Gabe</span> quickly spins you around so you are facing the still blushing <span style="color:DarkTurquoise">Noah</span>. <span style="color:LightSteelBlue">“Hey Noah, what do you think of <span style="color:DarkTurquoise">$Player.Name</span>’s outfit? Pretty cute right?”</span> <br>
<br>
<span style="color:LightSteelBlue">”I- I don’t-!”</span> <span style="color:DarkTurquoise">Noah</span> stutters as he uses <span style="color:DarkTurquoise">Bue</span> to cover his eyes. Thankfully you’ve managed to keep your <span style="color:Pink">$Player.PenisSize Penis</span> covered, but still feel extremely embarrassed at forcibly being seen naked by your brothers. As <span style="color:DarkTurquoise">Noah</span> runs off blushing, <span style="color:DarkTurquoise">Gabe</span> finally lets you go as you sprint into your room. You can still hear him laughing as you slam the door behind you.<br>
<br>
[[Continue|Player Bedroom]]
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 4>>
/* GABE */
<<else>>
<<set $TimesSeenNaked += 1>>
<<set $TimesSpanked += 1>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> <span style="color:DarkTurquoise">Gabe</span> stands in the hallway and smirks upon seeing you in such an exposed state. You blush bright red in embarrassment and attempt to run quickly into your room, but <span style="color:DarkTurquoise">Gabe</span> quickly grabs your shoulder and holds you there.<br>
<br>
<span style="color:LightSteelBlue">”Hey <span style="color:DarkTurquoise">$Player.Name</span>! Why don’t you give your big brother a hug?”</span> He laughs as <span style="color:Pink">he eyes your exposed rear end</span>. After a few moments of forcing you to stand in the hallway naked, he lets go of your shoulder, allowing you to sprint into your room, but not before he gives your bare Butt a hard <span style="color:Red">SPANK!</span><br>
<br>
[[Continue|Player Bedroom]]
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<endif>>
<<elseif $Noah.Position == "Hallway" or $Noah.Position == "Hallway PJ" or $Noah.Position == "Hallway Towel">>
/* NOAH */
<<set $TimesSeenNaked += 1>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> <span style="color:DarkTurquoise">Noah</span> stands in the hallway and blushes bright red upon seeing you in an exposed state. You quickly sprint towards your door and hear <span style="color:DarkTurquoise">Noah</span> gasps and cover his eyes as <span style="color:Pink">he gets a view of your exposed Butt</span>.<br>
<br>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
[[Continue|Player Bedroom]]
/* DAD */
<<elseif $Dad.Position == "Hallway">>
<<set $TimesSeenNaked += 1>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> Unfortunately, <span style="color:DarkTurquoise">Your Father</span> happens to be passing by and stops directly in front you. He turns and looks down at you, before sighing loudly and pats you on the head. <br>
<br>
<span style="color:LightSteelBlue">”You do you son, but probably at least put some underwear on, okay?”</span> He chuckles to himself as he continues walking, leaving you to sprint into your room embarrassed.<br>
<br>
[[Continue|Player Bedroom]]
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<else>>
<span style="color:Red">You stand in the hallway of your house, completely naked. You shyly cover your $Player.PenisSize Penis with your hands.</span> Thankfully, you are alone so no one will see you in such an exposed state.<br>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Bedroom (0:01)|Player Bedroom][$Minutes += 1]] <br>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Hallway",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Hallway",
}>>
<span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
<<if $Gabe.Position == "Hallway" or $Gabe.Position == "Hallway PJ" or $Gabe.Position == "Hallway Towel">>
/* NOAH AND GABE */
<<if $Noah.Position == "Hallway" or $Noah.Position == "Hallway PJ" or $Noah.Position == "Hallway Towel">>
<<set $TimesSeenNaked += 2>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> Both <span style="color:DarkTurquoise">Noah</span> and <span style="color:DarkTurquoise">Gabe</span> stand in the hallway, doubling your embarrassment! <span style="color:DarkTurquoise">Noah</span> blushes while <span style="color:DarkTurquoise">Gabe</span> can’t help but laugh at your exposed state. You quickly try to run to your room, but are stopped by <span style="color:DarkTurquoise">Gabe</span>, who grabs you by the shoulders.<br>
<br>
<span style="color:LightSteelBlue">“Hey little bro, interesting outfit choice!”</span> <span style="color:DarkTurquoise">Gabe</span> quickly spins you around so you are facing the still blushing <span style="color:DarkTurquoise">Noah</span>. <span style="color:LightSteelBlue">“Hey Noah, what do you think of <span style="color:DarkTurquoise">$Player.Name</span>’s outfit? Pretty cute right?”</span> <br>
<br>
<span style="color:LightSteelBlue">”I- I don’t-!”</span> <span style="color:DarkTurquoise">Noah</span> stutters as he uses <span style="color:DarkTurquoise">Bue</span> to cover his eyes. Thankfully you’ve managed to keep your <span style="color:Pink">$Player.PenisSize Penis</span> covered, but still feel extremely embarrassed at forcibly being seen naked by your brothers. As <span style="color:DarkTurquoise">Noah</span> runs off blushing, <span style="color:DarkTurquoise">Gabe</span> finally lets you go as you sprint into your room. You can still hear him laughing as you slam the door behind you.<br>
<br>
[[Continue|Player Bedroom]]
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 4>>
/* GABE */
<<else>>
<<set $TimesSeenNaked += 1>>
<<set $TimesSpanked += 1>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> <span style="color:DarkTurquoise">Gabe</span> stands in the hallway and smirks upon seeing you in such an exposed state. You blush bright red in embarrassment and attempt to run quickly into your room, but <span style="color:DarkTurquoise">Gabe</span> quickly grabs your shoulder and holds you there.<br>
<br>
<span style="color:LightSteelBlue">”Hey <span style="color:DarkTurquoise">$Player.Name</span>! Why don’t you give your big brother a hug?”</span> He laughs as <span style="color:Pink">he eyes your exposed rear end</span>. After a few moments of forcing you to stand in the hallway naked, he lets go of your shoulder, allowing you to sprint into your room, but not before he gives your bare Butt a hard <span style="color:Red">SPANK!</span><br>
<br>
[[Continue|Player Bedroom]]
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<set $TimesSpanked += 1>>
<<set $SpankedByGabe += 1>>
<<set $Player.Arousal += $SpankedArousal>>
<<set $Spanked to 1>>
<<set $SpankedHours += 3>>
<<endif>>
<<elseif $Noah.Position == "Hallway" or $Noah.Position == "Hallway PJ" or $Noah.Position == "Hallway Towel">>
/* NOAH */
<<set $TimesSeenNaked += 1>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> <span style="color:DarkTurquoise">Noah</span> stands in the hallway and blushes bright red upon seeing you in an exposed state. You quickly sprint towards your door and hear <span style="color:DarkTurquoise">Noah</span> gasps and cover his eyes as <span style="color:Pink">he gets a view of your exposed Butt</span>.<br>
<br>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
[[Continue|Player Bedroom]]
/* DAD */
<<elseif $Dad.Position == "Hallway">>
<<set $TimesSeenNaked += 1>>
<span style="color:Red">You stand in the hallway completely naked! You shyly cover your $Player.PenisSize Penis with your hands.</span> Unfortunately, <span style="color:DarkTurquoise">Your Father</span> happens to be passing by and stops directly in front you. He turns and looks down at you, before sighing loudly and pats you on the head. <br>
<br>
<span style="color:LightSteelBlue">”You do you son, but probably at least put some underwear on, okay?”</span> He chuckles to himself as he continues walking, leaving you to sprint into your room embarrassed.<br>
<br>
[[Continue|Player Bedroom]]
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 2>>
<<else>>
<<if $Streaking == 0>>
<span style="color:Red">You stand in the hallway of your house, completely naked. You shyly cover your $Player.PenisSize Penis with your hands.</span> Thankfully, you are alone so no one will see you in such an exposed state.<br>
<<elseif $Streaking == 1>>
<span style="color:Pink">You stand in the hallway of your house, completely naked! You make no attempt to cover yourself, instead letting your $Player.PenisSize Penis and Butt be exposed. The hallway is full of picture of your family which seem to stare directly towards your naked body.</span><br>
<<if $ExhibitionSkill == 1>>
<span style="color:Green">+1 Exhibition XP</span><br>
<<set $ExhibitionXP += 1>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Bedroom (0:01)|Player Bedroom][$Minutes += 1]] <br>
[[Noah's Bedroom (0:01)|PH Noah Bedroom][$Minutes += 1]] <br>
[[Gabe's Bedroom (0:01)|PH Gabe Bedroom][$Minutes += 1]] <br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
[[Bathroom (0:01)|PH Bathroom][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<endif>>
<<endif>>
<br>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Hallway Marker.png"
style="position: absolute; left: 58px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="112,166,165,219" alt="Player Bedroom" onclick="$.wiki('<<goto[[Player Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,58,165,111" alt="Bathroom" onclick="$.wiki('<<goto[[PH Bathroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,166,111,219" alt="Noah's Room" onclick="$.wiki('<<goto[[PH Noah Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,112,57,165" alt="Gabe's Room" onclick="$.wiki('<<goto[[PH Gabe Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Hallway",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Hallway",
}>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Home Pee">>
<<else>>
<<if $Player.Exposed == "Naked">>
<<include "PH Hallway Naked">>
<<else>>
<span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
You stand in the hallway. The walls are filled with pictures of you and your brothers, along with childhood photos of your father.<br>
<br>
<<if $Noah.Position == "Hallway PJ" or $Noah.Position == "Hallway Towel" or $Noah.Position == "Hallway">>
<<include "NOAH Seen">>
<<endif>>
<<if $Gabe.Position == "Hallway PJ" or $Gabe.Position == "Hallway Towel" or $Gabe.Position == "Hallway">>
<<include "GABE Seen">>
<<endif>>
<<if $Dad.Position == "Hallway">>
<<include "DAD Seen">>
<<endif>>
<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Bedroom (0:01)|Player Bedroom][$Minutes += 1]] <br>
[[Noah's Bedroom (0:01)|PH Noah Bedroom][$Minutes += 1]] <br>
[[Gabe's Bedroom (0:01)|PH Gabe Bedroom][$Minutes += 1]] <br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
[[Bathroom (0:01)|PH Bathroom][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<endif>>
<br>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Hallway Marker.png"
style="position: absolute; left: 58px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="112,166,165,219" alt="Player Bedroom" onclick="$.wiki('<<goto[[Player Bedroom]]>><<set $Minutes += 1>>')" />
<<if $Player.Exposed != "Naked">>
<area shape="rect" coords="112,58,165,111" alt="Bathroom" onclick="$.wiki('<<goto[[PH Bathroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,166,111,219" alt="Noah's Room" onclick="$.wiki('<<goto[[PH Noah Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,112,57,165" alt="Gabe's Room" onclick="$.wiki('<<goto[[PH Gabe Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
<<endif>>
</map>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Kitchen",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Kitchen",
}>>
<<if $Streaking == 0>>
<span style="color:Red">You stand in the middle of your kitchen, completely naked. You shyly cover your $Player.PenisSize Penis with your hands.</span> Thankfully, you are alone so no one will see you in such an exposed state.<br>
<<elseif $Streaking == 1>>
<span style="color:Pink">You stand in your kitchen, completely naked! The large sliding glass door into the darkness of your backyard makes you nervous, but you assure yourself that no one is there.</span><br>
<<if $ExhibitionSkill == 1>>
<span style="color:Green">+1 Exhibition XP</span><br>
<<set $ExhibitionXP += 1>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<<endif>><br>
<<if $Streaking == 1>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Stick your penis in the fridge door (0:15)|PH Penis Fridge Door]]<br>
<br>
<<endif>>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
<span style="color:lightcoral">You are not brave enough yet to go outside naked!</span><br>
/*
[[Backyard (0:01)|PH Backyard][$Minutes += 1]] <br>
*/
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Kitchen",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Kitchen",
}>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Home Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Kitchen--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Kitchen Naked">>
<<else>>
You stand in the kitchen. There is a small nook where you and your family eat. Breakfast, Lunch, and Dinner are served around 7, 12, and 6 respectively. You can work on your homework here.<br>
<<if $Noah.Position == "Breakfast" or $Noah.Position == "Lunch" or $Noah.Position == "Dinner" or $Noah.Position == "Drawing Kitchen" or $Noah.Position == "Homework" or $Noah.Position == "Coloring" or $Noah.Position == "Homework Hard" or $Noah.Position == "Time Out">>
<<include "NOAH Seen">>
<<endif>>
<<if $Gabe.Position == "Breakfast" or $Gabe.Position == "Lunch" or $Gabe.Position == "Dinner" or $Gabe.Position == "Texting Kitchen">>
<<include "GABE Seen">>
<<endif>>
<<if $Dad.Position == "Breakfast" or $Dad.Position == "Lunch" or $Dad.Position == "Dinner" or $Dad.Position == "Cooking Dinner" or $Dad.Position == "Dishes" or $Dad.Position == "Reading News">>
<<include "DAD Seen">>
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Hours == 6 or $Hours == 7>>
<<if $Breakfast != 1>>
[[Eat Breakfast (0:15)|Breakfast]]<br>
<<endif>>
<<elseif $Hours == 11 or $Hours == 12>>
<<if $Lunch != 1>>
[[Eat Lunch (0:15)|Lunch]]<br>
<<endif>>
<<elseif $Hours == 17 or $Hours == 18>>
<<if $Dinner != 1>>
[[Eat Dinner (0:15)|Dinner]]<br>
<<endif>>
<<elseif $Hours > 18 and $Dinner != 1>>
[[Eat Dinner from Fridge (0:15)|Dinner]]<br>
<<endif>>
<<if $Homework == 1>>
<<if $ScienceSkill == 1>>
[[Do Homework (1:00)|Homework]]<br>
<<elseif $ScienceSkill == 2 or $ScienceSkill == 3>>
[[Do Homework (0:50)|Homework]]<br>
<<elseif $ScienceSkill >= 4>>
[[Do Homework (0:40)|Homework]]<br>
<<endif>>
<<endif>>
<<if $FrozenDinners > 0>>
[[Eat Frozen Dinner (0:15)|PH Kitchen][$FrozenDinners -= 1; $Minutes += 15; $Player.Hunger += 35]] $FrozenDinners/5<br>
<<endif>>
<<if $CookingLearned == 1>>
<<if $Money >= 4>>
[[Cook something (0:30)|Cook Something Home]]
<<listbox "$MealLevel">>
<<option "Basic Meal ($4)" "Basic">>
<</listbox>><br>
<<else>>
<span style="color:LightCoral">Cook something (Not enough money)</span><br>
<<endif>>
<<endif>>
<<if $ChoreEasy == "Laundry" and $ChoreEasyObj == 0>>
[[Wash Clothes (0:10)|Laundry]]<br>
<<endif>>
<<if $ChoreHard == "Mop" and $MopKitchen == 0>>
[[Mop Kitchen (0:10)|Mop Kitchen]]<br>
<<endif>>
<<if $ChoreEasy == "Take Out Trash" and $ChoreEasyObj == 0>>
[[Take Out Trash (0:05)|Take Out Trash]]<br>
<<endif>>
[[Wait (0:05)|PH Kitchen][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
[[Backyard (0:01)|PH Backyard][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,220,273,273" alt="Backyard" onclick="$.wiki('<<goto[[PH Backyard]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Living Room",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Living Room",
}>>
<<if $Streaking == 0>>
<span style="color:Red">You stand in the middle of your living room, completely naked. You shyly cover your $Player.PenisSize Penis with your hands.</span> Thankfully, you are alone so no one will see you in such an exposed state.<br>
<<elseif $Streaking == 1>>
<span style="color:Pink">You stand in the middle of your living room, completely naked! Being in a place usually full of your family members in such an exposed state excites you!</span><br>
<<if $ExhibitionSkill == 1>>
<span style="color:Green">+1 Exhibition XP</span><br>
<<set $ExhibitionXP += 1>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<<endif>>
<<if $Streaking == 1>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Jump on couch (0:15)|PH Nude Jump on Coach]]<br>
[[Dance on the coffee table (0:15)|PH Nude Coffee Table Dance]]<br>
<br>
<<endif>>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<if $Player.Exposed == "Clothed">>
[[Front Yard (0:01)|PH Frontyard][$Minutes += 1]] <br>
<<else>>
<span style="color:Red">Your too embarrassed to go outside like this!</span><br>
<<endif>>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<<if $Player.Exposed == "Clothed">>
<area shape="rect" coords="166,4,273,57" alt="Frontyard" onclick="$.wiki('<<goto[[PH Frontyard]]>><<set $Minutes += 1>>')" />
<<endif>>
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Home Living Room",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Living Room",
}>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Home Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Living Room--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Living Room Naked">>
/* PUNISHED BY FATHER */
<<elseif $Punishment > 0 and $Schoolday != 1>>
As you enter the living room you are suddenly stopped by <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>? Could I speak to you in my room please?”</span> Judging by his disapproving tone, you get the feeling you’re in trouble.<br>
<br>
[[Continue|Father Punishment]]
/* PUNISHED BY FATHER */
<<elseif $Punishment > 0 and $Hours >= 16>>
As you enter the living room you are suddenly stopped by <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>? Could I speak to you in my room please?”</span> Judging by his disapproving tone, you get the feeling you’re in trouble.<br>
<br>
[[Continue|Father Punishment]]
/* QUEST CHECKS */
<<elseif $QuestBoosterShot == 1 and $Hours >= 10 and $Hours < 18>>
<<if $Day == "Saturday" or $Day == "Sunday">>
<<include"Quest Booster Shot 1">>
<<endif>>
<<elseif $QuestStormyNight == 1 and $Hours >= 18 and $Hours < 20>>
<<if $Day == "Saturday" or $Day == "Friday">>
<<include"Quest Stormy Night 1">>
<<endif>>
<<else>>
You stand in the living room. It has a large couch and a television set.<br>
<<if $Noah.Position == "TV" or $Noah.Position == "TV PJ" or $Noah.Position == "TV Scared" or $Noah.Position == "TV Scared PJ">>
<<include "NOAH Seen">>
<<endif>>
<<if $Gabe.Position == "TV PJ" or $Gabe.Position == "TV">>
<<include "GABE Seen">>
<<endif>>
<<if $Dad.Position == "TV">>
<<include "DAD Seen">>
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Watch TV|Watch TV]]
<<listbox "$Channel">>
<<option "Cartoons (0:30)" "Cartoons">>
<<option "Movie (1:00)" "Movie">>
<<option "Cooking (0:30)" "Cooking">>
<</listbox>>
<span style="color:Green">+Fun</span><br>
<<if $ChoreEasy == "Vacuum" and $ChoreEasyObj != 1>>
[[Vacuum (0:15)|Vacuum Living Room]]<br>
<<endif>>
[[Relax (0:15)|PH Living Room][$Minutes += 15;$Stress -= 1;$Player.Energy += 2]] <span style="color:Green">-Stress</span><br>
[[Wait (0:05)|PH Living Room][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<if $Player.Exposed == "Clothed">>
[[Front Yard (0:01)|PH Frontyard][$Minutes += 1]] <br>
<<else>>
<span style="color:Red">Your too embarrassed to go outside like this!</span><br>
<<endif>>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<<if $Player.Exposed == "Clothed">>
<area shape="rect" coords="166,4,273,57" alt="Frontyard" onclick="$.wiki('<<goto[[PH Frontyard]]>><<set $Minutes += 1>>')" />
<<endif>>
</map>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Noah's Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
You stand in your brother, <span style="color:DarkTurquoise">Noah</span>’s, room. It is messy akin to most young boy’s rooms, with toys and clothes scattered across the floor. His closet sits open where a few of his shirts have fallen from their hangers onto the floor and his desk is littered with crayons, drawings, and other child art supplies.
<<if $Streaking == 0>>
<span style="color:Red">You are completely naked in your little brother's room! You shyly cover your exposed $Player.PenisSize Penis with your hands!</span><br>
<<elseif $Streaking == 1>>
<span style="color:Pink">Being naked in your little brother’s room, with him sleeping only a few feet away, is both exciting and scary. You wonder what he would think if he awoke and found you in here like this.</span><br>
<<if $ExhibitionSkill == 1>>
<span style="color:Green">+1 Exhibition XP</span><br>
<<set $ExhibitionXP += 1>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<<endif>>
<br>
<<if $Noah.Position == "Sleeping">>
<<include "NOAH Seen">>
<br>
<<else>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through Noah's dresser|Noah Dresser]]<br>
<br>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* AVATAR VARIABLE CLEAN UP */
<<set $AD.BackID to "None">>
<<set $AD.TopUndies to "None">>
/* LOCATION */
<<set $Location to {
Name: "Noah's Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Noah's Bedroom--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Noah Bedroom Naked">>
<<else>>
You stand in your brother, <span style="color:DarkTurquoise">Noah</span>’s, room. It is messy akin to most young boy’s rooms, with toys and clothes scattered across the floor. His closet sits open where a few of his shirts have fallen from their hangers onto the floor and his desk is littered with crayons, drawings, and other child art supplies.<br>
<br>
<<if $Noah.Position == "Sleeping" or $Noah.Position == "Playing in Room" or $Noah.Position == "Playing in Room PJ" or $Noah.Position == "Changing" or $Noah.Position == "Reading in Room" or $Noah.Position == "Hurt Bedroom" or $Noah.Position == "Hiding Under Bed" or $Noah.Position == "Hiding Under Bed PJ">>
<<include "NOAH Seen">>
<br>
<<else>>
<span style="color:DarkTurquoise">Noah</span> isn't here.
[[Go through Noah's dresser|Noah Dresser]]<br>
<<endif>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/*
<<if $NoahSocialRank > 0>>
<<if $Schoolday == 1 and $Hours >= 16 and $Hours < 21>>
[[Invite Noah to Hangout|NOAH Hangout]]<br>
<<elseif $Schoolday != 1 and $Hours >= 8 and $Hours < 21>>
[[Invite Noah to Hang-out|NOAH Hangout]]<br>
<<endif>>
[[Customize Noah's Wardrobe|NOAH Custom Wardrobe]]<br>
<<endif>>
*/
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
You stare at the large, sturdy wooden coffee table in the center of the living room, placing one leg on it before you hesitate for a second. You didn’t want to risk accidentally breaking anything, but remember that both <span style="color:DarkTurquoise">Your Father</span> and <span style="color:DarkTurquoise">Gabe</span> have used it as a makeshift stepladder on multiple occasions and realize you should be fine since you were a lot lighter.<br>
<br>
You stand atop it, feeling the coldness of the wood on your feet, and turn towards the couch. <span style="color:Pink">You whisper a little introduction for yourself in a presenter's voice before you pretend to strut on stage for a cheering and whistling audience.</span> You do a few little dance moves that mainly involve shaking your hips and moving your arms in weird ways before you decide to try to work the imaginary crowd a bit more using your best features.<br>
<br>
<span style="color:Pink">You begin to thrust quickly towards the audience, causing your Penis to smack up and down, before turning around and doing a cute little butt dance. You can’t help but giggle at how silly you look, dancing atop your coffee table completely naked for an imaginary audience.</span> You wonder what your family would think if you were caught doing this. <span style="color:DarkTurquoise">Gabe</span> would probably film it from the darkness and post it online. In fact, the thought worries you enough that you gaze into the darkness for a moment to make sure you are alone before you finish your dance and climb off the table.<br>
<<if $ExhibitionSkill <= 2>>
<span style="color:Green">+3 Exhibition XP</span><br>
<<set $ExhibitionXP += 3>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<span style="color:Red">-Energy</span><br>
<<set $Player.Energy -= 4>>
<<set $Player.Arousal += $ExhibitionArousal + 10>>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
<<set $Minutes += 15>>
Seeing the nice leather couch sitting in the middle of the living room, you get a devious idea and jump belly down on top of it. It makes a loud smacking sound as you land and <span style="color:Pink">the unexpected cold of the leather on your crotch causes you to let out a girlish scream.</span> You freeze, peeking out over the couch towards the hallway, fearful that someone has woken up and will catch you butt naked on the couch. Thankfully, after a few minutes of silence, you assure yourself you are safe. Your family are heavy sleepers, but you didn’t want to risk literally being caught with your pants down and decided to try and be quieter.<br>
<br>
You smile and lay back down, rolling around on the couch. <span style="color:Pink">The expensive leather felt wonderful on your naked skin as you rubbed yourself all over it.</span> You then got on your hands and knees and began to test the bounciness of the couch before standing up and beginning to slowly hop up and down. <span style="color:Pink">You had to stifle your giggles as you watched your Penis jiggle up and down as you bounced, smacking softly against your stomach.</span> <br>
<br>
The last time <span style="color:DarkTurquoise">Your Father</span> caught you and <span style="color:DarkTurquoise">Noah</span> jumping on the couch, he spanked you both so hard you couldn’t sit on the said couch for days! There was something exciting about doing something you knew was against the rules, something that would normally lead to a painful punishment. <span style="color:Pink">And doing it naked made it all the more exciting!</span> You continued to hop around for a while until you started to tire out and laid back down on the couch but quickly got back up. You didn’t want to risk falling asleep on it, the last thing you needed was your family discovering you in the morning passed out in your birthday suit!<br>
<<if $ExhibitionSkill <= 2>>
<span style="color:Green">+3 Exhibition XP</span><br>
<<set $ExhibitionXP += 3>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<span style="color:Red">-Energy</span><br>
<<set $Player.Energy -= 4>>
<<set $Player.Arousal += $ExhibitionArousal + 10>>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
<<set $Minutes += 15>>
Looking at the fridge you get an interesting idea. <span style="color:Pink">You are briefly reminded of just how exposed you are as you open the fridge, the light fully illuminating your nude body. You then place your $Player.PenisSize Penis straight up against the fridge and slowly closed the door. You were suddenly overwhelmed by a pleasurable feeling as the cold door lightly squeezed your member and the cold air escaping the fridge blew across it.</span> <br>
<br>
<span style="color:Pink">You slowly applied more pressure to the door, causing it to squeeze your boyhood tighter and tighter as you began to slowly thrust your hips. The cold of the fridge prevented your Penis from fully hardening, yet the squeezing sensation and your thrusts still provided a wave of pleasure. This pleasure wasn’t as endless as you’d hoped, as your own horniness soon overtook the cold of the fridge and you stopped as you began to worry about cumming into the fridge. That would not be a conversation you’d want to have with <span style="color:DarkTurquoise">Your Father</span>.</span><br>
<<if $ExhibitionSkill <= 2>>
<span style="color:Green">+3 Exhibition XP</span><br>
<<set $ExhibitionXP += 3>>
<<include"Exhibition Skill Level Up">>
<<endif>>
<span style="color:Red">-Energy</span><br>
<<set $Player.Energy -= 2>>
<<set $Player.Arousal += $ExhibitionArousal + 10>>
<br>
[[Continue|PH Kitchen]]
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
You walk towards the monkey bars, very close to a set of bushes. Suddenly, a silvery glint in the corner of your eye catches your attention, coming from a patch of loose dirt in the middle of the playground. You focus your sight upon the glint’s direction, using your right hand to make shade from the sun, and, after a brief search, you spot the glint half buried. Curious, you walk to the spot and a few feet away you recognize a coin’s edge. Your heart skips a beat as you approach two steps further. <span style="color:lightgreen">Indeed, it’s a $1 coin! What a lucky boy you are!</span><br>
<br>
While rubbing your hands together with a smirk, you stop in your tracks. <span style="color:Yellow">You sense someone approaching behind you…</span><br>
<br>
<<set $Random to random(1, 3)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
/* NO ONE APPEARS */
<<if $Random == 1>>
You turn around and, to your surprise, there is no one there; All of your classmates are minding their own business and playing their own games far away. Strange… you could swear someone was coming to snatch away your prize. <span style="color:lightgreen">Before your luck runs out, you hastily pocket the coin, making you $1 richer! Why couldn’t every day be like this from now on?</span><br>
<span style="color:Green">+$1!</span><br>
<<set $Money += 1>>
<br>
[[Continue|School Courtyard]]
/* LUCAS */
<<elseif $Random == 2>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Well, would you look at that?”</span> <span style="color:DarkTurquoise">Lucas</span> jump scares you with his sudden appearance. <span style="color:LightSteelBlue">“Saw it from the swings. But you found it first, so finders keepers.”</span> He laughs. <span style="color:lightgreen">You sigh in relief, <span style="color:DarkTurquoise">Lucas</span> wasn’t disputing your claim and seemed genuinely happy for you.</span> You hold up your shining prize proudly, causing <span style="color:DarkTurquoise">Lucas</span>’ smile to widen. While not a large amount of money, to a young boy it truly was a neat prize. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> leans in for a closer look. <span style="color:LightSteelBlue">“Quite a lucky find, you don’t see dollar coins that often. Last time I saw one was a few years ago, saw it in the dirt. But my mom got really upset when I came back with it, apparently it was pretty gross and covered in gunk.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“She was so worried I was going to get sick from touching it, she scolded me pretty bad. But then she used it to get me an ice cream, so I guess it all worked out.”</span> <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> share a laugh as you notice sweat dripping from his forehead. Seems all his playing on the swing was quite the workout. You also find yourself feeling slightly tired, and thirsty, from your time playing. <br>
<br>
<div id=choice1>
<<link "Offer to Share a Soda">>
<<replace"#choice1">>
You walk towards him and, with a soft pat on his shoulder, tell him how thirsty you are in ask if he would like to share a soda. <span style="color:Pink">He blushes slightly, then immediately answers.</span> <span style="color:LightSteelBlue">“Sure! Thanks!”</span> He smiles and the two of you walk toward the cafeteria, chatting about your favorite flavors and brands. Interestingly, <span style="color:DarkTurquoise">Lucas</span> didn’t drink much soda. So, you were excited to show him your favorite. <span style="color:lightgreen">While finding a coin half-buried in the dirt was nice, it wasn’t as good as sharing your luck with a friend.</span><br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
<<set $SocialChange to 1>>
<<include"LUCAS Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Keep the Coin for Yourself">>
<<replace"#choice1">>
You take a deep breath while scratching the back of your head and place the coin inside your pocket. You wave goodbye to <span style="color:DarkTurquoise">Lucas</span>, who says that he’ll try to keep an eye out so he can be the lucky one next time. <span style="color:Lightgreen">You have now found yourself $1 richer, what a lucky day!</span><br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
<span style="color:Green">+$1</span><br>
<<set $Money += 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+$1</span><br>
</div>
/* 3. CARTER */
<<elseif $Random == 3>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hello there citizen!”</span> <span style="color:DarkTurquoise">Carter</span> says in his heroic young voice as you turn around, striking a pose with his fists on his hips and his head looking towards the clouds. <span style="color:LightSteelBlue">“I saw some trouble from the playground and rushed over to investigate, seems I wasn’t the only one who sensed it.”</span> You chuckle, enjoying his cartoonish performance. You greet him and pick up the coin, which causes <span style="color:DarkTurquoise">Carter</span>’s eyes to light up.<br>
<br>
<span style="color:LightSteelBlue">“It looks like you’ve found a treasure, but since there aren’t any pirates around, since the Knights of Preston banished them, it must be the lost treasure of a concerned citizen! It is our duty, as heroes, to return this to its rightful owner!”</span> You raise your eyebrow as <span style="color:DarkTurquoise">Carter</span>, before you can even ask if he was being serious, grabs your arm and begins to walk you toward the playground. You quickly ask for a time-out, saying that you can’t just go around without even discussing what to do with the coin. <br>
<br>
<span style="color:LightSteelBlue">“Oh, you’re right.”</span> <span style="color:DarkTurquoise">Carter</span> stops, putting his hand to his chin, <span style="color:LightSteelBlue">“I mean, what good would it do if we just go around asking and someone tricks us in order to get the coin? It would be a disaster for sure! But, what should we do then? We can’t spend all of lunch trying to find its owners, since we have other duties to attend to. Do you have a battle plan, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> <br>
<br>
You scratch the back of your head and sigh since your original plan was to just keep it for yourself. But <span style="color:DarkTurquoise">Carter</span>’s words have scratched a bit of your guilt. Your heroic classmate hadn’t tried to take advantage of the lost coin, instead placing the needs of others above his own. By his example, you now realized that this coin could be a missing lunch, a denied bus ride, or a poor boy’s lost gift. There’s no time for thinking, you need to take action! <span style="color:DarkTurquoise">Carter</span> looks up at you hopefully. <br>
<br>
<div id=choice1>
<<link "Quest for its Rightful Owner">>
<<replace"#choice1">>
<span style="color:lightgreen">Without hesitation, you tell <span style="color:DarkTurquoise">Carter</span> that he is right and you should team up and find the coin’s rightful owner!</span> <span style="color:DarkTurquoise">Carter</span> beams at you and soon the two of your find yourselves questioning everyone you spot on sight about if they were missing change. Aside from some strange looks, most of your classmates were honest and told the truth, or pointed you toward a probable owner. The ones who weren’t honest, you could catch in a lie by asking what exactly they were missing and around where it was found. <br>
<br>
Despite your efforts, you were running out of time and couldn’t find the owner. ‘Finders Keepers’ comes to your mind, and you are ready to wrap it up until you see <span style="color:DarkTurquoise">Carter</span>’s face. It was uncommon for you to see him looking so serious, staring off into nowhere. <br>
<br>
You ask him if he is alright. <span style="color:DarkTurquoise">Carter</span> makes his best attempt at deflecting your concerns, giving a monologue about nothing being wrong at all. Unfortunately for him, you can spot that he is performing. You take his hand and the two of you sit down on a nearby bench. <br>
<br>
Without letting go, you ask him again if something is wrong. <span style="color:DarkTurquoise">Carter</span> sighs as his smile vanishes like mist in sunlight. He looks at you with a tremulous smirk and answers in a soft voice. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It’s nothing, just- Well, you looked so fired up to be teaming up with me on this quest. I was so sure we’d find the coin’s rightful owner, but it didn’t happen. Just makes me wonder if I’m actually any good at… this.”</span> You ask the boy what he means and <span style="color:DarkTurquoise">Carter</span> chuckles, being unable to find the words. <span style="color:LightSteelBlue">“You know, like helping people. Being a hero.”</span> It seems something as simple as a missing coin was causing <span style="color:DarkTurquoise">Carter</span> to doubt himself. You wondered if something else was going on, but decide to not bring it up and try to cheer him up instead. <br>
<br>
You tell <span style="color:DarkTurquoise">Carter</span> that you couldn’t have partnered with a better guy than him. If not for him causing you to think about others, you probably would have spent it on a soda or candy bar without a second thought. You were only thinking of yourself while <span style="color:DarkTurquoise">Carter</span> helped you realize your selfish attitude. And because of that, he is a great hero. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> looks at you speechless, his mouth slightly agape. You smile, patting him on the head while slipping the coin into his pocket. You tell him that this coin can be a little badge for him to remember how he helped you whenever he is feeling down. <span style="color:lightgreen">With one more smile shared between the two of you, you part ways, for the time being, both more cheerful than before.</span> <br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
<<set $SocialChange to 1>>
<<include"CARTER Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Carter</span><br>
<<link "Keep the Coin">>
<<replace"#choice1">>
You certainly did not have the patience to poll the whole of Preston to find the owner of a single coin. Realizing you needed a plausible way out of this nonsense without hurting <span style="color:DarkTurquoise">Carter</span>’s feelings, you devise a plan: You will keep the coin safe until either of you hear about someone searching for it. Since that was the only way you could be sure it would be the rightful owner.<br>
<br>
<span style="color:LightSteelBlue">“But, will that work?”</span> <span style="color:DarkTurquoise">Carter</span> asks with a look of slight concern. <span style="color:LightSteelBlue">“I mean, the sooner we search for the owner the higher the chance we’ll have to succeed, right? And how hard could it really be?”</span> You remind him that if the two of you just go around asking if someone lost a coin, the first person will take the opportunity to claim it as theirs for a literal easy buck. So, for now, it is best to keep it safe and stay alert. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> thinks for a moment before smiling and agreeing that your plan would be best. <span style="color:lightgreen">With that, you both decide to part ways until you hear about someone searching for the coin, which you figured would be very unlikely.</span> <br>
<<set $Stress -= 1>>
<span style="color:Green">-Stress</span><br>
<span style="color:Green">+$1</span><br>
<<set $Money += 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+$1</span><br>
</div>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
You spend your time joyfully running around and playing with the other kids.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<if $PlayerUndies.Name != "None">>
You spend your time joyfully running around and playing with the other kids. At one point, you run up to the top of the big slide, sitting down excitedly. <span style="color:Red">Right as you go down, you feel a painful yank on the back of your underwear. </span>You look back and realize that your $PlayerUndies.Name had gotten caught, leaving you painfully dangling at the top of the slide. Luckily, no one is around to see as you embarrassingly unhook yourself and continue down the slide.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 2>>
<<set $TimesWedgied += 1>>
<br>
[[Continue|School Courtyard]]
<<else>>
You spend your time joyfully running around and playing with the other kids.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Pants Drawer--</strong></span><br>
[[Shorts|Closet][$ClothingTypeBottoms to "Shorts"]]
-
[[Pants|Closet][$ClothingTypeBottoms to "Pants"]]
-
[[Jeans|Closet][$ClothingTypeBottoms to "Jeans"]]
-
[[Pajama Pants|Closet][$ClothingTypeBottoms to "Pajama Pants"]]
-
[[Swimming Trunks|Closet][$ClothingTypeBottoms to "Swimming Trunks"]]
-
[[Cargo Shorts|Closet][$ClothingTypeBottoms to "Cargo Shorts"]]
-
[[Slacks|Closet][$ClothingTypeBottoms to "Slacks"]]
<br>
<<if $ClothingTypeBottoms == "Shorts">>
<<include"Closet Bottoms Shorts">>
<<elseif $ClothingTypeBottoms == "Pants">>
<<include"Closet Bottoms Pants">>
<<elseif $ClothingTypeBottoms == "Jeans">>
<<include"Closet Bottoms Jeans">>
<<elseif $ClothingTypeBottoms == "Pajama Pants">>
<<include"Closet Bottoms Pajama Pants">>
<<elseif $ClothingTypeBottoms == "Swimming Trunks">>
<<include"Closet Bottoms Swimming Trunks">>
<<elseif $ClothingTypeBottoms == "Cargo Shorts">>
<<include"Closet Bottoms Cargo Shorts">>
<<elseif $ClothingTypeBottoms == "Slacks">>
<<include"Closet Bottoms Slacks">>
<<else>>
<<include"Closet Bottoms Shorts">>
<<endif>>
<</nobr>><<nobr>>
/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<<endif>>
<</nobr>><<nobr>>
<<include"Exposed Tracking">>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span>
<<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<br>
<<include"Park Closet Wearing">>
<br>
<br>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<if $PlayerHead.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<endif>>
<<set $PlayerHead to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<if $PlayerFace.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<endif>>
<<set $PlayerFace to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<if $PlayerMouth.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<endif>>
<<set $PlayerMouth to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<if $PlayerNeck.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<endif>>
<<set $PlayerNeck to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<if $PlayerUnder.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<endif>>
<<set $PlayerUnder to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<if $PlayerTop.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<endif>>
<<set $PlayerTop to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<if $PlayerOver.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<endif>>
<<set $PlayerOver to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<if $PlayerOuter.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<endif>>
<<set $PlayerOuter to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<if $PlayerBack.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<endif>>
<<set $PlayerBack to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<if $PlayerHands.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<endif>>
<<set $PlayerHands to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<if $PlayerBottoms.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<if $PlayerWaist.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<endif>>
<<set $PlayerWaist to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<if $PlayerUndies.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<endif>>
<<set $PlayerUndies to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<if $PlayerSocks.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<endif>>
<<set $PlayerSocks to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<if $PlayerShoes.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<endif>>
<<set $PlayerShoes to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<br>
<br>
<<if $Player.Exposed == "Clothed">>
[[Close|Park Restrooms]]
<<else>>
<span style="color:lightcoral">You can't go out like this!</span>
<<endif>>
<</nobr>><<nobr>>
<<include"GNPC Generate">>
/* NAKED */
<<if $PlayerUndies.Type == "None">>
You are having some trouble drying off your clothes, quietly cursing to yourself as you get frustrated with the hand dryer not staying on. <span style="color:Pink">Being completely naked in a public bathroom just adds to your frustration.</span> As you walk over to grab some paper towels instead, you suddenly hear a soft, quiet giggle. You freeze, quickly cover your $Player.PenisSize Penis and turn around.<br>
<br>
<span style="color:lightcoral">Standing at the entrance to the bathroom was a little $GNPCHairColor haired boy, couldn’t be older than 5 or 6, with a large grin on his face.</span> <span style="color:Pink">He could hardly contain his giggles as he eyed your exposed body. You turn bright red and quickly grab your clothes, figuring they were dry enough, and get dressed. The little boy started laughing at your embarrassment.</span><br>
<br>
As you finished getting dressed, the kid decided to run off before giving you a chance to get some revenge. Playfully skipping and singing <span style="color:LightSteelBlue">“I saw your peepee~! I saw your peepee ~!”</span> <span style="color:Pink">The teasing song added an extra layer of humiliation.</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
[[Continue|Park Restrooms][$Player.Exposed to "Clothed"]]
/* UNDERWEAR */
<<else>>
You are having some trouble drying off your clothes, quietly cursing to yourself as you get frustrated with the hand dryer not staying on. <span style="color:Pink">Being in nothing but your $PlayerUndies.Name in a public bathroom just adds to your frustration.</span> As you walk over to grab some paper towels instead, you suddenly hear a soft, quiet giggle. You freeze, quickly cover the front of your underwear and turn around.<br>
<br>
<span style="color:lightcoral">Standing at the entrance to the bathroom was a little $GNPCHairColor haired boy, couldn’t be older than 5 or 6, with a large grin on his face.</span> <span style="color:Pink">He could hardly contain his giggles as he eyed your exposed body. You turn bright red and quickly grab your clothes, figuring they were dry enough, and get dressed. The little boy started laughing at your embarrassment.</span><br>
<br>
As you finished getting dressed, the kid decided to run off before giving you a chance to get some revenge. Playfully skipping and singing <span style="color:LightSteelBlue">“I saw your undies~! I saw your undies~!”</span> <span style="color:Pink">The teasing song added an extra layer of humiliation.</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 5>>
<br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
[[Continue|Park Restrooms][$Player.Exposed to "Clothed"]]
<<endif>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<if $Hours > 6 and $Hours < 20>>
<<set $RandomEvent to random(1, 2)>>
<<else>>
<<if $ScaryMovie == 1>>
<<set $RandomEvent to 1>>
<<else>>
<<set $RandomEvent to 1>>
<<endif>>
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomEvent to 1>>
<<endif>>
<<if $RandomEvent == 1>>
The playground is much larger than your school’s, having to cater to more children. It is very fun to run around the more impressive jungle gym and go down the large slides. You enjoy yourself greatly!<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Minutes += 20>>
<br>
[[Continue|Park]]
<<elseif $RandomEvent == 2>>
<<set $RandomEvent2 to random(1, 3)>>
/* PLAY TAG */
<<if $RandomEvent2 == 1>>
<<include"City Park Play Tag">>
/* WATER BALLOON TEENAGER */
<<elseif $RandomEvent2 == 2>>
<<include"City Park Water Balloon">>
/* LITTLE BOY CRYING */
<<elseif $RandomEvent2 == 3>>
<<include"City Park Boy Crying">>
<<endif>>
/* PARANOID EVENT */
<<elseif $RandomEvent == 3>>
<<endif>>
<</nobr>><<nobr>>
<<set $Location to "Town">>
<span style="color:Azure"><big><strong>--Park Restrooms--</strong></big></span><br>
You stand in the small boy’s restroom of the park. It has a few stalls and urinals, along with some sinks and mirrors. It is a bit filthy, and a strange smell lingers in the air. Some graffiti also lines the walls on the inside of the stalls. The city is usually good about keeping places like this clean, but guess they’ve been slacking recently.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Use Bathroom (0:05)|Use Bathroom Park]] <span style="color:Green">-Bladder</span><br>
[[Change Clothes|Park Closet]]<br>
<<if $Wet == 1>>
[[Dry off clothes|City Park Dry Off]]<br>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park]]<br>
<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Park",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Park",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Park--</strong></big></span><br>
You stand on the outskirts of the city park. It is a large grassy field filled with many trees and other foliage. There is also a playground, some sports fields, places for barbecuing, and plenty of open space for events.
<<if $ToD == "Morning">>
The park is mostly empty, save for a few early morning joggers and dog walkers.
<<elseif $ToD == "Day">>
Much of the park is full of people enjoying themselves.
<<elseif $ToD == "Afternoon">>
Much of the park is full of people enjoying themselves.
<<elseif $ToD == "Night">>
The park is nearly pitch black, save for a few areas lit by small path lights.
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play on Playground (0:20)|Park Playground Play]] <span style="color:Green">-Stress</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Park Restrooms|Park Restrooms]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Main Street][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Entertainment District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 155px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="300,81,353,134" alt="Main Street" onclick="$.wiki('<<goto[[Main Street]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,155,427,208" alt="Entertainment District" onclick="$.wiki('<<goto[[Entertainment District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="300,229,353,282" alt="Mall" onclick="$.wiki('<<goto[[Mall]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $DreamLevel to -2>>
As you drift off to sleep, you suddenly find yourself in the hold of a large ship. The sound of waves crashing and wood creaking fill the room. You shiver and look down to find you are only wearing a pair of Torn Ragged Shorts. <span style="color:Red">Your confusion soon turns to panic as you find your arms bound with rope, hooked to a metal rod above your head.</span> You yank on the ropes in an attempt to free yourself, but unintentionally knock something over and make a loud noise.<br>
<br>
You freeze as you begin to hear a crowd of footsteps approaching. The door swings open, as a large muscled pirate with a long black beard enters, flanked by two smaller pirates. You shiver in fear as the towering pirate walks over to you. He unhooks the rope and yanks you to your feet, his hands so large you worry he may snap you in half.<br>
<br>
<span style="color:LightSteelBlue">“Well look here boys! Our little Cabin Boy has woken up? Enjoy your nap?”</span> <span style="color:DarkTurquoise">The Captain</span> laughs as he lifts you off your feet by the rope, dangling you in front of him like a freshly caught fish. You watch him slowly look up and down your body as he smiles wickedly. <span style="color:LightSteelBlue">“So what do you think boys? What should we do with our little Cabin Boy today?”</span><br>
<br>
<<set $Random to random(1, 1)>>
/* FISHING */
<<if $Random == 1>>
The two men whisper to each other for a minute before one steps forward. <span style="color:LightSteelBlue">“Well Cap’n, we heard some of the sharks in these waters just love the taste of little boys. Maybe we can use him to catch us some grub!”</span> You freeze in fear and stare at <span style="color:DarkTurquoise">The Captain</span>, hoping they are just trying to scare you, but his eyes confirm everything you feared.<br>
<br>
You begin to thrash wildly and beg to be let go as <span style="color:DarkTurquoise">The Captain</span> drags you out onto the deck, where more pirates are waiting. <span style="color:Red">He turns to the pirate who spoke up earlier and commands him to strip you!</span> You scream and kick as the man rips off your Torn Ragged Shorts, <span style="color:Pink">completely exposing you $Player.PenisSize Penis! The men laugh and make fun of your exposed body, calling your Penis 'Cute' and 'Boyish'.</span> One of them even poke at it with their foot, causing you to squirm as tears begin to flow from your eyes.<br>
<br>
Your crying just seems to egg them on more and you fear the may pounce on top of you before <span style="color:DarkTurquoise">The Captain</span> stops them. <span style="color:LightSteelBlue">“Hurry up and ready him, we ‘avn’t got all day!”</span> The man who stripped you complies, flipping you over onto your stomach, <span style="color:Pink">prompting many cheers and comments about your ‘cute ass’</span> as he binds your feet with the same rope, <span style="color:Red">leaving you hogtied on the deck and unable to move.</span><br>
<br>
You are then attached to a rope rig that slowly lifts you into the air, like some sort of lewd pinata, and slowly swings you over the edge of the boat. <span style="color:Pink">A few of the pirates lift their hands up and brush their cold fingers against your Penis as you move over them, sending chills throughout your body.</span><br>
<br>
As you are atlast dangling over the deep, dark blue ocean, your fears return as you begin to once again scream and thrash about in a desperate attempt to escape, <span style="color:Red">but it is of no use as your body is completely bound and all you can do is cry and beg.</span> The cheers from the men continue as you are slowly lowered, <span style="color:Pink">stopping perfectly above the water so that only your $Player.PenisSize Penis is submerged, acting as bait.</span><br>
<br>
You begin to see shadows moving in the water, sharks attracted to your boyhood. You begin to panic, <span style="color:Pink">but this just causes your Penis to wiggle as you thrash about, acting all the more enticing.</span> You suddenly lock eyes with one of the shadows, as it quickly moves towards you, ready to devour you. You let out a scream and fearfully close your eyes.<br>
<br>
You suddenly awaken in a cold sweat, you are back in your room. You quickly reach down to your crotch and are relieved to find your Penis still there. You get up, slightly more afraid of fish.<br>
<br>
<span style="color:Green">+++ Energy</span><br>
<br>
<<if $Bedwetter == 1 and $Player.Bladder < 20>>
[[Continue|Bed Wetting]]<br>
<<else>>
[[Continue|Player Bedroom]] <br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $AD.SkinColor to $Player.SkinColor>>
<<set $AD.Build to $Player.Build>>
<<set $AD.Freckles to $Player.Freckles>>
<<set $AD.PubicHair to $Player.PubicHair>>
<<set $AD.HairStyle to $Player.HairStyle>>
<<set $AD.HairColor to $Player.HairColor>>
<<set $AD.LeftEyeColor to $Player.LeftEyeColor>>
<<set $AD.RightEyeColor to $Player.RightEyeColor>>
<<set $AD.PenisSize to $Player.PenisSize>>
<<set $AD.PenisStyle to $Player.PenisStyle>>
<<if $AD.Outfit == "Naked">>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $AD.Outfit to "Normal">>
<<else>>
<<set $ADUndies to $PlayerUndies>>
<<set $ADUnder to $PlayerUnder>>
<<set $ADHands to $PlayerHands>>
<<set $ADTop to $PlayerTop>>
<<set $ADSocks to $PlayerSocks>>
<<set $ADShoes to $PlayerShoes>>
<<set $ADBottoms to $PlayerBottoms>>
<<set $ADWaist to $PlayerWaist>>
<<set $ADNeck to $PlayerNeck>>
<<set $ADOver to $PlayerOver>>
<<set $ADOuter to $PlayerOuter>>
<<set $ADMouth to $PlayerMouth>>
<<set $ADFace to $PlayerFace>>
<<set $ADHead to $PlayerHead>>
<<set $ADTopTucked to $TopTucked>>
<<endif>>
<<set $ADOuterAlt to 0>>
<<set $ADNeckAlt to 0>>
<<set $ADTopAlt to 0>>
<<if $CC != 1>>
/* PENIS HARD */
<<if $Player.Arousal >= 50>>
<<set $AD.Hard to 1>>
<<set $AD.Blush to 1>>
<<else>>
<<set $AD.Hard to 0>>
<<set $AD.Blush to 0>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $Player.Mood >= 60>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<elseif $Player.Mood <= 40>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Eyes to "Sad">>
<<else>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Eyes to "Normal">>
<<endif>>
<<if $AD.Mood < 20>>
<<set $AD.Cry to 1>>
<<elseif $AD.Mood < 40>>
<<set $AD.Cry to 2>>
<<else>>
<<set $AD.Cry to 0>>
<<endif>>
/* PENIS HARD */
<<if $Player.Arousal >= 50>>
<<set $AD.Hard to 1>>
<<set $AD.Blush to 1>>
<<else>>
<<set $AD.Hard to 0>>
<<set $AD.Blush to 0>>
<<endif>>
/* EXPOSED */
<<if $UndiesMoodlet == 1 or $NakedMoodlet == 1>>
<<set $AD.Arms to "Hide">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Eyes to "Sad">>
<<else>>
<<set $AD.Arms to "Normal">>
<<endif>>
<</nobr>><<nobr>>
<<include"Toggle Setting Confirm">>
/* LOCATION */
<<set $Location to {
Name: "Player Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bedroom",
}>>
<<set $Sleeping to 0>>
<<include "Dream Modifier Add">>
<span style="color:Azure"><big><strong>--Your Bedroom--</strong></big></span><br>
You sit in your modest sized bedroom. Your bed sits in one corner opposite your wardrobe and mirror. The room is plain and has space for plenty of stuff.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Hours > 19 or $Hours < 4>>
[[Sleep|Sleep Advance]]
<<listbox "$Sleeptime">>
<<option "8 Hours" 8>>
<<option "7 Hours" 7>>
<<option "6 Hours" 6>>
<<option "5 Hours" 5>>
<<option "4 Hours" 4>>
<<option "9 Hours" 9>>
<<option "10 Hours" 10>>
<</listbox>><br>
<<endif>>
[[Nap (1:00)|Nap]]<br>
/*
[[Masturbate|Player Masturbate][$PlayerSexPosition to "Player Room Solo Standing"]]<br> */
[[Mirror|Mirror]]<br>
[[Closet|Home Closet]]<br>
[[Wait (0:05)|Player Bedroom][$Minutes += 5]]<br>
<br>
<span style="color:Azure"><strong>-Menus-</strong></span><br>
[[Check Journal|Journal]]<br>
[[Attitudes|Attitudes Menu]]<br>
[[Options Menu]]<br>
<<if $CheatsMenu == 1>>
[[Cheats Menu]]<br>
<<endif>>
<br>
-Temp Fix Options-<br>
Click the following button to re-add a copy of the School Uniform to your Closet:<br>
<<link "Click">>
<<set $ClosetTop.push($SchoolDressShirt)>>
<<set $ClosetBottoms.push($BlackSlacks)>>
<<set $ClosetBottoms.push($BlackDressShorts)>>
<<set $ClosetShoes.push($BlackDressShoes)>>
<<set $ClosetSocks.push($BlackSocks)>>
<<set $ClosetOuter.push($PrestonJacket)>>
<<set $ClosetNeck.push($SchoolTie)>>
<<goto "Player Bedroom">>
<</link>><br>
/*
[[Test]]<br>
[[Test2]]<br>
*/
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Player.Exposed != "Naked">>
<<if $LinkTravel == 1>>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]]
<<endif>>
<<endif>>
<<if $Player.Exposed == "Naked" and $ExhibitionLearned != 1>>
<span style="color:Red">There's no way you can go out like this!</span><br>
<<elseif $Player.Exposed == "Naked" and $ExhibitionLearned == 1>>
<<if $Hours < 6 or $Hours > 22>>
[[Sneak out naked|PH Hallway][$Minutes += 1]]
<<else>>
<span style="color:Red">You can't go out naked until after everyone is asleep!</span><br>
<<endif>>
<<endif>>
<br>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img class="image pixelated" src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 112px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<<if $Player.Exposed != "Naked">>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>>Late for class +5
Drama
Drama Rig Wedgie +10<<nobr>>
<span style="color:Azure"><strong><big>--$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Name--</big></strong></span><br>
[img[$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Icon]]
<strong><big>$PlayerHead.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Durability/$PlayerInventoryClothes[$PlayerInventoryClothesSelected].MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Description<br>
</div>
<</nobr>><<nobr>>
<span style="color:Azure"><strong><big>--Clothes--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<set $PlayerInventoryClothesSelected to _i>>
<<replace"#ClothesSelect">>
<<include"Player Inventory Clothes Details">>
<</replace>>
<</link>>
<</capture>>
<</for>>
<div id='ClothesSelect'>
</div>
<</nobr>><<nobr>>
<<link"[Clothes]">>
<<replace"#InventoryCategory">>
<<include"Player Inventory Clothes">>
<</replace>>
<</link>>
<br>
<div id='InventoryCategory'>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 1>>
<<set $Player.Hygiene -= 1>>
<<set $Player.Energy -= 1>>
<<set $TimeSpentMasturbating += 1>>
/* CLOTH SAVING */
<<if $SexClothSaving != 1>>
<<set $ClothSave to "Save">>
<<include"Strip Character Save Restore">>
<<set $SexClothSaving to 1>>
<<endif>>
/* TOP PARAGRAPH DESCRIPTION */
/* Used for descriptions of the actions taking place, during sex the enemy turn may also be displayed here. */
<<include"Player Room Solo Actions Perform">><br>
<br>
/* SECOND PARAGRAPH ACTIONS */
/* Used for position and clothing description */
<<include"Player Room Solo Positions">><br>
<br>
/* OPTIONS */
<<if $Player.Arousal >= 100>>
<<include"Player Room Solo Finish">>
<<else>>
<<link "[Actions]">>
<<replace"#SexActions">>
<<include"Player Room Solo Actions">>
<</replace>>
<</link>>
<<link "[Change Position]<br>">>
<<replace"#SexActions">>
<<include"Player Room Solo Change Positions">>
<</replace>>
<</link>>
<br>
<div id=SexActions>
<<include"Player Room Solo Actions">>
</div>
<<set $SexPlayerAction to "None">>
<<endif>>
<br>
/* END */
<<if $Player.Arousal >= 100>>
<span style="color:lightcoral">You can't stop now!</span><br>
<<else>>
[[Stop Masturbating|End Masturbating]]<br>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Northend",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Northend--</strong></big></span><br>
You stand on the sidewalk in your neighborhood. It is full of many single and two-story middle-class houses. A majority of the houses have a well-kept, grassy front lawn with a path leading to the front door. Large bushes act as a sort of fence, though they do little to obscure the front yards. There is also a small playground on the corner of the street.
<<if $ToD == "Morning">>
The street is mainly empty, however, many lights begin coming on in the houses as people get ready for their day. A few people mow their lawns.
<<elseif $ToD == "Day">>
Quite a few people walk the street, jogging, walking their dogs, or taking relaxing strolls. Cars also drive by heading into town. Many of the houses have their curtains or windows open, giving you glimpses into their homes.
<<elseif $ToD == "Afternoon">>
Many cars pass by as people begin to return home at the end of their day. There are a few groups of people, chatting with neighbors in their front yard.
<<elseif $ToD == "Night">>
The street is quiet, outside of the occasional car or dog barking. The road and sidewalks are illuminated by the various street lights.
<<endif>><br>
<br>
/* NPC SEEN */
<<if $Lucas == "Waiting for Bus">>
<<include "LUCAS Seen">>
<<endif>>
/* NPC SEEN */
<<if $Lucas == "Take Out Trash PJ" or $Lucas == "Take Out Trash" or $Lucas == "Northend Walking">>
<<include"LUCAS Seen">>
<<endif>>
<<if $Noah.Position == "Northend Walking">>
<<include"NOAH Seen">>
<<endif>>
<br>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Schoolday == 1>>
<<if $Hours == 7 and $Minutes <= 30>>
[[Ride Bus to School (0:20)|Bus To School]]<br>
<<endif>>
<<endif>>
[[Wait (0:05)|Player Neighborhood][$Minutes += 5]]<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your House (0:01)|PH Frontyard][$Minutes += 1]] <br>
[[Small Playground (0:01)|Neighborhood Playground][$Minutes += 1]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Wald Street][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Dellwood Street][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 7px" alt="Town Map">
</div>
/*
<br>
<img class="image pixelated" src="Images\Outdoor Maps\Neighborhood Map.png" alt="Neighborhood Map" usemap="#Town">
*/
<map name="Town">
<area shape="rect" coords="152,7,205,60" alt="2Story Neighborhood" onclick="$.wiki('<<goto[[Dellwood Street]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,7,427,60" alt="Other Neighborhood" onclick="$.wiki('<<goto[[Wald Street]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<if $SexPlayerAction == "Climax">>
<<if $SexSoloFinish == "Stomach">>
<span style="color:Pink">Feeling an overwhelming surge of pleasure, you aim your penis at your stomach and give in as a surge of semen erupts from your penis! You squirt further then you are expecting, as some of it lands on your face. </span>
<<set $Player.Arousal to 0>>
<<elseif $SexSoloFinish == "Hands">>
<span style="color:Pink">Feeling the climax coming, you quickly cup your hand around your tip as a surge of semen erupts from your penis! You are unable to contain it all, as some drips down, but you managed to avoid the mess as the warm fluid sits in your hands. </span>
<<set $Player.Arousal to 0>>
<<elseif $SexSoloFinish == "Floor">>
<span style="color:Pink">Feeling the overwhelming surge of sensation, you aim your cock down as a surge of semen erupts from your penis like a hose onto the floor. You breath heavily, staring down at the white stain as the last few drops drip down from your tip. </span>
<<set $Player.Arousal to 0>>
<<elseif $SexSoloFinish == "Wall">>
<span style="color:Pink">Unable to contain the pleasure, you unleash a surge of semen from your penis into the wall. As you moan in pleasure, you look upon the new modern art piece you have squirted onto your wall. </span>
<<set $Player.Arousal to 0>>
<<elseif $SexSoloFinish == "Bed">>
<span style="color:Pink">You begin to hump franctically as you feel the overwhelming climax as a surge of semen breaches out and erupts from your penis. You drench your bedsheets in your seed, breathing heavily as you realize you will have to clean this up before going to sleep. </span>
<<set $Player.Arousal to 0>>
<<elseif $SexSoloFinish == "Pillow">>
<span style="color:Pink">Despite not wanting your pillow covered in cum, you are unable to contain yourself as a surge of semen erupts from your penis, drenching your pillow in your seed as your body shivers in pleasure. </span>
<<set $Player.Arousal to 0>>
<<elseif $SexSoloFinish == "Mattress">>
<span style="color:Pink">Feeling the climax fast approaching, you quickly put your penis back between your mattress and bedframe, thrusting one last time as an overwhelming force of pleasure takes hold of you and you unleash your seed like a rabid animal. The tight fit makes sure that every last drop is squeezed out as you pull your penis out and wonder if you’ll have to clean that up.</span>
<<set $Player.Arousal to 0>>
<<endif>>
<<set $GoodWank to 1>>
<<set $GoodWankHours to 6>>
<<set $TimesClimaxedMasturbating += 1>>
<<set $TimesClimaxedMasturbatingBedroom += 1>>
<<endif>>
<</nobr>><<nobr>>
/* REMOVE TOP */
<<if $SexPlayerAction == "Remove Top">>
<<set $RandomAction to random(1, 3)>>
<<if $RandomAction == 1>>
You pull your $PlayerTop.Name off over your head and toss it onto the floor.
<<elseif $RandomAction == 2>>
You pull your $PlayerTop.Name off over your head, getting stuck momentarily before tossing it onto the floor.
<<elseif $RandomAction == 3>>
You struggle for a moment to get your $PlayerTop.Name off, before tossing it to the floor.
<<endif>>
/* REMOVE BOTTOMS */
<<elseif $SexPlayerAction == "Remove Bottoms">>
<<if $PlayerSexPositionStatus == "Standing">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You pull your $PlayerBottoms.Name down to your ankles and step out of them.</span>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You loosen your $PlayerBottoms.Name and shake your hips back and forth, letting them fall naturally.</span>
<<endif>>
<<elseif $PlayerSexPositionStatus == "Laying">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You pull your $PlayerBottoms.Name down to your ankles and kick them off your feet.</span>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You struggle for a moment as you pull your $PlayerBottoms.Name down to your ankles and kick them off your feet.</span>
<<endif>>
<<elseif $PlayerSexPositionStatus == "Kneeling">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You stretch out your legs and pull your $PlayerBottoms.Name down and off your body.</span>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You roll onto your back and pull off your $Bottoms, before tossing them away happily.</span>
<<endif>>
<<endif>>
/* REMOVE UNDIES */
<<elseif $SexPlayerAction == "Remove Undies">>
<<if $PlayerSexPositionStatus == "Standing">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You smile to yourself as you pull down your $PlayerUndies.Name and step out of them.</span>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You slowly pull down your $PlayerUndies.Name as you sway back and forth, like you are putting on a show.</span>
<<endif>>
<<elseif $PlayerSexPositionStatus == "Laying">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You lean forward and pull your $PlayerUndies.Name off your body, tossing them to the floor.</span>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You arch your back and lift your rear as you pull your $PlayerUndies.Name down and toss them to the floor.</span>
<<endif>>
<<elseif $PlayerSexPositionStatus == "Kneeling">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You roll onto your back and pull down your $PlayerUndies.Type, tossing them aside.</span>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You stretch out your legs and quickly pull off your $PlayerUndies.Type, tossing them to the floor.</span>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* HUMP WALL */
<<if $SexPlayerAction == "Hump Wall">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You lean facing the wall and begin to rub your penis against the wood paneling. The hard, flat surface offers no leeway as your cock is pressed pleasurably against the cold wood, sending shivers down your spine.</span>
<<set $Player.Arousal += 15>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You lay flat against the wall and begin to move your hips in a circular motion, squishing and massaging your penis against the hard wood paneling. As your penis grows more sensitive, the feeling of pleasure increases.</span>
<<set $Player.Arousal += 15>>
<<endif>>
/* HUMP MATTRESS */
<<elseif $SexPlayerAction == "Hump Mattress">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You carefully place your penis between your mattress and the bedframe. You expect it to hurt slightly, but instead the pressure is pleasurable. With your penis now stuck in place, you begin to slowly hump the side of the bed.</span>
<<set $Player.Arousal += 15>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">With your penis comfortably squished between the mattress and the bedframe, you hump the side of the bed. Though it hurts a little, the feeling of pleasure overwhelms the slight pain.</span>
<<set $Player.Arousal += 15>>
<<endif>>
/* HUMP PILLOW LAYING */
<<elseif $SexPlayerAction == "Hump Pillow Laying">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You grab a pillow and hold it tightly against your crotch as you begin to hump it. Your penis fits into a groove and you find your speed increasing as the pleasure rises.</span>
<<set $Player.Arousal += 15>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You place a pillow between your legs and begin to hump is furiously. You find the tighter you hold the pillow against your cock, the stronger the sensation.</span>
<<set $Player.Arousal += 15>>
<<endif>>
/* HUMP PILLOW KNEELING */
<<elseif $SexPlayerAction == "Hump Pillow Kneeling">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You place a pillow between your legs and begin to hump it. The bottom of your penis rubs against the pillow, sending pleasurable shockwaves as you rub the top of it with your hand.</span>
<<set $Player.Arousal += 15>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You roll the pillow and place it between you and the bed, positioning your $Player.PenisSize Penis near the small hole the is formed. You make sure the hole is as tight as you can make it before you penetrate it, feeling a pleasurable pressure as your penis is forced inside.</span>
<<set $Player.Arousal += 15>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* STANDING UP */
<<if $PlayerSexPositionStatus == "Standing">>
/* RUB PENIS SLOWLY */
<<if $SexPlayerAction == "Rub Penis Slowly">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You grip your penis and slowly begin to rub it, jerking it up and down. Slow but powerful waves of pleasure follow. </span><br>
<<set $Player.Arousal += 5>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You softly grip your penis and begin to circle the tip with your thumb as you massage the shaft. The pleasure causes your hips to begin to gyrate slowly. </span>
<<set $Player.Arousal += 5>>
<<endif>>
/* RUB PENIS FURIOUSLY */
<<elseif $SexPlayerAction == "Rub Penis Furiously">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You tightly grip hold of your penis with both hand and begin to furiously jack it off. Your breath quickens as the pleasurable sensation forces you into a hunched over position. </span>
<<set $Player.Arousal += 10>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You grip your penis with your hand and begin to quickly and furiously jack it off. The smacking down of your skin hitting against itself is combined with your own soft moans and groans. </span>
<<set $Player.Arousal += 10>>
<<endif>>
/* FONDLE BALLS */
<<elseif $SexPlayerAction == "Fondle Balls">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You cup your balls in your hands, rolling them around like small spheres. The feeling is pleasurable and causes your toes to curl up. </span>
<<set $Player.Arousal += 5>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You take your balls in your hand and gentle squeeze them. It hurts a little, but the pressure makes your penis twitch.</span>
<<set $Player.Arousal += 5>>
<<endif>>
<<endif>>
/* LAYING DOWN */
<<elseif $PlayerSexPositionStatus == "Laying">>
/* RUB PENIS SLOWLY */
<<if $SexPlayerAction == "Rub Penis Slowly">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You rest your hands on your penis and begin to slowly massage it, moaning softly as you do so. </span>
<<set $Player.Arousal += 5>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You grip your penis with one hand and begin to slowly rub it, moving you hand up and down as you lightly thrust your hips into the air. </span>
<<set $Player.Arousal += 5>>
<<endif>>
/* RUB PENIS FURIOUSLY */
<<elseif $SexPlayerAction == "Rub Penis Furiously">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You grip your cock tightly with one hand and begin to furiously rub it up and down, bouncing your hips up as you do so. Your bed squeaks as you pleasure yourself. </span>
<<set $Player.Arousal += 10>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You place both hands on your cock and begin to quickly and violently massage it, causing waves of sensations to travel throughout your body. You involuntarily moan loudly and hope no one hears you. </span>
<<set $Player.Arousal += 10>>
<<endif>>
/* FONDLE BALLS */
<<elseif $SexPlayerAction == "Fondle Balls">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You cup your testicles in your hand and begin to slowly massage and fondle them, sending strange sensations throughout your body. </span>
<<set $Player.Arousal += 5>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You lightly squeeze your balls, switching back and forth between them. It hurts a little, but it is a good pain.</span>
<<set $Player.Arousal += 5>>
<<endif>>
<<endif>>
/* KNEELING */
<<elseif $PlayerSexPositionStatus == "Kneeling">>
/* RUB PENIS SLOWLY */
<<if $SexPlayerAction == "Rub Penis Slowly">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You stare down at your $Player.PenisSize Penis as you lightly grip it with one hand. You slowly rub it, moving your hand up and down as you slowly gyrate your hips in unison. The feeling is intense despite the slow speed. </span>
<<set $Player.Arousal += 5>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You lightly squeeze your penis as you rub it, the combination causing you to tremble slightly. </span>
<<set $Player.Arousal += 5>>
<<endif>>
/* RUB PENIS FURIOUSLY */
<<elseif $SexPlayerAction == "Rub Penis Furiously">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You tightly grip your $Player.PenisSize Penis and stare as you furiously jack it off. Your bed squeaks as you use it as support to keep yourself from falling over from the intense sensation. </span>
<<set $Player.Arousal += 10>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You grip your penis with both hands and lean you head back as you furiously pleasure yourself with your touch. You can’t keep back the quiet moans that escape your lips as your heart rate increases. </span>
<<set $Player.Arousal += 10>>
<<endif>>
/* FONDLE BALLS */
<<elseif $SexPlayerAction == "Fondle Balls">>
<<set $RandomAction to random(1, 2)>>
<<if $RandomAction == 1>>
<span style="color:Pink">You lay your head on your bed as support as you begin to fondle your balls with both hands. You watch as your penis twitches with every squeeze. </span>
<<set $Player.Arousal += 5>>
<<elseif $RandomAction == 2>>
<span style="color:Pink">You begin to roll your ball in your hand. You close your eyes and imagine someone else is doing it as you enjoy the touch.</span>
<<set $Player.Arousal += 5>>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* REMOVE CLOTHING ACTIONS */
<<include"Player Room Solo Actions Perform Clothing">>
/* RUB PENIS/BALLS ACTIONS */
<<include"Player Room Solo Actions Perform Touching">>
/* LOCATION SPECIFIC ACTIONS */
<<include"Player Room Solo Actions Perform Location">>
/* Climax Actions */
<<include"Player Room Solo Actions Climax">>
<</nobr>><<nobr>>
/* Actions */
<span style="color:Azure"><big><strong>--Actions--</strong></big></span><br>
/* NUDE BOTTOM ACTIONS */
<<if $BottomID == "None" and $PlayerUndies.Type == "None">>
[[Rub Penis Slowly|Player Masturbate][$SexPlayerAction to "Rub Penis Slowly"]]<br>
[[Rub Penis Furiously|Player Masturbate][$SexPlayerAction to "Rub Penis Furiously"]]<br>
[[Fondle Balls|Player Masturbate][$SexPlayerAction to "Fondle Balls"]]<br>
/* NUDE BOTTOM LOCATION SPECIFIC */
<<if $PlayerSexPosition == "Player Room Solo Standing">>
[[Hump Wall|Player Masturbate][$SexPlayerAction to "Hump Wall"]]<br>
<<elseif $PlayerSexPosition == "Player Room Solo Laying Bed">>
[[Hump Pillow|Player Masturbate][$SexPlayerAction to "Hump Pillow Laying"]]<br>
<<elseif $PlayerSexPosition == "Player Room Solo Kneeling Bed">>
[[Hump Mattress|Player Masturbate][$SexPlayerAction to "Hump Mattress"]]<br>
<<elseif $PlayerSexPosition == "Player Room Solo Hands Knees Bed">>
[[Hump Pillow|Player Masturbate][$SexPlayerAction to "Hump Pillow Kneeling"]]<br>
<<endif>>
<<endif>>
<br>
<<if $TopID == "None" and $BottomID == "None" and $PlayerUndies.Type == "None">>
<<else>>
<span style="color:Azure"><big><strong>--Clothing--</strong></big></span><br>
<<if $TopID != "None">>
[[Remove Shirt|Player Masturbate][$TopID to "None"; $SexPlayerAction to "Remove Top"]]<br>
<<endif>>
<<if $BottomID != "None">>
[[Remove Bottoms|Player Masturbate][$BottomID to "None"; $SexPlayerAction to "Remove Bottoms"]]<br>
<<endif>>
<<if $PlayerUndies.Type != "None" and $BottomID == "None">>
[[Remove Underwear|Player Masturbate][$PlayerUndies.Type to "None"; $SexPlayerAction to "Remove Undies"]]<br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* Changing Position */
<span style="color:Azure"><big><strong>--Change Positions--</strong></big></span><br>
<<if $PlayerSexPosition != "Player Room Solo Standing">>
[[Stand up|Player Masturbate][$PlayerSexPosition to "Player Room Solo Standing"]]<br>
<<endif>>
<<if $PlayerSexPosition != "Player Room Solo Laying Bed">>
[[Lay down on your bed|Player Masturbate][$PlayerSexPosition to "Player Room Solo Laying Bed"]]<br>
<<endif>>
<<if $PlayerSexPosition != "Player Room Solo Kneeling Bed">>
[[Kneel next to your bed|Player Masturbate][$PlayerSexPosition to "Player Room Solo Kneeling Bed"]]<br>
<<endif>>
<<if $PlayerSexPosition != "Player Room Solo Hands Knees Bed">>
[[Get on your hands and knees atop your bed|Player Masturbate][$PlayerSexPosition to "Player Room Solo Hands Knees Bed"]]<br>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Climax--</strong></big></span><br>
[[Finish on your stomach|Player Masturbate][$SexSoloFinish to "Stomach";$SexPlayerAction to "Climax"]]<br>
[[Finish in your hands|Player Masturbate][$SexSoloFinish to "Hands";$SexPlayerAction to "Climax"]]<br>
<<if $PlayerSexPosition == "Player Room Solo Standing">>
[[Finish on the floor|Player Masturbate][$SexSoloFinish to "Floor";$SexPlayerAction to "Climax"]]<br>
[[Finish on the wall|Player Masturbate][$SexSoloFinish to "Wall";$SexPlayerAction to "Climax"]]<br>
<<elseif $PlayerSexPosition == "Player Room Solo Laying Bed">>
[[Finish on you bed|Player Masturbate][$SexSoloFinish to "Bed";$SexPlayerAction to "Climax"]]<br>
[[Finish on your pillow|Player Masturbate][$SexSoloFinish to "Pillow";$SexPlayerAction to "Climax"]]<br>
<<elseif $PlayerSexPosition == "Player Room Solo Hands Knees Bed">>
[[Finish on you bed|Player Masturbate][$SexSoloFinish to "Bed";$SexPlayerAction to "Climax"]]<br>
[[Finish on your pillow|Player Masturbate][$SexSoloFinish to "Pillow";$SexPlayerAction to "Climax"]]<br>
<<elseif $PlayerSexPosition == "Player Room Solo Kneeling Bed">>
[[Finish between your mattress|Player Masturbate][$SexSoloFinish to "Mattress";$SexPlayerAction to "Climax"]]<br>
<<endif>>
<</nobr>><<nobr>>
/* STANDING UP */
<<if $PlayerSexPosition == "Player Room Solo Standing">>
You stand in your room next to your wall.
/* TOP */
<<if $TopID != "None">>
Your chest is covered by your $Top.
<<else>>
<<endif>>
/* BOTTOMS */
<<if $BottomID != "None">>
Your lower half is covered by your $Bottoms.
<<if $Player.Arousal >= 60>>
<span style="color:Red">Your hard penis presses hard against them, begging to be unleashed.</span>
<<endif>>
<<elseif $BottomID == "None">>
/* UNDIES */
<<if $PlayerUndies.Type != "None" and $Player.Arousal < 60>>
<span style="color:Pink">You are wearing a pair of $Undies. </span>
<<elseif $PlayerUndies.Type != "None" and $Player.Arousal >= 60>>
<span style="color:Pink">You are wearing a pair of $Undies. Your raging errection is obvious through your underwear!</span>
<<endif>>
<<endif>>
/* NAKED */
<<if $TopID == "None" and $BottomID == "None" and $PlayerUndies.Type == "None">>
<span style="color:Red">You are completely naked!</span>
<<endif>>
<<if $BottomID == "None" and $PlayerUndies.Type == "None">>
<<if $Player.Arousal < 30>>
<span style="color:Pink">Your flaccid $Player.PenisSize Penis dangles cutely between your legs.</span>
<<elseif $Player.Arousal >= 30 and $Player.Arousal < 60>>
<span style="color:Pink">Your $Player.PenisSize Penis dangles in clear view, beginning to stiffen in arousal.</span>
<<elseif $Player.Arousal >= 60 and $Player.Arousal < 100>>
<span style="color:Pink">Your $Player.PenisSize Penis is rock hard, standing straight up at attention!</span>
<<elseif $Player.Arousal >= 100>>
<span style="color:Red">Your $Player.PenisSize Penis is rock hard, twitching and begging for release!</span>
<<endif>>
<<endif>>
/* LAYING IN BED */
<<elseif $PlayerSexPosition == "Player Room Solo Laying Bed">>
You are laying down on your bed.
/* TOP */
<<if $TopID != "None">>
Your $PlayerTop.Name is displaced slightly, showing off your belly.
<<else>>
<<endif>>
/* BOTTOMS */
<<if $BottomID != "None">>
Your lower half is covered by your $Bottoms.
<<if $Player.Arousal >= 60>>
<span style="color:Red">Your hard penis presses hard against them, begging to be unleashed.</span>
<<endif>>
<<elseif $BottomID == "None">>
/* UNDIES */
<<if $PlayerUndies.Type != "None" and $Player.Arousal < 60>>
<span style="color:Pink">You are wearing a pair of $Undies. </span>
<<elseif $PlayerUndies.Type != "None" and $Player.Arousal >= 60>>
<span style="color:Pink">You are wearing a pair of $Undies. Your raging errection is obvious through your underwear!</span>
<<endif>>
<<endif>>
/* NAKED */
<<if $TopID == "None" and $BottomID == "None" and $PlayerUndies.Type == "None">>
<span style="color:Red">You are completely naked!</span>
<<endif>>
<<if $BottomID == "None" and $PlayerUndies.Type == "None">>
<<if $Player.Arousal < 30>>
<span style="color:Pink">Your flaccid $Player.PenisSize Penis lays cutely below your stomach.</span>
<<elseif $Player.Arousal >= 30 and $Player.Arousal < 60>>
<span style="color:Pink">Your $Player.PenisSize Penis rises ever so slightly, beginning to stiffen from arousal.</span>
<<elseif $Player.Arousal >= 60 and $Player.Arousal < 100>>
<span style="color:Pink">Your $Player.PenisSize Penis is rock hard, standing straight up and pointing directly at your face!</span>
<<elseif $Player.Arousal >= 100>>
<span style="color:Red">Your $Player.PenisSize Penis is rock hard, twitching and begging for release!</span>
<<endif>>
<<endif>>
/* KNEELING NEXT TO BED */
<<elseif $PlayerSexPosition == "Player Room Solo Kneeling Bed">>
You are kneeling on the ground, leaning your chest and head over your bed.
/* TOP */
<<if $TopID != "None">>
Your chest is covered by your $Top.
<<else>>
<<endif>>
/* BOTTOMS */
<<if $BottomID != "None">>
Your lower half is covered by your $Bottoms.
<<if $Player.Arousal >= 60>>
<span style="color:Red">Your hard penis presses hard against them, begging to be unleashed.</span>
<<endif>>
<<elseif $BottomID == "None">>
/* UNDIES */
<<if $PlayerUndies.Type != "None" and $Player.Arousal < 60>>
<span style="color:Pink">You are wearing a pair of $Undies. </span>
<<elseif $PlayerUndies.Type != "None" and $Player.Arousal >= 60>>
<span style="color:Pink">You are wearing a pair of $Undies. Your raging errection is obvious through your underwear!</span>
<<endif>>
<<endif>>
/* NAKED */
<<if $TopID == "None" and $BottomID == "None" and $PlayerUndies.Type == "None">>
<span style="color:Red">You are completely naked!</span>
<<endif>>
<<if $BottomID == "None" and $PlayerUndies.Type == "None">>
<<if $Player.Arousal < 30>>
<span style="color:Pink">Your flaccid $Player.PenisSize Penis dangles cutely between your legs.</span>
<<elseif $Player.Arousal >= 30 and $Player.Arousal < 60>>
<span style="color:Pink">Your $Player.PenisSize Penis dangles in clear view, beginning to stiffen in arousal.</span>
<<elseif $Player.Arousal >= 60 and $Player.Arousal < 100>>
<span style="color:Pink">Your $Player.PenisSize Penis is rock hard, standing straight up at attention!</span>
<<elseif $Player.Arousal >= 100>>
<span style="color:Red">Your $Player.PenisSize Penis is rock hard, twitching and begging for release!</span>
<<endif>>
<<endif>>
/* HANDS AND KNEES BED */
<<elseif $PlayerSexPosition == "Player Room Solo Hands Knees Bed">>
You are atop your bed, on your hands and knees with your rear facing the door.
/* TOP */
<<if $TopID != "None">>
Your $PlayerTop.Name dangles down, giving easy access to your belly.
<<else>>
<<endif>>
/* BOTTOMS */
<<if $BottomID != "None">>
Your lower half is covered by your $Bottoms.
<<if $Player.Arousal >= 60>>
<span style="color:Red">Your hard penis presses hard against them, begging to be unleashed.</span>
<<endif>>
<<elseif $BottomID == "None">>
/* UNDIES */
<<if $PlayerUndies.Type != "None" and $Player.Arousal < 60>>
<span style="color:Pink">You are wearing a pair of $Undies. This position leaves your underwear-clad butt in clear view of the door, which you can't see. The riskiness of it makes your stomach flutter!</span>
<<elseif $PlayerUndies.Type != "None" and $Player.Arousal >= 60>>
<span style="color:Pink">You are wearing a pair of $Undies. Your raging errection is obvious through your underwear! This position leaves your underwear-clad butt in clear view of the door, which you can't see. The riskiness of it makes your stomach flutter!</span>
<<endif>>
<<endif>>
/* NAKED */
<<if $TopID == "None" and $BottomID == "None" and $PlayerUndies.Type == "None">>
<span style="color:Red">You are completely naked!</span>
<<endif>>
<<if $BottomID == "None" and $PlayerUndies.Type == "None">>
<<if $Player.Arousal < 30>>
<span style="color:Pink">Your flaccid $Player.PenisSize Penis dangles down cutely and exposed between your legs. This position leaves your Butt in clear view of the door, which you can't see. If anyone walked in, they'd have a clear view of your hole and balls. The riskiness of it makes your stomach flutter!</span>
<<elseif $Player.Arousal >= 30 and $Player.Arousal < 60>>
<span style="color:Pink">Your $Player.PenisSize Penis dangles in clear view, beginning to stiffen in arousal. This position leaves your Butt in clear view of the door, which you can't see. If anyone walked in, they'd have a clear view of your hole and balls. The riskiness of it makes your stomach flutter!</span>
<<elseif $Player.Arousal >= 60 and $Player.Arousal < 100>>
<span style="color:Pink">Your $Player.PenisSize Penis is rock hard, standing straight up at attention! This position leaves your Butt in clear view of the door, which you can't see. If anyone walked in, they'd have a clear view of your hole and balls. The riskiness of it makes your stomach flutter!</span>
<<elseif $Player.Arousal >= 100>>
<span style="color:Red">Your $Player.PenisSize Penis is rock hard, twitching and begging for release! This position leaves your Butt in clear view of the door, which you can't see. If anyone walked in, they'd have a clear view of your hole and balls. The riskiness of it makes your stomach flutter!</span>
<<endif>>
<<endif>>
<<endif>>
/* POSITION STATUS */
<<if $PlayerSexPosition == "Player Room Solo Standing">>
<<set $PlayerSexPositionStatus to "Standing">>
<<elseif $PlayerSexPosition == "Player Room Solo Laying Bed">>
<<set $PlayerSexPositionStatus to "Laying">>
<<elseif $PlayerSexPosition == "Player Room Solo Hands Knees Bed">>
<<set $PlayerSexPositionStatus to "Kneeling">>
<<elseif $PlayerSexPosition == "Player Room Solo Kneeling Bed">>
<<set $PlayerSexPositionStatus to "Kneeling">>
<<endif>>
<</nobr>><<nobr>>
<<set $Location to "Neighborhood">>
<span style="color:Azure"><big><strong>--Your Neighborhood--</strong></big></span><br>
You stand in on the sidewalk in your neighborhood. It is full of many single and two-story middle class houses. As majority of the houses have a well kept, grassy front lawn with a path leading to the front door. Large bushes act as a sort of fence, though they do little to obscure the front yards.
<<if $ToD == "Morning">>
The street is mainly empty, however, many lights begin coming on in the houses as people get ready for their day. A few people mow their lawns.
<<elseif $ToD == "Day">>
Quite a few people walk the street, jogging, walking their dogs, or talking relaxing strolls. Cars also drive by heading into town. Many of the houses have their curtains or windows open, giving you glimpses into their homes.
<<elseif $ToD == "Afternoon">>
Many cars pass by as people begin to return home at the end of their day. There are a few groups of people, chatting with neighbors in their front yard.
<<elseif $ToD == "Night">>
The street is quiet, outside of the occasional car or dog barking. The road and sidewalks are illuminated by the various street lights.
<<endif>><br>
/* NPC SEEN */
<<if $Lucas == "Waiting for Bus">>
<<include "LUCAS Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Schoolday == 1>>
<<if $Hours == 7 and $Minutes <= 30>>
[[Ride Bus to School (0:20)|Bus To School]]<br>
<<endif>>
<<endif>>
[[Exit to World Map|Player Neighborhood]]<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your House (0:01)|PH Frontyard][$Minutes += 1]] <br>
[[Lucas' House (0:01)|Lucas Frontyard][$Minutes += 1]] <br>
<<endif>>
<br>
<br>
<img class="image pixelated" src="Images\Street\Street Map.png" alt="Neighborhood Map" usemap="#Outside">
<map name="Outside">
<area shape="rect" coords="270,210,329,269" alt="PH Frontyard" onclick="$.wiki('<<goto[[PH Frontyard]]>><<set $Minutes += 2>>')" />
<area shape="rect" coords="180,210,239,269" alt="Lucas Frontyard" onclick="$.wiki('<<goto[[Lucas Frontyard]]>><<set $Minutes += 2>>')" />
</map>
<</nobr>><<nobr>>
/* HEAD */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* FACE */
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* Mouth */
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* NECK */
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDER TOP */
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* TOP */
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OVER */
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OUTER */
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
/* BACK */
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
/* HANDS */
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* WAIST */
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDIES */
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
/* SOCKS */
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* SHOES */
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</nobr>><<nobr>>
/* HEAD */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* FACE */
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* Mouth */
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* NECK */
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDER TOP */
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* TOP */
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OVER */
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OUTER */
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
/* BACK */
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
/* HANDS */
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* WAIST */
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* SOCKS */
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* SHOES */
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Pool",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Pool--</strong></big></span><br>
You stand outside the City Pool. Despite the close proximity of the beach, the pool is often favored by many due to it being only open to locals and being temperature controlled. They also teach swimming classes here and have slides and hot tubs, making it a nice relaxing place for the whole family. <br>
<br>
You go up to the pool and see that it is locked with a sign out front: <span style="color:LightSteelBlue"> “<span style="color:lightcoral"><strong>Pool Closed</strong></span> due to maintenance. Filters need to be replaced because too many poor boy’s trunks got sucked into them.”</span>.<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Main Street][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Entertainment District][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 81px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="300,81,353,134" alt="Main Street" onclick="$.wiki('<<goto[[Main Street]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="374,155,427,208" alt="Entertainment District" onclick="$.wiki('<<goto[[Entertainment District]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
/* BLUE ULTRAMAN SHIRT */
<span title=”T-Shirt”><img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Blue Ultraman T-Shirt.png" alt=T-Shirt”></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $BlueUltramanTShirt != 1>>
[[Purchase|Mall Pop Culture Clothing][$Money -= 8;$BlueUltramanTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToUsBl">>
[[Purchase & Wear|Mall Pop Culture Clothing][$Money -= 8;$BlueUltramanTShirt to 1;$TopID to "ToUsBl"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* RED ULTRAMAN T-SHIRT */
<span title="Red Ultraman T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Red Ultraman T-Shirt.png" alt="Green Jeans"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $RedUltramanTShirt != 1>>
[[Purchase|Mall Pop Culture Clothing][$Money -= 8;$RedUltramanTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToUsRe">>
[[Purchase & Wear|Mall Pop Culture Clothing][$Money -= 8;$RedUltramanTShirt to 1;$TopID to "ToUsRe"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
/* WHITE ULTRAMAN SHIRT */
<span title="White Ultraman T-Shirt"><img class="image pixelated" src="Images\Equipment\T-Shirt Designed\White Ultraman T-Shirt.png" alt="Yellow Jeans"></span>
<strong>$8</strong>
<<if $Money >= 8>>
<<if $WhiteUltramanTShirt != 1>>
[[Purchase|Mall Pop Culture Clothing][$Money -= 8;$WhiteUltramanTShirt to 1]]
<<else>>
<span style="color:lightcoral">Purchase</span>
<<endif>>
|
<<if $TopID != "ToUsWh">>
[[Purchase & Wear|Mall Pop Culture Clothing][$Money -= 8;$WhiteUltramanTShirt to 1;$TopID to "ToUsWh"]]
<<else>>
<span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<<else>>
<span style="color:lightcoral">Purchase</span> | <span style="color:lightcoral">Purchase & Wear</span>
<<endif>>
<br>
<</nobr>><<nobr>>
You look over the weeds growing on the side of the house and sigh in annoyance, realizing it is probably going to take an hour. You push on the yard gloves and get to work.
<<set $RandomEvent to random(1, 4)>>
/* NORMAL */
<<if $RandomEvent > 2>>
It is very tiring, but you manage to clear the weeds out, though the knowledge that they’ll be back soon slightly annoys you.<br>
<<set $Player.Energy -= 5>>
<span style="color:Red">-Energy</span><br>
/* NEGATIVE */
<<else>>
<span style="color:Red">But pulling the weeds is much harder than you were expecting, the roots having firmly planted themselves into the ground. </span> Though you manage to get it done, you full very frustrated by the end of it. <br>
<<set $Player.Energy -= 5>>
<span style="color:Red">-Energy</span><br>
<<set $Stress += 1>>
<span style="color:Red">+Stress</span><br>
<<endif>>
<<set $Minutes += 60>>
<<set $ChoreOutdoorObj to 1>>
<<include"Chore Quest Check">>
<br>
[[Continue|PH Backyard]]
<</nobr>><<nobr>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
The spanking over, <span style="color:DarkTurquoise">Your Father</span> has you lay there for a minute <span style="color:Pink">while he softly rubs your rear in an attempt to lessen the lingering pain.</span> He finally lets you stand up but grabs your hands before you can cover yourself.<br>
<br>
<span style="color:LightSteelBlue">“I did that for your own good, you know that right?”</span> He gives you a smile as he holds your hands, <span style="color:LightSteelBlue">“I know you can do better. So, try for me, okay?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> repeats himself until you respond, then pulls you in for a hug. You feel embarrassed to be hugging <span style="color:DarkTurquoise">Your Father</span>, naked from the waist down with your red ass on display with your eyes still full of tears, but are just happy the punishment is over.</span><br>
<br>
<span style="color:LightSteelBlue">“I love you.”</span> He kisses your forehead. You give him a half smile and go to grab your clothes when <span style="color:DarkTurquoise">Your Father</span> stops you, repeating himself. <span style="color:LightSteelBlue">“I said, I love you.”</span> He holds you there until you say it back to him. He chuckles as he watches you get dressed and leave.<br>
<br>
<<if $AttitudeNakedFather == 0>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 8>>
<<endif>>
<<set $TimesSeenNaked += 1>>
<<set $DadSeenNaked += 1>>
<<set $Player.Arousal += $SpankedArousal + $SpankedArousal>>
<<set $Minutes += 10>>
<<set $Spanked to 1>>
<<set $SpankedHours += 7>>
<<set $Punishment to 0>>
[[Continue|PH Hallway]]
<</nobr>><<nobr>>
<span style="color:LightSteelBlue">“You know the punishment for acting out like this.”</span> <span style="color:DarkTurquoise">Your Father</span> says, sitting down on his bed and patting his lap, <span style="color:LightSteelBlue">“Come here.”</span> Your butt instinctively clenches as you walk over and lay down across his lap.<br>
<br>
/* SAVING CLOTHES */
<<set $ClothSave to "Save">>
<<include"Strip Character Undies Save Restore">>
<<set $SpankClothing to "None">>
<<set $SpankNumber to $Punishment>>
<<set $SpankAnger to 75>>
<<set $SpankPain to 0>>
<<set $SpankLocation to "Father Bedroom">>
<<set $Spanker to "Dad">>
<<set $SpankingStart to 0>>
<<set $SpankPosition to "On Lap">>
<<set $SpankPlayerAction to "None">>
<<if $SpankNumber > 30>>
<<set $SpankNumber to 30>>
<<endif>>
<<set $TimesSpanked += $SpankNumber>>
[[Continue|Spanking]]
<</nobr>><<nobr>>
<span style="color:LightSteelBlue">“I’m very disappointed with how you’ve been acting recently, <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs loudly. <span style="color:LightSteelBlue">“You need to get your act together mister, or I’ll be forced to ground you.”</span> <span style="color:DarkTurquoise">Your Father</span> goes on a long rant about what you did wrong, making you apologize over and over again to him until he is satisfied. <span style="color:LightSteelBlue">“Go stand in the corner in the kitchen until I say so. I want you to think about what I said and what you are going to do to make sure this doesn’t happen again, okay?”</span> You nod and are led to what <span style="color:DarkTurquoise">Your Father</span> has labeled as “The Time-Out Corner”.<br>
<br>
You feel embarrassed to be punished in such a kiddie way, forced to stand in a corner with your hands and nose against the wall. You couldn’t move or speak without <span style="color:DarkTurquoise">Your Father</span> knowing, you partially think he is psychic with how he always knows, even from the other side of the house. To make matters worse, your elder brother like to take this opportunity to mess with you since you couldn’t do anything to stop him.<br>
<br>
You are standing there, dying of boredom, for half an hour before <span style="color:DarkTurquoise">Your Father</span> lets you leave, after asking if you’ve learned your lesson.<br>
<span style="color:Red">+Stress</span><br>
<<set $Stress += 1>>
<<set $Minutes += 30>>
<<set $Punishment to 0>>
<br>
[[Continue|PH Kitchen]]
<</nobr>><<nobr>>
You stand on the deck in your backyard. It is a decent-sized backyard, with plenty of space for a little boy to lose his second favorite toy, after <span style="color:DarkTurquoise">Bue</span> of course. You don’t see anything in the grass or dirt, but if it were that easy to find you’re pretty sure <span style="color:DarkTurquoise">Noah</span> would have been able to find it.<br>
<br>
You narrow down a few places that <span style="color:DarkTurquoise">Noah</span> wouldn’t have checked. First would be under the deck, it's dark, dusty, and full of bugs. All of which are turn-offs for <span style="color:DarkTurquoise">Noah</span>. Second, the shed. There is no light in there and <span style="color:DarkTurquoise">Noah</span> is convinced that he saw a monster in there at one point. Lastly, would be in the tree. You have no idea how it would have gotten up there, but it's technically a possibility. Though it may help to see if you can find some clues.<br>
<br>
<span style="color:Azure"><strong>--Investigate--</strong></span><br>
<<if $QuestMissingToyInvestigate != 1>>
[[Investigate the Deck (0:15)|Missing Toy Investigate]]<br>
<<else>>
<span style="color:Gray">You've already Investigated the Deck.</span><br>
<<endif>>
<br>
<span style="color:Azure"><strong>--Search--</strong></span><br>
[[Crawl under the Deck (0:15)|Missing Toy Deck]]
<span style="color:Red">-Hygiene</span>
<br>
[[Climb the Tree (0:15)|Missing Toy Tree]]
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Level Display">>
<br>
[[Search the Shed (0:15)|Missing Toy Shed]]
<span style="color:Red">+???</span>
<br>
<br>
[[Search Later|PH Backyard]]
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<set $QuestBoosterShot to 2>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you walk into the living room, you see <span style="color:DarkTurquoise">Noah</span> crowding around <span style="color:DarkTurquoise">Your Father</span> seemingly trying to dissuade him of something. Upon seeing you, he quickly runs over.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! You’re like super busy, right? Too busy to take me anywhere with all your homework and friends and-“</span> <span style="color:DarkTurquoise">Noah</span> is interrupted by <span style="color:DarkTurquoise">Your Father</span> laughing and yelling out that he is not getting out of it. <span style="color:LightSteelBlue">“I’m not trying to get out of it, but if <span style="color:DarkTurquoise">$Player.Name</span> is super busy we can do it another day.”</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> laughs and walks over to you two. <span style="color:LightSteelBlue">“Your school said it has to be done, so no getting out of it no matter how hard you try.”</span> <span style="color:DarkTurquoise">Noah</span> pouts and tries to convince <span style="color:DarkTurquoise">Your Father</span> by giving him sad puppy dog eyes, but it doesn’t work so he walks off sadly back to his room. <span style="color:DarkTurquoise">Your Father</span> chuckles and rolls his eyes as you ask him what that was all about. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> is behind on some of his shots so I set up an appointment for this afternoon, but you know how he is with needles.”</span> You and <span style="color:DarkTurquoise">Your Father</span> share a laugh remembering some of the antics <span style="color:DarkTurquoise">Noah</span> would pull trying to get out of doctor’s visits.<br>
<br>
<span style="color:LightSteelBlue">“But I got an important last-minute work meeting, so I was wondering if you’d be willing to take him? It’s around 4 and shouldn’t be longer than 30 minutes to an hour and you’d be doing me a huge favor.”</span> <span style="color:DarkTurquoise">Your Father</span> gives you his own version of the puppy dog eyes, prompting a laugh as you agree. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$Player.Name</span>, I’ve already filled out his paperwork, so you just have to give it to them. Also-“</span> He leans in and whispers, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> doesn’t know this, but he’s getting 3 shots, not 1. Don’t want him freaking out more than he already is. But just try to be there for him, okay?”</span><br>
<br>
You agree as you put your little brother’s paperwork somewhere you won’t forget it and return to what you were doing.<br>
<span style="color:Gold">Quest Started: “Booster Shot”!<br></span>
<br>
[[Continue|PH Living Room]]
<</nobr>><<nobr>>
<<set $Minutes += 15>>
<<set $Location to "City Inside">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> hides behind you and holds your pant leg as you walk through the sliding glass doors of the clinic. There are quite a few people inside, though no other kids. You walk up to the receptionist, practically dragging Noah behind you, and check in, giving her the paperwork <span style="color:DarkTurquoise">Your Father</span> gave you. She quickly checks it over before telling you it’ll be just a minute and the two of you go and sit down in view of a TV that was playing cartoons.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> sits with his legs up and his face against his knees, anxiously shaking his leg and staring at the ground. You point out the TV to him, but he just makes a nondescript noise and continues sitting there quietly. This was no surprise since you knew your brother was very afraid of needles, but you couldn’t help but feel bad for him. He’d normally have <span style="color:DarkTurquoise">Bue</span> to comfort him but felt too embarrassed to bring him.<br>
<br>
<div id=choice1>
<<link "Comfort Him">>
<<replace"#choice1">>
You put your arm around your little brother and tell him that it's not that bad, just a little shot that he won’t even feel. <span style="color:LightSteelBlue">“But I will though!”</span> He says fearfully, <span style="color:LightSteelBlue">“And it’s not fair! I had to get like FOUR shots before we moved and daddy said that I wouldn’t have to get any more for like a year!”</span> You remember that day, <span style="color:DarkTurquoise">Your Father</span> had lied and said you were just going shopping for some new clothes but ended up taking you and <span style="color:DarkTurquoise">Noah</span> to the doctor instead. You weren’t in the room when it happened, but you heard that <span style="color:DarkTurquoise">Your Father</span> and the doctor had to practically hold <span style="color:DarkTurquoise">Noah</span> down.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> was madder about the lie then, giving <span style="color:DarkTurquoise">Your Father</span> the silent treatment for 3 days afterward. Though he told <span style="color:DarkTurquoise">Noah</span> the truth this time or at least part of it, <span style="color:DarkTurquoise">Noah</span> was still very scared. <span style="color:Pink">As you noticed tears forming in his eyes, you couldn’t help but smile, picking your brother up, and placing him on your lap, holding him close as you tell him that you will be there the whole time so he doesn’t have to be scared.</span><br>
<br>
<span style="color:LightSteelBlue">“Thanks…”</span> <span style="color:DarkTurquoise">Noah</span> says quietly. <span style="color:Pink">You could feel his heart beating quickly in his chest as he hugged you, but after a few minutes he seemed to calm down and you caught him looking up at the TV.</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|Quest Booster Shot 3]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Watch Cartoons">>
<<replace"#choice1">>
You lean back in the chair and begin to watch the cartoons on the TV. It is fairly entertaining, despite it being an old educational program aimed at younger children.<br>
<br>
After a few minutes, you feel <span style="color:DarkTurquoise">Noah</span> pull at your sleeve. <span style="color:LightSteelBlue">“I need to pee.”</span> You stand up and take him to the restrooms. You ask if he needs help, but he tells you he’ll be fine and goes inside alone, though your brotherly instincts have you keep the door open just a crack.<br>
<br>
You zone out thinking about various things until you are snapped back to reality by the sound of your brother turning the sink on to wash his hands. You hear what sounds like whispering and lean closer to the door to hear what he is saying.<br>
<br>
<span style="color:LightSteelBlue">“You’re not a baby anymore!”</span> <span style="color:DarkTurquoise">Noah</span> says to himself in the mirror, <span style="color:LightSteelBlue">“It’s just one little shot, just close your eyes and be brave.”</span> <span style="color:Pink">He takes a deep breath before wiping the tears from his eyes and shutting off the water. You step away from the door, teasingly lie and tell <span style="color:DarkTurquoise">Noah</span> that he forgot to zip up his $NoahBottoms as he walks out, causing an embarrassed gasp, before walking back to your seats. You couldn’t help but smile at Noah. Despite being so afraid, he was clearly trying.</span><br>
<span style="color:Green">+Energy</span><br>
<<set $Player.Energy += 6>>
<br>
[[Continue|Quest Booster Shot 3]]
<</replace>>
<</link>>
<span style="color:Green">+Energy</span><br>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
After a few more minutes of waiting, the receptionist calls out <span style="color:DarkTurquoise">Noah</span>’s name and the two of you walk up there and are led to an examination room. You can tell that <span style="color:DarkTurquoise">Noah</span>’s whole body has clenched up. You are taken to a small examination room with one of those hospital beds with the paper sheets on them and help <span style="color:DarkTurquoise">Noah</span> onto it. You take a seat next to him and are told that the doctor will be just a second.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> is still anxiously shaking his leg, now paired with taking deep breaths to try to calm his nerves. <span style="color:LightSteelBlue">“Maybe the doctor is really busy and we should come back tomorrow!”</span> He says hopefully after waiting a few minutes. Though on cue, the door opens again and an older gentleman walks in.<br>
<br>
<span style="color:LightSteelBlue">“Sorry to keep you waiting. Which one of you is <span style="color:DarkTurquoise">Noah</span>?”</span> He asks, though quickly realizes that it was the young boy who looked like he was about to burst into tears as he walked in. He sees the boy’s nervousness, sitting down in his chair and rolling over before shaking <span style="color:DarkTurquoise">Noah</span>’s hand. <span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Dr. Makani</span>, I’m one of the doctors that Preston works with. So I’m also the GP of some of your classmates. Must be weird going to a whole new school right?”</span> Though the doctor does his best to make fun conversation, <span style="color:DarkTurquoise">Noah</span> only answers softly and continues staring at the ground.<br>
<br>
<span style="color:LightSteelBlue">“Alright, well the school has asked me to give you a short physical as well today, so they have a recent one for their records. So I will need you to strip down to your underwear. If you want, we can have your brother wait in the hallway to give you some privacy-“</span> <span style="color:DarkTurquoise">Noah</span> suddenly snaps up, quickly placing his hand on your knee before shaking his head. <span style="color:LightSteelBlue">“I want him to stay.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The doctor agrees before helping Noah stand up. <span style="color:Pink">He quickly strips down, handing his clothes to you, before sitting back on the bed in just his $NoahUndies. He seems slightly embarrassed, blushing a little, and avoids eye contact with the doctor. But he does seem calmed by your presence, keeping his hand on your leg whenever he can.</span><br>
<br>
<span style="color:LightSteelBlue">“There is no need to be embarrassed.”</span> <span style="color:DarkTurquoise">Dr. Makani</span> says as he begins to listen to <span style="color:DarkTurquoise">Noah</span>’s heartbeat, <span style="color:LightSteelBlue">“Every boy in your class had to do this in their underwear, you don’t have anything I haven’t seen.”</span> As the tests continued, <span style="color:DarkTurquoise">Noah</span> seemed to have calmed down, though it was less because of what the doctor said and more because the shots were being delayed.<br>
<br>
Though eventually, the time did come and the doctor brought up the shots. <span style="color:DarkTurquoise">Noah</span> freezes upon hearing the ‘S’ at the end. <span style="color:LightSteelBlue">“You mean one shot, right?”</span> The nervous boy asks, holding up one finger to emphasize his point, <span style="color:LightSteelBlue">“I’m only suppose to be getting one.”</span> <span style="color:DarkTurquoise">Dr. Makani</span> looks through his notes confused for a moment before reiterating that <span style="color:DarkTurquoise">Noah</span> had 3 shots listed.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No no no!”</span> <span style="color:Pink">You see <span style="color:DarkTurquoise">Noah</span>’s face drop as he scooches back and tries to hide behind you, <span style="color:LightSteelBlue">“Daddy said I was only getting one shot. <span style="color:DarkTurquoise">$Player.Name</span>, tell him I’m only getting the one!”</span> You could hear the quivering in his voice as he completely hide behind you, meanwhile, <span style="color:DarkTurquoise">Dr. Makani</span> was trying to calm him down.</span><br>
<br>
<div id=choice1>
<<link "Sit Him on Your Lap">>
<<replace"#choice1">>
As <span style="color:DarkTurquoise">Noah</span> freaks out and the doctor attempts to calm him down, you smile and stand up. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> keeps moving to keep you between him and the doctor but stops as you put your arms under his knees and pick him up. <span style="color:DarkTurquoise">Noah</span> holds you close as you sit back down with him on your lap. With his head buried in your chest, you pat him on the head and rub his exposed back.</span><br>
<br>
You start to recount one of <span style="color:DarkTurquoise">Noah</span>'s favorite episodes from Owlman, but intentionally get something wrong. You hear <span style="color:DarkTurquoise">Noah</span> mumble something, but tell him you can't hear him. <span style="color:Pink">He comes up from your chest, wiping the tears and snot off his face before he corrects you. You laugh, calling him smart before asking him what happens next.</span><br>
<br>
As <span style="color:DarkTurquoise">Noah</span> begins to recount the adventure, the doctor takes the opportunity to gently grab his arm and prep it for the shot. <span style="color:DarkTurquoise">Noah</span> jumps at the touch and turns towards the doctor fearfully, but you manage to pull his attention back to you. He takes a deep breath before continuing.<br>
<br>
<span style="color:DarkTurquoise">Dr. Makani</span> waited until <span style="color:DarkTurquoise">Noah</span> was at what sounded like an involved part of the story before quickly giving him his first shot. <span style="color:Pink">Despite the distraction, <span style="color:DarkTurquoise">Noah</span> lets out a pained yelp and buries his face back into your chest. You hold him tightly as you feel him trembling and sobbing quietly. He was very distraught, but clearly trying to put on as brave of a face as he could.</span><br>
<br>
<span style="color:LightSteelBlue">“You’re doing great <span style="color:DarkTurquoise">Noah</span>!”</span> The doctor says happily, <span style="color:LightSteelBlue">“you’re one of the bravest boys I've had recently.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> doesn't respond, instead, he just continues to cry into you.</span> You and the doctor both decide to give <span style="color:DarkTurquoise">Noah</span> a second to calm down before continuing.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It hurts…”</span> your tearful little brother says after a minute of sobbing, <span style="color:LightSteelBlue">“Please can we be done?”</span> <span style="color:Pink">You pat <span style="color:DarkTurquoise">Noah</span> on the head and tell him that the worst of it is over. He looks up at you, tears once again rolling down his cheeks, and gives you a little nod.</span><br>
<br>
The doctor takes this as meaning he is ready and begins to give him the second shot. <span style="color:Pink">He flinches and squeezes you tightly as the needle goes in, but doesn't burst into tears or try to hide like before. You praise how good he is doing, but <span style="color:DarkTurquoise">Noah</span> stands up and walks over, and sits in the corner of the room facing the wall. This was obviously hard on the little kid.</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|Quest Booster Shot 4]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Stand Up & Hold Him Down">>
<<replace"#choice1">>
You turn around and look back at <span style="color:DarkTurquoise">Noah</span> annoyed. No longer able to hide begin you, he begins to try and scooch to the other side of the bed. You tell him that he needs to stop freaking out because the sooner he does the sooner it'll be over.<br>
<br>
<span style="color:LightSteelBlue">“But I already got the shot!”</span> <span style="color:DarkTurquoise">Noah</span> cried out, <span style="color:LightSteelBlue">“I was only supposed to get the one and I got it! Please!”</span> <span style="color:DarkTurquoise">Noah</span> tries to plead with you as you grab his legs and yank him back over. <span style="color:LightSteelBlue">“No! I already got it! I already got it!”</span> <span style="color:DarkTurquoise">Noah</span> begins to cry louder as you forcefully hold him down.<br>
<br>
<span style="color:LightSteelBlue">“Just take a deep breath and it'll be over before you know it.”</span> <span style="color:DarkTurquoise">Dr. Makani</span> says in an attempt to calm the crying boy. But it doesn't work, as <span style="color:DarkTurquoise">Noah</span> continues to cry and fight you the entire time, letting out an over exaggerated scream of pain add the needle goes in.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">As you finally release <span style="color:DarkTurquoise">Noah</span>, he quickly pushes past you and goes and sits down in the corner of the room, facing the wall and sobbing. This was all obviously very hard on the little kid.</span><br>
<<set $SocialChange to -2>>
<<include"NOAH Social Change">>
<br>
[[Continue|Quest Booster Shot 4]]
<</replace>>
<</link>>
<span style="color:Red">-Noah</span><br>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
<<set $QuestBoosterShot to 3>>
As <span style="color:DarkTurquoise">Noah</span> sits in the corner, <span style="color:Pink">his cute butt poking out of the back of his $NoahUndies,</span> <span style="color:DarkTurquoise">Dr. Makani</span> lets out a long sigh. <span style="color:LightSteelBlue">“So many kids are afraid of needles these days, though it seems your brother has it bad. I wish we could be done so the little guy could take a break, but we still have one more.”</span> He gives you a slightly concerned look, <span style="color:LightSteelBlue">“And this one won't be easy. It has to go in his backside.”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Despite the doctor trying to whisper that last part, <span style="color:DarkTurquoise">Noah</span> clearly hears it as he quickly stands up and turns around with a fearful look on his face. <span style="color:LightSteelBlue">“What!?”</span> The doctor, realizing his mistake, tries to calm your brother down as he inches towards the door. <span style="color:LightSteelBlue">“No, please! I’m sorry, I’ll be good! Please no more!”</span> Suddenly, <span style="color:DarkTurquoise">Noah</span> leaps towards the door in an attempt to escape, but you manage to grab him right as he turns the doorknob and drags him back over to the bed. <span style="color:Pink">Though the thought of letting your little brother run out into a crowded hospital in just his $NoahUndies.Type was tempting.</span><br>
<br>
<span style="color:LightSteelBlue">“No, please! We can do it in the arm! I’ll be good, I promise!”</span> <span style="color:DarkTurquoise">Noah</span> tried desperately to plead with you both, but as he saw the longer needle the doctor had to use for this shot, he began to panic. He started to kick and hit you in a desperate attempt to escape, crying and wailing the entire time. <span style="color:Pink">You can hardly remember the last time you saw your baby brother so frightened.</span><br>
<br>
You hold <span style="color:DarkTurquoise">Noah</span> close and begin to shush him in an effort to calm him down. In his desperate flailing, he accidentally elbows you right in the nose. As you yell out from the impact and let him go, <span style="color:DarkTurquoise">Noah</span> freezes, staring at you in shock. As you look at your hand you see that you were bleeding, though only slightly.<br>
<br>
<span style="color:LightSteelBlue">“I’m sorry! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, now frozen in fear of retaliation.<br>
<br>
<div id=choice1>
<<link "Let Him Lay on You">>
<<replace"#choice1">>
<<set $Minutes += 15>>
<span style="color:Pink">As you grab <span style="color:DarkTurquoise">Noah</span> and pull him close to you, he doesn’t resist. Instead, he just continuously apologizes for hitting you. You shush him and lay back on the bed, hugging him against your stomach. You whisper softly in his ear, asking him to be brave and promising to get ice cream if he can do this for you.</span><br>
<br>
<span style="color:LightSteelBlue">“I’m sorry…”</span><span style="color:DarkTurquoise">Noah</span> says softly, though you don’t think he was talking about hitting you anymore. <span style="color:LightSteelBlue">“I can’t…”</span> <span style="color:Pink">He squeezes you harder and, despite what he said, doesn’t react as <span style="color:DarkTurquoise">Dr. Makani</span> pulls his $NoahUndies.Type down to his knees. You glance down and see his cute butt laid bare and felt his Small Penis pressed against you. Normally, Noah would freak out about being exposed like this. But at this moment, all he wanted was to be held.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You felt his body tense up and heard a pained groan as he was given the shot. But <span style="color:DarkTurquoise">Noah</span> didn’t cry, seems he was all cried out. He just held you tightly. Even when the shot was done and <span style="color:DarkTurquoise">Dr. Makani</span> pulled his underwear back up, <span style="color:DarkTurquoise">Noah</span> just laid on top of you slightly shivering for a few minutes.</span><br>
<br>
<span style="color:Pink">Eventually, <span style="color:DarkTurquoise">Noah</span> got up and, without looking at you or saying a word, started to get dressed.</span> <span style="color:DarkTurquoise">Dr. Makani</span> thanked you both and gave you some papers to give <span style="color:DarkTurquoise">Your Father</span> as you left. <span style="color:DarkTurquoise">Noah</span> was silent as you left and, as promised, walked to the small Ice Cream Parlor near the park.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The first time he spoke since you left was when he told the worker what flavor of ice cream he wanted. The two of you walked over to the park and sat on a bench eating. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> finished quickly and, when he was done, suddenly laid his head on your lap. He stared up at you, looking like he wanted to say something, but couldn’t find the words. Instead, he gave you a big smile. That was enough, as you both stood up and walked home.</span><br>
<span style="color:Gold">Quest: Booster Shot (Completed!)</span><br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Living Room]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Rip Off His Underwear & Hold Him Down">>
<<replace"#choice1">>
<<set $Minutes += 15>>
You let out a deep sigh and glare at <span style="color:DarkTurquoise">Noah</span> angrily. You were fed up with his behavior. You understand he is afraid of needles, but at this point it was ridiculous! You were done being nice. <span style="color:Pink">You suddenly grab <span style="color:DarkTurquoise">Noah</span> by the waist and toss him facedown onto the hospital bed.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! I’m sorry! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> was screaming and crying at this point, seemingly thinking you were giong to hit him in retaliation. <span style="color:Pink">Instead, you pinned his arms above his head and held him down before grabbing the back of his $NoahUndies.Type and yanking them completely off his legs!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> paniced and struggled as you forcefully exposed him, but you held him down in place. You couldn’t help but notice the back of <span style="color:DarkTurquoise">Noah</span>’s Balls and Small Penis poking out between his legs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Normally we try to be a bit more gentle-“</span> <span style="color:DarkTurquoise">Dr. Makani</span> was worried about how you were holding down <span style="color:DarkTurquoise">Noah</span>, but figured it would be best for everyone if he finished the last shot. <span style="color:DarkTurquoise">Noah</span> let out a pained scream as the needle pricked him, crying even louder. <br>
<br>
Once the final shot was finished, you let the preassure off <span style="color:DarkTurquoise">Noah</span>, who basically shoved you off of him, and he quickly crawled over to the corner of the bed and continued to cry. <span style="color:Lightcoral"><span style="color:DarkTurquoise">Dr. Makani</span> tried to give <span style="color:DarkTurquoise">Noah</span> back his clothes, but he just tossed them away before angerily yelling out <span style="color:LightSteelBlue">“I hate you!”</span> Though you couldn’t tell which one of you this was directed at.</span> <br>
<br>
As <span style="color:DarkTurquoise">Noah</span> sobbed in the corner, still completely nude, <span style="color:DarkTurquoise">Dr. Makani</span> gave you some information and paperwork to pass on to <span style="color:DarkTurquoise">Your Father</span>.<span style="color:Pink"> Eventually, <span style="color:DarkTurquoise">Noah</span> got up and very timidly redressed himself. He then sat down by the door and quietly waited for you to take him home.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
He was silent the entire walk home, staring at the ground and sobbing. Once you were finally home, <span style="color:DarkTurquoise">Noah</span> stopped in the doorway and spoke quietly. <span style="color:LightSteelBlue">“I don’t hate you. But I’m really mad.”</span> <span style="color:Lightcoral">You tried to put your hand on his shoulder, but he ripped his shoulder away and ran into his room, slamming the door loudly.</span> <br>
<span style="color:Gold">Quest: Booster Shot (Completed!)</span><br>
<<set $SocialChange to -2>>
<<include"NOAH Social Change">>
<br>
[[Continue|PH Living Room]]
<</replace>>
<</link>>
<span style="color:Red">-Noah</span><br>
</div>
<</nobr>><<nobr>>
/* QUEST STAGE 2 */
<<if $QuestBoosterShot == 2>>
<span style="color:Azure"><big><strong>--Booster Shot--</strong></big></span><br>
<span style="color:DarkTurquoise">Noah</span> has to get some shots for school. He is not looking forward to it. <span style="color:DarkTurquoise">Your Father</span> has asked you to take him.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Go to the Hospital Between 3PM and 6PM: (0/1)<br>
</div>
<<endif>>
<</nobr>><<nobr>>
/* QUEST STAGE 1 */
<<if $ChoreQuest == 1>>
<span style="color:Azure"><big><strong>--Weekly Chores--</strong></big></span><br>
<span style="color:DarkTurquoise">Your Father</span> expects you and your brothers to complete weekly chores in exchange for an allowance. Failure to do your chores will leave you in trouble with <span style="color:DarkTurquoise">Your Father</span>.<br>
<strong>Deadline:</strong> Sunday<br>
<strong>Objectives:</strong><br>
/* OUTDOOR CHORES */
<div style="text-indent: 2em;">
<<if $ChoreOutdoor == "Mow Lawn">>
<<if $ChoreOutdoorObj == 0>>
Mow the Front Lawn: (0/1)
<<elseif $ChoreOutdoorObj == 1>>
<span style="color:lightgreen">Mow the Front Lawn: (1/1)</span>
<<endif>>
<<elseif $ChoreOutdoor == "Pull Weeds">>
<<if $ChoreOutdoorObj == 0>>
Pull Weeds in the Backyard: (0/1)
<<elseif $ChoreOutdoorObj == 1>>
<span style="color:lightgreen">Pull Weeds in the Backyard: (1/1)</span>
<<endif>>
<<endif>>
</div>
/* EASY CHORES */
<div style="text-indent: 2em;">
<<if $ChoreEasy == "Vacuum">>
<<if $ChoreEasyObj == 0>>
Vacuum the Living Room: (0/1)
<<elseif $ChoreEasyObj == 1>>
<span style="color:lightgreen">Vacuum the Living Room: (1/1)</span>
<<endif>>
<<elseif $ChoreEasy == "Laundry">>
<<if $ChoreEasyObj == 0>>
Wash Clothes: (0/1)<br>
<div style="text-indent: 2em;">
Hang Clothes up to Dry: (0/1)
</div>
<<elseif $ChoreEasyObj == 2>>
<span style="color:lightgreen">Wash Clothes: (1/1)<br></span>
<div style="text-indent: 2em;">
Hang Clothes up to Dry: (0/1)
</div>
<<elseif $ChoreEasyObj == 1>>
<span style="color:lightgreen">Wash Clothes: (1/1)<br></span>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Hang Clothes up to Dry: (1/1)</span>
</div>
<<endif>>
<<elseif $ChoreEasy == "Take Out Trash">>
<<if $ChoreEasyObj == 0>>
Take out the Trash in the Kitchen: (0/1)
<<elseif $ChoreEasyObj == 1>>
<span style="color:lightgreen">Take out the Trash in the Kitchen: (1/1)</span>
<<endif>>
<<endif>>
</div>
/* HARD CHORES */
<<if $ChoreHard == "Mop">>
<<if $MopKitchen != 1>>
<div style="text-indent: 2em;">
Mop the Kitchen: (0/1)
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Mop the Kitchen: (1/1)</span>
</div>
<<endif>>
<<if $MopDadBath != 1>>
<div style="text-indent: 2em;">
Mop <span style="color:DarkTurquoise">Your Father</span>'s Bathroom: (0/1)
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Mop <span style="color:DarkTurquoise">Your Father</span>'s Bathroom: (1/1)</span>
</div>
<<endif>>
<<if $MopBathroom != 1>>
<div style="text-indent: 2em;">
Mop Your Bathroom: (0/1)
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Mop Your Bathroom: (1/1)</span>
</div>
<<endif>>
<<endif>>
<<elseif $ChoreQuest == 2>>
/* QUEST STAGE 2 */
<span style="color:Azure"><big><strong>--Weekly Chores--</strong></big></span><br>
You have finished your Chores. Go to <span style="color:DarkTurquoise">Your Father</span>’s room to collect your allowance.<br>
<strong>Deadline:</strong> Sunday<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Collect your Allowance: (0/1)<br>
</div>
<<elseif $ChoreQuest == 3>>
/* QUEST STAGE 3 */
<span style="color:Azure"><big><strong>--Weekly Chores--</strong></big></span><br>
<span style="color:lightgreen">Completed!</span>
<<endif>>
<</nobr>>/* QUEST SETTERS */
<<set $QuestMissingToy to 0>>
<<set $QuestBoosterShot to 0>>
<<set $QuestStormyNight to 0>><<nobr>>
<<include"Quest Chores">>
<br>
<<include"Quest Noah's Missing Toy">>
<br>
<<include"Quest Booster Shot">>
<</nobr>><<nobr>>
/* QUEST STAGE 2 */
<<if $QuestMissingToy == 2>>
<span style="color:Azure"><big><strong>--Noah’s Missing Toy--</strong></big></span><br>
<span style="color:DarkTurquoise">Noah</span> has lost his toy while playing in the backyard. You have agreed to look for it.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Search the Backyard During the Day: (0/1)<br>
</div>
<<elseif $QuestMissingToy == 3>>
<span style="color:Azure"><big><strong>--Noah’s Missing Toy--</strong></big></span><br>
You have found <span style="color:DarkTurquoise">Noah</span>'s missing toy! Best return it to him when he is playing in his room or in the backyard.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Search the Backyard During the Day: (1/1)</span><br>
</div>
<div style="text-indent: 2em;">
Return the Toy to <span style="color:DarkTurquoise">Noah</span>: (0/1)<br>
</div>
<<endif>>
<</nobr>><<nobr>>
<<set $Weather to "Storm">>
<<set $Temp to "Cool">>
<<set $NoahNewClothes to 1>>
As you walk into the living room, <span style="color:DarkTurquoise">Your Father</span> sits on the couch tying his shoes while watching the weather channel. It's giving a thunderstorm warning in your area, which is emphasized by the sound of distant thunder.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $GabeNoShoes to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "ToTsGr">>
<<set $AD.BottomID to "BoJeBl">>
<<set $AD.OuterID to "OuHoBk">>
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hope we get home before that hits.”</span> <span style="color:DarkTurquoise">Your Father</span> says as he turns off the TV. <span style="color:DarkTurquoise">Gabe</span> walks in as well, also dressed to leave, and you ask where they are going. <span style="color:LightSteelBlue">“We have an appointment with <span style="color:DarkTurquoise">Gabe</span>’s guidance counselor, got to get him ready to start looking at colleges.”</span> <span style="color:DarkTurquoise">Gabe</span> rolls his eyes at the thought when suddenly the sound of your little brother’s cries fills the room. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"Daddy!”</span> <span style="color:DarkTurquoise">Noah</span> jumps into his arms sobbing. <span style="color:DarkTurquoise">Your Father</span> asks him what's wrong and <span style="color:DarkTurquoise">Noah</span> tearfully holds up <span style="color:DarkTurquoise">Bue</span> whose arm has been torn off! <span style="color:LightSteelBlue">“I was playing and the thunder scared me and I grabbed <span style="color:DarkTurquoise">Bue</span> but his arm got caught on my dresser and now he's hurt! Is he gonna die!?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> picks up the distraught little boy and kisses him on the forehead.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Bue</span> will be fine.”</span> He laughs, <span style="color:LightSteelBlue">“As soon as I get home I'll fix him up good as new!”</span> <br>
<br>
<span style="color:LightSteelBlue">“But- but if <span style="color:DarkTurquoise">Bue</span> isn't here who will protect me from the thunder!?”</span> He hugs <span style="color:DarkTurquoise">Your Father</span> tightly, begging him to stay home. It was no surprise he was acting this way, thunder was one of his big three fears; Next to shots and monsters. He’d normally just hide in his room with <span style="color:DarkTurquoise">Bue</span>, but without his stuffed bear to protect him, he was much more terrified than usual. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Don't worry buddy,”</span> <span style="color:DarkTurquoise">Your Father</span> looks around the room, stopping at you and smiling, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> will protect you, like the good big brother he is.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> glances over at you, tears slowly falling from his eyes. </span><br>
<br>
<div id=choice1>
<<link "Hug Noah & Reassure Him">>
<<replace"#choice1">>
You walk over and take <span style="color:DarkTurquoise">Noah</span> from <span style="color:DarkTurquoise">Your Father</span>, giving him a smile and telling him that you will protect him from the thunder. <span style="color:LightSteelBlue">“Okay,”</span> <span style="color:DarkTurquoise">Noah</span> says softly, wiping the tears from his eyes and turning back to <span style="color:DarkTurquoise">Your Father</span>, <span style="color:LightSteelBlue">“but come back soon. And be careful so the thunder doesn't get you.”</span> You put <span style="color:DarkTurquoise">Noah</span> down and he gives <span style="color:DarkTurquoise">Your Father</span> a big hug before he and <span style="color:DarkTurquoise">Gabe</span> begin to leave. He thanks you for watching <span style="color:DarkTurquoise">Noah</span> and asks for you to keep him distracted so he isn’t thinking about the storm. <br>
<br>
<span style="color:Pink">Once they are gone, you turn around to find your little brother standing directly behind you, looking down at his feet nervously.</span> <br>
<<set $SocialChange to 2>>
<<include"NOAH Social Change">>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
<span style="color:green">+Noah</span>
<br>
<<link "Complain">>
<<replace"#choice1">>
You groan and complain about having to stay home and watch your little brother. <span style="color:DarkTurquoise">Your Father</span> chuckles and puts his hand on your shoulder. <span style="color:LightSteelBlue">"It's cute that you think you have a choice. Just play with each other and keep him distracted. Just until I get home, should only be two hours. Can you do that for me?”</spaN> <br>
<br>
You sigh audibly but agree. <span style="color:DarkTurquoise">Your Father</span> thanks you and gives <span style="color:DarkTurquoise">Noah</span> one last hug before he and <span style="color:DarkTurquoise">Gabe</span> leave. <span style="color:Pink">Once they are gone, you turn around to find your little brother standing directly behind you, looking down at his feet nervously.</span> <br>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
</div>
<<set $NPCComfort to 0>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Living Room--</strong></big></span><br>
<<set $NPCHunger -= 5>>
<<set $NPCHygiene -= 5>>
<<if $QuestStormyNight == 1 and $Hours == 19 and $Minutes >= 30>>
<<include"Quest Stormy Night 3">>
<<else>>
You stand in your living room, a vicious storm raging outside. You have been tasked to watch over your little brother.
/* OPENING */
<<if $NPCComfort < 25>>
<span style="color:DarkTurquoise">Noah</span> stands right next to you, hugging you leg tightly. <span style="color:lightcoral">He is shaking slightly from the sound of the wind and rain and won’t move more than a foot away from you.</span>
<<elseif $NPCComfort < 75>>
<span style="color:DarkTurquoise">Noah</span> sits on the couch nervously fiddling with stuff from the coffee table. <span style="color:lightgreen">He tries to keep you in eye sight, but seems fine with you walking away for a minute.</span>
<<else>>
<span style="color:DarkTurquoise">Noah</span> is laying back on the couch staring up at the ceiling mumbling to himself, as he does when he is bored. <span style="color:lightgreen">He doesn’t seem too afraid, though he does turn towards you to make sure you are still there everytime he hears a distant thunder strike.</span>
<<endif>>
/* POSSIBLE RANDOM EVENT */
<<set $Random to random(1, 10)>>
<<if $Random == 1>>
<<set $Random2 to random(1, 2)>>
<<if $Random2 == 1>>
<span style="color:Red">Suddenly, there is an extremely loud thunder strike that illuminates the living room. Noah screams and quickly runs into your arms shaking.</span>
<<else>>
<span style="color:Red">Noah’s eyes dart towards a window as a distant thunder strike is followed by the lights flickering. He moves closer to you and grabs your hand.</span>
<<endif>><br>
<span style="color:Red">-Noah Comfort</span><br>
<<set $NPCComfort -= 10>>
<<endif>><br>
<br>
/* NPC AVATAR */
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* NPC STATS */
<strong>Comfort:</strong>
<<include "NPC Comfort">><br>
/* NOAH COMFORT */
<<if $NPCComfort < 25>>
<div style="text-indent: 2em;">
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> is terrified.</span>
</div>
<<elseif $NPCComfort < 50>>
<div style="text-indent: 2em;">
<span style="color:yellow"><span style="color:DarkTurquoise">Noah</span> is scared.</span>
</div>
<<elseif $NPCComfort < 75>>
<div style="text-indent: 2em;">
<span style="color:lightgreen"><span style="color:DarkTurquoise">Noah</span> is feeling less afraid.</span>
</div>
<<elseif $NPCComfort <= 100>>
<div style="text-indent: 2em;">
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> feels comfortable.</span>
</div>
<<endif>>
<<if $QuestStormyNight >= 2>>
<strong>Hunger:</strong>
<<include "NPC Hunger">><br>
/* NOAH HUNGER */
<<if $NPCComfort < 60>>
<div style="text-indent: 2em;">
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> is too afraid to eat.</span>
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen"><span style="color:DarkTurquoise">Noah</span> will be ready to eat soon.</span>
</div>
<<endif>>
<strong>Hygiene:</strong>
<<include "NPC Hygiene">><br>
/* NOAH Hygiene */
<<if $NPCComfort < 60>>
<div style="text-indent: 2em;">
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> is too afraid to bathe.</span>
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen"><span style="color:DarkTurquoise">Noah</span> will be ready to bathe soon.</span>
</div>
<<endif>>
<<endif>>
/* TUTORIAL */
<<if $QuestStormyNight == 1>>
<span style="color:Gray">[Noah is terrified of thunder and without Bue he is relying on you for support. Performing actions to raise his comfort will calm him down.]</span><br>
<<endif>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Hours == 22 and $Minutes >= 30>>
[[Cook Dinner Together (0:20)|Stormy Night Dinner]]
<span style="color:Green">+Noah Hunger</span><br>
<<else>>
[[Watch Cartoons (0:20)|Stormy Night Cartoons]]
<span style="color:Green">+Noah Comfort</span><br>
[[Play in Room (0:20)|Stormy Night Play]]
<span style="color:Green">+Noah Comfort</span><br>
[[Watch the Rain (0:20)|Stormy Night Watch Rain]]
<span style="color:Yellow">+Noah Comfort?</span><br>
<<if $QuestStormyNight >= 2>>
[[Cuddle on Couch (0:20)|Stormy Night Cuddle]]
<span style="color:Green">++Noah Comfort</span><br>
[[Pillow Attack (0:20)|Stormy Night Pillow Fight]]
<span style="color:Green">++Noah Comfort</span><br>
<<if $NPCComfort >= 50>>
[[Tickle Noah (0:20)|Stormy Night Tickle]]
<span style="color:Green">++Noah Comfort</span><br>
<<if $QuestStormyNight == 2>>
[[Build a Pillow Fort (0:20)|Stormy Night Pillow Fort 1]]
<span style="color:Green">++Noah Comfort</span><br>
<<elseif $QuestStormyNight == 3>>
[[Finish Pillow Fort (0:20)|Stormy Night Pillow Fort 2]]
<span style="color:Green">++Noah Comfort</span><br>
<<elseif $QuestStormyNight == 4>>
[[Cuddle in Pillow Fort (0:20)|Stormy Night Fort Cuddle]]
<span style="color:Green">++Noah Comfort</span><br>
[[Watch Cartoons in Pillow Fort (0:20)|Stormy Night Fort TV]]
<span style="color:Green">++Noah Comfort</span><br>
<<endif>>
<<endif>>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $QuestStormyNight to 2>>
<<set $Minutes += 10>>
As you and <span style="color:DarkTurquoise">Noah</span> are hanging out, the phone suddenly rings. You walk over to answer it, with <span style="color:DarkTurquoise">Noah</span> trailing behind, and hear <span style="color:DarkTurquoise">Your Father</span>'s voice on the other end. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? Bad news buddy. The roads up there are flooded pretty bad and I don't want to risk getting stuck. Don't worry, we’ll be staying with <span style="color:DarkTurquoise">Alistair</span>, but we probably won't be home until morning.”</span> <span style="color:Pink">As you listen to <span style="color:DarkTurquoise">Your Father</span>, <span style="color:DarkTurquoise">Noah</span> is tugging at your arm asking if that is Daddy and if he is almost home.</span> <span style="color:DarkTurquoise">Your Father</span> hears him and asks you to give the phone to him. <br>
<br>
<span style="color:LightSteelBlue">“Daddy? Are you guys-“</span> <span style="color:DarkTurquoise">Noah</span> stops as <span style="color:DarkTurquoise">Your Father</span> starts to talk to him, <span style="color:LightSteelBlue">“Yeah, he's been playing with me and we've been having fun but-… But why!? But- but-“</span> <span style="color:DarkTurquoise">Noah</span> begins to sob as <span style="color:DarkTurquoise">Your Father</span> explains the situation to him. <span style="color:LightSteelBlue">“But what about <span style="color:DarkTurquoise">Bue</span>!? You promised you'd fix him when you got home!”</span> <span style="color:Pink">At this point, <span style="color:DarkTurquoise">Noah</span> was crying and <span style="color:DarkTurquoise">Your Father</span> stayed on the phone with him for a few minutes to calm him down.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Eventually, <span style="color:DarkTurquoise">Noah</span> exchanged ‘I love you’s and said goodnight before handing the phone back to you and sitting on the couch sadly. <span style="color:LightSteelBlue">“I forgot he didn't have <span style="color:DarkTurquoise">Bue</span> with him.”</span> Your Father sighs, <span style="color:LightSteelBlue">“You know how he gets during storms, especially without his toy. Listen, you’re going to have to be in charge of <span style="color:DarkTurquoise">Noah</span> tonight, okay? Play with him and keep him distracted, maybe build a fort in the living room like you use to do and sleep together so he doesn't freak out? Should be some stuff in the fridge for you to make to eat and clean towels. If you have any problems, don't hesitate to call me!”</span> <br>
<br>
You nod along and insure <span style="color:DarkTurquoise">Your Father</span> that the two of you will be alright until morning. Though he still goes through all the emergency contact information and triple reminds you to look after your brother. <span style="color:LightSteelBlue">“Thanks for this. Goodnight, love you.”</span> <br>
<br>
<span style="color:Pink">You hang up the phone and walk over to <span style="color:DarkTurquoise">Noah</span>, who was laying on the couch in the fetal position sobbing about having to survive the whole night without his stuffed bear. You sit down next to him and pat him on the head. Guess you were responsible for him now.</span> <br>
<br>
[[Continue|Quest Stormy Night 2]]
<<set $NPCHunger to 70>>
<<set $NPCHygiene to 70>>
<</nobr>><<nobr>>
The door had been flung open and <span style="color:DarkTurquoise">Noah</span>’s juice-soaked clothes had been tossed to the floor. <span style="color:Pink">You could also hear <span style="color:DarkTurquoise">Noah</span> crying from underneath his bed. You get on your knees and peek under to see <span style="color:DarkTurquoise">Noah</span> in the fetal position facing the wall. He was in just his $NoahUndies and was trembling as he cried.</span> You call out to him, but he says nothing, so you decided to crawl under there with him. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Leave me alone!”</span> <span style="color:DarkTurquoise">Noah</span> said as you lay down next to him. You inform him that the food is getting cold, but he says he doesn’t care and once again tells you to go away as he scooches against the wall. <span style="color:Pink">You move closer and ask him if he is alright, to which he doesn't respond. You tell him he's not a baby, he's just little. And it's okay to be scared sometimes.</span> <br>
<br>
<span style="color:LightSteelBlue">“No, it's not.”</span> He says softly. <span style="color:LightSteelBlue">“I just make everything harder.”</span> <span style="color:Pink">You hug him from behind and ask him what he's talking about.</span> <span style="color:LightSteelBlue">“I hear what people say about Daddy. That it’s really hard taking care of us all by himself. That he gets sad sometimes because of it.”</span> <span style="color:lightcoral">You felt a lump in your throat as <span style="color:DarkTurquoise">Noah</span> talked. Though <span style="color:DarkTurquoise">Your Father</span> would never mention it, you knew it was true. It was hard raising three kids all alone.</span> You just hadn’t realized <span style="color:DarkTurquoise">Noah</span> had picked up on that. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Do you remember that big fight Daddy and Grandma had before we moved?”</span> You did, though you didn’t fully understand what it was about. You knew your Grandmother didn't like <span style="color:DarkTurquoise">Your Father</span>. She blamed him for… what happened. It was part of the reason you all moved. <span style="color:LightSteelBlue">“After that, she came to my room to talk to me.”</span> <span style="color:lightcoral">You could tell <span style="color:DarkTurquoise">Noah</span> was fighting back tears as he spoke.</span> <span style="color:LightSteelBlue">“She- she said I was being selfish. That I needed to be a big kid or Daddy would get sad and it would be all my fault. That all he did was worry about me and it was hurting him. And I tried really hard but-“</span> <span style="color:lightcoral">Your heart sank and you quickly embraced <span style="color:DarkTurquoise">Noah</span> as he began to shake again.</span> <br>
<br>
<span style="color:LightSteelBlue">“I took baths by myself and did my homework and tried to be really good like you and <span style="color:DarkTurquoise">Gabe</span>! But I still get scared and cry and I hit you at the doctor’s and I made a mess because I got scared and-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> turned around and began to cry into your arms.</span> <br>
<br>
You had no idea <span style="color:DarkTurquoise">Noah</span> was going through this, but it made sense. Since you moved, he started trying so hard to be grown up. He would get shy about being naked, he wouldn’t go into <span style="color:DarkTurquoise">Your Father</span>’s room after a nightmare. It’s why he had been trying so hard to act like a big kid. You silently curse your Grandmother for making him feel this way. <span style="color:LightSteelBlue">"But I keep getting scared and messing things up. I make everything harder and Daddy is always tired because of me."</span> <br>
<br>
You wonder if <span style="color:DarkTurquoise">Your Father</span> knew she had said this to <span style="color:DarkTurquoise">Noah</span>. He was so mad the last time you all saw your Grandmother, was this why? <span style="color:Pink">You look down at your little brother, who shakes and sobs in your arms. He feels your gaze and looks up at you with fear and sadness in his eyes</span><span style="color:lightcoral"> and said something that broke your heart.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Do you hate me?”</span> <span style="color:Pink">You freeze for a moment, before kissing him on the forehead and telling him that of course you don’t hate him, you love him.</span> <span style="color:LightSteelBlue">“Even though I’m a baby who gets scared all the time and ruins everything?”</span> <span style="color:Pink">You tell him that he doesn’t ruin anything. He’s funny and cute and brave. He’s your little brother and you love him more than anything in the world. You tell him that it’s okay to be scared sometimes, even big kids like you and <span style="color:DarkTurquoise">Gabe</span> get scared sometimes. Even <span style="color:DarkTurquoise">Your Father</span> gets scared from time to time.</span> <br>
<br>
<span style="color:LightSteelBlue">“Really? You and Daddy get scared too?”</span> <span style="color:DarkTurquoise">Noah</span> looks down at your hands. <span style="color:LightSteelBlue">“What are you scared of?”</span> <span style="color:Pink">You lay with <span style="color:DarkTurquoise">Noah</span> for a few minutes, talking about your own fears. From silly to serious. <span style="color:DarkTurquoise">Noah</span>’s looking down the entire time, listening intently and agreeing with some of your fears.</span> <span style="color:LightSteelBlue">“Well… maybe if you help me when I’m afraid and I help you when you’re afraid, then neither one of us will be afraid and we can both be big kids!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> looks up at you, a smile returning to his face,</span> <span style="color:LightSteelBlue">"Then Daddy won't have to worry about us as much."</span> <span style="color:Pink">You smile back and pat him on the head, agreeing with his plan.</span> <br>
<br>
You help <span style="color:DarkTurquoise">Noah</span> out from under the bed. <span style="color:Pink">Another thunder strike causes <span style="color:DarkTurquoise">Noah</span> to flinch, but you take his hand to calm him down. <span style="color:DarkTurquoise">Noah</span> holds your hand tightly and takes a deep breath before the two of you walk back to the kitchen where your food is waiting.</span> It had gotten a little cold but was still very good for being made by two kids. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> still jumps at the occasional thunder strike or loud noise, but every time he starts to get scared, he just looks at you and takes deep breaths. You feel proud of the little man.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once you are done eating, <span style="color:DarkTurquoise">Noah</span> insists on doing the dishes since you cleaned up his mess. <span style="color:Pink">You watch the young boy stand on a stool in his underwear, still having to be on his tippy-toes to reach the faucet, washing the dishes to the best of his ability without dropping anything out of fear.</span><br>
<br>
<span style="color:Pink">You think about what <span style="color:DarkTurquoise">Noah</span> had said, about how he was afraid of being afraid. Afraid of letting you all down. He shouldn't have to grow up so fast, he should be allowed to be afraid. And when he was, you were going to protect him. As he finishes, you give him a big hug from behind and suggest a bath since he still smells like orange juice, prompting a giggle from <span style="color:DarkTurquoise">Noah</span>.</span> <br>
<br>
[[Bathroom|Quest Stormy Night Bath]]
<</nobr>><<nobr>>
/* OPENING */
<<set $Player.Arousal to 60>>
You lay out across the tub and rest your head on the edge to catch your breath. You lay your head back and close your eyes, taking a moment to rest and relax. <span style="color:DarkTurquoise">Noah</span> watches you, before timidly moving over and sitting on your lap to relax with you. <span style="color:Pink">You feel his bare butt squish against your groin as he rests his head on your chest. He looks up at you with a cute smile before closing his eyes as well. You wrap your arms around the wet, nude boy as the two of you take a moment to just relax.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Smile">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
For the first time since you both got in the tub, you could hear the sound of the rain outside. Pattering against the roof and windows of the house. The wind howled and causes the house to creak and the foliage outside to sway. <span style="color:Pink">You even felt <span style="color:DarkTurquoise">Noah</span>’s butt clench as the sound of distant thunder echoed.</span> There was something endlessly sweet about being surrounded by noise and chaos while relaxing in a calm, warm bathtub.<span style="color:Pink"> Laying naked and exposed with your little brother. Somehow so vulnerable, yet so safe at the same time. You wished this moment would last forever.</span> <br>
<br>
You finally open your eyes and are about to tell <span style="color:DarkTurquoise">Noah</span> that it's time to get out when you notice it; <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s tiny little penis gently poking its head out of the water. It was pointing directly at you as if taunting you to touch it. You look down at your little brother, who looked like he had fallen asleep, and slowly moved your hands down from his belly to his pubic area.</span> <br>
<br>
<div id=choice1>
<<link "Fondle Him<br>">>
<<replace"#choice1">>
/* LOW COMFORT */
<<if $NPCComfort < 80>>
<span style="color:Pink">Your lust was overtaking you, made even worse by the fact that <span style="color:DarkTurquoise">Noah</span> was currently sitting on your penis. You slowly lower your hands even first, touching the base of the shaft,</span> when <span style="color:DarkTurquoise">Noah</span> suddenly covers his groin with his hands. You jump at the sudden movement as <span style="color:DarkTurquoise">Noah</span> looks up at you with a confused look. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Smile">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What are you doing?”</span> The innocent <span style="color:DarkTurquoise">Noah</span> had a smirk on his face, like he had just stopped you from playing a joke on him. You spew out some flustered words, before finally giving the excuse that you were just checking to make sure he cleaned it right. <span style="color:DarkTurquoise">Noah</span> continues to look at you suspiciously. <span style="color:LightSteelBlue">“But you already checked that.”</span> <span style="color:Pink">He wasn’t buying your excuse, though he also didn’t understand what you were really doing.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m getting all wrinkly.”</span> <span style="color:DarkTurquoise">Noah</span> says sitting up, <span style="color:LightSteelBlue">“We should get out.”</span> <span style="color:lightcoral">As he gets out of the tub, you watch as his little Penis and Ass move out of reach and silently curse that <span style="color:DarkTurquoise">Noah</span> wasn’t comfortable enough to fall asleep on top of you.</span> He quizzically looks at both of your clothes, which were still soaked, before grabbing a towel for the both of you. <br>
<br>
[[Continue|Quest Stormy Night Bath 3]]
<<set $Player.Arousal to 0>>
/* HIGH COMFORT */
<<else>>
<span style="color:Pink">Your lust was overtaking you, made even worse by the fact that <span style="color:DarkTurquoise">Noah</span> was currently sitting on your penis. You slowly inched your fingers down, reaching the base of his shaft. As you slowly rubbed your fingers up to the tip, <span style="color:DarkTurquoise">Noah</span> let out a quiet moan. His lack of any other reaction confirmed that he had been comfortable enough to fall asleep on top of you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You smile at your fortune and slowly begin to rub the little boy’s Penis with your thumb and index finger. Before long, the Small member was standing up, rock hard and throbbing. <span style="color:DarkTurquoise">Noah</span> was breathing heavily and squirmed slightly as the sensation increased. You didn’t want to wake him up, so instead moved away from his crotch and shifted him up some, freeing your own $Player.PenisSize Penis from underneath <span style="color:DarkTurquoise">Noah</span> and causing it to pop out from between his legs.</span> <br>
<br>
<span style="color:Pink">Your own hard member now sat between his legs and poked up next to his own. You then began to rub both cocks, gently teasing <span style="color:DarkTurquoise">Noah</span>’s while you more purposely rubbed your own. It was an incredible sensation, as you leaned back and closed your eyes as your breathing quickened. You wondered what it would be like if you both climaxed at the same time, sharing a sort of bond only two boys can. You then began to imagine <span style="color:DarkTurquoise">Noah</span> riding on top of you, your dick invading his virgin anus.</span> <br>
<br>
You knew these thoughts may be wrong, but you were so caught up in your own desire that you lost track of where you were. <span style="color:Pink">You begin to thrust more quickly and lost focus on <span style="color:DarkTurquoise">Noah</span>’s Penis, focusing fully on your own. Your toes curled as you approached the climax and you began to pant louder and louder.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Unbeknownst to you, <span style="color:DarkTurquoise">Noah</span> was stirred awake by your thrusting and, upon seeing your hands so close to his own erect Penis, he panics. <span style="color:lightcoral">Quickly closing his legs and covering his Hard Penis with his hands as he sat up. This movement also had the unexpected side effect of squishing your Penis between his thighs and painfully squeezing your balls as he sat forward!</span> <span style="color:Pink">Being so close to finishing, this, understandably, causes you to suddenly and unexpectedly climax! You let out a loud pleasurable moan mixed with a painful groan as you experience a mix of pain and pleasure you could have only imagined beforehand.</span> <br>
<br>
<span style="color:Pink">For better or worse, <span style="color:DarkTurquoise">Noah</span> had pushed your dick underwater as he sat forward, causing him not to notice as the built-up burst of semen erupted from your $Player.PenisSize Penis into the tub.</span> Instead, he was more worried about the loud sound you made followed by you nearly passing out in the tub from the sensation. <span style="color:Lightcoral">You had been utterly defeated by your little brother.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> spent the next few moments panicking, trying to figure out what was wrong with you before you finally mustered up the energy to explain that he had crushed your balls when he sat up. <span style="color:LightSteelBlue">“I’m sorry! I didn’t mean to!”</span> <span style="color:DarkTurquoise">Noah</span> profusely apologized, though began to blame you for scaring him by trying to ‘tickle his peepee’. <span style="color:Pink">You would have laughed at his innocence if you still weren’t completely whipped out from the unexpectedly powerful climax. If anyone ever figured out what had really happened here, you would never live it down.</span> <br>
<br>
<span style="color:LightSteelBlue">“Maybe we should get out.”</span> <span style="color:DarkTurquoise">Noah</span> said, still visibly worried about you, <span style="color:LightSteelBlue">“I’ll grab some towels!”</span> <span style="color:Pink">You watched as his cute little Penis, which had already returned to a flaccid state, jiggled about as he stepped out of the tub to grab some towels.</span> You took a moment to catch your breath and regain your composure before following him. <br>
<br>
[[Continue|Quest Stormy Night Bath 3]]
<<set $Player.Arousal to 0>>
<<set $GoodWank to 1>>
<<set $GoodWankHours += 6>>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $PlayerBottoms to $WhiteTowel>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> hands you a towel and you both begin to dry yourselves. You are a lot quicker at it than <span style="color:DarkTurquoise">Noah</span>, who is only beginning to dry his hair as you are finishing up. You tell him to hold on and grab his towel, rubbing it against his hair very quickly. You are doing it so fast that <span style="color:DarkTurquoise">Noah</span>’s entire body is shaking, causing him to giggle as he grabs onto your waist to maintain his balance. <span style="color:Pink">You can’t help but notice his Small Penis jiggling wildly as you shake him.</span><br>
<br>
<span style="color:LightSteelBlue">“Now I do you!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> said, playfully grabbing your towel and motioning for you to kneel down so he could dry your hair. You play along, though you had already dried your hair, and get down on your knees.</span> <span style="color:DarkTurquoise">Noah</span> attempts to recreate the humorous shaking that you did to him, though it requires some assistance from you since he is not as strong.<br>
<br>
<div id=choice1>
<<link "Plafully Punch His Balls<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s towel was still on his head, leaving his Penis and Balls in plain view, nearly at your eye level. You decide to get some playful revenge and reach over and lightly pinch his balls. <span style="color:DarkTurquoise">Noah</span> lets out a girlish scream and backs up against the wall, covering his balls while laughing. You continue to pretend to try to pinch them, leading to <span style="color:DarkTurquoise">Noah</span> sliding down the wall and attempting to kick you away.</span> <br>
<br>
This is followed by you grabbing both of his legs mid-kick and pulling them into the air. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> uncovers his privates in order to use his hands to keep himself up, as you lift him into a forced handstand. This leaves his boy bits unprotected as you hold his legs up with one hand and begin to playfully squeeze his ball sack with the other.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">$Player.Name</span>! No please!”</span> <span style="color:DarkTurquoise">Noah</span> could hardly get the words out through his laughter. He was red in the face from laughing and being held upside down. Despite how shy he had been only hours earlier, <span style="color:DarkTurquoise">Noah</span> seemed completely fine with being naked around you now, as you began to tickle his taint. You discovered that this must be a ticklish spot for the boy, as his laughter grew louder and he began to beg to be let go.</span> <br>
<br>
You tell <span style="color:DarkTurquoise">Noah</span> you’ll let him go, but only if he promises to never call himself a baby who messes everything up again. And stop trying to grow up so fast. And let you take baths together more often. <span style="color:DarkTurquoise">Noah</span> agreed to each additional demand as you stated them, being turned completely to mush as you fondle his sweet spot. <span style="color:Pink">You’ll have to remember how sensitive that spot is for later teasing.</span> <br>
<br>
You finally release <span style="color:DarkTurquoise">Noah</span>, lowering him to the ground as you both sit down to catch your breath from laughing so hard. <span style="color:Pink">Suddenly, as the giggling finally died down, <span style="color:DarkTurquoise">Noah</span> jumps into your arms and gives you a big hug! <span style="color:LightSteelBlue">“I love you,”</span> <span style="color:DarkTurquoise">Noah</span> said with a big smile. <span style="color:LightSteelBlue">“So much.”</span> You felt your heart flutter. His smile, his eyes, his words. All of them were as genuine as a little boy could be. In this moment, <span style="color:DarkTurquoise">Noah</span> loved you more than anything in the world.</span> <br>
<br>
<span style="color:Pink">After a brief minute of feeling utter joy as your nude little brother embraced you, you both stand up and wrap the towels around your waist.</span> It was, sadly, time to get dressed in your PJs and begin to settle down for the night. You open the bathroom door into the hallway and step out when the moment of peace ends. <br>
<br>
<div id=choice2>
<<link "Continue<br>">>
<<replace"#choice2">>
<span style="color:lightcoral">Lightning strikes louder than any before, echoing throughout the house. Even you let out a scream at the earsplitting noise. The lightning must have hit a pole on the street outside, as following the loud boom, the house shook and all the power on the entire street went out!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> begins to cry, desperately reaching out into the darkness as he calls out your name.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:Pink">He finally finds your leg and wraps his arms around it as tightly as he could, so scared of losing you in the dark.</span><span style="color:Lightcoral"> <span style="color:DarkTurquoise">Noah</span> was starting to have a panic attack, as you heard his breathing quicken.</span> You put your hand on his head and tell him it's okay, you’ll protect him. He just needs to calm down. <br>
<br>
The small boy takes several deep breaths and squeezes you tighter, nearly cutting off the circulation in your leg, but manages to calm himself down. It’s at that moment that you remember that <span style="color:DarkTurquoise">Noah</span> had moved <span style="color:DarkTurquoise">Your Father</span>’s camping lantern into the living room and begin to feel your way there, with <span style="color:DarkTurquoise">Noah</span> glued to your leg. <br>
<br>
[[Lead Him Back to the Living Room|Quest Stormy Night Pre-Blow]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<include "Strip Character">>
<<set $Location to "Bathroom">>
/* OPENING */
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you are filling the bathtub with water, <span style="color:DarkTurquoise">Noah</span> nervously pokes you on the back to get your attention. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>? You can take a bath first if you want, but-“</span> He pauses, looking down at his feet, <span style="color:LightSteelBlue">“If I turn around and close my eyes and pinky promise not to peek, could I stay in here with you? Just in case…”</span> <span style="color:Pink">He seemed embarrassed to be asking this, still too scared to be by himself.</span> You smile, patting him on the head, and telling him that’s fine. Though, you had an easier idea in mind: <span style="color:Pink">Why don’t you two just take a bath together like you used to?</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I don’t-“</span> <span style="color:DarkTurquoise">Noah</span> looked at you blushing, then stopped and thought for a second. You could tell he was hesitant, still a bit shy. <span style="color:LightSteelBlue">“Only babies have to take baths with their big brothers…”</span> You laugh and tell him that it's completely normal for brothers to take baths together, even if both brothers are ‘big boys’. He still seemed a bit unsure, but finally whispered, <span style="color:LightSteelBlue">“Okay… but you get in first.”</span> <span style="color:Pink">He was still a bit nervous, shyly covering his eyes as you stripped down and got in the tub.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Once you were in, he turned around to take off his $NoahUndies, giving you a cute look at his bare butt, before he stepped over into the tub, covering his little privates with his hands. He sat awkwardly across from you, trying not to look at your body while also keeping his own hidden. It was adorable.</span> Seems he still needed a little convincing. <br>
<br>
<div id=choice1>
<<link "Offer to Wash His Hair<br>">>
<<replace"#choice1">>
You slide over to <span style="color:DarkTurquoise">Noah</span> and ask him to turn around so you can wash his hair. He tries to refuse, stating that he is old enough to do it himself, but you tell him that it was easier if someone else did it. Plus, he could wash your hair in return, so he doesn’t feel like you are treating him like a little kid. He nervously agrees and turns around as you put some shampoo in his hair and begin to wash it. <br>
<br>
<span style="color:Pink">He still feels very stiff and cautiously keeps his boy bits hidden.</span> You try to think of a way to get him to relax and suddenly get an idea. You tell <span style="color:DarkTurquoise">Noah</span> to stand up and face you so you can wash the shampoo out of his hair. <span style="color:Pink">He does so, timidly turning towards you with his covered privates at eye level. You stand up as well, causing <span style="color:DarkTurquoise">Noah</span> to quickly dart his gaze away from your crotch, and tell him to cover his eyes with his hands so he doesn’t get soap in his eyes.</span> <br>
<br>
<span style="color:LightSteelBlue">“But-!”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> crosses his legs nervously and turns even redder,</span> <span style="color:LightSteelBlue">“Then you'll see my thingy…”</span> <span style="color:Pink">You chuckle at his innocence and tell him it's fine if you do, you were brothers after all. Besides, he could see yours and the two of you used to bathe together all the time when he was younger, so this wasn’t much different. After a moment of convincing, <span style="color:DarkTurquoise">Noah</span> finally relents, moving his hands from his crotch and giving you an unobstructed look at his Small, Boyish Penis. He quickly covered his eyes, both to shield them and to hide as you could tell he was a little embarrassed.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $NoahCut == "Cut">>
<span style="color:Pink">You glance at his little dick as you wash the soap out of his hair. It was small and cute, though the perfect size for his equally small and cute little body. It was cut, just like yours, and the bright pink glans sat completely in view. Water dribbled down his stomach onto his shaft and dripped off the tip.</span> <br>
<br>
<<else>>
<span style="color:Pink">You glance at his little dick as you wash the soap out of his hair. It was small and cute, though the perfect size for his equally small and cute little body. <span style="color:DarkTurquoise">Noah</span> didn’t have much foreskin, as even flaccid, you could see a peek at his cute, bright pink glans that hid inside. Water dribbled down his stomach onto his shaft and dripped off the tip.</span> <br>
<br>
<<endif>>
<span style="color:Pink">It was adorably perfect.</span> You hadn’t noticed how much you were staring at it until <span style="color:DarkTurquoise">Noah</span> spoke up. <span style="color:LightSteelBlue">“Is something wrong with it?”</span> <span style="color:Pink">He was blushing and looking away, having moved his hands from his eyes and caught you staring so intently. <span style="color:LightSteelBlue">“I try to clean it like Daddy says, did I not do it right?”</span> You can’t help but smile as Noah had mistaken your lust for concern.</span> <br>
<br>
<span style="color:Pink">You assure him that nothing was wrong, in fact, you were just surprised by how big he had gotten! He really was becoming a big boy! <span style="color:DarkTurquoise">Noah</span> blushed and covered himself once again, becoming embarrassed at your words as you tease him. Despite being flustered, he was smiling and seemed more comfortable about being naked.</span> <br>
<br>
It was then your turn to have your hair washed, and <span style="color:DarkTurquoise">Noah</span> demanded you turn around as he carefully stands up and puts some shampoo in your hair. <span style="color:Pink">As he is intensively washing your hair, trying his best to do a good job so you can see how grown up he is, you feel a slight poke on your back. You smile as you come to the realization that his tiny member was poking you.</span> <br>
<br>
You are so caught up in the moment that you don’t notice the soap drip into your eye until you are overcome with a stinging pain and lurch forward, crying out. <span style="color:LightSteelBlue">“Ahh! Sorry! I didn’t mean to!”</span> <span style="color:DarkTurquoise">Noah</span> panics. You quickly ask him to hand you a towel or something and grab the cotton fabric from <span style="color:DarkTurquoise">Noah</span> without thinking. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">It was only after you had dried your eyes and opened them again that you realize you were holding <span style="color:DarkTurquoise">Noah</span>’s $NoahUndies.</span> <span style="color:LightSteelBlue">“Sorry! I panicked and that was the only thing close enough!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> apologized, though the shit-eating grin on his face made you realize it was probably intentional, or he at least enjoyed watching you dry your face with his dirty underwear.</span> <br>
<br>
<span style="color:Pink">You feign anger and quickly pull <span style="color:DarkTurquoise">Noah</span> over to you and shove his underwear in his face. <span style="color:DarkTurquoise">Noah</span> screams and giggles as you force his $NoahUndies.Type into his nose and mouth. You then grab your own clothing and smoother him with that as well as revenge.</span><span style="color:LightSteelBlue">“Stop! That’s so gross!”</span> Eventually, all the clothes are soaked from the water and once again tossed to the floor. You both sit there, still laughing through deep breaths and out of energy. <br>
<br>
<<set $Player.Hygiene to 100>>
[[Continue|Quest Stormy Night Bath 2]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 120>>
<<set $Player.Energy += 18>>
<<set $NoahStrippedSleeping to 1>>
<<set $NoahPJType to "None">>
<<set $NoahPJTopID to "None">>
<<set $NoahPJBottomID to "None">>
As you and <span style="color:DarkTurquoise">Noah</span> snuggled under the covers, he lets out a long yawn. <span style="color:LightSteelBlue">“It’s way past my bedtime.”</span> He says with a drowsy smile, <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$Player.Name</span>. Today was fun, even with all the thunder.”</span> <span style="color:Pink">He rests his head against your chest and holds you tightly, causing both of your spent boyhoods to snuggle close as well. The tip of your Penis was still a bit wet from cumming, but <span style="color:DarkTurquoise">Noah</span> didn’t seem to mind. You hugged him back and kissed him on the forehead as you both closed your eyes to rest. As you drift off to sleep, you wonder how you got so lucky to get a cute little brother like <span style="color:DarkTurquoise">Noah</span>.</span><br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
You don’t know how much later it was when you are awoken by the sound of a door shutting followed by footsteps. A moment later, <span style="color:DarkTurquoise">Your Father</span> lifts up the blanket of the pillow fort and peeks in to see you and <span style="color:DarkTurquoise">Noah</span> resting inside. <span style="color:Pink">He smiles at the sight as you rub your eyes and stretch your arms out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Glad to see you two had fun.”</span> <span style="color:DarkTurquoise">Your Father</span> whispers, <span style="color:LightSteelBlue">“The storm cleared up, so we decided to try and head home. Turns out <span style="color:DarkTurquoise">Gabe</span> wasn’t a fan of <span style="color:DarkTurquoise">Alistair</span>’s couch. Also, I got a surprise for <span style="color:DarkTurquoise">Noah</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> holds out <span style="color:DarkTurquoise">Bue</span>, who had been completely fixed! <span style="color:LightSteelBlue">“I couldn’t sleep there either, so I borrowed some supplies and fixed him right up.”</span> You talk to <span style="color:DarkTurquoise">Your Father</span> for a moment before he steps in to pick up <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
<span style="color:LightSteelBlue">“Suppose to be really cold tonight, so you two should probably head to your beds. I’m sure <span style="color:DarkTurquoise">Noah</span> will be alright with his little friend back.”</span> <span style="color:Pink">As you are about to complain to <span style="color:DarkTurquoise">Your Father</span> about ruining your snuggle time with <span style="color:DarkTurquoise">Noah</span>, he picks him up. This not only exposes that <span style="color:DarkTurquoise">Noah</span> was naked, but displaces the blanket enough to reveal that you were as well. As you quickly recover yourself with the blanket, <span style="color:DarkTurquoise">Your Father</span> laughs at the thought of his two sons cuddling nude under the covers.</span> <br>
<br>
<span style="color:LightSteelBlue">“Good to see you two being so close.”</span> He smirked, <span style="color:LightSteelBlue">“But you should really put something on, last thing I need is for you both to catch a cold.”</span> <span style="color:Pink">As he starts to walk away, <span style="color:DarkTurquoise">Noah</span> wakes up and happily giggles as he sees <span style="color:DarkTurquoise">Bue</span>, giving him a big hug. He doesn’t seem to care about being carried off nude and instead turns back to you and waves goodbye with <span style="color:DarkTurquoise">Bue</span>’s little hand.</span> You wave back before wrapping yourself up in <span style="color:DarkTurquoise">Noah</span>’s blanket and head into your own room to sleep. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 2>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Lightblue">You’ve reached <span style="color:Gold">Friendship Rank [1]</span> with <span style="color:DarkTurquoise">Noah</span>! By growing your bond, <span style="color:DarkTurquoise">Noah</span> will look to you for support and advice. You can now train <span style="color:DarkTurquoise">Noah</span>’s lewd skill to determine how he acts during sexual encounters. Additionally, you can also now edit his wardrobe to help him decide what he wears! You’ve also unlocked some new events and encounters. [NOT IMPLEMENTED IN BETA]</span><br>
<br>
<<set $NoahSocialRank to 1>>
<<set $NoahSocial to 0>>
<<set $QuestStormyNight to 5>>
[[Continue|Player Bedroom]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Player.Arousal to 0>>
<<set $GoodWank to 1>>
<<set $GoodWankHours += 12>>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 24>>
<span style="color:Pink">You moan out <span style="color:DarkTurquoise">Noah</span>’s name as the tension inside you approaches a breaking point. <span style="color:DarkTurquoise">Noah</span> takes this as a hint that you are about to orgasm and quickens his pace. However, not wanting to give the poor boy a salty surprise, you pull your cock out of his mouth right before you cum! <span style="color:DarkTurquoise">Noah</span> only has a moment to give you a look of confusion before a surge of cum erupts from your Penis directly onto his face!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Face Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Noah</span> cries out in surprise and falls backward as his face is coated in your salty-sweet nectar. You recover from your climax and look over to see <span style="color:DarkTurquoise">Noah</span> sitting up with a look of confusion and disgust on his face, which is also covered in your semen.</span> <span style="color:DarkTurquoise">Noah</span> touches his face and inspects the viscus white substance. <span style="color:LightSteelBlue">“Ew! <span style="color:DarkTurquoise">$Player.Name</span>, what did you do!? Did you pee on me!?”</span> <span style="color:DarkTurquoise">Noah</span> freezes in disgust, looking upset, as you can only laugh and try to assure him that it was nothing as gross as that. <br>
<br>
<div id=choice1>
<<link "Clean it off with Towel<br>">>
<<replace"#choice1">>
You grab the towel you dried off with and begin to clean your seed off <span style="color:DarkTurquoise">Noah</span>’s face as you explain. Older boys, like yourself, produce something called semen when their body gets happy. This semen will shoot out when you orgasm as an extra little surprise. <br>
<br>
<span style="color:LightSteelBlue">“But did you have to do it on my face?”</span> <span style="color:DarkTurquoise">Noah</span> laughs. <span style="color:Pink">You apologize but tell <span style="color:DarkTurquoise">Noah</span> that it happened too quickly for you to be able to warn him. You didn’t expect him to be so good at pleasuring him, plus getting cummed on by someone is a sign of love. <span style="color:DarkTurquoise">Noah</span> accepts your explanation without question and briefly sniffs the semen on his finger, recoiling slightly.</span> <span style="color:LightSteelBlue">“It smells weird.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You smirk and lean in close, whispering in <span style="color:DarkTurquoise">Noah</span>’s ear that it is also a sign of love to eat another boy’s semen. <span style="color:LightSteelBlue">“No! That’s gross!”</span> <span style="color:DarkTurquoise">Noah</span> giggles. But you notice his curiosity get the better of him as he stares at the small amount on his finger.</span> <span style="color:LightSteelBlue">“Maybe I’ll try just a little bit.”</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> slowly moves his finger to his mouth and sticks his tongue out, gently licking the semen. He makes a funny face and quickly recoils. <span style="color:LightSteelBlue">“It’s really weird.”</span> He giggles, before taking another tiny lick,</span> <span style="color:LightSteelBlue">“Kinda salty.”</span> You pat the innocent boy on the head, telling him he will get used to it. You finish cleaning off the boy and the two of you return to laying down under the covers. <br>
<br>
[[Continue|Quest Stormy Night End 2]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Player.Arousal to 0>>
<<set $GoodWank to 1>>
<<set $GoodWankHours += 12>>
<<set $LewdExperience to 1>>
<<set $LewdExperienceHours += 24>>
<span style="color:Pink">You moan out <span style="color:DarkTurquoise">Noah</span>’s name as the tension inside you approaches a breaking point. <span style="color:DarkTurquoise">Noah</span> has no idea what’s coming, and to make sure he doesn’t back down when it does, you grab the back of his head and hold him against your crotch. <span style="color:DarkTurquoise">Noah</span> giggles, thinking you are just being silly, when you are not able to hold it back anymore and a surge of semen erupts from your Penis directly into the boy’s mouth.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Mmmft!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lets out a muffled noise as he is greeted by the salty surprise. The poor boy tries to pull away from you, but is unable to as you hold him down. He tries to open his mouth, allowing a small amount of the cum to dribble out, but still finds most of his mouth full of your $Player.PenisSize Penis that shoots out more semen, filling the boy’s mouth.</span> As <span style="color:DarkTurquoise">Noah</span> begins to panic, you finally work up enough energy to speak. <br>
<br>
<div id=choice1>
<<link "Tell Him to Swallow<br>">>
<<replace"#choice1">>
<span style="color:Pink">You tell him to swallow it.</span> There is resistance at first, as <span style="color:DarkTurquoise">Noah</span> makes muffled noises of disapproval, <span style="color:Pink">but soon the poor lad realizes he has no choice and squishes his eyes shut as he begins to swallow your salty-sweet nectar.</span> You notice tears form in the corner of his eyes as he forces your seed down his throat. <span style="color:Pink">When your Penis finally gives in and returns to its flaccid state and you feel <span style="color:DarkTurquoise">Noah</span> has swallowed enough, you finally pull out, allowing him to begin to gag and spit out the remaining semen from his mouth.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Noah</span> yells out in anger, <span style="color:LightSteelBlue">“What did you do!? Did you pee in my mouth!?”</span> <span style="color:DarkTurquoise">Noah</span> looks at you in both anger and disgust, understandable for a boy who was not expecting you to blow your load inside of him without warning. <span style="color:Pink">You try to explain, but could only laugh at <span style="color:DarkTurquoise">Noah</span>’s cute reaction.</span> This giggling at his expense causes Noah to jump on top of you and begin to hit you. Despite the little boy’s lack of strength, it does hurt and you have to grab both of his hands to get him to stop. <br>
<br>
You get <span style="color:DarkTurquoise">Noah</span> to calm down long enough for you to explain. Older boys, like yourself, produce something called semen when their body gets happy. This semen will shoot out when you orgasm as an extra little surprise. <span style="color:LightSteelBlue">“You could have warned me!”</span> <span style="color:DarkTurquoise">Noah</span> pulls his hands away and hits you again, <span style="color:LightSteelBlue">“And you didn’t have to hold me down!”</span> <span style="color:Pink">You apologize as the nude little boy continues to batter you, agreeing that it was mean and promising to let him get you back once he starts producing semen.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Once <span style="color:DarkTurquoise">Noah</span> has calmed down again, you ask him what it tasted like.</span> <span style="color:LightSteelBlue">“It was gross!”</span> <span style="color:DarkTurquoise">Noah</span> complains at first, but then he pauses to think about it for a second. <span style="color:LightSteelBlue">“It was like, really salty. Like you dumped a whole bunch of salt into pudding. And it was also, like, really warm. Not like hot, but warm. It was weird.”</span> <span style="color:Pink">You and <span style="color:DarkTurquoise">Noah</span> both giggle as you pull him close. <br>
<br>
You jokily tell him to look on the bright side, now he’ll have a part of you inside of him. This joke earns you another smack on the shoulder as you both cuddle together and return to laying down under the covers.</span> <br>
<br>
[[Continue|Quest Stormy Night End 2]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Player.Arousal to 65>>
<<set $NoahGentle to 50>>
<<set $NoahPenisFocus to 75>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Stop!”</span> <span style="color:DarkTurquoise">Noah</span>’s back arcs up and he begins to breathe quicker and quicker. <span style="color:LightSteelBlue">“Please! I mean it! I’m gonna pee!”</span> <span style="color:Pink">You smile as the little boy begins to squirm and jerk around, approaching his first-ever climax, moaning louder and louder. You continue licking and sucking his tiny member, driving him wild as the sensation covers his whole body.</span> <span style="color:LightSteelBlue">“Please, <span style="color:DarkTurquoise">$Player.Name</span>~!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> moans out your name as his pelvis thrusts forward and you feel his Penis begin to jerk wildly in your mouth!</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> then slumps back, his Small Penis returning flaccid and slipping out of your mouth. The boy was panting heavily and was covered in sweat. His face was bright red and his entire body had been turned to mush. <span style="color:DarkTurquoise">Noah</span> just had a dry orgasm. Expected of someone his age, but part of you was sad the kid couldn’t blow a load.</span> You smile, wiping the drool from your mouth, and crawling over next to him, asking if he is alright. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tries to respond, but can only get out slurred noises.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You put your arm on his shoulder and his entire body twitches, still extremely sensitive from the overwhelming feeling of climax.</span> You laugh and give him some time to recover, laying back and resting yourself. It takes <span style="color:DarkTurquoise">Noah</span> nearly 5 minutes before his breathing calms down and he turns to you, <span style="color:Pink">giving you a look that is a mix of utter pleasure and defeat.</span> <br>
<br>
<span style="color:LightSteelBlue">“What… was… that…?”</span> He says between breaths. <span style="color:Pink">You smile and tell <span style="color:DarkTurquoise">Noah</span> that was an orgasm.</span> <span style="color:LightSteelBlue">“Or-gag-some?”</span> <span style="color:DarkTurquoise">Noah</span> repeats quizzically before resting his head on your chest. <span style="color:LightSteelBlue">“It felt so… I don’t know.”</span> <span style="color:Pink">The poor boy was at a loss for words. He took another minute to rest before he tried to explain it to you.</span> <span style="color:LightSteelBlue">“The tingly got really strong when you licked it, then it just kept getting bigger and I could feel it in my toes. Then it was like I had to pee, really bad, but nothing came out. Then I couldn’t feel my body and my heart was beating really fast!”</span> <span style="color:Pink">He rolls over and looked up at you with a smile.</span> <span style="color:LightSteelBlue">“I think I loved it.”</span> <br>
<br>
You pat the innocent boy on the head and try to explain what happened. <span style="color:Pink">You tell him that a boy’s body will get really happy when someone they love plays with their penis, especially with their mouth. And all that happiness will build up until it is too much and shoots out of his penis, giving him that wonderful feeling. It may be a little naughty, but that makes it even more fun.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> nods along and accepts your explanation. He turns, still laying on your chest, when he notices something. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!”</span> He calls out. His sudden yelling causes you to jump, and before you can react <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> has crawled down to your legs and gripped your own erect Penis in his hands, causing you to quietly yelp.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Your peepee is pokey now! I wanna try what you did and make your body happy!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> gives you a big smile as he assumes the same position you were in, holding your hard member with both hands as he looks up at you with a wide smile, awaiting your permission. You didn’t think he’d be this easy to convince, but it seemed the boy was determined to give you a blow job in return!</span> <br>
<br>
<span style="color:Pink">You smile at your good fortune and agree to let <span style="color:DarkTurquoise">Noah</span> blow you, but tell him that he has to listen to you and follow your directions to make sure he does it right. <span style="color:DarkTurquoise">Noah</span> agrees to all your conditions, as he happily hovers his little face inches away from your awaiting member. This was really happening!</span> <br>
<br>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Living Room Quest">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Noah|BlowJob Recieve]]
<</nobr>><<nobr>>
At this point you both were cuddling closely under the small blanket, trying to keep warm and rest as the storm outside began to weaken. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> was hugging you tightly, you could feel his little boyhood squished against your leg and his warm breath hitting your chest.</span> It was a perfect moment, so it was little surprise when you began to drift off to sleep. <br>
<br>
But right as you are about to pass out, <span style="color:DarkTurquoise">Noah</span> whines and turns away from you. You open one eye to see <span style="color:DarkTurquoise">Noah</span> shifting uncomfortably, now awake. <span style="color:lightcoral">Suddenly, he pulls the blanket off of you, causing the cold breeze to hit your nude body, causing unpleasant shivers as the freezing air hits all over.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You quickly sit up, complaining to <span style="color:DarkTurquoise">Noah</span> for hogging the blanket and try to pull it back. <span style="color:Pink">But <span style="color:DarkTurquoise">Noah</span> holds on to it tightly, covering himself and looking away while blushing bright red.</span> You look at him confused and ask if he had a nightmare, to which he shakes his head. <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Noah</span> fidgets around strangely, <span style="color:LightSteelBlue">“I just… need it for a second.”</span> You realize something else was wrong and try to prod him for information, but he just shyly dodges the question. You crawl over next to him, reminding your little brother that he can tell you anything and you’ll help in whatever way you can. <br>
<br>
<span style="color:LightSteelBlue">“Do you promise not to laugh?”</span> <span style="color:DarkTurquoise">Noah</span> asks. You agree, though Noah makes you pinky promise. <span style="color:LightSteelBlue">“Well… sometimes when I wake up, or I’ve been playing or sitting down for a while…”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> seems really embarrassed and holds the blanket tightly.</span> <span style="color:LightSteelBlue">“My… ‘thingy’ starts feeling weird.”</span> <span style="color:Pink">You turn bright red as you realize what he is talking about, but manage to keep your composure and ask how it feels weird.</span> <br>
<br>
<span style="color:LightSteelBlue">“It gets all pokey and tingly. And it will keep doing it forever. And sometimes it pokes the front of my pants and people can see it.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> was bright red at this point, obviously confused and embarrassed about his little hard-ons. You put two and two together and ask <span style="color:DarkTurquoise">Noah</span> if it’s doing that right now. The humiliated kid puts his face in his hands and nods silently.</span> <span style="color:LightSteelBlue">“I didn’t want you to notice and think I was weird.”</span> You can’t help but smile at his innocence, then ask the ultimate question:<span style="color:Pink"> Can you see it? </span><br>
<br>
<span style="color:Pink">The little boy looks at you shyly, before slowly pulling the blanket off of himself. As expected, the boy’s cute boner pops out as it is uncovered. You can’t help but let out a small chuckle as you behold the little prick standing straight up. This prompts <span style="color:DarkTurquoise">Noah</span> to quickly close his legs and cover it with his hands. <span style="color:LightSteelBlue">“You promised you wouldn’t laugh!”</span> He cries out, turning away from you. You quickly hug the boy and apologize profusely, though can’t keep back your own giggles at the situation. </span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Eventually, <span style="color:DarkTurquoise">Noah</span> uncovers himself again and you both stare at it for a moment. <span style="color:LightSteelBlue">“Is something wrong with it?”</span> <span style="color:DarkTurquoise">Noah</span> asks, his nervousness clear in his voice. <span style="color:LightSteelBlue">“It’s been happening a lot. I was going to ask Daddy about it, but I didn’t want to cause trouble.”</span> You kiss your little brother on the cheek and ruffle his hair, ensuring him that nothing is wrong. It was completely normal and actually a sign that he was growing up. <span style="color:LightSteelBlue">“Really?”</span> <span style="color:DarkTurquoise">Noah</span> perked up, looking at you with big eyes. </span><br>
<br>
You pull him in closer and try to think of a way to explain to him. You tell him that sometimes his body will get excited. Like when he is doing something fun or around people he loves. <span style="color:Pink">And when his body gets excited, his penis will poke up to let him know.</span> <br>
<br>
<span style="color:LightSteelBlue">“So, my peepee is excited?”</span> <span style="color:DarkTurquoise">Noah</span> asks, slightly confused. You say it's more complicated than that, and it will make more sense when he’s older, but that was basically it. His body is happy and excited and wants to let him know. <span style="color:LightSteelBlue">“Oh. That’s good then. I’m glad it’s happy.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> reaches down and pokes the tip of his Penis, but quickly reels back and shivers as it sends a shockwave throughout his body.</span> <span style="color:LightSteelBlue">“But I wish it wasn’t. I can’t sleep with it all tingly and pokey.”</span> <br>
<br>
<div id=choice1>
<<link "Offer to Help Him<br>">>
<<replace"#choice1">>
You see your opportunity and go for it. <span style="color:Pink">You tell <span style="color:DarkTurquoise">Noah</span> that there is a way to make it calm down, but it was a big kid thing and you weren’t supposed to tell him until he was older. As expected, <span style="color:DarkTurquoise">Noah</span>’s eyes widen and he quickly turns to you. <span style="color:LightSteelBlue">“Really!? How!?”</span> You sigh, telling <span style="color:DarkTurquoise">Noah</span> that it was out of your hands. You both would get in trouble if someone found out you told him before he was old enough. <span style="color:LightSteelBlue">“Pretty please! I promise I won’t tell anyone ever!”</span></span> <br>
<br>
You turn away, pretending to think it over as <span style="color:DarkTurquoise">Noah</span> begged you. <span style="color:Pink">But secretly you were smiling, as your plan had worked.</span> You finally agree to show <span style="color:DarkTurquoise">Noah</span> on two conditions. <span style="color:LightSteelBlue">“Anything!”</span> <span style="color:DarkTurquoise">Noah</span> begs. You tell him that he can’t tell anyone about it, or you will both get in big trouble. Secondly, he had to do whatever you say, or else it won’t work right. <span style="color:LightSteelBlue">“Yeah yeah!”</span> <span style="color:DarkTurquoise">Noah</span> was practically jumping with excitement. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You instruct <span style="color:DarkTurquoise">Noah</span> to lie down with his legs spread apart and his hands behind his head. He blushes at being in such an exposing position but does as he is told. You then lay down between his legs and place your face close to his groin. You took in the tiny cuteness of being this close, seeing every little detail, before slowly sticking your tongue out and teasing the shaft. <br>
<br>
<span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Noah</span> instantly let out a surprised moan. <span style="color:LightSteelBlue">“What are you doing!?”</span> His body visibly tingles as you move your tongue up to the tip. You tell <span style="color:DarkTurquoise">Noah</span> to just relax and go with it. He seemed very nervous, but didn’t try to stop you as you take his entire Small Penis into your mouth! </span><br>
<br>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Living Room Quest">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
You have to practically drag your leg as you walk to the living room with how tightly <span style="color:DarkTurquoise">Noah</span> is holding you. You try to convince him to let go and take your hand instead, but the small boy was too afraid to release you. Once you manage to feel your way to the entrance of the pillow fort, you tell <span style="color:DarkTurquoise">Noah</span> to crawl inside and turn the lamp on, you’ll be right behind him. <br>
<br>
<span style="color:LightSteelBlue">“But- but-“</span> <span style="color:DarkTurquoise">Noah</span> was afraid as the storm continued to rage outside, but took another deep breath. <span style="color:LightSteelBlue">“Okay…”</span> You feel <span style="color:DarkTurquoise">Noah</span> let go and get down on his knees as he crawls inside. You follow behind and crawl in right as <span style="color:DarkTurquoise">Noah</span> illuminates the lamp. <span style="color:Pink">You find the terrified boy sitting in the corner, shyly covering himself with his pillow. It seems the poor kid’s towel had fallen off in the darkness and he was too afraid to get it, leaving him completely nude. Despite how comfortable he had been about being naked in the bathroom, being out here felt completely different. He was back to the shy little boy he was earlier.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>,”</span> <span style="color:DarkTurquoise">Noah</span> asks shyly, <span style="color:LightSteelBlue">“Can you walk me back to my room to get my pajamas?”</span> <span style="color:Pink">You smile and pull the boy closer, telling him that he doesn’t need pajamas. You thought sleeping naked was pretty comfy and it would be much easier for you two to sleep like this.</span> <br>
<br>
<span style="color:LightSteelBlue">“But, I don’t-“</span> <span style="color:DarkTurquoise">Noah</span> looks away blushing, holding the pillow tightly against his groin. You ask why he was so shy all of a sudden, considering you were both just taking a bath together. <span style="color:LightSteelBlue">“That’s different…”</span> He says softly. <span style="color:LightSteelBlue">“We were taking a bath, so it was okay. Grandma said that it was ‘in-apro-prit’ for boys to be naked around each other.”</span> <span style="color:Pink">The little boy stumbled on the large word, but you knew what he meant.</span> He was still caught up on what she had told him, about him needing to be a 'big kid'. <br>
<br>
<div id=choice1>
<<link "Convince Him it's Fine<br>">>
<<replace"#choice1">>
You respond to this by calling your Grandmother an idiot. <span style="color:DarkTurquoise">Noah</span> gasps at the insult as if she was going to suddenly appear and spank you for such disrespect. <span style="color:Pink">You pull your own towel off and tell <span style="color:DarkTurquoise">Noah</span> it's normal for boys to see each other naked. Sure, he shouldn’t go running down the street with his dick out, though you would probably enjoy the sight, it wasn’t inappropriate for some casual nudity between brothers.</span> <br>
<<set $BottomID to "None">>
<br>
He still didn’t seem convinced, so you ask him if he meant it when he said he loves you. <span style="color:LightSteelBlue">“I did!”</span> <span style="color:DarkTurquoise">Noah</span> says defensively as if you were questioning his love. <span style="color:Pink">Well, that was that then. If two people love each other, then it's completely fine for them to see each other naked.</span> So, if he really did love you, he wouldn’t hide himself or let something your mean old Grandmother said get in the way of his love. <br>
<br>
<span style="color:LightSteelBlue">“So, it’s okay if we love each other lots?”</span> <span style="color:DarkTurquoise">Noah</span> thought for a moment, <span style="color:LightSteelBlue">“So I wouldn’t be ‘in-apro-prit’?”</span> <span style="color:Pink">You laugh, motioning to your own nude body, and said that if it was, you didn’t want to be ‘apro-prit’. <span style="color:DarkTurquoise">Noah</span> lets a little smile slip and slowly moves the pillow off of his groin, freeing his Small Penis and leaving you both once again fully exposed to each other.</span> <br>
<<set $Player.Arousal to 50>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<div style="position: absolute; left: 100px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It feels kinda weird.”</span> <span style="color:DarkTurquoise">Noah</span> giggles. <span style="color:Pink">You catch him looking at your $Player.PenisSize Penis for the first time.</span> <br>
<br>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“It’s so little.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> giggles, mocking your boyhood. You retaliate by saying that his is much smaller, though he defends it by saying that he himself is much smaller, so it was the perfect size for him. This leads to you playfully tackling him and the two of you wrestling on the ground naked. It was a moment of pure innocence between the two of you that ended in you two cuddling closely together under the singular small superhero blanket that <span style="color:DarkTurquoise">Noah</span> had brought. He had intended to get more, but everything that happened prevented him from doing so. Not that you were complaining.</span> <br>
<br>
[[Cuddle Together|Quest Stormy Night Pre-Blow 2]]
<<else>>
<span style="color:LightSteelBlue">“Will mine look like that when I grow up too?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> asks innocently, glancing at his own as he compares the two. You laugh and tell him that you’re sure he’ll grow up nice and big, but you were happy with his little size right now. <span style="color:DarkTurquoise">Noah</span> blushes at your comment and asks what you meant, though you refuse to elaborate, though begin to playfully tease him. It was a moment of pure innocence between the two of you that ended in you two cuddling closely together under the singular small superhero blanket that <span style="color:DarkTurquoise">Noah</span> had brought. He had intended to get more, but everything that happened prevented him from doing so. Not that you were complaining.</span> <br>
<br>
[[Cuddle Together|Quest Stormy Night Pre-Blow 2]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* NOAH'S MISSING TOY */
<<if $Day == "Wednesday">>
<<if $QuestMissingToy == 0>>
<<set $QuestMissingToy to 1>>
<<elseif $QuestMissingToy == 4>>
<<set $Random to random(1, 4)>>
<<if $Random == 4>>
<<set $QuestMissingToy to 1>>
<<endif>>
<<endif>>
<<endif>>
/* NOAH BOOSTER SHOT */
<<if $Day == "Saturday" or $Day == "Sunday">>
<<if $QuestBoosterShot == 0>>
<<set $QuestBoosterShot to 1>>
<<endif>>
<<endif>>
/* NOAH STORMY NIGHT */
<<if $Day == "Saturday" or $Day == "Friday">>
<<if $QuestBoosterShot == 3 and $NoahSocial >= 100>>
<<if $QuestStormyNight == 0>>
<<set $QuestStormyNight to 1>>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
As the man at the head of the class stands up, all the talking in the room ceases and everyone immediately pay attention. The man was older, his hair and stubble a bright silver, yet he seemed to be in excellent physical condition, his muscles bulging out of the rolled up sleeves of his White Button-up Shirt. The rest of his attire was similarly professional, dark black suit pants and recently shined dress shoes. He stood there silently for a moment, his large figure towering over the young boys.<br>
<br>
<span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Mr. Martin Randolph</span>, you will address me either as Mr. Randolph or Sir.”</span> You are taken aback by the man’s quiet, almost calming voice, sounding much like your grandfather. Yet his demeanor and tone give off anything but a feeling of comfort. <span style="color:LightSteelBlue"> “I will be your Math and Homeroom teacher for this year. Many of you know me, many more know of me. For any not in the know, I expect discipline and obedience from my students. When I am speaking, you listen. If I give permission to talk amongst yourselves, you do so quietly. Break any of my or the school’s rules,”</span> He pauses, motioning to the wooden paddle hanging on the wall, <span style="color:LightSteelBlue"> “and we will become ‘very’ well acquainted. Here at Preston, we are given leave to use whatever form of punishments we deem necessary. It would be best to keep that in mind and behave accordingly.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> takes another moment to glance around the class, locking eyes with you for an extended moment, before moving to the chalkboard to begin today’s lesson.<br>
<br>
<span style="color:Gray">[Getting in trouble at school can result in detention and can also make your father upset with you. When you get detention, you’ll have to go to the Main Office to find out who is on detention duty for the day. You could try to sneak out without serving it, but you may regret it!]</span><br>
<br>
<<set $MathIntro to 1>>
<</nobr>><<nobr>>
When managing your free time, you can choose who to spend it with by interacting with them directly. But some interactions can trigger random encounters. This means you won’t know who you are going to interact with and you can see some exclusive events. Random encounters can happen during class, on the bus, or when playing on the playground. The can also happen elsewhere, so explore to find them!
<</nobr>><<nobr>>
/* WHAT SKILL? */
<<if $SkillCheckType == "Athletics">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $AthleticsSkill>>
<<elseif $SkillCheckType == "Math">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $MathSkill>>
<<elseif $SkillCheckType == "Histry">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $HistorySkill>>
<<elseif $SkillCheckType == "Science">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $ScienceSkill>>
<<elseif $SkillCheckType == "English">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $EnglishSkill>>
<<elseif $SkillCheckType == "Swimming">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $SwimmingSkill>>
<<elseif $SkillCheckType == "Acting">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $ActingSkill>>
<<elseif $SkillCheckType == "Cooking">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $CookingSkill>>
<<endif>>
/* SETTING CHECK GOAL BASED ON SKILL DIFFICULTY */
<<if $SkillCheckDifficulty == 0>>
<<set $SkillGoal to 50>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillGoal to 65>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillGoal to 80>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillGoal to 95>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillGoal to 100>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillGoal to 40>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillGoal to 30>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillGoal to 20>>
<<elseif $SkillCheckDifficulty == -4>>
<<set $SkillGoal to 10>>
<<elseif $SkillCheckDifficulty >= 5>>
<<set $SkillGoal to 110>>
<<elseif $SkillCheckDifficulty <= -5>>
<<set $SkillGoal to 0>>
<<endif>>
/* ROLLING THE SKILL CHECK */
<<set $SkillCheckRoll to random(1, 100)>>
<<set $SkillCheckRoll += $MoodSkill>>
/* SCHOOL FINAL */
<<if $SchoolFinal == 1>>
<<if $SkillCheckType == "Math">>
<<set $SkillCheckRoll += $MathStudyFinal + $MathStudyFinal>>
<<elseif $SkillCheckType == "History">>
<<set $SkillCheckRoll += $HistoryStudyFinal + $HistoryStudyFinal>>
<<elseif $SkillCheckType == "Science">>
<<set $SkillCheckRoll += $ScienceStudyFinal + $ScienceStudyFinal>>
<<elseif $SkillCheckType == "English">>
<<set $SkillCheckRoll += $EnglishStudyFinal + $EnglishStudyFinal>>
<<endif>>
<<set $SchoolFinal to 0>>
<<endif>>
/* CHECKING RESULT OF THE ROLL */
<<set $SkillRank to $SkillCheckRoll - $SkillGoal>>
<<if $SkillRank >= 0>>
<<if $SkillRank <= 25>>
<<set $SkillResults to "Close Pass">>
<<elseif $SkillRank <= 50>>
<<set $SkillResults to "Pass">>
<<else>>
<<set $SkillResults to "Major Pass">>
<<endif>>
<<elseif $SkillRank < 0>>
<<if $SkillRank >= -25>>
<<set $SkillResults to "Close Fail">>
<<elseif $SkillRank >= -50>>
<<set $SkillResults to "Fail">>
<<else>>
<<set $SkillResults to "Major Fail">>
<<endif>>
<<endif>>
<<if $Debug == 1>>
<span style="color:Grey">This is the debug display for testing skill checks to make sure it is all working properly. Debug mode can be turned off by not using the Debug Player Name.</span><br>
Skill Testing: $SkillCheckType<br>
Skill Check Difficulty: $SkillCheckDifficulty<br>
Skill Check Goal: $SkillGoal<br>
Skill Roll:$SkillCheckRoll<br>
Mood Modifier: $MoodSkill<br>
Skill Rank Difference: $SkillRank<br>
Skill Result: $SkillResults<br>
<<endif>>
<</nobr>><<nobr>>
<<set $SkillCheckType to "Athletics">>
<<set $Minutes += 20>>
<<set $SkillCheckLevel to 1>>
<<include"Ranked Skill Checks">>
[[Continue|PH Backyard]]
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Redlight District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Redlight",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Redlight District--</strong></big></span><br>
You stand in the Redlight District, which is built into a collection of alleyways. Also known as “Opal City’s Worst Kept Secret”, this area is the underbelly of sex and crime within Opal City but is never publicly mentioned by anyone. Despite most things here probably being illegal, you can guess why no effort has been put into closing it down. In this part of town, everything goes. You feel nervous just being here, who knows what they would do to a young boy like you? <br>
<br>
<span style="color:lightcoral">As you take a step forward, a large, burly man grabs you by the arm.</span> <span style="color:LightSteelBlue"> “Hey! Kids like you shouldn’t be in a place like this unless you want your ass plowed. Get out of here!”</span> You are then picked up like a doll and tossed out of the alley.<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 155px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>>/* CLASSES */
<<set $SchoolRep to 0>>
<<set $HeroRep to 0>><<nobr>>
<<set $Minutes += 20>>
<<set $BusRide to "Home">>
<<include"Bus Ride Events">>
<</nobr>>Double-click this passage to edit it.<<nobr>>
<span style="color:DarkTurquoise">Mr. Chang</span> is teaching about the different bones in the human body, mainly the arm and how it is made up of one upper arm bone and two forearm bones. <span style="color:LightSteelBlue">”Each of these bones move and rotate in their own way, giving us all the range of movement that we have. <span style="color:DarkTurquoise">$Player.Name</span>, could you come up here for a second?”</span> You walk up to the front of the class and <span style="color:DarkTurquoise">Mr. Chang</span> has you hold your arm out. He rolls up the sleeve of your $PlayerTop.Name and begins to move and manipulate your arm as he explains. <span style="color:Pink">You blush slightly at his touch and at being the center of attention.</span> Eventually, he finishes, fixes your sleeve, and pats you on the back.<br>
<br>
<span style="color:LightSteelBlue">“I think I’ll use the projector to show you all the leg bones. As good as an assistant as <span style="color:DarkTurquoise">$Player.Name</span> is, I don’t think he wants to take his $PlayerBottoms.Typeoff for a simple demonstration.”</span> You blush at his joke and return to your seat as the lesson continues.<br>
<br>
<<include"Attend Science Finish">>
<</nobr>><<nobr>>
/* SOCIAL LATER */
The class is preforming a small experiment, mixing two substances together to create small, different colored clouds of smoke. <span style="color:DarkTurquoise">Mr. Chang</span> instructed everyone to only measure out a small amount of each substance, to keep the reaction small. The class is going well and <span style="color:DarkTurquoise">Mr. Chang</span> is currently helping a group in the back of the class when you notice the group next to you giggle as they are about to combine two large vials of the substances. Before you can react, the classroom is suddenly engulfed in a large cloud of colorful smoke, obscuring everyone’s vision as some of the students panic, accidentally knocking over and breaking some of the glass vials.<br>
<br>
It takes <span style="color:DarkTurquoise">Mr. Chang</span> nearly 20 minutes to open all the windows and completely air out the room. As everyone is cleaning up, he addresses the class. <span style="color:LightSteelBlue">“The instructions were very clear to only use a small amount. So, who are the troublemakers?”</span> <span style="color:DarkTurquoise">Mr. Chang</span> crosses his arms in disappoint as he scans the room. No one speaks up. You notice the two culprits avoiding eye contact. <span style="color:LightSteelBlue">“So no one knows? I’ll give them the benefit of the doubt and we’ll say it was an accident, but someone has to stay behind and help clean up the rest of this mess.”</span> You could speak up, <span style="color:DarkTurquoise">Mr. Chang</span> would appreciate not having to clean up the mess by himself, but you don’t think your classmates would like being snitched on.<br>
<br>
<div id=Choice>
<<link "Speak up<br>">>
<<replace"#Choice">>
You quickly raise your hand and point to the two boys, explaining what you saw. They quickly try to defend themselves, but <span style="color:DarkTurquoise">Mr. Chang</span> stops them. <span style="color:LightSteelBlue">“I had my suspicions it was you two, I just needed someone to confirm them. You two will stay after class and help clean this up. You two will also have detention, since you couldn’t come clean of your own accord. Thank you for your honesty $Player.Name.”</span> The two boys pout and glare at you angrily. You feel you’ve done the right thing, but the other students may not feel the same way.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span><br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
<<link "Remain Quiet">>
<<replace"#Choice">>
You decide to follow everyone else’s lead and remain quiet, not wanting a reputation as a snitch. After a few more minutes of trying to get someone to confess, even pressuring the two culprits, obviously suspicious of them, <span style="color:DarkTurquoise">Mr. Chang</span> eventually sighs and gives up. As everyone leaves class you look back and see him cleaning up the rest of the mess alone.<br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Art Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Art Classroom",
}>>
<span style="color:Azure"><big><strong>--Art Classroom--</strong></big></span><br>
Art Room. Work in Progress<br>
<br>
<<if $Jackson == "Art Class">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "Art Class">>
<<include "THOMAS Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Auditorium",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Auditorium",
}>>
<span style="color:Azure"><big><strong>--Auditorium--</strong></big></span><br>
You stand in the school’s Auditorium. It is a large room with seats for a few hundred audience members, a large and impressive stage, and backstage area with different rooms for cast and equipment. This is where the school performs its famous plays and concerts and it is also where <span style="color:DarkTurquoise">Mr. Julien</span> teaches the Drama Class. The back stage area has posters from some of the plays and movies <span style="color:DarkTurquoise">Mr. Julien</span> starred in during his youth.<br>
/* NPC SEEN */
<<if $Lucas == "Drama Class" or $Lucas == "Drama Practice">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Carter == "Drama Class">>
<<include "CARTER Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $DramaIntro == 1>>
[[View Role Board|Drama Role Board]]<br>
<<endif>>
<<if $DramaClass == 0>>
/* LATE */
<<if $Hours == 10 and $Minutes >= 10 and $Minutes < 30>>
<<set $Late to 1>>
[[Atend Class Late|Attend Drama]]<br>
/* ATTEND CLASS NORMALLY */
<<elseif $Hours == 10 and $Minutes < 10>>
[[Attend Class|Attend Drama]]
<br>
<<elseif $Hours == 9 and $Minutes == 60>>
[[Attend Class|Attend Drama]]
<br>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
/* FREE */
<<if $SchoolBreakfastLevel == 0>>
<<set $Player.Hunger += 20>>
You enjoy the school's free breakfast. It's nothing special.<br>
/* STANDARD */
<<elseif $SchoolBreakfastLevel == 1>>
<<set $Player.Hunger += 35>>
<<set $Money -= 2>>
You enjoy the school's standard breakfast. It tastes pretty good!<br>
/* PREMIUM */
<<elseif $SchoolBreakfastLevel == 2>>
<<set $Player.Hunger += 35>>
<<set $Money -= 4>>
<<set $Delicious to 1>>
<<set $DeliciousHours to 6>>
You enjoy the school's premium breakfast. It tastes delicious!<br>
<<endif>>
<<set $Minutes += 15>>
<span style="color:Green"> -Hunger</span><br>
<br>
<<set $SchoolBreakfast to 1>>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Cafeteria",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Cafeteria",
}>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"School Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Cafeteria--</strong></big></span><br>
You stand in the school’s Cafeteria. It is a large room with seating for every student and then some. Though most of the kitchen is blocked off, what you can see is very impressive and reminds you more of a fancy restaurant, with much fancier equipment and utensils than what you’ve seen at your previous schools.<br>
/* NPC SEEN */
<<if $Lucas == "School Lunch" or $Lucas == "Cafeteria">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "School Lunch" or $Ben == "Cafeteria">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "School Lunch" or $Michael == "Cafeteria">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "School Lunch" or $Carter == "Cafeteria">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "School Lunch" or $Jackson == "Cafeteria">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "School Lunch" or $Thomas == "Cafeteria">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "School Lunch" or $Xavier == "Cafeteria">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "School Lunch" or $Felix == "Cafeteria">>
<<include "FELIX Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $SchoolBreakfast != 1 and $Hours == 7>>
[[Eat Breakfast (0:15)|School Breakfast]]
/* LUNCH QUALITY */
<<if $Money >= 4>>
<<listbox "$SchoolBreakfastLevel" autoselect>>
<<option "Free Breakfast" 0>>
<<option "Standard Breakfast ($2)" 1>>
<<option "Premium Breakfast ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolBreakfastLevel" autoselect>>
<<option "Free Breakfast" 0>>
<<option "Standard Breakfast ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolBreakfastLevel" autoselect>>
<<option "Free Breakfast" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
<<if $LunchClass == 0 and $Hours == 11>>
[[Eat Lunch (0:15)|School Lunch]]
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
[[Wait (0:05)|School Cafeteria][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Courtyard (0:01)|School Courtyard][$Minutes += 1]] <br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
[[East Hallway (0:01)|School East Hallway][$Minutes += 1]] <br>
<br>
<<endif>>
<div style="position: relative">
<img class="image pixelated" src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img class="image pixelated" src="Images\School Map\School Map Cafeteria Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,58,165,111" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,327" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,58,436,111" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="382,58,435,327" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,4,327,57" alt="Courtyard" onclick="$.wiki('<<goto[[School Courtyard]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<if $Schoolday == 1>>
/* BUS */
<<if $Hours == 7 and $Minutes <= 30>>
<<if $RideBusToSchool != 1>>
<<else>>
<img class="image pixelated" src="Images\School Map\Class Markers\Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* MORNING CLASSES */
<<elseif $Hours == 7 and $Minutes > 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 8 and $Minutes <= 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 8 and $Mintues > 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 9 and $Minutes <= 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 9 and $Minutes > 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\Drama.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 10>>
<img class="image pixelated" src="Images\School Map\Class Markers\Drama.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
/* LUNCH */
<<elseif $Hours == 11 and $Minutes <= 45>>
/* AFTERNOON CLASSES */
<<elseif $Hours == 11 and $Minutes > 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 12 and $Minutes <= 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 12 and $Mintues > 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 13 and $Minutes <= 30>>
<img class="image pixelated" src="Images\School Map\Class Markers\English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 13 and $Minutes > 30>>>>
<img class="image pixelated" src="Images\School Map\Class Markers\Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours == 14>>>>
<img class="image pixelated" src="Images\School Map\Class Markers\Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Hours >= 15>>
<<endif>>
<<endif>><<nobr>>
<<if $Day == "Saturday" or $Day == "Sunday">>
<<set $Schoolday to 0>>
<<else>>
<<set $Schoolday to 1>>
<<endif>>
/* SCHOOL CLASS TRACKING */
<<if $Schoolday == 1>>
/* MATH */
<<if $MathClass == 0 and $Hours > 8>>
<span style="color:Red">You have missed Math Class! Your Father has been notified!</span><br>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $MathClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<endif>>
/* HISTORY */
<<if $HistoryClass == 0 and $Hours > 9>>
<span style="color:Red">You have missed History Class! Your Father has been notified!</span><br>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $HistoryClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<endif>>
/* SCIENCE */
<<if $ScienceClass == 0 and $Hours > 12>>
<span style="color:Red">You have missed Science Class! Your Father has been notified!</span><br>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $ScienceClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<endif>>
/* ENGLISH */
<<if $EnglishClass == 0 and $Hours > 13>>
<span style="color:Red">You have missed English Class! Your Father has been notified!</span><br>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $EnglishClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<endif>>
/* DRAMA */
<<if $DramaClass == 0 and $Hours > 10>>
<span style="color:Red">You have missed Drama Class! Your Father has been notified!</span><br>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<set $DramaClass to 1>>
<<endif>>
/* GYM */
<<if $GymClass == 0 and $Hours > 14>>
<span style="color:Red">You have missed Gym Class! Your Father has been notified!</span><br>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<set $GymClass to 1>>
<<endif>>
<<endif>>
/* HOMEWORK */
<<if $Schoolday == 1>>
<<if $Homework == 0>>
<<if $Hours > 14>>
<<set $Homework to 1>>
<span style="color:Yellow">You have been given homework for the night!</span>
<<endif>>
<<endif>>
<<endif>>
/* SCHOOL ALERT SYSTEM */
<<if $Schoolday == 1>>
/* BUS */
<<if $Hours == 7 and $Minutes <= 30>>
<<if $RideBusToSchool != 1>>
<span style="color:Teal">The school bus is outside.</span>
<<else>>
<span style="color:Teal">You have Math Class at 8 AM.</span>
<<endif>>
/* MORNING CLASSES */
<<elseif $Hours == 7 and $Minutes > 30>>
<span style="color:Teal">You have Math Class at 8 AM.</span>
<<elseif $Hours == 8 and $Minutes <= 30>>
<span style="color:Teal">You have Math Class at 8 AM.</span>
<<elseif $Hours == 8 and $Mintues > 30>>
<span style="color:Teal">You have History Class at 9 AM.</span>
<<elseif $Hours == 9 and $Minutes <= 30>>
<span style="color:Teal">You have History Class at 9 AM.</span>
<<elseif $Hours == 9 and $Minutes > 30>>
<span style="color:Teal">You have Drama Class at 10 AM.</span>
<<elseif $Hours == 10>>
<span style="color:Teal">You have Drama Class at 10 AM.</span>
/* LUNCH */
<<elseif $Hours == 11 and $Minutes <= 45>>
<span style="color:Teal">You have Lunch until Noon.</span>
/* AFTERNOON CLASSES */
<<elseif $Hours == 11 and $Minutes > 30>>
<span style="color:Teal">You have Science Class at 12 PM.</span>
<<elseif $Hours == 12 and $Minutes <= 30>>
<span style="color:Teal">You have Science Class at 12 PM.</span>
<<elseif $Hours == 12 and $Mintues > 30>>
<span style="color:Teal">You have English Class at 1 PM.</span>
<<elseif $Hours == 13 and $Minutes <= 30>>
<span style="color:Teal">You have English Class at 1 PM.</span>
<<elseif $Hours == 13 and $Minutes > 30>>
<span style="color:Teal">You have Gym Class at 2 PM.</span>
<<elseif $Hours == 14>>
<span style="color:Teal">You have Gym Class at 2 PM.</span>
<<elseif $Hours >= 15>>
<span style="color:Teal">School is out for the day.</span>
/* SETTING HOMEWORK */
<<if $Homework == 0>>
<<set $Homework to 1>>
<<endif>>
<<endif>>
<<endif>>
/* MEAL TIMES AT HOME */
<<if $CC == 1>>
<<if $Hours == 6 or $Hours == 7>>
<<if $Breakfast != 1>>
<span style="color:Teal">Breakfast is being served.</span>
<<endif>>
<<elseif $Hours == 11 or $Hours == 12>>
<<if $Lunch != 1 and $Schoolday != 1>>
<span style="color:Teal">Lunch is being served.</span>
<<endif>>
<<elseif $Hours == 17 or $Hours == 18>>
<<if $Dinner != 1>>
<span style="color:Teal">Dinner is being served.</span>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Computer Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Computer Room",
}>>
<span style="color:Azure"><big><strong>--Comptuer Room--</strong></big></span><br>
You stand in the Computer Room. It is a work in progress.<br>
<br>
<<if $Ben == "Computer Class">>
<<include "BEN Seen">>
<<endif>>
<<if $Xavier == "Computer Class">>
<<include "XAVIER Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Courtyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Courtyard",
}>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"School Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Courtyard--</strong></big></span><br>
You stand in the school’s Courtyard. It has a large grassy area with scattered picnic tables, a playground, and a basketball field. Despite being surround on all sides by the school’s building, it has an open and natural feel to it with trees and bushes dotting the area.<br>
/* NPC SEEN */
<<if $Lucas == "School Playground">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "School Playground">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "School Playground">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "School Playground">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "School Playground" or $Jackson == "School Playground Rain">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "School Playground">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "School Playground">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "School Playground">>
<<include "FELIX Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Weather != "Rain" and $Weather != "Storm">>
[[Play on Playground (0:20)|School Playground]] <span style="color:Green">+Fun</span>
<<if $TutorPrompt == 1>>
<<button "?">>
<<script>>
Dialog.setup("Random Encounters", " Random Encounters");
Dialog.wiki(Story.get("Random Encounters Tutorial").processText());
Dialog.open();
<</script>>
<</button>>
<<endif>>
<br>
[[Nap Under Tree (0:30)|School Nap]] <span style="color:Green">+Energy</span><br>
[[Play Soccer (0:20)|School Play Soccer]] <span style="color:Green">+Athletics</span><br>
[[Hang Out (0:05)|School Courtyard][$Minutes += 5]]<br>
<<endif>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Cafeteria (0:01)|School Cafeteria][$Minutes += 1]] <br>
<br>
<<endif>>
<div style="position: relative">
<img class="image pixelated" src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img class="image pixelated" src="Images\School Map\School Map Courtyard Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="166,58,327,111" alt="Cafeteria" onclick="$.wiki('<<goto[[School Cafeteria]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 3>>
<<if $PlayerUndies.Name == "None">>
Making sure no one else is in the bathroom and waiting until the hallway outside sounds empty, you quickly strip off all your wet clothes and attempt to quickly dry them off with the paper towels. <span style="color:Pink">Despite being alone, you feel extremely embarrassed to be naked in the school bathroom, where anyone could walk in and see you in such a state. </span><br>
<br>
<<else>>
Making sure no one else is in the bathroom and waiting until the hallway outside sounds empty, you quickly strip off all your wet clothes and attempt to quickly dry them off with the paper towels. <span style="color:Pink">Despite being alone, you feel extremely embarrassed to be in nothing but your $PlayerUndies.Name in the school bathroom, where anyone could walk in and see you in such a state. </span><br>
<br>
<<endif>>
<<set $Wet to 0>>
<<set $ClothSave to "Save">>
<<include"Strip Character Undies Save Restore">>
<<set $RandomEvent to random(1, 10)>>
/* NO EVENT */
<<if $RandomEvent != 10>>
Thankfully, you are able to get your clothes dry enough after only a few minutes and redress yourself before anyone can see you.<br>
<br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
[[Continue|School Restrooms]]
/* PEOPLE WALK IN */
<<else>>
As you are drying your clothes, the paper towel dispenser suddenly runs out. You curse your luck as you walk over to the other side of the bathroom to retrieve more. <span style="color:Yellow">Suddenly, you hear two voices approaching the bathroom!</span> You freeze, glancing towards your clothes on the far counter. You could run over to them, but with how close the voices are they’d certainly see you. You could also hide in one of the stalls, but there is no way the boys would miss your clothes on the counter and who knows what would happen to them.<br>
<br>
<div id='choice'>
/* RUN TO CLOTHES */
<<link "Run to Clothes<br>">>
<<replace"#choice">>
<<if $PlayerUndies.Name != "None">>
You quickly rush to your clothes, reaching them right as two boys enter the restroom. <span style="color:Pink">They freeze upon seeing you standing there in your underwear, using your pile of clothes to cover yourself.</span> They both burst out laughing as you quickly back up into one of the stalls. <br>
<br>
<span style="color:LightSteelBlue">”Fuck man, the others are never going to believe this!”</span> You hear one of them laughing as you quickly get dressed.<br>
<<set $TimesSeenUndies += 1>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 3>>
<<else>>
You quickly rush to your clothes, reaching them right as two boys enter the restroom. <span style="color:Pink">They freeze upon seeing you standing there completely naked, using your pile of clothes to cover your crotch.</span> They both burst out laughing as you quickly back up into one of the stalls. <br>
<br>
<span style="color:LightSteelBlue">”Fuck man, the others are never going to believe this!”</span> You hear one of them laughing as you quickly get dressed.<br>
<<set $TimesSeenNaked += 1>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 3>>
<<endif>>
<<set $SchoolRep -= 10>>
<<set $Player.Arousal += $HumiliatedArousal>>
<span style="color:Red">-Reputation</span><br>
<br>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
[[Continue|School Restrooms][$Player.Exposed to "Clothed"]]
<</replace>>
<</link>>
/* HIDE IN STALL */
<<link "Hide in Stall">>
<<replace"#choice">>
Deciding you’d rather not been seen in such a state, you quickly dive into one of the stalls and lock the door. You hear the boys enter, when their talking suddenly ceases, no doubt at the sight of the pile of clothes. Your heart pounds as you hear one of them begin to move the clothes around.<br>
<br>
<span style="color:LightSteelBlue">”What the hell are these doing here?”</span> You hear him say as he drops the clothes back on the counter, <span style="color:LightSteelBlue">”You don’t think someone’s running around naked do you?”</span><br>
<br>
<span style="color:LightSteelBlue">”Imagine!”</span> You hear the other laugh, <span style="color:LightSteelBlue">”Doubt it though. They’re a little wet, someone probably changed and left them to dry. Not really a smart idea, since anybody could just steal them.”</span><br>
<br>
<span style="color:LightSteelBlue">”I guess we should take them to the lost and found in the main office.”</span> The boys quickly gather up your clothes.
<<if $PlayerUndies.Name != "None">>
You want to say something, but find yourself unable to speak out of embarrassment until it’s too late. <span style="color:Red">You now find yourself in the school bathroom in nothing but your $PlayerUndies.Type! You know where your clothes are, but you’ll have to walk through the hallway in your underwear to retrieve them.<br></span>
<<else>>
You want to say something, but find yourself unable to speak out of embarrassment until it’s too late. <span style="color:Red">You now find yourself in the school bathroom completly naked! You know where your clothes are, but you’ll have to walk through the hallway completely exposed in order to retrieve them.<br></span>
<<endif>>
<br>
<<set $SchoolLostFoundClothes to 1>>
[[Continue|School Restrooms]]
<</replace>>
<</link>>
</div>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School East Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"School Pee">>
<<else>>
<span style="color:Azure"><big><strong>--East Hallway--</strong></big></span><br>
You stand in the East Hallway of your school. The walls are lined with pictures of sports teams along with a large mural showcasing the school’s first ever baseball team. The entire hallway seems to be dedicated to the school’s impressive sports reputation. <br>
/* NPC SEEN */
<<if $Lucas == "East Hallway">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "East Hallway">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "East Hallway">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "East Hallway">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "East Hallway">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "East Hallway">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "East Hallway">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "East Hallway">>
<<include "FELIX Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:05)|School East Hallway][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Cafeteria (0:01)|School Cafeteria][$Minutes += 1]] <br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
[[History Classroom (0:01)|School History Classroom][$Minutes += 1]] <br>
[[Locker Room (0:01)|School Locker Room][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img class="image pixelated" src="Images\School Map\School Map East Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,328,435,381" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,324,273,435" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,327,111" alt="Cafeteria" onclick="$.wiki('<<goto[[School Cafeteria]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,220,381,273" alt="History Classroom" onclick="$.wiki('<<goto[[School History Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="436,58,489,111" alt="Locker Room" onclick="$.wiki('<<goto[[School Locker Room]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<if $Wet == 1>>
<<include"English Wet">>
<<elseif $PlayerTop.Type == "None" or $PlayerShoes.Type == "None">>
<<include"English Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School English Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--English Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. Hart</span>’s English Classroom. It has a cozy feel, almost like a grandparent’s house, with dark wood desks, rows of bookcases, and even a carpeted floor. There is also a coffee machine in the corner, which <span style="color:DarkTurquoise">Mr. Hart</span> seems to empty in the span of a single class.<br>
/* NPC SEEN */
<<if $Lucas == "English">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "English">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "English">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "English">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "English">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "English">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "English">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "English">>
<<include "FELIX Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $EnglishClass == 0>>
/* LATE */
<<if $Hours == 13 and $Minutes >= 10 and $Minutes < 30>>
<<set $Late to 1>>
[[Atend Class Late|Attend English]]<br>
/* ATTEND CLASS NORMALLY */
<<elseif $Hours == 13 and $Minutes < 10>>
[[Attend Class|Attend English]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<elseif $Hours == 12 and $Minutes == 60>>
[[Attend Class|Attend English]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
<br>
<<endif>>
<</nobr>><<nobr>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School Cafeteria">>
[[Continue|School Cafeteria]]
<<elseif $Location.Name == "School Courtyard">>
[[Continue|School Courtyard]]
<<endif>>
<</nobr>><<nobr>>
/* SAVING/STRIPPING CLOTHES */
<<set $ClothSave to "Save">>
<<if $GymClassType == "Gym">>
<<include"Strip Character Undies Save Restore">>
<<else>>
<<include"Strip Character Save Restore">>
<<endif>>
/* OPENING */
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Name != "None">>
You walk up to your locker and quickly strip off your clothes, placing them securely inside. <span style="color:Pink">This leaves you standing in nothing but your $PlayerUndies.Type, but you don’t feel embarrassed since you are in a locker room full of boys in their underwear.</span><br>
<br>
<<else>>
Realizing you are not wearing any underwear and are too shy to strip naked in front of your classmates, you quickly grab your clothes from your locker and head into one of the shower stalls to strip. <span style="color:Pink">Getting undressed, you are now standing behind the curtain completely naked. Slightly embarrassing, but at least you are fortunate enough to have somewhere to change away from prying eyes.</span><br>
<br>
<<endif>>
<div id=Choice>
<<link "Continue">>
<<replace"#Choice">>
/* NORMAL GYM CLASS */
<<if $GymClassType == "Gym">>
/* CHECKING RANDOM EVENT CHANCE */
<<set $RandomChance to random(1, 2)>>
<<if $RandomChance == 2>>
<<set $RandomEvent to random(1, 3)>>
<<else>>
<<set $RandomEvent to 0>>
<<endif>>
/* NO RANDOM EVENT */
<<if $RandomEvent == 0>>
<<include"Gym Class Changing Basic">>
/* 1. MICHAEL WEDGIE/SPANK */
<<elseif $RandomEvent == 1>>
<<include"Gym Changing Michael Wedgie">>
/* 2. FELIX TRIP */
<<elseif $RandomEvent == 2>>
<<if $FelixSocial >= 0 or $FelixSocialRank > 0>>
<<include"Gym Changing Felix Trip">>
<<else>>
<<include"Gym Class Changing Basic">>
<<endif>>
/* 3. XAVIER SHORTS MIX UP */
<<elseif $RandomEvent == 3>>
<<include"Gym Changing Xavier Shorts Mix Up">>
<<endif>>
/* SWIMMING GYM CLASS */
<<elseif $GymClassType == "Swimming">>
/* CHECKING RANDOM EVENT CHANCE */
<<set $RandomChance to random(1, 3)>>
<<if $RandomChance == 3>>
<<set $RandomEvent to random(1, 3)>>
<<else>>
<<set $RandomEvent to 0>>
<<endif>>
/* NO RANDOM EVENT */
<<if $RandomEvent == 0>>
<<include"Gym Class Changing Basic">>
/* 1. MICHAEL WEDGIE/SPANK */
<<elseif $RandomEvent == 1>>
<<include"Gym Changing Michael Wedgie">>
/* 2. FELIX TRIP */
<<elseif $RandomEvent == 2>>
<<if $FelixSocial >= 0 or $FelixSocialRank > 0>>
<<include"Gym Changing Felix Trip">>
<<else>>
<<include"Gym Class Changing Basic">>
<<endif>>
/* 3. XAVIER SHORTS MIX UP */
<<elseif $RandomEvent == 3>>
<<include"Gym Changing Xavier Shorts Mix Up">>
<<endif>>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* STRIPPING CLOTHES */
<<include"Strip Character Full">>
/* VARIABLE CHANGE */
<<set $PlayerGymWearing to "None">>
<<set $ShoweredGym to 1>>
<<set $Minutes += 5>>
/* OPENING */
You quickly grab a towel, undress, and walk over to the showers with the other boys. Each stall had a curtain in front of it that blocked anyone walking around from spying on whoever was inside, <span style="color:Pink">but considering how easily and quietly it could be moved it didn’t make you feel as secure as you would have hoped.</span> Once inside, you place your towel on the hook outside next to the curtain and turn on the water and begin cleaning yourself.<br>
<<set $Player.Hygiene += 51>>
<span style="color:Green"> +++ Hygiene</span><br>
<br>
<div id=Choice>
<<link "Continue">>
<<replace"#Choice">>
/* CHECKING RANDOM EVENT CHANCE */
<<set $RandomChance to random(1, 2)>>
<<if $RandomChance == 2>>
<<set $RandomEvent to random(1, 3)>>
<<else>>
<<set $RandomEvent to 0>>
<<endif>>
/* NO RANDOM EVENT */
<<if $RandomEvent == 0>>
<<include"Gym Class Shower Basic">>
/* 1. Towel Taken */
<<elseif $RandomEvent == 1>>
<<include"Gym Class Shower Towel Taken">>
/* 2. GNPC TOWEL TAKEN */
<<elseif $RandomEvent == 2>>
<<include"Gym Class Shower GNPC Towel Taken">>
/* 3. JACKSON SHAMPOO SHY */
<<elseif $RandomEvent == 3>>
<<include"Gym Class Shower Jackson Shampoo">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $Wet == 1>>
<<include"History Wet">>
<<elseif $PlayerTop.Type == "None" or $PlayerShoes.Type == "None">>
<<include"History Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School History Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--History Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. De León</span>’s History Classroom. The classroom looks very professional and neat, every book and pen organized without a single thing out of place. The walls are filled with pictures and quotes from famous historical people and <span style="color:DarkTurquoise">Mr. De León</span> has a bookcase behind his desk full of autobiographies and historical novels.<br>
/* NPC SEEN */
<<if $Lucas == "History">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "History">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "History">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "History">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "History">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "History">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "History">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "History">>
<<include "FELIX Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $HistoryClass == 0>>
/* LATE */
<<if $Hours == 9 and $Minutes >= 10 and $Minutes < 30>>
<<set $Late to 1>>
[[Atend Class Late|Attend History]]<br>
/* ATTEND CLASS NORMALLY */
<<elseif $Hours == 9 and $Minutes < 10>>
[[Attend Class|Attend History]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<elseif $Hours == 8 and $Minutes == 60>>
[[Attend Class|Attend History]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<endif>>
<<endif>>
[[Leave|School East Hallway][$Minutes += 1]]<br>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 15>>
<span style="color:DarkTurquoise"> Dr. Bertram</span> lets you lay down for a few minute.<br>
<span style="color:green">+Energy</span><br>
<<set $Player.Energy += 2>>
<br>
[[Continue|School Infirmary]]
<</nobr>><<nobr>>
<<set $Minutes += 15>>
<span style="color:DarkTurquoise"> Dr. Bertram</span> gives you some painkillers.<br>
<<set $Pained to 0>>
<<set $PainedHours to 0>>
<br>
[[Continue|School Infirmary]]
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Infirmary",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Infirmary",
}>>
<span style="color:Azure"><big><strong>--School Infirmary--</strong></big></span><br>
You stand in the school’s infirmary, a room about the size of a classroom with large, one way windows that looked out onto the courtyard. It had 4 beds, each with curtains around them that can be closed for patient privacy, a large collection of medical cabinets carrying all sorts of medicine and equipment, a large desk for the school’s physician, <span style="color:DarkTurquoise">Dr. Bertram</span>, along with other assorted pieces of furniture.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Hours == 7 or $Hours == 11 or $Hours == 15>>
<<if $Pained == 1>>
[[Ask for medicine (0:15)|School Infirmary Medicine]]<br>
<<endif>>
[[Ask to lay down (0:15)|School Infirmary Lay Down]]<br>
<<else>>
<span style="color:lightcoral">Dr. Bertram can only let you rest before and after class or during your lunch hour.</span><br>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<span style="color:Gray">[Studying is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time studying $SkillCheckType! You feel you understand it a bit better than before!</span><br>
/* XP GAIN */
<<set $SkillCheckLevel to $SchoolSkillLevel - 1>>
<<include"Skill Checks">>
<<set $SkillTime to 20>>
<<include"Skill EXP Gain">>
<br>
<<include"Study Bonus">>
<br>
[[Continue|School Library]]
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Library",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Library",
}>>
<span style="color:Azure"><big><strong>--School Library--</strong></big></span><br>
You stand in the large Preston School Library. It has seemingly endless rows of dark wood bookcases, each carefully organized, along with multiple areas with tables for studying and some computer stations. The bookcases were so tall that you’d need a ladder to reach the top shelf and you could probably easily hide amongst them. You can study here during school hours, but be careful not to stay past closing!<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Study Math (0:20)|School Library Study][$SkillCheckType to "Math"]] <span style="color:Green">+Math</span><br>
[[Study History (0:20)|School Library Study][$SkillCheckType to "History"]] <span style="color:Green">+History</span><br>
[[Study Science (0:20)|School Library Study][$SkillCheckType to "Science"]] <span style="color:Green">+Science</span><br>
[[Study English (0:20)|School Library Study][$SkillCheckType to "English"]] <span style="color:Green">+English</span><br>
[[Study Cooking (0:20)|School Library Study][$SkillCheckType to "Cooking"]] <span style="color:Green">+Cooking</span><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
<<include "Strip Character">>
<<set $Minutes += 5>>
You quickly shower.<br>
<<set $Player.Hygiene += 51>>
<span style="color:Green"> +++ Hygiene</span><br>
<<set $RandomChance to random(1, 5)>>
<<if $RandomChance != 1>>
[[Continue|School Locker Room]]
<<else>>
<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent == 1>>
<br>
Finishing your shower, you grab your towel and dry off a bit so you don’t leave a trail of water behind you before you wrap the towel around your waist and head over to your locker. You are stretching your arms above your head when another boy runs past you and <span style="color:Pink">you suddenly feel your towel ripped away! You quickly cover your exposed $Player.PenisSize Penis with your hands and bend over in an attempt to preserve your dignity as the boy who stole your towel begins to laugh at you with his friends.</span><br>
<br>
<span style="color:LightSteelBlue">“Cute butt <span style="color:DarkTurquoise">$Player.Name</span>! Maybe you should go show it off in the hallway!”</span> The boys tease as they wave your towel around and run off. <span style="color:Pink">You quickly sprint over to where the towels are kept and grab another one, though not before half the class sees your exposed rear.</span><br>
<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<<set $TimesSeenNaked += 1>>
[[Continue|School Locker Room]]
<<else>>
<br>
As you finish your shower and walk back to your locker with a towel wrapped around your waist, you hear a commotion in the next row and peek over. <span style="color:Pink">A short, skinny boy was being held with his arms in the air while another boy forcefully pulled off the poor kid’s towel, revealing the kid's massive penis! He was hung like a horse!</span><br>
<br>
<span style="color:LightSteelBlue">“See I told you he had a massive cock!”</span> The boy holding the poor kid laughed, <span style="color:LightSteelBlue">“I saw it in the bathroom and couldn’t believe my eyes! He must have had a growth spurt over the summer!”</span> The boy and his friends laughed as one of them began to poke the oversized member with a ruler from his backpack. <span style="color:Pink">The poor kid being held was basically on the verge of tears as his body was forcefully put on display and played with against his will.</span> You decide to return to your locker, just thankful it wasn’t you being played with.<br>
<br>
<<set $Player.Arousal += $HumiliatingArousal>>
[[Continue|School Locker Room]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Locker Room",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 1,
Environment: "School Locker Room",
}>>
/* GYM TEACHER INTRO */
<<if $GymIntro != 1 and $Hours >= 14>>
<<include"Gym Introduction">>
<<set $GymIntro to 1>>
<<include"Attend Gym Finish">>
<<else>>
/* TYPE OF GYM CLASS */
<<if $Day == "Tuesday" or $Day == "Thursday">>
<<set $GymClassType to "Swimming">>
<<else>>
<<set $GymClassType to "Gym">>
<<endif>>
/* LOCATION SETTING AND ROOM DESCRIPTION */
<span style="color:Azure"><big><strong>--Locker Room--</strong></big></span><br>
You stand in the school’s locker room. It is full of numerous small lockers where students keep their clothes. None of them have locks, however, since the school collects and washes all the gym clothes every few days. There is also a collection of curtained shower stalls nearby.<br>
<br>
/* NPCs DO NOT SHOWER ON FIRST DAY */
<<if $GymNoShower != 1>>
<<if $Lucas == "Locker Room" or $Lucas == "Gym">>
<<include"LUCAS Seen">>
<<endif>>
<<if $Ben == "Locker Room" or $Ben == "Gym">>
<<include"BEN Seen">>
<<endif>>
<<if $Michael == "Locker Room" or $Michael == "Gym">>
<<include"MICHAEL Seen">>
<<endif>>
<<if $Carter == "Locker Room" or $Carter == "Gym">>
<<include"CARTER Seen">>
<<endif>>
<<if $Jackson == "Locker Room" or $Jackson == "Gym">>
<<include"JACKSON Seen">>
<<endif>>
<<if $Thomas == "Locker Room" or $Thomas == "Gym">>
<<include"THOMAS Seen">>
<<endif>>
<<if $Xavier == "Locker Room" or $Xavier == "Gym">>
<<include"XAVIER Seen">>
<<endif>>
<<if $Felix == "Locker Room" or $Felix == "Gym">>
<<include"FELIX Seen">>
<<endif>>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Changing-</strong></span><br>
/* LINKS TO CHANGING INTO GYM CLOTHES */
<<if $Hours == 14>>
<<if $GymClassType == "Swimming" and $PlayerBottoms.Type != "Gym Trunks" and $GymClass == 0>>
[[Change into Swimming Trunks|School Gym Changing]]<br>
<<elseif $GymClassType == "Gym" and $PlayerBottoms.Type != "Gym Shorts" and $GymClass == 0>>
[[Change into Gym Clothes|School Gym Changing]]<br>
<<else>>
<<endif>>
<<endif>>
<<if $Hours == 13 and $Minutes >= 45>>
<<if $GymClassType == "Swimming" and $PlayerBottoms.Type != "Gym Trunks" and $GymClass == 0>>
[[Change into Swimming Trunks|School Gym Changing]]<br>
<<elseif $GymClassType == "Gym" and $PlayerBottoms.Type != "Gym Shorts" and $GymClass == 0>>
[[Change into Gym Clothes|School Gym Changing]]<br>
<<else>>
<<endif>>
<<endif>>
/* SHOWERING */
<<if $GymNoShower != 1>>
<<if $GymClass == 2 and $ShoweredGym != 1>>
[[Shower|School Gym Shower]]<br>
<<endif>>
<<endif>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $GymClass == 0>>
<<if $GymClassType == "Swimming" and $PlayerBottoms.Type != "Gym Trunks">>
<span style="color:LightCoral">You are not dressed for Swimming Class.</span><br>
<<elseif $GymClassType == "Gym" and $PlayerBottoms.Type != "Gym Shorts">>
<span style="color:LightCoral">You are not dressed for Gym Class.</span><br>
<<else>>
/* LATE */
<<if $Hours == 14 and $Minutes >= 10 and $Minutes < 30>>
<<set $Late to 1>>
[[Attend Class Late|Attend Gym]]<br>
/* ATTEND CLASS NORMALLY */
<<elseif $Hours == 14 and $Minutes < 10>>
[[Attend Class|Attend Gym]]
<br>
<<elseif $Hours == 13 and $Minutes == 60>>
[[Attend Class|Attend Gym]]
<br>
<<endif>>
<<endif>>
<<endif>>
<<if $PlayerGymWearing == "Gym" or $PlayerGymWearing == "Swim">>
<span style="color:LightCoral">Coach won't let you leave in your Gym Clothes.</span><br>
<<elseif $ShoweredGym != 1 and $GymClass == 2>>
<span style="color:LightCoral">Coach won't let you leave without showering.</span><br>
<<else>>
[[Leave|School East Hallway][$Minutes += 1]]<br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* FREE */
<<if $SchoolLunchLevel == 0>>
<<set $Player.Hunger += 20>>
You enjoy the school's free Lunch. It's nothing special.<br>
/* STANDARD */
<<elseif $SchoolLunchLevel == 1>>
<<set $Player.Hunger += 35>>
<<set $Money -= 2>>
You enjoy the school's standard Lunch. It tastes pretty good!<br>
/* PREMIUM */
<<elseif $SchoolLunchLevel == 2>>
<<set $Player.Hunger += 35>>
<<set $Money -= 4>>
<<set $Delicious to 1>>
<<set $DeliciousHours to 6>>
You enjoy the school's premium Lunch. It tastes delicious!<br>
<<endif>>
<<set $Minutes += 15>>
<<set $LunchClass to 1>>
<span style="color:Green"> -Hunger</span><br>
<br>
[[Continue|School Cafeteria]] <br>
<</nobr>><<nobr>>
<<if $Player.Exposed == "Naked">>
<span style="color:Red">As you enter the Main Office completely naked and see the secretary and Vice Principle sitting there, you look down at the floor embarrassed while avoiding eye contact.</span> You attempt to ask about the clothes that were turned in, but find yourself unable to speak due to the lump in your throat. After a few humiliating moments, the secretary speaks.<br>
<br>
<span style="color:LightSteelBlue">”I’m assuming you’re here about clothes found in the restroom? They are over there in the box in the corner.”</span> You thank him quietly and quickly retrieve your clothes. <span style="color:Pink">You face the wall as you get dressed as to not exposed your $Player.PenisSize Penis, but blush as you feel both their eyes on your exposed rear.</span><br>
<br>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $SeenNaked to 1>>
<<set $TimesSeenNaked += 1>>
<<set $SeenNakedHours += 4>>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
<<elseif $Player.Exposed == "Undies">>
<span style="color:Red">As you enter the Main Office in nothing but your $PlayerUndies.Name and see the secretary and Vice Principle sitting there, you look down at the floor embarrassed while avoiding eye contact.</span> You attempt to ask about the clothes that were turned in, but find yourself unable to speak due to the lump in your throat. After a few humiliating moments, the secretary speaks.<br>
<br>
<span style="color:LightSteelBlue">”I’m assuming you’re here about clothes found in the restroom? They are over there in the box in the corner.”</span> You thank him quietly and quickly retrieve your clothes. <span style="color:Pink">You face the wall as you get dressed, but blush as you feel both their eyes on your underwear-clad rear.</span><br>
<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 4>>
<<set $TimesSeenUndies += 1>>
<<set $ClothSave to "Restore">>
<<include"Strip Character Undies Save Restore">>
<<endif>>
[[Leave|School South Hallway]]
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Main Office",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Main Office",
}>>
<span style="color:Azure"><big><strong>--Main Office--</strong></big></span><br>
/* EXPOSED */
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Undies">>
<<include"School Main Office Exposed">>
<<else>>
/* NORMAL */
You stand in the Main Office of the school. A secretary and the Vice Principle sits at the front desk and deals with most of the problems that come by while the Headmaster’s Office is in the back in a separate room. The room is full of school posters and numerous newspaper cutouts speaking of the school’s achievements.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/* DETENTION */
<<if $Detention > 0 and $Hours > 14>>
[[Attend Detention|Attend Detention]]<br>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<<endif>>
<</nobr>><<nobr>>
<<if $Wet == 1>>
<<include"Math Wet">>
<<elseif $PlayerTop.Type == "None" or $PlayerShoes.Type == "None">>
<<include"Math Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School Math Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--Math Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. Randolph</span>’s Math Classroom. It has an an fashion feeling to it, with lines of desk all facing the teacher’s desk and a chalk board. Next to the chalk board are a list of rules which has a wooden paddle hanging next to it. You feel your Butt clench at the thought of being on the receiving end of one of <span style="color:DarkTurquoise">Mr. Randolph</span>’s punishments.<br>
/* NPC SEEN */
<<if $Lucas == "Math">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "Math">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "Math">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "Math">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "Math">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "Math">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "Math">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "Math">>
<<include "FELIX Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $MathClass == 0>>
/* LATE */
<<if $Hours == 8 and $Minutes >= 10 and $Minutes < 30>>
<<set $Late to 1>>
[[Atend Class Late|Attend Math]]<br>
/* ATTEND CLASS NORMALLY */
<<elseif $Hours == 8 and $Minutes < 10>>
[[Attend Class|Attend Math]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<elseif $Hours == 7 and $Minutes == 60>>
[[Attend Class|Attend Math]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
/* WAIT IN CLASSROOM */
<<elseif $Hours == 7 and $Minutes <= 59>>
[[Wait in Classroom|Wait Math]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Schooll Music Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Music Room",
}>>
<span style="color:Azure"><big><strong>--Music Room--</strong></big></span><br>
Music Room. Work in Progress<br>
<br>
<<if $Michael == "Music Class">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Felix == "Music Class">>
<<include "FELIX Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
/* NOTHING HAPPENS */
You awaken a short time later, feeling refreshed and ready to continue the day.<br>
<<set $Player.Energy += 10>>
<span style="color:Green">+Energy </span><br>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<if $PlayerUndies.Type == "None">>
You awaken to the strange feeling of hands along your stomach and side. You slowly open your eyes to see your $PlayerTop.Type has been pulled up, exposing your stomach, and two boys sit at your feet, <span style="color:Red">one of them grips your $PlayerBottoms.Type, slowly pulling them down and revealing your pubic area. </span>
<<else>>
You awaken to the strange feeling of hands along your stomach and side. You slowly open your eyes to see your $PlayerTop.Type has been pulled up, exposing your stomach, and two boys sit at your feet. <span style="color:Red">One of them grips your $PlayerBottoms.Type, slowly pulling them down and revealing your $PlayerUndies.Type. </span>
<<endif>>
You quickly yell out, grabbing and pulling up your $PlayerBottoms.Type before they can take it off any further. The two boys are scared by your sudden movement, falling backwards into the grass, but quickly get to their feet and run off laughing.<br>
<<set $Player.Energy += 10>>
<span style="color:Green">+Energy </span><br>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<set $Minutes += 30>>
<<set $Stress -= 1>>
/* OPENING */
Deciding to relax in the shade, you lay against one of the trees. You think you should have enough time to take a short nap and have little trouble drifting off to sleep.<br>
<br>
/* RANDOM EVENT CHECKER */
<<set $RandomEvent to random(1, 2)>>
/* NOTHING HAPPENS */
<<if $RandomEvent == 1>>
<<include"School Nap Basic">>
/* EVENT */
<<else>>
<<set $RandomEvent2 to random(1, 3)>>
/* SNEAKY PANTSERS */
<<if $RandomEvent2 == 1>>
<<include"School Nap Sneaky Pantsers">>
/* LUCAS CHECKS IN ON PLAYER */
<<elseif $RandomEvent2 == 2>>
<<if $LucasSocial > -15>>
<<include"LUCAS Courtyard Player Nap">>
<<else>>
<<include"School Nap Basic">>
<<endif>>
/* BEN NOTICES SPIDER */
<<elseif $RandomEvent2 == 3>>
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<include"BEN Nap Sees Spider">>
<<else>>
<<include"School Nap Basic">>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Red">As you are about to enter the school, you are suddenly grabbed by the school’s <span style="color:DarkTurquoise">Security Guard</span> and pulled to the side.</span><br>
<br>
<span style="color:LightSteelBlue">“What do you think you’re doing here?”</span> The <span style="color:DarkTurquoise">Security Guard</span> shouts at you. You explain you are a student here but he interrupts you. <span style="color:LightSteelBlue">“I don’t care if you’re a god damn student! Nobody is entering the school unless they are properly dressed! According to school rules, every student must wear pants, a shirt, and shoes! Otherwise, I’m not to let them enter. This school has a reputation!”</span><br>
<br>
You try to explain that you forgot them and plead for him to let you in, but he doesn’t relent. <span style="color:LightSteelBlue">“I don’t care if you have to walk all the way home and are late to class, you go get yourself dressed!”</span><br>
<br>
<span style="color:Gray">[In the future you can purchase or ‘barrow’ clothing from the school. But for now you are unable to attend without proper clothing.]</span><br>
<br>
[[Leave|Middle School]]
<</nobr>><<nobr>>
You groggily open your eyes to see a figure standing above you. You panic, quickly sitting up and scooting back against the wall. You find yourself sitting on a small medical bed in the Nurse’s Office. <span style="color:DarkTurquoise">Dr. Bertram</span> was standing over you, slightly surprised by your sudden movement.<br>
<br>
<span style="color:LightSteelBlue">“Calm down, you’re alright.”</span> <span style="color:DarkTurquoise">Dr. Bertram</span> says, putting his hand on your shoulder, <span style="color:LightSteelBlue">“A teacher found you passed out and brought you here. You seemed to have overexerted yourself. You should sleep more.”</span> <span style="color:DarkTurquoise">Dr. Bertram</span> does a quick checkup to make sure you are alright before letting you leave.<br>
<br>
<<set $Minutes += 60>>
<<set $Player.Energy += 25>>
[[Continue|School Infirmary][$Sleeping to 0]]
<</nobr>><<nobr>>
You are practically leaning against the wall as your eyes burn every time you close them. The sounds of the school fade in and out as your head and limbs grow heavy. Without thinking, you sit down. Just for a moment, just to catch your breath. <span style="color:Lightcoral">But are unable to stop yourself from passing out.</span><br>
<br>
<<set $Sleeping to 1>>
<<set $Random to random(1, 1)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<if $Random == 1>>
<<include"School Pass Out Nurse">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:Lightcoral">You can’t hold it in anymore and your eyes begin to water as your bladder relieves itself. Your face goes red as the warm fluid envelopes your clothing and you wet yourself. You’re wet, embarrassed, and stink. But on the bright side, no one saw it.</span><br>
<br>
<<set $Player.Bladder to 100>>
<<set $Player.Hygiene to 0>>
<<if $PlayerBottoms.Type == "Diaper">>
<<set $Wet to 1>>
<<endif>>
<<include"School Fail Location">>
<</nobr>><<nobr>>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 0>>
<<set $Minutes += 20>>
<span style="color:Gray">[Playing Soccer is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time playing Soccer. You feel your Athletics improve!</span><br>
<<set $SkillResults to "Pass">>
<<set $SkillEXPGainLevel to "Half">>
<<include"Skill EXP Gain">>
<<set $Player.Energy -= 1>>
<span style="color:Red">-Energy</span><br>
<<set $Player.Hygiene -= 1>>
<span style="color:Red">-Hygiene</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* OPENING */
Despite some of the older kids seeing themselves as “too mature” to play on the playground, many of the younger kids enjoy it’s inclusion and run around happily.<br>
<br>
/* RANDOM EVENT CHECKER */
<<set $RandomEvent to random(1, 3)>>
/* NOTHING HAPPENS */
<<if $RandomEvent == 1>>
<<include"PLAYGROUND No Event">>
/* EVENT */
<<else>>
<<set $RandomEvent2 to random(1, 13)>>
/* SLIDE WEDGIE */
<<if $RandomEvent2 == 1>>
<<include"PLAYGROUND Slide Wedgie">>
/* LUCAS ROPE LADDER */
<<elseif $RandomEvent2 == 2>>
<<include"LUCAS Playground Rope Ladder">>
/* BEN BULLIED */
<<elseif $RandomEvent2 == 3>>
<<include"BEN Playground Bullied">>
/* MICHAEL PANTS */
<<elseif $RandomEvent2 == 4>>
<<if $MichaelSocial < 15>>
<<include"MICHAEL Playerground Pants Player">>
<<else>>
<<include"PLAYGROUND No Event">>
<<endif>>
/* CARTER FLY DOWN */
<<elseif $RandomEvent2 == 5>>
<<include"CARTER Playground Fly Down">>
/* MICHAEL PLAYGROUND PROTECT */
<<elseif $RandomEvent2 == 6>>
<<if $MichaelSocial >= 15>>
<<include"MICHAEL Playground Protect">>
<<else>>
<<include"PLAYGROUND No Event">>
<<endif>>
/* JACKSON MONKEY BAR STAND */
<<elseif $RandomEvent2 == 7>>
<<include"JACKSON Playground Standing on Monkey Bars">>
/* XAIVER BALL KICK */
<<elseif $RandomEvent2 == 8>>
<<include"XAVIER Playground Ball Kick">>
/* THOMAS BALL HITS PAPERS */
<<elseif $RandomEvent2 == 9>>
<<include"THOMAS Playground Ball Hits Papers">>
/* FELIX LOST BALL */
<<elseif $RandomEvent2 == 10>>
<<include"FELIX Playground Lost Ball">>
/* 11. THOMAS AND XAVIER FIGHT */
<<elseif $RandomEvent2 == 11>>
<<include"THOMAS XAVIER Playground Fight">>
/* 12. BEN BACKPACK TREE */
<<elseif $RandomEvent2 == 12>>
<<include"BEN Playground Backpack Tree">>
/* 12. PENNY */
<<elseif $RandomEvent2 == 13>>
<<include"PLAYGROUND Found Penny">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* REP LEVELS */
<<if $SchoolRep < -200>>
<<set $Reputation to "Hated">>
<span style="color:DarkRed">You are hated by the other students!</span>
<<elseif $SchoolRep < -200>>
<<set $Reputation to "Uncool">>
<span style="color:DarkRed">The other students think you are Uncool.</span>
<<elseif $SchoolRep <= -150>>
<<set $Reputation to "Very Disliked">>
<span style="color:Red">You are Very Disliked by the other students.</span>
<<elseif $SchoolRep <= -100>>
<<set $Reputation to "Disliked">>
<span style="color:Red">You are disliked by the other students. </span>
<<elseif $SchoolRep > -50 and $SchoolRep < 50>>
<<set $Reputation to "No Opinion">>
<span style="color:Yellow">The other students have no strong opinion of you.</span>
<<elseif $SchoolRep <= 100>>
<<set $Reputation to "Liked">>
<span style="color:LightGreen">You are Liked by the other students.</span>
<<elseif $SchoolRep <= 150>>
<<set $Reputation to "Well Liked">>
<span style="color:Green">You are Well Liked by the other students.</span>
<<elseif $SchoolRep <= 200>>
<<set $Reputation to "Cool">>
<span style="color:DarkGreen">The other students think you are Cool.</span>
<<elseif $SchoolRep > 200>>
<<set $Reputation to "Popular">>
<span style="color:Cyan">You are considered Popular amongst the other students!</span>
<<endif>>
<br>
/* REP GAUGE */
<<if $SchoolRep == -200>>
<img class="image pixelated" src="Images\UI\Rep-200.png" alt="Level">
<<elseif $SchoolRep <= -190>>
<img class="image pixelated" src="Images\UI\Rep-190.png" alt="Level">
<<elseif $SchoolRep <= -180>>
<img class="image pixelated" src="Images\UI\Rep-180.png" alt="Level">
<<elseif $SchoolRep <= -170>>
<img class="image pixelated" src="Images\UI\Rep-170.png" alt="Level">
<<elseif $SchoolRep <= -160>>
<img class="image pixelated" src="Images\UI\Rep-160.png" alt="Level">
<<elseif $SchoolRep <= -150>>
<img class="image pixelated" src="Images\UI\Rep-150.png" alt="Level">
<<elseif $SchoolRep <= -140>>
<img class="image pixelated" src="Images\UI\Rep-140.png" alt="Level">
<<elseif $SchoolRep <= -130>>
<img class="image pixelated" src="Images\UI\Rep-130.png" alt="Level">
<<elseif $SchoolRep <= -120>>
<img class="image pixelated" src="Images\UI\Rep-120.png" alt="Level">
<<elseif $SchoolRep <= -110>>
<img class="image pixelated" src="Images\UI\Rep-110.png" alt="Level">
<<elseif $SchoolRep <= -100>>
<img class="image pixelated" src="Images\UI\Rep-100.png" alt="Level">
<<elseif $SchoolRep <= -90>>
<img class="image pixelated" src="Images\UI\Rep-90.png" alt="Level">
<<elseif $SchoolRep <= -80>>
<img class="image pixelated" src="Images\UI\Rep-80.png" alt="Level">
<<elseif $SchoolRep <= -70>>
<img class="image pixelated" src="Images\UI\Rep-70.png" alt="Level">
<<elseif $SchoolRep <= -60>>
<img class="image pixelated" src="Images\UI\Rep-60.png" alt="Level">
<<elseif $SchoolRep <= -50>>
<img class="image pixelated" src="Images\UI\Rep-50.png" alt="Level">
<<elseif $SchoolRep <= -40>>
<img class="image pixelated" src="Images\UI\Rep-40.png" alt="Level">
<<elseif $SchoolRep <= -30>>
<img class="image pixelated" src="Images\UI\Rep-30.png" alt="Level">
<<elseif $SchoolRep <= -20>>
<img class="image pixelated" src="Images\UI\Rep-20.png" alt="Level">
<<elseif $SchoolRep <= -10>>
<img class="image pixelated" src="Images\UI\Rep-10.png" alt="Level">
<<elseif $SchoolRep > -10 and $SchoolRep < 10>>
<img class="image pixelated" src="Images\UI\Rep0.png" alt="Level">
<<elseif $SchoolRep <= 10>>
<img class="image pixelated" src="Images\UI\Rep10.png" alt="Level">
<<elseif $SchoolRep <= 20>>
<img class="image pixelated" src="Images\UI\Rep20.png" alt="Level">
<<elseif $SchoolRep <= 30>>
<img class="image pixelated" src="Images\UI\Rep30.png" alt="Level">
<<elseif $SchoolRep <= 40>>
<img class="image pixelated" src="Images\UI\Rep40.png" alt="Level">
<<elseif $SchoolRep <= 50>>
<img class="image pixelated" src="Images\UI\Rep50.png" alt="Level">
<<elseif $SchoolRep <= 60>>
<img class="image pixelated" src="Images\UI\Rep60.png" alt="Level">
<<elseif $SchoolRep <= 70>>
<img class="image pixelated" src="Images\UI\Rep70.png" alt="Level">
<<elseif $SchoolRep <= 80>>
<img class="image pixelated" src="Images\UI\Rep80.png" alt="Level">
<<elseif $SchoolRep <= 90>>
<img class="image pixelated" src="Images\UI\Rep90.png" alt="Level">
<<elseif $SchoolRep <= 100>>
<img class="image pixelated" src="Images\UI\Rep100.png" alt="Level">
<<elseif $SchoolRep <= 110>>
<img class="image pixelated" src="Images\UI\Rep110.png" alt="Level">
<<elseif $SchoolRep <= 120>>
<img class="image pixelated" src="Images\UI\Rep120.png" alt="Level">
<<elseif $SchoolRep <= 130>>
<img class="image pixelated" src="Images\UI\Rep130.png" alt="Level">
<<elseif $SchoolRep <= 140>>
<img class="image pixelated" src="Images\UI\Rep140.png" alt="Level">
<<elseif $SchoolRep <= 150>>
<img class="image pixelated" src="Images\UI\Rep150.png" alt="Level">
<<elseif $SchoolRep <= 160>>
<img class="image pixelated" src="Images\UI\Rep160.png" alt="Level">
<<elseif $SchoolRep <= 170>>
<img class="image pixelated" src="Images\UI\Rep170.png" alt="Level">
<<elseif $SchoolRep <= 180>>
<img class="image pixelated" src="Images\UI\Rep180.png" alt="Level">
<<elseif $SchoolRep <= 190>>
<img class="image pixelated" src="Images\UI\Rep190.png" alt="Level">
<<elseif $SchoolRep <= 200>>
<img class="image pixelated" src="Images\UI\Rep200.png" alt="Level">
<<endif>>
/* RESETTING MAX VALUES */
<<if $SchoolRep > 200>>
<<set $SchoolRep to 200>>
<<endif>>
<<if $SchoolRep < -200>>
<<set $SchoolRep to -200>>
<<endif>>
<</nobr>><<nobr>>
/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<<endif>>
<</nobr>><<nobr>>
<<include"Exposed Tracking">>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span>
<<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<br>
<<include"School Restroom Closet Wearing">>
<br>
<br>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<if $PlayerHead.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<endif>>
<<set $PlayerHead to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<if $PlayerFace.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<endif>>
<<set $PlayerFace to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<if $PlayerMouth.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<endif>>
<<set $PlayerMouth to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<if $PlayerNeck.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<endif>>
<<set $PlayerNeck to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<if $PlayerUnder.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<endif>>
<<set $PlayerUnder to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<if $PlayerTop.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<endif>>
<<set $PlayerTop to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<if $PlayerOver.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<endif>>
<<set $PlayerOver to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<if $PlayerOuter.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<endif>>
<<set $PlayerOuter to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<if $PlayerBack.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<endif>>
<<set $PlayerBack to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<if $PlayerHands.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<endif>>
<<set $PlayerHands to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<if $PlayerBottoms.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<endif>>
<<set $PlayerBottoms to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<if $PlayerWaist.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<endif>>
<<set $PlayerWaist to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<if $PlayerUndies.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<endif>>
<<set $PlayerUndies to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<if $PlayerSocks.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<endif>>
<<set $PlayerSocks to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<if $PlayerShoes.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<endif>>
<<set $PlayerShoes to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<endif>>
<</link>>
<</capture>>
<</for>>
<br>
<br>
<<if $Player.Exposed == "Clothed">>
[[Close|School Restrooms]]
<<else>>
<span style="color:lightcoral">You can't go out like this!</span>
<<endif>>
<</nobr>><<nobr>>
/* HALLWAY BUSY */
<<set $Random to random(1, 10)>>
<<if $Random < 4>>
<<set $SchoolExposedBusy to "Busy">>
<<elseif $Random < 7>>
<<set $SchoolExposedBusy to "Mild">>
<<elseif $Random < 10>>
<<set $SchoolExposedBusy to "Few">>
<<elseif $Random == 10>>
<<set $SchoolExposedBusy to "Empty">>
<<endif>>
<<set $Location to "School Inside">>
<span style="color:Azure"><big><strong>--Restroom--</strong></big></span><br>
<<if $Player.Exposed =="Naked">>
<span style="color:Red"> You find yourself completely naked and hiding in a stall of your school’s restroom.</span> Thankfully, the restroom is empty, <span style="color:Pink">but you know you have no other choice then to head out with only your hands as cover for your $Player.PenisSize Penis.</span><br>
<br>
<<elseif $Player.Exposed == "Undies">>
<span style="color:Red"> You find yourself in nothing but your $PlayerUndies.Name and hiding in a stall of your school’s restroom.</span> Thankfully, the restroom is empty, <span style="color:Pink">but you know you have no other choice then to head out.</span><br>
<br>
<<endif>>
/*
Based on what you can hear, the school hallways seem:
<<if $SchoolExposedBusy == "Busy">>
<span style="color:DarkRed">Packed full of people, everyone will see you!</span>
<<elseif $SchoolExposedBusy == "Mild">>
<span style="color:Red">To have quiet a few people in them! You doubt you'd be able to move unseen.</span>
<<elseif $SchoolExposedBusy == "Few">>
<span style="color:Yellow">Only have a few people, you may be able to move without being seen.</span>
<<elseif $SchoolExposedBusy == "Empty">>
<span style="color:Green">Silent, you're pretty sure no one is out there that will see you.</span>
<<endif>>
*/
You can choose to wait if you have time, or try your luck in the hallway.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:03)|School Restrooms][$Minutes += 3]]<br>
[[Leave|School South Hallway][$Minutes += 1]]<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Restroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Restroom",
}>>
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Naked">>
<<include"School Restrooms Exposed">>
<<else>>
<span style="color:Azure"><big><strong>--Restroom--</strong></big></span><br>
You stand in the Rest Rooms of the school. It is larger than most public bathrooms you’ve seen, probably because it is the only student bathroom in the school. It has half a dozen stalls and urinals along with a row of stainless steel sinks. Everything shines as if it has been cleaned recently.<br>
<br>
<<if $Ben == "School Bathroom">>
<<include"BEN Seen">><br>
<<endif>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Use Bathroom (0:02)|Use Bathroom School]] <span style="color:Green">-Bladder</span><br>
[[Change Clothes|School Restroom Closet]]<br>
<<if $Wet == 1>>
[[Dry off clothes|School Dry Off]]<br>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<<endif>>
<</nobr>><<nobr>>
<<if $Wet == 1>>
<<include"Science Wet">>
<<elseif $PlayerTop.Type == "None" or $PlayerShoes.Type == "None">>
<<include"Science Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School Science Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--Science Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. Chang</span>’s Science Classroom. Instead of normal desks, this room has a collection of metal tables with a built-in sink where two to three students can sit. The back of the classroom has many locked cabinets and cases where, <span style="color:DarkTurquoise">Mr. Chang</span> keeps the more dangerous tools and chemicals, along with a small chemical shower. The walls host a collection of movie and comic book posters, some of which are signed and framed.<br>
/* NPC SEEN */
<<if $Lucas == "Science">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "Science">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "Science">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "Science">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "Science">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "Science">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "Science">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "Science">>
<<include "FELIX Seen">>
<<endif>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ScienceClass == 0>>
/* LATE */
<<if $Hours == 12 and $Minutes >= 10 and $Minutes < 30>>
<<set $Late to 1>>
[[Atend Class Late|Attend Science]]<br>
/* ATTEND CLASS NORMALLY */
<<elseif $Hours == 12 and $Minutes < 10>>
[[Attend Class|Attend Science]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<elseif $Hours == 11 and $Minutes == 60>>
[[Attend Class|Attend Science]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
/* WAIT IN CLASSROOM */
<<elseif $Hours == 11 and $Minutes <= 59>>
[[Wait in Classroom|Wait Science]]
<<listbox "$SchoolFocus">>
<<option "Work Normally" "Normal">>
<<option "Work Hard [+Stress]" "Hard">>
<<option "Relax [-Stress]" "Relax">>
<</listbox>>
<br>
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<<endif>>
<</nobr>><<nobr>>
<<if $Month == "August">>
<<set $SchoolSkillLevel to 2>>
<<elseif $Month == "September">>
<<set $SchoolSkillLevel to 3>>
<<elseif $Month == "October">>
<<set $SchoolSkillLevel to 4>>
<<elseif $Month == "November">>
<<set $SchoolSkillLevel to 5>>
<<elseif $Month == "December">>
<<set $SchoolSkillLevel to 6>>
<<elseif $Month == "January">>
<<set $SchoolSkillLevel to 7>>
<<elseif $Month == "February">>
<<set $SchoolSkillLevel to 8>>
<<elseif $Month == "March">>
<<set $SchoolSkillLevel to 9>>
<<elseif $Month == "April">>
<<set $SchoolSkillLevel to 10>>
<<elseif $Month == "May">>
<<set $SchoolSkillLevel to 11>>
<<endif>>
<</nobr>><<nobr>>
<<set $SkillMenuRemember to "School">>
<span style="color:Azure"><strong><big>--School Skills--</big></strong></span><br>
/* ENGLISH */
<strong>English</strong><br>
<<if $EnglishLearned == 1>>
<<if $EnglishXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $EnglishXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $EnglishXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $EnglishXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $EnglishXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $EnglishXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $EnglishXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $EnglishXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $EnglishXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $EnglishXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $EnglishXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $EnglishSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $EnglishSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $EnglishSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $EnglishSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $EnglishSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $EnglishSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $EnglishSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $EnglishSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $EnglishSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $EnglishSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* HISTORY */
<strong>History</strong><br>
<<if $HistoryLearned == 1>>
<<if $HistoryXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $HistoryXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $HistoryXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $HistoryXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $HistoryXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $HistoryXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $HistoryXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $HistoryXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $HistoryXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $HistoryXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $HistoryXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $HistorySkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $HistorySkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $HistorySkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $HistorySkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $HistorySkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $HistorySkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $HistorySkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $HistorySkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $HistorySkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $HistorySkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* MATH */
<strong>Math</strong><br>
<<if $MathLearned == 1>>
<<if $MathXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $MathXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $MathXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $MathXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $MathXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $MathXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $MathXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $MathXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $MathXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $MathXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $MathXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $MathSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $MathSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $MathSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $MathSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $MathSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $MathSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $MathSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $MathSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $MathSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $MathSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* SCIENCE */
<strong>Science</strong><br>
<<if $ScienceLearned == 1>>
<<if $ScienceXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ScienceXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ScienceXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ScienceXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ScienceXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ScienceXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ScienceXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ScienceXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ScienceXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ScienceXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ScienceXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $ScienceSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ScienceSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ScienceSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ScienceSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ScienceSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ScienceSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ScienceSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ScienceSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ScienceSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ScienceSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<span style="color:Azure"><strong><big>--Physical Skills--</big></strong></span><br>
/* ATHELETICS */
<strong>Athletics</strong><br>
<<if $AthleticsLearned == 1>>
<<if $AthleticsXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $AthleticsXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $AthleticsXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $AthleticsXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $AthleticsXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $AthleticsXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $AthleticsXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $AthleticsXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $AthleticsXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $AthleticsXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $AthleticsXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $AthleticsSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $AthleticsSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $AthleticsSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $AthleticsSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $AthleticsSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $AthleticsSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $AthleticsSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $AthleticsSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $AthleticsSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $AthleticsSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
/* SWIMMING */
<strong>Swimming</strong><br>
<<if $SwimmingLearned == 1>>
<<if $SwimmingXP < 10>>
<img class="image pixelated" src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $SwimmingXP < 20>>
<img class="image pixelated" src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $SwimmingXP < 30>>
<img class="image pixelated" src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $SwimmingXP < 40>>
<img class="image pixelated" src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $SwimmingXP < 50>>
<img class="image pixelated" src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $SwimmingXP < 60>>
<img class="image pixelated" src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $SwimmingXP < 70>>
<img class="image pixelated" src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $SwimmingXP < 80>>
<img class="image pixelated" src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $SwimmingXP < 90>>
<img class="image pixelated" src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $SwimmingXP < 100>>
<img class="image pixelated" src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $SwimmingXP >= 100>>
<img class="image pixelated" src="Images\UI\SkillEXP100.png" alt="EXP">
<<endif>>
<<if $SwimmingSkill == 1>>
<img class="image pixelated" src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $SwimmingSkill == 2>>
<img class="image pixelated" src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $SwimmingSkill == 3>>
<img class="image pixelated" src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $SwimmingSkill == 4>>
<img class="image pixelated" src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $SwimmingSkill == 5>>
<img class="image pixelated" src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $SwimmingSkill == 6>>
<img class="image pixelated" src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $SwimmingSkill == 7>>
<img class="image pixelated" src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $SwimmingSkill == 8>>
<img class="image pixelated" src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $SwimmingSkill == 9>>
<img class="image pixelated" src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $SwimmingSkill == 10>>
<img class="image pixelated" src="Images\UI\SkillLevel10.png" alt="Level">
<<endif>>
<<else>>
You have not learned this skill!
<<endif>>
<br>
<</nobr>><<nobr>>
<<if $Player.Exposed == "Naked">>
<span style="color:Red"> You stand in the South Hallway of your school, completely naked and using your hands to cover your $Player.PenisSize Penis.</span> Thankfully, no one else is currently in the hallway, letting you keep your dignity for the time being, but you’re not sure how long that will last and the school’s cameras make you turn bright red, <span style="color:Pink">as you wonder if anybody is watching you from the other side.</span><br>
<br>
<<elseif $Player.Exposed == "Undies">>
<span style="color:Red"> You stand in the South Hallway of your school in nothing but your $PlayerUndies.Name as you attempt to cover them with your hands.</span> Thankfully, no one else is currently in the hallway, letting you keep your dignity for the time being, but you’re not sure how long that will last and the school’s cameras make you turn bright red, <span style="color:Pink">as you wonder if anybody is watching you from the other side.</span><br>
<br>
<<endif>>
/* LOST AND FOUND ON */
<<if $SchoolLostFoundClothes == 1>>
[[Walk into Main Office|School Main Office]]<br>
<<endif>>
<div style="position: relative">
<img class="image pixelated" src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img class="image pixelated" src="Images\School Map\School Map South Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,382,111,435" alt="Restrooms" onclick="$.wiki('<<goto[[School Restrooms]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,274,273,327" alt="Main Office" onclick="$.wiki('<<goto[[School Main Office]]>><<set $Minutes += 1>>')" />
</map>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School South Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"School Pee">>
<<else>>
<span style="color:Azure"><big><strong>--South Hallway--</strong></big></span><br>
/* EXPOSED */
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Undies">>
<<include"School South Hallway Exposed">>
<<else>>
/* ELSE */
You stand in the South Hallway of your school. Rows of lockers fill the walls between the classes, painted the school colors of Purple and Gold. Near the Main Office is a large trophy case, showcasing the large number of awards the school has won over the years. Next to that is a large bulletin board where they post news and information.<br>
/* NPC SEEN */
<<if $Lucas == "South Hallway">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "South Hallway">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "South Hallway">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "South Hallway">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "South Hallway">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "South Hallway">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "South Hallway">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "South Hallway">>
<<include "FELIX Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:05)|School South Hallway][$Minutes += 5]]<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $LinkTravel == 1>>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
[[East Hallway (0:01)|School East Hallway][$Minutes += 1]] <br>
[[Math Classroom (0:01)|School Math Classroom][$Minutes += 1]] <br>
[[Science Classroom (0:01)|School Science Classroom][$Minutes += 1]] <br>
[[Auditorium (0:01)|School Auditorium][$Minutes += 1]] <br>
[[Computer Room (0:01)|School Computer Room][$Minutes += 1]] <br>
[[Main Office (0:01)|School Main Office][$Minutes += 1]] <br>
[[Restrooms (0:01)|School Restrooms][$Minutes += 1]] <br>
[[Library (0:01)|School Library][$Minutes += 1]]<br>
[[School Infirmary (0:01)|School Infirmary][$Minutes += 1]]<br>
<<endif>>
<<if $Detention > 0>>
[[Outside School (0:01)|Leaving With Detention]]<br>
/* CAN'T LEAVE DURING SCHOOL */
<<elseif $Hours >= 7 and $Hours < 15>>
<span style="color:lightcoral">The front gate is locked during school hours.</span><br>
<<else>>
[[Outside School (0:01)|Middle School][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img class="image pixelated" src="Images\School Map\School Map South Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,58,165,111" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,327" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,58,436,111" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="382,58,435,327" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,382,111,435" alt="Restrooms" onclick="$.wiki('<<goto[[School Restrooms]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,382,165,435" alt="Science Classroom" onclick="$.wiki('<<goto[[School Science Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,382,219,435" alt="Math Classroom" onclick="$.wiki('<<goto[[School Math Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,328,57,381" alt="Auditorium" onclick="$.wiki('<<goto[[School Auditorium]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,274,273,327" alt="Main Office" onclick="$.wiki('<<goto[[School Main Office]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="274,381,327,435" alt="Computer Room" onclick="$.wiki('<<goto[[School Computer Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="382,382,435,435" alt="Storage Closet" onclick="$.wiki('<<goto[[School Storage Closet]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,274,219,327" alt="School Infirmary" onclick="$.wiki('<<goto[[School Infirmary]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,382,381,435" alt="Home Ec" onclick="$.wiki('<<goto[[Home Ec Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="436,328,489,381" alt="School Library" onclick="$.wiki('<<goto[[School Library]]>><<set $Minutes += 1>>')" />
/* DETENTION TRACKING */
<<if $Detention > 0>>
<area shape="rect" coords="420,330,479,359" alt="Oustide" onclick="$.wiki('<<goto[[Leaving With Detention]]>>')" />
/* CAN'T LEAVE DURING SCHOOL */
<<elseif $Hours >= 7 and $Hours < 15>>
<<else>>
<<endif>>
</map>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School Storage Closet",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Storage Closet",
}>>
<span style="color:Azure"><big><strong>--Storage Closet--</strong></big></span><br>
You sneak into the storage closet at the end of the hall. You try to remain quiet, as you know students aren’t allowed in here. The room is mainly full of what you’d expect, cleaning supplies and tools for maintenance around the school. More surprising are the boxes stuffed behind the shelves full of frightening things such as shackles, handcuffs, and whips. You hope that these are just props from the school plays.<br>
<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "School West Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"School Pee">>
<<else>>
<span style="color:Azure"><big><strong>--West Hallway--</strong></big></span><br>
You stand in the West Hallway of your school. Unlike the other halls, this one is filled with artsy murals and numerous framed paintings. You gather that they’ve all been painted by students or alumni. Next to the entrance to the Auditorium are framed photographs from some of the various plays they’ve held over the years. <br>
/* NPC SEEN */
<<if $Lucas == "West Hallway">>
<<include "LUCAS Seen">>
<<endif>>
<<if $Ben == "West Hallway">>
<<include "BEN Seen">>
<<endif>>
<<if $Michael == "West Hallway">>
<<include "MICHAEL Seen">>
<<endif>>
<<if $Carter == "West Hallway">>
<<include "CARTER Seen">>
<<endif>>
<<if $Jackson == "West Hallway">>
<<include "JACKSON Seen">>
<<endif>>
<<if $Thomas == "West Hallway">>
<<include "THOMAS Seen">>
<<endif>>
<<if $Xavier == "West Hallway">>
<<include "XAVIER Seen">>
<<endif>>
<<if $Felix == "West Hallway">>
<<include "FELIX Seen">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:05)|School West Hallway][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Cafeteria (0:01)|School Cafeteria][$Minutes += 1]] <br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
[[English Classroom (0:01)|School English Classroom][$Minutes += 1]] <br>
[[Music Room (0:01)|School Music Room][$Minutes += 1]] <br>
[[Art Classroom (0:01)|School Art Classroom][$Minutes += 1]] <br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img class="image pixelated" src="Images\School Map\School Map West Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,328,435,381" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,324,273,435" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,327,111" alt="Cafeteria" onclick="$.wiki('<<goto[[School Cafeteria]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,112,165,165" alt="English Classroom" onclick="$.wiki('<<goto[[School English Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,220,165,273" alt="Art Classroom" onclick="$.wiki('<<goto[[School Art Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,58,57,111" alt="Music Room" onclick="$.wiki('<<goto[[School Music Room]]>><<set $Minutes += 1>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Green"><span style="color:DarkTurquoise">Mr. Chang</span> uses marbles and slides to explain a few physics concepts in a fun and engaging way.</span> While none of you may fully understand how it works, you all get a better understanding of the basics.<br>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend Science Finish">>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:DarkTurquoise">Mr. Chang</span> has you all doing an interesting experiment using a few substances, including lemon juice which he has you all squeeze freshly from a lemon. Things are going well and everyone is having fun, until another boy accidentally bumps you as you are squeezing the lemon, <span style="color:lightcoral">resulting in lemon juice going directly into your eye!</span><br>
<br>
You are unable to contain your scream of pain as your eye begins to burn. <span style="color:DarkTurquoise">Mr. Chang</span> quickly realizes what had happened, grabs you by the shoulders, leads you over to the eye washing station, and begins to help you wash out the lemon juice. As he does so, he explains to the rest of the class that even something as simple as lemon juice can cause damage to your cornea and should be washed out as soon as possible. Using the eye wash station is uncomfortable, but is better than the burning sensation of lemon juice in your eye.<br>
<br>
<span style="color:lightcoral">Unfortunately, the washing station doesn’t work exactly as intended and a stray stream of water blasts you in the chest, completely soaking the front of your $TopType and $BottomsType.</span> As the class ends, <span style="color:DarkTurquoise">Mr. Chang</span> recommends you use the hand dryer in the bathroom to dry off your clothes before your next class, apologizing for the malfunction.<br>
<br>
<<set $Wet to 1>>
<<set $Pained to 1>>
<<set $PainedHours += 4>>
<<include"Attend Science Finish">>
<</nobr>><<nobr>>
Near the end of the class, <span style="color:DarkTurquoise">Mr. Chang</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $ScienceGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $ScienceGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $ScienceGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $ScienceGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $ScienceGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $ScienceGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $ScienceGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $ScienceGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $ScienceGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $ScienceGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $ScienceGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $ScienceGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $ScienceGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>>
<br>
/* STUDY */
<strong>Study Results:</strong>
<<if $ScienceStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $ScienceStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $ScienceStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $ScienceStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $ScienceStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $ScienceStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $ScienceStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $ScienceStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $ScienceStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $ScienceStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $ScienceStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<<endif>>
<br>
/* SKILL LEVEL */
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $ScienceSkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<<endif>>
<br>
/* FINAL */
<<set $SkillCheckType to "Science">>
<<set $SkillCheckLevel to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<<endif>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $ScienceGrade + $StudyFinal + $SkillFinal + $FinalFinal>>
<<if $FinalGrade >= 400>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 380>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 360>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 340>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 320>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 300>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 280>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 260>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 240>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 220>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 200>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<<endif>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but you can’t sit through class dressed like that. Go put something on.”</span><br>
<br>
[[Leave|School South Hallway]]
<</nobr>><<nobr>>
<<set $SkillCheckLevel to random(1, 3)>>
<<set $SkillCheckType to "Science">>
You are learning about physics and how to calculate things such as force and momentum when <span style="color:DarkTurquoise">Mr. Chang</span> asks if someone could come up to the whiteboard and give an example of the formulas in practice. <span style="color:LightSteelBlue"> “What about you <span style="color:DarkTurquoise">$Player.Name</span>? Care to give it a shot?” </span>
<<if $SkillCheckLevel < $ScienceSkill + 1>>
<span style="color:Green">The formula seems simple enough, you are confident you can get it right.</span> Though you are slightly nervous about everyone’s eyes being on you.
<<elseif $SkillCheckLevel == $ScienceSkill + 1>>
<span style="color:Yellow">The formula seems a bit complicated, but you think you can figure it out.</span> You could give it a shot, but are nervous about looking dumb in front of everyone.
<<elseif $SkillCheckLevel > $ScienceSkill + 1>>
<span style="color:Red">The formula is like Greek to you,</span> you feel you’d be better off just staying in your seat.
<<endif>><br>
<br>
<div id=choice>
<<link "Attempt to answer">>
<<replace"#choice">>
<<include "Skill Checks">>
<<if $SkillResults == "Pass">>
<span style="color:DarkTurquoise">Mr. Chang</span> gives you an encouraging smile as you walk up to the whiteboard and begin to right out the formula, explaining your process as you go. <span style="color:Green">To your surprise, it goes really well and both you and the other students better understand the formula thanks to your demonstration.</span><br>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set $EventPassFail to "Pass">>
<<include"Attend Science Finish">>
<<else>>
<span style="color:DarkTurquoise">Mr. Chang</span> gives you an encouraging smile as you walk up to the whiteboard and begin to right out the formula, explaining your process as you go. <span style="color:Red">You quickly begin to stumble over your words and realize you may not have as much understanding of the formula as you thought.</span> Your face turns red at some of the teasing comments from the other students and eventually return to your seat.<br>
<br>
<<set $EventPassFail to "Fail">>
<<include"Attend Science Finish">>
<<endif>>
<</replace>>
<</link>>
<<include"Skill Level Display">><br>
<<link "Refuse<br>">>
<<replace"#choice">>
You refuse, leaving <span style="color:DarkTurquoise">Mr. Chang</span> disappointed, but another student quickly speaks up and offer to give it a shot. He has a bit of trouble, but is able to display and explain the formula.<br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $ScienceLearned != 1>>
<span style="color:Gold">You have learned the Science Skill! This skill will determine your class grade. From research, to deduction, to experiments. There truly are no limits to what Science can do. Improving this skill will reduce the time it takes for you to complete your homework and give you more insight into skill checks.</span><br>
<<set $ScienceLearned to 1>>
<<endif>>
<<if $ScienceXP >= 100>>
<<set $ScienceXP to 0>>
<<set $ScienceSkill += 1>>
<<if $ScienceSkill > 10>>
<<set $ScienceSkill to 10>>
<<endif>>
<<if $ScienceSkill == 2>>
<span style="color:Gold">You have reached Science Level 2! As your ability to research and solve problems increases, you become faster at completing certain tasks. Completing your Homework will now only take 50 minutes.</span><br>
<<endif>>
<<if $ScienceSkill == 3>>
<span style="color:Gold">You have reached Science Level 3! Using the information provided to you to deduce the difficulty and outcome of a task is an important part of Science. You will now get a more accurate Difficulty Display on Skill Checks.</span><br>
<<endif>>
<<if $ScienceSkill == 4>>
<span style="color:Gold">You have reached Science Level 4! Some have taken to calling you a young Einstein, well at least you have. Completing your Homework will now only take 40 minutes.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but you can’t sit through class soaking wet. You’ll need to go to the bathroom and dry your clothes off.”</span><br>
<br>
[[Leave|School South Hallway]]
<</nobr>><<nobr>>
<strong>--Clothing Malfuctions--</strong><br>
Your pants have been pulled down <span style="color:DarkTurquoise">$TimesPantsPulledDown</span> times.<br>
Your pants have been ripped off <span style="color:DarkTurquoise">$TimesPantsRippedOff</span> times.<br>
Your underwear has been stolen <span style="color:DarkTurquoise">$TimesUndiesStolen</span> times.<br>
<strong>--Masturbation--</strong><br>
You have spent <span style="color:DarkTurquoise">$TimeSpentMasturbating</span> minutes masturbating.<br>
You have climaxed <span style="color:DarkTurquoise">$TimesClimaxedMasturbating</span> times while masturbating.<br>
You have climaxed while masturbating in your bedroom <span style="color:DarkTurquoise">$TimesClimaxedMasturbatingBedroom</span> times.<br>
<strong>--Lewd Experiences--</strong><br>
You have recieved <span style="color:DarkTurquoise">$TimesWedgied</span> Wedgies.<br>
You have given <span style="color:DarkTurquoise">$TimesGaveWedgie</span> Wedgies.<br>
You have been seen in your underwear by people <span style="color:DarkTurquoise">$TimesSeenUndies</span> times.<br>
You have been seen naked by people <span style="color:DarkTurquoise">$TimesSeenNaked</span> times.<br>
You have been spanked <span style="color:DarkTurquoise">$TimesSpanked</span> times.<br>
[[Back|Journal]]
<</nobr>><<nobr>>
<<set $Player.Mood to 50 + $MoodPositive + $MoodNegative>>
<<if $Player.Mood >= 90>>
<<set $Player.CurrentMood to "Ecstatic">>
<<set $MoodSkill to 30>>
<<elseif $Player.Mood >= 80>>
<<set $Player.CurrentMood to "Very Happy">>
<<set $MoodSkill to 20>>
<<elseif $Player.Mood >= 60>>
<<set $Player.CurrentMood to "Happy">>
<<set $MoodSkill to 10>>
<<elseif $Player.Mood >= 50>>
<<set $Player.CurrentMood to "Normal">>
<<set $MoodSkill to 0>>
<<elseif $Player.Mood >= 31>>
<<set $Player.CurrentMood to "Sad">>
<<set $MoodSkill to -10>>
<<elseif $Player.Mood >= 21>>
<<set $Player.CurrentMood to "Very Sad">>
<<set $MoodSkill to -20>>
<<else>>
<<set $Player.CurrentMood to "Depressed">>
<<set $MoodSkill to -30>>
<<endif>>
/* CURRENT MOOD */
<<if $Player.CurrentMood == "Ecstatic">>
<span style="color:Teal">You feel Ecstatic!</span>
<<elseif $Player.CurrentMood == "Very Happy">>
<span style="color:DarkGreen">You feel Very Happy!</span>
<<elseif $Player.CurrentMood == "Happy">>
<span style="color:Green">You feel Happy.</span>
<<elseif $Player.CurrentMood == "Normal">>
<span style="color:Yellow">You feel Normal.</span>
<<elseif $Player.CurrentMood == "Sad">>
<span style="color:Red">You feel Sad.</span>
<<elseif $Player.CurrentMood == "Very Sad">>
<span style="color:Red">You feel Very Sad!</span>
<<elseif $Player.CurrentMood == "Depressed">>
<span style="color:DarkRed">You feel Depressed!</span>
<<endif>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Shirt Drawer--</strong></span><br>
[[T-Shirts|Closet][$ClothingTypeTop to "T-Shirts"]]
-
[[Tanktops|Closet][$ClothingTypeTop to "Tanktops"]]
-
[[Long-Sleeved Shirts|Closet][$ClothingTypeTop to "Long Sleeves"]]
-
[[Polo Shirts|Closet][$ClothingTypeTop to "Polo Shirts"]]
-
[[Dress Shirts|Closet][$ClothingTypeTop to "Dress Shirts"]]
-
[[Pajama Shirts|Closet][$ClothingTypeTop to "Pajama Shirts"]]
-
[[Contest Shirts|Closet][$ClothingTypeTop to "Contest Shirts"]]
<br>
<<if $ClothingTypeTop == "T-Shirts">>
<<include"Closet Tops T-Shirts">>
<<elseif $ClothingTypeTop == "Tanktops">>
<<include"Closet Tops Tanktops">>
<<elseif $ClothingTypeTop == "Long Sleeves">>
<<include"Closet Tops Long Sleeves">>
<<elseif $ClothingTypeTop == "Polo Shirts">>
<<include"Closet Tops Polo">>
<<elseif $ClothingTypeTop == "Pajama Shirts">>
<<include"Closet Tops Pajama Shirts">>
<<elseif $ClothingTypeTop == "Dress Shirts">>
<<include"Closet Tops Dress Shirts">>
<<elseif $ClothingTypeTop == "Contest Shirts">>
<<include"Closet Tops Contest Shirts">>
<<else>>
<<include"Closet Tops T-Shirts">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Shoes--</strong></span><br>
[[Sneakers|Closet][$ClothingTypeShoes to "Sneakers"]]
-
[[Tennis Shoes|Closet][$ClothingTypeShoes to "Tennis Shoes"]]
-
[[Sandals|Closet][$ClothingTypeShoes to "Sandals"]]
-
[[Dress Shoes|Closet][$ClothingTypeShoes to "Dress Shoes"]]
<br>
<<if $ClothingTypeShoes == "Sneakers">>
<<include"Closet Shoes Sneakers">>
<<elseif $ClothingTypeShoes == "Tennis Shoes">>
<<include"Closet Shoes Tennis Shoes">>
<<elseif $ClothingTypeShoes == "Sandals">>
<<include"Closet Shoes Sandals">>
<<elseif $ClothingTypeShoes == "Dress Shoes">>
<<include"Closet Shoes Dress Shoes">>
<<else>>
<<include"Closet Shoes Sneakers">>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $ShoesID == "None">>
<<endif>>
/* SNEAKERS */
<<if $ShoesID == "ShSnBk">>
<span title="Black Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnBl">>
<span title="Blue Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Blue Sneakers.png" alt="Blue Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnGy">>
<span title="Gray Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Gray Sneakers.png" alt="Gray Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnGr">>
<span title="Green Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Green Sneakers.png" alt="Green Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnOr">>
<span title="Orange Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Orange Sneakers.png" alt="Orange Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnPu">>
<span title="Purple Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Purple Sneakers.png" alt="Purple Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnRe">>
<span title="Red Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Red Sneakers.png" alt="Red Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnWh">>
<span title="White Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\White Sneakers.png" alt="White Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnYe">>
<span title="Yellow Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Yellow Sneakers.png" alt="Yellow Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnBr">>
<span title="Brown Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Brown Sneakers.png" alt="Brown Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnPi">>
<span title="Pink Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Pink Sneakers.png" alt="Pink Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnTe">>
<span title="Teal Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Teal Sneakers.png" alt="Teal Sneakers">
</span>
<<endif>>
<<if $ShoesID == "ShSnBe">>
<span title="Beige Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Beige Sneakers.png" alt="Beige Sneakers">
</span>
<<endif>>
/* TENNIS SHOES */
<<if $ShoesID == "ShTsBk">>
<span title="Black Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Black Tennis Shoes.png" alt="Black Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsBl">>
<span title="Blue Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsGy">>
<span title="Gray Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Gray Tennis Shoes.png" alt="Gray Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsGr">>
<span title="Green Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Green Tennis Shoes.png" alt="Green Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsOr">>
<span title="Orange Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Orange Tennis Shoes.png" alt="Orange Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsPu">>
<span title="Purple Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Purple Tennis Shoes.png" alt="Purple Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsRe">>
<span title="Red Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Red Tennis Shoes.png" alt="Red Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsWh">>
<span title="White Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\White Tennis Shoes.png" alt="White Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsYe">>
<span title="Yellow Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Yellow Tennis Shoes.png" alt="Yellow Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsBr">>
<span title="Brown Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Brown Tennis Shoes.png" alt="Brown Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsPi">>
<span title="Pink Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Pink Tennis Shoes.png" alt="Pink Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsTe">>
<span title="Teal Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Teal Tennis Shoes.png" alt="Teal Tennis Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShTsBe">>
<span title="Beige Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\Beige Tennis Shoes.png" alt="Beige Tennis Shoes">
</span>
<<endif>>
/* DRESS SHOES */
<<if $ShoesID == "ShDsBk">>
<span title="Black Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Black Dress Shoes.png" alt="Black Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsBl">>
<span title="Blue Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Blue Dress Shoes.png" alt="Blue Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsGy">>
<span title="Gray Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Gray Dress Shoes.png" alt="Gray Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsGr">>
<span title="Green Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Green Dress Shoes.png" alt="Green Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsOr">>
<span title="Orange Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Orange Dress Shoes.png" alt="Orange Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsPu">>
<span title="Purple Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Purple Dress Shoes.png" alt="Purple Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsRe">>
<span title="Red Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Red Dress Shoes.png" alt="Red Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsWh">>
<span title="White Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\White Dress Shoes.png" alt="White Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsYe">>
<span title="Yellow Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Yellow Dress Shoes.png" alt="Yellow Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsBr">>
<span title="Brown Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Brown Dress Shoes.png" alt="Brown Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsPi">>
<span title="Pink Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Pink Dress Shoes.png" alt="Pink Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsTe">>
<span title="Teal Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Teal Dress Shoes.png" alt="Teal Dress Shoes">
</span>
<<endif>>
<<if $ShoesID == "ShDsBe">>
<span title="Beige Dress Shoes">
<img class="image pixelated" src="Images\Equipment\Dress Shoes\Beige Dress Shoes.png" alt="Beige Dress Shoes">
</span>
<<endif>>
/* SANDALS */
<<if $ShoesID == "ShSaBk">>
<span title="Black Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Black Sandals.png" alt="Black Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaBl">>
<span title="Blue Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Blue Sandals.png" alt="Blue Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaGy">>
<span title="Gray Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Gray Sandals.png" alt="Gray Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaGr">>
<span title="Green Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Green Sandals.png" alt="Green Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaOr">>
<span title="Orange Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Orange Sandals.png" alt="Orange Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaPu">>
<span title="Purple Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Purple Sandals.png" alt="Purple Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaRe">>
<span title="Red Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Red Sandals.png" alt="Red Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaWh">>
<span title="White Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\White Sandals.png" alt="White Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaYe">>
<span title="Yellow Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Yellow Sandals.png" alt="Yellow Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaBr">>
<span title="Brown Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Brown Sandals.png" alt="Brown Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaPi">>
<span title="Pink Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Pink Sandals.png" alt="Pink Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaTe">>
<span title="Teal Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Teal Sandals.png" alt="Teal Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShSaBe">>
<span title="Beige Sandals">
<img class="image pixelated" src="Images\Equipment\Sandals\Beige Sandals.png" alt="Beige Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShAngelYe">>
<span title="Angel Sandals">
<img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Sandals.png" alt="Angel Sandals">
</span>
<<endif>>
<<if $ShoesID == "ShDemonBk">>
<span title="Demon Boots">
<img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Boots.png" alt="Demon Boots">
</span>
<<endif>>
<<if $ShoesID == "ShVampireBk">>
<span title="Vampire Heels">
<img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Heels.png" alt="Vampire Heels">
</span>
<<endif>>
<<if $ShoesID == "ShWerewolf">>
<span title="Werewolf Shoes">
<img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Werewolf Shoes.png" alt="Werewolf Shoes">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $ShoesID == "None">>
<<set $Shoes to "None">>
<<set $ShoesType to "None">>
<<set $ShoesColor to "None">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
/* SNEAKERS */
<<if $ShoesID == "ShSnBk">>
<<set $Shoes to "Black Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnBl">>
<<set $Shoes to "Blue Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Blue">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnGy">>
<<set $Shoes to "Gray Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Gray">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnGr">>
<<set $Shoes to "Green Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Green">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnOr">>
<<set $Shoes to "Orange Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Orange">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnPu">>
<<set $Shoes to "Purple Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Purple">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnRe">>
<<set $Shoes to "Red Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Red">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnWh">>
<<set $Shoes to "White Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "White">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnYe">>
<<set $Shoes to "Yellow Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Yellow">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnBr">>
<<set $Shoes to "Brown Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Brown">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnPi">>
<<set $Shoes to "Pink Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Pink">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnTe">>
<<set $Shoes to "Teal Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Teal">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSnBe">>
<<set $Shoes to "Beige Sneakers">>
<<set $ShoesType to "Sneakers">>
<<set $ShoesColor to "Beige">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
/* TENNIS SHOES */
<<if $ShoesID == "ShTsBk">>
<<set $Shoes to "Black Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsBl">>
<<set $Shoes to "Blue Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Blue">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsGy">>
<<set $Shoes to "Gray Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Gray">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsGr">>
<<set $Shoes to "Green Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Green">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsOr">>
<<set $Shoes to "Orange Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Orange">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsPu">>
<<set $Shoes to "Purple Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Purple">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsRe">>
<<set $Shoes to "Red Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Red">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsWh">>
<<set $Shoes to "White Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "White">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsYe">>
<<set $Shoes to "Yellow Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Yellow">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsBr">>
<<set $Shoes to "Brown Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Brown">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsPi">>
<<set $Shoes to "Pink Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Pink">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsTe">>
<<set $Shoes to "Teal Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Teal">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShTsBe">>
<<set $Shoes to "Beige Tennis Shoes">>
<<set $ShoesType to "Tennis Shoes">>
<<set $ShoesColor to "Beige">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
/* DRESS SHOES */
<<if $ShoesID == "ShDsBk">>
<<set $Shoes to "Black Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsBl">>
<<set $Shoes to "Blue Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Blue">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsGy">>
<<set $Shoes to "Gray Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Gray">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsGr">>
<<set $Shoes to "Green Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Green">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsOr">>
<<set $Shoes to "Orange Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Orange">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsPu">>
<<set $Shoes to "Purple Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Purple">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsRe">>
<<set $Shoes to "Red Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Red">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsWh">>
<<set $Shoes to "White Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "White">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsYe">>
<<set $Shoes to "Yellow Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Yellow">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsBr">>
<<set $Shoes to "Brown Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Brown">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsPi">>
<<set $Shoes to "Pink Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Pink">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsTe">>
<<set $Shoes to "Teal Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Teal">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
<<if $ShoesID == "ShDsBe">>
<<set $Shoes to "Beige Dress Shoes">>
<<set $ShoesType to "Dress Shoes">>
<<set $ShoesColor to "Beige">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 1>>
<<endif>>
/* SANDALS */
<<if $ShoesID == "ShSaBk">>
<<set $Shoes to "Black Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaBl">>
<<set $Shoes to "Blue Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Blue">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaGy">>
<<set $Shoes to "Gray Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Gray">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaGr">>
<<set $Shoes to "Green Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Green">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaOr">>
<<set $Shoes to "Orange Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Orange">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaPu">>
<<set $Shoes to "Purple Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Purple">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaRe">>
<<set $Shoes to "Red Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Red">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaWh">>
<<set $Shoes to "White Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "White">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaYe">>
<<set $Shoes to "Yellow Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Yellow">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaBr">>
<<set $Shoes to "Brown Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Brown">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaPi">>
<<set $Shoes to "Pink Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Pink">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaTe">>
<<set $Shoes to "Teal Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Teal">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShSaBe">>
<<set $Shoes to "Beige Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Beige">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShAngelYe">>
<<set $Shoes to "Angel Sandals">>
<<set $ShoesType to "Sandals">>
<<set $ShoesColor to "Yellow">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShDemonBk">>
<<set $Shoes to "Demon Boots">>
<<set $ShoesType to "Boots">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShVampireBk">>
<<set $Shoes to "Vampire Heels">>
<<set $ShoesType to "Heels">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<<if $ShoesID == "ShWerewolf">>
<<set $Shoes to "Werewolf Shoes">>
<<set $ShoesType to "Werewolf Shoes">>
<<set $ShoesColor to "Black">>
<<set $ShoesSleep to 0>>
<<set $ShoesSwim to 0>>
<<set $ShoesFormal to 0>>
<<endif>>
<</nobr>><<set $IconLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopIconLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopBriefsIconLayers to {
Layer1: "Images/Equipment/Briefs/White Briefs.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
Color: "White",
}>>
<<set $AvatarLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopAvatarLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopBriefsAvatarLayers to {
Layer1: "Images/Avatar/Clothes/Briefs/White Briefs.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopShortsAvatarLayers to {
Layer1: "Images/Avatar/Clothes/Shorts/White Shorts.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopShortsIconLayers to {
Layer1: "Images/Equipment/Shorts/White Shorts.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
Color: "White",
}>>
<<set $ShopShorts to {
Avatar: "Images/Avatar/Clothes/Shorts/White Shorts.png",
Color: "White",
}>><<nobr>>
WIP
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Boy Barn--</strong></big></span><br>
This is the description of the location.<br>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Underwear|Shopping District Boy Barn][$ClothingCategory to "Underwear";$ClothingType to "Briefs";$ShopColor to "White"]]
- [[Bottoms|Shopping District Boy Barn][$ClothingCategory to "Bottoms";$ClothingType to "Shorts";$ShopColor to "White"]]
- [[Under Tops|Shopping District Boy Barn][$ClothingCategory to "Under";$ClothingType to "Tank Tops";$ShopColor to "White"]]
- [[Tops|Shopping District Boy Barn][$ClothingCategory to "Tops";$ClothingType to "T-Shirts";$ShopColor to "White"]]
/*
- [[Socks|Shopping District Boy Barn][$ClothingCategory to "Tops";$ClothingType to "Socks";$ShopColor to "White"]]
- [[Shoes|Shopping District Boy Barn][$ClothingCategory to "Tops";$ClothingType to "Sneakers";$ShopColor to "White"]]
- [[Outer|Shopping District Boy Barn][$ClothingCategory to "Tops";$ClothingType to "Hoodie";$ShopColor to "White"]]
*/
<br>
<<if $ClothingCategory == "Underwear">>
<<include"Boy Barn Underwear">>
<<elseif $ClothingCategory == "Bottoms">>
<<include"Boy Barn Bottoms">>
<<elseif $ClothingCategory == "Under">>
<<include"Boy Barn Under Tops">>
<<elseif $ClothingCategory == "Tops">>
<<include"Boy Barn Tops">>
<<elseif $ClothingCategory == "Socks">>
<<include"Boy Barn Socks">>
<<elseif $ClothingCategory == "Shoes">>
<<include"Boy Barn Shoes">>
<<elseif $ClothingCategory == "Outer">>
<<include"Boy Barn Outer">>
<<endif>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Clothing Store--</strong></big></span><br>
You stand in the clothing store in the Shopping District. Large windows look out onto the street, and it is full of clothing from expensive-looking brands to more economic brands. You are quickly pointed over to the children’s section, which has numerous clothing racks and some changing rooms.<br>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Underwear|Shopping District Clothing Store][$ClothingCategory to "Underwear";$ClothingType to "Briefs"]]
- [[Bottoms|Shopping District Clothing Store][$ClothingCategory to "Bottoms";$ClothingType to "Shorts"]]
- [[Tops|Shopping District Clothing Store][$ClothingCategory to "Tops";$ClothingType to "Shirts"]]
- [[Outerwear|Shopping District Clothing Store][$ClothingCategory to "Outerwear";$ClothingType to "Hoodies"]]
- [[Socks|Shopping District Clothing Store][$ClothingCategory to "Socks";$ClothingType to "Socks"]]
- [[Shoes|Shopping District Clothing Store][$ClothingCategory to "Shoes";$ClothingType to "Tennis Shoes"]] <br>
[[Sleepwear|Shopping District Clothing Store][$ClothingCategory to "Sleepwear";$ClothingType to "Two"]]
- [[Swimwear|Shopping District Clothing Store][$ClothingCategory to "Swimwear";$ClothingType to "Trunks"]]<br>
<span style="color:Azure"><strong>-$ClothingCategory-</strong></span><br>
<<if $ClothingCategory == "Underwear">>
<<include"Clothing Store Underwear">>
<<elseif $ClothingCategory == "Bottoms">>
<<include"Clothing Store Bottoms">>
<<elseif $ClothingCategory == "Tops">>
<<include"Clothing Store Tops">>
<<elseif $ClothingCategory == "Outerwear">>
<<include"Clothing Store Outerwear">>
<<elseif $ClothingCategory == "Socks">>
<<include"Clothing Store Socks">>
<<elseif $ClothingCategory == "Shoes">>
<<include"Clothing Store Shoes">>
<<elseif $ClothingCategory == "Sleepwear">>
<<include"Clothing Store Sleepwear">>
<<elseif $ClothingCategory == "Swimwear">>
<<include"Clothing Store Swimwear">>
<<endif>><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br>
<</nobr>><<nobr>>
<<set $Location to "City Inside">>
<span style="color:Azure"><big><strong>--Hair Salon--</strong></big></span><br>
You stand in a small hair salon built on the Shopping District Plaza. Despite its small size, it has room for 6 people to be worked on at once and a comfortable-looking sitting area for waiting customers. There are a few stylists available and the receptionist glances at you wondering if you needed any help.<br>
<br>
<strong>Old Hair:</strong>
<<if $HairStyle == "Messy">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\White.png">
<<endif>>
<<elseif $HairStyle == "Short">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\White.png">
<<endif>>
<<elseif $HairStyle == "Medium">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\White.png">
<<endif>>
<<elseif $HairStyle == "Combed">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\White.png">
<<endif>>
<<elseif $HairStyle == "Long">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\White.png">
<<endif>>
<<elseif $HairStyle == "Spiked">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\White.png">
<<endif>>
<<elseif $HairStyle == "Parted">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\White.png">
<<endif>>
<<elseif $HairStyle == "Heroic">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\White.png">
<<endif>>
<<elseif $HairStyle == "Swooped">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\White.png">
<<endif>>
<<elseif $HairStyle == "Shaggy">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\White.png">
<<endif>>
<<elseif $HairStyle == "Unkempt">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\White.png">
<<endif>>
<<elseif $HairStyle == "Stylish">>
<<if $HairColor == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Auburn.png">
<<elseif $HairColor == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Black.png">
<<elseif $HairColor == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Blonde.png">
<<elseif $HairColor == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Blue.png">
<<elseif $HairColor == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Brown.png">
<<elseif $HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Charcoal.png">
<<elseif $HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Dark Blue.png">
<<elseif $HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Dark Brown.png">
<<elseif $HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Dirty Blonde.png">
<<elseif $HairColor == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Ginger.png">
<<elseif $HairColor == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Gray.png">
<<elseif $HairColor == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Green.png">
<<elseif $HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Light Brown.png">
<<elseif $HairColor == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Lime.png">
<<elseif $HairColor == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Pink.png">
<<elseif $HairColor == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Purple.png">
<<elseif $HairColor == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Red.png">
<<elseif $HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Strawberry Blonde.png">
<<elseif $HairColor == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Teal.png">
<<elseif $HairColor == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\White.png">
<<endif>>
<<endif>>
<strong>New Hair:</strong>
<<if $HairStyleNew == "Messy">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Messy\White.png">
<<endif>>
<<elseif $HairStyleNew == "Short">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Short\White.png">
<<endif>>
<<elseif $HairStyleNew == "Medium">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\Teal.png">
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<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Medium\White.png">
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<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Combed\White.png">
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<<elseif $HairStyleNew == "Long">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Long\White.png">
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<<elseif $HairStyleNew == "Spiked">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Spiked\White.png">
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<<elseif $HairStyleNew == "Parted">>
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<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Parted\White.png">
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<<elseif $HairStyleNew == "Heroic">>
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<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Heroic\White.png">
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<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Auburn.png">
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<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Swooped\White.png">
<<endif>>
<<elseif $HairStyleNew == "Shaggy">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Shaggy\White.png">
<<endif>>
<<elseif $HairStyleNew == "Unkempt">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Unkempt\White.png">
<<endif>>
<<elseif $HairStyleNew == "Stylish">>
<<if $HairColorNew == "Auburn">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Auburn.png">
<<elseif $HairColorNew == "Black">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Black.png">
<<elseif $HairColorNew == "Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Blonde.png">
<<elseif $HairColorNew == "Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Blue.png">
<<elseif $HairColorNew == "Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Brown.png">
<<elseif $HairColorNew == "Charcoal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Charcoal.png">
<<elseif $HairColorNew == "Dark Blue">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Dark Blue.png">
<<elseif $HairColorNew == "Dark Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Dark Brown.png">
<<elseif $HairColorNew == "Dirty Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Dirty Blonde.png">
<<elseif $HairColorNew == "Ginger">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Ginger.png">
<<elseif $HairColorNew == "Gray">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Gray.png">
<<elseif $HairColorNew == "Green">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Green.png">
<<elseif $HairColorNew == "Light Brown">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Light Brown.png">
<<elseif $HairColorNew == "Lime">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Lime.png">
<<elseif $HairColorNew == "Pink">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Pink.png">
<<elseif $HairColorNew == "Purple">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Purple.png">
<<elseif $HairColorNew == "Red">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Red.png">
<<elseif $HairColorNew == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Strawberry Blonde.png">
<<elseif $HairColorNew == "Teal">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\Teal.png">
<<elseif $HairColorNew == "White">>
<img class="image pixelated" src="Images\Icons\Shop Icons\Hair Player\Stylish\White.png">
<<endif>>
<<endif>>
<br>
<span style="color:Azure"><strong>-Styles-</strong></span><br>
[img[Images\Icons\Shop Icons\Hair Player\Combed\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Combed"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Heroic"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Long"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Medium"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Messy"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Parted"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Shaggy"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Short"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Spiked"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Stylish"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Swooped"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Brown.png][Shopping District Hair Salon][$HairStyleNew to "Unkempt"]]
<br>
<span style="color:Azure"><strong>-Colors-</strong></span><br>
<<if $HairStyleNew == "Combed">>
[img[Images\Icons\Shop Icons\Hair Player\Combed\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Combed\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Heroic">>
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Heroic\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Long">>
[img[Images\Icons\Shop Icons\Hair Player\Long\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Long\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Medium">>
[img[Images\Icons\Shop Icons\Hair Player\Medium\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Medium\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Parted">>
[img[Images\Icons\Shop Icons\Hair Player\Parted\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Parted\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Shaggy">>
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Shaggy\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Short">>
[img[Images\Icons\Shop Icons\Hair Player\Short\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Short\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Spiked">>
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Spiked\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Stylish">>
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Stylish\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Swooped">>
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Swooped\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<elseif $HairStyleNew == "Unkempt">>
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Unkempt\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<else>>
[img[Images\Icons\Shop Icons\Hair Player\Messy\Blonde.png][Shopping District Hair Salon][$HairColorNew to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Dirty Blonde.png][Shopping District Hair Salon][$HairColorNew to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Strawberry Blonde.png][Shopping District Hair Salon][$HairColorNew to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Ginger.png][Shopping District Hair Salon][$HairColorNew to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Auburn.png][Shopping District Hair Salon][$HairColorNew to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Light Brown.png][Shopping District Hair Salon][$HairColorNew to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Brown.png][Shopping District Hair Salon][$HairColorNew to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Dark Brown.png][Shopping District Hair Salon][$HairColorNew to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Charcoal.png][Shopping District Hair Salon][$HairColorNew to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Black.png][Shopping District Hair Salon][$HairColorNew to "Black"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Teal.png][Shopping District Hair Salon][$HairColorNew to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Blue.png][Shopping District Hair Salon][$HairColorNew to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Dark Blue.png][Shopping District Hair Salon][$HairColorNew to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Lime.png][Shopping District Hair Salon][$HairColorNew to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Green.png][Shopping District Hair Salon][$HairColorNew to "Green"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Pink.png][Shopping District Hair Salon][$HairColorNew to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Purple.png][Shopping District Hair Salon][$HairColorNew to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Red.png][Shopping District Hair Salon][$HairColorNew to "Red"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\Gray.png][Shopping District Hair Salon][$HairColorNew to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Player\Messy\White.png][Shopping District Hair Salon][$HairColorNew to "White"]]
<<endif>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 5>>
[[Get Your Hair Styled ($5 0:20)|Shopping District Hair Salon][$HairColor to $HairColorNew; $HairStyle to $HairStyleNew; $Minutes += 20; $Money -= 5]]<br>
<<else>>
<span style="color:lightcoral">Get Your Hair Styled ($5 0:20)</span><br>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Shopping District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Shopping District--</strong></big></span><br>
You stand in a large shopping plaza. Due to the many tourists that flock to the city, a large number of shops that sell just about everything have sprung up in the center of town. While the mall near downtown offers cheaper prices, the quality of the stuff sold here often attracts attention. <br>
<br>
/* NPC SEEN */
<<if $Ben == "Shopping District Walking">>
<<include"BEN Seen">>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Corner Store|Corner Store]]<br>
<<if $Hours >= 7 and $Hours <= 22>>
[[Boy Barn|Shopping District Boy Barn]]<br>
<<else>>
<span style="color:lightcoral">Boy Barn (Open 7am to 10pm)</span><br>
<<endif>>
<<if $Hours >= 7 and $Hours <= 20>>
[[Hair Salon|Shopping District Hair Salon]]<br>
<<else>>
<span style="color:lightcoral">Hair Salon (Open 7am to 8pm)</span><br>
<<endif>>
/*
<<if $Hours >= 7 and $Hours <= 20>>
[[Bike Shop|Shopping District Bike Shop]]<br>
<<else>>
<span style="color:lightcoral">Bike Shop (Open 7am to 8pm)</span><br>
<<endif>>
*/
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Player Neighborhood][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Dellwood Street][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Main Street][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 226px; top: 81px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="152,7,205,60" alt="2Story Neighborhood" onclick="$.wiki('<<goto[[Dellwood Street]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="300,7,353,60" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Player Neighborhood]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="300,81,353,134" alt="Main Street" onclick="$.wiki('<<goto[[Main Street]]>><<set $Minutes += 10>>')" />
</map>
<<set $HairStyleNew to $HairStyle>>
<<set $HairColorNew to $HairColor>>
<<endif>>
<</nobr>><<nobr>>
/* WHAT SKILL ARE WE TESTING */
<<if $SkillCheckType == "Athletics">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $AthleticsSkill>>
<<elseif $SkillCheckType == "Math">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $MathSkill>>
<<elseif $SkillCheckType == "History">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $HistorySkill>>
<<elseif $SkillCheckType == "Science">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $ScienceSkill>>
<<elseif $SkillCheckType == "English">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $EnglishSkill>>
<<elseif $SkillCheckType == "Swimming">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $SwimmingSkill>>
<<elseif $SkillCheckType == "Acting">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $ActingSkill>>
<<elseif $SkillCheckType == "Cooking">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $CookingSkill>>
<<endif>>
/* SETTING CHECK GOAL BASED ON SKILL DIFFICULTY */
<<if $SkillCheckDifficulty == 0>>
<<set $SkillGoal to 50>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillGoal to 65>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillGoal to 80>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillGoal to 95>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillGoal to 100>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillGoal to 40>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillGoal to 30>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillGoal to 20>>
<<elseif $SkillCheckDifficulty == -4>>
<<set $SkillGoal to 10>>
<<elseif $SkillCheckDifficulty >= 5>>
<<set $SkillGoal to 110>>
<<elseif $SkillCheckDifficulty <= -5>>
<<set $SkillGoal to 0>>
<<endif>>
/* ROLLING THE SKILL CHECK */
<<set $SkillCheckRoll to random(1, 100)>>
<<set $SkillCheckRoll += $MoodSkill>>
/* CLASS BONUSES */
<<if $SkillTime == "Class">>
<<set $SkillCheckRoll += $ClassStudyBonus>>
<<set $SkillCheckRoll += $ClassFocusBonus>>
<<endif>>
/* CHECKING RESULT OF THE ROLL */
<<if $SkillCheckRoll > $SkillGoal>>
<<set $SkillResults to "Pass">>
<<else>>
<<set $SkillResults to "Fail">>
<<endif>>
<<if $Debug == 1>>
<span style="color:Grey">This is the debug display for testing skill checks to make sure it is all working properly. Debug mode can be turned off by not using the Debug Player Name.</span><br>
Skill Testing: $SkillCheckType<br>
Skill Check Difficulty: $SkillCheckDifficulty<br>
Skill Check Goal: $SkillGoal<br>
Skill Roll:$SkillCheckRoll<br>
Mood Modifier: $MoodSkill<br>
<<if $SkillTime == "Class">>
Study Bonus: $ClassStudyBonus<br>
Class Focus Bonus: $ClassFocusBonus<br>
<<endif>>
Skill Result: $SkillResults<br>
<<endif>>
/*
MORE - 1%
4 - 20%
3 - 20%
2 - 50%
1 - 50%
0 - 70% Chance
-1 - 80% Chance
-2 - 80% Chance
-3 - 60%
-4 - 90%
Lower - 99%
*/
<</nobr>><<nobr>>
/* HOUR */
<<if $SkillTime == 1>>
<<if $SkillCheckDifficulty <= -4>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillEXPGain to 2.5>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillEXPGain to 5>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillEXPGain to 7.5>>
<<elseif $SkillCheckDifficulty == 0>>
<<set $SkillEXPGain to 10>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillEXPGain to 12.5>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillEXPGain to 15>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillEXPGain to 17.5>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillEXPGain to 20>>
<<endif>>
/* 30 MINUTES */
<<elseif $SkillTime == 30>>
<<if $SkillCheckDifficulty <= -4>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillEXPGain to 2>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 0>>
<<set $SkillEXPGain to 5>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillEXPGain to 6>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillEXPGain to 7>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillEXPGain to 8>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillEXPGain to 9>>
<<endif>>
/* 20 MINUTES */
<<elseif $SkillTime == 20>>
<<if $SkillCheckDifficulty <= -4>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillEXPGain to 1.5>>
<<elseif $SkillCheckDifficulty == 0>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillEXPGain to 4>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillEXPGain to 4.5>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillEXPGain to 5>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillEXPGain to 6>>
<<endif>>
/* CLASS */
<<elseif $SkillTime == "Class">>
<<if $SkillResults == "Pass">>
<<if $SkillCheckDifficulty <= -4>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillEXPGain to 2>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 0>>
<<set $SkillEXPGain to 6>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillEXPGain to 6>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillEXPGain to 6>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillEXPGain to 6>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillEXPGain to 6>>
<<endif>>
<<elseif $SkillResults == "Fail">>
<<if $SkillCheckDifficulty <= -4>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillEXPGain to 1>>
<<elseif $SkillCheckDifficulty == 0>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillEXPGain to 3>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillEXPGain to 3>>
<<endif>>
<<endif>>
<<endif>>
<span style="color:Green">+$SkillEXPGain $SkillCheckType XP!</span><br>
/* APPLYING THE EXP */
<<if $SkillCheckType == "Athletics">>
<<set $AthleticsXP += $SkillEXPGain>>
<<include"Athletics Skill Level Up">>
<<elseif $SkillCheckType == "Math">>
<<set $MathXP += $SkillEXPGain>>
<<include"Math Skill Level Up">>
<<elseif $SkillCheckType == "History">>
<<set $HistoryXP += $SkillEXPGain>>
<<include"History Skill Level Up">>
<<elseif $SkillCheckType == "Science">>
<<set $ScienceXP += $SkillEXPGain>>
<<include"Science Skill Level Up">>
<<elseif $SkillCheckType == "English">>
<<set $EnglishXP += $SkillEXPGain>>
<<include"English Skill Level Up">>
<<elseif $SkillCheckType == "Swimming">>
<<set $SwimmingXP += $SkillEXPGain>>
<<include"Swimming Skill Level Up">>
<<elseif $SkillCheckType == "Acting">>
<<set $ActingXP += $SkillEXPGain>>
<<include"Acting Skill Level Up">>
<<elseif $SkillCheckType == "Cooking">>
<<set $CookingXP += $SkillEXPGain>>
<<include"Cooking Skill Level Up">>
<<endif>>
<</nobr>><<nobr>>
/* WHAT SKILL ARE WE TESTING */
<<if $SkillCheckType == "Athletics">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $AthleticsSkill>>
<<elseif $SkillCheckType == "Math">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $MathSkill>>
<<elseif $SkillCheckType == "Histry">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $HistorySkill>>
<<elseif $SkillCheckType == "Science">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $ScienceSkill>>
<<elseif $SkillCheckType == "English">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $EnglishSkill>>
<<elseif $SkillCheckType == "Swimming">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $SwimmingSkill>>
<<elseif $SkillCheckType == "Acting">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $ActingSkill>>
<<elseif $SkillCheckType == "Cooking">>
<<set $SkillCheckDifficulty to $SkillCheckLevel - $CookingSkill>>
<<endif>>
<<if $Debug == 1>>
$SkillCheckDifficulty
<<endif>>
<<if $ScienceSkill == 1 or $ScienceSkill == 2>>
<<if $SkillCheckDifficulty == 0>>
<span style="color:Yellow">Medium $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == 1 or $SkillCheckDifficulty == 2>>
<span style="color:lightcoral">Hard $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == 3 or $SkillCheckDifficulty == 4>>
<span style="color:lightcoral">Hard $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty >= 5>>
<span style="color:lightcoral">Hard $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == -1 or $SkillCheckDifficulty == -2>>
<span style="color:LightGreen">Easy $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == -3 or $SkillCheckDifficulty == -4>>
<span style="color:LightGreen">Easy $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty <= -5>>
<span style="color:LightGreen">Easy $SkillCheckType Check</span>
<<endif>>
<<elseif $ScienceSkill >= 3>>
<<if $SkillCheckDifficulty == 0>>
<span style="color:Yellow">Medium $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == 1 or $SkillCheckDifficulty == 2>>
<span style="color:lightcoral">Hard $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == 3 or $SkillCheckDifficulty == 4>>
<span style="color:Red">Very Hard $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty >= 5>>
<span style="color:DarkRed">Impossible $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == -1 or $SkillCheckDifficulty == -2>>
<span style="color:LightGreen">Easy $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty == -3 or $SkillCheckDifficulty == -4>>
<span style="color:Green">Very Easy $SkillCheckType Check</span>
<<elseif $SkillCheckDifficulty <= -5>>
<span style="color:Gray">Trivial $SkillCheckType Check</span>
<<endif>>
<<endif>>
/*
<span style="color:Gray">Trivial $SkillCheckType Check</span>
<span style="color:Green">Very Easy $SkillCheckType Check</span>
<span style="color:LightGreen">Easy $SkillCheckType Check</span>
<span style="color:Yellow">Medium $SkillCheckType Check</span>
<span style="color:lightcoral">Hard $SkillCheckType Check</span>
<span style="color:Red">Very Hard $SkillCheckType Check</span>
<span style="color:DarkRed">Impossible $SkillCheckType Check</span>
*/
<</nobr>><<nobr>>
<<link "[School Skills]">>
<<replace"#SocialMenu">>
<<include"School Skills Menu">>
<</replace>>
<</link>>
-
<<link "[Creative Skills]">>
<<replace"#SocialMenu">>
<<include"Creative Skills Menu">>
<</replace>>
<</link>>
-
<<link "[Lewd Skills]">>
<<replace"#SocialMenu">>
<<include"Lewd Skills Menu">>
<</replace>>
<</link>>
<div id=SocialMenu>
<<if $SkillMenuRemember == "School">>
<<include"School Skills Menu">>
<<elseif $SkillMenuRemember == "Creative">>
<<include"Creative Skills Menu">>
<<elseif $SkillMenuRemember == "Lewd">>
<<include"Lewd Skills Menu">>
<<else>>
<<include"School Skills Menu">>
<<endif>>
</div>
<</nobr>>/* SKILLS */
<<set $MathSkill to 1>>
<<set $HistorySkill to 1>>
<<set $ScienceSkill to 1>>
<<set $EnglishSkill to 1>>
<<set $MathXP to 0>>
<<set $HistoryXP to 0>>
<<set $ScienceXP to 0>>
<<set $EnglishXP to 0>>
<<set $AthleticsSkill to 1>>
<<set $AthleticsXP to 0>>
<<set $SwimmingSkill to 1>>
<<set $SwimmingXP to 0>>
<<set $ActingSkill to 1>>
<<set $ActingXP to 0>>
<<set $CookingSkill to 1>>
<<set $CookingXP to 0>>
/* LEWD SKILL */
<<set $ExhibitionSkill to 1>>
<<set $ExhibitionXP to 0>>
/* STUDY BONUSES */
<<set $MathStudyClass to 0>>
<<set $MathStudyFinal to 0>>
<<set $HistoryStudyClass to 0>>
<<set $HistoryStudyFinal to 0>>
<<set $ScienceStudyClass to 0>>
<<set $ScienceStudyFinal to 0>>
<<set $EnglishStudyClass to 0>>
<<set $EnglishStudyFinal to 0>>
<<set $SchoolSkillLevel to 2>><<nobr>>
You quickly drift off to sleep.<br>
/* Skill Advance */
[[Continue|Sleep]]
<</nobr>><<nobr>>
/* Noah */
<<if $NoahRe == "Brother">>
<<if $NoahSocial < 100>>
<<set $NoahRe to "Best Friend">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Best Friends!</span>
<<endif>>
<<elseif $NoahRe == "Best Friend">>
<<if $NoahSocial < 80>>
<<set $NoahRe to "Good Friend">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Good Friends!</span>
<<elseif $Noah.Position Social >= 100>>
<<set $NoahRe to "Brothers">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Brothers!</span>
<<endif>>
<<elseif $NoahRe == "Good Friend">>
<<if $NoahSocial < 60>>
<<set $NoahRe to "Friend">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Friends!</span>
<<elseif $Noah.Position Social >= 80>>
<<set $NoahRe to "Best Friend">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Best Friends!</span>
<<endif>>
<<elseif $NoahRe == "Friend">>
<<if $NoahSocial < 40>>
<<set $NoahRe to "Liked">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Liked!</span>
<<elseif $Noah.Position Social >= 60>>
<<set $NoahRe to "Good Friends">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Good Friends!</span>
<<endif>>
<<elseif $NoahRe == "Liked">>
<<if $NoahSocial < 20>>
<<set $NoahRe to "Acquaintance">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Acquaintances!</span>
<<elseif $Noah.Position Social >= 40>>
<<set $NoahRe to "Friends">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Friends!</span>
<<endif>>
<<elseif $NoahRe == "Hated">>
<<if $NoahSocial >= -80>>
<<set $NoahRe to "Nemesis">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Nemesis!>>
<<elseif $NoahRe == "Nemesis">>
<<if $NoahSocial <= -80>>
<<set $NoahRe to "Hated">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Hated!>>
<<elseif $NoahSocial > -60>>
<<set $NoahRe to "Enemy">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Enemies!>>
<<elseif $NoahRe == "Enemy">>
<<if $NoahSocial <= -60>>
<<set $NoahRe to "Nemesis">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Nemesis!>>
<<elseif $NoahSocial > -40>>
<<set $NoahRe to "Disliked">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Disliked!>>
<<elseif $NoahRe == "Disliked">>
<<if $NoahSocial <= -40>>
<<set $NoahRe to "Enemy">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Enemies!>>
<<elseif $NoahSocial > -20>>
<<set $NoahRe to "Acquaintance">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Acquaintance!>>
<<elseif $NoahRe == "Acquaintance">>
<<if $NoahSocial <= -20>>
<<set $NoahRe to "Disliked">>
<span style="color:Red">Your relationship with Noah has worsened. You are now considered Disliked!>>
<<elseif $NoahSocial >= 20>>
<<set $NoahRe to "Liked">>
<span style="color:Green">Your relationship with Noah has improved. You are now considered Liked!>>
<<endif>>
<<endif>>
<</nobr>>
<<if $NoahSocial >= 100>>
<<set $NoahSocial to 100>>
<<set $NoahRe to "Brother">>
<<elseif $NoahSocial >= 80>>
<<set $NoahRe to "Best Friend">>
<<elseif $NoahSocial >= 60>>
<<set $NoahRe to "Good Friend">>
<<elseif $NoahSocial >= 40>>
<<set $NoahRe to "Friend">>
<<elseif $NoahSocial >= 20>>
<<set $NoahRe to "Liked">>
<<elseif $NoahSocial <= -100>>
<<set $NoahSocial to -100>>
<<set $NoahRe to "Hated">>
<<elseif $NoahSocial <= -80>>
<<set $NoahRe to "Nemesis">>
<<elseif $NoahSocial <= -60>>
<<set $NoahRe to "Enemy">>
<<elseif $NoahSocial <= -40>>
<<set $NoahRe to "Rival">>
<<elseif $NoahSocial <= -20>>
<<set $NoahRe to "Disliked">>
<<else>>
<<set $NoahRe to "Acquaintance">>
<<endif>><<nobr>>
<<set $Sleeping to 1>>
/* REMOVING STRESS */
<<set $Stress to 0>>
/* 70% Chance to Have a dream */
<<set $RandomChance to random(1, 100)>>
/* DOES NOT HAVE A DREAM */
<<if $RandomChance < 31>>
You enjoy a dreamless night.<br>
<span style="color:Green">+++ Energy</span><br>
<br>
[[Continue|Player Bedroom]] <br>
/* HAS A DREAM */
<<else>>
/* 50/50 GOOD DREAM BAD DREAM */
<<set $RandomEvent to random(1, 100)>>
/* GOOD DREAM */
<<if $RandomEvent > 50>>
<<set $RandomDream to random(1, 3)>>
/* AMUSEMENT PARK */
<<if $RandomDream == 1>>
<<include"Dream Amusement Park">>
/* NOAH NIGHTMARE */
<<elseif $RandomDream == 2>>
<<include"Noah Nightmare">>
/* NOAH LEWD DREAM */
<<elseif $RandomDream == 3>>
<<include"Noah Lewd Dream">>
<<endif>>
/* BAD DREAM */
<<else>>
<<set $RandomDream to random(1, 3)>>
/* MAZE RUNNING */
<<if $RandomDream == 1>>
<<include"Dream Maze Running">>
/* WAKING EXPOSED */
<<elseif $RandomDream == 2>>
<<include"Waking Exposed">>
/* PIRATE NIGHTMARE */
<<elseif $RandomDream == 3>>
<<include"Pirate Nightmare">>
<<endif>>
<<endif>>
<<endif>>
<<set $Sleepamount to $Sleeptime * 60>>
<<set $Minutes += $Sleepamount>>
<br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Social Menu Settings--</strong></span><br>
<br>
<span style="color:Azure"><strong>--Social Menu Toggles--</strong></span><br>
[[-Family-|Options Menu][$SocialMenuToggle to "Family"]]
[[-Classmates-|Options Menu][$SocialMenuToggle to "Classmates"]]
<br>
<<if $SocialMenuToggle == "Family">>
<strong>Toggle Noah</strong>
<label>
<<radiobutton "$NoahSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$NoahSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Gabe</strong>
<label>
<<radiobutton "$GabeSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$GabeSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Your Father</strong>
<label>
<<radiobutton "$DadSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$DadSocialBar" 0 autocheck>>
Off
</label>
<br>
<<elseif $SocialMenuToggle == "Classmates">>
<strong>Toggle Lucas</strong>
<label>
<<radiobutton "$LucasSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$LucasSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Ben</strong>
<label>
<<radiobutton "$BenSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$BenSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Michael</strong>
<label>
<<radiobutton "$MichaelSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$MichaelSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Carter</strong>
<label>
<<radiobutton "$CarterSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$CarterSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Jackson</strong>
<label>
<<radiobutton "$JacksonSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$JacksonSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Thomas</strong>
<label>
<<radiobutton "$ThomasSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ThomasSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Xavier</strong>
<label>
<<radiobutton "$XavierSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$XavierSocialBar" 0 autocheck>>
Off
</label>
<br>
<strong>Toggle Felix</strong>
<label>
<<radiobutton "$FelixSocialBar" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$FelixSocialBar" 0 autocheck>>
Off
</label>
<br>
<<endif>>
<</nobr>><<nobr>>
<<link "[Family]">>
<<replace"#SocialMenu">>
<<include"Family Social Menu">>
<</replace>>
<</link>>
-
<<link "[Classmates]">>
<<replace"#SocialMenu">>
<<include"Classmates Social Menu">>
<</replace>>
<</link>>
<div id=SocialMenu>
<<if $SocialMenuRemember == "Family">>
<<include"Family Social Menu">>
<<elseif $SocialMenuRemember == "Classmates">>
<<include"Classmates Social Menu">>
<<else>>
<<include"Family Social Menu">>
<<endif>>
</div>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Sock Drawer--</strong></span><br>
[[Socks|Closet][$ClothingTypeSocks to "Socks"]]<br>
<<if $ClothingTypeSocks == "Socks">>
<<include"Closet Socks Socks">>
<<else>>
<<include"Closet Socks Socks">>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $SocksID == "None">>
<<endif>>
/* SHORT */
<<if $SocksID == "SoSoBk">>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoBl">>
<span title="Blue Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Blue Socks.png" alt="Blue Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoGy">>
<span title="Gray Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Gray Socks.png" alt="Gray Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoGr">>
<span title="Green Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Green Socks.png" alt="Green Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoOr">>
<span title="Orange Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Orange Socks.png" alt="Orange Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoPu">>
<span title="Purple Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Purple Socks.png" alt="Purple Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoRe">>
<span title="Red Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Red Socks.png" alt="Red Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoWh">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoYe">>
<span title="Yellow Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Yellow Socks.png" alt="Yellow Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoBr">>
<span title="Brown Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Brown Socks.png" alt="Brown Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoPi">>
<span title="Pink Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Pink Socks.png" alt="Pink Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoTe">>
<span title="Teal Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Teal Socks.png" alt="Teal Socks">
</span>
<<endif>>
<<if $SocksID == "SoSoBe">>
<span title="Beige Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Beige Socks.png" alt="Beige Socks">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $SocksID == "None">>
<<set $Socks to "None">>
<<set $SocksType to "None">>
<<set $SocksColor to "None">>
<<set $SocksSleep to 1>>
<<set $SocksSwim to 0>>
<<endif>>
/* SOCKS */
<<if $SocksID == "SoSoBk">>
<<set $Socks to "Black Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Black">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoBl">>
<<set $Socks to "Blue Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Blue">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoGy">>
<<set $Socks to "Gray Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Gray">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoGr">>
<<set $Socks to "Green Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Green">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoOr">>
<<set $Socks to "Orange Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Orange">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoPu">>
<<set $Socks to "Purple Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Purple">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoRe">>
<<set $Socks to "Red Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Red">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoWh">>
<<set $Socks to "White Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "White">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoYe">>
<<set $Socks to "Yellow Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Yellow">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoBr">>
<<set $Socks to "Brown Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Brown">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoPi">>
<<set $Socks to "Pink Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Pink">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoTe">>
<<set $Socks to "Teal Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Teal">>
<<set $SocksSwim to 0>>
<<endif>>
<<if $SocksID == "SoSoBeige">>
<<set $Socks to "Beige Socks">>
<<set $SocksType to "Socks">>
<<set $SocksColor to "Beige">>
<<set $SocksSwim to 0>>
<<endif>>
<</nobr>><<nobr>>
/* PRE-SPANKING */
<<if $SpankingStart == 0>>
/* STRIPS PLAYER COMPLETELY */
<<if $SpankClothing == "None">>
<<if $PlayerBottoms.Type != "None">>
<<set $NPCSpankAction to "Remove Bottoms">>
<<elseif $PlayerUndies.Type != "None" and $PlayerBottoms.Type == "None">>
<<set $NPCSpankAction to "Remove Undies">>
/* NO MORE CLOTHING */
<<elseif $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<set $SpankingStart to 1>>
<<endif>>
<<endif>>
<<endif>>
<<if $SpankingStart == 1>>
/* HARD SPANK */
<<if $SpankAnger >= 75>>
<<set $NPCSpankAction to "Hard Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 10>>
/* MEDIUM SPANK */
<<elseif $SpankAnger >= 50>>
<<set $NPCSpankAction to "Medium Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 5>>
/* SOFT SPANK */
<<else>>
<<set $NPCSpankAction to "Soft Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 2>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Variable to random(1, 2)>>
/* REMOVE BOTTOMS */
<<if $NPCSpankAction == "Remove Bottoms">>
<<if $PlayerUndies.Type != "None">>
<span style="color:DarkTurquoise">Your Father</span> grips your $Bottoms, pulling them completely off your leg and tossing them aside. <span style="color:Pink">You then feel his eyes on your exposed $Undies. He grips the waistband of your underwear, slightly chuckling as he lightly tugs at them.</span>
<<include"Spank Father Talk">>
<<set $PlayerBottoms to $None>>
<<elseif $PlayerUndies.Type == "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> grips your $Bottoms, pulling them down and revealing your $Player.PenisSize Penis and Bare Butt!</span> <span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>! You know how I feel about you wearing underwear.”</span> He scolds as he takes your $PlayerBottoms.Typecompletely off your leg and tosses them aside.
<<include"Spank Father Talk">>
<<set $PlayerBottoms to $None>>
<<endif>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
You feel <span style="color:DarkTurquoise">Your Father</span>’s hands grip both sides of your underwear before pulling them down and off your leg. <span style="color:Pink">You now lay there completely naked from the waist down, your boyhood and ass in clear view of <span style="color:DarkTurquoise">Your Father</span>.</span>
<<include"Spank Father Talk">>
<<set $PlayerUndies to $None>>
/* SPANKING */
/* HARD SPANK */
<<elseif $NPCSpankAction == "Hard Spank">>
<<if $Variable == 1>>
<span style="color:Red"><span style="color:DarkTurquoise">Your Father</span> spanks your ass hard! Your toes curl as every hit sends shockwaves throughout your body. </span>
<<include"Spank Father Talk">>
<<elseif $Variable == 2>>
<span style="color:Red">Your entire body jerks as <span style="color:DarkTurquoise">Your Father</span> spanks you painfully, holding very little back. </span>
<<include"Spank Father Talk">>
<<endif>>
/* MEDIUM SPANK */
<<elseif $NPCSpankAction == "Medium Spank">>
<<if $Variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> spanks you painfully. Though not using his full strength, it is still enough to cause your entire body to jerk. </span>
<<include"Spank Father Talk">>
<<elseif $Variable == 2>>
<span style="color:lightcoral">You grip the sheets of <span style="color:DarkTurquoise">Your Father</span>’s bed as he spanks you. You know it could be a lot worse. </span>
<<include"Spank Father Talk">>
<<endif>>
/* SOFT SPANK */
<<elseif $NPCSpankAction == "Soft Spank">>
<<if $Variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> spanks you softly. It still stings, but you know if could be much worse. </span>
<<include"Spank Father Talk">>
<<elseif $Variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span>’s spanks feel more like light smacks as he switches back and forth between your cheeks. </span>
<<include"Spank Father Talk">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* RANDOM SELCTOR */
<<set $Variable to random(1, 2)>>
/* REMOVE PANTS */
<<if $NPCSpankAction == "Remove Bottoms">>
/* BRIEFS */
<<if $PlayerUndies.Type == "Briefs">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“You know, your older brother used to hate that I bought this type of underwear for him. Glad you and <span style="color:DarkTurquoise">Noah</span> still wear them though, they’re cute.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“You know, your older brother used to hate that I bought this type of underwear for him. Glad you and <span style="color:DarkTurquoise">Noah</span> still wear them though, they’re cute.”</span>
<<endif>>
/* BOXER BRIEFS */
<<elseif $PlayerUndies.Type == "Boxer Briefs">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“No need to be shy, I’ve seen everything you’ve got.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“No need to be shy, I’ve seen everything you’ve got.”</span>
<<endif>>
/* BOXERS */
<<elseif $PlayerUndies.Type == "Boxers">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Why don’t you just hang out in these like <span style="color:DarkTurquoise">Gabriel</span>? They’re basically shorts and we’d have to do less laundry.”</span>
<<else<span style="color:LightSteelBlue">“Why don’t you just hang out in these like <span style="color:DarkTurquoise">Gabriel</span>? They’re basically shorts and we’d have to do less laundry.”</span>if $Variable == 2>>
<<endif>>
/* NONE */
<<elseif $PlayerUndies.Type == "None">>
<<if $Variable == 1>>
<<elseif $Variable == 2>>
<<endif>>
<<endif>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Once you stop acting like a little kid, I’ll stop punishing you like one. I don’t have to spank <span style="color:DarkTurquoise">Gabe</span> anymore since he takes responsibility for his actions.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“While I do this, I want you to remember that you’re my little boy and I love you.”</span> <span style="color:Pink">You jump as you feel <span style="color:DarkTurquoise">Your Father</span> lightly flick your exposed $Player.PenisSize Penis!</span> <span style="color:LightSteelBlue">“No matter how big you get.” </span>
<<endif>>
/* NONE */
<<elseif $SpankPlayerAction == "None">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “Why can’t you just do what you’re supposed to?” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Why can’t you just do what you’re supposed to?” </span>
<<endif>>
/* PLEAD */
<<elseif $SpankPlayerAction == "Plead">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “You need to learn to set a good example for your little brother!” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Sorry, but I can’t let you off easy this time.” </span>
<<endif>>
/* CRY */
<<elseif $SpankPlayerAction == "Cry">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “This hurts me just as much as it hurts you.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Let it out, it’ll be over in a minute.” </span>
<<endif>>
/* TAKE IT */
<<elseif $SpankPlayerAction == "Take It">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “You don’t have to be brave in front of me, you can cry if you need to.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Putting on a brave face won’t make this any easier.” </span>
<<endif>>
/* CLENCH */
<<elseif $SpankPlayerAction == "Clench">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “If you clench, I’m going to have to spank you harder to make sure you are learning your lesson.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “This hurts me just as much as it hurts you.” </span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* MATH TEACHER RANDOLPH */
<<if $Spanker == "Randolph">>
<<include"Spank Randolph Action Selection">>
/* FATHER */
<<elseif $Spanker == "Dad">>
<<include"Spank Father Action Selection">>
<<endif>>
<</nobr>><<nobr>>
/* MATH TEACHER RANDOLPH */
<<if $Spanker == "Randolph">>
<<include"Spank Randolph Action">>
/* FATHER */
<<elseif $Spanker == "Dad">>
<<include"Spank Father Action">>
<<endif>>
<</nobr>><<nobr>>
/* RANDOM SELCTOR */
<<set $Variable to random(1, 2)>>
<<if $SpankingStart == 0>>
<<if $SpankPlayerAction == "None">>
You anxiously wait for the spanking to begin.
<<elseif $SpankPlayerAction == "Plead">>
You plead for them to let you go, but just get a chuckle in response.
<<endif>>
<<elseif $SpankingStart == 1>>
<<if $SpankPlayerAction == "Plead">>
<<if $Variable == 1>>
You beg to be let go, promising you’ll be good.
<<elseif $Variable == 2>>
You plead for them to not spank you too hard.
<<endif>>
<<set $SpankAnger -= 2>>
<<elseif $SpankPlayerAction == "Cry">>
<<if $Variable == 1>>
You cry out from the pain.
<<elseif $Variable == 2>>
Tears roll down your face as you cry.
<<endif>>
<<set $SpankAnger -= 2>>
<<set $SpankPain -= 5>>
<<elseif $SpankPlayerAction == "Take It">>
<<if $Variable == 1>>
You try to put on a brace face and take it.
<<elseif $Variable == 2>>
You give no reaction, not giving them the satisfaction.
<<endif>>
<<set $SpankAnger += 3>>
<<elseif $SpankPlayerAction == "Clench">>
<<if $Variable == 1>>
You clench your butt cheeks and brace for the spankings.
<<elseif $Variable == 2>>
You clench in a desperate attempt to reduce the pain.
<<endif>>
<<set $SpankPain -= 5>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* NO PAIN */
<<if $SpankPain == 0>>
<<if $PlayerUndies.Type != "None">>
<span style="color:lightblue">Your butt feels fine.</span>
<<else>>
<span style="color:lightblue">A cold breeze tickles your exposed butt.</span>
<<endif>>
<<elseif $SpankPain <= 20>>
<span style="color:lightcoral">Your butt stings from the pain.</span>
<<elseif $SpankPain <= 40>>
<span style="color:lightcoral">Your butt stings and is turning red from the spankings.</span>
<<elseif $SpankPain <= 60>>
<span style="color:Red">Your butt is bright red and burns.</span>
<<elseif $SpankPain <= 80>>
<span style="color:Red">Your butt is bright red and burns. You can barely take the pain!</span>
<<elseif $SpankPain > 80>>
<span style="color:DarkRed">Your butt is bright red! You cry uncontrollably due to the pain!</span>
<<endif>>
<</nobr>><<nobr>>
/* OVER DESK */
<<if $SpankPosition == "Lean Over Desk">>
/* CLOTHED */
<<if $PlayerBottoms.Type != "None">>
You lean over a desk with your butt out, gripping the other side. <span style="color:Pink">Your $PlayerTop.Name has been pulled up.</span>
/* UNDIES */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
You lean over a desk with your butt out, gripping the other side. <span style="color:Pink">Your $PlayerTop.Name has been pulled up and your bottoms have been pulled down to your ankles, exposing your $Undies.</span>
/* NAKED */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
You lean over a desk with your butt out, gripping the other side. <span style="color:Pink">Your $PlayerTop.Name has been pulled up and your bottoms have been pulled down to your ankles, exposing your Cute Butt, $Player.PenisSize Penis, and Balls. You feel embarrassed and helpless.</span>
<<endif>>
/* ON LAP FATHER */
<<elseif $SpankPosition == "On Lap" and $Spanker == "Dad">>
/* CLOTHED */
<<if $BottomID != "None">>
You lay atop <span style="color:DarkTurquoise">Your Father</span>’s lap. You rest your head on one of his legs, with you lower half sitting on the other, raised and waiting.
/* UNDIES */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
You lay atop <span style="color:DarkTurquoise">Your Father</span>’s lap. You rest your head on one of his legs, with your lower half sitting on the other, raised and waiting. <span style="color:Pink">Your $PlayerUndies.Name lay exposed, the only thing protecting your dignity.</span>
/* NAKED */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
You lay atop <span style="color:DarkTurquoise">Your Father</span>’s lap. You rest your head on one of his legs, with you lower half sitting on the other, raised and waiting. <span style="color:Pink">You are completely naked from the waist down, leaving your rearend exposed and defenseless. Your $Player.PenisSize Penis and Balls dangle helplessly between your legs, in clear view of <span style="color:DarkTurquoise">Your Father</span>.</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* PRE-SPANKING */
<<if $SpankingStart == 0>>
/* STRIPS PLAYER COMPLETELY */
<<if $SpankClothing == "None">>
<<if $PlayerBottoms.Type != "None">>
<<set $NPCSpankAction to "Remove Bottoms">>
<<elseif $PlayerUndies.Type != "None" and $PlayerBottoms.Type == "None">>
<<set $NPCSpankAction to "Remove Undies">>
/* NO MORE CLOTHING */
<<elseif $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<set $SpankingStart to 1>>
<<endif>>
<<endif>>
<<endif>>
<<if $SpankingStart == 1>>
/* HARD SPANK */
<<if $SpankAnger >= 75>>
<<set $NPCSpankAction to "Hard Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 10>>
/* MEDIUM SPANK */
<<elseif $SpankAnger >= 50>>
<<set $NPCSpankAction to "Medium Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 5>>
/* SOFT SPANK */
<<else>>
<<set $NPCSpankAction to "Soft Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 2>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $Variable to random(1, 2)>>
/* REMOVE BOTTOMS */
<<if $NPCSpankAction == "Remove Bottoms">>
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Mr. Randolph</span> grips the side of your $PlayerBottoms.Name and pulls them down to your ankles, exposing your $PlayerUndies.Type. You hear him silently chuckle at the sight.</span>
<<include"Spank Randolph Talk">>
<<set $PlayerBottoms to $None>>
<<elseif $PlayerUndies.Type == "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Mr. Randolph</span> grips the side of your $PlayerBottoms.Name and pulls them down to your ankles, exposing your bare butt! <span style="color:LightSteelBlue">“No underwear <span style="color:DarkTurquoise">$Player.Name</span>? I do believe that is against the rules.”</span> He laughs as he places his cold hand on your bare bum.</span>
<<include"Spank Randolph Talk">>
<<set $SpankNumber += 3>>
<<set $PlayerBottoms to $None>>
<<endif>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<span style="color:Pink">You shiver as you feel <span style="color:DarkTurquoise">Mr. Randolph</span> grip the waistband of your $UndiesType and pull them down to your ankles, fully exposing your Cute Butt along with your $Player.PenisSize Penis and Balls.</span>
<<include"Spank Randolph Talk">>
<<set $PlayerUndies to $None>>
/* SPANKING */
/* HARD SPANK */
<<elseif $NPCSpankAction == "Hard Spank">>
<<if $Variable == 1>>
<span style="color:Red"><span style="color:DarkTurquoise">Mr. Randolph</span> spanks your ass as hard as he can! A loud smack echoes throughout the classroom as your entire body jerks from the impact. </span>
<<include"Spank Randolph Talk">>
<<elseif $Variable == 2>>
<span style="color:Red">Your entire body jerks as <span style="color:DarkTurquoise">Mr. Randolph</span> smacks your ass with all his strength. It is nearly enough to make you legs give in! </span>
<<include"Spank Randolph Talk">>
<<endif>>
/* MEDIUM SPANK */
<<elseif $NPCSpankAction == "Medium Spank">>
<<if $Variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t use all of his strength to spank you, but still hits you hard enough for the sound to echo throughout the classroom. </span>
<<include"Spank Randolph Talk">>
<<elseif $Variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> painfully smacks your ass with his bare hand. It hurts like hell, but you can tell he’s not putting his full force behind it. </span>
<<include"Spank Randolph Talk">>
<<endif>>
/* SOFT SPANK */
<<elseif $NPCSpankAction == "Soft Spank">>
<<if $Variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> chooses to spank you softly. It still stings, but could be much worse. </span>
<<include"Spank Randolph Talk">>
<<elseif $Variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> chooses to only slightly spank your ass. It may be soft, but it still hurts. </span>
<<include"Spank Randolph Talk">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* RANDOM SELCTOR */
<<set $Variable to random(1, 2)>>
/* REMOVE PANTS */
<<if $NPCSpankAction == "Remove Bottoms">>
/* BRIEFS */
<<if $PlayerUndies.Type == "Briefs">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Cute Briefs, my grandson wears similar. But he is a good boy, so I don’t have to spank him.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Briefs, a common underwear for little boys who don’t listen.”</span>
<<endif>>
/* BOXER BRIEFS */
<<elseif $PlayerUndies.Type == "Boxer Briefs">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“How cute, but I’m afraid the underwear must come off as well.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Have Boxer Briefs have become popular with boys your age? Been seeing them a lot recently.”</span>
<<endif>>
/* BOXERS */
<<elseif $PlayerUndies.Type == "Boxers">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Why do all the naughty boys were Boxers?”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Cute, your little friend <span style="color:DarkTurquoise">Michael</span> have a pair just like this.”</span>
<<endif>>
/* NONE */
<<elseif $PlayerUndies.Type == "None">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Guess I’ll have to add some more spankings to your session.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Good thing you are already here.”</span>
<<endif>>
<<endif>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“I have a feeling I’m going to get well acquainted with this rear of your.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Hope you’re not too shy, I can see everything from back here.”</span>
<<endif>>
/* NONE */
<<elseif $SpankPlayerAction == "None">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“This is what you get for misbehaving!”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“This is what you get for misbehaving!”</span>
<<endif>>
/* PLEAD */
<<elseif $SpankPlayerAction == "Plead">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but begging will get you nowhere.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“I love it when naughty boys like you beg. Makes you more likely to learn your lesson.”</span>
<<endif>>
/* CRY */
<<elseif $SpankPlayerAction == "Cry">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“All you boys act tough until you start crying like a baby.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Cry as much as you want, I won’t stop until you’ve learned your lesson.”</span>
<<endif>>
/* TAKE IT */
<<elseif $SpankPlayerAction == "Take It">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“You think you’re a tough guy, huh? Give it some time and you’ll be crying like a baby.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“Even the bravest boys are crying and begging by the time I’m done with them.”</span>
<<endif>>
/* CLENCH */
<<elseif $SpankPlayerAction == "Clench">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Clench as much as you want, it won’t make a difference.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“We used to put ginger root in the butts of boys who clenched. I should convince the <span style="color:DarkTurquoise">Headmaster</span> to bring it back.”</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $ArmsBound to 1>>
/* PLAYER ACTION */
<<include"Spank Player Action">>
<<include"Spank Player Pain">>
<<include"Spank Player Position">>
<br>
<br>
<<include"Spank NPC Action Selector">>
<<include"Spank NPC Action">><br>
<br>
<<if $Debug == 1>>
Spank Clothing: $SpankClothing<br>
Number of Spanks: $SpankNumber<br>
Spanker Anger: $SpankAnger<br>
Spank Pain: $SpankPain<br>
Location: $SpankLocation<br>
Spanker: $Spanker<br>
Spanking Started?: $SpankingStart<br>
Position: $SpankPosition<br>
<<endif>>
/* Actions */
<span style="color:Azure"><big><strong>--Actions--</strong></big></span><br>
<<if $SpankingStart == 0>>
[[Wait|Spanking][$SpankPlayerAction to "None"]]<br>
[[Plead|Spanking][$SpankPlayerAction to "Plead"]]<br>
<<elseif $SpankNumber <= 0>>
<<if $SpankLocation == "School Math">>
[[Finish|Detention Spank Ending][$ArmsBound to 0]]<br>
<<elseif $SpankLocation == "Father Bedroom">>
[[Finish|Punishment Spank Ending][$ArmsBound to 0]]<br>
<<endif>>
<<else>>
<<if $SpankPain >= 80>>
<span style="color:Red">You cry uncontrollably!</span><br>
[[Cry|Spanking][$SpankPlayerAction to "Cry"]]<br>
<<else>>
[[Cry|Spanking][$SpankPlayerAction to "Cry"]]<br>
[[Take It|Spanking][$SpankPlayerAction to "Take It"]]<br>
[[Clench|Spanking][$SpankPlayerAction to "Clench"]]<br>
[[Plead|Spanking][$SpankPlayerAction to "Plead"]]<br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
You take a deep breath, make sure the coast is as clear as its going to get, then sprint out of the bush towards your front door, covering yourself the best you can with your hands.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* POSTIVE */
<<if $RandomEvent == 1>>
/* UNDERWEAR */
<<if $Player.Exposed == "Undies">>
You reach the door and quickly go for the handle, <span style="color:pink">aware that your underwear-clad Butt is in clear view of the street.</span> <span style="color:Green">Thankfully, the door is unlocked and you quickly jump inside, slamming the door shut behind you. You’re safe.</span><br>
<br>
[[Continue|PH Living Room]]
/* NAKED */
<<elseif $Player.Exposed == "Naked">>
You reach the door and quickly go for the handle, <span style="color:pink">aware that your ass is in clear view of the street.</span> <span style="color:Green">Thankfully, the door is unlocked and you quickly jump inside, slamming the door shut behind you. Now you just have to make it back to your room.</span><br>
<br>
[[Continue|PH Living Room]]
<<endif>>
/* Negative */
<<elseif $RandomEvent == 2>>
<<if $Player.Exposed == "Undies">>
<<set $RandomEvent2 to random(1, 2)>>
<<if $RandomEvent2 == 1>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You suddenly freeze as you hear the sound of laughter behind you.</span> You quickly cover yourself and turn around, seeing a man sitting on the porch across the street. He can’t contain his laughter as you turn bright red and sprint towards the fence.<br>
<br>
As you quickly climb over the fence, trying to hold back your tears, you hear the man call out. <span style="color:LightSteelBlue">”Cute $UndiesType kid! Thanks for the show!”</span> He continues to laugh as you land in your backyard.<br>
<br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenUndies to 1>>
<<set $SeenUndiesHours += 6>>
<<set $TimesSeenUndies += 1>>
[[Continue|PH Backyard]]
<<elseif $RandomEvent2 == 2>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You freeze as you hear the sound of multiple people laughing behind you.</span> You quickly turn around and see a car parked in front of your house with three teenagers leaning out of it. <br>
<br>
<span style="color:LightSteelBlue">”Cute Undies kid!</span> You hear one of the boys laugh as you quickly do your best to cover your $UndiesType. The boy in the driver’s seat smiles mischievously and turns to his friends. <span style="color:LightSteelBlue">”Bet the other guys would love a little dancer as entertainment at the party, grab him!”</span> The other two boys jump out of the car and begin to run towards you. Terrified, you run as fast as you can to the back fence and begin to climb over.<br>
<br> /* LOSE CLOTHING */
As you are just about over, <span style="color:Red">you feel one of the boys grab onto the back of your $UndiesType and yank downwards in an attempt to pull you down, exposing you Butt!</span> <span style="color:LightSteelBlue">”He has a cute ass too! The guys are going to love this, hurry up and get him down!”</span> Feeling the adrenaline running and not wanting to find out what these teenagers want to do with you, <span style="color:Green">you manage to get yourself over the fence and land safely into your backyard,</span> <span style="color:Pink">though not without losing your underwear to the group of boys.</span> Realizing they can’t follow you into the backyard, they decide to take your $PlayerUndies.Name as a trophy and twirl it out their window as they drive off laughing.<br>
<br>
<<set $PlayerUndies.Type to "None">>
<<include"Clothing Type Stat Set">>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 6>>
<<set $TimesSeenUndies += 1>>
<<set $TimesSeenNaked += 1>>
<<set $TimesUndiesStolen += 1>>
[[Continue|PH Backyard]]
<<endif>>
<<elseif $Player.Exposed == "Naked">>
<<set $RandomEvent2 to random(1, 2)>>
<<if $RandomEvent2 == 1>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You suddenly freeze as you hear the sound of laughter behind you.</span> You quickly cover yourself and turn around, seeing a man sitting on the porch across the street. He can’t contain his laughter as you turn bright red and sprint towards the fence.<br>
<br>
As you quickly climb over the fence, holding back tears, you hear the man laugh louder as he is given another unobstructed view of your ass. <span style="color:LightSteelBlue">”You have a cute ass kid!”</span> You hear him call out as you land in your backyard, <span style="color:LightSteelBlue">”Next time you should give me a closer look!”</span><br>
<br>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 6>>
<<set $TimesSeenNaked += 1>>
[[Continue|PH Backyard]]
<<elseif $RandomEvent2 == 2>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You freeze as you hear the sound of multiple people laughing behind you.</span> You quickly cover your privates and turn around to see a car parked in front of your house with three teenagers leaning out of it.<br>
<br>
<span style="color:LightSteelBlue">”Cute ass kid! Why don’t you be a good little boy and give us a peek at your tiny cock too?”</span> One of the boys laugh as you begin to feel your heart beat rapidly. The boy in the driver’s seat smiles mischievously and turns to his friends. <span style="color:LightSteelBlue">”Bet the other guys would love a little dancer as entertainment at the party, grab him!”</span> The other two boys jump out of the car and begin to run towards you. Terrified, you run as fast as you can to the back fence and begin to climb over, <span style="color:Pink">no longer making any attempt to hide your $Player.PenisSize Penis.</span><br>
<br>
As you are just about over, <span style="color:Red">you feel one of the boys grab your feet and attempt to pull you back down.</span>
<<if $Hard >= 1>>
<span style="color:LightSteelBlue">”Dude! The kid's hard! He must of been wanking off out here!”</span> You hear the boy laugh at your exposed Hard Penis.
<<elseif $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">”Fuck, his cock IS tiny!”</span> You hear the boy laugh at your exposed penis.
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">”Bet you his ass is so tight he’ll cry like a baby!”</span> You hear the boy laugh at your exposed ass.
<<else>>
<span style="color:LightSteelBlue">”No wonder he’s out here naked, showing off a cock that nice!”</span> You hear the boy laugh at your exposed penis.
<<endif>>
Feeling the adrenaline running and not wanting to find out what these teenagers want to do with you, <span style="color:Green">you manage to get yourself free and over the fence, landing safely in your backyard.</span> You hear the boys groan and curse at you getting away. They eventually start laughing as they walk back to their car making fun of your “boyish” body.<br>
<br>
<<set $Player.Arousal += $ExhibitionArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 6>>
<<set $TimesSeenNaked += 1>>
[[Continue|PH Backyard]]
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
Thank you for playing Life as a Boy! This game contains sexual content and is inappropriate for minors.<br>
<br>
All characters in this game are over the age of 18, even when otherwise stated, and all actions are done in a consensual way, even when otherwise stated. No character will have lasting negative effects or injuries from the events that take place. No child or person is actually abused, it is all just games and role play.<br>
<br>
By clicking continue, you agree that you understand everything stated above.<br>
<br>
[[Continue|Character Creation]]<br>
<br>
<span style="color:Azure"><big><strong>—Credits—<br></strong></big></span>
Created by: <strong>AgentOrange</strong><br>
Character and NPC Sprite Art: <strong>OniHere</strong><br>
Background Sprite Art: <strong>Phlixel</strong><br>
Testers: <strong>Zadan69, Goric, spaceflightboy, Miner, BoyzRule, FUNlover, Thewalkingdeadeep, & adhelheid</strong><br>
Depravity Consultant: <strong>monta</strong><br>
Additional Code: <strong>BoyzRule & unblemishedcactus</strong><br>
Additional Sprite Art: <strong>Pixel & FSCYoutube</strong><br>
Additional Events: <strong>adhelheid</strong><br>
Contest T-Shirts Created by: <strong>aaraito, Arclos, beachguymilk, idarkbouquet, Iloveshotas, indubio, KamiLeon, Miner, oldbearsleep, Phlixel, reanimator073, Shogu, & Shoti.Lalara!</strong><br>
Thanks to everyone who offers Ideas, Support, and Bug Reports!<br>
<br>
<span style="color:Azure"><big><strong>—Change Logs—<br></strong></big></span>
<<link "<strong>V0.02.00</strong> (Equipment & Character System Overhaul Update) (Released 2/6/23)">>
<<script>>
Dialog.setup("LaaB V0.02.00", "LaaB V0.02.00");
Dialog.wiki(Story.get("LaaB V0.02.00").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.03</strong> (Map Update) (Released 12/26/22)">>
<<script>>
Dialog.setup("LaaB V0.01.03", "LaaB V0.01.03");
Dialog.wiki(Story.get("LaaB V0.01.03").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.02</strong> (Noah Update Part II) (Released 11/22/22)">>
<<script>>
Dialog.setup("LaaB V0.01.02", "LaaB V0.01.02");
Dialog.wiki(Story.get("LaaB V0.01.02").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.01</strong> (Noah Update Part I) (Released 11/2/22)">>
<<script>>
Dialog.setup("LaaB V0.01.01", "LaaB V0.01.01");
Dialog.wiki(Story.get("LaaB V0.01.01").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.00</strong> (Avatar & Town Update) (Released 10/4/22)">>
<<script>>
Dialog.setup("LaaB V0.01.00", "LaaB V0.01.00");
Dialog.wiki(Story.get("LaaB V0.01.00").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.05</strong> (Detention, Chores, & Cheats Update) (Released 9/4/22)">>
<<script>>
Dialog.setup("LaaB V0.00.05", "LaaB V0.00.05");
Dialog.wiki(Story.get("LaaB V0.00.05").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.04</strong> (Gym & Exhibition Update) (Released 8/9/22)">>
<<script>>
Dialog.setup("LaaB V0.00.04", "LaaB V0.00.04");
Dialog.wiki(Story.get("LaaB V0.00.04").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.03</strong> (Friendship & Drama Class Update) (Released 7/11/22)">>
<<script>>
Dialog.setup("LaaB V0.00.03", "LaaB V0.00.03");
Dialog.wiki(Story.get("LaaB V0.00.03").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.02</strong> (Released 6/20/22)">>
<<script>>
Dialog.setup("LaaB V0.00.02", "LaaB V0.00.02");
Dialog.wiki(Story.get("LaaB V0.00.02").processText());
Dialog.open();
<</script>>
<</link>><br>
<strong>V0.00.01</strong> (Released 6/12/22) <br>
[Intial Release, No Change Log]<br>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You ask <span style="color:DarkTurquoise">Noah</span> if he would like to watch some cartoons. He nods quietly and the two of you move over to the couch. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> insists he sit on your lap while you watch.</span> So you <span style="color:LightSteelBlue">“don’t get lost if the power goes out!”</span> You chuckle at his reasoning, but he does seem to calm down slightly as you sit together. <span style="color:Pink">You instinctively put your hands under his shirt and lightly rub his belly.</span><br>
<br>
<<set $Random to random(1, 2)>>
<<set $Minutes += 20>>
<<if $Random == 1>>
The cartoon is a pretty funny one, you even find yourself laughing. <span style="color:DarkTurquoise">Noah</span> is quiet during most of it, but you can hear him attempting to stifle his laughter. <span style="color:Pink">You decide to tickle his sides to get him to relax a little. Prompting a giggly fight as he tries to tickle you back.</span> Once you two return to watching TV, he goes quiet again but you can see the little smile on his face.<br>
<<elseif $Random == 2>>
You feel <span style="color:DarkTurquoise">Noah</span> perk up as the Owlman Theme comes on. <span style="color:Pink">He begins to sway back and forth cutely as he hums along to it, something he is known to do. You decide to hum along and sway back and forth with him, ending the song by bouncing <span style="color:DarkTurquoise">Noah</span> into the air, prompting a round of giggles from your little brother.</span><br>
<<endif>>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and put your arm around him. <span style="color:Pink">He instinctively snuggles up close to you and grabs your other hand, holding it up close to his face. You feel the breath from his nose brushing against your fingers.</span> You ask if he is alright and <span style="color:DarkTurquoise">Noah</span> just silently nods.<br>
<br>
<<set $Random to random(1, 2)>>
<<set $Minutes += 20>>
<<if $Random == 1>>
<span style="color:Pink">You move your hand underneath his shirt and begin to rub his warm, boyish belly. All this seems to have calmed him down, as you feel his heartbeat and breathing slow down. You accidentally brush your fingers against his sides, causing him to squirm and giggle.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That tickles.”</span> <span style="color:DarkTurquoise">Noah</span> looks up at you with a smile. <span style="color:LightSteelBlue">“Did you wanna do something?”</span> He says sitting back up and stretching his legs.<br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<<elseif $Random == 2>>
Suddenly, a loud blast of thunder echoes throughout the house causing <span style="color:DarkTurquoise">Noah</span> to scream.
<<if $TopID != "None">>
<span style="color:Pink">Without warning, he suddenly dives into your $TopType, trying to hide. You are taken by surprise as the frightened boy wraps himself around your bare chest from inside your $TopType and falls backward on the couch, <span style="color:DarkTurquoise">Noah</span> is crying from being scared by the noise and won’t let go of you. You feel the wetness of his tears and hug him back to calm him down.</span> <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Noah</span> quickly grabs the collar of his $NoahTopType and pulls it up to hide in. <span style="color:Pink">You doubt it would be an effective hiding place, but it did not really cute as his $NoahTopType was pulled up enough to expose his midriff and the waistband of his $NoahUndies. You smile at the frightened boy and pull him in for a hug.</span><br>
<br>
<<endif>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Eventually, <span style="color:DarkTurquoise">Noah</span> pops his head out and looks at you with tear-filled eyes. <span style="color:Pink">As you wipe his tears away with your finger, he gives you a little smile, calmed by your hugs. You then pinch his cheek to get him to laugh.</span><br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As the two of you are relaxing, you suddenly hear the loud growling of <span style="color:DarkTurquoise">Noah</span>’s tummy. He blushes and laughs as you suggest that it might be time to make dinner. <span style="color:LightSteelBlue">“What are we having?”</span> He jumps up happily and follows you to the kitchen. You tell him that you are unsure since <span style="color:DarkTurquoise">Your Father</span> just told you to make whatever, as you open the pantry to see what you can find. <br>
<br>
Though he had left food for you two, you realize that it wasn't any food you knew how to make. You could try to make some stuff on the stove but were a bit nervous about hurting yourself with the loud storm occasionally causing you to jump and <span style="color:DarkTurquoise">Noah</span> clinging to you so closely. After a few moments of searching, you get an idea and ask <span style="color:DarkTurquoise">Noah</span> what he thought about breakfast for dinner. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Breakfast for dinner?”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:LightSteelBlue">“Yeah, let's do that! We can have Owlman cereal and eggs and toast and juice!”</span> The little boy seemed excited at the idea, almost like you were breaking the rules. Plus, they were easy to make. <br>
<br>
You begin to cook some eggs while <span style="color:DarkTurquoise">Noah</span> starts to pour cereal and butter some toast. He required a little boost in order to get the bowls but otherwise was able to do it all himself. He also set the table and cleaned up the kitchen. <span style="color:Pink">He was doing pretty good for someone who was crying under the covers only a few hours ago.</span> <br>
<br>
Once all the food was set out, <span style="color:DarkTurquoise">Noah</span> suddenly snapped up. <span style="color:LightSteelBlue">“Oh yeah! The juice!”</span> He quickly ran over to the fridge and grabbed a bottle of orange juice while you grabbed some cups. <span style="color:DarkTurquoise">Noah</span> insists on pouring the drinks for you two, wanting to be a big boy, until… <br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<span style="color:lightcoral">A sudden loud burst of thunder blasted throughout the house, causing the lights to flicker and the house to shake!</span> <span style="color:DarkTurquoise">Noah</span> lets out a loud frightened scream as the plastic juice bottle slips out of his hands and spills all over him. He falls back in fear into a puddle of juice as you quickly grabbed the bottle to stop any more from pouring on the poor boy. <br>
<br>
<span style="color:lightcoral">He looks at the mess he had made, then back at you, and starts bawling. He puts his head in his knees as you quickly try to comfort the crying boy.</span> <span style="color:LightSteelBlue">“I’m sorry!”</span> He cried loudly, <span style="color:LightSteelBlue">“It's so loud!”</span> You tell him it's okay and stand up to grab a towel, but <span style="color:DarkTurquoise">Noah</span> doesn't listen. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No, it's not! I'm just a baby who can't do anything right!”</span> <span style="color:lightcoral">Before you can say anything, <span style="color:DarkTurquoise">Noah</span> takes off running into his room.</span> You are stunned for a moment due to <span style="color:DarkTurquoise">Noah</span>'s sudden outburst before you quickly clean up all the spilled juice.<br>
<br>
[[Check on Noah|Quest Stormy Night 4]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> pokes you and motions for you to follow him as he gets down and crawls into the pillow fort. <span style="color:Pink">You follow and soon the two of you are laying in the small fort nearly nose to nose facing each other.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Close your eyes.”</span> <span style="color:DarkTurquoise">Noah</span> whispered. You ask him why and raise an eyebrow. <span style="color:LightSteelBlue">“It's a surprise! Just do it.”</span> You chuckle at the boy and do as your told. <span style="color:Pink">You hear him skooch forward a bit before you suddenly feel him push his lips against yours!
<<set $KissedNoah += 1>>
<<set $Kissed to 1>>
<<set $KissedHours += 3>><br>
<br>
<span style="color:Pink">He only kisses you for a moment, but the surprise and forwardness of it sent shivers down your spine directly to your groin.</span> You open your eyes to see <span style="color:DarkTurquoise">Noah</span> smiling and blushing bright red. <span style="color:LightSteelBlue">“Thanks for being so nice to me. I know I cause a lot of problems when I'm scared.”</span> He looks away sadly. <br>
<br>
<span style="color:Pink">You tell him it's no trouble at all and, without even thinking, you kiss him back. Of course, your kiss is a lot less innocent, as your tongue enters his mouth and begins to play with his. You kiss him for a lot longer too, wrapping your arms and legs around him and rolling onto your back, leaving <span style="color:DarkTurquoise">Noah</span> on top of you.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> giggles, thinking you are just being silly, as you suddenly begin feeling a powerful urge. Suddenly, your arms move on their own as your hands slide into the back of his $NoahUndies.Type. <span style="color:DarkTurquoise">Noah</span> laughs louder and tries to say something, but his mouth is muffled by your own. You squeeze and spread his cheeks as you push his body down against yours.</span> <br>
<br>
<span style="color:Pink">Meanwhile, <span style="color:DarkTurquoise">Noah</span> is squirming, though still laughing, unaware of what your body wanted you to do to him. But you know if you forced it here, <span style="color:DarkTurquoise">Noah</span> would become afraid. You know you need to find the right moment, so you stop yourself.</span> <br>
<br>
You stop kissing <span style="color:DarkTurquoise">Noah</span> and playfully pinch his butt to play everything off as a joke. As expected, <span style="color:DarkTurquoise">Noah</span> sees this as a game and begins to scream playfully and try to crawl away. You grab his legs and pull him back a little but let him go for a few seconds. <br>
<br>
<span style="color:Pink">Your raging cock was throbbing in your clothes, filled with a desire to enter your little brother. You managed to fight it off for now, but you wonder if you will next time. If the chance presents itself, could you force yourself on <span style="color:DarkTurquoise">Noah</span>? Would <span style="color:DarkTurquoise">Noah</span> want it?</span> You crawl out and look at him, hiding behind the couch with a smile waiting for you to continue chasing after him. You suppose you could wait a little longer.
<br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is laying in the fort with his torso sticking out, watching TV when you decide to crawl in and lay down behind him. <span style="color:Pink">The spot is small, meaning in order to fit <span style="color:DarkTurquoise">Noah</span> has to lay right up against you, which he happily does.</span> <br>
<br>
<span style="color:Pink">You then wrap your arms and legs around him, spooning the little boy, as you both watch TV. You two are so close that you can feel his heart beating. His butt is placed right against your groin, pressed against it in a pleasurable way. Without thinking, you move your hands down to his groin and gently cradle his crotch through his $NoahBottoms.Type.</span> <span style="color:DarkTurquoise">Noah</span> doesn't seem to notice or care, and the two of you hold each other while watching Cartoons. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">At one point <span style="color:DarkTurquoise">Noah</span> shifts slightly, pushing his butt against your groin. You let out a quiet moan from the sensation, prompting a quizzical giggle from <span style="color:DarkTurquoise">Noah</span>. He asks you what that was and you tell him it was just a yawn. You then use your hands to push his lower half tighter against you and begin to very lightly dry hump the boy.</span> <br>
<br>
<span style="color:Pink">Once again <span style="color:DarkTurquoise">Noah</span> doesn’t seem to notice or care as you very slowly rub your groin against his butt through your clothes. Once you start to get hard and feel you may cum in your clothes, you decide to stop.</span> <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> excuses himself to go to the bathroom and, despite still being a bit jumpy, doesn’t ask you to accompany him. You are sitting around watching TV when you get an idea. You grab a pillow and hide. You wait for the sound of the bathroom door opening before calling out to <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
He runs over and is confused to find you missing. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? Where are you!? <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:Pink">Right as <span style="color:DarkTurquoise">Noah</span> is on the brink of crying, you suddenly pop out and smack him in the face with a pillow. <span style="color:DarkTurquoise">Noah</span> screams loudly at your sudden appearance and is sent flying back into the couch.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you laugh about managing to nail him, <span style="color:Pink">you suddenly notice that <span style="color:DarkTurquoise">Noah</span> is crying.</span> <span style="color:LightSteelBlue">“I thought you were gone!”</span> He says through sniffles. <span style="color:Pink">You hadn’t meant to scare him and began to feel bad. You put the pillow down and walk over to comfort him</span> <span style="color:lightcoral">when he suddenly jumps up and hits you directly in the face!</span> <br>
<br>
You cry out in surprise and are sent falling backward to the ground. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> quickly jumps on top of you and sits on your chest in an attempt to restrain your arms. While his tears were real, as they were still flowing down his cheeks, he seemed to have taken advantage of your guilt to attack you back.</span> <br>
<br>
<span style="color:LightSteelBlue">“This. Is. What. You. Get. For. Scaring. Me!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> hits you in the face with the pillow in between every word and you somehow find yourself completely at his mercy. You begin to apologize between laughter and pained grunts.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> doesn’t seem to accept your apology, as he continues to hit you for another minute before growing tired. You think about getting back at him, but decide that the punishment was fair since you did scare him. <br></span>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<<set $QuestStormyNight to 3>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You ask <span style="color:DarkTurquoise">Noah</span> if he would like to make a pillow fort with the couch cushions. He looks unsure since normally you two would get in trouble with <span style="color:DarkTurquoise">Your Father</span> for doing that, but you inform him that <span style="color:DarkTurquoise">Your Father</span> gave you the go-ahead. <span style="color:Pink">He smiles widely and jumps to his feet.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah yeah!”</span> <span style="color:Pink">All the fear in his eyes is washed away by the mere excitement of building a fort,</span> <span style="color:LightSteelBlue">“We’ll make it the biggest and bestest fort ever!”</span> The two of you get to work, removing the cushions and moving the coffee table out of the way. <span style="color:DarkTurquoise">Noah</span> was so distracted, he didn’t even mind when you left him alone for a few minutes to grab some blankets and sheets from the hallway closet. <br>
<br>
You are nearly back when you suddenly hear <span style="color:DarkTurquoise">Noah</span> scream out! You rush over, thinking <span style="color:DarkTurquoise">Noah</span> had gotten afraid or hurt himself, <span style="color:Pink">only to find him buried under the collapsed cushions and pillows with only his cute little feet sticking out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Help me!”</span> He cries out laughing, <span style="color:LightSteelBlue">“It fell, and I’m stuck!”</span> <span style="color:Pink">You laugh at the silliness of the situation and, instead of helping him, begin to tickle the bottom of <span style="color:DarkTurquoise">Noah</span>’s defenseless feet. <span style="color:DarkTurquoise">Noah</span> tries to kick you away but can hardly move and is thus completely at your mercy until you decide to release him. After which he tackles you to the ground and begins to tickle you in revenge.</span> <br>
<br>
The fort needs a lot more work, but at least the two of you are having fun. <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<<set $QuestStormyNight to 4>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Due to the collapse, you two basically have to restart. You are much more careful out the structural integrity of the fort this time, using the back of the couch as a wall and the coffee table as a secret entrance you can crawl through covered by a sheet. <br>
<br>
It is still very small, with you barely being able to sit up side, but it is perfect for two young boys to play in. <span style="color:DarkTurquoise">Noah</span> gets the idea to make an opening with pillows that you two can lay out of to watch TV and begins to construct it on one side. <br>
<br>
<span style="color:Pink">In a cute display, only <span style="color:DarkTurquoise">Noah</span>’s lower half was sticking out and his $NoahBottoms.Type had been slowly loosening from crawling around on the ground. At this point, <span style="color:DarkTurquoise">Noah</span>’s underwear-clad booty was completely sticking out, giving you a perfect view of the back of his $NoahUndies. It was an adorable view that you wish you could take a picture of.</span> <br>
<br>
When <span style="color:DarkTurquoise">Noah</span> is finally finished with all the finishing touches, he crawls inside and invites you in. It is a bit harder for you to get in, but once you do you see <span style="color:DarkTurquoise">Noah</span> wonderful little additions. He had grabbed <span style="color:DarkTurquoise">Your Father</span>'s electric camping light and had it sitting on one side, illuminating the fort. <span style="color:Pink">He had also grabbed a pillow from both of your rooms that sat next to each other, laid his favorite super hero blanket on the floor, and had gathered some snacks for the two of you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I was thinking, if you don’t mind.”</span> <span style="color:Pink">He gave you a cute yet shy smile,</span> <span style="color:LightSteelBlue">“Maybe we could sleep in here together. Just to be safe.”</span><span style="color:Pink"> He laid down on his spot and waited for you as you laid down next to him. Your two pillows were perfect distance for cuddling, with you against the wall so Noah would know if you left.</span> <br>
<br>
<span style="color:Pink">It was a cute little display of his desire to stay close to you during the storm.</span> You only lay there for a moment before <span style="color:DarkTurquoise">Noah</span> sits up and asks what you want to do next, obviously not even close to tired yet. <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> stands around, unsure of what the two of you should play. You notice he keeps glancing towards the window as he looks around trying to decide, obviously still concerned about the storm. He was too distracted to make up his mind. <span style="color:Pink">Thinking on your feet, you quickly sweep <span style="color:DarkTurquoise">Noah</span> into the air and begin to spin around, catching the boy off guard as he lets out a scream that quickly turns into giggles.</span><br>
<br>
<span style="color:LightSteelBlue">“What are you doing?!”</span> <span style="color:Pink">He laughs as you hold him upside down, getting a cute look at his little belly.</span> You tell him that since he couldn’t decide, you’ve decided that the two of you will play airplanes. <span style="color:LightSteelBlue">“Airplanes don’t fly upside down!”</span> You agree with his point and move him to your shoulders where he extends his arms out like a plane. You run around his room while making plane noises as <span style="color:DarkTurquoise">Noah</span> pretends to be both the plane and the pilot.<br>
<br>
<div id=choice1>
<<link "Spin Around and 'Crash' on the Bed<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You inform <span style="color:DarkTurquoise">Noah</span> that he has flown right into a storm and begin to shake him to mimic turbulence. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> wraps his arms around you to avoid slipping.</span> <span style="color:LightSteelBlue">“Stop!”</span> <span style="color:Pink">He manages to say through his giggles,</span> <span style="color:LightSteelBlue">“You're going to make me barf!”</span> <br>
<br>
Instead of slowing down, you speed up and begin to spin around rapidly, yelling about how you are going to crash. <span style="color:Pink">You then grab <span style="color:DarkTurquoise">Noah</span> and toss him high in the air and onto his bed. <span style="color:DarkTurquoise">Noah</span> is extremely dizzy and laughing louder than he has all night. He tries to stand up, but quickly loses his balance and tumbles into your arms.</span> You then decide to play a more relaxing game to let you both catch your breath and to ensure <span style="color:DarkTurquoise">Noah</span> doesn’t actually throw up. <br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
<<link "Fly Him Around the House<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You take <span style="color:DarkTurquoise">Noah</span> through the open door, through the hallway, and into the living room. You leap onto the couch, mimicking going over a mountain, before jumping back to the ground and running into the other rooms. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Noah</span> calls out through his laughter, <span style="color:LightSteelBlue">“We’re gonna get in trouble!”</span> While normally he'd be right, since the two of you were home alone you could get away with whatever you wanted. <span style="color:Pink">You show this off by barging into your elder brother’s room and crash-landing on his bed. The two of you begin to roll around in his sheets, taking in your mutual breaking of your brother’s rules.</span> <br>
<br>
<span style="color:LightSteelBlue">“If <span style="color:DarkTurquoise">Gabe</span> knew we were on his bed, he would beat our butt!”</span> <span style="color:DarkTurquoise">Noah</span> giggles as he tosses one of his pillows against the wall. <span style="color:LightSteelBlue">“We should pour water on his bed so Daddy thinks <span style="color:DarkTurquoise">Gabe</span> wet the bed!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> falls back giggling, though you're sure if either of you actually did that, <span style="color:DarkTurquoise">Gabe</span> would do something worse than beat your butts. </span><br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Noah</span> suggests his favorite game, Pretend Super Heros, and goes to get his costume on when he suddenly stops and looks sadly at his bed. You walk over and ask him what's wrong. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Bue</span>'s gone… So we don’t have anyone to fight."</span> <span style="color:Pink">He grips his clothing and sniffles.</span> While he did have other toys that could play the bad guy, you knew he was more upset about missing his toy.<br>
<br>
<div id=choice1>
<<link "Playfully Tackle Him<br>">>
<<replace"#choice1">>
You smirk, telling <span style="color:DarkTurquoise">Noah</span> that you’ll play the villain, before jumping at him and playfully tackling him onto his bed. <span style="color:Pink">Before the little boy can react, you begin to playfully blow raspberries into his belly, causing him to uncontrollably giggle as he tries to squirm free.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You roll around and intentionally let <span style="color:DarkTurquoise">Noah</span> get the upper hand, pretending to be pinned down under him, out of curiosity of what he’ll do. <span style="color:Pink">Instead of tickling you back, he goes for your chest, painfully pinching both your nipples!</span> You cry out in genuine pain as your back arches forward from the sensation. <span style="color:DarkTurquoise">Noah</span> attempts to run away from any retaliation, but you catch him and the two of you end up playfully wrestling on the floor. In the end, he is giggling and having fun.<br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
<<link "Put His Underwear on His Head<br>">>
<<replace"#choice1">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Noah</span> sniffles, you sneakily grab a pair of his Owlman Briefs from his dresser and quickly put them over his face. <span style="color:DarkTurquoise">Noah</span> calls out in surprise and stumbles backward into you as you both end up on the carpet laughing as he pulls the underwear off his head.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.HeadID to "HeBhOwlman">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $AD.HeadID to "None">>
<span style="color:LightSteelBlue">“What are you doing, you weirdo?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, seemingly cheered up.</span> You tell him that you were just helping him put his costume on. <span style="color:LightSteelBlue">“You don’t put them on your head, you dummy! You put them on over your pants, so they look like how they do in the show."</span> You pretend to watch intensively as <span style="color:DarkTurquoise">Noah</span> demonstrates, before grabbing another pair and attempting to put them on. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Kids\Clothes\Briefs\Owlman Briefs.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">They are obviously too small for you, but <span style="color:DarkTurquoise">Noah</span> seems to be having a great time watching you struggle to put them on. Eventually, he recommends you go without it so you don’t rip his underwear and the two of you have a fun time.</span> <br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* OPENING */
You ask <span style="color:DarkTurquoise">Noah</span> if he wants to go play in his room. <span style="color:LightSteelBlue">”Are you coming too?”</span> <span style="color:Pink">He asks, grabbing onto your hand to make sure you don’t leave him.</span> You smile and say that you were implying the two of you play together. He gives you a small smile and nods as the two of you go into his room.<br>
<br>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
<<include"Stormy Night Play Missing Bue">>
<<elseif $Random == 2>>
<<include"Stormy Night Play Airplane">>
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is laying upside down on the couch watching TV. <span style="color:Pink">His $NoahTopType was displaced, revealing his cute belly and sides.</span> This gives you an idea and you slowly creep behind the couch like a lion stalking its prey. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> is so distracted he doesn’t notice you until you suddenly leap over the couch and begin to mercilessly tickle his exposed torso.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What are you- hahaha- stop-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> could only get a few words out before he was overcome by an uncontrollable wave of laughter. He tried to get away, but since he was upside down he was only able to fall forward, leaving him with his butt in the air and his underwear poking out of his $NoahBottoms.Type. You grab the boy by the waist and hold him down on top of you as you continue to tickle him.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tried to crawl away from your grasp, but since you were holding his waist all he managed to do was crawl partially out of his $NoahBottoms.Type before you grabbed him and pulled him back, now beginning to tickle his exposed legs.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">As expected, <span style="color:DarkTurquoise">Noah</span>’s hidden little cocklet began to poke up in his $NoahUndies as it became erect. You admired the cute little hard-on as tears rolled down <span style="color:DarkTurquoise">Noah</span>’s face from laughing so hard.</span> <span style="color:LightSteelBlue">"St- stop! I'm gonna pee myself! I'm serious!"</span> <br>
<br>
Eventually, you let him go after he threatens to pee all over you. <span style="color:Pink">Once freed, he runs to the bathroom before he wet himself, still in his underwear, before returning and putting his $NoahBottoms.Type back on, still red in the face and occasionally giggling.</span> <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<endif>>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You ask <span style="color:DarkTurquoise">Noah</span> if he would like to sit on the deck and watch the rain. <span style="color:Pink">He quickly shrinks back and hides behind one of the pillows on the couch.</span> <span style="color:LightSteelBlue">“Nuh-uh. What if the thunder tries to get us?”</span> <span style="color:Pink">You smile and tell Noah that you will protect him and grab his hand. He seems very reluctant but follows you anyway though he stops in the doorway and won't go further.</span><br>
<br>
<<set $Random to random(1, 2)>>
<<set $Minutes += 20>>
<<if $Random == 1>>
You sit down on the deck and begin to watch the rain and the distant flashes of lightning. It may be a little scary, but it was a genuinely pretty sight. Despite this, <span style="color:DarkTurquoise">Noah</span> seems content with simply watching from the door. <span style="color:Pink">In fact, he wasn't looking at the rain but more so looking at you. You chuckle at the thought of your little brother watching over you to make sure the <span style="color:LightSteelBlue">“thunder doesn't try to get you.”</span></span> <br>
<br>
Suddenly, a loud thunder strike hits just down the street, illuminating the backyard and causing you to jump from the noise. You hear crying and quick footsteps behind you as <span style="color:DarkTurquoise">Noah</span> runs away. <span style="color:Pink">You head back inside to see that he has dove underneath the couch to hide, with only his cute little butt poking out.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You poke him on the bum, causing him to quickly crawl out and look at you with tear-filled eyes. <span style="color:LightSteelBlue">“I thought the thunder got you!”</span> He dives into your arms and begins to cry into your chest.</span> <br>
<span style="color:Red">-Noah Comfort</span><br>
<<set $NPCComfort -= 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<<elseif $Random == 2>>
<span style="color:Pink">As you are watching the rain, you suddenly begin to see <span style="color:DarkTurquoise">Noah</span> inching over in the corner of your eye. He moves very slowly and keeps looking everywhere as if monster was about to jump out at him. Once he is close enough, you quickly reach out and grab his wrist, pulling him over to the bench. He lets out a high-pitched scream and looks up at you blushing once he is safely next to you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don't do that!”</span> <span style="color:Pink">He cries, punching you in the arm. You apologize as he continues to hit you before moving to sit on your lap. He wraps his arms around you and the two of you continue watching the rain. A few distant lightning strikes cause him to tremble, but he seems calmer in your arms.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Normal">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Eventually, you notice that <span style="color:DarkTurquoise">Noah</span> is shivering from the cold and pick him up to go back inside. Once on the couch, <span style="color:DarkTurquoise">Noah</span> wraps himself up in a blanket and walks over to you. <span style="color:LightSteelBlue">“It did look pretty cool...“</span> He whispers.</span><br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<<endif>>
<</nobr>><<nobr>>
<<include "Exposed Tracking">>
<<include"Equipment Stat Init">>
/* Time */
/* HOUR ADVANCEMENT */
<<for $Minutes >= 60>>
<<set $Minutes to $Minutes - 60>>
<<include"Moodlet Decay">>
<<set $CurrentMinute to $Minutes>>
<<set $Hours to $Hours + 1>>
<<if $Hours >= 24>>
<<set $Hours to $Hours - 24>>
/* Day Advancement Code */
<<set $CurrentHour to $Hours>>
<<include "Day of the Week Advance">>
<<include"Weather Control">>
<<include"Daily Events">>
<<endif>>
<<if $Hours == 0>>
<<set $CurrentHour to 12>>
<<elseif $Hours > 12 and $Hours != 0>>
<<set $CurrentHour to $Hours - 12>>
<<else>>
<<set $CurrentHour to $Hours>>
<<endif>>
/* Need Decay */
<<set $Player.Arousal -= 20>>
<<if $Sleeping != 1>>
<<set $Player.Energy -= 3>>
<<set $Player.Hunger -= 5>>
<<set $Player.Hygiene -= 4>>
<<set $Player.Fun -= 5>>
<<if $ToggleBladder == 1>>
<<set $Player.Bladder -= 5>>
<<endif>>
<<elseif $Sleeping == 1>>
<<set $Player.Energy += 9>>
<<set $Player.Hunger -= 2>>
<<set $Player.Hygiene -= 2>>
<<set $Player.Fun -= 3>>
<<if $ToggleBladder == 1>>
<<set $Player.Bladder -= 5>>
<<endif>>
<<endif>>
<</for>>
/* Minute/AMPM Display */
<<if $Minutes <= 60>>
<<set $CurrentMinute to $Minutes>>
<<endif>>
<<if $Minutes == 1>>
<<set $CurrentMinute to "01">>
<<elseif $Minutes == 2>>
<<set $CurrentMinute to "02">>
<<elseif $Minutes == 3>>
<<set $CurrentMinute to "03">>
<<elseif $Minutes == 4>>
<<set $CurrentMinute to "04">>
<<elseif $Minutes == 5>>
<<set $CurrentMinute to "05">>
<<elseif $Minutes == 6>>
<<set $CurrentMinute to "06">>
<<elseif $Minutes == 7>>
<<set $CurrentMinute to "07">>
<<elseif $Minutes == 8>>
<<set $CurrentMinute to "08">>
<<elseif $Minutes == 9>>
<<set $CurrentMinute to "09">>
<<elseif $Minutes == 0>>
<<set $CurrentMinute to "00">>
<<endif>>
<<if $Hours < 12>>
<<set $TimeAMPM to "AM">>
<<else>>
<<set $TimeAMPM to "PM">>
<<endif>>
/* Time of Day */
<<if $Hours < 6>>
<<set $ToD to "Night">>
<<elseif $Hours >= 6 and $Hours < 11>>
<<set $ToD to "Morning">>
<<elseif $Hours >= 11 and $Hours < 16>>
<<set $ToD to "Day">>
<<elseif $Hours >= 16 and $Hours < 20>>
<<set $ToD to "Afternoon">>
<<else>>
<<set $ToD to "Night">>
<<endif>>
/* SCHOOL DAY */
<<if $Day != "Saturday" or $Day != "Sunday">>
<<set $Schoolday to 1>>
<<elseif $Day == "Saturday" or $Day == "Sunday">>
<<set $Schoolday to 0>>
<<endif>>
<strong>$Day, $Date $Month, 20XX</strong><br>
<strong>Time</strong>: $CurrentHour:$CurrentMinute $TimeAMPM $ToD<br>
<strong>Weather</strong>:
/* WEATHER COLOR CONTROL */
<<if $Weather == "Clear Skies">>
$Weather,
<<elseif $Weather == "Overcast">>
<span style="color:Gray">$Weather</span>,
<<elseif $Weather == "Rain" or $Weather == "Storm">>
<span style="color:LightBlue">$Weather</span>,
<<endif>>
<<if $Temp == "Temperate">>
<span style="color:White">$Temp</span>
<<elseif $Temp == "Cool">>
<span style="color:LightBlue">$Temp</span>
<<elseif $Temp == "Warm">>
<span style="color:LightCoral">$Temp</span>
<<elseif $Temp == "Cold">>
<span style="color:DarkTurquoise">$Temp</span>
<<elseif $Temp == "Hot">>
<span style="color:Orange">$Temp</span>
<<endif>>
<br>
<<include"School Class Tracking">>
/* NEED CALUCATE */
<<if $CC == 1>>
<<include"Moodlet Track">>
/* AVATAR */
<<set $AD.Outfit to "Normal">>
<<include"Player Avatar Mood">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
/* Needs Display */
<<include"Setting Mood">>
<<include"Need Tracking">>
/*
<<link "Mood">>
<<script>>
Dialog.setup("Mood Menu", "Mood Menu");
Dialog.wiki(Story.get("Mood Menu").processText());
Dialog.open();
<</script>>
<</link>>
*/
<<endif>>
/* NPC Constants */
<<include"NPC Constants">>
<<include"Moodlet Display">><br>
/* UPDATING NEW VARIABLES */
<<include"Update Variables">>
<</nobr>><<nobr>>
<<if $CC == 1>>
<big>--Equipment--</big><br>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<span style="color:Yellow">Your $PlayerUndies.Type are exposed!<br></span>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<if $PlayerTop.Type == "None">>
<span style="color:Red">You're completely naked! Your $Player.PenisSize Penis is exposed!<br></span>
<<elseif $PlayerTop.Type != "None">>
<span style="color:Red">Your $Player.PenisSize Penis is exposed!<br></span>
<<endif>>
<<elseif $PlayerBottoms.Type == "Towel">>
<<if $PlayerUndies.Type != "None">>
<span style="color:Yellow">Your have a Towel wrapped around your waist.<br></span>
<<else>>
<span style="color:Yellow">You are wearing nothing but a towel!<br></span>
<<endif>>
<<else>>
<<endif>>
<<include"Equipment Icon Display">>
<br>
<<endif>>
/* DETENTION */
<<include"Detention">>
/*
<br>
Noah: $Noah
<br>
Gabe: $Gabe
<br>
Dad: $Dad
<br>
Lucas: $Lucas
<br>
Ben: $Ben
<br>
Michael: $Michael
<br>
Carter: $Carter
<br>
Jackson: $Jackson
<br>
Thomas: $Thomas
<br>
Xavier: $Xavier
<br>
Felix: $Felix
<br>
*/
<<if $Debug == 1>>
Arousal: $Player.Arousal
<<endif>>
<</nobr>><<include"Character Init">>
<<include"Location Init">>
<<include"Time Weather Init">>
<<include"Options Init">>
<<include"Equipment Init">>
<<include"Shop Layer Init">>
<<include"NPC Social Init">>
<<include"Rep Init">>
<<include"Attitude Init">>
<<include"Noah Init">>
<<include"Skills Init">>
<<include"Mood Init">>
<<include"Quest Init">>
<<set $Version to "1.02.00B1">><<if $CC == 1>>
<<if $CheatsMenu == 1>>
[[Cheats Menu]]<br>
<<endif>>
<<link "Character">>
<<script>>
Dialog.setup("Character Menu", "Character Menu");
Dialog.wiki(Story.get("Character Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Player Inventory", "Player Inventory");
Dialog.wiki(Story.get("Player Inventory").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Social">>
<<script>>
Dialog.setup("Social Menu", "Social Menu");
Dialog.wiki(Story.get("Social Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Skills">>
<<script>>
Dialog.setup("Skill Menu", "Skill Menu");
Dialog.wiki(Story.get("Skill Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Quests">>
<<script>>
Dialog.setup("Quest Menu", "Quest Menu");
Dialog.wiki(Story.get("Quest Menu").processText());
Dialog.open();
<</script>>
<</link>>
/*
<<link "Help">>
<<script>>
Dialog.setup("Help Menu", "Help Menu");
Dialog.wiki(Story.get("Help Menu").processText());
Dialog.open();
<</script>>
<</link>>
*/
<<endif>><<nobr>>
<<if $CC == 1>>
$Player.Name $Player.LastName<br>
$ $Money<br>
<<endif>>
<</nobr>><<nobr>>
/* SENDING CLOTHES TO THE CLOSET */
<<if $PlayerHead.Type != "None">>
<<set $ClosetHead.push($PlayerHead)>>
<<endif>>
<<if $PlayerFace.Type != "None">>
<<set $ClosetFace.push($PlayerFace)>>
<<endif>>
<<if $PlayerMouth.Type != "None">>
<<set $ClosetMouth.push($PlayerMouth)>>
<<endif>>
<<if $PlayerNeck.Type != "None">>
<<set $ClosetNeck.push($PlayerNeck)>>
<<endif>>
<<if $PlayerUnder.Type != "None">>
<<set $ClosetUnder.push($PlayerUnder)>>
<<endif>>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<<endif>>
<<if $PlayerOver.Type != "None">>
<<set $ClosetOver.push($PlayerOver)>>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<<endif>>
<<if $PlayerBack.Type != "None">>
<<set $ClosetBack.push($PlayerBack)>>
<<endif>>
<<if $PlayerHands.Type != "None">>
<<set $ClosetHands.push($PlayerHands)>>
<<endif>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<if $PlayerWaist.Type != "None">>
<<set $ClosetWaist.push($PlayerWaist)>>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<<endif>>
<<if $PlayerSocks.Type != "None">>
<<set $ClosetSocks.push($PlayerSocks)>>
<<endif>>
<<if $PlayerShoes.Type != "None">>
<<set $ClosetShoes.push($PlayerShoes)>>
<<endif>>
/* STRIPING THE CHARACTER */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</nobr>><<nobr>>
/* STRIPING THE CHARACTER */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</nobr>><<nobr>>
/* SAVE CLOTHES TO SAVE SLOT */
<<if $ClothSave == "Save">>
/* SAVING CLOTHES */
<<if $PlayerHead.Type != "None">>
<<set $SaveHead to $PlayerHead>>
<<else>>
<<set $SaveHead to "None">>
<<endif>>
<<if $PlayerFace.Type != "None">>
<<set $SaveFace to $PlayerFace>>
<<else>>
<<set $SaveFace to "None">>
<<endif>>
<<if $PlayerMouth.Type != "None">>
<<set $SaveMouth to $PlayerMouth>>
<<else>>
<<set $SaveMouth to "None">>
<<endif>>
<<if $PlayerNeck.Type != "None">>
<<set $SaveNeck to $PlayerNeck>>
<<else>>
<<set $SaveNeck to "None">>
<<endif>>
<<if $PlayerUnder.Type != "None">>
<<set $SaveUnder to $PlayerUnder>>
<<else>>
<<set $SaveUnder to "None">>
<<endif>>
<<if $PlayerTop.Type != "None">>
<<set $SaveTop to $PlayerTop>>
<<else>>
<<set $SaveTop to "None">>
<<endif>>
<<if $PlayerOver.Type != "None">>
<<set $SaveOver to $PlayerOver>>
<<else>>
<<set $SaveOver to "None">>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $SaveOuter to $PlayerOuter>>
<<else>>
<<set $SaveOuter to "None">>
<<endif>>
<<if $PlayerBack.Type != "None">>
<<set $SaveBack to $PlayerBack>>
<<else>>
<<set $SaveBack to "None">>
<<endif>>
<<if $PlayerHands.Type != "None">>
<<set $SaveHands to $PlayerHands>>
<<else>>
<<set $SaveHands to "None">>
<<endif>>
<<if $PlayerBottoms.Type != "None">>
<<set $SaveBottoms to $PlayerBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<<endif>>
<<if $PlayerWaist.Type != "None">>
<<set $SaveWaist to $PlayerWaist>>
<<else>>
<<set $SaveWaist to "None">>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<<else>>
<<set $SaveUndies to "None">>
<<endif>>
<<if $PlayerSocks.Type != "None">>
<<set $SaveSocks to $PlayerSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $PlayerShoes.Type != "None">>
<<set $SaveShoes to $PlayerShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
/* STRIPING THE CHARACTER */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* RESTORE CLOTHES IN SAVE SLOT */
<<elseif $ClothSave == "Restore">>
/* RESTORE NAME */
/* RESTORING CLOTHES */
<<if $SaveHead != "None">>
<<set $PlayerHead to $SaveHead>>
<<else>>
<<set $SaveHead to "None">>
<<endif>>
<<if $SaveFace != "None">>
<<set $PlayerFace to $SaveFace>>
<<else>>
<<set $SaveFace to "None">>
<<endif>>
<<if $SaveMouth != "None">>
<<set $PlayerMouth to $SaveMouth>>
<<else>>
<<set $SaveMouth to "None">>
<<endif>>
<<if $SaveNeck != "None">>
<<set $PlayerNeck to $SaveNeck>>
<<else>>
<<set $SaveNeck to "None">>
<<endif>>
<<if $SaveUnder != "None">>
<<set $PlayerUnder to $SaveUnder>>
<<else>>
<<set $SaveUnder to "None">>
<<endif>>
<<if $SaveTop != "None">>
<<set $PlayerTop to $SaveTop>>
<<else>>
<<set $SaveTop to "None">>
<<endif>>
<<if $SaveOver != "None">>
<<set $PlayerOver to $SaveOver>>
<<else>>
<<set $SaveOver to "None">>
<<endif>>
<<if $SaveOuter != "None">>
<<set $PlayerOuter to $SaveOuter>>
<<else>>
<<set $SaveOuter to "None">>
<<endif>>
<<if $SaveBack != "None">>
<<set $PlayerBack to $SaveBack>>
<<else>>
<<set $SaveBack to "None">>
<<endif>>
<<if $SaveHands != "None">>
<<set $PlayerHands to $SaveHands>>
<<else>>
<<set $SaveHands to "None">>
<<endif>>
<<if $SaveBottoms != "None">>
<<set $PlayerBottoms to $SaveBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<<endif>>
<<if $SaveWaist != "None">>
<<set $PlayerWaist to $SaveWaist>>
<<else>>
<<set $SaveWaist to "None">>
<<endif>>
<<if $SaveUndies != "None">>
<<set $PlayerUndies to $SaveUndies>>
<<else>>
<<set $SaveUndies to "None">>
<<endif>>
<<if $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SENDING CLOTHES TO THE CLOSET */
<<if $PlayerHead.Type != "None">>
<<set $ClosetHead.push($PlayerHead)>>
<<endif>>
<<if $PlayerFace.Type != "None">>
<<set $ClosetFace.push($PlayerFace)>>
<<endif>>
<<if $PlayerMouth.Type != "None">>
<<set $ClosetMouth.push($PlayerMouth)>>
<<endif>>
<<if $PlayerNeck.Type != "None">>
<<set $ClosetNeck.push($PlayerNeck)>>
<<endif>>
<<if $PlayerUnder.Type != "None">>
<<set $ClosetUnder.push($PlayerUnder)>>
<<endif>>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<<endif>>
<<if $PlayerOver.Type != "None">>
<<set $ClosetOver.push($PlayerOver)>>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<<endif>>
<<if $PlayerBack.Type != "None">>
<<set $ClosetBack.push($PlayerBack)>>
<<endif>>
<<if $PlayerHands.Type != "None">>
<<set $ClosetHands.push($PlayerHands)>>
<<endif>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<endif>>
<<if $PlayerWaist.Type != "None">>
<<set $ClosetWaist.push($PlayerWaist)>>
<<endif>>
<<if $PlayerSocks.Type != "None">>
<<set $ClosetSocks.push($PlayerSocks)>>
<<endif>>
<<if $PlayerShoes.Type != "None">>
<<set $ClosetShoes.push($PlayerShoes)>>
<<endif>>
/* STRIPING THE CHARACTER */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</nobr>><<nobr>>
/* STRIPING THE CHARACTER */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</nobr>><<nobr>>
/* SAVE CLOTHES TO SAVE SLOT */
<<if $ClothSave == "Save">>
/* SAVING CLOTHES */
<<if $PlayerHead.Type != "None">>
<<set $SaveHead to $PlayerHead>>
<<else>>
<<set $SaveHead to "None">>
<<endif>>
<<if $PlayerFace.Type != "None">>
<<set $SaveFace to $PlayerFace>>
<<else>>
<<set $SaveFace to "None">>
<<endif>>
<<if $PlayerMouth.Type != "None">>
<<set $SaveMouth to $PlayerMouth>>
<<else>>
<<set $SaveMouth to "None">>
<<endif>>
<<if $PlayerNeck.Type != "None">>
<<set $SaveNeck to $PlayerNeck>>
<<else>>
<<set $SaveNeck to "None">>
<<endif>>
<<if $PlayerUnder.Type != "None">>
<<set $SaveUnder to $PlayerUnder>>
<<else>>
<<set $SaveUnder to "None">>
<<endif>>
<<if $PlayerTop.Type != "None">>
<<set $SaveTop to $PlayerTop>>
<<else>>
<<set $SaveTop to "None">>
<<endif>>
<<if $PlayerOver.Type != "None">>
<<set $SaveOver to $PlayerOver>>
<<else>>
<<set $SaveOver to "None">>
<<endif>>
<<if $PlayerOuter.Type != "None">>
<<set $SaveOuter to $PlayerOuter>>
<<else>>
<<set $SaveOuter to "None">>
<<endif>>
<<if $PlayerBack.Type != "None">>
<<set $SaveBack to $PlayerBack>>
<<else>>
<<set $SaveBack to "None">>
<<endif>>
<<if $PlayerHands.Type != "None">>
<<set $SaveHands to $PlayerHands>>
<<else>>
<<set $SaveHands to "None">>
<<endif>>
<<if $PlayerBottoms.Type != "None">>
<<set $SaveBottoms to $PlayerBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<<endif>>
<<if $PlayerWaist.Type != "None">>
<<set $SaveWaist to $PlayerWaist>>
<<else>>
<<set $SaveWaist to "None">>
<<endif>>
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<<else>>
<<set $SaveUndies to "None">>
<<endif>>
<<if $PlayerSocks.Type != "None">>
<<set $SaveSocks to $PlayerSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $PlayerShoes.Type != "None">>
<<set $SaveShoes to $PlayerShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
/* STRIPING THE CHARACTER */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* RESTORE CLOTHES IN SAVE SLOT */
<<elseif $ClothSave == "Restore">>
/* RESTORE NAME */
/* RESTORING CLOTHES */
<<if $SaveHead != "None">>
<<set $PlayerHead to $SaveHead>>
<<else>>
<<set $SaveHead to "None">>
<<endif>>
<<if $SaveFace != "None">>
<<set $PlayerFace to $SaveFace>>
<<else>>
<<set $SaveFace to "None">>
<<endif>>
<<if $SaveMouth != "None">>
<<set $PlayerMouth to $SaveMouth>>
<<else>>
<<set $SaveMouth to "None">>
<<endif>>
<<if $SaveNeck != "None">>
<<set $PlayerNeck to $SaveNeck>>
<<else>>
<<set $SaveNeck to "None">>
<<endif>>
<<if $SaveUnder != "None">>
<<set $PlayerUnder to $SaveUnder>>
<<else>>
<<set $SaveUnder to "None">>
<<endif>>
<<if $SaveTop != "None">>
<<set $PlayerTop to $SaveTop>>
<<else>>
<<set $SaveTop to "None">>
<<endif>>
<<if $SaveOver != "None">>
<<set $PlayerOver to $SaveOver>>
<<else>>
<<set $SaveOver to "None">>
<<endif>>
<<if $SaveOuter != "None">>
<<set $PlayerOuter to $SaveOuter>>
<<else>>
<<set $SaveOuter to "None">>
<<endif>>
<<if $SaveBack != "None">>
<<set $PlayerBack to $SaveBack>>
<<else>>
<<set $SaveBack to "None">>
<<endif>>
<<if $SaveHands != "None">>
<<set $PlayerHands to $SaveHands>>
<<else>>
<<set $SaveHands to "None">>
<<endif>>
<<if $SaveBottoms != "None">>
<<set $PlayerBottoms to $SaveBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<<endif>>
<<if $SaveWaist != "None">>
<<set $PlayerWaist to $SaveWaist>>
<<else>>
<<set $SaveWaist to "None">>
<<endif>>
<<if $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<set $SaveSocks to "None">>
<<endif>>
<<if $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<set $SaveShoes to "None">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $SkillCheckType == "Math">>
<<if $MathStudyClass < 20>>
<<set $MathStudyClass += 5>>
<span style="color:LightGreen"><strong>Next Math Class Bonus:</strong></span> $MathStudyClass/20
<span style="color:Green">(+5)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next Math Class Bonus:</strong></span> $MathStudyClass/20
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<if $MathStudyFinal < 10>>
<<set $MathStudyFinal += 1>>
<span style="color:LightGreen"><strong>Math Final Bonus:</strong></span> $MathStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Math Final Bonus:</strong></span> $MathStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<endif>>
<<if $SkillCheckType == "History">>
<<if $HistoryStudyClass < 20>>
<<set $HistoryStudyClass += 5>>
<span style="color:LightGreen"><strong>Next History Class Bonus:</strong></span> $HistoryStudyClass/20
<span style="color:Green">(+5)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next History Class Bonus:</strong></span> $HistoryStudyClass/20
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<if $HistoryStudyFinal < 10>>
<<set $HistoryStudyFinal += 1>>
<span style="color:LightGreen"><strong>History Final Bonus:</strong></span> $HistoryStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>History Final Bonus:</strong></span> $HistoryStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<endif>>
<<if $SkillCheckType == "Science">>
<<if $ScienceStudyClass < 20>>
<<set $ScienceStudyClass += 5>>
<span style="color:LightGreen"><strong>Next Science Class Bonus:</strong></span> $ScienceStudyClass/20
<span style="color:Green">(+5)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next Science Class Bonus:</strong></span> $ScienceStudyClass/20
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<if $ScienceStudyFinal < 10>>
<<set $ScienceStudyFinal += 1>>
<span style="color:LightGreen"><strong>Science Final Bonus:</strong></span> $ScienceStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Science Final Bonus:</strong></span> $ScienceStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<endif>>
<<if $SkillCheckType == "English">>
<<if $EnglishStudyClass < 20>>
<<set $EnglishStudyClass += 5>>
<span style="color:LightGreen"><strong>Next English Class Bonus:</strong></span> $EnglishStudyClass/20
<span style="color:Green">(+5)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next English Class Bonus:</strong></span> $EnglishStudyClass/20
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<if $EnglishStudyFinal < 10>>
<<set $EnglishStudyFinal += 1>>
<span style="color:LightGreen"><strong>English Final Bonus:</strong></span> $EnglishStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>English Final Bonus:</strong></span> $EnglishStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SCENE */
You still manage to rotate your body enough so you go in head first, but it is anything but graceful. It is only as you surface, thankful that you didn’t hurt yourself, that you hear the laughter from your classmates. You are confused as to why they are laughing until you notice the pair of Swimming Trunks floating a few feet away. <span style="color:Pink">It only takes a single glance down for you to realize you were completely naked!</span> You quickly cover yourself, even though they wouldn’t be able to see anything from this distance, before swimming over to retrieve your Trunks.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Pink">Unfortunately, swimming over causes your butt to pop out of the water and leads to more laughter from your classmates. You are bright red by the time you reach your Trunks and put them back on. At least no one was around you in the pool, or they would have seen a lot more than your butt!</span><br>
<br>
<span style="color:LightSteelBlue">“And this, class, is why you make sure the drawstring on your swimwear is tied tightly.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs. <span style="color:LightSteelBlue">“Thank you for the demonstration, <span style="color:DarkTurquoise">$Player.Name</span>.”</span><br>
<<set $Player.Arousal += $HumiliatedArousal>>
<<set $SeenNaked to 1>>
<<set $SeenNakedHours += 5>>
<</nobr>><<nobr>>
Unfortunately, this tumble causes you to enter the pool stomach down, which you only realize as you flop into the water and feel a stinging pain throughout your body. Even under the water, you hear the shared groans of your classmates as they witnessed your painful mistake. As you surface, your entire upper-half is bright red and feels like it is bruised. You quickly grab the side of the pool to give your limbs a break as you hunch over in pain.<br>
<br>
<span style="color:LightSteelBlue">“And that is a good example of what not to do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> sighs loudly, <span style="color:LightSteelBlue">“You want to have as little surface area as possible when you enter the water, else it will feel like you are hitting concrete. Let <span style="color:DarkTurquoise">$Player.Name</span>’s pain be a reminder to you all.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> shows little sympathy for you, instead instructing you to use the pain to do better next time. You are left sore the rest of the class.<br>
<<set $Pained to 1>>
<<set $PainedHours += 6>>
<</nobr>><<nobr>>
Not long after you, it is <span style="color:DarkTurquoise">Ben</span>’s turn to dive. He, unsurprisingly chooses the 1m springboard, prompting snickers from some of the other boys. Though this is probably for the best, as you are aware of how weak of a swimmer he is. But his troubles seem to begin before he has even entered the water, as he is having trouble keeping his balance on the springboard and slowly inches to the edge.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> gets annoyed at how long the boy is taking and yells for him to hurry up. This inadvertently causes the easily scared boy to stumble and slip into the pool face down, prompting everyone else to cringe as the loud sound of the belly flop echoes throughout the pool. <span style="color:DarkTurquoise">Ben</span> has trouble keeping above the surface due to the pain, so you are instructed to grab him and help him to the side of the pool.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.FaceID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The boy’s pale body was bright red, looking like a bad sunburn. You carefully grab hold of him, as his skin was now very sensitive to touch, and help him over to the edge of the pool. Even with a hand on the edge, you still notice he is having trouble keeping himself above the water, so you keep one arm around his waist.<br>
<br>
<span style="color:Pink">While it is hard to tell with the boy soaking wet, his quiet sobbing cues you in that <span style="color:DarkTurquoise">Ben</span> had tears running down his face.</span> You ask if he is alright and he simply nods and turns away. The poor kid obviously didn’t take pain very well.<br>
<</nobr>><<nobr>>
Right after you, it is <span style="color:DarkTurquoise">Carter</span>’s turn to dive. The small boy is fairly confident, though not confident enough to dive from the 10m platform, instead opting for the 5m. Once up there, he does a cute little pose and murmurs something to himself. No one can hear him from up there, but you’d guess he was quoting some cartoon or comic. <span style="color:DarkTurquoise">Coach Kohler</span> yells for the boy to hurry up and dive.<br>
<br>
<span style="color:DarkTurquoise">Carter</span>’s dive was impressive, jumping up before swan diving head first into the pool. <span style="color:Pink">At least it was until you noticed a pair of Swimming Trunks floating up to you. As <span style="color:DarkTurquoise">Carter</span> surfaces, the rest of the class begins laughing as they realize that the boy was now completely naked.</span> Once <span style="color:DarkTurquoise">Carter</span> notices, he lets out a panicked scream and begins to frantically look for his Trunks. You yell out to him and hold them up.<br>
<br>
<span style="color:Pink">Instead of tossing them to the poor boy, you make him swim over to you. His cute, small butt popping out of the water as he does so causes laughs and whistles from the boys watching from poolside, which turns <span style="color:DarkTurquoise">Carter</span> bright red by the time he reaches you. As he takes the trunks from you and begins to put them back on, you glance down and notice the young boy’s Penis floating under the water.
<<if $CarterCut == 1>>
He was circumcised, his bright pink head being clearly visible, and his penis was overall small for his age, though his entire body was small for his age, so it made sense. Still, the sight of the boy’s prepubescent penis and tiny balls made him look like he was your little brother’s age rather than your own.<br>
<<elseif $CarterCut == 0>>
Most of his small penis was covered by his foreskin, but it didn’t completely cover his head, as his bright pink tip peeked out. Overall, his penis was small for his age. But then again, his entire body was small for his age, so it made sense. Still, the sight of the boy’s prepubescent penis and tiny balls made him look like he was your little brother’s age rather than your own.<br>
<<endif>>
</span>
/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Don’t look!”</span> <span style="color:DarkTurquoise">Carter</span> <span style="color:Pink">cries out upon realizing you are staring, attempting to cover himself with his hands. But covering himself while pulling his trunks up underwater was a near impossible task, meaning he had no choice but to expose himself to you further in order to finally cover his body. You give the poor boy a smirk as he swims away, as red as a tomato.</span><br>
<<set $Player.Arousal += $HumiliatingArousal + $VoyeurArousal>>
<<set $SeenCarterNaked += 1>>
<</nobr>><<nobr>>
<<if $SwimmingLearned != 1>>
<span style="color:LightGreen">You learned the Swimming skill! This skill will determine your Gym grade and is also used whenever your character swims in the water! You can train it at many locations throughout the town!</span><br>
<<set $SwimmingLearned to 1>>
<<endif>>
<<if $SwimmingXP >= 100>>
<<set $SwimmingXP to 0>>
<<set $SwimmingSkill += 1>>
<<if $SwimmingSkill > 10>>
<<set $SwimmingSkill to 10>>
<<endif>>
<<if $SwimmingSkill == 2>>
<span style="color:LightGreen">You have reached Swimming level 2! You can feel your body becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 1>>
<<set $AD.HairStyle to "Shaggy">>
<<set $AD.HairColor to "Ginger">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to $ThomasCut>>
<<set $AD.PenisSize to "Average">>
<<set $ADUndies to $ThomasUndies>>
<<set $ADBottoms to $ThomasBottoms>>
<<set $ADTop to $ThomasTop>>
<<set $ADOuter to $ThomasOuter>>
<<set $ADSocks to $ThomasSocks>>
<<set $ADShoes to $ThomasShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirtRolledUp>>
<<set $ADBottoms to $BlackSlacks>>
<<set $ADNeck to $SchoolTie>>
<<set $ADSocks to $PrestonSocks>>
<<set $ADOuter to $PrestonRolledUpJacket>>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
You are sitting on the bus next to <span style="color:DarkTurquoise">Thomas</span>. The entire bus seems to have a low energy, as it is mostly quiet and peaceful, when you suddenly feel something on your shoulder. You turn and see that <span style="color:DarkTurquoise">Thomas</span> had fallen asleep, resting his head on you. <span style="color:Pink">The loner boy’s tough exterior seems to completely vanish, looking almost cute as he sleeps.</span> You have a few minutes before you have to get off the bus, so you could let him sleep if you want to.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sleep">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Let him sleep">>
<<replace"#choice">>
You smile and decide to let the boy sleep. He does so peacefully a few minutes before a large bump shakes him awake. Upon realizing he was sleeping on your shoulder, he turns bright red and turns towards the window, trying to pretend it didn’t happen. You can’t help but laugh at his embarrassment.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">><br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span><br>
<<link "Wake him up<br>">>
<<replace"#choice">>
You shake the boy slightly to wake him. He groggily opens his eyes and, upon seeing that he was laying on your shoulder, quickly scoots away and turns towards the window, trying to pretend it didn’t happen.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Player Neighborhood]]
<<else>>
[[Get off bus|Middle School]]
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You sit down at the near empty table across from <span style="color:DarkTurquoise">Thomas</span>, who only glances at you briefly. You begin to talk and strike up conversation, but it takes a few minutes before <span style="color:DarkTurquoise">Thomas</span> begins to respond.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
You ask about how long he has been into drawing and, after a few moments of prying, he reveals that he’s done it since he was little. Art supplies were cheap, so it was something he could get easily and it helped calm him down.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
When asking about his home life, he stops and his expression turns sour. He curses his father, calling him lazy as he doesn’t have a job. <span style="color:DarkTurquoise">Thomas</span> says he has to pick up odd jobs in order to provide for him and his brother.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You ask <span style="color:DarkTurquoise">Thomas</span> why he draws so much and if he does anything with his drawings. Slightly embarrassed, he says that he gives the cute drawings to his little brother. He doesn’t have a TV or many toys, so the drawings <span style="color:DarkTurquoise">Thomas</span> makes are one of his few sources of entertainment.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $ThomasDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<<set $ThomasDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"THOMAS Social Change">>
<<set $ThomasDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<include"THOMAS Route">>
<</nobr>><<nobr>>
<<include"THOMAS Equipment">>
/* SELECTING ROUTE */
<<set $ThomasRoute to random(1, 1)>>
<<include"THOMAS Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $ThomasDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $ThomasSocial >= 15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and chat, enjoying your time together, even though you are the only one talking most of the time.<br>
<<set $SocialChange to 1>>
<<include"THOMAS Social Change">>
<br>
<<elseif $ThomasSocial >= 0>>
<<set $Random to random(1, 3)>>
<<if $Random > 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and chat, enjoying your time together, even though you are the only one talking most of the time<br>
<<set $SocialChange to 1>>
<<include"THOMAS Social Change">>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and try to start a conversation, but he is quiet the entire time.<br>
<br>
<<endif>>
<<elseif $ThomasSocial < 0>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and try to start a conversation, but he is so nervous around you he is quiet the entire time.<br>
<br>
<<endif>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Hart</span> is reading an excerpt from the book “The Strange Case of Dr. Jekyll and Mr. Hyde” and begins to talk about the themes of the dualities of human nature and how everyone has both a good and a bad side to them. While it is fairly interesting, you eventually find your eyes wandering, soon landing on <span style="color:DarkTurquoise">Thomas</span>, who was drawing something in his notebook.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You lean over and see an image of a man cut in half. One half is smiling and reaching their hand out towards something while the other half had a cigarette in their mouth and holds a bundle of money. While the drawing itself was good, it gives you a strange, uneasy feeling and you eventually look away and go back to listening to the lecture.<br>
<br>
<<include"Attend English Finish">>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $ThomasEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $ThomasOuter over his $ThomasTop, $ThomasBottoms, and $ThomasShoes with $ThomasSocks.<br>
<<else>>
He is currently wearing a $ThomasTop, $ThomasBottoms, and $ThomasShoes with $ThomasSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $ThomasOuter == "Black Hoodie">>
<span title="Black Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\Black Hoodie.png" alt="Black Hoodie">
</span>
<<endif>>
<<if $ThomasTop == "Black T-Shirt">>
<span title="Black T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt">
</span>
<<elseif $ThomasTop == "Gray T-Shirt">>
<span title="Gray T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Gray T-Shirt.png" alt="Gray T-Shirt">
</span>
<<elseif $ThomasTop == "Black Tanktop">>
<span title="Black Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop">
</span>
<<elseif $ThomasTop == "Gray Tanktop">>
<span title="Gray Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Gray Tanktop.png" alt="Gray Tanktop">
</span>
<<endif>>
<<if $ThomasBottoms == "Brown Shorts">>
<span title="Brown Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Brown Shorts.png" alt="Brown Shorts">
</span>
<<elseif $ThomasBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $ThomasBottoms == "Gray Shorts">>
<span title="Gray Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Gray Shorts.png" alt="Gray Shorts">
</span>
<<elseif $ThomasBottoms == "Black Jeans">>
<span title="Black Jeans">
<img class="image pixelated" src="Images\Equipment\Jeans\Black Jeans.png" alt="GBlack Jeans">
</span>
<<endif>>
<<if $ThomasSocks == "Black Socks">>
<span title="Black Socks">
<img class="image pixelated" src="Images\Equipment\Socks\Black Socks.png" alt="Black Socks">
</span>
<<endif>>
<<if $ThomasShoes == "Black Sneakers">>
<span title="Black Sneakers">
<img class="image pixelated" src="Images\Equipment\Sneakers\Black Sneakers.png" alt="Black Sneakers">
</span>
<<endif>>
/* PJs */
<<elseif $ThomasEquipment == "PJs">>
He is currently wearing only a pair of $ThomasPJBottoms, revealing his boyish chest.<br>
<<set $SeenThomasPJs to 1>>
<span title="Orange Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Brown Pajamas.png" alt="Green Pajama Pants">
</span>
/* UNDIES */
<<elseif $ThomasEquipment == "Undies">>
<<if $ThomasUndies == "Black Boxers">>
<span title="Black Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers">
</span>
<<elseif $ThomasUndies == "Green Boxers">>
<span title="Green Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers">
</span>
<<elseif $ThomasUndies == "Gray Boxers">>
<span title="Gray Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Gray Boxers.png" alt="Gray Boxers">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $ThomasRandomUndies to random(1, 3)>>
<<if $ThomasRandomUndies == 1>>
<<set $ThomasUndies to $BlackBoxers>>
<<elseif $ThomasRandomUndies == 2>>
<<set $ThomasUndies to $GreenBoxers>>
<<elseif $ThomasRandomUndies == 3>>
<<set $ThomasUndies to $GrayBoxers>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $ThomasShoes to $BlackSneakers>>
<<set $ThomasSocks to $BlackSocks>>
/* PAJAMA SELECTION */
<<set $ThomasPJBottoms to "Black Pajama Bottoms">>
<<set $ThomasPJBottomsType to "Pajama Bottoms">>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 2)>>
<<set $ThomasOuter to $BlackHoodie>>
<<if $ThomasRandomTop == 1>>
<<set $ThomasTop to $BlackTShirt>>
<<elseif $ThomasRandomTop == 2>>
<<set $ThomasTop to $ContestBunnica>>
<<endif>>
<<if $ThomasRandomBottoms == 1>>
<<set $ThomasBottoms to $BlackJeans>>
<<elseif $ThomasRandomBottoms == 2>>
<<set $ThomasBottoms to $GrayRippedJeans>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 2)>>
<<set $ThomasOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $ThomasRandomTop == 1>>
<<set $ThomasTop to $BlackTShirt>>
<<elseif $ThomasRandomTop == 2>>
<<set $ThomasTop to $ContestBunnica>>
<<endif>>
<<if $ThomasRandomBottoms == 1>>
<<set $ThomasBottoms to $BlackJeans>>
<<elseif $ThomasRandomBottoms == 2>>
<<set $ThomasBottoms to $GrayJeans>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 2)>>
<<set $ThomasOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $ThomasRandomTop == 1>>
<<set $ThomasTop to $GrayTShirt>>
<<elseif $ThomasRandomTop == 2>>
<<set $ThomasTop to $ContestBunnica>>
<<endif>>
<<if $ThomasRandomBottoms == 1>>
<<set $ThomasBottoms to $BlackJeans>>
<<elseif $ThomasRandomBottoms == 2>>
<<set $ThomasBottoms to $GrayJeans>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 2)>>
<<set $ThomasOuter to $BlackHoodie>>
<<if $ThomasRandomTop == 1>>
<<set $ThomasTop to $BlackTShirt>>
<<elseif $ThomasRandomTop == 2>>
<<set $ThomasTop to $ContestBunnica>>
<<endif>>
<<if $ThomasRandomBottoms == 1>>
<<set $ThomasBottoms to $BlackJeans>>
<<elseif $ThomasRandomBottoms == 2>>
<<set $ThomasBottoms to $BlackRippedJeans>>
<<endif>>
<<endif>>
/* THOMAS BANDAGES RANDOM */
<<set $ThomasBandaidLeftKnee to random(1, 2)>>
<<set $ThomasBandaidRightKnee to random(1, 2)>>
<<set $ThomasBandaidLeftArm to random(1, 5)>>
<<set $ThomasBandaidRightArm to random(1, 5)>>
<<set $ThomasBandaidLeftCheek to random(1, 7)>>
<<set $ThomasBandaidRightCheek to random(1, 7)>>
<<set $ThomasBandaidLeftNipple to random(1, 10)>>
<<set $ThomasBandaidRightNipple to random(1, 10)>>
<<set $ThomasBandaidRightNose to random(1, 10)>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. De León</span> is giving a lecture about ancient pottery. While not the most interesting topic, he is able to keep the class’s attention, or most of the class at least. You can’t help but notice that <span style="color:DarkTurquoise">Thomas</span> had fallen asleep at his desk. <span style="color:DarkTurquoise">Mr. De León</span> hadn’t noticed yet, so you could wake him.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "None">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice>
<<link "Wake him up">>
<<replace"#choice">>
Waiting for <span style="color:DarkTurquoise">Mr. De León</span>’s back to be turned, you quickly lean over and poke <span style="color:DarkTurquoise">Thomas</span> a few times in the arm. It seems to have been enough, as the tired boy opens his eyes and, upon realizing where he was, straightens up and acts like he’s been paying attention the whole time as <span style="color:DarkTurquoise">Mr. De León</span> walks by his desk. He gives you a thankful nod and begins rubbing his eyes once he’s in the clear.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">><br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span><br>
<<link "Leave him be<br>">>
<<replace"#choice">>
You do nothing and a few moments later <span style="color:DarkTurquoise">Mr. De León</span> walks by <span style="color:DarkTurquoise">Thomas</span>’s desk and notices the sleeping boy. He stops his lecture, quietly grabs a textbook, and holds it above the desk. He does a little countdown before dropping it loudly. <span style="color:DarkTurquoise">Thomas</span> is so surprised by the sudden noise that he falls out of his chair onto the floor, letting out a high-pitched scream. An short burst of laughter erupts from the class.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">Mr. Byrne</span>, thank you for joining us.”</span> <span style="color:DarkTurquoise">Mr. De León</span> helps the now red-faced boy up. <span style="color:LightSteelBlue"> “Please do try to stay awake during class.”</span> <span style="color:DarkTurquoise">Thomas</span> apologizes and returns to his seat as <span style="color:DarkTurquoise">Mr. De León</span> continues his lesson.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* OPENING */
<span style="color:DarkTurquoise">Mr. De León</span> is giving a lecture about the Russian Revolution. While he is enthusiastic, it is still rather dull and most of the students were laying their heads on their desks looking up at him. You are sitting there with <span style="color:DarkTurquoise">Thomas</span> in front of you when you look down and notice something interesting.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">The bottom of his $ThomasTop.Type had been lifted up as he leans on his desk, not only exposing his $ThomasUndies.Name but also part of his butt crack. Even a tough and quiet boy like <span style="color:DarkTurquoise">Thomas</span> instantly looks silly when you see their butt poking out.</span> As you admire the view, you remember the pencil on your desk and briefly wonder what would happen if you tossed it in the back of his underwear, right between his cheeks. He would probably be pissed, but it may be funny.<br>
<br>
<div id=choice>
/* TOSS PENCIL IN HIS BUTTCRACK */
<<link "Toss a pencil in his underwear">>
<<replace"#choice">>
You grab the pencil and line it up. You’ll only get one shot at this, so you want to make sure it counts. You mentally give yourself a countdown before tossing it in! <span style="color:Pink">It goes in perfectly, landing in his underwear and sliding in between his buttcheeks.</span> The sight is extremely funny, but only for a moment. <span style="color:DarkTurquoise">Thomas</span> immediately lets out a surprised gasp and stands up, grabbing the pencil from his underwear and turning red.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Red">He looks at you in anger and, before <span style="color:DarkTurquoise">Mr. De León</span> can even tell what was happening, shoves you hard enough to cause you to fall backward in your chair!</span> You crash painfully to the ground. <span style="color:DarkTurquoise">Mr. De León</span> quickly runs up and grabs <span style="color:DarkTurquoise">Thomas</span>.<br>
<br>
<span style="color:LightSteelBlue">“We do not tolerate fighting in this school! Go to the headmaster’s office right now!”</span> <span style="color:DarkTurquoise">Mr. De León</span> yells. <span style="color:DarkTurquoise">Thomas</span> gives you a glare before leaving without a word. <span style="color:LightSteelBlue">“And you!”</span> <span style="color:DarkTurquoise">Mr. De León</span> picks you up off the ground and makes sure you are not seriously hurt before he begins to scold you as well, <span style="color:LightSteelBlue">“I don’t know what you did to cause that, but you get detention as well. If you say another word this class, I’ll convince the headmaster to lock you in an antique pillory as naked as the day you were born!”</span> You rarely see <span style="color:DarkTurquoise">Mr. De León</span> so mad, so decide it is best to sit down and shut up the rest of class.<br>
<<set $SocialChange to -3>>
<<include"THOMAS Social Change">>
<<set $Detention += 10>>
<<set $Pained to 1>>
<<set $PainedHours += 8>>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<span style="color:Red">-Thomas</span><br>
/* JUST ADMIRE THE VIEW */
<<link "Just admire the view<br>">>
<<replace"#choice">>
<span style="color:Pink">You decide against angering the quiet, loner kid and instead just admire the view of his butt poking out at you. You soon find yourself zoning out, thinking naughty thoughts as you feel a growing pressure in the front of your $PlayerBottoms.Type.</span> You are only stirred awake from your daydreaming as the bell rings.<br>
<<set $Player.Arousal += 50>>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Thomas == "School Playground">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at one of the far picnic tables, quietly drawing by himself. He instinctively hides what he is drawing whenever someone walks by.<br>
<br>
[[Chat With (0:10)|THOMAS Playground Chat With]] <span style="color:Green">+Thomas</span><br>
<<if $ThomasSocial > -50 or $ThomasSocialRank > 0>>
[[Draw with (0:20)|THOMAS Playground Draw With]] <span style="color:Green">+Thomas</span><br>
<<endif>>
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
[[Poke playfully (0:20)|THOMAS Playground Poke Playfully]] <span style="color:Green">+Thomas</span><br>
<<endif>>
[[Leave|School Courtyard]]
<<elseif $Thomas == "School Lunch">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at the end of one of the tables by himself quietly eating.<br>
<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|THOMAS Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
[[Leave|School Cafeteria]]
<<elseif $Thomas == "Cafeteria">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at a table by himself quietly drawing in his notebook.<br>
<br>
[[Chat With (0:10)|THOMAS Cafeteria Chat With]] <span style="color:Green">+Thomas</span><br>
[[Leave|School Cafeteria]]
<<elseif $Thomas == "Outside School">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> stands off to the side from everyone else waiting for the bus.<br>
<br>
[[Leave|Middle School]]
<<elseif $Thomas == "East Hallway">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> walks down the hallway.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Thomas == "South Hallway">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> walks down the hallway.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Thomas == "West Hallway">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> walks down the hallway.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Thomas == "English">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at his desk doodling in his notebook. You glance over and see that he appears to be drawing animals.<br>
<br>
[[Leave|School English Classroom]]
<<elseif $Thomas == "History">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> lays his head on his desk and tiredly waits for class to begin.<br>
<br>
[[Leave|School History Classroom]]
<<elseif $Thomas == "Science">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> is doodling pictures of animals on his homework.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Thomas == "Math">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at his desk tapping his pencil as he waits for class to being.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Thomas == "Art Class">>
<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits in the corner quietly drawing in his notebook away from all the other boys.<br>
<br>
[[Leave|School Art Classroom]]
<<elseif $Thomas == "Locker Room">>
<<include"THOMAS Avatar Undies">>
<span style="color:DarkTurquoise">Thomas</span> stands along in the corner alone, changing away from the other boys. <span style="color:Pink">He doesn’t seem shy, making no attempt to hide his $ThomasUndies or thin body, </span> but rather he seems to have no interest in interacting with any of the other boys. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenThomasUndies < 1>>
<<set $SeenThomasUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Thomas == "Gym">>
<<include"THOMAS Avatar Towel">>
<span style="color:DarkTurquoise">Thomas</span> stands off in a corner in nothing but a towel getting dressed. He puts his shirt on first before starting to put on his $ThomasUndies under his towel. You couldn’t tell if the quiet boy was actually shy or just wanted to avoid drawing attention to himself. <br>
<br>
[[Back|School Locker Room]]
<<endif>>
<</nobr>><<nobr>>
You are walking over to the jungle gym, passing by the soccer field, when you notice <span style="color:DarkTurquoise">Thomas</span> sitting at one of the tables by himself drawing. Suddenly, a soccer ball comes flying towards him and bounces off the table, scattering all his stuff to the grass. <span style="color:DarkTurquoise">Thomas</span> curses as the boy who kicked the ball yells out an apology and runs past.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Thomas</span> gets on his knees and begins to pick up his various pencils and papers, though some begin to fly away in the wind.<br>
<br>
<div id=choice>
<<link "Help him catch his papers">>
<<replace"#choice">>
You rush over and catch the papers before they fly away, collecting them all. As you walk back to <span style="color:DarkTurquoise">Thomas</span>, you briefly look at them. They were all various pictures of animals drawn in a cute cartoon fashion, they looked really good! <span style="color:DarkTurquoise">Thomas</span> quickly rips them out of your hand once he sees you looking at them. You smile and tell him that they look cute.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I didn’t need your help!”</span> <span style="color:DarkTurquoise">Thomas</span> puts all his drawings in a folder and hides them, <span style="color:LightSteelBlue">“I mean… thanks.”</span> He gives you a half smile and begins to clean up his things as you continue on your way.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">><br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span><br>
<<link "Ignore him<br>">>
<<replace"#choice">>
You decide it is not your problem and keep walking, watching as <span style="color:DarkTurquoise">Thomas</span> quickly realizes his drawings were being blown away and runs after them. You’re not sure if he managed to get them all, but you don’t really care either.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 10>>
/* OPENING */
You sit at the picnic table, right across from <span style="color:DarkTurquoise">Thomas</span>, and ask if he would like to chat. He doesn’t respond, completely focused on his drawing, so you decide to start.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
You ask about how long he has been into drawing and, after a few moments of prying, he reveals that he’s done it since he was little. Art supplies were cheap, so it was something he could get easily and it helped calm him down.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
When asking about his home life, he stops and his expression turns sour. He curses his father, calling him lazy as he doesn’t have a job. <span style="color:DarkTurquoise">Thomas</span> says he has to pick up odd jobs in order to provide for him and his brother.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You ask <span style="color:DarkTurquoise">Thomas</span> why he draws so much and if he does anything with his drawings. Slightly embarrassed, he says that he gives the cute drawings to his little brother. He doesn’t have a TV or many toys, so the drawings <span style="color:DarkTurquoise">Thomas</span> makes are one of his few sources of entertainment.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $ThomasDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<<set $ThomasDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"THOMAS Social Change">>
<<set $ThomasDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 20>>
You sit down across from <span style="color:DarkTurquoise">Thomas</span> and begin to pull out your own notebook and pencils. He watches you with a raised eyebrow before you ask him if he minds you drawing here as well. He gives you a silent shrug before returning to his own drawings and begins to ignore you. You need to think of what to draw to get his attention.<br>
<br>
<div id=choice>
<<link "Draw something funny<br>">>
<<replace"#choice">>
You decide some humor may lift his spirits and begin to draw a caricature of <span style="color:DarkTurquoise">Mr. Randolph</span> in a pillory being spanked. You smile at your own work before you slyly pass it towards <span style="color:DarkTurquoise">Thomas</span>. He looks annoyed at first, but you notice a smirk and a slight chuckle as he looks at the drawing. He rolls his eyes at you before he quickly scribbles something on the paper and passes it back to you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
He's added a cute drawing of a dog sitting next to the pillory with <span style="color:DarkTurquoise">Mr. Randolph</span>’s signature paddle in its mouth, along with some red highlights to the teacher’s bum. You both share a laugh before you hide the drawing in your backpack, not wanting a teacher to walk by and see it.<br>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Draw something cute<br>">>
<<replace"#choice">>
You decide to try and mimic the cute style of <span style="color:DarkTurquoise">Thomas</span>’ drawing that you’ve seen previously. It takes some effort, but you eventually draw a picture of two cartoon animals having a picnic. You’ve designed them after <span style="color:DarkTurquoise">Thomas</span> and yourself, but it was a bit hard to tell without adding color. You slyly slide the drawing over to him, saying you've tried to draw as cute as he does, and watch his reaction.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“My drawings aren’t cute-!“</span> He blushes at your comment, and even more upon noticing that the two animals were meant to be the two of you. He turns away and passes it back to you. <span style="color:LightSteelBlue"> “It’s… not horrible.”</span> He says softly before covering his reddened face with his arms as he continues drawing. <br>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You smile deviously as you creep up behind where <span style="color:DarkTurquoise">Thomas</span> is sitting. You knelt there for a moment, the quiet boy having no idea that you were directly behind him. <span style="color:Pink">You eyed the ever-so-slightly exposed waistband of his $ThomasUndies, before you quickly poked him in the side.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Fuck!”</span> <span style="color:DarkTurquoise">Thomas</span> cursed as he jumped up from the sudden touch. He turned towards you, his anger turning towards mild annoyance upon realizing who had poked him. <span style="color:LightSteelBlue">“What the hell are you-“</span> <span style="color:Pink">You poke him again, this time in the belly.</span> Despite watching you do it, he still squirms from the sudden touch. <span style="color:LightSteelBlue">“Stop it <span style="color:DarkTurquoise">$Player.Name</span>! You know I don’t like being touched!”</span><br>
<br>
<span style="color:Pink">You stick your tongue out at him before poking him again, but this time you slide your hand under his shirt and poke him directly in the belly button.</span> This causes him to yelp slightly, you knew exactly where he was sensitive and how to embarrass him. At this point he was backing up away from you, his hands in a defensive position.<br>
<br>
<span style="color:LightSteelBlue">“If you do that one more time, I swear to god I’ll-!”</span> As he is talking, you feint poke him, causing him to quickly attempt to block you. Due to this, he loses his balance as he backs up off the sidewalk and falls backwards into the grass. You take this chance and leap on top of him!<br>
<br>
<span style="color:Pink">You quickly lift his $ThomasTop up, revealing his stomach and chest, and slightly pinch both of his nipples. This causes him to squeal, which is what you were aiming for, as he arches his back and quickly pushes you off of him.</span> You can’t help but laugh at how sensitive the boy’s body was, plus how embarrassed he was about it.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You’re so weird!”</span> <span style="color:DarkTurquoise">Thomas</span> yells as he lightly kicks you. You do notice a slight smile on his face, but it turns sour as he leans down towards you. <span style="color:LightSteelBlue">“But if anyone sees you doing that I will not hesitate to kick you in the nuts.”</span> He then helps you up and playfully pinches you in retaliation before returning to his drawings.<br>
<<set $Player.Arousal += 20>>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
<<set $Minutes += 20>>
<<if $ThomasSocial < 15>>
You walk up and sit at the table across from <span style="color:DarkTurquoise">Thomas</span> and ask if he would like to hang out. He ignores you, continuing his drawing. Taking this as a no, you still decide to stick around for a while and attempt to chat with him, though the conversation is completely one-sided. Despite this, you can tell that he doesn’t seem to mind your presence.<br>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<br>
[[Continue|School Courtyard]]
<<elseif $ThomasSocial >= 15>>
You walk up and sit at the table across from <span style="color:DarkTurquoise">Thomas</span> and ask is he would like to hang out.<br>
<br>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>,”</span> He says without looking up from his drawing, <span style="color:LightSteelBlue">“But I need to finish this before recess is over. But we can chat if you want.”</span> You enjoy your time talking with <span style="color:DarkTurquoise">Thomas</span> and watching him draw.<br>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Thomas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Thomas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 50>>
<<set $Thomas to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Thomas to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Thomas to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Thomas to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Thomas to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Thomas to "School Playground">>
<<elseif $Hours == 8>>
<<set $Thomas to "Science">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Thomas to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Thomas to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Thomas to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Thomas to "Art Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Thomas to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Thomas to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Thomas to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Thomas to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Thomas to "Math">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Thomas to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Thomas to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Thomas to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Thomas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Thomas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Thomas to "Outside School">>
<<elseif $Hours == 15>>
<<set $Thomas to "Homework">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Thomas to "Playing with Brother">>
<<elseif $Hours == 16>>
<<set $Thomas to "Bedroom Drawing">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Thomas to "Cooking Dinner">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Thomas to "Dinner">>
<<elseif $Hours == 17>>
<<set $Thomas to "Washing Up">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Thomas to "Playing with Brother">>
<<elseif $Hours == 18>>
<<set $Thomas to "Relaxing Outside">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Thomas to "Father Takes Photos">>
<<elseif $Hours == 19>>
<<set $Thomas to "Bathing with Brother">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Thomas to "Bathing with Brother">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Thomas to "Hallway Towel">>
<<elseif $Hours == 20 and $Minutes < 40>>
<<set $Thomas to "Changing">>
<<elseif $Hours == 20>>
<<set $Thomas to "Relaxing Outside PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Thomas to "Playing with Brother PJ">>
<<elseif $Hours == 21>>
<<set $Thomas to "Drawing">>
<<else>>
<<set $Thomas to "Sleeping">>
<<endif>>
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Thomas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Thomas to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 50>>
<<set $Thomas to "Hallway PJ">>
<<elseif $Hours == 6>>
<<set $Thomas to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 15>>
<<set $Thomas to "Changing">>
<<elseif $Hours == 7 and $Minutes < 20>>
<<set $Thomas to "Hallway">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Thomas to "Waiting for Bus">>
<<elseif $Hours == 7>>
<<set $Thomas to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Thomas to "Science">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Thomas to "East Hallway">>
<<elseif $Hours == 9>>
<<set $Thomas to "History">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Thomas to "West Hallway">>
<<elseif $Hours == 10>>
<<set $Thomas to "Art Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Thomas to "West Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Thomas to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Thomas to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Thomas to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Thomas to "Math">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Thomas to "West Hallway">>
<<elseif $Hours == 13>>
<<set $Thomas to "English">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Thomas to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Thomas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Thomas to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Thomas to "Outside School">>
<<elseif $Hours == 15>>
<<set $Thomas to "Homework">>
<<elseif $Hours == 16 and $Minutes < 30>>
<<set $Thomas to "Playing with Brother">>
<<elseif $Hours == 16>>
<<set $Thomas to "Bedroom Drawing">>
<<elseif $Hours == 17 and $Minutes < 20>>
<<set $Thomas to "Cooking Dinner">>
<<elseif $Hours == 17 and $Minutes < 40>>
<<set $Thomas to "Dinner">>
<<elseif $Hours == 17>>
<<set $Thomas to "Washing Up">>
<<elseif $Hours == 18 and $Minutes < 30>>
<<set $Thomas to "Playing with Brother">>
<<elseif $Hours == 18>>
<<set $Thomas to "Relaxing Outside">>
<<elseif $Hours == 19 and $Minutes < 45>>
<<set $Thomas to "Father Takes Photos">>
<<elseif $Hours == 19>>
<<set $Thomas to "Bathing with Brother">>
<<elseif $Hours == 20 and $Minutes < 15>>
<<set $Thomas to "Bathing with Brother">>
<<elseif $Hours == 20 and $Minutes < 20>>
<<set $Thomas to "Hallway Towel">>
<<elseif $Hours == 20 and $Minutes < 40>>
<<set $Thomas to "Changing">>
<<elseif $Hours == 20>>
<<set $Thomas to "Relaxing Outside PJ">>
<<elseif $Hours == 21 and $Minutes < 30>>
<<set $Thomas to "Playing with Brother PJ">>
<<elseif $Hours == 21>>
<<set $Thomas to "Drawing">>
<<else>>
<<set $Thomas to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $ThomasRoute == 1>>
<<include "THOMAS Route 1 School">>
<<endif>>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Thomas == "School Playground">>
[[Thomas|THOMAS Inspect][$Thomas to "School Playground"]] is quietly drawing at one of the picnic tables.
<<elseif $Thomas == "Outside School">>
[[Thomas|THOMAS Inspect][$Thomas to "Outside School"]] is quietly waiting for the bus.
/* CLASS EVENTS */
<<elseif $Thomas == "English">>
[[Thomas|THOMAS Inspect][$Thomas to "English"]] is doodling in his notebook.
<<elseif $Thomas == "History">>
[[Thomas|THOMAS Inspect][$Thomas to "History"]] is resting his head on his desk.
<<elseif $Thomas == "Art Class">>
[[Thomas|THOMAS Inspect][$Thomas to "Art Class"]] is silently drawing alone in the corner.
<<elseif $Thomas == "School Lunch">>
[[Thomas|THOMAS Inspect][$Thomas to "School Lunch"]] is eating by himself.
<<elseif $Thomas == "Science">>
[[Thomas|THOMAS Inspect][$Thomas to "Science"]] is doodling on his homework.
<<elseif $Thomas == "Math">>
[[Thomas|THOMAS Inspect][$Thomas to "Math"]] is quietly waiting for class to begin.
<<elseif $Thomas == "Locker Room">>
[[Thomas|THOMAS Inspect][$Thomas to "Locker Room"]] is changing in a corner away from the other boys.
<<elseif $Thomas == "Gym">>
[[Thomas|THOMAS Inspect][$Thomas to "Gym"]] stands in a corner getting dressed.
/*SCHOOL EVENTS */
<<elseif $Thomas == "Cafeteria">>
[[Thomas|THOMAS Inspect][$Thomas to "Cafeteria"]] quietly draws in his notebook.
<<elseif $Thomas == "East Hallway">>
[[Thomas|THOMAS Inspect][$Thomas to "East Hallway"]] walks down the hallway.
<<elseif $Thomas == "West Hallway">>
[[Thomas|THOMAS Inspect][$Thomas to "West Hallway"]] walks down the hallway.
<<elseif $Thomas == "South Hallway">>
[[Thomas|THOMAS Inspect][$Thomas to "South Hallway"]] walks down the hallway.
<<endif>>
<</nobr>><<nobr>>
$ThomasSocial
/* SOCIAL LEVELS */
<<if $ThomasSocialRank == -3>>
<<set $ThomasRelationship to "Hated">>
<span style="color:DarkRed">Thomas Hates you!</span>
<<elseif $ThomasSocialRank == -2>>
<<set $ThomasRelationship to "Enemies">>
<span style="color:DarkRed">You and Thomas are Enemies.</span>
<<elseif $ThomasSocialRank == -1>>
<<set $ThomasRelationship to "Very Disliked">>
<span style="color:Red">Thomas really Dislikes you.</span>
<<elseif $ThomasSocialRank == 0 and $ThomasSocial <= -50>>
<<set $ThomasRelationship to "Disliked">>
<span style="color:Red">Thomas Dislikes you. </span>
<<elseif $ThomasSocialRank == 0 and $ThomasSocial < 50>>
<<set $ThomasRelationship to "Acquaintances">>
<span style="color:Yellow">You and Thomas are Acquaintances.</span>
<<elseif $ThomasSocialRank == 0 and $ThomasSocial >= 50>>
<<set $ThomasRelationship to "Liked">>
<span style="color:LightGreen">Thomas Likes you.</span>
<<elseif $ThomasSocialRank == 1>>
<<set $ThomasRelationship to "Friends">>
<span style="color:Green">You and Thomas are Friends.</span>
<<elseif $ThomasSocialRank == 2>>
<<set $ThomasRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Thomas are Good Friends!</span>
<<elseif $ThomasSocialRank == 3>>
<<set $ThomasRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Thomas are Close Friends!</span>
<<elseif $ThomasSocialRank == 4>>
<<set $ThomasRelationship to "Best Friends">>
<span style="color:Cyan">You and Thomas are Best Friends!</span>
<<elseif $ThomasSocialRank == 5>>
<<set $ThomasRelationship to "Love">>
<span style="color:Pink">You and Thomas Love each other!</span>
<<endif>>
<br>
<<if $ThomasSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $ThomasSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $ThomasSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $ThomasSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $ThomasSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $ThomasSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $ThomasSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $ThomasSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $ThomasSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $ThomasSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $ThomasSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $ThomasSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $ThomasSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $ThomasSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $ThomasSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $ThomasSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $ThomasSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $ThomasSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $ThomasSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $ThomasSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $ThomasSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $ThomasSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $ThomasSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $ThomasSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $ThomasSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $ThomasSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $ThomasSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $ThomasSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $ThomasSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $ThomasSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $ThomasSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $ThomasSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $ThomasSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $ThomasSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $ThomasSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $ThomasSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $ThomasSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $ThomasSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $ThomasSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $ThomasSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $ThomasSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $ThomasSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $ThomasSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $ThomasSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $ThomasSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $ThomasSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $ThomasSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $ThomasSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $ThomasSocial > 120>>
<<set $ThomasSocial to 120>>
<<endif>>
<<if $ThomasSocial < -120>>
<<set $ThomasSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $ThomasSocial += 1>>
<span style="color:Green">+Thomas Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $ThomasSocial += 3>>
<span style="color:Green">++Thomas Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $ThomasSocial += 5>>
<span style="color:Green">+++Thomas Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $ThomasSocial -= 1>>
<span style="color:Red">-Thomas Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $ThomasSocial -= 3>>
<span style="color:Red">- -Thomas Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $ThomasSocial -= 5>>
<span style="color:Red">- - -Thomas Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
/* OPENING */
You are hanging out on the playground when you start to hear a large amount of commotion coming from near the picnic tables. You glance over and see <span style="color:DarkTurquoise">Xavier</span>, flanked by about 5 of his followers, confronting <span style="color:DarkTurquoise">Thomas</span>. An argument has broken out, loud enough for you to hear.<br>
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
<<include"Avatar Display">>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“The phone was in my backpack when we were eating lunch and now it is gone. They saw you snooping around, so just give it to me and we’ll put this all behind us.”</span> <span style="color:DarkTurquoise">Xavier</span> held out his hand, seemingly accusing <span style="color:DarkTurquoise">Thomas</span> of stealing his property.<br>
<br>
<span style="color:LightSteelBlue">“I didn’t take your damn phone.”</span> <span style="color:DarkTurquoise">Thomas</span> cursed, attempting to walk away but is stopped by <span style="color:DarkTurquoise">Xavier</span>’s followers. <span style="color:LightSteelBlue">“I was only looking at the backpacks because you self-important dicks left them all over the tables like you own the whole courtyard!”</span><br>
<br>
<span style="color:LightSteelBlue">“Please <span style="color:DarkTurquoise">Thomas</span>, you’re making a fool of yourself. We both know this isn’t the first time you’ve been caught stealing.”</span> <span style="color:DarkTurquoise">Xavier</span> took a step forward. <span style="color:lightcoral">It looked like a fight was about to break out!</span><br>
<br>
<div id=Choice>
/* SIDE WITH THOMAS */
<<link "Side with Thomas">>
<<replace"#Choice">>
You rush to <span style="color:DarkTurquoise">Thomas</span>’ side and tell <span style="color:DarkTurquoise">Xavier</span> to leave him alone. <span style="color:DarkTurquoise">Xavier</span> looks at you with a raised eyebrow while <span style="color:DarkTurquoise">Thomas</span> tries to push you away, saying he doesn’t need anyone to protect him.<br>
<br>
<span style="color:LightSteelBlue">“I’ll leave him alone as soon as he returns my property!”</span> <span style="color:DarkTurquoise">Xavier</span> responds back. Soon, everyone is shouting and yelling back and forth loud enough to attract the attention of <span style="color:DarkTurquoise">Mr. De León</span>, who storms over and breaks up the argument. The two boys are taken to the headmaster to get everything sorted out while the rest of you are told to disperse before he starts handing out detentions.<br>
<<set $SocialChange to 2>>
<<include"THOMAS Social Change">>
<<set $SocialChange to -2>>
<<include"XAVIER Social Change">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span>
<span style="color:Red">-Xavier</span><br>
/* SIDE WITH XAVIER */
<<link "Side with Xavier">>
<<replace"#Choice">>
You rush between the two boys and ask what is going on. <span style="color:DarkTurquoise">Xavier</span> explains that his phone is missing from his backpack and a few boys saw <span style="color:DarkTurquoise">Thomas</span> sitting around it while drawing. They believe that he stole the phone to pawn it off for cash. You ask <span style="color:DarkTurquoise">Thomas</span> if you could check his backpack, just to clear up the misunderstanding, but he holds his ground and refuses to let himself be treated like a criminal.<br>
<br>
Soon, everyone is shouting and yelling back and forth loud enough to attract the attention of <span style="color:DarkTurquoise">Mr. De León</span>, who storms over and breaks up the argument. The two boys are taken to the headmaster to get everything sorted out while the rest of you are told to disperse before he starts handing out detentions.<br>
<<set $SocialChange to 2>>
<<include"XAVIER Social Change">>
<<set $SocialChange to -2>>
<<include"THOMAS Social Change">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Xavier</span>
<span style="color:Red">-Thomas</span><br>
/* STAY OUT OF IT */
<<link "Stay out of it<br>">>
<<replace"#Choice">>
You decide to stay out of it and let the two boys deal with it themselves. It isn’t long before the yelling grows louder and it looks like a fight is about to break out between the two of them! Thankfully, right before things get physical, <span style="color:DarkTurquoise">Mr. De León</span> runs over and manages to break it up. <span style="color:DarkTurquoise">Thomas</span> and <span style="color:DarkTurquoise">Xavier</span> are hauled off to the headmaster to get everything sorted out.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<span style="color:Green">+Fun</span><br>
<<set $Player.Fun += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<set $Minutes += 5>>
You begrudgingly grab the large garbage bag in the Kitchen and head towards the front door. It is extremely heavy, and you are barely able to hold it above the ground as you waddle outside towards the garbage can in the front yard. <br>
<br>
<<set $ChoreEasyObj to 1>>
<<include"Chore Quest Check">>
/* CHECKS IF EXPOSED */
/* EXPOSED UNDIES */
<<if $Player.Exposed == "Undies">>
You lift with all your might and finally manage to get the bag into the garbage can. It is only after you let out a sigh of relief that you come to an embarrassing realization: <span style="color:Red">You’re in your underwear! You turn bright red and quickly cover your $PlayerUndies.Name with your hands.</span> Looking around for cover, you quickly dive behind a nearby bush and peek out to see if anyone saw you while silently cursing yourself for being so stupid.<br>
<br>
[[Continue|PH Frontyard]]
/* EXPOSED TOWEL */
<<elseif $Player.Exposed == "Towel">>
You lift with all your might and finally manage to get the bag into the garbage can. As you breathe a sigh of relief, you come to an embarrassing realization: <span style="color:Red">You’re still wearing only a towel!</span>
<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent == 1>>
/* SAFE */
You quickly grip the towel tightly and blush. While embarrassing, it’s not too uncommon to see someone run outside quickly in nothing but a towel. Nether-the-less, you still sprint back inside to the safety of your house before you find yourself in a more embarrassing situation.<br>
<br>
[[Continue|PH Living Room]] <br>
/* TOWEL RIPPED OFF */
<<elseif $RandomEvent == 2>>
As if on cue with your realization, a car comes speeding down the road, causing a strong gust of wind that <span style="color:Red">rips off your towel and sends it flying down the road! You let out a quiet scream as you suddenly find yourself in the middle of the sidewalk completely naked!</span> You quickly cover your $Player.PenisSize Penis with your hands and search desperately for cover, diving into an nearby bush.<br>
<br>
<<set $PlayerBottoms to $None>>
[[Continue|PH Frontyard]]
<<endif>>
<<else>>
<<set $RandomEvent2 to random(1, 4)>>
/* NORMAL */
<<if $RandomEvent2 > 1>>
You lift with all your might and finally manage to get the bag into the garbage can. You let out a sigh of relief, briefly smelling yourself to make sure the scent doesn’t linger.<br>
<br>
[[Continue|PH Frontyard]]
/* NEGATIVE */
<<elseif $RandomEvent2 == 1>>
As you are lifting the bag into garbage can, <span style="color:Red">you hear a tearing sound and the bag rips open, dumbing trash all over you.</span> You curse as you throw the now useless trash bag away and begin to pick up the trash by hand. It takes an extra ten minutes and you feel in need of a shower, but the job is done.<br>
<<set $Minutes += 5>>
<<set $Player.Hygiene -= 20>>
<span style="color:Red">-Hygiene</span><br>
<br>
[[Continue|PH Frontyard]]
<<endif>>
<<endif>>
<</nobr>><<nobr>>
Opal City has a bus service that stops at all the major places in town. It is available 24/7 and costs $3 per trip. Where would you like to go?<br>
<<link "[Residential]">>
<<replace"#BusMenu">>
<img class="image pixelated" src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:10)|Bus Trip][$BusEnd to "Avendale"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Bus Trip][$BusEnd to "Northend"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Bus Trip][$BusEnd to "Wald Street"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Bus Trip][$BusEnd to "Dellwood Street"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Bus Trip][$BusEnd to "Trailer Park"]]<br>
<</replace>>
<</link>>
-
<<link "[City Center]">>
<<replace"#BusMenu">>
<img class="image pixelated" src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Bus Trip][$BusEnd to "Shopping District"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Bus Trip][$BusEnd to "Food District"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Bus Trip][$BusEnd to "Main Street"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Bus Trip][$BusEnd to "Pool"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Bus Trip][$BusEnd to "Community Center"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Bus Trip][$BusEnd to "Park"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Bus Trip][$BusEnd to "Entertainment District"]]<br>
<</replace>>
<</link>>
-
<<link "[Schools]">>
<<replace"#BusMenu">>
<img class="image pixelated" src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Bus Trip][$BusEnd to "Middle School"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\High School.png">
[[High School (0:10)|Bus Trip][$BusEnd to "High School"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:10)|Bus Trip][$BusEnd to "Elementary School"]]<br>
<</replace>>
<</link>>
-
<<link "[Downtown]">>
<<replace"#BusMenu">>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Bus Trip][$BusEnd to "Mall"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Bus Trip][$BusEnd to "Hospital"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Bus Trip][$BusEnd to "Boardwalk"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Bus Trip][$BusEnd to "Beach"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Bus Trip][$BusEnd to "Redlight District"]]<br>
<</replace>>
<</link>>
<br>
<div id=BusMenu>
<img class="image pixelated" src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:10)|Bus Trip][$BusEnd to "Avendale"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Bus Trip][$BusEnd to "Northend"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Bus Trip][$BusEnd to "Wald Street"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Bus Trip][$BusEnd to "Dellwood Street"]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Bus Trip][$BusEnd to "Trailer Park"]]<br>
</div>
<<back>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Arms Default\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Blush == 1>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Beige\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Black\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Pink\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\White\Aroused.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Blush == 2>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Beige\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Black\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Pink\Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\White\Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Blush == 3>>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Beige\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Black\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Brown\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\Pink\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Blush\White\Painfully Hard.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Body\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<<if $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Freckles\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Freckles\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Freckles\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Freckles\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Freckles\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $PantsDown == 1>>
<<if $ADBottoms.PulledDownAvatar != "None">>
<img class="image pixelated" @src="$ADBottoms.PulledDownAvatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<set $PantsDown to 0>>
<<elseif $PantsSag != 1 or $ADBottoms.SagAvatar == "None">>
<<if $ADBottoms.Avatar != "None">>
<img class="image pixelated" @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $PantsSag == 1 and $ADBottoms.SagAvatar != "None">>
<<if $ADBottoms.SagAvatar != "None">>
<img class="image pixelated" @src="$ADBottoms.SagAvatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<else>>
<<if $ADBottoms.Avatar != "None">>
<img class="image pixelated" @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
/* NORMAL */
<<if $AD.Eyes == "Normal">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Amber .png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* MAD */
<<elseif $AD.Eyes == "Mad">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Mad Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* SAD */
<<elseif $AD.Eyes == "Sad">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Sad Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
/* TIRED */
<<elseif $AD.Eyes == "Tired">>
<<if $AD.EyeColor == "Amber">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Hazel">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<if $AD.EyeColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Eyes\Tired Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
/* HANDSOME */
<<if $AD.Hair == "Handsome">>
<<if $AD.HairColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Black.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Charcoal">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Charcoal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blonde">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Ginger">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Ginger.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Light Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Light Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Dark Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dirty Blonde">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Dirty Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Strawberry Blonde">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Strawberry Blonde.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Auburn">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Auburn.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Blue">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Dark Blue">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Dark Blue.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Gray">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Gray.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Green">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Green.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Lime">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Lime.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Purple">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Purple.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Red">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Red.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "Teal">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\Teal.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.HairColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Hair\Handsome\White.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<div style="position: relative">
<<if $AD.Mouth == "Happy">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Smile.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Smile.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Normal">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Neutral.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Sad">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Frown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Frown.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $AD.Mouth == "Smirk">>
<<if $AD.SkinColor == "Beige">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Beige\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Black\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Brown\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Pink">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\Pink\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img class="image pixelated" src="Images\Avatar\Teen\Face\Mouth\White\Smirk.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
</div>
<</nobr>><<nobr>>
<<if $ADOuter.AvatarSleeve != "None">>
<img class="image pixelated" @src="$ADOuter.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADOuter.Avatar != "None">>
<img class="image pixelated" @src="$ADOuter.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $Gabe.SkinColor == "White">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Pink">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Pink\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Beige">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Beige\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Brown">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Brown\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Black">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Erect\Black\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $Gabe.SkinColor == "White">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Flaccid Cut\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Thick Penis\Flaccid Uncut\White\Large.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Pink">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Pink\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Beige">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Beige\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Brown">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Brown\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<elseif $Gabe.SkinColor == "Black">>
<<if $Gabe.PenisStyle == "Cut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Cut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<elseif $Gabe.PenisStyle == "Uncut">>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Skinny Penis\Flaccid Uncut\Black\Average.png"
style="position: absolute; left: 0; top: 0">
<<endif>>
<<endif>>
<img class="image pixelated" src="Images\Avatar\Teen\Penis\Pubic Hair\Short Thick\Black.png"
style="position: absolute; left: 0; top: 0">
<</nobr>><<nobr>>
<<if $ADShoes.Avatar != "None">>
<img class="image pixelated" @src="$ADShoes.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADSocks.Avatar != "None">>
<img class="image pixelated" @src="$ADSocks.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADTop.Avatar != "None">>
<img class="image pixelated" @src="$ADTop.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $ADUndies.Avatar != "None">>
<img class="image pixelated" @src="$ADUndies.Avatar"
style="position: absolute; left: 0; top: 0">
<<endif>>
<</nobr>><<nobr>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<elseif $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<div style="position: relative">
/* LAYER BEHIND */
<<include"Teen Avatar Display Behind">>
/* LAYER ARMS_BOUND */
/* LAYER SLEEVES_BOUND */
/* LAYER BODY */
<<include"Teen Avatar Display Body">>
/* LAYER ARMS_NORMAL */
<<if $AD.Arms == "Normal">>
<<include "Teen Avatar Display Arms Normal">>
<<endif>>
/* LAYER PUBIC HAIR */
<<include"Teen Avatar Display Pubic Hair">>
/* LAYER EYES */
<<include"Teen Avatar Display Eyes">>
/* LAYER MOUTH */
<<include"Teen Avatar Display Mouth">>
/* LAYER BLUSH */
<<include"Teen Avatar Display Blush">>
/* LAYER HAIR */
<<include"Teen Avatar Display Hair">>
/* LAYER PENIS */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Teen Avatar Display Penis">>
<<endif>>
/* LAYER UNDIES */
<<if $ADUndies.Type != "None">>
<<include"Teen Avatar Display Undies">>
<<endif>>
/* LAYER UNDER ACCESSORY */
<<include"Teen Avatar Display Under Accessory">>
/* LAYER ITEM HOLDING BOTTOM */
<<include"Teen Avatar Display Item Holding Bottom">>
/* LAYER UNDER TOP */
<<if $ADUnder.Type != "None">>
<<include"Teen Avatar Display Under Top">>
<<endif>>
/* LAYER HANDS */
<<if $ADHands.Type != "None">>
<<include"Teen Avatar Display Hands">>
<<endif>>
/* LAYER TOP TUCKED */
<<if $ADTop.Type != "None" and $TopTucked == 1>>
<<include"Teen Avatar Display Top">>
<<endif>>
/* LAYER SOCKS */
<<if $ADSocks.Type != "None">>
<<include"Teen Avatar Display Socks">>
<<endif>>
/* LAYER SHOES */
<<if $ADShoes.Type != "None">>
<<include"Teen Avatar Display Shoes">>
<<endif>>
/* LAYER BOTTOMS */
<<if $ADBottoms.Type != "None">>
<<include"Teen Avatar Display Bottoms">>
<<endif>>
/* LAYER WAIST */
<<if $ADWaist.Type != "None">>
<<include"Teen Avatar Display Waist">>
<<endif>>
/* LAYER TOP */
<<if $ADTop.Type != "None" and $TopTucked != 1>>
<<include"Teen Avatar Display Top">>
<<endif>>
/* LAYER Neck */
<<if $ADNeck.Type != "None">>
<<include"Teen Avatar Display Neck">>
<<endif>>
/* LAYER TOP ACCESSORY */
/* PLACE HOLDER */
/* LAYER PENIS HARD */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Teen Avatar Display Penis Hard">>
<<endif>>
/* LAYER OVER */
<<if $ADOver.Type != "None">>
<<include"Teen Avatar Display Over">>
<<endif>>
/* LAYER OVER ACCESSORY */
/* PLACE HOLDER */
/* LAYER OUTER */
<<if $ADOuter.Type != "None">>
<<include"Teen Avatar Display Outer">>
<<endif>>
/* LAYER OUTER SLEEVES NORMAL */
<<if $ADOuter.Type != "None">>
<<include"Teen Avatar Display Outer Sleeves Normal">>
<<endif>>
/* LAYER OUTER ACCESSORY */
/* PLACE HOLDER */
/* LAYER ARMS HIDE */
<<if $AD.Arms == "Hide">>
<<include "Teen Avatar Display Arms Hide">>
<<endif>>
/* LAYER SLEEVES HIDE */
/* PLACE HOLDER */
/* LAYER MOUTH ITEM */
<<if $ADMouth.Type != "None">>
<<include"Teen Avatar Display Mouth Item">>
<<endif>>
/* LAYER FACE */
<<if $ADFace.Type != "None">>
<<include"Teen Avatar Display Face">>
<<endif>>
/* LAYER HEAD */
<<if $ADHead.Type != "None">>
<<include"Teen Avatar Display Head">>
<<endif>>
/* END LAYER */
</div>
<</nobr>><<nobr>>
[[Create Undies Inventory|Closet Create Undies Inventory]]<br>
[[View Undies Inventory|Closet View Undies Inventory]]<br>
[[Buy Undies|Closet Buy Undies]]<br>
<br>
<<set $Inventory to [ {
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White", },
{
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
} ]>>
You currently have: <<=$Inventory.length>> items.<br>
<<for _i to 0; _i lt $Inventory.length; _i++>>
<<print _i + 1>>. $Inventory[_i].Name<br>
$Inventory[_i].ID<br>
$Inventory[_i].Type<br>
$Inventory[_i].Color<br>
<br>
<</for>>
/*
<<if $Inventory.length == 0>>
Nothing.
<<else>>
<<= $Inventory.join(', ')>>
<<endif>>
<br>
You pick up some socks.<br>
<<run $Inventory.push('Socks')>>
<br>
You currently have:<br>
<<if $Inventory.length == 0>>
Nothing.
<<else>>
<<= $Inventory.join(', ')>>
<<endif>>
<br>
Do you have socks?<br>
<<if $Inventory.includes('Socks')>>
Yes!<br>
<<else>>
No!<br>
<<endif>>
How many items do you have?
<<= $Inventory.count()>>
*/
<</nobr>><<nobr>>
Name: $Undies<br>
Type: $UndiesType<br>
Color: $UndiesColor<br>
[[Wear White Briefs|Closet][$PlayerUndies.Type to "UnBrWh"]]<br>
[[Wear Blue Boxers|Closet][$PlayerUndies.Type to "UnBoBl"]]<br>
[[Wear Green Boxer Briefs|Closet][$PlayerUndies.Type to "UnBbGr"]]<br>
[[Remove Underwear|Closet][$PlayerUndies.Type to "None"]]<br>
<</nobr>><<nobr>>
[[Lucas|Test][$AD.Name to "Lucas"]]
[[Ben|Test][$AD.Name to "Ben"]]
[[Michael|Test][$AD.Name to "Michael"]]
[[Carter|Test][$AD.Name to "Carter"]]
[[Jackson|Test][$AD.Name to "Jackson"]]
[[Thomas|Test][$AD.Name to "Thomas"]]
[[Xavier|Test][$AD.Name to "Xavier"]]
[[Felix|Test][$AD.Name to "Felix"]]
<br>
/*
<<set $AD.Name to "Lucas">>
*/
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<if $AD. == "Lucas">>
<<include"LUCAS Avatar Equipment Set">>
<<elseif $AD. == "Ben">>
<<include"BEN Avatar Equipment Set">>
<<elseif $AD. == "Michael">>
<<include"MICHAEL Avatar Equipment Set">>
<<elseif $AD. == "Carter">>
<<include"CARTER Avatar Equipment Set">>
<<elseif $AD. == "Jackson">>
<<include"JACKSON Avatar Equipment Set">>
<<elseif $AD. == "Thomas">>
<<include"THOMAS Avatar Equipment Set">>
<<elseif $AD. == "Xavier">>
<<include"XAVIER Avatar Equipment Set">>
<<elseif $AD. == "Felix">>
<<include"FELIX Avatar Equipment Set">>
<<endif>>
<div style="position: relative">
<<include"Avatar Display">><br>
<div style="position: absolute; left: 125px; top: 0px">
<<set $AD.Outfit to "Undies">>
<<include"Avatar Display">>
<div style="position: absolute; left: 125px; top: 0px">
<<set $AD.Outfit to "Normal">>
<<include"Avatar Display">>
</div>
</div>
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<br>
<br>
<div style="position: relative">
<<set $AD.Outfit to "Everyday">>
<<include"NOAH Avatar Equipment Set">>
<<include"Kid Avatar Display">>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
<div style="position: absolute; left: 250px; top: -100px">
<<set $AD.Outfit to "Everyday">>
<<include"GABE Avatar Equipment Set">>
<<include"Teen Avatar Display">>
</div>
<div style="position: relative; top: -100px">
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: -100px">
</div>
[[Back|Player Bedroom]]
<</nobr>><<nobr>>
<<set $AD.BottomsColor to "Red">>
<<set _path to "Images/Avatar/Clothes/Pants Down/" + $AD.BottomsColor + " Pants Down.png">>
<img class="image pixelated" @src="_path">
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Thomas--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Thomas Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Thomas Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Thomas Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Thomas Byrne</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Messy Ginger Hair, and Green Eyes.<br>
He is Skinny and Average Height for his age.<br>
He has Pale skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tanktops and Shorts<br>
<strong>Pajamas</strong>:
<<if $SeenThomasPajamas > 0>>
<strong>Pajamas</strong>: Sleeps in his underwear.<br>
<<else>>
<span style="color:Yellow">You have not seen Thomas in his pajamas.</span><br>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenThomasUndies > 0>>
Wears Boxers.<br>
<<else>>
<span style="color:Yellow">You have not seen Thomas in his underwear.</span><br>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenThomasNaked > 0>>
<span style="color:Pink">Thomas has a Average Sized Penis with Wisps of Pubic Hair and a Smooth Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Thomas naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Thomas</span> is Quiet and a Loner. <br>
He seemingly doesn’t enjoy spending time with other kids. <br>
He is quick to anger and lashes out often. <br>
He comes from a poor family. <br>
<strong>Likes</strong>: Time to Himself, His Younger Brother, Drawing<br>
<strong>Dislikes</strong>: Other Kids, His Father, Adults<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Thomas</span> has a <span style="color:Red">Negative Reputation</span> at School. He is known for being Poor and Violent.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $ThomasSecret == 1>>
<span style="color:Pink">Thomas’ Father can’t keep down a job, so makes money by selling sexual photos and videos of Thomas. Thomas only goes along with it to prevent his younger brother from having to do it.</span><br>
<<else>>
<span style="color:Yellow">You do not know Thomas' secret.</span><br>
<<endif>>
<br>
<strong>--Kinks--</strong><br>
<<if $ThomasKink == 1>>
<span style="color:Pink"> Thomas is Turned On by Playful Nudity.</span><br>
<span style="color:Pink"> Thomas is Turned On by Edging.</span><br>
<span style="color:Red"> Thomas is Turned Off by Exhibitionism.</span><br>
<span style="color:Red"> Thomas is Turned Off by Bondage.</span><br>
<<else>>
<span style="color:Yellow">You do now know what turns Thomas on or off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Thomas == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "Cafeteria" or $Thomas == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "Art Class">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas Art.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "Locker Room" or $Thomas == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Thomas == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Thomas West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveThomasWedgie</span> wedgies to Thomas.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotThomasWedgie</span> wedgies from Thomas.<br>
You have pulled down Thomas's pants <span style="color:DarkTurquoise">$PantsThomas</span> times.<br>
Thomas has pulled your pants down <span style="color:DarkTurquoise">$PantsByThomas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Thomas <span style="color:DarkTurquoise">$KissedThomas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Thomas in his underwear <span style="color:DarkTurquoise">$SeenThomasUndies</span> times.<br>
Thomas has seen you in your underwear <span style="color:DarkTurquoise">$ThomasSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Thomas naked <span style="color:DarkTurquoise">$SeenThomasNaked</span> times.<br>
Thomas has seen you naked <span style="color:DarkTurquoise">$ThomasSeenNaked</span> times.<br>
<br>
<</nobr>>/* Time */
<<set $Minutes to 30>>
<<set $CurrentMinutes to 30>>
<<set $Hours to 6>>
<<set $CurrentHour to 6>>
<<set $TimeAMPM to "AM">>
<<set $ToD to "Morning">>
<<set $Day to "Monday">>
<<set $Month to "August">>
<<set $Date to 10>>
/* WEATHER */
<<set $Weather to "Clear Skies">>
<<set $Temp to "Temperate">><<nobr>>
/* CUT/UNCUT STATUS */
<<if $AD.CutToggle == 0>>
<<set $LucasCut to "Uncut">>
<<set $BenCut to "Cut">>
<<set $MichaelCut to "Uncut">>
<<set $CarterCut to "Cut">>
<<set $JacksonCut to "Uncut">>
<<set $ThomasCut to "Cut">>
<<set $XavierCut to "Cut">>
<<set $FelixCut to "Uncut">>
<<elseif $AD.CutToggle == 1>>
<<set $LucasCut to "Cut">>
<<set $BenCut to "Cut">>
<<set $MichaelCut to "Cut">>
<<set $CarterCut to "Cut">>
<<set $JacksonCut to "Cut">>
<<set $ThomasCut to "Cut">>
<<set $XavierCut to "Cut">>
<<set $FelixCut to "Cut">>
<<elseif $AD.CutToggle == -1>>
<<set $LucasCut to "Uncut">>
<<set $BenCut to "Uncut">>
<<set $MichaelCut to "Uncut">>
<<set $CarterCut to "Uncut">>
<<set $JacksonCut to "Uncut">>
<<set $ThomasCut to "Uncut">>
<<set $XavierCut to "Uncut">>
<<set $FelixCut to "Uncut">>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $TopID == "None">>
<<endif>>
/* T-SHIRT */
<<if $TopID == "ToTsBk">>
<span title="Black T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsBl">>
<span title="Blue T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsGy">>
<span title="Gray T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Gray T-Shirt.png" alt="Gray T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsGr">>
<span title="Green T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsOr">>
<span title="Orange T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Orange T-Shirt.png" alt="Orange T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsPu">>
<span title="Purple T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Purple T-Shirt.png" alt="Purple T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsRe">>
<span title="Red T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Red T-Shirt.png" alt="Red T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsWh">>
<span title="White T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsYe">>
<span title="Yellow T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Yellow T-Shirt.png" alt="Yellow T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsBr">>
<span title="Brown T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Brown T-Shirt.png" alt="Brown T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsPi">>
<span title="Pink T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Pink T-Shirt.png" alt="Pink T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsTe">>
<span title="Teal T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Teal T-Shirt.png" alt="Teal T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsBe">>
<span title="Beige T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Beige T-Shirt.png" alt="Beige T-Shirt">
</span>
<<endif>>
/* Tanktop */
<<if $TopID == "ToTtBk">>
<span title="Black Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Black Tanktop.png" alt="Black Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtBl">>
<span title="Blue Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Blue Tanktop.png" alt="Blue Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtGy">>
<span title="Gray Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Gray Tanktop.png" alt="Gray Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtGr">>
<span title="Green Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Green Tanktop.png" alt="Green Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtOr">>
<span title="Orange Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Orange Tanktop.png" alt="Orange Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtPu">>
<span title="Purple Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Purple Tanktop.png" alt="Purple Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtRe">>
<span title="Red Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Red Tanktop.png" alt="Red Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtWh">>
<span title="White Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\White Tanktop.png" alt="White Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtYe">>
<span title="Yellow Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Yellow Tanktop.png" alt="Yellow Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtBr">>
<span title="Brown Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Brown Tanktop.png" alt="Brown Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtPi">>
<span title="Pink Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Pink Tanktop.png" alt="Pink Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtTe">>
<span title="Teal Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Teal Tanktop.png" alt="Teal Tanktop">
</span>
<<endif>>
<<if $TopID == "ToTtBe">>
<span title="Beige Tanktop">
<img class="image pixelated" src="Images\Equipment\Tanktop\Beige Tanktop.png" alt="Beige Tanktop">
</span>
<<endif>>
/* LONG-SLEEVED SHIRT */
<<if $TopID == "ToLsBk">>
<span title="Black Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Black Long-sleeved Shirt.png" alt="Black Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsBl">>
<span title="Blue Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Blue Long-sleeved Shirt.png" alt="Blue Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsGy">>
<span title="Gray Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Gray Long-sleeved Shirt.png" alt="Gray Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsGr">>
<span title="Green Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Green Long-sleeved Shirt.png" alt="Green Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsOr">>
<span title="Orange Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Orange Long-sleeved Shirt.png" alt="Orange Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsPu">>
<span title="Purple Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Purple Long-sleeved Shirt.png" alt="Purple Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsRe">>
<span title="Red Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Red Long-sleeved Shirt.png" alt="Red Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsWh">>
<span title="White Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\White Long-sleeved Shirt.png" alt="White Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsYe">>
<span title="Yellow Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Yellow Long-sleeved Shirt.png" alt="Yellow Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsBr">>
<span title="Brown Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Brown Long-sleeved Shirt.png" alt="Brown Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsPi">>
<span title="Pink Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Pink Long-sleeved Shirt.png" alt="Pink Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsTe">>
<span title="Teal Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Teal Long-sleeved Shirt.png" alt="Teal Long-sleeved Shirt">
</span>
<<endif>>
<<if $TopID == "ToLsBe">>
<span title="Beige Long-sleeved Shirt">
<img class="image pixelated" src="Images\Equipment\Long-sleeved Shirt\Beige Long-sleeved Shirt.png" alt="Beige Long-sleeved Shirt">
</span>
<<endif>>
/* POLO SHIRT */
<<if $TopID == "ToPsBk">>
<span title="Black Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Black Polo.png" alt="Black Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsBl">>
<span title="Blue Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Blue Polo.png" alt="Blue Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsGy">>
<span title="Gray Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Gray Polo.png" alt="Gray Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsGr">>
<span title="Green Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Green Polo.png" alt="Green Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsOr">>
<span title="Orange Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Orange Polo.png" alt="Orange Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsPu">>
<span title="Purple Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Purple Polo.png" alt="Purple Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsRe">>
<span title="Red Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Red Polo.png" alt="Red Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsWh">>
<span title="White Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\White Polo.png" alt="White Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsYe">>
<span title="Yellow Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Yellow Polo.png" alt="Yellow Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsBr">>
<span title="Brown Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Brown Polo.png" alt="Brown Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsPi">>
<span title="Pink Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Pink Polo.png" alt="Pink Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsTe">>
<span title="Teal Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Teal Polo.png" alt="Teal Polo Shirt">
</span>
<<endif>>
<<if $TopID == "ToPsBe">>
<span title="Beige Polo Shirt">
<img class="image pixelated" src="Images\Equipment\Polo Shirt\Beige Polo.png" alt="Beige Polo Shirt">
</span>
<<endif>>
/* DRESS SHIRT */
<<if $TopID == "ToDsBk">>
<span title="Black Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Black Dress Shirt.png" alt="Black Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsBl">>
<span title="Blue Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Blue Dress Shirt.png" alt="Blue Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsGy">>
<span title="Gray Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Gray Dress Shirt.png" alt="Gray Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsGr">>
<span title="Green Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Green Dress Shirt.png" alt="Green Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsOr">>
<span title="Orange Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Orange Dress Shirt.png" alt="Orange Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsPu">>
<span title="Purple Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Purple Dress Shirt.png" alt="Purple Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsRe">>
<span title="Red Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Red Dress Shirt.png" alt="Red Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsWh">>
<span title="White Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\White Dress Shirt.png" alt="White Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsYe">>
<span title="Yellow Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Yellow Dress Shirt.png" alt="Yellow Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsBr">>
<span title="Brown Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Brown Dress Shirt.png" alt="Brown Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsPi">>
<span title="Pink Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Pink Dress Shirt.png" alt="Pink Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsTe">>
<span title="Teal Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Teal Dress Shirt.png" alt="Teal Dress Shirt">
</span>
<<endif>>
<<if $TopID == "ToDsBe">>
<span title="Beige Dress Shirt">
<img class="image pixelated" src="Images\Equipment\Dress Shirt\Beige Dress Shirt.png" alt="Beige Dress Shirt">
</span>
<<endif>>
/* PAJAMA SHIRT */
<<if $TopID == "ToPjBk">>
<span title="Black Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Black Pajama.png" alt="Black Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjBl">>
<span title="Blue Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Blue Pajama.png" alt="Blue Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjGy">>
<span title="Gray Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Gray Pajama.png" alt="Gray Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjGr">>
<span title="Green Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Green Pajama.png" alt="Green Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjOr">>
<span title="Orange Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Orange Pajama.png" alt="Orange Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjPu">>
<span title="Purple Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Purple Pajama.png" alt="Purple Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjRe">>
<span title="Red Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Red Pajama.png" alt="Red Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjWh">>
<span title="White Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\White Pajama.png" alt="White Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjYe">>
<span title="Yellow Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Yellow Pajama.png" alt="Yellow Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjBr">>
<span title="Brown Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Brown Pajama.png" alt="Brown Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjPi">>
<span title="Pink Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Pink Pajama.png" alt="Pink Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjTe">>
<span title="Teal Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Teal Pajama.png" alt="Teal Pajama Shirt">
</span>
<<endif>>
<<if $TopID == "ToPjBe">>
<span title="Beige Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Beige Pajama.png" alt="Beige Pajama Shirt">
</span>
<<endif>>
/* GYM SHIRT */
<<if $TopID == "ToGSPu">>
<span title="Purple Gym Shirt">
<img class="image pixelated" src="Images\Equipment\Gym Shirt\Purple Gym Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
/* ULTRAMAN T-SHIRTS */
<<if $TopID == "ToUsBl">>
<span title="Blue Ultraman T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Blue Ultraman T-Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
<<if $TopID == "ToUsRe">>
<span title="Red Ultraman T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt Designed\Red Ultraman T-Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
<<if $TopID == "ToUsWh">>
<span title="White Ultraman T-Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt Designed\White Ultraman T-Shirt.png" alt="Purple Gym Shirt">
</span>
<<endif>>
<<if $TopID == "ToAngelWh">>
<span title="White Toga">
<img class="image pixelated" src="Images\Equipment\Costumes\Angel\Angel Toga.png" alt="White Toga">
</span>
<<endif>>
<<if $TopID == "ToDemonBk">>
<span title="Demon Garb">
<img class="image pixelated" src="Images\Equipment\Costumes\Demon\Demon Garb.png" alt="Demon Garb">
</span>
<<endif>>
<<if $TopID == "ToMummyWh">>
<span title="Mummy Top">
<img class="image pixelated" src="Images\Equipment\Costumes\Mummy\Mummy Top.png" alt="Mummy Top">
</span>
<<endif>>
<<if $TopID == "ToVampireWh">>
<span title="Vampire Shirt">
<img class="image pixelated" src="Images\Equipment\Costumes\Vampire\Vampire Shirt.png" alt="Vampire Shirt">
</span>
<<endif>>
<<if $TopID == "ToWerewolfRe">>
<span title="Red Torn Shirt">
<img class="image pixelated" src="Images\Equipment\Costumes\Werewolf\Red Werewolf Shirt.png" alt="Red Torn Shirt">
</span>
<<endif>>
/* CONEST SHIRTS */
<<if $TopID == "ToTsBue">>
<span title="Bue T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bue.png" alt="Bue T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsBunnica">>
<span title="Bunnica T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Bunnica.png" alt="Bunnica T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsFlex">>
<span title="Flex T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Flex.png" alt="Flex T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsJapan">>
<span title="Japan T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Japan.png" alt="Japan T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsJersey">>
<span title="Black Jersey">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Jersey.png" alt="Black Jersey">
</span>
<<endif>>
<<if $TopID == "ToTsJZ">>
<span title="JZ Style T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\JZ Style.png" alt="JZ Style T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsMesh">>
<span title="Mesh T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Mesh.png" alt="Mesh T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsRainbowStar">>
<span title="Rainbow Star T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow Star.png" alt="Rainbow Star T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsRainbow">>
<span title="Rainbow T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Rainbow.png" alt="Rainbow T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsSpaceFight">>
<span title="Space Fight T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Space Fight.png" alt="Space Fight T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsSpank">>
<span title="Spank T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Spank.png" alt="Spank T-Shirt">
</span>
<<endif>>
<<if $TopID == "ToTsToast">>
<span title="Toast T-Shirt">
<img class="image pixelated" src="Images\Equipment\Contest T-Shirts\Toast.png" alt="Toast T-Shirt">
</span>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $TopID == "None">>
<<set $PlayerTop.Name to "None">>
<<set $TopType to "None">>
<<set $TopColor to "None">>
<<set $TopTemp to -2>>
<<set $TopSleep to 1>>
<<set $TopSwim to 1>>
<<set $TopFormal to 0>>
<<endif>>
/* T-SHIRT */
<<if $TopID == "ToTsBk">>
<<set $PlayerTop.Name to "Black T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsBl">>
<<set $PlayerTop.Name to "Blue T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsGy">>
<<set $PlayerTop.Name to "Gray T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Gray">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsGr">>
<<set $PlayerTop.Name to "Green T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Green">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsOr">>
<<set $PlayerTop.Name to "Orange T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Orange">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsPu">>
<<set $PlayerTop.Name to "Purple T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Purple">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsRe">>
<<set $PlayerTop.Name to "Red T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsWh">>
<<set $PlayerTop.Name to "White T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsYe">>
<<set $PlayerTop.Name to "Yellow T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Yellow">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsBr">>
<<set $PlayerTop.Name to "Brown T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Brown">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsPi">>
<<set $PlayerTop.Name to "Pink T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Pink">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsTe">>
<<set $PlayerTop.Name to "Teal T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Teal">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsBe">>
<<set $PlayerTop.Name to "Beige T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Beige">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
/* Tanktop */
<<if $TopID == "ToTtBk">>
<<set $PlayerTop.Name to "Black Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Black">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtBl">>
<<set $PlayerTop.Name to "Blue Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Blue">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtGy">>
<<set $PlayerTop.Name to "Gray Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Gray">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtGr">>
<<set $PlayerTop.Name to "Green Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Green">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtOr">>
<<set $PlayerTop.Name to "Orange Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Orange">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtPu">>
<<set $PlayerTop.Name to "Purple Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Purple">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtRe">>
<<set $PlayerTop.Name to "Red Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Red">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtWh">>
<<set $PlayerTop.Name to "White Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "White">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtYe">>
<<set $PlayerTop.Name to "Yellow Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Yellow">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtBr">>
<<set $PlayerTop.Name to "Brown Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Brown">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtPi">>
<<set $PlayerTop.Name to "Pink Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Pink">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtTe">>
<<set $PlayerTop.Name to "Teal Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Teal">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTtBe">>
<<set $PlayerTop.Name to "Beige Tanktop">>
<<set $TopType to "Tanktop">>
<<set $TopColor to "Beige">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
/* LONG-SLEEVED SHIRT */
<<if $TopID == "ToLsBk">>
<<set $PlayerTop.Name to "Black Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsBl">>
<<set $PlayerTop.Name to "Blue Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsGy">>
<<set $PlayerTop.Name to "Gray Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Gray">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsGr">>
<<set $PlayerTop.Name to "Green Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Green">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsOr">>
<<set $PlayerTop.Name to "Orange Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Orange">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsPu">>
<<set $PlayerTop.Name to "Purple Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Purple">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsRe">>
<<set $PlayerTop.Name to "Red Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsWh">>
<<set $PlayerTop.Name to "White Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsYe">>
<<set $PlayerTop.Name to "Yellow Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Yellow">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsBr">>
<<set $PlayerTop.Name to "Brown Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Brown">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsPi">>
<<set $PlayerTop.Name to "Pink Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Pink">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsTe">>
<<set $PlayerTop.Name to "Teal Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Teal">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToLsBe">>
<<set $PlayerTop.Name to "Beige Long-sleeved Shirt">>
<<set $TopType to "Long-sleeved Shirt">>
<<set $TopColor to "Beige">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
/* POLO SHIRT */
<<if $TopID == "ToPsBk">>
<<set $PlayerTop.Name to "Black Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsBl">>
<<set $PlayerTop.Name to "Blue Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsGy">>
<<set $PlayerTop.Name to "Gray Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Gray">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsGr">>
<<set $PlayerTop.Name to "Green Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Green">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsOr">>
<<set $PlayerTop.Name to "Orange Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Orange">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsPu">>
<<set $PlayerTop.Name to "Purple Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Purple">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsRe">>
<<set $PlayerTop.Name to "Red Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsWh">>
<<set $PlayerTop.Name to "White Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsYe">>
<<set $PlayerTop.Name to "Yellow Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Yellow">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsBr">>
<<set $PlayerTop.Name to "Brown Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Brown">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsPi">>
<<set $PlayerTop.Name to "Pink Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Pink">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsTe">>
<<set $PlayerTop.Name to "Teal Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Teal">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToPsBe">>
<<set $PlayerTop.Name to "Beige Polo Shirt">>
<<set $TopType to "Polo Shirt">>
<<set $TopColor to "Beige">>
<<set $TopTemp to 1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 1>>
<<endif>>
/* PAJAMA SHIRT */
<<if $TopID == "ToPjBk">>
<<set $PlayerTop.Name to "Black Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjBl">>
<<set $PlayerTop.Name to "Blue Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjGy">>
<<set $PlayerTop.Name to "Gray Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Gray">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjGr">>
<<set $PlayerTop.Name to "Green Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Green">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjOr">>
<<set $PlayerTop.Name to "Orange Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Orange">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjPu">>
<<set $PlayerTop.Name to "Purple Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Purple">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjRe">>
<<set $PlayerTop.Name to "Red Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjWh">>
<<set $PlayerTop.Name to "White Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjYe">>
<<set $PlayerTop.Name to "Yellow Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Yellow">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjBr">>
<<set $PlayerTop.Name to "Brown Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Brown">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjPi">>
<<set $PlayerTop.Name to "Pink Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Pink">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjTe">>
<<set $PlayerTop.Name to "Teal Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Teal">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToPjBe">>
<<set $PlayerTop.Name to "Beige Pajama Shirt">>
<<set $TopType to "Pajama Shirt">>
<<set $TopColor to "Beige">>
<<set $TopTemp to 1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
/* DRESS SHIRT */
<<if $TopID == "ToDsBk">>
<<set $PlayerTop.Name to "Black Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsBl">>
<<set $PlayerTop.Name to "Blue Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsGy">>
<<set $PlayerTop.Name to "Gray Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Gray">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsGr">>
<<set $PlayerTop.Name to "Green Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Green">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsOr">>
<<set $PlayerTop.Name to "Orange Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Orange">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsPu">>
<<set $PlayerTop.Name to "Purple Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Purple">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsRe">>
<<set $PlayerTop.Name to "Red Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsWh">>
<<set $PlayerTop.Name to "White Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsYe">>
<<set $PlayerTop.Name to "Yellow Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Yellow">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsBr">>
<<set $PlayerTop.Name to "Brown Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Brown">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsPi">>
<<set $PlayerTop.Name to "Pink Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Pink">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsTe">>
<<set $PlayerTop.Name to "Teal Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Teal">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
<<if $TopID == "ToDsBe">>
<<set $PlayerTop.Name to "Beige Dress Shirt">>
<<set $TopType to "Dress Shirt">>
<<set $TopColor to "Beige">>
<<set $TopTemp to 1>>
<<set $ToDsleep to 0>>
<<set $ToDswim to 0>>
<<set $TopFormal to 1>>
<<endif>>
/* SCHOOL GYM SHIRT */
<<if $TopID == "ToGSPu">>
<<set $PlayerTop.Name to "Purple Gym Shirt">>
<<set $TopType to "Gym Shirt">>
<<set $TopColor to "Purple">>
<<set $TopTemp to -1>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
/* ULTRAMAN T-SHIRTS */
<<if $TopID == "ToUsBl">>
<<set $PlayerTop.Name to "Blue Ultraman T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToUsRe">>
<<set $PlayerTop.Name to "Red Ultraman T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToUsWh">>
<<set $PlayerTop.Name to "White Ultraman T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToAngelWh">>
<<set $PlayerTop.Name to "White Toga">>
<<set $TopType to "Toga">>
<<set $TopColor to "White">>
<<set $TopTemp to -2>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToDemonBk">>
<<set $PlayerTop.Name to "Demon Garb">>
<<set $TopType to "Garb">>
<<set $TopColor to "Black">>
<<set $TopTemp to -1>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToMummyWh">>
<<set $PlayerTop.Name to "Mummy Top">>
<<set $TopType to "Top">>
<<set $TopColor to "White">>
<<set $TopTemp to -2>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToVampireWh">>
<<set $PlayerTop.Name to "Vampire Shirt">>
<<set $TopType to "Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToWerewolfRe">>
<<set $PlayerTop.Name to "Red Torn Shirt">>
<<set $TopType to "Torn Shirt">>
<<set $TopColor to "Red">>
<<set $TopTemp to -2>>
<<set $TopSleep to 0>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
/* CONEST SHIRTS */
<<if $TopID == "ToTsBue">>
<<set $PlayerTop.Name to "Bue T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Blue">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsBunnica">>
<<set $PlayerTop.Name to "Bunnica T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsFlex">>
<<set $PlayerTop.Name to "Flex T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsJapan">>
<<set $PlayerTop.Name to "Japan T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsJersey">>
<<set $PlayerTop.Name to "Black Jersey">>
<<set $TopType to "Jersey">>
<<set $TopColor to "Black">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsJZ">>
<<set $PlayerTop.Name to "JZ Style T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsMesh">>
<<set $PlayerTop.Name to "Mesh T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Gray">>
<<set $TopTemp to -2>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsRainbowStar">>
<<set $PlayerTop.Name to "Rainbow Star T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsRainbow">>
<<set $PlayerTop.Name to "Rainbow T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Rainbow">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsSpaceFight">>
<<set $PlayerTop.Name to "Space Fight T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Black">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsSpank">>
<<set $PlayerTop.Name to "Spank T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "White">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<<if $TopID == "ToTsToast">>
<<set $PlayerTop.Name to "Toast T-Shirt">>
<<set $TopType to "T-Shirt">>
<<set $TopColor to "Brown">>
<<set $TopTemp to 0>>
<<set $TopSleep to 1>>
<<set $TopSwim to 0>>
<<set $TopFormal to 0>>
<<endif>>
<</nobr>><<nobr>>
<<if $Location.Name == "Avendale">>
[[Continue|Avendale]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Northend">>
[[Continue|Player Neighborhood]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Food District">>
[[Continue|Food District]]
<<elseif $Location.Name == "Shopping District">>
[[Continue|Shopping District]]
<<elseif $Location.Name == "Main Street">>
[[Continue|Main Street]]
<<elseif $Location.Name == "Pool">>
[[Continue|Pool]]
<<elseif $Location.Name == "Community Center">>
[[Continue|Community Center]]
<<elseif $Location.Name == "High School">>
[[Continue|High School]]
<<elseif $Location.Name == "Middle School">>
[[Continue|Middle School]]
<<elseif $Location.Name == "Boardwalk">>
[[Continue|Boardwalk]]
<<elseif $Location.Name == "Redlight District">>
[[Continue|Redlight District]]
<<elseif $Location.Name == "Park">>
[[Continue|Park]]
<<elseif $Location.Name == "Entertainment District">>
[[Continue|Entertainment District]]
<<elseif $Location.Name == "Beach">>
[[Continue|Beach]]
<<elseif $Location.Name == "Trailer Park">>
[[Continue|Trailer Park]]
<<elseif $Location.Name == "Mall">>
[[Continue|Mall]]
<<elseif $Location.Name == "Hospital">>
[[Continue|Hospital]]
<<elseif $Location.Name == "Elementary School">>
[[Continue|Elementary School]]
<<endif>>
<</nobr>><<nobr>>
You groggily open your eyes. You back and arms ache from laying on the hard ground. You sit up and try to look around to figure out where you were, finding yourself sitting on the ground outside. <span style="color:lightcoral">You panic upon realizing you passed out and public and check your stuff to discover that your pockets have been turned inside out! You sigh in disbelief as your realize that some of your money has been stolen!</span><br>
<<if $Money >= 5>>
<<set $Money -= 5>>
<span style="color:Red">-Money</span><br>
<<else>>
<<set $Money to 0>>
<span style="color:Red">-Money</span><br>
<<endif>>
<br>
<<set $Minutes += 60>>
<<set $Player.Energy += 18>>
<<set $Sleeping to 0>>
<<include"Town Fail Location">>
<</nobr>><<nobr>>
The noise of the streets and town begin to slowly fade in and out. You feel your head and limbs grow heavy as you stumble slightly. Without thinking, you sit down. Just for a moment, just to catch your breath. <span style="color:Lightcoral">But are unable to stop yourself from passing out.</span><br>
<br>
<<set $Sleeping to 1>>
<<set $Random to random(1, 1)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<if $Random == 1>>
<<include"Town Pass Out Robbed">>
<<endif>>
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:Lightcoral">You can’t hold it in anymore and your eyes begin to water as your bladder relieves itself. Your face goes red as the warm fluid envelopes your clothing and you wet yourself. You’re wet, embarrassed, and stink. But on the bright side, no one saw it.</span><br>
<br>
<<set $Player.Bladder to 100>>
<<set $Player.Hygiene to 0>>
<<if $PlayerBottoms.Type == "Diaper">>
<<set $Wet to 1>>
<<endif>>
<<include"Town Fail Location">>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Trailer Park",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Trailer Park--</strong></big></span><br>
You stand near a collection of trailers and old, worn-down houses built near the edge of downtown. Despite its close proximity to the beach and other tourist spots, it is nearly completely surrounded by larger buildings and is hardly noticed by tourists. The poor, homeless, or downtrodden of Opal City are shoved into spaces like this. Despite the poor lives they live, you do sense a feeling of community and family between the residents here. <br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 229px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="300,229,353,282" alt="Mall" onclick="$.wiki('<<goto[[Mall]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
<<set $ExhibitionArousal to 0>>
<<set $VoyeurArousal to 0>>
<<set $HumiliatedArousal to 0>>
<<set $HumiliatingArousal to 0>>
<<set $ReceiveWedgieArousal to 0>>
<<set $GiveWedgieArousal to 0>>
<<set $SpankedArousal to 0>>
<<set $SpankingArousal to 0>>
<<set $GentleArousal to 0>>
<<set $RoughArousal to 0>>
<<set $ButtArousal to 0>>
<<set $PenisArousal to 0>>
<<include"Kinks">>
/*
<span style="color:Azure"><strong>--Turn Ons/Turn Offs--</strong></span>
<<button "?">>
<<script>>
Dialog.setup("Turn Ons/Turn Offs", "Turn Ons/Turn Offs");
Dialog.wiki(Story.get("Tutorial Prompt Turn Ons").processText());
Dialog.open();
<</script>>
<</button>>
<br>
Exhibitionism:
<<listbox "$ExhibitionArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
Voyeurism:
<<listbox "$VoyeurArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
<br>
Being Humiliated:
<<listbox "$HumiliatedArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
Humiliating Others:
<<listbox "$HumiliatingArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
<br>
Receiving Wedgies:
<<listbox "$ReceiveWedgieArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
Giving Wedgies:
<<listbox "$GiveWedgieArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
<br>
Getting Spanked:
<<listbox "$SpankedArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
Spanking Others:
<<listbox "$SpankingArousal">>
<<option "Major Turn On" 60>>
<<option "Turn On" 30>>
<<option "Minor Turn On" 15>>
<<option "Neautral" 0 selected>>
<<option "Slight Turn Off" -15>>
<<option "Turn Off" -30>>
<<option "Major Turn Off" -60>>
<</listbox>>
<br>
*/
[[Continue|Clothes Custom]]
<</nobr>><<nobr>>
<<include"GNPC Generate">>
<span style="color:LightSteelBlue">“We have a first grader from the elementary school that is having trouble with his reading homework. He has trouble reading himself, would you help him? Try not to just read to him, have him sound out the words.”</span> You agree and are brought to a little boy with $GNPCHair $GNPCHairColor Hair wearing a $GNPCTopColor $GNPCTop and $GNPCBottomsColor $GNPCBottoms. He was holding a small book you remember reading at his age and looked pretty drowsy. The woman introduced you two and suggested you go read on the reading rug.<br>
<br>
The reading spot was hidden in the corner, behind a bookcase, and atop some comfy pillows. It was designed to keep out distractions and gave you two some privacy. The young boy sits next to you on the pillows as you hold the book out. You have him read slowly, helping him with any words he gets stuck on. The poor kid nearly falls asleep a few times, obviously tired from a long day, but you manage to keep him awake. You get through the chapter the kid had to read pretty quickly, and even help him answer some of the questions on his homework. <span style="color:Pink">As you are nearly finished, the kid curls up on your lap and closes his eyes.</span><br>
<br>
<span style="color:LightSteelBlue">"Let’s take a little nap.”</span> The boy says softly, <span style="color:LightSteelBlue">“Since we did such a good job and…”</span> The boy seemingly passed out before finishing his sentence. You smile and pat the boy’s head, you wouldn’t mind some rest yourself. <span style="color:Pink">As you lay back, you realize that the kid’s $GNPCTop was displaced slightly, revealing that his $GNPCBottoms were unbuttoned, giving you a cute look at the waistband of his $GNPCUndiesColor Briefs. You were alone here and you’re sure the kid wouldn’t mind if you took a little peek at his bits.</span><br>
<br>
<div id=choice>
<<link "Just Cuddle and Relax<br>">>
<<replace"#choice">>
You decide against peeking at the kid’s boyhood as he naps, not wanting to risk him waking up or someone seeing you, and instead are just content to cuddle and nap with the boy. <span style="color:Pink">His head was laid on your lap, right atop your crotch, giving a pleasurable pressure as you closed your own eyes and relaxed for a moment.</span><br>
<<set $SkillCheckType to "English">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 1>>
<<include"Skill EXP Gain">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Energy += 6>>
<span style="color:Green">+Energy</span><br>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Peek at his Privates<br>">>
<<replace"#choice">>
<span style="color:Pink">You carefully reach over and unzip the boy’s $GNPCBottoms, pulling them down slightly. His $GNPCUndiesColor Briefs were cartoon print and tight on his body. You rubbed your fingers along the outline of his Tiny Penis through his soft briefs. The boy didn’t react at all, already locked in a deep sleep. You glance back over your shoulder, making sure no one was close enough to see, before slowly pulling down the front of the boy’s Briefs.<br>
<br>
<<if $GNPCPenisStyle == "Cut">>
The boy had been circumcised; his pink glans laid bare. You place his tip between your index finger and thumb and begin to rub it slowly.
<<else>>
The boy had a decent amount of foreskin poking off the tip of his penis. You peel it back carefully and begin to rub the exposed bright pink tip with your index finger and thumb.
<<endif>>
The boy lets out a pleasurable moan as his tiny cock begins to stiffen from the touch, probably for the first time. You continue to play with the boy’s penis, bringing it to a fully erect state, before re-covering it with his underwear and fixing his $GNPCBottoms, not wanting to get caught, though you continue to rub it through his clothing just enough to keep it erect.<br>
<br>
Eventually, the boy wakes up and, not noticing his very obvious erection, and thanks you as he grabs his things to leave. It Is cute to watch him walking out of the room with a very clear tent being pitched in his $GNPCBottoms. You chuckle to yourself as you wonder if anybody else noticed.</span><br>
<<set $SkillCheckType to "English">>
<<set $SkillCheckLevel to 1>>
<<include"Skill Checks">>
<<set $SkillTime to 1>>
<<include"Skill EXP Gain">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Arousal += 50>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<span style="color:LightSteelBlue">“You’re good at math correct? We have a boy from the middle school who failed his math class last year that could really use your help.”</span> The woman brings you over to a boy from your school! You only barely recognized him, since he was a grade above you. He must have recognized you as well, as he turns red and tries to deny your help. Though the woman gives him no choice and leaves the two of you alone.<br>
<br>
<span style="color:LightSteelBlue">“This is bullshit!”</span> The boy curses, <span style="color:LightSteelBlue">“I don’t need some kid helping me.”</span> You try to comfort him, telling him that math is really hard and he shouldn’t feel bad, but the situation is still very awkward. <span style="color:LightSteelBlue">“I wouldn’t even be here if <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t target me all last year, the guy's a prick!”</span> You laugh, agreeing with the kid and sharing your own story of his unfair behavior. This seems to break the ice as the two of you spend a few minutes complaining about the teachers.<br>
<br>
<span style="color:LightSteelBlue">“Alright…”</span> The boy sighs loudly, <span style="color:LightSteelBlue">“I guess asking for help isn’t all bad. And I probably need it. But if you tell anyone at school that you helped me, I’ll shove you in a locker and leave you there overnight. Got it?”</span> You chuckle nervously, unsure if he is being serious, but agree. <br>
<br>
The kid struggles, but you manage to explain some math problems to him and he is even able to do some on his own. In the end, he seems really thankful and tells you he owes you one. You leave happy that you managed to help someone.<br>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 3>>
<<include"Skill Checks">>
<<set $SkillTime to 30>>
<<include"Skill EXP Gain">>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span><br>
<br>
[[Continue|Community Center]]
<</nobr>><<nobr>>
<<include"GNPC Generate">>
<span style="color:LightSteelBlue">“We have a boy here, a little younger than you. His parents found out he’s been skipping assignments and grounded him until he completes them all. It’s a few weeks worths of work and he hasn’t paid attention in any of his classes.”</span> The woman sighs as she points the boy out to you. He was about a year or so older than <span style="color:DarkTurquoise">Noah</span>, with $GNPCHair $GNPCHairColor Hair. He wore a nice $GNPCTopColor $GNPCTop and $GNPCBottomsColor $GNPCBottoms. He looked to be a fairly rich kid, one who got away with a lot until he recently got caught. Instead of trying to get his work done, he was leaning back in his chair playing with a crumbled piece of paper. <span style="color:LightSteelBlue">“If you think you could help him, we’d really appreciate it.”</span> She gives you a reassuring smile before sending you off to meet the kid.<br>
<br>
As you introduce yourself to the kid, he is exactly how you imagined. He only gives you one-word responses, doesn’t look at you while he’s talking, and just chuckles as you ask him questions about his homework. Getting annoyed, you grab the paper ball from him and tell him that it’s time to get to work. <span style="color:LightSteelBlue">“Fineeee!”</span> He groans loudly, <span style="color:LightSteelBlue">“God I thought you’d be cooler. I’m never going to use this stuff so why should I waste my time learning it?”</span> You try to explain the benefits of math, but this just causes the kid to start laughing again as he begins to play around with his pens. <span style="color:LightSteelBlue">“Well if you like it so much why don’t I let you do it? You get some practice in and I can spend my time doing something actually useful.”</span> You take in a deep breath, remembering that you’d probably get in trouble if you slapped the kid, and are about to continue trying to teach him when he suddenly breaks one of his pens in half, spraying ink all over his clothes!<br>
<br>
<span style="color:LightSteelBlue">“Damn it!”</span> The kid curses. One of the adult tutors calls him out for his language and then asks you to take him to the restroom to clean up. <span style="color:Pink">Once in the bathroom, the kid wastes no time taking off his $GNPCTop and $GNPCBottoms, leaving him standing there in nothing but his $GNPCUndiesColor $GNPCUndies.</span> He then tosses his ink-stained clothes at you. <span style="color:LightSteelBlue">“You’re the volunteer, so you can ‘volunteer’ to clean up these. And try not to stain them.”</span> You take in another breath, getting angry at this kid’s spoiled attitude, <span style="color:Pink">but decide to clean his clothes since this way you can control how long the little brat has to stand around in his underwear</span>.<br>
<br>
The ink was really hard to clean, requiring you to scrub hard with soap and water. <span style="color:Pink">The bratty kid has walked into one of the stalls to keep anyone who came in the bathroom from seeing him, though luckily he didn’t close the door, giving you a clear view of his underwear-clad body from the reflection in the mirror as the kid leaned against the stall wall playing on his phone.</span> Judging by the kid’s pale, bruiseless body, he probably spent all his time at home playing on his gadgets instead of outside or with other kids. And judging by his attitude, he was spoiled rotten by his parents. This whole grounding due to his schoolwork was probably the first time they tried punishing him.<br>
<br>
After a few minutes of scrubbing, the kid whistles to get your attention and walks out of the stall. <span style="color:LightSteelBlue">“Eh, tutor! You look like you need money. I got a birthday party to go to this weekend, but my asshole parents will only let me go if I finish all this dumbass homework.”</span> You rolled your eyes at the brat's overuse of curse words, an obvious attempt to make him look older. <span style="color:Pink">Though it didn’t work on you considering he was standing there in just his undies.</span> <span style="color:LightSteelBlue">“I’ll give you $20 if you finish it for me. Use it to buy yourself some new clothes. What do you say?”</span> The brat gives you a smirk, fully expecting you to take the offer.<br>
<br>
<div id=choice>
<<link "Refuse<br>">>
<<replace"#choice">>
<span style="color:Pink">You intentionally rip a hole in the back of the brat’s $GNPCBottoms as he proposes you his ‘deal’ before tossing his still-soaked clothes at him in response.</span> You refuse and begin to walk back to the classroom. <span style="color:LightSteelBlue">“You’re not going to dry these?”</span> The kid complains. <span style="color:Pink">You smile, pointing out that there are no paper towels in the dispenser, so he’ll have to wear damp clothing unless he’s fine with finishing his homework in just his $GNPCUndies.</span> He blushes and curses you, but realizes he doesn’t have any other options and puts on the wet clothes.<br>
<br>
<span style="color:Pink">As the kid walks past you complaining, you take joy in seeing the large hole on his butt that gives a comically clear look at the brat’s $GNPCUndies.</span> You spend the remainder of the hour trying to help the kid complete his schoolwork, but considering he is dripping wet and very annoyed, you don’t get far. <span style="color:Pink">You complete the session, happy that the kid will probably not get to attend that party and will have to unknowingly walk home with ripped pants.</span><br>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 2>>
<<include"Skill Checks">>
<<set $SkillTime to 1>>
<<include"Skill EXP Gain">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Arousal += $HumiliatingArousal>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Do it for Money (1:00)<br>">>
<<replace"#choice">>
<span style="color:Pink">You intentionally rip a small hole in the back of the brat’s $GNPCBottoms as he proposes you his ‘deal’ before tossing his still-soaked clothes at him.</span> You agree and begin to walk out of the bathroom. <span style="color:LightSteelBlue">“You’re not going to dry these?”</span> The kid asks. You smile and tell him that if you’re going to get his schoolwork done, you’d better start now. The kid could handle drying his clothes.<br>
<br>
You have to be careful as you complete his homework, not wanting the other tutors to realize what you are doing. <span style="color:Pink">On a happier note, the brat does return from the bathroom a few minutes later, still noticeably damp and trying hard to hide his backside from everyone. Seemed he realized the small gift you left him.</span> Despite it being easy, it takes you nearly 2 hours to finish all the kid’s schoolwork, while he just sits around playing on his phone. When it is done, he hands you your money and walks off, <span style="color:Pink">seemingly forgetting the hole that makes the back of his $GNPCUndies visible.</span><br>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 2>>
<<include"Skill Checks">>
<<set $SkillTime to 1>>
<<include"Skill EXP Gain">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $Minutes += 60>>
<<set $Money += 20>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Do it for His Underwear (1:00)<br>">>
<<replace"#choice">>
<span style="color:Pink">You pause as you get a naughty idea and turn off the water, turning around and smirking at the underwear-clad boy.</span> You agree to do his homework, but tell him you don’t want money. <span style="color:LightSteelBlue">“Playing hardball? I can go a bit higher if you-“</span> <span style="color:Pink">You stop the boy and tell him that in exchange for getting his schoolwork done, you want the underwear he is wearing.</span> <span style="color:LightSteelBlue">“What!? Why the fuck would you want my underwear!?”</span> He asks confused, turning red. <span style="color:Pink">You add that he can’t cover himself while you finish cleaning his clothes either.</span> <span style="color:LightSteelBlue">“You fucking pervert! I’m not going to give you my underwear and stand here naked so you can get off!”</span> <span style="color:Pink">The kid was suddenly very self-conscious about his exposed $GNPCUndies, covering them with his hands.</span><br>
<br>
You shrug, saying that those are your conditions and that if he wants the schoolwork done, that’s what he has to do. The kid stumbles out a few swear words but slowly realizes that he has little choice and weighs the humiliation with getting out of his grounding. <span style="color:LightSteelBlue">“Fine!”</span> He finally blurts out, <span style="color:LightSteelBlue">“But I expect A’s on everything, you fucking got that!?”</span> <span style="color:Pink">You turn back towards him and watch as the boy places one hand over his penis and the other on the waistband of his underwear, taking a deep breath before pulling them off and handing them to you.</span> You gladly take them but continue standing there staring at him.<br>
<br>
<span style="color:LightSteelBlue">“What!?”</span> The kid says, burning bright red. <span style="color:Pink">You remind him of the part of the deal where he wasn’t allowed to cover himself, motioning to his hands.</span> <span style="color:LightSteelBlue">“Fucking- You want to see my damn cock!? Fine!”</span> <span style="color:Pink">The kid removes his hands, revealing his $GNPCPenis $GNPCPenisStyle Penis. Fully exposed, he crosses his arms and looks away from you. You notice small tears forming in his eyes and chuckle. Like this, fully exposed and defenseless, the kid didn’t seem all that bad. His cute, naked body seemed almost innocent with his $GNPCPenis Penis sitting cutely between his legs. But the memories of his earlier behavior reminded you about how much of a spoiled brat he was and you were glad to humiliate the boy further.</span><br>
<br>
<span style="color:Pink">As you continue cleaning the ink off his clothing, you keep glancing at the nude boy, laughing and chuckling as you do so to make sure the kid notices. Since he couldn't cover himself, he just stood there awkwardly trying to avoid eye contact. You then began asking embarrassing questions, like if he had ever gotten a hard-on or if he liked being naked in front of another boy like this. He would try to ignore you, but you’d stop cleaning every time he wouldn’t answer, forcing him to respond in order to end his embarrassment earlier.</span><br>
<br>
<span style="color:LightSteelBlue">“Can you hurry it up?”</span> The kid complained after a while, <span style="color:LightSteelBlue">“My balls are freezing and if someone sees me like this I swear to god I’ll tell everyone you tried to rape me.”</span> You laugh at the kid’s empty threat, but finished cleaning off most of the ink and tossed his clothes back to him. <span style="color:LightSteelBlue">“You’re not going to dry these?”</span> The kid asks. You smirk, pointing out that there were no paper towels. <span style="color:Pink">The boy cursed and, remembering you still had his underwear, realized he had no other choice and put on the damp clothing. As expected, the soaked clothes stuck to his body and considering he was wearing nothing underneath, gave a pretty clear outline of his boyhood.</span> <br>
<br>
You took the properly humiliated boy back to the classroom and began to finish his schoolwork. <span style="color:Pink">The memories of him being forced to stand in front of you nude, his current uncomfortable and embarrassing situation and the fresh pair of $GNPCUndies in your bag made the extra few hours of work worth it</span>.<br>
<<set $SkillCheckType to "Math">>
<<set $SkillCheckLevel to 2>>
<<include"Skill Checks">>
<<set $SkillTime to 1>>
<<include"Skill EXP Gain">>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<<set $Player.Arousal += $HumiliatingArousal>>
<<set $Minutes += 60>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
This is where you will select your character’s various Turn Ons and Turn Offs.<br>
<br>
This does not prevent these events from happening, that is handled elsewhere, what this does is change the amount of Arousal your character gets from certain actions and whether or not the character enjoys that action.<br>
<br>
<strong>Exhibitionism:</strong> Being exposed in a public setting or in front of others.<br>
<strong>Voyeurism:</strong> Watching others engage in intimate behaviors such as undressing, sexual activity, or other private actions.<br>
<strong>Being Humiliated:</strong> Being stripped or embarrassed in front of others.<br>
<strong>Humiliating Others:</strong> Stripping or embarrassing others in a public or private setting.<br>
<strong>Receiving/Giving Wedgies:</strong> The act of giving or receiving a wedgie, which is when your underwear is pulled tightly.<br>
<br>
[List of kinks and content to be added, being considered, or to never be added, for your consideration.]<br>
<br>
[NOT CURRENTLY ADDED, BUT PLANNED TO]<br>
<strong>Spanking:</strong> The act of hitting, or being hit, on the ass.<br>
<strong>Bondage:</strong> The act of being bound or binding another.<br>
<strong>Double-Penetration:</strong> The act of taking two dicks at once.<br>
<strong>Gagging:</strong> Having a gag placed in your mouth.<br>
<strong>Masochism:</strong> The act of receiving arousal from physical pain.<br>
<strong>Orgasm Control/Edging:</strong> The act of getting close to cumming, but being prevented from.<br>
<strong>Chasity:</strong> The act of locking up one’s privates to prevent use.<br>
<strong>Domination/Submission:</strong> The act of dominating or being dominated by another.<br>
<strong>Pet Play:</strong> The act of being forced to act like a pet, including Leashes and Collars.<br>
<strong>Anal:</strong> The act of getting it in the ass.<br>
<strong>Sensation Play:</strong> The act of restricting or removing certain senses, such as blindfolds.<br>
<strong>Non-Consensual:</strong> The act of being sexually abused in a non-consensual way.<br>
<strong>Diapers:</strong> The act of wearing diapers for the SOLE PURPOSE of humiliation. They will never be “used”.<br>
<strong>Cum Drinking:</strong> The act of consuming your own cum or the cum of another.<br>
<br>
[NOT ADDED, BUT CONSIDERED]<br>
<strong>Age-Play:</strong> The act of having one person act as a baby or young child unable to help themselves.<br>
<strong>Furries:</strong> Humans with animal parts or anthropomorphic animals.<br>
<br>
[WILL NEVER BE ADDED]<br>
Anything involving bodily fluids or “using” the bathroom.<br>
Vore.<br>
Anything involving extreme pain or gore.<br>
<</nobr>><<nobr>>
Toggling “Tutorial Prompts” one will add small [?] buttons, like the one you just clicked, to various places in the game to provide tutorials and tips on the various features. It is recommended to have this on when you are new to the game or when you are trying out new features. You can change any option setting in the “Options Menu” in your bedroom.
<</nobr>><<nobr>>
<span style="color:Azure"><strong>--Underwear Drawer--</strong></span><br>
[[Briefs|Closet][$ClothingTypeUndies to "Briefs"]]
-
[[Boxer Briefs|Closet][$ClothingTypeUndies to "Boxer Briefs"]]
-
[[Boxers|Closet][$ClothingTypeUndies to "Boxers"]]
-
[[Slip-On Briefs|Closet][$ClothingTypeUndies to "Slip On Briefs"]]
<br>
<<if $ClothingTypeUndies == "Briefs">>
<<include"Closet Undies Briefs">>
<<elseif $ClothingTypeUndies == "Boxer Briefs">>
<<include"Closet Undies Boxer Briefs">>
<<elseif $ClothingTypeUndies == "Boxers">>
<<include"Closet Undies Boxers">>
<<elseif $ClothingTypeUndies == "Slip On Briefs">>
<<include"Closet Undies Slip On Briefs">>
<<else>>
<<include"Closet Undies Briefs">>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $PlayerUndies.Type == "None">>
<<endif>>
/* BRIEFS */
<<if $PlayerUndies.Type == "UnBrBk">>
<span title="Black Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Black Briefs.png" alt="Black Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrBl">>
<span title="Blue Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrGy">>
<span title="Gray Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Gray Briefs.png" alt="Gray Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrGr">>
<span title="Green Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrOr">>
<span title="Orange Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Orange Briefs.png" alt="Orange Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrPu">>
<span title="Purple Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Purple Briefs.png" alt="Purple Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrRe">>
<span title="Red Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrWh">>
<span title="White Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\White Briefs.png" alt="White Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrYe">>
<span title="Yellow Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Yellow Briefs.png" alt="Yellow Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrBr">>
<span title="Brown Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Brown Briefs.png" alt="Brown Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrPi">>
<span title="Pink Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Pink Briefs.png" alt="Pink Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrTe">>
<span title="Teal Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Teal Briefs.png" alt="Teal Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBrBe">>
<span title="Beige Briefs">
<img class="image pixelated" src="Images\Equipment\Briefs\Beige Briefs.png" alt="Beige Briefs">
</span>
<<endif>>
/* ALT COLOR BRIEFS */
<<if $PlayerUndies.Type == "UnABBk">>
<span title="Black Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Black Briefs.png" alt="Black Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABBl">>
<span title="Blue Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABGy">>
<span title="Gray Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Gray Briefs.png" alt="Gray Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABGr">>
<span title="Green Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABOr">>
<span title="Orange Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Orange Briefs.png" alt="Orange Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABPu">>
<span title="Purple Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Purple Briefs.png" alt="Purple Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABRe">>
<span title="Red Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABWh">>
<span title="White Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\White Briefs.png" alt="White Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABYe">>
<span title="Yellow Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Yellow Briefs.png" alt="Yellow Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABBr">>
<span title="Brown Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Brown Briefs.png" alt="Brown Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABPi">>
<span title="Pink Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Pink Briefs.png" alt="Pink Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABTe">>
<span title="Teal Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Teal Briefs.png" alt="Teal Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnABBe">>
<span title="Beige Briefs">
<img class="image pixelated" src="Images\Equipment\Alt Briefs\Beige Briefs.png" alt="Beige Briefs">
</span>
<<endif>>
/* SLIP ON BRIEFS */
<<if $PlayerUndies.Type == "UnSbBk">>
<span title="Black Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Black Slip On Briefs.png" alt="Black Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBl">>
<span title="Blue Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Blue Slip On Briefs.png" alt="Blue Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbGy">>
<span title="Gray Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Gray Slip On Briefs.png" alt="Gray Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbGr">>
<span title="Green Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Green Slip On Briefs.png" alt="Green Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbOr">>
<span title="Orange Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Orange Slip On Briefs.png" alt="Orange Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbPu">>
<span title="Purple Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Purple Slip On Briefs.png" alt="Purple Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbRe">>
<span title="Red Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Red Slip On Briefs.png" alt="Red Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbWh">>
<span title="White Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\White Slip On Briefs.png" alt="White Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbYe">>
<span title="Yellow Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Yellow Slip On Briefs.png" alt="Yellow Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBr">>
<span title="Brown Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Brown Slip On Briefs.png" alt="Brown Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbPi">>
<span title="Pink Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Pink Slip On Briefs.png" alt="Pink Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbTe">>
<span title="Teal Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Teal Slip On Briefs.png" alt="Teal Slip On Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBe">>
<span title="Beige Slip On Briefs">
<img class="image pixelated" src="Images\Equipment\Slip On Briefs\Beige Slip On Briefs.png" alt="Beige Slip On Briefs">
</span>
<<endif>>
/* BOXERS */
<<if $PlayerUndies.Type == "UnBoBk">>
<span title="Black Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Black Boxers.png" alt="Black Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoBl">>
<span title="Blue Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Blue Boxers.png" alt="Blue Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoGy">>
<span title="Gray Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Gray Boxers.png" alt="Gray Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoGr">>
<span title="Green Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Green Boxers.png" alt="Green Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoOr">>
<span title="Orange Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Orange Boxers.png" alt="Orange Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoPu">>
<span title="Purple Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Purple Boxers.png" alt="Purple Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoRe">>
<span title="Red Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Red Boxers.png" alt="Red Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoWh">>
<span title="White Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\White Boxers.png" alt="White Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoYe">>
<span title="Yellow Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Yellow Boxers.png" alt="Yellow Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoBr">>
<span title="Brown Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Brown Boxers.png" alt="Brown Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoPi">>
<span title="Pink Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Pink Boxers.png" alt="Pink Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoTe">>
<span title="Teal Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Teal Boxers.png" alt="Teal Boxers">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBoBe">>
<span title="Beige Boxers">
<img class="image pixelated" src="Images\Equipment\Boxers\Beige Boxers.png" alt="Beige Boxers">
</span>
<<endif>>
/* BOXER BRIEFS */
<<if $PlayerUndies.Type == "UnBbBk">>
<span title="Black Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Black BB.png" alt="Black Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbBl">>
<span title="Blue Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Blue BB.png" alt="Blue Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbGy">>
<span title="Gray Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Gray BB.png" alt="Gray Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbGr">>
<span title="Green Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Green BB.png" alt="Green Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbOr">>
<span title="Orange Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Orange BB.png" alt="Orange Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbPu">>
<span title="Purple Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Purple BB.png" alt="Purple Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbRe">>
<span title="Red Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Red BB.png" alt="Red Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbWh">>
<span title="White Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\White BB.png" alt="White Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbYe">>
<span title="Yellow Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Yellow BB.png" alt="Yellow Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbBr">>
<span title="Brown Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Brown BB.png" alt="Brown Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbPi">>
<span title="Pink Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Pink BB.png" alt="Pink Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbTe">>
<span title="Teal Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Teal BB.png" alt="Teal Boxer Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnBbBe">>
<span title="Beige Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Beige BB.png" alt="Beige Boxer Briefs">
</span>
<<endif>>
/* STYLED BRIEFS */
<<if $PlayerUndies.Type == "UnSbBc">>
<span title="Blue Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Camo Briefs.png" alt="Blue Camo Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbRc">>
<span title="Red Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Camo Briefs.png" alt="Red Camo Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbGc">>
<span title="Green Camo Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Green Camo Briefs.png" alt="Green Camo Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbRu">>
<span title="Red Ultraman Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Red Ultraman Briefs.png" alt="Red Ultraman Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBu">>
<span title="Blue Ultraman Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Blue Ultraman Briefs.png" alt="Blue Ultraman Briefs">
</span>
<<endif>>
<<if $PlayerUndies.Type == "UnSbOm">>
<span title="Owlman Briefs">
<img class="image pixelated" src="Images\Equipment\Styled Briefs\Owlman Briefs.png" alt="Owlman Briefs">
</span>
<<endif>>
<</nobr>><<nobr>>
/* BRIEFS */
<<if $InputID == "UnBrBk">>
<<set $OutputName to "Black Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Black">>
<<endif>>
<<if $InputID == "UnBrBl">>
<<set $OutputName to "Blue Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Blue">>
<<endif>>
<<if $InputID == "UnBrGy">>
<<set $OutputName to "Gray Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Gray">>
<<endif>>
<<if $InputID == "UnBrGr">>
<<set $OutputName to "Green Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Green">>
<<endif>>
<<if $InputID == "UnBrOr">>
<<set $OutputName to "Orange Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Orange">>
<<endif>>
<<if $InputID == "UnBrPu">>
<<set $OutputName to "Purple Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Purple">>
<<endif>>
<<if $InputID == "UnBrRe">>
<<set $OutputName to "Red Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Red">>
<<endif>>
<<if $InputID == "UnBrWh">>
<<set $OutputName to "White Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "White">>
<<endif>>
<<if $InputID == "UnBrYe">>
<<set $OutputName to "Yellow Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Yellow">>
<<endif>>
<<if $InputID == "UnBrBr">>
<<set $OutputName to "Brown Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Brown">>
<<endif>>
<<if $InputID == "UnBrPi">>
<<set $OutputName to "Pink Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Pink">>
<<endif>>
<<if $InputID == "UnBrTe">>
<<set $OutputName to "Teal Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Teal">>
<<endif>>
<<if $InputID == "UnBrBe">>
<<set $OutputName to "Beige Briefs">>
<<set $OutputType to "Briefs">>
<<set $OutputColor to "Beige">>
<<endif>>
/* BOXERS */
<<if $InputID == "UnBoBk">>
<<set $OutputName to "Black Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Black">>
<<endif>>
<<if $InputID == "UnBoBl">>
<<set $OutputName to "Blue Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Blue">>
<<endif>>
<<if $InputID == "UnBoGy">>
<<set $OutputName to "Gray Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Gray">>
<<endif>>
<<if $InputID == "UnBoGr">>
<<set $OutputName to "Green Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Green">>
<<endif>>
<<if $InputID == "UnBoOr">>
<<set $OutputName to "Orange Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Orange">>
<<endif>>
<<if $InputID == "UnBoPu">>
<<set $OutputName to "Purple Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Purple">>
<<endif>>
<<if $InputID == "UnBoRe">>
<<set $OutputName to "Red Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Red">>
<<endif>>
<<if $InputID == "UnBoWh">>
<<set $OutputName to "White Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "White">>
<<endif>>
<<if $InputID == "UnBoYe">>
<<set $OutputName to "Yellow Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Yellow">>
<<endif>>
<<if $InputID == "UnBoBr">>
<<set $OutputName to "Brown Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Brown">>
<<endif>>
<<if $InputID == "UnBoPi">>
<<set $OutputName to "Pink Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Pink">>
<<endif>>
<<if $InputID == "UnBoTe">>
<<set $OutputName to "Teal Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Teal">>
<<endif>>
<<if $InputID == "UnBoBe">>
<<set $OutputName to "Beige Boxers">>
<<set $OutputType to "Boxers">>
<<set $OutputColor to "Beige">>
<<endif>>
/* BOXER BRIEFS */
<<if $InputID == "UnBbBk">>
<<set $OutputName to "Black Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Black">>
<<endif>>
<<if $InputID == "UnBbBl">>
<<set $OutputName to "Blue Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Blue">>
<<endif>>
<<if $InputID == "UnBbGy">>
<<set $OutputName to "Gray Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Gray">>
<<endif>>
<<if $InputID == "UnBbGr">>
<<set $OutputName to "Green Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Green">>
<<endif>>
<<if $InputID == "UnBbOr">>
<<set $OutputName to "Orange Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Orange">>
<<endif>>
<<if $InputID == "UnBbPu">>
<<set $OutputName to "Purple Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Purple">>
<<endif>>
<<if $InputID == "UnBbRe">>
<<set $OutputName to "Red Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Red">>
<<endif>>
<<if $InputID == "UnBbWh">>
<<set $OutputName to "White Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "White">>
<<endif>>
<<if $InputID == "UnBbYe">>
<<set $OutputName to "Yellow Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Yellow">>
<<endif>>
<<if $InputID == "UnBbBr">>
<<set $OutputName to "Brown Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Brown">>
<<endif>>
<<if $InputID == "UnBbPi">>
<<set $OutputName to "Pink Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Pink">>
<<endif>>
<<if $InputID == "UnBbTe">>
<<set $OutputName to "Teal Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Teal">>
<<endif>>
<<if $InputID == "UnBbBe">>
<<set $OutputName to "Beige Boxer Briefs">>
<<set $OutputType to "Boxer Briefs">>
<<set $OutputColor to "Beige">>
<<endif>>
<</nobr>><<nobr>>
/* NONE */
<<if $PlayerUndies.Type == "None">>
<<set $PlayerUndies.Name to "None">>
<<set $UndiesType to "None">>
<<set $UndiesColor to "None">>
<<endif>>
/* BRIEFS */
<<if $PlayerUndies.Type == "UnBrBk">>
<<set $PlayerUndies.Name to "Black Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Black">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrBl">>
<<set $PlayerUndies.Name to "Blue Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrGy">>
<<set $PlayerUndies.Name to "Gray Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Gray">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrGr">>
<<set $PlayerUndies.Name to "Green Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Green">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrOr">>
<<set $PlayerUndies.Name to "Orange Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Orange">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrPu">>
<<set $PlayerUndies.Name to "Purple Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Purple">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrRe">>
<<set $PlayerUndies.Name to "Red Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrWh">>
<<set $PlayerUndies.Name to "White Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "White">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrYe">>
<<set $PlayerUndies.Name to "Yellow Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Yellow">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrBr">>
<<set $PlayerUndies.Name to "Brown Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Brown">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrPi">>
<<set $PlayerUndies.Name to "Pink Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Pink">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrTe">>
<<set $PlayerUndies.Name to "Teal Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Teal">>
<<endif>>
<<if $PlayerUndies.Type == "UnBrBe">>
<<set $PlayerUndies.Name to "Beige Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Beige">>
<<endif>>
/* ALT COLOR BRIEFS */
<<if $PlayerUndies.Type == "UnABBk">>
<<set $PlayerUndies.Name to "Black Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Black">>
<<endif>>
<<if $PlayerUndies.Type == "UnABBl">>
<<set $PlayerUndies.Name to "Blue Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnABGy">>
<<set $PlayerUndies.Name to "Gray Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Gray">>
<<endif>>
<<if $PlayerUndies.Type == "UnABGr">>
<<set $PlayerUndies.Name to "Green Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Green">>
<<endif>>
<<if $PlayerUndies.Type == "UnABOr">>
<<set $PlayerUndies.Name to "Orange Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Orange">>
<<endif>>
<<if $PlayerUndies.Type == "UnABPu">>
<<set $PlayerUndies.Name to "Purple Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Purple">>
<<endif>>
<<if $PlayerUndies.Type == "UnABRe">>
<<set $PlayerUndies.Name to "Red Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnABWh">>
<<set $PlayerUndies.Name to "White Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "White">>
<<endif>>
<<if $PlayerUndies.Type == "UnABYe">>
<<set $PlayerUndies.Name to "Yellow Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Yellow">>
<<endif>>
<<if $PlayerUndies.Type == "UnABBr">>
<<set $PlayerUndies.Name to "Brown Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Brown">>
<<endif>>
<<if $PlayerUndies.Type == "UnABPi">>
<<set $PlayerUndies.Name to "Pink Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Pink">>
<<endif>>
<<if $PlayerUndies.Type == "UnABTe">>
<<set $PlayerUndies.Name to "Teal Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Teal">>
<<endif>>
<<if $PlayerUndies.Type == "UnABBe">>
<<set $PlayerUndies.Name to "Beige Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Beige">>
<<endif>>
/* BRIEFS */
<<if $PlayerUndies.Type == "UnSbBk">>
<<set $PlayerUndies.Name to "Black Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Black">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBl">>
<<set $PlayerUndies.Name to "Blue Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbGy">>
<<set $PlayerUndies.Name to "Gray Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Gray">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbGr">>
<<set $PlayerUndies.Name to "Green Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Green">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbOr">>
<<set $PlayerUndies.Name to "Orange Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Orange">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbPu">>
<<set $PlayerUndies.Name to "Purple Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Purple">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbRe">>
<<set $PlayerUndies.Name to "Red Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbWh">>
<<set $PlayerUndies.Name to "White Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "White">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbYe">>
<<set $PlayerUndies.Name to "Yellow Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Yellow">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBr">>
<<set $PlayerUndies.Name to "Brown Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Brown">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbPi">>
<<set $PlayerUndies.Name to "Pink Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Pink">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbTe">>
<<set $PlayerUndies.Name to "Teal Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Teal">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBe">>
<<set $PlayerUndies.Name to "Beige Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Beige">>
<<endif>>
/* BOXERS */
<<if $PlayerUndies.Type == "UnBoBk">>
<<set $PlayerUndies.Name to "Black Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Black">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoBl">>
<<set $PlayerUndies.Name to "Blue Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoGy">>
<<set $PlayerUndies.Name to "Gray Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Gray">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoGr">>
<<set $PlayerUndies.Name to "Green Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Green">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoOr">>
<<set $PlayerUndies.Name to "Orange Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Orange">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoPu">>
<<set $PlayerUndies.Name to "Purple Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Purple">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoRe">>
<<set $PlayerUndies.Name to "Red Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoWh">>
<<set $PlayerUndies.Name to "White Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "White">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoYe">>
<<set $PlayerUndies.Name to "Yellow Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Yellow">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoBr">>
<<set $PlayerUndies.Name to "Brown Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Brown">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoPi">>
<<set $PlayerUndies.Name to "Pink Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Pink">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoTe">>
<<set $PlayerUndies.Name to "Teal Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Teal">>
<<endif>>
<<if $PlayerUndies.Type == "UnBoBe">>
<<set $PlayerUndies.Name to "Beige Boxers">>
<<set $UndiesType to "Boxers">>
<<set $UndiesColor to "Beige">>
<<endif>>
/* BOXER BRIEFS */
<<if $PlayerUndies.Type == "UnBbBk">>
<<set $PlayerUndies.Name to "Black Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Black">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbBl">>
<<set $PlayerUndies.Name to "Blue Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbGy">>
<<set $PlayerUndies.Name to "Gray Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Gray">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbGr">>
<<set $PlayerUndies.Name to "Green Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Green">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbOr">>
<<set $PlayerUndies.Name to "Orange Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Orange">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbPu">>
<<set $PlayerUndies.Name to "Purple Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Purple">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbRe">>
<<set $PlayerUndies.Name to "Red Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbWh">>
<<set $PlayerUndies.Name to "White Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "White">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbYe">>
<<set $PlayerUndies.Name to "Yellow Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Yellow">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbBr">>
<<set $PlayerUndies.Name to "Brown Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Brown">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbPi">>
<<set $PlayerUndies.Name to "Pink Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Pink">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbTe">>
<<set $PlayerUndies.Name to "Teal Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Teal">>
<<endif>>
<<if $PlayerUndies.Type == "UnBbBe">>
<<set $PlayerUndies.Name to "Beige Boxer Briefs">>
<<set $UndiesType to "Boxer Briefs">>
<<set $UndiesColor to "Beige">>
<<endif>>
/* STYLED BRIEFS */
<<if $PlayerUndies.Type == "UnSbBc">>
<<set $PlayerUndies.Name to "Blue Camo Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbRc">>
<<set $PlayerUndies.Name to "Red Camo Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbGc">>
<<set $PlayerUndies.Name to "Green Camo Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Green">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbRu">>
<<set $PlayerUndies.Name to "Red Ultraman Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Red">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbBu">>
<<set $PlayerUndies.Name to "Blue Ultraman Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Blue">>
<<endif>>
<<if $PlayerUndies.Type == "UnSbOm">>
<<set $PlayerUndies.Name to "Owlman Briefs">>
<<set $UndiesType to "Briefs">>
<<set $UndiesColor to "Black">>
<<endif>>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<<set $Minutes += 2>>
You quickly use the bathroom. <br>
<span style="color:Green">-Bladder</span><br>
<<set $Player.Bladder to 100>>
<br>
[[Continue|PH Bathroom]]
<</nobr>><<nobr>>
<<set $Minutes += 5>>
You quickly use the bathroom. <br>
<span style="color:Green">-Bladder</span><br>
<<set $Player.Bladder to 100>>
<br>
[[Continue|Park Restrooms]]
<</nobr>><<nobr>>
<<set $Minutes += 2>>
You quickly use the bathroom. <br>
<span style="color:Green">-Bladder</span><br>
<<set $Player.Bladder to 100>>
<br>
[[Continue|School Restrooms]]
<</nobr>><<nobr>>
<<set $Minutes += 15>>
You pull out the vacuum and move some small pieces of furniture out of the way as you begin to vacuum the living room.
<<set $RandomEvent to random(1, 2)>>
/* WEDGIE */
<<if $RandomEvent == 2 and $PlayerUndies.Name != "None">>
<<if $PlayerUndies.Name != "None">>
As you are vacuuming, your foot gets tangled in the cord and you trip and fall into the vacuum, knocking you both over. To make matters worse, you land with your butt facing the sucker of the vacuum, causing it to begin to suck in the waistband of your $PlayerUndies.Type! <span style="color:Red">You yelp in pain as the vacuum gives you a painfully strong wedgie you have to fight to get out of.</span> Once you manage to free yourself, you quickly finish vacuuming, hoping nobody saw that.<br>
<br>
<<set $Player.Arousal += $ReceiveWedgieArousal>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 4>>
<<set $TimesWedgied += 1>>
<<else>>
It doesn’t take long and you soon find yourself finished and return everything to where it belongs.<br>
<br>
<<endif>>
/* NORMAL */
<<else>>
It doesn’t take long and you soon find yourself finished and return everything to where it belongs.<br>
<br>
<<endif>>
<<set $ChoreEasyObj to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Living Room]]
<</nobr>>Double-click this passage to edit it.<<nobr>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
You wait in the classroom until class starts.<br>
[[Continue|Attend Math]]
<</nobr>><<nobr>>
<<for $Minutes != 60>>
<<set $Minutes += 1>>
<</for>>
You wait in the classroom until class starts.<br>
[[Continue|Attend Science]]
<</nobr>><<nobr>>
<<include "Strip Character Closet">>
<<if $Player.Exposed == "Naked">>
You are suddenly awoken by the sound of a door shutting. You stare at your closed door frozen and scan to room, looking for any intruder. After making sure the coast is clear, you let out a sigh of relief. You shiver from the cold, realizing that your blanket had fallen to the other middle of your floor. You pause, wondering how it could of fallen so far from your bed.<br>
<br>
You feel a chill down your spine as you wonder if someone had pulled your blanket off, revealing your naked body. <span style="color:Pink">Able to leer at and touch your $Player.PenisSize Penis without you ever knowing</span>. You quickly push that thought from your mind, looking for a more rational explanation as you retrieve your blanket. You probably had just been turning roughly in your sleep and are just being paranoid. Once under your blanket, you try to head back to sleep, but find yourself starring at your door for a few minutes longer before you pass out.<br>
<br>
[[Continue|Player Bedroom]] <br>
<<else>>
You are suddenly awoken by the sound of a door shutting. You stare at your closed door frozen and scan to room, looking for any intruder. After making sure the coast is clear, you let out a sigh of relief. But it only last a second as you, shivering from the cold, realize <span style="color:Red">You're completely naked!</span> You could have sworn you were wearing clothes when you went to sleep. You look over and notice your blanket and clothes tossed onto the floor, <span style="color:Pink">leaving your naked body laid bare on the bed</span>.<br>
<br>
You feel a chill down on your spine as you wonder if someone had undressed you while you were sleeping. <span style="color:Pink">Able to leer at and touch your $Player.PenisSize Penis without you ever knowing</span>. You quickly push that thought from your mind, looking for a more rational explanation as you grab your blanket. Once under the covers, you try to head back to sleep, but find yourself starring at your door for a few minutes longer before you pass out.<br>
<br>
[[Continue|Player Bedroom]] <br>
<<endif>>
<</nobr>><<nobr>>
/* LOCATION */
<<set $Location to {
Name: "Wald Street",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $Player.Bladder <= 5>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Wald Street--</strong></big></span><br>
You stand on the sidewalk near Wald Street. Much like where you live, it is full of middle-class houses, along with some larger ones that border the woods to the north. Many of the homes seem older, though are kept in pristine condition. Large wooden fences separate the homes, giving their front yard some privacy as many have set up small gardens or sitting areas out front. <br>
<br>
/*NPC SEEN */
<<if $Lucas == "Wald Street Walking">>
<<include"LUCAS Seen">>
<<endif>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<<endif>>
<<if $LinkTravel == 1>>
<img class="image pixelated" src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Player Neighborhood][$Minutes += 10]]<br>
<img class="image pixelated" src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += 10]]<br>
<<endif>>
<br>
<div style="position: relative">
<img class="image pixelated" src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img class="image pixelated" src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 7px" alt="Town Map">
</div>
<map name="Town">
<area shape="rect" coords="300,7,353,60" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Player Neighborhood]]>><<set $Minutes += 10>>')" />
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += 10>>')" />
</map>
<<endif>>
<</nobr>><<nobr>>
/* VARIABLE CHANGES */
<<set $Minutes += 90>>
<<set $Money -= 9>>
/* ANIMATED */
<<if $MovieGenre == "Animated">>
You decide to watch the Animated Movie <strong>A Toy’s Tale</strong>. It is quite a popular movie about a world where, when their owners are away, toys can come to life. Two toys, a space smuggler named Willy and a Plush Cat named Bill, are the best of friends and are owned by a young boy named Charlie. Charlie loves his toys and is none the wiser about them being able to come to life, but when he gets lost on a school field trip during a storm, Willy and Bill don’t hesitate to go on a dangerous adventure to find him and bring him home!<br>
<br>
Overall, it is a great movie and the animation is stellar. A little sappy towards the end, but still a fun watch. It helps that Charlie is pretty cute and playful, he reminds you a lot of <span style="color:DarkTurquoise">Noah</span>. You also briefly wonder how life would be if toys could come to life, though in reality, you think it would be a bit more creepy than in the movie.<br>
<br>
<<set $GreatMovie to 1>>
<<set $GreatMovieHours to 24>>
[[Continue|Entertainment District]]
/* COMEDY */
<<elseif $MovieGenre == "Comedy">>
You decide to watch the Comedy Movie <strong>Train</strong>. It is an 80s movie about a train that starts going out of control after the conductor passes out from food poisoning, leading to a troubled ex-conductor being forced to stop the train. Despite being a disaster movie, it is hilarious! The jokes, the deadpan humor, everything works so well together and, despite its age, you and the rest of the audience spend the entire movie laughing.<br>
<br>
The star of the movie is a side character named Larry Nielsen, who is a king when it comes to delivering deadpan jokes. By the end, you are basically crying from laughing so hard. This is definitely a movie you’ll have to show your friends, at least so they’ll get all the references you’ll be making!<br>
<br>
<<set $GreatMovie to 1>>
<<set $GreatMovieHours to 24>>
[[Continue|Entertainment District]]
/* HORROR */
<<elseif $MovieGenre == "Horror">>
You watch a movie called <strong>Saturday the 6th</strong>. It is the late 70s at a boy’s camp on a lake. Supposedly, the camp is haunted after an incident 10 years ago where a young boy named Mason was stripped naked and tied to a tree by some bullies as a prank. After humiliating and playing with the boy for a few hours, the bullies left him. Unfortunately, the counselors were too busy having sex and making out to notice the poor boy was missing, and he died from the cold. Now, he is coming back with a vengeance to kill all the counselors and anyone else who lacks responsibility. The movie has an eerie tone and the jumpscares are constantly causing you to jump and let out high-pitched screams. A few older teenagers laugh at your obvious fear, but you hardly notice since you're so laser-focused on the movie.<br>
<br>
You are surprised by the amount of nudity in the film since the ticket clerk didn’t bother to ask your age. <span style="color:Pink">You are even more surprised that they showed the full nudity of the boy tied to the tree in the opening scene, including close-ups of the boy’s prepubescent penis and shots of the bullies fondling and touching him.</span> The scene made you feel strange, but by now you were more focused on looking over your shoulder as you walked back onto the street. <span style="color:lightcoral">Monsters like Mason weren’t real… right?</span><br>
<br>
<<set $ScaryMovie to 1>>
<<set $ScaryMovieHours to 24>>
[[Continue|Entertainment District]]
/* SUPERHERO */
<<elseif $MovieGenre == "Superhero">>
You decide to watch an older superhero movie they are showing, <strong>Owlman & Sparrow</strong>. It is a dark, gritty reboot of the Owlman & Sparrow comic book and cartoon series. The duo goes up against one of their oldest foes, Captain Climate, a lava-themed villain who wishes to melt the polar ice caps in order to save their her husband from a deadly illness. Overall, the movie is a bit of a mess; The plot makes no sense, Captain Climate is horribly miscast, and they put nipples on the heroes' suits for some reason. You still enjoy the utter campiness of the movie and it is so bad, it is actually kind of good.<br>
<br>
You understand why <span style="color:DarkTurquoise">Your Father</span> has never shown <span style="color:DarkTurquoise">Noah</span> this movie and instead opts for the more recent animated ones. If <span style="color:DarkTurquoise">Noah</span> saw this train wreck, he wouldn’t shut up about it for months!<br>
<br>
<<set $GreatMovie to 1>>
<<set $GreatMovieHours to 24>>
[[Continue|Entertainment District]]
<<endif>>
<</nobr>><<nobr>>
<<if $Channel == "Cartoons">>
<<set $Minutes += 30>>
<<include "Cartoons">>
<<elseif $Channel == "Movie">>
<<set $Minutes += 60>>
<<include "Movies">>
<<elseif $Channel == "Cooking">>
<<set $Minutes += 30>>
<<include "Cooking Channel">>
<<endif>>
<span style="color:Green">+Fun</span><br>
<br>
<<if $Gabe.Position == "TV PJ" and $PlayerUndies.Type != "None">>
<<set $RandomChance to random(1, 4)>>
<<if $RandomChance == 1>>
<<set $TimesWedgied += 1>>
<<set $TimesGotGabeWedgie += 1>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 2>>
As you are sitting down watching TV, you don’t notice <span style="color:DarkTurquoise">Gabe</span> sneak up behind you. <span style="color:Yellow">In one quick motion, he reaches his hands into the back of your $PlayerUndies.Type, gripping the waistband and lifting you into the air by them!</span> You let our a groan as your Penis and Balls are squeezed uncomfortably by the wedgie. <span style="color:DarkTurquoise">Gabe</span> laughs as he dangles you above the couch for a few seconds before dropping you. He sticks his tongue at you as you fix the back of your underwear and return to your show.<br>
<<endif>>
<<endif>>
[[Continue|PH Living Room]]
<br>
<</nobr>><<nobr>>
/* AUGUST */
<<if $Month == "August">>
/* WEATHER SELECTION */
<<set $RandomWeather to random(1, 100)>>
<<if $RandomWeather <= 45>>
<<set $Weather to "Clear Skies">>
<<elseif $RandomWeather <= 80>>
<<set $Weather to "Overcast">>
<<elseif $RandomWeather <= 90>>
<<set $Weather to "Rain">>
<<else>>
<<set $Weather to "Storm">>
<<endif>>
/* TEMP SELECTION */
<<set $RandomTemp to random(1, 100)>>
<<if $Weather == "Clear Skies">>
<<if $RandomTemp <= 50>>
<<set $Temp to "Temperate">>
<<elseif $RandomTemp <= 75>>
<<set $Temp to "Warm">>
<<elseif $RandomTemp <= 85>>
<<set $Temp to "Cool">>
<<else>>
<<set $Temp to "Hot">>
<<endif>>
<<elseif $Weather == "Overcast">>
<<if $RandomTemp <= 50>>
<<set $Temp to "Temperate">>
<<elseif $RandomTemp <= 85>>
<<set $Temp to "Cool">>
<<elseif $RandomTemp <= 95>>
<<set $Temp to "Warm">>
<<else>>
<<set $Temp to "Cold">>
<<endif>>
<<elseif $Weather == "Rain">>
<<if $RandomTemp <= 30>>
<<set $Temp to "Temperate">>
<<elseif $RandomTemp <= 70>>
<<set $Temp to "Cool">>
<<else>>
<<set $Temp to "Cold">>
<<endif>>
<<elseif $Weather == "Storm">>
<<set $Temp to "Cold">>
<<endif>>
<<else>>
/* WEATHER SELECTION */
<<set $RandomWeather to random(1, 100)>>
<<if $RandomWeather <= 50>>
<<set $Weather to "Clear Skies">>
<<elseif $RandomWeather <= 85>>
<<set $Weather to "Overcast">>
<<elseif $RandomWeather <= 95>>
<<set $Weather to "Rain">>
<<endif>>
/* TEMP SELECTION */
<<set $RandomTemp to random(1, 100)>>
<<if $Weather == "Clear Skies">>
<<if $RandomTemp <= 50>>
<<set $Temp to "Temperate">>
<<elseif $RandomTemp <= 75>>
<<set $Temp to "Warm">>
<<elseif $RandomTemp <= 85>>
<<set $Temp to "Cool">>
<<else>>
<<set $Temp to "Hot">>
<<endif>>
<<elseif $Weather == "Overcast">>
<<if $RandomTemp <= 50>>
<<set $Temp to "Temperate">>
<<elseif $RandomTemp <= 85>>
<<set $Temp to "Cool">>
<<elseif $RandomTemp <= 95>>
<<set $Temp to "Warm">>
<<else>>
<<set $Temp to "Cold">>
<<endif>>
<<elseif $Weather == "Rain">>
<<if $RandomTemp <= 30>>
<<set $Temp to "Temperate">>
<<elseif $RandomTemp <= 70>>
<<set $Temp to "Cool">>
<<else>>
<<set $Temp to "Cold">>
<<endif>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<set $AD.SkinColor to "Pink">>
<<set $AD.Freckles to 0>>
<<set $AD.HairStyle to "Combed">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to $XavierCut>>
<<set $AD.PenisSize to "Large">>
<<set $ADUndies to $XavierUndies>>
<<set $ADBottoms to $XavierBottoms>>
<<set $ADTop to $XavierTop>>
<<set $ADOuter to $XavierOuter>>
<<set $ADSocks to $XavierSocks>>
<<set $ADShoes to $XavierShoes>>
<<set $ADShortsSag to 0>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirt>>
<<set $ADBottoms to $BlackSlacks>>
<<set $ADNeck to $SchoolTie>>
<<set $ADOver to $SchoolArgyleSweaterVest>>
<<set $ADOuter to $PrestonJacket>>
<<set $ADShoes to $BlackDressShoes>>
<<set $ADSocks to $PrestonKneeSocks>>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 1>>
<<endif>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<endif>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<endif>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<endif>>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</nobr>><<nobr>>
<<set $Minutes += 10>>
/* OPENING */
You sit down near <span style="color:DarkTurquoise">Xavier</span>, who turns his attention to you as he is unamused with the boys around him battling for his attention and you strike up a conversation with him.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Xavier</span> talks about how his grandfather founded a tech company after graduating from Preston and his father took over a few years after <span style="color:DarkTurquoise">Xavier</span> was born. The company was very successful, explaining his family’s wealth, and <span style="color:DarkTurquoise">Xavier</span> was expected to join the company once he graduated as well.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
He asks if you have done much traveling, but inform him that you haven't done much since before your younger brother was born. <span style="color:DarkTurquoise">Xavier</span> explained that he traveled a lot due to his family’s business having offices all over the world. He wasn’t a fan of the long trips, but it still was fun to see the world. Though he was old enough to stay home by himself now if he wasn’t feeling the trip.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You bring up <span style="color:DarkTurquoise">Xavier</span>’s large collection of friends, but he corrects you, calling them followers. Despite always seeming to enjoy being crowded around by them, it seems to be a touchy subject. He mentions that most of them only follow him because they think his money or popularity will rub off on them. He doesn’t mind it, but he also doesn’t want to call them friends.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $XavierDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"XAVIER Social Change">>
<<set $XavierDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"XAVIER Social Change">>
<<set $XavierDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Cafeteria]]
<</nobr>><<nobr>>
<<include"XAVIER Route">>
<</nobr>><<nobr>>
<<include"XAVIER Equipment">>
/* SELECTING ROUTE */
<<set $XavierRoute to random(1, 1)>>
<<include"XAVIER Route">>
/* RESETTING INTERACTION VARIABLES */
<<set $XavierDailyChat to 0>>
<</nobr>>Double-click this passage to edit it.<<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $SchoolRep >= 50>>
You walk up to the table that <span style="color:DarkTurquoise">Xavier</span> and his friends are sitting at and sit down. They welcome you and you watch as his friends continue to battle for the popular boy’s attention. Despite this, you still have a nice time.<br>
<<set $SocialChange to 1>>
<<include"XAVIER Social Change">>
<<set $SchoolRep += 1>>
<span style="color:Green">+Reputation</span><br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<<else>>
You walk up to the table that <span style="color:DarkTurquoise">Xavier</span> and his friends are sitting down at and attempt to sit down. <span style="color:Red">Unfortunately, upon seeing you the group of boys spread out to make sure there is no place for you to sit!</span> After a few attempts, you give up and sit down by yourself at the next table over.
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<<endif>>
<</nobr>><<nobr>>
/* EVERYDAY */
<<if $XavierEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $XavierOuter over his $XavierTop, $XavierBottoms, and $XavierShoes with $XavierSocks.<br>
<<else>>
He is currently wearing a $XavierTop, $XavierBottoms, and $XavierShoes with $XavierSocks.<br>
<<endif>>
/* EQUIPMENT ICON DISPLAY */
<<if $XavierOuter == "White Hoodie">>
<span title="White Hoodie">
<img class="image pixelated" src="Images\Equipment\Hoodie\White Hoodie.png" alt="White Hoodie">
</span>
<<endif>>
<<if $XavierTop == "White Shirt">>
<span title="White Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White Shirt">
</span>
<<elseif $XavierTop == "Black Shirt">>
<span title="Black Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Black T-Shirt.png" alt="Black Shirt">
</span>
<<elseif $XavierTop == "Purple Shirt">>
<span title="Purple Shirt">
<img class="image pixelated" src="Images\Equipment\T-Shirt\Purple T-Shirt.png" alt="Purple Shirt">
</span>
<<endif>>
<<if $XavierBottoms == "Black Pants">>
<span title="Black Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Black Pants.png" alt="Black Pants">
</span>
<<elseif $XavierBottoms == "White Pants">>
<span title="White Pants">
<img class="image pixelated" src="Images\Equipment\Pants\White Pants.png" alt="White Pants">
</span>
<<elseif $XavierBottoms == "Gray Pants">>
<span title="Gray Pants">
<img class="image pixelated" src="Images\Equipment\Pants\Gray Pants.png" alt="Gray Pants">
</span>
<<elseif $XavierBottoms == "White Shorts">>
<span title="White Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\White Shorts.png" alt="White Shorts">
</span>
<<elseif $XavierBottoms == "Black Shorts">>
<span title="Black Shorts">
<img class="image pixelated" src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<endif>>
<<if $XavierSocks == "White Socks">>
<span title="White Socks">
<img class="image pixelated" src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<<endif>>
<<if $XavierShoes == "White Tennis Shoes">>
<span title="White Tennis Shoes">
<img class="image pixelated" src="Images\Equipment\Tennis Shoes\White Tennis Shoes.png" alt="White Tennis Shoes">
</span>
<<endif>>
/* PJs */
<<elseif $XavierEquipment == "PJs">>
He is currently a pair of $XavierPJBottoms and $XavierPJTop<br>
<<set $SeenXavierPJs to 1>>
<span title="Purple Pajama Pants">
<img class="image pixelated" src="Images\Equipment\Pajama Pants\Purple Pajamas.png" alt="Purple Pajama Pants">
</span>
<span title="Purple Pajama Shirt">
<img class="image pixelated" src="Images\Equipment\Pajama Shirt\Purple Pajamas.png" alt="Purple Pajama Shirt">
</span>
/* UNDIES */
<<elseif $XavierEquipment == "Undies">>
<<if $XavierUndies == "Purple Boxer Briefs">>
<span title="Purple Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Purple BB.png" alt="Purple Boxer Briefs">
</span>
<<elseif $XavierUndies == "Black Boxer Briefs">>
<span title="Black Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\Black BB.png" alt="Black Boxer Briefs">
</span>
<<elseif $XavierUndies == "White Boxer Briefs">>
<span title="White Boxer Briefs">
<img class="image pixelated" src="Images\Equipment\BoxerBriefs\White BB.png" alt="White Boxer Briefs">
</span>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* UNDERWEAR SELECTION */
<<set $XavierRandomUndies to random(1, 3)>>
<<if $XavierRandomUndies == 1>>
<<set $XavierUndies to $WhiteBoxerBriefs>>
<<elseif $XavierRandomUndies == 2>>
<<set $XavierUndies to $PurpleBoxerBriefs>>
<<elseif $XavierRandomUndies == 3>>
<<set $XavierUndies to $BlackBoxerBriefs>>
<<endif>>
/* SHOES/SOCKS SELECTION */
<<set $XavierShoes to $WhiteTennisShoes>>
<<set $XavierSocks to $WhiteSocks>>
/* PAJAMA SELECTION */
<<set $XavierPJBottoms to "Purple Pajama Bottoms">>
<<set $XavierPJBottomsType to "Pajama Bottoms">>
<<set $XavierPJTop to "Purple Pajama Shirt">>
<<set $XavierPJTopType to "Pajama Shirt">>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<set $XavierOuter to $WhiteHoodie>>
<<if $XavierRandomTop == 1>>
<<set $XavierTop to $WhitePoloShirt>>
<<elseif $XavierRandomTop == 2>>
<<set $XavierTop to $BlackPoloShirt>>
<<endif>>
<<if $XavierRandomBottoms == 1>>
<<set $XavierBottoms to $BlackPants>>
<<elseif $XavierRandomBottoms == 2>>
<<set $XavierBottoms to $WhitePants>>
<<endif>>
<<elseif $Temp == "Temperate">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<set $XavierOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $XavierRandomTop == 1>>
<<set $XavierTop to $WhitePoloShirt>>
<<elseif $XavierRandomTop == 2>>
<<set $XavierTop to $BlackPoloShirt>>
<<endif>>
<<if $XavierRandomBottoms == 1>>
<<set $XavierBottoms to $WhiteShorts>>
<<elseif $XavierRandomBottoms == 2>>
<<set $XavierBottoms to $BlackPants>>
<<endif>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<set $XavierOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Size: "None",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $XavierRandomTop == 1>>
<<set $XavierTop to $WhitePoloShirt>>
<<elseif $XavierRandomTop == 2>>
<<set $XavierTop to $BlackPoloShirt>>
<<endif>>
<<if $XavierRandomBottoms == 1>>
<<set $XavierBottoms to $WhiteShorts>>
<<elseif $XavierRandomBottoms == 2>>
<<set $XavierBottoms to $BlackShorts>>
<<endif>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<set $XavierOuter to $WhiteHoodie>>
<<if $XavierRandomTop == 1>>
<<set $XavierTop to $PurplePoloShirt>>
<<elseif $XavierRandomTop == 2>>
<<set $XavierTop to $WhitePoloShirt>>
<<endif>>
<<if $XavierRandomBottoms == 1>>
<<set $XavierBottoms to $BlackPants>>
<<elseif $XavierRandomBottoms == 2>>
<<set $XavierBottoms to $GrayPants>>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
/* SCHOOL INSPECT */
<<if $Xavier == "School Playground">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> is hanging out near to the basketball court with a group of his followers. Instead of playing basketball, <span style="color:DarkTurquoise">Xavier</span> is simply telling them about the time he attended a world series game. Everyone listens to the story intensely, or at least they pretend to.<br>
<br>
<<if $SchoolRep >= 50>>
<<if $XavierSocial > -50 or $XavierSocialRank > 0>>
[[Chat With (0:10)|XAVIER Playground Chat With]] <span style="color:Green">+Xavier</span><br>
<<endif>>
<<endif>>
<<if $XavierSocial > -50 or $XavierSocialRank > 0>>
[[Attempt to impress (0:20)|XAVIER Playground Attempt to Impress]]
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 3>>
<<include"Skill Level Display">>
<span style="color:Green">+Xavier</span>
<span style="color:Yellow">+Rep?</span><br>
<<endif>>
<<if $XavierSocial >= 50 or $XavierSocialRank > 0>>
[[Pull away from the group (0:20)|XAVIER Playground Pull Away]] <span style="color:Green">+Xavier</span><br>
<<endif>>
/*
[[Hang out|XAVIER Playground Hang Out]]<br>
*/
[[Leave|School Courtyard]]
<<elseif $Xavier == "Cafeteria">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> sits at a packed table. All of the boys around <span style="color:DarkTurquoise">Xavier</span> battle for his attention, but he seems unamused.=<br>
<br>
[[Chat With (0:10)|XAVIER Cafeteria Chat With]] <span style="color:Green">+Xavier</span><br>
[[Leave|School Cafeteria]]
<<elseif $Xavier == "School Lunch">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> sits at a packed table eating lunch. All of the boys around <span style="color:DarkTurquoise">Xavier</span> battle for his attention, but he seems unamused.<br>
<br>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|XAVIER Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<<endif>>
<<endif>>
[[Leave|School Cafeteria]]
<<elseif $Xavier == "East Hallway">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> walks down the hallway flanked by his group of followers.<br>
<br>
[[Leave|School East Hallway]]
<<elseif $Xavier == "South Hallway">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> walks down the hallway flanked by his group of followers.<br>
<br>
[[Leave|School South Hallway]]
<<elseif $Xavier == "West Hallway">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> walks down the hallway flanked by his group of followers.<br>
<br>
[[Leave|School West Hallway]]
/* CLASSES */
<<elseif $Xavier == "English">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> leans back in his chair bored, browsing the internet on his cell phone, which is technically against the rules.<br>
<br>
[[Leave|School English Classroom]]
<<elseif $Xavier == "History">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> is telling a story to a group of boys about how he is technically related to one of the historical figures in a picture.<br>
<br>
[[Leave|School History Classroom]]
<<elseif $Xavier == "Science">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> sits at his table, surrounded by a group of boys, chatting.<br>
<br>
[[Leave|School Science Classroom]]
<<elseif $Xavier == "Math">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> patiently waits at his seat. <span style="color:DarkTurquoise">Mr. Randolph</span> got annoyed with the crowds that normally form around <span style="color:DarkTurquoise">Xavier</span> and has forbid it.<br>
<br>
[[Leave|School Math Classroom]]
<<elseif $Xavier == "Computer Class">>
<<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> is browsing the internet on the computer. While technically not allowed, the teacher doesn’t seem to mind.<br>
<br>
[[Leave|School Art Classroom]]
<<elseif $Xavier == "Locker Room">>
<<include"XAVIER Avatar Undies">>
<span style="color:DarkTurquoise">Xavier</span> is surrounded by some of his followers as they all change. <span style="color:Pink">You notice that a few of them are eyeing his impressive physique, which is shown off perfectly as he stands there in nothing but his $XavierUndies.</span> Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenXavierUndies < 1>>
<<set $SeenXavierUndies += 1>>
<<endif>>
<br>
[[Back|School Locker Room]]
<<elseif $Xavier == "Gym">>
<<include"XAVIER Avatar Towel">>
<span style="color:DarkTurquoise">Xavier</span> stood in front of his locker in nothing but a towel. He was holding up a small handheld mirror and fixing his hair after washing it. You noticed his followers around him, occasionally stealing glances at the admittedly attractive boy. <br>
<br>
[[Back|School Locker Room]]
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Randolph</span>’s class is going poorly. Multiple students have dozed off, some didn’t complete their homework, and everyone is having trouble following along with his lesson. He is getting more and more upset, practically yelling at the class, when a student accidentally drops their textbook on the ground, making a loud noise. This seems to be the breaking point for <span style="color:DarkTurquoise">Mr. Randolph</span>, as he looks like he is about to scream. Instead, he puts down his chalk and takes a deep breath.<br>
<br>
<span style="color:LightSteelBlue">“Since you all seem hellbent on making my job as hard as possible, why don’t we see what everyone has learned this year, eh?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> began flipping through his textbook and scribbling a long equation on the board. <span style="color:LightSteelBlue">“This equation combines everything I have already taught this year, should be simple as long as you lot have been paying attention.”</span> <span style="color:Red">Despite recognizing some aspects of the equation, it was far more complex than anything you had done before and you wouldn’t even know where to start!</span><br>
<br>
<span style="color:LightSteelBlue">“If none of you can solve this equation, then clearly you’ve been wasting my time!”</span> He slammed his chalk down as he finished, revealing a monster of a math problem, <span style="color:LightSteelBlue">“And if you’ve been wasting my time, why shouldn’t I do the same? If no one solves this, the entire class gets detention! One paddling each for every hour we’ve collectively wasted! Sounds fair to me!”</span> Terrified and knowing full well that it wasn’t an idle threat, everyone began attempting the equation in their notebook, desperate for an answer.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I could give it a shot.”</span> Everyone freezes as <span style="color:DarkTurquoise">Xavier</span> stands up and walks towards the board. <span style="color:DarkTurquoise">Mr. Randolph</span> smirks smugly as <span style="color:DarkTurquoise">Xavier</span> begins writing, but it slowly turns into an expression of shock as the clever boy begins to seemingly solve it with ease.<br>
<br>
After a few minutes, a complex series of numbers and letters that you couldn’t even begin to decipher eventually leads <span style="color:DarkTurquoise">Xavier</span> to an answer. He happily turns to <span style="color:DarkTurquoise">Mr. Randolph</span> and asks if it’s right. The teacher carefully checks over the work before he is forced to relent that it is correct. The class cheers and praises <span style="color:DarkTurquoise">Xavier</span> as he victoriously returns to his seat, having saved everyone from a painful fate.<br>
<br>
<<include"Attend Math Finish">>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
You grab a basketball and stand at the 3-point line. As you line up your shot, you notice <span style="color:DarkTurquoise">Xavier</span> and his followers turn towards you. They were all watching, you had one shot. You take a deep breath before shooting with all your strength and- !<br>
<br>
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckLevel to 3>>
<<include"Skill Checks">>
/* WIN */
<<if $SkillResults == "Pass">>
<span style="color:Green">It goes straight in!</span> You find yourself jumping up in celebration before you stop yourself, not wanting to look silly in front of the popular kids. You manage to play it off like it is no big deal, like you make those shots all the time.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You hear murmurings of approval amongst the crowd of boys and even get a few thumbs up. You also notice <span style="color:DarkTurquoise">Xavier</span> looking at you, smiling while nodding. You were definitely making your way up the social ladder!<br>
<<set $SocialChange to 2>>
<<include"XAVIER Social Change">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<span style="color:Green">+Reputation</span>
<<set $SchoolRep += 5>><br>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $SkillResults == "Fail">>
<span style="color:Red">The ball hits the side of the rim and bounces off! But that isn’t the worse of it, as it bounces back directly at you and nails you in the head!</span> You are sent falling backwards onto your back and begin to see stars floating around as you rub your now bruised forehead. As your head stops spinning you suddenly see someone leaning down with their hand out to help you up.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Are you alright?”</span> <span style="color:DarkTurquoise">Xavier</span> says as you take his hand. <span style="color:LightSteelBlue">“That looked like a hard fall.”</span> You assure him that you are alright, even though you briefly find it hard to stand up without swaying side to side. Once he is sure that you are alright, <span style="color:DarkTurquoise">Xavier</span> gives you a pat on the back before heading back towards the crowd of boys. While that shot may not have done anything good for your reputation, at least <span style="color:DarkTurquoise">Xavier</span> showed some interest in you.<br>
<<set $Pained to 1>>
<<set $PainedHours += 7>>
<<set $SocialChange to 2>>
<<include"XAVIER Social Change">>
<<set $SkillEXPGainLevel to "Full">>
<<include"Skill EXP Gain">>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</nobr>><<nobr>>
You are hanging out atop the jungle gym, looking out onto the courtyard. You notice <span style="color:DarkTurquoise">Xavier</span> and his followers all hanging out on one of the picnic tables near the soccer field. Just then, a boy kicks the soccer ball at a weird angle and it flies towards the tables. <span style="color:DarkTurquoise">Xavier</span> seems to almost sense it coming, as he quickly turns and catches it with both hands before it can hit him.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
His followers stand in stunned silence for a moment, before they begin yelling at the boy who kicked the ball. The boy looks embarrassed and apologizes as they all continue to scold him, however, they all stop as <span style="color:DarkTurquoise">Xavier</span> raises his hand. He simply tells the boy to be more careful and kicks the ball back to him without so much as a frown. The boy thanks him and runs back to playing. <span style="color:DarkTurquoise">Xavier</span> then scolds his followers for yelling at the poor kid before they return to chatting.<br>
<span style="color:Green">-Stress</span><br>
<<set $Stress -= 1>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Minutes += 10>>
/* OPENING */
Once <span style="color:DarkTurquoise">Xavier</span> finished telling his story and his crowd of followers begin to argue amongst themselves about certain elements of it, you notice that the popular boy is not being crowded for once and begin to chat with him.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Xavier</span> talks about how his grandfather founded a tech company after graduating from Preston and his father took over a few years after <span style="color:DarkTurquoise">Xavier</span> was born. The company was very successful, explaining his family’s wealth, and <span style="color:DarkTurquoise">Xavier</span> was expected to join the company once he graduated as well.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
He asks if you have done much traveling, but inform him that you haven't done much since before your younger brother was born. <span style="color:DarkTurquoise">Xavier</span> explained that he traveled a lot due to his family’s business having offices all over the world. He wasn’t a fan of the long trips, but it still was fun to see the world. Though he was old enough to stay home by himself now if he wasn’t feeling the trip.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You bring up <span style="color:DarkTurquoise">Xavier</span>’s large collection of friends, but he corrects you, calling them followers. Despite always seeming to enjoy being crowded around by them, it seems to be a touchy subject. He mentions that most of them only follow him because they think his money or popularity will rub off on them. He doesn’t mind it, but he also doesn’t want to call them friends.<br>
<<endif>>
/* SOCIAL POINTS GAIN */
<<if $XavierDailyChat != 1>>
<<set $SocialChange to 2>>
<<include"XAVIER Social Change">>
<<set $XavierDailyChat to 1>>
<<else>>
<<set $SocialChange to 1>>
<<include"XAVIER Social Change">>
<<set $XavierDailyChat to 1>>
<<endif>>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $SchoolRep >= 50>>
You walk up to <span style="color:DarkTurquoise">Xavier</span> and his friends on the basketball court and ask to hang out. The popular boy gives you a slight wave and his friends make room for you in their circle. The conversation is mostly one-sided, with <span style="color:DarkTurquoise">Xavier</span> telling the story of his time attending a world series game as everyone else listens in awe, but you still feel closer to him by the end.<br>
<<set $Minutes += 20>>
<<set $SocialChange to 1>>
<<include"XAVIER Social Change">>
<<set $SchoolRep += 1>>
<span style="color:Green">+Reputation</span><br>
<br>
[[Continue|School Courtyard]]
<<else>>
You walk up to <span style="color:DarkTurquoise">Xavier</span> and his friends on the basketball court and ask to hang out. They ignore you, simply continuing talking. You attempt to add yourself to the conversation, but once again they ignore you, turning their backs towards you. <span style="color:Red">It seems they don’t think you have a good enough reputation to hang out with them.</span><br>
<br>
[[Continue|School Courtyard]]
<<endif>>
<</nobr>><<nobr>>
<<set $Minutes += 20>>
Even from a distance you can tell that <span style="color:DarkTurquoise">Xavier</span> is disinterested by the crowd of people around him, but also that he can’t really leave. Deciding to give him some time to breathe without being crowded, you come up with a plan and run up to the group. You tell them that the <span style="color:DarkTurquoise">Headmaster</span> needs to speak with <span style="color:DarkTurquoise">Xavier</span>. The group grumbles, but can’t do anything as you lead the popular boy back to the cafeteria.<br>
<br>
<span style="color:LightSteelBlue">“Why does the <span style="color:DarkTurquoise">Headmaster</span> need to speak with me?”</span> <span style="color:DarkTurquoise">Xavier</span> asks. You give him a devious smile in response, which causes him to laugh. <span style="color:LightSteelBlue">“You sneaky little shit.”</span> He lets go of his proper speaking habits as he puts his arm around your shoulder. <span style="color:LightSteelBlue">“And here I thought I was the clever one. Thanks.”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You and <span style="color:DarkTurquoise">Xavier</span> wander around the halls alone, just talking. Not about anything serious or important, just two young boys chatting about nonsense as young boys do. <span style="color:DarkTurquoise">Xavier</span> seems to enjoy being able to talk without watching everything he says. Once he realizes that he’s been gone for a while, <span style="color:DarkTurquoise">Xavier</span> decides to head back so his followers don’t send a search party and discover your ruse.<br>
<<set $SocialChange to 2>>
<<include"XAVIER Social Change">>
<br>
[[Continue|School Courtyard]]
<</nobr>><<nobr>>
/* NO RAIN SCHOOL */
/*ROUTE 1*/
<<if $Weather != "Rain" and $Weather != "Storm">>
<<if $Hours < 6>>
<<set $Xavier to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Xavier to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Xavier to "Changing">>
<<elseif $Hours == 6 and $Minutes < 50>>
<<set $Xavier to "Stairs">>
<<elseif $Hours == 6>>
<<set $Xavier to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 10>>
<<set $Xavier to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Xavier to "Driven to School">>
<<elseif $Hours == 7>>
<<set $Xavier to "School Playground">>
<<elseif $Hours == 8>>
<<set $Xavier to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Xavier to "West Hallway">>
<<elseif $Hours == 9>>
<<set $Xavier to "English">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Xavier to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Xavier to "Computer Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Xavier to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Xavier to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Xavier to "School Playground">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Xavier to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Xavier to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Xavier to "East Hallway">>
<<elseif $Hours == 13>>
<<set $Xavier to "History">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Xavier to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Xavier to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Xavier to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Xavier to "Driven Home">>
<<elseif $Hours == 15>>
<<set $Xavier to "Playing on Computer">>
<<elseif $Hours == 16>>
<<set $Xavier to "Piano Practice">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Xavier to "Piano Practice">>
<<elseif $Hours == 17 and $Minutes < 35>>
<<set $Xavier to "Stairs">>
<<elseif $Hours == 17 and $Minutes < 50>>
<<set $Xavier to "Dinner">>
<<elseif $Hours == 17>>
<<set $Xavier to "Homework">>
<<elseif $Hours == 18 and $Minutes < 20>>
<<set $Xavier to "Homework">>
<<elseif $Hours == 18 and $Minutes < 40>>
<<set $Xavier to "Showering">>
<<elseif $Hours == 18>>
<<set $Xavier to "Changing">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Xavier to "Reading PJ">>
<<elseif $Hours == 19>>
<<set $Xavier to "Watching Movie PJ">>
<<elseif $Hours == 20>>
<<set $Xavier to "Watching Movie PJ">>
<<elseif $Hours == 21>>
<<set $Xavier to "Playing in Room PJ">>
<<else>>
<<set $Xavier to "Sleeping">>
<<endif>>
<<endif>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<if $Hours < 6>>
<<set $Xavier to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 30>>
<<set $Xavier to "Sleeping">>
<<elseif $Hours == 6 and $Minutes < 45>>
<<set $Xavier to "Changing">>
<<elseif $Hours == 6 and $Minutes < 50>>
<<set $Xavier to "Stairs">>
<<elseif $Hours == 6>>
<<set $Xavier to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 10>>
<<set $Xavier to "Breakfast">>
<<elseif $Hours == 7 and $Minutes < 30>>
<<set $Xavier to "Driven to School">>
<<elseif $Hours == 7>>
<<set $Xavier to "Cafeteria">>
<<elseif $Hours == 8>>
<<set $Xavier to "Math">>
<<elseif $Hours == 9 and $Minutes < 5>>
<<set $Xavier to "West Hallway">>
<<elseif $Hours == 9>>
<<set $Xavier to "English">>
<<elseif $Hours == 10 and $Minutes < 5>>
<<set $Xavier to "South Hallway">>
<<elseif $Hours == 10>>
<<set $Xavier to "Computer Class">>
<<elseif $Hours == 11 and $Minutes < 2>>
<<set $Xavier to "South Hallway">>
<<elseif $Hours == 11 and $Minutes < 18>>
<<set $Xavier to "School Lunch">>
<<elseif $Hours == 11>>
<<set $Xavier to "Cafeteria">>
<<elseif $Hours == 12 and $Minutes < 5>>
<<set $Xavier to "South Hallway">>
<<elseif $Hours == 12>>
<<set $Xavier to "Science">>
<<elseif $Hours == 13 and $Minutes < 5>>
<<set $Xavier to "East Hallway">>
<<elseif $Hours == 13>>
<<set $Xavier to "History">>
<<elseif $Hours == 14 and $Minutes < 40>>
<<set $Xavier to "Locker Room">>
<<elseif $Hours == 14>>
<<set $Xavier to "Gym">>
<<elseif $Hours == 15 and $Minutes < 7>>
<<set $Xavier to "Gym">>
<<elseif $Hours == 15 and $Minutes < 15>>
<<set $Xavier to "Driven Home">>
<<elseif $Hours == 15>>
<<set $Xavier to "Playing on Computer">>
<<elseif $Hours == 16>>
<<set $Xavier to "Piano Practice">>
<<elseif $Hours == 17 and $Minutes < 30>>
<<set $Xavier to "Piano Practice">>
<<elseif $Hours == 17 and $Minutes < 35>>
<<set $Xavier to "Stairs">>
<<elseif $Hours == 17 and $Minutes < 50>>
<<set $Xavier to "Dinner">>
<<elseif $Hours == 17>>
<<set $Xavier to "Homework">>
<<elseif $Hours == 18 and $Minutes < 20>>
<<set $Xavier to "Homework">>
<<elseif $Hours == 18 and $Minutes < 40>>
<<set $Xavier to "Showering">>
<<elseif $Hours == 18>>
<<set $Xavier to "Changing">>
<<elseif $Hours == 19 and $Minutes < 30>>
<<set $Xavier to "Reading PJ">>
<<elseif $Hours == 19>>
<<set $Xavier to "Watching Movie PJ">>
<<elseif $Hours == 20>>
<<set $Xavier to "Watching Movie PJ">>
<<elseif $Hours == 21>>
<<set $Xavier to "Playing in Room PJ">>
<<else>>
<<set $Xavier to "Sleeping">>
<<endif>>
<<endif>>
<</nobr>><<nobr>>
<<if $XavierRoute == 1>>
<<include "XAVIER Route 1 School">>
<<endif>>
<</nobr>><<nobr>>
<span style="color:DarkTurquoise">Mr. Chang</span> is leading a simple experiment where you each are creating water tornadoes in a bottle. Things are going well until one of the boys stumbles because of his untied shoes and dumps a bunch of water on his lab partner, <span style="color:DarkTurquoise">Xavier</span>, who curses as the cold water soaks his shirt.<br>
<br>
The boy swiftly apologizes and attempts to dry the water with a towel, but <span style="color:DarkTurquoise">Xavier</span> just pushes him away, slightly more aggressively then he usually acts. <span style="color:DarkTurquoise">Mr. Chang</span> rushes over to see what the commotion is about as <span style="color:DarkTurquoise">Xavier</span> takes a deep breath and calms himself down.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "None">>
<<set $AD.OuterID to "None">>
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img class="image pixelated" src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It’s fine. Sorry, it’s just an expensive shirt. No harm done.”</span> <span style="color:DarkTurquoise">Xavier</span> gives the other boy a reassuring smile as he removes his shirt, <span style="color:PInk">revealing his muscled chest.</span> <span style="color:LightSteelBlue"> “Would you mind if I run to the restroom to dry this off?”</span> <span style="color:DarkTurquoise">Xavier</span> is quickly given the okay and runs off as <span style="color:DarkTurquoise">Mr. Chang</span> tries to get everybody back on track.<br>
<br>
<<include"Attend Science Finish">>
<</nobr>><<nobr>>
/* OUTSIDE EVENTS */
<<if $Xavier == "School Playground">>
[[Xavier|XAVIER Inspect][$Xavier to "School Playground"]] is hanging around the basketball court with his followers.
/* CLASS EVENTS */
<<elseif $Xavier == "English">>
[[Xavier|XAVIER Inspect][$Xavier to "English"]] is browsing the internet on his phone.
<<elseif $Xavier == "History">>
[[Xavier|XAVIER Inspect][$Xavier to "History"]] is telling a story about how is related to some historical figure.
<<elseif $Xavier == "Computer Class">>
[[Xavier|XAVIER Inspect][$Xavier to "Computer Class"]] is browsing the internet.
<<elseif $Xavier == "School Lunch">>
[[Xavier|XAVIER Inspect][$Xavier to "School Lunch"]] sits at a packed table eating lunch.
<<elseif $Xavier == "Science">>
[[Xavier|XAVIER Inspect][$Xavier to "Science"]] is chatting with a group of boys.
<<elseif $Xavier == "Math">>
[[Xavier|XAVIER Inspect][$Xavier to "Math"]] patiently waits at his seat.
<<elseif $Xavier == "Locker Room">>
[[Xavier|XAVIER Inspect][$Xavier to "Locker Room"]] is being talked to while he changes.
<<elseif $Xavier == "Gym">>
[[Xavier|XAVIER Inspect][$Xavier to "Gym"]] is fixing his hair in a mirror.
/*SCHOOL EVENTS */
<<elseif $Xavier == "Cafeteria">>
[[Xavier|XAVIER Inspect][$Xavier to "Cafeteria"]] sits at one of the tables surrounded by his followers.
<<elseif $Xavier == "East Hallway">>
[[Xavier|XAVIER Inspect][$Xavier to "East Hallway"]] walks down the hallway trailed by his followers.
<<elseif $Xavier == "West Hallway">>
[[Xavier|XAVIER Inspect][$Xavier to "West Hallway"]] walks down the hallway trailed by his followers.
<<elseif $Xavier == "South Hallway">>
[[Xavier|XAVIER Inspect][$Xavier to "South Hallway"]] walks down the hallway trailed by his followers.
<<endif>>
<</nobr>><<nobr>>
$XavierSocial
/* SOCIAL LEVELS */
<<if $XavierSocialRank == -3>>
<<set $XavierRelationship to "Hated">>
<span style="color:DarkRed">Xavier Hates you!</span>
<<elseif $XavierSocialRank == -2>>
<<set $XavierRelationship to "Enemies">>
<span style="color:DarkRed">You and Xavier are Enemies.</span>
<<elseif $XavierSocialRank == -1>>
<<set $XavierRelationship to "Very Disliked">>
<span style="color:Red">Xavier really Dislikes you.</span>
<<elseif $XavierSocialRank == 0 and $XavierSocial <= -50>>
<<set $XavierRelationship to "Disliked">>
<span style="color:Red">Xavier Dislikes you. </span>
<<elseif $XavierSocialRank == 0 and $XavierSocial < 50>>
<<set $XavierRelationship to "Acquaintances">>
<span style="color:Yellow">You and Xavier are Acquaintances.</span>
<<elseif $XavierSocialRank == 0 and $XavierSocial >= 50>>
<<set $XavierRelationship to "Liked">>
<span style="color:LightGreen">Xavier Likes you.</span>
<<elseif $XavierSocialRank == 1>>
<<set $XavierRelationship to "Friends">>
<span style="color:Green">You and Xavier are Friends.</span>
<<elseif $XavierSocialRank == 2>>
<<set $XavierRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Xavier are Good Friends!</span>
<<elseif $XavierSocialRank == 3>>
<<set $XavierRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Xavier are Close Friends!</span>
<<elseif $XavierSocialRank == 4>>
<<set $XavierRelationship to "Best Friends">>
<span style="color:Cyan">You and Xavier are Best Friends!</span>
<<elseif $XavierSocialRank == 5>>
<<set $XavierRelationship to "Love">>
<span style="color:Pink">You and Xavier Love each other!</span>
<<endif>>
<br>
<<if $XavierSocialRank == 0>>
<img class="image pixelated" src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $XavierSocialRank == 1>>
<img class="image pixelated" src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $XavierSocialRank == 2>>
<img class="image pixelated" src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $XavierSocialRank == 3>>
<img class="image pixelated" src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $XavierSocialRank == 4>>
<img class="image pixelated" src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $XavierSocialRank == 5>>
<img class="image pixelated" src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<<endif>>
/* SOCIAL GAUGE */
<<if $XavierSocial < -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-Max.png" alt="Level">
<<elseif $XavierSocial <= -100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-100.png" alt="Level">
<<elseif $XavierSocial <= -95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-95.png" alt="Level">
<<elseif $XavierSocial <= -90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-90.png" alt="Level">
<<elseif $XavierSocial <= -85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-85.png" alt="Level">
<<elseif $XavierSocial <= -80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-80.png" alt="Level">
<<elseif $XavierSocial <= -75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-75.png" alt="Level">
<<elseif $XavierSocial <= -70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-70.png" alt="Level">
<<elseif $XavierSocial <= -65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-65.png" alt="Level">
<<elseif $XavierSocial <= -60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-60.png" alt="Level">
<<elseif $XavierSocial <= -55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-55.png" alt="Level">
<<elseif $XavierSocial <= -50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-50.png" alt="Level">
<<elseif $XavierSocial <= -45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-45.png" alt="Level">
<<elseif $XavierSocial <= -40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-40.png" alt="Level">
<<elseif $XavierSocial <= -35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-35.png" alt="Level">
<<elseif $XavierSocial <= -30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-30.png" alt="Level">
<<elseif $XavierSocial <= -25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-25.png" alt="Level">
<<elseif $XavierSocial <= -20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-20.png" alt="Level">
<<elseif $XavierSocial <= -15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-15.png" alt="Level">
<<elseif $XavierSocial <= -10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-10.png" alt="Level">
<<elseif $XavierSocial <= -5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar-5.png" alt="Level">
<<elseif $XavierSocial < 5>>
<img class="image pixelated" src="Images\UI\Social\SocialBar0.png" alt="Level">
<<elseif $XavierSocial < 10>>
<img class="image pixelated" src="Images\UI\Social\SocialBar5.png" alt="Level">
<<elseif $XavierSocial < 15>>
<img class="image pixelated" src="Images\UI\Social\SocialBar10.png" alt="Level">
<<elseif $XavierSocial < 20>>
<img class="image pixelated" src="Images\UI\Social\SocialBar15.png" alt="Level">
<<elseif $XavierSocial < 25>>
<img class="image pixelated" src="Images\UI\Social\SocialBar20.png" alt="Level">
<<elseif $XavierSocial < 30>>
<img class="image pixelated" src="Images\UI\Social\SocialBar25.png" alt="Level">
<<elseif $XavierSocial < 35>>
<img class="image pixelated" src="Images\UI\Social\SocialBar30.png" alt="Level">
<<elseif $XavierSocial < 40>>
<img class="image pixelated" src="Images\UI\Social\SocialBar35.png" alt="Level">
<<elseif $XavierSocial < 45>>
<img class="image pixelated" src="Images\UI\Social\SocialBar40.png" alt="Level">
<<elseif $XavierSocial < 50>>
<img class="image pixelated" src="Images\UI\Social\SocialBar45.png" alt="Level">
<<elseif $XavierSocial < 55>>
<img class="image pixelated" src="Images\UI\Social\SocialBar50.png" alt="Level">
<<elseif $XavierSocial < 60>>
<img class="image pixelated" src="Images\UI\Social\SocialBar55.png" alt="Level">
<<elseif $XavierSocial < 65>>
<img class="image pixelated" src="Images\UI\Social\SocialBar60.png" alt="Level">
<<elseif $XavierSocial < 70>>
<img class="image pixelated" src="Images\UI\Social\SocialBar65.png" alt="Level">
<<elseif $XavierSocial < 75>>
<img class="image pixelated" src="Images\UI\Social\SocialBar70.png" alt="Level">
<<elseif $XavierSocial < 80>>
<img class="image pixelated" src="Images\UI\Social\SocialBar75.png" alt="Level">
<<elseif $XavierSocial < 85>>
<img class="image pixelated" src="Images\UI\Social\SocialBar80.png" alt="Level">
<<elseif $XavierSocial < 90>>
<img class="image pixelated" src="Images\UI\Social\SocialBar85.png" alt="Level">
<<elseif $XavierSocial < 95>>
<img class="image pixelated" src="Images\UI\Social\SocialBar90.png" alt="Level">
<<elseif $XavierSocial < 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBar95.png" alt="Level">
<<elseif $XavierSocial >= 100>>
<img class="image pixelated" src="Images\UI\Social\SocialBarMax.png" alt="Level">
<<endif>>
/* MAX MIN */
<<if $XavierSocial > 120>>
<<set $XavierSocial to 120>>
<<endif>>
<<if $XavierSocial < -120>>
<<set $XavierSocial to -120>>
<<endif>>
<</nobr>><<nobr>>
<<if $SocialChange == 1>>
<<set $XavierSocial += 1>>
<span style="color:Green">+Xavier Relationship</span><br>
<<elseif $SocialChange == 2>>
<<set $XavierSocial += 3>>
<span style="color:Green">++Xavier Relationship</span><br>
<<elseif $SocialChange == 3>>
<<set $XavierSocial += 5>>
<span style="color:Green">+++Xavier Relationship</span><br>
<<elseif $SocialChange == -1>>
<<set $XavierSocial -= 1>>
<span style="color:Red">-Xavier Relationship</span><br>
<<elseif $SocialChange == -2>>
<<set $XavierSocial -= 3>>
<span style="color:Red">- -Xavier Relationship</span><br>
<<elseif $SocialChange == -3>>
<<set $XavierSocial -= 5>>
<span style="color:Red">- - -Xavier Relationship</span><br>
<<endif>>
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Xavier--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Information|Xavier Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<<endif>>
[[NPC Stats|Xavier Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Xavier Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Xavier Richards</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Short Blonde, and Hazel Eyes.<br>
He is Muscular and Tall for his age.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Shirts and Pants.<br>
<strong>Pajamas</strong>:
<<if $SeenXavierNaked < 0>>
Sleeps in Purple Pajamas<br>
<<else>>
<span style="color:Yellow">You have not seen Xavier in his pajamas.</span><br>
<<endif>>
<strong>Underwear</strong>:
<<if $SeenXavierUndies > 0>>
Wears Boxer Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Xavier in his underwear.</span><br>
<<endif>>
<br>
<strong>--Privates--</strong><br>
<<if $XavierNaked > 0>>
<span style="color:Pink">Xavier has an Large Penis with Wisps of Pubic Hair and a Firm Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Xavier naked.</span><br>
<<endif>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Xavier</span> is Popular and Outgoing. <br>
He comes from a very wealthy family.<br>
He is very popular, smart, and athletic.<br>
He is seen as a golden child in school, able to get away with a lot.<br>
<strong>Likes</strong>: Being in a large group, showing off his wealth, genuine friends<br>
<strong>Dislikes</strong>: Adults who treat him like a kid, the dirty and homeless, people who only use him for his money<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color: DarkTurquoise">Xavier</span> has as a <span style="color:LightGreen">Very Positive Reputation</span> at School. He is known being popular, good looking, and smart.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $XavierSecret == 1>>
<span style="color:Pink">Xaiver has a secret desire to be dominated and forced to be a slave. He would only do this with someone he trusts completely however.</span><br>
<<else>>
<span style="color:Yellow">You do not know Xavier's secret.</span><br>
<<endif>>
<br>
<strong>--Kinks--</strong><br>
<<if $XavierKink == 1>>
<span style="color:Pink"> Xavier is Turned On by Being Dominated.</span><br>
<span style="color:Pink"> Xavier is Turned On by Dominating Others.</span><br>
<span style="color:Red"> Xavier is Turned Off by Exhibitionism.</span><br>
<span style="color:Red"> Xavier is Turned Off by Public Humiliation.</span><br>
<<else>>
<span style="color:Yellow">You do not know what turns Xavier on and off.</span><br>
<<endif>>
<<endif>>
[[Return|Journal]]
<</nobr>><<nobr>>
<<if $Xavier == "School Playground">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "Cafeteria" or $Xavier == "School Lunch">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "Math">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "Science">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "History">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "English">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "Computer Class">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier Computer.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "Locker Room" or $Xavier == "Gym">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "South Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "East Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<<if $Xavier == "West Hallway">>
<img class="image pixelated" src="Images\NPC Tracking\Xavier West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<endif>>
/* */
<</nobr>><<nobr>>
<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveXavierWedgie</span> wedgies to Xavier.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotXavierWedgie</span> wedgies from Xavier.<br>
You have pulled down Xavier's pants <span style="color:DarkTurquoise">$PantsXavier</span> times.<br>
Xavier has pulled your pants down <span style="color:DarkTurquoise">$PantsByXavier</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Xavier <span style="color:DarkTurquoise">$KissedXavier</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Xavier in his underwear <span style="color:DarkTurquoise">$SeenXavierUndies</span> times.<br>
Xavier has seen you in your underwear <span style="color:DarkTurquoise">$XavierSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Xavier naked <span style="color:DarkTurquoise">$SeenXavierNaked</span> times.<br>
Xavier has seen you naked <span style="color:DarkTurquoise">$XavierSeenNaked</span> times.<br>
<br>
<</nobr>>